##############################################################################
#
# hotkeys_standard_k2.txt
# Copyright  2002-2004 TimeGate Studios
#
# DESCRIPTION: standard hotkey mapping file
#
# REVISION HISTORY:
# cwp010104  created
#
##############################################################################

###############################
# game - formation buttons    #
###############################

map q CompanyFormationButtons_0|formation 
map w CompanyFormationButtons_1|formation 
map e CompanyFormationButtons_2|formation 

map q GroupFormationButtons_0|formation 
map w GroupFormationButtons_1|formation 
map e GroupFormationButtons_2|formation

###############################
# game - action buttons       #
###############################

map l game|action|verify "ActorCommand recruit_location"
map p game|action|verify "ActorCommand pack"
map p game|action|verify "ActorCommand pack_organization"
map p game|action|verify "ActorCommand unpack"
map a game|action|verify "ActorCommand air_attack"
map c game|action|verify "ActorCommand air_recon"
map e game|action|verify "ActorCommand escort_on"
map e game|action|verify "ActorCommand escort_off"

map a game|action|verify "ActorCommand kill"
map b game|action|verify "ActorCommand bombard"
map g game|action|verify "ActorCommand guard"
map i game|action|verify "ActorCommand repair"
map b game|action|verify "ActorCommand construct"
map m game|action|verify "ActorCommand move"
map s game|action|verify "ActorCommand stop"
map r game|action|verify "ActorCommand retreat"
map o game|action|verify "ActorCommand rout"
map x game|action|verify "ActorCommand explore"
map delete game|action|verify "ActorCommand disband"
map r game|action|verify "ActorCommand research"
map z game|action|verify "ActorCommand raze"
map b game|action|verify "ActorCommand build_structure"
map d game|action|verify "ActorCommand recruit"
map u game|action|verify "ActorCommand upgrade"
map delete game|action|verify "ActorCommand sell"
#map f game|action|verify "ActorCommand sally_forth"
map f game|action|verify "ActorCommand recall"
#map t game|action|verify "ActorCommand attach"
map f game|action|verify "ActorCommand set_rally_point"
map v game|action|verify "ActorCommand group_behavior_enable"
map v game|action|verify "ActorCommand group_behavior_disable"
#map d game|action|verify "ActorCommand set_formation"
map c game|action|verify "ActorCommand cancel_flare"
map c game|action|verify "ActorCommand structure_cancel_queued"
map c game|action|verify "ActorCommand construction_cancel"
#map r game|action|verify "CustomCompany"
map f game|action|verify "ResetFavorites"
map c game|action|verify "CancelRecruit"
map c game|action|verify "ActorCommandCancel"
map c game|action|verify "ActorCommand hq_attach"
map delete game|action|verify "ActorCommand hq_detach"
map a game|action|verify "CommandAll"


###############################
# game - team commands        #
###############################

map t game|action|verify "GoToTeamCommands"

map a game|action|verify "SelectTeamKingdom"

map 1 game|action|verify|1 "SelectTeamKingdom 1"
map 2 game|action|verify|1 "SelectTeamKingdom 2"
map 3 game|action|verify|1 "SelectTeamKingdom 3"
map 4 game|action|verify|1 "SelectTeamKingdom 4"
map 5 game|action|verify|1 "SelectTeamKingdom 5"
map 6 game|action|verify|1 "SelectTeamKingdom 6"
map 7 game|action|verify|1 "SelectTeamKingdom 7"
map 8 game|action|verify|1 "SelectTeamKingdom 8"
map 9 game|action|verify|1 "SelectTeamKingdom 9"

###############################
# game - more team commands   #
###############################

map a game|action|verify "TeamCommand team_attack"
#map o game|action|verify "TeamCommand team_attack_this"
map d game|action|verify "TeamCommand team_defend"
#map p game|action|verify "TeamCommand team_defend_this"
map e game|action|verify "TeamCommand team_explore"
map r game|action|verify "TeamCommand team_give_resources"
map g game|action|verify "TeamCommand team_give_actor"
map u game|action|verify "TeamCommand team_give_this"
map s game|action|verify "TeamCommand team_request_resources"
map q game|action|verify "TeamCommand team_request_actor"
map i game|action|verify "TeamCommand team_request_this"
map b game|action|verify "TeamCommand team_build"
map s game|action|verify "TeamCommand team_chat"
map t game|action|verify "TeamCommand team_report"
map c game|action|verify "CancelTeamCommands"

