//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 300 5 5 15

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 3 4 5 5

//Daytime
Spotlight
Nightime
Crosshair
//Artillery
//Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
//Object TANK
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
//Object APC1
//Delay 200
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 600
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West

/*** JET (maximum 16) ***/
//Object JET
//ObjectInc
//Delay 300
//ObjectInc
//Delay 500
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 10
ObjectInc
Delay 10
ObjectInc
Delay 50
ObjectInc
Delay 50
South

/*** CH53 (maximum 8, soldiers 6) ***/
Object CH53
Delay 1000
ObjectInc
Delay 1000
ObjectInc
Delay 1000


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 120
troops1 8
//troops2 4
hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
Far
passes 1


ObjectInc
Delay 100
troops1 8
//troops2 4
//hdrop 1
//mdrop 2
adrop 2
//pdrop 1
passes 1


ObjectInc
Delay 130
troops1 8
//troops2 4
//hdrop 1
mdrop 1
//adrop 1
pdrop 1
Far
passes 1

ObjectInc
Delay 160
troops1 8
//troops2 4
hdrop 1
mdrop 1
adrop 1
pdrop 1
Far
passes 1

ObjectInc
Delay 500
//troops1 8
hdrop 2
mdrop 2
adrop 2
pdrop 2
//passes 2
//North
South
//East
//West



End



