no_description level
no_description running
no_description item_drop_slots
no_description main_hand_weapon_type
no_description off_hand_weapon_type
no_description current_endurance_charges
no_description current_frenzy_charges
no_description current_power_charges
no_description monster_slain_experience_+%
no_description monster_dropped_item_rarity_+%
no_description monster_dropped_item_quantity_+%
no_description main_hand_quality
no_description off_hand_quality
no_description trap
no_description skill_visual_scale_+%
no_description main_hand_base_weapon_attack_duration_ms
no_description off_hand_base_weapon_attack_duration_ms
no_description main_hand_minimum_attack_distance
no_description off_hand_minimum_attack_distance
no_description main_hand_maximum_attack_distance
no_description off_hand_maximum_attack_distance
no_description chest_item_quantity_+%
no_description chest_item_quality_+%
no_description chest_level_+
no_description chest_only_normal_rarity
no_description chest_only_magic_rarity
no_description chest_only_rare_rarity
no_description chest_only_unique_rarity
no_description chest_only_currency_items
no_description chest_only_gems
no_description map_item_drop_quantity_+%
no_description map_item_drop_rarity_+%
no_description map_tempest_display_prefix
no_description map_tempest_display_suffix


description
	1 item_generation_cannot_change_prefixes
	1
		# "▽ 前缀无法被改变(可洗掉后缀)"

description
	1 item_generation_cannot_change_suffixes
	1
		# "▲ 后缀无法被改变(可洗掉前缀)"

description
	1 item_generation_cannot_roll_caster_affixes
	1
		# "▽ 不能增加施法(caster)相关属性词缀"

description
	1 item_generation_cannot_roll_attack_affixes
	1
		# "▽ 不能增加攻击(attack)相关属性属性"

description
	1 item_generation_can_have_multiple_crafted_mods
	1
		# "▽ 可以拥有多个大师词缀(占一后缀)"

description
	1 item_generation_local_maximum_mod_required_level_override
	1
		# "无法增加需求等级 %1% 以上的词缀"

description
	1 local_implicit_stat_magnitude_+%
	3
		100 "固定基底词缀两倍效果加成" reminderstring ReminderTextImplicitMod
		1|# "%1%%% 固定基底词缀效果加成" reminderstring ReminderTextImplicitMod
		#|-1 "%1%%% 固定基底词缀效果减少" negate 1 reminderstring ReminderTextImplicitMod

description
	1 local_has_no_sockets
	1
		# "没有宝石孔"

description
	1 local_six_linked_random_sockets
	1
		# "插槽无法被调整"

description
	1 local_all_sockets_linked
	1
		# "所有宝石孔连线"

description
	1 local_one_socket_each_colour_only
	1
		# "每个颜色的宝石孔都有"

description
	1 local_can_socket_gems_ignoring_colour
	1
		# "宝石可以无视该物品上的插槽颜色"

description
	1 local_socketed_strength_gem_level_+
	1
		# "▲ <AT1>{%1$+d 此装备上的(力量)宝石等级}"

description
	1 local_socketed_dexterity_gem_level_+
	1
		# "▲ <AT1>{%1$+d 此装备上的(敏捷)宝石等级}"

description
	1 local_socketed_intelligence_gem_level_+
	1
		# "▲ <AT1>{%1$+d 此装备上的(智慧)宝石等级}"

description
	1 local_socketed_gem_level_+
	1
		# "▲ <AT1>{%1$+d 此装备上的(全部)宝石等级}"

description
	1 local_socketed_gems_in_red_sockets_get_level_+
	1
		# "红色插槽内的宝石 %1$+d 等级"

description
	1 local_socketed_gems_in_green_sockets_get_quality_%
	1
		# "绿色插槽内的宝石 %1$+d%% 品质"		

description
	1 local_socketed_gems_in_blue_sockets_experience_gained_+%
	1
		# "蓝色插槽内的宝石额外获得 %1%%% 经验"

description
	1 local_socketed_fire_gem_level_+
	3
		1|1 "▲ <AT2>{%1$+d 此装备上的(火焰)宝石等级}"
		2|2 "▲ <AT1>{%1$+d 此装备上的(火焰)宝石等级}"
		3|# "▲ <AT1>{%1$+d 此装备上的(火焰)宝石等级}"

description
	1 local_socketed_cold_gem_level_+
	3
		1|1 "▲ <AT2>{%1$+d 此装备上的(冰霜)宝石等级}"
		2|2 "▲ <AT1>{%1$+d 此装备上的(冰霜)宝石等级}"
		3|# "▲ <AT1>{%1$+d 此装备上的(冰霜)宝石等级}"

description
	1 local_socketed_lightning_gem_level_+
	3
		1|1 "▲ <AT2>{%1$+d 此装备上的(闪电)宝石等级}"
		2|2 "▲ <AT1>{%1$+d 此装备上的(闪电)宝石等级}"
		3|# "▲ <AT1>{%1$+d 此装备上的(闪电)宝石等级}"

description
	1 local_socketed_chaos_gem_level_+
	1
		# "▲ <AT1>{%1$+d 此装备上的(混沌)宝石等级}"

description
	1 local_socketed_spell_gem_level_+
	1
		# "▲ <AT1>{%1$+d 此装备上的(法术)宝石等级}"

description
	1 local_socketed_projectile_gem_level_+
	1
		# "▲ <AT1>{%1$+d 此装备上的(投射物)宝石等级}"

description
	1 local_socketed_bow_gem_level_+
	3
		1|1 "▲ <AT2>{%1$+d 此装备上的(弓)宝石等级}"
		2|2 "▲ <AT1>{%1$+d 此装备上的(弓)宝石等级}"
		3|# "▲ <AT1>{%1$+d 此装备上的(弓)宝石等级}"

description
	1 local_socketed_melee_gem_level_+
	3
		1|1 "▲ <AT2>{%1$+d 此装备上的(近战)宝石等级}"
		2|2 "▲ <AT1>{%1$+d 此装备上的(近战)宝石等级}"
		3|# "▲ <AT1>{%1$+d 此装备上的(近战)宝石等级}"

description
	1 local_socketed_minion_gem_level_+
	3
		1|1 "▲ <AT2>{%1$+d 此装备上的(召唤)宝石等级}"
		2|2 "▲ <AT1>{%1$+d 此装备上的(召唤)宝石等级}"
		3|# "▲ <AT1>{%1$+d 此装备上的(召唤)宝石等级}"

description
	1 local_socketed_aura_gem_level_+
	3
		1|1 "▲ <AT2>{%1$+d 此装备上的(光环)宝石等级}"
		2|2 "▲ <AT1>{%1$+d 此装备上的(光环)宝石等级}"
		3|# "▲ <AT1>{%1$+d 此装备上的(光环)宝石等级}"

description
	1 local_socketed_herald_gem_level_+
		1
		# "此物品上捷光环宝石等级 %1$+d"

description
	1 local_socketed_movement_gem_level_+
	3
		1|1 "▲ <AT2>{%1$+d 此装备上的(移动)宝石等级}"
		2|2 "▲ <AT1>{%1$+d 此装备上的(移动)宝石等级}"
		3|# "▲ <AT1>{%1$+d 此装备上的(移动)宝石等级}"

description
	1 local_socketed_curse_gem_level_+
	3
		1|1 "▲ <AT2>{%1$+d 此装备上的(诅咒)宝石等级}"
		2|2 "▲ <AT1>{%1$+d 此装备上的(诅咒)宝石等级}"
		3|# "▲ <AT1>{%1$+d 此装备上的(诅咒)宝石等级}"

description
	1 local_socketed_vaal_gem_level_+
	3
		1|1 "▲ <AT2>{%1$+d 此装备上的(瓦尔)宝石等级}"
		2|2 "▲ <AT1>{%1$+d 此装备上的(瓦尔)宝石等级}"
		3|# "▲ <AT1>{%1$+d 此装备上的(瓦尔)宝石等级}"

description
	1 local_socketed_support_gem_level_+
	3
		1|1 "▲ <AT2>{%1$+d 此装备上的(辅助)宝石等级}"
		2|2 "▲ <AT1>{%1$+d 此装备上的(辅助)宝石等级}"
		3|# "▲ <AT1>{%1$+d 此装备上的(辅助)宝石等级}"

description
	1 local_socketed_skill_gem_level_+
	1
		# "▲ <AT1>{%1$+d 此装备上的(主动技能)宝石等级}"

description
	1 local_socketed_warcry_gem_level_+
	1
		# "▲ <AT1>{%1$+d 此装备上的(战吼)宝石等级}"

description
	1 local_display_socketed_golem_attack_and_cast_speed_+%
	1
		# "插槽中魔像技能增加 %1%%% 攻击和施法速度"

description
	1 local_display_socketed_golem_buff_effect_+%
	1
		1|# "插槽中魔像技能的增益效果增加 %1%%%"

description
	1 local_display_socketed_golem_chance_to_taunt_%
	1
		1|# "插槽中魔像技能击中时有 %1%%% 几率嘲讽"

description
	1 local_display_socketed_golem_life_regeneration_rate_per_minute_%
	1
		# "插槽中魔像技能每秒回复 %1%%% 生命" per_minute_to_per_second 1

description
	1 local_display_socketed_golem_skill_grants_onslaught_when_summoned
	1
		# "施放插槽中魔像技能后获得 %1% 秒猛攻" milliseconds_to_seconds 1 reminderstring ReminderTextOnslaught

description
	1 local_display_socketed_golem_skills_minions_life_%_to_add_as_energy_shield
	1
		# "插槽中的魔像技能获得等同最大生命 %1%%% 的额外能量护盾"

description
	1 local_socketed_golem_gem_level_+
	1
		# "▲ <AT1>{%1$+d 此装备上的(魔像)宝石等级}"

description
	1 local_socketed_support_gem_quality_+
	1
		# "▲ <SP1>{此装备上的辅助宝石品质额外 %1$+d%%}(3%%-6%%)"

description
	1 local_socketed_elemental_gem_level_+
	3
		1|1 "▲ <AT2>{%1$+d 此装备上的(火焰, 冰霜, 闪电)宝石等级}"
		2|2 "▲ <AT1>{%1$+d 此装备上的(火焰, 冰霜, 闪电)宝石等级}"
		3|# "▲ <AT1>{%1$+d 此装备上的(火焰, 冰霜, 闪电)宝石等级}"

description
	1 local_display_socketed_gems_get_increased_area_level
	1
		1|# "此装备上宝石受到等级 %1% <gemitem>{增大范围} 辅助"

description
	1 local_display_socketed_gems_get_concentrated_area_level
	1
		1|# "此装备上宝石受到等级 %1% <gemitem>{集中效应} 辅助"

description
	1 local_display_socketed_gems_get_trap_level
	1
		1|# "此装备上宝石受到等级 %1% <gemitem>{技能陷阱化} 辅助"

description
	1 local_display_socketed_gems_get_added_chaos_damage_level
	1
		1|# "此装备上宝石受到等级 %1% <gemitem>{附加混沌伤害} 辅助"

description
	1 local_display_socketed_gems_get_blood_magic_level
	1
		1|# "此装备上宝石受到等级 %1% <gemitem>{血魔法} 辅助"

description
	1 local_display_socketed_gems_get_increased_duration_level
	1
		1|# "此装备上宝石受到等级 %1% <gemitem>{持续时间延长} 辅助"

description
	1 local_display_socketed_gems_get_added_fire_damage_level
	1
		1|# "此装备上宝石受到等级 %1% <gemitem>{附加火焰伤害} 辅助"

description
	1 local_display_socketed_gems_get_cold_to_fire_level
	1
		1|# "此装备上宝石受到等级 %1% <gemitem>{寒冰转烈焰} 辅助"

description
	1 local_display_socketed_gems_get_spell_totem_level
	1
		1|# "此装备上宝石受到等级 %1% <gemitem>{法术图腾} 辅助"

description
	1 local_display_socketed_gems_get_fire_penetration_level
	1
		1|# "此装备上宝石受到等级 %1% <gemitem>{火焰穿透} 辅助"

description
	1 local_display_socketed_gems_get_elemental_proliferation_level
	1
		1|# "此装备上宝石受到等级 %1% <gemitem>{元素扩散} 辅助"

description
	1 local_display_socketed_gems_get_added_lightning_damage_level
	1
		1|# "此装备上宝石受到等级 %1% <gemitem>{附加闪电伤害} 辅助"

description
	1 local_display_socketed_gems_get_melee_physical_damage_level
	1
		1|# "此装备上宝石受到等级 %1% <gemitem>{近战物理伤害} 辅助"

description
	1 local_display_socketed_gems_get_faster_attacks_level
	1
		1|# "此装备上宝石受到等级 %1% <gemitem>{快速攻击} 辅助"

description
	1 local_display_socketed_gems_get_blind_level
	1
		# "此装备上宝石受到等级 %1% <gemitem>{致盲} 辅助"

description
	1 local_display_socketed_gems_get_melee_splash_level
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{近战伤害扩散} 辅助"

description
	1 local_display_socketed_gems_get_cast_on_crit_level
	1
		# "<SP1>{此装备上的宝石被 %1% 级 <gemitem>{暴击时施放} 辅助}"

description
	1 local_display_socketed_gems_get_cast_when_stunned_level
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{晕眩时施放} 辅助"

description
	1 local_display_socketed_gems_get_cast_on_death_level
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{死亡时施放} 辅助"

description
	1 local_display_socketed_gems_get_stun_level
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{眩晕} 辅助"

description
	1 local_display_socketed_gems_get_additional_accuracy_level
	1
		# "<SP1>{此装备上的宝石被 %1% 级 <gemitem>{额外命中} 辅助}"

description
	1 local_display_socketed_gems_get_multistrike_level
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{多重打击} 辅助"

description
	1 local_display_socketed_gems_get_faster_projectiles_level
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{快速投射} 辅助"

description
	1 local_display_socketed_gems_get_life_leech_level
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{生命偷取} 辅助"

description
	1 local_display_socketed_gems_get_increased_critical_damage_level
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{增加暴击伤害} 辅助"

description
	1 local_display_socketed_gems_get_fork_level
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{分裂} 辅助"

description
	1 local_display_socketed_gems_get_weapon_elemental_damage_level
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{武器元素伤害} 辅助"

description
	1 local_display_socketed_gems_get_echo_level
	1
		1|# "此装备上的宝石被 %1% 级 <gemitem>{施法回响} 辅助"

description
	1 local_display_socketed_gems_get_reduced_mana_cost_level
	1
		1|# "此装备上的宝石被 %1% 级 <gemitem>{魔力减免} 辅助"

description
	1 local_display_socketed_gems_get_generosity_level
	1
		1|# "此装备上的宝石被 %1% 级 <gemitem>{和善} 辅助"

description
	1 local_display_socketed_gems_supported_by_level_x_fortify
	1
		1|# "此装备上的宝石被 %1% 级 <gemitem>{护体} 辅助"	

description
	1 local_display_socketed_gems_get_remote_mine_level
	1
		1|# "此装备上的宝石被 %1% 级 <gemitem>{遥控地雷} 辅助"

description
	1 local_display_socketed_gems_get_flee_level
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{几率逃跑} 辅助"

description
	1 local_display_socketed_gems_get_faster_cast_level
	1
		1|# "<SP1>{此装备上的宝石被 %1% 级 <gemitem>{快速施法} 辅助}"

description
	1 local_display_socketed_gems_get_iron_will_level
	1
		1|# "此装备上的宝石被 %1% 级 <gemitem>{钢铁意志} 辅助"

description
	1 local_display_socketed_gems_supported_by_x_knockback_level
    1
		# "此装备上的宝石被 %1% 级 <gemitem>{击退} 辅助"

description
	1 local_display_socketed_gems_supported_by_x_increased_minion_life_level
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{召唤生物生命} 辅助"

description
	1 local_display_socketed_gems_supported_by_x_lesser_multiple_projectiles_level
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{低阶多重投射} 辅助"

description
	1 local_display_socketed_gems_supported_by_x_increased_minion_damage_level
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{增加召唤生物伤害} 辅助"

description
	1 local_display_socketed_gems_supported_by_x_increased_critical_damage_level
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{增加暴击伤害} 辅助"

description
	1 local_display_socketed_gems_supported_by_x_increased_minion_speed_level
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{召唤生物速度} 辅助"

description
	1 local_display_socketed_gems_supported_by_pierce_level
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{穿透} 辅助"

description
	1 local_display_socketed_gems_get_pierce_level
	1
		1|# "此装备上的宝石被 %1% 级 <gemitem>{穿透} 辅助"

description
	1 local_display_socketed_gems_supported_by_x_hypothermia
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{急冻} 辅助"

description
	1 local_display_socketed_gems_supported_by_x_ice_bite
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{霜咬} 辅助"

description
	1 local_display_socketed_gems_supported_by_x_cold_penetration
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{冰霜穿透} 辅助"

description
	1 local_display_socketed_gems_supported_by_x_mana_leech
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{魔力偷取} 辅助"

description
	1 local_display_socketed_gems_supported_by_x_added_cold_damage
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{附加冰霜伤害} 辅助"

description
	1 local_display_socketed_gems_supported_by_x_reduced_mana_cost
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{魔力减免} 辅助"

description
	1 local_display_socketed_curse_gems_supported_by_level_x_blasphemy
	1
		1|# "此装备上的宝石被 %1% 级 <gemitem>{诅咒光环} 辅助"

description
	1 local_display_socketed_gems_supported_by_x_innervate_level
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{闪电支配} 辅助"

description
	1 local_display_socketed_gems_supported_by_X_vile_toxins
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{猛毒} 辅助"

description
	1 local_display_socketed_gems_supported_by_X_lesser_poison
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{低阶毒化} 辅助"

description
	1 display_socketed_minion_gems_supported_by_level_X_life_leech
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{生命偷取} 辅助"

description
	1 local_display_socketed_gems_supported_by_x_controlled_destruction
	1
		# "此装备上的宝石被 %1% 级 <gemitem>{精准破坏} 辅助"

description
	1 local_display_socketed_gems_supported_by_level_x_endurance_charge_on_stun
	1
		# "插槽内的技能受到等级 %1% 的 近战击晕获得耐力球 辅助"

description
	1 local_display_socketed_gems_have_blood_magic
	1
		# "此装备上宝石受到 <gemitem>{血魔法} 辅助"

description
	1 local_display_socketed_gems_have_mana_reservation_+%
	2
		1|# "此物品上的宝石增加 %1%%% 魔力保留"
		#|-1 "此物品上的宝石减少 %1%%% 魔力保留" negate 1

description
	1 local_display_socketed_aura_gems_reserve_no_mana
	1
		1|# "宝石孔中的技能宝石无魔力保留"

description
	1 local_display_socketed_gems_get_mana_multplier_%
	1
		# "<SP1>{此物品上技能宝石有 %1%%% 魔力加成}"

description
	1 local_display_socketed_melee_gems_have_area_radius_+%
	2
		1|# "增加物品宝石孔中近战技能宝石 %1%%% 技能影响范围"
		#|-1 "减少物品宝石孔中近战技能宝石 %1%%% 技能影响范围" negate 1

description
	1 local_display_socketed_red_gems_have_%_of_physical_damage_to_add_as_fire
	1
		# "增加物品宝石孔中红色技能宝石等同 %1%%% 物理伤害的火焰伤害"

description
	1 local_display_socketed_skills_summon_your_maximum_number_of_totems_in_formation
	1
		1|# "宝石孔中技能召唤出你最大图腾数量的图腾"

description
	1 local_display_socketed_gems_have_%_chance_to_ignite_with_fire_damage
	1
		# "<SP1>{此物品上的宝石有 %1%%% 机率(以火焰伤害)点燃敌人}"

description
	1 local_display_socketed_gems_have_chance_to_flee_%
	1
		# "此物品上的宝石有 %1%%% 机率使敌人逃跑"

description
	1 local_display_socketed_gems_get_item_quantity_+%
	2
		1|# "使用此此物品上的宝石技能击败怪物时增加 %1%%% 物品掉落数量"
		#|-1 "使用此此物品上的宝石技能击败怪物时减少 %1%%% 物品掉落数量" negate 1

description
	1 local_display_socketed_gems_get_curse_reflection
	1
		# "此物品上的诅咒被反射回自己"

description
	1 local_display_socketed_gems_have_iron_will
	1
		# "此装备上的宝石被 <gemitem>{钢铁意志} 辅助"

description
	1 local_display_socketed_gems_chain_X_additional_times
	1
		# "此物品上的宝石额外连锁 %1% 次"

description
	1 local_display_socketed_gems_additional_critical_strike_chance_%
	2
		3 "<SP1>{此物品上的宝石 +3.5%% 基础暴击率}"
		# "<SP1>{此物品上的宝石 %1$+d%% 基础暴击率}" divide_by_one_hundred 1

description
	1 local_display_socketed_spells_repeat_count
	2
		1 "此物品上的法术重复施放 1 次"
		2|# "此物品上的法术重复施放 %1% 次"

description
	1 local_display_socketed_gems_attack_and_cast_speed_+%_final
	1
		# "<SP1>{此物品上宝石有 %1%%% 更多攻击与施法速度}"

description
	1 	local_display_socketed_gems_elemental_damage_+%_final
	1
		# "此物品上的技能宝石额外增加 %1%%% 火焰, 冰霜, 闪电总伤害"

description
	1 local_display_socketed_gems_mana_cost_-%
	2
		1|# "此物品上的宝石减少 %1%%% 魔力消耗"
		#|-1 "此物品上的宝石增加 %1%%% 魔力消耗" negate 1

description
	2 local_display_socketed_gems_minimum_added_fire_damage local_display_socketed_gems_maximum_added_fire_damage
	1
		# # "此物品上宝石有 %1%-%2% 额外火焰伤害"

description
	1 local_display_socketed_gems_physical_damage_%_to_add_as_lightning
	1
		# "<SP1>{此物品上宝石获得等同物理伤害 %1%%% 的额外闪电伤害}"

description
	1 local_display_socketed_gems_damage_over_time_+%_final
	2	
		1|# "<SP1>{此物品上的宝石 %1%%% 更多持续伤害}"
		#|-1 "此物品上的宝石 %1%%% 较少持续伤害" negate 1

description
	1 local_display_socketed_gems_have_elemental_equilibrium
	1
		# "此物品上的宝石额外获得元素之相"

description
	1 local_display_socketed_non_curse_aura_gems_effect_+%
	2	
		1|# "此物品上的非诅咒光环宝石增加 %1%%% 效果"
		#|-1 "此物品上的非诅咒光环宝石减少 %1%%% 效果" negate 1

description
	1 local_display_socketed_gems_have_elemental_equilibrium_effect_pluspercent
	2
		1|# "增加物品中宝石 %1%%% 元素之相的效果"
		#|-1 "减少物品中宝石 %1%%% 元素之相的效果" negate 1

description
	1 local_display_socketed_gems_have_number_of_additional_projectiles
	2
		1 "此物品上的宝石射出额外 1 个投射物"
		# "此物品上的宝石射出额外 %1% 个投射物"	

description
	1 local_display_socketed_gems_projectiles_nova
	1
		1|# "宝石孔中宝石的投射物以新星的方式发射"

description
	1 local_display_socketed_gems_skill_effect_duration_+%
	2
		1|# "此物品上的宝石增加 %1%%% 技能效果持续时间"
		#|-1 "此物品上的宝石减少 %1%%% 技能效果持续时间" negate 1

description
	1 local_display_socketed_trap_skills_create_smoke_cloud
	1
		1|# "宝石孔中的陷阱宝石触发时制造一阵烟雾" reminderstring ReminderTextSmokeCloud

description
	1 local_display_socketed_curse_gems_have_mana_reservation_+%
	2
		1|# "宝石孔中的诅咒技能宝石增加 %1%%% 魔力保留"
		#|-1 "宝石孔中的诅咒技能宝石减少 %1%%% 魔力保留" negate 1

description
	1 hierophant_helmet_supported_by_elemental_penetration
	1
		1|# "你头部装备上的技能穿透 20%% 火焰, 冰霜, 闪电抗性"

description
	1 hierophant_gloves_supported_by_increased_area_of_effect
	1
		1|# "你手部装备上的技能增加 20%% 技能范围"

description
	1 hierophant_boots_supported_by_life_leech
	1
		1|# "你脚部装备上的技能所造成的 2%% 伤害偷取生命"

description
	1 scion_helmet_skill_maximum_totems_+
	1
		1|# "头盔上的技能有 %1% 个额外的图腾最大数量"

description
	1 local_display_grants_skill_purity_of_fire_level
	1
		# "获得 %1% 级主动技能 <gemitem>{火焰净化} 且可被此道具上宝石辅助"

description
	1 local_display_illusory_warp_level
	1
		# "获得 %1% 级主动技能 <gemitem>{幻影传送}"

description
	1 local_display_grants_skill_bear_trap_level
	1
		# "获得 %1% 级主动技能 <gemitem>{捕熊陷阱} 且可被此道具上宝石辅助"

description
	1 local_display_grants_level_x_summon_stone_golem
	1
		# "获得 %1% 级主动技能 <gemitem>{召唤巨石魔像} 且可被此道具上宝石辅助"

description
	1 local_display_grants_summon_beast_companion
	3
		1 "获得 20 级 <gemitem>{召唤兽化恐喙鸟} 技能"
		2 "获得 20 级 <gemitem>{召唤兽化之爪} 技能"
		3 "获得 20 级 <gemitem>{召唤兽化巨蛇} 技能"

description
	1 local_display_grants_level_X_vengeance
	1
		# "获得等级 %1% <gemitem>{复仇} 技能"

description
	1 local_display_grants_skill_purity_of_cold_level
	1
		# "获得 %1% 级主动技能 <gemitem>{冰霜净化} 且可被此道具上宝石辅助"

description
	1 local_display_grants_skill_purity_of_lightning_level
	1
		# "获得 %1% 级主动技能 <gemitem>{闪电净化} 且可被此道具上宝石辅助"

description
	1 local_display_grants_skill_flammability_level
	1
		# "获得 %1% 级主动技能 <gemitem>{易燃} 且可被此道具上宝石辅助"

description
	1 local_display_summon_harbinger_x_on_equip
	6
		1 "获得技能 <gemitem>{召唤秘法先驱者}"
		2 "获得技能 <gemitem>{召唤时空先驱者}"
		3 "获得技能 <gemitem>{召唤不屈先驱者}"
		4 "获得技能 <gemitem>{召唤射术先驱者}"
		5 "获得技能 <gemitem>{召唤冰雷先驱者}"
		6 "获得技能 <gemitem>{召唤残暴先驱者}"

description
	1 local_display_grants_skill_conductivity_level
	1
		# "获得 %1% 级主动技能 <gemitem>{导电} 且可被此道具上宝石辅助"

description
	1 local_display_grants_skill_frostbite_level
	1
		# "获得 %1% 级主动技能 <gemitem>{冻伤} 且可被此道具上宝石辅助"

description
	1 local_display_grants_skill_temporal_chains_level
	1
		# "获得 %1% 级主动技能 <gemitem>{时空锁链} 且可被此道具上宝石辅助"

description
	1 local_display_grants_skill_haste_level
	1
		# "获得 %1% 级主动技能 <gemitem>{迅捷} 且可被此道具上宝石辅助"

description
	1 local_display_grants_skill_clarity_level
	1
		# "获得 %1% 级主动技能 <gemitem>{清晰} 且可被此道具上宝石辅助"

description
	1 local_display_grants_skill_vitality_level
	1
		# "获得 %1% 级主动技能 <gemitem>{活力} 且可被此道具上宝石辅助"

description
	1 local_display_grants_skill_purity_level
	1
		# "获得 %1% 级主动技能 <gemitem>{元素净化} 且可被此道具上宝石辅助"

description
	1 local_display_grants_skill_gluttony_of_elements_level
	1
		# "获得 %1% 级主动技能 <gemitem>{元素之愈} 且可被此道具上宝石辅助"	

description
	1 local_display_grants_skill_critical_weakness_level
	1
		# "获得 %1% 级主动技能 <gemitem>{暗影印记} 且可被此道具上宝石辅助"

description
	1 local_display_grants_skill_wrath_level
	1
		# "获得 %1% 级主动技能 <gemitem>{雷霆} 且可被此道具上宝石辅助"

description
	1 local_display_grants_skill_hatred_level
	1
		# "获得 %1% 级主动技能 <gemitem>{憎恨} 且可被此道具上宝石辅助"

description
	1 local_display_grants_skill_anger_level
	1
		# "获得 %1% 级主动技能 <gemitem>{愤怒} 且可被此道具上宝石辅助"

description
	1 local_display_grants_skill_determination_level
	1
		# "获得 %1% 级主动技能 <gemitem>{坚定} 且可被此道具上宝石辅助"

description
	1 local_display_grants_skill_grace_level
	1
		# "获得 %1% 级主动技能 <gemitem>{优雅} 且可被此道具上宝石辅助"

description
	1 local_display_grants_skill_discipline_level
	1
		# "获得 %1% 级主动技能 <gemitem>{纪律} 且可被此道具上宝石辅助"

description
	1 local_display_grants_level_X_envy
	1
		# "获得 %1% 级技能 <gemitem>{忌妒}"

description
	1 local_display_grants_level_X_reckoning
	1
		# "获得 %1% 级技能 <gemitem>{清算}"

description
	1 local_display_grants_skill_blight_level
	1
		# "获得 %1% 级技能 <gemitem>{枯萎}"

description
	1 local_display_grants_skill_projectile_weakness_level
	1
		# "获得 %1% 级主动技能 <gemitem>{投射物要害} 且可被此道具上宝石辅助"

description
	1 local_display_grants_skill_elemental_weakness_level
	1
		# "获得 %1% 级主动技能 <gemitem>{元素要害} 且可被此道具上宝石辅助"

description
	1 local_display_grants_skill_doryanis_touch_level
	1
		# "获得 %1% 级技能 <gemitem>{多里亚尼之触} 且可被此道具上的宝石辅助"

description
	1 local_display_grants_skill_vulnerability_level
	1
		# "获得 %1% 级主动技能 <gemitem>{脆弱} 且可被此道具上宝石辅助"

description
	1 local_display_grants_skill_death_aura_level
	1
		# "获得 %1% 级主动技能 <gemitem>{死神光环} (每秒对敌人造成 450 混沌伤害)且可被此道具上宝石辅助"

description
	1 local_display_grants_skill_icestorm_level
	1
		# "获得 %1% 级主动技能 <gemitem>{冰风暴} 且可被此道具上宝石辅助"

description
	1 local_display_cast_level_1_summon_lesser_shrine_on_kill_%
	2
		1|99 "击败怪物时有 %1%%% 几率召 1 级 <gemitem>{低阶神殿}" reminderstring ReminderTextCreateLesserShrineCooldown
		# "击败怪物时召 1 级 <gemitem>{低阶神殿}" reminderstring ReminderTextCreateLesserShrineCooldown

description
	1 local_display_cast_level_X_consecrate_on_crit
	1
		# "暴击时施放 %1% 级 <gemitem>{奉献}"

description
	1 local_display_cast_level_x_shock_ground_when_hit
	1
		# "被击中时施放 %1% 级 <gemitem>{感电地面}"

description
	1 local_display_grants_skill_lightning_warp_level
	1
		# "获得 %1% 级主动技能 <gemitem>{闪电传送} 且可被此道具上宝石辅助"

description
	1 local_display_trigger_level_X_darktongue_kiss_on_curse
	1
		# "当你施放诅咒时，触发等级 %1% 的<gemitem>{暗语之吻}"

description
	1 local_display_trigger_level_X_void_gaze_on_skill_use
	1
		# "当你使用技能时触发等级 %1% 的<gemitem>{虚空凝视}"

description
	1 local_display_trigger_level_x_storm_cascade_on_attack
	1
		# "当你攻击时触发等级 %1% 的<gemitem>{风暴突袭}"

description
	 1 local_display_attack_with_level_X_bone_nova_on_bleeding_enemy_kill
	 1
		# "攻击击败一个流血目标时施放等级 %1% <gemitem>{裂骨新星}"

description
	1 local_display_cast_animate_weapon_on_kill_%_chance
	1
		# "击杀时有 %1%%% 几率施放等级 20 <gemitem>{幻化武器}"

description
	1 local_display_cast_lightning_on_critical_strike
	1
		# "暴击时施放等级 %1% <gemitem>{雷击}"

description
	1 local_display_fire_burst_on_hit_%
	1
		1|# "<SP1>{命中时有 %1%%% 几率施放等级 20 <gemitem>{火焰爆破}}"

description
	1 local_display_molten_burst_on_melee_hit_%
	1
		1|# "近战击中时有 %1%%% 机率触发等级 16 <gemitem>{熔岩爆发}"

description
	1 local_display_raise_spider_on_kill_%_chance
	1
		# "击败时有 %1%%% 几率施放等级 1 <gemitem>{召唤毒蛛}"

description
	1 local_display_summon_raging_spirit_on_kill_%
	2
		#|99 "击败时有 %1%%% 机率施放等级 8 <gemitem>{召唤愤怒狂灵}"
		100 "击败时施放等级 8 <gemitem>{召唤愤怒狂灵}"

description
	1 local_display_summon_wolf_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率 <gemitem>{召唤幽狼}"
		100|# "击败时 <gemitem>{召唤幽狼}"

description
	1 local_display_use_level_X_abyssal_cry_on_hit
	1
		# "武器击中时使用等级 %1% <gemitem>{深渊战吼} (内置 4s 冷却)且可被此道具上宝石辅助"

description
	1 local_weapon_uses_both_hands
	1
		# "占用所有武器栏位"

description
	1 local_flask_life_to_recover
	1
		# "%1$+d 生命回复"

description
	1 local_flask_life_to_recover_+%
	2
		1|# "▲ 增加 %1%%% 生命回复"
		#|-1 "▲ 减少 %1%%% 生命回复" negate 1

description
	1 local_flask_mana_to_recover
	1
		# "%1$+d 魔力回复"

description
	1 local_flask_mana_to_recover_+%
	2
		1|# "▲ 增加 %1%%% 魔力回复"
		#|-1 "▲ 减少 %1%%% 魔力回复" negate 1

description
	1 local_flask_amount_to_recover_+%
	2
		1|# "▲ 增加 %1%%% 回复量"
		#|-1 "▲ 减少 %1%%% 回复量" negate 1

description
	1 local_flask_recovery_speed_+%
	2
		1|# "◇ 增加 %1%%% 回复速度"
		#|-1 "◇ 减少 %1%%% 回复速度" negate 1

description
	1 local_flask_deciseconds_to_recover
	1
		# "%1$+d 秒回复时间" deciseconds_to_seconds 1

description
	1 local_flask_amount_to_recover_+%_when_on_low_life
	1
		# "▲ 濒血(3.5 成以下生命)时增加 %1%%% 回复量" reminderstring ReminderTextLowLife

description
	1 local_flask_recover_instantly_when_on_low_life
	1
		# "◇ 濒血(3.5 成以下生命)时立即回复" reminderstring ReminderTextLowLife

description
	1 local_flask_recovery_amount_%_to_recover_instantly
	2
		#|99 "◇ %1%%% 回复量立即回复"
		100|# "◇ 立即回复"

description
	1 local_flask_recovers_instantly
	1
		# "◇ 立即回复"

description
	1 local_flask_removes_%_of_mana_recovery_from_life_on_use
	1
		# "◇ 使用时，会扣除魔力回复值 %1%%% 的生命"

description
	1 local_flask_removes_%_of_life_recovery_from_life_on_use
	1
		# "◇ 使用时，会扣除生命回复值 %1%%% 的生命"

description
	1 local_flask_removes_%_of_life_recovery_from_mana_on_use
	1
		# "◇ 使用时，会扣除生命回复值 %1%%% 的魔力"

description
	1 local_flask_dispels_freeze_and_chill
	1
		# "驱散冰冻与冰缓"

description
	1 local_flask_dispels_burning
	1
		# "驱散燃烧"

description
	1 local_number_of_bloodworms_to_spawn_on_flask_use
	2
		1 "使用药剂时产生一只敌队的蠕虫"
		2|# "使用药剂时产生 %1% 只敌队的蠕虫"

description
	1 local_max_charges_+%
	1
		1|# "%1%%% 额外充能量"

description
	1 local_extra_max_charges
	3
		1|9 "▲ %1$+d 额外充能上限"
		10|20 "▲ %1$+d 额外充能上限(10-20)"
		21|# "▲ %1$+d 额外充能上限"

description
	1 local_charges_added_+%
	3
		1|19 "▲ 增加 %1%%% 充能获取"
		20|40 "▲ 增加 %1%%% 充能获取(20%%-40%%)"
		41|# "▲ 增加 %1%%% 充能获取"

description
	1 local_charges_used_+%
	2
		1|# "▲ 增加 %1%%% 药剂充能消耗"
		#|-1 "▲ 减少 %1%%% 药剂充能消耗(20%%-25%%)" negate 1

description
	1 local_recharge_on_crit
	1
		# "▲ 当你造成暴击时补充 %1% [药剂•<unique>{绝版}]"

description
	1 local_recharge_on_crit_%
	2
		1|99 "▲ 暴击时有 %1%%% 几率获得 1 药剂充能"
		100|# "▲ 暴击时获得 1 药剂充能"

description
	1 local_recharge_on_take_crit
	1
		# "▲ 当你被暴击时补充 %1%"

description
	1 local_flask_armour_+%_while_healing
	1
		1|# "▽ 药剂效果持续期间增加 %1%%% 护甲(60%%-100%%)"

description
	1 local_flask_evasion_+%_while_healing
	1
		1|# "▽ 药剂效果持续期间增加 %1%%% 闪避(60%%-100%%)"

description
	1 local_flask_energy_shield_+%_while_healing
	1
		1|# "药剂使用期间增加 %1%%% 护盾"

description
	1 local_flask_movement_speed_+%_while_healing
	1
		1|# "▽ 药剂效果持续期间增加 %1%%% 移动速度(20%%-30%%)"

description
	1 local_flask_stun_recovery_+%_while_healing
	1
		1|# "▽ 药剂效果持续期间增加 %1%%% 眩晕和格挡回复(40%%-60%%)"

description
	1 local_flask_resistances_+%_while_healing
	1
		1|# "▽ 药剂效果持续期间增加 %1%%% 火焰, 冰霜, 闪电抗性(20%%-30%%)"

description
	1 old_do_not_use_local_flask_life_leech_%_while_healing
	1
		1|# "▽ 药剂效果持续期间 %1%%% 物理伤害偷取生命" old_leech_percent 1 reminderstring ReminderTextLifeLeech

description
	1 local_flask_life_leech_permyriad_while_healing
	1
		1|# "▽ 药剂效果持续期间 %1%%% 物理伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 old_do_not_use_local_flask_mana_leech_%_while_healing
	1
		1|# "▽ 药剂效果持续期间 %1%%% 物理伤害偷取魔力" old_leech_percent 1 reminderstring ReminderTextManaLeech

description
	1 local_flask_mana_leech_permyriad_while_healing
	1
		1|# "▽ 药剂效果持续期间 %1%%% 物理伤害偷取魔力" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 local_flask_adds_knockback_while_healing
	1
		1|# "▽ 药剂效果持续期间近战攻击击退敌人" reminderstring ReminderTextKnockback

description
	1 local_unique_flask_physical_damage_taken_%_as_cold_while_healing
	1
		# "药剂作用期间 %1%%% 承受的物理伤害转化为冰霜伤害"

description
	1 local_unique_flask_physical_damage_%_to_add_as_cold_while_healing
	4
		1|14 "药剂作用期间获得等同 %1%%% 物理伤害的冰霜伤害"
		15|20 "<SP1>{药剂作用期间获得等同 %1%%% 物理伤害的冰霜伤害} [<unique>{恨意}](15%%-20%%)"
		21|30 "<SP1>{药剂作用期间获得等同 %1%%% 物理伤害的冰霜伤害} [<unique>{恨意}•新<legacy>{绝版}](20%%-30%%)"
		31|# "药剂作用期间获得等同 %1%%% 物理伤害的冰霜伤害"

description
	1 local_unique_flask_avoid_chill_%_while_healing
	2
		1|99 "药剂作用期间有 %1%%% 机率避免被冰缓"
		100|# "药剂作用期间无法被冰缓"

description
	1 local_unique_chaos_damage_does_not_bypass_energy_shield_during_flask_effect
	1
		# "效果时间内混沌伤害不会穿透护盾"

description
	1 local_unique_flask_avoid_freeze_%_while_healing
	2
		1|99 "药剂作用期间有 %1%%% 机率避免被冰冻"
		100|# "药剂作用期间无法被冰冻"

description
	1 local_flask_life_gain_on_skill_use_%_mana_cost
	1
	    # "药剂作用期间使用技能时回复等同 %1%%% 魔力消耗的生命"

description
	1 local_unique_flask_kiaras_determination
	1
		# "药剂作用期间无法被冰冻、冰缓、诅咒、眩晕"

description
	1 local_flask_minion_heal_%
	1
		1|# "▽ 召唤物得到 %1%%% 生命回复(40%%-60%%)"

description
	1 local_flask_unholy_might_during_flask_effect
	1
		# "药剂作用期间获得不洁之力(额外加 30%% 物伤的混沌伤)"

description
	1 local_flask_prevents_death_while_healing
	1
		1|# "药剂使用期间不会死亡"

description
	1 local_flask_ignite_immunity_while_healing
	1
		1|# "▽ 药剂效果持续期间免疫点燃，使用时移除灼烧效果"

description
	1 local_flask_chill_and_freeze_immunity_while_healing
	1
		1|# "▽ 药剂效果持续期间免疫冰缓与冻结，使用时移除冰缓与冻结效果"

description
	1 local_flask_shock_immunity_while_healing
	1
		1|# "▽ 药剂效果持续期间免疫感电，使用时移除感电效果"

description
	1 local_flask_bleeding_immunity_while_healing
	1
		1|# "▽ 药剂效果持续期间免疫流血，使用时移除流血效果"

description
	1 local_flask_curse_immunity_while_healing
	1
		1|# "▽ 药剂效果持续期间免疫诅咒，使用时移除诅咒效果"

description
	1 shield_block_%
	3
		1|1 "[珠▲] 持盾增加 %1%%% 攻击格挡率(1%%)"
		2|# "持盾增加 %1%%% 攻击格挡率"
		#|-1 "持盾减少 %1%%% 攻击格挡率" negate 1

description
	1 shield_spell_block_%
	3
		1|1 "[珠▲] 持盾增加 %1%%% 法术格挡率(1%%)"
		2|# "持盾增加 %1%%% 法术格挡率"
		#|-1 "持盾减少 %1%%% 法术格挡率" negate 1

description
	1 spell_block_while_dual_wielding_%
	3
		1|1 "[珠▲] 双持增加 %1%%% 法术格挡率(1%%)"
		2|# "双持增加 %1%%% 法术格挡率"
		#|-1 "双持减少 %1%%% 法术格挡率" negate 1

description
	1 spell_block_with_staff_%
	3
		1|1 "[珠▲] 长杖增加 %1%%% 法术格挡率(1%%)"
		2|# "长杖增加 %1%%% 法术格挡率"
		#|-1 "长杖减少 %1%%% 法术格挡率" negate 1	

description
	1 staff_block_%
	1
		1|# "%1%%% 攻击格挡率"

description
	1 additional_staff_block_%
	3
		1|1 "[珠▲] 长杖增加 %1%%% 攻击格挡率(1%%)"
		2|# "长杖增加 %1%%% 攻击格挡率"
		#|-1 "长杖减少 %1%%% 攻击格挡率" negate 1	

description
	1 blocking_blocks_spells_%
	11
		1|19 "增加 %1%%% 格挡率的法术格挡率"
		20|25 "<SP1>{增加 %1%%% 格挡率的法术格挡率} [<unique>{法格鞋}](20%%-25%%)"
		26|39 "增加 %1%%% 格挡率的法术格挡率"
		40|49 "<SP1>{增加 %1%%% 格挡率的法术格挡率} [<unique>{献祭盾}](40%%-60%%)"
		50|50 "<SP1>{增加 %1%%% 格挡率的法术格挡率} [<unique>{法格链}][<unique>{献祭盾}(40%%-60%%)]"
		51|60 "<SP1>{增加 %1%%% 格挡率的法术格挡率} [<unique>{献祭盾}](40%%-60%%)"
		61|69 "增加 %1%%% 格挡率的法术格挡率"
		70|80 "<SP1>{增加 %1%%% 格挡率的法术格挡率} [<unique>{法格盾}](70%%-80%%)"
		81|99 "增加 %1%%% 格挡率的法术格挡率"
		100|120 "<SP1>{增加 %1%%% 格挡率的法术格挡率} [<unique>{法格盾}•<legacy>{绝版}](100%%-120%%)"
		121|# "增加 %1%%% 格挡率的法术格挡率"

description
	1 block_while_dual_wielding_%
	2
	  1|1 "[珠▲] 双持增加 %1%%% 攻击格挡率(1%%)"
		2|# "双持增加 %1%%% 攻击格挡率"

description
	1 block_while_dual_wielding_claws_%
	1
		1|# "当双持爪时得到 %1%%% 额外格挡率"

description
	1 dual_wield_or_shield_block_%
	1
		1|# "当双持武器或持盾时得到 %1%%% 额外格挡率"

description
	1 block_chance_+%
	2
		1|# "增加 %1%%% 格挡率及法术格挡率"
		#|-1 "减少 %1%%% 格挡率及法术格挡率" negate 1

description
	1 block_recovery_+%
	2
		1|# "增加 %1%%% 格挡回复"
		#|-1 "减少 %1%%% 格挡回复" negate 1

description
	1 melee_splash
	1
		# "单体的近战攻击伤害扩散至周围"

description
	1 slayer_ascendancy_melee_splash_damage_+%_final_for_splash
	2
		1|# "对周围的敌人造成 %1%%% 更多伤害"
		#|-1 "对周围的敌人造成 %1%%% 较少伤害" negate 1

description
	1 damage_+%
	4
	    1|7 "▲ 增加 %1%%% 伤害"
            8|10 "[珠▽]/▲ 增加 %1%%% 伤害(8%%-10%%)"
            11|# "▲ 增加 %1%%% 伤害"
	    #|-1 "▲ 减少 %1%%% 伤害" negate 1

description
	1 totem_damage_+%
	4
	    1|11 "增加 %1%%% 图腾伤害"
           12|16 "[珠▲] 增加 %1%%% 图腾伤害(12%%-16%%)"
           17|# "增加 %1%%% 图腾伤害"
	    #|-1 "减少 %1%%% 图腾伤害(30%%-50%%)" negate 1

description
	1 trap_damage_+%
	4
	    1|13 "增加 %1%%% 陷阱伤害"
            14|16 "[珠▲] 增加 %1%%% 陷阱伤害(14%%-16%%)"
            17|# "增加 %1%%% 陷阱伤害"
	    #|-1 "减少 %1%%% 陷阱伤害" negate 1

description
	1 mine_damage_+%
	4
	    1|13 "增加 %1%%% 地雷伤害"
           14|16 "[珠▲] 增加 %1%%% 地雷伤害(14%%-16%%)"
           17|# "增加 %1%%% 地雷伤害"
	    #|-1 "减少 %1%%% 地雷伤害" negate 1

description
	1 unique_mine_damage_+%_final
	2
		1|# "%1%%% 更多地雷伤害"
		#|-1 "%1%%% 较少地雷伤害" negate 1

description
	1 attack_damage_+%
	2
	    1|# "增加 %1%%% 攻击伤害"
	    #|-1 "减少 %1%%% 攻击伤害" negate 1

description
	1 unique_ryuslathas_clutches_maximum_physical_attack_damage_+%_final
	2
	    1|# "攻击额外增加最大 %1%%% 物理总伤害"
	    #|-1 "攻击额外减少最大 %1%%% 物理总伤害" negate 1

description
	1 unique_ryuslathas_clutches_minimum_physical_attack_damage_+%_final
	2
	    1|# "攻击额外增加最小 %1%%% 物理总伤害"
	    #|-1 "攻击额外减少最小 %1%%% 物理总伤害" negate 1

description
	1 cold_attack_damage_+%
	2
		1|# "增加攻击 %1%%% 冰霜伤害"
		#|-1 "减少攻击 %1%%% 冰霜伤害" negate 1

description
	1 fire_attack_damage_+%
	2
		1|# "增加攻击 %1%%% 火焰伤害"
		#|-1 "减少攻击 %1%%% 火焰伤害" negate 1

description
	1 physical_attack_damage_+%
	2
		1|# "增加攻击 %1%%% 物理伤害"
		#|-1 "减少攻击 %1%%% 物理伤害" negate 1

description
	1 cold_attack_damage_+%_while_holding_a_shield
	2
		1|# "持盾时增加 %1%%% 冰霜攻击伤害"
		#|-1 "持盾时减少 %1%%% 冰霜攻击伤害" negate 1

description
	1 fire_attack_damage_+%_while_holding_a_shield
	2
		1|# "持盾时增加 %1%%% 火焰攻击伤害"
		#|-1 "持盾时减少 %1%%% 火焰攻击伤害" negate 1

description
	1 physical_attack_damage_+%_while_holding_a_shield
	2
		1|# "增加 %1%%% 持盾时物理攻击伤害"
		#|-1 "减少 %1%%% 持盾时物理攻击伤害" negate 1

description
	1 damage_over_time_+%
	4
	    1|9 "▲ 增加 %1%%% 持续伤害"
            10|12 "[珠▽]/▲ 增加 %1%%% 持续伤害(10%%-12%%)"
            13|# "▲ 增加 %1%%% 持续伤害"
	    #|-1 "▲ 降低 %1%%% 持续伤害" negate 1

description
	1 physical_damage_over_time_+%
	2
	    1|# "▽ 增加 %1%%% 物理持续伤害"
	    #|-1 "▽ 减少 %1%%% 物理持续伤害" negate 1 

description
	1 fire_damage_over_time_+%
	2
	    1|# "增加 %1%%% 持续性火焰伤害"
	    #|-1 "减少 %1%%% 持续性火焰伤害" negate 1

description
	1 cold_damage_over_time_+%
	2
	    1|# "增加 %1%%% 持续性冰霜伤害"
	    #|-1 "减少 %1%%% 持续性冰霜伤害" negate 1

description
	1 damage_+%_when_on_low_life
	2
	    1|# "濒血(3.5 成以下生命)时增加 %1%%% 伤害" reminderstring ReminderTextLowLife
	    #|-1 "濒血(3.5 成以下生命)时减少 %1%%% 伤害" negate 1 reminderstring ReminderTextLowLife

description
	1 damage_+%_per_active_curse_on_self
	2
	    1|# "自身上每个诅咒增加你 %1%%% 伤害"
	    #|-1 "自身上每个诅咒减少你 %1%%% 伤害" negate 1

description
	1 physical_damage_+%_while_life_leeching
	2
		1|# "生命偷取时增加 %1%%% 物理伤害"
		#|-1 "生命偷取时减少 %1%%% 物理伤害" negate 1		

description
	1 attack_speed_+%_when_on_low_life
	2
		1|# "濒血(3.5 成以下生命)时增加 %1%%% 攻击速度" reminderstring ReminderTextLowLife
		#|-1 "濒血(3.5 成以下生命)时减少 %1%%% 攻击速度" negate 1 reminderstring ReminderTextLowLife

description
	1 attack_speed_+%_when_on_full_life
	2
		1|# "满血时增加 %1%%% 攻击速度"
		#|-1 "满血时减少 %1%%% 攻击速度" negate 1

description
	1 spell_damage_+%
	36
	    1|7 "▲ 增加 %1%%% 法术伤害 [⑤链][⑦单复:带8-10魔力]"
	    8|9 "▲ 增加 %1%%% 法术伤害 [④链][⑦复:带8-10魔力]"
	    10|12 "[珠▽]/▲ 增加 %1%%% 法术伤害 [④链复:带8-13魔力](10%%-12%%)"
	    13|14 "▲ 增加 %1%%% 法术伤害 [③链][⑧盾复:带8-13魔力]"
	    15|17 "▲ 增加 %1%%% 法术伤害 [③链][⑧盾复:带11-16魔力]"
	    18|19 "▲ 增加 %1%%% 法术伤害 [②链][⑦盾复:带11-16魔力]"
	    20|22 "▲ 增加 %1%%% 法术伤害 [②链][⑦盾复:带11-19魔力]"
	    23|24 "▲ <AT1>{增加 %1%%% 法术伤害} [⑦盾|单武][<T1>{①}链复:带14-19魔力](★24%%)"
	    25|26 "▲ <AT1>{增加 %1%%% 法术伤害} [③单复][⑦盾|单武][<T1>{①}链复:带14-22魔力](★26%%)"
	    27|29 "▲ 增加 %1%%% 法术伤害 [③单复][⑦盾|单武复:带14-22魔力]"
	    30|34 "▲ 增加 %1%%% 法术伤害 [②单复][⑥盾|单武复:带17-25魔力]"
	    35|37 "▲ 增加 %1%%% 法术伤害 [⑥盾|单武][<T1>{①}单复复:带17-28魔力](★37%%)"
	    38|39 "▲ 增加 %1%%% 法术伤害 [③双复][⑥盾|单武][<T1>{①}单复复:带20-28魔力](★39%%)"
	    40|44 "▲ 增加 %1%%% 法术伤害 [⑤盾|单武][③双复:带20-22魔力]"
	    45|49 "▲ 增加 %1%%% 法术伤害 [⑤盾|单武][②双复:带23-25魔力]"
	    50|50 "▲ 增加 %1%%% 法术伤害 [④盾|单武][②双复:带23-25魔力]"
	    51|55 "▲ 增加 %1%%% 法术伤害 [④盾|单武][<T1>{①}双复:带26-28魔力](★55%%)"
	    56|59 "▲ 增加 %1%%% 法术伤害 [④盾|单武]"
	    60|69 "▲ <AT3>{增加 %1%%% 法术伤害} [③盾|单武](★69%%)"
	    70|74 "▲ <AT2>{增加 %1%%% 法术伤害} [②盾|单武](★74%%)"
	    75|79 "▲ <AT1>{增加 %1%%% 法术伤害} [④双武][<T1>{①}盾|单武](★79%%)"
	    80|84 "▲ 增加 %1%%% 法术伤害 [④双武]"
	    85|89 "▲ 增加 %1%%% 法术伤害 [④双武][③单武双缀]"
	    90|99 "▲ 增加 %1%%% 法术伤害 [③双武][③单武双缀]"
	    100|104 "▲ 增加 %1%%% 法术伤害 [③双武][②单武双缀]"
	    105|108 "▲ 增加 %1%%% 法术伤害 [②武双缀][④双武双缀]"
	    109|109 "▲ 增加 %1%%% 法术伤害 [②双武][④双武双缀]"
	    110|110 "▲ 增加 %1%%% 法术伤害 [②双武][④双武双缀][<T1>{①}单武双缀](★110%%)"
	    111|115 "▲ 增加 %1%%% 法术伤害 [④双武双缀][<T1>{①}武双缀](★115%%)"
	    116|118 "▲ 增加 %1%%% 法术伤害 [④双武双缀][<T1>{①}单武双缀](★118%%)"
	    119|127 "▲ 增加 %1%%% 法术伤害 [④双武双缀]"
	    128|149 "▲ <AT3>{增加 %1%%% 法术伤害} [③双武双缀](★149%%)"
	    150|161 "▲ <AT2>{增加 %1%%% 法术伤害} [②双武双缀](★161%%)"
	    162|170 "▲ <AT1>{增加 %1%%% 法术伤害} [<T1>{①}双武双缀](★170%%)"
	    171|# "▲ <AT1>{增加 %1%%% 法术伤害}"
	    #|-1 "减少 %1%%% 法术伤害" negate 1

description
	1 spell_fire_damage_+%
	2
	    1|# "法术增加 %1%%% 火焰伤害"
	    #|-1 "法术减少 %1%%% 火焰伤害" negate 1

description
	1 spell_cold_damage_+%
	2
	    1|# "法术增加 %1%%% 冰霜伤害"
	    #|-1 "法术减少 %1%%% 冰霜伤害" negate 1

description
	1 spell_staff_damage_+%
	4
	    1|13 "长杖增加 %1%%% 法术伤害"
           14|16 "[珠▲] 长杖增加 %1%%% 法术伤害(14%%-16%%)"
           17|# "长杖增加 %1%%% 法术伤害"
	    #|-1 "长杖减少 %1%%% 法术伤害" negate 1

description
	1 spell_damage_+%_while_holding_shield
	4
	    1|13 "持盾增加 %1%%% 法术伤害"
           14|16 "[珠▲] 持盾增加 %1%%% 法术伤害(14%%-16%%)"
           17|# "持盾增加 %1%%% 法术伤害"
	    #|-1 "持盾减少 %1%%% 法术伤害" negate 1

description
	1 spell_damage_+%_while_dual_wielding
	4
	    1|13 "双持增加 %1%%% 法术伤害"
           14|16 "[珠▲] 双持增加 %1%%% 法术伤害(14%%-16%%)"
           17|# "双持增加 %1%%% 法术伤害"
	    #|-1 "双持减少 %1%%% 法术伤害" negate 1

description
	1 physical_damage_+%
	10
	    1|7 "▲ 增加 %1%%% 物理伤害"
            8|12 "▲ 增加 %1%%% 物理伤害 [⑤盾]"
            13|13 "▲ 增加 %1%%% 物理伤害 [④盾]"
            14|16 "[珠▲]/▲ 增加 %1%%% 物理伤害 [④盾](珠14%%-16%%)"
            17|17 "▲ 增加 %1%%% 物理伤害 [④盾]"
            18|22 "▲ <AT3>{增加 %1%%% 物理伤害} [③盾](★22%%)"
            23|28 "▲ <AT2>{增加 %1%%% 物理伤害} [②盾](★28%%)"
            29|33 "▲ <AT1>{增加 %1%%% 物理伤害} [<T1>{①}盾](★33%%)"
            34|# "▲ 增加 %1%%% 物理伤害"
	    #|-1 "▲ 减少 %1%%% 物理伤害" negate 1

description
	1 local_physical_damage_+%
	34
	    #|-100 "没有物理伤害"
	    1|14 "▲ 增加 %1%%% 物理伤害"
            15|19 "▲ 增加 %1%%% 物理伤害 (带3-7命中)"
            20|24 "▲ 增加 %1%%% 物理伤害 (带8-30命中)"
            25|34 "▲ 增加 %1%%% 物理伤害 (带31-50命中)"
            35|39 "▲ 增加 %1%%% 物理伤害 (带51-64命中)"
            40|44 "▲ 增加 %1%%% 物理伤害 [⑧][⑤复:带51-64命中]"
            45|49 "▲ 增加 %1%%% 物理伤害 [⑧][④复:带65-82命中]"
            50|54 "▲ 增加 %1%%% 物理伤害 [⑦][④复:带65-82命中]"
            55|64 "▲ 增加 %1%%% 物理伤害 [⑦][⑧双缀][③复:带83-99命中]"
            65|69 "▲ 增加 %1%%% 物理伤害 [⑥][⑧双缀][②复:带100-134命中]"
            70|74 "▲ 增加 %1%%% 物理伤害 [⑥][⑦双缀][②复:带100-134命中]"
            75|79 "▲ <AT1>{增加 %1%%% 物理伤害} [⑥][⑦双缀][<T1>{①}复:带135-169命中]"
            80|84 "▲ 增加 %1%%% 物理伤害 [⑥][⑦双缀]"
            85|89 "▲ 增加 %1%%% 物理伤害 [⑤][⑦双缀]"
            90|109 "▲ 增加 %1%%% 物理伤害 [⑤][⑥双缀]"
            110|119 "▲ 增加 %1%%% 物理伤害 [④][⑥双缀]"
            120|134 "▲ 增加 %1%%% 物理伤害 [④][⑤双缀]"
            135|154 "▲ <AT3>{增加 %1%%% 物理伤害} [③][⑤双缀]"
            155|169 "▲ <AT2>{增加 %1%%% 物理伤害} [②][④双缀]"
            170|179 "▲ <AT1>{增加 %1%%% 物理伤害} [<T1>{①}][④双缀]"
            180|189 "▲ <AT3>{增加 %1%%% 物理伤害} [④双缀]"
            190|219 "▲ <AT3>{增加 %1%%% 物理伤害} [③双缀]"
            220|244 "▲ <AT2>{增加 %1%%% 物理伤害} [②双缀]"
            245|248 "▲ <AT1>{增加 %1%%% 物理伤害} [②/<T1>{①}•双缀](<T1>{无法确定})"
            249|253 "▲ <AT1>{增加 %1%%% 物理伤害} [②/<T1>{①}•双缀](<T1>{看命中值})"
            254|258 "▲ <AT1>{增加 %1%%% 物理伤害} [<T1>{①}双缀](★258%%)"
	    259|260 "▲ <SP1>{增加 %1%%% 物理伤害} [<unique>{绿球剑}](220%%-260%%)"
            261|269 "▲ 增加 %1%%% 物理伤害"
	    270|320 "▲ <SP1>{增加 %1%%% 物理伤害} [<unique>{刚多剑}](270%%-320%%)"
	    321|399 "▲ 增加 %1%%% 物理伤害"
	    400|500 "▲ <SP1>{增加 %1%%% 物理伤害} [<unique>{核星剑}](400%%-500%%)"
	    501|# "▲ 增加 %1%%% 物理伤害"
            -99|-1 "▲ 减少 %1%%% 物理伤害" negate 1

description
	1 melee_damage_+%_vs_frozen_enemies
	2
		1|# "对被冰冻的敌人增加 %1%%% 的近战伤害"
		#|-1 "对被冰冻的敌人减少 %1%%% 的近战伤害" negate 1

description
	1 damage_+%_vs_frozen_enemies
	2
		1|# "对被冰冻的敌人增加 %1%%% 造成的伤害"
		#|-1 "对被冰冻的敌人减少 %1%%% 造成的伤害" negate 1	

description
	1 melee_damage_+%_vs_shocked_enemies
	2
		1|# "对被感电的敌人增加 %1%%% 物理伤害"
		#|-1 "对被感电的敌人减少 %1%%% 物理伤害" negate 1

description
	1 damage_vs_shocked_enemies_+%
	2
		1|# "对被感电的敌人增加 %1%%% 伤害"
		#|-1 "对被感电的敌人减少 %1%%% 伤害" negate 1

description
	1 melee_damage_+%_vs_burning_enemies
	2
		1|# "对被点燃的敌人增加 %1%%% 近战伤害"
		#|-1 "对被点燃的敌人减少 %1%%% 近战伤害" negate 1	

description
	1 damage_+%_vs_enemies_per_freeze_shock_ignite
	2
		1|# "每当敌人点燃、冰冻、感电时增加 %1%%% 伤害"
	    #|-1 "每当敌人点燃、冰冻、感电时减少 %1%%% 伤害" negate 1

description
	1 damage_+%_vs_frozen_shocked_ignited_enemies
	2
		1|# "对被冰冻、被感电、或被点燃的敌人增加 %1%%% 伤害"
	    #|-1 "对被冰冻、被感电、或被点燃的敌人增加 %1%%% 伤害" negate 1

description
	2 global_minimum_added_physical_damage global_maximum_added_physical_damage
	3
		# 0 "附加 %1% 最小物理伤害"
		0 # "附加 %2% 最大物理伤害"
		# # "附加 %1%-%2% 物理伤害"

description
 2 attack_minimum_added_physical_damage attack_maximum_added_physical_damage
12
# 0 "攻击附加 %1% 最小物理伤害"
0 # "攻击附加 %2% 最大物理伤害"
0|1 0|2 "▲ 攻击附加 %1%-%2% 物理伤害 [⑨链]"
2|3 4|5 "▲ <AT3>{攻击附加 %1%-%2% 物理伤害} [⑧链][③箭|手](★3-5)"
3|4 6|7 "▲ <AT2>{攻击附加 %1%-%2% 物理伤害} [⑦链][②箭|手](★4-7)"
4|6 9|10 "▲ <AT1>{攻击附加 %1%-%2% 物理伤害} [⑥链][③戒][<T1>{①}箭|手](★6-10)"
5|7 11|12 "▲ <AT2>{攻击附加 %1%-%2% 物理伤害} [⑤链][②戒](★7-12)"
6|9 13|15 "▲ <AT1>{攻击附加 %1%-%2% 物理伤害} [④链][<T1>{①}戒](★9-15)"
7|10 15|18 "▲ <AT3>{攻击附加 %1%-%2% 物理伤害} [③链](★10-18)"
9|12 19|22 "▲ <AT2>{攻击附加 %1%-%2% 物理伤害} [②链](★12-22)"
11|15 22|26 "▲ <AT1>{攻击附加 %1%-%2% 物理伤害} [<T1>{①}链](★15-26)"
# # "▲ 攻击附加 %1%-%2% 物理伤害"

description
	2 attack_minimum_added_physical_damage_with_weapons attack_maximum_added_physical_damage_with_weapons
	1
		# # "武器攻击附加 %1% - %2% 物理伤害"

description
	2 minimum_added_physical_damage_vs_frozen_enemies maximum_added_physical_damage_vs_frozen_enemies
	1
		# # "攻击被冰冻的敌人时附加 %1%-%2% 物理伤害"

description
	2 minimum_added_fire_damage_vs_ignited_enemies maximum_added_fire_damage_vs_ignited_enemies
	1
		# # "攻击被点燃的敌人时附加 %1%-%2% 火焰伤害"

description
	2 minimum_added_fire_attack_damage_per_active_buff maximum_added_fire_attack_damage_per_active_buff
	3
		# 0 "每个增益效果附加攻击 %1% 最小火焰攻击伤害"
		0 # "每个增益效果附加攻击 %2% 最大火焰攻击伤害"
		# # "每个增益效果附加攻击 %1%-%2% 火焰攻击伤害"	

description
	2 minimum_added_fire_spell_damage_per_active_buff maximum_added_fire_spell_damage_per_active_buff
	3
		# 0 "每个增益效果附加法术 %1% 最小火焰伤害"
		0 # "每个增益效果附加法术 %2% 最大火焰伤害"
		# # "每个增益效果附加法术 %1%-%2% 火焰伤害"	

description
	2 minimum_added_fire_damage_per_active_buff maximum_added_fire_damage_per_active_buff
	3
		# 0 "每个增益效果附加 %1% 最小火焰伤害"
		0 # "每个增益效果附加 %2% 最大火焰伤害"
		# # "每个增益效果附加 %1%-%2% 火焰伤害"

description
 2 local_minimum_added_physical_damage local_maximum_added_physical_damage
56
		# 0 "附加 %1% 最小物理伤害"
		0 # "附加 %2% 最大物理伤害"
		1|2 2|5 "▲ 附加 %1%-%2% 物理伤害 [⑨]"
		4|5 8|9 "▲ 附加 %1%-%2% 物理伤害 [⑧]"
                6|8 12|12 "▲ 附加 %1%-%2% 物理伤害 [⑧]"
                6|8 13|14 "▲ 附加 %1%-%2% 物理伤害 [⑦单武][⑧双武]"
                6|8 15|15 "▲ 附加 %1%-%2% 物理伤害 [⑦单武]"
                7|8 16|19 "▲ 附加 %1%-%2% 物理伤害 [⑥单武]"
                9|11 16|17 "▲ 附加 %1%-%2% 物理伤害 [⑥单武]"
                9|11 18|19 "▲ 附加 %1%-%2% 物理伤害 [⑥单武][⑦双武]"
                12|12 18|19 "▲ 附加 %1%-%2% 物理伤害 [⑦双武]"
                9|12 20|21 "▲ 附加 %1%-%2% 物理伤害 [⑤单武][⑦双武]"
                13|13 20|21 "▲ 附加 %1%-%2% 物理伤害 [⑤单武]"
                9|10 22|24 "▲ 附加 %1%-%2% 物理伤害 [⑤单武]"
                11|13 22|22 "▲ 附加 %1%-%2% 物理伤害 [⑤单武]"
                11|13 23|24 "▲ 附加 %1%-%2% 物理伤害 [⑤单武][⑥双武]"
                14|15 23|24 "▲ 附加 %1%-%2% 物理伤害 [⑥双武]"
                11|12 25|27 "▲ 附加 %1%-%2% 物理伤害 [⑥双武]"
                13|15 25|25 "▲ 附加 %1%-%2% 物理伤害 [⑥双武]"
                13|15 26|27 "▲ 附加 %1%-%2% 物理伤害 [④单武][⑥双武]"
                16|17 26|27 "▲ 附加 %1%-%2% 物理伤害 [④单武]"
                13|13 28|30 "▲ 附加 %1%-%2% 物理伤害 [④单武]"
                14|17 28|28 "▲ 附加 %1%-%2% 物理伤害 [④单武][⑤双武]"
                18|19 28|28 "▲ 附加 %1%-%2% 物理伤害 [⑤双武]"
                14|17 29|30 "▲ <AT3>{附加 %1%-%2% 物理伤害} [③/④单武][⑤双武]"
                18|19 29|30 "▲ <AT3>{附加 %1%-%2% 物理伤害} [③单武][⑤双武](★19-35)"
                14|19 31|33 "▲ <AT3>{附加 %1%-%2% 物理伤害} [③单武][⑤双武](★19-35)" 
                14|19 34|35 "▲ <AT3>{附加 %1%-%2% 物理伤害} [③单武](★19-35)"
                17|17 36|41 "▲ <AT2>{附加 %1%-%2% 物理伤害} [②单武](★24-41)"
                18|19 36|41 "▲ <AT2>{附加 %1%-%2% 物理伤害} [②单武][④双武](★24-41)"
                18|19 42|42 "▲ 附加 %1%-%2% 物理伤害 [④双武]"
                20|24 36|40 "▲ <AT2>{附加 %1%-%2% 物理伤害} [②单武][④双武](★24-41)"
                20|24 41|41 "▲ <AT1>{附加 %1%-%2% 物理伤害} [<T1>{①}/②单武][③/④双武]"
                20|24 42|42 "▲ <AT1>{附加 %1%-%2% 物理伤害} [<T1>{①}单武][③/④双武](★27-49)"
                25|27 41|41 "▲ <AT1>{附加 %1%-%2% 物理伤害} [<T1>{①}单武][③双武](★27-49)"
                25|27 42|42 "▲ <AT1>{附加 %1%-%2% 物理伤害} [<T1>{①}单武][③双武](★27-49)"
                20|27 43|48 "▲ <AT1>{附加 %1%-%2% 物理伤害} [<T1>{①}单武][③双武](★27-49)"
                20|23 49|49 "▲ <AT1>{附加 %1%-%2% 物理伤害} [<T1>{①}单武](★27-49)"
                24|27 49|49 "▲ <AT1>{附加 %1%-%2% 物理伤害} [<T1>{①}单武][②双武](★27-49)"
                28|33 49|49 "▲ <AT2>{附加 %1%-%2% 物理伤害} [②双武](★33-57)"
                24|33 50|57 "▲ <AT2>{附加 %1%-%2% 物理伤害} [②双武](★33-57)"
                29|38 58|68 "▲ <AT1>{附加 %1%-%2% 物理伤害} [<T1>{①}双武](★38-68)"
		30|50 65|85 "▲ <SP1>{附加 %1%-%2% 物理伤害} [<unique>{飞羽}](★50-85)"
		30|45 80|100 "▲ <SP1>{附加 %1%-%2% 物理伤害} [<unique>{黑鲨}](★45-100)"
		65|75 110|130 "▲ <SP1>{附加 %1%-%2% 物理伤害} [<unique>{七日锋}](★75-130)"
		50|60 120|140 "▲ <SP1>{附加 %1%-%2% 物理伤害} [<unique>{厨刀}](★60-140)"
		75|92 125|154 "▲ <SP1>{附加 %1%-%2% 物理伤害} [<unique>{食蚜}](★92-154)"
		65|85 100|160 "▲ <SP1>{附加 %1%-%2% 物理伤害} [<unique>{女王仗}](★85-160)"
		60|75 170|220 "▲ <SP1>{附加 %1%-%2% 物理伤害} [<unique>{裂舌弓}](★75-220)"
		180|190 190|220 "▲ <SP1>{附加 %1%-%2% 物理伤害} [<unique>{霸权仗}](★190-220)"
		160|185 200|225 "▲ <SP1>{附加 %1%-%2% 物理伤害} [<unique>{恶言仗}](★185-225)"
		220|235 270|290 "▲ <SP1>{附加 %1%-%2% 物理伤害} [<unique>{女王斧}](★235-290)"
		60|70 300|350 "▲ <SP1>{附加 %1%-%2% 物理伤害} [<unique>{破浪者}](★70-350)"
		80|100 320|370 "▲ <SP1>{附加 %1%-%2% 物理伤害} [<unique>{乱脑者}](★100-370)"
		43|56 330|400 "▲ <SP1>{附加 %1%-%2% 物理伤害} [<unique>{康戈}](★56-400)"
                # # "▲ 附加 %1%-%2% 物理伤害"

description
	1 physical_damage_while_dual_wielding_+%
	4
	    1|11 "双持增加 %1%%% 物理伤害"
           12|14 "[珠▲] 双持增加 %1%%% 物理伤害(12%%-14%%)"
           15|# "双持增加 %1%%% 物理伤害"
	    #|-1 "双持减少 %1%%% 物理伤害" negate 1

description
	1 fire_damage_while_dual_wielding_+%
	2
	    1|# "双持时增加 %1%%% 武器火焰伤害"
	    #|-1 "双持时减少 %1%%% 武器火焰伤害" negate 1	  

description
	1 cold_damage_while_dual_wielding_+%
	2
	    1|# "双持时增加 %1%%% 武器冰霜伤害"
	    #|-1 "双持时减少 %1%%% 武器冰霜伤害" negate 1

description
	1 base_main_hand_damage_+%
	1
		1|# "增加主手武器 %1%%% 攻击伤害"

description
	1 one_handed_melee_physical_damage_+%
	4
	    1|11 "近战单手武器增加 %1%%% 物理伤害"
	    12|14 "[珠▲] 近战单手武器增加 %1%%% 物理伤害(12%%-14%%)"
	    15|# "近战单手武器增加 %1%%% 物理伤害"
	    #|-1 "近战单手武器减少 %1%%% 物理伤害" negate 1

description
	1 one_handed_melee_fire_damage_+%
	2
	    1|# "持单手近战武器时增加 %1%%% 火焰伤害"
	    #|-1 "持单手近战武器时减少 %1%%% 火焰伤害" negate 1

description
	1 one_handed_melee_cold_damage_+%
	2
	    1|# "持单手近战武器时增加 %1%%% 冰霜伤害"
	    #|-1 "持单手近战武器时减少 %1%%% 冰霜伤害" negate 1

description
	1 two_handed_melee_physical_damage_+%
	4
	    1|11 "近战双手武器增加 %1%%% 物理伤害"
	    12|14 "[珠▲] 近战双手武器增加 %1%%% 物理伤害(12%%-14%%)"
	    15|# "近战双手武器增加 %1%%% 物理伤害"
	    #|-1 "近战双手武器减少 %1%%% 物理伤害" negate 1

description
	1 two_handed_melee_fire_damage_+%
	2
	    1|# "持近战双手武器时增加 %1%%% 火焰伤害"
	    #|-1 "持近战双手武器时减少 %1%%% 火焰伤害" negate 1

description
	1 two_handed_melee_cold_damage_+%
	2
	    1|# "持近战双手武器时增加 %1%%% 冰霜伤害"
	    #|-1 "持近战双手武器时减少 %1%%% 冰霜伤害" negate 1

description
	1 unarmed_melee_physical_damage_+%
	2
	   1|# "空手时增加 %1%%% 近战物理伤害"
	   #|-1 "空手时减少 %1%%% 近战物理伤害" negate 1 

description
	1 physical_axe_damage_+%
	4
	    1|13 "斧类武器增加 %1%%% 物理伤害"
	    14|16 "[珠▲] 斧类武器增加 %1%%% 物理伤害(14%%-16%%)"
	    17|# "斧类武器增加 %1%%% 物理伤害"
	    #|-1 "斧类武器减少 %1%%% 物理伤害" negate 1

description
	1 fire_axe_damage_+%
	2
	    1|# "持斧类武器时增加 %1%%% 火焰伤害"
	    #|-1 "持斧类武器时减少 %1%%% 火焰伤害" negate 1

description
	1 cold_axe_damage_+%
	2
	    1|# "持斧类武器时增加 %1%%% 冰霜伤害"
	    #|-1 "持斧类武器时减少 %1%%% 冰霜伤害" negate 1

description
	1 physical_staff_damage_+%
	4
	    1|13 "长杖类武器增加 %1%%% 物理伤害"
	    14|16 "[珠▲] 长杖类武器增加 %1%%% 物理伤害(14%%-16%%)"
	    17|# "长杖类武器增加 %1%%% 物理伤害"
	    #|-1 "长杖类武器减少 %1%%% 物理伤害" negate 1

description
	1 fire_staff_damage_+%
	2
	    1|# "持长杖类武器时增加 %1%%% 火焰伤害"
	    #|-1 "持长杖类武器时减少 %1%%% 火焰伤害" negate 1

description
	1 cold_staff_damage_+%
	2
	    1|# "持长杖类武器时增加 %1%%% 冰霜伤害"
	    #|-1 "持长杖类武器时减少 %1%%% 冰霜伤害" negate 1

description
	1 physical_claw_damage_+%
	4
	    1|13 "爪类武器增加 %1%%% 物理伤害"
	    14|16 "[珠▲] 爪类武器增加 %1%%% 物理伤害(14%%-16%%)"
	    17|# "爪类武器增加 %1%%% 物理伤害"
	    #|-1 "爪类武器减少 %1%%% 物理伤害" negate 1

description
	1 fire_claw_damage_+%
	2
	    1|# "持爪类武器时增加 %1%%% 火焰伤害"
	    #|-1 "持爪类武器时减少 %1%%% 火焰伤害" negate 1

description
	1 cold_claw_damage_+%
	2
	    1|# "持爪类武器时增加 %1%%% 冰霜伤害"
	    #|-1 "持爪类武器时减少 %1%%% 冰霜伤害" negate 1

description
	1 physical_dagger_damage_+%
	4
	    1|13 "匕首类武器增加 %1%%% 物理伤害"
	    14|16 "[珠▲] 匕首类武器增加 %1%%% 物理伤害(14%%-16%%)"
	    17|# "匕首类武器增加 %1%%% 物理伤害"
	    #|-1 "匕首类武器减少 %1%%% 物理伤害" negate 1

description
	1 fire_dagger_damage_+%
	2
	    1|# "持匕首类武器时增加 %1%%% 火焰伤害"
	    #|-1 "持匕首类武器时减少 %1%%% 火焰伤害" negate 1

description
	1 cold_dagger_damage_+%
	2
	    1|# "持匕首类武器时增加 %1%%% 冰霜伤害"
	    #|-1 "持匕首类武器时减少 %1%%% 冰霜伤害" negate 1

description
	1 physical_mace_damage_+%
	4
	    1|13 "锤类武器增加 %1%%% 物理伤害"
	    14|16 "[珠▲] 锤类武器增加 %1%%% 物理伤害(14%%-16%%)"
	    17|# "锤类武器增加 %1%%% 物理伤害"
	    #|-1 "锤类武器减少 %1%%% 物理伤害" negate 1

description
	1 fire_mace_damage_+%
	2
	    1|# "持锤类武器时增加 %1%%% 火焰伤害"
	    #|-1 "持锤类武器时减少 %1%%% 火焰伤害" negate 1

description
	1 cold_mace_damage_+%
	2
	    1|# "持锤类武器时增加 %1%%% 冰霜伤害"
	    #|-1 "持锤类武器时减少 %1%%% 冰霜伤害" negate 1

description
	1 physical_bow_damage_+%
	4
	    1|13 "弓类武器增加 %1%%% 物理伤害"
	    14|16 "[珠▲] 弓类武器增加 %1%%% 物理伤害(14%%-16%%)"
	    17|# "弓类武器增加 %1%%% 物理伤害"
	    #|-1 "弓类武器减少 %1%%% 物理伤害" negate 1

description
	1 fire_bow_damage_+%
	2
	    1|# "持弓类武器时增加 %1%%% 火焰伤害"
	    #|-1 "持弓类武器时减少 %1%%% 火焰伤害" negate 1

description
	1 cold_bow_damage_+%
	2
	    1|# "持弓类武器时增加 %1%%% 冰霜伤害"
	    #|-1 "持弓类武器时减少 %1%%% 冰霜伤害" negate 1

description
	1 bow_damage_+%
	2
	    1|# "持弓类武器时增加 %1%%% 伤害"
	    #|-1 "持弓类武器时减少 %1%%% 伤害" negate 1  

description
	1 bow_elemental_damage_+%
	2
	    1|# "持弓类武器时增加 %1%%% 火焰, 冰霜, 闪电伤害"
	    #|-1 "持弓类武器时减少 %1%%% 火焰, 冰霜, 闪电伤害" negate 1

description
	1 physical_sword_damage_+%
	4
	    1|13 "剑类武器增加 %1%%% 物理伤害"
	    14|16 "[珠▲] 剑类武器增加 %1%%% 物理伤害(14%%-16%%)"
	    17|# "剑类武器增加 %1%%% 物理伤害"
	    #|-1 "剑类武器减少 %1%%% 物理伤害" negate 1

description
	1 fire_sword_damage_+%
	2
	    1|# "持剑类武器时增加 %1%%% 火焰伤害"
	    #|-1 "持剑类武器时减少 %1%%% 火焰伤害" negate 1

description
	1 cold_sword_damage_+%
	2
	    1|# "持剑类武器时增加 %1%%% 冰霜伤害"
	    #|-1 "持剑类武器时减少 %1%%% 冰霜伤害" negate 1

description
	1 physical_wand_damage_+%
	4
	    1|13 "法杖类武器增加 %1%%% 物理伤害"
	    14|16 "[珠▲] 法杖类武器增加 %1%%% 物理伤害(14%%-16%%)"
	    17|# "法杖类武器增加 %1%%% 物理伤害"
	    #|-1 "法杖类武器减少  %1%%% 物理伤害" negate 1

description
	1 fire_wand_damage_+%
	2
	    1|# "持法杖类武器时增加 %1%%% 火焰伤害"
	    #|-1 "持法杖类武器时减少 %1%%% 火焰伤害" negate 1

description
	1 cold_wand_damage_+%
	2
	    1|# "持法杖类武器时增加 %1%%% 冰霜伤害"
	    #|-1 "持法杖类武器时减少 %1%%% 冰霜伤害" negate 1

description
 1 weapon_elemental_damage_+%
9
	    1|4 "▲ 增加 %1%%% 武器火焰, 冰霜, 闪电伤害"
	    5|10 "▲ 增加 %1%%% 武器火焰, 冰霜, 闪电伤害 [⑤]"
	    11|20 "▲ 增加 %1%%% 武器火焰, 冰霜, 闪电伤害 [④]"
	    21|30 "▲ <AT3>{增加 %1%%% 武器火焰, 冰霜, 闪电伤害} [③](★30%%)"
	    31|36 "▲ <AT2>{增加 %1%%% 武器火焰, 冰霜, 闪电伤害} [②](★36%%)"
	    37|42 "▲ <AT1>{增加 %1%%% 武器火焰, 冰霜, 闪电伤害} [<T1>{①}|<T1>{◎}箭](★42%%)"
	    43|45 "▲ <AT1>{增加 %1%%% 武器火焰, 冰霜, 闪电伤害} [<T1>{◎}箭](★45%%)"
	    46|# "▲ 增加 %1%%% 武器火焰, 冰霜, 闪电伤害"
	    #|-1 "减少 %1%%% 武器火焰, 冰霜, 闪电伤害" negate 1

description
 1 additional_strength
	12
		1|7 "▽ %1$+d 力量"
		8|11 "▽ %1$+d 力量 [⑨]"
		12|16 "[珠▽]/▽ %1$+d 力量 [⑨/⑧](12-16)"
		17|17 "▽ %1$+d 力量 [⑧]"
		18|22 "▽ %1$+d 力量 [⑦]"
		23|27 "▽ %1$+d 力量 [⑥]"
		28|32 "▽ %1$+d 力量 [⑤]"
		33|37 "▽ %1$+d 力量 [④]"
		38|42 "▽ <DF3>{%1$+d 力量} [③](★42)"
		43|50 "▽ <DF2>{%1$+d 力量} [②](★50)"
		51|55 "▽ <DF1>{%1$+d 力量} [<T1>{①}](★55)"
		56|# "%1$+d 力量"

description
 1 additional_dexterity
	12
		1|7 "▽ %1$+d 敏捷"
		8|11 "▽ %1$+d 敏捷 [⑨]"
		12|16 "[珠▽]/▽ %1$+d 敏捷 [⑨/⑧](12-16)"
		17|17 "▽ %1$+d 敏捷 [⑧]"
		18|22 "▽ %1$+d 敏捷 [⑦]"
		23|27 "▽ %1$+d 敏捷 [⑥]"
		28|32 "▽ %1$+d 敏捷 [⑤]"
		33|37 "▽ %1$+d 敏捷 [④]"
		38|42 "▽ <DF3>{%1$+d 敏捷} [③](★42)"
		43|50 "▽ <DF2>{%1$+d 敏捷} [②](★50)"
		51|55 "▽ <DF1>{%1$+d 敏捷} [<T1>{①}](★55)"
		56|# "%1$+d 敏捷"

description
 1 additional_intelligence
	12
		1|7 "▽ %1$+d 智慧"
		8|11 "▽ %1$+d 智慧 [⑨]"
		12|16 "[珠▽]/▽ %1$+d 智慧 [⑨/⑧](12-16)"
		17|17 "▽ %1$+d 智慧 [⑧]"
		18|22 "▽ %1$+d 智慧 [⑦]"
		23|27 "▽ %1$+d 智慧 [⑥]"
		28|32 "▽ %1$+d 智慧 [⑤]"
		33|37 "▽ %1$+d 智慧 [④]"
		38|42 "▽ <DF3>{%1$+d 智慧} [③](★42)"
		43|50 "▽ <DF2>{%1$+d 智慧} [②](★50)"
		51|55 "▽ <DF1>{%1$+d 智慧} [<T1>{①}](★55)"
		56|# "%1$+d 智慧"

description
 1 additional_all_attributes
	12
		1|4 "▽ %1$+d 全能力 [⑧]"
		5|5 "▽ %1$+d 全能力 [⑦]"
		6|8 "[珠▽]/▽ %1$+d 全能力 [⑦](6-8)"
		9|12 "▽ %1$+d 全能力 [⑥][②戒]"
		13|16 "▽ <DF1>{%1$+d 全能力} [⑤][<T1>{①}戒](★16)"
		17|20 "▽ %1$+d 全能力 [④]"
		21|24 "▽ <DF3>{%1$+d 全能力} [③](★24)"
		25|28 "▽ <DF2>{%1$+d 全能力} [②](★28)"
		29|32 "▽ <DF1>{%1$+d 全能力} [<T1>{①}](★32)"
		33|79 "▽ %1$+d 全能力"
		80|100 "▽ <SP1>{%1$+d 全能力} [<unique>{百属链}](80-100)"
		101|# "▽ %1$+d 全能力"

description
 1 fire_damage_+%
	33
	    1|2 "▽ 增加 %1%%% 火焰伤害"
	    3|7 "▽ 增加 %1%%% 火焰伤害 [⑥][②戒][③链]"
            8|9 "▽ 增加 %1%%% 火焰伤害 [⑤][②链][<T1>{①}戒]"
            10|12 "[饰▽]/[▲▽] <AT1>{增加 %1%%% 火焰伤害} [⑧▲][⑤▽][②链][<T1>{①}戒]"
            13|13 "[▲▽] <AT1>{增加 %1%%% 火焰伤害} [⑧▲][④▽][<T1>{①}链]"
            14|16 "[珠▲]/[▲▽] <AT1>{增加 %1%%% 火焰伤害} [⑧▲][④▽][<T1>{①}链•▽](14%%-16%%)"
            17|17 "[▲▽] <AT1>{增加 %1%%% 火焰伤害} [⑧▲][④▽][<T1>{①}链•▽]"
            18|19 "[▲▽] 增加 %1%%% 火焰伤害 [⑧▲][③▽]"
            20|22 "[▲▽] 增加 %1%%% 火焰伤害 [⑦▲][⑧长杖•▲][③▽]"
            23|26 "[▲▽] <AT1>{增加 %1%%% 火焰伤害} [⑦▲][⑧长杖•▲][②▽][<T1>{◎}③链/戒]"
            27|29 "[▲▽] <AT1>{增加 %1%%% 火焰伤害} [⑦▲][⑧长杖•▲][<T1>{①}▽][<T1>{◎}②链/戒]"
            30|30 "[▲▽] <AT1>{增加 %1%%% 火焰伤害} [⑥▲][⑦长杖•▲][<T1>{①}▽][<T1>{◎}②链/戒]"
            31|34 "[▲▽] <AT1>{增加 %1%%% 火焰伤害} [⑥▲][⑦长杖•▲][<T1>{◎}<T1>{①}链/戒]"
            35|39 "[▲▽] 增加 %1%%% 火焰伤害 [⑥▲][⑦长杖•▲]"
            40|44 "[▲▽] 增加 %1%%% 火焰伤害 [⑤▲][⑦长杖•▲]"
            45|49 "[▲▽] 增加 %1%%% 火焰伤害 [⑤▲][⑥长杖•▲]"
            50|59 "[▲▽] 增加 %1%%% 火焰伤害 [④▲][⑥长杖•▲]"
            60|69 "[▲▽] <AT3>{增加 %1%%% 火焰伤害} [⑤长杖•▲][③▲(★69%%)]"
            70|74 "[▲▽] <AT2>{增加 %1%%% 火焰伤害} [⑤长杖•▲][②▲(★74%%)]"
            75|79 "[▲▽] <AT1>{增加 %1%%% 火焰伤害} [④长杖•▲][<T1>{①}▲(★79%%)]"
            80|89 "[▲▽] <AT3>{增加 %1%%% 火焰伤害} [双缀][④长杖•▲]"
            90|104 "[▲▽] <AT3>{增加 %1%%% 火焰伤害} [双缀][③长杖•▲(★104%%)]"
            105|105 "[▲▽] <AT1>{增加 %1%%% 火焰伤害} [②/<T1>{①}单武双缀][②长杖•▲(★110%%)]"
            106|109 "[▲▽] <AT1>{增加 %1%%% 火焰伤害} [<T1>{①}单武双缀(★109%%)][②长杖•▲(★110%%)]"
            110|110 "[▲▽] <AT2>{增加 %1%%% 火焰伤害} [②长杖•▲(★110%%)]"
            111|115 "[▲▽] <AT1>{增加 %1%%% 火焰伤害} [<T1>{①}长杖•▲(★115%%)]"
            116|122 "[▲▽] <AT1>{增加 %1%%% 火焰伤害} [双缀]"
            123|133 "[▲▽] <AT1>{增加 %1%%% 火焰伤害} [⑧-③•双缀]"
            134|140 "[▲▽] <AT1>{增加 %1%%% 火焰伤害} [⑤-<T1>{①}•双缀]"
            141|141 "[▲▽] <AT1>{增加 %1%%% 火焰伤害} [②/<T1>{①}•双缀]"
            142|145 "[▲▽] <AT1>{增加 %1%%% 火焰伤害} [<T1>{①}•双缀](★145%%)"
            146|# "增加 %1%%% 火焰伤害"
            #|-1 "减少 %1%%% 火焰伤害" negate 1

description
	2 global_minimum_added_fire_damage global_maximum_added_fire_damage
	3
		# 0 "附加 %1% 最小火焰伤害"
		0 # "附加 %2% 最大火焰伤害"
		# # "附加 %1%-%2% 火焰伤害"

description
 2 attack_minimum_added_fire_damage attack_maximum_added_fire_damage
	12
		# 0 "攻击附加 %1% 最小火焰伤害"
		0 # "攻击附加 %2% 最大火焰伤害"
		0|1 0|2 "▲ 攻击附加 %1%-%2% 火焰伤害 [⑨]"
		3|5 7|8 "▲ <AT3>{攻击附加 %1%-%2% 火焰伤害} [⑧][③箭|手](★5-8)"
		5|7 11|13 "▲ <AT2>{攻击附加 %1%-%2% 火焰伤害} [⑦][②箭|手](★7-13)"
		7|10 15|18 "▲ <AT1>{攻击附加 %1%-%2% 火焰伤害} [⑥][<T1>{①}箭|手](★10-18)"
		9|12 19|22 "▲ 攻击附加 %1%-%2% 火焰伤害 [⑤戒|链]"
		11|15 23|27 "▲ 攻击附加 %1%-%2% 火焰伤害 [④戒|链]"
		13|18 27|31 "▲ <AT3>{攻击附加 %1%-%2% 火焰伤害} [③戒|链](★18-31)"
		16|22 32|38 "▲ <AT2>{攻击附加 %1%-%2% 火焰伤害} [②戒|链](★22-38)"
		19|25 39|45 "▲ <AT1>{攻击附加 %1%-%2% 火焰伤害} [<T1>{①}戒|链](★25-45)"
		# # "▲ 攻击附加 %1%-%2% 火焰伤害"

description
 2 local_minimum_added_fire_damage local_maximum_added_fire_damage
	18
		# 0 "附加 %1% 最小火焰伤害"
		0 # "附加 %2% 最大火焰伤害"
		1|4 3|6 "▲ 附加 %1%-%2% 火焰伤害 [⑨]"
		8|10 15|18 "▲ 附加 %1%-%2% 火焰伤害 [⑧]"
		12|16 23|28 "▲ 附加 %1%-%2% 火焰伤害 [⑦单武|弓][⑧双武]"
		17|24 33|42 "▲ 附加 %1%-%2% 火焰伤害 [⑦双武][⑥单武|弓]"
		21|28 42|49 "▲ 附加 %1%-%2% 火焰伤害 [⑤单武|弓][⑦双武]"
		25|35 50|61 "▲ 附加 %1%-%2% 火焰伤害 [④单武|弓][⑥双武]"
		32|42 63|74 "▲ <AT1>{附加 %1%-%2% 火焰伤害} [⑤双武][③单武|弓](★42-74)"
		38|51 77|89 "▲ <AT2>{附加 %1%-%2% 火焰伤害} [②单武|弓][④双武](★51-89)"
		40|53 79|92 "▲ <AT2>{附加 %1%-%2% 火焰伤害} [④双武][②单武|弓](★53-92)"
		45|64 91|111 "▲ <AT1>{附加 %1%-%2% 火焰伤害} [③双武][<T1>{①}单武|弓](★64-111)"
		62|72 107|114 "▲ <AT1>{附加 %1%-%2% 火焰伤害} [<T1>{◎}单武|弓](★72-114)"
		58|77 115|134 "▲ <AT2>{附加 %1%-%2% 火焰伤害} [②双武](★77-134)"
		68|91 137|160 "▲ <AT1>{附加 %1%-%2% 火焰伤害} [<T1>{①}双武](★91-160)"
		93|108 160|171 "▲ <AT1>{附加 %1%-%2% 火焰伤害} [<T1>{◎}双武](★108-171)"
		425|475 550|600 "▲ <SP1>{附加 %1%-%2% 火焰伤害} [<unique>{火剑}](★475-600)"
		# # "▲ 附加 %1%-%2% 火焰伤害"

description
	2 unique_local_minimum_added_fire_damage_when_in_main_hand unique_local_maximum_added_fire_damage_when_in_main_hand
	3
		# 0 "主手附加 %1% 最小火焰伤害"
		0 # "主手附加 %2% 最大火焰伤害"
		# # "附加 %1%-%2% 火焰伤害"

description
	1 damage_with_fire_skills_+%
	2
	   1|# "增加 %1%%% 火焰技能伤害"
	   #|-1 "减少 %1%%% 火焰技能伤害" negate 1  