###############################
# game - research commands    #
###############################

# In RTS but not Dynamic
map a game|action|verify "PropertyDataSelectCommand tech_air_support"

# Corps Tech
map v game|action|verify "PropertyDataSelectCommand tech_advanced_armor_training"
map i game|action|verify "PropertyDataSelectCommand tech_advanced_infantry_training"
map p game|action|verify "PropertyDataSelectCommand tech_conscription"
map f game|action|verify "PropertyDataSelectCommand tech_foraging"
map g game|action|verify "PropertyDataSelectCommand tech_garand_semi_auto"
map l game|action|verify "PropertyDataSelectCommand tech_improved_logistics"
map m game|action|verify "PropertyDataSelectCommand tech_improved_machineguns"
map g game|action|verify "PropertyDataSelectCommand tech_military_gearup"
map k game|action|verify "PropertyDataSelectCommand tech_marksmanship"
map s game|action|verify "PropertyDataSelectCommand tech_sniper_rifle"
map e game|action|verify "PropertyDataSelectCommand tech_special_forces"

# Airfield Tech
map a game|action|verify "PropertyDataSelectCommand tech_air_superiority"
map r game|action|verify "PropertyDataSelectCommand tech_improved_recon"
map p game|action|verify "PropertyDataSelectCommand tech_increased_payload"
map m game|action|verify "PropertyDataSelectCommand tech_napalm"
map o game|action|verify "PropertyDataSelectCommand tech_sas_commandos"
map f game|action|verify "PropertyDataSelectCommand tech_self_sealing_fuel_tanks"
map s game|action|verify "PropertyDataSelectCommand tech_superchargers"

# Engineer Brigade Tech
map a game|action|verify "PropertyDataSelectCommand tech_ammo_production"
map b game|action|verify "PropertyDataSelectCommand tech_construction_battalions"
map e game|action|verify "PropertyDataSelectCommand tech_entrenchment"
map f game|action|verify "PropertyDataSelectCommand tech_improved_fortifications"
map o game|action|verify "PropertyDataSelectCommand tech_oil_production"
map p game|action|verify "PropertyDataSelectCommand tech_proximity_fuses"

# Motor Pool Tech
map d game|action|verify "PropertyDataSelectCommand tech_diesel_engines"
map g game|action|verify "PropertyDataSelectCommand tech_goliath"
map v game|action|verify "PropertyDataSelectCommand tech_heavy_tank"
map l game|action|verify "PropertyDataSelectCommand tech_improved_light_antitank"
map f game|action|verify "PropertyDataSelectCommand tech_infantry_flame"
map r game|action|verify "PropertyDataSelectCommand tech_mechanical_reliability"
map m game|action|verify "PropertyDataSelectCommand tech_mechanized_production"
map p game|action|verify "PropertyDataSelectCommand tech_panzerfaust"
map s game|action|verify "PropertyDataSelectCommand tech_schurzen"
map f game|action|verify "PropertyDataSelectCommand tech_tank_flame"
map k game|action|verify "PropertyDataSelectCommand tech_tank_king_tiger"
map t game|action|verify "PropertyDataSelectCommand tech_tankette"

# Artillery Brigade Tech
map g game|action|verify "PropertyDataSelectCommand tech_gyrostabilized_cannons"
map f game|action|verify "PropertyDataSelectCommand tech_improved_fire_control"
map m game|action|verify "PropertyDataSelectCommand tech_improved_mortars"
map z game|action|verify "PropertyDataSelectCommand tech_infantry_banzai"
map a game|action|verify "PropertyDataSelectCommand tech_long_range_artillery"
map p game|action|verify "PropertyDataSelectCommand tech_plentiful_ammunition"
map r game|action|verify "PropertyDataSelectCommand tech_rifle_grenade"
map r game|action|verify "PropertyDataSelectCommand tech_rocket_truck"
map t game|action|verify "PropertyDataSelectCommand tech_tank_production"


