//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 0 2 0 20

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 6 4 6 6

//Daytime
Spotlight
Nightime
Crosshair
//Artillery
//Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 60
ObjectInc
Delay 65
ObjectInc
Delay 680
ObjectInc
Delay 660
//ObjectInc
//Delay 280
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 700
ObjectInc
Delay 750
ObjectInc
Delay 760
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 190
//ObjectInc
//Delay 200
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
//Object JET
//ObjectInc
//Delay 300
//ObjectInc
//Delay 500
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
//Object COBRA
//Delay 50
//ObjectInc
//Delay 50
//ObjectInc
//Delay 50
//ObjectInc
//Delay 50


/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
//Delay 1000
//troops1 8
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 4
//North
South
//East
//West

//ObjectInc
Delay 300
troops1 8
//troops2 4
//hdrop 2
//mdrop 2
adrop 2
pdrop 2


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End





