Dict
"2D/3D Shape"="2D/3D 形状"
"4/8 Neighbor Searching Direction"="4/8相邻搜索方向"
"ACES Filmic Tone Mapping"="ACES电影色调映射"
"AO"="环境遮挡"
"Absorb Media"="吸收媒体"
"Add Pattern in the Scene"="在场景中添加图案"
"Align"="对齐"
"Align Objects to Center"="将物体对齐到中心"
"Align Objects to Maximum"="对齐物体到上边界"
"Align Objects to Minimum"="对齐物体到下边界"
"Select All*"="全选"
"Angle"="角度"
"Anti-Aliasing"="抗锯齿"
"Aperture"="光圈"
"Aperture Size : Depth of Field"="光圈大小：景深"
"Area"="面积"
"Argument"="参数"
"Aspect"="长宽比"
"Atmospheric Scattering"="大气散射(Atmospheric Scattering)"
"Attach"="附加"
"Attach Voxels [T]"="附加体素[T]"
"Axis Mode"="轴线模式"
"Background"="背景"
"Background Color"="背景颜色"
"Blade Number"="刀片数量"
"Blade Rotation Angle"="刀片旋转角度"
"Blade"="刀片"
"Blend"="混合"
"Blend Materials"="混合材质"
"Bloom"="泛光"
"Bloom Aspect Ratio"="泛光长宽比"
"Bloom Mix"="绽放混合"
"Bloom Size"="泛光混合"
"Bloom Threshold"="泛光阈值"
"Blue"="蓝色"
"Blur"="模糊"
"Boolean"="布尔值"
"Bounce"="反弹"
"Box Mode [B]"="方框模式[B]"
"Box Select"="方框选择"
"Bring to First"="带入第一个"
"Bring to Last"="带到最后"
"Bring to First*"="带入第一个*"
"Bring to Last*"="带至最后*"
"Brush"="笔刷"
"Brush Select"="选择笔刷"
"Camera"="相机"
"Camera Center"="相机中心"
"Camera Orientation"="相机方向"
"Camera Slot"="相机插槽"
"Camera Zoom/Distance"="相机变焦/距离"
"Capture Image [6] : Capture Window [CTRL+6]"="捕获图像[6]：捕获窗口[CTRL+6]"
"Cell"="单元格"
"Cell Size"="单元格大小"
"Circle"="圆圈"
"Clamp Energy"="夹子能量"
"Clay"="粘土"
"Clear"="透明"
"Clear Notes"="清除笔记"
"Clear Voxels [Backspace/Delete]"="清除体素[后退/删除]"
"Close"="关闭"
"Cloud"="云雾"
"Cloud Material"="云雾材质"
"Color"="颜色"
"Color/Geometry Connectivity"="颜色/几何体连接"
"Cone"="圆锥体"
"Connected Region"="连接的区域"
"Console [F1] : History [UP/DOWN]"="控制台[F1]：历史[向上/向下]"
"Constant Shading"="恒定阴影"
"Convert Reference to Duplicate [CTRL+T]"="将参照物转换为副本[CTRL+T]"
"Copy"="复制"
"Copy Color Code"="复制颜色代码"
"Copy Material [CTRL+C]"="复制材质 [CTRL+C]"
"Copy Objects [CTRL+C]"="复制对象[CTRL+C]"
"Copy Objects as Reference [CTRL+SHIFT+C]"="复制对象作为参考[CTRL+SHIFT+C]"
"Copy Voxels [CTRL+C]"="复制体素[CTRL+C]"
"Create Pattern from Selection"="从选区创建图案"
"Create Patterns from Selected Voxels/Objects"="从选定的体素/物体创建图案"
"Create Reference Patterns from Selected Objects"="从选定的对象创建参考图案"
"Create Reference of Objects [SHIFT+Drag]"="创建物体的参照[SHIFT+拖动]"
"Cube"="立方体"
"Cube/Sphere Shape"="立方体/球体形状"
"Cubic"="立方体"
"Cut"="切割"
"Cut Objects as Reference [CTRL+X]"="切割物体作为参考[CTRL+X]"
"Cut Voxels [CTRL+X]"="切割体素[CTRL+X]"
"Cylinder"="圆柱体"
"Default Palette 0"="默认调色板0"
"Default Palette 1"="默认调色板1"
"Default Palette 2"="默认调色板2"
"Default Palette 3"="默认调色板3"
"Delete Objects [Backspace/Delete]"="删除对象[退格/删除]"
"Denoise"="去噪"
