﻿Dict
"2D/3D Shape"
"4/8 Neighbor Searching Direction"
"ACES Filmic Tone Mapping"
"AO"
"Absorb Media"
"Add Pattern in the Scene"
"Align"
"Align Objects to Center"
"Align Objects to Maximum"
"Align Objects to Minimum"
"Select All*"
"Angle"
"Anti-Aliasing"
"Aperture"
"Aperture Size : Depth of Field"
"Area"
"Argument"
"Aspect"
"Atmospheric Scattering"
"Attach"
"Attach Voxels [T]"
"Axis Mode"
"Background"
"Background Color"
"Blade Number"
"Blade Rotation Angle"
"Blade"
"Blend"
"Blend Materials"
"Bloom"
"Bloom Aspect Ratio"
"Bloom Mix"
"Bloom Size"
"Bloom Threshold"
"Blue"
"Blur"
"Boolean"
"Bounce"
"Box Mode [B]"
"Box Select"
"Bring to First"
"Bring to Last"
"Bring to First*"
"Bring to Last*"
"Brush"
"Brush Select"
"Camera"
"Camera Center"
"Camera Orientation"
"Camera Slot"
"Camera Zoom/Distance"
"Capture Image [6] : Capture Window [CTRL+6]"
"Cell"
"Cell Size"
"Circle"
"Clamp Energy"
"Clay"
"Clear"
"Clear Notes"
"Clear Voxels [Backspace/Delete]"
"Close"
"Cloud"
"Cloud Material"
"Color"
"Color/Geometry Connectivity"
"Cone"
"Connected Region"
"Console [F1] : History [UP/DOWN]"
"Constant Shading"
"Convert Reference to Duplicate [CTRL+T]"
"Copy"
"Copy Color Code"
"Copy Material [CTRL+C]"
"Copy Objects [CTRL+C]"
"Copy Objects as Reference [CTRL+SHIFT+C]"
"Copy Voxels [CTRL+C]"
"Create Pattern from Selection"
"Create Patterns from Selected Voxels/Objects"
"Create Reference Patterns from Selected Objects"
"Create Reference of Objects [SHIFT+Drag]"
"Cube"
"Cube/Sphere Shape"
"Cubic"
"Cut"
"Cut Objects as Reference [CTRL+X]"
"Cut Voxels [CTRL+X]"
"Cylinder"
"Default Palette 0"
"Default Palette 1"
"Default Palette 2"
"Default Palette 3"
"Delete Objects [Backspace/Delete]"
"Denoise"
"Density"
"Diagonal"
"Diffuse"
"Diffuse Depth"
"Diffuse Material"
"Dilation"
"Display"
"Display Background Color [CTRL+B]"
"Display Background Objects [CTRL+B]"
"Display Edges [CTRL+E]"
"Display Grids [CTRL+G]"
"Display Ground [CTRL+U]"
"Display Shadow [CTRL+W]"
"Display Wireframes [CTRL+M]"
"Double Click to Switch Between Objects"
"Double Size"
"Drag to Modify Value"
"Drag to Modify Value : Small Step [SHIFT]"
"Drag to Resize Image"
"Duplicate Project [CTRL+SHIFT+P]"
"Edge"
"Edge Color"
"Edge Width"
"Edit"
"Edit Layer Names"
"Ellipsoid"
"Emission"
"Emission Properties"
"Emissive Material"
"Emissive Media"
"Emit"
"Energy"
"Enter Group [TAB/Double Click]"
"Erase"
"Erase Voxels [R]"
"Erosion"
"Even"
"Even Size"
"Execute Shader"
"Export"
"Export Args"
"Export Objects in the Local Space"
"Export Project"
"Exposure"
"Face"
"Face Mode Option"
"Face Mode [F] : Extrude [Drag]"
"Fade"
"Fade Background Objects"
"Field of View"
"File"
"Fill"
"Fill Center"
"Fill Voxels with Same Color [I]"
"Film"
"Filter"
"Final Render"
"Fit Model Size"
"Fix Focus Depth : Click Voxel to Set Focus"
"Flag Selected Voxel Colors : Add [+SHIFT] : Remove [+SHIFT+ALT]"
"Flip"
"Flip Model"
"Flip Objects"
"Flood"
"Flood Fill All Invisible Space"
"Fog"
"Fog Color"
"Fog Density"
"Fog Phase"
"Fractal"
"Fractal Model with Patterns"
"Frame"
"Display Frame [CTRL+F]"
"Frame Grid Spacing"
"Frames"
"Free*"
"Free Move [CTRL] : Duplicate [CTRL+SHIFT]"
"Freestyle Camera : Move [WASDQE]"
"Full"
"Full Volume [U]"
"Gamma Correction"
"Geo"
"Geometry"
"Geometry Mode Option"
"Geometry Mode [L]"
"Glass"
"Glass Material"
"Green"
"Grid"
"Grid Color"
"Grid Spacing"
"Grid Width"
"Ground"