###############################
# Game - actor commands       # 
###############################



### Nation - Britain

# Battleship
map i game|action|verify "ActorDataSelectCommand regiment_gbr_infantry_amphib"
map r game|action|verify "ActorDataSelectCommand gbr_truck_corps_amphibious"

# Buildings
map b game|action|verify "ActorDataSelectCommand gbr_bunker"
map a game|action|verify "ActorDataSelectCommand gbr_bunker_aa"
map r game|action|verify "ActorDataSelectCommand gbr_bunker_artillery"

# Corps HQ
#map p game|action|verify "ActorDataSelectCommand gbr_truck_corps"
map f game|action|verify "ActorDataSelectCommand gbr_truck_airfield"
map r game|action|verify "ActorDataSelectCommand gbr_truck_artillery"
map e game|action|verify "ActorDataSelectCommand gbr_truck_engineer"
map p game|action|verify "ActorDataSelectCommand gbr_truck_motor"
map a game|action|verify "ActorDataSelectCommand regiment_gbr_hq_armor"
map a game|action|verify "ActorDataSelectCommand regiment_gbr_hq_armor_unpacked"
map t game|action|verify "ActorDataSelectCommand regiment_gbr_hq_infantry"
map t game|action|verify "ActorDataSelectCommand regiment_gbr_hq_infantry_unpacked"
map z game|action|verify "ActorDataSelectCommand regiment_gbr_hq_mechanized"
map z game|action|verify "ActorDataSelectCommand regiment_gbr_hq_mechanized_unpacked"
map b game|action|verify "ActorDataSelectCommand regiment_gbr_hq_airborne"
map b game|action|verify "ActorDataSelectCommand regiment_gbr_hq_airborne_unpacked"
map s game|action|verify "ActorDataSelectCommand gbr_truck_supply"
map m game|action|verify "ActorDataSelectCommand gbr_truck_ammo"
map o game|action|verify "ActorDataSelectCommand gbr_truck_oil"

# Upgrades
#map a game|action|verify "ActorDataUpgradeCommand gbr_depot_ammo"
#map o game|action|verify "ActorDataUpgradeCommand gbr_depot_oil"

# Infantry HQ
map o game|action|verify "ActorDataSelectCommand regiment_gbr_infantry_recon"
map i game|action|verify "ActorDataSelectCommand regiment_gbr_infantry"
map a game|action|verify "ActorDataSelectCommand regiment_gbr_infantry_aa"
map r game|action|verify "ActorDataSelectCommand regiment_gbr_infantry_artillery"
map t game|action|verify "ActorDataSelectCommand regiment_gbr_infantry_at"
map e game|action|verify "ActorDataSelectCommand regiment_gbr_engineer"
map v game|action|verify "ActorDataSelectCommand regiment_gbr_infantry_heavy"

# Airborne HQ
map a game|action|verify "ActorDataSelectCommand regiment_gbr_paratrooper_ground"
map e game|action|verify "ActorDataSelectCommand regiment_gbr_paratrooper_heavy_ground"
map a game|action|verify "ActorDataSelectCommand regiment_gbr_paratrooper_a"
map e game|action|verify "ActorDataSelectCommand regiment_gbr_paratrooper_heavy"
map a game|action|verify "ActorDataSelectCommand regiment_gbr_paratrooper"
map s game|action|verify "ActorDataSelectCommand regiment_gbr_sas_paratrooper"
map s game|action|verify "ActorDataSelectCommand regiment_gbr_sas_paratrooper_ground"