"Density"="密度"
"Diagonal"="对角线"
"Diffuse"="漫反射"
"Diffuse Depth"="漫反射深度"
"Diffuse Material"="漫反射材质"
"Dilation"="扩张"
"Display"="显示"
"Display Background Color [CTRL+B]"="显示背景颜色[CTRL+B]"
"Display Background Objects [CTRL+B]"="显示背景对象 [CTRL+B]"
"Display Edges [CTRL+E]"="显示描边 [CTRL+E]"
"Display Grids [CTRL+G]"="显示网格 [CTRL+G]"
"Display Ground [CTRL+U]"="显示地面 [CTRL+U]"
"Display Shadow [CTRL+W]"="显示阴影 [CTRL+W]"
"Display Wireframes [CTRL+M]"="显示线框 [CTRL+M]"
"Double Click to Switch Between Objects"="双击在对象之间切换"
"Double Size"="双倍大小"
"Drag to Modify Value"="拖动以修改数值"
"Drag to Modify Value : Small Step [SHIFT]"="拖动修改值：小步骤[SHIFT]"
"Drag to Resize Image"="拖动以调整图像大小"
"Duplicate Project [CTRL+SHIFT+P]"="复制项目[CTRL+SHIFT+P]"
"Edge"="描边"
"Edge Color"="边缘颜色"
"Edge Width"="边缘宽度"
"Edit"="编辑"
"Edit Layer Names"="编辑图层名称"
"Ellipsoid"="椭圆体"
"Emission"="发光"
"Emission Properties"="发光属性"
"Emissive Material"="发光材质"
"Emissive Media"="发光媒介"
"Emit"="发光"
"Energy"="能量"
"Enter Group [TAB/Double Click]"="输入组[TAB/双击]"
"Erase"="擦除"
"Erase Voxels [R]"="擦除体素[R]"
"Erosion"="侵蚀"
"Even"="均匀"
"Even Size"="均匀大小"
"Execute Shader"="执行着色器"
"Export"="导出"
"Export Args"="导出参数"
"Export Objects in the Local Space"="导出本地空间中的对象"
"Export Project"="导出项目"
"Exposure"="曝光"
"Face"="面"
"Face Mode Option"="面模式"
"Face Mode [F] : Extrude [Drag]"="面模式[F]：挤压[拖动]"
"Fade"="淡化"
"Fade Background Objects"="淡化背景对象"
"Field of View"="视场"
"File"="文件"
"Fill"="填充"
"Fill Center"="填充中心"
"Fill Voxels with Same Color [I]"="用相同颜色填充体素[I]"
"Film"="胶片"
"Filter"="滤镜"
"Final Render"="最终渲染"
"Fit Model Size"="适合模型尺寸"
"Fix Focus Depth : Click Voxel to Set Focus"="固定焦点深度：点击体素设置焦点"
"Flag Selected Voxel Colors : Add [+SHIFT] : Remove [+SHIFT+ALT]"="标记选定的体素颜色。添加[+SHIFT]：删除[+SHIFT+ALT]"
"Flip"="翻转"
"Flip Model"="翻转模型"
"Flip Objects"="翻转物体"
"Flood"="淹没"
"Flood Fill All Invisible Space"="填充所有不可见空间"
"Fog"="雾化"
"Fog Color"="雾化颜色"
"Fog Density"="雾气密度"
"Fog Phase"="雾相"
"Fractal"="分形"
"Fractal Model with Patterns"="带图案的分形模型"
"Frame"="框架"
"Display Frame [CTRL+F]"="显示框架[CTRL+F]"
"Frame Grid Spacing"="框架网格间距"
"Frames"="帧数"
"Free*"="自由*"
"Free Move [CTRL] : Duplicate [CTRL+SHIFT]"="自由移动 [CTRL] : 复制 [CTRL+SHIFT]"
"Freestyle Camera : Move [WASDQE]"="自由式摄像机：移动[WASDQE]"
"Full"="填充"
"Full Volume [U]"="填充[U]"
"Gamma Correction"="伽玛校正"
"Geo"="几何"
"Geometry"="几何学"
"Geometry Mode Option"="几何模式选项"
"Geometry Mode [L]"="几何模式[L]"
"Glass"="玻璃"
"Glass Material"="玻璃材料"
"Green"="绿色"
"Grid"="网格"
"Grid Color"="网格颜色"
"Grid Spacing"="格子间距"
"Grid Width"="网格宽度"
"Ground"="地面"
"Ground Color"="地面颜色"