description
	1 cast_speed_for_fire_skills_+%
	4
	    1|2 "火焰技能增加 %1%%% 施法速度"
	    3|5 "[珠▲] 火焰技能增加 %1%%% 施法速度(3%%-5%%)"
	    6|# "火焰技能增加 %1%%% 施法速度"
	    #|-1 "火焰技能减少 %1%%% 施法速度" negate 1 

description
 1 cold_damage_+%
	35
	    1|2 "增加 %1%%% 冰霜伤害"
	    3|7 "▽ 增加 %1%%% 冰霜伤害 [⑥][②戒][③链]"
            8|9 "▽ 增加 %1%%% 冰霜伤害 [⑤][②链][<T1>{①}戒]"
            10|12 "[饰▽]/[▲▽] <AT1>{增加 %1%%% 冰霜伤害} [⑧▲][⑤▽][②链][<T1>{①}戒]"
            13|13 "[▲▽] 增加 %1%%% 冰霜伤害 [⑧▲][④▽][<T1>{①}链]"
            14|16 "[珠▲]/[▲▽] <AT1>{增加 %1%%% 冰霜伤害} [⑧▲][④▽][<T1>{①}链•▽](14%%-16%%)"
            17|17 "[▲▽] <AT1>{增加 %1%%% 冰霜伤害} [⑧▲][④▽][<T1>{①}链•▽]"
            18|19 "[▲▽] <AT3>{增加 %1%%% 冰霜伤害} [⑧▲][③▽]"
            20|21 "[▲▽] <AT3>{增加 %1%%% 冰霜伤害} [⑦▲][⑧长杖•▲][③▽]"
            22|22 "[▲▽] <AT3>{增加 %1%%% 冰霜伤害} [⑦▲][⑧长杖•▲][③▽][<T1>{◎}③链/戒]"
            23|25 "[▲▽] <AT3>{增加 %1%%% 冰霜伤害} [⑦▲][⑧长杖•▲][②▽][<T1>{◎}③链/戒]"
            26|26 "[▲▽] <AT2>{增加 %1%%% 冰霜伤害} [⑦▲][⑧长杖•▲][②▽][<T1>{◎}②链/戒]"
            27|29 "[▲▽] <AT2>{增加 %1%%% 冰霜伤害} [⑦▲][⑧长杖•▲][<T1>{①}▽][<T1>{◎}②链/戒]"
            30|30 "[▲▽] <AT1>{增加 %1%%% 冰霜伤害} [⑥▲][⑦长杖•▲][<T1>{①}▽][<T1>{◎}<T1>{①}链/戒]"
            31|33 "[▲▽] <AT1>{增加 %1%%% 冰霜伤害} [⑥▲][⑦长杖•▲][<T1>{◎}<T1>{①}链/戒]"
            34|39 "[▲▽] 增加 %1%%% 冰霜伤害 [⑥▲][⑦长杖•▲]"
            40|44 "[▲▽] 增加 %1%%% 冰霜伤害 [⑤▲][⑦长杖•▲]"
            45|49 "[▲▽] 增加 %1%%% 冰霜伤害 [⑤▲][⑥长杖•▲]"
            50|59 "[▲▽] 增加 %1%%% 冰霜伤害 [④▲][⑥长杖•▲]"
            60|69 "[▲▽] <AT3>{增加 %1%%% 冰霜伤害} [⑤长杖•▲][③▲(★69%%)]"
            70|74 "[▲▽] <AT2>{增加 %1%%% 冰霜伤害} [⑤长杖•▲][②▲(★74%%)]"
            75|79 "[▲▽] <AT1>{增加 %1%%% 冰霜伤害} [④长杖•▲][<T1>{①}▲(★79%%)]"
            80|89 "[▲▽] <AT3>{增加 %1%%% 冰霜伤害} [双缀][④长杖•▲]"
            90|104 "[▲▽] <AT3>{增加 %1%%% 冰霜伤害} [双缀][③长杖•▲(★104%%)]"
            105|105 "[▲▽] <AT1>{增加 %1%%% 冰霜伤害} [②/<T1>{①}单武双缀][②长杖•▲(★110%%)]"
            106|109 "[▲▽] <AT1>{增加 %1%%% 冰霜伤害} [<T1>{①}单武双缀(★109%%)][②长杖•▲(★110%%)]"
            110|110 "[▲▽] <AT2>{增加 %1%%% 冰霜伤害} [②长杖•▲(★110%%)]"
            111|115 "[▲▽] <AT1>{增加 %1%%% 冰霜伤害} [<T1>{①}长杖•▲(★115%%)]"
            116|122 "[▲▽] <AT1>{增加 %1%%% 冰霜伤害} [双缀]"
            123|133 "[▲▽] <AT1>{增加 %1%%% 冰霜伤害} [⑧-③•双缀]"
            134|140 "[▲▽] <AT1>{增加 %1%%% 冰霜伤害} [⑤-<T1>{①}•双缀]"
            141|141 "[▲▽] <AT1>{增加 %1%%% 冰霜伤害} [②/<T1>{①}•双缀]"
            142|145 "[▲▽] <AT1>{增加 %1%%% 冰霜伤害} [<T1>{①}•双缀](★145%%)"
            146|# "增加 %1%%% 冰霜伤害"
            #|-1 "减少 %1%%% 冰霜伤害" negate 1

description
	2 global_minimum_added_cold_damage global_maximum_added_cold_damage
	3
		# 0 "附加 %1% 最小冰霜伤害"
		0 # "附加 %2% 最大冰霜伤害"
		# # "附加 %1%-%2% 冰霜伤害"

description
 2 attack_minimum_added_cold_damage attack_maximum_added_cold_damage
	12
		# 0 "攻击附加 %1% 最小冰霜伤害"
		0 # "攻击附加 %2% 最大冰霜伤害"
		0|1 0|2 "▲ 攻击附加 %1%-%2% 冰霜伤害 [⑨]"
		3|4 7|8 "▲ <AT3>{攻击附加 %1%-%2% 冰霜伤害} [⑧][③箭|手](★4-8)"
		5|7 10|12 "▲ <AT2>{攻击附加 %1%-%2% 冰霜伤害} [⑦][②箭|手](★7-12)"
		6|9 13|16 "▲ <AT1>{攻击附加 %1%-%2% 冰霜伤害} [⑥][<T1>{①}箭|手](★9-16)"
		8|11 16|19 "▲ 攻击附加 %1%-%2% 冰霜伤害 [⑤戒|链]"
		10|13 20|24 "▲ 攻击附加 %1%-%2% 冰霜伤害 [④戒|链]"
		12|16 24|28 "▲ <AT3>{攻击附加 %1%-%2% 冰霜伤害} [③戒|链](★16-28)"
		14|19 29|34 "▲ <AT2>{攻击附加 %1%-%2% 冰霜伤害} [②戒|链](★19-34)"
		17|22 34|40 "▲ <AT1>{攻击附加 %1%-%2% 冰霜伤害} [<T1>{①}戒|链](★22-40)"
		# # "▲ 攻击附加 %1%-%2% 冰霜伤害"

description
 2 local_minimum_added_cold_damage local_maximum_added_cold_damage
	20
		# 0 "附加 %1% 最小冰霜伤害"
		0 # "附加 %2% 最大冰霜伤害"
		1|3 0|5 "▲ 附加 %1%-%2% 冰霜伤害 [⑨]"
    6|8 13|15 "▲ 附加 %1%-%2% 冰霜伤害 [⑧]"
    10|13 19|23 "▲ 附加 %1%-%2% 冰霜伤害 [⑦单武|弓][⑧双武]"
		14|18 27|32 "▲ 附加 %1%-%2% 冰霜伤害 [⑥单武|弓][⑦双武]"
		15|20 29|34 "▲ 附加 %1%-%2% 冰霜伤害 [⑦双武][⑥单武|弓]"
    17|23 34|40 "▲ 附加 %1%-%2% 冰霜伤害 [⑤单武|弓][⑦双武]"
    21|29 41|50 "▲ 附加 %1%-%2% 冰霜伤害 [④单武|弓][⑥双武]"
		26|35 52|60 "▲ <AT3>{附加 %1%-%2% 冰霜伤害} [③单武|弓][⑤双武](★35-60)"
    31|42 63|73 "▲ <AT2>{附加 %1%-%2% 冰霜伤害} [②单武|弓][④双武](★42-73)"
    32|43 65|76 "▲ <AT2>{附加 %1%-%2% 冰霜伤害} [④双武][②单武|弓](★43-76)"
		37|50 74|87 "▲ <AT1>{附加 %1%-%2% 冰霜伤害} [<T1>{①}单武|弓][④双武](★50-87)"
		39|52 78|91 "▲ <AT1>{附加 %1%-%2% 冰霜伤害} [③双武][<T1>{①}单武|弓](★52-91)"
		41|54 78|91 "▲ <AT1>{附加 %1%-%2% 冰霜伤害} [<T1>{◎}单武|弓](★54-91)"
		47|63 94|110 "▲ <AT2>{附加 %1%-%2% 冰霜伤害} [②双武](★63-110)"
		56|75 112|131 "▲ <AT1>{附加 %1%-%2% 冰霜伤害} [<T1>{①}双武](★75-131)"
		62|81 117|137 "▲ <AT1>{附加 %1%-%2% 冰霜伤害} [<T1>{◎}双武](★81-137)"
		310|350 460|500 "▲ <SP1>{附加 %1%-%2% 冰霜伤害} [<unique>{冰斧}](★350-500)"
		# # "▲ 附加 %1%-%2% 冰霜伤害"

description
	2 unique_local_minimum_added_cold_damage_when_in_off_hand unique_local_maximum_added_cold_damage_when_in_off_hand
	3
		# 0 "在副手附加 %1% 最小冰霜伤害"
		0 # "在副手附加 %2% 最大冰霜伤害"
		# # "在副手附加 %1%-%2% 冰霜伤害"

description
	2 spell_and_attack_minimum_added_fire_damage spell_and_attack_maximum_added_fire_damage
	1
		# # "攻击和法术附加 %1%-%2% 基础火焰伤害"

description
	2 spell_and_attack_minimum_added_cold_damage spell_and_attack_maximum_added_cold_damage
	3
		# 0 "法术和攻击附加 %1% 最小冰霜伤害"
		0 # "法术和攻击附加 %2% 最大冰霜伤害"
		# # "法术和攻击附加 %1%-%2% 冰霜伤害"

description
	1 damage_with_cold_skills_+%
	2
	   1|# "增加 %1%%% 冰霜技能伤害"
	   #|-1 "减少 %1%%% 冰霜技能伤害" negate 1  

description
	1 cast_speed_for_cold_skills_+%
	4
	    1|2 "冰霜技能增加 %1%%% 施法速度"
	    3|5 "[珠▲] 冰霜技能增加 %1%%% 施法速度(3%%-5%%)"
	    6|# "冰霜技能增加 %1%%% 施法速度"
	    #|-1 "冰霜技能减少 %1%%% 施法速度" negate 1  

description
 1 lightning_damage_+%
	33
	    1|2 "增加 %1%%% 闪电伤害"
	    3|7 "▽ 增加 %1%%% 闪电伤害 [⑥][②戒][③链]"
            8|9 "▽ 增加 %1%%% 闪电伤害 [⑤][②链][<T1>{①}戒]"
            10|12 "[饰▽]/[▲▽] <AT1>{增加 %1%%% 闪电伤害} [⑧▲][⑤▽][②链][<T1>{①}戒]"
            13|13 "[▲▽] <AT1>{增加 %1%%% 闪电伤害} [⑧▲][④▽][<T1>{①}链]"
            14|16 "[珠▲]/[▲▽] <AT1>{增加 %1%%% 闪电伤害} [⑧▲][④▽][<T1>{①}链•▽](14%%-16%%)"
            17|17 "[▲▽] <AT1>{增加 %1%%% 闪电伤害} [⑧▲][④▽][<T1>{①}链•▽]"
            18|19 "[▲▽] <AT3>{增加 %1%%% 闪电伤害} [⑧▲][③▽]"
            20|22 "[▲▽] <AT3>{增加 %1%%% 闪电伤害} [⑦▲][⑧长杖•▲][③▽]"
            23|26 "[▲▽] <AT2>{增加 %1%%% 闪电伤害} [⑦▲][⑧长杖•▲][②▽][<T1>{◎}③链/戒]"
            27|29 "[▲▽] <AT1>{增加 %1%%% 闪电伤害} [⑦▲][⑧长杖•▲][<T1>{①}▽][<T1>{◎}②链/戒]"
            30|30 "[▲▽] <AT1>{增加 %1%%% 闪电伤害} [⑥▲][⑦长杖•▲][<T1>{①}▽][<T1>{◎}②链/戒]"
            31|34 "[▲▽] <AT1>{增加 %1%%% 闪电伤害} [⑥▲][⑦长杖•▲][<T1>{◎}<T1>{①}链/戒]"
            35|39 "[▲▽] 增加 %1%%% 闪电伤害 [⑥▲][⑦长杖•▲]"
            40|44 "[▲▽] 增加 %1%%% 闪电伤害 [⑤▲][⑦长杖•▲]"
            45|49 "[▲▽] 增加 %1%%% 闪电伤害 [⑤▲][⑥长杖•▲]"
            50|59 "[▲▽] 增加 %1%%% 闪电伤害 [④▲][⑥长杖•▲]"
            60|69 "[▲▽] <AT3>{增加 %1%%% 闪电伤害} [⑤长杖•▲][③▲(★69%%)]"
            70|74 "[▲▽] <AT2>{增加 %1%%% 闪电伤害} [⑤长杖•▲][②▲(★74%%)]"
            75|79 "[▲▽] <AT1>{增加 %1%%% 闪电伤害} [④长杖•▲][<T1>{①}▲(★79%%)]"
            80|89 "[▲▽] <AT3>{增加 %1%%% 闪电伤害} [双缀][④长杖•▲]"
            90|104 "[▲▽] <AT3>{增加 %1%%% 闪电伤害} [双缀][③长杖•▲(★104%%)]"
            105|105 "[▲▽] <AT1>{增加 %1%%% 闪电伤害} [②/<T1>{①}单武双缀][②长杖•▲(★110%%)]"
            106|109 "[▲▽] <AT1>{增加 %1%%% 闪电伤害} [<T1>{①}单武双缀(★109%%)][②长杖•▲(★110%%)]"
            110|110 "[▲▽] <AT2>{增加 %1%%% 闪电伤害} [②长杖•▲(★110%%)]"
            111|115 "[▲▽] <AT1>{增加 %1%%% 闪电伤害} [<T1>{①}长杖•▲(★115%%)]"
            116|122 "[▲▽] <AT1>{增加 %1%%% 闪电伤害} [双缀]"
            123|133 "[▲▽] <AT1>{增加 %1%%% 闪电伤害} [⑧-③•双缀]"
            134|140 "[▲▽] <AT1>{增加 %1%%% 闪电伤害} [⑤-<T1>{①}•双缀]"
            141|141 "[▲▽] <AT1>{增加 %1%%% 闪电伤害} [②/<T1>{①}•双缀]"
            142|145 "[▲▽] <AT1>{增加 %1%%% 闪电伤害} [<T1>{①}•双缀](★145%%)"
            146|# "增加 %1%%% 闪电伤害"
            #|-1 "减少 %1%%% 闪电伤害" negate 1

description
	2 global_minimum_added_lightning_damage global_maximum_added_lightning_damage
	3
		# 0 "附加 %1% 最小闪电伤害"
		0 # "附加 %2% 最大闪电伤害"
		# # "附加 %1%-%2% 闪电伤害"

description
 2 attack_minimum_added_lightning_damage attack_maximum_added_lightning_damage
	12
		# 0 "攻击附加 %1% 最小闪电伤害"
		0 # "攻击附加 %2% 最大闪电伤害"
		0|1 0|5 "▲ 攻击附加 %1%-%2% 闪电伤害 [⑨]"
		0|1 14|15 "▲ <AT3>{攻击附加 %1%-%2% 闪电伤害} [⑧][③箭|手](★1-15)"
		1|2 22|23 "▲ <AT2>{攻击附加 %1%-%2% 闪电伤害} [⑦][②箭|手](★2-23)"
		1|2 27|28 "▲ <AT1>{攻击附加 %1%-%2% 闪电伤害} [⑥][<T1>{①}箭|手](★2-28)"
		1|3 33|34 "▲ 攻击附加 %1%-%2% 闪电伤害 [⑤戒|链]"
		1|4 40|43 "▲ 攻击附加 %1%-%2% 闪电伤害 [④戒|链]"
		2|5 47|50 "▲ <AT3>{攻击附加 %1%-%2% 闪电伤害} [③戒|链](★5-50)"
		3|6 57|61 "▲ <AT2>{攻击附加 %1%-%2% 闪电伤害} [②戒|链](★6-61)"
		3|7 68|72 "▲ <AT1>{攻击附加 %1%-%2% 闪电伤害} [<T1>{①}戒|链](★7-72)"
		# # "▲ 附加 %1%-%2% 闪电伤害"

description
 2 local_minimum_added_lightning_damage local_maximum_added_lightning_damage
19
		# 0 "附加 %1% 最小闪电伤害"
		0 # "附加 %2% 最大闪电伤害"
		0|1 0|10 "▲ 附加 %1%-%2% 闪电伤害 [⑨]"
		1|2 27|28 "▲ 附加 %1%-%2% 闪电伤害 [⑧]"
		1|3 41|43 "▲ 附加 %1%-%2% 闪电伤害 [⑦单武|弓][⑧双武]"
		2|5 58|61 "▲ 附加 %1%-%2% 闪电伤害 [⑥单武|弓][⑦双武]"
		2|5 62|66 "▲ 附加 %1%-%2% 闪电伤害 [⑦双武][⑥单武|弓]"
		2|6 72|76 "▲ 附加 %1%-%2% 闪电伤害 [⑤单武|弓][⑦双武]"
		2|7 87|96 "▲ 附加 %1%-%2% 闪电伤害 [④单武|弓][⑥双武]"
		3|9 109|116 "▲ <AT3>{附加 %1%-%2% 闪电伤害} [③单武|弓][⑤双武](★9-116)"
		4|11 133|145 "▲ <AT2>{附加 %1%-%2% 闪电伤害} [④双武][②单武|弓](★11-145)"
		4|13 158|174 "▲ <AT1>{附加 %1%-%2% 闪电伤害} [③双武][<T1>{①}单武|弓](★13-174)"
		5|14 162|172 "▲ <AT1>{附加 %1%-%2% 闪电伤害} [<T1>{◎}单武|弓](★14-172)"
		5|16 200|211 "▲ <AT2>{附加 %1%-%2% 闪电伤害} [②双武](★16-211)"
		6|19 237|250 "▲ <AT1>{附加 %1%-%2% 闪电伤害} [<T1>{①}双武](★19-250)"
		7|21 243|258 "▲ <AT1>{附加 %1%-%2% 闪电伤害} [<T1>{◎}双武](★21-258)"
		1|1 275|325 "▲ <SP1>{附加 %1%-%2% 闪电伤害} [<unique>{混沌弓}](★1-325)"
		1|1 550|650 "▲ <SP1>{附加 %1%-%2% 闪电伤害} [<unique>{电剑}](★1-650)"
		# # "▲ 附加 %1%-%2% 闪电伤害"

description
	1 damage_with_lightning_skills_+%
	2
	   1|# "增加 %1%%% 闪电技能伤害"
	   #|-1 "减少 %1%%% 闪电技能伤害" negate 1   

description
	1 cast_speed_for_lightning_skills_+%
	4
	    1|2 "闪电技能增加 %1%%% 施法速度"
	    3|5 "[珠▲] 闪电技能增加 %1%%% 施法速度(3%%-5%%)"
	    6|# "闪电技能增加 %1%%% 施法速度"
	    #|-1 "闪电技能减少 %1%%% 施法速度" negate 1

description
	1 chaos_damage_+%
	8
	    1|8 "增加 %1%%% 混沌伤害"
	    9|13 "[珠▲] 增加 %1%%% 混沌伤害(9%%-13%%)"
	    14|30 "增加 %1%%% 混沌伤害"
	    31|34 "增加 %1%%% 混沌伤害 [<T1>{◎}戒|链]"
	    35|59 "增加 %1%%% 混沌伤害"
	    60|80 "<SP1>{增加 %1%%% 混沌伤害} [<unique>{混伤衣}](60%%-80%%)"
	    81|# "增加 %1%%% 混沌伤害"
	    #|-1 "减少 %1%%% 混沌伤害" negate 1

description
	2 global_minimum_added_chaos_damage global_maximum_added_chaos_damage
	3
		# 0 "附加 %1% 最小混沌伤害"
		0 # "附加 %2% 最大混沌伤害"
		# # "附加 %1%-%2% 混沌伤害"

description
	2 attack_minimum_added_chaos_damage attack_maximum_added_chaos_damage
	3
		# 0 "攻击附加 %1% 最小混沌伤害"
		0 # "攻击附加 %2% 最大混沌伤害"
		# # "攻击附加 %1%-%2% 混沌伤害"

description
	2 local_minimum_added_chaos_damage local_maximum_added_chaos_damage
	5
		# 0 "附加 %1% 最小混沌伤害"
		0 # "附加 %2% 最大混沌伤害"
		47|72 98|123 "▲ <AT1>{附加 %1%-%2% 混沌伤害} [<T1>{①}单武](★72-123)"
		70|108 147|185 "▲ <AT1>{附加 %1%-%2% 混沌伤害} [<T1>{①}双武](★108-185)"
		# # "附加 %1%-%2% 混沌伤害"

description
	2 unique_local_minimum_added_chaos_damage_when_in_off_hand unique_local_maximum_added_chaos_damage_when_in_off_hand
	3
		# 0 "在副手附加 %1% 最小混沌伤害"
		0 # "在副手附加 %2% 最大混沌伤害"
		# # "在副手附加 %1%-%2% 混沌伤害"

description
	1 cast_speed_for_chaos_skills_+%
	2
	    1|# "▲ 混沌技能增加 %1%%% 施法速度"
	    #|-1 "▲ 混沌技能减少 %1%%% 施法速度" negate 1

description
	2 spell_minimum_base_physical_damage spell_maximum_base_physical_damage	
	3
		# 0 "造成 %1% 最小物理伤害"
		0 # "造成 %2% 最大物理伤害"
		# # "造成 %1%-%2% 物理伤害"

description
	2 spell_minimum_base_fire_damage spell_maximum_base_fire_damage
	3
		# 0 "造成 %1% 最小火焰伤害"
		0 # "造成 %2% 最大火焰伤害"
		# # "造成 %1%-%2% 火焰伤害"

description
	2 spell_minimum_base_cold_damage spell_maximum_base_cold_damage
	3
		# 0 "造成 %1% 最小冰霜伤害"
		0 # "造成 %2% 最大冰霜伤害"
		# # "造成 %1%-%2% 冰霜伤害"

description
	2 spell_minimum_base_lightning_damage spell_maximum_base_lightning_damage
	3
		# 0 "造成 %1% 最小闪电伤害"
		0 # "造成 %2% 最大闪电伤害"
		# # "造成 %1%-%2% 闪电伤害"

description
	2 spell_minimum_base_chaos_damage spell_maximum_base_chaos_damage
	3
		# 0 "造成 %1% 最小混沌伤害"
		0 # "造成 %2% 最大混沌伤害"
		# # "造成 %1%-%2% 混沌伤害"

description
	2 secondary_minimum_base_physical_damage secondary_maximum_base_physical_damage	
	3
		# 0 "造成 %1% 最小物理伤害"
		0 # "造成 %2% 最大物理伤害"
		# # "造成 %1%-%2% 物理伤害"

description
	2 secondary_minimum_base_fire_damage secondary_maximum_base_fire_damage
	3
		# 0 "造成 %1% 最小火焰伤害"
		0 # "造成 %2% 最大火焰伤害"
		# # "造成 %1%-%2% 火焰伤害"

description
	2 secondary_minimum_base_cold_damage secondary_maximum_base_cold_damage
	3
		# 0 "造成 %1% 最小冰霜伤害"
		0 # "造成 %2% 最大冰霜伤害"
		# # "造成 %1%-%2% 冰霜伤害"

description
	2 secondary_minimum_base_lightning_damage secondary_maximum_base_lightning_damage
	3
		# 0 "造成 %1% 最小闪电伤害"
		0 # "造成 %2% 最大闪电伤害"
		# # "造成 %1%-%2% 闪电伤害"

description
	2 secondary_minimum_base_chaos_damage secondary_maximum_base_chaos_damage
	3
		# 0 "造成 %1% 最小混沌伤害"
		0 # "造成 %2% 最大混沌伤害"
		# # "造成 %1%-%2% 混沌伤害"

description
	2 spell_minimum_added_physical_damage spell_maximum_added_physical_damage	
	3
		# 0 "法术附加 %1% 最小物理伤害"
		0 # "法术附加 %2% 最大物理伤害"
		# # "法术附加 %1%-%2% 物理伤害"

description
	2 spell_minimum_added_fire_damage spell_maximum_added_fire_damage
19
		# 0 "法术附加 %1% 最小火焰伤害"
		0 # "法术附加 %2% 最大火焰伤害"
		1|2 3|5 "▲ 法术附加 %1%-%2% 火焰伤害 [⑨]"
		6|8 12|14 "▲ 法术附加 %1%-%2% 火焰伤害 [⑧]"
		8|13 17|22 "▲ 法术附加 %1%-%2% 火焰伤害 [⑦单武][⑧双武]"
		13|18 26|31 "▲ 法术附加 %1%-%2% 火焰伤害 [⑥单武][⑦双武]"
		17|24 33|42 "▲ 法术附加 %1%-%2% 火焰伤害 [⑥双武][⑤单武]"
		21|28 42|49 "▲ 法术附加 %1%-%2% 火焰伤害 [④单武][⑥双武]"
		23|30 45|53 "▲ 法术附加 %1%-%2% 火焰伤害 [⑤双武][④单武]"
		25|34 51|59 "▲ <AT3>{法术附加 %1%-%2% 火焰伤害} [③单武][⑤双武](★34-59)"
		28|38 57|66 "▲ <AT3>{法术附加 %1%-%2% 火焰伤害} [④双武][③单武](★38-66)"
		31|41 61|71 "▲ <AT2>{法术附加 %1%-%2% 火焰伤害} [②单武][④双武](★41-71)"
		34|46 68|80 "▲ <AT2>{法术附加 %1%-%2% 火焰伤害} [③双武][②单武](★46-80)"
		36|49 73|85 "▲ <AT1>{法术附加 %1%-%2% 火焰伤害} [<T1>{①}单武][③双武](★49-85)"
		41|55 83|96 "▲ <AT1>{法术附加 %1%-%2% 火焰伤害} [②双武][<T1>{①}单武](★55-96)"
		45|54 80|90 "▲ <AT1>{法术附加 %1%-%2% 火焰伤害} [<T1>{◎}单武](★54-90)"
		49|65 98|115 "▲ <AT1>{法术附加 %1%-%2% 火焰伤害} [<T1>{①}双武](★65-115)"
		67|81 120|135 "▲ <AT1>{法术附加 %1%-%2% 火焰伤害} [<T1>{◎}双武](★81-135)"
		# # "法术附加 %1%-%2% 火焰伤害"

description
	2 spell_minimum_added_cold_damage spell_maximum_added_cold_damage
  17
		# 0 "法术附加 %1% 最小冰霜伤害"
		0 # "法术附加 %2% 最大冰霜伤害"
		1|2 2|4 "▲ 法术附加 %1%-%2% 冰霜伤害 [⑨]"
    5|7 10|12 "▲ 法术附加 %1%-%2% 冰霜伤害 [⑧]"
    8|10 15|18 "▲ 法术附加 %1%-%2% 冰霜伤害 [⑧双武][⑦单武]"
    11|16 22|27 "▲ 法术附加 %1%-%2% 冰霜伤害 [⑦双武][⑥单武]"
    14|18 27|32 "▲ 法术附加 %1%-%2% 冰霜伤害 [⑤单武][⑦双武]"
    16|23 33|40 "▲ 法术附加 %1%-%2% 冰霜伤害 [④单武][⑥双武]"
		21|28 41|48 "▲ <AT3>{法术附加 %1%-%2% 冰霜伤害} [③单武][⑤双武](★28-48)"
		25|34 50|60 "▲ <AT2>{法术附加 %1%-%2% 冰霜伤害} [④双武][②单武](★34-60)"
		30|40 60|69 "▲ <AT1>{法术附加 %1%-%2% 冰霜伤害} [<T1>{①}单武][④双武](★40-69)"
		31|41 62|73 "▲ <AT1>{法术附加 %1%-%2% 冰霜伤害} [③双武][<T1>{①}单武](★41-73)"
		35|41 66|74 "▲ <AT1>{法术附加 %1%-%2% 冰霜伤害} [<T1>{◎}单武](★41-74)"
    38|50 75|88 "▲ <AT2>{法术附加 %1%-%2% 冰霜伤害} [②双武](★50-88)"
		45|60 89|104 "▲ <AT1>{法术附加 %1%-%2% 冰霜伤害} [<T1>{①}双武](★60-104)"
		57|66 100|111 "▲ <AT1>{法术附加 %1%-%2% 冰霜伤害} [<T1>{◎}双武](★66-111)"
    # # "法术附加 %1%-%2% 冰霜伤害"

description
	2 spell_minimum_added_lightning_damage spell_maximum_added_lightning_damage
  16
		# 0 "法术附加 %1% 最小闪电伤害"
		0 # "法术附加 %2% 最大闪电伤害"
		0|1 4|7 "▲ 法术附加 %1%-%2% 闪电伤害 [⑨]"
		1|2 21|22 "▲ 法术附加 %1%-%2% 闪电伤害 [⑧]"
    1|3 32|35 "▲ 法术附加 %1%-%2% 闪电伤害 [⑦单武][⑧双武]"
    1|4 46|52 "▲ 法术附加 %1%-%2% 闪电伤害 [⑦双武][⑥单武]"
		2|5 58|61 "▲ 法术附加 %1%-%2% 闪电伤害 [⑤单武][⑦双武]"
		2|6 69|77 "▲ 法术附加 %1%-%2% 闪电伤害 [④单武][⑥双武]"
		2|7 87|93 "▲ <AT3>{法术附加 %1%-%2% 闪电伤害} [③单武][⑤双武](★7-93)"
		3|9 106|115 "▲ <AT2>{法术附加 %1%-%2% 闪电伤害} [④双武][②单武](★9-115)"
		3|11 126|139 "▲ <AT1>{法术附加 %1%-%2% 闪电伤害} [③双武][<T1>{①}单武](★11-139)"
		4|11 134|144 "▲ <AT1>{法术附加 %1%-%2% 闪电伤害} [<T1>{◎}单武](★11-144)"
    4|13 159|168 "▲ <AT2>{法术附加 %1%-%2% 闪电伤害} [②双武](★13-168)"
		5|15 189|200 "▲ <AT1>{法术附加 %1%-%2% 闪电伤害} [<T1>{①}双武](★15-200)"
		6|16 201|216 "▲ <AT1>{法术附加 %1%-%2% 闪电伤害} [<T1>{◎}双武](★16-216)"
    # # "法术附加 %1%-%2% 闪电伤害"

description
	2 spell_minimum_added_chaos_damage spell_maximum_added_chaos_damage
	3
		# 0 "法术附加 %1% 最小混沌伤害"
		0 # "法术附加 %2% 最大混沌伤害"
		# # "法术附加 %1%-%2% 混沌伤害"

description
	2 spell_minimum_base_cold_damage_+_per_10_intelligence spell_maximum_base_cold_damage_+_per_10_intelligence
	3
		# 0 "每 10 智慧造成 %1% 最小冰霜伤害"
		0 # "每 10 智慧造成 %2% 最大冰霜伤害"
		# # "每 10 智慧造成 %1%-%2% 冰霜伤害"	

description
	2 spell_and_attack_minimum_added_lightning_damage spell_and_attack_maximum_added_lightning_damage
	3
		# 0 "法术和攻击附加 %1% 最小闪电伤害"
		0 # "法术和攻击附加 %2% 最大闪电伤害"
		# # "法术和攻击附加 %1%-%2% 闪电伤害"

description
 1 attack_speed_+%
	9
		1|2 "▽ 增加 %1%%% 攻击速度"
		3|5 "[珠▽]/▽ 增加 %1%%% 攻击速度(3%%-5%%)"
		6|7 "▽ <AT1>{增加 %1%%% 攻击速度} [④手][<T1>{①}戒②箭](★7%%)"
		8|10 "▽ <AT1>{增加 %1%%% 攻击速度} [③手][<T1>{①}箭](★10%%)"
		11|13 "▽ <AT1>{增加 %1%%% 攻击速度} [②手][<T1>{①}箭](★13%%)"
		14|16 "▽ <AT1>{增加 %1%%% 攻击速度} [<T1>{①}手](★16%%)"
		17|18 "▽ <AT1>{增加 %1%%% 攻击速度} [<T1>{◎}手](★18%%)"
		19|# "▽ 增加 %1%%% 攻击速度"
		#|-1 "减少%1%%% 攻击速度" negate 1

description
	1 active_skill_attack_speed_+%_final
	2
		1|# "%1%%% 更多攻击速度"
		#|-1 "%1%%% 较少攻击速度" negate 1

description
	1 flicker_strike_more_attack_speed_+%_final
	2
		1|# "%1%%% 更多攻击速度"
		#|-1 "%1%%% 较少攻击速度" negate 1	

description
 1 local_attack_speed_+%
	12
		1|4 "▽ 增加 %1%%% 攻击速度"
		5|7 "▽ <AT3>{增加 %1%%% 攻击速度} [⑧][④弓/法杖][③盾](★7%%)"
		8|10 "▽ <AT2>{增加 %1%%% 攻击速度} [⑦][③弓/法杖][②盾](★10%%)"
		11|13 "▽ <AT1>{增加 %1%%% 攻击速度} [⑥][②弓/法杖][<T1>{①}盾](★13%%)"
		14|16 "▽ <AT1>{增加 %1%%% 攻击速度} [⑤][<T1>{①}弓/法杖]"
		17|19 "▽ 增加 %1%%% 攻击速度 [④](★19%%)"
		20|22 "▽ <AT3>{增加 %1%%% 攻击速度} [③](★22%%)"
		23|25 "▽ <AT2>{增加 %1%%% 攻击速度} [②](★25%%)"
		26|27 "▽ <AT1>{增加 %1%%% 攻击速度} [<T1>{①}](★27%%)"
                28|30 "▽ <AT1>{增加 %1%%% 攻击速度} [<T1>{◎}<T1>{①}](★30%%)"
		31|# "▽ 增加 %1%%% 攻击速度"
		#|-1 "▽ 减少 %1%%% 攻击速度" negate 1

description
	1 melee_attack_speed_+%
	2
		1|# "增加 %1%%% 近战攻击速度"
		#|-1 "减少 %1%%% 近战攻击速度" negate 1

description
	1 attack_speed_while_dual_wielding_+%
	4
		1|3 "双持武器增加 %1%%% 攻击速度"
    4|6 "[珠▲] 双持武器增加 %1%%% 攻击速度(4%%-6%%)"
    7|# "双持武器增加 %1%%% 攻击速度"
		#|-1 "双持武器减少 %1%%% 攻击速度" negate 1

description
	1 base_off_hand_attack_speed_+%
	1
		1|# "增加副手武器 %1%%% 攻击速度"

description
	1 attack_speed_+%_while_holding_shield
	4
		1|3 "持盾增加 %1%%% 攻击速度"
    4|6 "[珠▲] 持盾增加 %1%%% 攻击速度(4%%-6%%)"
    7|# "持盾增加 %1%%% 攻击速度"
		#|-1 "持盾减少 %1%%% 攻击速度" negate 1

description
	1 two_handed_melee_attack_speed_+%
	4
		1|3 "双手近战武器增加 %1%%% 攻击速度"
    4|6 "[珠▲] 双手近战武器增加 %1%%% 攻击速度(4%%-6%%)"
    7|# "双手近战武器增加 %1%%% 攻击速度"
		#|-1 "双手近战武器减少 %1%%% 攻击速度" negate 1

description
	1 one_handed_melee_attack_speed_+%
	4
		1|3 "单手近战武器增加 %1%%% 攻击速度"
    4|6 "[珠▲] 单手近战武器增加 %1%%% 攻击速度(4%%-6%%)"
    7|# "单手近战武器增加 %1%%% 攻击速度"
		#|-1 "单手近战武器减少 %1%%% 攻击速度" negate 1

description
	1 axe_attack_speed_+%
	4
		1|5 "斧类武器增加 %1%%% 攻击速度"
    6|8 "[珠▲] 斧类武器增加 %1%%% 攻击速度(6%%-8%%)"
    9|# "斧类武器增加 %1%%% 攻击速度"
		#|-1 "斧类武器减少 %1%%% 攻击速度" negate 1

description
	1 staff_attack_speed_+%
	4
		1|5 "长杖类武器增加 %1%%% 攻击速度"
    6|8 "[珠▲] 长杖类武器增加 %1%%% 攻击速度(6%%-8%%)"
    9|# "长杖类武器增加 %1%%% 攻击速度"
		#|-1 "长杖类武器减少 %1%%% 攻击速度" negate 1

description
	1 claw_attack_speed_+%
	4
		1|5 "爪类武器增加 %1%%% 攻击速度"
    6|8 "[珠▲] 爪类武器增加 %1%%% 攻击速度(6%%-8%%)"
    9|# "爪类武器增加 %1%%% 攻击速度"
		#|-1 "爪类武器减少 %1%%% 攻击速度" negate 1

description
	1 dagger_attack_speed_+%
	4
		1|5 "匕首类武器增加 %1%%% 攻击速度"
    6|8 "[珠▲] 匕首类武器增加 %1%%% 攻击速度(6%%-8%%)"
    9|# "匕首类武器增加 %1%%% 攻击速度"
		#|-1 "匕首类武器减少 %1%%% 攻击速度" negate 1

description
	1 mace_attack_speed_+%
	4
		1|5 "锤类武器增加 %1%%% 攻击速度"
    6|8 "[珠▲] 锤类武器增加 %1%%% 攻击速度(6%%-8%%)"
    9|# "锤类武器增加 %1%%% 攻击速度"
		#|-1 "锤类武器减少 %1%%% 攻击速度" negate 1

description
	1 bow_attack_speed_+%
	4
		1|5 "弓类武器增加 %1%%% 攻击速度"
    6|8 "[珠▲] 弓类武器增加 %1%%% 攻击速度(6%%-8%%)"
    9|# "弓类武器增加 %1%%% 攻击速度"
		#|-1 "弓类武器减少 %1%%% 攻击速度" negate 1

description
	1 sword_attack_speed_+%
	4
		1|5 "剑类武器增加 %1%%% 攻击速度"
    6|8 "[珠▲] 剑类武器增加 %1%%% 攻击速度(6%%-8%%)"
    9|# "剑类武器增加 %1%%% 攻击速度"
		#|-1 "剑类武器减少 %1%%% 攻击速度" negate 1

description
	1 wand_attack_speed_+%
	4
		1|5 "法杖类武器增加 %1%%% 攻击速度"
    6|8 "[珠▲] 法杖类武器增加 %1%%% 攻击速度(6%%-8%%)"
    9|# "法杖类武器增加 %1%%% 攻击速度"
		#|-1 "法杖类武器减少 %1%%% 攻击速度" negate 1

description
	1 shield_attack_speed_+%
	4
		1|3 "持盾增加 %1%%% 攻击速度"
    4|6 "[珠▲] 持盾增加 %1%%% 攻击速度(4%%-6%%)"
    7|# "持盾增加 %1%%% 攻击速度"
		#|-1 "持盾减少 %1%%% 攻击速度" negate 1

description
	1 unarmed_melee_attack_speed_+%
	2
	   1|# "空手时增加 %1%%% 攻击速度"
	   #|-1 "空手时减少 %1%%% 攻击速度" negate 1

description
	1 newpunishment_attack_speed_+%
	2
		1|# "近战击中被诅咒的敌人时增加 %1%%% 攻击速度"
		#|-1 "近战击中被诅咒的敌人时减少 %1%%% 攻击速度" negate 1

description
	1 damage_+%_with_movement_skills
	4
	    1|34 "移动技能增加 %1%%% 伤害"
            35|50 "<SP1>{移动技能增加 %1%%% 伤害}(35%%-50%%)"
            51|# "移动技能增加 %1%%% 伤害"
	    #|-1 "移动技能减少 %1%%% 伤害" negate 1

description
	1 attack_speed_+%_with_movement_skills
	2
	    1|# "移动技能增加 %1%%% 攻击速度"
	    #|-1 "移动技能减少 %1%%% 攻击速度" negate 1

description
 1 accuracy_rating
 7
   1|40 "▽ %1$+d 命中"
   41|200 "▽ %1$+d 命中"
   201|250 "▽ <AT3>{%1$+d 命中} [③](★250)"
   251|320 "▽ <AT2>{%1$+d 命中} [②](★320)"
   321|400 "▽ <AT1>{%1$+d 命中} [<T1>{①}](★400)"
   401|440 "▽ <AT1>{%1$+d 命中} 双缀(★440)"
   441|# "▽ %1$+d 命中"

description
 1 accuracy_rating_+%
6
 1|4 "▽ %1$+d%% 命中"
 5|5 "▽ %1$+d%% 命中(带照亮)"
 6|10 "[珠◇]/▽ %1$+d%% 命中(带照亮)(6%%-10%%)"
 11|14 "[珠▽]/▽ %1$+d%% 命中(11%%-14%%)"
 15|# "▽ %1$+d%% 命中 "
 #|-1 "▽ %1$+d%% 命中"

description
	1 accuracy_rating_while_dual_wielding_+%
	2
		1|# "双持武器时增加 %1%%% 命中"
		#|-1 "双持武器时减少 %1%%% 命中" negate 1

description
	1 one_handed_melee_accuracy_rating_+%
	2
		1|# "持单手近战武器时增加 %1%%% 命中"
		#|-1 "持单手近战武器时减少 %1%%% 命中" negate 1

description
	1 two_handed_melee_accuracy_rating_+%
	2
		1|# "持双手近战武器时增加 %1%%% 命中"
		#|-1 "持双手近战武器时减少 %1%%% 命中" negate 1

description
	1 axe_accuracy_rating_+%
	2
		1|# "持斧类武器时增加 %1%%% 命中"
		#|-1 "持斧类武器时减少 %1%%% 命中" negate 1

description
	1 staff_accuracy_rating_+%
	2
		1|# "持长杖类武器时增加 %1%%% 命中"
		#|-1 "持长杖类武器时减少 %1%%% 命中" negate 1

description
	1 claw_accuracy_rating_+%
	2
		1|# "持爪类武器时增加 %1%%% 命中"
		#|-1 "持爪类武器时减少 %1%%% 命中" negate 1

description
	1 dagger_accuracy_rating_+%
	2
		1|# "持匕首类武器时增加 %1%%% 命中"
		#|-1 "持匕首类武器时减少 %1%%% 命中" negate 1

description
	1 mace_accuracy_rating_+%
	2
		1|# "持锤类武器时增加 %1%%% 命中"
		#|-1 "持锤类武器时减少 %1%%% 命中" negate 1

description
	1 bow_accuracy_rating_+%
	2
		1|# "持弓类武器时增加 %1%%% 命中"
		#|-1 "持弓类武器时减少 %1%%% 命中" negate 1

description
	1 sword_accuracy_rating_+%
	2
		1|# "持剑类武器时增加 %1%%% 命中"
		#|-1 "持剑类武器时减少 %1%%% 命中" negate 1

description
	1 wand_accuracy_rating_+%
	2
		1|# "持法杖类武器时增加 %1%%% 命中"
		#|-1 "持法杖类武器时减少 %1%%% 命中" negate 1

description
 1 base_cast_speed_+%
	21
		1|1 "▽ 增加 %1%%% 施法速度"
                2|4 "[珠▽]/▽ 增加 %1%%% 施法速度(2%%-4%%})"
		5|7 "▽ <AT1>{增加 %1%%% 施法速度} [⑦][③链/盾][<T1>{①}戒(★7%%)]"
                8|10 "▽ <AT2>{增加 %1%%% 施法速度} [⑦双武][⑥单武][②链/盾]"
                11|11 "▽ <AT1>{增加 %1%%% 施法速度} [⑦双武][⑤单武][<T1>{①}链/盾(★13%%)]"
                12|13 "▽ <AT1>{增加 %1%%% 施法速度} [⑥双武][⑤单武][<T1>{①}链/盾(★13%%)]"
		14|15 "▽ 增加 %1%%% 施法速度 [⑥双武][④单武]"
                16|16 "▽ 增加 %1%%% 施法速度 [④]"
                17|19 "▽ 增加 %1%%% 施法速度 [⑤双武][③单武]"
                20|20 "▽ 增加 %1%%% 施法速度 [⑤双武][②单武]"
                21|22 "▽ 增加 %1%%% 施法速度 [④双武][②单武]"
                23|24 "▽ <AT1>{增加 %1%%% 施法速度} [④双武][<T1>{①}单武(★25%%)]"
                25|25 "▽ <AT1>{增加 %1%%% 施法速度} [<T1>{①}单武(★25%%)]"
                26|28 "▽ <AT1>{增加 %1%%% 施法速度} [③双武][<T1>{◎}<T1>{①}单武(★28%%)]"
                29|29 "▽ <AT3>{增加 %1%%% 施法速度} [③]"
                30|33 "▽ <AT2>{增加 %1%%% 施法速度} [②]"
		34|34 "▽ <AT1>{增加 %1%%% 施法速度}"
                35|38 "▽ <AT1>{增加 %1%%% 施法速度} [<T1>{①}](★38%%)"
                39|42 "▽ <AT1>{增加 %1%%% 施法速度} [<T1>{◎}<T1>{①}](★42%%)"
                43|# "▽ 增加 %1%%% 施法速度"
		#|-1 "▽ 减少 %1%%% 施法速度" negate 1

description
	1 cast_speed_while_dual_wielding_+%
	4
        1|2 "双持增加 %1%%% 施法速度"
        3|5 "[珠▲] 双持增加 %1%%% 施法速度(3%%-5%%)"
        6|# "双持增加 %1%%% 施法速度"
        #|-1 "双持减少 %1%%% 施法速度" negate 1

description
	1 cast_speed_+%_while_holding_shield
	4
        1|2 "持盾增加 %1%%% 施法速度"
        3|5 "[珠▲] 持盾增加 %1%%% 施法速度(3%%-5%%)"
        6|# "持盾增加 %1%%% 施法速度"
        #|-1 "持盾减少 %1%%% 施法速度" negate 1		

description
	1 cast_speed_+%_while_holding_staff
	4
        1|2 "长杖增加 %1%%% 施法速度"
        3|5 "[珠▲] 长杖增加 %1%%% 施法速度(3%%-5%%)"
        6|# "长杖增加 %1%%% 施法速度"
        #|-1 "长杖减少 %1%%% 施法速度" negate 1	

description
	1 cast_speed_+%_per_power_charge
	1
		1|# "每个暴击球增加 %1%%% 施法速度"

description
	1 poison_on_critical_strike_with_dagger
	1
		1|# "使用匕首类武器暴击时使敌人中毒" reminderstring ReminderTextPoison

description
	1 chance_to_poison_on_critical_strike_with_dagger_%
	2
		1|99 "使用匕首暴击时有 %1%%% 机率使敌人中毒" reminderstring ReminderTextPoison
		100|# "使用匕首暴击时使敌人中毒" reminderstring ReminderTextPoison

description
	1 poison_on_critical_strike_with_bow
	1
		1|# "弓类武器暴击时使敌人中毒" reminderstring ReminderTextPoison

description
	1 base_spell_critical_strike_chance
	1
		# "%1%%% 暴击率" divide_by_one_hundred 1

description
	1 additional_base_critical_strike_chance
	1
		# "%1$+d%% 基础暴击率" divide_by_one_hundred 1

description
 1 spell_critical_strike_chance_+%
11
		1|9 "增加 %1%%% 法术暴击率"
		10|14 "[珠▽]/▽ 增加 %1%%% 法术暴击率 [⑥](10%%-14%%)"
		15|19 "▽ 增加 %1%%% 法术暴击率 [⑥]"
		20|39 "▽ 增加 %1%%% 法术暴击率 [⑤]"
		40|59 "▽ 增加 %1%%% 法术暴击率 [④]"
		60|79 "▽ <AT3>{增加 %1%%% 法术暴击率} [③](★79%%)"
		80|99 "▽ <AT2>{增加 %1%%% 法术暴击率} [②](★99%%)"
		100|109 "▽ <AT1>{增加 %1%%% 法术暴击率} [<T1>{①}](★109%%)"
		110|119 "▽ <AT1>{增加 %1%%% 法术暴击率} [<T1>{◎}](★119%%)"
		120|# "▽ 增加 %1%%% 法术暴击率"
		#|-1 "减少 %1%%% 法术暴击率" negate 1

description
 1 critical_strike_chance_+%
	12
		1|5 "▽ 增加 %1%%% 攻击与法术暴击率"
		6|10 "[珠▽]/▽ 增加 %1%%% 攻击与法术暴击率(6%%-10%%)"
		11|12 "[珠▽]/▽ 增加 %1%%% 攻击与法术暴击率(11%%-12%%)"
		13|14 "▽ 增加 %1%%% 攻击与法术暴击率 [⑥]"
		15|19 "▽ 增加 %1%%% 攻击与法术暴击率 [⑤]"
		20|24 "▽ 增加 %1%%% 攻击与法术暴击率 [④]"
		25|29 "▽ <AT3>{增加 %1%%% 攻击与法术暴击率} [③](★29%%)"
		30|34 "▽ <AT2>{增加 %1%%% 攻击与法术暴击率} [②](★34%%)"
		35|38 "▽ <AT1>{增加 %1%%% 攻击与法术暴击率} [<T1>{①}](★38%%)"
		39|42 "▽ <AT1>{增加 %1%%% 攻击与法术暴击率} [<T1>{◎}](★42%%)"
		43|# "▽ 增加 %1%%% 攻击与法术暴击率"
		#|-1 "减少 %1%%% 攻击与法术暴击率" negate 1

description
	1 old_dagger_implicit_critical_strike_chance_+30%
	1
		1|# "增加 30%% 攻击和法术暴击率"

description
	1 old_dagger_implicit_critical_strike_chance_+40%
	1
		1|# "增加 40%% 攻击和法术暴击率"

description
	1 old_dagger_implicit_critical_strike_chance_+50%
	1
		1|# "增加 50%% 攻击和法术暴击率"

description
 1 local_critical_strike_chance_+%
	16
		1|9 "增加 %1%%% 武器暴击率"
		10|14 "▽ 增加 %1%%% 武器暴击率 [⑥]"
		15|19 "▽ 增加 %1%%% 武器暴击率 [⑤]"
		20|24 "▽ 增加 %1%%% 武器暴击率 [④]"
		25|29 "▽ <AT3>{增加 %1%%% 武器暴击率} [③](★29%%)"
		30|34 "▽ <AT2>{增加 %1%%% 武器暴击率} [②](★34%%)"
		35|38 "▽ <AT1>{增加 %1%%% 武器暴击率} [<T1>{①}](★38%%)"
		39|39 "▽ 增加 %1%%% 武器暴击率"
		40|49 "▽ <SP1>{增加 %1%%% 武器暴击率} [<unique>{厨刀}](40%%-50%%)"
		50|50 "▽ <SP1>{增加 %1%%% 武器暴击率} [<unique>{厨刀}(40%%-50%%)][<unique>{绿球剑}(50%%-75%%)]"
		51|59 "▽ <SP1>{增加 %1%%% 武器暴击率} [<unique>{绿球剑}](50%%-75%%)"
		60|75 "▽ <SP1>{增加 %1%%% 武器暴击率} [<unique>{绿球剑}(50%%-75%%)][<unique>{裂风弓}(60%%-80%%)]"
		76|80 "▽ <SP1>{增加 %1%%% 武器暴击率} [<unique>{裂风弓}](60%%-80%%)"
		81|100 "▽ <SP1>{增加 %1%%% 武器暴击率} [<unique>{裂风弓}•<legacy>{绝版}](80%%-100%%)"
		101|# "▽ 增加 %1%%% 武器暴击率"
		#|-1 "减少 %1%%% 武器暴击率" negate 1

description
	1 bow_critical_strike_chance_+%
	2
		1|# "持弓时增加 %1%%% 暴击率"
		#|-1 "持弓时减少 %1%%% 暴击率" negate 1

description
	1 claw_critical_strike_chance_+%
	2
		1|# "持爪时增加 %1%%% 暴击率"
		#|-1 "持爪时减少 %1%%% 暴击率" negate 1

description
	1 dagger_critical_strike_chance_+%
	2
		1|# "持匕首时增加 %1%%% 暴击率"
		#|-1 "持匕首时减少 %1%%% 暴击率" negate 1

description
	1 sword_critical_strike_chance_+%
		2
		1|# "持剑时增加 %1%%% 暴击率"
		#|-1 "持剑时减少 %1%%% 暴击率" negate 1	

description
	1 mace_critical_strike_chance_+%
	2
		1|# "持锤时增加 %1%%% 暴击率"
		#|-1 "持锤时减少 %1%%% 暴击率" negate 1

description
	1 staff_critical_strike_chance_+%
	2
		1|# "持长杖时增加 %1%%% 暴击率"
		#|-1 "持长杖时减少 %1%%% 暴击率" negate 1	

description
	1 wand_critical_strike_chance_+%
	2
		1|# "持法杖时增加 %1%%% 暴击率"
		#|-1 "持法杖时减少 %1%%% 暴击率" negate 1

description
	1 axe_critical_strike_chance_+%
	2
		1|# "增加 %1%%% 斧暴击率"
		#|-1 "减少 %1%%% 斧暴击率" negate 1	

description
	1 critical_strike_chance_while_wielding_shield_+%
	2
		1|# "持盾时增加 %1%%% 暴击率"
		#|-1 "持盾时减少 %1%%% 暴击率" negate 1

description
	1 trap_critical_strike_chance_+%
	2
		1|# "增加 %1%%% 陷阱暴击率"
		#|-1 "减少 %1%%% 陷阱暴击率" negate 1

description
	1 mine_critical_strike_chance_+%
	2
		1|# "增加 %1%%% 地雷暴击率"
		#|-1 "减少 %1%%% 地雷暴击率" negate 1

description
	1 two_handed_melee_critical_strike_chance_+%
	4
    1|13 "增加 %1%%% 双手近战武器暴击率"
    14|18 "[珠▲] 增加 %1%%% 双手近战武器暴击率(14%%-18%%)"
    19|# "增加 %1%%% 双手近战武器暴击率"
    #|-1 "减少 %1%%% 双手近战武器暴击率" negate 1

description
	1 two_handed_melee_critical_strike_multiplier_+
	4
    1|13 "增加 %1%%% 双手近战武器暴击伤害"
    14|18 "[珠▲] 增加 %1%%% 双手近战武器暴击伤害(14%%-18%%)"
    19|# "增加 %1%%% 双手近战武器暴击伤害"
    #|-1 "减少 %1%%% 双手近战武器暴击伤害" negate 1

description
	1 one_handed_melee_critical_strike_chance_+%
	4
    1|13 "增加 %1%%% 单手近战武器暴击率"
    14|18 "[珠▲] 增加 %1%%% 单手近战武器暴击率(14%%-18%%)"
    19|# "增加 %1%%% 单手近战武器暴击率"
    #|-1 "减少 %1%%% 单手近战武器暴击率" negate 1

description
	1 melee_critical_strike_chance_+%
	4
    1|9 "增加 %1%%% 近战暴击率"
    10|14 "[珠▽] 增加 %1%%% 近战暴击率(10%%-14%%)"
    15|# "增加 %1%%% 近战暴击率"
    #|-1 "减少 %1%%% 近战暴击率" negate 1

description
	1 critical_strike_chance_while_dual_wielding_+%
	4
    1|13 "双持增加 %1%%% 武器暴击率"
    14|18 "[珠▲] 双持增加 %1%%% 武器暴击率(14%%-18%%)"
    19|# "双持增加 %1%%% 武器暴击率"
    #|-1 "双持减少 %1%%% 武器暴击率" negate 1

description
	1 fire_critical_strike_chance_+%
	4
    1|13 "增加 %1%%% 火焰类技能暴击率"
    14|18 "[珠▲] 增加 %1%%% 火焰类技能暴击率(14%%-18%%)"
    19|# "增加 %1%%% 火焰类技能暴击率"
    #|-1 "减少 %1%%% 火焰类技能暴击率" negate 1	

description
	1 lightning_critical_strike_chance_+%
	4
    1|13 "增加 %1%%% 闪电类技能暴击率"
    14|18 "[珠▲] 增加 %1%%% 闪电类技能暴击率(14%%-18%%)"
    19|# "增加 %1%%% 闪电类技能暴击率"
    #|-1 "减少 %1%%% 闪电类技能暴击率" negate 1	

description
	1 cold_critical_strike_chance_+%
	4
    1|13 "增加 %1%%% 冰霜类技能暴击率"
    14|18 "[珠▲] 增加 %1%%% 冰霜类技能暴击率(14%%-18%%)"
    19|# "增加 %1%%% 冰霜类技能暴击率"
    #|-1 "减少 %1%%% 冰霜类技能暴击率" negate 1	

description
	1 elemental_critical_strike_chance_+%
	4
    1|9 "增加 %1%%% 火焰, 冰霜, 闪电技能暴击率"
    10|14 "[珠▽] 增加 %1%%% 火焰, 冰霜, 闪电技能暴击率(10%%-14%%)"
    15|# "增加 %1%%% 火焰, 冰霜, 闪电技能暴击率"
    #|-1 "减少 %1%%% 火焰, 冰霜, 闪电技能暴击率" negate 1

description
	1 chaos_critical_strike_chance_+%
	2
		1|# "增加 %1%%% 混沌技能暴击率"
		#|-1 "减少 %1%%% 混沌技能暴击率" negate 1

description
	1 totem_critical_strike_chance_+%
	2
		1|# "图腾技能增加 %1%%% 暴击率"
		#|-1 "图腾技能减少 %1%%% 暴击率" negate 1

description
	1 increased_critical_strike_chance_buff_for_x_milliseconds_on_placing_a_totem
	2
		4000 "若近期内有召唤图腾，增加 100%% 攻击与法术暴击率" reminderstring ReminderTextRecently
		1|# "若过去 %1% 秒内有召唤图腾，增加 100%% 攻击与法术暴击率" milliseconds_to_seconds 1 reminderstring ReminderTextRecently

description
 1 base_critical_strike_multiplier_+
	19
		1|7 "▽ 增加 %1%%% 攻击与法术暴击伤害"
		8|8 "▽ 增加 %1%%% 攻击与法术暴击伤害 [⑥]"
		9|12 "[珠▽]/▽ 增加 %1%%% 攻击与法术暴击伤害 [⑥](9%%-12%%)"
		13|14 "▽ 增加 %1%%% 攻击与法术暴击伤害 [⑥][⑤链|箭]"
		15|19 "▽ 增加 %1%%% 攻击与法术暴击伤害 [⑤]"
		20|24 "▽ 增加 %1%%% 攻击与法术暴击伤害 [④]"
		25|29 "▽ <AT3>{增加 %1%%% 攻击与法术暴击伤害} [③](★29%%)"
		30|34 "▽ <AT2>{增加 %1%%% 攻击与法术暴击伤害} [②](★34%%)"
		35|38 "▽ <AT1>{增加 %1%%% 攻击与法术暴击伤害} [<T1>{①}|<T1>{◎}](★38%%)"
		38|41 "▽ <AT1>{增加 %1%%% 攻击与法术暴击伤害} [<T1>{◎}](★41%%)"
		42|59 "▽ 增加 %1%%% 攻击与法术暴击伤害"
		42|44 "▽ 增加 %1%%% 攻击与法术暴击伤害"
		45|45 "▽ <SP1>{增加 %1%%% 攻击与法术暴击伤害} [<unique>{打脸手}•新2<legacy>{绝版}]"
		46|59 "▽ 增加 %1%%% 攻击与法术暴击伤害"
		60|60 "▽ <SP1>{增加 %1%%% 攻击与法术暴击伤害} [<unique>{打脸手}•旧<legacy>{绝版}]"
		61|89 "▽ 增加 %1%%% 攻击与法术暴击伤害"
		90|90 "▽ <SP1>{增加 %1%%% 攻击与法术暴击伤害} [<unique>{打脸手}•新<legacy>{绝版}]"
		91|# "▽ 增加 %1%%% 攻击与法术暴击伤害"
		#|-1 "减少 %1%%% 攻击与法术暴击伤害" negate 1

description
 1 local_critical_strike_multiplier_+
	9
		1|9 "▽ 增加 %1%%% 武器暴击伤害"
		10|14 "▽ 增加 %1%%% 武器暴击伤害 [⑥]"
		15|19 "▽ 增加 %1%%% 武器暴击伤害 [⑤]"
		20|24 "▽ 增加 %1%%% 武器暴击伤害 [④]"
		25|29 "▽ <AT3>{增加 %1%%% 武器暴击伤害} [③](★29%%)"
		30|34 "▽ <AT2>{增加 %1%%% 武器暴击伤害} [②](★34%%)"
		35|38 "▽ <AT1>{增加 %1%%% 武器暴击伤害} [<T1>{①}](★38%%)"
		39|# "增加 %1%%% 武器暴击伤害"
		#|-1 "减少 %1%%% 武器暴击伤害" negate 1

description
	1 spell_critical_strike_multiplier_+
	1
		# "%1$+d%% 法术暴击伤害"		

description
	1 base_spell_critical_strike_multiplier_+
	4
    1|11 "增加 %1%%% 法术暴击伤害"
    12|15 "[珠▽] 增加 %1%%% 法术暴击伤害(12%%-15%%)"
    16|# "增加 %1%%% 法术暴击伤害"
    #|-1 "减少 %1%%% 法术暴击伤害" negate 1	

description
	1 critical_strike_multiplier_with_dagger_+
	1
		# "持匕首时 %1$+d%% 暴击伤害"		

description
	1 mace_critical_strike_multiplier_+
	1
		# "持锤时 %1$+d%% 暴击伤害"	

description
	1 axe_critical_strike_multiplier_+
	1
		# "持斧时 %1$+d%% 暴击伤害"			

description
	1 bow_critical_strike_multiplier_+
	1
		# "持弓时 %1$+d%% 暴击伤害"			

description
	1 sword_critical_strike_multiplier_+
	1
		# "持剑时 %1$+d%% 暴击伤害"			

description
	1 wand_critical_strike_multiplier_+
	1
		# "持法杖时 %1$+d%% 暴击伤害"		

description
	1 claw_critical_strike_multiplier_+
	1
		# "持爪时 %1$+d%% 暴击伤害"		

description
	1 staff_critical_strike_multiplier_+
	1
		# "持长杖时 %1$+d%% 暴击伤害"		

description
	1 one_handed_melee_critical_strike_multiplier_+
	4
    1|14 "增加 %1%%% 单手近战武器暴击伤害"
    15|18 "[珠▲] 增加 %1%%% 单手近战武器暴击伤害(15%%-18%%)"
    19|# "增加 %1%%% 单手近战武器暴击伤害"
    #|-1 "减少 %1%%% 单手近战武器暴击伤害" negate 1		

description
	1 melee_weapon_critical_strike_multiplier_+
	8
    1|11 "▽ 增加 %1%%% 近战暴击伤害"
    12|15 "[珠▽]/▽ 增加 %1%%% 近战暴击伤害(12%%-15%%)"
    15|99 "▽ 增加 %1%%% 近战暴击伤害"
    100|125 "▽ 增加 %1%%% 近战暴击伤害 [<unique>{自杀头}](100%%-125%%)"
    126|149 "▽ 增加 %1%%% 近战暴击伤害"
    150|225 "▽ <SP1>{增加 %1%%% 近战暴击伤害} [<unique>{自杀头}•旧<legacy>{绝版}](150%%-225%%)"
    226|# "▽ 增加 %1%%% 近战暴击伤害"
    #|-1 "▽ 减少 %1%%% 近战暴击伤害" negate 1

description
	1 critical_strike_multiplier_while_dual_wielding_+
	4
    1|14 "双持增加 %1%%% 暴击伤害"
    15|18 "[珠▲] 双持增加 %1%%% 暴击伤害(15%%-18%%)"
    19|# "双持增加 %1%%% 暴击伤害"
    #|-1 "双持减少 %1%%% 暴击伤害" negate 1	

description
	1 melee_critical_strike_multiplier_+_while_wielding_shield
	1
		# "持盾时 %1$+d%% 近战暴击伤害"		

description
	1 trap_critical_strike_multiplier_+
	1
		# "%1$+d%% 陷阱暴击伤害"			

description
	1 mine_critical_strike_multiplier_+
	1
		# "%1$+d%% 地雷暴击伤害"		

description
	1 fire_critical_strike_multiplier_+
	4
    1|14 "增加 %1%%% 火焰技能暴击伤害"
    15|18 "[珠▲] 增加 %1%%% 火焰技能暴击伤害(15%%-18%%)"
    19|# "增加 %1%%% 火焰技能暴击伤害"
    #|-1 "减少 %1%%% 火焰技能暴击伤害" negate 1

description
	1 lightning_critical_strike_multiplier_+
	4
    1|14 "增加 %1%%% 闪电技能暴击伤害"
    15|18 "[珠▲] 增加 %1%%% 闪电技能暴击伤害(15%%-18%%)"
    19|# "增加 %1%%% 闪电技能暴击伤害"
    #|-1 "减少 %1%%% 闪电技能暴击伤害" negate 1

description
	1 cold_critical_strike_multiplier_+
	4
    1|14 "增加 %1%%% 冰霜技能暴击伤害"
    15|18 "[珠▲] 增加 %1%%% 冰霜技能暴击伤害(15%%-18%%)"
    19|# "增加 %1%%% 冰霜技能暴击伤害"
    #|-1 "减少 %1%%% 冰霜技能暴击伤害" negate 1	

description
	1 elemental_critical_strike_multiplier_+
	4
    1|11 "增加 %1%%% 火焰, 冰霜, 闪电技能暴击伤害"
    12|15 "[珠▽] 增加 %1%%% 火焰, 冰霜, 闪电技能暴击伤害(12%%-15%%)"
    16|# "增加 %1%%% 火焰, 冰霜, 闪电技能暴击伤害"
    #|-1 "减少 %1%%% 火焰, 冰霜, 闪电技能暴击伤害" negate 1 			

description
	1 chaos_critical_strike_multiplier_+
	1
		# "%1$+d%% 混沌技能暴击伤害"			

description
	1 base_self_critical_strike_multiplier_-%
	2
		1|# "减少 %1%%% 承受的暴击伤害"
		#|-1 "增加 %1%%% 承受的暴击伤害" negate 1

description
	1 self_critical_strike_multiplier_-%_per_endurance_charge
	2
		1|# "每个耐力球使你承受的暴击伤害减少 %1%%%"
		#|-1 "每个耐力球使你承受的暴击伤害增加 %1%%%" negate 1

description
	1 critical_strike_multiplier_is_100
	1
		# "暴击伤害加成为 100"

description
	1 totem_critical_strike_multiplier_+
	1
		# "%1$+d%% 图腾技能暴击伤害"			

description
 1 base_stun_threshold_reduction_+%
 8
    1|4 "▽ 减少 %1%%% 敌人眩晕门槛" reminderstring ReminderTextStunThreshold
    5|7 "▽ 减少 %1%%% 敌人眩晕门槛 [⑤]" reminderstring ReminderTextStunThreshold
    8|9 "▽ 减少 %1%%% 敌人眩晕门槛 [④]" reminderstring ReminderTextStunThreshold
    10|11 "▽ <AT3>{减少 %1%%% 敌人眩晕门槛} [③](★11%%)" reminderstring ReminderTextStunThreshold
    12|13 "▽ <AT2>{减少 %1%%% 敌人眩晕门槛} [②](★13%%)" reminderstring ReminderTextStunThreshold
    14|15 "▽ <AT1>{减少 %1%%% 敌人眩晕门槛} [<T1>{①}](★15%%)" reminderstring ReminderTextStunThreshold
    16|# "▽ 减少 %1%%% 敌人眩晕门槛" reminderstring ReminderTextStunThreshold
    #|-1 "增加 %1%%% 敌人眩晕门槛" negate 1 reminderstring ReminderTextStunThreshold

description
	1 while_using_mace_stun_threshold_reduction_+%
	1
		1|# "持锤时减少 %1%%% 敌人晕眩门槛" reminderstring ReminderTextStunThreshold

description
	1 bow_stun_threshold_reduction_+%
	1
		1|# "持弓时减少 %1%%% 敌人晕眩门槛" reminderstring ReminderTextStunThreshold

description
	1 global_knockback
	1
		1|# "击中时击退敌人" reminderstring ReminderTextKnockback

description
	1 cannot_be_knocked_back
	1
		1|# "无法被击退"

description
	1 avoid_knockback_%
	2
		1|99 "有 %1%%% 机率避免被击退"
		100|# "无法被击退"

description
	1 knockback_with_bow
	1
		1|# "装备弓类武器时击退敌人" reminderstring ReminderTextKnockback

description
	1 knockback_with_staff
	1
		1|# "装备长杖类武器时击退敌人" reminderstring ReminderTextKnockback

description
	1 knockback_with_wand
	1
		1|# "装备法杖类武器时击退敌人" reminderstring ReminderTextKnockback

description
	1 local_knockback
	1
		1|# "击退敌人" reminderstring ReminderTextKnockback

description
	1 maximum_physical_damage_reduction_%
	1
		# "%1$+d%% 最大护甲"

description
 1 base_physical_damage_reduction_rating
 10
		1|2 "%1$+d 护甲"
		3|10 "▲ %1$+d 护甲 [⑥]"
		11|35 "▲ %1$+d 护甲 [⑤]"
		36|60 "▲ %1$+d 护甲 [④]"
		61|138 "▲ <DF3>{%1$+d 护甲} [③][④腰](★138)"
		139|322 "▲ <DF2>{%1$+d 护甲} [②][③腰](★322)"
		323|400 "▲ <DF1>{%1$+d 护甲} [<T1>{①}][②腰](★400)"
		401|460 "▲ <DF1>{%1$+d 护甲} [<T1>{①}腰](★460)"
		461|# "%1$+d 护甲"
		#|-1 "%1$+d 护甲"

description
 1 local_base_physical_damage_reduction_rating
	32
		1|2 "▲ %1$+d 护甲"
		3|7 "▲ %1$+d 护甲 [⑥][④头][③手鞋](复:3-4盾/3-7避)"
                8|8 "▲ %1$+d 护甲 [⑥][④头][③手鞋]"
                9|10 "▲ %1$+d 护甲 [⑥|⑤混][头:④|③混][手鞋:③|②混](复:9-12盾/9-25避)"
                11|13 "▲ %1$+d 护甲 [⑤][③头][②手鞋](复:9-12盾/9-25避)"
                14|20 "▲ %1$+d 护甲 [⑤|④复][③复盾][③头][②手鞋](复:9-12盾/9-25避/18-23生)"
                21|25 "▲ %1$+d 护甲 [⑤|③复][头:③|②复][盾:②复][手鞋:②|<T1>{①}复](复:9-12盾/9-25避/24-28生)"
                26|26 "▲ %1$+d 护甲 [⑤|③复][头:③|②复][②复盾][手鞋:②|<T1>{①}复](复:24-28生)"
                27|35 "▲ %1$+d 护甲 [⑤|④混|③复][头:③|②混/复][②复盾][手/鞋:②|<T1>{①}混/复](复:18-22盾/27-45避/24-28生)"
                36|42 "▲ %1$+d 护甲 [④|③复][②头][②复盾][<T1>{①}手/鞋](复:18-22盾/27-45避/24-28生)"
                43|45 "▲ %1$+d 护甲 [④|②复][头:②|<T1>{①}复][<T1>{①}复盾][<T1>{①}手/鞋](复:18-22盾/27-45避/29-33生)"
                46|60 "▲ %1$+d 护甲 [④|③混|②复][头:②|<T1>{①}混/复][<T1>{①}复盾](复:30-36盾/46-103避/29-33生)"
                61|95 "▲ <DF1>{%1$+d 护甲} [③|②复][<T1>{①}头](复:30-36盾/46-103避/29-33生)"
                96|103 "▲ <DF1>{%1$+d 护甲} [③|<T1>{①}复][<T1>{①}头](复:30-36盾/46-103避/34-38生)"
                104|104 "▲ <DF1>{%1$+d 护甲} [③|<T1>{①}复][<T1>{①}头](复:34-38生)"
                105|120 "▲ <DF1>{%1$+d 护甲} [③|②混|<T1>{①}复](复:58-67盾/105-241避/34-38生)"
                121|138 "▲ <DF2>{%1$+d 护甲} [③|②混](复:58-67盾/105-241避)"
                139|241 "▲ <DF2>{%1$+d 护甲} [②](复:58-67盾/105-241避)"
                242|242 "▲ <DF2>{%1$+d 护甲} [②]"
                243|256 "▲ <DF1>{%1$+d 护甲} [②|<T1>{①}混](复:69-75盾/243-300避)"
                257|300 "▲ <DF1>{%1$+d 护甲} [②|<T1>{①}混][双复双缀](复:69-75盾/243-300避)"
                301|322 "▲ <DF2>{%1$+d 护甲} [②][双复双缀]"
                323|336 "▲ <DF1>{%1$+d 护甲} [<T1>{①}][双复双缀]"
                337|338 "▲ <DF1>{%1$+d 护甲} [<T1>{①}][单复双缀][双复双缀]"
                339|361 "▲ <DF1>{%1$+d 护甲} [<T1>{①}][单复双缀][②/<T1>{①}双复双缀]"
                362|400 "▲ <DF1>{%1$+d 护甲} [<T1>{①}][单复双缀][<T1>{①}双复双缀](<T1>{①}复:69-75盾/243-300避/34-38生)"
                401|420 "▲ <DF1>{%1$+d 护甲} [单复双缀][<T1>{①}双复双缀](<T1>{①}复:69-75盾/243-300避/34-38生)"
                421|442 "▲ <DF3>{%1$+d 护甲} [③单复双缀]"   
                443|495 "▲ <DF2>{%1$+d 护甲} [②单复双缀]"
                496|520 "▲ <DF1>{%1$+d 护甲} [<T1>{①}单复双缀](<T1>{①}复:34-38生)"
                521|# "▲ %1$+d 护甲"
		#|-1 "▲ %1$+d 护甲"

description
 1 physical_damage_reduction_rating_+%
 9
    2|4 "▲ 增加 %1%%% 护甲"
    5|7 "▲ 增加 %1%%% 护甲 [⑥]"
    8|10 "▲ 增加 %1%%% 护甲 [⑤]"
    11|13 "▲ 增加 %1%%% 护甲 [④]"
    14|18 "[珠▲]/▲ 增加 %1%%% 护甲 [③/②](14%%-18%%)"
    19|19 "▲ <DF2>{增加 %1%%% 护甲} [②](★19%%)"
    20|22 "▲ <DF1>{增加 %1%%% 护甲} [<T1>{①}](★22%%)"
    23|# "▲ 增加 %1%%% 护甲"
    #|-1 "减少 %1%%% 护甲" negate 1

description
 1 local_physical_damage_reduction_rating_+%
 24
    1|5 "▲ 增加 %1%%% 护甲"
    6|10 "▲ 增加 %1%%% 护甲 [⑧单][⑥复:带6-7晕档回]"
    11|14 "▲ 增加 %1%%% 护甲 [⑦单][⑥复:带6-7晕档回]"
    15|23 "▲ 增加 %1%%% 护甲 [⑦单][⑤复:带8-9晕档回]"
    24|28 "▲ 增加 %1%%% 护甲 [⑦单][④复:带10-11晕档回]"
    29|32 "▲ 增加 %1%%% 护甲 [⑥单][④复:带10-11晕档回]"
    33|41 "▲ 增加 %1%%% 护甲 [⑥单][③复:带12-13晕档回]"
    42|46 "▲ 增加 %1%%% 护甲 [⑥单][②复:带14-15晕档回]"
    47|50 "▲ 增加 %1%%% 护甲 [⑤单][②复:带14-15晕档回]"
    51|56 "▲ 增加 %1%%% 护甲 [⑤单][<T1>{①}复:带16-17晕档回](★56%%)"
    57|61 "▲ 增加 %1%%% 护甲 [⑤单][⑥双缀]"
    62|64 "▲ 增加 %1%%% 护甲 [⑤单][⑤双缀]"
    65|82 "▲ 增加 %1%%% 护甲 [④单][⑤双缀]"
    83|100 "▲ <DF3>{增加 %1%%% 护甲} [③单][④双缀](★100%%)"
    101|115 "▲ <DF2>{增加 %1%%% 护甲} [②单][④双缀](★115%%)"
    116|120 "▲ <DF2>{增加 %1%%% 护甲} [②单][③双缀](★120%%)"
    121|132 "▲ <DF1>{增加 %1%%% 护甲} [③双缀][<T1>{①}单:无晕档回](★132%%)"
    133|142 "▲ <DF3>{增加 %1%%% 护甲} [③双缀](★142%%)"
    143|171 "▲ <DF2>{增加 %1%%% 护甲} [②双缀](★171%%)"
    172|176 "▲ <DF1>{增加 %1%%% 护甲} [<T1>{①}/②双缀](<T1>{无法确定})"
    177|182 "▲ <DF1>{增加 %1%%% 护甲} [<T1>{①}/②双缀](<T1>{看晕档值})"
    183|188 "▲ <DF1>{增加 %1%%% 护甲} [<T1>{①}双缀](★188%%)"
    189|# "▲ 增加 %1%%% 护甲"
    #|-1 "减少 %1%%% 护甲" negate 1

description
	1 evasion_and_physical_damage_reduction_rating_+%			
	2
		1|# "▲ 增加 %1%%% 闪避与护甲"
		#|-1 "▲ 减少 %1%%% 闪避与护甲" negate 1	

description
	1 physical_damage_reduction_rating_+%_while_fortify_is_active			
	2			
		1|# "获得护体时增加 %1%%% 护甲"
		#|-1 "获得护体时减少 %1%%% 护甲" negate 1

description
 1 base_evasion_rating
 10
		1|2 "%1$+d 闪避"
		3|10 "▲ %1$+d 闪避 [⑦]"
		11|35 "▲ %1$+d 闪避 [⑥]"
		36|60 "▲ %1$+d 闪避 [⑤]"
		61|80 "▲ %1$+d 闪避 [④]"
		81|120 "▲ <DF1>{%1$+d 闪避} [③](★120)"
		121|150 "▲ <DF1>{%1$+d 闪避} [②](★150)"
		151|170 "▲ <DF1>{%1$+d 闪避} [<T1>{①}](★170)"
		171|# "▲ %1$+d 闪避"
		#|-1 "%1$+d 闪避"

description
	1 evasion_rating_+_when_on_low_life			
	2
		1|# "濒血(3.5 成以下生命)时增加 %1% 闪避" reminderstring ReminderTextLowLife
		#|-1 "濒血(3.5 成以下生命)时减少 %1% 闪避" reminderstring ReminderTextLowLife

description
	1 evasion_rating_+_when_on_full_life			
	2
		1|# "满血时增加 %1% 闪避"
		#|-1 "满血时减少 %1% 减少闪避"

description
 1 local_base_evasion_rating
	35
		1|2 "▲ %1$+d 闪避"
		3|7 "▲ %1$+d 闪避 [⑥][④头][③手鞋](复:3-4盾/3-7避)"
                8|8 "▲ %1$+d 闪避 [⑥][④头][③手鞋]"
                9|10 "▲ %1$+d 闪避 [⑥|⑤混][头:④|③混][手鞋:③|②混](复:9-12盾/9-25避)"
                11|13 "▲ %1$+d 闪避 [⑤][③头][②手鞋](复:9-12盾/9-25避)"
                14|20 "▲ %1$+d 闪避 [⑤|④复][③复盾][③头][②手鞋](复:9-12盾/9-25避/18-23生)"
                21|25 "▲ %1$+d 闪避 [⑤|③复][头:③|②复][盾:②复][手鞋:②|<T1>{①}复](复:9-12盾/9-25避/24-28生)"
                26|26 "▲ %1$+d 闪避 [⑤|③复][头:③|②复][②复盾][手鞋:②|<T1>{①}复](复:24-28生)"
                27|35 "▲ %1$+d 闪避 [⑤|④混|③复][头:③|②混/复][②复盾][手/鞋:②|<T1>{①}混/复](复:18-22盾/27-45避/24-28生)"
                36|42 "▲ %1$+d 闪避 [④|③复][②头][②复盾][<T1>{①}手/鞋](复:18-22盾/27-45避/24-28生)"
                43|45 "▲ %1$+d 闪避 [④|②复][头:②|<T1>{①}复][<T1>{①}复盾][<T1>{①}手/鞋](复:18-22盾/27-45避/29-33生)"
                46|60 "▲ %1$+d 闪避 [④|③混|②复][头:②|<T1>{①}混/复][<T1>{①}复盾](复:30-36盾/46-103避/29-33生)"
                61|70 "▲ <DF1>{%1$+d 闪避} [③|②复][<T1>{◎}<T1>{①}手/鞋][<T1>{①}头](复:30-36盾/46-103避/29-33生)"
                71|95 "▲ <DF1>{%1$+d 闪避} [③|②复][<T1>{①}头](复:30-36盾/46-103避/29-33生)"
                96|103 "▲ <DF1>{%1$+d 闪避} [③|<T1>{①}复][<T1>{①}头](复:30-36盾/46-103避/34-38生)"
                104|104 "▲ <DF1>{%1$+d 闪避} [③|<T1>{①}复][<T1>{①}头](复:34-38生)"
                105|120 "▲ <DF1>{%1$+d 闪避} [③|②混|<T1>{①}复](复:58-67盾/105-241避/34-38生)"
                121|138 "▲ <DF2>{%1$+d 闪避} [③|②混](复:58-67盾/105-241避)"
                139|155 "▲ <DF1>{%1$+d 闪避} [②][<T1>{◎}<T1>{①}头](复:58-67盾/105-241避)"
                156|241 "▲ <DF2>{%1$+d 闪避} [②](复:58-67盾/105-241避)"
                242|242 "▲ <DF2>{%1$+d 闪避} [②]"
                243|256 "▲ <DF1>{%1$+d 闪避} [②|<T1>{①}混](复:69-75盾/243-300避)"
                257|300 "▲ <DF1>{%1$+d 闪避} [②|<T1>{①}混][双复双缀](复:69-75盾/243-300避)"
                301|322 "▲ <DF2>{%1$+d 闪避} [②][双复双缀]"
                323|336 "▲ <DF1>{%1$+d 闪避} [<T1>{①}][双复双缀]"
                337|338 "▲ <DF1>{%1$+d 闪避} [<T1>{①}][单复双缀][双复双缀]"
                339|361 "▲ <DF1>{%1$+d 闪避} [<T1>{①}][单复双缀][②/<T1>{①}双复双缀]"
                362|400 "▲ <DF1>{%1$+d 闪避} [<T1>{①}][单复双缀][<T1>{①}双复双缀](<T1>{①}复:69-75盾/243-300避/34-38生)"
                401|420 "▲ <DF1>{%1$+d 闪避} [单复双缀][<T1>{◎}<T1>{①}][<T1>{①}双复双缀](<T1>{①}复:69-75盾/243-300避/34-38生)"
                421|430 "▲ <DF3>{%1$+d 闪避} [③单复双缀][<T1>{◎}<T1>{①}]"
                431|442 "▲ <DF3>{%1$+d 闪避} [③单复双缀]"   
                443|495 "▲ <DF2>{%1$+d 闪避} [②单复双缀]"
                496|520 "▲ <DF1>{%1$+d 闪避} [<T1>{①}单复双缀](<T1>{①}复:34-38生)"
                521|# "▲ %1$+d 闪避"
		#|-1 "▲ %1$+d 闪避"

description
 1 evasion_rating_+%
 9
    1|4 "▲ %1$+d%% 闪避"
    5|7 "▲ 增加 %1%%% 闪避 [⑥]"
    8|10 "▲ 增加 %1%%% 闪避 [⑤]"
    11|13 "▲ 增加 %1%%% 闪避 [④]"
    14|18 "[珠▲]/▲ 增加 %1%%% 闪避 [③/②](14%%-18%%)"
    19|19 "▲ <DF2>{增加 %1%%% 闪避} [②](★19%%)"
    20|22 "▲ <DF1>{增加 %1%%% 闪避} [<T1>{①}](★22%%)"
    23|# "▲ 增加 %1%%% 闪避"
     #|-1 "减少 %1%%% 闪避" negate 1

description
 1 local_evasion_rating_+%
26
    1|5 "▲ 增加 %1%%% 闪避"
    6|10 "▲ 增加 %1%%% 闪避 [⑧单][⑥复:带6-7晕档回]"
    11|14 "▲ 增加 %1%%% 闪避 [⑦单][⑥复:带6-7晕档回]"
    15|23 "▲ 增加 %1%%% 闪避 [⑦单][⑤复:带8-9晕档回]"
    24|28 "▲ 增加 %1%%% 闪避 [⑦单][④复:带10-11晕档回]"
    29|32 "▲ 增加 %1%%% 闪避 [⑥单][④复:带10-11晕档回]"
    33|41 "▲ 增加 %1%%% 闪避 [⑥单][③复:带12-13晕档回]"
    42|46 "▲ 增加 %1%%% 闪避 [⑥单][②复:带14-15晕档回]"
    47|50 "▲ 增加 %1%%% 闪避 [⑤单][②复:带14-15晕档回]"
    51|56 "▲ 增加 %1%%% 闪避 [⑤单][<T1>{①}复:带16-17晕档回](★56%%)"
    57|61 "▲ 增加 %1%%% 闪避 [⑤单][⑥双缀]"
    62|64 "▲ 增加 %1%%% 闪避 [⑤单][⑤双缀]"
    65|82 "▲ 增加 %1%%% 闪避 [④单][⑤双缀]"
    83|100 "▲ <DF3>{增加 %1%%% 闪避} [③单][④双缀](★100%%)"
    101|115 "▲ <DF2>{增加 %1%%% 闪避} [②单][④双缀](★115%%)"
    116|120 "▲ <DF2>{增加 %1%%% 闪避} [②单][③双缀](★120%%)"
    121|132 "▲ <DF1>{增加 %1%%% 闪避} [③双缀][<T1>{①}单:无晕档回](★132%%)"
    133|142 "▲ <DF3>{增加 %1%%% 闪避} [③双缀](★142%%)"
    143|171 "▲ <DF2>{增加 %1%%% 闪避} [②双缀](★171%%)"
    172|176 "▲ <DF1>{增加 %1%%% 闪避} [<T1>{①}/②双缀](<T1>{无法确定})"
    177|182 "▲ <DF1>{增加 %1%%% 闪避} [<T1>{①}/②双缀](<T1>{看晕档值})"
    183|188 "▲ <DF1>{增加 %1%%% 闪避} [<T1>{①}双缀](★188%%)"
    189|239 "▲ 增加 %1%%% 闪避"
    240|380 "▲ <SP1>{增加 %1%%% 闪避} [<unique>{森后衣}](240%%-380%%)"
    381|# "▲ 增加 %1%%% 闪避"
    #|-1 "减少 %1%%% 闪避" negate 1

description
	1 evasion_rating_+%_while_onslaught_is_active
	2			
		1|# "获得猛攻(20%% 全速度)时增加 %1%%% 闪避"
		#|-1 "获得猛攻(20%% 全速度)时减少 %1%%% 闪避" negate 1

description
 1 local_armour_and_energy_shield_+%
	22
		1|5 "▲ 增加 %1%%% 护甲与护盾"
                6|13 "▲ 增加 %1%%% 护甲与护盾 [⑥复:带6-7晕档回]"
                14|14 "▲ 增加 %1%%% 护甲与护盾 [⑤复:带8-9晕档回]"
                15|20 "▲ 增加 %1%%% 护甲与护盾 [⑦单][⑤复:带8-9晕档回]"
                21|26 "▲ 增加 %1%%% 护甲与护盾 [⑦单][④复:带10-11晕档回]"
                27|32 "▲ 增加 %1%%% 护甲与护盾 [⑥单][③复:带12-13晕档回]"
                33|38 "▲ 增加 %1%%% 护甲与护盾 [⑥单][②复:带14-15晕档回]"
                39|42 "▲ 增加 %1%%% 护甲与护盾 [⑥单][<T1>{①}复:带16-17晕档回]"
                43|55 "▲ 增加 %1%%% 护甲与护盾 [⑥双缀][⑤单]"
                56|67 "▲ 增加 %1%%% 护甲与护盾 [⑤双缀][④单]"
                68|79 "▲ 增加 %1%%% 护甲与护盾 [⑤双缀][③单]"
                80|91 "▲ 增加 %1%%% 护甲与护盾 [④双缀][②单]"
                92|93 "▲ <DF1>{增加 %1%%% 护甲与护盾} [④双缀][<T1>{①}单]"
                94|100 "▲ <DF1>{增加 %1%%% 护甲与护盾} [④/③双缀][<T1>{①}单(★100)]"
                101|118 "▲ <DF3>{增加 %1%%% 护甲与护盾} [③双缀](★118)"
                119|130 "▲ <DF2>{增加 %1%%% 护甲与护盾} [③/②双缀](★130)"
                131|133 "▲ <DF1>{增加 %1%%% 护甲与护盾} [②/<T1>{①}•双缀](<T1>{无法确定})"
                134|138 "▲ <DF1>{增加 %1%%% 护甲与护盾} [②/<T1>{①}•双缀](<T1>{看晕档值})"
                139|142 "▲ <DF1>{增加 %1%%% 护甲与护盾} [<T1>{①}双缀](★142)"
                143|188 "▲ <DF1>{增加 %1%%% 护甲与护盾} [<unique>{传奇}][<rare>{黄装}•<legacy>{绝版}(★188)]"
                189|# "▲ 增加 %1%%% 护甲与护盾"
		#|-1 "▲ 减少 %1%%% 护甲与护盾" negate 1

description
 1 local_armour_and_evasion_+%
 24
    1|5 "▲ 增加 %1%%% 护甲与闪避"
    6|10 "▲ 增加 %1%%% 护甲与闪避 [⑧单][⑥复:带6-7晕档回]"
    11|14 "▲ 增加 %1%%% 护甲与闪避 [⑦单][⑥复:带6-7晕档回]"
    15|23 "▲ 增加 %1%%% 护甲与闪避 [⑦单][⑤复:带8-9晕档回]"
    24|28 "▲ 增加 %1%%% 护甲与闪避 [⑦单][④复:带10-11晕档回]"
    29|32 "▲ 增加 %1%%% 护甲与闪避 [⑥单][④复:带10-11晕档回]"
    33|41 "▲ 增加 %1%%% 护甲与闪避 [⑥单][③复:带12-13晕档回]"
    42|46 "▲ 增加 %1%%% 护甲与闪避 [⑥单][②复:带14-15晕档回]"
    47|50 "▲ 增加 %1%%% 护甲与闪避 [⑤单][②复:带14-15晕档回]"
    51|56 "▲ 增加 %1%%% 护甲与闪避 [⑤单][<T1>{①}复:带16-17晕档回](★56%%)"
    57|61 "▲ 增加 %1%%% 护甲与闪避 [⑤单][⑥双缀]"
    62|64 "▲ 增加 %1%%% 护甲与闪避 [⑤单][⑤双缀]"
    65|82 "▲ 增加 %1%%% 护甲与闪避 [④单][⑤双缀]"
    83|100 "▲ <DF3>{增加 %1%%% 护甲与闪避} [③单][④双缀](★100%%)"
    101|115 "▲ <DF2>{增加 %1%%% 护甲与闪避} [②单][④双缀](★115%%)"
    116|120 "▲ <DF2>{增加 %1%%% 护甲与闪避} [②单][③双缀](★120%%)"
    121|132 "▲ <DF1>{增加 %1%%% 护甲与闪避} [③双缀][<T1>{①}单:无晕档回](★132%%)"
    133|142 "▲ <DF3>{增加 %1%%% 护甲与闪避} [③双缀](★142%%)"
    143|171 "▲ <DF2>{增加 %1%%% 护甲与闪避} [②双缀](★171%%)"
    172|176 "▲ <DF1>{增加 %1%%% 护甲与闪避} [<T1>{①}/②双缀](<T1>{无法确定})"
    177|182 "▲ <DF1>{增加 %1%%% 护甲与闪避} [<T1>{①}/②双缀](<T1>{看晕档值})"
    183|188 "▲ <DF1>{增加 %1%%% 护甲与闪避} [<T1>{①}双缀](★188%%)"
    189|# "▲ 增加 %1%%% 护甲与闪避"
    #|-1 "减少 %1%%% 护甲与闪避" negate 1

description
 1 local_evasion_and_energy_shield_+%
	22
		1|5 "▲ 增加 %1%%% 闪避与护盾"
                6|13 "▲ 增加 %1%%% 闪避与护盾 [⑥复:带6-7晕档回]"
                14|14 "▲ 增加 %1%%% 闪避与护盾 [⑤复:带8-9晕档回]"
                15|20 "▲ 增加 %1%%% 闪避与护盾 [⑦单][⑤复:带8-9晕档回]"
                21|26 "▲ 增加 %1%%% 闪避与护盾 [⑦单][④复:带10-11晕档回]"
                27|32 "▲ 增加 %1%%% 闪避与护盾 [⑥单][③复:带12-13晕档回]"
                33|38 "▲ 增加 %1%%% 闪避与护盾 [⑥单][②复:带14-15晕档回]"
                39|42 "▲ 增加 %1%%% 闪避与护盾 [⑥单][<T1>{①}复:带16-17晕档回]"
                43|55 "▲ 增加 %1%%% 闪避与护盾 [⑥双缀][⑤单]"
                56|67 "▲ 增加 %1%%% 闪避与护盾 [⑤双缀][④单]"
                68|79 "▲ 增加 %1%%% 闪避与护盾 [⑤双缀][③单]"
                80|91 "▲ 增加 %1%%% 闪避与护盾 [④双缀][②单]"
                92|93 "▲ <DF1>{增加 %1%%% 闪避与护盾} [④双缀][<T1>{①}单]"
                94|100 "▲ <DF1>{增加 %1%%% 闪避与护盾} [④/③双缀][<T1>{①}单(★100)]"
                101|118 "▲ <DF3>{增加 %1%%% 闪避与护盾} [③双缀](★118)"
                119|130 "▲ <DF2>{增加 %1%%% 闪避与护盾} [③/②双缀](★130)"
                131|133 "▲ <DF1>{增加 %1%%% 闪避与护盾} [②/<T1>{①}•双缀](<T1>{无法确定})"
                134|138 "▲ <DF1>{增加 %1%%% 闪避与护盾} [②/<T1>{①}•双缀](<T1>{看晕档值})"
                139|142 "▲ <DF1>{增加 %1%%% 闪避与护盾} [<T1>{①}双缀](★142)"
                143|188 "▲ <DF1>{增加 %1%%% 闪避与护盾} [<unique>{传奇}][<rare>{黄装}•<legacy>{绝版}(★188)]"
                189|# "▲ 增加 %1%%% 闪避与护盾"
		#|-1 "▲ 减少 %1%%% 闪避与护盾" negate 1

