//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 400 0 20 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 3 7 7 7

Daytime
//Nightime
Crosshair
//Artillery
//Bombers
//AltGun
AltGun2
//AltCannon

/*** TANK (maximum 12) ***/
//Object TANK
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 1200
ObjectInc
Delay 1260
ObjectInc
Delay 1230
ObjectInc
Delay 1220
North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 600
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
West


/*** JET (maximum 16) ***/
Object JET
Delay 50
ObjectInc
Delay 60
ObjectInc
Delay 70
ObjectInc
Delay 80
ObjectInc
Delay 100
ObjectInc
Delay 260
ObjectInc
Delay 240
ObjectInc
Delay 280
ObjectInc
Delay 300
ObjectInc
Delay 420
ObjectInc
Delay 400
ObjectInc
Delay 650
ObjectInc
Delay 620
ObjectInc
Delay 600
//ObjectInc
//Delay 400
//North
//South
//East
//West

/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 3600
ObjectInc
Delay 3600
ObjectInc
Delay 3600
ObjectInc
Delay 3600
ObjectInc
Delay 3600
ObjectInc
Delay 3600
//South

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
//Delay 100
//troops1 8
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 4
//North
//South
//East
//West

//ObjectInc
Delay 100
//troops1 12
//troops2 12
hdrop 2
mdrop 2
adrop 2
//pdrop 2


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End




