//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 200 3 2 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 7 4 9 9

Daytime
//Nightime
Crosshair
//Artillery
//Bombers
//AltGun
AltGun2
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 60 
ObjectInc
Delay 70 
//ObjectInc
//Delay 80 
//ObjectInc
//Delay 720 
//ObjectInc
//Delay 730 
ObjectInc
Delay 740 
//ObjectInc
//Delay 1150 
ObjectInc
Delay 1160 
ObjectInc
Delay 1170 
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 700
ObjectInc
Delay 720
ObjectInc
Delay 730
//ObjectInc
//Delay 740
//North
//South
//East
West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
Delay 1300
ObjectInc
Delay 1320
ObjectInc
Delay 1330
//ObjectInc
//Delay 1340
North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
//Object JET
//ObjectInc
//Delay 300
//ObjectInc
//Delay 500
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 3600
ObjectInc
Delay 3600
//ObjectInc
South

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 200
//troops1 8
hdrop 3
mdrop 3
adrop 3
pdrop 3
Far
//passes 2
//North
South
//East
//West

ObjectInc
Delay 3650
troops1 12
//troops2 4
//hdrop 1
//mdrop 1
//adrop 1
//pdrop 4
//Far
passes 1


ObjectInc
Delay 3600
troops1 12
Far
passes 1

ObjectInc
Delay 3640
troops1 12
passes 1

ObjectInc
Delay 3680
troops1 12
passes 1


End