description
 1 local_armour_and_evasion_and_energy_shield_+%
	22
		1|5 "▲ 增加 %1%%% 护甲、闪避与护盾"
                6|13 "▲ 增加 %1%%% 护甲、闪避与护盾 [⑥复:带6-7晕档回]"
                14|20 "▲ 增加 %1%%% 护甲、闪避与护盾 [⑤复:带8-9晕档回]"
                21|26 "▲ 增加 %1%%% 护甲、闪避与护盾 [④复:带10-11晕档回]"
                27|32 "▲ 增加 %1%%% 护甲、闪避与护盾 [⑥单][③复:带12-13晕档回]"
                33|38 "▲ 增加 %1%%% 护甲、闪避与护盾 [⑥单][②复:带14-15晕档回]"
                39|42 "▲ 增加 %1%%% 护甲、闪避与护盾 [⑥单][<T1>{①}复:带16-17晕档回]"
                43|55 "▲ 增加 %1%%% 护甲、闪避与护盾 [⑥双缀][⑤单]"
                56|67 "▲ 增加 %1%%% 护甲、闪避与护盾 [⑤双缀][④单]"
                68|76 "▲ 增加 %1%%% 护甲、闪避与护盾 [⑤双缀][③单]"
                77|79 "▲ 增加 %1%%% 护甲、闪避与护盾 [④双缀][③单]"
                80|91 "▲ 增加 %1%%% 护甲、闪避与护盾 [④双缀][②单]"
                92|94 "▲ <DF1>{增加 %1%%% 护甲、闪避与护盾} [④双缀][<T1>{①}单]"
                95|100 "▲ <DF1>{增加 %1%%% 护甲、闪避与护盾} [③双缀][<T1>{①}单](★100)"
                101|118 "▲ <DF3>{增加 %1%%% 护甲、闪避与护盾} [③双缀](★118)"
                119|130 "▲ <DF2>{增加 %1%%% 护甲、闪避与护盾} [③/②双缀](★130)"
                131|133 "▲ <DF1>{增加 %1%%% 护甲、闪避与护盾} [②/<T1>{①}•双缀](<T1>{无法确定})"
                134|138 "▲ <DF1>{增加 %1%%% 护甲、闪避与护盾} [②/<T1>{①}•双缀](<T1>{看晕档值})"
                139|142 "▲ <DF1>{增加 %1%%% 护甲、闪避与护盾} [<T1>{①}双缀](★142)"
                143|176 "▲ <DF1>{增加 %1%%% 护甲、闪避与护盾} [<rare>{黄装}•<legacy>{绝版}(★176)]"
                177|# "▲ 增加 %1%%% 护甲、闪避与护盾"
		#|-1 "▲ 减少 %1%%% 护甲、闪避与护盾" negate 1

description
	1 evasion_rating_+%_per_frenzy_charge			
	2
		1|# "每个狂怒球增加 %1%%% 闪避"
		#|-1 "每个狂怒球减少 %1%%% 闪避" negate 1

description
 1 base_maximum_life
	53
		1|2 "▲ %1$+d 生命"
		3|9 "▲ %1$+d 生命 [⑫单]"
                10|17 "▲ %1$+d 生命 [⑪单]"
                18|19 "▲ %1$+d 生命 [⑪单][④单复胸][③单复:头盾][②单复:手鞋]"
                20|23 "▲ %1$+d 生命 [⑩单][④单复胸][③单复:头盾][②单复:手鞋]"
                24|28 "▲ %1$+d 生命 [⑩单][③单复胸][②单复:头盾][<T1>{①}单复:手鞋]"
                29|29 "▲ %1$+d 生命 [⑩单][②单复胸][<T1>{①}单复:头盾]"
                30|33 "▲ %1$+d 生命 [⑨单][②单复胸][<T1>{①}单复:头盾]"
                34|38 "▲ %1$+d 生命 [⑨单][<T1>{①}单复胸]"
                39|39 "▲ %1$+d 生命 [⑨单][⑤戒]"
                40|49 "▲ %1$+d 生命 [⑧单][⑤单:手鞋链][④戒]"
                50|59 "▲ <DF3>{%1$+d 生命} [⑦单][⑤单:头腰箭][④单:手鞋链][③戒]"
                60|69 "▲ <DF2>{%1$+d 生命} [⑥单][④单:头腰箭][③单:手鞋链][②戒]"
                70|79 "▲ <DF1>{%1$+d 生命} [⑤单][③单:头腰箭][②单:手鞋链][<T1>{①}戒](★79)"
                80|89 "▲ <DF1>{%1$+d 生命} [④单][③单:盾][②单:头腰箭][<T1>{①}单:手鞋链](★89)"
                90|96 "▲ <DF1>{%1$+d 生命} [双缀:手鞋][③单][②单:盾][<T1>{①}单:头腰箭][<T1>{◎}<T1>{①}手鞋链(★96)]"
                97|99 "▲ <DF1>{%1$+d 生命} [双缀:手鞋][③单][②单:盾][<T1>{①}单:头腰箭](★99)"
                100|106 "▲ <DF1>{%1$+d 生命} [双缀:手鞋头][②单][<T1>{①}单:盾][<T1>{◎}<T1>{①}头(★106)]"
                107|107 "▲ <DF1>{%1$+d 生命} [双缀:手鞋头][②单][<T1>{①}单:盾]"
                108|109 "▲ <DF1>{%1$+d 生命} [双缀:头][②/<T1>{①}双缀:手鞋][②单][<T1>{①}单:盾]"
                110|112 "▲ <DF1>{%1$+d 生命} [双缀:头盾][②/<T1>{①}双缀:手鞋][<T1>{①}单缀][<T1>{◎}<T1>{①}盾(★116)]"
                113|115 "▲ <DF1>{%1$+d 生命} [双缀:头盾][<T1>{①}双缀:手鞋][<T1>{①}单缀][<T1>{◎}<T1>{①}盾(★116)]"
                116|116 "▲ <DF1>{%1$+d 生命} [双缀:头盾][<T1>{①}双缀/叁缀:手鞋][<T1>{①}单缀][<T1>{◎}<T1>{①}盾(★116)]"
                117|117 "▲ <DF1>{%1$+d 生命} [双缀:头盾][<T1>{①}双缀/叁缀:手鞋][<T1>{①}单缀]"
                118|119 "▲ <DF1>{%1$+d 生命} [叁缀:手鞋][双缀:头盾][<T1>{①}单缀]"
                120|122 "▲ <DF1>{%1$+d 生命} [叁缀:手鞋][双缀:头盾胸][<T1>{◎}<T1>{①}(★126)]"
                123|125 "▲ <DF1>{%1$+d 生命} [叁缀:手鞋][双缀:盾胸][②/<T1>{①}双缀:头][<T1>{◎}<T1>{①}(★126)]"
                126|126 "▲ <DF1>{%1$+d 生命} [叁缀:手鞋头][双缀:盾胸][②/<T1>{①}双缀:头][<T1>{◎}<T1>{①}(★126)]"
                127|127 "▲ <DF1>{%1$+d 生命} [叁缀:手鞋头][双缀:盾胸][②/<T1>{①}双缀:头]"
                128|132 "▲ <DF1>{%1$+d 生命} [叁缀:手鞋头][双缀:盾胸][<T1>{①}双缀:头]"
                133|135 "▲ <DF1>{%1$+d 生命} [叁缀:手鞋头][双缀:胸][②/<T1>{①}双缀:盾]"
                136|137 "▲ <DF1>{%1$+d 生命} [叁缀:头盾][②/<T1>{①}叁缀:手鞋][双缀:胸][②/<T1>{①}双缀:盾]"
                138|140 "▲ <DF1>{%1$+d 生命} [叁缀:头盾][②/<T1>{①}叁缀:手鞋][双缀:胸][<T1>{①}双缀:盾]"
                141|142 "▲ <DF1>{%1$+d 生命} [叁缀:头盾][<T1>{①}叁缀:手鞋][双缀:胸][<T1>{①}双缀:盾]"
                143|145 "▲ <DF1>{%1$+d 生命} [叁缀:头盾][<T1>{①}叁缀:手鞋][双缀:胸]"
                146|147 "▲ <DF1>{%1$+d 生命} [叁缀:头盾胸][双缀:胸]"
                148|152 "▲ <DF1>{%1$+d 生命} [叁缀:头盾胸][②/<T1>{①}双缀:胸]"
                153|155 "▲ <DF1>{%1$+d 生命} [叁缀:头盾胸][<T1>{①}双缀:胸]"
                156|157 "▲ <DF1>{%1$+d 生命} [叁缀:盾胸][②/<T1>{①}叁缀:头][<T1>{①}双缀:胸]"
                158|160 "▲ <DF1>{%1$+d 生命} [叁缀:盾胸][②/<T1>{①}叁缀:头]"
                161|165 "▲ <DF1>{%1$+d 生命} [叁缀:盾胸][<T1>{①}叁缀:头](★165)"
                166|170 "▲ <DF1>{%1$+d 生命} [叁缀:胸][②/<T1>{①}叁缀:盾](★170)"
                171|175 "▲ <DF1>{%1$+d 生命} [叁缀:胸][<T1>{①}叁缀:盾](★175)"
                176|185 "▲ <DF1>{%1$+d 生命} [叁缀:胸]"
                186|190 "▲ <DF1>{%1$+d 生命} [②/<T1>{①}叁缀:胸](★190)"
                191|195 "▲ <DF1>{%1$+d 生命} [<T1>{①}叁缀:胸](★195)"
                196|200 "▲ <SP1>{%1$+d 生命} [<unique>{免晕鞋}](★200)"
                201|499 "▲ %1$+d 生命"
                500|500 "▲ <SP1>{%1$+d 生命} [<unique>{千血甲}]"
                501|999 "▲ %1$+d 生命"
                1000|1000 "▲ <SP1>{%1$+d 生命} [<unique>{千血甲}•<legacy>{绝版}]"
                1001|# "▲ %1$+d 生命"
		#|-1 "▲ %1$+d 生命"

description
	1 maximum_life_+%
	8
	    1|4 "增加 %1%%% 生命"
	    5|7 "[珠▲] 增加 %1%%% 生命(5%%-7%%)"
	    8|11 "增加 %1%%% 生命"
            12|16 "<SP1>{增加 %1%%% 生命} [<unique>{南方手}](12%%-16%%)"
	    17|29 "增加 %1%%% 生命"
            30|40 "<SP1>{增加 %1%%% 生命} [<unique>{兽腹}](30%%-40%%)"
            41|# "增加 %1%%% 生命"
            #|-1 "减少 %1%%% 生命" negate 1

description
	1 monster_life_+%_final_from_rarity			
	2			
	    1|# "增加 %1%%% 生命"
	    #|-1 "减少 %1%%% 生命" negate 1

description
	1 monster_life_+%_final_from_map			
	2			
	    1|# "增加 %1%%% 生命"
	    #|-1 "减少 %1%%% 生命" negate 1

description
	1 base_life_regeneration_rate_per_minute			
	1
	    1|# "▽ %1% 每秒生命回复" per_minute_to_per_second 1

description
	1 life_regeneration_rate_per_minute_%_per_endurance_charge			
	1
	    1|# "每个耐力球增加 %1%%% 每秒生命回复" per_minute_to_per_second 1

description
 1 base_maximum_mana
 20
		1|14 "▲ %1$+d 魔力"
		15|19 "▲ %1$+d 魔力"
		20|24 "▲ %1$+d 魔力"
		25|28 "▲ %1$+d 魔力"
		29|29 "▲ %1$+d 魔力"
		30|34 "▲ %1$+d 魔力"
		35|39 "▲ %1$+d 魔力"
		40|44 "▲ %1$+d 魔力"
		45|49 "▲ %1$+d 魔力"
		50|54 "▲ %1$+d 魔力"
		55|59 "▲ %1$+d 魔力"
		60|64 "▲ <DF3>{%1$+d 魔力} [③单缀](★64)"
		65|68 "▲ <DF2>{%1$+d 魔力} [②单缀](★68)"
		69|73 "▲ <DF1>{%1$+d 魔力} [<T1>{①}单缀](★73)"
		74|79 "▲ %1$+d 魔力 [④双缀]"
		80|87 "▲ <DF3>{%1$+d 魔力} [③双缀](★87)"
		88|94 "▲ <DF2>{%1$+d 魔力} [②双缀](★94)"
		95|101 "▲ <DF1>{%1$+d 魔力} [<T1>{①}双缀](★101)"
		102|# "▲ %1$+d 魔力"
		#|-1 "%1$+d 魔力"

description
	1 maximum_mana_+%
	4
	    1|5 "▲ 增加 %1%%% 魔力"
	    6|8 "[珠▲]/▲ 增加 %1%%% 魔力(6%%-8%%)"
	    9|# "▲ 增加 %1%%% 魔力"
	    #|-1 "▲ 减少 %1%%% 魔力" negate 1

description
	1 mana_regeneration_rate_per_minute_%			
	1
	    1|# "%1%%% 每秒魔力回复" per_minute_to_per_second 1

description
	1 base_mana_regeneration_rate_per_minute			
	1
	    1|# "每秒 %1% 基本魔力回复" per_minute_to_per_second 1

description
 1 mana_regeneration_rate_+%
	11
	    1|9 "增加 %1%%% 魔力回复速度"
	    10|11 "▽ 增加 %1%%% 魔力回复速度 [⑥]"
	    12|15 "[珠▲]/▽ 增加 %1%%% 魔力回复速度 [⑥](12%%-15%%)"
	    16|19 "▽ 增加 %1%%% 魔力回复速度 [⑥]"
	    20|29 "▽ 增加 %1%%% 魔力回复速度 [⑤]"
	    30|39 "▽ 增加 %1%%% 魔力回复速度 [④]"
	    40|49 "▽ <DF3>{增加 %1%%% 魔力回复速度} [③](★49%%)"
	    50|59 "▽ <DF2>{增加 %1%%% 魔力回复速度} [②](★59%%)"
	    60|69 "▽ <DF1>{增加 %1%%% 魔力回复速度} [<T1>{①}](★69%%)"
	    70|# "▽ 增加 %1%%% 魔力回复速度"
	    #|-1 "减少 %1%%% 魔力回复速度" negate 1

description
	1 mana_regeneration_rate_per_minute_%_per_power_charge
	1
	    1|# "每个暴击球每秒回复 %1%%% 魔力" per_minute_to_per_second 1

description
 1 base_maximum_energy_shield
	14
		1|3 "▲ %1$+d 护盾 [⑫]"
		4|8 "▲ %1$+d 护盾 [⑪]"
		9|12 "▲ %1$+d 护盾 [⑩]"
		13|15 "▲ %1$+d 护盾 [⑨]"
		16|19 "▲ %1$+d 护盾 [⑧]"
		20|22 "▲ %1$+d 护盾 [⑦]"
		23|26 "▲ %1$+d 护盾 [⑥]"
		27|31 "▲ %1$+d 护盾 [⑤]"
		32|37 "▲ <DF3>{%1$+d 护盾} [④][③戒](★37)"
		38|43 "▲ <DF2>{%1$+d 护盾} [③腰|链][②戒](★43)"
		44|47 "▲ <DF1>{%1$+d 护盾} [②腰|链][<T1>{①}戒](★47)"
		48|51 "▲ <DF1>{%1$+d 护盾} [<T1>{①}腰|链](★51)"
		52|# "▲ %1$+d 护盾"
		#|-1 "%1$+d 护盾"

description
 1 maximum_energy_shield_+%
	9
    1|5 "▲ 增加 %1%%% 护盾"
    6|8 "[珠▲]/▲ 增加 %1%%% 护盾 [⑥](6%%-8%%)"
    9|10 "▲ 增加 %1%%% 护盾 [⑤]"
    11|13 "▲ 增加 %1%%% 护盾 [④]"
    14|16 "▲ <DF3>{增加 %1%%% 护盾} [③](★16%%)"
    17|19 "▲ <DF2>{增加 %1%%% 护盾} [②](★19%%)"
    20|22 "▲ <DF1>{增加 %1%%% 护盾} [<T1>{①}](★22%%)"
    23|# "▲ 增加 %1%%% 护盾"
     #|-1 "减少 %1%%% 护盾" negate 1

description
 1 local_energy_shield_+%
	24
		1|5 "▲ 增加 %1%%% 护盾"
                6|10 "▲ 增加 %1%%% 护盾 [⑥复:带6-7晕档回]"
                11|13 "▲ 增加 %1%%% 护盾 [⑦单][⑥复:带6-7晕档回]"
                14|20 "▲ 增加 %1%%% 护盾 [⑦单][⑤复:带8-9晕档回]"
                21|26 "▲ 增加 %1%%% 护盾 [⑦单][④复:带10-11晕档回]"
                27|28 "▲ 增加 %1%%% 护盾 [⑦/⑥单][③复:带12-13晕档回]"
                29|32 "▲ 增加 %1%%% 护盾 [⑥单][③复:带12-13晕档回]"
                33|38 "▲ 增加 %1%%% 护盾 [⑥单][②复:带14-15晕档回]"
                39|42 "▲ 增加 %1%%% 护盾 [⑥单][<T1>{①}复:带16-17晕档回]"
                43|55 "▲ 增加 %1%%% 护盾 [⑥双缀][⑤单]"
                56|67 "▲ 增加 %1%%% 护盾 [⑤双缀][④单]"
                68|75 "▲ 增加 %1%%% 护盾 [⑤双缀][③单]"
                76|79 "▲ 增加 %1%%% 护盾 [④双缀][③单]"
                80|91 "▲ 增加 %1%%% 护盾 [④双缀][③单]"
                92|93 "▲ <DF1>{增加 %1%%% 护盾} [④双缀][<T1>{①}单]"
                94|100 "▲ <DF3>{增加 %1%%% 护盾} [④/③双缀][<T1>{①}单(★100)]"
                101|118 "▲ <DF3>{增加 %1%%% 护盾} [③双缀](★118)"
                119|130 "▲ <DF2>{增加 %1%%% 护盾} [③/②双缀](★130)"
                131|133 "▲ <DF1>{增加 %1%%% 护盾} [②/<T1>{①}•双缀](<T1>{无法确定})"
                134|138 "▲ <DF1>{增加 %1%%% 护盾} [②/<T1>{①}•双缀](<T1>{看晕档值})"
                139|142 "▲ <DF1>{增加 %1%%% 护盾} [<T1>{①}双缀](★142)"
                143|188 "▲ <DF1>{增加 %1%%% 护盾} [<unique>{传奇}][<rare>{黄装}•<legacy>{绝版}(★188)]"
                189|# "▲ 增加 %1%%% 护盾"
		#|-1 "▲ 减少 %1%%% 护盾" negate 1

description
 1 local_energy_shield
	55
		1|2 "▲ %1$+d 护盾"
		3|4 "▲ %1$+d 护盾 [⑪纯][⑥混]"
                5|5 "▲ %1$+d 护盾 [⑪纯]"
                6|7 "▲ %1$+d 护盾 [⑩纯]"
                8|8 "▲ %1$+d 护盾 [⑩纯](复:带18-23生命)"
                9|10 "▲ %1$+d 护盾 [⑩纯][⑤混]"
                11|11 "▲ %1$+d 护盾 [⑩纯][⑤混](复:带24-28生命)"
                12|12 "▲ %1$+d 护盾 [⑨纯][⑤混](复:带24-28生命)"
                13|15 "▲ %1$+d 护盾 [⑨纯](复:带24-28生命)" 
                16|16 "▲ %1$+d 护盾 [⑨纯](复:带29-33生命)"
                17|17 "▲ %1$+d 护盾 [⑧纯](复:带29-33生命)"
                18|22 "▲ %1$+d 护盾 [⑧纯][④混][<T1>{①}混:手鞋](复:带29-33生命)"
                23|23 "▲ %1$+d 护盾 [⑧纯](复:带29-33生命)"
                24|25 "▲ %1$+d 护盾 [⑦纯][③纯:手鞋](复:带29-33生命)"
                26|27 "▲ %1$+d 护盾 [⑦纯][③纯:手鞋](复:带34-38生命)"
                28|29 "▲ %1$+d 护盾 [⑦纯][③纯:手鞋][②/<T1>{①}双缀:混手鞋](复:带34-38生命)"
                30|30 "▲ %1$+d 护盾 [⑦纯][③纯:手鞋][④混][<T1>{①}混:头][②/<T1>{①}双缀:混手鞋](复:带34-38生命)"
                31|32 "▲ <DF2>{%1$+d 护盾} [⑥纯][③纯:头][②纯:手鞋][③混][<T1>{①}混:头][②/<T1>{①}双缀:混手鞋]"
                33|35 "▲ <DF2>{%1$+d 护盾} [⑥纯][③纯:头][②纯:手鞋][③混][<T1>{①}混:头][<T1>{①}双缀:混手鞋]"
                36|36 "▲ <DF2>{%1$+d 护盾} [⑥纯][③纯:头][②纯:手鞋][③混][<T1>{①}混:头][<T1>{①}双缀:混手鞋][<T1>{◎}<T1>{①}手鞋(★42)]"
                37|37 "▲ <DF2>{%1$+d 护盾} [⑥纯][③纯:头][②纯:手鞋][<T1>{①}双缀:混手鞋][<T1>{◎}<T1>{①}手鞋(★42)]"
                38|38 "▲ <DF2>{%1$+d 护盾} [⑥纯][③纯:头][②纯:手鞋][<T1>{◎}<T1>{①}手鞋(★42)]"
                39|42 "▲ <DF1>{%1$+d 护盾} [⑤纯][②纯:头][<T1>{①}纯:手鞋][<T1>{◎}<T1>{①}手鞋(★42)]"
                43|47 "▲ <DF1>{%1$+d 护盾} [⑤纯][②纯:头][<T1>{①}纯:手鞋]"
                48|49 "▲ <DF1>{%1$+d 护盾} [⑤纯][②纯:头][<T1>{①}纯:手鞋][②/<T1>{①}双缀:混头]"
                50|51 "▲ <DF1>{%1$+d 护盾} [④纯][<T1>{①}纯:头][②/<T1>{①}双缀:混头]"
                52|53 "▲ <DF1>{%1$+d 护盾} [④纯][<T1>{①}纯:头][<T1>{①}双缀:混头]"
                54|54 "▲ <DF1>{%1$+d 护盾} [④纯][<T1>{①}纯:头][②/<T1>{①}双缀:纯手鞋][<T1>{①}双缀:混头]"
                55|57 "▲ <DF1>{%1$+d 护盾} [④纯][<T1>{①}纯:头][②/<T1>{①}双缀:纯手鞋][<T1>{①}双缀:混头][<T1>{◎}<T1>{①}头(★66)]"
                58|59 "▲ <DF1>{%1$+d 护盾} [④纯][②混][③纯:盾][②/<T1>{①}双缀:纯手鞋][<T1>{①}纯:头][<T1>{①}双缀:混头][<T1>{◎}<T1>{①}头(★66)]"
                60|61 "▲ <DF1>{%1$+d 护盾} [④纯][②混][③纯:盾][<T1>{①}纯:头][<T1>{①}双缀:纯手鞋][<T1>{①}双缀:混头][<T1>{◎}<T1>{①}头(★66)]"
                62|64 "▲ <DF1>{%1$+d 护盾} [③纯][②纯:盾][<T1>{①}双缀:纯手鞋][<T1>{◎}<T1>{①}头(★66)]"
                65|66 "▲ <DF1>{%1$+d 护盾} [③纯][②纯:盾][<T1>{◎}<T1>{①}头(★66)]"
                67|67 "▲ <DF2>{%1$+d 护盾} [③纯][②纯:盾]"
                68|68 "▲ <DF2>{%1$+d 护盾} [③纯][②纯:盾]"
                69|74 "▲ <DF1>{%1$+d 护盾} [③纯][②纯:盾][<T1>{①}混]"
                75|75 "▲ <DF1>{%1$+d 护盾} [③纯][②纯:盾][②/<T1>{①}双缀:纯头][<T1>{①}混]"
                76|76 "▲ <DF1>{%1$+d 护盾} [③纯][②纯:盾][②/<T1>{①}双缀:纯头]"
                77|86 "▲ <DF1>{%1$+d 护盾} [②纯][<T1>{①}纯:盾][<T1>{①}双缀:纯头]"
                87|90 "▲ <DF1>{%1$+d 护盾} [②纯][<T1>{①}纯:盾]"
                91|95 "▲ <DF1>{%1$+d 护盾} [<T1>{①}纯][②/<T1>{①}双缀:混盾]"
                96|97 "▲ <DF1>{%1$+d 护盾} [<T1>{①}纯][②/<T1>{①}双缀:混盾][<T1>{◎}<T1>{①}盾(★110)]"
                98|100 "▲ <DF1>{%1$+d 护盾} [<T1>{①}纯][②/<T1>{①}双缀:混胸][<T1>{①}双缀:混盾][<T1>{◎}<T1>{①}盾(★110)]"
                101|101 "▲ <DF1>{%1$+d 护盾} [双缀][<T1>{①}双缀:混胸][<T1>{◎}<T1>{①}盾(★110)]"
                102|105 "▲ <DF1>{%1$+d 护盾} [双缀][②/<T1>{①}双缀:纯盾][<T1>{①}双缀:混胸][<T1>{◎}<T1>{①}盾(★110)]"
                106|110 "▲ <DF1>{%1$+d 护盾} [双缀][<T1>{①}双缀:盾][<T1>{◎}<T1>{①}盾(★110)]"
                111|115 "▲ <DF1>{%1$+d 护盾} [双缀][<T1>{①}双缀:盾][<T1>{◎}<T1>{①}(★125)]"
                116|120 "▲ <DF1>{%1$+d 护盾} [双缀][<T1>{◎}<T1>{①}(★125)]"
                121|125 "▲ <DF1>{%1$+d 护盾} [②/<T1>{①}双缀][<T1>{◎}<T1>{①}(★125)]"
                126|130 "▲ <DF1>{%1$+d 护盾} [<T1>{①}双缀](★130)"
                131|152 "▲ <DF1>{%1$+d 护盾} [<rare>{黄装}•<legacy>{绝版}(★152)]"
                153|169 "▲ %1$+d 护盾"
		170|210 "▲ <SP1>{%1$+d 护盾} [<unique>{烈士头}](170-210)"
                211|# "▲ %1$+d 护盾"
		#|-1 "▲ %1$+d 护盾"

description
	1 energy_shield_recharge_rate_per_minute_%
	2
		1|# "每秒护盾回复 %1%%%" per_minute_to_per_second 1
		#|-1 "每分钟护盾损失 %1%%%" negate 1

description
	1 energy_shield_recharge_rate_+%
	4
	    1|5 "增加 %1%%% 护盾自动恢复速率"
	    6|8 "[珠▲] 增加 %1%%% 护盾自动恢复速率(6%%-8%%)"
	    9|# "增加 %1%%% 护盾自动恢复速率"
	    #|-1 "减少 %1%%% 护盾自动恢复速率" negate 1

description
	1 energy_shield_delay_-%
	4
	    1|3 "%1%%% 更快开始回复护盾"
	    4|6 "[珠▲] %1%%% 更快开始回复护盾(4%%-6%%)"
	    7|# "%1%%% 更快开始回复护盾"
	    #|-1 "%1%%% 更慢开始回复护盾" negate 1

description
	1 energy_shield_recharge_not_delayed_by_damage
	1
		# "护盾回复不会因伤害而延迟"

description
	1 cannot_be_damaged
	1
		1|# "无法被伤害"

description
	1 item_found_quantity_+%
	2
		1|# "增加 %1%%% 物品掉落数量"
		#|-1 "减少 %1%%% 物品掉落数量" negate 1

description
	1 base_item_found_quantity_+%
	15
		1|5 "▽ 增加 %1%%% 物品掉落数量"
		6|8 "▽ 增加 %1%%% 物品掉落数量 [<unique>{数量腰带}(★8%%)][<unique>{赌神戒}(★10%%)]"
		9|9 "▽ 增加 %1%%% 物品掉落数量 [<unique>{赌神戒}(★10%%)][<unique>{数量腰带}•<legacy>{绝版}(★12%%)]"
		10|10 "▽ 增加 %1%%% 物品掉落数量 [<unique>{赌神戒}(★10%%)][<unique>{数量腰带}•<legacy>{绝版}(★12%%)][<unique>{打宝衣}(★15%%)][<unique>{窃罪戒}(★16%%)]"
		11|11 "▽ 增加 %1%%% 物品掉落数量 [<unique>{数量腰带}•<legacy>{绝版}(★12%%)][<unique>{打宝衣}(★15%%)][<unique>{窃罪戒}(★16%%)]"
		12|12 "▽ 增加 %1%%% 物品掉落数量 [<unique>{数量腰带}•<legacy>{绝版}(★12%%)][<unique>{打宝衣}(★15%%)][<unique>{数量手}(★16%%)][<unique>{窃罪戒}(★16%%)]"
		13|13 "▽ 增加 %1%%% 物品掉落数量 [<unique>{打宝衣}(★15%%)][<unique>{数量手}(★16%%)][<unique>{窃罪戒}(★16%%)]"
		14|15 "▽ 增加 %1%%% 物品掉落数量 [<unique>{打宝衣}(★15%%)][<unique>{数量手}(★16%%)][<unique>{数量鞋}(★20%%)][<unique>{窃罪戒}(★16%%)]"
		16|16 "▽ 增加 %1%%% 物品掉落数量 [<unique>{数量手}(★16%%)][<unique>{数量鞋}(★20%%)][<unique>{窃罪戒}(★16%%)]"
		17|17 "▽ 增加 %1%%% 物品掉落数量 [<unique>{数量鞋}(★20%%)]"
		18|20 "▽ 增加 %1%%% 物品掉落数量 [<unique>{数量鞋}(★20%%)][<unique>{数量手}•<legacy>{绝版}(★24%%)]"
		21|24 "▽ 增加 %1%%% 物品掉落数量 [<unique>{数量手}•<legacy>{绝版}(★24%%)][<unique>{数量鞋}•<legacy>{绝版}(★30%%)]"
		25|30 "▽ 增加 %1%%% 物品掉落数量 [<unique>{数量鞋}•<legacy>{绝版}(★30%%)]"
		31|# "▽ 增加 %1%%% 物品掉落数量"
		#|-1 "▽ 减少 %1%%% 物品掉落数量 [<unique>{赌神戒}(★10%%)]" negate 1

description
	1 item_found_quantity_+%_when_on_low_life
	2
		1|# "濒血(3.5 成以下生命)时增加 %1%%% 物品数量" reminderstring ReminderTextLowLife
		#|-1 "濒血(3.5 成以下生命)时减少 %1%%% 物品数量" negate 1 reminderstring ReminderTextLowLife

description
	1 chest_item_quantity_+%
	2
		1|# "增加 %1%%% 箱子物品数量"
		#|-1 "减少 %1%%% 箱子物品数量" negate 1

description
	1 item_found_rarity_+%
	2
		1|# "增加 %1%%% 物品稀有度"
		#|-1 "减少 %1%%% 物品稀有度" negate 1

description
 1 base_item_found_rarity_+%
	8
   1|3 "◇ 增加 %1%%% 物品掉落稀有度"
   4|6 "[珠▽]/◇ 增加 %1%%% 物品掉落稀有度(4%%-6%%)"
   7|23 "◇ 增加 %1%%% 物品掉落稀有度"
   24|33 "◇ <LUK3>{增加 %1%%% 物品掉落稀有度} [③双缀](★33%%)"
   34|45 "◇ <LUK2>{增加 %1%%% 物品掉落稀有度} [②双缀](★45%%)"
   46|54 "◇ <LUK1>{增加 %1%%% 物品掉落稀有度} [<T1>{①}双缀](★54%%)"
   55|# "增加 %1%%% 物品掉落稀有度"
    #|-1 "减少 %1%%% 物品掉落稀有度" negate 1

description
	1 local_display_aura_allies_have_increased_item_rarity_+%
	2
		1|# "附近的友军增加 %1%%% 物品稀有度"
		#|-1 "附近的友军减少 %1%%% 物品稀有度" negate 1

description
	1 item_found_rarity_+%_when_on_low_life
	2
		1|# "濒血(3.5 成以下生命)时增加 %1%%% 物品稀有度" reminderstring ReminderTextLowLife
		#|-1 "濒血(3.5 成以下生命)时减少 %1%%% 物品稀有度" negate 1 reminderstring ReminderTextLowLife

description
	1 chest_item_rarity_+%
	2
		1|# "增加 %1%%% 箱子物品稀有度"
		#|-1 "减少 %1%%% 箱子物品稀有度" negate 1

description
	1 item_found_quality_+%
	2
		1|# "增加 %1%%% 物品品质"
		#|-1 "减少 %1%%% 物品品质" negate 1

description
	1 item_found_relevancy_+%
	2
		1|# "增加 %1%%% 物品掉落的关联性"
		#|-1 "减少 %1%%% 物品掉落的关联性" negate 1

description
	1 experience_gain_+%
	2
		1|# "增加 %1%%% 经验值获取"
		#|-1 "减少 %1%%% 经验值获取" negate 1

description
	1 experience_loss_on_death_-%
	2
		1|# "减少 %1%%% 死亡损失经验值"
		#|-1 "增加 %1%%% 死亡损失经验值" negate 1

description
	1 local_ring_disable_other_ring
	1
		# "不能使用其他戒指"

description
	1 base_fire_immunity
	1
		# "免疫火焰伤害"

description
	1 totem_fire_immunity
	1
		# "图腾免疫火焰伤害"

description
 1 base_resist_all_elements_%
	9
		1|2 "%1$+d%% 火焰, 冰霜, 闪电抗性"
		3|5 "▽ %1$+d%% 火焰, 冰霜, 闪电抗性 [⑤]"
		6|7 "▽ %1$+d%% 火焰, 冰霜, 闪电抗性 [④]"
		8|10 "[珠▽]/▽ %1$+d%% 火焰, 冰霜, 闪电抗性 [④/③](8%%-10%%)"
		11|11 "▽ <DF3>{%1$+d%% 火焰, 冰霜, 闪电抗性} [③](★11%%)"
		12|14 "▽ <DF2>{%1$+d%% 火焰, 冰霜, 闪电抗性} [②](★14%%)"
		15|16 "▽ <DF1>{%1$+d%% 火焰, 冰霜, 闪电抗性} [<T1>{①}](★16%%)"
		17|# "▽ %1$+d%% 火焰, 冰霜, 闪电抗性"
		#|-1 "%1$+d%% 火焰, 冰霜, 闪电抗性"

description
	1 resist_all_elements_%_per_endurance_charge
	1
		# "每个耐力球 %1$+d%% 火焰, 冰霜, 闪电抗性"

description
	1 resist_all_elements_+%_while_holding_shield
	1
		# "持盾时 %1$+d%% 火焰, 冰霜, 闪电抗性"

description
	1 elemental_resistance_%_when_on_low_life
	1
		# "濒血时 %1$+d%% 火焰, 冰霜, 闪电抗性" reminderstring ReminderTextLowLife

description
	1 base_maximum_fire_damage_resistance_%
	1
		# "%1$+d%% 最大火焰抗性"

description
 1 base_fire_damage_resistance_%
	12
		1|5 "%1$+d%% 火焰抗性"
		6|11 "▽ %1$+d%% 火焰抗性 [⑧]"
		12|15 "[珠▽]/▽ %1$+d%% 火焰抗性 [⑦](12%%-15%%)"
		16|17 "▽ %1$+d%% 火焰抗性 [⑦]"
		18|23 "▽ %1$+d%% 火焰抗性 [⑥]"
		24|29 "▽ %1$+d%% 火焰抗性 [⑤]"
		30|35 "▽ %1$+d%% 火焰抗性 [④](★35%%)"
		36|41 "▽ <DF3>{%1$+d%% 火焰抗性} [③](★41%%)"
		42|45 "▽ <DF2>{%1$+d%% 火焰抗性} [②](★45%%)"
		46|48 "▽ <DF1>{%1$+d%% 火焰抗性} [<T1>{①}](★48%%)"
		49|# "▽ %1$+d%% 火焰抗性"
		#|-1 "%1$+d%% 火焰抗性"

description
	1 unique_fire_damage_resistance_%_when_red_gem_socketed
	1
		# "插上 1 个红色宝石时获得 %1$+d%% 火焰抗性"

description
	1 fire_damage_resistance_%_when_on_low_life
	2
		1|# "濒血(3.5 成以下生命)时增加 %1%%% 火焰抗性" reminderstring ReminderTextLowLife
		#|-1 "濒血(3.5 成以下生命)时减少 %1%%% 火焰抗性" negate 1 reminderstring ReminderTextLowLife

description
	1 base_maximum_cold_damage_resistance_%
	1
		# "%1$+d%% 最大冰霜抗性"

description
 1 base_cold_damage_resistance_%
	12
		1|5 "▽ %1$+d%% 冰霜抗性"
		6|11 "▽ %1$+d%% 冰霜抗性 [⑧]"
		12|15 "[珠▽]/▽ %1$+d%% 冰霜抗性 [⑦](12%%-15%%)"
		16|17 "▽ %1$+d%% 冰霜抗性 [⑦]"
		18|23 "▽ %1$+d%% 冰霜抗性 [⑥]"
		24|29 "▽ %1$+d%% 冰霜抗性 [⑤]"
		30|35 "▽ %1$+d%% 冰霜抗性 [④](★35%%)"
		36|41 "▽ <DF3>{%1$+d%% 冰霜抗性} [③](★41%%)"
		42|45 "▽ <DF2>{%1$+d%% 冰霜抗性} [②](★45%%)"
		46|48 "▽ <DF1>{%1$+d%% 冰霜抗性} [<T1>{①}](★48%%)"
		49|# "▽ %1$+d%% 冰霜抗性"
		#|-1 "%1$+d%% 冰霜抗性"

description
	1 unique_cold_damage_resistance_%_when_green_gem_socketed
	1
		# "插上 1 个绿色宝石时获得 %1$+d%% 冰霜抗性"

description
	1 base_maximum_lightning_damage_resistance_%
	1
		# "%1$+d%% 最大闪电抗性"

description
 1 base_lightning_damage_resistance_%
	12
		1|5 "▽ %1$+d%% 闪电抗性"
		6|11 "▽ %1$+d%% 闪电抗性 [⑧]"
		12|15 "[珠▽]/▽ %1$+d%% 闪电抗性 [⑦](12%%-15%%)"
		16|17 "▽ %1$+d%% 闪电抗性 [⑦]"
		18|23 "▽ %1$+d%% 闪电抗性 [⑥]"
		24|29 "▽ %1$+d%% 闪电抗性 [⑤]"
		30|35 "▽ %1$+d%% 闪电抗性 [④](★35%%)"
		36|41 "▽ <DF3>{%1$+d%% 闪电抗性} [③](★41%%)"
		42|45 "▽ <DF2>{%1$+d%% 闪电抗性} [②](★45%%)"
		46|48 "▽ <DF1>{%1$+d%% 闪电抗性} [<T1>{①}](★48%%)"
		49|# "▽ %1$+d%% 闪电抗性"
		#|-1 "%1$+d%% 闪电抗性"

description
	1 unique_lightning_damage_resistance_%_when_blue_gem_socketed
	1
		# "插上 1 个蓝色宝石时获得 %1$+d%% 闪电抗性"

description
	1 base_maximum_chaos_damage_resistance_%
	1
		# "%1$+d%% 最大混沌抗性"

description
 1 base_chaos_damage_resistance_%
	10
		1|4 "▽ %1$+d%% 混沌抗性"
		5|6 "▽ %1$+d%% 混沌抗性 [⑥]"
		7|13 "[珠▽]/▽ %1$+d%% 混沌抗性 [⑥/⑤](7%%-13%%)"
		14|15 "▽ %1$+d%% 混沌抗性 [⑤]"
		16|20 "▽ %1$+d%% 混沌抗性 [④](★20%%)"
		21|25 "▽ <DF3>{%1$+d%% 混沌抗性} [③](★25%%)"
		26|30 "▽ <DF2>{%1$+d%% 混沌抗性} [②](★30%%)"
		31|35 "▽ <DF1>{%1$+d%% 混沌抗性} [<T1>{①}](★35%%)"
		36|# "▽ %1$+d%% 混沌抗性"
		#|-1 "%1$+d%% 混沌抗性"

description
	1 additional_maximum_all_resistances_%
	4
		1|3 "%1$+d%% 全部抗性上限"
		4|4 "<SP1>{%1$+d%% 全部抗性上限} [<unique>{法格盾}](4%%)"
		5|5 "<SP1>{%1$+d%% 全部抗性上限} [<unique>{法格盾}•<legacy>{绝版}](5%%)"
		6|# "%1$+d%% 全部抗性上限"

description
	1 additional_maximum_all_elemental_resistances_%
	1
		# "%1$+d%% 火焰, 冰霜, 闪电抗性上限"

description
	1 curse_effect_on_self_+%
	2
		1|# "增加在你身上的诅咒效果 %1%%%"
		#|-1 "减少在你身上的诅咒效果 %1%%%" negate 1

description
	1 temporal_chains_effeciveness_+%
	2
		1|# "增加 %1%%% 你所承受的时空锁链效果"
		#|-1 "减少 %1%%% 你所承受的时空锁链效果" negate 1	

description
	1 chill_effectiveness_on_self_+%
	2
		1|# "增加 %1%%% 你所承受的冰缓效果"
		#|-1 "减少 %1%%% 你所承受的冰缓效果" negate 1

description
	1 old_do_not_use_life_leech_from_physical_damage_%
	1
		1|# "▲ %1%%% 物理攻击伤害偷取生命" old_leech_percent 1 reminderstring ReminderTextLifeLeech

description
	1 life_leech_from_physical_attack_damage_permyriad
	3
		1|19 "▲ %1%%% 物理攻击(attack)伤害生命偷取" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech
		20|40 "[珠▲]/▲ %1%%% 物理攻击(attack)伤害生命偷取(0.2%%-0.4%%)" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech
		41|# "▲ %1%%% 物理攻击(attack)伤害生命偷取" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 old_do_not_use_local_life_leech_from_physical_damage_%
	1
		1|# "▲ %1%%% 物理攻击(attack)伤害生命偷取" old_leech_percent 1 reminderstring ReminderTextLifeLeech

description
	1 local_life_leech_from_physical_damage_permyriad
	1
		1|# "▲ %1%%% 物理攻击(attack)伤害生命偷取" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 old_do_not_use_life_leech_from_physical_damage_with_claw_%
	1
		1|# "%1%%% 爪类武器造成的物理伤害偷取生命" old_leech_percent 1 reminderstring ReminderTextLifeLeech

description
	1 life_leech_from_physical_damage_with_claw_permyriad
	1
		1|# "%1%%% 爪类武器造成的物理伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 life_leech_from_physical_damage_with_bow_permyriad
	1
		1|# "%1%%% 弓类武器造成的物理伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 life_and_mana_leech_from_physical_damage_permyriad
	1
		1|# "▲ %1%%% 物理攻击(attack)伤害生命和魔力偷取" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech reminderstring ReminderTextManaLeech

description
	1 local_life_and_mana_leech_from_physical_damage_permyriad
	1
		1|# "▲ %1%%% 物理攻击(attack)伤害生命和魔力偷取" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech reminderstring ReminderTextManaLeech

description
	1 old_do_not_use_mana_leech_from_physical_damage_with_claw_%
	1
		1|# "%1%%% 爪类武器造成的物理伤害偷取魔力" old_leech_percent 1 reminderstring ReminderTextManaLeech

description
	1 mana_leech_from_physical_damage_with_claw_permyriad
	1
		1|# "%1%%% 爪类武器造成的物理伤害偷取魔力" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 mana_leech_from_physical_damage_with_bow_permyriad
	1
		1|# "%1%%% 弓类武器造成的物理伤害偷取魔力" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 life_leech_from_any_damage_permyriad
	1
		1|# "%1%%% 伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 old_do_not_use_life_leech_from_spell_damage_%
	1
		1|# "%1%%% 法术伤害偷取生命" old_leech_percent 1 reminderstring ReminderTextLifeLeech

description
	1 base_life_leech_from_spell_damage_permyriad
	1
		1|# "%1%%% 法术伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 base_life_leech_from_attack_damage_permyriad
	1
		1|# "%1%%% 攻击伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 old_do_not_use_base_life_leech_from_physical_damage_permyriad
	1
		1|# "▲ %1%%% 物理伤害偷取生命" old_leech_permyriad 1 reminderstring ReminderTextLifeLeech

description
	1 base_life_leech_from_physical_damage_permyriad
	1
		1|# "▲ %1%%% 物理伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 old_do_not_use_base_life_leech_from_fire_damage_permyriad
	1
		1|# "▲ %1%%% 火焰伤害偷取生命" old_leech_permyriad 1 reminderstring ReminderTextLifeLeech

description
	1 base_life_leech_from_fire_damage_permyriad
	1
		1|# "▲ %1%%% 火焰伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 old_do_not_use_base_life_leech_from_cold_damage_permyriad
	1
		1|# "▲ %1%%% 冰霜伤害偷取生命" old_leech_permyriad 1 reminderstring ReminderTextLifeLeech

description
	1 base_life_leech_from_cold_damage_permyriad
	1
		1|# "▲ %1%%% 冰霜伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 old_do_not_use_base_life_leech_from_lightning_damage_permyriad
	1
		1|# "▲ %1%%% 闪电伤害偷取生命" old_leech_permyriad 1 reminderstring ReminderTextLifeLeech

description
	1 base_life_leech_from_lightning_damage_permyriad
	1
		1|# "▲ %1%%% 闪电伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 base_life_leech_from_chaos_damage_permyriad
	1
		1|# "%1%%% 混沌伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 old_do_not_use_base_life_leech_from_elemental_damage_permyriad
	1
		1|# "%1%%% 火焰, 冰霜, 闪电伤害偷取生命" old_leech_permyriad 1 reminderstring ReminderTextLifeLeech

description
	1 base_life_leech_from_elemental_damage_permyriad
	1
		1|# "%1%%% 火焰, 冰霜, 闪电伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 old_do_not_use_life_leech_permyriad_vs_shocked_enemies
	1
		1|# "%1%%% 对感电的敌人造成之伤害偷取生命" old_leech_permyriad 1 reminderstring ReminderTextLifeLeech

description
	1 base_life_leech_permyriad_vs_shocked_enemies
	1
		1|# "%1%%% 对感电的敌人造成之伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 old_do_not_use_life_leech_%_vs_frozen_enemies
	1
		1|# "%1%%% 对冰冻的敌人造成之伤害偷取生命" old_leech_percent 1 reminderstring ReminderTextLifeLeech

description
	1 base_life_leech_permyriad_vs_frozen_enemies
	1
		1|# "%1%%% 对冰冻的敌人造成之伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 old_do_not_use_life_leech_from_attack_damage_permyriad_vs_chilled_enemies
	1
		1|# "%1%%% 对冰缓的敌人所造成的攻击伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 base_life_leech_from_attack_damage_permyriad_vs_chilled_enemies
	1
		1|# "%1%%% 对冰缓的敌人所造成的攻击伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 old_do_not_use_life_leech_permyriad_on_crit
	1
		1|# "暴击时偷取等同 %1%%% 伤害的生命" old_leech_permyriad 1 reminderstring ReminderTextLifeLeech

description
	1 life_leech_permyriad_on_crit
	1
		1|# "暴击时偷取等同 %1%%% 伤害的生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 life_leech_from_attack_damage_permyriad_vs_bleeding_enemies
	1
		1|# "%1%%% 对流血的敌人所造成的攻击伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 old_do_not_use_mana_leech_from_physical_damage_%
	1
		1|# "▲ %1%%% 所造成的物理攻击伤害偷取魔力" old_leech_percent 1 reminderstring ReminderTextManaLeech

description
	1 mana_leech_from_physical_attack_damage_permyriad
	3
	1|19 "▲ %1%%% 物理攻击(attack)伤害魔力偷取" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech
	20|40 "[珠▲]/▲ %1%%% 物理攻击(attack)伤害魔力偷取(0.2%%-0.4%%)" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech
	41|# "▲ %1%%% 物理攻击(attack)伤害魔力偷取" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 old_do_not_use_local_mana_leech_from_physical_damage_%
	1
		1|# "▲ %1%%% 物理攻击(attack)伤害魔力偷取" old_leech_percent 1 reminderstring ReminderTextManaLeech

description
	1 local_mana_leech_from_physical_damage_permyriad
	1
		1|# "▲ %1%%% 物理攻击(attack)伤害魔力偷取" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 mana_leech_from_any_damage_permyriad
	1
		1|# "%1%%% 伤害偷取魔力" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 old_do_not_use_mana_leech_from_spell_damage_%
	1
		1|# "%1%%% 法术伤害偷取魔力" old_leech_percent 1 reminderstring ReminderTextManaLeech

description
	1 base_mana_leech_from_spell_damage_permyriad
	1
		1|# "%1%%% 法术伤害偷取魔力" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 base_mana_leech_from_attack_damage_permyriad
	1
		1|# "%1%%% 攻击伤害偷取魔力" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 base_mana_leech_from_physical_damage_permyriad
	1
		1|# "▲ %1%%% 物理伤害偷取魔力" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 base_mana_leech_from_fire_damage_permyriad
	1
		1|# "▲ %1%%% 火焰伤害偷取魔力" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 base_mana_leech_from_cold_damage_permyriad
	1
		1|# "▲ %1%%% 冰霜伤害偷取魔力" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 old_do_not_use_base_mana_leech_from_lightning_damage_permyriad
	1
		1|# "▲ %1%%% 闪电伤害偷取魔力" old_leech_permyriad 1 reminderstring ReminderTextManaLeech

description
	1 base_mana_leech_from_lightning_damage_permyriad
	1
		1|# "▲ %1%%% 闪电伤害偷取魔力" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 base_mana_leech_from_chaos_damage_permyriad
	1
		1|# "%1%%% 混沌伤害偷取魔力" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 base_mana_leech_from_elemental_damage_permyriad
	1
		1|# "%1%%% 火焰, 冰霜, 闪电伤害偷取魔力" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 old_do_not_use_mana_leech_%_vs_shocked_enemies
	1
		1|# "%1%%% 对感电的敌人造成之伤害偷取魔力" old_leech_percent 1 reminderstring ReminderTextManaLeech

description
	1 base_mana_leech_permyriad_vs_shocked_enemies
	1
		1|# "%1%%% 对感电的敌人造成之伤害偷取魔力" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 old_do_not_use_mana_leech_from_physical_damage_%_per_power_charge
	1
		1|# "每一个暴击球获得 %1%%% 物理攻击伤害偷取魔力" old_leech_percent 1 reminderstring ReminderTextManaLeech

description
	1 mana_leech_from_physical_damage_permyriad_per_power_charge
	1
		1|# "每一个暴击球获得 %1%%% 物理攻击伤害偷取魔力" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 maximum_life_leech_rate_%_per_minute
	1
		1|# "增加 %1$+d%% 生命偷取率" per_minute_to_per_second 1

description
	1 maximum_mana_leech_rate_%_per_minute
	1
		1|# "增加 %1$+d%% 魔力偷取率" per_minute_to_per_second 1

description
	1 life_gain_per_target
	1
		1|# "▽ 攻击(attack)击中瞬间回复 %1$+d 生命"

description
	1 local_life_gain_per_target	
	5
		1|2 "▽ 攻击(attack)击中瞬间回复 %1$+d 生命 [④](★2)"
		3|3 "▽ <AT3>{攻击(attack)击中瞬间回复 %1$+d 生命} [③](★3)"
		4|4 "▽ <AT2>{攻击(attack)击中瞬间回复 %1$+d 生命} [②](★4)"
		5|5 "▽ <AT1>{攻击(attack)击中瞬间回复 %1$+d 生命} [<T1>{①}](★5)"
		6|# "▽ 攻击(attack)击中瞬间回复 %1$+d 生命"

description
	1 base_life_gained_on_spell_hit
	1
		1|# "%1$+d 法术击中回复生命"

description
	1 base_life_gain_per_target
	3
		1|1 "▽ 攻击(attack)击中瞬间回复 %1$+d 生命"
		2|3 "[珠▽]/▽ 攻击(attack)击中瞬间回复 %1$+d 生命(2-3)"
		3|# "▽ 攻击(attack)击中瞬间回复 %1$+d 生命"

description
	1 life_and_mana_gain_per_hit
	1
		1|# "▽ 攻击(attack)击中瞬间回复 %1$+d 生命与魔力"

description
	1 local_life_and_mana_gain_per_target
	1
		1|# "▽ 击中瞬间回复 %1$+d 生命与魔力"

description
	1 life_gain_on_ignited_enemy_hit
	1
		# "你的攻击击中每个燃烧中的敌人回复 %1$+d 生命"

description
	1 mana_gain_per_target
	2
		1|2 "[珠▽]/▽ 攻击(attack)击中瞬间回复 %1$+d 魔力(1-2)"
		3|# "▽ 攻击(attack)击中瞬间回复 %1$+d 魔力"

description
	1 local_mana_gain_per_target
	1
		1|# "▽ 攻击(attack)击中瞬间回复 %1$+d 魔力"

description
	1 virtual_mana_gain_per_target
	1
		1|# "▽ 攻击(attack)击中瞬间回复 %1$+d 魔力"

description
	1 energy_shield_gain_per_target
	3
		1|1 "攻击(attack)击中瞬间回复 %1$+d 护盾"
		2|3 "[珠▽] 攻击(attack)击中瞬间回复 %1$+d 护盾(2-3)"
		4|# "攻击(attack)击中瞬间回复 %1$+d 护盾"

description
	1 base_life_gained_on_enemy_death
	1
		1|# "▽ 击败回复 %1$+d 生命"

description
	1 life_gained_on_killing_ignited_enemies
	1
		1|# "击败被点燃的敌人时生命回复 %1$+d"

description
	1 maximum_life_%_lost_on_kill
	1
		# "击败时扣除 %1%%% 生命"

description
	1 maximum_mana_%_gained_on_kill
	1
		# "击败时回复 %1%%% 魔力"

description
	1 maximum_energy_shield_%_lost_on_kill
	1
		# "击败时扣除 %1%%% 最大护盾"

description
	1 life_gained_on_block
	8
		1|4 "▽ %1$+d 格挡回复生命"
                5|15 "▽ %1$+d 格挡回复生命 [⑥]"
                16|25 "▽ %1$+d 格挡回复生命 [⑤]"
                26|40 "▽ %1$+d 格挡回复生命 [④]"
                41|60 "▽ <DF3>{%1$+d 格挡回复生命} [③](★60)"
                61|85 "▽ <DF2>{%1$+d 格挡回复生命} [②](★85)"
                86|100 "▽ <DF1>{%1$+d 格挡回复生命} [<T1>{①}](★100)"
                101|# "▽ %1$+d 格挡回复生命"

description
	1 mana_gained_on_block
	6
		1|3 "▽ %1$+d 格挡回复魔力"
                4|12 "▽ %1$+d 格挡回复魔力 [④]"
                13|21 "▽ <DF3>{%1$+d 格挡回复魔力} [③](★21)"
                22|30 "▽ <DF2>{%1$+d 格挡回复魔力} [②](★30)"
                31|39 "▽ <DF1>{%1$+d 格挡回复魔力} [<T1>{①}](★39)"
                40|# "▽ %1$+d 格挡回复魔力"

description
	1 recover_X_life_on_block
	1
	    # "格挡时回复 %1% 生命"		

description
	1 minion_recover_X_life_on_block
	1
	    # "召唤物格挡时回复它们 %1% 生命"		

description
	1 base_mana_gained_on_enemy_death
	1
		1|# "▽ %1$+d 击败回复魔力"

description
	1 minion_maximum_life_+%
	4
		1|7 "召唤物增加 %1%%% 生命"
		8|12 "[珠▲] 召唤物增加 %1%%% 生命(8%%-12%%)"
		13|# "召唤物增加 %1%%% 生命"
		#|-1 "召唤物减少 %1%%% 生命" negate 1

description
	1 minion_maximum_mana_+%
	2
		1|# "召唤物增加 %1%%% 魔力"
		#|-1 "召唤物减少 %1%%% 魔力" negate 1

description
	1 minion_maximum_energy_shield_+%
	2
		1|# "召唤物增加 %1%%% 最大护盾"
		#|-1 "召唤物减少 %1%%% 最大护盾" negate 1

description
	1 minion_movement_speed_+%
	2
		1|# "召唤物增加 %1%%% 移动速度"
		#|-1 "召唤物减少 %1%%% 移动速度" negate 1

description
	1 base_spectre_maximum_life_+%
	2
		1|# "灵体增加 %1%%% 生命"
		#|-1 "灵体减少 %1%%% 生命" negate 1

description
	1 base_zombie_maximum_life_+%
	2
		1|# "魔卫增加 %1%%% 生命"
		#|-1 "魔卫减少 %1%%% 生命" negate 1

description
	1 base_fire_elemental_maximum_life_+%
	2
		1|# "火元素增加 %1%%% 生命"
		#|-1 "火元素减少 %1%%% 生命" negate 1

description
	1 base_raven_maximum_life_+%
	2
		1|# "乌鸦增加 %1%%% 生命"
		#|-1 "乌鸦减少 %1%%% 生命" negate 1

description
	1 totem_life_+%
	4
		1|7 "增加 %1%%% 图腾生命"
		8|12 "[珠▲] 增加 %1%%% 图腾生命(8%%-12%%)"
		13|# "增加 %1%%% 图腾生命"
		#|-1 "减少 %1%%% 图腾生命" negate 1

description
	1 totem_mana_+%
	2
		1|# "增加 %1%%% 图腾魔力"
		#|-1 "减少 %1%%% 图腾魔力" negate 1

description
	1 totem_energy_shield_+%
	2
		1|# "增加 %1%%% 图腾护盾"
		#|-1 "减少 %1%%% 图腾护盾" negate 1

description
	1 totem_range_+%
	2
		1|# "增加 %1%%% 图腾范围"
		#|-1 "减少 %1%%% 图腾范围" negate 1

description
	1 totem_duration_+%
	2
		1|# "增加 %1%%% 图腾持续时间"
		#|-1 "减少 %1%%% 图腾持续时间" negate 1

description
	1 skeleton_duration_+%
	2
		1|# "增加 %1%%% 魔侍持续时间"
		#|-1 "减少 %1%%% 魔侍持续时间" negate 1

description
	1 buff_duration_+%
	2
		1|# "增加 %1%%% 你从技能得到的增益与减益的持续时间"
		#|-1 "减少 %1%%% 你从技能得到的增益与减益的持续时间" negate 1

description
	1 newpunishment_applied_buff_duration_ms
	1
		1|# "效果持续 %1% 秒" milliseconds_to_seconds_2dp 1

description
	1 base_curse_duration_+%
	2
		1|# "增加 %1%%% 诅咒的持续时间"
		#|-1 "减少 %1%%% 诅咒的持续时间" negate 1

description
	1 self_curse_duration_+%
	2
		1|# "增加 %1%%% 自身诅咒的持续时间"
		#|-1 "减少 %1%%% 自身诅咒的持续时间" negate 1

description
	1 taunt_duration_+%
	2
		1|# "增加 %1%%% 嘲讽持续时间" reminderstring ReminderTextTaunt
		#|-1 "减少 %1%%% 嘲讽持续时间" negate 1 reminderstring ReminderTextTaunt

description
	1 life_gained_on_taunting_enemy
	1
		1|# "击中受到嘲讽的敌人时回复 %1$+d 生命"

description
	1 mana_gained_on_hitting_taunted_enemy
	1
		1|# "击中受到嘲讽的敌人时回复 %1$+d 魔力"

description
	1 buff_affects_party
	1
		1|# "你的增益会影响队员"

description
	1 buff_party_effect_radius_+%
	2
		1|# "增加 %1%%% 增益的范围效果"
		#|-1 "减少 %1%%% 增益的范围效果" negate 1

description
	1 do_not_chain
	1
		1|# "投射物不会连锁"

description
	1 number_of_additional_projectiles_in_chain
	1
		1|# "投射物连结数 %1$+d"

description
	1 projectile_base_number_of_targets_to_pierce
	1
		1|# "投射物穿透 %1% 个目标"

description
	1 arrow_base_number_of_targets_to_pierce
	2
		1 "箭矢穿透 1 个目标"
		# "箭矢穿透 %1% 个目标"

description
	1 number_of_additional_projectiles
	2
		1 "附加 1 个额外投射物"
		2|# "附加 %1% 个额外投射物"

description
	1 base_number_of_additional_arrows
	2
		1 "附加 1 个额外箭矢"
		2|# "%1% 个额外箭矢"

description
 1 base_projectile_speed_+%
	12
		1|5 "▽ 增加 %1%%% 投射物速度"
		6|8 "[珠▽]/▽ 增加 %1%%% 投射物速度(6%%-8%%)"
		9|9 "▽ 增加 %1%%% 投射物速度"
		10|17 "▽ 增加 %1%%% 投射物速度 [⑤]"
		18|25 "▽ 增加 %1%%% 投射物速度 [④]"
		26|33 "▽ <AT3>{增加 %1%%% 投射物速度} [③](★33%%)"
		34|41 "▽ <AT2>{增加 %1%%% 投射物速度} [②](★41%%)"
		42|46 "▽ <AT1>{增加 %1%%% 投射物速度} [<T1>{①}](★46%%)"
		47|49 "▽ 增加 %1%%% 投射物速度"
		50|100 "▽ <SP1>{增加 %1%%% 投射物速度} [<unique>{小鸟弓}](50%%-100%%)"
		101|# "▽ 增加 %1%%% 投射物速度"
		#|-1 "减少 %1%%% 投射物速度" negate 1

description
	1 base_arrow_speed_+%
	2
		1|# "增加 %1%%% 箭矢速度"
		#|-1 "减少 %1%%% 箭矢速度" negate 1

description
	1 projectile_homing_magnitude
	1
		# "投射物会回头攻击目标（幅度：%1%）"

description
 1 base_movement_velocity_+%
 9
   1|10 "▲ 增加 %1%%% 移动速度"
   11|19 "▲ 增加 %1%%% 移动速度 [④]"
   16|20 "▲ <DF3>{增加 %1%%% 移动速度} [③](★20%%)"
   21|25 "▲ <DF2>{增加 %1%%% 移动速度} [②](★25%%)"
   26|30 "▲ <DF1>{增加 %1%%% 移动速度} [<T1>{①}](★30%%)"
   31|31 "▲ 增加 %1%%% 移动速度"
   32|32 "▲ <DF1>{增加 %1%%% 移动速度} [<T1>{◎}](★32%%)"
   33|# "▲ 增加 %1%%% 移动速度"
   #|-1 "减少 %1%%% 移动速度" negate 1

description
	1 movement_velocity_+%_when_on_low_life
	2
		1|# "濒血(3.5 成以下生命)时增加 %1%%% 移动速度" reminderstring ReminderTextLowLife
		#|-1 "濒血(3.5 成以下生命)时减少 %1%%% 移动速度" negate 1 reminderstring ReminderTextLowLife

description
	1 movement_velocity_+%_when_on_full_life
	2
		1|# "满血时增加 %1%%% 移动速度"
		#|-1 "满血时减少 %1%%% 移动速度" negate 1

description
	1 energy_shield_regeneration_rate_per_minute_%_while_on_low_life
	1
		# "濒血时每秒 %1%%% 护盾回复" per_minute_to_per_second 1 reminderstring ReminderTextLowLife

description
	1 movement_velocity_+%_per_frenzy_charge
	1
		1|# "每个狂怒球增加 %1%%% 移动速度"

description
	1 max_endurance_charges
	1
	    # "%1$+d 最大耐力球"

description
	1 max_frenzy_charges
	1
	    # "%1$+d 最大狂怒球"

description
	1 max_power_charges
	1
	    # "%1$+d 最大暴击球"

description
	1 maximum_power_and_frenzy_charges_+
	1
	    # "%1$+d 狂怒球数量上限和暴击球数量上限"

description
	1 add_endurance_charge_on_critical_strike
	1
		1|# "暴击时获得耐力球"

description
	1 chance_to_gain_endurance_charge_on_crit_%
	2
	    1|99 "暴击时有 %1%%% 机率获得 1 个耐力球"
		100|# "暴击时获得 1 个耐力球"

description
	1 chance_to_gain_endurance_charge_on_melee_crit_%
	2
	    1|99 "近战攻击暴击时有 %1%%% 机率获得 1 个耐力球"
		100|# "近战攻击暴击时获得 1 个耐力球"

description
	1 chance_to_gain_endurance_charge_on_bow_crit_%
	2
	    1|99 "弓类武器暴击时有 %1%%% 机率获得一个耐力球"
		100|# "弓类武器暴击时获得一个耐力球"

description
	1 chance_to_gain_frenzy_charge_on_killing_frozen_enemy_%
	2
	    1|99 "击败被冰冻的敌人时有 %1%%% 机率获得 1 个狂怒球"
		100|# "击败被冰冻的敌人时获得 1 个狂怒球"	

description
	1 chance_to_gain_power_charge_on_killing_frozen_enemy_%
	2
	    1|99 "击败冰冻敌人时有 %1%%% 几率获得暴击球"
		100|# "击败冰冻敌人时获得暴击球"

description
	2 spell_minimum_added_cold_damage_per_power_charge spell_maximum_added_cold_damage_per_power_charge
	3
		# 0 "每个暴击球为法术附加 %1% 最小基础冰霜伤害"
		0 # "每个暴击球为法术附加 %2% 最大基础冰霜伤害"
		# # "每个暴击球为法术附加 %1% - %2% 基础冰霜伤害"

description
	1 num_of_additional_chains_at_max_frenzy_charges
	2
		1 "最大狂怒球时技能额外连锁 1 次"
		2|# "最大狂怒球时技能额外连锁 %1% 次"

description
	1 add_frenzy_charge_on_critical_strike
	1
		1|# "暴击时获得狂怒球"

description
	1 add_power_charge_on_critical_strike
	1
		1|# "暴击时获得暴击球"

description
	1 add_power_charge_on_critical_strike_%
	2
		1|99 "暴击时 %1%%% 机率获得暴击球"
		100|# "暴击时获得暴击球"

description
	1 add_power_charge_on_melee_critical_strike
	1
		1|# "近战暴击时获得暴击球"

description
	1 add_endurance_charge_on_skill_hit_%
	1
		1|# "技能攻击时 %1%%% 机率获得耐力球"

description
	1 add_frenzy_charge_on_skill_hit_%
	1
		1|# "技能攻击时 %1%%% 机率获得狂怒球"

description
	1 add_power_charge_on_skill_hit_%
	1
		1|# "技能攻击时 %1%%% 机率获得暴击球"

description
	1 add_endurance_charge_on_enemy_critical_strike
	1
		1|# "受到暴击时获得一个耐力球"

description
	1 add_endurance_charge_on_status_ailment
	1
		1|# "当你状态异常时获得耐力球"

description
	1 avoid_chill_%
	2
		1|99 "▽ %1%%% 机率避免被冰缓"
		100|# "免疫冰缓"

description
	1 avoid_freeze_%
	2
		1|99 "▽ %1%%% 机率避免被冰冻"
		100|# "免疫冰冻"

description
	1 avoid_ignite_%
	2
		1|99 "▽ %1%%% 机率避免被点燃"
		100|# "免疫点燃"

description
	1 avoid_shock_%
	2
		1|99 "▽ %1%%% 机率避免感电"
		100|# "免疫感电"

description
	1 avoid_all_elemental_status_%
	7
		1|7 "▽ %1%%% 机率避免元素异常状态" reminderstring ReminderTextElementalStatusAilments
                8|11 "▽ %1%%% 机率避免元素异常状态 [④]" reminderstring ReminderTextElementalStatusAilments
                12|15 "▽ <DF3>{%1%%% 机率避免元素异常状态} [③](★15%%)" reminderstring ReminderTextElementalStatusAilments
                16|19 "▽ <DF2>{%1%%% 机率避免元素异常状态} [②](★19%%)" reminderstring ReminderTextElementalStatusAilments
                20|23 "▽ <DF1>{%1%%% 机率避免元素异常状态} [<T1>{①}](★23%%)" reminderstring ReminderTextElementalStatusAilments
                24|99 "▽ %1%%% 机率避免元素异常状态" reminderstring ReminderTextElementalStatusAilments
                100|# "免疫元素异常状态" reminderstring ReminderTextElementalStatusAilments

description
	1 base_avoid_chill_%
	2
		1|99 "▽ %1%%% 机率避免被冰缓"
		100|# "不会被冰缓"

description
	1 base_avoid_freeze_%
	2
		1|99 "▽ %1%%% 机率避免被冰冻"
		100|# "不会被冰冻"

description
	1 base_avoid_ignite_%
	2
		1|99 "▽ %1%%% 机率避免被点燃"
		100|# "不会被点燃"

description
	1 avoid_ignite_%_when_on_low_life
	2
		1|99 "濒血(3.5 成以下生命)时有 %1%%% 机率避免被点燃" reminderstring ReminderTextLowLife
		100|# "濒血(3.5 成以下生命)时不会被点燃" reminderstring ReminderTextLowLife

description
	1 base_avoid_shock_%
	2
		1|99 "%1%%% 几率避免被感电"
		100|# "不会被感电"

description
	1 avoid_stun_%
	2
		1|99 "▽ %1%%% 机率避免被晕眩"
		100|# "不会被晕眩"

description
	1 base_avoid_stun_%
	2
		1|99 "%1%%% 几率避免被晕眩"
		100|# "不会被晕眩"

description
	1 always_ignite
	1
		1|# "击中时必定点燃敌人"

description
	1 always_shock
	1
		1|# "击中时必定感电敌人"

description
	1 always_stun
	1
		1|# "击中时必定晕眩敌人"

description
	1 chill_duration_+%
	2
		1|# "[珠◇] 增加 %1%%% 敌人冰缓持续时间"
		#|-1 "[珠◇] 减少 %1%%% 敌人冰缓持续时间" negate 1

description
	1 shock_duration_+%
	4
		1|11 "增加 %1%%% 敌人感电持续时间"
		12|16 "[珠◇] 增加 %1%%% 敌人感电持续时间(12%%-16%%)"
		17|# "增加 %1%%% 敌人感电持续时间"
		#|-1 "减少 %1%%% 敌人感电持续时间" negate 1

description
	1 freeze_duration_+%
	4
		1|11 "增加 %1%%% 敌人冻结持续时间"
		12|16 "[珠◇] 增加 %1%%% 敌人冻结持续时间(12%%-16%%)"
		17|# "增加 %1%%% 敌人冻结持续时间"
		#|-1 "减少 %1%%% 敌人冻结持续时间" negate 1

description
	1 ignite_duration_+%
	4
		1|2 "增加 %1%%% 敌人点燃持续时间"
		3|5 "[珠◇] 增加 %1%%% 敌人点燃持续时间(2%%-5%%)"
		6|# "增加 %1%%% 敌人点燃持续时间"
		#|-1 "减少 %1%%% 敌人点燃持续时间" negate 1

description
	1 base_all_ailment_duration_+%
	2
		1|# "造成的异常状态持续时间增加 %1%%%" reminderstring ReminderTextStatusAilments
		#|-1 "造成的异常状态持续时间减少 %1%%%" negate 1 reminderstring ReminderTextStatusAilments	

description
	1 base_elemental_status_ailment_duration_+%
        2
		1|# "增加 %1%%% 对敌人的元素异常状态持续时间" reminderstring ReminderTextElementalStatusAilments
		#|-1 "减少 %1%%% 对敌人的元素异常状态持续时间" negate 1 reminderstring ReminderTextElementalStatusAilments

description
	1 cannot_inflict_status_ailments
	1
		# "无法造成元素异常状态" reminderstring ReminderTextElementalStatusAilments

description
	1 base_stun_duration_+%
	9
     1|9 "▽ 增加 %1%%% 敌人眩晕时间"
    10|14 "[珠▽]/▽ 增加 %1%%% 敌人眩晕时间 [⑥/⑤](10%%-14%%)"
    15|15 "▽ 增加 %1%%% 敌人眩晕时间 [⑤]"
    16|20 "▽ 增加 %1%%% 敌人眩晕时间 [④]"
    21|25 "▽ <AT3>{增加 %1%%% 敌人眩晕时间} [③](★25%%)"
    26|30 "▽ <AT2>{增加 %1%%% 敌人眩晕时间} [②](★30%%)"
    31|35 "▽ <AT1>{增加 %1%%% 敌人眩晕时间} [<T1>{①}](★35%%)"
    36|# "▽ 增加 %1%%% 敌人眩晕时间"
     #|-1 "减少 %1%%% 敌人眩晕时间" negate 1

description
	1 two_handed_melee_stun_duration_+%
	2
		1|# "使用双手近战武器时增加 %1%%% 敌人晕眩时间"
		#|-1 "使用双手近战武器时减少 %1%%% 敌人晕眩时间" negate 1

description
	1 bow_stun_duration_+%
	2
		1|# "使用弓类武器时增加 %1%%% 敌人晕眩时间"
		#|-1 "使用弓类武器时减少 %1%%% 敌人晕眩时间" negate 1

description
	1 staff_stun_duration_+%
	2
		1|# "使用长杖类武器时增加 %1%%% 敌人晕眩时间"
		#|-1 "使用长杖类武器时减少 %1%%% 敌人晕眩时间" negate 1

description
	1 self_elemental_status_duration_-%
	2
		1|# "减少 %1%%% 你身上元素类减益的持续时间"
		#|-1 "增加 %1%%% 你身上元素类减益的持续时间" negate 1

description
	1 self_chill_duration_-%
	2
		1|# "减少 %1%%% 你被冰缓的持续时间"
		#|-1 "增加 %1%%% 你被冰缓的持续时间" negate 1

description
	1 self_shock_duration_-%
	2
		1|# "减少 %1%%% 你被感电的持续时间"
		#|-1 "增加 %1%%% 你被感电的持续时间" negate 1

description
	1 self_freeze_duration_-%
	2
		1|# "减少 %1%%% 你被冰冻的持续时间"
		#|-1 "增加 %1%%% 你被冰冻的持续时间" negate 1

description
	1 self_ignite_duration_-%
	2
		1|# "减少 %1%%% 你被点燃的持续时间"
		#|-1 "增加 %1%%% 你被点燃的持续时间" negate 1

description
	1 base_self_chill_duration_-%
	2
		1|# "减少 %1%%% 你被冰缓的持续时间"
		#|-1 "增加 %1%%% 你被冰缓的持续时间" negate 1

description
	1 base_self_shock_duration_-%
	2
		1|# "减少 %1%%% 你感电的持续时间"
		#|-1 "增加 %1%%% 你感电的持续时间" negate 1

description
	1 base_self_freeze_duration_-%
	2
		1|# "减少 %1%%% 你被冰冻的持续时间"
		#|-1 "增加 %1%%% 你被冰冻的持续时间" negate 1

description
	1 base_self_ignite_duration_-%
	2
		1|# "减少 %1%%% 你被点燃的持续时间"
		#|-1 "增加 %1%%% 你被点燃的持续时间" negate 1

description
	1 chance_per_second_of_fire_spreading_between_enemies_%
		2
		1|# "%1%%% 机率在敌人间散播点燃"
		#|-1 "%1%%% 机率在敌人间散播点燃" negate 1

description
	1 burn_damage_+%
	10
		1|15 "增加 %1%%% 燃烧伤害"
                16|20 "[珠▽]/▽ <AT3>{增加 %1%%% 燃烧伤害} [珠(16%%-20%%)][③(★20%%)]"
                21|25 "▽ <AT2>{增加 %1%%% 燃烧伤害} [②(★20%%)][③长杖(★30%%)]"
                26|30 "▽ <AT1>{增加 %1%%% 燃烧伤害} [<T1>{①}][③长杖](★30%%)"
                31|40 "▽ <AT2>{增加 %1%%% 燃烧伤害} [②](★40%%)"
                41|50 "▽ <AT1>{增加 %1%%% 燃烧伤害} [<T1>{①}](★50%%)"
                51|59 "增加 %1%%% 燃烧伤害"
		60|80 "<SP1>{增加 %1%%% 燃烧伤害} [<unique>{燃焰戒}](60%%-80%%)"
		81|# "增加 %1%%% 燃烧伤害"
                #|-1 "减少 %1%%% 燃烧伤害" negate 1

description
	1 active_skill_level_+
	1
		1|# "%1$+d 等级到被辅助的主动技能宝石"

description
	1 gem_experience_gain_+%
	2
		1|# "增加 %1%%% 宝石经验值获取"
		#|-1 "减少 %1%%% 宝石经验值获取" negate 1

description
	1 base_skill_area_of_effect_+%
	2
		1|# "增加 %1%%% 技能范围"
		#|-1 "减少 %1%%% 技能范围" negate 1

description
	1 base_mana_cost_-%
	4
		1|2 "▽ 减少 %1%%% 技能魔力消耗"
		3|5 "[珠▽]/▽ 减少 %1%%% 技能魔力消耗(3%%-5%%)"
		6|# "▽ 减少 %1%%% 技能魔力消耗"
		#|-1 "▽ 增加 %1%%% 技能魔力消耗" negate 1

description
	1 mana_cost_+%_while_on_full_energy_shield
	2		
		1|# "护盾满时增加 %1%%% 技能魔力消耗"
		#|-1 "护盾满时减少 %1%%% 技能魔力消耗" negate 1

description
	1 mana_cost_+%_when_on_low_life
	2
		1|# "濒血(3.5 成以下生命)时增加 %1%%% 技能魔力消耗" reminderstring ReminderTextLowLife
		#|-1 "濒血(3.5 成以下生命)时减少 %1%%% 技能魔力消耗" negate 1 reminderstring ReminderTextLowLife

description
	1 skill_mana_cost_+
	1
		# "▲ <SP1>{技能魔力消耗额外 %1$+d}(4-8)"

description
	1 attacks_do_not_cost_mana
	1
		# "你的攻击不会花费魔力"

description
	1 skill_repeat_count
	1
		# "技能重复施放 %1% 次"

description
	1 spell_repeat_count
	1
		# "法术重复施放 %1% 次"

description
	1 skill_effect_duration_+%
	2
		1|# "增加 %1%%% 技能效果持续时间"
		#|-1 "减少 %1%%% 技能效果持续时间" negate 1

description
	1 skill_effect_duration_+%_per_frenzy_charge
	2
		1|# "每一个狂怒球增加 %1%%% 持续时间"
		#|-1 "每一个狂怒球减少 %1%%% 持续时间" negate 1	

description
	1 chaos_skill_effect_duration_+%
	2
		1|# "增加 %1%%% 混沌技能效果持续时间"
		#|-1 "减少 %1%%% 混沌技能效果持续时间" negate 1

description
	1 skill_cooldown_-%
	2
		1|# "减少 %1%%% 技能冷却时间"
		#|-1 "增加 %1%%% 技能冷却时间" negate 1

description
	1 avoid_interruption_while_casting_%
		2
		1|# "施法时有 %1%%% 机率不会因被晕眩而妨碍"
		#|-1 "施法时有 %1%%% 机率不会因被晕眩而妨碍" negate 1

description
	1 attack_repeat_count
	1
		# "%1% 额外目标"

description
 1 base_stun_recovery_+%
    10
     1|9 "◇ 增加 %1%%% 眩晕和格挡回复"
    10|14 "[珠▽]/◇ 增加 %1%%% 眩晕和格挡回复(10%%-14%%)"
    15|28 "◇ 增加 %1%%% 眩晕和格挡回复"
    29|31 "▽ 增加 %1%%% 眩晕和格挡回复 双缀"
    32|36 "▽ 增加 %1%%% 眩晕和格挡回复 双缀(★36%%)"
    37|41 "▽ 增加 %1%%% 眩晕和格挡回复 双缀(★41%%)"
    42|45 "▽ 增加 %1%%% 眩晕和格挡回复 [<T1>{①}双缀](★45%%)"
    46|51 "▽ 增加 %1%%% 眩晕和格挡回复 [<T1>{◎}双缀](★51%%)"
    52|# "▽ 增加 %1%%% 眩晕和格挡回复"  
    #|-1 "减少 %1%%% 眩晕和格挡回复" negate 1

description
	1 stun_recovery_+%_per_frenzy_charge
	2
		1|# "每个狂怒球增加 %1%%% 晕眩回复"
		#|-1 "每个狂怒球减少 %1%%% 晕眩回复" negate 1

description
	1 while_using_sword_reduce_enemy_block_%
	1
		1|# "减少 %1%%% 敌人剑类攻击格挡率"

description
	1 bow_enemy_block_-%
	1
		1|# "减少 %1%%% 敌人弓类攻击格挡率"

description
	1 global_reduce_enemy_block_%
	1
		1|# "减少 %1%%% 敌人格挡率"

description
	1 reduce_enemy_dodge_%
	1
		1|# "减少 %1%%% 敌人躲避机率"

description
	1 prevent_monster_heal
	1
		1|# "敌人无法回复生命"

description
	1 prevent_monster_heal_duration_+%
	2
		1|# "增加 %1%%% 敌人无法回复生命的持续时间"
		#|-1 "减少 %1%%% 敌人无法回复生命的持续时间" negate 1

description
	1 chest_trap_defuse_%
	2
		1|# "%1%%% 机率破解陷阱箱"
		#|-1 "%1%%% 机率破解陷阱箱" negate 1

description
	1 enemies_chill_as_unfrozen
	1
		1|# "敌人解冻后承受冰缓效果"

description
	1 shocks_enemies_that_hit_actor_while_actor_is_casting
	1
		1|# "当你在施法时，攻击你的敌人会感电"

description
	1 local_is_max_quality
	1
		1|# "有最大品质"

description
	1 local_extra_socket
	1
		# "额外宝石孔"

description
	1 use_life_in_place_of_mana
	1
		# "血魔法"

description
	1 base_cannot_evade
	1
		# "无法闪避"

description
	1 local_all_sockets_are_white
	1
		# "所有宝石孔都是白色"

description
	1 local_disable_gem_experience_gain
	1
		# "这个此物品上的宝石不会获得经验"

description
	1 local_gem_experience_gain_+%
	2
		1|# "增加 %1%%% 宝石经验值获取"
		#|-1 "减少 %1%%% 宝石经验值获取" negate 1

description
	1 local_level_requirement_-
	1
		# "%1$+d 减少升级所需经验"

description
	1 local_attribute_requirements_+%
	2
		1|# "▽ 增加 %1%%% 能力值需求"
		#|-1 "▽ 减少 %1%%% 能力值需求" negate 1

description
	1 local_cannot_be_used_with_chaos_innoculation
	1
		# "不能搭配异灵之体"

description
	1 local_dexterity_requirement_+
	1
		# "%1$+d 敏捷需求"

description
	1 local_dexterity_requirement_+%
	3
		1|# "增加 %1%%% 敏捷需求"
		-99|-1 "减少 %1%%% 敏捷需求" negate 1
		#|-100 "无敏捷需求"

description
	1 local_intelligence_requirement_+
	1
		# "%1$+d 智慧需求"

description
	1 local_intelligence_requirement_+%
	3
		1|# "增加 %1%%% 智慧需求"
		-99|-1 "减少 %1%%% 智慧需求" negate 1
		#|-100 "无智慧需求"

description
	1 local_no_attribute_requirements
	1
		# "Has no Attribute Requirements"

description
	1 local_strength_requirement_+
	1
		# "%1$+d 力量需求"

description
	1 local_strength_requirement_+%
	3
		1|# "增加 %1%%% 力量需求"
		-99|-1 "减少 %1%%% 力量需求" negate 1
		#|-100 "无力量需求"

description
	1 local_quantity_of_sockets_+%
	2
		1|# "增加 %1%%% 宝石孔数量"
		#|-1 "减少 %1%%% 宝石孔数量" negate 1

description
	1 local_connectivity_of_sockets_+%
	2
		1|# "增加 %1%%% 连线宝石孔"
		#|-1 "减少 %1%%% 连线宝石孔" negate 1

description
	1 local_gem_level_+
	1
		1|# "%1$+d 此物品上宝石等级"

description
	1 gem_level_+
	1
		1|# "%1$+d 连线的宝石等级"

description
	1 trap_duration_+%
	2
		1|# "增加 %1%%% 陷阱持续时间"
		#|-1 "减少 %1%%% 陷阱持续时间" negate 1

description
	1 mine_duration_+%
	2
		1|# "增加 %1%%% 地雷持续时间"
		#|-1 "减少 %1%%% 地雷持续时间" negate 1

description
	1 trap_trigger_radius_+%
	2
		1|# "增加 %1%%% 陷阱触发范围"
		#|-1 "减少 %1%%% 陷阱触发范围" negate 1

description
	1 mine_detonation_radius_+%
	2
		1|# "增加 %1%%% 地雷引爆范围"
		#|-1 "减少 %1%%% 地雷引爆范围" negate 1

description
	1 trap_throwing_speed_+%
	4
		1|5 "增加 %1%%% 陷阱投掷速度"
		6|8 "[珠▲] 增加 %1%%% 陷阱投掷速度(6%%-8%%)"
		9|# "增加 %1%%% 陷阱投掷速度"
		#|-1 "减少 %1%%% 陷阱投掷速度" negate 1

description
	1 mine_laying_speed_+%
	4
		1|5 "增加 %1%%% 地雷铺设速度"
		6|8 "[珠▲] 增加 %1%%% 地雷铺设速度(6%%-8%%)"
		9|# "增加 %1%%% 地雷铺设速度"
		#|-1 "减少 %1%%% 地雷铺设速度" negate 1

description
	1 skill_internal_monster_responsiveness_+%
	2
		1|# "增加 %1%%% 怪物反应力"
		#|-1 "减少 %1%%% 怪物反应力" negate 1

description
	1 endurance_charges_granted_per_one_hundred_nearby_enemies_during_endurance_warcry
	1
		# "每 100 个附近敌人获得 %1% 个耐力球"

description
	1 skill_range_+%
	2
		1|# "增加 %1%%% 范围效果半径"
		#|-1 "减少 %1%%% 范围效果半径" negate 1

description
	1 physical_damage_%_to_add_as_fire
	3
		1|24 "附加 %1%%% 物理伤害的火焰伤害"
		25|35 "<SP1>{附加 %1%%% 物理伤害的火焰伤害} [<unique>{狼烟}](25%%-35%%)"
		36|# "附加 %1%%% 物理伤害的火焰伤害"

description
	1 physical_damage_%_to_add_as_cold
	3
		1|9 "附加 %1%%% 物理伤害的冰霜伤害"
		10|15 "<SP1>{附加 %1%%% 物理伤害的冰霜伤害} [<unique>{冰霜盾}](10%%-15%%)"
		16|# "附加 %1%%% 物理伤害的冰霜伤害"

description
	1 physical_damage_%_to_add_as_lightning
	1
		1|# "附加 %1%%% 物理伤害的闪电伤害"

description
	1 physical_damage_%_to_add_as_chaos
	3
		1|12 "附加 %1%%% 物理伤害的混沌伤害"
		13|15 "<SP1>{附加 %1%%% 物理伤害的混沌伤害} [<unique>{抹灭}](13%%-15%%)"
		15|# "附加 %1%%% 物理伤害的混沌伤害"

description
	1 lightning_damage_%_to_add_as_fire
	1
		1|# "附加 %1%%% 闪电伤害的火焰伤害"

description
	1 lightning_damage_%_to_add_as_cold
	1
		1|# "附加 %1%%% 闪电伤害的冰霜伤害"

description
	1 lightning_damage_%_to_add_as_chaos
	1
		1|# "附加 %1%%% 闪电伤害的混沌伤害"

description
	1 cold_damage_%_to_add_as_fire
	1
		1|# "附加 %1%%% 冰霜伤害的火焰伤害"

description
	1 cold_damage_%_to_add_as_chaos
	1
		1|# "附加 %1%%% 冰霜伤害的混沌伤害"

description
	1 fire_damage_%_to_add_as_chaos
	1
		1|# "附加 %1%%% 火焰伤害的混沌伤害"

description
	1 elemental_damage_%_to_add_as_chaos
	3
		1|9 "附加 %1%%% 火焰, 冰霜, 闪电伤害的混沌伤害"
		10|20 "<SP1>{附加 %1%%% 火焰, 冰霜, 闪电伤害的混沌伤害} [<unique>{烈炎甲}][<unique>{日耀仗}][<unique>{宵晓仗}](10%%-20%%)"
		21|# "附加 %1%%% 火焰, 冰霜, 闪电伤害的混沌伤害"

description
	1 life_regeneration_rate_per_minute_%
	1
		1|# "每秒回复 %1%%% 生命" per_minute_to_per_second 1

description
	1 life_regeneration_rate_per_minute_%_when_on_low_life
	1
		1|# "濒血(3.5 成以下生命)时每秒回复 %1%%% 生命" per_minute_to_per_second 1 reminderstring ReminderTextLowLife

description
	1 base_chaos_damage_%_of_maximum_life_taken_per_minute
	1
		1|# "每秒受到等同 %1%%% 生命的混沌伤害" per_minute_to_per_second 1

description
	1 base_chaos_damage_taken_per_minute
	1
		1|# "每秒承受 %1% 混沌伤害" per_minute_to_per_second 1

description
	1 chaos_damage_taken_over_time_+%
	2
		1|# "受到的持续性混沌伤害增加 %1%%%"
		#|-1 "受到的持续性混沌伤害减少 %1%%%" negate 1

description
	1 display_mana_cost_reduction_%
	1
		1|# "减少 %1%%% 魔力消耗"

description
	1 display_minion_maximum_life
	1
		# "召唤物有 %1% 生命"

description
	1 buff_effect_duration_+%_per_endurance_charge
	1
		1|# "每个耐力球增加 %1%%% 状态持续时间"

description
	1 global_knockback_on_crit
	1
		1|# "暴击时击退敌人" reminderstring ReminderTextKnockback

description
	1 knockback_on_crit_with_bow
	1
		1|# "持弓暴击时击退敌人" reminderstring ReminderTextKnockback

description
	1 knockback_on_crit_with_staff
	1
		1|# "持长杖暴击时击退敌人" reminderstring ReminderTextKnockback

description
	1 knockback_on_crit_with_wand
	1
		1|# "持法杖暴击时击退敌人" reminderstring ReminderTextKnockback

description
	1 local_flask_use_causes_area_knockback
	1
		1|# "药剂使用时将区域内敌人击退" reminderstring ReminderTextKnockback

description
	1 base_physical_damage_%_to_convert_to_fire
	1
		1|# "%1%%% 物理伤害转换为火焰伤害"

description
	1 base_physical_damage_%_to_convert_to_cold
	1
		1|# "%1%%% 物理伤害转换为冰霜伤害"

description
	1 base_physical_damage_%_to_convert_to_lightning
	1
		1|# "%1%%% 物理伤害转换为闪电伤害"

description
	1 base_physical_damage_%_to_convert_to_chaos
	1
		1|# "%1%%% 物理伤害转换为混沌伤害"

description
	1 base_lightning_damage_%_to_convert_to_fire
	1
		1|# "%1%%% 闪电伤害转换为火焰伤害"

description
	1 base_lightning_damage_%_to_convert_to_cold
	1
		1|# "%1%%% 闪电伤害转换为冰霜伤害"

description
	1 base_lightning_damage_%_to_convert_to_chaos
	1
		1|# "%1%%% 闪电伤害转换为混沌伤害"

description
	1 base_lightning_damage_%_to_convert_to_chaos_60%_value
	1
		1|# "%1%%% 闪电伤害转换为混沌伤害" 60%_of_value 1

description
	1 base_cold_damage_%_to_convert_to_fire
	1
		1|# "%1%%% 冰霜伤害转换为火焰伤害"

description
	1 base_cold_damage_%_to_convert_to_chaos
	1
		1|# "%1%%% 冰霜伤害转换为混沌伤害"

description
	1 base_fire_damage_%_to_convert_to_chaos
	1
		1|# "%1%%% 火焰伤害转换为混沌伤害"

description
	1 base_fire_damage_%_to_convert_to_chaos_60%_value
	1
		1|# "%1%%% 火焰伤害转换为混沌伤害" 60%_of_value 1

description
	1 skill_physical_damage_%_to_convert_to_fire
	1
		1|# "%1%%% 物理伤害转换为火焰伤害"

description
	1 skill_physical_damage_%_to_convert_to_cold
	1
		1|# "%1%%% 物理伤害转换为冰霜伤害"

description
	1 skill_physical_damage_%_to_convert_to_lightning
	1
		1|# "%1%%% 物理伤害转换为闪电伤害"

description
	1 skill_physical_damage_%_to_convert_to_chaos
	1
		1|# "%1%%% 物理伤害转换为混沌伤害"

description
	1 skill_lightning_damage_%_to_convert_to_fire
	1
		1|# "%1%%% 闪电伤害转换为火焰伤害"

description
	1 skill_lightning_damage_%_to_convert_to_cold
	1
		1|# "%1%%% 闪电伤害转换为冰霜伤害"

description
	1 skill_lightning_damage_%_to_convert_to_chaos
	1
		1|# "%1%%% 闪电伤害转换为混沌伤害"

description
	1 skill_cold_damage_%_to_convert_to_fire
	1
		1|# "%1%%% 冰霜伤害转换为火焰伤害"

description
	1 skill_cold_damage_%_to_convert_to_chaos
	1
		1|# "%1%%% 冰霜伤害转换为混沌伤害"

description
	1 skill_fire_damage_%_to_convert_to_chaos
	1
		1|# "%1%%% 火焰伤害转换为混沌伤害"

description
	1 shield_maximum_energy_shield_+% 
	2
		1|# "增加 %1%%% 从盾牌获取的护盾"
		#|-1 "减少 %1%%% 从盾牌获取的护盾" negate 1

description
	1 minion_damage_+%
	6
		1|13 "召唤物伤害增加 %1%%%"
		14|16 "[珠▲] 召唤物伤害增加 %1%%%(14%%-16%%)"
		17|29 "召唤物伤害增加 %1%%%"
		30|40 "召唤物伤害增加 %1%%%(30%%-40%%)"
		41|# "召唤物伤害增加 %1%%%"
		#|-1 "召唤物伤害减少 %1%%%" negate 1

description
	1 virtual_minion_damage_+%
	2
		1|# "增加 %1%%% 召唤物所造成的伤害"
		#|-1 "减少 %1%%% 召唤物所造成的伤害" negate 1

description
	1 minion_damage_+%_per_10_dex
	2
		1|# "每 10 点敏捷增加 %1%%% 召唤物所造成的伤害"
		#|-1 "每 10 点敏捷减少 %1%%% 召唤物所造成的伤害" negate 1

description
	1 newpunishment_melee_physical_damage_+%_final
	2
		1|# "近战击中被诅咒的敌人时获得 %1%%% 更多物理近战伤害"
		#|-1 "近战击中被诅咒的敌人时获得 %1%%% 较少物理近战伤害 %1%%%" negate 1

description
	1 newpunishment_melee_damage_+%_final
	2
		1|# "被击中的敌人获得 %1%%% 更多近战物理伤害"
		#|-1 "被击中的敌人获得 %1%%% 较少近战物理伤害" negate 1	

description
	1 mana_regeneration_rate_+%_per_power_charge
	2
	    1|# "每个暴击球增加 %1%%% 魔力回复速度"
	    #|-1 "每个暴击球减少 %1%%% 魔力回复速度" negate 1

description
	1 elemental_damage_+%
	6
		1|14 "▲ 增加 %1%%% 火焰, 冰霜, 闪电伤害"
		15|25 "▲ 增加 %1%%% 火焰, 冰霜, 闪电伤害(15%%-25%%)"
		26|79 "▲ 增加 %1%%% 火焰, 冰霜, 闪电伤害"
		80|100 "▲ <SP1>{增加 %1%%% 火焰, 冰霜, 闪电伤害} [<unique>{女王仗}](80%%-100%%)"
		101|# "▲ 增加 %1%%% 火焰, 冰霜, 闪电伤害"
		#|-1 "▲ 减少 %1%%% 火焰, 冰霜, 闪电伤害" negate 1

description
	1 melee_damage_+%
	6
	    1|9 "增加 %1%%% 近战伤害"
	    10|12 "[珠▽]/▽ 增加 %1%%% 近战伤害(10%%-12%%)"
	    13|15 "▽ 增加 %1%%% 近战伤害"
	    16|20 "▽ 增加 %1%%% 近战伤害(16%%-20%%)"
	    21|# "▽ 增加 %1%%% 近战伤害"
	    #|-1 "▽ 减少 %1%%% 近战伤害" negate 1

