//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 200 5 5 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 6 6 6 6

Daytime
//Nightime
Crosshair
//Artillery
Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 100
ObjectInc
Delay 160
ObjectInc
Delay 170
ObjectInc
Delay 3600
ObjectInc
Delay 3620
ObjectInc
Delay 5600
ObjectInc
Delay 5620
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 1300
ObjectInc
Delay 1340
ObjectInc
Delay 3650
ObjectInc
Delay 3660
//North
South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
Delay 500
ObjectInc
Delay 520
ObjectInc
Delay 5300
ObjectInc
Delay 5350
//North
South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
Object APC3
Delay 20
ObjectInc
Delay 900
ObjectInc
Delay 2000
ObjectInc
Delay 3200
//North
//South
//East
//West


/*** JET (maximum 16) ***/
Object JET
Delay 5300
ObjectInc
Delay 5200
ObjectInc
Delay 5000
ObjectInc
Delay 7000
ObjectInc
Delay 7150
ObjectInc
Delay 7200
//ObjectInc
//Delay 680
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 50
ObjectInc
Delay 60
ObjectInc
Delay 900
ObjectInc
Delay 950
ObjectInc
Delay 2000
ObjectInc
Delay 2050
ObjectInc
Delay 2150
ObjectInc
Delay 4150
ObjectInc
Delay 4150
ObjectInc
Delay 6140
ObjectInc
Delay 6160
South

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//Delay 2000
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 9600
troops1 12
//troops2 4
hdrop 2
mdrop 2
adrop 2
pdrop 2
passes 1

//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 2
//North
//South
//East
//West

ObjectInc
Delay 9620
troops1 12
//troops2 4
hdrop 2
mdrop 2
adrop 2
pdrop 2
Far
passes 1

ObjectInc
Delay 700
//troops1 8
//troops2 4
hdrop 2
mdrop 2
adrop 2
pdrop 2
//passes 2

End






