//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 100 0 0 0

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 7 7 7 7

Daytime
//Nightime
Crosshair
//Artillery
Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 3700 
ObjectInc
Delay 3710 
ObjectInc
Delay 3720 
ObjectInc
Delay 3730 
//ObjectInc
//Delay 3740 
//ObjectInc
//Delay 3750 
//ObjectInc
//Delay 3760 
//ObjectInc
//Delay 3770 
//ObjectInc
//Delay 770 
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 3780
ObjectInc
Delay 3790
ObjectInc
Delay 3770
//ObjectInc
//Delay 3760
//North
//South
//East
West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
Delay 3800
ObjectInc
Delay 3820
ObjectInc
Delay 3830
//ObjectInc
//Delay 3840
North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
Object APC3
Delay 3700
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
//Object JET
//Delay 90
//ObjectInc
//Delay 100
//ObjectInc
//Delay 100
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West



/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 3700
ObjectInc
Delay 3700
ObjectInc
Delay 3700
//ObjectInc
//Delay 3700

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 100
//troops1 8
//hdrop 2
mdrop 2
adrop 2
pdrop 2
Far
passes 4
//North
South
//East
//West

ObjectInc
Delay 2020
troops1 8
//troops2 6
//adrop 2
Far
passes 1

ObjectInc
Delay 2050
troops1 8
//mdrop 2
//hdrop 2
passes 1

ObjectInc
Delay 2080
troops1 8
//troops2 6
hdrop 2
Far
passes 1

ObjectInc
Delay 2000
troops1 8
//troops2 6
mdrop 1
hdrop 1
passes 1

ObjectInc
Delay 2090
troops1 8
//troops2 8
//mdrop 1
//hdrop 1
//hdrop 1
Far
passes 1

ObjectInc
Delay 2020
troops1 8
//troops2 8
//mdrop 1
//hdrop 1
//hdrop 1
//Far
passes 1

ObjectInc
Delay 1900
//troops1 8
//troops2 4
hdrop 2
mdrop 2
adrop 2
pdrop 2
//passes 2



End