# Mechanized HQ
map f game|action|verify "ActorDataSelectCommand regiment_gbr_halftrack"
map a game|action|verify "ActorDataSelectCommand regiment_gbr_halftrack_aa"
map r game|action|verify "ActorDataSelectCommand regiment_gbr_halftrack_artillery"
map t game|action|verify "ActorDataSelectCommand regiment_gbr_halftrack_at"
map z game|action|verify "ActorDataSelectCommand regiment_gbr_infantry_mechanized"

# Armor HQ
map f game|action|verify "ActorDataSelectCommand regiment_gbr_tank_flame"
map a game|action|verify "ActorDataSelectCommand regiment_gbr_tank_aa"
map r game|action|verify "ActorDataSelectCommand regiment_gbr_tank_artillery"
map t game|action|verify "ActorDataSelectCommand regiment_gbr_tank_destroyer"
map v game|action|verify "ActorDataSelectCommand regiment_gbr_tank_heavy"
map l game|action|verify "ActorDataSelectCommand regiment_gbr_tank_light"
map z game|action|verify "ActorDataSelectCommand regiment_gbr_tank_mechanized"
map e game|action|verify "ActorDataSelectCommand regiment_gbr_tank_medium"


### Nation - Germany

# Battleship
map i game|action|verify "ActorDataSelectCommand regiment_ger_infantry_amphib"
map r game|action|verify "ActorDataSelectCommand ger_truck_corps_amphibious"

# Buildings
map b game|action|verify "ActorDataSelectCommand ger_bunker"
map a game|action|verify "ActorDataSelectCommand ger_bunker_aa"
map r game|action|verify "ActorDataSelectCommand ger_bunker_artillery"

# Corps HQ
#map p game|action|verify "ActorDataSelectCommand ger_truck_corps"
map f game|action|verify "ActorDataSelectCommand ger_truck_airfield"
map r game|action|verify "ActorDataSelectCommand ger_truck_artillery"
map e game|action|verify "ActorDataSelectCommand ger_truck_engineer"
map p game|action|verify "ActorDataSelectCommand ger_truck_motor"
map a game|action|verify "ActorDataSelectCommand regiment_ger_hq_armor"
map a game|action|verify "ActorDataSelectCommand regiment_ger_hq_armor_unpacked"
map t game|action|verify "ActorDataSelectCommand regiment_ger_hq_infantry"
map t game|action|verify "ActorDataSelectCommand regiment_ger_hq_infantry_unpacked"
map z game|action|verify "ActorDataSelectCommand regiment_ger_hq_mechanized"
map z game|action|verify "ActorDataSelectCommand regiment_ger_hq_mechanized_unpacked"
map b game|action|verify "ActorDataSelectCommand regiment_ger_hq_airborne"
map b game|action|verify "ActorDataSelectCommand regiment_ger_hq_airborne_unpacked"
map s game|action|verify "ActorDataSelectCommand ger_truck_supply"
map m game|action|verify "ActorDataSelectCommand ger_truck_ammo"
map o game|action|verify "ActorDataSelectCommand ger_truck_oil"

# Upgrades
#map a game|action|verify "ActorDataUpgradeCommand ger_depot_ammo"
#map o game|action|verify "ActorDataUpgradeCommand ger_depot_oil"

# Infantry HQ
map o game|action|verify "ActorDataSelectCommand regiment_ger_infantry_recon"
map e game|action|verify "ActorDataSelectCommand regiment_ger_engineer"
map i game|action|verify "ActorDataSelectCommand regiment_ger_infantry"
map a game|action|verify "ActorDataSelectCommand regiment_ger_infantry_aa"
map r game|action|verify "ActorDataSelectCommand regiment_ger_infantry_artillery"
map t game|action|verify "ActorDataSelectCommand regiment_ger_infantry_at" 
map g game|action|verify "ActorDataSelectCommand regiment_ger_infantry_goliath" 

# Mechanized HQ
map f game|action|verify "ActorDataSelectCommand regiment_ger_halftrack"
map a game|action|verify "ActorDataSelectCommand regiment_ger_halftrack_aa"
map r game|action|verify "ActorDataSelectCommand regiment_ger_halftrack_artillery"
map t game|action|verify "ActorDataSelectCommand regiment_ger_halftrack_at"
map z game|action|verify "ActorDataSelectCommand regiment_ger_infantry_mechanized" 


