//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 200 0 5 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 4 5 6 7

Daytime
//Nightime
Crosshair
//Artillery
//Bombers
//AltGun
AltGun2
//AltCannon

/*** TANK (maximum 12) ***/
//Object TANK
//Delay 100
//ObjectInc
//Delay 150
//ObjectInc
//Delay 200
//ObjectInc
//Delay 250
//ObjectInc
//Delay 300
//ObjectInc
//Delay 350
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
//Object APC1
//Delay 500
//ObjectInc
//Delay 550
//ObjectInc
//Delay 400
//ObjectInc
//Delay 400
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 500
//ObjectInc
//Delay 500
//ObjectInc
//Delay 100
//ObjectInc
//Delay 100
//South


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
//Object JET
//Delay 50
//ObjectInc
//Delay 100
//ObjectInc
//Delay 150
//ObjectInc
//Delay 200
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 50
ObjectInc
Delay 50
ObjectInc
Delay 60
ObjectInc
Delay 70
ObjectInc
Delay 70
ObjectInc
Delay 80
ObjectInc
Delay 80
ObjectInc
Delay 90
ObjectInc
Delay 100
ObjectInc
Delay 150
ObjectInc
Delay 200

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//Delay 600
//South
//ObjectInc
//Delay 600
//South
//ObjectInc
//Delay 600
//East


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 100
//troops1 8
//ObjectInc
//Delay 100
//troops1 8
//ObjectInc
//Delay 200
//troops1 12
//ObjectInc
//Delay 150
//troops1 12
//Far
//ObjectInc
//Delay 250
//troops1 12
//Far
//ObjectInc
//Delay 300
//troops1 8
Far
//ObjectInc
//Delay 350
//troops1 8
hdrop 1
mdrop 1
adrop 1
//pdrop 2
//passes 2
//North
//South
//East
//West

//ObjectInc
//Delay 600
//troops1 8
//troops2 4
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 2


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End












