//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 500 20 20 0

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 7 7 7 7

Daytime
//Nightime
Crosshair
//Artillery
Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 200
ObjectInc
Delay 300
ObjectInc
Delay 1800
ObjectInc
Delay 1800
ObjectInc
Delay 3700
ObjectInc
Delay 3500
ObjectInc
Delay 5420
ObjectInc
Delay 5400
ObjectInc
Delay 7200
ObjectInc
Delay 7250
ObjectInc
Delay 9050
ObjectInc
Delay 9000
North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 1800
ObjectInc
Delay 3650
ObjectInc
Delay 5450
//ObjectInc
//Delay 3960
//North
//South
East
//West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
Delay 2000
ObjectInc
Delay 5600
ObjectInc
Delay 9000
//ObjectInc
//Delay 10850
//North
//South
//East
West


/*** APC (maximum 4, soldiers 6) missile turret ***/
Object APC3
Delay 100
//ObjectInc
//Delay 3600
//ObjectInc
//Delay 7100
//ObjectInc
//Delay 7000
//North
South
//East
//West


/*** JET (maximum 16) ***/
Object JET
Delay 400
ObjectInc
Delay 500
ObjectInc
Delay 1860
ObjectInc
Delay 1800
ObjectInc
Delay 3650
ObjectInc
Delay 3600
ObjectInc
Delay 5680
ObjectInc
Delay 5680
ObjectInc
Delay 7280
ObjectInc
Delay 7280
ObjectInc
Delay 9050
ObjectInc
Delay 9080
ObjectInc
Delay 10680
ObjectInc
Delay 10680
ObjectInc
Delay 12680
ObjectInc
Delay 12680
//North
South
//East
//West


/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 14500
ObjectInc
Delay 14600
ObjectInc
Delay 12600
ObjectInc
Delay 12550
ObjectInc
Delay 10880
ObjectInc
Delay 7200
ObjectInc
Delay 7100
ObjectInc
Delay 3400
ObjectInc
Delay 3700
ObjectInc
Delay 80
ObjectInc
Delay 70
ObjectInc
Delay 60
North

/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//Delay 5400
//ObjectInc
//Delay 7200
//ObjectInc
//Delay 9000
//ObjectInc
//Delay 10800
//ObjectInc
//Delay 12600
//ObjectInc
//Delay 14200
South


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 1800
troops1 6
//troops 6
hdrop 2
mdrop 2
adrop 2
pdrop 2
passes 1

ObjectInc
Delay 3600
troops 6
hdrop 2
mdrop 2
adrop 2
pdrop 2
Far
passes 1
//North
//South
//East
//West

ObjectInc
Delay 5400
troops1 6
//troops2 4
hdrop 2
mdrop 2
adrop 2
pdrop 2
passes 1

ObjectInc
Delay 7200
troops1 6
//troops2 4
hdrop 2
mdrop 2
adrop 2
pdrop 2
Far
passes 1

ObjectInc
Delay 9000
troops1 6
hdrop 2
mdrop 2
adrop 2
pdrop 2
passes 1
//North
//South
//East
//West

ObjectInc
Delay 10600
troops1 6
hdrop 2
mdrop 2
adrop 2
pdrop 2
Far
passes 1
//North
//South
//East
//West

ObjectInc
Delay 12400
troops1 6
hdrop 2
mdrop 2
adrop 2
pdrop 2
passes 1
//North
//South
//East
//West

ObjectInc
Delay 500
//troops1 8
//troops2 4
hdrop 2
mdrop 2
adrop 2
pdrop 2
//passes 2


End








