//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 300 10 0 20

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 7 7 7 7

//Daytime
//Spotlight
Nightime
Crosshair
//Artillery
Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 1800
ObjectInc
Delay 1820
ObjectInc
Delay 1840
ObjectInc
Delay 1860
ObjectInc
Delay 1860
ObjectInc
ObjectInc
Delay 1860
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
//Object APC1
//Delay 50
//ObjectInc
//Delay 100
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 60
//ObjectInc
//Delay 80
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
//Object JET
//Delay 1500
//ObjectInc
//Delay 1500
//ObjectInc
//Delay 500
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West



/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
//Object COBRA
//Delay 50
//ObjectInc
//Delay 50
//ObjectInc
//Delay 60
//ObjectInc
//Delay 300
//ObjectInc
//Delay 350
//ObjectInc
//Delay 500
//ObjectInc
//Delay 550
//South

/*** CH53 (maximum 8, soldiers 6) ***/
Object CH53
Delay 50
ObjectInc
Delay 70
ObjectInc
Delay 90
ObjectInc
Delay 310
ObjectInc
Delay 330
ObjectInc
Delay 360
//ObjectInc
//Delay 190
//ObjectInc
//Delay 200


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
//Delay 180
//troops1 8
//troops2 6
//passes 2
//ObjectInc
//Delay 220
//troops1 6
//troops2 8
//adrop 2
//Far
//passes 2
//ObjectInc
//Delay 250
//troops1 6
//mdrop 2
//hdrop 2
//passes 2
//ObjectInc
//Delay 280
//troops1 6
//troops2 6
//hdrop 2
//Far
//passes 2
//ObjectInc
//Delay 350
//troops1 8
//troops2 6
//mdrop 2
//hdrop 2
//Far
//passes 2
//ObjectInc
//Delay 320
//troops1 6
//troops2 8
//mdrop 2
//hdrop 2
//hdrop 2
//passes 2
//ObjectInc
//Delay 370
//troops1 6
//Far
//passes 1
//North
//South
//East
//West

//ObjectInc
Delay 300
//troops1 8
//troops2 4
hdrop 2
mdrop 2
adrop 2
pdrop 2
passes 2



End







