//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 300 10 20 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 4 5 8 8

//Daytime
Spotlight
Nightime
Crosshair
//Artillery
//Bombers
//AltGun
//AltCannon

/*** TANK (maximum 12) ***/
//Object TANK
//Delay 100
//ObjectInc
//Delay 150
//ObjectInc
//Delay 200
//ObjectInc
//Delay 250
//ObjectInc
//Delay 300
//ObjectInc
//Delay 350
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
//Object APC1
//Delay 500
//ObjectInc
//Delay 550
//ObjectInc
//Delay 400
//ObjectInc
//Delay 400
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 500
//ObjectInc
//Delay 500
//ObjectInc
//Delay 100
//ObjectInc
//Delay 100
//South


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
//Object JET
//Delay 50
//ObjectInc
//Delay 100
//ObjectInc
//Delay 150
//ObjectInc
//Delay 200
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 50
ObjectInc
Delay 50
ObjectInc
Delay 60
ObjectInc
Delay 70
ObjectInc
Delay 70
ObjectInc
Delay 680
ObjectInc
Delay 680
ObjectInc
Delay 690
ObjectInc
Delay 300
ObjectInc
Delay 350
ObjectInc
Delay 300
South

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//Delay 600
//South
//ObjectInc
//Delay 600
//South
//ObjectInc
//Delay 600
//East


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
//troops1 8
hdrop 2
mdrop 2
adrop 2
//pdrop 2
//passes 4
//North
//South
//East
//West

ObjectInc
Delay 600
troops1 12
troops2 12
hdrop 2
mdrop 2
adrop 2
//pdrop 2
passes 2
//North
South
//East
//West

//ObjectInc
//Delay 600
//troops1 8
//troops2 4
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 2


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End