"Ground Color"
"Group Objects [CTRL+R]"
"HDPI"
"HEX Values"
"HSV Values"
"Half Size"
"Height"
"Hide"
"Hide Objects [CTRL+H]"
"High DPI"
"Hint"
"Hint : [HotKey]"
"Horizon"
"Horizontal Movement : Small Step [SHIFT]"
"Horizontal Movement Step"
"Hue"
"Hull"
"IOR"
"Image"
"Image Based Lighting"
"Image Height"
"Image Size"
"Image Width"
"Import"
"Import Args"
"Import Project [Drop]"
"Info"
"Intensity"
"Intersection"
"Intersection of Objects"
"Inverse*"
"Inverse"
"Inverse Color Selection"
"Isometric*"
"Isometric Camera"
"Isosurface"
"Iteration"
"Iteration Number"
"Layer"
"Ldr"
"Leave Group [SHIFT+TAB/Double Click]"
"Lego"
"Lens"
"Light"
"Light Emission"
"Line"
"Load Camera [8]"
"Load HDR Image"
"Local Space"
"Loop"
"Low Dynamic Range"
"MC"
"MIS-Scatter"
"MIS-Reflect"
"Marching Cubes"
"Marquee"
"Marquee Option"
"Marquee Select [M] : Add [SHIFT] : Remove [SHIFT+ALT]"
"Mask"
"Mask Model with Patterns"
"Mask Unused Voxel Colors"
"Match Color"
"Match Palette Color"
"Material"
"Matter"
"Maze"
"Media"
"Media Density"
"Media Phase"
"Media Properties"
"Metal"
"Metal/Plastic Material"
"Metallic"
"Mie Color"
"Mie Density"
"Mie Phase"
"Mirror"
"Mirror Mode"
"Mix"
"Model"
"Pattern List"
"Project List"
"Model [F2]"
"Modify"
"Modify All Materials"
"Modify Selection Region"
"Motion Blur"
"Move"
"Move Model"
"Move Objects [Arrow/Page]"
"Move Objects to Ground [G]"
"Move/Loop [CTRL+LButton] : Normal Axis [SHIFT]"
"Multiple Importance Sampling : Scatter"
"Multiple Importance Sampling : Reflect"
"Name"
"New Object [CTRL+N]"
"New Palette"
"New Project [CTRL+P]"
"Next Pattern [4]"
"None"
"Note"
"Note [Tab/Up/Down]"
"Number of Frames"
"Object Name"
"Only Display Grid on Ground"
"Only Export Selected Objects"
"Only Import Color and Material for Selected Palette Region"
"Open Palette [Drop]"
"Open Project [CTRL+O]"
"Operand"
"Order"
"Order : Render Order"
"Orthogonal*"
"Orthogonal Camera"
"Outline"
"Ozone"
"Ozone Color"
"Ozone Density"
"Paint"
"Paint Voxels [G]"
"Palette"
"Palette Note"
"Panorama*"
"Panorama Projection"
"Paste"
"Paste Color Code"
"Paste Material [CTRL+V]"
"Paste Objects [CTRL+V]"
"Paste Voxels [CTRL+V]"
"Pattern"
"Pattern Mode Option"
"Pattern Mode [P] : Rotate [-/+/0/9] : Move [Dir/Page/Home]"
"Pattern Preview"
"Pattern [CTRL+ALT] : Rotate [-/+/0/9/Home]"
"Perlin"
"Perlin Noise"
"Perspective*"
"Perspective Camera"
"Perspective Projection"
"Phase"
"Photo"
"Pick Color from Screen [Drag]"
"Pick Voxel Color [ALT+LButton]"
"Pitch"
"Pitch Angle of Sun Light"
"Pixelated"
"Pixelated Illumination"
"Power"
"Previous Pattern [3]"
"Project"
"Project Line"
"Project Line on the Surface"
"Pyramid"
"RGB Values"
"Radiant Flux"
"Rand"
"Random Voxel Colors"
"Rayleigh Color"
"Rayleigh Density"
"Recenter Camera [5] : Face View [CTRL+5]"
"Rect Select"
"Red"
"Redo Gizmo Transform"
"Redo [CTRL+Y] : [CTRL+SHIFT+Z]"
"Ref"
"Ref-D"
"Reflection/Refraction Depth"
"Refractive Index"
"Refresh Shader"
"Region"
"Region Option"
"Region Remove"
"Region Replace"
"Region Select [N] : Add [SHIFT] : Remove [SHIFT+ALT]"
"Remove All Invisible Voxels"
"Remove Project to Trash"
"Rename Project"
"Render"
"Render Setting"
"Render [F2]"
"Replace"
"Repeat"
"Repeat Model : [Axis] [Scale]"
"Replacement of Objects"
"Reset Axis Mode"
"Reset Mirror Mode"
"Reset Rotation"
"Reset to Diffuse Material [CTRL+R]"
"Resize Model"