"Group Objects [CTRL+R]"="分组对象[CTRL+R]"
"HDPI"="HDPI"
"HEX Values"="HEX值"
"HSV Values"="HSV值"
"Half Size"="半倍缩小"
"Height"="高度"
"Hide"="隐藏"
"Hide Objects [CTRL+H]"="隐藏对象[CTRL+H]"
"High DPI"="高DPI"
"Hint"="提示"
"Hint : [HotKey]"="提示：[热键]"
"Horizon"="地平线"
"Horizontal Movement : Small Step [SHIFT]"="水平运动：小步伐[SHIFT]"
"Horizontal Movement Step"="水平运动步骤"
"Hue"="色调"
"Hull"="船体"
"IOR"="IOR"
"Image"="图像"
"Image Based Lighting"="基于图像的照明"
"Image Height"="图像高度"
"Image Size"="图像大小"
"Image Width"="图像宽度"
"Import"="导入"
"Import Args"="导入参数"
"Import Project [Drop]"="导入项目[删除]"
"Info"="信息"
"Intensity"="强度"
"Intersection"="交集"
"Intersection of Objects"="对象的交集"
"Inverse*"="反选"
"Inverse"="反选"
"Inverse Color Selection"="反向颜色选择"
"Isometric*"="等轴"
"Isometric Camera"="等轴相机"
"Isosurface"="等位面"
"Iteration"="迭代"
"Iteration Number"="迭代次数"
"Layer"="图层"
"Ldr"="低动态范围"
"Leave Group [SHIFT+TAB/Double Click]"="离开组[SHIFT+TAB/双击]"
"Lego"="乐高"
"Lens"="镜头"
"Light"="光"
"Light Emission"="发光"
"Line"="线"
"Load Camera [8]"="加载相机[8]"
"Load HDR Image"="加载HDR图像"
"Local Space"="本地空间"
"Loop"="循环"
"Low Dynamic Range"="低动态范围"
"MC"="斜面"
"MIS-Scatter"="MIS-散射"
"MIS-Reflect"="MIS-反射"
"Marching Cubes"="斜面立方体"
"Marquee"="选框"
"Marquee Option"="选框选项"
"Marquee Select [M] : Add [SHIFT] : Remove [SHIFT+ALT]"="侯选区选择[M]：添加[SHIFT]：删除[SHIFT+ALT]"
"Mask"="遮罩"
"Mask Model with Patterns"="遮罩 : 使用图案"
"Mask Unused Voxel Colors"="屏蔽未使用的体素颜色"
"Match Color"="匹配颜色"
"Match Palette Color"="匹配调色板颜色"
"Material"="材质"
"Matter"="物质"
"Maze"="迷宫"
"Media"="媒介"
"Media Density"="媒介密度"
"Media Phase"="媒介相位"
"Media Properties"="媒介属性"
"Metal"="金属"
"Metal/Plastic Material"="金属/塑料材料"
"Metallic"="金属度"
"Mie Color"="Mie颜色"
"Mie Density"="米氏密度"
"Mie Phase"="米氏相位"
"Mirror"="镜面"
"Mirror Mode"="镜像模式"
"Mix"="混合"
"Model"="建模"
"Pattern List"="模式列表"
"Project List"="项目列表"
"Model [F2]"="建模 [F2]"
"Modify"="修改"
"Modify All Materials"="修改所有材质"
"Modify Selection Region"="修改选择区域"
"Motion Blur"="运动模糊"
"Move"="移动"
"Move Model"="移动模型"
"Move Objects [Arrow/Page]"="移动物体[箭头/页面]"
"Move Objects to Ground [G]"="将物体移至地面[G]"
"Move/Loop [CTRL+LButton] : Normal Axis [SHIFT]"="移动/循环[CTRL+LButton]：普通轴[SHIFT]"
"Multiple Importance Sampling : Scatter"="多重重要性取样：散点"
"Multiple Importance Sampling : Reflect"="多重重要性取样 : 反射"
"Name"="名称"
"New Object [CTRL+N]"="新对象[CTRL+N]"
"New Palette"="新调色板"
"New Project [CTRL+P]"="新项目[CTRL+P]"
"Next Pattern [4]"="下一个图案[4]"
"None"="取消选中"
"Note"="注释"
"Note [Tab/Up/Down]"="注释 [Tab/Up/Down]"
"Number of Frames"="帧数"
"Object Name"="对象名称"
"Only Display Grid on Ground"="仅在地面上显示网格"
"Only Export Selected Objects"="只导出选定的对象"