# Airborne HQ
map a game|action|verify "ActorDataSelectCommand regiment_ger_paratrooper"
map a game|action|verify "ActorDataSelectCommand regiment_ger_paratrooper_ground"
map e game|action|verify "ActorDataSelectCommand regiment_ger_paratrooper_heavy_ground"
map a game|action|verify "ActorDataSelectCommand regiment_ger_paratrooper_a"
map e game|action|verify "ActorDataSelectCommand regiment_ger_paratrooper_heavy"

# Armor HQ
map k game|action|verify "ActorDataSelectCommand regiment_ger_tank_king_tiger"
map a game|action|verify "ActorDataSelectCommand regiment_ger_tank_aa"
map r game|action|verify "ActorDataSelectCommand regiment_ger_tank_artillery"
map t game|action|verify "ActorDataSelectCommand regiment_ger_tank_destroyer"
map v game|action|verify "ActorDataSelectCommand regiment_ger_tank_heavy"
map l game|action|verify "ActorDataSelectCommand regiment_ger_tank_light"
map z game|action|verify "ActorDataSelectCommand regiment_ger_tank_mechanized"
map e game|action|verify "ActorDataSelectCommand regiment_ger_tank_medium"



### Nation - Japan

# Battleship
map i game|action|verify "ActorDataSelectCommand regiment_jpn_infantry_amphib"
map r game|action|verify "ActorDataSelectCommand jpn_truck_corps_amphibious"

# Buildings
map b game|action|verify "ActorDataSelectCommand jpn_bunker"
map a game|action|verify "ActorDataSelectCommand jpn_bunker_aa"
map r game|action|verify "ActorDataSelectCommand jpn_bunker_artillery"

# Corps HQ
#map p game|action|verify "ActorDataSelectCommand jpn_truck_corps"
map f game|action|verify "ActorDataSelectCommand jpn_truck_airfield"
map r game|action|verify "ActorDataSelectCommand jpn_truck_artillery"
map e game|action|verify "ActorDataSelectCommand jpn_truck_engineer"
map p game|action|verify "ActorDataSelectCommand jpn_truck_motor"
map a game|action|verify "ActorDataSelectCommand regiment_jpn_hq_armor"
map a game|action|verify "ActorDataSelectCommand regiment_jpn_hq_armor_unpacked"
map t game|action|verify "ActorDataSelectCommand regiment_jpn_hq_infantry"
map t game|action|verify "ActorDataSelectCommand regiment_jpn_hq_infantry_unpacked"
map z game|action|verify "ActorDataSelectCommand regiment_jpn_hq_mechanized"
map z game|action|verify "ActorDataSelectCommand regiment_jpn_hq_mechanized_unpacked"
map b game|action|verify "ActorDataSelectCommand regiment_jpn_hq_airborne"
map b game|action|verify "ActorDataSelectCommand regiment_jpn_hq_airborne_unpacked"
map s game|action|verify "ActorDataSelectCommand jpn_truck_supply"
map m game|action|verify "ActorDataSelectCommand jpn_truck_ammo"
map o game|action|verify "ActorDataSelectCommand jpn_truck_oil"

# Upgrades
#map a game|action|verify "ActorDataUpgradeCommand jpn_depot_ammo"
#map o game|action|verify "ActorDataUpgradeCommand jpn_depot_oil"

# Infantry HQ
map o game|action|verify "ActorDataSelectCommand regiment_jpn_infantry_recon"
map e game|action|verify "ActorDataSelectCommand regiment_jpn_engineer"
map i game|action|verify "ActorDataSelectCommand regiment_jpn_infantry"
map a game|action|verify "ActorDataSelectCommand regiment_jpn_infantry_aa"
map r game|action|verify "ActorDataSelectCommand regiment_jpn_infantry_artillery"
map t game|action|verify "ActorDataSelectCommand regiment_jpn_infantry_at"
map b game|action|verify "ActorDataSelectCommand regiment_jpn_infantry_banzai"
map d game|action|verify "ActorDataSelectCommand regiment_jpn_infantry_commando"

