//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 400 10 10 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 3 7 9 9

Daytime
//Nightime
Crosshair
//Artillery
//Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
//Object TANK
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 410
ObjectInc
Delay 420
ObjectInc
Delay 440
ObjectInc
Delay 400
//North
South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
Delay 610
ObjectInc
Delay 630
ObjectInc
Delay 650
ObjectInc
Delay 670
North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
Object JET
ObjectInc
Delay 100
ObjectInc
Delay 200
ObjectInc
Delay 300
ObjectInc
Delay 400
ObjectInc
Delay 500
ObjectInc
Delay 600
//ObjectInc
//Delay 700
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 600
ObjectInc
Delay 600
ObjectInc
Delay 600

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
//Object C130
//troops1 8
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 2
//North
//South
//East
//West

//ObjectInc
//Delay 600
//troops1 8
//troops2 4
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 2


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End



