//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 300 0 0 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 6 7 6 6

Daytime
//Nightime
Crosshair
//Artillery
//Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
//Object TANK
//Delay 200
//ObjectInc
//Delay 250
//ObjectInc
//Delay 260
//ObjectInc
//Delay 270
//ObjectInc
//Delay 280
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 400
ObjectInc
Delay 450
ObjectInc
Delay 460
ObjectInc
Delay 460
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 290
//ObjectInc
//Delay 300
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
Object JET
Delay 50
ObjectInc
Delay 70
ObjectInc
Delay 80
//ObjectInc
//Delay 100
//ObjectInc
//Delay 100
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
//Object COBRA
//Delay 50
//ObjectInc
//Delay 50
//ObjectInc
//Delay 50
//ObjectInc
//Delay 50


/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 500
//troops1 8
hdrop 2
mdrop 2
adrop 2
pdrop 2
//passes 2
//North
//South
//East
//West

//ObjectInc
//Delay 600
//troops1 8
//troops2 4
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 2


//ObjectInc
//Delay 400
//troops1 8
//troops2 4
//hdrop 1
//mdrop 1
//adrop 1
//pdrop 1
//passes 4


End