# Halftrack HQ
map f game|action|verify "ActorDataSelectCommand regiment_jpn_halftrack"
map a game|action|verify "ActorDataSelectCommand regiment_jpn_halftrack_aa"
map r game|action|verify "ActorDataSelectCommand regiment_jpn_halftrack_artillery"
map t game|action|verify "ActorDataSelectCommand regiment_jpn_halftrack_at"
map k game|action|verify "ActorDataSelectCommand regiment_jpn_tankette"
map z game|action|verify "ActorDataSelectCommand regiment_jpn_infantry_mechanized"

# Airborne HQ
map a game|action|verify "ActorDataSelectCommand regiment_jpn_paratrooper"
map a game|action|verify "ActorDataSelectCommand regiment_jpn_paratrooper_ground"
map b game|action|verify "ActorDataSelectCommand regiment_jpn_paratrooper_banzai_ground"
map e game|action|verify "ActorDataSelectCommand regiment_jpn_paratrooper_heavy_ground"
map a game|action|verify "ActorDataSelectCommand regiment_jpn_paratrooper_a"
map b game|action|verify "ActorDataSelectCommand regiment_jpn_paratrooper_banzai"
map e game|action|verify "ActorDataSelectCommand regiment_jpn_paratrooper_heavy"

# Armor HQ
map a game|action|verify "ActorDataSelectCommand regiment_jpn_tank_aa"
map r game|action|verify "ActorDataSelectCommand regiment_jpn_tank_artillery"
map t game|action|verify "ActorDataSelectCommand regiment_jpn_tank_destroyer"
map v game|action|verify "ActorDataSelectCommand regiment_jpn_tank_heavy"
map l game|action|verify "ActorDataSelectCommand regiment_jpn_tank_light"
map z game|action|verify "ActorDataSelectCommand regiment_jpn_tank_mechanized"
map e game|action|verify "ActorDataSelectCommand regiment_jpn_tank_medium"


### Nation - Russia

# Battleship
map i game|action|verify "ActorDataSelectCommand regiment_rus_infantry_amphib"
map r game|action|verify "ActorDataSelectCommand rus_truck_corps_amphibious"

# Buildings
map b game|action|verify "ActorDataSelectCommand rus_bunker"
map a game|action|verify "ActorDataSelectCommand rus_bunker_aa"
map r game|action|verify "ActorDataSelectCommand rus_bunker_artillery"

# Corps HQ
#map p game|action|verify "ActorDataSelectCommand rus_truck_corps"
map f game|action|verify "ActorDataSelectCommand rus_truck_airfield"
map r game|action|verify "ActorDataSelectCommand rus_truck_artillery"
map e game|action|verify "ActorDataSelectCommand rus_truck_engineer"
map p game|action|verify "ActorDataSelectCommand rus_truck_motor"
map a game|action|verify "ActorDataSelectCommand regiment_rus_hq_armor"
map a game|action|verify "ActorDataSelectCommand regiment_rus_hq_armor_unpacked"
map t game|action|verify "ActorDataSelectCommand regiment_rus_hq_infantry"
map t game|action|verify "ActorDataSelectCommand regiment_rus_hq_infantry_unpacked"
map z game|action|verify "ActorDataSelectCommand regiment_rus_hq_mechanized"
map z game|action|verify "ActorDataSelectCommand regiment_rus_hq_mechanized_unpacked"
map b game|action|verify "ActorDataSelectCommand regiment_rus_hq_airborne"
map b game|action|verify "ActorDataSelectCommand regiment_rus_hq_airborne_unpacked"
map s game|action|verify "ActorDataSelectCommand rus_truck_supply"
map m game|action|verify "ActorDataSelectCommand rus_truck_ammo"
map o game|action|verify "ActorDataSelectCommand rus_truck_oil"

