//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 150 5 2 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 8 8 8 8

Daytime
//Nightime
Crosshair
//Artillery
//Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 700
ObjectInc
Delay 720
ObjectInc
Delay 750
ObjectInc
Delay 730
ObjectInc
Delay 750
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 50
ObjectInc
Delay 60
ObjectInc
Delay 70
ObjectInc
Delay 80
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 100
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
//Object JET
//ObjectInc
//Delay 300
//ObjectInc
//Delay 500
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West



/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 1000
ObjectInc
Delay 1000
//ObjectInc

/*** CH53 (maximum 8, soldiers 6) ***/
Object CH53
Delay 30
ObjectInc
Delay 60
//ObjectInc

//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
//troops1 8
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 2
//North
//South
//East
//West

//ObjectInc
Delay 2000
//troops1 8
//troops2 4
hdrop 2
mdrop 2
adrop 2
pdrop 2
passes 1


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End


