//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 400 20 20 20

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 7 7 7 7

//Daytime
Spotlight
Nightime
Crosshair
//Artillery
Bombers
//AltGun
AltGun2
//AltCannon

/*** TANK (maximum 12) ***/
//Object TANK
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
//Object APC1
//Delay 50
//ObjectInc
//Delay 100
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 60
//ObjectInc
//Delay 80
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
//Object JET
//Delay 900
//ObjectInc
//Delay 900
//ObjectInc
//Delay 500
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West



/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 50
ObjectInc
Delay 50
ObjectInc
Delay 60
//ObjectInc
//Delay 300
//ObjectInc
//Delay 350
//ObjectInc
//Delay 500
//ObjectInc
//Delay 550
South

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//Delay 10
//ObjectInc
//Delay 30
//ObjectInc
//Delay 60


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 180
troops1 6
troops2 6
passes 2

ObjectInc
Delay 220
troops1 6
troops2 6
adrop 2
Far
passes 2

ObjectInc
Delay 250
troops1 6
mdrop 2
hdrop 2
passes 2

ObjectInc
Delay 280
troops1 6
troops2 6
hdrop 2
Far
passes 2

ObjectInc
Delay 330
troops1 6
troops2 6
mdrop 1
hdrop 1
passes 2

ObjectInc
Delay 320
troops1 6
troops2 8
mdrop 1
hdrop 1
hdrop 1
Far
passes 2

ObjectInc
Delay 370
troops1 6
passes 1
//North
South
//East
//West

ObjectInc
Delay 1000
//troops1 8
//troops2 4
hdrop 2
mdrop 2
adrop 2
pdrop 2
//passes 4



End







