// ====================
//     Zombie Riot
//   File: days.txt
//   Author: Greyscale
// ====================
//
// Here you can pre-define each day and its difficulty
// Format:
//
// "display" - This is what the day will be referred to
//	"count" - How many zombies that need to be killed before moving onto the next day
//	"healthboost" - The amount of extra HP each zombie will get in addition to that zombie's initial health
//	"respawn" - If enabled, all zombies will be immediately respawn after death, when the day kill limit is
//	          - reached, the remaining zombies dig into the ground and the next day will begin
//                - Respawn is typically 0 for bosses
//	"deaths_before_zombie" - How many deaths as human before being switched to the Zombie force (0: Disable)
//	"fademin" - Distance, in game units, at which zombies start fading away ("" to disable)
//	"fademax" - Distance, in game units, at which the zombie is fully invisible ("" to disable)
//	"zombieoverride" - OPTIONAL: If specified only listed zombies will be spawned during this day, separate with "," (look in zombies.txt)
//	"storyline" - OPTIONAL: If specified, the text will be printed on round_start for the day, used to illustrate some kind of story line


"days"
{
	"爆发"
	{
		"count"			"15"
		"healthboost"		"0"
		"respawn"		"1"
		"deaths_before_zombie"	"2"
		"fademin"		"600.0"
		"fademax"		"800.0"
	}

	"起义"
	{
		"count"			"25"
		"healthboost"		"25"
		"respawn"		"0"
		"deaths_before_zombie"	"0"
		"fademin"		"600.0"
		"fademax"		"800.0"
	}

	"暴动!"
	{
		"count"			"30"
		"healthboost"		"50"
		"respawn"		"1"
		"deaths_before_zombie"	"2"
		"fademin"		"600.0"
		"fademax"		"800.0"
	}

	"狂暴"
	{
		"count"			"50"
		"healthboost"		"75"
		"respawn"		"1"
		"deaths_before_zombie"	"2"
		"fademin"		"600.0"
		"fademax"		"800.0"
	}

	"汹涌"
	{
		"count"			"75"
		"healthboost"		"100"
		"respawn"		"1"
		"deaths_before_zombie"	"2"
		"fademin"		"600.0"
		"fademax"		"800.0"
	}

	"猛袭"
	{
		"count"			"100"
		"healthboost"		"125"
		"respawn"		"1"
		"deaths_before_zombie"	"2"
		"fademin"		"600.0"
		"fademax"		"800.0"
	}

	"围城"
	{
		"count"			"200"
		"healthboost"		"150"
		"respawn"		"1"
		"deaths_before_zombie"	"2"
		"fademin"		"300.0"
		"fademax"		"500.0"
	}

	"最终状态"
	{
		
		"count"			"1"
		"healthboost"		"0"
		"respawn"		"0"
		"deaths_before_zombie"	"0"
		"fademin"		"400.0"
		"fademax"		"600.0"
		"zombieoverride"	"hellknight"
	}
}