//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 400 20 20 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 9 9 9 9

Daytime
//Nightime
Crosshair
//Artillery
//Bombers
AltGun 
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 10 
ObjectInc
Delay 10 
ObjectInc
Delay 20 
ObjectInc
Delay 20 
ObjectInc
Delay 30 
ObjectInc
Delay 3240 
ObjectInc
Delay 3250 
ObjectInc
Delay 3260 
ObjectInc
Delay 3270 
ObjectInc
Delay 5480 
ObjectInc
Delay 5480 
ObjectInc
Delay 5480 
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 10
ObjectInc
Delay 20
ObjectInc
Delay 3430
ObjectInc
Delay 3440
//North
//South
//East
West


/*** APC (maximum 4, soldiers 6) gun turret ***/
Object APC2
Delay 4000
ObjectInc
Delay 4020
ObjectInc
Delay 4030
ObjectInc
Delay 4040
//North
//South
//East
//West


/*** APC (maximum 4, soldiers 6) missile turret ***/
//Object APC3
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West


/*** JET (maximum 16) ***/
Object JET
Delay 1200
ObjectInc
Delay 1200
ObjectInc
Delay 5400
ObjectInc
Delay 5400
ObjectInc
Delay 5400
ObjectInc
//Delay 800
//ObjectInc
//Delay 800
//ObjectInc
//Delay 800
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//North
//South
//East
//West



/*** BOMBER (maximum 9) ***/

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 10
ObjectInc
Delay 10
ObjectInc
Delay 10
ObjectInc
Delay 10
ObjectInc
Delay 10
ObjectInc
Delay 3100
ObjectInc
Delay 3100
ObjectInc
Delay 3150
ObjectInc
Delay 3160
ObjectInc
Delay 3170
ObjectInc
Delay 5470
ObjectInc
Delay 5470



/*** CH53 (maximum 8, soldiers 6) ***/
//Object CH53
//Delay 900
//ObjectInc
//Delay 900
//ObjectInc
//Delay 900
//ObjectInc
//Delay 1200
//ObjectInc
//Delay 1300
//ObjectInc
//Delay 1400


/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
Delay 100
//troops1 8
hdrop 2
mdrop 2
adrop 2
pdrop 2
//Far
//passes 2
//North
//South
//East
//West

ObjectInc
Delay 300
//troops1 8
//troops2 4
hdrop 2
mdrop 2
adrop 1
pdrop 1
//passes 2

//ObjectInc
//Delay 900
//troops1 8
//troops2 4
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
//passes 4


//ObjectInc
//Delay 400
//troops1 6
//passes 1


End