"Only Import Color and Material for Selected Palette Region"="只导入选定调色板区域的颜色和材料"
"Open Palette [Drop]"="打开调色板[下降]"
"Open Project [CTRL+O]"="打开项目[CTRL+O]"
"Operand"="操作符"
"Order"="顺序"
"Order : Render Order"="顺序: 渲染顺序"
"Orthogonal*"="正交*"
"Orthogonal Camera"="正交相机"
"Outline"="轮廓"
"Ozone"="臭氧"
"Ozone Color"="臭氧颜色"
"Ozone Density"="臭氧密度"
"Paint"="绘画"
"Paint Voxels [G]"="涂抹体素[G]"
"Palette"="调色板"
"Palette Note"="调色板注释"
"Panorama*"="全景图*"
"Panorama Projection"="全景投影"
"Paste"="粘贴"
"Paste Color Code"="粘贴颜色代码"
"Paste Material [CTRL+V]"="粘贴材料[CTRL+V]"
"Paste Objects [CTRL+V]"="粘贴对象[CTRL+V]"
"Paste Voxels [CTRL+V]"="粘贴体素[CTRL+V]"
"Pattern"="图案"
"Pattern Mode Option"="图案模式选项"
"Pattern Mode [P] : Rotate [-/+/0/9] : Move [Dir/Page/Home]"="图案模式[P]：旋转[-/+/0/9]：移动[方向/页数/首页]"
"Pattern Preview"="图案预览"
"Pattern [CTRL+ALT] : Rotate [-/+/0/9/Home]"="图案 [CTRL+ALT] : 旋转 [-/+/0/9/Home]"
"Perlin"="佩林"
"Perlin Noise"="佩林噪声"
"Perspective*"="透视*"
"Perspective Camera"="透视相机"
"Perspective Projection"="透视投影"
"Phase"="相位"
"Photo"="照片"
"Pick Color from Screen [Drag]"="从屏幕上挑选颜色[拖动]"
"Pick Voxel Color [ALT+LButton]"="挑选体素颜色[ALT+LB键]"
"Pitch"="倾角"
"Pitch Angle of Sun Light"="太阳光的间距角度"
"Pixelated"="像素化"
"Pixelated Illumination"="像素化的光照"
"Power"="功率"
"Previous Pattern [3]"="以前的图案[3]"
"Project"="项目"
"Project Line"="项目线"
"Project Line on the Surface"="表面上的投影线"
"Pyramid"="金字塔"
"RGB Values"="RGB值"
"Radiant Flux"="辐射通量"
"Rand"="Rand"
"Random Voxel Colors"="随机体素颜色"
"Rayleigh Color"="瑞利颜色"
"Rayleigh Density"="瑞利密度"
"Recenter Camera [5] : Face View [CTRL+5]"="重新定位摄像机[5]：面部视图[CTRL+5]"
"Rect Select"="矩形选择"
"Red"="红色"
"Redo Gizmo Transform"="重做Gizmo变换"
"Redo [CTRL+Y] : [CTRL+SHIFT+Z]"="重做 [CTRL+Y] : [CTRL+SHIFT+Z]"
"Ref"="参考"
"Ref-D"="Ref-D"
"Reflection/Refraction Depth"="Reflection/Refraction Depth（反射/折射深度"
"Refractive Index"="Refractive Index（折射率"
"Refresh Shader"="刷新着色器"
"Region"="区域"
"Region Option"="区域选项"
"Region Remove"="区域移除"
"Region Replace"="区域替换"
"Region Select [N] : Add [SHIFT] : Remove [SHIFT+ALT]"="区域选择[N]：添加[SHIFT]：删除[SHIFT+ALT]"
"Remove All Invisible Voxels"="删除所有不可见的体素"
"Remove Project to Trash"="将项目移至垃圾箱"
"Rename Project"="重命名项目"
"Render"="渲染"
"Render Setting"="渲染设置"
"Render [F2]"="渲染[F2]"
"Replace"="替换"
"Repeat"="重复"
"Repeat Model : [Axis] [Scale]"="重复模型：[轴][比例]"
"Replacement of Objects"="替换对象"
"Reset Axis Mode"="重设轴模式"
"Reset Mirror Mode"="重设镜像模式"
"Reset Rotation"="重设旋转"
"Reset to Diffuse Material [CTRL+R]"="重设为漫反射材料[CTRL+R]"
"Resize Model"="调整模型大小"
