//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 400 10 10 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 3 7 3 3

Daytime
//Nightime
Crosshair
//Artillery
//Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
//Object TANK
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 600
ObjectInc
Delay 650
ObjectInc
Delay 700
ObjectInc
Delay 750
//North
South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
Delay 1000
ObjectInc
Delay 1100
ObjectInc
Delay 1050
ObjectInc
Delay 1150
North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
West


/*** JET (maximum 16) ***/
Object JET
ObjectInc
Delay 50
ObjectInc
Delay 60
ObjectInc
Delay 70
ObjectInc
Delay 200
ObjectInc
Delay 250
ObjectInc
Delay 300
ObjectInc
Delay 350
ObjectInc
Delay 600
ObjectInc
Delay 660
ObjectInc
Delay 700
ObjectInc
Delay 700
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West



/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
//Object COBRA
//ObjectInc
//ObjectInc

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 300
//troops1 8
hdrop 2
mdrop 2
adrop 2
//pdrop 2
//passes 2
//North
//South
//East
//West

//ObjectInc
//Delay 600
//troops1 8
//troops2 4
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 2


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End



