var dataUtil = require("../../utils/data_structure_util");

var Line = require("./Line");

var _constants = require("../../utils/constants");

var mathSin = _constants.mathSin;
var mathCos = _constants.mathCos;

function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }

function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }

function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }

function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }

function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } return _assertThisInitialized(self); }

function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }

function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }

function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }

function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }

/**
 * @class qrenderer.graphic.line.Trochold
 * Trochold.
 * 
 *  
 * 内外旋轮曲线。
 * @docauthor 大漠穷秋 <damoqiongqiu@126.com>
 */
var Trochold =
/*#__PURE__*/
function (_Line) {
  _inherits(Trochold, _Line);

  /**
   * @method constructor Trochold
   * @param {Object} options 
   */
  function Trochold(options) {
    var _this;

    _classCallCheck(this, Trochold);

    _this = _possibleConstructorReturn(this, _getPrototypeOf(Trochold).call(this, dataUtil.merge({
      shape: {
        cx: 0,
        cy: 0,
        r: 0,
        r0: 0,
        d: 0,
        location: 'out'
      },
      style: {
        stroke: '#000',
        fill: null
      }
    }, options, true)));
    /**
     * @property {String} type
     */

    _this.type = 'trochoid';
    return _this;
  }
  /**
   * @method buildPath
   * Build the path of current line, the data structure is like the path attribute in SVG.
   * 
   * 
   * 构建当前线条的路径,数据结构类似 SVG 中的 path 属性。
   * @param {Object} ctx 
   * @param {String} shape 
   */


  _createClass(Trochold, [{
    key: "buildPath",
    value: function buildPath(ctx, shape) {
      var x1;
      var y1;
      var x2;
      var y2;
      var R = shape.r;
      var r = shape.r0;
      var d = shape.d;
      var offsetX = shape.cx;
      var offsetY = shape.cy;
      var delta = shape.location === 'out' ? 1 : -1;

      if (shape.location && R <= r) {
        return;
      }

      var num = 0;
      var i = 1;
      var theta;
      x1 = (R + delta * r) * mathCos(0) - delta * d * mathCos(0) + offsetX;
      y1 = (R + delta * r) * mathSin(0) - d * mathSin(0) + offsetY;
      ctx.moveTo(x1, y1); // 计算结束时的i

      do {
        num++;
      } while (r * num % (R + delta * r) !== 0);

      do {
        theta = Math.PI / 180 * i;
        x2 = (R + delta * r) * mathCos(theta) - delta * d * mathCos((R / r + delta) * theta) + offsetX;
        y2 = (R + delta * r) * mathSin(theta) - d * mathSin((R / r + delta) * theta) + offsetY;
        ctx.lineTo(x2, y2);
        i++;
      } while (i <= r * num / (R + delta * r) * 360);
    }
  }]);

  return Trochold;
}(Line);

module.exports = Trochold;