# Upgrades
#map a game|action|verify "ActorDataUpgradeCommand rus_depot_ammo"
#map o game|action|verify "ActorDataUpgradeCommand rus_depot_oil"

# Infantry HQ
map o game|action|verify "ActorDataSelectCommand regiment_rus_infantry_recon"
map p game|action|verify "ActorDataSelectCommand regiment_rus_conscript"
map e game|action|verify "ActorDataSelectCommand regiment_rus_engineer"
map i game|action|verify "ActorDataSelectCommand regiment_rus_infantry"
map a game|action|verify "ActorDataSelectCommand regiment_rus_infantry_aa"
map r game|action|verify "ActorDataSelectCommand regiment_rus_infantry_artillery"
map t game|action|verify "ActorDataSelectCommand regiment_rus_infantry_at"
map s game|action|verify "ActorDataSelectCommand regiment_rus_infantry_sniper"

# Mechanized HQ
map f game|action|verify "ActorDataSelectCommand regiment_rus_halftrack"
map a game|action|verify "ActorDataSelectCommand regiment_rus_halftrack_aa"
map r game|action|verify "ActorDataSelectCommand regiment_rus_halftrack_artillery"
map t game|action|verify "ActorDataSelectCommand regiment_rus_halftrack_at"
map u game|action|verify "ActorDataSelectCommand regiment_rus_rocket_truck"
map z game|action|verify "ActorDataSelectCommand regiment_rus_infantry_mechanized"

# Airborne HQ
map a game|action|verify "ActorDataSelectCommand regiment_rus_paratrooper"
map a game|action|verify "ActorDataSelectCommand regiment_rus_paratrooper_ground"
map e game|action|verify "ActorDataSelectCommand regiment_rus_paratrooper_heavy_ground"
map a game|action|verify "ActorDataSelectCommand regiment_rus_paratrooper_a"
map e game|action|verify "ActorDataSelectCommand regiment_rus_paratrooper_heavy"

# Armor HQ
map a game|action|verify "ActorDataSelectCommand regiment_rus_tank_aa"
map r game|action|verify "ActorDataSelectCommand regiment_rus_tank_artillery"
map t game|action|verify "ActorDataSelectCommand regiment_rus_tank_destroyer"
map v game|action|verify "ActorDataSelectCommand regiment_rus_tank_heavy"
map l game|action|verify "ActorDataSelectCommand regiment_rus_tank_light"
map z game|action|verify "ActorDataSelectCommand regiment_rus_tank_mechanized"
map e game|action|verify "ActorDataSelectCommand regiment_rus_tank_medium"
map u game|action|verify "ActorDataSelectCommand regiment_rus_tank_rocket_truck"


### Nation - USA

# Battleship
map i game|action|verify "ActorDataSelectCommand regiment_usa_infantry_amphib"
map r game|action|verify "ActorDataSelectCommand usa_truck_corps_amphibious"
map m game|action|verify "ActorDataSelectCommand regiment_usa_infantry_marine"

# Buildings
map b game|action|verify "ActorDataSelectCommand usa_bunker"
map a game|action|verify "ActorDataSelectCommand usa_bunker_aa"
map r game|action|verify "ActorDataSelectCommand usa_bunker_artillery"

# Corps HQ
#map p game|action|verify "ActorDataSelectCommand usa_truck_corps"
map f game|action|verify "ActorDataSelectCommand usa_truck_airfield"
map r game|action|verify "ActorDataSelectCommand usa_truck_artillery"
map e game|action|verify "ActorDataSelectCommand usa_truck_engineer"
map p game|action|verify "ActorDataSelectCommand usa_truck_motor"
map a game|action|verify "ActorDataSelectCommand regiment_usa_hq_armor"
map a game|action|verify "ActorDataSelectCommand regiment_usa_hq_armor_unpacked"
map t game|action|verify "ActorDataSelectCommand regiment_usa_hq_infantry"
map t game|action|verify "ActorDataSelectCommand regiment_usa_hq_infantry_unpacked"
map z game|action|verify "ActorDataSelectCommand regiment_usa_hq_mechanized"
map z game|action|verify "ActorDataSelectCommand regiment_usa_hq_mechanized_unpacked"
map b game|action|verify "ActorDataSelectCommand regiment_usa_hq_airborne"
map b game|action|verify "ActorDataSelectCommand regiment_usa_hq_airborne_unpacked"
map s game|action|verify "ActorDataSelectCommand usa_truck_supply"
map m game|action|verify "ActorDataSelectCommand usa_truck_ammo"
map o game|action|verify "ActorDataSelectCommand usa_truck_oil"

