//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 200 0 0 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 8 8 8 8

Daytime
//Nightime
Crosshair
//Artillery
Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 2500
ObjectInc
Delay 2500
ObjectInc
Delay 2500
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 900
ObjectInc
Delay 900
ObjectInc
Delay 900
ObjectInc
Delay 900
//ObjectInc
//Delay 900
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
Delay 1600
ObjectInc
Delay 1600
ObjectInc
Delay 1600
ObjectInc
Delay 1600
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
//Object JET
//ObjectInc
//Delay 300
//ObjectInc
//Delay 500
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West



/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
//Object COBRA
//ObjectInc
//ObjectInc

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//ObjectInc
//ObjectInc


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 10
troops1 12
troops2 12
troops3 12
troops4 12
troops5 12
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
passes 5
//North
//South
//East
//West

ObjectInc
Delay 200
//troops1 8
//troops2 4
hdrop 3
mdrop 3
adrop 3
pdrop 3
//passes 2


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End