description
	1 melee_physical_damage_+%
	2
	    1|# "增加 %1%%% 近战物理伤害"
	    #|-1 "减少 %1%%% 近战物理伤害" negate 1

description
	1 melee_fire_damage_+%
	2
	    1|# "增加 %1%%% 近战火焰伤害"
	    #|-1 "减少 %1%%% 近战火焰伤害" negate 1

description
	1 melee_cold_damage_+%
	2
	    1|# "增加 %1%%% 近战冰霜伤害"
	    #|-1 "增加 %1%%% 近战冰霜伤害" negate 1

description
	1 melee_physical_damage_+%_while_holding_shield
	4
	    1|11 "持盾增加 %1%%% 近战物理伤害"
	    12|14 "[珠▲] 持盾增加 %1%%% 近战物理伤害(12%%-14%%)"
	    15|# "持盾增加 %1%%% 近战物理伤害"
	    #|-1 "持盾减少 %1%%% 近战物理伤害" negate 1

description
	1 melee_fire_damage_+%_while_holding_shield
	2
	    1|# "持盾时增加 %1%%% 近战火焰伤害"
	    #|-1 "持盾时减少 %1%%% 近战火焰伤害" negate 1

description
	1 melee_cold_damage_+%_while_holding_shield
	2
	    1|# "持盾时增加 %1%%% 近战冰霜伤害"
	    #|-1 "持盾时减少 %1%%% 近战冰霜伤害" negate 1

description
	1 bow_physical_damage_+%_while_holding_shield
	2
	    1|# "持盾时增加 %1%%% 弓类武器伤害"
	    #|-1 "持盾时减少 %1%%% 弓类武器伤害" negate 1

description
	1 maximum_block_%
	1
		# "%1$+d%% 最大格挡率"

description
	1 shield_evasion_rating_+% 
	2
		1|# "增加 %1%%% 从盾牌获取的闪避"
		#|-1 "减少 %1%%% 从盾牌获取的闪避" negate 1

description
	1 shield_physical_damage_reduction_rating_+% 
	2
		1|# "增加 %1%%% 从盾牌获取的护甲"
		#|-1 "减少 %1%%% 从盾牌获取的护甲" negate 1

description
	1 shield_armour_+% 
	2
		1|# "增加 %1%%% 从盾牌获取的防御"
		#|-1 "减少 %1%%% 从盾牌获取的防御" negate 1

description
	1 base_global_chance_to_knockback_%
	3
		1|3 "▽ %1%%% 机率击退敌人" reminderstring ReminderTextKnockback
		4|6 "[珠▲]/▽ %1%%% 机率击退敌人(4%%-6%%)" reminderstring ReminderTextKnockback
		7|# "▽ %1%%% 机率击退敌人" reminderstring ReminderTextKnockback

description
	1 projectile_damage_+%
	10
		1|9 "增加 %1%%% 投射物伤害"
		10|12 "[珠▽]/▽ 增加 %1%%% 投射物伤害(10%%-12%%)"
		13|19 "增加 %1%%% 投射物伤害"
		20|29 "<SP1>{增加 %1%%% 投射物伤害} [<unique>{投伤鞋}](20%%-40%%)"
		30|40 "<SP1>{增加 %1%%% 投射物伤害} [<unique>{投伤手}(30%%-50%%)][<unique>{投伤鞋}(20%%-40%%)]"
		41|50 "<SP1>{增加 %1%%% 投射物伤害} [<unique>{投伤手}](30%%-50%%)"
		51|59 "增加 %1%%% 投射物伤害"
		60|100 "<SP1>{增加 %1%%% 投射物伤害} [<unique>{新星仗}](60%%-100%%)"
		101|# "增加 %1%%% 投射物伤害"
		#|-1 "减少 %1%%% 投射物伤害" negate 1

description
	1 projectile_attack_damage_+%
	4
	    1|13 "▽ 增加 %1%%% 投射物攻击(Attack)伤害"
	    14|18 "▽ 增加 %1%%% 投射物攻击(Attack)伤害(14%%-18%%)"
	    19|# "▽ 增加 %1%%% 投射物攻击(Attack)伤害"
	    #|-1 "▽ 减少 %1%%% 投射物攻击(Attack)伤害" negate 1

description
	1 base_shield_evasion_rating
	2
		1|# "从盾牌获取 %1% 的闪避"
		#|-1 "从盾牌获取 %1% 的闪避" negate 1

description
	1 base_shield_physical_damage_reduction_rating 
	2
		1|# "从盾牌获取 %1% 的护甲"
		#|-1 "从盾牌获取 %1% 的护甲" negate 1

description
	1 base_shield_maximum_energy_shield 
	2
		1|# "从盾牌获取 %1% 的护盾"
		#|-1 "从盾牌获取 %1% 的护盾" negate 1

description
	1 ranged_weapon_physical_damage_+%
	2
		1|# "增加 %1%%% 远程武器物理伤害"
		#|-1 "减少 %1%%% 远程武器物理伤害"

description
	1 cast_speed_+%_when_on_low_life
	2
		1|# "濒血(3.5 成以下生命)时增加 %1%%% 施法速度" reminderstring ReminderTextLowLife
		#|-1 "濒血(3.5 成以下生命)时减少 %1%%% 施法速度" negate 1 reminderstring ReminderTextLowLife

description
	1 cast_speed_+%_when_on_full_life
	2
		1|# "满血时增加 %1%%% 施法速度"
		#|-1 "满血时减少 %1%%% 施法速度" negate 1

description
	1 cast_speed_+%_per_frenzy_charge
	2
		1|# "每个狂怒球增加 %1%%% 施法速度"
		#|-1 "每个狂怒球减少 %1%%% 施法速度" negate 1

description
	1 knockback_distance_+%
	2
		1|# "增加 %1%%% 击退距离"
		#|-1 "减少 %1%%% 击退距离"

description
	1 stun_duration_+%
	2
		1|# "增加 %1%%% 敌人晕眩时间"
		#|-1 "减少 %1%%% 敌人晕眩时间" negate 1

description
	1 sword_accuracy_rating
	1
		# "使用剑类武器时 %1$+d 点命中"

description
	1 bow_accuracy_rating
	1
		# "使用弓类武器时 %1$+d 点命中"

description
	1 dagger_accuracy_rating
	1
		# "使用匕首类武器时 %1$+d 点命中"

description
	1 axe_accuracy_rating
	1
		# "使用斧类武器时 %1$+d 点命中"

description
	1 claw_accuracy_rating
	1
		# "使用爪类武器时 %1$+d 点命中"

description
	1 staff_accuracy_rating
	1
		# "使用长杖类武器时 %1$+d 点命中"

description
	1 mace_accuracy_rating
	1
		# "使用锤类武器时 %1$+d 点命中"

description
	1 wand_accuracy_rating
	1
		# "使用法杖类武器时 %1$+d 点命中"

description
	1 base_killed_monster_dropped_item_rarity_+%
	2
		1|# "增加 %1%%% 杀死敌人时物品稀有度"
		#|-1 "减少 %1%%% 杀死敌人时物品稀有度" negate 1

description
	1 base_killed_monster_dropped_item_quantity_+%
	2
		1|# "增加 %1%%% 杀死敌人时物品数量"
		#|-1 "减少 %1%%% 杀死敌人时物品数量" negate 1

description
	1 skill_effect_duration_+%_per_10_strength
	1
		1|# "每 10 点力量增加 %1%%% 持续时间"

description
 1 local_accuracy_rating
 13
    1|15 "◇ %1$+d 命中 [⑧后][⑨弓|法杖]"
    16|60 "◇ %1$+d 命中 [⑦后][⑧弓|法杖]"
    61|100 "◇ %1$+d 命中 [⑥后][⑦弓|法杖]"
    101|130 "◇ %1$+d 命中 [⑤后][⑥弓|法杖]"
    131|165 "◇ %1$+d 命中 [④后][⑤弓|法杖]"
    166|169 "◇ <AT3>{%1$+d 命中} [③后][④弓|法杖](★169)"
    170|200 "▽ <AT3>{%1$+d 命中} [③后][④弓|法杖](★200)"
    201|250 "▽ <AT2>{%1$+d 命中} [②后][③弓|法杖](★250)"
    251|320 "▽ <AT1>{%1$+d 命中} [<T1>{①}后][②弓|法杖](★320)"
    321|360 "▽ <AT1>{%1$+d 命中} [双缀][<T1>{①}弓|法杖](★360)"
    361|569 "▽ %1$+d 命中 [双缀]"
    570|# "▽ %1$+d 命中"
    #|-1 "%1$+d 命中"

description
 1 local_accuracy_rating_+%
	2
		1|# "▽ 增加 %1%%% 命中"
		#|-1 "▽ 减少 %1%%% 命中" negate 1

description
	2 base_chance_to_freeze_% always_freeze
	9
		# 1|# "击中时必定冻结敌人" reminderstring ReminderTextFreeze
		100|# 0	"所有冰霜伤害击中敌人造成冻结效果" reminderstring ReminderTextFreeze
                1|1  0 "▽ %1%%% 机率使用冰霜伤害击中敌人造成冻结效果" reminderstring ReminderTextFreeze
                2|3  0 "[珠▽]/▽ %1%%% 机率使用冰霜伤害击中敌人造成冻结效果(2%%-3%%)" reminderstring ReminderTextFreeze
		4|5  0 "▽ %1%%% 机率使用冰霜伤害击中敌人造成冻结效果" reminderstring ReminderTextFreeze
                6|8  0 "▽ <AT1>{%1%%% 机率使用冰霜伤害击中敌人造成冻结效果} [<T1>{①}](★8%%)" reminderstring ReminderTextFreeze
                9|11  0 "▽ %1%%% 机率使用冰霜伤害击中敌人造成冻结效果" reminderstring ReminderTextFreeze
		12|15  0 "▽ <AT1>{%1%%% 机率使用冰霜伤害击中敌人造成冻结效果} [<T1>{①}](★15%%)" reminderstring ReminderTextFreeze
                16|99  0 "▽ %1%%% 机率使用冰霜伤害击中敌人造成冻结效果" reminderstring ReminderTextFreeze

description
	1 critical_strikes_do_not_always_freeze
	1
		# "暴击不会必定造成冰冻"

description
	1 additional_chance_to_freeze_chilled_enemies_%
	1
		# "▽ 冰缓的敌人有 %1$d%% 机率被冰冻"

description
	1 base_chance_to_ignite_%
	8
		1|1 "▽%1%%% 机率使用火焰伤害击中敌人造成点燃效果" reminderstring ReminderTextIgnite
                2|3 "[珠▽]/▽ %1%%% 机率使用火焰伤害击中敌人造成点燃效果(2%%-3%%)" reminderstring ReminderTextIgnite
                4|5 "▽%1%%% 机率使用火焰伤害击中敌人造成点燃效果" reminderstring ReminderTextIgnite
                6|8 "▽ <AT1>{%1%%% 机率使用火焰伤害击中敌人造成点燃效果} [<T1>{①}](★8%%)" reminderstring ReminderTextIgnite
                9|11 "▽%1%%% 机率使用火焰伤害击中敌人造成点燃效果" reminderstring ReminderTextIgnite
                12|15 "▽ <AT1>{%1%%% 机率使用火焰伤害击中敌人造成点燃效果} [<T1>{①}](★15%%)" reminderstring ReminderTextIgnite
                16|99 "▽%1%%% 机率使用火焰伤害击中敌人造成点燃效果" reminderstring ReminderTextIgnite
		100|# "所有火焰伤害击中敌人造成点燃效果" reminderstring ReminderTextIgnite

description
	1 base_chance_to_shock_%
	8
		1|1 "▽ %1%%% 机率使用闪电伤害击中敌人造成感电效果" reminderstring ReminderTextShock
                2|3 "[珠▽]/▽ %1%%% 机率使用闪电伤害击中敌人造成感电效果(2%%-3%%)" reminderstring ReminderTextShock
                4|5 "▽ %1%%% 机率使用闪电伤害击中敌人造成感电效果" reminderstring ReminderTextShock
                6|8 "▽ <AT1>{%1%%% 机率使用闪电伤害击中敌人造成感电效果} [<T1>{①}](★8%%)" reminderstring ReminderTextShock
                9|11 "▽ %1%%% 机率使用闪电伤害击中敌人造成感电效果" reminderstring ReminderTextShock
                12|15 "▽ <AT1>{%1%%% 机率使用闪电伤害击中敌人造成感电效果} [<T1>{①}](★15%%)" reminderstring ReminderTextShock
                16|99 "▽ %1%%% 机率使用闪电伤害击中敌人造成感电效果" reminderstring ReminderTextShock
		100|# "所有闪电伤害击中敌人造成感电效果" reminderstring ReminderTextShock

description
	1 area_damage_+%
	6
	1|9 "▽ 增加 %1%%% 范围伤害"
	10|12 "[珠▽]/▽ 增加 %1%%% 范围伤害(10%%-12%%)"
	13|39 "▽ 增加 %1%%% 范围伤害"
	40|50 "▽ <SP1>{增加 %1%%% 范围伤害} [<unique>{范围衣}](40%%-50%%)"
	51|# "▽ 增加 %1%%% 范围伤害"
	#|-1 "▽ 减少 %1%%% 范围伤害" negate 1

description
	1 wand_physical_damage_%_to_add_as_fire
	1
		1|# "增加法杖物理伤害 %1%%% 的火焰伤害"

description
	1 wand_physical_damage_%_to_add_as_cold
	1
		1|# "增加法杖物理伤害 %1%%% 的冰霜伤害"

description
	1 wand_physical_damage_%_to_add_as_lightning
	1
		1|# "增加法杖物理伤害 %1%%% 的闪电伤害"

description
	1 kill_enemy_on_hit_if_under_10%_life
	1
		1|# "扑杀" reminderstring ReminderTextCullingStrike

description
	1 stuns_have_culling_strike
	1
		# "造成敌人晕眩的攻击和法术带有扑杀效果" reminderstring ReminderTextCullingStrike

description
	1 local_hit_causes_monster_flee_%
	1
		1|# "%d%% 机率使敌人逃跑"

description
	1 global_hit_causes_monster_flee_%
	1
		1|# "%d%% 机率使敌人逃跑"

description
	1 local_always_hit
	1
		1|# "▲ <SP1>{你的击中(hit)无法被闪避(可被格挡或躲避)}"

description
	1 global_always_hit
	1
		1|# "你的击中(hit)无法被闪避(可被格挡或躲避)"

description
	1 always_crit
	1
		1|# "永远暴击"

description
	1 wall_maximum_length
	1
		1|# "墙的长度增加 %1%"

description
	1  base_buff_duration_ms_+_per_endurance_charge
	1
		1|# "每个耐力球增加 %1% 秒增益与减益的持续时间" milliseconds_to_seconds_2dp 1

description
	1 attack_and_cast_speed_+%
	7
		1|1 "▽ 增加 %1%%% 攻击与施法速度"
                2|2 "[珠▽]/▽ 增加 %1%%% 攻击与施法速度(2%%-4%%)"
                3|4 "[珠▽]/▽ <AT3>{增加 %1%%% 攻击与施法速度} [③](★4%%/珠:2%%-4%%)"
                5|6 "▽ <AT2>{增加 %1%%% 攻击与施法速度} [②](★6%%)"
                7|8 "▽ <AT1>{增加 %1%%% 攻击与施法速度} [<T1>{①}](★8%%)"
                9|# "▽ 增加 %1%%% 攻击与施法速度"
		#|-1 "▽ 减少 %1%%% 攻击与施法速度" negate 1

description
	1 attack_speed_+%_per_frenzy_charge
	2
		1|# "每个狂怒球增加 %1%%% 攻击速度"
		#|-1 "每个狂怒球减少 %1%%% 攻击速度" negate 1

description
	1 attack_and_cast_speed_+%_per_frenzy_charge
	2
		1|# "每个狂怒球增加 %1%%% 攻击和施法速度"
		#|-1 "每个狂怒球减少 %1%%% 攻击和施法速度" negate 1

description
	1 base_attack_speed_+%_per_frenzy_charge
	2
		1|# "每个狂怒球增加 %1%%% 攻击速度"
		#|-1 "每个狂怒球减少 %1%%% 攻击速度" negate 1

description
	1 accuracy_rating_+%_per_frenzy_charge
	2
		1|# "每个狂怒球增加 %1%%% 命中率"
		#|-1 "每个狂怒球减少 %1%%% 命中率" negate 1

description
	1 frenzy_charge_duration_+%_per_frenzy_charge
	2
		1|# "每个狂怒球增加 %1%%% 持续时间"
		#|-1 "每个狂怒球减少 %1%%% 持续时间" negate 1

description
	1 attacks_poison_while_at_max_frenzy_charges
	1
		# "最大狂怒球时，攻击造成敌人中毒" reminderstring ReminderTextPoison

description
	1 attacks_chance_to_poison_%_on_max_frenzy_charges
	2
		1|99 "拥有最大数量的狂怒球时, 攻击有 %1%%% 几率使敌人中毒" reminderstring ReminderTextPoison
		100|# "拥有最大数量的狂怒球时攻击使敌人中毒" reminderstring ReminderTextPoison	

description
	1 global_critical_strike_multiplier_+_while_at_maximum_frenzy_charges
		1
		# "最大狂怒球数量时, %1$+d%% 攻击和法术基础暴击伤害"

description
	1 skill_area_of_effect_+%_while_no_frenzy_charges
	2
		1|# "在没有狂怒球时, 增加 %1%%% 你的光环效果"
		#|-1 "在没有狂怒球时, 减少 %1%%% 你的光环效果" negate 1

description
	1 base_actor_scale_+%
	2
		1|# "增加 %1%%% 角色体型"
		#|-1 "减少 %1%%% 角色体型" negate 1

description
	1 add_power_charge_on_minion_death
	1
		1|# "你的召唤物死亡时获得 1 个暴击球"

description
	1 flask_life_to_recover_+%
	1
		1|# "增加 %1%%% 药剂回复生命"

description
	1 flask_mana_to_recover_+%
	1
		1|# "增加 %1%%% 药剂回复魔力"

description
	1 flask_recovery_speed_+%
	1
		1|# "增加 %1%%% 药剂回复速度"

description
	2 gain_flask_charge_when_crit_% gain_flask_charge_when_crit_amount
	4
		100 1 "当你受到暴击时获得一个充能"
		100 # "当你受到暴击时获得 %2% 个充能"
		# 1 "当你受到暴击时有 %1%%% 机率获得一个充能"
		# # "当你受到暴击时有 %1%%% 机率获得 %2% 个充能"

description
	1 weapon_fire_damage_+%
	2
		1|# "增加 %1%%% 武器火焰伤害"
		#|-1 "减少 %1%%% 武器火焰伤害" negate 1

description
	1 weapon_cold_damage_+%
	2
		1|# "增加 %1%%% 武器冰霜伤害"
		#|-1 "减少 %1%%% 武器冰霜伤害" negate 1

description
	1 weapon_lightning_damage_+%
	2
		1|# "增加 %1%%% 武器闪电伤害"
		#|-1 "减少 %1%%% 武器闪电伤害" negate 1

description
	1 weapon_chaos_damage_+%
	2
		1|# "增加 %1%%% 武器混沌伤害"
		#|-1 "减少 %1%%% 武器混沌伤害" negate 1

description
	1 spell_elemental_damage_+%
	1
		1|# "增加 %1%%% 法术火焰, 冰霜, 闪电伤害"

description
	2 attack_minimum_added_lightning_damage_with_wand attack_maximum_added_lightning_damage_with_wand
	3
		# 0 "使用法杖类武器攻击时附加 %1% 最小闪电伤害"
		0 # "使用法杖类武器攻击时附加 %2% 最大闪电伤害"
		# # "使用法杖类武器攻击时附加 %1%-%2% 闪电伤害"

description
	2 attack_minimum_added_fire_damage_with_wand attack_maximum_added_fire_damage_with_wand
	3
		# 0 "使用法杖类武器攻击时附加 %1% 最小火焰伤害"
		0 # "使用法杖类武器攻击时附加 %2% 最大火焰伤害"
		# # "使用法杖类武器攻击时附加 %1%-%2% 火焰伤害"

description
	2 attack_minimum_added_cold_damage_with_wand attack_maximum_added_cold_damage_with_wand
	3
		# 0 "使用法杖类武器攻击时附加 %1% 最小冰霜伤害"
		0 # "使用法杖类武器攻击时附加 %2% 最大冰霜伤害"
		# # "使用法杖类武器攻击时附加 %1%-%2% 冰霜伤害"

description
	2 attack_minimum_added_physical_damage_with_bow attack_maximum_added_physical_damage_with_bow
	3
		# 0 "使用弓类武器攻击时附加 %1% 最小物理伤害"
		0 # "使用弓类武器攻击时附加 %2% 最大物理伤害"
		# # "使用弓类武器攻击时附加 %1%-%2% 物理伤害"

description
	2 attack_minimum_added_fire_damage_with_bow attack_maximum_added_fire_damage_with_bow
	3
		# 0 "使用弓类武器攻击时附加 %1% 最小火焰伤害"
		0 # "使用弓类武器攻击时附加 %2% 最大火焰伤害"
		# # "使用弓类武器攻击时附加 %1%-%2% 火焰伤害"

description
	1 wand_elemental_damage_+%
	2
		1|# "使用法杖类武器时增加 %1%%% 火焰, 冰霜, 闪电伤害"
		#|-1 "使用法杖类武器时减少 %1%%% 火焰, 冰霜, 闪电伤害" negate 1

description
	1 mace_elemental_damage_+%
	2
		1|# "使用锤类武器时增加 %1%%% 火焰, 冰霜, 闪电伤害"
		#|-1 "使用锤类武器时减少 %1%%% 火焰, 冰霜, 闪电伤害" negate 1

description
	1 chance_to_gain_endurance_charge_on_block_%
	2
		1|99 "格挡时 %1%%% 机率获得耐力球"
		100|# "格挡时获得耐力球"

description
	1 endurance_charge_duration_+%
	2
		1|# "增加 %1%%% 耐力球持续时间"
		#|-1 "减少 %1%%% 耐力球持续时间" negate 1

description
	1 add_frenzy_charge_on_enemy_block
	1
		1|# "当你的攻击被敌人格挡时获得 1 个狂怒球"

description
	1 base_frenzy_charge_duration_+%
	2
		1|# "增加 %1%%% 狂怒球持续时间"
		#|-1 "减少 %1%%% 狂怒球持续时间" negate 1

description
	1 chance_to_gain_power_charge_when_block_%
	2
	    # "格挡时 %1%%% 机率获得 1 个暴击球"
		100 "格挡时获得 1 个暴击球"

description
	1 skill_area_of_effect_+%_per_power_charge
	1
		1|# "每个暴击球增加 %1%%% 技能范围"

description
	1 %_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy
	2
	    # "当你的陷阱被敌人触发时有 %1%%% 的机会获得一个暴击球"
		100 "当你的陷阱被敌人触发时获得一个暴击球"

description
	1 %_chance_to_gain_power_charge_on_mine_detonated_targeting_an_enemy
	2
	    # "当你的地雷对敌人爆炸时有 %1%%% 的机会获得一个暴击球"
		100 "当你的地雷对敌人爆炸时获得一个暴击球"

description
	1 damage_over_time_+%_per_frenzy_charge
	1
		1|# "每个狂怒球增加 %1%%% 持续伤害"

description
	1 damage_over_time_+%_per_power_charge
	1
		1|# "每个暴击球增加 %1%%% 持续伤害"

description
	1 elemental_damage_+%_per_frenzy_charge
	1
		1|# "每个狂怒球增加 %1%%% 火焰, 冰霜, 闪电伤害"

description
	1 physical_damage_per_endurance_charge_+%
	2
		1|# "每个耐力球增加 %1%%% 物理伤害"
		#|-1 "每个耐力球减少 %1%%% 物理伤害" negate 1

description
	1 spell_damage_+%_per_power_charge
	1
		1|# "每个暴击球增加 %1%%% 法术伤害"

description
	1 wand_damage_+%_per_power_charge
	1
		1|# "每个暴击球增加 %1%%% 法杖伤害"

description
	1 power_charge_duration_+%
	2
		1|# "增加 %1%%% 暴击球持续时间"
		#|-1 "减少 %1%%% 暴击球持续时间" negate 1

description
	1 add_power_charge_when_kill_shocked_enemy
	1
		1|# "杀死感电的敌人获得暴击球"

description
	1 buff_effect_on_self_+%
	1
		1|# "增加 %1%%% 你身上的增益效果"

description
	1 aura_effect_on_self_+%
	1
		1|# "增加 %1%%% 你身上的光环效果"

description
	1 minions_have_aura_effect_+%
	1
		1|# "增加 %1%%% 召唤物身上的光环效果"

description
	1 movement_velocity_+%_when_on_shocked_ground
	1
		# "在感电地面上增加 %1%%% 移动速度"

description
	1 damage_+%_when_on_burning_ground
	1
		# "在燃烧地面上增加 %1%%% 伤害"

description
	1 life_regeneration_rate_per_minute_%_when_on_chilled_ground
	1
		# "在冰缓地面上每秒回复 %1%%% 生命" per_minute_to_per_second 1

description
	1 chilled_ground_effect_on_self_+%
	3
		1|# "冰缓地面对你的效果增加 %1%%%" reminderstring ReminderTextChilledGround
		-99|-1 "冰缓地面对你的效果减少 %1%%%" negate 1 reminderstring ReminderTextChilledGround
		#|-100 "不受冰缓地面影响" reminderstring ReminderTextChilledGround

description
	1 burning_ground_effect_on_self_+%
	3
		1|# "燃烧地面对你的效果增加 %1%%%"
		-99|-1 "燃烧地面对你的效果减少 %1%%%" negate 1
		#|-100 "不受燃烧地面影响"

description
	1 shocked_ground_effect_on_self_+%
	3
		1|# "感电地面对你的效果增加 %1%%%"
		-99|-1 "感电地面对你的效果减少 %1%%%" negate 1
		#|-100 "不受感电地面影响"

description
	1 desecrated_ground_effect_on_self_+%
	3
		1|# "污染地面对你的效果增加 %1%%%"
		-99|-1 "污染地面对你的效果减少 %1%%%" negate 1
		#|-100 "不受污染地面影响"

description
	2 spell_minimum_base_lightning_damage_per_power_charge spell_maximum_base_lightning_damage_per_power_charge
	3
		# 0 "每个暴击球造成 %1% 最小闪电伤害"
		0 # "每个暴击球造成 %2% 最大闪电伤害"
		# # "每个暴击球造成 %1%-%2% 闪电伤害"

description
	1 add_power_charge_when_interrupted_while_casting
	1
		# "当你被打断施法时获得暴击球"

description
	1 share_endurance_charges_with_party_within_distance
	1
		# "你获得耐力球则附近队友获得耐力球"

description
	1 share_frenzy_charges_with_party_within_distance
	1
		# "你获得狂怒球则附近队友获得狂怒球"

description
	1 share_power_charges_with_party_within_distance
	1
		# "你获得暴击球则附近队友获得暴击球"

description
	1 life_leech_speed_+%
	6
		1|19 "▲ 增加 %1%%% 每秒生命吸取" reminderstring ReminderTextLifeLeech
		20|29 "▲ <SP1>{增加 %1%%% 每秒生命吸取}(20%%-40%%)" reminderstring ReminderTextLifeLeech
		30|30 "▲ <SP1>{增加 %1%%% 每秒生命吸取}[<unique>{扭曲链}(30%%)](20%%-40%%)" reminderstring ReminderTextLifeLeech
		31|40 "▲ <SP1>{增加 %1%%% 每秒生命吸取}(20%%-40%%)" reminderstring ReminderTextLifeLeech
		41|# "▲ 增加 %1%%% 每秒生命吸取" reminderstring ReminderTextLifeLeech
		#|-1 "▲ 减少 %1%%% 每秒生命吸取" negate 1 reminderstring ReminderTextLifeLeech

description
	1 mana_leech_speed_+%
	2
		1|# "增加 %1%%% 每秒魔力偷取" reminderstring ReminderTextManaLeech
		#|-1 "减少 %1%%% 每秒魔力偷取" negate 1 reminderstring ReminderTextManaLeech

description
	1 base_number_of_zombies_allowed
	1
		# "%1$+d 最大魔卫数量"

description
	1 base_number_of_spectres_allowed
	1
		# "%1$+d 最大灵体数量"

description
	1 base_number_of_skeletons_allowed
	1
		# "%1$+d 最大魔侍数量"

description
	1 base_number_of_raging_spirits_allowed
	1
		# "%1$+d 最大愤怒狂灵数量"

description
	1 curses_never_expire
	1
		# "你施放的诅咒不会因时间而消失"

description
	1 base_chance_to_dodge_%
	6
		1|1 "▽ %1%%% 机率躲避攻击(Attack)"
                2|2 "▽ <DF3>{%1%%% 机率躲避攻击(Attack)} [③盾(★2%%)]"
                3|3 "▽ <DF2>{%1%%% 机率躲避攻击(Attack)} [②盾(★3%%)][②胸(★4%%)]"
                4|4 "▽ <DF1>{%1%%% 机率躲避攻击(Attack)} [②胸][<T1>{①}盾](★4%%)"
                5|6 "▽ <DF1>{%1%%% 机率躲避攻击(Attack)} [<T1>{①}胸](★6%%)"
                7|# "▽ %1%%% 机率躲避攻击(Attack)" 

description
	1 base_chance_to_dodge_spells_%
	7
		1|1 "▽ %1%%% 机率躲避法术(Spell)"
                2|2 "▽ <DF3>{%1%%% 机率躲避法术(Spell)} [③]"
                3|3 "▽ <DF2>{%1%%% 机率躲避法术(Spell)} [②][<T1>{◎}③]"
                4|4 "▽ <DF1>{%1%%% 机率躲避法术(Spell)} [<T1>{①}][<T1>{◎}③](★4%%)"
                5|6 "▽ <DF1>{%1%%% 机率躲避法术(Spell)} [<T1>{◎}②](★6%%)"
                7|8 "▽ <DF1>{%1%%% 机率躲避法术(Spell)} [<T1>{◎}<T1>{①}](★8%%)"
                9|# "▽ %1%%% 机率躲避法术(Spell)"

description
	1 no_physical_damage_reduction_rating
	1
		# "移除所有护甲"

description
	1 no_energy_shield
	1
		# "移除所有护盾"

description
	1 chaos_immunity
	1
		# "免疫混沌伤害"

description
	1 number_of_additional_curses_allowed
	1
		# "可以对敌人施放 %1% 个额外诅咒"

description
	1 number_of_additional_curses_allowed_on_self
	2
	    1 "你可以受到一个额外的诅咒"
		# "你可以受到 %1$+d 个额外的诅咒"

description
	1 cannot_be_stunned
	1
		# "免疫晕眩"

description
	1 base_cannot_be_stunned
	1
		# "免疫晕眩"

description
	1 cannot_be_stunned_when_on_low_life
	1
		# "濒血(3.5 成以下生命)时免疫晕眩" reminderstring ReminderTextLowLife

description
	1 mana_%_to_add_as_energy_shield
	1
		# "获得等同 %1%%% 魔力的额外护盾"

description
	1 convert_all_physical_damage_to_fire
	1
		# "所有物理伤害转换为火焰伤害"

description
	1 physical_damage_as_fire_damage_vs_ignited_enemies_%
	1
		1|# "对点燃的敌人所造成的 %1%%% 物理伤害转化成火焰伤害"

description
	1 global_cannot_crit
	1
		# "不会暴击"

description
	1 no_mana
	1
		# "移除所有魔力"

description
	1 ignore_armour_movement_penalties
	1
		# "无视穿着护甲所带来的减少移动速度效果(不包括词缀中的减跑速)"

description
	1 charges_gained_+%
	4
		1|9 "▽ 增加 %1%%% 药剂充能获取"
		10|20 "▽ 增加 %1%%% 药剂充能获取(10%%-20%%)"
		21|# "▽ 增加 %1%%% 药剂充能获取"
		#|-1 "▽ 减少 %1%%% 药剂充能获取" negate 1

description
	1 flask_charges_used_+%
	2
		1|# "▽ 增加 %1%%% 药剂充能使用"
		#|-1 "▽ 减少 %1%%% 药剂充能使用(10%%-20%%)" negate 1

description
	1 flask_duration_+%
	4
		1|9 "▽ 增加 %1%%% 药剂效果持续时间"
		10|20 "▽ 增加 %1%%% 药剂效果持续时间(10%%-20%%)"
		21|# "▽ 增加 %1%%% 药剂效果持续时间"
		#|-1 "▽ 减少 %1%%% 药剂效果持续时间" negate 1

description
	1 flask_life_recovery_rate_+%
	2
		1|# "▲ 增加 %1%%% 药剂生命回复速度"
		#|-1 "▲ 减少 %1%%% 药剂生命回复速度" negate 1

description
	1 flask_mana_recovery_rate_+%
	2
		1|# "▲ 增加 %1%%% 药剂魔力回复速度"
		#|-1 "▲ 减少 %1%%% 药剂魔力回复速度" negate 1

description
	1 cannot_resist_cold_damage
	1
		1|# "不能抵抗冰霜伤害"

description
	1 minions_get_shield_stats_instead_of_you
	1
		1|# "所有盾牌上的属性套用到你的召唤物身上而非角色本身"

description
	1 chaos_inoculation_keystone_energy_shield_+%_final
	2
		1|# "%1%%% 更多最大护盾"
		#|-1 "%1%%% 较少最大护盾" negate 1

description
	1 pain_attunement_keystone_spell_damage_+%_final
	2
		1|# "%1%%% 更多法术伤害"
		#|-1 "%1%%% 较少法术伤害" negate 1

description
	1 elemental_equilibrium_effect_+%
	2
		1|# "增加 %1%%% 元素之相的效果"
		#|-1 "减少 %1%%% 元素之相的效果" negate 1

description
	2 minimum_physical_damage_to_reflect_to_self_on_attack maximum_physical_damage_to_reflect_to_self_on_attack
	2
		1|# 0 "你攻击的敌人对你反射 %1% 物理伤害"
		0|# 1|# "你攻击的敌人对你反射 %1%-%2% 物理伤害"

description
	2 minimum_physical_damage_to_return_to_melee_attacker maximum_physical_damage_to_return_to_melee_attacker
	1
		0|# 0|# "▲ 反射 %1%-%2% 物理伤害给近战攻击者"

description
	2 minimum_fire_damage_to_return_to_melee_attacker maximum_fire_damage_to_return_to_melee_attacker
	1
		0|# 0|# "反射 %1%-%2% 火焰伤害给近战攻击者"

description
	2 minimum_cold_damage_to_return_to_melee_attacker maximum_cold_damage_to_return_to_melee_attacker
	1
		0|# 0|# "反射 %1%-%2% 冰霜伤害给近战攻击者"

description
	2 minimum_lightning_damage_to_return_to_melee_attacker maximum_lightning_damage_to_return_to_melee_attacker
	1
		0|# 0|# "反射 %1%-%2% 闪电伤害给近战攻击者"

description
	2 minimum_chaos_damage_to_return_to_melee_attacker maximum_chaos_damage_to_return_to_melee_attacker
	1
		0|# 0|# "反射 %1%-%2% 混沌伤害给近战攻击者"

description
	1 physical_damage_to_return_to_melee_attacker
	1
		1|# "▲ 反射 %1% 物理伤害给近战攻击者"

description
	1 cold_damage_to_return_to_melee_attacker
	1
		1|# "反射 %1% 冰霜伤害给近战攻击者"

description
	1 fire_damage_to_return_to_melee_attacker
	1
		1|# "反射 %1% 火焰伤害给近战攻击者"

description
	1 lightning_damage_to_return_to_melee_attacker
	1
		1|# "反射 %1% 闪电伤害给近战攻击者"

description
	1 chaos_damage_to_return_to_melee_attacker
	1
		1|# "反射 %1% 混沌伤害给近战攻击者"

description
	1 physical_damage_to_return_when_hit
	1
		1|# "被击中时反射 %1% 物理伤害"		

description
	1 fire_damage_to_return_when_hit
	1
		1|# "被击中时反射 %1% 火焰伤害"

description
	1 cold_damage_to_return_when_hit
	1
		1|# "被击中时反射 %1% 冰霜伤害"		

description
	1 lightning_damage_to_return_when_hit
	1
		1|# "被击中时反射 %1% 闪电伤害"

description
	1 chaos_damage_to_return_when_hit
	1
		1|# "被击中时反射 %1% 混沌伤害"

description
	1 physical_damage_taken_when_hit_by_attack
	1
		1|# "被击中时承受 %1% 额外物理伤害"

description
	1 fire_damage_taken_when_hit_by_attack
	1
		1|# "被击中时承受 %1% 额外火焰伤害"

description
	1 cold_damage_taken_when_hit_by_attack
	1
		1|# "被击中时承受 %1% 额外冰霜伤害"

description
	1 lightning_damage_taken_when_hit_by_attack
	1
		1|# "被击中时承受 %1% 额外闪电伤害"

description
	1 chaos_damage_taken_when_hit_by_attack
	1
		1|# "被击中时承受 %1% 额外混沌伤害"

description
	1 active_skill_projectile_damage_+%_final
	2
		1|# "更多 %1%%% 投射物伤害"
		#|-1 "较少 %1%%% 投射物伤害" negate 1

description
	1 active_skill_damage_over_time_from_projectile_hits_+%_final
	2
		1|# "投射物的持续总伤害额外增加 %1%%%"
		#|-1 "投射物的持续总伤害额外减少 %1%%%" negate 1

description
	1 acrobatics_additional_chance_to_dodge_%
	1
		1|# "额外 %1%%% 机率躲避攻击(attack)"

description
	1 phase_acrobatics_additional_chance_to_dodge_spells_%
	1
		1|# "额外 %1%%% 机率躲避法术(spell)"

description
	1 self_physical_damage_on_skill_use_%_mana_cost
	1
		# "对自己造成等同技能 %1%%% 魔力消耗的物理伤害"

description
	1 curse_cast_speed_+%
	2
		1|# "增加 %1%%% 诅咒施法速度"
		#|-1 "减少 %1%%% 诅咒施法速度" negate 1

description
	1 elemental_status_effect_aura_radius
	1
		# "影响你的元素状态效果同样也影响附近敌人"

description
	1 base_ignite_proliferation_radius
	1
		# "点燃你也会点燃周围 %1% 范围内的敌人"

description
	1 base_aura_area_of_effect_+%
	2
		1|# "增加光环技能 %1%%% 技能范围"
		#|-1 "减少光环技能 %1%%% 技能范围" negate 1

description
	1 curse_area_of_effect_+%
	2
		1|# "增加诅咒技能 %1%%% 技能范围"
		#|-1 "减少诅咒技能 %1%%% 技能范围" negate 1

description
	1 base_mana_reservation_+%
	2
		1|# "增加 %1%%% 魔力保留"
		#|-1 "减少 %1%%% 魔力保留" negate 1

description
	1 physical_attack_damage_taken_+
	1
		# "%1$+d 承受的物理伤害攻击"

description
	1 fire_damage_taken_+
	1
		# "被击中时承受额外 %1$+d 火焰伤害"

description
	1 base_damage_taken_+%
	2
		1|# "增加 %1%%% 承受伤害"
		#|-1 "减少 %1%%% 承受伤害" negate 1

description
	1 damage_taken_+%_from_hits
	2
		1|# "命中时增加 %1%%% 承受伤害"
		#|-1 "命中时减少 %1%%% 承受伤害" negate 1

description
	1 physical_damage_taken_+%
	4
		1|39 "增加 %1%%% 承受的物理伤害"
		40|50 "<SP1>{增加 %1%%% 承受的物理伤害} [<unique>{自杀头}](40%%-50%%)"
		51|# "增加 %1%%% 承受的物理伤害"
		#|-1 "减少 %1%%% 承受的物理伤害" negate 1

description
	1 fire_damage_taken_+%
	2
		1|# "增加 %1%%% 承受的火焰伤害"
		#|-1 "减少 %1%%% 承受的火焰伤害" negate 1

description
	1 chaos_damage_taken_+%
	2
		1|# "增加 %1%%% 承受的混沌伤害"
		#|-1 "减少 %1%%% 承受的混沌伤害" negate 1

description
	1 damage_taken_+%_while_es_full
	2
		1|# "护盾全满时增加 %1%%% 受到的伤害"
		#|-1 "护盾全满时减少 %1%%% 受到的伤害" negate 1

description
	1 degen_effect_+%	
	2	
		1|# "增加 %1%%% 所承受的持续性伤害 "
		#|-1 "减少 %1%%% 所承受的持续性伤害" negate 1

description
	1 physical_ranged_attack_damage_taken_+
	1
		# "%1$+d 承受的投射物攻击的物理伤害"

description
	1 damage_taken_+%_from_skeletons	
	2	
		1|# "遭受魔侍的伤害增加 %1%%%"
		#|-1 "遭受魔侍的伤害减少 %1%%%" negate 1		

description
	1 damage_taken_+%_from_ghosts	
	2	
		1|# "遭受鬼魂的伤害增加 %1%%%"
		#|-1 "遭受鬼魂的伤害减少 %1%%%" negate 1

description
	1 block_%_to_apply_to_spells_while_on_low_life
	1
		# "濒血(3.5 成以下生命)时 %1%%% 的格挡率套用到法术格挡" reminderstring ReminderTextLowLife

description
 1 local_additional_block_chance_%
4
1|3 "▽ <DF2>{%1$+d%% 攻击格挡率} [②](★3%%)"
4|6 "▽ <DF1>{%1$+d%% 攻击格挡率} [<T1>{①}](★6%%)"
7|# "▽ %1$+d%% 攻击格挡率"
#|-1 "▽ 减少 %1$+d%% 攻击格挡率" negate 1

description
	1 strong_casting
	1
		# "钢铁意志(5 力量加成 1%% 法伤)"

description
	1 deal_no_damage_yourself
	1
		# "你的技能无法造成伤害"

description
	1 base_number_of_totems_allowed
	1
		# "同时间最多能拥有 %1% 个图腾"

description
	1 base_number_of_traps_allowed
	1
		# "同时间最多能拥有 %1% 个陷阱"

description
	1 base_number_of_remote_mines_allowed
	1
		# "同时间最多能拥有 %1% 个技能地雷化"

description
	1 number_of_additional_totems_allowed
	1
		# "同时间最多能拥有额外 %1% 个图腾"

description
	1 number_of_additional_traps_allowed
	1
		# "同时间最多能拥有额外 %1% 个陷阱"

description
	1 number_of_additional_remote_mines_allowed
	1
		# "同时间最多能拥有额外 %1% 个技能地雷化"

description
	1 cannot_block_attacks
	1
		# "无法格挡攻击"

description
	1 additional_physical_damage_reduction_%_when_on_low_life
	1
		# "濒血(3.5 成以下生命)时得到 %1%%% 额外物理伤害减伤" reminderstring ReminderTextLowLife

description
	1 endurance_only_conduit
	1
		# "与附近的队友分享耐力球"

description
	1 frenzy_only_conduit
	1
		# "与附近的队友分享狂怒球"

description
	1 power_only_conduit
	1
		# "与附近的队友分享暴击球"

description
	1 local_chance_to_blind_on_hit_%
	1
		# "击中敌人 %1%%% 机率造成致盲(非法术降 50%% 命中，视野最低)" reminderstring ReminderTextBlind

description
	1 chance_to_fortify_on_melee_hit_+%
	2
		100|# "近战击中时导致护体(减击中伤 20%%)" reminderstring ReminderTextFortify
		1|99 "近战击中时有 %1%%% 机率导致护体(减击中伤 20%%)" reminderstring ReminderTextFortify

description
	1 fortify_duration_+%
	2
		1|# "增加 %1%%% 护体效果持续时间" reminderstring ReminderTextFortify
		#|-1 "减少 %1%%% 护体效果持续时间" negate 1 reminderstring ReminderTextFortify

description
	1 fortify_effect_+%
	2
		1|# "增加 %1%%% 护体效果" reminderstring ReminderTextFortify
		#|-1 "减少 %1%%% 护体效果" negate 1 reminderstring ReminderTextFortify

description
	1 melee_physical_damage_+%_while_fortify_is_active
	2
		1|# "获得护体时增加 %1%%% 近战物理伤害"
		#|-1 "获得护体时减少 %1%%% 近战物理伤害" negate 1

description
	1 no_life_regeneration
	1
		# "无法回复生命"

description
	1 no_mana_regeneration
	1
		# "无法回复魔力"

description
	1 base_additional_physical_damage_reduction_%
	5
		1|19 "▽ %1%%% 额外物理伤害减伤"
                20|20 "▽ <DF2>{%1%%% 额外物理伤害减伤} [②](★2%%)"
                21|29 "▽ %1%%% 额外物理伤害减伤"
                30|40 "▽ <DF1>{%1%%% 额外物理伤害减伤} [<T1>{①}](★4%%)"
                41|# "▽ %1%%% 额外物理伤害减伤"

description
	1 map_size_+%
	1
		# "地图大小增加 %1%%%"

description
	1 map_is_branchy
	1
		# "迷宫地图"

description
	1 map_additional_number_of_packs_to_choose
	1
		# "地图里的怪物种类被增加了"

description
	1 map_base_ground_fire_damage_to_deal_per_minute
	1
		# "地图里有<DA1>{燃烧地面}"

description
	1 map_ground_ice
	1
		# "地图里有<DA1>{冰缓地面(减全速度)}" reminderstring ReminderTextChilledGround

description
	1 map_ground_lightning
	1
		# "地图里有<DA1>{感电地面}"

description
	1 map_ground_tar_movement_speed_+%
	1
		# "地图里有<DA1>{焦油地面(减移动速度)}"

description
	1 map_base_ground_desecration_damage_to_deal_per_minute
	1
		# "地图里有<DA1>{污染地面(混沌伤害)}"

description
	1 map_tempest_base_ground_fire_damage_to_deal_per_minute
	1
		# "地图里有<DA1>{燃烧地面}"

description
	1 map_tempest_ground_ice
	1
		# "地图里有<DA1>{冰缓地面(减全速度)}"

description
	1 map_tempest_ground_lightning
	1
		# "地图里有<DA1>{感电地面}"

description
	1 map_tempest_ground_tar_movement_speed_+%
	1
		# "地图里有<DA1>{焦油地面(减移动速度)}"

description
	1 map_tempest_base_ground_desecration_damage_to_deal_per_minute
	1
		# "地图里有<DA1>{污染地面(混沌伤害)}"

description
	1 map_fixed_seed
	1
		# "所有玩家都有相同的地图布局"

description
	1 map_minimap_revealed
	1
		# "迷你地图全开"

description
	1 map_no_refills_in_town
	1
		# "回城镇里不会补充生命、魔力、护盾和药剂"

description
	1 map_packs_are_totems
	1
		# "地图里有许多图腾"

description
	1 map_packs_are_str_mission_totems
	1
		# "地图里有攻击性图腾"

description
	1 map_packs_are_skeletons
	1
		# "地图里有许多魔侍"

description
	1 map_packs_are_bandits
	1
		# "地图里有许多强盗"

description
	1 map_packs_are_goatmen
	1
		# "地图里有许多羊男"

description
	1 map_packs_are_animals
	1
		# "动物聚居地(钻地怪/考拉)"

description
	1 map_packs_are_demons
	1
		# "恶魔(P姐喽啰)聚居地"

description
	1 map_packs_are_humanoids
	1
		# "地图里有许多人型生物"

description
	1 map_packs_are_sea_witches_and_spawn
	1
		# "地图里有许多海巫和它的召唤物"

description
	1 map_packs_are_undead_and_necromancers
	1
		# "地图里有许多不死生物"

description
	1 map_packs_fire_projectiles
	1
		# "地图里有许多远程怪物"

description
	1 display_map_inhabited_by_wild_beasts
	1
		# "此区域被野生的动物所占据"

description
	1 map_display_unique_boss_drops_X_maps
	1
		# "<LUK1>{传奇头目掉落 %1% 个额外地图}"

description
	1 map_spawn_extra_exiles
	2
		1 "地图里有额外 %1% 个<DA1>{盗贼流放者}"
		2|# "地图里有额外 %1% 个<DA1>{盗贼流放者}"

description
	1 map_spawn_extra_warbands
	2
		1 "地图里有额外 %1% 个军团"
		2|# "地图里有额外 %1% 个军团"

description
	1 map_num_extra_shrines
	2
		1 "地图里有 1 个额外的神殿"
		2|# "地图里有 %1% 个额外的神殿" 

description
	1 map_shrines_are_darkshrines
	1
		1 "神殿被黑影所污染"

description
	1 map_spawn_harbingers
	1
		1 "神秘的先驱者在瓦尔克拉斯和奥瑞亚游荡"

description
	1 map_spawn_talismans
	1
		1 "被魔符附身的怪物散布在瓦尔克拉斯大陆"

description
	1 map_spawn_perandus_chests
	1
		1 "<LUK1>{瓦尔克拉斯充斥着藏有普兰德斯财宝的保险箱}"

description
	1 map_spawn_extra_talismans
	1
		1 "此区域有 %1% 个额外被魔符附身的怪物"

description
	1 map_force_stone_circle
	1
		1 "此区域有一个石阵"

description
	1 map_spawn_extra_torment_spirits
	2
		1 "区域有额外 %1% 罪魂进行狩猎"
		2|# "区域有额外 %1% 罪魂进行狩猎"

description
	1 map_num_extra_strongboxes
	2
		1 "<LUK2>{地图里有 1 个额外的保险箱}"
		2|# "<LUK1>{地图里有 %1% 个额外的保险箱}"

description
	1 map_number_of_magic_packs_+%
	1
		# "魔法怪物多 %1%%%(练级推荐)"

description
	1 map_number_of_rare_packs_+%
	1
		# "稀有怪物多 %1%%%(练级推荐)"

description
	1 map_non_unique_monsters_spawn_X_monsters_on_death
	1
		# "非暗金怪物死亡后分裂为 2 个白怪"

description
	1 map_player_base_chaos_damage_taken_per_minute
	1
		# "<DA1>{玩家每秒承受 %1% 混沌伤害}" per_minute_to_per_second 1

description
	1 map_player_has_blood_magic_keystone
	1
		# "受[<DA1>{血祭术}]天赋影响[<DF1>{+10%% 怪}]"

description
	1 map_player_has_elemental_equilibrium_keystone
	1
		# "受[<DA1>{元素之相(EE)}]天赋影响[<DF1>{+10%% 怪}]"

description
	1 map_player_has_chaos_inoculation_keystone
	1
		# "受[<DA1>{异灵之体(免疫混沌，生命变 1)}]影响"

description
	1 map_player_has_level_X_vulnerability
	1
		# "受[<DA1>{脆弱}]诅咒：加 30%% 所受物伤与持续伤[<DF1>{+14%% 怪}]"

description
	1 map_player_has_level_X_warlords_mark
	1
		# "受[<DA1>{督军印记}]诅咒"

description
	1 map_player_has_level_X_enfeeble
	1
		# "受[<DA1>{衰弱}]诅咒：降 30%% 总伤.命中.暴击暴伤[<DF1>{+14%% 怪}]"

description
	1 map_player_has_level_X_temporal_chains
	1
		# "受[<DA1>{时空锁链}]诅咒：降 27%% 所有速度[<DF1>{+14%% 怪}]"

description
	1 map_player_has_level_X_elemental_weakness
	1
		# "受[<DA1>{元素要害}]诅咒：三抗降 34%%[<DF1>{+14%% 怪}]"

description
	1 map_player_has_level_X_punishment
	1
		# "受[<DA1>{惩戒}]诅咒：你近战攻击怪，怪加 32%% 近战伤 17%% 攻速[<DF1>{+14%% 怪}]"

description
	1 map_player_no_regeneration
	1
		# "<DA1>{玩家不会秒回生命或魔力(喝药，偷取可以)}[<DF1>{+12%% 怪}]"

description
	1 map_additional_player_maximum_resistances_%
	1
		# "<DA1>{%1%%% 玩家抗性上限}[<DF1>{+16%% 怪}]"

description
	1 map_player_status_recovery_speed_+%
	2
		1|# "玩家有 %1%%% 更多生命回复、魔力回复，和护盾回复"
		#|-1 "<DA1>{玩家有 %1%%% 较少生命回复、魔力回复，和护盾回复}[<DF1>{+15%% 怪}]" negate 1

description
	1 map_player_projectile_damage_+%_final
	2
		1|# "玩家造成 %1%%% 更多投射物伤害"
		#|-1 "玩家造成 %1%%% 较少投射物伤害" negate 1

description
	1 map_players_convert_all_physical_damage_to_fire
	1
		# "玩家所有物理伤害转换成火焰伤害"

description
	1 map_projectile_speed_+%
	2
		1|# "投射物增加 %1%%% 速度"
		#|-1 "投射物减少 %1%%% 速度" negate 1

description
	1 map_monsters_life_+%
	1
		# "增加 %1%%% 怪物生命"	

description
	1 map_monsters_area_of_effect_+%
	2
		# "增加怪物 %1%%% 技能范围"
		#|-1 "减少怪物 %1%%% 技能范围" negate 1

description
	1 map_monsters_avoid_freeze_and_chill_%
	2
		#|99 "怪物有 %1%%% 机率避免被冰缓或冰冻"
		100|# "<DA1>{怪物无法被冰缓或冰冻}"

description
	1 map_monsters_avoid_ignite_%
	2
		#|99 "怪物有 %1%%% 机率避免被点燃"
		100|# "<DA1>{怪物无法被点燃}"

description
	1 map_monsters_avoid_shock_%
	2
		#|99 "怪物有 %1%%% 机率避免被感电"
		100|# "<DA1>{怪物无法被感电}"

description
	1 map_monsters_avoid_ailments_%
	2
		#|99 "怪物有 %1%%% 机率避免元素异常状态" reminderstring ReminderTextElementalStatusAilments
		100|# "<DA1>{怪物无法受到元素异常状态}" reminderstring ReminderTextElementalStatusAilments

description
	1 map_monsters_critical_strike_chance_+%
	2
		# "<DA1>{怪物增加 %1%%% 暴击率}"
		#|-1 "怪物减少 %1%%% 暴击率" negate 1

description
	1 map_monsters_critical_strike_multiplier_+
	1
		# "<DA1>{怪物 %1$+d%% 暴击伤害}"	

description
	1 map_monsters_life_leech_resistance_%
	2	
		#|99 "怪物 %1$+d%% 生命偷取抗性"
		100|# "<DA1>{无法偷取怪物生命}"

description
	1 map_monsters_mana_leech_resistance_%
	2	
		#|99 "怪物 %1$+d%% 魔力偷取抗性"
		100|# "<DA1>{无法偷取怪物魔力}"

description
	1 map_monsters_damage_+%
	1
		# "<DA1>{增加 %1%%% 怪物伤害}"

description
	1 map_monsters_have_onslaught
	1
		# "地图中怪物带有猛攻(20%% 全速度)" reminderstring ReminderTextOnslaught

description
	1 map_monsters_movement_speed_+%
	1
		# "增加 %1%%% 怪物移动速度"	

description
	1 map_monsters_attack_speed_+%
	1
		# "增加 %1%%% 怪物攻击速度"

description
	1 map_monsters_cast_speed_+%
	1
		# "增加 %1%%% 怪物施法速度"

description
	1 map_monsters_reflect_%_physical_damage
	1
		# "<DA1>{怪物反射 %1%%% 物理伤害}"

description
	1 map_monsters_reflect_%_elemental_damage
	1
		# "<DA1>{怪物反射 %1%%% 火焰, 冰霜, 闪电伤害}"

description
	2 map_monsters_additional_number_of_projecitles map_players_additional_number_of_projectiles
	3
		# 0 "<DA1>{怪物发射额外 %1% 投射物}"
		0 # "玩家发射额外 %2% 投射物"
		# # "玩家和怪物发射额外 %1% 投射物"

description
	1 map_monsters_additional_fire_resistance
	1
		# "+%1%%% 怪物火焰抗性"

description
	1 map_monsters_additional_cold_resistance
	1
		# "+%1%%% 怪物冰霜抗性"

description
	1 map_monsters_additional_lightning_resistance
	1
		# "+%1%%% 怪物闪电抗性"

description
	1 map_monsters_additional_physical_damage_reduction
	1
		# "增加 %1%%% 怪物的物理减伤"

description
	1 map_monsters_cannot_be_stunned
	1
		# "怪物不会被晕眩"

description
	1 map_monsters_poison_on_hit
	1
		# "<DA1>{被怪物击中时中毒}" reminderstring ReminderTextPoison

description
	1 map_monsters_%_physical_damage_to_convert_to_fire
	1
		# "怪物 %1%%% 的伤害转换为火焰属性"

description
	1 map_monsters_%_physical_damage_to_convert_to_cold
	1
		# "怪物 %1%%% 的伤害转换为冰霜属性"

description
	1 map_monsters_%_physical_damage_to_convert_to_lightning
	1
		# "怪物 %1%%% 的伤害转换为闪电属性"

description
	1 map_monsters_%_physical_damage_to_add_as_fire
	1
		# "<DA1>{怪物造成 %1%%% 额外火焰伤害}"

description
	1 map_monsters_%_physical_damage_to_add_as_cold
	1
		# "<DA1>{怪物造成 %1%%% 额外冰霜伤害}"

description
	1 map_monsters_%_physical_damage_to_add_as_lightning
	1
		# "<DA1>{怪物造成 %1%%% 额外闪电伤害}"

description
	1 map_monsters_%_physical_damage_to_convert_to_chaos
	1
		# "<DA1>{怪物造成额外混沌伤害}"

description
	1 map_monsters_gain_x_frenzy_charges_every_20_seconds
	2
		1 "怪物每 20 秒获得 %1% 个狂怒球"
		2|# "怪物每 20 秒获得 %1% 个狂怒球"

description
	1 map_monsters_gain_x_endurance_charges_every_20_seconds
	2
		1 "怪物每 20 秒获得 %1% 个耐力球"
		2|# "怪物每 20 秒获得 %1% 个耐力球"

description
	1 map_monsters_gain_x_power_charges_every_20_seconds
	2
		1 "怪物每 20 秒获得 %1% 个暴击球"
		2|# "怪物每 20 秒获得 %1% 个暴击球"

description
	1 map_monsters_immune_to_a_random_status_ailment_or_stun
	1
		# "怪物免疫随机选取元素异常状态或晕眩" reminderstring ReminderTextElementalStatusAilments

description
	1 map_monster_melee_attacks_apply_random_curses
	1
		# "<DA1>{怪物的近战攻击附加随机诅咒}"

description
	1 map_monsters_reflect_curses
	1
		# "<DA1>{怪物反射诅咒}"

description
	1 map_monster_skills_chain_X_additional_times
	1
		# "怪物的技能附加 %1% 次连结"

description
	1 map_monsters_convert_all_physical_damage_to_fire
	1
		# "怪物所有物理伤害转换成火焰伤害"

description
	1 map_monsters_drop_ground_fire_on_death_base_radius
	1
		# "怪物死亡造成燃烧地面"

description
	1 map_monsters_are_immune_to_curses
	1
		# "<DA1>{怪物免疫诅咒}"

description
	1 map_monsters_are_hexproof
	1
		# "<DA1>{怪物无法诅咒}"

description
	1 map_monsters_curse_effect_+%
	2
		1|# "对怪物施放的诅咒效果增加 %1%%%"
		#|-1 "对怪物施放的诅咒效果减少 %1%%%" negate 1	

description
	1 map_monster_no_drops
	1
		# "怪物不会掉落物品"

description
	1 map_spawn_two_bosses
	1
		# "<LUK1>{地图里有两个传奇头目}"

description
	1 map_boss_damage_+%
	1
		# "<DA1>{传奇头目增加 %1%%% 伤害}"

description
	1 map_boss_attack_and_cast_speed_+%
	1
		# "传奇头目增加 %1%%% 攻击速度及施法速度"

description
	1 map_boss_maximum_life_+%
	2
		# "传奇头目增加 %1%%% 生命"
		#|-1 "传奇头目减少 %1%%% 生命" negate 1

description
	1 map_boss_area_of_effect_+%
	2
		# "传奇头目增加 %1%%% 范围技能半径"
		#|-1 "传奇头目减少 %1%%% 范围技能半径" negate 1

description
	1 map_chest_item_quantity_+%
	2
		1|# "<LUK1>{箱子增加 %1%%% 物品数量}"
		#|-1  "箱子减少 %1%%% 物品数量"

description
	1 map_chest_item_rarity_+%
	2
		1|# "<LUK1>{箱子增加 %1%%% 物品稀有度}"
		#|-1  "箱子减少 %1%%% 物品稀有度"

description
	1 map_has_X_waves_of_monsters
	1
		# "地图里有 %1% 波怪物"

description
	1 map_has_X_seconds_between_waves
	1
		# "地图里每隔 %1% 秒有一波怪物"

description
	1 display_map_no_monsters
	1
		# "地图里没有怪物"

description
	1 unique_facebreaker_unarmed_physical_damage_+%_final
	5
		1|599 "%1%%% 更多空手物理伤害"
		600|800 "<SP1>{%1%%% 更多空手物理伤害} [<unique>{打脸手}](600%%-800%%)"
		801|1000 "<SP1>{%1%%% 更多空手物理伤害} [<unique>{打脸手}•旧<legacy>{绝版}](800%%-1000%%)"
		1001|# "%1%%% 更多空手物理伤害"
		#|-1 "%1%%% 较少空手物理伤害" negate 1

description
	2 attack_minimum_added_lightning_damage_while_unarmed attack_maximum_added_lightning_damage_while_unarmed
	1
		# # "赤手空拳时攻击附加 %1%-%2% 点闪电伤害"

description
	2 spell_minimum_added_lightning_damage_while_unarmed spell_maximum_added_lightning_damage_while_unarmed
	1
		# # "赤手空拳时法术附加 %1%-%2% 点闪电伤害"

description
	1 life_reserved_by_stat_%
	1
		# "保留 %1%%% 生命"

description
	1 cannot_have_life_leeched_from
	1
		# "敌人无法偷取你的生命"

description
	1 cannot_have_mana_leeched_from
	1
		# "敌人无法偷取你的魔力"

description
	1 unique_chin_sol_close_range_bow_damage_+%_final
	1
		# "近距离时 %1%%% 更多弓的伤害"

description
	1 unique_chin_sol_close_range_knockback
	1
		# "近距离时弓击退敌人" reminderstring ReminderTextKnockback

description
	1 physical_damage_taken_%_as_fire
	2
		1|# "%1%%% 受到的物理伤害转化为火焰伤害"
		#|-1 "受到的火焰伤害 %1%%% 转化为物理伤害" negate 1

description
	1 physical_damage_taken_%_as_cold
	1
		# "受到的物理伤害 %1%%% 转化为冰霜伤害"

description
	1 physical_damage_taken_%_as_lightning
	1
		# "受到的物理伤害 %1%%% 转化为闪电伤害"

description
	1 physical_damage_taken_%_as_chaos
	1
		# "受到的物理伤害 %1%%% 转化为混沌伤害"

description
	1 elemental_damage_taken_%_as_chaos
	1
		# "受到的火焰, 冰霜, 闪电伤害 %1%%% 转换为混沌伤害"

description
	1 fire_damage_taken_%_causes_additional_physical_damage
	1
		# "获得等同 %1%%% 承受之火焰伤害的额外物理伤害"

description
	1 damage_taken_goes_to_mana_%
	1
		# "被击中时 %1%%% 伤害转为魔力"

description
	1 unique_quill_rain_weapon_damage_+%_final
	2
		1|# "%1%%% 更多武器伤害"
		#|-1 "%1%%% 较少武器伤害" negate 1

description
	1 melee_physical_damage_taken_%_to_deal_to_attacker
	1
		# "承受的近战物理 %1%%% 伤害反射给攻击者"

description
	1 additional_block_%
	1
		# "%1%%% 额外攻击格挡率"

description
	1 additional_block_chance_%_for_1_second_every_5_seconds
	1		
		# "每 5 秒获得持续 1 秒的 %1%%% 额外攻击格挡率"

description
	1 with_bow_additional_block_%
	2
		1|# "持弓时额外 %1%%% 攻击格挡率"
		#|-1 "持弓时扣除 %1%%% 攻击格挡率" negate 1

description
	1 frozen_monsters_take_increased_damage
	1
		# "被你冰冻的敌人额外承受 20%% 伤害"

description
	1 physical_damage_reduction_rating_+%_against_projectiles
	2
		1|# "对投射物的攻击增加 %1%%% 护甲"
		#|-1 "对投射物的攻击减少 %1%%% 护甲" negate 1

description
	1 additional_block_chance_against_projectiles_%
	7
		1|2 "▽ %1$+d%% 对投射物格挡率 [⑥]"
                3|4 "▽ %1$+d%% 对投射物格挡率 [⑤]"
                5|6 "▽ %1$+d%% 对投射物格挡率 [④]"
                7|8 "▽ <DF3>{%1$+d%% 对投射物格挡率} [③]"
                9|10 "▽ <DF2>{%1$+d%% 对投射物格挡率} [②]"
                11|12 "▽ <DF1>{%1$+d%% 对投射物格挡率} [<T1>{①}]"
                13|# "▽ %1$+d%% 对投射物格挡率"

description
	1 base_cannot_leech
	1
		# "无法偷取"

description
	1 unique_dewaths_hide_physical_attack_damage_dealt_-
	1
		1|# "你的攻击造成 %1$+d 物理伤害" negate 1

description
	1 energy_shield_%_gained_on_block
	1
		# "格挡时回复 %1%%% 护盾"

description
	1 energy_shield_%_of_armour_rating_gained_on_block
	1
		# "格挡时回复 %1%%% 护甲的护盾"

description
	1 local_poison_on_hit
	1
		# "攻击击中时使敌人中毒" reminderstring ReminderTextPoison

description
	1 spell_damage_taken_+%_when_on_low_mana
	2
		1|# "濒魔时增加 %1%%% 承受的法术伤害" reminderstring ReminderTextLowMana
		#|-1 "濒魔时减少 %1%%% 承受的法术伤害" negate 1 reminderstring ReminderTextLowMana

description
	1 global_critical_strike_chance_+%_while_holding_staff
	2
		1|# "持长杖时增加 %1%%% 攻击与法术暴击率"
		#|-1 "持长杖时减少 %1%%% 攻击与法术暴击率" negate 1

description
	1 global_critical_strike_multiplier_+_while_holding_staff
	1
		# "持长杖时 %1$+d%% 攻击与法术暴击伤害"

description
	1 global_critical_strike_chance_+%_while_holding_bow
	2
		1|# "持弓时增加 %1%%% 攻击与法术暴击率"
		#|-1 "持弓时减少 %1%%% 攻击与法术暴击率" negate 1

description
	1 global_critical_strike_multiplier_+_while_holding_bow
	1
		# "持弓时 %1$+d%% 攻击与法术暴击伤害"		

description
	1 reflect_curses
	1
		# "诅咒反射"

description
	1 attacks_deal_no_physical_damage
	1
		# "攻击不造成物理伤害"

description
	1 local_bleed_on_hit
	1
		# "▲ <SP1>{击中时造成流血效果}" reminderstring ReminderTextBleeding

description
	1 local_chance_to_bleed_on_hit_25%
	1
		# "击中时有 25%% 几率造成流血" reminderstring ReminderTextBleeding

description
	1 local_chance_to_bleed_on_hit_50%
	1
		# "击中有 50%% 几率造成流血" reminderstring ReminderTextBleeding

description
	1 local_chance_to_bleed_on_hit_%
	7
		1|9 "▽ 击中时 %1%%% 机率造成流血" reminderstring ReminderTextBleeding
                10|10 "▽ <AT3>{击中时 %1%%% 机率造成流血} [③]" reminderstring ReminderTextBleeding
                11|14 "▽ 击中时 %1%%% 机率造成流血" reminderstring ReminderTextBleeding
                15|15 "▽ <AT2>{击中时 %1%%% 机率造成流血} [②]" reminderstring ReminderTextBleeding
                16|19 "▽ 击中时 %1%%% 机率造成流血" reminderstring ReminderTextBleeding
                20|20 "▽ <AT1>{击中时 %1%%% 机率造成流血} [<T1>{①}]" reminderstring ReminderTextBleeding
                21|# "▽ 击中时 %1%%% 机率造成流血" reminderstring ReminderTextBleeding	

description
	1 attacks_bleed_on_stun
	1
		# "击晕时造成流血" reminderstring ReminderTextBleeding

description
	1 bleed_on_melee_crit_chance_%
	2
		1|99 "近战暴击有 %1%%% 机率造成流血效果" reminderstring ReminderTextBleeding
		100|# "近战暴击造成流血效果" reminderstring ReminderTextBleeding

description
	1 bleed_on_melee_attack_chance_%
	4
		1|29 "近战攻击有 %1%%% 机率造成流血效果" reminderstring ReminderTextBleeding
		30|50 "<SP1>{近战攻击有 %1%%% 机率造成流血效果} [<unique>{中毒流血戒}](30%%-50%%)" reminderstring ReminderTextBleeding
		51|99 "近战攻击有 %1%%% 机率造成流血效果" reminderstring ReminderTextBleeding
		100|# "<SP1>{近战攻击造成流血效果} [<unique>{中毒流血戒}•<legacy>{绝版}]" reminderstring ReminderTextBleeding

description
	1 bleed_on_bow_attack_chance_%
	2
		# "弓类武器攻击有 %1%%% 机率造成流血" reminderstring ReminderTextBleeding
		100 "弓类武器攻击造成流血" reminderstring ReminderTextBleeding	

description
	3 bleed_on_hit_with_attacks_% global_bleed_on_hit cannot_cause_bleeding
	6
		1|2 0 0 "攻击击中时 %1%%% 机率造成流血" reminderstring ReminderTextBleeding
		3|5 0 0 "[珠▽] 攻击击中时 %1%%% 机率造成流血(3%%-5%%)" reminderstring ReminderTextBleeding
		6|99 0 0 "攻击击中时 %1%%% 机率造成流血" reminderstring ReminderTextBleeding
		100|# 0 0 "攻击击中时造成流血" reminderstring ReminderTextBleeding
		# # 0 "攻击击中时造成流血" reminderstring ReminderTextBleeding
		# # # "攻击击中时无法造成流血"

description
	1 attack_damage_vs_bleeding_enemies_+%
	4
	    1|24 "增加对流血中敌人 %1%%% 攻击伤害"
	    25|40 "<SP1>{增加对流血中敌人 %1%%% 攻击伤害} [<unique>{逆凝手}](25%%-40%%)"
	    41|# "增加对流血中敌人 %1%%% 攻击伤害"
	    #|-1 "减少对流血中敌人 %1%%% 攻击伤害" negate 1

description
	1 melee_damage_vs_bleeding_enemies_+%
	2
	    1|# "对流血的敌人增加 %1%%% 近战伤害"
	    #|-1 "对流血的敌人减少 %1%%% 近战伤害" negate 1

description
	1 display_golden_radiance
	1
		# "黄金光辉"

description
	1 disable_skill_if_melee_attack
	1
		# "辅助攻击技能不能使用在近战武器上"

description
	1 local_stun_threshold_reduction_+%
	2
		1|# "使用此武器时减少 %1%%% 敌人晕眩门槛" reminderstring ReminderTextStunThreshold
		#|-1 "使用此武器时增加 %1%%% 敌人晕眩门槛" negate 1 reminderstring ReminderTextStunThreshold

description
 1 light_radius_+%
8
    1|4 "▽ 增加 %1%%% 照亮范围"
    5|5 "▽ <AT3>{增加 %1%%% 照亮范围} [③带:10-20命中](★5%%)"
    6|9 "▽ 增加 %1%%% 照亮范围"
    10|10 "▽ <AT2>{增加 %1%%% 照亮范围} [②带:21-40命中](★10%%)"
    11|14 "▽ 增加 %1%%% 照亮范围"
    15|15 "▽ <AT1>{增加 %1%%% 照亮范围} [<T1>{①}带:5-10命中](★15%%)"
    16|# "▽ 增加 %1%%% 照亮范围"
    #|-1 "减少 %1%%% 照亮范围" negate 1

description
	1 gain_phasing_while_at_maximum_frenzy_charges
	1		
		# "你在最大狂怒球时得到迷踪状态" reminderstring ReminderTextPhasing

description
	1 gain_phasing_while_you_have_onslaught
	1		
		# "你在获得猛攻(20%% 全速度)时得到迷踪状态" reminderstring ReminderTextPhasing

description
	1 gain_phasing_for_4_seconds_on_begin_es_recharge
	1
		# "近期内若护盾开始回复，获得 4 秒迷踪状态" reminderstring ReminderTextPhasing

description
	1 chance_to_dodge_attacks_%_while_phasing
	1
		# "迷踪状态时 %1%%% 机率躲避攻击"

description
	1 item_found_rarity_+%_while_phasing
	1
		# "迷踪状态时增加 %1%%% 物品稀有度"	

description
	1 mana_regeneration_rate_+%_while_phasing
	2		
		1|# "迷踪状态时增加 %1%%% 魔力回复速度"
		#|-1 "迷踪状态时减少 %1%%% 魔力回复速度" negate 1	

description
	1 light_radius_+%_while_phased
	2
		1|# "迷踪状态时增加 %1%%% 照亮范围"
		#|-1 "迷踪状态时减少 %1%%% 照亮范围" negate 1

description
	1 chaos_damage_does_not_bypass_energy_shield
	1
		# "混沌伤害不能穿透护盾"

description
	1 ground_tar_on_take_crit_base_area_of_effect_radius
	1
		# "当你被暴击时喷洒焦油(降跑速地面)"

description
	1 random_curse_on_hit_%
	1
		# "击中时 %1%%% 机率对敌人施放一个随机的诅咒"

description
	1 curse_on_hit_%_enfeeble
	1
		# "击中时 %1%%% 几率施放 <gemitem>{衰弱} 诅咒"

description
	1 curse_on_hit_%_temporal_chains
	2
		100 "击中时施放 <gemitem>{时空锁链} 诅咒"
		# "击中时 %1%%% 几率施放 <gemitem>{时空锁链} 诅咒"

description
	1 curse_on_hit_level_temporal_chains
	1
		# "击中时施放等级 %1% <gemitem>{时空锁链} 诅咒"

description
	1 curse_on_hit_level_vulnerability
	1
		# "击中时施放等级 %1% <gemitem>{脆弱} 诅咒"

description
	1 curse_on_hit_level_10_vulnerability_%
	2
		1|# "击中时 %1%%% 几率施放等级 10 <gemitem>{脆弱} 诅咒"
		100|# "击中时施放等级 10 <gemitem>{脆弱} 诅咒"

description
	1 curse_on_hit_level_elemental_weakness
	1
		# "击中时施放等级 %1% <gemitem>{元素要害} 诅咒"

description
	1 spells_have_culling_strike
	1
		# "你的法术拥有扑杀效果" reminderstring ReminderTextCullingStrike

description
	1 local_display_aura_allies_have_culling_strike
	1 
		# "附近友军的法术有扑杀效果" reminderstring ReminderTextCullingStrike

description
	1 melee_range_+
	1
		# "%1$+d 近战与空手范围"

description
	1 evasion_rating_+%_when_on_low_life
	2
		1|# "濒血(3.5 成以下生命)时增加 %1%%% 全域闪避" reminderstring ReminderTextLowLife
		#|-1 "濒血(3.5 成以下生命)时减少 %1%%% 全域闪避" negate 1 reminderstring ReminderTextLowLife

description
	1 base_life_leech_is_instant
	1
		# "生命偷取立即回复" reminderstring ReminderTextLifeLeech

description
	1 local_life_leech_is_instant
	1
		# "使用此武器攻击命中时的生命偷取将会立即回复" reminderstring ReminderTextLifeLeech

description
	1 base_leech_is_instant_on_critical
	1
		# "暴击时偷取立即回复" reminderstring ReminderTextLifeLeech

description
	1 unqiue_atzitis_acuity_instant_leech_60%_effectiveness_on_crit
	1
		# "暴击时偷取立即回复" reminderstring ReminderTextLifeLeech

description
	1 display_map_restless_dead
	1
		# "无限复生"

description
	1 display_map_larger_maze
	1
		# "地图是个大迷宫"

description
	1 display_map_large_chest
	1
		# "地图有大宝箱"

description
	1 area_of_effect_+%_per_20_int
	2
		1|# "每 20 智慧增加 %1%%% 技能影响范围"
		#|-1 "每 20 智慧减少 %1%%% 技能影响范围" negate 1

description
	1 attack_speed_+%_per_10_dex
	2
		1|# "每 10 敏捷增加 %1%%% 攻击速度"
		#|-1 "每 10 敏捷减少 %1%%% 攻击速度" negate 1

description
	1 physical_weapon_damage_+%_per_10_str
	2
		1|# "每 10 力量增加 %1%%% 物理武器伤害"
		#|-1 "每 10 力量减少 %1%%% 物理武器伤害" negate 1

description
	1 chance_to_dodge_%_per_frenzy_charge
	1
		# "每个狂怒球有 %1%%% 机率躲避攻击(attack)"

description
	1 gain_power_charge_per_enemy_you_crit
	1
		# "击中并造成暴击时，每个敌人给予你 1 个暴击球"

description
	1 burning_damage_taken_+%
	2
		1|# "增加 %1%%% 承受的燃烧伤害"
		#|-1 "减少 %1%%% 承受的燃烧伤害" negate 1

description
	1 cannot_increase_rarity_of_dropped_items
	1
		# "你无法增加物品稀有度"

description
	1 cannot_increase_quantity_of_dropped_items
	1
		# "你无法增加物品掉落数量"

description
	1 randomly_cursed_when_totems_die_curse_level
	1
		# "当你的图腾死亡施放 1 个等级 %1% 的随机诅咒"

description
	1 global_item_attribute_requirements_+%
	2
		1|# "装备和宝石增加 %1%%% 能力值需求"
		#|-1 "装备和宝石减少 %1%%% 能力值需求" negate 1

description
	1 enemy_hits_roll_low_damage
	1
		# "敌人击中你皆为最小伤害"

description
	1 unique_loris_lantern_golden_light
	1
		# "发出金色光芒"

description
	1 chaos_damage_resistance_%_when_on_low_life
	1
		# "濒血(3.5 成以下生命)时 %1$+d%% 混沌抗性" reminderstring ReminderTextLowLife

description
	1 enemy_extra_damage_rolls_when_on_low_life
	2
		1|# "濒血(3.5 成以下生命)时，(判定暴击闪避格挡后)受的伤害计算两次取较佳" reminderstring ReminderTextLowLife reminderstring ReminderTextLucky
		#|-1 "濒血(3.5 成以下生命)时，(判定暴击闪避格挡后)受的伤害计算两次取较差" reminderstring ReminderTextLowLife reminderstring ReminderTextUnlucky

description
	2 base_minimum_lightning_damage_on_charge_expiry base_maximum_lightning_damage_on_charge_expiry
	2
		# 0 "当暴击球被消耗或过期时对附近敌人造成 %1% 闪电伤害" 
		# # "当暴击球被消耗或过期时对附近敌人造成 %1%-%2% 闪电伤害"

description
	1 item_drops_on_death
	1
		# "死亡时掉落"

description
	1 local_item_drops_on_death_if_equipped_by_animate_armour
	1
		# "▲ <SP1>{活化守卫死亡时掉落装备(你穿)}"

description
	1 never_ignite
	1
		# "不能点燃"

description
	1 never_shock
	1
		# "不能感电"

description
	1 never_freeze
	1
		# "不能冰冻"

description
	1 faster_burn_%
	1
		# "被点燃的敌人加快燃烧 %1%%%"

description
	1 ignite_slower_burn_%
	1
		# "被点燃的敌人减缓燃烧 %1%%%"

description
	1 faster_burn_from_attacks_%
	1
		# "攻击点燃敌人加快燃烧 %1%%%"

description
	1 base_cannot_leech_life
	1
		# "不能偷取生命"

description
	1 base_cannot_leech_mana
	1
		# "不能偷取魔力"

description
	1 cannot_leech_or_regenerate_mana
	1
		# "无法偷取或自然回复魔力"

description
	1 cannot_leech_when_on_low_life
	1
		# "濒血(3.5 成以下生命)时不能偷取" reminderstring ReminderTextLifeLeech reminderstring ReminderTextLowLife

description
	1 base_energy_shield_gained_on_enemy_death
	1
		1|# "%1$+d 击败回复护盾"

description
	1 gain_X_energy_shield_on_killing_shocked_enemy
	1
		1|# "击败每个感电的敌人回复 %1$+d 点护盾"

description
	1 consecrate_on_block_%_chance_to_create
	1
		# "格挡时 %1%%% 机率产生奉献地面(生命再生)" reminderstring ReminderTextConsecratedGround

description
	1 desecrate_on_block_%_chance_to_create
	1
		# "格挡时 %1%%% 机率产生污染地面(混沌伤害)"

description
	1 avoid_blind_%
	2
		1|99 "%1%%% 机率避免致盲"
		100|# "免疫致盲"

description
	1 ground_smoke_when_hit_%
	2
		# "被击中时 %1%%% 机率制造一团烟雾" reminderstring ReminderTextSmokeCloud
		100 "被击中时制造一团烟雾" reminderstring ReminderTextSmokeCloud	

description
	1 shocked_ground_when_hit_%
	2
		# "被击中时 %1%%% 机率产生感电地面"
		100 "被击中时产生感电地面"

description
	1 summon_totem_cast_speed_+%
	1
		# "增加 %1%%% 图腾放置速度"

description
	1 totem_skill_cast_speed_+%
	1
		# "图腾所使用的法术增加 %1%%% 施法速度"

description
	1 totem_skill_attack_speed_+%
	1
		# "图腾所使用的攻击增加 %1%%% 攻击速度"

description
	1 totem_skill_area_of_effect_+%
	1
		# "增加 %1%%% 图腾使用的技能范围"

description
	1 life_leech_from_skills_used_by_totems_permyriad
	1
		# "偷取生命等同 %1%%% 图腾使用的技能造成之伤害" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 disable_chest_slot
	1
		# "不能使用胸甲"

description
	1 monster_base_block_%
	1
		1|# "%1%%% 攻击格挡率"

description
	1 base_spell_block_%
	4
		1|3 "▽ <DF2>{%1%%% 法术格挡率} [②](★3%%)"
                4|6 "▽ <DF1>{%1%%% 法术格挡率} [<T1>{①}](★6%%)"
                7|# "▽ %1%%% 法术格挡率"
		#|-1 "▽ 减少 %1$+d%% 法术格挡率" negate 1

description
	1 physical_claw_damage_+%_when_on_low_life
	2
	    1|# "濒血(3.5 成以下生命)时增加 %1%%% 爪类武器物理伤害" reminderstring ReminderTextLowLife
	    #|-1 "濒血(3.5 成以下生命)时减少 %1%%% 爪类武器物理伤害" negate 1 reminderstring ReminderTextLowLife

description
	1 accuracy_rating_+%_when_on_low_life
	2
	    1|# "濒血(3.5 成以下生命)时增加 %1%%% 命中" reminderstring ReminderTextLowLife
	    #|-1 "濒血(3.5 成以下生命)时减少 %1%%% 命中" negate 1 reminderstring ReminderTextLowLife

description
	1 map_experience_gain_+%
	1
		# "<DF1>{增加 %1%%% 经验加成}"

description
	2 minimum_physical_damage_to_return_on_block maximum_physical_damage_to_return_on_block
	2
		1|# 0 "格挡时反射 %1% 物理伤害给攻击者"
		0|# 1|# "格挡时反射 %1%-%2% 物理伤害给攻击者"

description
	2 minimum_lightning_damage_to_return_on_block maximum_lightning_damage_to_return_on_block
	2
		1|# 0 "格挡时反射 %1% 闪电伤害给攻击者"
		0|# 1|# "格挡时反射 %1%-%2% 闪电伤害给攻击者"

description
	1 number_of_zombies_allowed_+%
	2
		1|# "增加 %1%%% 魔卫数量上限"
		#|-1 "减少 %1%%% 魔卫数量上限" negate 1

description
	1 zombie_maximum_life_+
	1
		# "%1$+d 魔卫生命"

description
	1 zombie_chaos_elemental_damage_resistance_%
	2
		1|# "增加 %1%%% 魔卫抗性"
		#|-1 "减少 %1%%% 魔卫抗性" negate 1

description
	1 chill_and_freeze_duration_based_on_%_energy_shield
	1
		# "冰缓与冰冻的持续时间改以护盾的 %1%%% 计算"

description
	1 intelligence_+%_per_equipped_unique
	1
		# "每个传奇装备增加 %1%%% 智慧"

description
	1 ignited_enemies_explode_on_kill
	1
		# "你所击败的被点燃敌人将会被歼灭"

description
	1 can_inflict_multiple_ignites
	1
		# "你可以对单一敌人造成最多 300 个点燃状态"

description
	1 additional_scroll_of_wisdom_drop_chance_%
	1
		# "额外 %1%%% 机率掉落知识卷轴"

description
	1 local_unique_flask_item_rarity_+%_while_healing
	3
		1|39 "药剂使用期间增加 %1%%% 物品掉落稀有度"
		40|60 "<SP1>{药剂使用期间增加 %1%%% 物品掉落稀有度} [<unique>{打宝水}](40%%-60%%)"
		61|# "药剂使用期间增加 %1%%% 物品掉落稀有度"

description
	1 local_unique_flask_item_quantity_+%_while_healing
	3
		1|11 "药剂使用期间增加 %1%%% 物品掉落数量"
		12|18 "<SP1>{药剂使用期间增加 %1%%% 物品掉落数量} [<unique>{打宝水}](12%%-18%%)"
		19|# "药剂使用期间增加 %1%%% 物品掉落数量"

description
	1 local_unique_flask_light_radius_+%_while_healing
	1
		1|# "药剂使用期间增加 %1%%% 照亮范围"

description
	1 local_unique_flask_additional_maximum_all_elemental_resistances_%_while_healing
	1
		# "药剂使用期间 %1$+d%% 火焰, 冰霜, 闪电抗性上限"

description
	1 additional_strength_and_intelligence
	3
         1|7 "%1$+d 力量和智慧"
         8|10 "[珠▽] %1$+d 力量和智慧(8-10)"
         11|# "%1$+d 力量和智慧"

description
	1 additional_strength_and_dexterity
	3
         1|7 "%1$+d 力量和敏捷"
         8|10 "[珠▽] %1$+d 力量和敏捷(8-10)"
         11|# "%1$+d 力量和敏捷"

description
	1 additional_dexterity_and_intelligence
	3
         1|7 "%1$+d 敏捷和智慧"
         8|10 "[珠▽] %1$+d 敏捷和智慧(8-10)"
         11|# "%1$+d 敏捷和智慧"

description
	1 curse_effect_+%
	2
		1|# "增加 %1%%% 你所施放诅咒的效果"
		#|-1 "减少 %1%%% 你所施放诅咒的效果" negate 1

description
	1 ignore_hexproof
	1
		# "你的诅咒对无法诅咒的敌人仍然有效"

description
	1 movement_velocity_+%_while_phasing
	2
		1|# "迷踪状态下增加 %1%%% 移动速度"
		#|-1 "迷踪状态下减少 %1%%% 移动速度" negate 1

description
	1 map_spawn_exile_per_area_%
	1
		# "地图有<DA1>{盗贼流放者}"

description
	1 map_ambush_chests
	1
		# "保险箱会有伏击的怪物守卫着"

description
	1 map_breach_rules
	1
		# "该区域可能包含裂隙"

description
	1 map_invasion_monster_packs
	1
		# "<DA1>{在瓦尔克拉斯有怪物和首领在隐密处伏击}"

description
	1 map_num_extra_invasion_bosses
	2
		1 "地图内包含 %1% 只额外<DA1>{侵略联盟的头目}"
		2|# "地图内包含 %1% 只额外<DA1>{侵略联盟的头目}"

description
	1 map_rare_monsters_have_nemesis_mod
	1
		# "<DA1>{稀有怪有复仇词缀}"

description
	1 map_magic_pack_mod_rules
	1
		# "<DA1>{魔法怪物群有血族词缀}"

description
	1 map_spawn_tormented_spirits
	1
		# "<LUK1>{痛苦亡灵出没}"

description
	1 map_always_has_weather
	1
		# "强力的风暴同时影响怪物和你"

description
	1 map_allow_shrines
	1
		# "强力的神殿会同时影响怪物和你"

description
	1 map_players_gain_rampage_stacks
	1
		# "<DF1>{快速击败敌人以累积暴走奖励}" reminderstring ReminderTextRampage

description
	1 map_beyond_rules
	1
		# "<DA1>{击败敌人将会吸引更强大的怪物登场}"

description
	1 map_beyond_chance_%
	1
		# "<DA1>{集中杀怪开门招超越怪,半屏内杀 15 只+,可不同时三门邻近可招BOSS}"	

description
	1 movement_velocity_+%_while_cursed
	2
		1|# "增加 %1%%% 被诅咒时的移动速度"
		#|-1 "减少 %1%%% 被诅咒时的移动速度" negate 1

description
	1 life_regeneration_rate_per_minute_%_per_frenzy_charge
	1
		1|# "每个狂怒球每秒回复 %1%%% 生命" per_minute_to_per_second 1

description
	1 add_frenzy_charge_on_kill_%_chance
	1
		1|# "%1%%% 机率击败增加狂怒球"

description
	1 endurance_charge_on_kill_%
	2
		1|99 "%1%%% 机率击败时获得耐力球"
		100|# "击败时获得耐力球"		

description
	1 add_power_charge_on_kill_%_chance
	1
		1|# "%1%%% 机率击败增加暴击球"

description
	1 gain_frenzy_and_power_charge_on_kill_%
	1
		1|# "击败时有 %1%%% 几率获得一个狂怒球和一个暴击球"

description
	1 gain_endurance_charge_on_power_charge_expiry
	1
		# "当暴击球被消耗或过期时获得耐力球"

description
	1 enemy_on_low_life_damage_taken_+%_per_frenzy_charge
	1
		1|# "濒血(3.5 成以下生命)时 %1%%% 增加对敌人造成的伤害"

description
	1 melee_damage_+%_when_on_full_life
	2
	    1|# "满血时增加 %1%%% 近战伤害"
	    #|-1 "满血时减少 %1%%% 近战伤害" negate 1

description
	1 consecrate_on_crit_%_chance_to_create
	2
		100|# "暴击时产生奉献地面" reminderstring ReminderTextConsecratedGround
		0|99 "%1%%% 机率暴击时产生奉献地面" reminderstring ReminderTextConsecratedGround

description
	1 projectile_speed_+%_per_frenzy_charge
	1
		1|# "每个狂怒球增加 %1%%% 投射物速度"

description
	1 projectile_damage_+%_per_power_charge
	1
		1|# "每个暴击球 %1%%% 增加投射物伤害"

description
	1 killed_monster_dropped_item_rarity_+%_on_crit
	2
		1|# "暴击并击败时增加 %1%%% 物品稀有度"
		#|-1 "暴击并击败时减少 %1%%% 物品稀有度" negate 1

description
	1 onslaught_buff_duration_on_kill_ms
	1
		1|# "击败时获得 %1% 秒猛攻(20%% 全速度)" milliseconds_to_seconds 1 reminderstring ReminderTextOnslaught

description
	1 onslaught_buff_duration_on_killing_taunted_enemy_ms
	1
		1|# "击败被嘲讽的敌人获得 %1% 秒猛攻(20%% 全速度)" milliseconds_to_seconds 1 reminderstring ReminderTextOnslaught		

description
	1 base_energy_shield_regeneration_rate_per_minute_%
	5
		1|59 "▽ 每秒回复 %1%%% 护盾" per_minute_to_per_second 1
                60|60 "▽ <DF2>{每秒回复 %1%%% 护盾} [②]" per_minute_to_per_second 1
                61|99 "▽ 每秒回复 %1%%% 护盾" per_minute_to_per_second 1
                100|100 "▽ <DF1>{每秒回复 %1%%% 护盾} [<T1>{①}]" per_minute_to_per_second 1
                101|# "▽ 每秒回复 %1%%% 护盾" per_minute_to_per_second 1

description
	1 local_right_ring_slot_no_mana_regeneration
	1
		# "右戒指栏位：不能回复魔力"

description
	1 local_right_ring_slot_base_energy_shield_regeneration_rate_per_minute_%
	1
		# "右戒指栏位：每秒回复 %1%%% 护盾" per_minute_to_per_second 1

description
	1 local_right_ring_slot_maximum_mana
	1
		# "右戒指栏位：%1$+d 最大魔力"

description
	1 local_right_ring_slot_energy_shield
	1
		# "右戒指栏位：%1$+d 能量护盾"

description
	1 local_left_ring_slot_no_energy_shield_recharge_or_regeneration
	1
		# "左戒指栏位：不能回复护盾"

description
	1 local_left_ring_slot_mana_regeneration_rate_per_minute
	1
		# "左戒指栏位：每秒回复 %1% 魔力" per_minute_to_per_second 1

description
	1 local_left_ring_slot_mana_regeneration_rate_+%
	1
		# "左戒指栏位：增加 %1%%% 魔力回复速度"

description
	1 local_left_ring_slot_maximum_mana
	1
		# "左戒指栏位：%1$+d 最大魔力"

description
	1 local_left_ring_slot_energy_shield
	1
		# "左戒指栏位：%1$+d 最大能量护盾"

description
	1 no_energy_shield_recharge_or_regeneration
	1
		# "不能回复护盾"

description
	1 extra_critical_rolls
	2
		1|# "幸运的暴击率" reminderstring ReminderTextLucky
		#|-1 "不幸的暴击率" reminderstring ReminderTextUnlucky

description
	1 movement_velocity_+1%_per_X_evasion_rating
	1
		# "每 %1% 闪避增加 1%% 移动速度"

description
	1 cannot_be_killed_by_elemental_reflect
	1
		# "不会被火焰, 冰霜, 闪电伤害反射杀死"

description
	1 cannot_freeze_shock_ignite_on_critical
	1
		# "暴击不会冰冻、感电或点燃敌人"

description
	1 no_critical_strike_multiplier
	1
		# "你的暴击不造成额外伤害"

description
	1 onslaught_on_crit_duration_ms
	1
		1|# "暴击后获得 %1% 秒的猛攻(20%% 全速度)" milliseconds_to_seconds 1 reminderstring ReminderTextOnslaught

description
	1 zombie_scale_+%
	2
		1|# "增加 %1%%% 魔卫体积"
		#|-1 "减少 %1%%% 魔卫体积" negate 1

description
	1 zombie_physical_damage_+%
	2
		1|# "增加 %1%%% 魔卫物理伤害"
		#|-1 "减少 %1%%% 魔卫物理伤害" negate 1

description
	1 zombie_explode_on_kill_%_fire_damage_to_deal
	1
		# "魔卫杀死敌人时产生火焰爆炸伤害"

description
	1 weapon_elemental_damage_+%_per_power_charge
	2
	    1|# "每个暴击球增加 %1%%% 武器火焰, 冰霜, 闪电伤害"
	    #|-1 "每个暴击球减少 %1%%% 武器火焰, 冰霜, 闪电伤害" negate 1

description
	1 cannot_cast_curses
	1
		# "不能施放诅咒"

description
	1 melee_attacks_usable_without_mana_cost
	1
		# "魔力不足仍然可以使用近战攻击"

description
	1 spell_damage_modifiers_apply_to_attack_damage
	1
		# "法术伤害加成也会套用在攻击伤害"

description
	1 additive_spell_damage_modifiers_apply_to_attack_damage
	1
		# "对法术伤害的增幅与减益也会套用在攻击上"

description
	1 spell_damage_modifiers_apply_to_skill_dot
	1
		# "法术伤害加成套用到该技能的持续伤害"

description
	1 projectile_damage_modifiers_apply_to_skill_dot
	1
		# "投射物伤害加成套用到该技能的持续伤害"	