"Resize Model : Commit [Enter] : Cancel [Esc] : Two-sided [+SHIFT]"="调整模型大小：提交 [Enter] ：取消 [Esc] ：双面 [+SHIFT]"
"Reverse*"="反转*"
"Reverse Empty Space"="反转空位"
"Roll"="滚动"
"Rotate 90"="旋转90"
"Rotate"="旋转"
"Rotate : Commit [Enter] : Cancel [Esc] : Snap [SHIFT]"="旋转: 提交 [Enter] : 取消 [Esc] : Snap [SHIFT]"
"Rotate Model 90 Degrees"="将模型旋转90度"
"Rotate Model : [Axis] [Angle]"="旋转模型：[轴][角度]"
"Rotate Objects 90 Degrees [-/+]"="将物体旋转90度[-/+]"
"Rotate [RButton] : Move [MButton]"="旋转[RB按钮]：移动[MB按钮]"
"Rotation"="旋转"
"Roughness"="粗糙度"
"SG"="SG"
"Same Palette Color"="相同调色板颜色"
"Sample"="样本"
"Samples Per Pixel"="每像素的样本"
"Saturation"="饱和度"
"Saturation and Value"="饱和度和值"
"Save Camera [7]"="保存相机[7]"
"Save Denoised Image"="保存去噪的图像"
"Save Palette"="保存调色板"
"Save Project As [CTRL+SHIFT+S]"="将项目保存为[CTRL+SHIFT+S]"
"Save Project [CTRL+S]"="保存项目[CTRL+S]"
"Save in the File"="保存在文件中"
"Scale"="缩放"
"Scale : Commit [Enter] : Cancel [Esc] : Two-sided [SHIFT]"="缩放：提交[Enter]：取消[Esc]：双向[SHIFT]"
"Scale Model : [Axis] [Scale]"="缩放：[轴][比例]"
"Scatter"="散射"
"Scatter Depth"="散射深度"
"Scatter Media"="散射媒介"
"Scene Outline"="场景轮廓"
"Select"="选择"
"Select All [CTRL+A]"="全部选择 [CTRL+A]"
"Select Inverse [CTRL+I]"="选择反面 [CTRL+I]"
"Select Material [ALT+LButton]"="选择材料 [ALT+LButton]"
"Select None [CTRL+D]"="选择无 [CTRL+D]"
"Select Operand Objects for Subtraction/Replacement"="选择减法/置换的操作数对象"
"Selected Color"="选择颜色"
"Selection"="选择"
"Selection Color"="选择颜色"
"Selection Only"="仅选择"
"Set Focus Depth : Click Voxel to Set Focus"="设置焦点深度：点击体素来设置焦点"
"Set Layer Visibility"="设置图层可见性"
"Set Layer for New Objects"="为新对象设置图层"
"Set Layer for Selected Objects"="为选定的对象设置图层"
"Shader"="着色器"
"Shader Arguments"="着色器参数"
"Shadow"="阴影"
"Shape"="形状"
"Shear"="剪切"
"Shear Model : [Axis] [Scale]"="剪切模型：[轴][刻度]"
"Show"="显示"
"Show All Options"="显示所有选项"
"Show All Settings"="显示所有设置"
"Show Ambient Occlusion"="显示环境遮蔽"
"Show Brush Gizmo : Commit [Enter] : Cancel [Esc] : Two-sided [+SHIFT]"="显示画笔小精灵：提交[Enter]：取消[Esc]：两边[+SHIFT]"
"Show Brushes"="显示画笔"
"Show Camera Control"="显示相机控制"
"Show Camera Ruler : Drag on Ruler [LButton]"="显示相机标尺：在标尺上拖动[LButton]"
"Show Camera Settings"="显示相机设置"
"Show Comparison"="显示比较"
"Show Denoised Image [Right]"="显示去噪的图像[右]"
"Show Display Settings"="显示显示设置"
"Show HEX Values"="显示HEX值"
"Show IO Setting"="显示IO设置"
"Show Image Settings"="显示图像设置"
"Show Layers"="显示图层"
"Show Lighting Settings"="显示灯光设置"
"Show Material Settings"="显示材料设置"
"Show Modification Options"="显示修改选项"
"Show Objects [CTRL+SHIFT+H]"="显示对象[CTRL+SHIFT+H]"
"Show Original Image [Left]"="显示原始图像[左]"
"Show Pattern List"="显示图案列表"
"Show Project List"="显示项目列表"
