////////////////////////////////////////////////////////////////////////////
//
// Debugging key binds and other cool stuff 
//..........................................................................


Keyboard::Bind( "backquote", "Debug::ToggleConsole()", 10 )

Keyboard::Bind( "n", "Game::LoadNextLevel()", 10 );

Keyboard::Bind( "left_alt f", "Game::TogglePhysicsCollisions()", 10 );
Keyboard::Bind( "left_alt c", "Game::debug_physicsShowCollisions = Not(debug_physicsShowCollisions)", 10 );

Keyboard::Bind( "left_ctrl s", "Game::SaveLevel()", 10 );
Keyboard::Bind( "left_ctrl l", "Game::LoadLevel()", 10 );

Keyboard::Bind( "left_alt r", "Game::OptionsReload()", 10 );

Keyboard::Bind( "f3", "Game::RecordingPlay(data/recordings/solve_toi_bug/current_recording.tmp)", 10 );
Keyboard::Bind( "f2", "Game::RecordingStart()", 10 );
Keyboard::Bind( "f4", "Game::RecordingStop()", 10 );
Keyboard::Bind( "f1", "Game::DebugOpenRecording()", 10 );

StartTask( "debug", Debug, 100 );