description
	1 chaos_damage_can_shock
	1
		# "混沌伤害可以感电"

description
	1 physical_damage_can_chill
	1
		# "物理伤害可以冰缓"

description
	1 local_flask_removes_%_maximum_energy_shield_on_use
	1
		# "使用时扣除最大护盾的 %1%%%"

description
	1 local_flask_consumes_x_frenzy_charges_on_use
	3
		1 "使用时消耗 1 个狂怒球"
		2|99 "使用时消耗 %1% 个狂怒球"
		100|# "使用时消耗所有狂怒球"

description
	1 local_flask_consumes_x_endurance_charges_on_use
	3
		1 "使用时消耗 1 个耐力球"
		2|99 "使用时消耗 %1% 个耐力球"
		100|# "使用时消耗所有耐力球"		

description
	1 local_flask_consumes_x_power_charges_on_use
	3
		1 "使用时消耗 1 个暴击球"
		2|99 "使用时消耗 %1% 个暴击球"
		100|# "使用时消耗所有暴击球"		

description
	1 local_flask_gain_x_seconds_of_onslaught_per_frenzy_charge
	1
		1|# "使用时每个狂怒球给予你猛攻(20%% 全速度) %1% 秒" reminderstring ReminderTextOnslaught

description
	1 local_flask_deals_%_maximum_life_as_chaos_damage_on_use
	1
		# "使用时承受生命 %1%%% 的混沌伤害"

description
	1 local_flask_gain_power_charges_on_use
	2
		1 "使用时获得 1 个暴击球"
		2|# "使用时获得 %1% 个暴击球"

description
	1 local_flask_gain_frenzy_charges_on_use
	2
		1 "使用时获得 1 个狂怒球"
		2|# "使用时获得 %1% 个狂怒球"

description
	1 local_flask_gain_endurance_charges_on_use
	2
		1 "使用时获得 1 个耐力球"
		2|# "使用时获得 %1% 个耐力球"

description
	1 local_flask_use_causes_monster_flee_chance_%
	1
		1|# "使用时有 %1%%% 机率导致敌人逃跑"

description
	1 local_display_aura_base_chaos_damage_to_deal_per_minute
	1
		# "每秒对附近敌人造成 %1% 混沌伤害" per_minute_to_per_second_0dp 1

description
	2 deaths_oath_debuff_on_kill_duration_ms deaths_oath_debuff_on_kill_base_chaos_damage_to_deal_per_minute
	1
		# # "杀死敌人后 %1% 秒内持续承受 %2% 混沌伤害" milliseconds_to_seconds_0dp 1 per_minute_to_per_second_0dp 2

description
	1 killed_monster_dropped_item_quantity_+%_when_frozen
	6
		1|14 "击杀冻结敌人后增加 %1%%% 物品掉落数量"
		15|15 "<SP1>{击杀冻结敌人后增加 %1%%% 物品掉落数量} [<unique>{裂风弓}]"
		16|24 "击杀冻结敌人后增加 %1%%% 物品掉落数量"
		25|25 "<SP1>{击杀冻结敌人后增加 %1%%% 物品掉落数量} [<unique>{裂风弓}•<legacy>{绝版}]"
		26|# "击杀冻结敌人后增加 %1%%% 物品掉落数量"
		#|-1 "击杀冻结敌人后减少 %1%%% 物品掉落数量" negate 1

description
	1 killed_monster_dropped_item_rarity_+%_when_shocked
	6
		1|29 "击杀感电敌人后增加 %1%%% 物品掉落稀有度"
		30|30 "<SP1>{击杀感电敌人后增加 %1%%% 物品掉落稀有度} [<unique>{裂风弓}]"
		31|49 "击杀感电敌人后增加 %1%%% 物品掉落稀有度"
		50|50 "<SP1>{击杀感电敌人后增加 %1%%% 物品掉落稀有度} [<unique>{裂风弓}•<legacy>{绝版}]"
		51|# "击杀感电敌人后增加 %1%%% 物品掉落稀有度"
		#|-1 "击杀感电敌人后减少 %1%%% 物品掉落稀有度" negate 1

description
	1 killed_monster_dropped_item_rarity_+%_when_frozen
	1
		1|# "冰冻的敌人增加 %1%%% 掉落物品稀有度"

description
	1 local_unique_counts_as_dual_wielding
	1
		# "视同双持武器"

description
	1 base_damage_removed_from_mana_before_life_%
	1	
		# "承受的 %1%%% 伤害从魔力先承受"

description
	1 local_display_aura_damage_+%
	1
		# "你跟队友增加 %1%%% 伤害"

description
	1 local_display_aura_curse_effect_on_self_+%
	1
		# "附近敌人增加 %1%%% 被诅咒的效果"

description
	1 attack_ignite_chance_%
	2
		1|99 "火焰伤害的攻击有 %1%%% 机率点燃敌人"
		100|# "火焰伤害的攻击点燃敌人"

description
	1 projectile_ignite_chance_% 
	2
		1|99 "投射物有 %1%%% 机率点燃"
		100|# "投射物点燃"

description
	1 projectile_freeze_chance_% 
	2
		1|99 "投射物有 %1%%% 机率冰冻"
		100|# "投射物冰冻"

description
	1 projectile_shock_chance_% 
	2
		1|99 "投射物有 %1%%% 机率感电"
		100|# "投射物感电"

description
	1 explode_on_kill_%_fire_damage_to_deal
	1
		# "敌人死后爆炸，造成 %1%%% 敌人生命的火焰伤害"

description
	1 melee_damage_taken_%_to_deal_to_attacker
	1
		# "%1%%% 近战攻击伤害反射"

description
	1 mana_gained_when_hit
	1
		1|# "%1$+d 被击中回复魔力"

description
	1 elemental_reflect_damage_taken_+%
	2
		1|# "增加 %1%%% 反射火焰, 冰霜, 闪电伤害"
		#|-1 "减少 %1%%% 反射火焰, 冰霜, 闪电伤害" negate 1

description
	1 physical_reflect_damage_taken_+%
	2
		1|# "增加 %1%%% 反射物理伤害"
		#|-1 "减少 %1%%% 反射物理伤害" negate 1

description
	1 local_left_ring_slot_elemental_reflect_damage_taken_+%
	2
		1|# "左戒指栏位：增加 %1%%% 反射火焰, 冰霜, 闪电伤害"
		#|-1 "左戒指栏位：减少 %1%%% 反射火焰, 冰霜, 闪电伤害" negate 1

description
	1 local_right_ring_slot_physical_reflect_damage_taken_+%
	2
		1|# "右戒指栏位：增加 %1%%% 反射物理伤害"
		#|-1 "右戒指栏位：减少 %1%%% 反射物理伤害" negate 1

description
	1 damage_reflected_to_enemies_%_gained_as_life
	1
		# "你反射给怪物的 %1%%% 伤害回复生命"

description
	1 local_can_only_deal_damage_with_this_weapon
	1
		# "只能使用这个武器造成伤害并点燃"

description
	1 non_critical_damage_multiplier_+%
	1
		# "非暴击造成 %1%%% 伤害" multiplicative_damage_modifier 1

description
	2 unique_map_boss_number_of_rare_items_to_drop unique_map_boss_class_of_rare_items_to_drop
	1
		# # "传奇头目掉落 %1% 个额外稀有 %2%" mod_value_to_item_class 2

description
	1 base_maximum_life_per_red_socket_on_item
	1
		# "每个红色宝石孔 +%1% 生命"

description
	1 global_life_leech_from_physical_attack_damage_per_red_socket_on_item_permyriad
	1
		1|# "每个红色宝石孔给予你 %1%%% 物理攻击伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 global_weapon_physical_damage_+%_per_red_socket_on_item
	1
		# "每个红色宝石孔增加 %1%%% 武器物理伤害"

description
	1 base_maximum_mana_per_green_socket_on_item
	1
		# "每个绿色宝石孔 +%1% 魔力"

description
	1 global_attack_speed_+%_per_green_socket_on_item
	1
		# "每个绿色宝石孔增加 %1%%% 攻击与施法速度"

description
	1 global_critical_strike_mulitplier_+_per_green_socket_on_item
	1
		# "每个绿色宝石孔 +%1%%% 攻击与法术暴击伤害"

description
	1 base_maximum_energy_shield_per_blue_socket_on_item
	1
		# "每个蓝色宝石孔 +%1% 最大护盾"

description
	1 old_do_not_use_global_mana_leech_from_physical_attack_damage_%_per_blue_socket_on_item
	1
		# "每个蓝色宝石孔增加 %1%%% 物理攻击伤害偷取魔力" old_leech_percent 1 reminderstring ReminderTextManaLeech

description
	1 global_mana_leech_from_physical_attack_damage_permyriad_per_blue_socket_on_item
	1
		# "每个蓝色宝石孔增加 %1%%% 物理攻击伤害偷取魔力" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 item_found_quantity_+%_per_white_socket_on_item
	1
		# "每个白色宝石孔增加 %1%%% 物品数量"

description
	1 global_defences_+%_per_white_socket_on_item
	2
		1|# "每个白色宝石孔增加 %1%%% 护甲、护盾、闪避"
		#|-1 "每个白色宝石孔减少 %1%%% 护甲、护盾、闪避" negate 1

description
	1 global_melee_range_+_per_white_socket_on_item
	1
		# "每个白色宝石孔增加 %1$+d 近战武器范围"

description
	1 damage_+%_when_currently_has_no_energy_shield
	1
		# "当护盾归零时增加 %1%%% 伤害"

description
	1 spell_damage_+%_per_5%_block_chance
	1
		# "每 5%% 格挡率增加 %1%%% 法术伤害"

description
	1 spell_damage_+%_per_10_int
	2
		# "每 10 智慧增加 %1%%% 法术伤害"
		# "每 10 智慧减少 %1%%% 法术伤害" negate 1

description
	1 energy_shield_%_to_lose_on_block
	1
		# "格挡时减少 %1%%% 护盾"

description
	1 armour_%_to_leech_as_life_on_block
	1
		# "格挡时偷取 %1%%% 护甲的生命" reminderstring ReminderTextLifeLeech

description
	1 light_radius_scales_with_energy_shield
	1
		# "基于护盾的照亮范围"

description
	1 flask_effect_+%
	2
		1|# "增加 %1%%% 药剂效果"
		#|-1 "减少 %1%%% 药剂效果" negate 1

description
	1 local_weapon_range_+
	1
		# "%1$+d 武器攻击范围"

description
	1 local_has_X_sockets
	2
		1 "有 1 个宝石孔"
		2|# "有 %1% 个宝石孔"

description
	1 weapon_physical_damage_+%
	2
		1|# "增加 %1%%% 武器物理伤害"
		#|-1 "减少 %1%%% 武器物理伤害" negate 1

description
	1 maximum_critical_strike_chance
	1
		# "%1%%% 最大暴击率" divide_by_one_hundred 1

description
	1 melee_damage_taken_+%
	2
		1|# "增加 %1%%% 承受的近战技能攻击伤害"
		#|-1 "减少 %1%%% 承受的近战技能攻击伤" negate 1

description
	1 projectile_damage_taken_+%
	2
		1|# "增加 %1%%% 承受的投射物技能攻击伤害"
		#|-1 "减少 %1%%% 承受的投射物技能攻击伤害" negate 1

description
	1 gain_onslaught_on_stun_duration_ms
	1
		1|# "晕眩敌人时获得 %1% 秒猛攻(20%% 全速度)" milliseconds_to_seconds 1 reminderstring ReminderTextOnslaught

description
	1 curse_on_hit_%_flammability
	2
		100 "击中(hit)敌人时造成易燃诅咒"
		# "击中(hit)敌人时 %1%%% 机率造成易燃诅咒"

description
	1 chance_to_gain_endurance_charge_when_hit_%
	2
		1|99 "被击中时 %1%%% 机率获得耐力球"
		100|# "被击中时获得耐力球"

description
	1 lose_all_endurance_charges_when_reaching_maximum
	1
		# "达到最大耐力球时失去所有耐力球"

description
	1 gain_onslaught_ms_when_reaching_maximum_endurance_charges
	1
		1|# "达到最大耐力球时获得 %1% 秒猛攻(20%% 全速度)" milliseconds_to_seconds 1 reminderstring ReminderTextOnslaught

description
	1 cannot_gain_endurance_charges_while_have_onslaught
	1
		# "当你在猛攻(20%% 全速度)状态时不能获得耐力球"

description
	1 flasks_dispel_burning
	1
		# "使用药剂时驱散燃烧"

description
	1 item_rarity_+%_while_using_flask
	2
		1|# "使用药剂时使你增加 %1%%% 物品稀有度"
		#|-1 "使用药剂时使你减少 %1%%% 物品稀有度" negate 1

description
	1 elemental_damage_with_attack_skills_+%_while_using_flask
	2
		1|# "使用药剂时增加攻击技能 %1%%% 火焰, 冰霜, 闪电伤害"
	    #|-1 "使用药剂时减少攻击技能 %1%%% 火焰, 冰霜, 闪电伤害" negate 1

description
	1 weapon_elemental_damage_+%_while_using_flask
	2	
		1|# "使用药剂时增加 %1%%% 武器火焰, 冰霜, 闪电伤害"
	   	#|-1 "使用药剂时减少 %1%%% 武器火焰, 冰霜, 闪电伤害" negate 1

description
	1 supported_active_skill_gem_level_+
	1
		# "%1$+d 主动技能宝石等级"

description
	1 physical_damage_reduction_rating_per_level
	1
		# "%1$+d 点护甲等级"

description
	1 maximum_life_per_10_levels
	1
		# "每 10 等级 %1$+d 生命"

description
	1 resist_all_elements_%_per_10_levels
	1
		# "每 10 等级 %1$+d%% 火焰, 冰霜, 闪电抗性"

description
	1 chance_to_gain_random_curse_when_hit_%_per_10_levels
	1
		# "每 10 等级, 被击中时 %1%%% 机率随机诅咒"

description
	1 local_unique_flask_damage_taken_+%_vs_demons_while_healing
	2
		1|# "药剂使用期间增加 %1%%% 承受的恶魔的伤害"
		#|-1 "药剂使用期间减少 %1%%% 承受的恶魔的伤害" negate 1

description
	1 local_unique_flask_damage_+%_vs_demons_while_healing
	2
		1|# "药剂使用期间增加 %1%%% 针对恶魔的伤害"
		#|-1 "药剂使用期间减少 %1%%% 针对恶魔的伤害" negate 1

description
	1 local_recharge_on_demon_killed
	2
		1 "击败恶魔时补充 %1%"
		2|# "击败恶魔时补充 %1%"

description
	1 damage_taken_+%_vs_demons
	2
		1|# "增加 %1%%% 承受的恶魔的伤害"
		#|-1 "减少 %1%%% 承受的恶魔的伤害" negate 1

description
	1 damage_+%_vs_demons
	2
		1|# "增加 %1%%% 针对恶魔的伤害"
		#|-1 "减少 %1%%% 针对恶魔的伤害" negate 1

description
	1 chilled_monsters_take_+%_burning_damage
	1
		# "敌人被冰缓增加 %1%%% 燃烧伤害"

description
	1 unique_ignite_chance_%_when_in_main_hand
	2
		1|99 "在主手 %1%%% 机率点燃"
		100|# "在主手总是点燃"

description
	1 unique_chill_duration_+%_when_in_off_hand
	2
		1|# "在副手增加 %1%%% 对敌人冰缓持续时间"
		#|-1 "在副手减少 %1%%% 对敌人冰缓持续时间" negate 1

description
	1 gain_endurance_charge_on_melee_stun
	1
		# "近战伤害击晕敌人时获得耐力球"

description
	1 chance_to_gain_power_charge_on_melee_stun_%
	1
		# "近战伤害击晕时有 %1%%% 机率获得暴击球"

description
	1 chance_to_gain_power_charge_on_stun_%
	1
		# "击晕时有 %1%%% 机率获得暴击球"

description
	2 movement_speed_bonus_when_throwing_trap_ms movement_speed_+%_on_throwing_trap
	2
		# 0 "投掷陷阱时增加 30%% 移动速度 %1% 秒" milliseconds_to_seconds 1
		# 1|# "投掷陷阱时增加 %2%%% 移动速度 %1% 秒" milliseconds_to_seconds 1

description
	1 poison_on_melee_critical_strike_%
	2
		1|99 "近战暴击 %1%%% 机率使敌人中毒" reminderstring ReminderTextPoison
		100|# "近战暴击使敌人中毒" reminderstring ReminderTextPoison

description
	1 shocks_reflected_to_self
	1
		# "感电反射回自己"

description
	1 damage_+%_per_shock
	2
		1|# "感电时增加 %1%%% 伤害"
		#|-1 "感电时减少 %1%%% 伤害" negate 1

description
	1 damage_+1%_per_X_strength_when_in_main_hand
	1
		# "在主手，每 %1% 力量增加 1%% 伤害"

description
	1 physical_damage_reduction_rating_+1%_per_X_strength_when_in_off_hand
	1
		# "在副手，每 %1% 力量增加 1%% 护甲"

description
	1 freeze_mine_cold_resistance_+_while_frozen
	1
		#|-1 "冰冻地雷造成冰冻的敌人减少额外 %1%%% 冰霜抗性" negate 1

description
	1 traps_explode_on_timeout
	1
		# "陷阱持续时间结束时触发"

description
	1 mine_detonation_is_instant
	1
		# "即时引爆地雷"

description
	1 trap_damage_penetrates_%_elemental_resistance
	1
		1|# "陷阱伤害穿透 %1%%% 火焰, 冰霜, 闪电抗性"

description
	1 mine_damage_penetrates_%_elemental_resistance
	1
		1|# "地雷伤害穿透 %1%%% 火焰, 冰霜, 闪电抗性"

description
	1 trap_and_mine_damage_penetrates_%_elemental_resistance
	1
		1|# "陷阱和地雷伤害穿透 %1%%% 火焰, 冰霜, 闪电抗性"	

description
	1 traps_invulnerable_for_duration_ms
	1
		1|# "陷阱投掷后 %1% 秒内不会损坏" milliseconds_to_seconds 1

description
	1 mines_invulnerable_for_duration_ms
	1
		1|# "地雷设置后 %1% 秒内不会损坏" milliseconds_to_seconds 1

description
	1 totem_elemental_resistance_%
	3
		1|5 "▽ 图腾 %1$+d%% 火焰, 冰霜, 闪电抗性"
		6|10 "[珠▽]/▽ 图腾 %1$+d%% 火焰, 冰霜, 闪电抗性(6%%-10%%)"
		11|# "▽ 图腾 %1$+d%% 火焰, 冰霜, 闪电抗性"

description
	1 slash_ancestor_totem_elemental_resistance_%
	1
		# "先祖卫士图腾获得 %1$+d%% 火焰, 冰霜, 闪电抗性"

description
	1 totem_additional_physical_damage_reduction_%
	1
		# "图腾有 %1%%% 额外物理伤害减免"

description
	1 base_deal_no_physical_damage
	1
		1|# "没有物理伤害"

description
	1 deal_no_non_fire_damage
	1
		# "只造成火焰伤害，无法转混沌等其他伤害"

description
	1 animate_item_maximum_level_requirement
	1
		# "使用物品要求提升到等级 %1%"

description
	1 jorrhasts_blacksteel_animate_weapon_duration_+%_final
	2
		1|# "%1%%% 更多幻化武器时间"
		#|-1 "%1%%% 较少幻化武器时间"

description
	1 animate_weapon_duration_+%
	2
		1|# "增加 %1%%% 幻化武器时间"
		#|-1 "减少 %1%%% 幻化武器时间"

description
	1 animate_weapon_number_of_additional_copies
	2
		1 "你幻化的武器将额外复制出 1 把"
		2|# "你幻化的武器将额外复制出 %1% 把"

description
	1 fire_and_cold_damage_resistance_%
	5
	  1|9 "▽ %1$+d%% 火焰与冰霜抗性"
	  10|12 "[珠▽]/▽ %1$+d%% 火焰与冰霜抗性(10%%-12%%)"
	  13|14 "▽ %1$+d%% 火焰与冰霜抗性"
	  15|20 "▽ %1$+d%% 火焰与冰霜抗性(15%%-20%%)"
	  21|# "▽ %1$+d%% 火焰与冰霜抗性"

description
	1 fire_and_lightning_damage_resistance_%
	5
	  1|9 "▽ %1$+d%% 火焰与闪电抗性"
	  10|12 "[珠▽]/▽ %1$+d%% 火焰与闪电抗性(10%%-12%%)"
	  13|14 "▽ %1$+d%% 火焰与闪电抗性"
	  15|20 "▽ %1$+d%% 火焰与闪电抗性(15%%-20%%)"
	  21|# "▽ %1$+d%% 火焰与闪电抗性"

description
	1 cold_and_lightning_damage_resistance_%
	5
	  1|9 "▽ %1$+d%% 冰霜与闪电抗性"
	  10|12 "[珠▽]/▽ %1$+d%% 冰霜与闪电抗性(10%%-12%%)"
	  13|14 "▽ %1$+d%% 冰霜与闪电抗性"
	  15|20 "▽ %1$+d%% 冰霜与闪电抗性(15%%-20%%)"
	  21|# "▽ %1$+d%% 冰霜与闪电抗性"

description
	1 chance_to_freeze_shock_ignite_%
	2
		1|99 "%1%%% 机率使敌人冰冻、感电与点燃"
		100|# "总是使敌人冰冻、感电与点燃"

description
	1 damage_+%_while_ignited
	2
		1|# "点燃时增加 %1%%% 伤害"
	    #|-1 "点燃时减少 %1%%% 伤害" negate 1

description
	1 physical_damage_reduction_rating_while_frozen
	1
		# "冰冻时 %1$+d 点护甲"

description
	1 physical_damage_taken_+%_while_frozen
	2
		1|# "冰冻时增加 %1%%% 受到的物理伤害"
		#|-1 "冰冻时减少 %1%%% 受到的物理伤害" negate 1

description
	1 movement_velocity_+%_while_ignited
	2
		1|# "被点燃时增加 %1%%% 移动速度"
		#|-1 "被点燃时减少 %1%%% 移动速度" negate 1

description
	1 movement_velocity_+%_per_shock
	2
		1|# "感电时增加 %1%%% 移动速度"
		#|-1 "感电时减少 %1%%% 移动速度" negate 1

description
	1 damage_+%_vs_rare_monsters
	4
	    1|19 "对稀有怪物增加 %1%%% 击中伤害"
	    20|30 "<SP1>{对稀有怪物增加 %1%%% 击中伤害} [<unique>{猎首}](20%%-30%%)"
	    31|# "对稀有怪物增加 %1%%% 击中伤害"
	    #|-1 "对稀有怪物减少 %1%%% 击中伤害" negate 1

description
	1 damage_vs_enemies_on_low_life_+%
	1
		1|# "增加对濒血(3.5 成以下生命)状态敌人 %1%%% 伤害"

description
	1 damage_+%_vs_enemies_on_low_life_per_frenzy_charge
	2
		1|# "濒血(3.5 成以下生命)时每个狂怒球对敌人增加 %1%%% 伤害"
		#|-1 "濒血(3.5 成以下生命)时每个狂怒球对敌人减少 %1%%% 伤害" negate 1

description
	1 damage_+%_vs_blinded_enemies
	2
		1|# "增加对被致盲的敌人 %1%%% 伤害"
		#|-1 "减少对被致盲的敌人 %1%%% 伤害" negate 1

description
	1 shrine_buff_effect_on_self_+%
	2
		1|# "增加 %1%%% 神殿效果"
	    #|-1 "减少 %1%%% 神殿效果" negate 1

description
	1 shrine_effect_duration_+%
	2
		1|# "增加 %1%%% 神殿持续时间"
	    #|-1 "减少 %1%%% 神殿持续时间" negate 1

description
	1 local_unique_flask_cannot_recover_life_while_healing
	1
		# "药剂使用期间你无法生命回复"

description
	1 local_unique_flask_recover_%_maximum_life_when_effect_reaches_duration
	2
		1|99 "药剂消退时回复 %1%%% 生命"
		100|# "药剂消退时回复 100%% 生命"

description
	1 local_unique_flask_no_mana_cost_while_healing
	1     
		# "药剂使用期间你的法术不消耗魔力"

description
	1 shock_X_nearby_enemies_for_2_s_on_killing_shocked_enemy
	2
		1 "当杀死被感电的敌人时，感电附近的 1 个敌人两秒"
		2|# "当杀死被感电的敌人时，感电附近的 %1% 个敌人两秒"

description
	1 ignite_X_nearby_enemies_for_4_s_on_killing_ignited_enemy
	2
		1 "当杀死被点燃敌人时点燃附近 1 个敌人"
		2|# "当杀死被点燃敌人时点燃附近 %1% 个敌人"

description
	1 gain_rare_monster_mods_on_kill_ms
	1
		# "<SP1>{当你杀死稀有怪物时你会获得该怪物属性 %1% 秒} [<unique>{猎首}]" milliseconds_to_seconds 1

description
	1 physical_damage_reduction_rating_+%_while_not_ignited_frozen_shocked
	2
		1|# "当没被点燃、冰冻、感电时增加 %1%%% 护甲"
		#|-1 "当没被点燃、冰冻、感电时减少 %1%%% 护甲" negate 1

description
	1 aura_effect_+%
	2
		1|# "增加 %1%%% 你施放的光环效果"
		#|-1 "减少 %1%%% 你施放的光环效果" negate 1

description
	1 supported_active_skill_gem_quality_%
	1
		# "%1$+d%% 品质到辅助的主动技能宝石"

description
	1 phase_through_objects
	1
		# "迷踪状态" reminderstring ReminderTextPhasing

description
	1 local_support_gem_max_skill_level_requirement_to_support
	1
		1|# "这颗宝石只辅助需求等级 %1% 或以下的技能宝石"

description
	2 projectiles_return projectiles_return_if_no_hit_object
	3
		# 0 "投射物在击中目标后返还"
		0 # "投射物在战斗结束时返还"
		# # "投射物会返还"

description
	2 attack_projectiles_return attack_projectiles_return_if_no_hit_object
	3
		# 0 "攻击性投射物在击中目标后返还"
		0 # "攻击性投射物在战斗结束时返还"
		# # "攻击性投射物会返还"

description
	1 unique_critical_strike_chance_+%_final
	2
		1|# "更多 %1%%% 暴击率"
		#|-1 "较少 %1%%% 暴击率" negate 1

description
	1 unique_lose_all_endurance_charges_when_hit
	1
		# "被击中时你失去所有的耐力球"

description
	1 unique_gain_onslaught_when_hit_duration_ms
	1
		1|# "被击中时你得到 %1% 秒猛攻(20%% 全速度)" milliseconds_to_seconds 1 reminderstring ReminderTextOnslaught

description
	1 add_endurance_charge_on_kill
	1
		# "击败时你获得 1 颗耐力球"

description
	1 chance_to_counter_strike_when_hit_%
	1
		# "被击中时 %1%%% 机率反击"

description
	1 leech_X_life_per_spell_cast
	1
		# "你施放的法术偷取 %1% 生命" reminderstring ReminderTextLifeLeech

description
	1 regenerate_X_life_over_1_second_on_cast
	1
		# "你施放法术后在 1 秒内回复 %1% 生命"

description
	1 regenerate_%_armour_as_life_over_1_second_on_block
	1
		# "格挡时每秒回复等同 %1%%% 护甲的生命"

description
	1 global_defences_+%
	2
		1|# "增加 %1%%% 护甲、护盾、闪避"
		#|-1 "减少 %1%%% 护甲、护盾、闪避" negate 1

description
	1 zero_elemental_resistance
	1
		# "零火焰, 冰霜, 闪电抗性"

description
	1 culling_strike_on_burning_enemies
	1
		# "扑杀燃烧中的敌人" reminderstring ReminderTextCullingStrike

description
	1 gain_frenzy_charge_if_attack_ignites
	1
		# "当攻击使怪物点燃时，获得 1 个狂怒球"

description
	1 damage_+%_per_10_levels
	2
	    1|# "每 10 级增加 %1%%% 伤害"
	    #|-1 "每 10 级减少 %1%%% 伤害" negate 1

description
	1 chaos_damage_taken_+
	1
		# "%1$+d 承受的混沌伤害"

description
	1 dexterity_+%
	4
		1|4 "增加 %1%%% 敏捷"
		5|15 "<SP1>{增加 %1%%% 敏捷} [<unique>{全属头}](5%%-15%%)"
		16|# "增加 %1%%% 敏捷"
		#|-1 "减少 %1%%% 敏捷" negate 1

description
	1 strength_+%
	4
		1|4 "增加 %1%%% 力量"
		5|15 "<SP1>{增加 %1%%% 力量} [<unique>{全属头}](5%%-15%%)"
		16|# "增加 %1%%% 力量"
		#|-1 "减少 %1%%% 力量" negate 1

description
	1 intelligence_+%
	6
		1|4 "增加 %1%%% 智慧"
		5|13 "<SP1>{增加 %1%%% 智慧} [<unique>{全属头}](5%%-15%%)"
		14|15 "<SP1>{增加 %1%%% 智慧} [<unique>{全属头}(5%%-15%%)][<unique>{冰风暴杖}(14%%-18%%)]"
		16|18 "<SP1>{增加 %1%%% 智慧} [<unique>{冰风暴杖}](14%%-18%%)"
		19|# "增加 %1%%% 智慧"
		#|-1 "减少 %1%%% 智慧" negate 1

description
	1 display_map_final_boss_drops_higher_level_gear
	1
		# "最终头目掉落更高等级物品"

description
	1 display_map_boss_gives_experience_+%
	1
		# "<DF1>{传奇头目给予 %1%%% 更多经验值}"

description
	1 unique_gain_onslaught_when_hit_duration_ms_per_endurance_charge
	2
		1000 "被击中时每个耐力球获得 %1% 秒的猛攻(20%% 全速度)" milliseconds_to_seconds 1 reminderstring ReminderTextOnslaught
		1|# "被击中时每个耐力球获得 %1% 秒的猛攻(20%% 全速度)" milliseconds_to_seconds 1 reminderstring ReminderTextOnslaught

description
	1 support_slower_projectiles_damage_+%_final
	2
		1|# "%1%%% 更多投射物伤害"
		#|-1 "%1%%% 较少投射物伤害" negate 1	

description
	1 fishing_line_strength_+%
	2
		1|# "增加 %1%%% 钓鱼线强度"
		#|-1 "减少 %1%%% 钓鱼线强度" negate 1

description
	1 fishing_pool_consumption_+%
	2
		1|# "增加 %1%%% 钓鱼池消耗量"
		#|-1 "减少 %1%%% 钓鱼池消耗量" negate 1

description
	1 fishing_lure_type
	4
		1 "恐喙鸟羽毛鱼饵"
		2 "海妖虫鱼饵"
		3 "图腾木鱼饵"
		4 "奇术鱼饵"

description
	1 fishing_hook_type
	4
		1 "卡鲁石鱼钩"
		2 "艾泽麦壳鱼钩"
		3 "瓦尔魂鱼钩"
		4 "永恒铁鱼钩"

description
	1 fishing_range_+%
	2
		1|# "增加 %1%%% 钓鱼范围"
		#|-1 "减少 %1%%% 钓鱼范围" negate 1

description
	1 fish_quantity_+%
	2
		1|# "增加 %1%%% 钓鱼数量"
		#|-1 "减少 %1%%% 钓鱼数量" negate 1

description
	1 fish_rarity_+%
	2
		1|# "增加 %1%%% 钓鱼稀有度"
		#|-1 "减少 %1%%% 钓鱼稀有度" negate 1

description
	1 unique_spread_poison_to_nearby_enemies_on_kill
	1
		# "击败中毒的敌人可使附近敌人中毒"

description
	1 unique_spread_poison_to_nearby_allies_as_200_life_regeneration_per_second_on_kill
	1
		# "击败中毒的敌人时，周围友军每秒回复 200 生命"

description
	1 unique_spread_poison_to_nearby_allies_as_regeneration_on_kill
	1
		# "击败中毒的敌人时，附近的队友回复血量"

description
	1 local_ring_duplicate_other_ring
	1
		# "复制你的另一只戒指"

description
	1 can_catch_exotic_fish
	1
		# "你可以捕获外来鱼种"

description
	1 can_catch_corrupted_fish
	1
		# "你可以捕获污染鱼"

description
	1  unique_fire_damage_shocks
	1
		# "你的火焰伤害可以感电但无法点燃"

description
	1 unique_cold_damage_ignites
	1
		# "你的冰霜伤害可以点燃但无法冰冻或冰缓"

description
	1 unique_lightning_damage_freezes
	1
		# "你的闪电伤害可以冰冻但无法感电"

description
	1 fire_damage_can_shock
	1
		# "你的火焰伤害可以感电"

description
	1 cold_damage_can_ignite
	1
		# "你的冰霜伤害可以点燃"

description
	1 lightning_damage_can_freeze
	1
		# "你的闪电伤害可以冰冻"

description
	1 fire_damage_cannot_ignite
	1
		# "你的火焰伤害无法点燃"

description
	1 cold_damage_cannot_freeze
	1
		# "你的冰霜伤害无法冰冻"

description
	1 cold_damage_cannot_chill
	1
		# "你的冰霜伤害无法冰缓"

description
	1 lightning_damage_cannot_shock
	1
		# "你的闪电伤害无法感电"

description
	1 supported_active_skill_gem_expereince_gained_+%
	2
		1|# "增加 %1%%% 辅助的主动技能宝石所获得之经验值"
		#|-1 "减少 %1%%% 辅助的主动技能宝石所获得之经验值" negate 1

description
	1 freeze_as_though_dealt_damage_+%
	2
		1|# "冰冻敌人如同你造成 %1%%% 更多伤害"
		#|-1 "冰冻敌人如同你造成 %1%%% 较少伤害"

description
	1 chill_prevention_ms_when_chilled
	2
		1000 "在被冰缓后你有 %1% 秒免疫冰缓" milliseconds_to_seconds 1 
		1|# "在被冰缓后你有 %1% 秒免疫冰缓" milliseconds_to_seconds 1

description
	1 freeze_prevention_ms_when_frozen
	2
		1000 "在被冰冻后你有 %1% 秒免疫冰冻" milliseconds_to_seconds 1 
		1|# "在被冰冻后你有 %1% 秒免疫冰冻" milliseconds_to_seconds 1 

description
	1 ignite_prevention_ms_when_ignited
	2
		1000 "在被点燃后你有 %1% 秒免疫点燃" milliseconds_to_seconds 1 
		1|# "在被点燃后你有 %1% 秒免疫点燃" milliseconds_to_seconds 1

description
	1 shock_prevention_ms_when_shocked
	2
		1000 "在被感电后你有 %1% 秒免疫感电" milliseconds_to_seconds 1
		1|# "在被感电后你有 %1% 秒免疫感电" milliseconds_to_seconds 1

description
	1 cannot_be_shocked_while_frozen
	1
		# "你冰冻时不会被感电"

description
	1 grant_X_frenzy_charges_to_nearby_allies_on_death
	1
		# "你死亡时给予队友 %1% 狂怒球"

description
	1 unique_gain_power_charge_on_non_crit
	1
		# "非暴击时获得 1 个暴击球"

description
	1 unique_lose_all_power_charges_on_crit
	1
		# "暴击时失去所有暴击球"

description
	1 local_unique_attacks_cast_socketed_lightning_spells_%
	2
	100|# "击中时施放宝石孔中的闪电法术(CD:250ms)\n宝石孔中的闪电法术增加 100%% 伤害"
	0|99 "击中时有 %1%%% 机率施放宝石孔中的闪电法术\n宝石孔中的闪电法术增加 100%% 伤害"

description
	1 flask_minion_heal_%
	1
		1|# "你的药水给予 %1%%% 召唤物生命回复"

description
	1 minion_block_%
	3
		1|1 "召唤物有 %1%%% 格挡率"
		2|4 "[珠▽] 召唤物有 %1%%% 格挡率(2%%-4%%)"
		5|# "召唤物有 %1%%% 格挡率"

description
	1 minion_physical_damage_reduction_rating
	1
		1|# "召唤物有 %1$+d 点护甲"

description
	1 local_display_aura_damage_+%_allies_only
	1
		# "附近的队友获得增加 %1%%% 伤害"

description
	1 minion_attack_speed_+%
	2
		1|# "召唤物增加 %1%%% 攻击速度"
		#|-1 "召唤物减少 %1%%% 攻击速度" negate 1

description
	1 minion_cast_speed_+%
	2
		1|# "召唤物增加 %1%%% 施法速度"
		#|-1 "召唤物减少 %1%%% 施法速度" negate 1

description
	1 old_do_not_use_minion_life_leech_from_any_damage_permyriad
	1
		1|# "召唤物偷取 %1%%% 生命" old_leech_permyriad 1 reminderstring ReminderTextLifeLeech

description
	1 minion_life_leech_from_any_damage_permyriad
	1
		1|# "召唤物偷取 %1%%% 生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 minion_life_regeneration_rate_per_minute_%
	1
		1|# "召唤物每秒回复 %1%%% 生命" per_minute_to_per_second 1

description
	1 minion_elemental_resistance_%
	3
	1|5 "召唤物有 %1$+d%% 火焰, 冰霜, 闪电抗性"
	6|10 "[珠▽] 召唤物有 %1$+d%% 火焰, 冰霜, 闪电抗性(6%%-10%%)"
	11|# "召唤物有 %1$+d%% 火焰, 冰霜, 闪电抗性"

description
	1 minion_chaos_resistance_%
	1
		# "召唤物有 %1$+d%% 混沌抗性"

description
	1 gain_unholy_might_for_2_seconds_on_melee_crit
	1
		1|# "近战暴击时获得不洁之力(额外加 30%% 物伤的混沌伤) 2 秒" reminderstring ReminderTextUnholyMight

description
	1 gain_unholy_might_for_2_seconds_on_crit
	1
		1|# "暴击时获得不洁之力(额外加 30%% 物伤的混沌伤) 2 秒" reminderstring ReminderTextUnholyMight

description
	1 minion_unholy_might_on_kill_duration_ms
	1
		1|# "杀敌时召唤物获得不洁之力(额外加 30%% 物伤的混沌伤)持续 %1% 秒" milliseconds_to_seconds 1 reminderstring ReminderTextUnholyMight

description
	1 old_do_not_use_local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing
	1
		1|# "药剂使用期间 %1%%% 混沌伤害偷取生命" old_leech_permyriad 1 reminderstring ReminderTextLifeLeech

description
	1 local_unique_flask_life_leech_from_chaos_damage_permyriad_while_healing
	1
		1|# "药剂使用期间 %1%%% 混沌伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 local_unique_flask_physical_damage_%_to_add_as_chaos_while_healing
	5
		1|14 "药剂使用期间获得 %1%%% 物理伤害视为混沌伤害"
		15|20 "<SP1>{药剂使用期间获得 %1%%% 物理伤害视为混沌伤害} [<unique>{女王水}](15%%-20%%)"
		21|21 "药剂使用期间获得 %1%%% 物理伤害视为混沌伤害"
		22|25 "<SP1>{药剂使用期间获得 %1%%% 物理伤害视为混沌伤害} [<unique>{女王水}•<legacy>{绝版}](22%%-25%%)"
		26|# "药剂使用期间获得 %1%%% 物理伤害视为混沌伤害"

description
	1 local_unique_lions_roar_melee_physical_damage_+%_final_during_flask_effect
	5
		1|19 "药剂作用期间获得 %1%%% 更多近战物理伤害"
		20|25 "<SP1>{药剂作用期间获得 %1%%% 更多近战物理伤害} [<unique>{狮吼精华}](20%%-25%%)"
		26|29 "药剂作用期间获得 %1%%% 更多近战物理伤害"
		30|35 "<SP1>{药剂作用期间获得 %1%%% 更多近战物理伤害} [<unique>{狮吼精华}•<legacy>{绝版}](30%%-35%%)"
		36|# "药剂作用期间获得 %1%%% 更多近战物理伤害"

description
	1 unique_lions_roar_melee_physical_damage_+%_final
	1
		1|# "药剂作用期间获得 %1%%% 更多近战物理伤害"

description
	1 local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing
	3
		1|9 "药剂使用期间获得 %1%%% 火焰, 冰霜, 闪电伤害视为混沌伤害"
		10|15 "<SP1>{药剂使用期间获得 %1%%% 火焰, 冰霜, 闪电伤害视为混沌伤害} [<unique>{女王水}](10%%-15%%)"
		16|# "药剂使用期间获得 %1%%% 火焰, 冰霜, 闪电伤害视为混沌伤害"

description
	1 onslaught_on_vaal_skill_use_duration_ms
	1
		1|# "使用瓦尔技能时获得猛攻(20%% 全速度)持续 %1% 秒" milliseconds_to_seconds 1 reminderstring ReminderTextOnslaught

description
	1 phase_on_vaal_skill_use_duration_ms
	1
		1|# "使用瓦尔技能时获得迷踪状态 %1% 秒" milliseconds_to_seconds 1 reminderstring ReminderTextPhasing

description
	1 chance_to_ignite_%_while_using_flask
	1	
		# "使用药剂时获得 %1%%% 机率点燃"

description
	1 chance_to_freeze_%_while_using_flask
	1
		# "使用药剂时获得 %1%%% 机率冰冻"

description
	1 chance_to_shock_%_while_using_flask
	1
		# "使用药剂时获得 %1%%% 机率感电"

description
	1 spell_chance_to_shock_frozen_enemies_%
	1
		1|# "你的法术有 %1%%% 机率对冰冻的敌人造成感电"

description
	1 stun_threshold_reduction_+%_while_using_flask
	1
		# "使用药剂时降低敌人 %1%%% 晕眩门槛"	

description
	1 physical_damage_taken_+_vs_beasts
	1
		# "被动物击中时承受 %1$+d 物理伤害"

description
	1 local_attacks_with_this_weapon_elemental_damage_+%
	4
		1|99 "这个武器攻击会增加 %1%%% 火焰, 冰霜, 闪电伤害"
		100|115 "<SP1>{这个武器攻击会增加 %1%%% 火焰, 冰霜, 闪电伤害} [<unique>{皮卡仗}](100%%-115%%)"
		116|# "这个武器攻击会增加 %1%%% 火焰, 冰霜, 闪电伤害"
		#|-1 "这个武器攻击会减少 %1%%% 火焰, 冰霜, 闪电伤害" negate 1

description
	1 damage_taken_+%_per_frenzy_charge
	2
		1|# "承受每个狂怒球的伤害增加 %1%%%"
		#|-1 "承受每个狂怒球的伤害减少 %1%%%" negate 1

description
	1 lightning_damage_+%_per_frenzy_charge
	2
		1|# "每个狂怒球增加 %1%%% 闪电伤害"
		#|-1 "每个狂怒球减少 %1%%% 闪电伤害" negate 1

description
	1 life_gained_on_enemy_death_per_frenzy_charge
	1
		1|# "每个狂怒球 %1$+d 击败回复生命"

description
	1 transfer_curses_to_X_nearby_enemies_on_kill
	2
		1 "被击败敌人之诅咒将转移到附近的 1 个敌人"
		2|# "被击败敌人之诅咒将转移到附近的 %1% 个敌人"

description
	1 weapon_physical_damage_%_to_add_as_random_element
	1
		1|# "获得等同武器物理伤害 %1%%% 的额外火焰, 冰霜, 闪电伤害"

description
	1 physical_damage_%_to_add_as_random_element
	1
		1|# "获得等同 %1%%% 物理伤害的一个随机火焰, 冰霜, 闪电伤害"

description
	1 local_unique_flask_instantly_recovers_%_maximum_life
	2
		1|99 "使用时回复生命上限 %1%%% 的生命"
		100|# "使用时回复全部生命"

description
	1 local_unique_flask_chaos_damage_%_of_maximum_life_to_deal_per_minute_while_healing
	1
		1|# "每秒受到等同 %1%%% 生命的混沌伤害" per_minute_to_per_second 1

description
	1 unique_add_power_charge_on_melee_knockback_%
	2
		1|99 "近战伤害击退敌人时有 %1%%% 的机率获得 1 个暴击球"
		100|# "近战伤害击退敌人时获得 1 个暴击球"

description
	1 gain_power_charge_when_throwing_trap_%
	2
		1|99 "投掷陷阱时有 %1%%% 的机率获得 1 个暴击球"
		100|# "投掷陷阱时获得 1 个暴击球"

description
	1 critical_strike_chance_+%_per_8_strength
	1
		# "每 8 点力量增加 %1%%% 暴击率"

description
	1 local_unique_flask_block_%_while_healing
	5
		1|13 "药剂作用期间增加 %1%%% 攻击格挡率"
		14|20 "<SP1>{药剂作用期间增加 %1%%% 攻击格挡率} [<unique>{格挡药}](14%%-20%%)"
		21|30 "<SP1>{药剂作用期间增加 %1%%% 攻击格挡率} [<unique>{格挡药}•新<legacy>{绝版}](20%%-30%%)"
		31|40 "<SP1>{药剂作用期间增加 %1%%% 攻击格挡率} [<unique>{格挡药}•旧<legacy>{绝版}](30%%-40%%)"
		31|# "药剂作用期间增加 %1%%% 攻击格挡率"

description
	1 local_unique_flask_spell_block_%_while_healing
	5
		1|5 "药剂作用期间增加 %1%%% 法术格挡率"
		6|10 "<SP1>{药剂作用期间增加 %1%%% 法术格挡率} [<unique>{格挡药}](6%%-10%%)"
		11|15 "<SP1>{药剂作用期间增加 %1%%% 法术格挡率} [<unique>{格挡药}•新<legacy>{绝版}](10%%-15%%)"
		16|20 "<SP1>{药剂作用期间增加 %1%%% 法术格挡率} [<unique>{格挡药}•旧<legacy>{绝版}](15%%-20%%)"
		21|# "药剂作用期间增加 %1%%% 法术格挡率"

description
	1 attack_speed_+%_while_ignited
	2
		1|# "被点燃时增加 %1%%% 攻击速度"
		#|-1 "被点燃时减少 %1%%% 攻击速度" negate 1	

description
	1 cast_speed_+%_while_ignited
	2
		1|# "被点燃时增加 %1%%% 施法速度"
		#|-1 "被点燃时减少 %1%%% 施法速度" negate 1

description
	1 chance_to_ignite_%_while_ignited
	2
		1|99 "被点燃时，攻击有 %1%%% 机率造成敌方点燃"
		100|# "被点燃时，攻击必然造成敌方点燃"

description
	1 wand_damage_+%
	2
	    1|# "增加 %1%%% 法杖伤害"
	    #|-1 "减少 %1%%% 法杖伤害" negate 1	

description
	1 local_attacks_with_this_weapon_physical_damage_+%_per_250_evasion
	2
		1|# "使用此武器攻击时，每 250 闪避增加 %1%%% 物理伤害"
		#|-1 "使用此武器攻击时，每 250 闪避减少 %1%%% 物理伤害"

description
	1 attack_damage_+%_per_450_evasion
	2
		1|# "每 450 闪避增加 %1%%% 攻击伤害"
		#|-1 "每 450 闪避减少加 %1%%% 攻击伤害"

description
	1 chance_to_be_ignited_%
	1
		# "%1$+d%% 机率被点燃"

description
	1 chance_to_be_shocked_%
	1
		# "%1$+d%% 机率被感电"

description
	1 claw_steal_power_frenzy_endurance_charges_on_hit_%
	2
		1|99 "持爪击中时，有 %1%%% 机率偷取暴击、狂怒和耐力球"
		100|# "持爪击中时，偷取暴击、狂怒和耐力球"

description
	1 bow_steal_power_frenzy_endurance_charges_on_hit_%
	2
		1|99 "持弓击中时，有 %1%%% 机率偷取暴击、狂怒和耐力球"
		100|# "持弓击中时，偷取暴击、狂怒和耐力球"

description
	1 damage_+%_vs_ignited_enemies
	4
		1|24 "对被点燃的敌人增加 %1%%% 伤害"
		25|40 "<SP1>{对被点燃的敌人增加 %1%%% 伤害} [<unique>{刚勇鞋}](25%%-40%%)"
		41|# "对被点燃的敌人增加 %1%%% 伤害"
		#|-1 "对被点燃的敌人减少 %1%%% 伤害" negate 1	

description
	1 recover_%_maximum_life_on_rampage_threshold
	1
		# "暴走状态时回复 %1%%% 生命"

description
	1 dispel_status_ailments_on_rampage_threshold
	1
		# "暴走状态时移除元素状态效果" reminderstring ReminderTextRampage

description
	1 gain_physical_damage_immunity_on_rampage_threshold_ms
	1
		# "暴走状态时免疫物理伤害 %1% 秒" milliseconds_to_seconds 1

description
	1 gain_X_vaal_souls_on_rampage_threshold
	1
		# "暴走状态时为瓦尔技能补充 %1% 个灵魂"

description
	1 global_chance_to_blind_on_hit_%
	1
		# "击中时有 %1%%% 机率导致敌人致盲" reminderstring ReminderTextBlind

description
	1 physical_damage_+%_vs_poisoned_enemies
	2
		1|# "对中毒的敌人造成 %1%%% 更多伤害"
		#|-1 "对中毒的敌人造成 %1%%% 更少伤害" negate 1	

description
	1 block_causes_monster_flee_%
	1
		1|# "格挡时有 %1%%% 机率造成怪物逃跑"

description
	1 life_regeneration_rate_per_minute_per_level			
	1
	    1|# "每等级每秒回复 %1% 生命" per_minute_to_per_second 1	

description
	1 critical_strike_chance_+%_per_level
	2
		1|# "每等级增加 %1%%% 攻击与法术暴击率"
		#|-1 "每等级减少 %1%%% 攻击与法术暴击率" negate 1	

description
	1 attack_damage_+%_per_level
	2
	    1|# "每等级增加 %1%%% 攻击伤害"
	    #|-1 "每等级减少 %1%%% 攻击伤害" negate 1

description
	1 spell_damage_+%_per_level
	2
	    1|# "每等级增加 %1%%% 法术伤害"
	    #|-1 "每等级减少 %1%%% 法术伤害" negate 1	

description
	1 recharge_flasks_on_crit
	1
		# "暴击时获得药剂充能"

description
	1 bleeding_monsters_movement_velocity_+%
	2
		1|# "被你造成出血状态的敌人增加 %1%%% 移动速度"
		#|-1 "被你造成出血状态的敌人减少 %1%%% 移动速度" negate 1

description
	1 ground_smoke_on_rampage_threshold_ms
	1
		# "暴走状态时创造一团烟雾" reminderstring ReminderTextSmokeCloud

description
	1 phasing_on_rampage_threshold_ms
	1
		# "暴走状态时，无视敌人碰撞 %1% 秒" milliseconds_to_seconds 1	

description
	1 movement_velocity_+%_on_full_energy_shield
	2
		1|# "护盾全满时增加 %1%%% 移动速度"
		#|-1 "护盾全满时减少 %1%%% 移动速度" negate 1

description
	3 unique_chaos_damage_to_reflect_to_self_on_attack_%_chance unique_minimum_chaos_damage_to_reflect_to_self_on_attack unique_maximum_chaos_damage_to_reflect_to_self_on_attack
	2
		1|99 # # "你攻击的敌人有 %1%%% 机率对你反射 %2%-%3% 混沌伤害"
		100|# # # "你攻击的敌人对你反射 %2%-%3% 混沌伤害"

description
	1 life_regeneration_rate_+%
	2
		1|# "增加 %1%%% 生命回复率"
		#|-1 "减少 %1%%% 生命回复率" negate 1	

description
	1 life_recovery_rate_+%
	2
		1|# "增加 %1%%% 生命回复率"
		#|-1 "减少 %1%%% 生命回复率" negate 1

description
	1 mana_recovery_rate_+%
	2
		1|# "增加 %1%%% 魔力回复率"
		#|-1 "减少 %1%%% 魔力回复率" negate 1

description
	1 energy_shield_recovery_rate_+%
	2
		1|# "增加 %1%%% 护盾回复率"
		#|-1 "减少 %1%%% 护盾回复率" negate 1

description
	1 life_gained_on_enemy_death_per_level
	1
		1|# "每等级每次击败获得 %1$+d 生命"

description
	1 mana_gained_on_enemy_death_per_level
	1
		1|# "每等级每次击败获得 %1$+d 魔力"

description
	1 energy_shield_gained_on_enemy_death_per_level
	1
		1|# "每等级每次击败获得 %1$+d 护盾"

description
	1 cannot_be_blinded
	1
		# "无法被致盲"

description
	1 gain_unholy_might_on_rampage_threshold_ms
	1
		# "暴走状态时获得不洁之力(额外加 30%% 物伤的混沌伤) %1% 秒" milliseconds_to_seconds 1 reminderstring ReminderTextUnholyMight

description
	1 elemental_damage_+%_per_level
	2
		1|# "每等级增加 %1%%% 火焰, 冰霜, 闪电伤害"
		#|-1 "每等级减少 %1%%% 火焰, 冰霜, 闪电伤害" negate 1

description
	1 chaos_damage_+%_per_level
	2
		1|# "每等级增加 %1%%% 混沌伤害"
		#|-1 "每等级减少 %1%%% 混沌伤害" negate 1

description
	1 reduce_enemy_elemental_resistance_%	
	1
		1|# "伤害穿透 %1%%% 火焰, 冰霜, 闪电抗性"

description
	1 base_reduce_enemy_fire_resistance_%	
	1
		1|# "伤害穿透 %1%%% 火焰抗性"

description
	1 base_reduce_enemy_cold_resistance_%	
	1
		1|# "伤害穿透 %1%%% 冰霜抗性"

description
	1 base_reduce_enemy_lightning_resistance_%	
	1
		1|# "伤害穿透 %1%%% 闪电抗性"

description
	1 curse_on_block_level_X_vulnerability
	1
		# "格挡时对敌人施放等级 %1% <gemitem>{脆弱} 诅咒"

description
	1 curse_on_melee_block_level_X_punishment
	1
		# "格挡近战攻击时对敌人施放等级 %1% <gemitem>{惩戒} 诅咒且无视诅咒上限"

description
	1 curse_on_projectile_block_level_X_temporal_chains
	1
		# "格挡投射攻击时对敌人施放等级 %1% <gemitem>{时空锁链} 诅咒且无视诅咒上限"

description
	1 curse_on_spell_block_level_X_elemental_weakness
	1
		# "格挡投射攻击时对敌人施放等级 %1% <gemitem>{元素要害} 诅咒且无视诅咒上限"

description
	1 display_map_has_oxygen
	1
		# "<DA1>{【【【一段时间后玩家立即死亡(9 分钟，注意怪要全清)】】】}"

description
	1 unique_nearby_allies_recover_permyriad_max_life_on_death
	1
		# "附近的盟友在你死亡时会回复等同你生命 %1%%% 的生命" divide_by_one_hundred 1

description
	1 base_steal_power_frenzy_endurance_charges_on_hit_%
	2
		1|99 "击中时有 %1%%% 机率偷取暴击、狂怒和耐力球"
		100|# "击中时偷取暴击、狂怒和耐力球。"

description
	2 chance_to_gain_onslaught_on_kill_% onslaught_time_granted_on_kill_ms
	2
		1|# 1|# "击败时 %1%%% 机率获得 %2% 秒猛攻(20%% 全速度)" milliseconds_to_seconds 2 reminderstring ReminderTextOnslaught
		100 # "击败时获得 %2% 秒猛攻(20%% 全速度)" milliseconds_to_seconds 2 reminderstring ReminderTextOnslaught

description
	1 onslaught_time_granted_on_killing_shocked_enemy_ms
	1
		1|# "当杀死被感电的敌人时获得 %1% 秒猛攻(20%% 全速度)" milliseconds_to_seconds 1 reminderstring ReminderTextOnslaught

description
	1 penetrate_elemental_resistance_per_frenzy_charge_%
	1
		1|# "每个暴击球穿透 %1%%% 火焰, 冰霜, 闪电抗性"

description
	1 damage_vs_enemies_on_full_life_per_power_charge_+%
	2
		1|# "每个暴击球增加 %1%%% 对满血敌人所造成的伤害"
		#|-1 "每个暴击球减少 %1%%% 对满血敌人所造成的伤害" negate 1

description
	1 damage_vs_enemies_on_low_life_per_power_charge_+%
	2
		1|# "每个暴击球增加 %1%%% 对濒血(3.5 成以下生命)敌人所造成的伤害"
		#|-1 "每个暴击球减少 %1%%% 对濒血(3.5 成以下生命)敌人所造成的伤害" negate 1

description
	1 cast_socketed_minion_skills_on_bow_kill_%
    2
		100|# "使用此武器击败时施放此物品上的召唤物法术"
		0|99 "使用此武器击败时有 %1%%% 机率施放此物品上的召唤物法术"

description
	1 local_display_aura_life_regeneration_rate_per_minute_%
	1
		 1|# "周围友军获得每秒回复 %1%%% 生命" per_minute_to_per_second 1

description
	1 local_display_aura_mana_regeneration_rate_+%
	1
		 1|# "附近的友军获得 %1%%% 魔力回复"

description
	1 life_regen_per_minute_per_endurance_charge
    1
        1|# "每个耐力球增加 %1% 每秒生命回复" per_minute_to_per_second 1

description
	1 cannot_knockback
	1
		1|# "无法击退敌人"

description
	1 attack_damage_that_stuns_also_chills
	1
		1|# "击晕时所有攻击伤害造成冰缓"

description
	1 display_map_contains_grandmasters
	1
		# "有永生化的元帅\nPvP 伤害调整生效中"

description
	1 gain_x_life_when_endurance_charge_expires_or_consumed
	1
		1|# "每个耐力球被使用或失效时获得 %1% 生命"

description
	1 damage_vs_cursed_enemies_per_enemy_curse_+%
	2
	    1|# "敌人身上每个诅咒增加 %1%%% 伤害"
	    #|-1 "敌人身上每个诅咒减少 %1%%% 伤害" negate 1

description
	1 no_maximum_power_charges
    1
		# "无法获得暴击球"

description
	1 enemy_knockback_direction_is_reversed
	1
		# "反向击退" reminderstring ReminderTextKnockback

description
	1 immune_to_ally_buff_auras
	1
		# "无法获得友方光环效果"

description
	1 buff_auras_dont_affect_allies
	1
		# "光环效果对友方没有作用"

description
	1 hits_can_only_kill_frozen_enemies
    1
		# "你只能击(hit)杀冻结的敌人(正火和毒应该可以)"

description
	1 maximum_life_taken_as_physical_damage_on_minion_death_%
	1
		# "当你的召唤物死亡时承受 %1%%% 你生命的物理伤害"

description
	1 maximum_es_taken_as_physical_damage_on_minion_death_%
	1
		# "当你的召唤物死亡时承受 %1%%% 你最大护盾的物理伤害"

description
	1 minion_skill_area_of_effect_+%
	2
		1|# "增加 %1%%% 召唤物技能范围"
		#|-1 "减少 %1%%% 召唤物技能范围"

description
	1 energy_shield_regeneration_%_per_minute_while_shocked
	1
		# "当你感电时每秒回复 %1%%% 护盾" per_minute_to_per_second 1

description
	1 charge_duration_+%
	2
		1|# "增加 %1%%% 耐力球、狂怒球、以及暴击球的持续时间"
		#|-1 "减少 %1%%% 耐力球、狂怒球、以及暴击球的持续时间" negate 1

description
	1 physical_damage_taken_on_minion_death
	1
		1|# "当你的召唤物死亡时承受 %1% 点物理伤害"

description
	1 onslaught_buff_duration_on_culling_strike_ms
	1
		1|# "使用扑杀时获得猛攻(20%% 全速度) %1% 秒" milliseconds_to_seconds 1 reminderstring ReminderTextOnslaught

description
	1 base_avoid_chill_%_while_have_onslaught
	2
		1|99 "当你有猛攻(20%% 全速度)状态时有 %1%%% 机率避免被冰缓"
		100|# "当你有猛攻(20%% 全速度)状态时无法被冰缓"

description
	1 chaos_damage_poisons
	1
		# "你的混沌伤害使敌人中毒" reminderstring ReminderTextPoison

description
	1 chaos_damage_chance_to_poison_%
	2
		1|99 "你的混沌伤害有 %1%%% 几率使敌人中毒" reminderstring ReminderTextPoison
		100|# "你的混沌伤害使敌人中毒" reminderstring ReminderTextPoison	

description
	1 mine_extra_uses
	2
		1 "地雷可以被触发额外 1 次"
		# "地雷可以被处发额外 %1% 次"

description
	1 base_fire_damage_heals
	1
		# "你承受的治疗会被转化为承受火焰伤害"

description
	1 base_cold_damage_heals
	1
		# "你承受的治疗会被转化为承受冰霜伤害"

description
	1 base_lightning_damage_heals
	1
		# "你承受的治疗会被转化为承受闪电伤害"

description
	1 base_elemental_damage_heals
	1
		# "你承受的治疗会被转化为承受火焰, 冰霜, 闪电伤害"

description
	1 avoid_freeze_chill_ignite_%_while_have_onslaught
	2
		1|99 "获得猛攻(20%% 全速度)时有 %1%%% 机率避免被冰缓、冰冻及点燃"
		100|# "获得猛攻(20%% 全速度)时无法被冰缓、冰冻及点燃"

description
	1 ignites_reflected_to_self
	1
		# "你造成的点燃会被反射回自身"

description
	1 sword_physical_damage_%_to_add_as_fire
	1
		1|# "增加等同 %1%%% 剑物理伤害的火焰伤害"

description
	1 gain_onslaught_when_ignited_ms
	2
		1000 "被点燃时获得猛攻(20%% 全速度) %1% 秒" milliseconds_to_seconds 1 reminderstring ReminderTextOnslaught
		1|# "被点燃时获得猛攻(20%% 全速度) %1% 秒" milliseconds_to_seconds 1 reminderstring ReminderTextOnslaught

description
	1 blind_nearby_enemies_when_ignited_%
	2
		1|99 "被点燃时有 %1%%% 机率致盲附近敌人"
		100|# "被点燃时致盲附近敌人"

description
	1 map_non_unique_equipment_drops_as_sell_price
	1
		# "化形"

description
	1 map_items_drop_corrupted
	1
		# "阿兹里之息(掉落物品被腐化)"

description
	1 map_weapons_drop_animated
	1
		# "自走者(武器掉落后被活化)"

description
	1 local_flask_adds_knockback_during_flask_effect
	1
		1|# "药剂作用期间附加击退" reminderstring ReminderTextKnockback

description
	2 chance_to_gain_unholy_might_on_block_% chance_to_gain_unholy_might_on_block_ms
	4
		1|99 0 "格挡时有 %1%%% 几率获得 3 秒不洁之力" reminderstring ReminderTextUnholyMight
		100|# 0 "格挡时获得 3 秒不洁之力" reminderstring ReminderTextUnholyMight
		1|99 1|# "格挡时有 %1%%% 几率获得 %2% 秒不洁之力" reminderstring ReminderTextUnholyMight milliseconds_to_seconds 2
		100|# 1|# "格挡时获得 %2% 秒不洁之力" reminderstring ReminderTextUnholyMight milliseconds_to_seconds 2

description
	1 local_jewel_nearby_passives_str_to_dex
	1
		# "将范围内天赋所赋予的力量转换成敏捷"

description
	1 local_jewel_nearby_passives_str_to_int
	1
		# "将范围内天赋所赋予的力量转换成智慧"

description
	1 local_jewel_nearby_passives_dex_to_str
	1
		# "将范围内天赋所赋予的敏捷转换成力量"

description
	1 local_jewel_nearby_passives_dex_to_int
	1
		# "将范围内天赋所赋予的敏捷转换成智慧"	

description
	1 local_jewel_nearby_passives_int_to_str
	1
		# "将范围内天赋所赋予的智慧转换成力量"	

description
	1 local_jewel_nearby_passives_int_to_dex
	1
		# "将范围内天赋所赋予的智慧转换成敏捷"	

description
	1 local_unique_jewel_nearby_disconnected_passives_can_be_allocated
	1
		# "天赋树中在范围内未连结的技能仍然可以配置"

description
	1 skill_area_of_effect_when_unarmed_+%
	2
		1|# "空手时增加 %1%%% 范围效果半径"
		#|-1 "空手时减少 %1%%% 范围效果半径" negate 1

description
	1 recover_%_maximum_life_when_corpse_destroyed_or_consumed
	1
		# "食用吞噬或催毁尸体时回复你 %1%%% 生命"

description
	1 local_unique_jewel_totem_life_+X%_per_10_str_in_radius
	2
		1|# "范围内每配置 10 力量增加 %1%%% 图腾生命"
		#|-1 "范围内每配置 10 力量减少 %1%%% 图腾生命" negate 1

description
	1 minion_chance_to_dodge_%
	1
		# "召唤物有额外 %1%%%  躲避率"

description
	1 local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill
	1
		# "若范围内有 4 个核心天赋配置，当你杀死稀有怪物时你会获得该怪物 %1% 属性 20 秒"

description
	1 gain_X_random_rare_monster_mods_on_kill
	1
		# "当你杀死稀有怪物时你会获得该怪物 %1% 属性 20 秒"	

description
	1 recover_%_of_maximum_life_on_block
	1
		# "格挡时回复 %1%%% 生命"	

description
	1 minion_recover_%_of_maximum_life_on_block
	1
		# "召唤物格挡时回复它 %1%%% 生命"

description
	1 totems_cannot_be_stunned
	1
		# "图腾无法被击晕"

description
	1 damage_+%_while_leeching
	2
		1|# "偷取时增加 %1%%% 伤害"
		#|-1 "偷取时减少 %1%%% 伤害" negate 1

description
	1 display_bow_range_+
	1
		# "增加 %1$+d 弓箭射程"

description
	1 local_unique_jewel_melee_applies_to_bow
	1
		# "范围内近战和近战武器加成转换成弓类武器加成"

description
	1 local_unique_jewel_chaos_damage_+%_per_10_int_in_radius
	2
		1|# "范围内每配置 10 智慧增加 %1%%% 混沌伤害"
		#|-1 "范围内每配置 10 智慧减少 %1%%% 混沌伤害" negate 1

description
	1 local_unique_jewel_passives_in_radius_applied_to_minions_instead
	1
		# "范围内配置的天赋能力值由你的召唤物获得"

description
	1 passive_applies_to_minions
	1
		# "此天赋能力由你的招唤物获得"

description
	1 life_gained_on_hit_per_enemy_status_ailment
	1
		# "攻击对敌人造成状态效果时回复 %1$+d 生命"

description
	1 life_gained_on_spell_hit_per_enemy_status_ailment
	1
		# "法术对敌人造成状态效果时回复 %1$+d 生命"

description
	1 life_regeneration_rate_+%_while_es_full
	2
		1|# "护盾全满时增加 %1%%% 生命回复"
		#|-1 "护盾全满时减少 %1%%% 生命回复" negate 1

description
	1 local_unique_jewel_with_x_int_in_radius_+1_curse
	1
		# "若范围内配置 %1% 点智慧以上，可额外给敌人 1 个诅咒"

description
	1 melee_range_+_while_unarmed
	1
		# "%1$+d 空手范围"

description
	1 damage_+%_per_equipped_magic_item
	2
		1|# "每个装备中的魔法物品增加 %1%%% 伤害"
		#|-1 "每个装备中的魔法物品减少 %1%%% 伤害" negate 1

description
	1 spell_damage_+%_while_es_full
	2
		1|# "护盾全满时增加 %1%%% 法术伤害"
		#|-1 "护盾全满时减少 %1%%% 法术伤害" negate 1

description
	1 totem_number_of_additional_projectiles
	1
		# "图腾发射额外 %1% 投射物"

description
	1 chance_to_dodge_spells_%_while_es_full
	1
		1|# "护盾全满时有 %1%%% 机率躲避法术(spell)"

description
	1 chance_to_gain_unholy_might_on_melee_kill_%
	1
		# "近战击败时有 %1%%% 机率获得不洁之力(额外加 30%% 物伤的混沌伤) 4 秒" reminderstring ReminderTextUnholyMight

description
	1 spell_damage_+%_while_no_mana_reserved
	2
		1|# "无魔力保留时增加 %1%%% 法术伤害"
		#|-1 "无魔力保留时增减少 %1%%% 法术伤害" negate 1

description
	1 spell_damage_+%_while_not_low_mana
	2
		1|# "非濒魔时增加 %1%%% 法术伤害" reminderstring ReminderTextLowMana
		#|-1 "非濒魔时减少 %1%%% 法术伤害" negate 1 reminderstring ReminderTextLowMana

description
	1 mana_cost_+%_while_not_low_mana
	2
		1|# "非濒魔时增加 %1%%% 魔力消耗" reminderstring ReminderTextLowMana
		#|-1 "非濒魔时减少 %1%%% 魔力消耗" negate 1 reminderstring ReminderTextLowMana

description
	1 all_attributes_+%
	2
		1|# "增加 %1%%% 所有属性"
		#|-1 "减少 %1%%% 所有属性" negate 1

description
	1 all_attributes_+%_per_assigned_keystone
	2
		1|# "每配置 1 核心天赋增加 %1%%% 属性"
		#|-1 "每配置 1 核心天赋减少 %1%%% 属性" negate 1

description
	1 number_of_additional_clones
	1
		# "魅影射击和闪现射击额外 %1$+d 个分身"

description
	1 object_inherent_attack_skills_damage_+%_final_per_frenzy_charge
	2
		1|# "每个狂怒球额外增加攻击技能 %1%%% 总伤害"
		#|-1 "每个狂怒球额外减少攻击技能 %1%%% 总伤害" negate 1

description
	1  skill_effect_duration_per_100_int
	1
		1|# "每 100 智慧额外增加 %1% 秒基础持续时间" milliseconds_to_seconds_2dp 1	

description
	1 local_unique_jewel_intelligence_per_unallocated_node_in_radius
	1
		# "范围内每个未配置的天赋点 %1$+d 智慧"

description
	1 local_unique_jewel_with_70_dex_physical_damage_to_add_as_chaos_%
	1
		1|# "若范围内配置 70 点敏捷以上，获得物理伤害 %1%%% 的额外混沌伤害"

description
	1 local_unique_jewel_with_70_str_life_recovery_speed_+%
	1
		1|# "若范围内配置 70 点力量以上, 增加 %1%%% 生命回复速度"

description
	1 cannot_be_cursed_with_silence
	1
		# "免疫沉默"		

description
	1 vaal_skill_damage_+%
	2
		1|# "增加 %1%%% 瓦尔技能伤害"
		#|-1 "减少 %1%%% 瓦尔技能伤害" negate 1

description
	1 damage_+%_while_dead
	2
		1|# "死亡时增加 %1%%% 伤害"
		#|-1 "死亡时减少 %1%%% 伤害" negate 1

description
	1 chaos_damage_+%_per_equipped_corrupted_item
	2
		1|# "装备每个已腐化物品时增加 %1%%% 混沌伤害"
		#|-1 "装备每个已腐化物品时减少 %1%%% 混沌伤害" negate 1	

description
	1 life_leech_speed_+%_per_equipped_corrupted_item
	2
		1|# "每装备 1 个已腐化物品增加 %1%%% 每秒生命偷取" reminderstring ReminderTextLifeLeech
		#|-1 "每装备 1 个已腐化物品减少 %1%%% 每秒生命偷取" negate 1 reminderstring ReminderTextLifeLeech

description
	1 mana_leech_speed_+%_per_equipped_corrupted_item
	2
		1|# "每装备 1 个已腐化物品增加 %1%%% 每秒魔力偷取" reminderstring ReminderTextManaLeech
		#|-1 "每装备 1 个已腐化物品减少 %1%%% 每秒魔力偷取" negate 1 reminderstring ReminderTextManaLeech

description
	1 chance_to_gain_vaal_soul_on_kill_%
	1
		# "击败时有 %1%%% 机率额外获得 1 个瓦尔灵魂"

description
	1 vaal_skill_effect_duration_+%
	2
		1|# "增加 %1%%% 瓦尔技能持续时间"
		#|-1 "减少 %1%%% 瓦尔技能持续时间" negate 1

description
	1 vaal_skill_critical_strike_chance_+%
	2
		1|# "增加 %1%%% 瓦尔技能暴击率"
		#|-1 "减少 %1%%% 瓦尔技能暴击率" negate 1

description
	1 vaal_skill_critical_strike_multiplier_+
	1
		# "增加 %1$+d%% 瓦尔技能暴击伤害"

description
	1 chance_to_gain_vaal_soul_on_enemy_shatter_%
	1
		# "击碎敌人时有 %1%%% 机率额外获得 1 个瓦尔灵魂"

description
	1 mana_cost_+%_on_totemified_aura_skills
	2
		1|# "增加 %1%%% 施放光环图腾技能时需要的魔力"
		#|-1 "减少 %1%%% 施放光环图腾技能时需要的魔力" negate 1

description
	1 corrupted_gem_experience_gain_+%
	2
		1|# "增加 %1%%% 已腐化宝石经验值获取"
		#|-1 "减少 %1%%% 已腐化宝石经验值获取" negate 1

description
	1 life_leech_uses_chaos_damage_when_X_corrupted_items_equipped
	1
		# "装备 %1% 个已腐化物品时，生命偷取只以造成的混沌伤害计算"

description
	1 half_physical_bypasses_es_half_chaos_damages_es_when_X_corrupted_items_equipped
	1
		# "装备 %1% 个已腐化物品时：50%% 受到的混沌伤害由护盾承受，50%% 受到的物理伤害会穿透护盾"

description
	1 gain_soul_eater_with_equipped_corrupted_items_on_vaal_skill_use_ms
	1
		# "装备 5 个已腐化物品时，瓦尔技能获得 %1% 秒灵魂吞食" milliseconds_to_seconds 1 reminderstring ReminderTextSoulEater

description
	1 spend_energy_shield_for_costs_before_mana
	1
		# "优先使用护盾代替魔力消耗"

description
	1 energy_shield_protects_mana
	1
		# "护盾从生命护盾变成魔力护盾"

description
	1 start_at_zero_energy_shield
	1
		# "你的能量护盾从 0 开始"

description
	1 chance_to_curse_self_with_punishment_on_kill_%
	2
		100 "击败时受到等级 10 <gemitem>{惩戒} 诅咒"
		# "击败时有 %1%%% 机率受到等级 10 <gemitem>{惩戒} 诅咒"

description
	1 local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius
	1
		1|# "范围内配置每 %1% 敏捷增加 1%% 闪避"

description
	1 local_unique_jewel_claw_physical_damage_+%_per_X_dex_in_radius
	1
		1|# "范围内配置每 %1% 敏捷增加爪类武器 1%% 物理伤害"

description
	1 local_unique_jewel_damage_increases_applies_to_fire_damage
	1
		# "范围内其他伤害类型的增减转换成火焰伤害"

description
	1 local_unique_jewel_physical_damage_increases_applies_to_cold_damage
	1
		# "范围内物理伤害的增减转换成冰霜伤害"

description
	1 local_unique_jewel_cold_damage_increases_applies_to_physical_damage
	1
		# "范围内冰霜伤害的增减转换成物理伤害"

description
	1 local_unique_jewel_energy_shield_increases_applies_to_armour_doubled
	1
		# "范围内护盾的增减转换成 200%% 的护甲"

description
	1 local_unique_jewel_life_increases_applies_to_energy_shield
	1
		# "范围内生命的增减转换成护盾"

description
	1 additional_chance_to_take_critical_strike_%	
	1	
	    1|# "额外 %1%%% 机率承受暴击"

description
	1 local_unique_jewel_one_additional_maximum_lightning_damage_per_X_dex
	1
		# "范围内配置每 %1% 敏捷，攻击附加 1 最大闪电伤害"

description
	1 local_unique_jewel_additional_life_per_X_int_in_radius
	1
		# "范围内每配置 %1% 智慧增加 1 生命"

description
	1 local_unique_jewel_chaos_damage_+%_per_X_int_in_radius
	1
		# "范围内每分配 %1% 智慧增加 1%% 混沌伤害"

description
	1 local_unique_jewel_chill_freeze_duration_-%_per_X_dex_in_radius
	1
		# "范围内每 %1% 敏捷减少冰缓和冰冻 1%% 持续时间"	

description
	1 local_unique_jewel_life_increases_applies_to_mana_doubled
	1
		# "范围内增减的生命转换成 200%% 魔力"

description
	1 local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius
	1
		# "范围内来自天赋的敏捷和智慧转为力量近战伤害加成"

description
	1 local_unique_jewel_unarmed_damage_+%_per_X_dex_in_radius
	2
	    1|# "空手时范围内每分配 %1% 敏捷增加 1%% 近战物理伤害"
	    #|-1 "空手时范围内每分配 %1% 敏捷减少 1%% 近战物理伤害" negate 1

description
	1 chill_enemy_when_hit_duration_ms
	1
	    # "击中时冰缓目标 %1$d 秒" milliseconds_to_seconds 1

description
	1 new_arctic_armour_physical_damage_taken_when_hit_+%_final
	2
		1|# "被击中时受到 %1%%% 更多物理伤害"
		#|-1 "被击中时受到 %1%%% 较少物理伤害" negate 1

description
	1 new_arctic_armour_fire_damage_taken_when_hit_+%_final
	2
		1|# "被击中时受到 %1%%% 更多火焰伤害"
		#|-1 "被击中时受到 %1%%% 较少火焰伤害" negate 1

description
	1 enemy_aggro_radius_+%
	2
		1|# "增加 %1%%% 敌人发现你的距离" reminderstring ReminderTextVisibility
		#|-1 "减少 %1%%% 敌人发现你的距离" negate 1 reminderstring ReminderTextVisibility

description
	2 local_unique_remove_life_and_regen_es_from_removed_life local_unique_regen_es_from_removed_life_duration_ms
	1
		1|# 1|# "将生命值扣至剩余 1 点，扣除的生命值将在 %1$+d 秒内转换为护盾" milliseconds_to_seconds 2

description
	1 local_unique_jewel_physical_attack_damage_+1%_per_x_strength_in_radius
	1
	    # "范围内每配置 %1$d 点力量增加 1%% 物理攻击伤害"

description
	1 local_unique_jewel_fortify_duration_+1%_per_x_int_in_radius
	1
	    # "范围内每配置 %1$d 点智慧增加 1%% 护体持续时间"

description
	1 local_unique_jewel_fire_damage_+1%_per_x_int_in_radius
	1
	    # "范围内每配置 %1$d 点智慧增加 1%% 火焰伤害"

description
	1 local_unique_jewel_cold_damage_+1%_per_x_int_in_radius
	1
	    # "范围内每配置 %1$d 点智慧增加 1%% 冰霜伤害"

description
	1 local_unique_jewel_physical_damage_+1%_per_int_in_radius
	1
	    # "范围内每配置 %1$d 点智慧增加 1%% 物理伤害"

description
	1 local_unique_jewel_physical_attack_damage_+1%_per_x_dex_in_radius
	1
	    # "范围内每配置 %1$d 点敏捷增加 1%% 物理伤害"

description
	1 local_unique_jewel_projectile_damage_+1%_per_x_dex_in_radius
	1
	    # "范围内每配置 %1$d 点敏捷增加 1%% 投射物伤害"

description
	1 local_unique_jewel_glacial_cascade_additional_sequence_with_x_int_in_radius
	1
	    # "范围内配置 %1$d 点智慧即可增加冰川之刺额外一个阶段"

description
	1 local_unique_jewel_animate_weapon_animates_bows_and_wands_with_x_dex_in_radius
	1
	    # "范围内配置 %1$d 点敏捷即可对弓及法杖使用幻化武器"

description
	1 local_unique_jewel_split_arrow_fires_additional_arrow_with_x_dex_in_radius
	1
	    # "范围内配置 %1$d 点敏捷即可增加分裂箭矢一支额外的箭矢"

description
	1 split_arrow_number_of_additional_arrows
	2
	    #|1 "增加分裂箭矢额外 %1$d 箭矢"
	    2|# "减少分裂箭矢额外 %1$d 箭矢"

description
	1 animate_weapon_can_animate_bows
	1
	    # "能对弓使用幻化武器"

description
	1 animate_weapon_can_animate_wands
	1
	    # "能对法杖使用幻化武器"

description
	1 local_display_nearby_enemies_take_X_lightning_damage_per_minute
	1
		# "周围敌人每秒受到 %1$d 闪电伤害" per_minute_to_per_second 1

description
	1 damage_taken_goes_to_mana_%_per_power_charge
	1
		1|# "每个暴击球让你受到的 %1%%% 伤害由魔力先承受"

description
	1 critical_strike_chance_+%_per_power_charge
	2
		1|# "每个暴击球增加 %1%%% 暴击率"
		#|-1 "每个暴击球减少 %1%%% 暴击率" negate 1

description
	1 enchantment_boots_life_and_mana_regen_per_minute_%_for_4_seconds_when_hit
	1
		1|# "近期内你若有被击中，每秒回复 %1%%% 生命和魔力" per_minute_to_per_second 1 reminderstring ReminderTextRecently

description
	1 ball_lightning_damage_+%
	2
		1|# "增加 %1%%% 天雷之珠伤害"
		#|-1 "减少 %1%%% 天雷之珠伤害"

description
	1 base_poison_damage_+%
	9
		1|15 "增加 %1%%% 中毒伤害"
		16|20 "[珠▽] 增加 %1%%% 中毒伤害(16%%-20%%)"
                21|25 "▽ <AT3>{增加 %1%%% 中毒伤害} [③](★25%%)"
                26|30 "▽ <AT2>{增加 %1%%% 中毒伤害} [②](★30%%)"
                31|35 "▽ <AT1>{增加 %1%%% 中毒伤害} [<T1>{①}](★35%%)"
                36|39 "增加 %1%%% 中毒伤害"
                40|40 "▽ <AT1>{增加 %1%%% 中毒伤害} [<T1>{◎}]"
                41|# "增加 %1%%% 中毒伤害" 
		#|-1 "减少 %1%%% 中毒伤害"

description
	1 bleeding_damage_+%
	7
		1|15 "增加 %1%%% 流血伤害"
		16|20 "[珠▽] 增加 %1%%% 流血伤害(16%%-20%%)"
                21|25 "▽ <AT3>{增加 %1%%% 流血伤害} [③](★25%%)"
                26|30 "▽ <AT2>{增加 %1%%% 流血伤害} [②](★30%%)"
                31|35 "▽ <AT1>{增加 %1%%% 流血伤害} [<T1>{①}](★35%%)"
                36|# "增加 %1%%% 流血伤害" 
		#|-1 "减少 %1%%% 流血伤害"

description
	1 base_poison_duration_+%
	7
		1|5 "增加 %1%%% 中毒持续时间" reminderstring ReminderTextPoison
		6|7 "[珠◇] 增加 %1%%% 中毒持续时间(6%%-8%%)" reminderstring ReminderTextPoison
		8|8 "[珠◇]/▽ <AT2>{增加 %1%%% 中毒持续时间} [珠(6%%-8%%)][②(★12%%)]" reminderstring ReminderTextPoison
                9|12 "▽ <AT2>{增加 %1%%% 中毒持续时间} [②](★12%%)" reminderstring ReminderTextPoison
                13|18 "▽ <AT1>{增加 %1%%% 中毒持续时间} [<T1>{①}](★18%%)" reminderstring ReminderTextPoison
                19|# "增加 %1%%% 中毒持续时间" reminderstring ReminderTextPoison
		#|-1 "减少 %1%%% 中毒持续时间" reminderstring ReminderTextPoison

description
	1 unique_volkuurs_clutch_poison_duration_+%_final
	2
		1|# "额外增加 %1%%% 中毒持续总时间"
		#|-1 "额外减少 %1%%% 中毒持续总时间" negate 1

description
	1 global_poison_on_hit
	1
		# "击中时使目标中毒" reminderstring ReminderTextPoison

description
	1 base_chance_to_poison_on_hit_%
	4
		1|2 "击中时 %1%%% 机率使目标中毒" reminderstring ReminderTextPoison
		3|5 "[珠▽] 击中时 %1%%% 机率使目标中毒(3%%-5%%)" reminderstring ReminderTextPoison
		6|99 "击中时 %1%%% 机率使目标中毒" reminderstring ReminderTextPoison
		100|# "击中时使目标中毒" reminderstring ReminderTextPoison

description
	 1 minions_chance_to_poison_on_hit_%
	 2
		1|99 "召唤生物命中时有 %1%%% 几率使目标中毒" reminderstring ReminderTextPoison
		100|# "召唤生物命中时使目标中毒" reminderstring ReminderTextPoison

description
	1 chance_to_poison_on_hit_with_attacks_%
	2
		1|99 "攻击击中时有 %1%%% 机率使目标中毒" reminderstring ReminderTextPoison
		100|# "攻击击中时使目标中毒" reminderstring ReminderTextPoison

description
	1 fire_damage_taken_%_as_cold
	1
		1|# "%1%%% 受到的火焰伤害转为冰霜伤害"

description
	1 fire_damage_taken_%_as_lightning
	1
		1|# "%1%%% 受到的火焰伤害转为闪电伤害"

description
	1 cold_damage_taken_%_as_fire
	1
		1|# "%1%%% 受到的冰霜伤害转为火焰伤害"

description
	1 cold_damage_taken_%_as_lightning
	1
		1|# "%1%%% 受到的冰霜伤害转为闪电伤害"

description
	1 lightning_damage_taken_%_as_fire
	1
		1|# "%1%%% 受到的闪电伤害转为火焰伤害"

description
	1 lightning_damage_taken_%_as_cold
	1
		1|# "%1%%% 受到的闪电伤害转为冰霜伤害"

description
	1 flask_charges_gained_+%_during_flask_effect
	2
		1|# "使用药剂时增加 %1%%% 获得的充能数"
		#|-1 "使用药剂时减少 %1%%% 获得的充能数" negate 1

description
	1 mana_regeneration_rate_+%_during_flask_effect
	2
		1|# "使用药剂时增加 %1%%% 魔力回复速度"
		#|-1 "使用药剂时减少 %1%%% 魔力回复速度" negate 1

description
	1 life_leech_applies_to_enemies_%
	1
		1|# "对敌人造成等同 %1%%% 生命偷取的混沌伤害"

description
	1 movement_speed_+%_during_flask_effect
	2
		1|# "使用药剂时增加 %1%%% 移动速度"
		#|-1 "使用药剂时减少 %1%%% 移动速度" negate 1

description
	1 critical_strike_multiplier_+_vs_bleeding_enemies
	1
		# "对流血中的敌人增加 %1$+d%% 暴击伤害"

description
	1 critical_strike_multiplier_+_per_1%_block_chance
	1
		# "每 1%% 攻击格挡率 %1$+d%% 基础暴击伤害"

description
	1 critical_strike_chance_+%_vs_bleeding_enemies
	2
		1|# "对流血中的敌人增加 %1$+d%% 暴击率"
		#|-1 "对流血中的敌人减少 %1$+d%% 暴击率" negate 1

description
	1 no_extra_bleed_damage_while_moving
	1
		# "流血状态下移动不再承受额外的伤害" reminderstring ReminderTextBleeding

description
	1 map_player_corrupt_blood_when_hit_%_average_damage_to_deal_per_minute_per_stack
	1
		# "<DA1>{流放者拥有腐化之血(物理持续伤)}"		

description
	1 action_speed_cannot_be_reduced_below_base
	1
		1|# "你无法被缓速至基础速度以下(冻结能动)"

description
	1 movement_speed_cannot_be_reduced_below_base
	1
		1|# "你的移动速度加成不会让你降至基础速度以下(冻结能移)"

description
	1 damage_+%_while_fortified
	2
		1|# "护体状态下增加 %1%%% 伤害"
		#|-1 "护体状态下减少 %1%%% 伤害" negate 1

description
	1 life_regeneration_per_minute_%_while_fortified
	1
	    1|# "护体状态下每秒回复 %1%%% 生命" per_minute_to_per_second 1

description
	1 damage_+%_per_endurance_charge
	2
		1|# "每个耐力球增加 %1%%% 伤害"
		#|-1 "每个耐力球减少 %1%%% 伤害" negate 1

description
	1 restore_life_and_mana_on_warcry_%
	1
		1|# "施放战吼时回复 %1%%% 生命和魔力"

description
	1 warcry_duration_+%
	2
		1|# "增加 %1%%% 战吼持续时间"
		#|-1 "减少 %1%%% 战吼持续时间" negate 1

description
	1 attack_speed_+%_when_hit
	2
		1|# "近期内你若有被击中，增加 %1%%% 攻击速度" reminderstring ReminderTextRecently
		#|-1 "近期内你若有被击中，减少 %1%%% 攻击速度" negate 1 reminderstring ReminderTextRecently

description
	1 damage_+%_when_not_on_low_life
	2
		1|# "非濒血(3.5 成以下生命)状态下增加 %1%%% 伤害"
		#|-1 "非濒血(3.5 成以下生命)状态下减少 %1%%% 伤害" negate 1

description
	1 damage_+%_while_totem_active
	2
		1|# "当你有图腾存在时，增加 %1%%% 伤害"
		#|-1 "当你有图腾存在时，减少 %1%%% 伤害" negate 1

description
	1 physical_damage_%_added_as_fire_damage_on_kill
	1
		1|# "若你近期内有击败，获得等同 %1%%% 物理伤害的额外火焰伤害" reminderstring ReminderTextRecently

description
	1 attack_and_cast_speed_+%_on_placing_totem
	2
		1|# "近期内你若有召唤图腾，增加 %1%%% 攻击和施法速度" reminderstring ReminderTextRecently
		#|-1 "近期内你若有召唤图腾，减少 %1%%% 攻击和施法速度" negate 1 reminderstring ReminderTextRecently

description
	1 damage_+%_to_rare_and_unique_enemies
	2
		1|# "对稀有和传奇怪物增加 %1%%% 伤害"
		#|-1 "对稀有和传奇怪物减少 %1%%% 伤害" negate 1

description
	1 life_leech_on_overkill_damage_%
	1
		1|# "%1%%% 满溢的伤害转为生命偷取" reminderstring ReminderTextLifeLeech reminderstring ReminderTextOverkill

description
	1 attack_speed_+%_while_leeching
	2
		1|# "生命偷取时增加 %1%%% 攻击速度"
		#|-1 "生命偷取时减少 %1%%% 攻击速度" negate 1

description
	1 life_leech_does_not_stop_at_full_life
	1
		1|# "生命回满时不会取消生命偷取效果"

description
	1 cannot_be_stunned_while_leeching
	1
		1|# "生命偷取时免疫晕眩"

description
	1 attacks_use_life_in_place_of_mana
	1
		1|# "所有攻击都有血魔法(血代替魔力消耗)"

description
	1 armour_and_evasion_on_low_life_+%
	2
		1|# "濒血(3.5 成以下生命)时增加 %1%%% 护甲和闪避 reminderstring ReminderTextLowLife"
		#|-1 "濒血(3.5 成以下生命)时减少 %1%%% 护甲和闪避 reminderstring ReminderTextLowLife" negate 1

description
	1 taunted_enemies_chance_to_be_stunned_+%
	2
		1|# "受到你嘲讽的敌人增加 %1%%% 被你晕眩的机率"
		#|-1 "受到你嘲讽的敌人减少 %1%%% 被你晕眩的机率" negate 1

description
	1 taunted_enemies_damage_taken_+%
	2
		1|# "受到你嘲讽的敌人增加 %1%%% 承受的伤害"
		#|-1 "受到你嘲讽的敌人减少 %1%%% 承受的伤害" negate 1

description
	1 attack_speed_while_fortified_+%
	2
		1|# "护体状态下增加 %1%%% 攻击速度"
		#|-1 "护体状态下减少 %1%%% 攻击速度" negate 1

description
	1 recover_%_life_on_lost_fortify
	1
		1|# "失去护体时回复 %1%%% 生命"

description
	1 recover_%_life_on_gained_fortify
	1
		1|# "获得护体时回复 %1%%% 生命"

description
	1 block_chance_on_damage_taken_%
	2
		1|# "近期内你若被击中而受伤，增加 %1%%% 攻击格挡率" reminderstring ReminderTextRecently
		#|-1 "近期内你若被击中而受伤，减少 %1%%% 攻击格挡率" negate 1 reminderstring ReminderTextRecently

description
	1 damage_while_no_damage_taken_+%
	2
		1|# "近期内你若没有被击中受到伤害，增加 %1%%% 伤害" reminderstring ReminderTextRecently
		#|-1 "近期内你若没有被击中受到伤害，减少 %1%%% 伤害" negate 1 reminderstring ReminderTextRecently

description
	1 physical_damage_on_block_+%
	2
		1|# "近期内每个你格挡的击中增加你 %1%%% 物理伤害" reminderstring ReminderTextRecently
		#|-1 "近期内每个你格挡的击中减少你 %1%%% 物理伤害" negate 1 reminderstring ReminderTextRecently

description
	1 attack_and_cast_speed_when_hit_+%
	2
		1|# "近期内你若有被击中，增加 %1%%% 攻击和施法速度" reminderstring ReminderTextRecently
		#|-1 "近期内你若有被击中，减少 %1%%% 攻击和施法速度" negate 1 reminderstring ReminderTextRecently

description
	1 fire_damage_+%_to_blinded_enemies
	2
		1|# "对致盲的敌人增加 %1%%% 火焰伤害"
		#|-1 "对致盲的敌人减少 %1%%% 火焰伤害" negate 1

description
	1 spell_damage_taken_+%_from_blinded_enemies
	2
		1|# "增加承受来自致盲敌人 %1%%% 的法术伤害"
		#|-1 "减少承受来自致盲敌人 %1%%% 的法术伤害" negate 1

description
	1 totems_gain_%_of_players_armour
	1
		1|# "图腾有你 %1%%% 的护甲"

description
	1 movement_velocity_while_not_hit_+%
	2
		1|# "近期内若你没有被击中，增加 %1%%% 移动速度" reminderstring ReminderTextRecently
		#|-1 "近期内若你没有被击中，减少 %1%%% 移动速度" negate 1 reminderstring ReminderTextRecently

description
	1 gain_life_and_mana_leech_on_kill_permyriad
	1
		1|# "近期内你若有击败，%1%%% 造成的伤害偷取生命和魔力" divide_by_one_hundred 1 reminderstring ReminderTextRecently

description
	1 chance_to_taunt_on_hit_%
	1
		# "击中时有 %1%%% 机率嘲讽敌人" reminderstring ReminderTextTaunt

description
	1 local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius
	1
		1|# "若范围内包含(无需点亮) 40 点力量，被冰霜之锤击碎的敌人增加 %1%%% 物品稀有度"

description
	1 local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius
	1
		1|# "若范围内包含(无需点亮) 40 点敏捷，灵体投掷每次击中时增加 %1%%% 伤害"

description
	1 local_unique_jewel_double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%_with_50_dexterity_in_radius
	1
		1|# "若范围内包含(无需点亮) 40 点敏捷，双重打击有 %1%%% 机率触发击败效果两次"

description
	1 local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius
	1
		1|# "若范围内包含(无需点亮) 40 点敏捷，每层中毒状态增加毒蛇打击 %1%%% 攻击伤害"

description
	1 local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius
	1
		1|# "若范围内包含(无需点亮) 40 点力量，重击有 %1%%% 机率造成双倍伤害"

description
	1 glacial_hammer_item_rarity_on_shattering_enemy_+%
	1
		1|# "被冰霜之锤击碎的敌人增加 %1%%% 物品稀有度"

description
	1 spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%
	1
		1|# "灵体投掷每次击中时增加 %1%%% 伤害"

description
	1 double_strike_chance_to_trigger_on_kill_effects_an_additional_time_%
	1
		1|# "连击有 %1%%% 机率触发击败效果两次"

description
	1 viper_strike_attack_damage_per_poison_on_enemy_+%
	1
		1|# "每层中毒状态增加毒蛇打击 %1%%% 攻击伤害"