"Show SV Block"="显示SV块"
"Show Sampling Settings"="显示取样设置"
"Show Scene Outline"="显示场景大纲"
"Show Shader List"="显示着色器列表"
"Show Shadow"="显示阴影"
"Show Sun Disk"="显示太阳盘"
"Show Transform Options"="显示变换选项"
"Show Values"="显示数值"
"Show View Cube"="显示视图立方体"
"Size"="大小"
"Sky"="天空"
"Sky Color"="天空的颜色"
"Sky Intensity"="天空强度"
"Sort"="排序"
"Sort Palette"="分类调色板"
"Space"="空间"
"Sparse"="稀疏"
"Sparse Volume for Large Space"="大空间的稀疏体积"
"Specular"="Specular"
"Sphere"="球体"
"Square"="方形"
"Stereographics Projection"="立体图形投影"
"Still Image"="静态图像"
"Stochastic"="随机的"
"Stochastic Sampling Global Illumination"="随机采样全局光照"
"Stop"="停止"
"Stop Rendering"="停止渲染"
"Subtract"="减去"
"Subsurface Scattering Media"="次表层散射介质"
"Subtraction of Objects"="物体的减法"
"Sun"="太阳"
"Sun Area"="太阳区域"
"Sun Color"="太阳颜色"
"Sun Intensity"="太阳强度"
"Surface"="表面"
"Surface Properties"="表面属性"
"Surface Roughness"="表面粗糙度"
"Swap [CTRL] : Copy [CTRL+SHIFT] : Pick [ALT] : Gradient [CTRL+ALT]"="交换 [CTRL] : 复制 [CTRL+SHIFT] : 挑选 [ALT] : 渐变 [CTRL+ALT]"
"Switch between HSV/RGB Color Picker"="在HSV/RGB颜色选择器之间切换"
"Switch between Model/World [TAB/Double Click]"="在模型/世界间切换[TAB/双击]"
"Texture"="纹理"
"Texture Model with Patterns"="带图案的纹理模型"
"Threshold"="阈值"
"Toggle Bloom Calculation"="切换绽放计算"
"Toggle Note"="切换音符"
"Toggle Panel"="切换面板"
"Toggle Progressive Rendering"="切换渐进式渲染（Toggle Progressive Rendering"
"Tool"="工具"
"Transform"="变换"
"Transform Option"="变换选项"
"Translucent Shadow"="半透明阴影"
"Transparency"="透明度"
"Transparent"="透明"
"Transparent Background"="透明的背景"
"Turntable"="转盘"
"Turntable Animation"="转盘动画"
"Undo Gizmo Transform"="撤销Gizmo变换"
"Undo [CTRL+Z]"="撤销[CTRL+Z]"
"Ungroup Objects [CTRL+SHIFT+R]"="取消对象分组[CTRL+SHIFT+R]"
"Uniform Lighting"="统一照明"
"Union"="联合"
"Union of Objects [U]"="对象的联合[U]"
"Use Palette Color"="使用调色板颜色"
"Use Voxel Color"="使用体素颜色"
"Value"="值"
"Vertical Movement : Small Step [SHIFT]"="垂直运动：小步骤[SHIFT]"
"Vertical Movement Step"="垂直运动步骤"
"Vignette"="光影"
"Vox"="体素"
"Voxel"="体素"
"Voxel Mode Option"="体素模式选项"
"Voxel Mode [V] : Resize [-/+/CTRL+ALT+Drag]"="体素模式[V]：调整大小[-/+/CTRL+ALT+拖曳]"
"Voxel Scale"="体素缩放"
"Voxel Selection by Color : Add [+SHIFT] : Remove [+SHIFT+ALT]"="按颜色选择体素：添加[+SHIFT]：删除[+SHIFT+ALT]"
"Voxel Shader List"="体素着色器列表"
"Voxel Shader Mode [C]"="体素着色器模式[C]"
"Voxel Size : Resize [-/+/CTRL+ALT+Drag]"="体素大小：调整大小 [-/+/CTRL+ALT+拖曳]"
"Width"="宽度"
"Wrap Spacing"="包覆间隔"
"Wrap [N] : Commit [Enter] : Cancel [Esc] : Two-sided [SHIFT]"="换行 [N]: 提交 [Enter] : 取消 [Esc] : 两面 [SHIFT]"
"Yaw"="偏航"
"Yaw Angle of Sun Light"="太阳光的偏航角度"
"Zoom"="缩放"
"dH"="dH"
"dV"="dV"