//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 500 10 15 15

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 9 8 8 8

//Daytime
//Spotlight
Nightime
Crosshair
//Artillery
Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
//Object TANK
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 50
ObjectInc
Delay 200
ObjectInc
Delay 440
ObjectInc
Delay 640
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
Delay 800
ObjectInc
Delay 1000
ObjectInc
Delay 1200
ObjectInc
Delay 1400
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
Object JET
Delay 1600
//ObjectInc
//Delay 100
//ObjectInc
//Delay 100
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 3550
ObjectInc
Delay 3550
ObjectInc
Delay 3550

/*** CH53 (maximum 8, soldiers 6) ***/
Object CH53
Delay 3650
ObjectInc
Delay 3670
ObjectInc
Delay 3690
ObjectInc
Delay 3610
ObjectInc
Delay 3630
ObjectInc
Delay 3660
ObjectInc
Delay 3690
ObjectInc
Delay 3600


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 2000
//troops1 6
//troops2 6
//troops3 6
hdrop 2
mdrop 2
adrop 2
pdrop 2
passes 4
//North
//South
//East
//West

//ObjectInc
//Delay 200
//troops1 8
//troops2 4
//hdrop 3
//mdrop 3
//adrop 3
//pdrop 3
//passes 2

//ObjectInc
//Delay 600
//troops1 8
//troops2 4
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 2


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End



