//Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
Ammo 500 20 20 5

//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
Aggression 8 8 8 8

Daytime
Crosshair
//Artillery
Bombers
AltGun
//AltCannon

/*** TANK (maximum 12) ***/
Object TANK
Delay 510
ObjectInc
Delay 540
ObjectInc
Delay 580
ObjectInc
Delay 1400
ObjectInc
Delay 1420
ObjectInc
Delay 1450
ObjectInc
Delay 1500
ObjectInc
Delay 1540
South

/*** APC (maximum 4, soldiers 6) basic ***/
Object APC1
Delay 100
ObjectInc
Delay 130
ObjectInc
Delay 360
//ObjectInc
//Delay 390


/*** APC (maximum 4, soldiers 6) gun turret ***/
//Object APC2
//Delay 100
//ObjectInc
//Delay 130
//ObjectInc
//Delay 360
//ObjectInc
//Delay 390
//North

/*** APC (maximum 4, soldiers 6) missile turret ***/
Object APC3
Delay 600
ObjectInc
Delay 800
ObjectInc
Delay 900
//ObjectInc
East

/*** JET (maximum 16) ***/
Object JET
Delay 500
ObjectInc
Delay 500
ObjectInc
Delay 500
ObjectInc
Delay 500
ObjectInc
Delay 1500
ObjectInc
Delay 1500
ObjectInc
Delay 1500
ObjectInc
Delay 1500
ObjectInc
Delay 1500

/*** COBRA (maximum 12) ***/
Object COBRA
Delay 10
ObjectInc
Delay 20
ObjectInc
Delay 40
ObjectInc
Delay 60
ObjectInc
Delay 80
ObjectInc
Delay 500
ObjectInc
Delay 500
ObjectInc
Delay 500
ObjectInc
Delay 500

/*** CH53 (maximum 8, soldiers 6) ***/
Object CH53
Delay 10
ObjectInc
//ObjectInc
//ObjectInc
//ObjectInc
//Delay 500
ObjectInc
Delay 500
ObjectInc
Delay 500

/*** C130 (maximum 8, soldier 0-12) ***/
Object C130
//troops1 8
hdrop 2
mdrop 1
adrop 1
pdrop 1
//Far
//passes 2
//North
//South
//East
//West

ObjectInc
Delay 200
//troops1 8
//troops2 4
hdrop 2
mdrop 1
adrop 1
pdrop 1
//passes 2

ObjectInc
Delay 700
troops1 8
Far
passes 1
//North
//South
//East
//West

ObjectInc
Delay 730
troops1 8
//troops2 8
//hdrop 2
//mdrop 2
//adrop 2
//pdrop 2
Far
passes 1

ObjectInc
Delay 760
troops1 8
//troops2 8
//hdrop 4
//mdrop 2
//adrop 4
//pdrop 2
Far
passes 1

ObjectInc
Delay 780
troops1 8
//troops2 12
//hdrop 4
//mdrop 2
//adrop 4
//pdrop 2
passes 1


End