description
	1 heavy_strike_chance_to_deal_double_damage_%
	1
		1|# "重击有 %1%%% 机率造成双倍伤害"

description
	1 enchantment_boots_mana_costs_when_hit_+%
	2
		1|# "近期内你若有被击中，增加 %1%%% 技能的魔力消耗" reminderstring ReminderTextRecently
		#|-1 "近期内你若有被击中，减少 %1%%% 技能的魔力消耗" negate 1 reminderstring ReminderTextRecently

description
	1 enchantment_boots_stun_avoid_%_on_kill
	1
		1|# "近期内你若有击败，获得 %1%%% 机率避免被晕眩" reminderstring ReminderTextRecently

description
	1 enchantment_boots_spell_dodge_when_hit_by_spells_%
	1
		1|# "近期内你若有承受法术伤害，获得 %1%%% 机率躲避法术(spell)" reminderstring ReminderTextRecently

description
	1 enchantment_boots_attack_and_cast_speed_+%_for_4_seconds_on_kill
	1
		1|# "近期内你若有击败，增加 %1%%% 攻击和施法速度" reminderstring ReminderTextRecently

description
	2 enchantment_boots_added_cold_damage_when_hit_minimum enchantment_boots_added_cold_damage_when_hit_maximum
	1
		# # "近期内你若有被击中，附加 %1%-%2% 冰霜伤害" reminderstring ReminderTextRecently

description
	2 enchantment_boots_minimum_added_lightning_damage_when_you_havent_killed_for_4_seconds enchantment_boots_maximum_added_lightning_damage_when_you_havent_killed_for_4_seconds
	1
		# # "近期内你若没有击败，附加 %1%-%2% 闪电伤害" reminderstring ReminderTextRecently

description
	1 enchantment_boots_life_and_mana_leech_on_kill_permyriad
	1
		1|# "近期内你若有击败，%1%%% 造成的伤害偷取生命和魔力" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech reminderstring ReminderTextRecently

description
	2 enchantment_boots_minimum_added_fire_damage_on_kill_4s enchantment_boots_maximum_added_fire_damage_on_kill_4s
	1
		1|# 1|# "近期内你若有击败，附加 %1%-%2% 火焰伤害" reminderstring ReminderTextRecently

description
	1 enchantment_boots_movement_speed_+%_when_not_hit_for_4_seconds
	2
		1|# "近期内你若没有被击中，增加 %1%%% 移动速度" reminderstring ReminderTextRecently
		#|-1 "近期内你若没有被击中，减少 %1%%% 移动速度" negate 1 reminderstring ReminderTextRecently

description
	1 enchantment_boots_status_ailment_chance_+%_when_havent_crit_for_4_seconds
	1
		1|# "近期内你若没有暴击，有 %1%%% 机率造成冰冻、感电，和点燃" reminderstring ReminderTextRecently

description
	1 enchantment_boots_dodge_chance_when_critically_hit_%
	1
		1|# "近期内你若承受了暴击，获得 %1%%% 躲避机率" reminderstring ReminderTextRecently

description
	1 local_unique_jewel_with_50_int_in_radius_summon_X_melee_skeletons_as_mage_skeletons
	1
		1|# "若范围内包含(无需点亮) 40 点智慧，召唤魔侍可以召唤出至多 %1% 名魔侍法师"

description
	1 number_of_melee_skeletons_to_summon_as_mage_skeletons
	1
		1|# "召唤魔侍可以召唤出至多 %1% 名魔侍法师"

description
	1 local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius
	1
		1|# "若范围内包含(无需点亮) 40 点力量，戒备打击能让周围友军也获得护体 %1% 秒"

description
	1 vigilant_strike_applies_to_nearby_allies_for_X_seconds
	1
		1|# "戒备打击能让周围友军也获得护体 %1% 秒"	

description
	1 local_unique_jewel_fireball_radius_up_to_+%_at_longer_ranges_with_50_int_in_radius
	2
		1|# "若范围内包含(无需点亮) 40 点智慧，火球会随着飞行的距离增加技能范围，至多到 %1%%% 技能范围"
		#|-1 "若范围内包含(无需点亮) 40 点智慧，火球会随着飞行的距离减少技能范围，至多到 %1%%% 技能范围" negate 1

description
	1 local_unique_jewel_fireball_base_radius_up_to_+_at_longer_ranges_with_40_int_in_radius
	1
		1|# "若范围内包含(无需点亮) 40 点智慧，火球投射物爆炸范围将随飞行距离提升，最多增大至 %1$+d 范围"

description
	1 fireball_radius_up_to_+%_at_longer_ranges
	2
		1|# "火球会随着飞行的距离增加技能范围，至多到 %1%%% 技能范围"
		#|-1 "火球会随着飞行的距离减少技能范围，至多到 %1%%% 技能范围" negate 1

description
	1 fireball_base_radius_up_to_+_at_longer_ranges
	1
		1|# "火球投射物爆炸范围将随飞行距离提升, 最多增加至 %1$+d 范围"

description
	1 local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius
	1
		1|# "若范围内包含(无需点亮) 40 点敏捷，幻化武器可以幻化至多 %1% 把远程武器"

description
	1 animate_weapon_can_animate_up_to_x_additional_ranged_weapons
	1
		1|# "幻化武器可以幻化至多 %1% 把远程武器"

description
	1 local_unique_jewel_ground_slam_chance_to_gain_endurance_charge_%_on_stun_with_50_str_in_radius
	2
		1|99 "若范围内包含(无需点亮) 40 点力量, 裂地之击在眩晕敌人时有 %1%%% 几率获得耐力球"
		# "若范围内包含(无需点亮) 40 点力量, 裂地之击在眩晕敌人时获得耐力球"

description
	1 local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius
	2
		1|# "若范围内包含(无需点亮) 40 点力量，裂地之击增加 %1%%% 角度"
		#|-1 "若范围内包含(无需点亮) 40 点力量，裂地之击减少 %1%%% 角度" negate 1

description
	1 ground_slam_angle_+%
	2
		1|# "裂地之击增加 %1%%% 角度"
		#|-1 "裂地之击减少 %1%%% 角度" negate 1

description
	1 local_unique_jewel_cold_snap_gain_power_charge_on_kill_%_with_50_int_in_radius
	1
		1|# "若范围内包含(无需点亮) 40 点智慧，霜暴有 %1%%% 机率在击败时获得暴击球"

description
	1 cold_snap_gain_power_charge_on_kill_%
	1
		1|# "霜暴有 %1%%% 机率在击败时获得暴击球"

description
	1 local_unique_jewel_rallying_cry_damage_taken_goes_to_mana_%_with_50_int_in_radius
	1
		1|# "若范围内包含(无需点亮) 40 点智慧，激励战吼状态下你和友军受到的 %1%%% 伤害转变为获得的魔力"

description
	1 rallying_cry_damage_taken_goes_to_mana_%
	1
		1|# "激励战吼状态下你和友军受到的 %1%%% 伤害转变为获得的魔力"

description
	1 local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius
	2
		1 "若范围内包含(无需点亮) 40 点敏捷，弹幕的第一次和最后一次攻击附加一个额外的投射物"
		2|# "若范围内包含(无需点亮) 40 点敏捷，弹幕的第一次最后一次攻击附加 %1% 个额外的投射物"

description
	1 barrage_final_volley_fires_x_additional_projectiles_simultaneously
	2
		1 "弹幕的第一次和最后一次攻击附加一个额外的投射物"
		2|# "弹幕的第一次和最后一次攻击附加 %1% 个额外的投射物"

description
	1 never_block
	1
		# "无法格档"

description
	1 local_no_block_chance
	1
		# "没有攻击格档率"

description
	1 mana_cost_-%_per_endurance_charge
	1
		1|# "每个耐力球减少 %1%%% 魔力消耗"

description
	1 gain_rampage_while_at_maximum_endurance_charges
	1
		1|# "耐力球达到上限时获得暴走状态" reminderstring ReminderTextRampage

description
	1 lose_endurance_charges_on_rampage_end
	1
		1|# "暴走状态结束时失去所有耐力球"

description
	1 virtual_number_of_ranged_animated_weapons_allowed
	1
		1|# "幻化武器可以幻化至多 %1% 把远程武器"

description
	1 stun_threshold_based_on_%_mana_instead_of_life
	1
		1|# "你的晕眩门槛由生命改为以 %1%%% 魔力作为基础" reminderstring ReminderTextStunThreshold

description
	1 stun_threshold_+%
	2
		1|# "增加 %1%%% 晕眩门槛" reminderstring ReminderTextStunThreshold
		#|-1 "减少 %1%%% 晕眩门槛" negate 1 reminderstring ReminderTextStunThreshold

description
	1 minion_attack_and_cast_speed_+%_per_active_skeleton
	2
		1|# "每个你控制的魔侍增加 %1%%% 召唤物伤害和施法速度"
		#|-1 "每个你控制的魔侍减少 %1%%% 召唤物伤害和施法速度" negate 1

description
	1 minion_duration_+%_per_active_zombie
	2
		1|# "每个你控制的魔卫增加 %1%%% 召唤物持续时间"
		#|-1 "每个你控制的魔卫减少 %1%%% 召唤物持续时间" negate 1

description
	1 minion_damage_+%_per_active_spectre
	2
		1|# "每个你拥有的灵体增加 %1%%% 召唤物伤害"
		#|-1 "每个你拥有的灵体减少 %1%%% 召唤物伤害" negate 1

description
	1 minion_life_regeneration_per_minute_per_active_raging_spirit
	1
		1|# "每个你拥有的愤怒狂灵让你的召唤物每秒回复 %1% 生命" per_minute_to_per_second 1

description
	1 warcry_speed_+%
	2
		1|# "增加 %1%%% 战吼施法速度"
		#|-1 "减少 %1%%% 战吼施法速度"

description
	1 gain_her_blessing_for_3_seconds_on_ignite_%
	2
		1|99 "点燃敌人时有 %1%%% 机率获得她的祝福 3 秒"
		100|# "点燃敌人时获得她的祝福 3 秒"

description
	1 blind_nearby_enemies_when_gaining_her_blessing_%
	2
		1|99 "获得她的祝福时有 %1%%% 机率致盲周围敌人"
		100|# "获得她的祝福时致盲周围敌人"

description
	1 avoid_freeze_chill_ignite_%_with_her_blessing
	2
		1|99 "获得她的祝福时有 %1%%% 机率避免被冰冻、冰缓，或点燃"
		100|# "获得她的祝福时无法被冰冻、冰缓，或点燃"

description
	1 attack_and_movement_speed_+%_with_her_blessing
	2
		1|# "获得她的祝福时增加 %1%%% 攻击速度和移动速度"
		#|-1 "获得她的祝福时减少 %1%%% 攻击速度和移动速度" negate 1

description
	1 critical_strike_multiplier_+_per_power_charge
	1
		# "每个暴击球 %1$+d%% 暴击伤害"

description
	1 apply_poison_on_hit_vs_bleeding_enemies_%
	2
		1|99 "击中流血敌人时有 %1%%% 机率使其中毒" reminderstring ReminderTextPoison
		100|# "击中流血敌人时使其中毒" reminderstring ReminderTextPoison

description
	1 damage_taken_+%_from_blinded_enemies
	2
		1|# "增加承受来自致盲敌人的 %1%%% 伤害"
		#|-1 "减少承受来自致盲敌人的 %1%%% 伤害" negate 1

description
	1 attack_damage_+%_per_frenzy_charge
	2
		1|# "每个狂怒球增加 %1%%% 攻击伤害"
		#|-1 "每个狂怒球减少 %1%%% 攻击伤害" negate 1

description
	1 onslaught_effect_+%
	2
		1|# "增加 %1%%% 猛攻(20%% 全速度)效果"
		#|-1 "减少 %1%%% 猛攻(20%% 全速度)效果" negate 1

description
	1 attack_damage_+%_while_onslaught_active
	2
		1|# "猛攻(20%% 全速度)状态下增加 %1%%% 攻击伤害"
		#|-1 "猛攻(20%% 全速度)状态下减少 %1%%% 攻击伤害" negate 1

description
	1 critical_strike_chance_+%_vs_poisoned_enemies
	2
		1|# "对中毒敌人增加 %1%%% 暴击率"
		#|-1 "对中毒敌人减少 %1%%% 暴击率" negate 1

description
	1 elemental_damage_taken_+%
	2
		1|# "增加 %1%%% 承受的火焰, 冰霜, 闪电伤害"
		#|-1 "减少 %1%%% 承受的火焰, 冰霜, 闪电伤害" negate 1

description
	1 damage_taken_from_traps_and_mines_+%
	2
		1|# "增加 %1%%% 承受的陷阱与地雷伤害"
		#|-1 "减少 %1%%% 承受的陷阱与地雷伤害" negate 1

description
	1 maim_on_hit_%_vs_poisoned_enemies
	2
		1|99 "击中中毒的敌人有 %1%%% 机率使其瘫痪"
		99|100 "击中中毒的敌人使其瘫痪"

description
	1 raider_passive_evade_melee_attacks_while_onslaughted_+%_final
	2
		1|# "猛攻(20%% 全速度)状态下有额外 %1%%% 机率闪避近战攻击"
		#|-1 "猛攻(20%% 全速度)状态下有 %1%%% 较少机率闪避近战攻击"

description
	1 raider_passive_evade_projectile_attacks_while_onslaughted_+%_final
	2
		1|# "猛攻(20%% 全速度)状态下有额外 %1%%% 机率闪避投射物攻击"
		#|-1 "猛攻(20%% 全速度)状态下有 %1%%% 较少机率闪避投射物攻击"

description
	1 dispel_status_ailments_on_flask_use
	1
		1|# "使用药剂时解除元素异常状态" reminderstring ReminderTextElementalStatusAilments

description
	1 avoid_status_ailments_%_during_flask_effect
	2
		1|99 "药剂作用期间有 %1%%% 机率避免元素异常状态" reminderstring ReminderTextElementalStatusAilments
		100|# "药剂作用期间避免元素异常状态" reminderstring ReminderTextElementalStatusAilments

description
	1 attack_speed_+%_during_flask_effect
	2
		1|# "药剂作用期间增加 %1%%% 攻击速度"
		#|-1 "药剂作用期间减少 %1%%% 攻击速度" negate 1

description
	1 chaos_resistance_+_while_using_flask
	1
		# "药剂作用期间增加 %1$+d%% 混沌抗性"	

description
	1 poison_on_hit_during_flask_effect_%
	2
		1|99 "药剂作用期间有 %1%%% 机率击中时使敌人中毒" reminderstring ReminderTextPoison
		100|# "药剂作用期间击中时使敌人中毒" reminderstring ReminderTextPoison

description
	1 local_unique_flask_shock_nearby_enemies_during_flask_effect
	1
		# "药剂作用期间让周围敌人感电"

description
	1 local_unique_flask_shocked_during_flask_effect
	1
		# "药剂作用期间你受到感电"

description
	1 local_unique_flask_physical_damage_%_converted_to_lightning_during_flask_effect
	1
		1|# "药剂作用期间 %1%%% 物理伤害转换为闪电伤害"

description
	1 local_unique_flask_lightning_resistance_penetration_%_during_flask_effect
	1
		1|# "药剂作用期间闪电伤害穿透 %1%%% 闪电抗性"

description
	2 local_unique_flask_minimum_added_lightning_damage_to_attacks_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_attacks_during_flask_effect
	4
		# 0 "药剂作用期间附加攻击 %1% 最小闪电伤害"
		0 # "药剂作用期间附加攻击 %2% 最大闪电伤害"
		25|35 110|130 "<SP1>{药剂作用期间附加攻击 %1%-%2% 闪电伤害} [<unique>{电水}](★35-130)"
		# # "药剂作用期间附加攻击 %1%-%2% 闪电伤害"

description
	2 local_unique_flask_minimum_added_lightning_damage_to_spells_during_flask_effect local_unique_flask_maximum_added_lightning_damage_to_spells_during_flask_effect
	4
		# 0 "药剂作用期间附加法术 %1% 最小闪电伤害"
		0 # "药剂作用期间附加法术 %2% 最大闪电伤害"
		15|25 70|90  "<SP1>{药剂作用期间附加法术 %1%-%2% 闪电伤害} [<unique>{电水}](★25-90)"
		# # "药剂作用期间附加法术 %1%-%2% 闪电伤害"

description
	1 local_unique_flask_leech_lightning_damage_%_as_life_during_flask_effect
	1
		1|# "药剂作用期间 %1%%% 闪电伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 local_unique_flask_leech_lightning_damage_%_as_mana_during_flask_effect
	1
		1|# "药剂作用期间 %1%%% 闪电伤害偷取魔力" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 local_unique_flask_leech_is_instant_during_flask_effect
	1
		# "药剂作用期间偷取效果立即偷取" reminderstring ReminderTextLifeLeech

description
	1 chaos_damage_can_chill
	1
		# "你的混沌伤害可以冰缓"

description
	1 explode_on_kill_%_chaos_damage_to_deal
	1
		# "击败的敌人爆炸，造成等同 %1%%% 生命的混沌伤害"

description
	1 explode_enemies_for_25%_life_as_chaos_on_kill_chance_%
	1
		# "你击败的敌人有 %1%%% 机率爆炸，造成等同四分之一其生命的混沌伤害"

description
	1 explode_cursed_enemies_for_25%_life_as_chaos_on_kill_chance_%
	1
		# "你击败的受诅咒的敌人有 %1%%% 机率爆炸，造成等同四分之一其生命的混沌伤害"

description
	1 enchantment_boots_damage_penetrates_elemental_resistance_%_while_you_havent_killed_for_4_seconds
	1
		# "近期内你若没有击败，伤害穿透 %1%%% 敌人火焰, 冰霜, 闪电抗性" reminderstring ReminderTextRecently

description
	1 enchantment_boots_physical_damage_%_added_as_elements_in_spells_that_hit_you_in_past_4_seconds
	1
		# "近期内每个你被法术伤害所击中的元素增加你 %1%%% 额外物理伤害" reminderstring ReminderTextRecently

description
	2 enchantment_boots_minimum_added_chaos_damage_for_4_seconds_when_crit_4s enchantment_boots_maximum_added_chaos_damage_for_4_seconds_when_crit_4s
	1
		# # "近期内你若有受到暴击，附加 %1%-%2% 混沌伤害" reminderstring ReminderTextRecently

description
	1 movement_speed_+%_while_not_affected_by_status_ailments
	1
		# "无元素异常状态下增加 %1%%% 移动速度" reminderstring ReminderTextElementalStatusAilments

description
	1 stacking_spell_damage_+%_when_you_or_your_totems_kill_an_enemy_for_2_seconds
	1
		# "过去 2 秒内若你或你的图腾有击败，增加 %1%%% 法术伤害"

description
	1 life_leech_permyriad_from_elemental_damage_against_enemies_with_elemental_status_ailments
	1
		1|# "对受到元素异常状态的敌人造成的 %1%%% 火焰, 冰霜, 闪电伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech reminderstring ReminderTextElementalStatusAilments

description
	1 totems_explode_for_%_of_max_life_as_fire_damage_on_low_life
	1
		1|# "你的图腾濒血(3.5 成以下生命)时爆炸，造成等同 %1%%% 生命的火焰伤害" reminderstring ReminderTextLowLife

description
	1 guardian_warcry_grant_attack_cast_and_movement_speed_to_you_and_nearby_allies_+%
	1
		1|# "近期内你若有使用战吼，你和周围友军增加 %1%%% 攻击、施法，和移动速度" reminderstring ReminderTextRecently

description
	1 chance_to_avoid_stun_%_aura_while_wielding_a_staff
	2
		1|99 "持杖时你和友军有 %1%%% 机率避免被晕眩"
		100|# "持杖时你和友军避免被晕眩"

description
	1 damage_taken_+%_from_bleeding_enemies
	2
		1|# "增加承受来自流血的敌人 %1%%% 伤害"
		#|-1 "减少承受来自流血的敌人 %1%%% 伤害" negate 1

description
	1 maim_bleeding_enemies_on_hit_%
	2
		1|99 "击中流血的敌人有 %1%%% 机率使其瘫痪"
		100|# "击中流血的敌人使其瘫痪"

description
	1 one_handed_attack_speed_+%
	2
		1|# "持单手武器时增加 %1%%% 攻击速度"
		#|-1 "持单手武器时减少 %1%%% 攻击速度" negate 1

description
	1 movement_speed_+%_for_4_seconds_on_block
	2
		1|# "近期内你的每个格挡增加你 %1%%% 移动速度" reminderstring ReminderTextRecently
		#|-1 "近期内你的每个格挡减少你 %1%%% 移动速度" negate 1 reminderstring ReminderTextRecently

description
	1 movement_speed_+%_while_fortified
	2
		1|# "护体状态下增加 %1%%% 移动速度"
		#|-1 "护体状态下减少 %1%%% 移动速度" negate 1

description
	1 elemental_damage_taken_+%_at_maximum_endurance_charges
	2
		1|# "耐力球达到上限时，增加 %1%%% 受到的火焰, 冰霜, 闪电伤害"
		#|-1 "耐力球达到上限时，减少 %1%%% 受到的火焰, 冰霜, 闪电伤害" negate 1

description
	1 status_ailments_removed_at_low_life
	1
		1|# "濒血(3.5 成以下生命)时移除所有元素异常状态" reminderstring ReminderTextLowLife reminderstring ReminderTextElementalStatusAilments

description
	1 gain_frenzy_charge_on_main_hand_kill_%
	2
		1|99 "主手武器击败时有 %1%%% 机率获得狂怒球"
		100|# "主手武器击败时获得狂怒球"

description
	1 gain_endurance_charge_on_main_hand_kill_%
	2
		1|99 "主手武器击败时有 %1%%% 机率获得耐力球"
		100|# "主手武器击败时获得耐力球"

description
	1 damage_taken_+%_for_4_seconds_on_kill
	2
		1|# "近期内你若有击败，增加 %1%%% 承受的伤害" reminderstring ReminderTextRecently
		#|-1 "近期内你若有击败，减少 %1%%% 承受的伤害" negate 1 reminderstring ReminderTextRecently

description
	1 avoid_stun_%_for_4_seconds_on_kill
	2
		1|99 "近期内你若有击败，获得 %1%%% 机率避免晕眩" reminderstring ReminderTextRecently
		100|# "近期内你若有击败，获得免疫晕眩" reminderstring ReminderTextRecently

description
	1 you_and_your_totems_gain_an_endurance_charge_on_burning_enemy_kill_%
	2
		1|99 "当你或你的图腾击败了燃烧中的敌人，\n你和你的图腾有 %1%%% 机率各获得一个耐力球"
		100|# "当你或你的图腾击败了燃烧中的敌人，\n你和你的图腾各获得一个耐力球"

description
	1 minions_grant_owner_and_owners_totems_gains_endurance_charge_on_burning_enemy_kill_%
	2
		1|99 "当你的图腾击败燃烧中的敌人，你和你的图腾有 %1%%% 机率获得一个耐力球"
		100|# "当你的图腾击败燃烧中的敌人，你和你的图腾获得一个耐力球"

description
	1 warcry_cooldown_speed_+%
	2
		1|# "降低 %1%%% 战吼冷却时间"
		#|-1 "增加 %1%%% 战吼冷却时间" negate 1

description
	1 golem_skill_cooldown_recovery_+%
	2
		1|# "魔像施放技能的冷却速度增加 %1%%%"
		#|-1 "魔像施放技能的冷却速度减少 %1%%%" negate 1

description
	1 golem_cooldown_recovery_+%
	2
		1|# "召唤魔像的冷却速度增加 %1%%%"
		#|-1 "召唤魔像的冷却速度减少 %1%%%" negate 1

description
	1 always_stun_enemies_that_are_on_full_life
	1
		1|# "击中满血的敌人并造成伤害时必造成晕眩"

description
	1 stun_duration_+%_vs_enemies_that_are_on_full_life
	2
		1|# "对满血的敌人增加 %1%%% 晕眩时间"
		#|-1 "对满血的敌人减少 %1%%% 晕眩时间" negate 1

description
	1 stun_duration_+%_vs_enemies_that_are_on_low_life
	2
		1|# "对濒血(3.5 成以下生命)的敌人增加 %1%%% 晕眩时间"
		#|-1 "对濒血(3.5 成以下生命)的敌人减少 %1%%% 晕眩时间" negate 1

description
	1 damage_+%_with_one_handed_weapons
	2
		1|# "持单手武器时增加 %1%%% 伤害"
		#|-1 "持单手武器时减少 %1%%% 伤害" negate 1

description
	1 damage_+%_with_two_handed_weapons
	2
		1|# "持双手武器时增加 %1%%% 伤害"
		#|-1 "持双手武器时减少 %1%%% 伤害" negate 1

description
	1 damage_reduction_rating_from_body_armour_doubled
	1
		1|# "从身体护甲获得的护甲增加 1 倍"

description
	1 damage_reduction_rating_%_with_active_totem
	1
		1|# "从身体护甲获得的护甲增加 1 倍"

description
	1 player_gain_rampage_stacks
	1
		1|# "暴走" reminderstring ReminderTextRampage

description
	1 local_display_cast_level_x_manifest_rageblade 
	1
		1|# "暴走时施放等级 %1% 的幻化狂舞德尔维希"

description
	1 local_display_manifest_rageblade_disables_weapons 
	1
		1|# "幻化狂舞德尔维希使你主手和副手武器装备栏失效"	

description
	1 local_display_manifest_rageblade_destroy_on_end_rampage 
	1
		1|# "幻化狂舞德尔维希在暴走结束时死亡"	

description
	1 local_display_minions_grant_onslaught 
	1
		1|# "召唤物赋予你猛攻(20%% 全速度)" reminderstring ReminderTextOnslaught

description
	1 physical_damage_+%_while_frozen
	2
		1|# "冰冻时增加 %1%%% 物理伤害"
		#|-1 "冰冻时减少 %1%%% 物理伤害" negate 1

description
	1 local_unique_jewel_burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%_with_50_dexterity_in_radius
	2
		1|99 "若范围内包含(无需点亮) 40 点敏捷，燃烧箭矢有 %1%%% 机率在点燃敌人时产生燃烧地面"
		100|# "若范围内包含(无需点亮) 40 点敏捷，燃烧箭矢在点燃敌人时产生燃烧地面"

description
	1 local_unique_jewel_burning_arrow_additional_ignite_stacks_with_50_dex_in_radius
	2
		1 "若范围内包含(无需点亮) 40 点敏捷, \n燃烧箭矢对敌人造成额外 1 次点燃"
		2|# "若范围内包含(无需点亮) 40 点敏捷, \n燃烧箭矢对敌人造成额外 %1% 次点燃"

description
	1 local_unique_jewel_burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%_with_50_dexterity_in_radius
	2
		1|99 "若范围内包含(无需点亮) 40 点敏捷，燃烧箭矢有 %1%%% 机率在没有点燃敌人时产生焦油地面"
		100|# "若范围内包含(无需点亮) 40 点敏捷，燃烧箭矢在没有点燃敌人时产生焦油地面"

description
	1 local_unique_jewel_cleave_fortify_on_hit_with_50_str_in_radius
	1
		# "若范围内包含(无需点亮) 40 点力量，/n劈砍击中时获得护体效果" reminderstring ReminderTextFortify

description
	1 local_unique_jewel_cleave_skill_area_of_effect_+%_per_nearby_enemy_with_50_str_in_radius
	2
		1|# "若范围内包含(无需点亮) 40 点力量, 每个周围敌人使劈砍增加 %1%%% 范围"
		#|-1 "若范围内包含(无需点亮) 40 点力量, 每个周围敌人使劈砍减少 %1%%% 范围" negate 1

description
	1 local_unique_jewel_ethereal_knives_number_of_additional_projectiles_with_50_dex_in_radius
	2
		1 "若范围内包含(无需点亮) 40 点敏捷, \n虚空匕首额外发射 1 个投射物"
		# "若范围内包含(无需点亮) 40 点敏捷, \n虚空匕首额外发射 %1% 个投射物"

description
	1 local_unique_jewel_ethereal_knives_projectiles_nova_with_50_dex_in_radius
	1
		# "若范围内包含(无需点亮) 40 点敏捷，\n虛空匕首将像四周环绕式发射"

description
	1 local_unique_jewel_glacial_hammer_melee_splash_with_cold_damage_with_50_str_in_radius
	1
		# "若范围内包含(无需点亮) 40 点力量，\n冰霜之锤对周围敌人造成冰霜伤害"

description
	1 local_unique_jewel_glacial_hammer_physical_damage_%_to_convert_to_cold_with_50_str_in_radius
	1
		# "若范围内包含(无需点亮) 40 点力量, \n冰霜之锤 %1%%% 的物理伤害转化为冰霜伤害"

description
	1 local_unique_jewel_shrapnel_shot_radius_+%_with_50_dex_in_radius
	1
		# "若范围内包含(无需点亮) 40 点敏捷, \n流星射击增加 %1%%% 范围效果"

description
	1 local_unique_jewel_spark_number_of_additional_chains_with_50_int_in_radius
    2
        1|# "若范围内包含(无需点亮) 40 点智慧, 电球投射物额外连锁 1 次" 
        #|-1 "若范围内包含(无需点亮) 40 点智慧, 电球投射物额外连锁 %1% 次" 

description
	1 local_unique_jewel_spark_number_of_additional_projectiles_with_50_int_in_radius
    2
        1|# "若范围内包含(无需点亮) 40 点智慧, 电球额外发射 1 个投射物" 
        #|-1 "若范围内包含(无需点亮) 40 点智慧, 电球额外发射 %1% 个投射物" 

description
	1 local_unique_jewel_freezing_pulse_number_of_additional_projectiles_with_50_int_in_radius
    2
        1|# "若范围内包含(无需点亮) 40 点智慧, 冰霜脉冲额外发射 1 个投射物" 
        #|-1 "若范围内包含(无需点亮) 40 点智慧, 冰霜脉冲额外发射 %1% 个投射物" 

description
	1 local_unique_jewel_freezing_pulse_damage_+%_if_enemy_shattered_recently_with_50_int_in_radius
    2
        1|# "若范围内包含(无需点亮) 40 点智慧, 近期你若粉碎冰冻敌人, 冰霜脉冲增加 %1%%% 伤害" reminderstring ReminderTextRecently
        #|-1 "若范围内包含(无需点亮) 40 点智慧, 近期你若粉碎冰冻敌人, 冰霜脉冲减少 %1%%% 伤害" negate 1 reminderstring ReminderTextRecently

description
	1 burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%
	2
		1|99 "燃烧箭矢有 %1%%% 机率在点燃敌人时产生燃烧地面"
		100|# "燃烧箭矢在点燃敌人时产生燃烧地面"

description
	1 burning_arrow_spread_tar_ground_when_not_igniting_enemy_on_hit_%
	2
		1|99 "燃烧箭矢有 %1%%% 机率在没有点燃敌人时产生焦油地面"
		100|# "燃烧箭矢在没有点燃敌人时产生焦油地面"

description
	1 player_far_shot
	1
		# "投射物攻击随着飞行的距离增加伤害，至多造成 30%% 更多伤害"

description
	1 anger_aura_effect_+%
	2
		1|# "增加 %1%%% 愤怒光环的效果"
		#|-1 "减少 %1%%% 愤怒光环的效果" negate 1

description
	1 cannot_be_poisoned
	1
		1|# "不会中毒"

description
	1 avoid_fire_damage_%
	2
		1|99 "被击中时有 %1%%% 机率避免火焰伤害"
		100|# "被击中时避免火焰伤害"

description
	1 avoid_cold_damage_%
	2
		1|99 "被击中时有 %1%%% 机率避免冰霜伤害"
		100|# "被击中时避免冰霜伤害"

description
	1 avoid_lightning_damage_%
	2
		1|99 "被击中时有 %1%%% 机率避免闪电伤害"
		100|# "被击中时避免闪电伤害"

description
	1 avoid_chaos_damage_%
	2
		1|99 "被击中时有 %1%%% 机率避免混沌伤害"
		100|# "被击中时避免混沌伤害"

description
	1 avoid_physical_damage_%
	2
		1|99 "被击中时有 %1%%% 机率避免物理伤害"
		100|# "被击中时避免物理伤害"

description
	1 chance_to_gain_unholy_might_on_kill_for_3_seconds_%
	2
		1|99 "击败时有 %1%%% 机率获得不洁之力(额外加 30%% 物伤的混沌伤) 3 秒" reminderstring ReminderTextUnholyMight
		100|# "击败时获得不洁之力(额外加 30%% 物伤的混沌伤) 3 秒" reminderstring ReminderTextUnholyMight

description
	1 chance_to_gain_onslaught_on_kill_for_3_seconds_%
	2
		1|99 "击败时有 %1%%% 机率获得猛攻(20%% 全速度) 3 秒" reminderstring ReminderTextOnslaught
		100|# "击败时获得猛攻(20%% 全速度) 3 秒" reminderstring ReminderTextOnslaught

description
	1 chance_to_grant_nearby_enemies_onslaught_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率给予附近敌人猛攻(20%% 全速度)" reminderstring ReminderTextOnslaught
		100|# "击败时给予附近敌人猛攻(20%% 全速度)" reminderstring ReminderTextOnslaught

description
	1 chance_to_grant_nearby_enemies_unholy_might_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率给予附近敌人不洁之力(额外加 30%% 物伤的混沌伤)" reminderstring ReminderTextUnholyMight
		100|# "击败时给予附近敌人不洁之力(额外加 30%% 物伤的混沌伤)" reminderstring ReminderTextUnholyMight

description
	1 chance_to_grant_power_charge_to_nearby_allies_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率赋予周围友军一个暴击球"
		100|# "击败时赋予周围友军一个暴击球"

description
	1 chance_to_grant_frenzy_charge_to_nearby_allies_on_hit_%
	2
		1|99 "击中时有 %1%%% 机率赋予周围友军一个狂怒球"
		100|# "击中时赋予周围友军一个狂怒球"

description
	1 recover_%_maximum_life_on_kill
	1
		1|# "击败时回复 %1%%% 生命"

description
	1 recover_%_maximum_mana_on_kill
	1
		1|# "击败时回复 %1%%% 最大魔力"

description
	1 remove_bleed_on_flask_use
	1
		# "使用药剂时移除流血状态"

description
	1 lightning_damage_taken_+%
	2
		1|# "增加 %1%%% 承受的闪电伤害"
		#|-1 "减少 %1%%% 承受的闪电伤害" negate 1

description
	1 cold_damage_taken_+%
	2
		1|# "增加 %1%%% 承受的冰霜伤害"
		#|-1 "减少 %1%%% 承受的冰霜伤害" negate 1

description
	1 mana_and_es_regeneration_per_minute_%_when_you_freeze_shock_or_ignite_an_enemy
	1
	    1|# "当你冰冻、感电，或点燃敌人时，每秒回复 %1%%% 生命和护盾，持续 2 秒" per_minute_to_per_second 1

description
	1 gain_flask_chance_on_crit_%
	2
		1|99 "暴击时有 %1%%% 机率补充 1 点充能"
		100|# "暴击时补充 1 点充能"

description
	1 virtual_base_maximum_energy_shield_to_grant_to_you_and_nearby_allies
	1
		# "你 %1% 的护盾分享给周围友军"

description
	1 number_of_additional_siege_ballistae_per_200_dexterity
	2
		1 "每 200 敏捷你的攻城炮台增加 1 个数量上限"
		2|# "每 200 敏捷你的攻城炮台增加 %1% 个数量上限"		

description
	2 attack_minimum_added_physical_damage_per_25_dexterity attack_maximum_added_physical_damage_per_25_dexterity
	3
		# 0 "每 25 敏捷附加你的攻击 %1% 最小物理伤害"
		0 # "每 25 敏捷附加你的攻击 %2% 最大物理伤害"
		# # "每 25 敏捷附加你的攻击 %1%-%2% 物理伤害"

description
	1 local_display_nearby_enemies_are_blinded
	1
		# "周围敌人被致盲" reminderstring ReminderTextBlind

description
	1 local_display_nearby_enemies_movement_speed_+%
	2
		1|# "周围敌人被缓速，增加 %1%%% 移动速度"
		#|-1 "周围敌人被缓速，减少 %1%%% 移动速度" negate 1

description
	1 gain_power_charge_on_non_critical_strike_%
	2
		1|99 "非暴击有 %1%%% 机率获得一个暴击球"
		100|# "非暴击获得一个暴击球"

description
	1 critical_strike_chance_+%_vs_blinded_enemies
	2
		1|# "对致盲的敌人增加 %1%%% 暴击率"
		#|-1 "对致盲的敌人减少 %1%%% 暴击率" negate 1

description
	1 chilled_ground_on_freeze_%_chance_for_3_seconds
	2
		1|99 "冰冻敌人时，有 %1%%% 机率制造冰缓地面" reminderstring ReminderTextChilledGround
		100|# "冰冻敌人时，制造冰缓地面" reminderstring ReminderTextChilledGround

description
	1 consecrate_ground_on_kill_%_for_3_seconds
	2
		1|99 "当你击败敌人时有 %1%%% 机率制造奉献地面" reminderstring ReminderTextConsecratedGround
		100|# "当你击败敌人时制造奉献地面" reminderstring ReminderTextConsecratedGround

description
	1 frost_blades_damage_+%
	2
		1|# "增加 %1%%% 冰霜之刃伤害"
		#|-1 "减少 %1%%% 冰霜之刃伤害" negate 1

description
	1 frost_blades_projectile_speed_+%
	2
		1|# "增加 %1%%% 冰霜之刃投射物速度"
		#|-1 "减少 %1%%% 冰霜之刃投射物速度" negate 1

description
	1 frost_blades_number_of_additional_projectiles_in_chain
	2
		1 "冰霜之刃附加额外一次连锁"
		2|# "冰霜之刃附加额外 %1% 次连锁"

description
	1 summoned_raging_spirit_duration_+%
	2
		1|# "增加 %1%%% 召唤愤怒狂灵的持续时间"
		#|-1 "减少 %1%%% 召唤愤怒狂灵的持续时间" negate 1

description
	1 summoned_raging_spirit_chance_to_spawn_additional_minion_%
	2
		1|# "召唤愤怒狂灵时有 %1%%% 机率额外召唤一只"
		#|-1 "召唤愤怒狂灵时额外召唤一只" negate 1

description
	1 discharge_damage_+%
	2
		1|# "增加 %1%%% 解放伤害"
		#|-1 "减少 %1%%% 解放伤害" negate 1

description
	1 discharge_radius_+%
	2
		1|# "增加 %1%%% 解放技能范围"
		#|-1 "减少 %1%%% 解放技能范围" negate 1

description
	1 discharge_chance_not_to_consume_charges_%
	2
		1|99 "解放有 %1%%% 机率不消耗充能球"
		100|# "解放不消耗充能球"		

description
	1 anger_mana_reservation_+%
	2
		1|# "增加愤怒 %1%%% 魔力保留"
		#|-1 "减少愤怒 %1%%% 魔力保留" negate 1

description
	1 lightning_trap_damage_+%
	2
		1|# "增加 %1%%% 闪电陷阱伤害"
		#|-1 "减少 %1%%% 闪电陷阱伤害" negate 1

description
	1 lightning_trap_number_of_additional_projectiles
	2
		1 "增加闪电陷阱 1 个额外投射物"
		2|# "增加闪电陷阱 %1% 个额外投射物"

description
	1 lightning_trap_cooldown_speed_+%
	2
		1|# "增加 %1%%% 闪电陷阱的冷却时间回复速度"
		#|-1 "减少 %1%%% 闪电陷阱的冷却时间回复速度" negate 1

description
	1 piercing_attacks_cause_bleeding
	1
		# "穿透的攻击造成流血" reminderstring ReminderTextBleeding

description
	1 energy_shield_recharges_on_block_%
	1
		# "当你格挡时，护盾有 %1%%% 机率开始回复"

description
	1 map_players_gain_rare_monster_mods_on_kill_ms
	1
		# "<DF1>{杀死稀有怪物时获得其词缀 %1% 秒}" milliseconds_to_seconds 1

description
	1 soul_eater_on_rare_kill_ms
	1
		# "杀死稀有怪物时获得噬魂者(吃尸体变强) %1% 秒" milliseconds_to_seconds 1 reminderstring ReminderTextSoulEater	

description
	1 map_players_gain_soul_eater_on_rare_kill_ms
	1
		# "<DF1>{杀死稀有怪物时获得噬魂者(吃尸体变强) %1% 秒}" milliseconds_to_seconds 1 reminderstring ReminderTextSoulEater

description
	1 gain_soul_eater_during_flask_effect
	1
		# "药剂作用期间时获得噬魂者(吃尸体变强)" reminderstring ReminderTextSoulEater

description
	1 lose_soul_eater_souls_on_flask_use
	1
		# "使用药剂时失去从噬魂者(吃尸体变强)获得的效果"

description
	1 totemified_skills_taunt_on_hit_%
	1
		# "图腾所使用的技能击中时有 %1%%% 机率嘲讽敌人" reminderstring ReminderTextTaunt

description
	1 damage_taken_+%_for_4_seconds_on_killing_taunted_enemy
	2
		1|# "近期内你若有击败受到嘲讽的敌人，增加 %1%%% 伤害" reminderstring ReminderTextRecently
		#|-1 "近期内你若有击败受到嘲讽的敌人，减少 %1%%% 伤害" negate 1 reminderstring ReminderTextRecently

description
	1 offerings_also_buff_you
	1
		# "你的奉献技能同时影响你"

description
	1 critical_strike_multiplier_vs_enemies_on_full_life_+
	1
		# "对满血的敌人增加 %1$+d%% 暴击伤害"	

description
	1 ambush_passive_critical_strike_chance_vs_enemies_on_full_life_+%_final
	2
		1|# "对满血的敌人有 %1%%% 更多暴击率"
		#|-1 "对满血的敌人有 %1%%% 较少暴击率" negate 1

description
	1 blind_duration_+%
	2
		1|# "增加 %1%%% 致盲持续时间" reminderstring ReminderTextBlind
		#|-1 "减少 %1%%% 致盲持续时间" reminderstring ReminderTextBlind

description
	1 assassinate_passive_critical_strike_chance_vs_enemies_on_low_life_+%_final
	2
		1|# "对濒血(3.5 成以下生命)的敌人有 %1%%% 更多暴击率" reminderstring ReminderTextLowLife
		#|-1 "对濒血(3.5 成以下生命)的敌人有 %1%%% 较少暴击率" negate 1 reminderstring ReminderTextLowLife

description
	1 crits_have_culling_strike
	1
		# "你的暴击拥有扑杀能力" reminderstring ReminderTextCullingStrike

description
	1 caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%
	1
		# "你死亡时产生腐蚀的毒云，每秒造成等同 %1%%% 生命的混沌伤害" per_minute_to_per_second 1

description
	1 minion_caustic_cloud_on_death_maximum_life_per_minute_to_deal_as_chaos_damage_%
	1
		# "你的召唤物死亡时产生腐蚀的毒云，每秒造成等同 %1%%% 生命的混沌伤害" per_minute_to_per_second 1

description
	1 storm_cloud_charge_count
	1
		# "暴风云在当你在范围内使用 %1% 个闪电技能时充能"

description
	1 storm_cloud_charged_damage_+%_final
	1
		# "充能的暴风云造成 %1% 更多伤害"

description
	1 quake_slam_fully_charged_explosion_damage_+%_final
	1
		# "冲击波造成 %1%%% 更多伤害"

description
	1 gain_life_leech_from_any_damage_permyriad_as_life_for_4_seconds_if_taken_savage_hit
	1
		# "近期内你若受到了残暴打击，%1%%% 伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech reminderstring ReminderTextRecently reminderstring ReminderTextSavageHit

description
	1 gain_damage_+%_for_4_seconds_if_taken_savage_hit
	1
		# "近期内你若受到了残暴打击，增加 %1%%% 伤害" reminderstring ReminderTextRecently reminderstring ReminderTextSavageHit

description
	1 gain_attack_speed_+%_for_4_seconds_if_taken_savage_hit
	1
		# "近期内你若受到了残暴打击，增加 %1%%% 攻击速度" reminderstring ReminderTextRecently reminderstring ReminderTextSavageHit

description
	1 damage_+%_vs_burning_enemies
	2
		1|# "对燃烧中的敌人增加 %1%%% 伤害"
		#|-1 "对燃烧中的敌人减少 %1%%% 伤害"

description
	1 endurance_charge_on_off_hand_kill_%
	2
		1|99 "副手武器击败时有 %1%%% 机率获得一个耐力球"
		100|# "副手武器击败时获得一个耐力球"

description
	1 aura_melee_physical_damage_+%_per_10_strength
	1
		# "每 10 点力量增加你和周围友军 %1%%% 近战物理伤害"

description
	1 curse_apply_as_aura
	1
		# "你的诅咒以光环的型式施放"

description
	1 critical_strikes_ignore_elemental_resistances
	1
		# "暴击无视敌人的火焰, 冰霜, 闪电抗性"

description
	1 damage_+%_for_4_seconds_on_crit
	2
		# "近期内若有造成暴击，增加 %1%%% 伤害" reminderstring ReminderTextRecently
		# "近期内若有造成暴击，减少 %1%%% 伤害" negate 1 reminderstring ReminderTextRecently

description
	1 critical_strike_chance_+%_for_4_seconds_on_kill
	1
		# "近期内若有造成击败，增加 %1%%% 暴击率" reminderstring ReminderTextRecently

description
	1 damage_and_minion_damage_+%_for_4_seconds_on_consume_corpse
	1
		# "当你近期内有吞噬或爆破尸体时，增加 %1%%% 伤害" reminderstring ReminderTextRecently

description
	1 physical_damage_reduction_and_minion_physical_damage_reduction_%_per_raised_zombie
	1
		# "你每拥有一个魔卫增加你和你的召唤物 %1%%% 物理伤害减免"		

description
	1 spectre_damage_+%
	2
		1|# "增加灵体 %1%%% 伤害"
		#|-1 "减少灵体 %1%%% 伤害" negate 1

description
	1 auras_grant_damage_+%_to_you_and_your_allies
	1
		# "你施放的光环增加 %1%%% 你和周围友方的伤害"

description
	1 auras_grant_additional_physical_damage_reduction_%_to_you_and_your_allies
	1
		# "你施放的光环增加 %1$+d%% 你和周围友方的物理伤害减免"

description
	1 auras_grant_attack_and_cast_speed_+%_to_you_and_your_allies
	1
		# "你施放的光环增加 %1%%% 你和周围友方的攻击和施法速度"

description
	1 placing_traps_cooldown_recovery_+%
	2
		1|# "增加 %1%%% 陷阱冷却回复速度"
		#|-1 "减少 %1%%% 陷阱冷却回复速度" negate 1

description
	1 damage_+%_vs_enemies_affected_by_status_ailments
	1
		# "对受到元素异常状态影响的敌人增加 %1%%% 伤害" reminderstring ReminderTextElementalStatusAilments

description
	1 warcries_are_instant
	1
		# "战吼立即施放"

description
	1 aura_grant_shield_defences_to_nearby_allies
	1
		# "盾牌的防御同时套用在周围友军身上"

description
	1 phasing_for_3_seconds_on_kill_%
	1
		# "击败时有 %1%%% 机率获得迷踪状态 3 秒" reminderstring ReminderTextPhasing

description
	1 damage_+%_per_active_trap
	1
		# "每个陷阱增加你 %1%%% 伤害"

description
	1 skill_area_of_effect_+%_per_active_mine
	1
		# "每个地雷增加你 %1%%% 技能范围"

description
	1 immune_to_status_ailments_while_phased
	1
		# "迷踪状态下免疫元素异常状态" reminderstring ReminderTextElementalStatusAilments

description
	1 chance_to_dodge_spells_%_while_phased
	1
		# "迷踪状态时有 %1%%% 机率躲避法术伤害"

description
	1 additional_critical_strike_chance_per_power_charge_permyriad
	1
		# "每个暴击球 %1$+d%% 暴击率" divide_by_one_hundred 1

description
	1 additional_critical_strike_chance_permyriad_while_at_maximum_power_charges
	1
		# "当暴击球达到上限时 %1$+d%% 基础攻击和法术暴击率" divide_by_one_hundred 1

description
	1 physical_damage_%_to_gain_as_chaos_while_at_maximum_power_charges
    1
		# "当获得最大暴击球时，获得等同 %1% 物理伤害的混沌伤害"

description
	1 movement_skills_cost_no_mana
	1
		# "移动技能不消耗魔力"

description
	1 attack_and_cast_speed_+%_for_4_seconds_on_movement_skill_use
	2
		1|# "近期内你若有使用移动技能，增加 %1%%% 攻击和施法速度" reminderstring ReminderTextRecently
		#|-1 "近期内你若有使用移动技能，减少 %1%%% 攻击和施法速度" negate 1 reminderstring ReminderTextRecently

description
	1 recover_10%_of_maximum_mana_on_skill_use_%
	1
		# "使用技能时有 %1%%% 机率回复 10%% 魔力"

description
	1 mine_laying_speed_+%_for_4_seconds_on_detonation
	1
		# "近期内你若有引爆地雷，增加 %1%%% 地雷放置速度" reminderstring ReminderTextRecently

description
	1 damage_+%_for_4_seconds_on_detonation
	1
		# "近期内你若有引爆地雷，增加 %1%%% 地雷伤害" reminderstring ReminderTextRecently

description
	1 flask_charges_recovered_per_3_seconds
	2
		1 "药剂每 3 秒获得一个充能"
		# "药剂每 3 秒获得 %1% 个充能"

description
	1 trap_skill_area_of_effect_+%
	2
		1|# "增加 %1%%% 陷阱的范围"
		#|-1 "减少 %1%%% 陷阱的范围" negate 1

description
	1 damage_+%_vs_bleeding_enemies
	2
		1|# "对流血的敌人增加 %1%%% 伤害"
		#|-1 "对流血的敌人减少 %1%%% 伤害" negate 1

description
	1 bleeding_enemies_explode_for_%_life_as_physical_damage
	1
		1|# "击败流血的敌人时产生爆炸，造成等同其 %1%%% 生命的物理伤害"

description
	1 nearby_traps_within_x_units_also_trigger_on_triggering_trap
	1
		# "当你的陷阱触发时，你周围的陷阱也跟着触发"

description
	1 display_cast_word_of_blades_on_hit_%
	2
		1|99 "击中时有 %1%%% 机率施放刀锋之誓"
		100|# "击中时施放刀锋之誓"

description
	1 display_cast_edict_of_blades_on_hit_%_
	2
		1|99 "击中时有 %1%%% 机率施放刀锋之律"
		100|# "击中时施放刀锋之律"

description
	1 display_cast_decree_of_blades_on_hit_%__
	2
		1|99 "击中时有 %1%%% 机率施放刀锋之令"
		100|# "击中时施放刀锋之令"

description
	1 display_cast_commandment_of_blades_on_hit_%_
	2
		1|99 "击中时有 %1%%% 机率施放刀锋之诫"
		100|# "击中时施放刀锋之诫"

description
	1 display_cast_word_of_winter_when_hit_%
	2
		1|99 "被击中时有 %1%%% 机率施放冬之誓"
		100|# "被击中时施放冬之誓"

description
	1 display_cast_edict_of_winter_when_hit_%
	2
		1|99 "被击中时有 %1%%% 机率施放冬之律"
		100|# "被击中时施放冬之律"

description
	1 display_cast_decree_of_winter_when_hit_%
	2
		1|99 "被击中时有 %1%%% 机率施放冬之令"
		100|# "被击中时施放冬之令"

description
	1 display_cast_commandment_of_winter_when_hit_%
	2
		1|99 "被击中时有 %1%%% 机率施放冬之诫"
		100|# "被击中时施放冬之诫"

description
	1 display_cast_word_of_inferno_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率施放炼狱之誓"
		100|# "击败时施放炼狱之誓"

description
	1 display_cast_edict_of_inferno_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率施放炼狱之律"
		100|# "击败时施放炼狱之律"

description
	1 display_cast_decree_of_inferno_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率施放炼狱之令"
		100|# "击败时施放炼狱之令"

description
	1 display_cast_commandment_of_inferno_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率施放炼狱之诫"
		100|# "击败时施放炼狱之诫"

description
	1 display_cast_word_of_tempest_on_hit_%
	2
		1|99 "击中时有 %1%%% 机率施放风暴之誓"
		100|# "击中时施放风暴之誓"

description
	1 display_cast_edict_of_tempest_on_hit_%
	2
		1|99 "击中时有 %1%%% 机率施放风暴之律"
		100|# "击中时施放风暴之律"

description
	1 display_cast_decree_of_tempest_on_hit_%
	2
		1|99 "击中时有 %1%%% 机率施放风暴之令"
		100|# "击中时施放风暴之令"

description
	1 display_cast_commandment_of_tempest_on_hit_%
	2
		1|99 "击中时有 %1%%% 机率施放风暴之诫"
		100|# "击中时施放风暴之诫"

description
	1 display_cast_word_of_the_grave_on_kill_%
	2
		1|99 "你的技能或召唤物造成击败时有 %1%%% 机率施放冰墓之誓"
		100|# "你的技能或召唤物造成击败时施放冰墓之誓"

description
	1 display_cast_edict_of_the_grave_on_kill_%
	2
		1|99 "你的技能或召唤物造成击败时有 %1%%% 机率施放冰墓之律"
		100|# "你的技能或召唤物造成击败时施放冰墓之律"

description
	1 display_cast_decree_of_the_grave_on_kill_%
	2
		1|99 "你的技能或召唤物造成击败时有 %1%%% 机率施放冰墓之令"
		100|# "你的技能或召唤物造成击败时施放冰墓之令"

description
	1 display_cast_commandment_of_the_grave_on_kill_%
	2
		1|99 "你的技能或召唤物造成击败时有 %1%%% 机率施放冰墓之诫"
		100|# "你的技能或召唤物造成击败时施放冰墓之诫"

description
	1 display_cast_word_of_reflection_when_hit_%
	2
		1|99 "被击中时有 %1%%% 机率施放倒影之誓"
		100|# "被击中时施放倒影之誓"

description
	1 display_cast_edict_of_reflection_when_hit_%
	2
		1|99 "被击中时有 %1%%% 机率施放倒影之律"
		100|# "被击中时施放倒影之律"

description
	1 display_cast_decree_of_reflection_when_hit_%
	2
		1|99 "被击中时有 %1%%% 机率施放倒影之令"
		100|# "被击中时施放倒影之令"

description
	1 display_cast_commandment_of_reflection_when_hit_%
	2
		1|99 "被击中时有 %1%%% 机率施放倒影之诫"
		100|# "被击中时施放倒影之诫"

description
	1 display_attack_with_word_of_force_on_hit_%
	2
		1|99 "击中时有 %1%%% 机率在攻击时附加原力之誓"
		100|# "击中时在攻击时附加原力之誓"

description
	1 display_attack_with_edict_of_force_on_hit_%
	2
		1|99 "击中时有 %1%%% 机率在攻击时附加原力之律"
		100|# "击中时在攻击时附加原力之律"

description
	1 display_attack_with_decree_of_force_on_hit_%
	2
		1|99 "击中时有 %1%%% 机率在攻击时附加原力之令"
		100|# "击中时在攻击时附加原力之令"

description
	1 display_attack_with_commandment_of_force_on_hit_%
	2
		1|99 "击中时有 %1%%% 机率在攻击时附加原力之诫"
		100|# "击中时在攻击时附加原力之诫"

description
	1 display_attack_with_word_of_light_when_critically_hit_%
	2
		1|99 "受到暴击时有 %1%%% 机率在攻击时附加光之誓"
		100|# "受到暴击时在攻击时附加光之誓"

description
	1 display_attack_with_edict_of_light_when_critically_hit_%
	2
		1|99 "受到暴击时有 %1%%% 机率在攻击时附加光之律"
		100|# "受到暴击时在攻击时附加光之律"

description
	1 display_attack_with_decree_of_light_when_critically_hit_%
	2
		1|99 "受到暴击时有 %1%%% 机率在攻击时附加光之令"
		100|# "受到暴击时在攻击时附加光之令"

description
	1 display_attack_with_commandment_of_light_when_critically_hit_%
	2
		1|99 "受到暴击时有 %1%%% 机率在攻击时附加光之诫"
		100|# "受到暴击时在攻击时附加光之诫"

description
	1 display_cast_word_of_war_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率施放战争之誓"
		100|# "击败时施放战争之誓"

description
	1 display_cast_edict_of_war_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率施放战争之律"
		100|# "击败时施放战争之律"

description
	1 display_cast_decree_of_war_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率施放战争之令"
		100|# "击败时施放战争之令"

description
	1 display_cast_commandment_of_war_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率施放战争之诫"
		100|# "击败时施放战争之诫"

description
	1 display_attack_with_word_of_fury_on_hit_%
	2
		1|99 "击中时有 %1%%% 机率在攻击时附加狂怒之誓"
		100|# "击中时在攻击时附加狂怒之誓"

description
	1 display_attack_with_edict_of_fury_on_hit_%
	2
		1|99 "击中时有 %1%%% 机率在攻击时附加狂怒之律"
		100|# "击中时在攻击时附加狂怒之律"

description
	1 display_attack_with_decree_of_fury_on_hit_%
	2
		1|99 "击中时有 %1%%% 机率在攻击时附加狂怒之令"
		100|# "击中时在攻击时附加狂怒之令"

description
	1 display_attack_with_commandment_of_fury_on_hit_%
	2
		1|99 "击中时有 %1%%% 机率在攻击时附加狂怒之诫"
		100|# "击中时在攻击时附加狂怒之诫"

description
	1 display_attack_with_word_of_spite_when_hit_%
	2
		1|99 "被击中时有 %1%%% 机率在攻击时附加怨恨之誓"
		100|# "被击中时在攻击时附加怨恨之誓"

description
	1 display_attack_with_edict_of_spite_when_hit_%
	2
		1|99 "被击中时有 %1%%% 机率在攻击时附加怨恨之律"
		100|# "被击中时在攻击时附加怨恨之律"

description
	1 display_attack_with_decree_of_spite_when_hit_%
	2
		1|99 "被击中时有 %1%%% 机率在攻击时附加怨恨之令"
		100|# "被击中时在攻击时附加怨恨之令"

description
	1 display_attack_with_commandment_of_spite_when_hit_%
	2
		1|99 "被击中时有 %1%%% 机率在攻击时附加怨恨之诫"
		100|# "被击中时在攻击时附加怨恨之诫"

description
	1 attack_and_cast_speed_+%_for_4_seconds_on_begin_es_recharge
	2
		1|# "近期内若护盾开始回复，增加 %1%%% 攻击和施法速度" reminderstring ReminderTextRecently
		#|-1 "近期内若护盾开始回复，减少 %1%%% 攻击和施法速度" negate 1 reminderstring ReminderTextRecently

description
	1 life_es_and_mana_recovery_+%_for_4_seconds_on_killing_enemies_affected_by_your_degen
	2
		1|# "近期内若你击败了有你持续伤害状态的敌人，增加 %1%%% 生命、魔力，和护盾回复" reminderstring ReminderTextRecently
		#|-1 "近期内若你击败了有你持续伤害状态的敌人，减少 %1%%% 生命、魔力，和护盾回复" negate 1 reminderstring ReminderTextRecently

description
	1 trickster_passive_chance_to_evade_attacks_while_not_on_full_energy_shield_+%_final
	2
		1|# "护盾非全满时有 %1%%% 更多机率闪避攻击"
		#|-1 "护盾非全满时有 %1%%% 较少机率闪避攻击" negate 1

description
	1 critical_strike_chance_+%_vs_enemies_without_elemental_status_ailments
	2
		1|# "对没有元素异常状态的敌人增加 %1%%% 暴击率" reminderstring ReminderTextElementalStatusAilments
		#|-1 "对没有元素异常状态的敌人减少 %1%%% 暴击率" negate 1 reminderstring ReminderTextElementalStatusAilments

description
	1 spell_damage_+%_for_4_seconds_on_cast
	2
		1|# "近期内你若有施放法术，增加 %1%%% 法术伤害" reminderstring ReminderTextRecently
		#|-1 "近期内你若有施放法术，减少 %1%%% 法术伤害" negate 1 reminderstring ReminderTextRecently

description
	1 attack_damage_+%_for_4_seconds_on_cast
	2
		1|# "近期内你若有施放法术，增加 %1%%% 攻击伤害" reminderstring ReminderTextRecently
		#|-1 "近期内你若有施放法术，减少 %1%%% 攻击伤害" negate 1 reminderstring ReminderTextRecently

description
	1 attack_speed_+%_for_4_seconds_on_attack
	2
		1|# "近期内你若有进行攻击，增加 %1%%% 攻击速度" reminderstring ReminderTextRecently
		#|-1 "近期内你若有进行攻击，减少 %1%%% 攻击速度" negate 1 reminderstring ReminderTextRecently

description
	1 cast_speed_+%_for_4_seconds_on_attack
	2
		1|# "近期内你若有进行攻击，增加 %1%%% 施法速度" reminderstring ReminderTextRecently
		#|-1 "近期内你若有进行攻击，减少 %1%%% 施法速度" negate 1 reminderstring ReminderTextRecently

description
	1 display_cast_word_of_flames_on_hit_%
	2
		1|99 "击中时有 %1%%% 机率施放烈火之誓"
		100|# "击中时施放烈火之誓"

description
	1 display_cast_edict_of_flames_on_hit_%
	2
		1|99 "击中时有 %1%%% 机率施放烈火之律"
		100|# "击中时施放烈火之律"

description
	1 display_cast_decree_of_flames_on_hit_%
	2
		1|99 "击中时有 %1%%% 机率施放烈火之令"
		100|# "击中时施放烈火之令"

description
	1 display_cast_commandment_of_flames_on_hit_%
	2
		1|99 "击中时有 %1%%% 机率施放烈火之诫"
		100|# "击中时施放烈火之诫"

description
	1 display_cast_word_of_frost_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率施放寒冰之誓"
		100|# "击败时施放寒冰之誓"

description
	1 display_cast_edict_of_frost_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率施放寒冰之律"
		100|# "击败时施放寒冰之律"

description
	1 display_cast_decree_of_frost_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率施放寒冰之令"
		100|# "击败时施放寒冰之令"

description
	1 display_cast_commandment_of_frost_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率施放寒冰之诫"
		100|# "击败时施放寒冰之诫"

description
	1 display_cast_word_of_thunder_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率施放雷电之誓"
		100|# "击败时施放雷电之誓"

description
	1 display_cast_edict_of_thunder_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率施放雷电之律"
		100|# "击败时施放雷电之律"

description
	1 display_cast_decree_of_thunder_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率施放雷电之令"
		100|# "击败时施放雷电之令"

description
	1 display_cast_commandment_of_thunder_on_kill_%
	2
		1|99 "击败时有 %1%%% 机率施放雷电之诫"
		100|# "击败时施放雷电之诫"

description
	1 display_cast_fire_burst_on_kill
	1
		# "击败时施放火焰爆破"

description
	1 chance_to_place_an_additional_mine_%
	1
		# "放置地雷时有 %1%%% 机率额外放置 1 个"

description
	1 number_of_additional_mines_to_place
	1
		# "放置额外 %1% 个地雷"

description
	1 chance_for_elemental_damage_to_be_added_as_additional_chaos_damage_%
	1
		# "有 %1%%% 机率附加等同 100%% 火焰, 冰霜, 闪电伤害的额外混沌伤害"

description
	1 enchantment_critical_strike_chance_+%_if_you_havent_crit_for_4_seconds
	2
		1|# "近期内你若没有暴击，增加 %1%%% 暴击率" reminderstring ReminderTextRecently
		#|-1 "近期内你若没有暴击，减少 %1%%% 暴击率" negate 1 reminderstring ReminderTextRecently

description
	1 damage_+%_on_consecrated_ground
	2
		1|# "在奉献地面上增加 %1%%% 伤害"
		#|-1 "在奉献地面上减少 %1%%% 伤害" negate 1

description
	1 consecrate_ground_for_3_seconds_when_hit_%
	2
		1|99 "击中时有 %1%%% 机率产生奉献地面，持续 8 秒"
		100|# "击中时产生奉献地面，持续 8 秒"

description
	1 mana_cost_+%_on_consecrated_ground
	2
		1|# "在奉献地面上增加 %1%%% 技能魔力消耗"
		#|-1 "在奉献地面上减少 %1%%% 技能魔力消耗" negate 1

description
	1 avoid_ailments_%_on_consecrated_ground
	2
		1|99 "在奉献地面上有 %1%%% 机率避免元素异常状态" reminderstring ReminderTextElementalStatusAilments
		100|# "在奉献地面上免疫元素异常状态" reminderstring ReminderTextElementalStatusAilments

description
	1 critical_strike_multiplier_+_vs_enemies_affected_by_elemental_status_ailment
	1
		# "对受到元素异常状态的敌人增加 %1$+d%% 攻击和法术暴击伤害" reminderstring ReminderTextElementalStatusAilments

description
	1 non_critical_strikes_penetrate_elemental_resistances_%
	1
		# "非暴击穿透敌人 %1%%% 的火焰, 冰霜, 闪电抗性"

description
	1 base_penetrate_elemental_resistances_%
	1
		# "伤害穿透敌人 %1%%% 的火焰, 冰霜, 闪电抗性"

description
	1 chance_to_double_stun_duration_%
	1
		# "有 %1%%% 机率增加晕眩时间 1 倍"

description
	1 shockwave_slam_explosion_damage_+%_final
	2
		1|# "大地震击的冲击波造成 %1%%% 更多伤害"
		#|-1 "大地震击的冲击波造成 %1%%% 较少伤害" negate 1

description
	1 non_curse_aura_effect_+%
	2
		1|# "增加 %1%%% 非诅咒类光环的效果"
		#|-1 "减少 %1%%% 非诅咒类光环的效果" negate 1

description
	1 unarmed_damage_+%_vs_bleeding_enemies
	2
		1|# "空手时增加对流血敌人 %1%%% 伤害"
		#|-1 "空手时减少对流血敌人 %1%%% 伤害" negate 1

description
	1 life_gained_on_bleeding_enemy_hit
	1
		1|# "击中流血中的敌人时回复 %1$+d 生命"

description
	1 base_critical_strike_chance_while_unarmed_%
	1
		1|# "空手时增加 %1$+d%% 基础暴击率" divide_by_one_hundred 1

description
	1 modifiers_to_claw_damage_also_affect_unarmed_damage
	1
		1|# "对爪类武器的伤害加成同时套用到空手上"

description
	1 modifiers_to_claw_attack_speed_also_affect_unarmed_attack_speed
	1
		1|# "对爪类武器的攻击速度加成同时套用到空手上"

description
	1 modifiers_to_claw_critical_strike_chance_also_affect_unarmed_critical_strike_chance
	1
		1|# "对爪类武器的暴击率加成同时套用到空手上"

description
	1 damage_+%_while_unarmed
	2
		1|# "空手时增加 %1%%% 伤害"
		#|-1 "空手时减少 %1%%% 伤害" negate 1

description
	1 fortify_effect_on_self_+%
	2
		1|# "增加你身上 %1%%% 护体的效果" reminderstring ReminderTextFortify
		-1|# "增加你身上 %1%%% 护体的效果" negate 1 reminderstring ReminderTextFortify

description
	1 killed_monster_dropped_item_rarity_+%_when_shattered
	2
	    1|# "被击碎的人物品稀有度增加 %1%%%"
	    #|-1 "被击碎的人物品稀有度减少 %1%%%" negate 1

description
	1 energy_shield_delay_during_flask_effect_-%
	2
	    1|# "药剂使用期间，护盾 %1%%% 更快开始恢复"
	    #|-1 "药剂使用期间，护盾 %1%%% 较慢开始恢复" negate 1		

description
	1 virtual_energy_shield_delay_-%
	2
	    1|# "护盾 %1%%% 更快开始恢复"
	    #|-1 "护盾 %1%%% 较慢开始恢复" negate 1			

description
	1 energy_shield_recharge_rate_during_flask_effect_+%
	2
	    1|# "药剂使用期间，增加 %1%%% 护盾恢复速度"
	    #|-1 "药剂使用期间，减少 %1%%% 护盾恢复速度" negate 1		

description
	1 virtual_energy_shield_recharge_rate_+%
	2
	    1|# "增加 %1%%% 护盾恢复速度"
	    #|-1 "减少 %1%%% 护盾恢复速度" negate 1	

description
	1 projectiles_fork
	1
		# "投射物分裂"		

description
	1 fishing_bite_sensitivity_+%
	1
		# "增加 %1%%% 鱼咬灵敏度"	

description
	1 cold_damage_+%_per_1%_block_chance
	2
		1|# "每 1%% 格档率增加 %1%%% 冰霜伤害"
		#|-1 "每 1%% 格档率减少 %1%%% 冰霜伤害" negate 1

description
	1 maximum_mana_+%_per_2%_spell_block_chance
	2
		1|# "每 2%% 法术格档率增加 %1%%% 魔力"
		#|-1 "每 2%% 法术格档率减少 %1%%% 魔力" negate 1

description
	1 physical_damage_reduction_rating_+%_while_chilled_or_frozen
	2
		1|# "被冰冻或冰缓时增加 %1%%% 护甲"
		#|-1 "被冰冻或冰缓时减少 %1%%% 护甲" negate 1

description
	1 map_players_action_speed_+%_while_chilled
	2
		1|# "玩家被冰缓时增加 %1%%% 速度"
		#|-1 "玩家被冰缓时减少 %1%%% 速度" negate 1

description
	1 action_speed_+%_while_chilled
	2
		1|# "被冰缓时增加 %1%%% 速度"
		#|-1 "被冰缓时减少 %1%%% 速度" negate 1

description
	1 reduce_enemy_cold_resistance_with_weapons_%
	1
		1|# "武器造成的伤害穿透 %1%%% 冰霜抗性"

description
	1 reduce_enemy_fire_resistance_with_weapons_%
	1
		1|# "武器造成的伤害穿透 %1%%% 火焰抗性"

description
	1 reduce_enemy_lightning_resistance_with_weapons_%
	1
		1|# "武器造成的伤害穿透 %1%%% 闪电抗性"

description
	1 reduce_enemy_chaos_resistance_with_weapons_%
	1
		1|# "武器造成的伤害穿透 %1%%% 混沌抗性"

description
	1 inquisitor_aura_elemental_damage_+%_final
	2
		1|# "%1%%% 更多火焰, 冰霜, 闪电伤害"
		#|-1 "%1%%% 较少火焰, 冰霜, 闪电伤害" negate 1

description
	1 support_gem_elemental_damage_+%_final
	2
		1|# "%1%%% 更多火焰, 冰霜, 闪电伤害"
		#|-1 "%1%%% 较少火焰, 冰霜, 闪电伤害" negate 1

description
	1 cast_linked_curses_on_curse
	1
		1|# "被诅咒时施放辅助的诅咒"

description
	1 map_monster_drop_higher_level_gear
	1
		1|# "怪物的掉落物提高 %1% 物品等级"

description
	1 modifiers_to_map_item_drop_quantity_also_apply_to_map_item_drop_rarity
	1
		# "<SP1>{此地图的物品数量加成同时套用在物品稀有度上}[<DF1>{+20%% 怪}]"

description
	1 local_smoke_ground_on_flask_use_radius
	1
		1|# "使用时制造一团烟雾" reminderstring ReminderTextSmokeCloud

description
	1 local_consecrate_ground_on_flask_use_radius
	1
		1|# "使用时制造奉献地面" reminderstring ReminderTextConsecratedGround

description
	1 has_onslaught
	1
		1|# "猛攻(20%% 全速度)" reminderstring ReminderTextOnslaught

description
	1 reduce_enemy_elemental_resistance_with_weapons_%
	1
		1|# "武器造成的伤害穿透 %1%%% 火焰, 冰霜, 闪电抗性"

description
	1 %_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy
	2
	    # "当你的陷阱被敌人触发时有 %1%%% 机率获得一个狂怒球"
		100 "当你的陷阱被敌人触发时获得一个狂怒球"

description
	1 %_chance_to_gain_endurance_charge_on_trap_triggered_by_an_enemy
	2
	    # "当你的陷阱被敌人触发时有 %1%%% 机率获得一个耐力球"
		100 "当你的陷阱被敌人触发时获得一个耐力球"

description
	1 add_power_charge_on_hit_%
	1
		1|# "击中时有 %1%%% 机率获得一个暴击球"

description
	1 lose_all_power_charges_on_reaching_maximum_power_charges
	1
		1|# "达到暴击球最大数量时，失去所有的暴击球"

description
	1 shocked_for_4_seconds_on_reaching_maximum_power_charges
	1
		1|# "达到暴击球最大数量时，你被感电 4 秒"

description
	1 gain_frenzy_charge_on_reaching_maximum_power_charges
	1
		# "达到最大暴击球时获得 1 个狂怒球"

description
	1 is_petrified
	1
		1|# "震慑"

description
	1 has_fortify
	1
		1|# "护体" reminderstring ReminderTextFortify

description
	1 add_endurance_charge_on_gain_power_charge_%
	1
		1|# "获得暴击球时有 %1%%% 机率获得一个耐力球"

description
	1 stacking_damage_+%_on_kill_for_4_seconds
	2
		1|# "若过去 4 秒内你或你的图腾每击败一个敌人，增加 %1%%% 伤害" reminderstring ReminderTextRecently
		#|-1 "若过去 4 秒内你或你的图腾每击败一个敌人，减少 %1%%% 伤害" negate 1 reminderstring ReminderTextRecently

description
	1 attack_and_cast_speed_+%_while_totem_active
	2
		1|# "当你有图腾存在时，增加 %1%%% 攻击和施法速度"
		#|-1 "当你有图腾存在时，减少 %1%%% 攻击和施法速度" negate 1

description
	1 number_of_additional_totems_allowed_on_kill_for_8_seconds
	2
		1 "若过去 8 秒内你或你的图腾造成击败时，可以召唤额外一个图腾"
		2|# "若过去 8 秒内你或你的图腾造成击败时，可以召唤额外 %1% 个图腾"

description
	1 map_monsters_base_self_critical_strike_multiplier_-%
	2
		1|# "减少 %1%%% 怪物承受的暴击伤害"
		#|-1 "增加 %1%%% 怪物承受的暴击伤害" negate 1

description
	1 local_flask_is_petrified
	1
		1|# "药剂作用期间被震慑"

description
	1 power_frenzy_or_endurance_charge_on_kill_%
	1
		1|# "击败时有 %1%%% 机率获得随机一个充能球"

description
	1 local_flask_effect_+%
	2
		1|# "▲ 增加 %1%%% 效果(25%%)"
		-1|# "▲ 减少 %1%%% 效果" negate 1

description
	1 local_flask_poison_immunity_during_flask_effect
	1
		1|# "▽ 药剂作用期间免疫中毒，使用时移除中毒效果" reminderstring ReminderTextPoison

description
	1 immune_to_poison
	1
		1|# "免疫中毒"

description
	1 local_flask_additional_physical_damage_reduction_%
	1
		1|# "药剂作用期间获得 %1%%% 额外物理伤害减免"

description
	1 elementalist_damage_with_an_element_+%_for_4_seconds_after_being_hit_by_an_element
	2
		1|# "在 4 秒内每个击中你的元素增加你 %1%%% 该火焰, 冰霜, 闪电伤害" reminderstring ReminderTextRecently
		#|-1 "在 4 秒内每个击中你的元素减少你 %1%%% 该火焰, 冰霜, 闪电伤害" negate 1 reminderstring ReminderTextRecently

description
	1 damage_taken_+%_to_an_element_for_4_seconds_when_hit_by_damage_from_an_element
	2
		1|# "在 4 秒内每个击中你的元素增加你 %1%%% 承受的该火焰, 冰霜, 闪电伤害" reminderstring ReminderTextRecently
		#|-1 "在 4 秒内每个击中你的元素减少你 %1%%% 承受的该火焰, 冰霜, 闪电伤害" negate 1 reminderstring ReminderTextRecently

description
	1 elementalist_elemental_damage_+%_for_4_seconds_every_10_seconds
	2
		1|# "每 10 秒获得增加 %1%%% 火焰, 冰霜, 闪电伤害 4 秒"
		#|-1 "每 10 秒获得减少 %1%%% 火焰, 冰霜, 闪电伤害 4 秒" negate 1

description
	1 elementalist_cold_penetration_%_for_4_seconds_on_using_fire_skill
	1
		1|# "伤害穿透 %1%%% 冰霜抗性，若你过去 10 秒内有使用火焰技能"

description
	1 elementalist_lightning_penetration_%_for_4_seconds_on_using_cold_skill
	1
		1|# "伤害穿透 %1%%% 闪电抗性，若你过去 10 秒内有使用冰霜技能"

description
	1 elementalist_fire_penetration_%_for_4_seconds_on_using_lightning_skill
	1
		1|# "伤害穿透 %1%%% 火焰抗性，若你过去 10 秒内有使用闪电技能"

description
	1 elementalist_summon_elemental_golem_on_killing_enemy_with_element_%
	1
		1|# "使用火焰, 冰霜, 闪电伤害击败敌人时有 %1%%% 机率召唤一个魔像"

description
	1 elementalist_all_damage_causes_chill_shock_and_ignite_for_4_seconds_on_kill_%
	1
		1|# "当你击败敌人时有 %1%%% 机率获得元素汇流 4 秒"

description
	1 elementalist_elemental_status_effect_aura_radius
	1
		1|# "你的技能使元素异常状态扩散 %1% 半径" reminderstring ReminderTextElementalStatusAilments

description
	1 knockback_on_counterattack_%
	1
		1|# "反击时有 %1%%% 机率击退" reminderstring ReminderTextKnockback

description
	1 local_flask_chilled_ground_on_flask_use_radius
	1
		1|# "使用时制造冰缓地面" reminderstring ReminderTextChilledGround

description
	1 local_flask_duration_+%
	2
		1|# "▲ 增加 %1%%% 持续时间(30%%-40%%)"
		#|-1 "◇ 减少 %1%%% 持续时间(33%%)" negate 1

description
	1 chill_on_you_proliferates_to_nearby_enemies_within_x_radius
	1
		1|# "你身上的冰缓状态扩散至周围敌人身上"

description
	1 freeze_on_you_proliferates_to_nearby_enemies_within_x_radius
	1
		1|# "你身上的冰冻状态扩散至周围敌人身上"

description
	1 melee_ancestor_totem_damage_+%		
	2 
		1|# "增加 %1%%% 先祖卫士图腾伤害"
		#|-1 "减少 %1%%% 先祖卫士图腾伤害" negate 1

description
	1 animate_weapon_damage_+%
	2
		1|# "增加 %1%%% 幻化武器伤害"
		#|-1 "减少 %1%%% 幻化武器伤害" negate 1		

description
	1 burning_arrow_damage_+%
	2
		1|# "增加 %1%%% 燃烧箭矢伤害"
		#|-1 "减少 %1%%% 燃烧箭矢伤害" negate 1

description
	1 cleave_damage_+%
	2
		1|# "增加 %1%%% 劈砍伤害"
		#|-1 "减少 %1%%% 劈砍伤害" negate 1

description
	1 double_strike_damage_+%
	2
		1|# "增加 %1%%% 双重打击伤害"
		#|-1 "减少 %1%%% 双重打击伤害" negate 1

description
	1 dual_strike_damage_+%
	2
		1|# "增加 %1%%% 双持打击伤害"
		#|-1 "减少 %1%%% 双持打击伤害" negate 1

description
	1 fire_trap_damage_+%
	2
		1|# "增加 %1%%% 火焰陷阱伤害"
		#|-1 "减少 %1%%% 火焰陷阱伤害" negate 1	

description
	1 fireball_damage_+%
	2
		1|# "增加 %1%%% 火球伤害"
		#|-1 "减少 %1%%% 火球伤害" negate 1	

description
	1 freezing_pulse_damage_+%
	2
		1|# "增加 %1%%% 冰霜脉冲伤害"
		#|-1 "减少 %1%%% 冰霜脉冲伤害" negate 1

description
	1 glacial_hammer_damage_+%
	2
		1|# "增加 %1%%% 冰霜之锤伤害"
		#|-1 "减少 %1%%% 冰霜之锤伤害" negate 1

description
	1 ground_slam_damage_+%
	2
		1|# "增加 %1%%% 裂地之击伤害"
		#|-1 "减少 %1%%% 裂地之击伤害" negate 1

description
	1 heavy_strike_damage_+%
	2
		1|# "增加 %1%%% 重击伤害"
		#|-1 "减少 %1%%% 重击伤害" negate 1

description
	1 infernal_blow_damage_+%
	2
		1|# "增加 %1%%% 炼狱之击伤害"
		#|-1 "减少 %1%%% 炼狱之击伤害" negate 1

description
	1 lightning_strike_damage_+%
	2
		1|# "增加 %1%%% 闪电打击伤害"
		#|-1 "减少 %1%%% 闪电打击伤害" negate 1

description
	1 lightning_tendrils_damage_+%
	2
		1|# "增加 %1%%% 电能释放伤害"
		#|-1 "减少 %1%%% 电能释放伤害" negate 1

description
	1 magma_orb_damage_+%
	2
		1|# "增加 %1%%% 熔岩之核伤害"
		#|-1 "减少 %1%%% 熔岩之核伤害" negate 1

description
	1 molten_strike_damage_+%
	2
		1|# "增加 %1%%% 熔岩之击伤害"
		#|-1 "减少 %1%%% 熔岩之击伤害" negate 1

description
	1 zombie_damage_+%
	2
		1|# "增加 %1%%% 魔卫造成的伤害"
		#|-1 "减少 %1%%% 魔卫造成的伤害" negate 1

description
	1 reave_damage_+%
	2
		1|# "增加 %1%%% 冲击波伤害"
		#|-1 "减少 %1%%% 冲击波伤害" negate 1

description
	1 spark_damage_+%
	2
		1|# "增加 %1%%% 电球伤害"
		#|-1 "减少 %1%%% 电球伤害" negate 1

description
	1 spectral_throw_damage_+%
	2
		1|# "增加 %1%%% 灵体投掷伤害"
		#|-1 "减少 %1%%% 灵体投掷伤害" negate 1

description
	1 split_arrow_damage_+%
	2
		1|# "增加 %1%%% 分裂箭矢伤害"
		#|-1 "减少 %1%%% 分裂箭矢伤害" negate 1

description
	1 ethereal_knives_damage_+%
	2
		1|# "增加 %1%%% 虚空匕首伤害"
		#|-1 "减少 %1%%% 虚空匕首伤害" negate 1

description
	1 ice_shot_damage_+%
		2
		1|# "增加 %1%%% 冰霜射击伤害"
		#|-1 "减少 %1%%% 冰霜射击伤害" negate 1

description
	1 rain_of_arrows_damage_+%
	2
		1|# "增加 %1%%% 箭雨伤害"
		#|-1 "减少 %1%%% 箭雨伤害" negate 1

description
	1 raging_spirit_damage_+%
	2
		1|# "增加 %1%%% 召唤愤怒狂灵伤害"
		#|-1 "减少 %1%%% 召唤愤怒狂灵伤害" negate 1

description
	1 viper_strike_damage_+%
	2
		1|# "增加 %1%%% 毒蛇打击伤害"
		#|-1 "减少 %1%%% 毒蛇打击伤害" negate 1

description
	1 flicker_strike_damage_+%
	2
		1|# "增加 %1%%% 闪现打击伤害"
		#|-1 "减少 %1%%% 闪现打击伤害" negate 1

description
	1 leap_slam_damage_+%
	2
		1|# "增加 %1%%% 跃击伤害"
		#|-1 "减少 %1%%% 跃击伤害" negate 1

description
	1 lightning_arrow_damage_+%
	2
		1|# "增加 %1%%% 闪电箭矢伤害"
		#|-1 "减少 %1%%% 闪电箭矢伤害" negate 1

description
	1 lightning_warp_damage_+%
	2
		1|# "增加 %1%%% 闪电传送伤害"
		#|-1 "减少 %1%%% 闪电传送伤害" negate 1

description
	1 puncture_damage_+%
	2
		1|# "增加 %1%%% 放血伤害"
		#|-1 "减少 %1%%% 放血伤害" negate 1

description
	1 shield_charge_damage_+%
	2
		1|# "增加 %1%%% 重盾冲锋伤害"
		#|-1 "减少 %1%%% 重盾冲锋伤害" negate 1

description
	1 skeletons_damage_+%
	2
		1|# "增加 %1%%% 魔侍造成的伤害"
		#|-1 "减少 %1%%% 魔侍造成的伤害" negate 1

description
	1 arc_damage_+%
	2
		1|# "增加 %1%%% 电弧伤害"
		#|-1 "减少 %1%%% 电弧伤害" negate 1

description
	1 barrage_damage_+%
	2
		1|# "增加 %1%%% 弹幕伤害"
		#|-1 "减少 %1%%% 弹幕伤害" negate 1

description
	1 fire_nova_mine_damage_+%
	2
		1|# "增加 %1%%% 火焰新星地雷伤害"
		#|-1 "减少 %1%%% 火焰新星地雷伤害" negate 1

description
	1 fire_storm_damage_+%
	2
		1|# "增加 %1%%% 烈炎风暴伤害"
		#|-1 "减少 %1%%% 烈炎风暴伤害" negate 1

description
	1 flame_surge_damage_+%
	2
		1|# "增加 %1%%% 怒焰奔腾伤害"
		#|-1 "减少 %1%%% 怒焰奔腾伤害" negate 1

description
	1 ice_nova_damage_+%
	2
		1|# "增加 %1%%% 冰霜新星伤害"
		#|-1 "减少 %1%%% 冰霜新星伤害" negate 1

description
	1 ice_spear_damage_+%
	2
		1|# "增加 %1%%% 冰矛伤害"
		#|-1 "减少 %1%%% 冰矛伤害" negate 1

description
	1 incinerate_damage_+%
	2
		1|# "增加 %1%%% 烧毁伤害"
		#|-1 "减少 %1%%% 烧毁伤害" negate 1

description
	1 power_siphon_damage_+%
	2
		1|# "增加 %1%%% 力量抽取伤害"
		#|-1 "减少 %1%%% 力量抽取伤害" negate 1

description
	1 searing_bond_damage_+%
	2
		1|# "增加 %1%%% 灼热连结伤害"
		#|-1 "减少 %1%%% 灼热连结伤害" negate 1

description
	1 static_strike_damage_+%
	2
		1|# "增加 %1%%% 充能打击伤害"
		#|-1 "减少 %1%%% 充能打击伤害" negate 1

description
	1 storm_call_damage_+%
	2
		1|# "增加 %1%%% 风暴呼唤伤害"
		#|-1 "减少 %1%%% 风暴呼唤伤害" negate 1

description
	1 sweep_damage_+%
	2
		1|# "增加 %1%%% 横扫伤害"
		#|-1 "减少 %1%%% 横扫伤害" negate 1

description
	1 frenzy_damage_+%
	2
		1|# "增加 %1%%% 狂怒伤害"
		#|-1 "减少 %1%%% 狂怒伤害" negate 1

description
	1 righteous_fire_damage_+%
	2
		1|# "增加 %1%%% 正义之火伤害"
		#|-1 "减少 %1%%% 正义之火伤害" negate 1

description
	1 elemental_hit_damage_+%
	2
		1|# "增加 %1%%% 元素打击伤害"
		#|-1 "减少 %1%%% 元素打击伤害" negate 1

description
	1 cyclone_damage_+%
	2
		1|# "增加 %1%%% 旋风斩伤害"
		#|-1 "减少 %1%%% 旋风斩伤害" negate 1

description
	1 tornado_shot_damage_+%
	2
		1|# "增加 %1%%% 龙卷射击伤害"
		#|-1 "减少 %1%%% 龙卷射击伤害" negate 1

description
	1 arctic_breath_damage_+%
	2
		1|# "增加 %1%%% 极地吐息伤害"
		#|-1 "减少 %1%%% 极地吐息伤害" negate 1

description
	1 explosive_arrow_damage_+%
	2
		1|# "增加 %1%%% 爆炸箭矢伤害"
		#|-1 "减少 %1%%% 爆炸箭矢伤害" negate 1

description
	1 flameblast_damage_+%
	2
		1|# "增加 %1%%% 烈焰爆破伤害"
		#|-1 "减少 %1%%% 烈焰爆破伤害" negate 1

description
	1 glacial_cascade_damage_+%
	2
		1|# "增加 %1%%% 冰川之刺伤害"
		#|-1 "减少 %1%%% 冰川之刺伤害" negate 1

description
	1 ice_crash_damage_+%
	2
		1|# "增加 %1%%% 寒冰冲击伤害"
		#|-1 "减少 %1%%% 寒冰冲击伤害" negate 1

description
	1 kinetic_blast_damage_+%
	2
		1|# "增加 %1%%% 力量爆破伤害"
		#|-1 "减少 %1%%% 力量爆破伤害" negate 1

description
	1 shock_nova_damage_+%
	2
		1|# "增加 %1%%% 闪电新星伤害"
		#|-1 "减少 %1%%% 闪电新星伤害" negate 1

description
	1 shockwave_totem_damage_+%
	2
		1|# "增加 %1%%% 震波图腾伤害"
		#|-1 "减少 %1%%% 震波图腾伤害" negate 1

description
	1 wild_strike_damage_+%
	2
		1|# "增加 %1%%% 野性打击伤害"
		#|-1 "减少 %1%%% 野性打击伤害" negate 1

description
	1 detonate_dead_damage_+%
	2
		1|# "增加 %1%%% 爆尸术伤害"
		#|-1 "减少 %1%%% 爆尸术伤害" negate 1

description
	1 caustic_arrow_damage_+%
	2
		1|# "增加 %1%%% 腐蚀箭矢伤害"
		#|-1 "减少 %1%%% 腐蚀箭矢伤害" negate 1

description
	1 stone_golem_damage_+%
	2
		1|# "增加 %1%%% 巨石魔像伤害"
		#|-1 "减少 %1%%% 巨石魔像伤害" negate 1

description
	1 flame_golem_damage_+%
	2
		1|# "增加 %1%%% 烈焰魔像伤害"
		#|-1 "减少 %1%%% 烈焰魔像伤害" negate 1

description
	1 ice_golem_damage_+%
	2
		1|# "增加 %1%%% 寒冰魔像伤害"
		#|-1 "减少 %1%%% 寒冰魔像伤害" negate 1

description
	1 lightning_golem_damage_+%
	2
		1|# "增加 %1%%% 雷电魔像伤害"
		#|-1 "减少 %1%%% 雷电魔像伤害" negate 1

description
	1 chaos_golem_damage_+%
	2
		1|# "增加 %1%%% 混沌魔像伤害"
		#|-1 "减少 %1%%% 混沌魔像伤害" negate 1

description
	1 damage_+%_if_golem_summoned_in_past_8_seconds
	2
		1|# "在召唤魔像后的8秒内伤害增加 %1%%%"
		#|-1 "在召唤魔像后的8秒内伤害减少 %1%%%" negate 1

description
	1 golem_damage_+%_if_summoned_in_past_8_seconds
	2
		1|# "魔像在召唤后的8秒内伤害增加 %1%%%"
		#|-1 "魔像在召唤后的8秒内伤害减少 %1%%%" negate 1

description
	1 dominating_blow_minion_damage_+%
	2
		1|# "增加 %1%%% 霸气之击召唤物的伤害"
		#|-1 "减少 %1%%% 霸气之击召唤物的伤害" negate 1	

description
	1 dominating_blow_skill_attack_damage_+%
	2
		1|# "增加 %1%%% 霸气之击技能伤害"
		#|-1 "减少 %1%%% 霸气之击技能伤害" negate 1

description
	1 cold_snap_damage_+%
	2
		1|# "增加 %1%%% 霜暴伤害"
		#|-1 "减少 %1%%% 霜暴伤害" negate 1

description
	1 flame_totem_damage_+%
	2
		1|# "增加 %1%%% 火舌图腾伤害"
		#|-1 "减少 %1%%% 火舌图腾伤害" negate 1

description
	1 animate_guardian_damage_+%
	2
		1|# "增加 %1%%% 幻化守卫伤害"
		#|-1 "减少 %1%%% 幻化守卫伤害" negate 1

description
	1 bear_trap_damage_+%
	2
		1|# "增加 %1%%% 捕熊陷阱伤害"
		#|-1 "减少 %1%%% 捕熊陷阱伤害" negate 1

description
	1 frost_wall_damage_+%
	2
		1|# "增加 %1%%% 冰墙伤害"
		#|-1 "减少 %1%%% 冰墙伤害" negate 1

description
	1 molten_shell_damage_+%
	2
		1|# "增加 %1%%% 熔岩护盾伤害"
		#|-1 "减少 %1%%% 熔岩护盾伤害" negate 1

description
	1 reckoning_damage_+%
	2
		1|# "增加 %1%%% 清算伤害"
		#|-1 "减少 %1%%% 清算伤害" negate 1

description
	1 vigilant_strike_damage_+%
	2
		1|# "增加 %1%%% 戒备打击伤害"
		#|-1 "减少 %1%%% 戒备打击伤害" negate 1

description
	1 whirling_blades_damage_+%
	2
		1|# "增加 %1%%% 回旋之刃伤害"
		#|-1 "减少 %1%%% 回旋之刃伤害" negate 1

description
	1 flame_dash_damage_+%
	2
		1|# "增加 %1%%% 烈焰冲刺伤害"
		#|-1 "减少 %1%%% 烈焰冲刺伤害" negate 1

description
	1 freeze_mine_damage_+%
	2
		1|# "增加 %1%%% 冰冻地雷伤害"
		#|-1 "减少 %1%%% 冰冻地雷伤害" negate 1

description
	1 herald_of_ash_damage_+%
	2
		1|# "增加 %1%%% 灰烬之捷伤害"
		#|-1 "减少 %1%%% 灰烬之捷伤害" negate 1

description
	1 herald_of_ice_damage_+%
	2
		1|# "增加 %1%%% 冰霜之捷伤害"
		#|-1 "减少 %1%%% 冰霜之捷伤害" negate 1

description
	1 herald_of_thunder_damage_+%
	2
		1|# "增加 %1%%% 闪电之捷伤害"
		#|-1 "减少 %1%%% 闪电之捷伤害" negate 1

description
	1 tempest_shield_damage_+%
	2
		1|# "增加 %1%%% 暴风之盾伤害"
		#|-1 "减少 %1%%% 暴风之盾伤害" negate 1

description
	1 desecrate_damage_+%
	2
		1|# "增加 %1%%% 亵渎伤害"
		#|-1 "减少 %1%%% 亵渎伤害" negate 1

description
	1 blink_arrow_and_blink_arrow_clone_damage_+%
	2
		1|# "增加闪现射击和其召唤物 %1%%% 伤害"
		#|-1 "减少闪现射击和其召唤物 %1%%% 伤害" negate 1

description
	1 mirror_arrow_and_mirror_arrow_clone_damage_+%
	2
		1|# "增加魅影射击和其召唤物 %1%%% 伤害"
		#|-1 "减少魅影射击和其召唤物 %1%%% 伤害" negate 1

description
	1 riposte_damage_+%
	2
		1|# "增加 %1%%% 击刃伤害"
		#|-1 "减少 %1%%% 击刃伤害" negate 1

description
	1 vengeance_damage_+%
	2
		1|# "增加 %1%%% 复仇伤害"
		#|-1 "减少 %1%%% 复仇伤害" negate 1

description
	1 converted_enemies_damage_+%
	2
		1|# "增加 %1%%% 被你迷魅的敌人的伤害"
		#|-1 "减少 %1%%% 被你迷魅的敌人的伤害" negate 1

description
	1 abyssal_cry_damage_+%
	2
		1|# "增加 %1%%% 深渊战吼伤害"
		#|-1 "减少 %1%%% 深渊战吼伤害" negate 1

description
	1 shrapnel_shot_damage_+%
	2
		1|# "增加 %1%%% 流星射击伤害"
		#|-1 "减少 %1%%% 流星射击伤害" negate 1

