//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 200 10 5 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 7 7 7 7

Daytime
//Nightime
Crosshair
//Artillery
//Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 10
ObjectInc
Delay 10
ObjectInc
Delay 10
ObjectInc
Delay 40
ObjectInc
Delay 40
ObjectInc
Delay 50
ObjectInc
Delay 60
ObjectInc
Delay 70
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
//Object APC1
//Delay 200
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
//Delay 600
ObjectInc
//Delay 600
ObjectInc
Delay 900
ObjectInc
Delay 900
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
Object JET
Delay 600
ObjectInc
Delay 600
ObjectInc
Delay 600
ObjectInc
Delay 600
//ObjectInc
//Delay 900
//ObjectInc
//ObjectInc
//Delay 900
//ObjectInc
//Delay 900
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 10
ObjectInc
Delay 10
ObjectInc
Delay 10
ObjectInc
Delay 20
ObjectInc
Delay 20
ObjectInc
Delay 30
ObjectInc
Delay 30
ObjectInc
Delay 1000
ObjectInc
Delay 1000
ObjectInc
Delay 1000
ObjectInc
Delay 1000
ObjectInc
Delay 1000

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 200
//troops1 8
hdrop 2
mdrop 2
adrop 2
pdrop 2
passes 4
//North
//South
//East
//West

//ObjectInc
//Delay 600
//troops1 8
//troops2 4
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 2


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End