# Upgrades
#map a game|action|verify "ActorDataUpgradeCommand usa_depot_ammo"
#map o game|action|verify "ActorDataUpgradeCommand usa_depot_oil"

# Infantry HQ
map o game|action|verify "ActorDataSelectCommand regiment_usa_infantry_recon"
map e game|action|verify "ActorDataSelectCommand regiment_usa_engineer"
map i game|action|verify "ActorDataSelectCommand regiment_usa_infantry"
map a game|action|verify "ActorDataSelectCommand regiment_usa_infantry_aa"
map r game|action|verify "ActorDataSelectCommand regiment_usa_infantry_artillery"
map t game|action|verify "ActorDataSelectCommand regiment_usa_infantry_at"
map f game|action|verify "ActorDataSelectCommand regiment_usa_infantry_flame"
map i game|action|verify "ActorDataSelectCommand regiment_usa_infantry_armored"
map a game|action|verify "ActorDataSelectCommand regiment_usa_infantry_assault"

# Mechanized HQ
map f game|action|verify "ActorDataSelectCommand regiment_usa_halftrack"
map a game|action|verify "ActorDataSelectCommand regiment_usa_halftrack_aa"
map r game|action|verify "ActorDataSelectCommand regiment_usa_halftrack_artillery"
map t game|action|verify "ActorDataSelectCommand regiment_usa_halftrack_at"
map z game|action|verify "ActorDataSelectCommand regiment_usa_infantry_mechanized"

# Airborne HQ
map a game|action|verify "ActorDataSelectCommand regiment_usa_paratrooper"
map a game|action|verify "ActorDataSelectCommand regiment_usa_paratrooper_ground"
map e game|action|verify "ActorDataSelectCommand regiment_usa_paratrooper_heavy_ground"
map a game|action|verify "ActorDataSelectCommand regiment_usa_paratrooper_a"
map e game|action|verify "ActorDataSelectCommand regiment_usa_paratrooper_heavy"

# Armor HQ
map a game|action|verify "ActorDataSelectCommand regiment_usa_tank_aa"
map r game|action|verify "ActorDataSelectCommand regiment_usa_tank_artillery"
map t game|action|verify "ActorDataSelectCommand regiment_usa_tank_destroyer"
map v game|action|verify "ActorDataSelectCommand regiment_usa_tank_heavy"
map l game|action|verify "ActorDataSelectCommand regiment_usa_tank_light"
map z game|action|verify "ActorDataSelectCommand regiment_usa_tank_mechanized"
map e game|action|verify "ActorDataSelectCommand regiment_usa_tank_medium"


###################################
# Observer Commands               # 
###################################

map 0 game|action|verify|1 "SelectObservingKingdom"
map 1 game|action|verify|1 "SelectObservingKingdom 0"
map 2 game|action|verify|1 "SelectObservingKingdom 1"
map 3 game|action|verify|1 "SelectObservingKingdom 2"
map 4 game|action|verify|1 "SelectObservingKingdom 3"
map 5 game|action|verify|1 "SelectObservingKingdom 4"
map 6 game|action|verify|1 "SelectObservingKingdom 5"
map 7 game|action|verify|1 "SelectObservingKingdom 6"
map 8 game|action|verify|1 "SelectObservingKingdom 7"
map 9 game|action|verify|1 "SelectObservingKingdom 8"
map q game|action|verify|1 "SelectObservingKingdom 9"
map w game|action|verify|1 "SelectObservingKingdom 10"