description
	1 blast_rain_damage_+%
	2
		1|# "增加 %1%%% 爆裂箭雨伤害"
		#|-1 "减少 %1%%% 爆裂箭雨伤害" negate 1

description
	1 essence_drain_damage_+%
	2
		1|# "增加 %1%%% 灵魂吸取伤害"
		#|-1 "减少 %1%%% 灵魂吸取伤害" negate 1

description
	1 contagion_damage_+%
	2
		1|# "增加 %1%%% 瘟疫伤害"
		#|-1 "减少 %1%%% 瘟疫伤害" negate 1

description
	1 blade_vortex_damage_+%
	2
		1|# "增加 %1%%% 飞刃风暴法术伤害"
		#|-1 "减少 %1%%% 飞刃风暴法术伤害" negate 1

description
	1 bladefall_damage_+%
	2
		1|# "增加 %1%%% 虚空刀雨伤害"
		#|-1 "减少 %1%%% 虚空刀雨伤害" negate 1

description
	1 ice_trap_damage_+%
	2
		1|# "增加 %1%%% 冰冻陷阱伤害"
		#|-1 "减少 %1%%% 冰冻陷阱伤害" negate 1

description
	1 charged_dash_damage_+%
	2
		1|# "蓄力疾风闪增加 %1%%% 伤害"
		#|-1 "蓄力疾风闪减少 %1%%% 伤害" negate 1

description
	1 earthquake_damage_+%
	2
		1|# "增加 %1%%% 震地伤害"
		#|-1 "减少 %1%%% 震地伤害" negate 1

description
	1 skeletal_chains_damage_+%
	2
		1|# "暗夜血契增加 %1%%% 伤害"
		#|-1 "暗夜血契减少 %1%%% 伤害" negate 1

description
	1 storm_burst_damage_+%
	2
		1|# "裂风雷球增加 %1%%% 伤害"
		#|-1 "裂风雷球减少 %1%%% 伤害" negate 1

description
	1 frost_bomb_damage_+%
	2
		1|# "增加 %1%%% 寒霜爆伤害"
		#|-1 "减少 %1%%% 寒霜爆伤害" negate 1

description
	1 orb_of_storms_damage_+%
	2
		1|# "增加 %1%%% 风暴漩涡伤害"
		#|-1 "减少 %1%%% 风暴漩涡伤害" negate 1

description
	1 siege_ballista_damage_+%
	2
		1|# "增加 %1%%% 攻城炮台伤害"
		#|-1 "减少 %1%%% 攻城炮台伤害" negate 1

description
	1 blight_damage_+%
	2
		1|# "增加 %1%%% 枯萎伤害"
		#|-1 "减少 %1%%% 枯萎伤害" negate 1

description
	1 shockwave_slam_damage_+%
	2
		1|# "增加 %1%%% 大地震击伤害"
		#|-1 "减少 %1%%% 大地震击伤害" negate 1

description
	1 life_regeneration_per_minute_%_while_frozen
	1
	    1|# "冰冻时每秒回复 %1%%% 生命" per_minute_to_per_second 1

description
	1 occultist_stacking_energy_shield_regeneration_rate_per_minute_%_on_kill_for_4_seconds
	1
		# "过去 4 秒内每个你击败的敌人每秒回复你 %1%%% 护盾" per_minute_to_per_second 1 reminderstring ReminderTextRecently

description
	1 occultist_immune_to_stun_while_on_full_energy_shield
	1
	    1|# "护盾全满时免疫晕眩"

description
	1 occultist_energy_shield_always_recovers_for_4_seconds_after_starting_recovery
	1
	    1|# "若过去 4 秒内护盾开始了回复，则护盾的回复不会被打断" reminderstring ReminderTextRecently

description
	1 totem_damage_+%_final_per_active_totem
	2
		1|# "每存在一个图腾获得 %1%%% 更多图腾伤害"
		#|-1 "每存在一个图腾获得 %1%%% 较少图腾伤害" negate 1

description
	1 cannot_be_affected_by_flasks
	1
	    1|# "不会获得药剂的效果"

description
	1 flasks_apply_to_your_zombies_and_spectres
	1
	    1|# "药剂效果套用在你的魔卫和灵体身上"

description
	1 modifiers_to_minion_damage_also_affect_you
	1
	    1|# "召唤物伤害的加成同时套用在你身上"

description
	1 modifiers_to_minion_attack_speed_also_affect_you
	1
	    1|# "召唤物攻击速度的加成同时套用在你身上"

description
	1 modifiers_to_minion_cast_speed_also_affect_you
	1
	    1|# "召唤物施法速度的加成同时套用在你身上"

description
	1 modifiers_to_minion_life_regeneration_also_affect_you
	1
	    1|# "召唤物生命回复的加成同时套用在你身上"

description
	1 modifiers_to_minion_movement_speed_also_affect_you
	1
	    1|# "召唤物移动速度的加成同时套用在你身上"

description
	1 modifiers_to_minion_resistances_also_affect_you
	1
	    1|# "召唤物抗性的加成同时套用在你身上"

description
	1 occultist_gain_%_of_non_chaos_damage_as_chaos_damage_per_curse_on_target_on_kill_for_4_seconds
	1
	    1|# "当你击败敌人时，敌人身上每个诅咒赋予你等同 %1%%% 非混沌伤害的额外混沌伤害，持续 4 秒"

description
	1 enemies_damage_taken_+%_while_cursed
	1
		1|# "受到你诅咒的敌人增加 %1%%% 承受的伤害"

description
	1 local_double_damage_to_chilled_enemies
	1
	    # "此武器进行的攻击对冰缓的敌人造成双倍伤害"

description
	1 local_elemental_penetration_%
	1
	    1|# "此武器进行的攻击穿透 %1%%% 火焰, 冰霜, 闪电抗性"

description
	1 damage_while_no_frenzy_charges_+%
	2
	    1|# "当你身上没有狂怒球时增加 %1%%% 伤害"
	    #|-1 "当你身上没有狂怒球时减少 %1%%% 伤害" negate 1

description
	1 local_flask_ghost_reaver
	1
	    # "药剂作用期间获得灵能护体"

description
	1 local_flask_zealots_oath
	1
	    # "药剂作用期间获得狂热誓言(生命回复套用到护盾上)"

description
	1 critical_strike_chance_against_enemies_on_full_life_+%
	2
	   1|# "对满血的敌人增加 %1%%% 暴击率"
	   #|-1 "对满血的敌人减少 %1%%% 暴击率"

description
	1 attack_critical_strike_damage_life_leech_permyriad
	1
	    # "暴击时 %1%%% 攻击伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	2 minion_attack_minimum_added_physical_damage minion_attack_maximum_added_physical_damage
	3
		# 0 "召唤物的攻击造成额外 %1% 最小物理伤害"
		0 # "召唤物的攻击造成额外 %2% 最大物理伤害"
		# # "召唤物的攻击造成额外 %1%-%2% 物理伤害"

description
	1 attack_physical_damage_%_to_add_as_lightning
	1
		1|# "获得等同 %1%%% 物理攻击伤害的额外闪电伤害"

description
	1 attack_physical_damage_%_to_add_as_fire
	1
		1|# "获得等同 %1%%% 物理攻击伤害的额外火焰伤害"

description
	1 maximum_energy_shield_+_per_5_strength
	1	
		# "每 5 力量增加 %1$+d 最大护盾"

description
	1 attack_always_crit
	1
		1|# "攻击永远暴击"

description
	1 local_varunastra_weapon_counts_as_all_1h_melee_weapon_types
	1
	    1|# "可视为所有类型的单手近战武器"

description
	1 guardian_auras_grant_life_regeneration_per_minute_%
	1
	    1|# "你施放的光环每秒回复你和周围友军 %1%%% 生命" per_minute_to_per_second 1

description
	1 guardian_nearby_enemies_cannot_gain_charges
	1
		# "周围敌人无法获得暴击、狂怒，或耐力球"

description
	1 guardian_reserved_life_granted_to_you_and_allies_as_armour_%
	1
		# "赋予你和周围友军等同你 %1%%% 生命保留的额外护甲"

description
	1 guardian_reserved_mana_%_given_to_you_and_nearby_allies_as_base_maximum_energy_shield
	1
		# "赋予你和周围友军等同你 %1%%% 魔力保留的额外护盾"

description
	1 guardian_remove_curses_and_status_ailments_every_10_seconds
	1
		# "每 5 秒移除你受到的阻咒和元素异常状态" reminderstring ReminderTextElementalStatusAilments

description
	1 guardian_gain_life_regeneration_per_minute_%_for_1_second_every_10_seconds
	1
		# "每 5 秒在 1 秒内回复 %1%%% 最大生命"

description
	1 base_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit	
	1
		1|# "被击中时对周围敌人造成等同你 %1%%% 生命的火焰伤害"

description
	1 totem_%_maximum_life_inflicted_as_aoe_fire_damage_when_hit	
	1
		1|# "图腾被击中时对周围敌人造成等同图腾 %1%%% 生命的火焰伤害"

description
	1 active_skill_attack_speed_+%_final_per_frenzy_charge
	1
		# "每个狂怒球赋予 %1%%% 更多攻击速度"

description
	1 totem_aura_enemy_damage_+%_final
	2		
		1|# "在你图腾周围的敌人造成 %1%%% 更多伤害"
		#|-1 "在你图腾周围的敌人造成 %1%%% 较少伤害" negate 1

description
	1 totem_aura_enemy_fire_and_physical_damage_taken_+%
	2		
		1|# "在你图腾周围的敌人增加 %1%%% 承受的物理和火焰伤害"
		#|-1 "在你图腾周围的敌人减少 %1%%% 承受的物理和火焰伤害" negate 1

description
	1 trap_damage_buildup_damage_+%_final_when_first_set
	2		
		1|# "近期内设置的陷阱造成 %1%%% 更多伤害" reminderstring ReminderTextRecently
		#|-1 "近期内设置的陷阱造成 %1%%% 较少伤害" negate 1 reminderstring ReminderTextRecently

description
	1 trap_damage_buildup_damage_+%_final_after_4_seconds
	2		
		1|# "若近期未设置陷阱，你的陷阱造成 %1%%% 更多伤害" reminderstring ReminderTextRecently
		#|-1 "若近期未设置陷阱，你的陷阱造成 %1%%% 较少伤害" negate 1 reminderstring ReminderTextRecently

description
	1 base_number_of_golems_allowed
	1		
		# "%1$+d 最大魔像数量"

description
	1 local_flask_immune_to_damage
	1
		# "药剂作用期间你免疫所有伤害"

description
	1 local_weapon_always_crit
	1
	    1|# "此武器进行的所有攻击皆是暴击"

description
	2 trap_and_mine_minimum_added_physical_damage trap_and_mine_maximum_added_physical_damage
	3
	    # 0 "陷阱和地雷造成额外 %1% 最小物理伤害"
		0 # "陷阱和地雷造成额外 %2% 最大物理伤害"
		# # "陷阱和地雷造成额外 %1%-%2% 最大物理伤害"

description
	1 trap_%_chance_to_trigger_twice	
	2
		1|99 "陷阱有 %1%%% 机率额外触发一次"
		100|# "陷阱额外触发一次"

description
	1 physical_damage_over_time_per_10_dexterity_+%
	2		
		1|# "每 10 敏捷增加 %1%%% 持续性物理伤害"
		#|-1 "每 10 敏捷减少 %1%%% 持续性物理伤害" negate 1

description
	1 bleed_duration_per_12_intelligence_+%	
	2		
		1|# "每 12 智慧增加 %1%%% 流血持续时间" reminderstring ReminderTextBleeding
		#|-1 "每 12 智慧减少 %1%%% 流血持续时间" reminderstring ReminderTextBleeding

description
	1 %_chance_to_cause_bleeding_enemies_to_flee_on_hit
	1		
		1|# "击中流血中敌人时有 %1%%% 机率使敌人逃跑"

description
	1 melee_ancestor_totem_grant_owner_attack_speed_+%
	2
		1|# "先祖卫士图腾作用时给增加你 %1%%% 攻击速度"
		#|-1 "先祖卫士图腾作用时给减少你 %1%%% 攻击速度"		

description
	1 slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%
	1
		1|# "先祖大剑士图腾作用时给予你等同 %1%%% 物理伤害的额外火焰伤害"

description
	1 slam_ancestor_totem_grant_owner_melee_damage_+%
	2
		1|# "先祖战士长图腾作用时增加你 %1%%% 近战伤害"
		#|-1 "先祖战士长图腾作用时减少你 %1%%% 近战伤害"

description
	1 gain_cannot_be_stunned_aura_for_4_seconds_on_block_radius
	1
		# "若你近期内成功格挡了，你和周围友军无法被晕眩" reminderstring ReminderTextRecently

description
	1 cleave_radius_+%
	2
		1|# "增加 %1%%% 劈砍技能范围"
		#|-1 "减少 %1%%% 劈砍技能范围" negate 1

description
	1 ground_slam_radius_+%
	2
		1|# "增加 %1%%% 裂地之击技能范围"
		#|-1 "减少 %1%%% 裂地之击技能范围" negate 1

description
	1 infernal_blow_radius_+%
	2
		1|# "增加 %1%%% 炼狱之击技能范围"
		#|-1 "减少 %1%%% 炼狱之击技能范围" negate 1

description
	1 lightning_tendrils_radius_+%
	2
		1|# "增加 %1%%% 电能释放技能范围"
		#|-1 "减少 %1%%% 电能释放技能范围" negate 1

description
	1 magma_orb_radius_+%
	2
		1|# "增加 %1%%% 熔岩之核技能范围"
		#|-1 "减少 %1%%% 熔岩之核技能范围" negate 1

description
	1 reave_radius_+%
	2
		1|# "增加 %1%%% 冲击波技能范围"
		#|-1 "减少 %1%%% 冲击波技能范围" negate 1

description
	1 molten_strike_radius_+%
	2
		1|# "增加 %1%%% 熔岩之击技能范围"
		#|-1 "减少 %1%%% 熔岩之击技能范围" negate 1

description
	1 ice_shot_radius_+%
	2
		1|# "增加 %1%%% 冰霜射击技能范围"
		#|-1 "减少 %1%%% 冰霜射击技能范围" negate 1

description
	1 rain_of_arrows_radius_+%
	2
		1|# "增加 %1%%% 箭雨技能范围"
		#|-1 "减少 %1%%% 箭雨技能范围" negate 1

description
	1 leap_slam_radius_+%
	2
		1|# "增加 %1%%% 跃击技能范围"
		#|-1 "减少 %1%%% 跃击技能范围" negate 1

description
	1 lightning_arrow_radius_+%
	2
		1|# "增加 %1%%% 闪电箭矢技能范围"
		#|-1 "减少 %1%%% 闪电箭矢技能范围" negate 1

description
	1 ice_nova_radius_+%
	2
		1|# "增加 %1%%% 冰霜新星技能范围"
		#|-1 "减少 %1%%% 冰霜新星技能范围" negate 1

description
	1 static_strike_radius_+%
	2
		1|# "增加 %1%%% 充能打击技能范围"
		#|-1 "减少 %1%%% 充能打击技能范围" negate 1

description
	1 storm_call_radius_+%
	2
		1|# "增加 %1%%% 风暴呼唤技能范围"
		#|-1 "减少 %1%%% 风暴呼唤技能范围" negate 1

description
	1 sweep_radius_+%
	2
		1|# "增加 %1%%% 横扫技能范围"
		#|-1 "减少 %1%%% 横扫技能范围" negate 1

description
	1 righteous_fire_radius_+%
	2
		1|# "增加 %1%%% 正义之火技能范围"
		#|-1 "减少 %1%%% 正义之火技能范围" negate 1

description
	1 arctic_breath_radius_+%
	2
		1|# "增加 %1%%% 极地吐息技能范围"
		#|-1 "减少 %1%%% 极地吐息技能范围" negate 1

description
	1 ball_lightning_radius_+%
	2
		1|# "增加 %1%%% 天雷之珠技能范围"
		#|-1 "减少 %1%%% 天雷之珠技能范围" negate 1

description
	1 explosive_arrow_radius_+%
	2
		1|# "增加 %1%%% 爆炸箭矢技能范围"
		#|-1 "减少 %1%%% 爆炸箭矢技能范围" negate 1

description
	1 flameblast_radius_+%
	2
		1|# "增加 %1%%% 烈焰爆破技能范围"
		#|-1 "减少 %1%%% 烈焰爆破技能范围" negate 1

description
	1 glacial_cascade_radius_+%
	2
		1|# "增加 %1%%% 冰川之刺技能范围"
		#|-1 "减少 %1%%% 冰川之刺技能范围" negate 1

description
	1 wild_strike_radius_+%
	2
		1|# "增加 %1%%% 野性打击技能范围"
		#|-1 "减少 %1%%% 野性打击技能范围" negate 1

description
	1 detonate_dead_radius_+%
	2
		1|# "增加 %1%%% 爆尸术技能范围"
		#|-1 "减少 %1%%% 爆尸术技能范围" negate 1

description
	1 ice_crash_radius_+%
	2
		1|# "增加 %1%%% 寒冰冲击技能范围"
		#|-1 "减少 %1%%% 寒冰冲击技能范围" negate 1

description
	1 kinetic_blast_radius_+%
	2
		1|# "增加 %1%%% 力量爆破技能范围"
		#|-1 "减少 %1%%% 力量爆破技能范围" negate 1

description
	1 caustic_arrow_radius_+%
	2
		1|# "增加 %1%%% 腐蚀箭矢技能范围"
		#|-1 "减少 %1%%% 腐蚀箭矢技能范围" negate 1

description
	1 cold_snap_radius_+%
	2
		1|# "增加 %1%%% 霜暴技能范围"
		#|-1 "减少 %1%%% 霜暴技能范围" negate 1

description
	1 decoy_totem_radius_+%
	2
		1|# "增加 %1%%% 诱饵图腾技能范围"
		#|-1 "减少 %1%%% 诱饵图腾技能范围" negate 1

description
	1 shock_nova_radius_+%
	2
		1|# "增加 %1%%% 闪电新星技能范围"
		#|-1 "减少 %1%%% 闪电新星技能范围" negate 1

description
	1 freeze_mine_radius_+%
	2
		1|# "增加 %1%%% 冰冻地雷技能范围"
		#|-1 "减少 %1%%% 冰冻地雷技能范围" negate 1

description
	1 shrapnel_shot_radius_+%
	2
		1|# "增加 %1%%% 流星射击技能范围"
		#|-1 "减少 %1%%% 流星射击技能范围" negate 1

description
	1 blast_rain_radius_+%
	2
		1|# "增加 %1%%% 爆裂箭雨技能范围"
		#|-1 "减少 %1%%% 爆裂箭雨技能范围" negate 1

description
	1 contagion_radius_+%
	2
		1|# "增加 %1%%% 瘟疫技能范围"
		#|-1 "减少 %1%%% 瘟疫技能范围" negate 1

description
	1 wither_radius_+%
	2
		1|# "增加 %1%%% 死亡凋零技能范围"
		#|-1 "减少 %1%%% 死亡凋零技能范围" negate 1	

description
	1 blade_vortex_radius_+%
	2
		1|# "增加 %1%%% 飞刃风暴技能范围"
		#|-1 "减少 %1%%% 飞刃风暴技能范围" negate 1

description
	1 bladefall_radius_+%
	2
		1|# "增加 %1%%% 虚空刀雨技能范围"
		#|-1 "减少 %1%%% 虚空刀雨技能范围" negate 1

description
	1 ice_trap_radius_+%
	2
		1|# "增加 %1%%% 冰冻陷阱技能范围"
		#|-1 "减少 %1%%% 冰冻陷阱技能范围" negate 1

description
	1 earthquake_radius_+%
	2
		1|# "增加 %1%%% 震地技能范围"
		#|-1 "减少 %1%%% 震地技能范围" negate 1

description
	1 frost_bomb_radius_+%
	2
		1|# "增加 %1%%% 寒霜爆技能范围"
		#|-1 "减少 %1%%% 寒霜爆技能范围" negate 1

description
	1 storm_cloud_radius_+%
	2
		1|# "增加 %1%%% 风暴漩涡技能范围"
		#|-1 "减少 %1%%% 风暴漩涡技能范围" negate 1

description
	1 blight_radius_+%
	2
		1|# "增加 %1%%% 枯萎技能范围"
		#|-1 "减少 %1%%% 枯萎技能范围" negate 1	

description
	1 shockwave_slam_radius_+%
	2
		1|# "增加 %1%%% 大地震击技能范围"
		#|-1 "减少 %1%%% 大地震击技能范围" negate 1	

description
	1 shockwave_totem_radius_+%
	2
		1|# "增加 %1%%% 震波图腾技能范围"
		#|-1 "减少 %1%%% 震波图腾技能范围" negate 1

description
	1 charged_dash_area_of_effect_+%_of_final_explosion
	2
		1|# "蓄力疾风闪增加 %1%%% 最后末段的伤害范围"
		#|-1 "蓄力疾风闪减少 %1%%% 最后末段的伤害范围" negate 1

description
	1 cleave_attack_speed_+%
	2
		1|# "增加 %1%%% 劈砍攻击速度"
		#|-1 "减少 %1%%% 劈砍攻击速度" negate 1

description
	1 double_strike_attack_speed_+%
	2
		1|# "增加 %1%%% 双重打击攻击速度"
		#|-1 "减少 %1%%% 双重打击攻击速度" negate 1

description
	1 dual_strike_attack_speed_+%
	2
		1|# "增加 %1%%% 双持打击攻击速度"
		#|-1 "减少 %1%%% 双持打击攻击速度" negate 1

description
	1 heavy_strike_attack_speed_+%
	2
		1|# "增加 %1%%% 重击攻击速度"
		#|-1 "减少 %1%%% 重击攻击速度" negate 1

description
	1 zombie_attack_speed_+%
	2
		1|# "增加 %1%%% 魔卫攻击速度"
		#|-1 "减少 %1%%% 魔卫攻击速度" negate 1

description
	1 rain_of_arrows_attack_speed_+%
	2
		1|# "增加 %1%%% 箭雨攻击速度"
		#|-1 "减少 %1%%% 箭雨攻击速度" negate 1

description
	1 leap_slam_attack_speed_+%
	2
		1|# "增加 %1%%% 跃击攻击速度"
		#|-1 "减少 %1%%% 跃击攻击速度" negate 1

description
	1 shield_charge_attack_speed_+%
	2
		1|# "增加 %1%%% 重盾冲锋攻击速度"
		#|-1 "减少 %1%%% 重盾冲锋攻击速度" negate 1

description
	1 barrage_attack_speed_+%
	2
		1|# "增加 %1%%% 弹幕攻击速度"
		#|-1 "减少 %1%%% 弹幕攻击速度" negate 1

description
	1 elemental_hit_attack_speed_+%
	2
		1|# "增加 %1%%% 元素打击攻击速度"
		#|-1 "减少 %1%%% 元素打击攻击速度" negate 1

description
	1 cyclone_attack_speed_+%
	2
		1|# "增加 %1%%% 旋风斩攻击速度"
		#|-1 "减少 %1%%% 旋风斩攻击速度" negate 1

description
	1 power_siphon_attack_speed_+%
	2
		1|# "增加 %1%%% 力量抽取攻击速度"
		#|-1 "减少 %1%%% 力量抽取攻击速度" negate 1

description
	1 siege_ballista_attack_speed_+%
	2
		1|# "增加 %1%%% 攻城炮台攻击速度"
		#|-1 "减少 %1%%% 攻城炮台攻击速度" negate 1

description
	1 shockwave_slam_attack_speed_+%
	2
		1|# "增加 %1%%% 大地震击攻击速度"
		#|-1 "减少 %1%%% 大地震击攻击速度" negate 1	

description
	1 mirror_arrow_and_mirror_arrow_clone_attack_speed_+%
	2
		1|# "增加魅影射击和其召唤物 %1%%% 攻击速度"
		#|-1 "减少魅影射击和其召唤物 %1%%% 攻击速度" negate 1		

description
	1 blink_arrow_and_blink_arrow_clone_attack_speed_+%
	2
		1|# "增加 %1%%% 闪现射击和其召唤物攻击速度"
		#|-1 "减少 %1%%% 闪现射击和其召唤物攻击速度" negate 1

description
	1 whirling_blades_attack_speed_+%
	2
		1|# "增加 %1%%% 回旋之刃攻击速度"
		#|-1 "减少 %1%%% 回旋之刃攻击速度" negate 1

description
	1 spectre_attack_and_cast_speed_+%
	2
		1|# "增加 %1%%% 灵体攻击和施法速度"
		#|-1 "减少 %1%%% 灵体攻击和施法速度" negate 1

description
	1 freezing_pulse_cast_speed_+%
	2
		1|# "增加 %1%%% 冰霜脉冲施法速度"
		#|-1 "减少 %1%%% 冰霜脉冲施法速度" negate 1

description
	1 fireball_cast_speed_+%
	2
		1|# "增加 %1%%% 火球施法速度"
		#|-1 "减少 %1%%% 火球施法速度" negate 1

description
	1 fire_nova_mine_cast_speed_+%
	2
		1|# "增加 %1%%% 火焰新星地雷施法速度"
		#|-1 "减少 %1%%% 火焰新星地雷施法速度" negate 1

description
	1 lightning_warp_cast_speed_+%
	2
		1|# "增加 %1%%% 闪电传送施法速度"
		#|-1 "减少 %1%%% 闪电传送施法速度" negate 1

description
	1 fire_trap_cooldown_speed_+%
	2
		1|# "增加 %1%%% 火焰陷阱冷却回复速度"
		#|-1 "减少 %1%%% 火焰陷阱冷却回复速度" negate 1

description
	1 flicker_strike_cooldown_speed_+%
	2
		1|# "增加 %1%%% 闪现打击冷却回复速度"
		#|-1 "减少 %1%%% 闪现打击冷却回复速度" negate 1

description
	1 cold_snap_cooldown_speed_+%
	2
		1|# "增加 %1%%% 霜暴冷却回复速度"
		#|-1 "减少 %1%%% 霜暴冷却回复速度" negate 1

description
	1 convocation_cooldown_speed_+%
	2
		1|# "增加 %1%%% 号召冷却回复速度"
		#|-1 "减少 %1%%% 号召冷却回复速度" negate 1

description
	1 bear_trap_cooldown_speed_+%
	2
		1|# "增加 %1%%% 捕熊陷阱冷却回复速度"
		#|-1 "减少 %1%%% 捕熊陷阱冷却回复速度" negate 1

description
	1 frost_wall_cooldown_speed_+%
	2
		1|# "增加 %1%%% 冰墙冷却回复速度"
		#|-1 "减少 %1%%% 冰墙冷却回复速度" negate 1

description
	1 reckoning_cooldown_speed_+%
	2
		1|# "增加 %1%%% 清算冷却回复速度"
		#|-1 "减少 %1%%% 清算冷却回复速度" negate 1

description
	1 flame_dash_cooldown_speed_+%
	2
		1|# "增加 %1%%% 烈焰冲刺冷却回复速度"
		#|-1 "减少 %1%%% 烈焰冲刺冷却回复速度" negate 1

description
	1 desecrate_cooldown_speed_+%
	2
		1|# "增加 %1%%% 亵渎冷却回复速度"
		#|-1 "减少 %1%%% 亵渎冷却回复速度" negate 1

description
	1 blink_arrow_cooldown_speed_+%
	2
		1|# "增加 %1%%% 闪现射击冷却回复速度"
		#|-1 "减少 %1%%% 闪现射击冷却回复速度" negate 1

description
	1 mirror_arrow_cooldown_speed_+%
	2
		1|# "增加 %1%%% 魅影射击冷却回复速度"
		#|-1 "减少 %1%%% 魅影射击冷却回复速度" negate 1

description
	1 riposte_cooldown_speed_+%
	2
		1|# "增加 %1%%% 击刃冷却回复速度"
		#|-1 "减少 %1%%% 击刃冷却回复速度" negate 1

description
	1 vengeance_cooldown_speed_+%
	2
		1|# "增加 %1%%% 复仇冷却回复速度"
		#|-1 "减少 %1%%% 复仇冷却回复速度" negate 1

description
	1 enduring_cry_cooldown_speed_+%
	2
		1|# "增加 %1%%% 坚决战吼冷却回复速度"
		#|-1 "减少 %1%%% 坚决战吼冷却回复速度" negate 1

description
	1 frost_bomb_cooldown_speed_+%
	2
		1|# "增加 %1%%% 寒霜爆冷却回复速度"
		#|-1 "减少 %1%%% 寒霜爆冷却回复速度" negate 1

description
	1 conversion_trap_cooldown_speed_+%
	2
		1|# "增加 %1%%% 迷魅陷阱冷却回复速度"
		#|-1 "减少 %1%%% 迷魅陷阱冷却回复速度" negate 1

description
	1 ice_trap_cooldown_speed_+%
	2
		1|# "增加 %1%%% 冰冻陷阱冷却回复速度"
		#|-1 "减少 %1%%% 冰冻陷阱冷却回复速度" negate 1

description
	1 ball_lightning_projectile_speed_+%
	2
		1|# "增加 %1%%% 天雷之珠投射物速度"
		#|-1 "减少 %1%%% 天雷之珠投射物速度" negate 1

description
	1 freezing_pulse_projectile_speed_+%
	2
		1|# "增加 %1%%% 冰霜脉冲投射物速度"
		#|-1 "减少 %1%%% 冰霜脉冲投射物速度" negate 1

description
	1 spark_projectile_speed_+%
	2
		1|# "增加 %1%%% 电球投射物速度"
		#|-1 "减少 %1%%% 电球投射物速度" negate 1

description
	1 spectral_throw_projectile_speed_+%
	2
		1|# "增加 %1%%% 灵体投掷投射物速度"
		#|-1 "减少 %1%%% 灵体投掷投射物速度" negate 1

description
	1 ethereal_knives_projectile_speed_+%
	2
		1|# "增加 %1%%% 虚空匕首投射物速度"
		#|-1 "减少 %1%%% 虚空匕首投射物速度" negate 1

description
	1 flame_totem_projectile_speed_+%
	2
		1|# "增加 %1%%% 火舌图腾投射物速度"
		#|-1 "减少 %1%%% 火舌图腾投射物速度" negate 1

description
	1 incinerate_projectile_speed_+%
	2
		1|# "增加 %1%%% 烧毁投射物速度"
		#|-1 "减少 %1%%% 烧毁投射物速度" negate 1

description
	1 dominating_blow_duration_+%
	2
		1|# "增加 %1%%% 霸气之击持续时间"
		#|-1 "减少 %1%%% 霸气之击持续时间" negate 1

description
	1 puncture_duration_+%
	2
		1|# "增加 %1%%% 放血持续时间"
		#|-1 "减少 %1%%% 放血持续时间" negate 1

description
	1 immortal_call_duration_+%
	2
		1|# "增加 %1%%% 不朽怒嚎持续时间"
		#|-1 "减少 %1%%% 不朽怒嚎持续时间" negate 1

description
	1 bone_offering_duration_+%
	2
		1|# "增加 %1%%% 骸骨奉献持续时间"
		#|-1 "减少 %1%%% 骸骨奉献持续时间" negate 1

description
	1 flesh_offering_duration_+%
	2
		1|# "增加 %1%%% 血肉奉献持续时间"
		#|-1 "减少 %1%%% 血肉奉献持续时间" negate 1

description
	1 spirit_offering_duration_+%
	2
		1|# "增加 %1%%% 灵魂奉献持续时间"
		#|-1 "减少 %1%%% 灵魂奉献持续时间" negate 1

description
	1 smoke_mine_duration_+%
	2
		1|# "增加 %1%%% 烟雾地雷持续时间"
		#|-1 "减少 %1%%% 烟雾地雷持续时间" negate 1

description
	1 frost_wall_duration_+%
	2
		1|# "增加 %1%%% 冰墙持续时间"
		#|-1 "减少 %1%%% 冰墙持续时间" negate 1

description
	1 vigilant_strike_fortify_duration_+%
	2
		1|# "增加 %1%%% 戒备打击的护体持续时间"
		#|-1 "减少 %1%%% 戒备打击的护体持续时间" negate 1

description
	1 poachers_mark_duration_+%
	2
		1|# "增加 %1%%% 盗猎者印记持续时间"
		#|-1 "减少 %1%%% 盗猎者印记持续时间" negate 1

description
	1 projectile_weakness_duration_+%
	2
		1|# "增加 %1%%% 投射物要害持续时间"
		#|-1 "减少 %1%%% 投射物要害持续时间" negate 1

description
	1 temporal_chains_duration_+%
	2
		1|# "增加 %1%%% 时空锁链持续时间"
		#|-1 "减少 %1%%% 时空锁链持续时间" negate 1

description
	1 warlords_mark_duration_+%
	2
		1|# "增加 %1%%% 督军印记持续时间"
		#|-1 "减少 %1%%% 督军印记持续时间" negate 1

description
	1 vulnerability_duration_+%
	2
		1|# "增加 %1%%% 脆弱持续时间"
		#|-1 "减少 %1%%% 脆弱持续时间" negate 1

description
	1 punishment_duration_+%
	2
		1|# "增加 %1%%% 惩戒持续时间"
		#|-1 "减少 %1%%% 惩戒持续时间" negate 1

description
	1 frostbite_duration_+%
	2
		1|# "增加 %1%%% 冻伤持续时间"
		#|-1 "减少 %1%%% 冻伤持续时间" negate 1

description
	1 flammability_duration_+%
	2
		1|# "增加 %1%%% 易燃持续时间"
		#|-1 "减少 %1%%% 易燃持续时间" negate 1		

description
	1 enfeeble_duration_+%
	2
		1|# "增加 %1%%% 衰弱持续时间"
		#|-1 "减少 %1%%% 衰弱持续时间" negate 1	

description
	1 elemental_weakness_duration_+%
	2
		1|# "增加 %1%%% 元素要害持续时间"
		#|-1 "减少 %1%%% 元素要害持续时间" negate 1		

description
	1 conductivity_duration_+%
	2
		1|# "增加 %1%%% 导电持续时间"
		#|-1 "减少 %1%%% 导电持续时间" negate 1

description
	1 assassins_mark_duration_+%
	2
		1|# "增加 %1%%% 暗影印记持续时间"
		#|-1 "减少 %1%%% 暗影印记持续时间" negate 1

description
	1 rallying_cry_duration_+%
	2
		1|# "增加 %1%%% 激励战吼持续时间"
		#|-1 "减少 %1%%% 激励战吼持续时间" negate 1

description
	1 abyssal_cry_duration_+%
	2
		1|# "增加 %1%%% 深渊战吼持续时间"
		#|-1 "减少 %1%%% 深渊战吼持续时间" negate 1

description
	1 contagion_duration_+%
	2
		1|# "增加 %1%%% 瘟疫持续时间"
		#|-1 "减少 %1%%% 瘟疫持续时间" negate 1	

description
	1 siphon_duration_+%
	2
		1|# "增加 %1%%% 灵魂吸取持续时间"
		#|-1 "减少 %1%%% 灵魂吸取持续时间" negate 1	

description
	1 wither_duration_+%
	2
		1|# "增加 %1%%% 死亡凋零持续时间"
		#|-1 "减少 %1%%% 死亡凋零持续时间" negate 1

description
	1 blade_vortex_duration_+%
	2
		1|# "增加 %1%%% 飞刃风暴持续时间"
		#|-1 "减少 %1%%% 飞刃风暴持续时间" negate 1

description
	1 earthquake_duration_+%
	2
		1|# "增加 %1%%% 震地持续时间"
		#|-1 "减少 %1%%% 震地持续时间" negate 1

description
	1 blight_duration_+%
	2
		1|# "增加 %1%%% 枯萎持续时间"
		#|-1 "减少 %1%%% 枯萎持续时间" negate 1

description
	1 viper_strike_poison_duration_+%
	2
		1|# "增加 %1%%% 毒蛇打击持续时间"
		#|-1 "减少 %1%%% 毒蛇打击持续时间" negate 1	

description
	1 firestorm_duration_+%
	2
		1|# "增加 %1%%% 烈炎风暴持续时间"
		#|-1 "减少 %1%%% 烈炎风暴持续时间" negate 1

description
	1 static_strike_duration_+%
	2
		1|# "增加 %1%%% 充能打击持续时间"
		#|-1 "减少 %1%%% 充能打击持续时间" negate 1

description
	1 storm_call_duration_+%
	2
		1|# "增加 %1%%% 风暴呼唤持续时间"
		#|-1 "减少 %1%%% 风暴呼唤持续时间" negate 1

description
	1 arctic_breath_duration_+%
	2
		1|# "增加 %1%%% 极地吐息持续时间"
		#|-1 "减少 %1%%% 极地吐息持续时间" negate 1

description
	1 lightning_warp_duration_+%
	2
		1|# "增加 %1%%% 闪电传送持续时间"
		#|-1 "减少 %1%%% 闪电传送持续时间" negate 1

description
	1 ice_shot_duration_+%
	2
		1|# "增加 %1%%% 冰霜射击持续时间"
		#|-1 "减少 %1%%% 冰霜射击持续时间" negate 1

description
	1 caustic_arrow_duration_+%
	2
		1|# "增加 %1%%% 腐蚀箭矢持续时间"
		#|-1 "减少 %1%%% 腐蚀箭矢持续时间" negate 1

description
	1 double_strike_critical_strike_chance_+%
	2
		1|# "增加 %1%%% 双重打击暴击率"
		#|-1 "减少 %1%%% 双重打击暴击率" negate 1	

description
	1 dual_strike_critical_strike_chance_+%
	2
		1|# "增加 %1%%% 双持打击暴击率"
		#|-1 "减少 %1%%% 双持打击暴击率" negate 1	

description
	1 split_arrow_critical_strike_chance_+%
	2
		1|# "增加 %1%%% 分裂箭矢暴击率"
		#|-1 "减少 %1%%% 分裂箭矢暴击率" negate 1

description
	1 viper_strike_critical_strike_chance_+%
	2
		1|# "增加 %1%%% 毒蛇打击暴击率"
		#|-1 "减少 %1%%% 毒蛇打击暴击率" negate 1

description
	1 flameblast_critical_strike_chance_+%
	2
		1|# "增加 %1%%% 烈焰爆破暴击率"
		#|-1 "减少 %1%%% 烈焰爆破暴击率" negate 1

description
	1 flame_surge_critical_strike_chance_+%
	2
		1|# "增加 %1%%% 怒焰奔腾暴击率"
		#|-1 "减少 %1%%% 怒焰奔腾暴击率" negate 1

description
	1 tornado_shot_critical_strike_chance_+%
	2
		1|# "增加 %1%%% 龙卷射击暴击率"
		#|-1 "减少 %1%%% 龙卷射击暴击率" negate 1	

description
	1 storm_cloud_critical_strike_chance_+%
	2
		1|# "增加 %1%%% 风暴漩涡暴击率"
		#|-1 "减少 %1%%% 风暴漩涡暴击率" negate 1

description
	1 bladefall_critical_strike_chance_+%
	2
		1|# "增加 %1%%% 虚空刀雨暴击率"
		#|-1 "减少 %1%%% 虚空刀雨暴击率" negate 1

description
	1 lightning_strike_num_of_additional_projectiles
	1
		1|# "增加闪电打击 %1% 个额外投射物"

description
	1 molten_strike_num_of_additional_projectiles
	1
		1|# "增加熔岩之击 %1% 个额外投射物"

description
	1 spark_num_of_additional_projectiles
	1
		1|# "增加电球 %1% 个额外投射物"

description
	1 split_arrow_num_of_additional_projectiles
	1
		1|# "增加分裂箭矢 %1% 个额外投射物"

description
	1 barrage_num_of_additional_projectiles
	1
		1|# "增加弹幕 %1% 个额外投射物"

description
	1 tornado_shot_num_of_secondary_projectiles
	1
		1|# "增加龙卷射击 %1% 个额外附属投射物"	

description
	1 magma_orb_num_of_additional_projectiles_in_chain
	1
		1|# "增加熔岩之核 %1% 次连锁"		

description
	1 arc_num_of_additional_projectiles_in_chain
	1
		1|# "增加电弧额外 %1% 次连锁"

description
	1 flame_totem_num_of_additional_projectiles
	1
		1|# "增加火舌图腾 %1% 个额外投射物"

description
	1 lightning_strike_additional_pierce
	2
		1 "闪电打击穿透 1 个额外目标"
		2|# "闪电打击穿透 %1% 个额外目标"

description
	1 lightning_trap_additional_pierce
	2
		1 "闪电陷阱穿透 1 个额外目标"
		2|# "闪电陷阱穿透 %1% 个额外目标"

description
	1 burning_arrow_ignite_chance_%
	2
		100|# "燃烧箭矢必定点燃"
		1|99  "燃烧箭矢有 %1$+d%% 机率点燃"

description
	1 burning_arrow_physical_damage_%_to_add_as_fire_damage
	1
		1|# "获得等同 %1%%% 燃烧箭矢物理伤害的额外火焰伤害"

description
	1 infernal_blow_physical_damage_%_to_add_as_fire_damage
	1
		1|# "获得等同 %1%%% 炼狱之击物理伤害的额外火焰伤害"

description
	1 fire_trap_burning_damage_+%
	2
		1|# "增加 %1%%% 火焰陷阱燃烧伤害"
		#|-1 "减少 %1%%% 火焰陷阱燃烧伤害" negate 1

description
	1 fireball_ignite_chance_%
	2
		100|# "火球必定点燃"
		1|99  "火球有 %1$+d%% 机率点燃"

description
	1 glacial_hammer_freeze_chance_%
	2
		100|# "冰霜之锤必定冰冻"
		1|99  "冰霜之锤有 %1$+d%% 机率冰冻"

description
	1 ice_nova_freeze_chance_%
	2
		100|# "冰霜新星必定冰冻"
		1|99  "冰霜新星有 %1$+d%% 机率冰冻"

description
	1 reave_attack_speed_per_reave_stack_+%
	2
		1|# "每一层冲击波堆迭次数增加 %1%%% 攻击速度"
		#|-1 "每一层冲击波堆迭次数减少 %1%%% 攻击速度" negate 1

description
	1 spectral_throw_projectile_deceleration_+%
	2
		1|# "增加灵体投掷 %1%%% 投射物减速度"
		#|-1 "减少灵体投掷 %1%%% 投射物减速度" negate 1

description
	1 flicker_strike_damage_+%_per_frenzy_charge
	2
		1|# "每个狂怒球增加闪现打击 %1%%% 伤害"
		#|-1 "每个狂怒球减少闪现打击 %1%%% 伤害" negate 1

description
	1 puncture_maim_on_hit_%_chance
	1
		1|# "放血击中时有 %1%%% 机率造成瘫痪" reminderstring ReminderTextMaim

description
	1 arc_shock_chance_%
	2
		100|# "电弧必定感电"
		1|99  "电弧有 %1$+d%% 机率感电"

description
	1 fire_nova_mine_num_of_additional_repeats
	1
		1|# "火焰新星地雷额外施放 %1% 次"

description
	1 firestorm_explosion_area_of_effect_+%
	2
		1|# "增加 %1%%% 烈炎风暴爆炸范围"
		#|-1 "减少 %1%%% 烈炎风暴爆炸范围" negate 1

description
	1 flame_surge_damage_+%_vs_burning_enemies
	2
		1|# "增加 %1%%% 怒焰奔腾对燃烧中敌人的伤害"
		#|-1 "减少 %1%%% 怒焰奔腾对燃烧中敌人的伤害" negate 1

description
	1 ice_spear_%_chance_to_gain_power_charge_on_critical_strike
	1
		1|# "冰矛暴击时有 %1%%% 机率获得一个暴击球"

description
	1 power_siphon_%_chance_to_gain_power_charge_on_kill
	1
		1|# "使用力量抽取击败敌人时有 %1%%% 机率获得一个额外的暴击球"

description
	1 melee_ancestor_totem_placement_speed_+%
	2
		1|# "增加 %1%%% 先祖卫士图腾放置速度"
		#|-1 "减少 %1%%% 先祖卫士图腾放置速度" negate 1

description
	1 searing_bond_totem_placement_speed_+%
	2
		1|# "增加 %1%%% 灼热连结放置速度"
		#|-1 "减少 %1%%% 灼热连结放置速度" negate 1

description
	1 sweep_knockback_chance_%
	1
		1|# "%1$+d%% 横扫击退机率"

description
	1 frenzy_damage_+%_per_frenzy_charge
	2
		1|# "每个狂怒球增加 %1%%% 狂怒伤害"
		#|-1 "每个狂怒球减少 %1%%% 狂怒伤害" negate 1

description
	1 frenzy_%_chance_to_gain_additional_frenzy_charge
	1
		1|# "狂怒状态时有 %1%%% 获得一个额外的狂怒球"

description
	1 elemental_hit_chance_to_freeze_shock_ignite_%
	2
		100|# "元素打击必定冰冻，感电和点燃"
		1|99  "元素打击有 %1$+d%% 机率冰冻，感电和点燃"

description
	1 glacial_cascade_physical_damage_%_to_convert_to_cold
	1
		1|# "冰川之刺的 %1%%% 物理伤害转换为冰霜伤害"	

description
	1 glacial_hammer_physical_damage_%_to_add_as_cold_damage
	1
		1|# "获得等同 %1%%% 冰霜之锤物理伤害的额外冰霜伤害"

description
	1 ice_crash_physical_damage_%_to_add_as_cold_damage
	1
		1|# "获得等同 %1%%% 寒冰冲击物理伤害的额外冰霜伤害"

description
	1 spectre_elemental_resistances_%
	1
		# "灵体 %1$+d%% 火焰, 冰霜, 闪电抗性"

description
	1 zombie_elemental_resistances_%
	1
		# "魔卫 %1$+d%% 火焰, 冰霜, 闪电抗性"

description
	1 stone_golem_elemental_resistances_%
	1
		# "巨石魔像 %1$+d%% 火焰, 冰霜, 闪电抗性"

description
	1 flame_golem_elemental_resistances_%
	1
		# "烈焰魔像 %1$+d%% 火焰, 冰霜, 闪电抗性"

description
	1 ice_golem_elemental_resistances_%
	1
		# "寒冰魔像 %1$+d%% 火焰, 冰霜, 闪电抗性"

description
	1 lightning_golem_elemental_resistances_%
	1
		# "雷电魔像 %1$+d%% 火焰, 冰霜, 闪电抗性"

description
	1 chaos_golem_elemental_resistances_%
	1
		# "混沌魔像 %1$+d%% 火焰, 冰霜, 闪电抗性"

description
	1 animate_guardian_elemental_resistances_%
	1
		# "幻化守卫 %1$+d%% 火焰, 冰霜, 闪电抗性"

description
	1 shock_nova_ring_damage_+%
	2
		1|# "增加闪电新星 %1%%% 电圈伤害"
		#|-1 "减少闪电新星 %1%%% 电圈伤害" negate 1

description
	1 blast_rain_number_of_blasts
	1
		# "爆裂箭雨有 %1$+d 爆破次数"

description
	1 siphon_life_leech_from_damage_permyriad
	1
		# "灵魂吸取造成的 %1$+d%% 持续伤害回复你的生命" divide_by_one_hundred_2dp 1	

description
	1 detonate_dead_%_chance_to_detonate_additional_corpse
	1
		1|# "爆尸术有 %1%%% 几率爆炸 1 个额外尸体"

description
	1 animate_weapon_chance_to_create_additional_copy_%
	1
		1|# "幻化武器有 %1%%% 机率额外召唤一个复制品"

description
	1 decoy_totem_life_+%
	2
		1|# "增加 %1%%% 诱饵图腾生命"
		#|-1 "减少 %1%%% 诱饵图腾生命" negate 1

description
	1 devouring_totem_leech_per_second_+%
	2
		1|# "增加 %1%%% 吞噬图腾每秒偷取速度" reminderstring ReminderTextLifeLeech
		#|-1 "减少 %1%%% 吞噬图腾每秒偷取速度" negate 1	 reminderstring ReminderTextLifeLeech

description
	1 rejuvenation_totem_%_life_regeneration_added_as_mana_regeneration
	1
		1|# "附加等同 %1%%% 回春图腾生命回复的魔力回复"

description
	1 rejuvenation_totem_aura_effect_+%
	2
		1|# "增加 %1%%% 回春图腾光环效果"
		#|-1 "减少 %1%%% 回春图腾光环效果" negate 1

description
	1 wild_strike_num_of_additional_projectiles_in_chain
	2
		1 "野性打击额外连锁一次"
		2|# "野性打击额外连锁 %1% 次"

description
	1 summon_skeletons_num_additional_warrior_skeletons
	1
		1|# "召唤魔侍召唤额外 %1% 个魔侍战士"

description
	1 shockwave_totem_cast_speed_+%
	2
		1|# "增加 %1%%% 震波图腾施法速度"
		#|-1 "减少 %1%%% 震波图腾施法速度" negate 1

description
	1 devouring_totem_%_chance_to_consume_additional_corpse	
	2
		1|# "增加吞噬图腾 %1%%% 吞噬额外一个尸体的机率"
		#|-1 "减少吞噬图腾 %1%%% 吞噬额外一个尸体的机率" negate 1	

description
	1 siege_ballista_totem_placement_speed_+%
	2
		1|# "增加 %1%%% 攻城炮台的放置速度"
		#|-1 "减少 %1%%% 攻城炮台的放置速度" negate 1

description
	1 incinerate_damage_+%_per_stage
	2
		1|# "增加烧毁 %1%%% 每一阶的伤害"
		#|-1 "减少烧毁 %1%%% 每一阶的伤害" negate 1

description
	1 poachers_mark_curse_effect_+%
	2
		1|# "增加 %1%%% 盗猎者印记的诅咒效果"
		#|-1 "减少 %1%%% 盗猎者印记的诅咒效果" negate 1

description
	1 projectile_weakness_curse_effect_+%
	2
		1|# "增加 %1%%% 投射物要害的诅咒效果"
		#|-1 "减少 %1%%% 投射物要害的诅咒效果" negate 1

description
	1 temporal_chains_curse_effect_+%
	2
		1|# "增加 %1%%% 时空锁链的诅咒效果"
		#|-1 "减少 %1%%% 时空锁链的诅咒效果" negate 1

description
	1 assassins_mark_curse_effect_+%
	2
		1|# "增加 %1%%% 暗影印记的诅咒效果"
		#|-1 "减少 %1%%% 暗影印记的诅咒效果" negate 1

description
	1 conductivity_curse_effect_+%
	2
		1|# "增加 %1%%% 导电的诅咒效果"
		#|-1 "减少 %1%%% 导电的诅咒效果" negate 1

description
	1 elemental_weakness_curse_effect_+%
	2
		1|# "增加 %1%%% 元素要害的诅咒效果"
		#|-1 "减少 %1%%% 元素要害的诅咒效果" negate 1

description
	1 enfeeble_curse_effect_+%
	2
		1|# "增加 %1%%% 衰弱的诅咒效果"
		#|-1 "减少 %1%%% 衰弱的诅咒效果" negate 1

description
	1 flammability_curse_effect_+%
	2
		1|# "增加 %1%%% 易燃的诅咒效果"
		#|-1 "减少 %1%%% 易燃的诅咒效果" negate 1

description
	1 frostbite_curse_effect_+%
	2
		1|# "增加 %1%%% 冻伤的诅咒效果"
		#|-1 "减少 %1%%% 冻伤的诅咒效果" negate 1

description
	1 punishment_curse_effect_+%
	2
		1|# "增加 %1%%% 惩戒的诅咒效果"
		#|-1 "减少 %1%%% 惩戒的诅咒效果" negate 1

description
	1 vulnerability_curse_effect_+%
	2
		1|# "增加 %1%%% 脆弱的诅咒效果"
		#|-1 "减少 %1%%% 脆弱的诅咒效果" negate 1

description
	1 warlords_mark_curse_effect_+%
	2
		1|# "增加 %1%%% 督军印记的诅咒效果"
		#|-1 "减少 %1%%% 督军印记的诅咒效果" negate 1

description
	1 display_attack_with_word_of_ire_when_hit_%
	2
		1|99 "被击中时有 %1%%% 机率在攻击时附加雷霆之誓"
		100|# "被击中时在攻击时附加雷霆之誓"

description
	1 display_attack_with_edict_of_ire_when_hit_%
	2
		1|99 "被击中时有 %1%%% 机率在攻击时附加雷霆之律"
		100|# "被击中时在攻击时附加雷霆之律"		

description
	1 display_attack_with_decree_of_ire_when_hit_%
	2
		1|99 "被击中时有 %1%%% 机率在攻击时附加雷霆之令"
		100|# "被击中时在攻击时附加雷霆之令"

description
	1 display_attack_with_commandment_of_ire_when_hit_%
	2
		1|99 "被击中时有 %1%%% 机率在攻击时附加雷霆之诫"
		100|# "被击中时在攻击时附加雷霆之诫"	

description
	1 arctic_armour_buff_effect_+%
	2
		1|# "增加 %1%%% 极地装甲增益效果"
		#|-1 "减少 %1%%% 极地装甲增益效果" negate 1				

description
	1 convocation_buff_effect_+%
	2
		1|# "增加 %1%%% 号召增益效果"
		#|-1 "减少 %1%%% 号召增益效果" negate 1

description
	1 molten_shell_buff_effect_+%
	2
		1|# "增加 %1%%% 熔岩护盾增益效果"
		#|-1 "减少 %1%%% 熔岩护盾增益效果" negate 1

description
	1 immortal_call_%_chance_to_not_consume_endurance_charges
	2
		1|99 "不朽怒嚎有 %1%%% 机率不消耗耐力球"
		100|# "不朽怒嚎不消耗耐力球"

description
	1 phase_run_%_chance_to_not_consume_frenzy_charges
	2
		1|99 "暗影迷踪有 %1%%% 机率不消耗狂怒球"
		100|# "暗影迷踪不消耗狂怒球"

description
	1 shrapnel_shot_physical_damage_%_to_add_as_lightning_damage
	1
		1|# "获得等同流星射击 %1%%% 物理伤害的额外闪电伤害"

description
	1 tempest_shield_num_of_additional_projectiles_in_chain
	2
		1 "暴风之盾额外连锁一次"
		2|# "暴风之盾额外连锁 %1% 次"

description
	1 arctic_armour_mana_reservation_+%
	2
		1|# "增加 %1%%% 极地装甲魔力保留"
		#|-1 "减少 %1%%% 极地装甲魔力保留" negate 1			

description
	1 herald_of_ash_mana_reservation_+%
	2
		1|# "增加 %1%%% 灰烬之捷魔力保留"
		#|-1 "减少 %1%%% 灰烬之捷魔力保留" negate 1			

description
	1 herald_of_ice_mana_reservation_+%
	2
		1|# "增加 %1%%% 冰霜之捷魔力保留"
		#|-1 "减少 %1%%% 冰霜之捷魔力保留" negate 1				

description
	1 herald_of_thunder_mana_reservation_+%
	2
		1|# "增加 %1%%% 闪电之捷魔力保留"
		#|-1 "减少 %1%%% 闪电之捷魔力保留" negate 1				

description
	1 clarity_mana_reservation_+%
	2
		1|# "增加 %1%%% 清晰魔力保留"
		#|-1 "减少 %1%%% 清晰魔力保留" negate 1					

description
	1 hatred_mana_reservation_+%
	2
		1|# "增加 %1%%% 憎恨魔力保留"
		#|-1 "减少 %1%%% 憎恨魔力保留" negate 1				

description
	1 purity_of_ice_mana_reservation_+%
	2
		1|# "增加 %1%%% 冰霜净化魔力保留"
		#|-1 "减少 %1%%% 冰霜净化魔力保留" negate 1		

description
	1 determination_mana_reservation_+%
	2
		1|# "增加 %1%%% 坚定魔力保留"
		#|-1 "减少 %1%%% 坚定魔力保留" negate 1			

description
	1 discipline_mana_reservation_+%
	2
		1|# "增加 %1%%% 纪律魔力保留"
		#|-1 "减少 %1%%% 纪律魔力保留" negate 1				

description
	1 purity_of_elements_mana_reservation_+%
	2
		1|# "增加 %1%%% 元素净化魔力保留"
		#|-1 "减少 %1%%% 元素净化魔力保留" negate 1		

description
	1 purity_of_fire_mana_reservation_+%
	2
		1|# "增加 %1%%% 火焰净化魔力保留"
		#|-1 "减少 %1%%% 火焰净化魔力保留" negate 1		

description
	1 purity_of_lightning_mana_reservation_+%
	2
		1|# "增加 %1%%% 闪电净化魔力保留"
		#|-1 "减少 %1%%% 闪电净化魔力保留" negate 1				

description
	1 vitality_mana_reservation_+%
	2
		1|# "增加 %1%%% 活力魔力保留"
		#|-1 "减少 %1%%% 活力魔力保留" negate 1			

description
	1 wrath_mana_reservation_+%
	2
		1|# "增加 %1%%% 雷霆魔力保留"
		#|-1 "减少 %1%%% 雷霆魔力保留" negate 1

description
	1 grace_mana_reservation_+%
	2
		1|# "增加 %1%%% 优雅魔力保留"
		#|-1 "减少 %1%%% 优雅魔力保留" negate 1	

description
	1 haste_mana_reservation_+%
	2
		1|# "增加 %1%%% 迅捷魔力保留"
		#|-1 "减少 %1%%% 迅捷魔力保留" negate 1	

description
	1 cannot_be_stunned_while_at_max_endurance_charges
	1
		# "当你达到耐力球最大数量时，你无法被晕眩"

description
	1 life_regenerate_rate_per_second_%_while_totem_active
	2
		1|# "当你有图腾存在时，每秒回复 %1%%% 生命"
		#|-1 "当你有图腾存在时，每秒扣除 %1%%% 生命" negate 1

description
	1 gain_attack_and_cast_speed_+%_for_4_seconds_if_taken_savage_hit 
	2
		1|# "若近期内你有受到残暴打击，增加 %1%%% 攻击和施法速度" reminderstring ReminderTextRecently reminderstring ReminderTextSavageHit
		#|-1 "若近期内你有受到残暴打击，减少 %1%%% 攻击和施法速度" reminderstring ReminderTextRecently reminderstring ReminderTextSavageHit

description
	1 berserker_damage_+%_final  
	2
		1|# "%1%%% 更多伤害"
		#|-1 "%1%%% 较少伤害"

description
	1 elemental_damage_taken_+%_while_on_consecrated_ground  
	2
		1|# "在奉献地面上时增加 %1%%% 承受的火焰, 冰霜, 闪电伤害"
		#|-1 "在奉献地面上时减少 %1%%% 承受的火焰, 冰霜, 闪电伤害" negate 1

description
	1 critical_strike_chance_+%_vs_enemies_with_elemental_status_ailments 
	2
		1|# "对有元素异常状态的敌人增加 %1%%% 攻击与法术暴击率" reminderstring ReminderTextElementalStatusAilments
		#|-1 "对有元素异常状态的敌人减少 %1%%% 攻击与法术暴击率" negate 1 reminderstring ReminderTextElementalStatusAilments

description
	1 %_chance_to_gain_power_charge_on_placing_a_totem
	1
		1|# "当你放置图腾时有 %1%%% 机率获得一个暴击球"

description
	1 attack_and_cast_speed_+%_for_you_and_allies_affected_by_your_auras
	2
		1|# "受到你光环影响的你和友军增加 %1%%% 攻击和施法速度"
		#|-1 "受到你光环影响的你和友军减少 %1%%% 攻击和施法速度" negate 1

description
	1 gain_elemental_conflux_for_X_ms_when_you_kill_a_rare_or_unique_enemy
	1
		# "击败稀有或传奇怪物时获得 %1% 秒元素汇流" milliseconds_to_seconds 1

description
	1 enemies_chaos_resistance_%_while_cursed
	1
		# "受到你诅咒的敌人 %1$+d%% 混沌抗性"

description
	1 damage_+%_for_4_seconds_when_you_kill_a_cursed_enemy
	2
		1|# "若你近期内有击败受到诅咒的敌人，增加 %1%%% 伤害" reminderstring ReminderTextRecently
		#|-1 "若你近期内有击败受到诅咒的敌人，减少 %1%%% 伤害" negate 1 reminderstring ReminderTextRecently

description
	1 physical_damage_reduction_and_minion_physical_damage_reduction_%
	1
		1|# "增加你和你的召唤物 %1%%% 物理伤害减免"

description
	1 offering_spells_effect_+%
	2
		1|# "增加 %1%%% 奉献型法术的效果"
		#|-1 "减少 %1%%% 奉献型法术的效果" negate 1

description
	1 damage_+%_for_you_and_allies_affected_by_your_auras
	2
		1|# "受到你光环影响的你和友军增加 %1%%% 伤害"
		#|-1 "受到你光环影响的你和友军减少 %1%%% 伤害" negate 1

description
	1 you_and_minion_attack_and_cast_speed_+%_for_4_seconds_when_corpse_destroyed
	2
		1|# "若你近期内有吞噬或爆破一个尸体，你和你的召唤物增加 %1%%% 攻击和施法速度" reminderstring ReminderTextRecently
		#|-1 "若你近期内有吞噬或爆破一个尸体，你和你的召唤物减少 %1%%% 攻击和施法速度" negate 1 reminderstring ReminderTextRecently

description
	1 %_chance_to_gain_power_charge_on_hit_against_enemies_on_full_life
	1
		1|# "击中满血敌人时有 %1%%% 机率获得一个暴击球"

description
	1 cause_maim_on_critical_strike_attack
	1
		# "你的攻击暴击时造成敌人瘫痪"

description
	1 %_chance_to_create_smoke_cloud_on_mine_or_trap_creation
	1
		1|# "当你设置地雷或陷阱时有 %1%%% 机率制造一团烟雾" reminderstring ReminderTextSmokeCloud

description
	1 damage_+%_for_each_trap_and_mine_active
	2
		1|# "每个你存在的陷阱和地雷增加你 %1%%% 伤害"
		#|-1 "每个你存在的陷阱和地雷减少你 %1%%% 伤害" negate 1

description
	1 evasion_rating_while_es_full_+%_final
	2
		1|# "护盾全满时有 %1%%% 更多闪避机率"
		#|-1 "护盾全满时有 %1%%% 较少闪避机率" negate 1

description
	1 damage_+%_while_es_not_full
	2
		1|# "护盾没有全满时增加 %1%%% 伤害"
		#|-1 "护盾没有全满时减少 %1%%% 伤害" negate 1

description
	1 mana_regeneration_+%_for_4_seconds_on_movement_skill_use
	2
		1|# "近期内你若有使用移动技能，增加 %1%%% 魔力回复" reminderstring ReminderTextRecently
		#|-1 "近期内你若有使用移动技能，减少 %1%%% 魔力回复" negate 1 reminderstring ReminderTextRecently

description
	1 gain_onslaught_while_frenzy_charges_full
	1
		# "狂怒球达到最大数量时，你获得猛攻(20%% 全速度)" reminderstring ReminderTextOnslaught

description
	1 projectile_damage_+%_max_as_distance_travelled_increases
	1
		1|# "投射物随着距离的增加伤害也跟着增加，最多增加 %1%%% 伤害"

description
	1 damage_+%_during_flask_effect
	2
		1|# "药剂作用期间增加 %1%%% 伤害"
		#|-1 "药剂作用期间减少 %1%%% 伤害" negate 1

description
	1 avoid_freeze_shock_ignite_bleed_%_during_flask_effect
	1
		1|# "药剂作用期间有 %1%%% 机率避免被冰冻、感电、点燃，和流血"

description
	1 elemental_damage_taken_+%_during_flask_effect
	2
		1|# "药剂作用期间增加 %1%%% 承受的火焰, 冰霜, 闪电伤害"
		#|-1 "药剂作用期间减少 %1%%% 承受的火焰, 冰霜, 闪电伤害" negate 1

description
	1 damage_+%_for_4_seconds_when_you_kill_a_bleeding_enemy
	2
		1|# "近期内你若有击败流血中的敌人，增加 %1%%% 伤害" reminderstring ReminderTextRecently
		#|-1 "近期内你若有击败流血中的敌人，减少 %1%%% 伤害" negate 1 reminderstring ReminderTextRecently

description
	1 damage_+%_to_you_and_nearby_allies_while_you_have_fortify
	2
		1|# "当你有护体时，你和周围友军增加 %1%%% 伤害"
		#|-1 "当你有护体时，你和周围友军减少 %1%%% 伤害" negate 1

description
	1 damage_taken_+%_from_taunted_enemies
	2
		1|# "增加 %1%%% 来自受嘲讽的敌人的伤害"
		#|-1 "减少 %1%%% 来自受嘲讽的敌人的伤害" negate 1

description
	1 attack_and_cast_speed_+%_while_leeching
	2
		1|# "偷取时增加 %1%%% 攻击和施法速度"
		#|-1 "偷取时减少 %1%%% 攻击和施法速度" negate 1

description
	1 shield_charge_damage_per_target_hit_+%
	2
		1|# "每击中一个敌人增加 %1%%% 重盾冲锋伤害"
		#|-1 "每击中一个敌人减少 %1%%% 重盾冲锋伤害" negate 1

description
	1 traps_and_mines_%_chance_to_poison
	2
		#|99 "陷阱和地雷击中时有 %1%%% 机率使敌人中毒" reminderstring ReminderTextPoison
		100 "陷阱和地雷击中时使敌人中毒" reminderstring ReminderTextPoison

description
	1 damage_+%_of_each_type_that_you_have_an_active_golem_of
	1
		# "当你有魔像存在时，增加 %1%%% 对应元素的伤害"

description
	1 elemental_golem_immunity_to_elemental_damage
	1
		# "你的元素魔像免疫火焰, 冰霜, 闪电伤害"

description
	1 elemental_golem_granted_buff_effect_+%
	2
		1|# "增加 %1%%% 元素魔像给你的增益效果"
		#|-1 "减少 %1%%% 元素魔像给你的增益效果" negate 1

description
	1 base_stone_golem_granted_buff_effect_+%
	2
		1|# "增加 %1%%% 巨石魔像赋予你的增益效果"
		#|-1 "减少 %1%%% 巨石魔像赋予你的增益效果" negate 1	

description
	1 base_fire_golem_granted_buff_effect_+%
	2
		1|# "增加 %1%%% 烈焰魔像赋予你的增益效果"
		#|-1 "减少 %1%%% 烈焰魔像赋予你的增益效果" negate 1

description
	1 base_ice_golem_granted_buff_effect_+%
	2
		1|# "增加 %1%%% 寒冰魔像赋予你的增益效果"
		#|-1 "减少 %1%%% 寒冰魔像赋予你的增益效果" negate 1		

description
	1 base_lightning_golem_granted_buff_effect_+%
	2
		1|# "增加 %1%%% 雷电魔像赋予你的增益效果"
		#|-1 "减少 %1%%% 雷电魔像赋予你的增益效果" negate 1			

description
	1 base_chaos_golem_granted_buff_effect_+%
	2
		1|# "增加 %1%%% 混沌魔像赋予你的增益效果"
		#|-1 "减少 %1%%% 混沌魔像赋予你的增益效果" negate 1		

description
	1 gain_elemental_penetration_for_4_seconds_on_mine_detonation
	1
		1|# "近期内你若有引爆地雷，伤害穿透 %1%%% 火焰, 冰霜, 闪电抗性" reminderstring ReminderTextRecently

description
	1 base_cold_immunity
	1
		# "免疫冰霜伤害"

description
	1 base_lightning_immunity
	1
		# "免疫闪电伤害"

description
	1 blood_rage_grants_additional_attack_speed_+%
	2
		1|# "鲜血狂怒额外增加 %1%%% 攻击速度"
		#|-1 "鲜血狂怒额外减少 %1%%% 攻击速度" negate 1

description
	1 blood_rage_grants_additional_%_chance_to_gain_frenzy_on_kill
	1
		1|# "鲜血狂怒有额外 %1% 机率击败时获得狂怒球"	

description
	1 is_hindered
	1
		# "被缓速" reminderstring ReminderTextHinder

description
	1 damage_+%_vs_hindered_enemies
	2
		1|# "对被阻碍的敌人增加 %1%%% 伤害"
		#|-1 "对被阻碍的敌人减少 %1%%% 伤害" negate 1		

description
	1 blast_rain_%_chance_for_additional_blast
	2
		#|99 "爆裂箭雨有 %1%%% 机率增加一次爆破"
		100|# "爆裂箭雨增加一次爆破"

description
	1 smoke_mine_base_movement_velocity_+%
	2
		1|# "烟雾地雷额外增加 %1%%% 移动速度"
		#|-1 "烟雾地雷额外减少 %1%%% 移动速度" negate 1

description
	1 enduring_cry_buff_effect_+%
	2
		1|# "增加 %1%%% 坚决战吼增益效果"
		#|-1 "减少 %1%%% 坚决战吼增益效果" negate 1

description
	1 cluster_burst_spawn_amount
	2	
		1 "力量爆破有 %1% 次额外爆破"
		2|# "力量爆破有 %1% 次额外爆破"

description
	1 lightning_tendrils_critical_strike_chance_+%
	2
		1|# "增加 %1%%% 电能释放暴击率"
		#|-1 "减少 %1%%% 电能释放暴击率" negate 1

description
	1 righteous_fire_spell_damage_+%
	2
		1|# "正义之火增加 %1%%% 法术伤害"
		#|-1 "正义之火减少 %1%%% 法术伤害" negate 1

description
	1 rallying_cry_buff_effect_+%
	2
		1|# "增加 %1%%% 激励战吼增益效果"
		#|-1 "减少 %1%%% 激励战吼增益效果" negate 1

description
	1 melee_ancestor_totem_elemental_resistance_%
	2
		1|# "增加 %1%%% 先祖卫士的火焰, 冰霜, 闪电抗性"
		#|-1 "减少 %1%%% 先祖卫士的火焰, 冰霜, 闪电抗性" negate 1	

description
	1 kinetic_blast_%_chance_for_additional_blast
	2
		#|99 "力量爆破有 %1%%% 机率增加一次爆破"
		100|# "力量爆破增加一次爆破"

description
	1 guardian_nearby_allies_share_charges
	1
		# "你和附近的友军互相分享耐力、狂怒、暴击球"

description
	1 phase_run_skill_effect_duration_+%
	2
		1|# "增加 %1%%% 暗影迷踪持续时间"
		#|-1 "减少 %1%%% 暗影迷踪持续时间" negate 1

description
	1 searing_totem_elemental_resistance_+%
	2
		1|# "增加 %1%%% 灼热连结的火焰, 冰霜, 闪电抗性"
		#|-1 "减少 %1%%% 灼热连结的火焰, 冰霜, 闪电抗性" negate 1

description
	1 bone_offering_block_chance_+%
	2
		1|# "增加 %1%%% 骸骨奉献提供的格挡率"
		#|-1 "减少 %1%%% 骸骨奉献提供的格挡率" negate 1

description
	1 desecrate_number_of_corpses_to_create
	2
		1 "亵渎召唤一个额外尸体"
		2|# "亵渎召唤 %1% 个额外尸体"

description
	1 flesh_offering_attack_speed_+%
	2
		1|# "增加 %1%%% 血肉奉献提供的召唤物攻击速度"
		#|-1 "减少 %1%%% 血肉奉献提供的召唤物攻击速度" negate 1

description
	1 ice_spear_second_form_critical_strike_chance_+%
	2
		1|# "增加 %1%%% 冰矛第二阶段的暴击率"
		#|-1 "减少 %1%%% 冰矛第二阶段的暴击率" negate 1

description
	1 lightning_arrow_maximum_number_of_extra_targets
	2
		1 "闪电箭矢击中目标附近额外一名敌人"
		2|# "闪电箭矢击中目标附近额外 %1% 名敌人"

description
	1 consecrate_ground_on_shatter_%_chance_for_3_seconds
	2		
		1|99 "当你击碎冰冻的敌人有 %1%%% 机率制造奉献地面"
		100|# "当你击碎冰冻的敌人制造奉献地面"		

description
	1 glows_in_area_with_unique_fish
	1
		# "在有传奇鱼出没的区域会发出光芒"

description
	1 attacks_num_of_additional_chains
	2		
		1 "攻击有额外一次连锁"
		2|# "攻击有额外 %1% 次连锁"

description
	1 explosive_arrow_attack_speed_+%
	2
		1|# "增加 %1%%% 爆炸箭矢攻击速度"
		#|-1 "减少 %1%%% 爆炸箭矢攻击速度" negate 1

description
	1 lightning_damage_+%_per_10_intelligence
	2
		1|# "每 10 智慧增加 %1%%% 闪电伤害"
		#|-1 "每 10 智慧减少 %1%%% 闪电伤害" negate 1

description
	1 local_maim_on_hit
	1
		# "使用此武器攻击击中时造成瘫痪" reminderstring ReminderTextMaim	

description
	1 warcries_cost_no_mana
	1
		# "战吼不消耗魔力"					

description
	1 gain_a_power_charge_when_you_or_your_totems_kill_%_chance
	1
		# "你或你的图腾击败敌人时有 %1%%% 机率获得 1 个暴击球"

description
	1 always_crit_shocked_enemies
	1
		# "对感电的敌人必定暴击"

description
	1 cannot_crit_non_shocked_enemies
	1
		# "你无法对未感电敌人造成暴击"

description
	1 frost_bolt_damage_+%
	2
		1|# "增加 %1%%% 寒冰弹伤害"
		#|-1 "减少 %1%%% 寒冰弹伤害" negate 1

description
	1 frost_bolt_nova_damage_+%
	2
		1|# "增加 %1%%% 旋涡伤害"
		#|-1 "减少 %1%%% 旋涡伤害" negate 1

description
	1 double_slash_damage_+%
	2
		1|# "增加 %1%%% 破空斩伤害"
		#|-1 "减少 %1%%% 破空斩伤害" negate 1

description
	1 charged_attack_damage_+%
	2
		1|# "增加 %1%%% 刀刃乱舞伤害"
		#|-1 "减少 %1%%% 刀刃乱舞伤害" negate 1

description
	1 slam_ancestor_totem_damage_+%
	2
		1|# "增加 %1%%% 先祖战士长图腾伤害"
		#|-1 "减少 %1%%% 先祖战士长图腾伤害" negate 1

description
	1 slash_ancestor_totem_damage_+%
	2
		1|# "增加 %1%%% 先祖大剑士伤害"
		#|-1 "减少 %1%%% 先祖大剑士伤害" negate 1

description
	1 slash_ancestor_totem_radius_+%
	2
		1|# "增加 %1%%% 先祖大剑士范围"
		#|-1 "减少 %1%%% 先祖大剑士范围" negate 1

description
	1 slam_ancestor_totem_radius_+%
	2
		1|# "增加 %1%%% 先祖战士长图腾范围"
		#|-1 "减少 %1%%% 先祖战士长图腾范围" negate 1

description
	1 frost_bolt_nova_radius_+%
	2
		1|# "增加 %1%%% 旋涡范围"
		#|-1 "减少 %1%%% 旋涡范围" negate 1

description
	1 double_slash_critical_strike_chance_+%
	2
		1|# "增加 %1%%% 破空斩暴击率"
		#|-1 "减少 %1%%% 破空斩暴击率" negate 1

description
	1 charged_attack_radius_+%
	2
		1|# "增加 %1%%% 刀刃乱舞范围"
		#|-1 "减少 %1%%% 刀刃乱舞范围" negate 1

description
	1 double_slash_radius_+%
	2
		1|# "增加 %1%%% 破空斩范围"
		#|-1 "减少 %1%%% 破空斩范围" negate 1

description
	1 charged_attack_damage_per_stack_+%_final
	2
		1|# "每层造成 %1%%% 更多伤害"
		#|-1 "每层减少 %1%%% 更多伤害" negate 1

description
	1 frost_bolt_cast_speed_+%
	2
		1|# "增加 %1%%% 寒冰弹施法速度"
		#|-1 "减少 %1%%% 寒冰弹施法速度" negate 1

description
	1 frost_bolt_freeze_chance_%
	2
		100|# "寒冰弹必定冰冻"
		1|99 "寒冰弹有 %1$+d%% 机率冰冻"

description
	1 frost_bolt_nova_duration_+%
	2
		1|# "增加 %1%%% 旋涡持续时间"
		#|-1 "减少 %1%%% 旋涡持续时间" negate 1

description
	1 minions_cannot_be_blinded
	1
		# "召唤物免疫致盲"

description
	1 minions_%_chance_to_blind_on_hit
	1
		# "召唤物击中敌人时有 %1%%% 机率造成致盲"

description
	1 magic_items_drop_identified
	1
		# "掉落的魔法物品已经被鉴定"

description
	1 X_mana_per_stackable_unique_jewel
	1
		# "每 1 个巨光谱增加 %1% 魔力"

description
	1 X_armour_per_stackable_unique_jewel
	1
		# "每 1 个巨光谱增加 %1% 护甲"

description
	1 elemental_damage_+%_per_stackable_unique_jewel
	1
		# "每 1 个巨光谱增加 %1%%% 火焰, 冰霜, 闪电伤害"

description
	1 you_cannot_have_non_golem_minions
	1
		# "你无法召唤非魔像之召唤物"

description
	1 lightning_damage_%_taken_from_mana_before_life
	1
		# "被击中时 %1%%% 的闪电伤害由魔力优先承受"

description
	1 recover_%_maximum_mana_when_enemy_shocked
	2
		1|# "你造成敌人感电时回复 %1%%% 魔力"
		#|-1 "你造成敌人感电时失去 %1%%% 魔力"

description
	1 spell_dodge_chance_+%_if_you_have_taken_attack_damage_recently
	1
		1|# "若近期内受到攻击伤害，%1%%% 机率躲避法术(spell)" reminderstring ReminderTextRecently

description
	1 dodge_chance_+%_if_you_have_taken_spell_damage_recently
	1
		1|# "若近期内受到法术伤害，%1%%% 机率躲避" reminderstring ReminderTextRecently

description
	1 quantity_of_items_dropped_by_maimed_enemies_+%
	2
		1|# "击败瘫痪的敌人时增加 %1%%% 物品数量"
		#|-1 "击败瘫痪的敌人时减少 %1%%% 物品数量" negate 1

description
	1 rarity_of_items_dropped_by_maimed_enemies_+%
	2
		1|# "击败瘫痪的敌人时增加 %1%%% 物品稀有度"
		#|-1 "击败瘫痪的敌人时减少 %1%%% 物品稀有度" negate 1

description
	1 damage_taken_+%_if_you_have_taken_a_savage_hit_recently
	2
		1|# "若近期内受到残暴打击，增加 %1%%% 伤害" reminderstring ReminderTextRecently reminderstring ReminderTextSavageHit
		#|-1 "若近期内受到残暴打击，减少 %1%%% 伤害" negate 1 reminderstring ReminderTextRecently reminderstring ReminderTextSavageHit

description
	1 stun_duration_on_self_+%
	2
		1|# "增加你 %1%%% 被晕眩的时间"
		#|-1 "减少你 %1%%% 被晕眩的时间" negate 1

description
	1 melee_damage_+%_per_endurance_charge
	2
		1|# "每 1 个耐力球增加 %1%%% 近战伤害"
		#|-1 "每 1 个耐力球减少 %1%%% 近战伤害" negate 1

description
	1 totems_resist_all_elements_+%_per_active_totem
	1
		# "每 1 个作用中的图腾增加图腾 %1$+d%% 火焰, 冰霜, 闪电抗性"

description
	1 gain_life_regeneration_%_per_second_for_1_second_if_taken_savage_hit
	1
		# "若过去 1 秒内有遭受残暴打击，获得 %1%%% 生命回复" reminderstring ReminderTextSavageHit

description
	1 cannot_be_shocked_while_at_maximum_endurance_charges
	1
		# "你在最大耐力球时无法被感电"

description
	1 movement_speed_+%_if_used_a_warcry_recently
	1
		# "使用战吼增加 %1%%% 移动速度" reminderstring ReminderTextRecently

description
	1 life_leech_from_attack_damage_permyriad_vs_poisoned_enemies
	1
		1|# "对中毒敌人 %1%%% 的攻击伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 mana_leech_from_attack_damage_permyriad_vs_poisoned_enemies
	1
		1|# "对中毒的敌人 %1%%% 攻击伤害偷取魔力" divide_by_one_hundred 1

description
	1 totems_spells_cast_speed_+%_per_active_totem
	2
		1|# "每 1 个作用中的图腾增加图腾 %1%%% 施法速度"
		#|-1 "每 1 个作用中的图腾减少图腾 %1%%% 施法速度" negate 1

description
	1 movement_skills_mana_cost_+%
	2
		1|# "增加 %1%%% 位移技能魔力消耗"
		#|-1 "减少 %1%%% 位移技能魔力消耗" negate 1

description
	1 critical_strike_chance_+%_when_in_main_hand
	1
		1|# "装备于主手时增加 %1%%% 攻击与法术暴击率"

description
	1 additional_block_chance_%_when_in_off_hand
	1
		1|# "装备于副手时有 %1%%% 额外格挡率"

description
	1 spirit_offering_physical_damage_%_to_add_as_chaos
	1
		1|# "灵魂奉献给予等同 %1$+d%% 物理伤害的额外混沌伤害"

description
	1 damage_taken_+%_if_not_hit_recently_final
	2
		1|# "若近期未被击中，承受 %1%%% 更多伤害" reminderstring ReminderTextRecently
		#|-1 "若近期未被击中，承受 %1%%% 较少伤害" negate 1 reminderstring ReminderTextRecently

description
	1 evasion_+%_if_hit_recently
	2
		1|# "若近期有被击中，增加 %1%%% 闪避" reminderstring ReminderTextRecently
		#|-1 "若近期有被击中，减少 %1%%% 闪避" negate 1 reminderstring ReminderTextRecently

description
	2 cast_socketed_spells_on_X_mana_spent cast_socketed_spells_on_mana_spent_%_chance
	2	
		# 100|# "当你消耗 %1% 魔力时施放宝石孔中的法术"
		# # "当你消耗 %1% 魔力时 %2%%% 机率施放宝石孔中的法术"

description
	1 block_chance_%_vs_taunted_enemies  
	1
		# "%1%%% 机率格挡被嘲讽之敌人的攻击"

description
	1 minion_cold_damage_resistance_%  
	1	
		# "召唤物有 %1$+d%% 冰霜抗性"		

description
	1 minion_physical_damage_%_to_add_as_cold 
	1	
		1|# "召唤物获得等同 %1%%% 物理伤害的额外冰霜伤害"

description
	1 armour_and_evasion_rating_+%_if_killed_a_taunted_enemy_recently
	2	
		1|# "若近期内有击败被嘲讽的敌人，增加 %1%%% 护甲和闪避" reminderstring ReminderTextRecently
		#|-1 "若近期内有击败被嘲讽的敌人，减少 %1%%% 护甲和闪避" negate 1 reminderstring ReminderTextRecently

description
	1 local_unique_overflowing_chalice_flask_cannot_gain_flask_charges_during_flask_effect
	1	
		# "在任何满溢圣杯药剂效果期间无法获得药剂充能"

description
	1 damage_+%_for_each_level_the_enemy_is_higher_than_you
	2
		1|# "当敌人等级比你每高 1 级，增加 %1%%% 伤害"
		#|-1 "当敌人等级比你每高 1 级，减少 %1%%% 伤害" negate 1

description
	1 local_unique_flask_charges_gained_+%_during_flask_effect
	1
		1|# "药剂效果期间增加 %1%%% 其他药剂获得的充能"

description
	1 totems_attack_speed_+%_per_active_totem
	2
		1|# "每 1 个作用中的图腾增加图腾 %1%%% 攻击速度"
		#|-1 "每 1 个作用中的图腾减少图腾 %1%%% 攻击速度" negate 1

description
	1 attacks_num_of_additional_chains_when_in_main_hand
	2		
		1 "装备于主手时，攻击额外连锁 1 次"
		2|# "装备于主手时，攻击额外连锁 %1% 次"

description
	1 attacks_number_of_additional_projectiles
	2		
		1 "攻击有额外 1 个投射物"
		2|# "攻击有额外 %1% 个投射物"

description
	1 attacks_number_of_additional_projectiles_when_in_off_hand
	2		
		1 "装备于副手时攻击有额外 1 个投射物"
		2|# "装备于副手时攻击有额外 %1% 个投射物"

description
	2 counter_attacks_minimum_added_physical_damage counter_attacks_maximum_added_physical_damage
	3
		# 0 "反击附加 %1% 最小物理伤害"
		0 # "反击附加 %2% 最大物理伤害"
		# # "反击附加 %1%-%2% 物理伤害"

description
	1 golem_damage_+%_per_active_golem_type
	2
		1|# "每 1 个召唤出的魔像种类增加魔像 %1%%% 伤害"
		#|-1 "每 1 个召唤出的魔像种类减少魔像 %1%%% 伤害"

description
	1 life_+%_with_no_corrupted_equipped_items
	1
		1|# "身上无装备已腐化物品时增加 %1%%% 生命"

description
	1 life_regeneration_per_minute_with_no_corrupted_equipped_items
	1
		1|# "身上无装备已腐化物品时每秒回复 %1% 生命" per_minute_to_per_second 1

description
	1 energy_shield_recharge_rate_per_minute_with_all_corrupted_equipped_items
	1
		1|# "所有装备中物品皆为已腐化时每秒回复 %1% 护盾" per_minute_to_per_second 1

description
	1 local_display_nearby_enemies_take_X_chaos_damage_per_minute
	1
		1|# "附近的敌人每秒受到 %1% 混沌伤害"

description
	2 counter_attacks_minimum_added_cold_damage counter_attacks_maximum_added_cold_damage
	3
		# 0 "反击附加 %1% 最小冰霜伤害"
		0 # "反击附加 %2% 最大冰霜伤害"
		# # "反击附加 %1%-%2% 冰霜伤害"

description
	1 movement_speed_+%_if_pierced_recently
	2
		1|# "若近期你有造成穿刺，增加 %1%%% 移动速度" reminderstring ReminderTextRecently
		#|-1 "若近期你有造成穿刺，减少 %1%%% 移动速度" negate 1 reminderstring ReminderTextRecently

description
	1 poison_cursed_enemies_on_hit
	1
		# "击中被诅咒的敌人时造成中毒" reminderstring ReminderTextPoison

description
	1 chance_to_poison_%_vs_cursed_enemies
	2
		1|99 "已被诅咒的敌人有 %1%%% 几率被击中后中毒" reminderstring ReminderTextPoison
		100|# "已被诅咒的敌人被击中后中毒" reminderstring ReminderTextPoison	

description
	1 item_found_rarity_+%_if_wearing_a_normal_item
	4
		1|79 "装备 1 件普通物品时增加 %1%%% 物品稀有度"
		80|100 "<SP1>{装备 1 件普通物品时增加 %1%%% 物品稀有度}(80%%-100%%)"
		101|# "装备 1 件普通物品时增加 %1%%% 物品稀有度"
		#|-1 "装备 1 件普通物品时减少 %1%%% 物品稀有度" negate 1

description
	1 item_found_quantity_+%_if_wearing_a_magic_item
	4
		1|9 "装备 1 件魔法物品时增加 %1%%% 物品数量"
		10|15 "<SP1>{装备 1 件魔法物品时增加 %1%%% 物品数量}(10%%-15%%)"
		16|# "装备 1 件魔法物品时增加 %1%%% 物品数量"
		#|-1 "装备 1 件魔法物品时减少 %1%%% 物品数量" negate 1

description
	1 gain_onslaught_for_X_ms_on_killing_rare_or_unique_monster
	1
		# "击败稀有或传奇敌人时获得猛攻(20%% 全速度) %1% 秒" milliseconds_to_seconds 1 reminderstring ReminderTextOnslaught

description
	1 kill_enemy_on_hit_if_under_20%_life
	1
		# "血量等于低于 20%% 的敌人被你的技能击中时将直接被扑杀"

description
	1 immune_to_bleeding
	1
		# "你对流血免疫"

description
	1 base_cannot_gain_bleeding
	1
		# "免疫流血"

description
	1 base_avoid_bleed_%
	2
		1|99 "%1%%% 机率免疫流血"
		100|# "免疫流血"

description
	1 immune_to_bleeding_while_leeching
	1
		# "你偷取时免疫流血"

description
	1 damage_+%_if_enemy_killed_recently_final
	2
		1|# "若近期内你有造成击败，%1%%% 更多伤害" reminderstring ReminderTextRecently
		#|-1 "若近期内你有造成击败，%1%%% 较少伤害" negate 1 reminderstring ReminderTextRecently

description
	1 skill_area_of_effect_+%_if_enemy_killed_recently
	2
		1|# "若近期内你有造成击败，增加范围技能 %1%%% 范围" reminderstring ReminderTextRecently
		#|-1 "若近期内你有造成击败，减少范围技能 %1%%% 范围" negate 1 reminderstring ReminderTextRecently

description
	1 max_charged_attack_stacks
	2		
		1 "刀刃乱舞的最大蓄力层数增加 1 层"
		2|# "刀刃乱舞的最大蓄力层数增加 %1% 层"	

description
	1 skill_effect_duration_+%_if_killed_maimed_enemy_recently
	2	
		1|# "若近期内击败瘫痪的敌人增加 %1%%% 技能效果持续时间" reminderstring ReminderTextRecently
		#|-1 "若近期内击败瘫痪的敌人减少 %1%%% 技能效果持续时间" negate 1 reminderstring ReminderTextRecently

description
	1 damage_taken_+%_if_taunted_an_enemy_recently
	2	
		1|# "若近期内你有成功嘲讽敌人，增加 %1%%% 承受的伤害" reminderstring ReminderTextRecently
		#|-1 "若近期内你有成功嘲讽敌人，减少 %1%%% 承受的伤害" negate 1 reminderstring ReminderTextRecently

description
	1 life_regeneration_rate_per_minute_%_if_taunted_an_enemy_recently
	1	
		# "若近期内你有成功嘲讽敌人，每秒回复 %1%%% 生命" per_minute_to_per_second 1 reminderstring ReminderTextRecently

description
	1 immune_to_elemental_status_ailments_during_flask_effect
	1	
		# "药剂效果作用期间免疫元素异常状态" reminderstring ReminderTextElementalStatusAilments

description
	1 elemental_damage_+%_during_flask_effect
	2	
		1|# "药剂效果作用期间增加 %1%%% 火焰, 冰霜, 闪电伤害"
		#|-1 "药剂效果作用期间减少 %1%%% 火焰, 冰霜, 闪电伤害" negate 1

description
	1 chance_to_freeze_shock_ignite_%_during_flask_effect
	2	
		1|99 "药剂效果作用期间有 %1%%% 机率造成冰冻，感电和点燃"
		100|# "药剂效果作用期间必定造成冰冻，感电和点燃"

description
	1 es_and_mana_regeneration_rate_per_minute_%_while_on_consecrated_ground
	1
		1|# "在奉献地面每秒回复 %1%%% 最大魔力和护盾" per_minute_to_per_second 1

description
	1 attack_and_cast_speed_+%_while_on_consecrated_ground	
	2
		1|# "在奉献地面增加 %1%%% 攻击和施法速度"
		#|-1 "在奉献地面减少 %1%%% 攻击和施法速度" negate 1

description
	1 mine_arming_speed_+%
	2		
		1|# "增加 %1%%% 地雷放置速度"
		#|-1 "减少 %1%%% 地雷放置速度" negate 1

description
	1 flasks_%_chance_to_not_consume_charges
	1		
		# "%1%%% 机率使用药剂时不消耗充能"

description
	1 physical_damage_+%_for_4_seconds_when_you_block_a_unique_enemy_hit
	2	
		1|#  "若近期有成功格挡传奇怪物，增加 %1%%% 物理伤害" reminderstring ReminderTextRecently
		#|-1 "若近期有成功格挡传奇怪物，减少 %1%%% 物理伤害" negate 1 reminderstring ReminderTextRecently

description
	1 your_consecrated_ground_grants_damage_+%
	1		
		# "你制造的奉献地面增加你与友军 %1%%% 伤害"

description
	1 attack_speed_+%_if_enemy_not_killed_recently
    2		
		1|# "若近期内没有击败增加 %1%%% 攻击速度" reminderstring ReminderTextRecently
		#|-1 "若近期内没有击败减少 %1%%% 攻击速度" negate 1 reminderstring ReminderTextRecently

description
	1 physical_damage_+%_while_at_maximum_frenzy_charges_final
    2		
		1|# "最大狂怒球时造成 %1%%% 更多物理伤害"
		#|-1 "最大狂怒球时造成 %1%%% 较少物理伤害" negate 1

description
	1 physical_damage_taken_+%_while_at_maximum_endurance_charges
    2		
		1|# "最大耐力球时增加 %1%%% 受到的物理伤害"
		#|-1 "最大耐力球时减少 %1%%% 受到的物理伤害" negate 1	

description
	1 totem_damage_leeched_as_life_to_you_permyriad
	1		
		# "你偷取等同 %1%%% 你图腾造成的伤害之生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 attack_speed_+%_per_200_accuracy_rating
	2		
		1|# "每 200 命中值增加 %1%%% 攻击速度"
		#|-1 "每 200 命中值减少 %1%%% 攻击速度" negate 1

description
	1 gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance
	1		
		# "当你获得耐力球时，有 %1%%% 几率直接获得你最大耐力球数量"

description
	1 elementalist_skill_area_of_effect_+%_for_4_seconds_every_10_seconds
	2		
		1|# "每 10 秒增加 %1%%% 范围技能的范围 4 秒"
		#|-1 "每 10 秒减少 %1%%% 范围技能的范围 4 秒" negate 1

description
	1 physical_damage_%_to_add_as_chaos_vs_bleeding_enemies
	1		
		# "对流血的敌人获得等同 %1%%% 物理伤害的额外混沌伤害"

description
	1 elemental_resistances_+%_for_you_and_allies_affected_by_your_auras
	2
		1|# "你和友军受到你的光环影响时有 %1$+d%% 火焰, 冰霜, 闪电抗性"
		#|-1 "你和友军受到你的光环影响时有 %1$+d%% 火焰, 冰霜, 闪电抗性" negate 1

description
	2 phasing_%_for_3_seconds_on_trap_triggered_by_an_enemy phasing_on_trap_triggered_by_an_enemy_ms
	4		
		#|99 0 "陷阱被敌人触发时有 %1%%% 几率获得 3 秒暗影迷踪" reminderstring ReminderTextPhasing
		100|# 0 "陷阱被敌人触发时获得 3 秒暗影迷踪" reminderstring ReminderTextPhasing
		#|99 1|# "陷阱被敌人触发时有 %1%%% 几率获得 %2% 秒暗影迷踪" milliseconds_to_seconds 2 reminderstring ReminderTextPhasing
		100|# 1|# "陷阱被敌人触发时获得 %2% 秒暗影迷踪" milliseconds_to_seconds 2 reminderstring ReminderTextPhasing

description
	1 gain_x_life_on_trap_triggered_by_an_enemy
	1		
		# "你的陷阱被敌人触发时回复 %1% 生命"

description
	1 gain_x_es_on_trap_triggered_by_an_enemy
	1		
		# "你的陷阱被敌人触发时回复 %1% 护盾"

description
	1 attack_skills_additional_totems_allowed
	2		
		1 "攻击技能可以召唤额外 1 个图腾"
		2|# "攻击技能可以召唤额外 %1% 个图腾"

description
	1 poison_from_critical_strikes_damage_+%_final
	2		
		1|# "你暴击造成的中毒造成 %1%%% 更多伤害"
		#|-1 "你暴击造成的中毒造成 %1%%% 较少伤害" negate 1

description
	1 bleed_damage_+%_vs_maimed_enemies_final	
	2		
		1|# "你对瘫痪敌人造成的流血造成 %1%%% 更多伤害"
		#|-1 "你对瘫痪敌人造成的流血造成 %1%%% 较少伤害" negate 1

