Date		:	05/04/2001
Authour		: 	cheesemonster
E-Mail		: 	paul.murphy@ntlworld.com
Map Name	: 	Destruction Derby ! FINAL!
Map Type	: 	Hostage Rescue

thanks to	:	A big thanks to every prefab i used from prefabs.gamedesign.net

Made with	: 	Worldcraft 3.3
Compiled with 	:	Zoners Halflife Tools 2.5

Compile Machine	:	AMD Athlon 900 Mhz
			256 Mb RAM

Full Compile	:	VIS 	= 26.53 Seconds
			RAD 	= 4 minutes

Map Web Page	: 	http://homepage.ntlworld.com/pat.murphy

Credits		:	All peoples prefabs I used including -

	#APC		- Gorvachov (Toms Dillon) (Pescau@uol.com.ar)
	#Bike		- Toni (Shotgunman@hotmail.com) (Deleted from beta 2)        
	#Monster Truck	- FrAgFeAsT (hansdup@intekom.co.za)
	#Steel Bar Car	- Steele (Steele@t-online.de)
	#Forklift	- From CS_KASUMI - Made by MiTcHeLL
	#Cheesemobile	- None other than me :-)
	#Truck		- From AS_ROADKILL and Modified from CS_ASSAULT's truck! Thx to CryptR (lmuur@dlc.fi)
	#Bath Tub	- Me again, hehe!
	#Shopping Trolley - ME again...
	#Manic Mobile! - and me again...

New Features/Changes
--------------------

Final

- R_speeds reduced AGAIN (from 22.5 megs to 13.5 megs) i.e. higher fps!
- Suicide box things on some corners of the map, If you want to suicide, in style...
- Hostages in centre of grass on top of a target... squish those hossies!
- Bug fixed where u could get stuck on hill
- Bug fixed with CT forklift (sometimes it went underground hehe *FIXED*)
- Textures bigger yet again (basically to help fps)
- And less texture usage

Beta 4.0

- Ramp things
- less r_speeds again by about 5 megs since beta 3 and about 20 since beta 2 :)
- New vehicles
- Manic mobile! - pyramid thingy
- shopping trolley - made by me

Beta 3.0

- R_speeds reduced significantly, now theres a,
  visibility matrix of :  26.4 megs (beta 2 had 39.1 !)
- Added a small hill in the middle of the map
- Added a ladder to the corner railing things
- Made textures much bigger :o) looks better actually...

Beta 2.0

- Completely new map layout
- Bigger Map (606284 square feet [87304912.00 square inches])
- Bike deleted, too many solids and it was 'buggy' anyways.
- 4 Hostages - 1 on either corner of each stand
- New textures
- Less texture memory i hope. (Texture usage is 0.80 mb)

Beta 1.0

- A plain map with vehicles along each wall
- Lot's of mad vehicles :)

Map Description:
----------------

Get ready to be dashed and crashed or squished if u don't get to that vehicle in time..!
There is a maximum of 20 Players on this map (10 V 10) If there are too many then there will be telefrags!

In each corner there are two spawn points and a vehicle capable of carrying more than 1 player.
All around there is just 1 spawn point at every other vehicle!

WAD Files used...

Using WAD File: \half-life\cstrike\cstrike.wad
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\cstrike\cs_destructderby.wad
Using WAD File: \half-life\cstrike\bigfoot.wad
Using WAD File: \half-life\cstrike\decals.wad
added 2 additional animating textures.
Texture usage is at 0.72 mb (of 4.00 mb MAX)

Vehicles ....
-------------

Cheesemobile - 	My favourite ... made by me :-) It can lift almost any vehicle into the air behind it
	       	As it is shaped like a ramp!

Bath Tub     - 	Kind of made this one on the spot, pretty funny and fast! :-)

Forklift     - 	Thought they forklifts were slow? Well get on this one, it's the fastest vehicle on 
	       	the map B-)

APC	     -  Another excellent vehicle, It has an excellent interior and a little bit at the top
		to shoot from inside.

Harley(Bike) -  Removed in this version. A Harley davidson motorcycle 
		but for some reason it floats after it goes up a ramp! 
		U can still go back on it though! This bike looks really cool!

Monster Truck-  Like u've seen it in the simpsons many times! B-) They big wheels!
		It was too big to actually get onto so I had to modify it and put
		a small stair case on it lol :-)

Steel Bar Car-  I don't actually know the real name of this! But its basically like a 4X4 style
		car with bars as the roof and windscreen if u catch my drift!

Truck	     -  This is the same as the Terrorists truck in as_Roadkill except ive fixed it so
		that it doesnt go into the ground that much when u use it.
		I've made this a 1 player vehicle though... i.e. It isnt in the corner of the map! :-)

Manic Mobile -  A big pyramid looking thing which you can ramp up and go upside down!
		You can get back out of it by jumping several times at the back of it.

Shopping trolley - not your everyday shopping trolley! It's fast furious and deadly!


Installing, PLEASE READ IF U DONT KNOW HOW TO INSTALL!:
-------------------------------------------------------

Place the WAD file included into the \cstrike\ folder only

bigfoot.wad 		---> 	(HL FOLDER)\cstrike
cs_destructderby.wad 	---> 	(HL FOLDER)\cstrike

Place this map into the cstrike/maps folder (cstrike is in your halflife folder) 

cs_destructderby_final.bsp 	---> 	(HL FOLDER)\cstrike\maps
cs_destructderby_final.txt 	---> 	(HL FOLDER)\cstrike\maps
cs_destructderby_final.res 	---> 	(HL FOLDER)\cstrike\maps

You can game on a LAN by choosing the map from the list of map in a LAN game or 
in the command line type:

"hl.exe -game cstrike +maxplayers <X> +map cs_destructderby_final"

<X> = Players in the game.

Known Problems:
---------------

- The size of the map may be laggy its quite big, Ive reduced the map to 13.5 megs of 
  visibility data, this should make fps higher yay! there still could be low framerates 
  with much slower machines. IT worked ok on my machine with an the maximum 45 fps. +/- 5fps
  R_speeds are about +/- 24 ms and about 1000's eploys and wplys etc but its quite smooth cos
  of the bigger textures

Light data:
visibility matrix   :  13.4 megs  <---- lower, better fps (on large maps)
Transfer Lists : 20621128 transfers
       Indices : 13114184 bytes
          Data : 82484512 bytes

That's all i think.

Any bugs, suggestions, comments ... e-mail me at paul.murphy@ntlworld.com or cheesemonster@waypointwarehouse.com in the near future!

Enjoy the new map!