//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 200 10 10 10

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 3 9 3 3

//Daytime
Spotlight
Nightime
Crosshair
//Artillery
//Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
//Object TANK
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 200
ObjectInc
Delay 300
ObjectInc
Delay 400
ObjectInc
Delay 500
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 600
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
Object JET
Delay 10
ObjectInc
Delay 50
ObjectInc
Delay 80
ObjectInc
Delay 200
ObjectInc
Delay 250
ObjectInc
Delay 280
ObjectInc
Delay 300
ObjectInc
Delay 350
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
//Object COBRA
//ObjectInc
//ObjectInc

/*** CH53 (maximum 8, soldiers 6) ***/
Object CH53
Delay 2000
ObjectInc
Delay 2000
ObjectInc
Delay 2000
ObjectInc
Delay 2000


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 400
//troops1 8
hdrop 2
mdrop 2
adrop 2
//pdrop 2
passes 2
//North
//South
//East
//West

//ObjectInc
//Delay 600
//troops1 8
//troops2 4
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 2


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End