"Resize Model : Commit [Enter] : Cancel [Esc] : Two-sided [+SHIFT]"
"Reverse*"
"Reverse Empty Space"
"Roll"
"Rotate 90"
"Rotate"
"Rotate : Commit [Enter] : Cancel [Esc] : Snap [SHIFT]"
"Rotate Model 90 Degrees"
"Rotate Model : [Axis] [Angle]"
"Rotate Objects 90 Degrees [-/+]"
"Rotate [RButton] : Move [MButton]"
"Rotation"
"Roughness"
"SG"
"Same Palette Color"
"Sample"
"Samples Per Pixel"
"Saturation"
"Saturation and Value"
"Save Camera [7]"
"Save Denoised Image"
"Save Palette"
"Save Project As [CTRL+SHIFT+S]"
"Save Project [CTRL+S]"
"Save in the File"
"Scale"
"Scale : Commit [Enter] : Cancel [Esc] : Two-sided [SHIFT]"
"Scale Model : [Axis] [Scale]"
"Scatter"
"Scatter Depth"
"Scatter Media"
"Scene Outline"
"Select"
"Select All [CTRL+A]"
"Select Inverse [CTRL+I]"
"Select Material [ALT+LButton]"
"Select None [CTRL+D]"
"Select Operand Objects for Subtraction/Replacement"
"Selected Color"
"Selection"
"Selection Color"
"Selection Only"
"Set Focus Depth : Click Voxel to Set Focus"
"Set Layer Visibility"
"Set Layer for New Objects"
"Set Layer for Selected Objects"
"Shader"
"Shader Arguments"
"Shadow"
"Shape"
"Shear"
"Shear Model : [Axis] [Scale]"
"Show"
"Show All Options"
"Show All Settings"
"Show Ambient Occlusion"
"Show Brush Gizmo : Commit [Enter] : Cancel [Esc] : Two-sided [+SHIFT]"
"Show Brushes"
"Show Camera Control"
"Show Camera Ruler : Drag on Ruler [LButton]"
"Show Camera Settings"
"Show Comparison"
"Show Denoised Image [Right]"
"Show Display Settings"
"Show HEX Values"
"Show IO Setting"
"Show Image Settings"
"Show Layers"
"Show Lighting Settings"
"Show Material Settings"
"Show Modification Options"
"Show Objects [CTRL+SHIFT+H]"
"Show Original Image [Left]"
"Show Pattern List"
"Show Project List"
"Show SV Block"
"Show Sampling Settings"
"Show Scene Outline"
"Show Shader List"
"Show Shadow"
"Show Sun Disk"
"Show Transform Options"
"Show Values"
"Show View Cube"
"Size"
"Sky"
"Sky Color"
"Sky Intensity"
"Sort"
"Sort Palette"
"Space"
"Sparse"
"Sparse Volume for Large Space"
"Specular"
"Sphere"
"Square"
"Stereographics Projection"
"Still Image"
"Stochastic"
"Stochastic Sampling Global Illumination"
"Stop"
"Stop Rendering"
"Subtract"
"Subsurface Scattering Media"
"Subtraction of Objects"
"Sun"
"Sun Area"
"Sun Color"
"Sun Intensity"
"Surface"
"Surface Properties"
"Surface Roughness"
"Swap [CTRL] : Copy [CTRL+SHIFT] : Pick [ALT] : Gradient [CTRL+ALT]"
"Switch between HSV/RGB Color Picker"
"Switch between Model/World [TAB/Double Click]"
"Texture"
"Texture Model with Patterns"
"Threshold"
"Toggle Bloom Calculation"
"Toggle Note"
"Toggle Panel"
"Toggle Progressive Rendering"
"Tool"
"Transform"
"Transform Option"
"Translucent Shadow"
"Transparency"
"Transparent"
"Transparent Background"
"Turntable"
"Turntable Animation"
"Undo Gizmo Transform"
"Undo [CTRL+Z]"
"Ungroup Objects [CTRL+SHIFT+R]"
"Uniform Lighting"
"Union"
"Union of Objects [U]"
"Use Palette Color"
"Use Voxel Color"
"Value"
"Vertical Movement : Small Step [SHIFT]"
"Vertical Movement Step"
"Vignette"
"Vox"
"Voxel"
"Voxel Mode Option"
"Voxel Mode [V] : Resize [-/+/CTRL+ALT+Drag]"
"Voxel Scale"
"Voxel Selection by Color : Add [+SHIFT] : Remove [+SHIFT+ALT]"
"Voxel Shader List"
"Voxel Shader Mode [C]"
"Voxel Size : Resize [-/+/CTRL+ALT+Drag]"
"Width"
"Wrap Spacing"
"Wrap [N] : Commit [Enter] : Cancel [Esc] : Two-sided [SHIFT]"
"Yaw"
"Yaw Angle of Sun Light"
"Zoom"
"dH"
"dV"