description
	1 flask_charges_+%_from_enemies_with_status_ailments
	2		
		1|# "你击败带有元素异常的敌人时\n增加 %1%%% 获得的药剂充能" reminderstring ReminderTextStatusAilments
		#|-1 "你击败带有元素异常的敌人时\n减少 %1%%% 获得的药剂充能" negate 1 reminderstring ReminderTextStatusAilments

description
	1 armour_and_evasion_+%_while_fortified
	2		
		1|# "护体时增加 %1%%% 护甲和闪避"
		#|-1 "护体时减少 %1%%% 护甲和闪避" negate 1

description
	1 melee_damage_+%_while_fortified
	2		
		1|# "护体时增加 %1%%% 近战伤害"
		#|-1 "护体时减少 %1%%% 近战伤害" negate 1

description
	1 desecrate_creates_X_additional_corpses
	2		
		1 "亵渎制造 1 个额外尸体"
		2|# "亵渎制造 %1% 个额外尸体"

description
	1 damage_+%_if_you_have_consumed_a_corpse_recently
	2		
		1|# "若近期内有消耗尸体增加 %1%%% 伤害" reminderstring ReminderTextRecently
		#|-1 "若近期内有消耗尸体减少 %1%%% 伤害" negate 1 reminderstring ReminderTextRecently

description
	1 attack_and_cast_speed_+%_per_corpse_consumed_recently
	2		
		1|# "近期内每消耗 1 具尸体增加 %1%%% 攻击和施法速度" reminderstring ReminderTextRecently
		#|-1 "近期内每消耗 1 具尸体减少 %1%%% 攻击和施法速度" negate 1 reminderstring ReminderTextRecently

description
	1 permanently_intimidate_enemies_you_hit_on_full_life
	1
		# "击中满血敌人将对他们造成永久威嚇" reminderstring ReminderTextIntimidate

description
	1 taunted_enemies_damage_+%_final_vs_non_taunt_target
	2
		1|# "被你嘲讽的人对其他目标造成 %1%%% 更多伤害" reminderstring ReminderTextTaunt
	    #|-1 "被你嘲讽的人对其他目标造成 %1%%% 较少伤害" negate 1 reminderstring ReminderTextTaunt

description
	1 local_flask_cannot_be_stunned_during_flask_effect
	1
		# "药剂效果期间不会被击晕"

description
	1 local_flask_lose_all_charges_on_entering_new_area
	1
		# "进入新区域时失去所有药剂充能"

description
	1 gain_life_leech_on_kill_permyriad
	1
		1|# "若近期内有击败 %1%%% 造成伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech reminderstring ReminderTextRecently

description
	1 poison_on_melee_hit
	1
		# "近战攻击击中造成中毒" reminderstring ReminderTextPoison

description
	1 chance_to_poison_on_melee_hit_%
	4
		1|19 "近战攻击击中有 %1%%% 机率造成中毒" reminderstring ReminderTextPoison
		20|40 "<SP1>{近战攻击击中有 %1%%% 机率造成中毒} [<unique>{中毒流血戒}](20%%-40%%)" reminderstring ReminderTextPoison
		41|99 "近战攻击击中有 %1%%% 机率造成中毒" reminderstring ReminderTextPoison
		100|# "<SP1>{近战攻击击中造成中毒} [<unique>{中毒流血戒}•<legacy>{绝版}]" reminderstring ReminderTextPoison

description
	1 life_leech_permyriad_vs_cursed_enemies
	1
		1|# "对受诅咒的敌人 %1%%% 造成伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 movement_speed_+%_if_enemy_killed_recently
	2
		# "若近期内有击败增加 %1%%% 移动速度" reminderstring ReminderTextRecently
		# "若近期内有击败减少 %1%%% 移动速度" negate 1 reminderstring ReminderTextRecently

description
	1 weapon_physical_damage_%_to_add_as_each_element
	1
		# "获得等同 %1%%% 弓物理伤害的额外火焰, 冰霜, 闪电伤害"

description
	1 unique_cold_damage_can_also_ignite
	1
		# "你的冰霜伤害可以造成点燃"

description
	1 physical_damage_%_added_as_fire_damage_if_enemy_killed_recently_by_you_or_your_totems
	1
		1|# "若近期内你或你的图腾有造成击败，获得等同 %1%%% 物理伤害的额外火焰伤害" reminderstring ReminderTextRecently

description
	1 global_critical_strike_multiplier_while_dual_wielding_+
	3
		1|14 "双持时 %1$+d%% 暴击伤害"
		15|18 "[珠▲] 双持时 %1$+d%% 暴击伤害(15%%-18%%)"
		19|# "双持时 %1$+d%% 暴击伤害"

description
	1 global_critical_strike_chance_while_dual_wielding_+%
	2
		1|# "双持时增加 %1%%% 暴击率"
		#|-1 "双持时减少 %1%%% 暴击率" negate 1

description
	1 base_physical_damage_reduction_and_evasion_rating
	3
		1|259 "%1$+d 护甲和闪避"
		260|320 "%1$+d 护甲和闪避(260-320)"
		321|# "%1$+d 护甲和闪避"

description
	1 elemental_penetration_%_during_flask_effect
	1		
		# "药剂效果作用期间伤害穿透 %1%%% 火焰, 冰霜, 闪电抗性"

description
	1 additional_physical_damage_reduction_%_during_flask_effect
	1		
		# "药剂作用期间获得额外 %1%%% 物理伤害减免"

description
	1 reflect_damage_taken_+%
	2		
		1|# "增加 %1%%% 受到的反射伤害"
		#|-1 "减少 %1%%% 受到的反射伤害" negate 1

description
	1 power_charge_on_block_%_chance
	1			
		# "<SP1>{格挡时有 %1%%% 机率获得暴击球}"

description
	1 nearby_enemies_chilled_on_block
	2
		1000 "格挡时冰缓附近敌人" milliseconds_to_seconds 1 reminderstring ReminderTextChillNonHit
		1|# "格挡时冰缓附近敌人" milliseconds_to_seconds 1 reminderstring ReminderTextChillNonHit 

description
	2 minimum_added_cold_damage_per_frenzy_charge maximum_added_cold_damage_per_frenzy_charge
	1
		# # "每颗狂怒球附加 %1%-%2% 冰霜伤害"

description
	1 attack_and_cast_speed_+%_during_flask_effect
	2
		1|# "药剂作用期间增加 %1%%% 攻击和施法速度"
		#|-1 "药剂作用期间减少 %1%%% 攻击和施法速度" negate 1

description
	2 minimum_added_fire_damage_if_blocked_recently maximum_added_fire_damage_if_blocked_recently
	1
		# # "若你近期有格挡，短时间内附加 %1%-%2% 火焰伤害" reminderstring ReminderTextRecently

description
	1 stun_threshold_based_on_energy_shield_instead_of_life
	1
		# "你的晕眩门槛由生命改为以能量护盾作为基础" reminderstring ReminderTextStunThreshold

description
	1 cannot_leech_life_from_critical_strikes
	1
		# "暴击无法吸血"

description
	1 %_chance_to_blind_on_critical_strike
	1
		# "暴击有 %1%%% 机率致盲敌人" reminderstring ReminderTextBlind

description
	1 bleed_on_melee_critical_strike
	1
		# "近战暴击造成流血效果" reminderstring ReminderTextBleeding

description
	1 map_packs_have_pop_up_traps
	1
		# "区域有很多哨兵陷阱"

description
	1 self_take_no_extra_damage_from_critical_strikes
	1
		# "不会受到暴击产成的额外暴击伤害"

description
	1 enemies_you_shock_cast_speed_+%
	2
		1|# "被你感电的敌人增加 %1%%% 施法速度"
		#|-1 "被你感电的敌人减少 %1%%% 施法速度" negate 1

description
	1 enemies_you_shock_movement_speed_+%
	2
		1|# "被你感电的敌人增加 %1%%% 移动速度"
		#|-1 "被你感电的敌人减少 %1%%% 移动速度" negate 1

description
	1 burning_damage_+%_if_ignited_an_enemy_recently
	2
		1|# "近期你若有点燃敌人，短时间内增加 %1%%% 燃烧伤害" reminderstring ReminderTextRecently
		#|-1 "近期你若有点燃敌人，短时间内减少 %1%%% 燃烧伤害" negate 1 reminderstring ReminderTextRecently

description
	1 recover_%_maximum_life_on_enemy_ignited
	1
		1|# "当你点燃敌人时回复 %1%%% 最大生命"

description
	1 melee_physical_damage_+%_vs_ignited_enemies
	2
	    1|# "对点燃的敌人增加 %1%%% 近战物理伤害"
	    #|-1 "对点燃的敌人减少 %1%%% 近战物理伤害" negate 1

description
	1 critical_strike_chance_+%_for_forking_arrows
	2
	    1|# "分裂的箭矢增加 %1%%% 暴击率"
	    #|-1 "分裂的箭矢减少 %1%%% 暴击率" negate 1

description
	1 arrows_that_pierce_cause_bleeding
	1
	    # "穿透的箭矢造成流血效果" reminderstring ReminderTextBleeding

description
	1 arrows_that_pierce_chance_to_bleed_25%
	1
	    # "穿透的箭矢有 50%% 几率造成流血" reminderstring ReminderTextBleeding

description
	1 arrows_always_pierce_after_chaining
	1
	    # "连锁后的箭矢必定穿透"

description
	1 spells_number_of_additional_projectiles
	2		
		1 "法术拥有 1 个额外投射物"
		2|# "法术拥有 %1% 个额外投射物"

description
	1 minion_damage_increases_and_reductions_also_affects_you
	1		
		# "召唤物伤害的增减同时套用在你身上"

description
	1 projectile_attack_damage_+%_per_200_accuracy
	2	
		1|# "每200命中值增加 %1%%% 投射物攻击伤害"
		#|-1 "每200命中值减少 %1%%% 投射物攻击伤害" negate 1

description
	1 essence_display_drop_burning_ground_while_moving_fire_damage_per_second
	1
		# "移动时产生燃烧地面，造成每秒 %1% 火焰伤害"

description
	1 essence_display_elemental_damage_taken_while_not_moving_+%
	2
		1|# "不移动时受到的火焰, 冰霜, 闪电伤害增加 %1%%%"
		#|-1 "不移动时受到的火焰, 冰霜, 闪电伤害减少 %1%%%" negate 1

description
	1 physical_damage_reduction_rating_%_while_not_moving
	2
		1|# "不移动时减少 %1%%% 受到的物理伤害"
		#|-1 "不移动时增加 %1$+d%% 受到的物理伤害"

description
	1 armour_while_stationary
	1
		# "当不移动时 %1$+d 护甲"

description
	1 physical_damage_taken_+%_while_moving
	2
		1|# "移动时受到的物理伤害增加 %1%%%"
		#|-1 "移动时受到的物理伤害减少 %1%%%"

description
	1 mana_regeneration_rate_+%_while_stationary
	2
		1|# "不移动时增加 %1%%% 魔力回复"
		# "不移动时减少 %1%%% 魔力回复"

description
	1 projectile_attack_skill_critical_strike_chance_+%
	2
		1|# "投射物攻击技能增加 %1%%% 暴击率"
		#|-1 "投射物攻击技能减少 %1%%% 暴击率" negate 1

description
	1 projectile_attacks_chance_to_bleed_on_hit_%_if_you_have_beast_minion
	1
		# "当你拥有兽化的召唤生物时, 投射物攻击击中时有 %1%%% 几率造成流血" reminderstring ReminderTextBleeding

description
	1 projectile_attacks_chance_to_maim_on_hit_%_if_you_have_beast_minion
	1
		# "当你拥有兽化的召唤生物时, 投射物攻击击中时有 %1%%% 几率造成瘫痪" reminderstring ReminderTextMaim

description
	1 projectile_attacks_chance_to_poison_on_hit_%_if_you_have_beast_minion
	1
		# "当你拥有兽化的召唤生物时, 投射物攻击击中时有 %1%%% 几率造成中毒" reminderstring ReminderTextPoison

description
	2 attack_minimum_added_physical_damage_if_you_have_beast_minion attack_maximum_added_physical_damage_if_you_have_beast_minion
	1
		# # "当你拥有兽化的召唤生物时, 攻击附加 %1% - %2% 基础物理伤害" 

description
	2 attack_minimum_added_chaos_damage_if_you_have_beast_minion attack_maximum_added_chaos_damage_if_you_have_beast_minion
	1
		# # "当你拥有兽化的召唤生物时, 攻击时附加 %1% - %2% 基础混沌伤害" 

description
	1 attack_and_movement_speed_+%_if_you_have_beast_minion
	1
		# "当你拥有兽化的召唤生物时, 增加 %1%%% 攻击和移动速度"

description
	1 X_accuracy_per_2_intelligence
	1
		# "每 2 点智慧 %1$+d 命中值"

description
	 1 X_armour_if_you_have_blocked_recently
	 1
		# "格挡后的短时间内 %1$+d 护甲" reminderstring ReminderTextRecently

description
	1 X_armour_per_active_totem
	1
		# "每根激活的图腾提供 %1$+d 护甲值"

description
	1 X_life_per_4_dexterity
	1
		# "每 4 点敏捷 %1$+d 生命"

description
	1 X_mana_per_4_strength
	1
		# "每 4 点力量 %1$+d 魔力"

description
	1 additional_block_chance_%_for_you_and_allies_affected_by_your_auras
	1
		# "受你光环影响的你和友军获得 %1%%% 额外格挡几率"	

description
	1 additional_block_%_while_not_cursed
	1
		# "未被诅咒时获得 %1%%% 额外格挡率"	

description
	1 additional_block_%_while_on_consecrated_ground
	1
		1|# "在奉献地面上时有 %1%%% 额外格挡率"

description
	1 additional_maximum_all_resistances_%_with_no_endurance_charges
	1
		# "当不拥有耐力球时, 所有属性的最大抗性上限 %1$+d%%"

description
	1 additional_%_chance_to_evade_attacks_if_you_have_taken_a_savage_hit_recently
	1
		# "受到残暴后的短时间内有 %1$+d%% 几率闪避攻击" reminderstring ReminderTextRecently reminderstring ReminderTextSavageHit

description
	1 additional_spell_block_%_while_cursed
	1
		# "未被诅咒时获得 %1%%% 额外法术格挡率"

description
	1 always_ignite_while_burning
	1
		# "你正在燃烧时总能点燃敌人"

description
	1 always_pierce
	1
		# "穿刺所有目标"

description
	1 apply_covered_in_ash_to_attacker_when_hit_%
	2
		1|99 "被命中时有 %1%%% 几率让敌人受到灰烬缠身" reminderstring ReminderTextCoveredInAsh
		100|# "被命中时让敌人受到灰烬缠身" reminderstring ReminderTextCoveredInAsh

description
	1 arctic_armour_chill_when_hit_duration
	2
		1000 "命中敌人后使其冰缓 %1$d 秒" milliseconds_to_seconds 1 reminderstring ReminderTextChillNonHitNoDuration
		1001|# "命中敌人后使其冰缓 %1$d 秒" milliseconds_to_seconds 1 reminderstring ReminderTextChillNonHitNoDuration

description
	1 armour_increased_by_uncapped_fire_resistance
	1
		# "护甲因为未受限的最大火焰抗性而增加" reminderstring ReminderTextUncappedResist

description
	1 armour_+%_while_no_energy_shield
	2
		1|# "当你没有能量护盾时增加 %1%%% 护甲"
		#|-1 "当你没有能量护盾时减少 %1%%% 护甲" negate 1

description
	1 arrow_damage_+%_vs_pierced_targets
	2
		1|# "箭矢对被其穿透的目标增加 %1%%% 伤害"
		#|-1 "箭矢对被其穿透的目标减少 %1%%% 伤害" negate 1

description
	1 arrow_damage_+50%_vs_pierced_targets
	1
		# "箭矢对其穿透的目标增加 50%% 伤害"

description
	1 arrows_pierce_additional_target
		1
		# "箭矢穿刺 1 个额外目标"

description
	1 attack_ailment_damage_+%_while_dual_wielding
	2
		1|# "双持时, 攻击技能增加 %1%%% 异常状态伤害" reminderstring ReminderTextDamagingAilments
		#|-1 "双持时, 攻击技能减少 %1%%% 异常状态伤害" negate 1 reminderstring ReminderTextDamagingAilments

description
	1 attack_ailment_damage_+%_while_holding_shield
	2
		1|# "持盾时, 攻击技能增加 %1%%% 异常状态伤害" reminderstring ReminderTextDamagingAilments
		#|-1 "持盾时, 攻击技能减少 %1%%% 异常状态伤害" negate 1 reminderstring ReminderTextDamagingAilments

description
	1 attack_ailment_damage_+%_while_wielding_axe
	2
		1|# "持斧时, 攻击技能增加 %1%%% 异常状态伤害" reminderstring ReminderTextDamagingAilments
		#|-1 "持斧时, 攻击技能减少 %1%%% 异常状态伤害" negate 1 reminderstring ReminderTextDamagingAilments

description
	1 attack_ailment_damage_+%_while_wielding_bow
	2
		1|# "持弓时, 攻击技能增加 %1%%% 异常状态伤害" reminderstring ReminderTextDamagingAilments
		#|-1 "持弓时, 攻击技能减少 %1%%% 异常状态伤害" negate 1 reminderstring ReminderTextDamagingAilments

description
	1 attack_ailment_damage_+%_while_wielding_claw
	2
		1|# "持爪时, 攻击技能增加 %1%%% 异常状态伤害" reminderstring ReminderTextDamagingAilments
		#|-1 "持爪时, 攻击技能减少 %1%%% 异常状态伤害" negate 1 reminderstring ReminderTextDamagingAilments

description
	1 attack_ailment_damage_+%_while_wielding_dagger
	2
		1|# "持匕时, 攻击技能增加 %1%%% 异常状态伤害" reminderstring ReminderTextDamagingAilments
		#|-1 "持匕时, 攻击技能减少 %1%%% 异常状态伤害" negate 1 reminderstring ReminderTextDamagingAilments

description
	1 attack_ailment_damage_+%_while_wielding_mace
	2
		1|# "持锤时, 攻击技能增加 %1%%% 异常状态伤害" reminderstring ReminderTextDamagingAilments
		#|-1 "持锤时, 攻击技能减少 %1%%% 异常状态伤害" negate 1 reminderstring ReminderTextDamagingAilments

description
	1 attack_ailment_damage_+%_while_wielding_melee_weapon
	2
		1|# "持近战武器时, 攻击技能增加 %1%%% 异常状态伤害" reminderstring ReminderTextDamagingAilments
		#|-1 "持近战武器时, 攻击技能减少 %1%%% 异常状态伤害" negate 1 reminderstring ReminderTextDamagingAilments

description
	1 attack_ailment_damage_+%_while_wielding_one_handed_weapon
	2
		1|# "持单手武器时, 攻击技能增加 %1%%% 异常状态伤害" reminderstring ReminderTextDamagingAilments
		#|-1 "持单手武器时, 攻击技能减少 %1%%% 异常状态伤害" negate 1 reminderstring ReminderTextDamagingAilments

description
	1 attack_ailment_damage_+%_while_wielding_sword
	2
		1|# "持剑时, 攻击技能增加 %1%%% 异常状态伤害" reminderstring ReminderTextDamagingAilments
		#|-1 "持剑时, 攻击技能减少 %1%%% 异常状态伤害" negate 1 reminderstring ReminderTextDamagingAilments

description
	1 attack_ailment_damage_+%_while_wielding_two_handed_weapon
	2
		1|# "持双手武器时, 攻击技能增加 %1%%% 异常状态伤害" reminderstring ReminderTextDamagingAilments
		#|-1 "持双手武器时, 攻击技能减少 %1%%% 异常状态伤害" negate 1 reminderstring ReminderTextDamagingAilments

description
	1 attack_area_of_effect_+%
	2
		1|# "增加攻击技能 %1%%% 范围效果"
		#|-1 "减少攻击技能 %1%%% 范围效果" negate 1

description
	1 attack_block_%_if_blocked_a_spell_recently
	1
		# "近期内如有格挡过法术, 则有 %1%%% 几率格挡攻击" reminderstring ReminderTextRecently

description
	1 attack_cast_movement_speed_+%_for_you_and_allies_affected_by_your_auras
	2
		1|# "受你光环影响的你和友军增加 %1%%% 攻击速度, 施法速度, 移动速度"
		#|-1 "受你光环影响的你和友军减少 %1%%% 攻击速度, 施法速度, 移动速度" negate 1

description
	1 attack_cast_movement_speed_+%_if_taken_a_savage_hit_recently
	2
		1|# "受到残暴打击后的短时间内增加 %1%%% 攻击速度, 施法速度, 移动速度" reminderstring ReminderTextSavageHit reminderstring ReminderTextRecently
		#|-1 "受到残暴打击后的短时间内减少 %1%%% 攻击速度, 施法速度, 移动速度" negate 1 reminderstring ReminderTextSavageHit reminderstring ReminderTextRecently	

description
	1 attack_damage_+1%_per_300_of_min_of_armour_or_evasion
	1
		# "护甲和闪避值之间的较低者每300点增加 1%% 攻击伤害"

description
	2 attack_minimum_added_fire_damage_per_10_strength attack_maximum_added_fire_damage_per_10_strength
	1
		# # "使用此武器攻击, 每 10 点力量附加 %1% - %2% 基础火焰伤害"

description
	2 attack_minimum_added_lightning_damage_per_10_int attack_maximum_added_lightning_damage_per_10_int
	1
		# # "每 10 点智慧附加 %1%-%2% 基础闪电伤害到攻击"

description
	2 attack_minimum_added_physical_damage_per_level attack_maximum_added_physical_damage_per_level
	1
		# # "每个等级为你的攻击附加 %1% - %2% 基础物理傷害"

description
	1 attack_speed_+%_per_25_dex
	1
		# "每 25 点敏捷增加 %1%%% 攻击速度"

description
	 1 attacks_cause_bleeding_vs_cursed_enemies
	 1
		# "攻击命中受诅咒的敌人时造成流血" reminderstring ReminderTextBleeding

description
	 1 attacks_chance_to_bleed_25%_vs_cursed_enemies
	 1
		# "攻击击中被诅咒敌人时有 25%% 几率造成流血" reminderstring ReminderTextBleeding

description
	1 avoid_ailments_%_from_crit
	2
		1|99 "被暴击时有 %1%%% 几率免疫异常状态"
		100|# "被暴击时免疫异常状态"	

description
	1 avoid_chained_projectile_%_chance
	2
		1|99 "%1%%% 几率避免被连锁的投射物击中"
		100|# "避免被连锁的投射物击中"	

description
	1 avoid_corrupted_blood_%_chance
	1
		# "%1%%% 几率免疫腐化之血的流血效果"

description
	1 avoid_freeze_and_chill_%_if_you_have_used_a_fire_skill_recently
	2
		1|99 "近期内如使用过火焰技能, 则有 %1%%% 几率避免被冰冻或冰缓"
		100|# "近期内如使用过火焰技能则不会被冰冻或冰缓"

description
	1 avoid_maim_%_chance
	1
		# "%1%%% 几率免疫瘫痪"

description
	1 avoid_projectiles_while_phasing_%_chance
	1
		# "迷踪状态时有 %1%%% 几率躲避投射物"

description
	1 avoid_shock_%_while_chilled
	2
		1|99 "被冰缓时有 %1%%% 几率避免被感电"
		100|# "被冰缓时不会被感电"

description
	1 avoid_stun_35%_per_active_herald
	1
		# "每个作用于你的捷光环增加 35%% 几率避免晕眩"

description
	1 base_arrows_always_pierce
	1
		# "箭矢穿透所有目标"

description
	1 base_avoid_projectiles_%_chance
	2
		1|99 "%1%%% 几率免疫投射物伤害"
		100|# "免疫投射物伤害"

description
	1 base_bleed_duration_+%
	7
		1|7 "增加 %1%%% 流血持续时间"
                8|11 "▽ <AT2>{增加 %1%%% 流血持续时间} [②](★12%%)"
		12|12 "[珠◇]/▽ <AT2>{增加 %1%%% 流血持续时间} [珠(12%%-16%%)][②(★12%%)]"
		13|16 "[珠◇]/▽ <AT1>{增加 %1%%% 流血持续时间} [珠(12%%-16%%)][<T1>{①}(★18%%)]"
                17|18 "▽ <AT1>{增加 %1%%% 流血持续时间} [<T1>{①}](★18%%)"
                19|# "增加 %1%%% 流血持续时间" 
		#|-1 "减少 %1%%% 流血持续时间" negate 1

description
	1 base_cold_damage_can_poison
	1
		# "冰霜伤害使敌人中毒" reminderstring ReminderTextPoison

description
	1 base_cooldown_speed_+%
	2
		1|# "增加 %1%%% 冷却回复速度"
		#|-1 "减少 %1%%% 冷却回复速度" negate 1

description
	1 base_deal_no_chaos_damage
	1
		# "无法造成混沌伤害"	

description
	1 base_fire_damage_can_poison
	1
		# "火焰伤害使敌人中毒" reminderstring ReminderTextPoison

description
	1 base_lightning_damage_can_poison
	1
		# "闪电伤害使敌人中毒" reminderstring ReminderTextPoison	

description
	1 base_number_of_essence_spirits_allowed
	1
		3 "<SP1>{装备时可以施放 3 个等级 20 的幽鬼之灵}"

description
	1 bleeding_stacks_up_to_x_times
    1
		# "你可以造成 1 个敌人至多 %1% 次流血\n当敌人移动时你的流血无法造成额外伤害"

description
	1 blight_hinder_enemy_chaos_damage_taken_+%
	1
		# "被 枯萎 技能缓速的敌人受到的混沌伤害增加 %1%%%"

description
	1 blight_secondary_skill_effect_duration_+%
	2
		1|# "增加枯萎副效果 %1%%% 的持续时间"
		#|-1 "减少枯萎副效果 %1%%% 的持续时间" negate 1

description
	1 blight_skill_area_of_effect_+%_after_1_second_channelling
	2
		1|# "枯萎在吟唱 1 秒后增加 %1%%% 范围"
		#|-1 "枯萎在吟唱 1 秒后减少 %1%%% 范围" negate 1

description
	1 blind_chilled_enemies_on_hit_%
	2
		100 "命中冰缓的敌人时使其致盲" reminderstring ReminderTextBlind
		# "命中冰缓的敌人时有 %1%%% 几率使其致盲" reminderstring ReminderTextBlind

description
	1 block_chance_%_while_holding_shield
	1
		# "持盾时有 %1%%% 几率格挡"

description
	1 block_spells_chance_%_while_holding_shield
	1
		# "持盾时有 %1%%% 几率格挡法术"

description
	1 buff_effect_+%_on_low_energy_shield
	2
		1|# "在能量护盾较低时增加 %1%%% 增益效果"
		#|-1 "在能量护盾较低时减少 %1%%% 增益效果"

description
	1 burning_arrow_additional_ignite_stacks
    2
        1 "燃烧箭矢对敌人造成额外 1 次点燃"
        2|# "燃烧箭矢对敌人造成额外 %1% 次点燃"

description
	1 cannot_be_frozen_if_you_have_been_frozen_recently
	1
		# "你被冻结后的短时间内免疫冻结" reminderstring ReminderTextRecently

description
	1 cannot_be_stunned_if_have_been_stunned_or_blocked_stunning_hit_in_past_2_seconds
	1
		# "若过去的 2 秒内你被晕眩或是格挡晕眩, 你将无法再被晕眩"

description
	1 cannot_be_stunned_if_you_have_been_stunned_recently
	1
		# "你被晕眩后的短时间内免疫晕眩" reminderstring ReminderTextRecently

description
	1 cannot_be_stunned_if_you_have_blocked_a_stun_recently
	1
		# "若近期有格挡晕眩, 你讲无法再被晕眩" reminderstring ReminderTextRecently

description
	1 cannot_cast_spells
	1
		# "无法施放法术"

description
	1 cannot_recharge_energy_shield
	1
		# "无法充能能量护盾"

description
	1 cannot_regenerate_energy_shield
	1
		# "无法自动回复能量护盾"

description
	1 cast_linked_spells_on_shocked_enemy_kill_%
	1
		# "击败感电敌人有 %1%%% 几率施放连接的法术技能"

description
	1 chance_to_dodge_%_at_max_charged_attack_stacks
	1
		# "刀刃乱舞蓄力到最大层数时有 %1%%% 几率躲避攻击"

description
	1 chance_to_fortify_on_melee_stun_%
	3
		1|13 "近战眩晕敌人时有 %1%%% 机率获得护体" reminderstring ReminderTextFortify
		14|20 "<SP1>{近战眩晕敌人时有 %1%%% 机率获得护体} [<unique>{猛攻腰带}](14%%-20%%)" reminderstring ReminderTextFortify
		21|# "近战眩晕敌人时有 %1%%% 机率获得护体" reminderstring ReminderTextFortify

description
	1 chance_to_gain_frenzy_charge_on_stun_%
	1	
		# "晕眩敌人时有 %1%%% 机率获得 1 个狂怒球"

description
	1 chance_to_hit_while_blinded_+%_final
	2
		1|# "被致盲时额外增加 %1%%% 几率击中"
		#|-1 "被致盲时额外减少 %1%%% 几率击中" negate 1

description
	1 chance_to_shock_chilled_enemies_%
	1
		# "有 %1%%% 几率感电已被冰缓的敌人"

description
	1 channelled_skill_damage_+%
	2
		1|# "持续吟唱技能增加 %1%%% 伤害"
		#|-1 "持续吟唱技能减少 %1%%% 伤害" negate 1

description
	1 chaos_damage_does_not_bypass_energy_shield_while_not_low_life_or_mana
	1
		# "当不处于濒血或濒魔状态时, 混沌伤害无法穿透能量护盾" reminderstring ReminderTextLowLife

description
	1 additional_chaos_resistance_against_damage_over_time_%
	1
		1|# "对持续伤害 %1$+d%% 混沌抗性"

description
	1 chaos_damage_resistance_is_doubled
	1
		# "混沌抗性翻倍"

description
	1 chaos_damage_with_attack_skills_+%
	2
		1|# "攻击技能增加 %1%%% 混沌伤害"
		#|-1 "攻击技能减少 %1%%% 混沌伤害"

description
	1 chaos_resistance_%_for_you_and_allies_affected_by_your_auras
	1
		# "受你光环影响的你和友军 %1$+d%% 混沌抗性"

description
	1 charged_dash_chance_to_dodge_%_if_finished_channelling_recently
	1
		# "若近期你完成过蓄力疾风闪的吟唱施放, 则有 %1%%% 几率躲避攻击" reminderstring ReminderTextRecently

description
	1 chest_drop_additional_corrupted_item_divination_cards
	1
		# "额外包含授予腐化道具的命运卡"

description
	1 chest_drop_additional_currency_item_divination_cards
	1
		# "额外包含授予通货的命运卡"

description
	1 chest_drop_additional_divination_cards_from_current_world_area
	1
		# "额外包含当前区域专属的命运卡"

description
	1 chest_drop_additional_divination_cards_from_same_set
	1
		# "额外包含相同牌组的命运卡"

description
	1 chest_drop_additional_unique_item_divination_cards
	1
		# "额外包含授予传奇物品的命运卡"

description
	1 chest_number_of_additional_pirate_uniques_to_drop
	1
		# "包含 1 个额外的海盗传奇物品"

description
	1 chill_and_freeze_duration_+%
	2
		1|# "对敌人增加 %1%%% 冰缓和冰冻持续时间"
		#|-1 "对敌人减少 %1%%% 冰缓和冰冻持续时间" negate 1

description
	1 chill_effect_+%
	2
		1|# "冰缓效果增加 %1%%%"
		#|-1 "冰缓效果减少 %1%%%" negate 1

description
	1 chilled_ground_effect_+%
	2
		1|# "冰缓地面的效果增加 %1%%%" reminderstring ReminderTextChilledGround
		#|-1 "冰缓地面的效果减少 %1%%%" negate 1 reminderstring ReminderTextChilledGround

description
	1 chilled_ground_when_hit_with_attack_%
	2
		# "被攻击命中时有 %1%%% 几率制造冰缓地面"
		100 "被攻击命中时制造冰缓地面"

description
	1 cleave_fortify_on_hit
	1
		# "劈砍命中时获得护体效果" reminderstring ReminderTextFortify

description
	1 cleave_skill_area_of_effect_+%_per_nearby_enemy
	2
		1|# "周围每一名敌人增加 %1%%% 劈砍范围"
		#|-1 "周围每一名敌人减少 %1%%% 劈砍范围" negate 1

description
	1 cold_and_lightning_damage_taken_as_fire_damage_when_hit_%_chance
	1
		# "受到的冰霜伤害和闪电伤害有 %1%%% 几率被转化为火焰伤害"

description
	1 cold_damage_+%_if_you_have_used_a_fire_skill_recently
	2
		1|# "使用过火焰技能后的短时间内增加 %1%%% 冰霜伤害"
		#|-1 "使用过火焰技能后的短时间内减少 %1%%% 冰霜伤害" negate 1	

description
	1 cold_damage_+%_per_frenzy_charge
	2
		1|# "每个狂怒球增加 %1%%% 冰霜伤害"
		#|-1 "每个狂怒球减少 %1%%% 冰霜伤害" negate 1

description
	1 cold_damage_taken_+%_if_have_been_hit_recently
	2
		1|# "受到伤害后的短时间内增加 %1%%% 冰霜伤害" reminderstring ReminderTextRecently
		#|-1 "受到伤害后的短时间内减少 %1%%% 冰霜伤害" negate 1 reminderstring ReminderTextRecently	

description
	1 cold_damage_with_attack_skills_+%
	2
		1|# "攻击技能增加 %1%%% 冰霜伤害"
		#|-1 "攻击技能减少 %1%%% 冰霜伤害"

description
	1 cold_penetration_%_vs_chilled_enemies
	1
		1|# "对冰缓敌人穿透其 %1%%% 冰霜抗性"

description
	1 cold_skills_chance_to_poison_on_hit_%
	1
		# "冰霜技能有 %1%%% 几率使敌人中毒" reminderstring ReminderTextPoison

description
	1 critical_strike_chance_increased_by_lightning_resistance
	1
		# "暴击率随闪电抗性增加"

description
	1 critical_strike_chance_increased_by_uncapped_lightning_resistance
	1
		# "暴击几率因为未受限的最大闪电抗性而增加" reminderstring ReminderTextUncappedResist

description
	1 critical_strike_multiplier_+_if_have_dealt_non_crit_recently
	1
		# "近期没有造成过暴击则 %1$+d%% 基础暴击伤害"

description
	1 critical_strikes_deal_no_damage
	1
		# "暴击无法造成伤害"

description
	1 curse_on_hit_level_cold_weakness
	1
		# "击中时使敌人受到等级 %1% <gemitem>{冻伤} 诅咒"

description
	1 curse_on_hit_level_flammability
	1
		1|# "命中时有 %1% 几率对目标施放 <gemitem>{易燃} 诅咒"

description
	1 curse_on_hit_level_projectile_weakness
	1
		1|# "命中时有 %1% 几率对目标施放 <gemitem>{投射物要害} 诅咒"

description
	1 curse_on_hit_%_vulnerability
	2
		1|99 "命中时有 %1%%% 几率对目标施放 <gemitem>{脆弱} 诅咒"
		100|# "命中时对目标施放脆弱诅咒"

description
	1 curse_with_enfeeble_on_hit_%_against_uncursed_enemies
	1
		1|# "击中时有 %1%%% 几率对未受诅咒的敌人施放 <gemitem>{衰弱} 诅咒"

description
	1 curses_have_no_effect_on_you_for_4_seconds_every_10_seconds
	1
		# "每隔10秒对诅咒免疫4秒"	

description
	1 damage_+%_if_you_have_frozen_enemy_recently
	2
		1|# "冰冻敌人后的短时间内, 增加 %1%%% 伤害" reminderstring ReminderTextRecently
		#|-1 "冰冻敌人后的短时间内, 减少 %1%%% 伤害" reminderstring ReminderTextRecently

description
	1 damage_+%_if_you_have_shocked_recently
	2
		1|# "感电任意敌人后的短时间内增加 %1%%% 伤害"
		#|-1 "感电任意敌人后的短时间内减少 %1%%% 伤害" negate 1

description
	1 damage_+%_per_1%_increased_item_found_quantity
	1
		1|# "你的物品掉落数量同时影响你的伤害"

description
	1 damage_+%_per_power_charge
	2
		1|# "每个暴击球增加 %1%%% 伤害"
		#|-1 "每个暴击球减少 %1%%% 伤害" negate 1

description
	1 damage_+%_vs_chilled_enemies
    2
		1|# "击中冰缓敌人增加 %1%%% 伤害"
		#|-1 "击中冰缓敌人减少 %1%%% 伤害" negate 1

description
	1 damage_taken_+%_for_4_seconds_after_spending_200_mana
	2
		1|# "在消耗200点魔力后的4秒内增加 %1%%% 伤害"
		#|-1 "在消耗200点魔力后的4秒内减少 %1%%% 伤害" negate 1

description
	1 deal_1000_chaos_damage_per_second_for_10_seconds_on_hit
	1
		# "你的伤害附带腐化效果, 每秒造成 750 混沌伤害并持续 10 秒"

description
	1 deal_chaos_damage_per_second_for_10_seconds_on_hit
	1
		# "<SP1>{你的击中造成衰减，造成每 10 秒 %1% 混沌伤害}"

description
	1 deal_no_elemental_damage
	1
		# "无法造成火焰, 冰霜, 闪电伤害"

description
	1 debuff_time_passed_+%
	2
		1|# "你身上的减益效果消逝速度增加 %1%%%"
		#|-1 "你身上的减益效果消失速度减慢 %1%%%" negate 1

description
	1 discharge_triggered_damage_+%_final
	2
		1|# "被触发时额外增加 %1%%% 总伤害"
		#|-1 "被触发时额外减少 %1%%% 总伤害" negate 1

description
	1 display_abberaths_hooves_skill_level
	1
		# "装备时施放等级 %1% 的艾贝拉斯之怒"

description
	1 dodge_attacks_and_spells_%_chance_if_have_been_hit_recently
	2
		1|99 "受到伤害后的短时间内有 %1%%% 几率躲避攻击和法术" reminderstring ReminderTextRecently
		100|# "受到伤害后的短时间内躲避攻击和法术" reminderstring ReminderTextRecently

description
	1 dodge_chance_%_while_holding_shield
	1
		# "持盾时有 %1%%% 几率躲避攻击"

description
	1 dual_strike_main_hand_deals_double_damage_%
	2
		#|99 "双持打击时主武器有 %1%%% 几率造成双倍伤害"
		100 "双持打击时主武器造成双倍伤害"

description
	1 dual_strike_melee_splash_with_off_hand_weapon
	1
		# "双持打击时副手武器对周围敌人造成扩散伤害"

description
	1 elemental_damage_+%_if_used_a_warcry_recently
	1
		# "若近期你有使用战吼, 增加 %1%%% 火焰, 冰霜, 闪电伤害" reminderstring ReminderTextRecently

description
	1 elemental_damage_taken_+%_if_not_hit_recently
	2
		1|# "若近期你没有受到伤害增加 %1%%% 元素承受伤害" reminderstring ReminderTextRecently
		#|-1 "若近期你没有受到伤害减少 %1%%% 元素承受伤害" negate 1 reminderstring ReminderTextRecently

description
	1 elemental_damage_with_attack_skills_+%
	9
		1|4 "▲ 攻击技能增加 %1%%% 火焰, 冰霜, 闪电伤害"
                5|10 "▲ 攻击技能增加 %1%%% 火焰, 冰霜, 闪电伤害 [⑤]"
                11|20 "▲ 攻击技能增加 %1%%% 火焰, 冰霜, 闪电伤害 [④]"
                21|30 "▲ <AT1>{攻击技能增加 %1%%% 火焰, 冰霜, 闪电伤害} [③](★30%%)"
                31|36 "▲ <AT2>{攻击技能增加 %1%%% 火焰, 冰霜, 闪电伤害} [②](武★37%%/饰★36%%)"
                37|37 "▲ <AT2>{攻击技能增加 %1%%% 火焰, 冰霜, 闪电伤害} [②武(★37%%)][<T1>{①}饰(★42%%)]"
                38|42 "▲ <AT1>{攻击技能增加 %1%%% 火焰, 冰霜, 闪电伤害} [<T1>{①}](★42%%)"
                43|# "▲ 攻击技能增加 %1%%% 火焰, 冰霜, 闪电伤害"
                #|-1 "▲ 攻击技能减少 %1%%% 火焰, 冰霜, 闪电伤害"

description
	1 elementalist_gain_shaper_of_desolation_every_10_seconds
	1
		# "每 14 秒:\n包含冰缓汇流 4 秒\n包含感电汇流 4 秒\n包含点燃汇流 4 秒\n包含冰缓、感电、点燃汇流 2 秒"

description
	1 endurance_charge_on_kill_percent_chance_while_holding_shield
	1
		1|# "持盾时有 %1%%% 几率在击败时获得耐力球"

description
	 1 enemies_explode_on_kill
	1
		# "你所击败的敌人将会被歼灭"

description
	1 enemies_that_hit_you_with_attack_recently_attack_speed_+%
	2
		1|# "近期用攻击击中过你的敌人增加 %1%%% 攻击速度"
		#|-1 "近期用攻击击中过你的敌人减少 %1%%% 攻击速度" negate 1

description
	1 energy_shield_lost_per_minute_%
	1
		# "每秒失去 %1%%% 能量护盾" per_minute_to_per_second 1

description
	1 energy_shield_per_level
	1
		# "每级 %1$+d 最大能量能量护盾"

description
	1 energy_shield_+%_per_10_strength
	1
		# "每 10 点力量增加 %1%%% 能量护盾"

description
	1 energy_shield_recharge_start_when_stunned
	1
		# "你被晕眩时能量护盾开始回复"

description
	1 ethereal_knives_number_of_additional_projectiles
	2
		1 "虚空匕首额外增加 1 个投射物"
		# "虚空匕首额外增加 %1% 个投射物"

description
	1 ethereal_knives_projectiles_nova
	1
		# "虚空匕首的投射物将以环状的方式发射"

description
	1 evasion_+%_per_10_intelligence
	1
		# "每 10 点智慧增加 %1%%% 闪避值"

description
	1 evasion_rating_increased_by_uncapped_cold_resistance
	1
		# "闪避值因为未受限的最大冰霜抗性增加" reminderstring ReminderTextUncappedResist

description
	1 fire_beam_cast_speed_+%
	2
		1|# "增加灼热光线 %1%%% 施法速度"
		#|-1 "减少灼热光线 %1%%% 施法速度" negate 1

description
	1 fire_beam_damage_+%
	2
		1|# "增加灼热光线 %1%%% 伤害"
		#|-1 "减少灼热光线 %1%%% 伤害" negate 1

description
	1 fire_beam_degen_spread_to_enemies_in_radius_on_kill
	1
		1|# "灼热光线的减益效果会在目标死亡时扩散到周围敌人"

description
	1 fire_beam_enemy_fire_resistance_%_at_max_stacks
	1
		# "灼热光线的减益效果叠加到最大层数时 %1$+d%% 火焰抗性"

description
	1 fire_beam_enemy_fire_resistance_%_per_stack
	1
		# "灼热光线的减益效果每层 %1$+d 火焰抗性"

description
	1 fire_beam_length_+%
	2
		1|# "增加灼热光线 %1%%% 的光束长度"
		#|-1 "减少灼热光线 %1%%% 的光束长度" negate 1

description
	1 fire_damage_+%_if_you_have_been_hit_recently
	2
		1|# "近期内如被击中过则增加 %1%%% 火焰伤害"
		#|-1 "近期内如被击中过则减少 %1%%% 火焰伤害" negate 1

description
	1 fire_damage_+%_if_you_have_used_a_cold_skill_recently
	2
		1|# "使用冰霜技能后的短时间内增加 %1%%% 火焰伤害"
		#|-1 "使用冰霜技能后的短时间内减少 %1%%% 火焰伤害" negate 1

description
	1 fire_damage_+%_per_20_strength
	2
		1|# "每 20 点力量增加 %1%%% 火焰伤害"
		#|-1 "每 20 点力量减少 %1%%% 火焰伤害" negate 1

description
	1 fire_damage_taken_+%_while_moving
	2
		1|# "移动时受到的火焰伤害增加 %1%%%"
		#|-1 "移动时受到的火焰伤害减少 %1%%%" negate 1

description
	1 fire_damage_taken_when_enemy_ignited
	1
		# "当你点燃敌人时受到 %1% 火焰伤害"

description
	1 fire_damage_with_attack_skills_+%
	2
		1|# "攻击技能增加 %1%%% 火焰伤害"
		#|-1 "攻击技能减少 %1%%% 火焰伤害"	

description
	1 fire_penetration_%_if_you_have_blocked_recently
	1
		# "近期内如格挡过则伤害穿透 %1%%% 火焰抗性"

description
	1 fire_skills_chance_to_poison_on_hit_%
	1
		# "火焰技能有 %1%%% 几率使敌人中毒" reminderstring ReminderTextPoison

description
	1 fire_trap_number_of_additional_traps_to_throw
	2
		1 "火焰陷阱扔出额外 1 个陷阱"
		# "火焰陷阱扔出额外 %1% 个陷阱"	

description
	1 flask_recovery_is_instant
	1
		# "来自药剂的生命和魔力立即回复"

description
	1 fortify_on_hit
	1
		# "命中后获得护体" reminderstring ReminderTextFortify

description
	1 freezing_pulse_damage_+%_if_enemy_shattered_recently
	2
		1|# "如近期粉碎过冰冻的敌人, 则冰霜脉冲增加 %1%%% 伤害" reminderstring ReminderTextRecently
		#|-1 "如近期粉碎过冰冻的敌人, 则冰霜脉冲减少 %1%%% 伤害" negate 1 reminderstring ReminderTextRecently

description
	1 freezing_pulse_number_of_additional_projectiles
	2
		1 "冰霜脉冲增加 1 个抛射物"
		# "冰霜脉冲增加 %1% 个抛射物"

description
	1 frenzy_charge_on_kill_percent_chance_while_holding_shield
	1
		1|# "持盾时有 %1%%% 几率击败时获得狂怒球"

description
	1 frost_blades_melee_damage_penetrates_%_cold_resistance
	1
		# "冰霜之刃的近战伤害穿透 %1%%% 冰霜抗性"

description
	1 frostbolt_number_of_additional_projectiles
	1
        # "寒冰弹额外发射 %1% 个投射物"

description
	1 frostbolt_projectile_acceleration
	2
		1|# "寒冰弹每秒增加 %1%%% 投射物速度"
		#|-1 "寒冰弹每秒减少 %1%%% 投射物速度"

description
	1 gain_X_life_on_stun
	1
		1|# "眩晕敌人时获得 %1% 生命"

description
	1 gain_X_power_charges_on_using_a_warcry
	1
		# "使用战吼时获得 %1% 个暴击球"

description
	1 gain_frenzy_charge_on_hit_while_bleeding
	1
		# "流血时命中敌人将获得 1 个狂怒球"

description
	1 gain_frenzy_charge_on_hitting_rare_or_unique_enemy_%
	1
		1|# "击中稀有或传奇敌人时有 %1%%% 几率获得一个狂怒球"

description
	1 gain_frenzy_charge_on_kill_vs_enemies_with_5+_poisons_%
	1
		# "击败有 5 层毒以上的敌人时, 有 %1%%% 几率获得一颗狂怒球"

description
	1 gain_maximum_power_charges_on_power_charge_gained_%_chance
	1
		# "当你获得暴击球时有 %1%%% 几率直接获得最大数量的暴击球"

description
	1 gain_onslaught_for_3_seconds_%_chance_when_hit
	2	
		#|99 "被击中后有 %1%%% 几率获得 3 秒猛攻" reminderstring ReminderTextOnslaught
		100 "被击中后获得 3 秒的猛攻" reminderstring ReminderTextOnslaught

description
	1 gain_onslaught_ms_on_using_a_warcry
	1
		# "使用战吼后获得持续 %1% 秒的猛攻状态" milliseconds_to_seconds 1

description
	1 gain_onslaught_while_at_maximum_endurance_charges
	1
		# "耐力球达到可拥有上限时进入猛攻状态"

description
	1 gain_onslaught_while_you_have_fortify
	1
		# "当你拥有护体时将处于猛攻状态" reminderstring ReminderTextOnslaught

description
	1 gain_phasing_if_enemy_killed_recently
	1
		# "若你近期有击败，短时间内获得迷踪状态" reminderstring ReminderTextPhasing reminderstring ReminderTextRecently

description
	1 gain_power_charge_on_kill_vs_enemies_with_less_than_5_poisons_%
	1
		# "击败有 5 层毒以上的敌人时, 有 %1%%% 几率获得一颗暴击球"

description
	1 gain_vaal_soul_on_hit_cooldown_ms
	1
		# "命中时获得瓦尔之灵\n每 %1% 秒最多获得 1 个瓦尔之灵" milliseconds_to_seconds 1

description
	1 glacial_cascade_number_of_additional_bursts
	2
		1 "冰川之刺额外爆炸 1 次"
		2|# "冰川之刺额外爆炸 %1% 次"

description
	1 glacial_hammer_melee_splash_with_cold_damage
	1
		# "冰霜之锤的溅射效果只造成冰霜伤害"

description
	1 glacial_hammer_physical_damage_%_to_convert_to_cold
	1
		# "冰霜之锤 %1%%% 的物理伤害转化为冰霜伤害"

description
	1 global_attack_speed_+%_per_level
	2
		1|# "每级增加 %1%%% 攻击速度"
		#|-1 "每级减少 %1%%% 攻击速度" milliseconds_to_seconds 1

description
	1 global_critical_strike_chance_+%_vs_chilled_enemies
	2
		1|# "对冰缓的敌人增加 %1%%% 攻击与法术暴击率"
		#|-1 "对冰缓的敌人减少 %1%%% 攻击与法术暴击率" negate 1

description
	1 golem_attack_and_cast_speed_+%
	2
		1|# "魔像增加 %1%%% 攻击和施法速度"
		#|-1 "魔像减少 %1%%% 攻击和施法速度" negate 1

description
	1 golem_buff_effect_+%
	2
		1|# "魔像的增益效果增加 %1%%%"
		#|-1 "魔像的增益效果减少 %1%%%" negate 1

description
	1 golem_life_regeneration_per_minute_%
	1
		# "魔像每秒回复 %1%%% 最大生命" per_minute_to_per_second 1

description
	1 golem_maximum_life_+%
	2
		1|# "魔像增加 %1%%% 最大生命"
		#|-1 "魔像减少 %1%%% 最大生命" negate 1

description
	1 golem_physical_damage_reduction_rating
	1
		# "魔像 %1$+d 护甲值"

description
	1 golems_larger_aggro_radius
	1
		# "你的魔像变得很激进"

description
	1 ground_slam_chance_to_gain_endurance_charge_%_on_stun
	2
		1|99 "裂地之击在眩晕敌人时有 %1%%% 几率获得耐力球"
		# "裂地之击在眩晕敌人时获得耐力球"

description
	1 ground_tar_when_hit_%_chance
	1
		# "命中时有 %1%%% 几率扩大沥青范围"

description
	1 herald_mana_reservation_override_45%
	1
		# "捷光环的魔力保留总是 45%%"

description
	1 herald_of_ash_burning_damage_+%_final
	2
		1|# "额外增加 %1%%% 总燃烧伤害"
		#|-1 "额外减少 %1%%% 总燃烧伤害" negate 1

description
	1 herald_of_thunder_buff_effect_+%
	2
		1|# "增加 %1%%% 闪电之捷的增益效果"
		#|-1 "减少 %1%%% 闪电之捷的增益效果" negate 1

description
	1 hinder_effect_on_self_+%
	2
		1|# "增加 %1%%% 你受到的缓速效果"
		#|-1 "减少 %1%%% 你受到的缓速效果" negate 1

description
	1 ice_shot_additional_pierce_per_10_old
	2
		10|19 "冰霜射击穿透 1 个额外目标"
		20|# "冰霜射击穿透 %1% 个额外目标" divide_by_ten_0dp 1

description
	1 ice_shot_pierce_+
	2
		1 "冰霜射击穿透 1 个额外目标"
		2|# "冰霜射击穿透 %1% 个额外目标"	

description
	1 ignite_duration_-%
	2
		1|# "减少 %1%%% 燃烧持续时间"
		#|-1 "增加 %1%%% 燃烧持续时间" negate 1	

description
	1 immune_to_burning_shocks_and_chilled_ground
	1
		# "免疫燃烧地面, 感电地面和冰缓地面"

description
	1 immune_to_freeze_and_chill_while_ignited
	1
		# "被点燃时免疫冰冻和冰缓"

description
	1 item_found_quantity_+%_per_chest_opened_recently
	2
		1|# "近期每打开一个箱子增加 %1%%% 物品掉落数量" reminderstring ReminderTextRecently
		#|-1 "近期每打开一个箱子减少 %1%%% 物品掉落数量" negate 1 reminderstring ReminderTextRecently

description
	1 item_found_rarity_+1%_per_X_rampage_stacks
	2
		1|# "每 %1% 层暴走能量增加 1%% 物品稀有度"
		#|-1 "每 %1% 层暴走能量减少 1%% 物品稀有度" negate 1

description
	1 keystone_crimson_dance_bleeding_damage_+%_final
	2
		1|# "额外增加 %1%%% 流血总伤害"
		#|-1 "额外减少 %1%%% 流血总伤害" negate 1

description
	1 kills_count_twice_for_rampage_%
	2
		#|99 "击败有 %1%%% 几率计算两次暴走能量层数"
		100 "击败时计算两次暴走能量层数"

description
	1 labyrinth_darkshrine_boss_room_traps_are_disabled
	1
		# "帝王迷宫陷阱已经失效"

description
	1 labyrinth_darkshrine_divine_font_grants_one_additional_enchantment_use_to_player_x
	1
		# "玩家可以额外使用 1 次神圣之泉"

description
	1 labyrinth_darkshrine_izaro_dropped_unique_items_+
	2
		1 "依泽洛被击败时额外掉落 1 个传奇物品"
		# "依泽洛被击败时额外掉落 %1% 个传奇物品"

description
	1 labyrinth_darkshrine_izaro_drops_x_additional_treasure_keys
	2
		1 "依泽洛被击败时额外掉落 1 把古铜钥匙"
		# "依泽洛被击败时额外掉落 %1% 把古铜钥匙"

description
	1 labyrinth_darkshrine_players_damage_taken_from_labyrinth_traps_+%
	2
		1|# "增加 %1%%% 被帝王迷宫陷阱击中受到的伤害\n帝王迷宫陷阱对玩家的持续伤害效果增加 %1%%%"
		#|-1 "减少 %1%%% 被帝王迷宫陷阱击中受到的伤害\n帝王迷宫陷阱对玩家的持续伤害效果减少 %1%%%" negate 1

description
	1 labyrinth_darkshrine_players_have_shrine_row_x_effect_for_this_labyrinth
	17
		1 "在帝王迷宫内玩家将被迅速神殿影响"
		2 "在帝王迷宫内玩家将被雷霆神殿影响"
		3 "在帝王迷宫内玩家将被霜寒神殿影响"
		4 "在帝王迷宫内玩家将被燃烧神殿影响"
		5 "在帝王迷宫内玩家将被静电神殿影响"
		6 "在帝王迷宫内玩家将被钻石神殿影响"
		7 "在帝王迷宫内玩家将被狂击神殿影响"
		8 "在帝王迷宫内玩家将被荆棘神殿影响"
		9 "在帝王迷宫内玩家将被回复神殿影响"
		10 "在帝王迷宫内玩家将被威猛神殿影响"
		11 "在帝王迷宫内玩家将被无畏神殿影响"
		12 "在帝王迷宫内玩家将被抗性神殿影响"
		13 "在帝王迷宫内玩家将被圣洁神殿影响"
		14 "在帝王迷宫内玩家将被回响神殿影响"
		15 "在帝王迷宫内玩家将被邪法神殿影响"
		16 "在帝王迷宫内玩家将被魔卫神殿影响"
		17 "在帝王迷宫内玩家将被迷雾神殿影响"

description
	1 leech_energy_shield_instead_of_life
	1
		# "灵能护体"

description
	1 life_and_energy_shield_recovery_rate_+%_if_stopped_taking_damage_over_time_recently
	2
		1|# "若近期沒再受到持续伤害, 增加 %1%%% 生命和能量护盾回复" reminderstring ReminderTextRecently
		#|-1 "若近期沒再受到持续伤害, 减少 %1%%% 生命和能量护盾回复" negate 1 reminderstring ReminderTextRecently

description
	1 life_flasks_gain_X_charges_every_3_seconds_if_you_have_not_used_a_life_flask_recently
    1
		1|# "若近期没使用生命药剂, 生命药剂每 3 秒获得 %1% 充能" reminderstring ReminderTextRecently

description
	1 life_leech_applies_to_energy_shield_on_full_life
	1
		# "生命全满时, 生命偷取套用至能量护盾"

description
	1 life_leech_from_attack_damage_permyriad_vs_maimed_enemies
	1
		1|# "攻击瘫痪的敌人时, %1%%% 的伤害偷取为生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 life_leech_from_attack_damage_permyriad_vs_taunted_enemies
	1
		1|# "攻击被嘲讽的敌人时, 攻击伤害的 %1%%% 偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 life_leech_from_fire_damage_while_ignited_permyriad
	1
		# "被点燃时 %1%%% 火焰伤害偷取生命" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 life_leech_permyriad_vs_poisoned_enemies
	1
		1|# "对中毒的敌人生命偷取 %1%%% 的伤害" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 life_per_level
	1
		# "每级 %1$+d 最大生命"

description
	1 life_recovery_+%_from_flasks_while_on_low_life
	2
		1|# "濒血时使用药剂增加 %1%%% 生命回复量" reminderstring ReminderTextLowLife
		#|-1 "濒血时使用药剂减少 %1%%% 生命回复量" negate 1 reminderstring ReminderTextLowLife

description
	1 life_regeneration_per_minute_per_active_buff
		1
		# "身上每个生效的增益额外提供每秒回复 %1% 最大生命" per_minute_to_per_second 1

description
	1 life_regeneration_per_minute_while_moving
	1
		# "移动时每秒回复 %1% 生命" per_minute_to_per_second 1

description
	1 life_regeneration_rate_per_minute_%_if_have_been_hit_recently
	1
		# "如近期内被命中过, 则每秒回复 %1%%% 生命" per_minute_to_per_second 1 reminderstring ReminderTextRecently

description
	1 life_regeneration_rate_per_minute_%_with_400_or_more_strength
	1
		# "当力量超过 400 点时, 每秒回复 %1%%% 生命" per_minute_to_per_second 1

description
	1 lightning_damage_with_attack_skills_+%
	2
		1|# "攻击技能增加 %1%%% 闪电伤害"
		#|-1 "攻击技能减少 %1%%% 闪电伤害"

description
	1 lightning_skills_chance_to_poison_on_hit_%
		1
		# "闪电技能击中有 %1%%% 几率造成中毒" reminderstring ReminderTextPoison

description
	1 lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit
	2
		1|# "电能释放每击中一个敌人增加 %1%%% 范围"
		#|-1 "电能释放每击中一个敌人减少 %1%%% 范围" negate 1

description
	1 local_bleed_on_critical_strike_chance_%
	2
		1|99 "暴击时有 %1%%% 几率造成流血" reminderstring ReminderTextBleeding
		100|# "暴击时造成流血" reminderstring ReminderTextBleeding

description
	1 local_can_only_socket_corrupted_gems
	1
		# "只能在该物品上放入已腐化的技能宝石"

description
	1 local_chance_to_bleed_on_crit_50%
	1
		# "暴击时有 50%% 几率造成流血" reminderstring ReminderTextBleeding

description
	1 local_chill_on_hit_ms_if_in_off_hand
	2
		1000 "若该武器装备在副手, 此武器集中敌人造成冰缓 %1% 秒" milliseconds_to_seconds 1
		1|# "若该武器装备在副手, 此武器集中敌人造成冰缓 %1% 秒" milliseconds_to_seconds 1

description
	1 local_display_movement_speed_+%_for_you_and_nearby_allies
	2
		1|# "你和周围友军增加 %1%%% 移动速度"
		#|-1 "你和周围友軍减少 %1%%% 移动速度" negate 1

description
	1 local_display_nearby_enemies_are_intimidated
	1
		# "周围的敌人会被恐吓, 受到额外10%%伤害" reminderstring ReminderTextIntimidate

description
	1 local_flask_area_of_effect_+%_during_flask_effect
	1
		# "药剂作用期间增加 %1%%% 范围影响"

description
	1 local_flask_number_of_additional_projectiles_during_flask_effect
	2
		1 "药剂作用期间额外 1 个投射物"
		2|# "药剂作用期间额外 %1% 个投射物"

description
	1 local_item_stats_are_doubled_in_breach
	1
		# "属性在裂隙内得到加倍"

description
	1 local_maim_on_hit_%
	2
		1|99 "击中时有 %1%%% 几率瘫痪" reminderstring ReminderTextMaim
		100|# "击中时造成瘫痪" reminderstring ReminderTextMaim

description
	1 local_poison_on_critical_strike_chance_%
	2
		1|99 "暴击时有 %1%%% 几率造成中毒" reminderstring ReminderTextPoison
		100|# "暴击时造成中毒" reminderstring ReminderTextPoison

description
	1 local_poison_on_hit_%
	8
		1|9 "▽ 击中时有 %1%%% 机率使敌人中毒" reminderstring ReminderTextPoison
                10|10 "▽ <AT3>{击中时有 %1%%% 机率使敌人中毒} [③]" reminderstring ReminderTextPoison
                11|19 "▽ 击中时有 %1%%% 机率使敌人中毒" reminderstring ReminderTextPoison
                20|20 "▽ <AT2>{击中时有 %1%%% 机率使敌人中毒} [②]" reminderstring ReminderTextPoison
                21|29 "▽ 击中时有 %1%%% 机率使敌人中毒" reminderstring ReminderTextPoison
                30|30 "▽ <AT1>{击中时有 %1%%% 机率使敌人中毒} [<T1>{①}]" reminderstring ReminderTextPoison
                31|99 "▽ 击中时有 %1%%% 机率使敌人中毒" reminderstring ReminderTextPoison
		100|# "▽ 击中时使敌人中毒" reminderstring ReminderTextPoison

description
	1 local_unique_cast_socketed_cold_skills_on_melee_critical_strike
	1
		# "<SP1>{近战暴击时施放宝石孔中的冰霜法术} [<unique>{冰剑}](CD:250ms)"

description
	1 local_unique_flask_damage_over_time_+%_during_flask_effect
	6
		1|24 "药剂作用期间增加 %1%%% 持续伤害"
		25|40 "<SP1>{药剂作用期间增加 %1%%% 持续伤害} [<unique>{脆弱药剂}](25%%-40%%)"
		41|49 "药剂作用期间增加 %1%%% 持续伤害"
		50|70 "<SP1>{药剂作用期间增加 %1%%% 持续伤害} [<unique>{脆弱药剂}•<legacy>{绝版}](50%%-70%%)"
		71|# "药剂作用期间增加 %1%%% 持续伤害"
		#|-1 "药剂作用期间减少 %1%%% 持续伤害" 

description
	1 local_unique_flask_elemental_damage_taken_+%_of_lowest_uncapped_resistance_type
	2
		1|# "药剂作用期间, 未受限的最大抗性值最高的抗性, 你所受到该属性伤害增加 %1%%%" reminderstring ReminderTextUncappedResist
		#|-1 "<SP1>{药剂作用期间, 未受限的最大抗性值最高的抗性, 你所受到该属性伤害减少 %1%%%} [<unique>{穿抗药剂}]" negate 1 reminderstring ReminderTextUncappedResist

description
	1 local_unique_flask_elemental_penetration_%_of_highest_uncapped_resistance_type
	1
		1|# "<SP1>{药剂作用期间, 未受限的最大抗性值最高的抗性，你所造成该属性的伤害穿透 %1%%% 该抗性} [<unique>{穿抗药剂}]" reminderstring ReminderTextUncappedResist

description
	1 local_unique_flask_nearby_enemies_cursed_with_level_x_vulnerability_during_flask_effect
	1
		# "<SP1>{药剂作用期间, 周围敌人受到等级 %1% <gemitem>{脆弱} 诅咒 [<unique>{脆弱药剂}]"

description
	1 local_unique_jewel_blight_hinder_duration_+%_with_40_int_in_radius
	1
		# "若范围内包含(无需点亮) 40 点智慧，枯萎的缓速持续时间增加 %1%%%"

description
	1 local_unique_jewel_blight_hinder_enemy_chaos_damage_taken_+%_with_40_int_in_radius
	1
		# "若范围内包含(无需点亮) 40 点智慧，被枯萎缓速的敌人受到的混沌伤害增加 %1%%%"

description
	1 local_unique_jewel_blight_skill_area_of_effect_+%_after_1_second_channelling_with_50_int_in_radius
	1
		# "若范围内包含(无需点亮) 40 点智慧，枯萎吟唱 1 秒后增加 %1%%% 范围"

description
	1 local_unique_jewel_cold_and_lightning_resistance_to_melee_damage
	1
		# "范围内的冰霜和闪电抗性转化为增加近战伤害"

description
	1 local_unique_jewel_cold_resistance_also_grants_dodge_chance_scaled_%
	1
		# "范围内增加冰霜抗性的天赋也会以 %1%%% 的比例增加攻击躲避率"

description
	1 local_unique_jewel_cold_resistance_also_grants_frenzy_charge_on_kill_chance
	1
		# "范围内增加冰霜抗性的天赋也会增加击败时获得狂怒球的概率"

description
	1 local_unique_jewel_dual_strike_main_hand_deals_double_damage_%_with_40_dex_in_radius
	2
		#|99 "若范围内包含(无需点亮) 40 点敏捷，\n双持打击时主手武器有 %1%%% 几率造成双倍伤害"
		100 "若范围内包含(无需点亮) 40 点敏捷，\n双持打击时主手武器造成双倍伤害"

description
	1 local_unique_jewel_dual_strike_melee_splash_with_off_hand_weapon_with_50_dex_in_radius
	1
		1 "若范围内包含(无需点亮) 40 点敏捷，\n双持打击时副手武器对周围敌人造成扩散伤害"

description
	1 local_unique_jewel_fire_and_cold_resistance_to_spell_damage
	1
		# "范围内的火焰和冰霜抗性转化为增加法术伤害"

description
	1 local_unique_jewel_fire_and_lightning_resistance_to_projectile_attack_damage
	1
		# "范围内的火焰和闪电抗性转化为增加投射物攻击的伤害"

description
	1 local_unique_jewel_fire_resistance_also_grants_block_chance_scaled_%
	1
		# "范围内增加火焰抗性的天赋\n也会以 %1%%% 的比例增加攻击格挡率"

description
	1 local_unique_jewel_fire_resistance_also_grants_endurance_charge_on_kill_chance
	1
		# "范围内增加火焰抗性的天赋也会增加击败时获得耐力球的概率"

description
	1 local_unique_jewel_fire_trap_number_of_additional_traps_to_throw_with_40_dex_in_radius
	2
		1 "若范围内包含(无需点亮) 40 点敏捷, 火焰陷阱扔出 1 个额外陷阱"
		# "若范围内包含(无需点亮) 40 点敏捷, 火焰陷阱扔出 %1% 个额外陷阱"	

description
	1 local_unique_jewel_frost_blades_melee_damage_penetrates_%_cold_resistance_with_40_dex_in_radius
	1
		# "若范围内包含(无需点亮) 40 点敏捷，冰霜之刃造成\n的近战伤害穿透 %1%%% 冰霜抗性"

description
	1 local_unique_jewel_frost_blades_projectile_speed_+%_with_40_dex_in_radius
	2
		1|# "若范围内包含(无需点亮) 40 点敏捷，\n增加 %1%%% 冰霜之刃的投射物速度"
		#|-1 "若范围内包含(无需点亮) 40 点敏捷，\n减少 %1%%% 冰霜之刃的投射物速度" negate 1

description
	1 local_unique_jewel_frostbolt_additional_projectiles_with_40_int_in_radius
	2
		1 "若范围内包含(无需点亮) 40 点智慧，寒冰弹额外发射 1 个投射物"
		# "若范围内包含(无需点亮) 40 点智慧，寒冰弹额外发射 %1% 个投射物"

description
	1 local_unique_jewel_frostbolt_projectile_acceleration_with_50_int_in_radius
	2
		1 "若范围内包含(无需点亮) 40 点智慧，\n寒冰弹每秒增加 %1%%% 投射物速度"
		# "若范围内包含(无需点亮) 40 点智慧，\n寒冰弹每秒减少 %1%%% 投射物速度"

description
	1 local_unique_jewel_glacial_cascade_number_of_additional_bursts_with_40_int_in_radius
	2
		1 "若范围内包含(无需点亮) 40 点智慧, 冰川之刺将额外爆炸 1 次"
		2|# "若范围内包含(无需点亮) 40 点智慧, 冰川之刺将额外爆炸 %1% 次"

description
	1 local_unique_jewel_ice_shot_additional_pierce_per_10_old_with_40_dex_in_radius
	2
		10|19 "若范围内包含(无需点亮) 40 点敏捷, 冰霜射击穿透 1 个额外目标"
		20|# "若范围内包含(无需点亮) 40 点敏捷, 冰霜射击穿透 %1% 个额外目标" divide_by_ten_0dp 1

description
	1 local_unique_jewel_ice_shot_explosion_skill_area_of_effect_+%_with_50_dex_in_radius
	1
		# "若范围内包含(无需点亮) 40 点敏捷，冰霜射击增加 %1%%% 范围"

description
	1 local_unique_jewel_ice_shot_pierce_+_with_40_dex_in_radius
	2
		1 "若范围内包含(无需点亮) 40 点敏捷, 冰霜射击额外穿透 1 个目标"
		2|# "若范围内包含(无需点亮) 40 点敏捷, 冰霜射击额外穿透 %1% 个目标"

description
	1 local_unique_jewel_lightning_resistance_also_grants_block_spells_chance_scaled_%
	1
		# "范围内增加闪电抗性的天赋也会以 %1%%% 的比例增加法术格挡率"

description
	1 local_unique_jewel_lightning_resistance_also_grants_power_charge_on_kill_chance
	1
		# "范围内天赋点附加的闪电抗性同时增加击败时获得暴击球的概率"

description
	1 local_unique_jewel_lightning_tendrils_skill_area_of_effect_+%_per_enemy_hit_with_50_int_in_radius
	1
		# "若范围内包含(无需点亮) 40 点智慧，电能释放击中每位敌人增加 %1%%% 范围"

description
	1 local_unique_jewel_magma_orb_additional_projectiles_with_40_int_in_radius
	2
		1 "若范围内包含(无需点亮) 40 点智慧，熔岩之核额外发射 1 个投射物"
		# "若范围内包含(无需点亮) 40 点智慧，熔岩之核额外发射 %1% 个投射物"

description
	1 local_unique_jewel_magma_orb_skill_area_of_effect_+%_per_bounce_with_50_int_in_radius
	2
		1|# "若范围内包含(无需点亮) 40 点智慧，\n熔岩之核每次连锁增加 %1%%% 范围"
		#|-1 "若范围内包含(无需点亮) 40 点智慧，\n熔岩之核每次连锁减少 %1%%% 范围"  negate 1

description
	1 local_unique_jewel_molten_strike_number_of_additional_projectiles_with_50_str_in_radius
	2
		1 "若范围内包含(无需点亮) 40 点力量，熔岩之击额外发射 1 个投射物"
		# "若范围内包含(无需点亮) 40 点力量，熔岩之击额外发射 %1% 个投射物"

description
	1 local_unique_jewel_molten_strike_skill_area_of_effect_+%_with_50_str_in_radius
	1
		# "若范围内包含(无需点亮) 40 点力量, 熔岩之击增加 %1%%% 范围"

description
	1 local_unique_jewel_shrapnel_shot_cone_%_chance_to_deal_double_damage_with_50_dex_in_radius
	2
		#|99 "若范围内包含(无需点亮) 40 点敏捷, 流星射击的锥形范围内有 %1%%% 几率造成双倍伤害"
		100 "若范围内包含(无需点亮) 40 点敏捷, 流星射击的锥形范围内造成双倍伤害"

description
	1 local_unique_jewel_spark_number_of_additional_projectiles_with_40_int_in_radius
	2
		1 "若范围内包含(无需点亮) 40 点智慧, 电球发射 1 个额外投射物"
		# "若范围内包含(无需点亮) 40 点智慧, 电球发射 %1% 个额外投射物"

description
	1 local_unique_jewel_spark_projectiles_nova_with_40_int_in_radius
	1
		1|# "若范围内包含(无需点亮) 40 点智慧, 电球以圆环形式向周围发射投射物"

description
	1 local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius
	1
		1|# "若范围内包含(无需点亮) 40 点智慧时, 灵体击败时有 %1%%% 几率获得持续 30 秒噬魂者(吃尸体变强)" reminderstring ReminderTextSoulEater

description
	1 local_unique_jewel_split_arrow_projectiles_fire_in_parallel_x_dist_with_40_dex_in_radius
	1
		1|# "若范围内包含(无需点亮) 40 点敏捷，分裂箭矢平行发射投射物"

description
	1 local_unique_jewel_viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy_with_50_dex_in_radius
	1
		1|# "若范围内包含(无需点亮) 40 点敏捷，毒蛇打击每次造成中毒时有 %1%%% 几率获得 4 秒不洁之力"

description
	1 local_unique_jewel_zombie_slam_cooldown_speed_+%_with_50_int_in_radius
	1
		# "若范围内包含(无需点亮) 40 点智慧，\n魔卫复苏的重击攻击增加 %1%%% 冷却回复速度"

description
	1 local_unique_jewel_zombie_slam_damage_+%_with_50_int_in_radius
	1
		# "若范围内包含(无需点亮) 40 点智慧，\n魔卫复苏的重击攻击增加 %1%%% 伤害"

description
	1 magic_monster_dropped_item_rarity_+%
	2
		# "击败魔法怪物增加 %1%%% 掉落物品稀有度"
		#|-1 "击败魔法怪物减少 %1%%% 掉落物品稀有度" negate 1

description
	1 magma_orb_number_of_additional_projectiles
	2
		1 "熔岩之核有额外 1 个投射物"
		# "熔岩之核有额外 %1% 个投射物"

description
	1 magma_orb_skill_area_of_effect_+%_per_bounce
	2
		1|# "熔岩之核每次连锁增加 %1%%% 范围"
		#|-1 "熔岩之核每次连锁减少 %1%%% 范围"  negate 1

description
	1 maim_on_hit_%
	2
		1|99 "共计击中时有 %1%%% 几率造成瘫痪"
		100|# "攻击击中造成瘫痪"

description
	1 mana_leech_from_attack_damage_permyriad_per_power_charge
	1
		1|# "你的每颗暴击球都提供攻击伤害 %1%%% 的魔力偷取" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 mana_leech_permyriad_vs_frozen_enemies
	1
		1|# "对冰冻敌人所造成伤害的 %1%%% 偷取魔力" divide_by_one_hundred 1 reminderstring ReminderTextManaLeech

description
	1 mana_per_level
    1
		# "每级 %1$+d 最大魔力"

description
	1 mana_%_gained_on_block
	1	
		# "格挡时回复最大魔力 %1%%% 的魔力"

description
	1 mana_recharge_rate_per_minute_with_all_corrupted_equipped_items
	1
		1|# "如果未装备任何已腐化的物品, 则每秒回复 %1% 魔力" per_minute_to_per_second 1

description
	1 mana_regeneration_rate_per_minute_if_used_movement_skill_recently
	1
		1|# "若近期有使用位移技能，每秒回复 %1% 魔力" per_minute_to_per_second 1 reminderstring ReminderTextRecently

description
	1 map_area_contains_arcanists_strongbox
	1
		# "区域包含 1 個奥术师的保险箱"

description
	1 map_area_contains_avatar_of_ambush
	1
		# "该区域包含伏击赛季的人物"

description
	1 map_area_contains_avatar_of_anarchy
	1
		# "该区域包含混乱赛季的人物"

description
	1 map_area_contains_avatar_of_beyond
	1
		# "该区域包含超越赛季的人物"

description
	1 map_area_contains_avatar_of_bloodlines
	1
		# "该区域包含血族赛季的人物"

description
	1 map_area_contains_avatar_of_breach
	1
		# "该区域包含裂隙赛季的人物"

description
	1 map_area_contains_avatar_of_domination
	1
		# "该区域包含支配赛季的人物"

description
	1 map_area_contains_avatar_of_essence
	1
		# "该区域包含精华赛季的人物"

description
	1 map_area_contains_avatar_of_invasion
	1
		# "该区域包侵略赛季的人物"

description
	1 map_area_contains_avatar_of_nemesis
	1
		# "该区域包含复仇赛季的人物"

description
	1 map_area_contains_avatar_of_onslaught
	1
		# "该区域包含猛攻赛季的人物"

description
	1 map_area_contains_avatar_of_perandus
	1
		# "该区域包含普兰德斯赛季的人物"

description
	1 map_area_contains_avatar_of_prophecy
	1
		# "该区域包含预言赛季的人物"

description
	1 map_area_contains_avatar_of_rampage
	1
		# "该区域包含暴走赛季的人物"

description
	1 map_area_contains_avatar_of_talisman
	1
		# "该区域包含魔符赛季的人物"

description
	1 map_area_contains_avatar_of_tempest
	1
		# "该区域包含风暴赛季的人物"

description
	1 map_area_contains_avatar_of_torment
	1
		# "该区域包含苦痛赛季的人物"

description
	1 map_area_contains_avatar_of_warbands
	1
		# "该区域包含军团赛季的人物"

description
	1 map_area_contains_cartographers_strongbox
	1
		# "该区域包含 1 个制图师的保险箱"

description
	1 map_area_contains_currency_chest
	1
		# "区域包含 1 个普兰德斯藏宝箱"

description
	1 map_area_contains_gemcutters_strongbox
	1
		# "区域包含 1 个珠宝匠的保险箱"

description
	1 map_area_contains_grandmaster_ally
	1
		# "区域包含宗师盟友(Grandmaster Ally)"

description
	1 map_area_contains_jewellery_chest
	1
		# "区域包含 1 个普兰德斯珠宝箱"

description
	1 map_area_contains_map_chest
	1
		# "区域包含 1 个普兰德斯藏书箱"

description
	1 map_area_contains_perandus_coin_chest
	1
		# "区域包含 1 个普兰德斯藏金盒"

description
	1 map_area_contains_tormented_embezzler
	1
		# "该区域包含罪魂: 盗用者"

description
	1 map_area_contains_tormented_seditionist
	1
		# "该区域包含罪魂: 煽动者"

description
	1 map_area_contains_tormented_vaal_cultist
	1
		# "该区域包含罪魂: 瓦尔信徒"

description
	1 map_area_contains_unique_item_chest
	1
		# "区域包含 1 个普兰德斯密封箱"

description
	1 map_area_contains_unique_strongbox
	1
		# "区域包含 1 个传奇保险箱"

description
	1 map_area_contains_x_additional_clusters_of_beacon_barrels
		1
		# "该区域包含 %1% 个额外神秘木桶堆"

description
	1 map_area_contains_x_additional_clusters_of_bloodworm_barrels
		1
		# "该区域包含 %1% 个额外神秘木桶堆"

description
	1 map_area_contains_x_additional_clusters_of_explosive_barrels
		1
		# "该区域包含 %1% 个额外神秘木桶堆"

description
	1 map_area_contains_x_additional_clusters_of_parasite_barrels
		1
		# "该区域包含 %1% 个额外神秘木桶堆"

description
	1 map_area_contains_x_additional_clusters_of_volatile_barrels
	1
		# "该区域包含 %1% 个额外神秘木桶堆"

description
	1 map_area_contains_x_additional_clusters_of_wealthy_barrels
	1
		# "该区域包含 %1% 个额外神秘木桶堆"

description
	1 map_bloodline_packs_drop_x_additional_currency_items
	2
		1 "击败血族怪物群掉落额外 1 个通货"
		# "击败血族怪物群掉落额外 %1% 个通货"

description
	1 map_bloodline_packs_drop_x_additional_rare_items
	2
		1 "击败血族怪群掉落額外 1 個稀有物品"
		# "击败血族怪群掉落額外 %1% 個稀有物品"

description
	1 map_boss_accompanied_by_bodyguards
		1
		# "传奇头目由保镖守护"

description
	1 map_boss_dropped_item_quantity_+%
	2
		#|-1 "地图头目被杀时减少 %1%%% 掉落物品数量"
		1|# "<LUK1>{地图头目被杀时增加 %1%%% 掉落物品数量}"

description
	1 map_boss_dropped_unique_items_+
	4
		1 "<LUK1>{地图头目被杀时掉落额外 1 个传奇物品}"
		-1 "地图头目被杀时掉落少 1 个传奇物品"
		#|-2 "地图头目被杀时掉落少 %1% 个传奇物品"
		2|# "<LUK1>{地图头目被杀时掉落额外 %1% 个传奇物品}"

description
	1 map_boss_drops_corrupted_items
	1
		# "传奇头目掉落的物品已被腐化"

description
	1 map_boss_drops_x_additional_vaal_items
	2
		1 "传奇头目掉落额外 1 件瓦尔物品"
		# "传奇头目掉落额外 %1% 件瓦尔物品"

description
	1 map_breach_has_boss
	1
		# "每个裂隙包含一位裂隙君王"

description
	1 map_breach_has_large_chest
	1
		# "裂隙包含裂隙君王们的抑制之宝"

description
	1 map_breach_monster_quantity_+%
	1
		# "裂隙增加 %1%%% 怪物密度"

description
	1 map_contains_additional_breaches
	2
		1 "该区域有额外 1 个裂隙"
		2|# "该区域有额外 %1% 个裂隙"

description
	1 map_contains_additional_chrysalis_talisman
	1
		# "区域额外包含 1 個虫蛹魔符"

description
	1 map_contains_additional_clutching_talisman
	1
		# "区域额外包含 1 个咒箍魔符"

description
	1 map_contains_additional_fangjaw_talisman
	1
		# "区域额外包含 1 个齿鲨魔符"

description
	1 map_contains_additional_mandible_talisman
	1
		# "区域额外包含 1 个巨颚魔符"

description
	1 map_contains_additional_packs_of_chaos_monsters
	1
		# "包含额外的混沌怪物"

description
	1 map_contains_additional_packs_of_cold_monsters
	1
		# "包含额外的冰霜怪物"

description
	1 map_contains_additional_packs_of_fire_monsters
	1
		# "包含额外的火焰怪物"

description
	1 map_contains_additional_packs_of_lightning_monsters
	1
		# "包含额外的闪电怪物"

description
	1 map_contains_additional_packs_of_physical_monsters
	1
		# "包含额外的物理怪物"

description
	1 map_contains_additional_three_rat_talisman
		1
		# "区域额外包含 1 个三鼠魔符"

description
	1 map_contains_additional_unique_talisman
	1
		# "区域包含 1 个传奇魔符"

description
	1 map_contains_additional_writhing_talisman
	1
		# "区域包含 1 个狂颠魔符"

description
	1 map_contains_chayula_breach
	1
		# "区域包含 1 个夏乌拉裂隙"

description
	1 map_contains_corrupted_strongbox
	1
		# "区域中 1 个保险箱已腐化"

description
	1 map_contains_creeping_agony
	1
		# "区域包含持续痛苦(Creeping Agony)"

description
	1 map_contains_keepers_of_the_trove_bloodline_pack
	1
		# "区域包含珍宝护卫血族怪物"

description
	1 map_contains_master
	1
		# "<DF1>{区域包含 1 个大师}"

description
	1 map_contains_nevalis_monkey
		2
		1 "区域包含玛雅小白"
		2|# "区域包含慷慨的玛雅小白"

description
	1 map_contains_perandus_boss
	1
		# "区域中至少 1 个普兰德斯保险箱收到传奇怪物的守护"

description
	1 map_contains_talisman_boss_with_higher_tier
	2
		2 "区域包含一个受 2 阶魔符附身的稀有怪物"
		3 "区域包含一个受 3 阶魔符附身的稀有怪物"

description
	2 map_contains_three_magic_packs_with_attack_cast_and_movement_speed_+% map_contains_three_magic_packs_with_item_quantity_of_dropped_items_+%_final
	2
		1|# 1|# "区域含有 3 群魔法怪物，\n他们将增加 %1%%% 攻击, 施法, 移动速度，并掉落 %2%%% 更多物品"
		#|-1 #|-1 "区域含有 3 群魔法怪物，\n他们将减少 %1%%% 攻击, 施法, 移动速度，并掉落 %2%%% 较少物品" negate 1 negate 2

description
	1 map_contains_uul_netol_breach
	1
		# "区域包含乌尔尼多裂隙"

description
	1 map_contains_wealthy_pack
	1
		# "区域包含 1 群富裕的魔法怪物"

description
	1 map_contains_x_additional_animated_weapon_packs
	1
		# "区域包含 %1%%% 个额外幻化武器怪物群"

description
	1 map_contains_x_additional_healing_packs
	1
		# "该区域额外包含一个治疗怪"

description
	1 map_contains_x_additional_magic_packs
	1
		# "该区域额外包含一些蓝色怪"

description
	1 map_contains_x_additional_normal_packs
	1
		# "该区域额外包含一些普通怪"

description
	1 map_contains_x_additional_packs_on_their_own_team
	1
		# "该区域包含一些被悬赏的叛徒"

description
	1 map_contains_x_additional_packs_that_convert_on_death
	1
		# "该区域额外包含一些击败后能被转化的怪物"

description
	1 map_contains_x_additional_packs_with_mirrored_rare_monsters
	1
		# "该区域包含额外的镜像稀有怪物群"

description
	1 map_contains_x_additional_poison_packs
	1
		# "该区域额外包含一些剧毒怪物"

description
	1 map_contains_x_additional_rare_packs
	1
		# "该区域额外包含一些稀有怪物"

description
	1 map_contains_x_fewer_portals
	1
		# "地图包含少 %1% 传送门"

description
	1 map_area_contains_x_rare_monsters_with_inner_treasure
	2
		1 "区域包含额外 1 个珍宝之魂稀有怪物"
		# "区域包含额外 %1% 个珍宝之魂稀有怪物"

description
	1 map_damage_+%_per_poison_stack
	2
		1|# "玩家每受到一种毒属性伤害，则玩家伤害增加 %1%%% "
		#|-1 "玩家每受到一种毒属性伤害，则玩家伤害减少 %1%%% " negate 1

description
	1 map_damage_+%_of_type_inflicted_by_current_ground_effect_you_are_on
	1
		# "在元素地面时增加 %1%%% 相关元素类型伤害"

description
	1 map_damage_taken_+%_from_beyond_monsters
	2
		1|# "区域中玩家受到的超越怪物伤害增加 %1%%%"
		#|-1 "区域中玩家受到的超越怪物伤害减少 %1%%%" negate 1

description
	1 map_damage_taken_while_stationary_+%
	2
		1|# "玩家不移动时受到的伤害增加 %1%%%"
		#|-1 "玩家不移动时受到的伤害减少 %1%%%" negate 1

description
	1 map_damage_while_stationary_+%
	2
		1|# "玩家不移动时增加 %1%%% 伤害"
		#|-1 "玩家不移动时减少 %1%%% 伤害" negate 1

description
	4 map_fishy_effect_0 map_fishy_effect_1 map_fishy_effect_2 map_fishy_effect_3
	20
		# 1|20 0|99 1|# "该区域吸引鱼"
		# 1|20 100|# 1|# "该区域总是吸引鱼"
		# 1|20 0|99 #|-1 "鱼有一点不喜欢该区域"
		# 1|20 100|# #|-1 "鱼一点都不喜欢该区域"
		# 21|40 0|99 1|# "该区域很吸引鱼" 
		# 21|40 100|# 1|# "该区域总是很吸引鱼" 
		# 21|40 0|99 #|-1 "鱼不喜欢该区域" 
		# 21|40 100|# #|-1 "鱼都不喜欢该区域" 
		# 41|60 0|99 1|# "该区域非常吸引鱼" 
		# 41|60 100|# 1|# "该区总是域非常吸引鱼" 
		# 41|60 0|99 #|-1 "鱼非常不喜欢该区域" 
		# 41|60 100|# #|-1 "鱼一直都非常不喜欢该区域" 
		# 61|80 0|99 1|# "该区域超级吸引鱼" 
		# 61|80 100|# 1|# "该区域总是超级吸引鱼g" 
		# 61|80 0|99 #|-1 "鱼超级不喜欢该区域" 
		# 61|80 100|# #|-1 "鱼一直都超级不喜欢该区域" 
		# 81|100 0|99 1|# "该区域是钓鱼圣地" 
		# 81|100 100|# 1|# "该区域一直都是钓鱼圣地" 
		# 81|100 0|99 #|-1 "该区域是鱼最讨厌的敌方" 
		# 81|100 100|# #|-1 "该区域一直都是鱼最讨厌的敌方" 

description
	1 map_display_strongbox_monsters_are_enraged
	1
		# "保险箱里的怪物已暴怒"

description
	1 map_player_dodge_chance_%_during_shrine_effect
	1
		# "获得神殿效果时, 玩家获得 %1%%% 躲避几率"

description
	1 map_equipment_drops_identified
	1
		# "该区域掉落的物品已鉴定"

description
	1 map_essence_monsters_are_corrupted
	1
		# "该区域找到的精华已被腐化"

description
	1 map_essence_monsters_have_additional_essences
	2
		1 "精华怪额外持有 1 个精华"
		2|# "精华怪额外持有 %1% 个精华"

description
	1 map_essence_monsters_higher_tier
	1
		# "该区域可以找到高阶精华"	

description
	1 map_extra_monoliths
	2
		1 "该区域包含额外 1 个精华"
		2|# "该区域包含额外 %1% 个精华"

description
	1 map_first_invasion_boss_killed_drops_x_additional_currency
	2
		1 "击败的第一个侵略头目掉落额外 1 个通货物品"
		# "击败的第一个侵略头目掉落额外 %1% 个通货物品"

description
	1 map_first_strongbox_contains_x_additional_rare_monsters
	2
		1 "开启的第一个保险箱额外受到 1 个稀有怪物的保护"
		# "开启的第一个保险箱额外受到 %1% 个稀有怪物的保护"

description
	1 map_first_unique_beyond_boss_slain_drops_x_beyond_uniques
	2
		1 "击败的第一个超越头目额外掉落 1 个传奇物品"
		# "击败的第一个超越头目额外掉落 %1% 个传奇物品"

description
	1 map_flask_charges_recovered_per_3_seconds_%
	1
		# "每 3 秒 %1% 药剂充能回复" divide_by_one_hundred 1

description
	1 map_gain_onslaught_for_x_ms_on_killing_rare_monster
	1
		# "玩家击败稀有敌人时获得 %1% 秒猛攻" milliseconds_to_seconds 1 reminderstring ReminderTextOnslaught

description
	1 map_ground_haste_action_speed_+%
	1
		# "该区域包含迅捷之域"

description
	1 map_has_monoliths
	1
		# "<LUK1>{区域包含被精华力量禁锢的怪物}"

description
	1 map_has_x%_quality
	1
		# "该地图有 %1%%% 品质"

description
	1 map_imprisoned_monsters_action_speed_+%
	2
		1|# "精华怪增加 %1%%% 攻击, 施法, 移动速度"
		#|-1 "精华怪减少 %1%%% 攻击, 施法, 移动速度" negate 1

description
	1 map_imprisoned_monsters_damage_+%
	2
		1|# "精华怪伤害增加 %1%%%"
		#|-1 "精华怪伤害减少 %1%%%" negate 1

description
	1 map_imprisoned_monsters_damage_taken_+%
	1
		# "精华怪受到的伤害增加 %1%%%"

description
	1 map_invasion_bosses_are_twinned
	1
		# "侵略头目成双出现"

description
	1 map_invasion_bosses_drop_x_additional_vaal_orbs
	2
		1 "侵略头目掉落额外 1 个瓦尔宝珠"
		# "侵略头目掉落额外 %1% 个瓦尔宝珠"

description
	1 map_invasion_bosses_dropped_items_are_fully_linked
	1
		# "侵略头目掉落的物品为最大连接"

description
	1 map_invasion_bosses_dropped_items_have_x_additional_sockets
	2
		1 "侵略头目掉落的物品有额外 1 个插槽"
		# "侵略头目掉落的物品有额外 %1% 个插槽"

description
	1 map_invasion_monsters_guarded_by_x_magic_packs
	2
		1 "侵略头目被 1 群魔法怪物守护"
		# "侵略头目被 %1% 群魔法怪物守护"

description
	1 map_item_drop_quality_also_applies_to_map_item_drop_rarity
	1
		# "该地图的品质也会套用在掉落物品的稀有度上"

description
	1 map_item_found_rarity_+%_per_15_rampage_stacks
	2
		1|# "玩家每 15 层暴走能量增加 %1%%% 物品稀有度"
		#|-1 "玩家每 15 层暴走能量减少 %1%%% 物品稀有度" negate 1

description
	1 map_item_level_override
	1
		# "怪物等级: %1%"

description
	1 map_item_quantity_from_monsters_that_drop_silver_coin_+%
	1
		# "持有银币的怪物更加显眼并增加 %1%%% 掉落物品数量"

description
	1 map_items_drop_corrupted_%
	1
		# "该区域掉落的物品有 %1%%% 几率已被腐化"	

description
	1 map_leaguestone_area_contains_x_additional_leaguestones
	2
		1 "区域包含额外 1 个赛季石"
		# "区域包含额外 %1% 个赛季石"

description
	1 map_leaguestone_beyond_monster_item_quantity_and_rarity_+%_final
	2
		1|# "超越怪物增加 %1%%% 物品掉落数量和物品稀有度"
		#|-1 "超越怪物减少 %1%%% 物品掉落数量和物品稀有度" negate 1

description
	1 map_leaguestone_contains_warband_leader
	1
		# "该区域受到军团首领的控制"

description
	1 map_leaguestone_explicit_warband_type_override
	4
        1 "该区域被红刃军团守卫"
        2 "该区域被哑风军团守卫"
        3 "该区域被布琳洛特军团守卫"
        4 "该区域被混沌军团守卫"

description
	1 map_leaguestone_imprisoned_monsters_item_quantity_+%_final
	1
		# "精华怪额外增加 %1%%% 物品掉落总数量"

description
	1 map_leaguestone_imprisoned_monsters_item_rarity_+%_final
	1
		# "精华怪增加 %1%%% 物品稀有度"

description
	1 map_leaguestone_invasion_boss_item_quantity_and_rarity_+%_final
	2
		1|# "侵略头目额外增加 %1%%% 物品掉落总数量和物品总稀有度"
		#|-1 "侵略头目额外减少 %1%%% 物品掉落总数量和物品总稀有度" negate 1

description
	1 map_leaguestone_monolith_contains_essence_type
    5
		21 "区域包含 1 个浮夸精华"
		22 "区域包含 1 个错乱精华"
		23 "区域包含 1 个极恐精华"
		24 "区域包含 1 个谵妄精华"
		25 "区域包含 1 个遗忘的腐化器皿"

description
	1 map_leaguestone_override_base_num_breaches
	2
		1 "区域包含 1 个裂隙"
		2|# "区域包含 %1% 个裂隙"

description
	1 map_leaguestone_override_base_num_invasion_bosses
	2
		1 "区域包含 1 个侵略头目"
		2|# "区域包含 %1% 个侵略头目"

description
	1 map_leaguestone_override_base_num_monoliths
	2
		1 "区域包含 1 个精华怪"
		2|# "区域包含 %1% 个精华怪"

description
	1 map_leaguestone_override_base_num_perandus_chests
	2
		1 "该区域包含一个普兰德斯宝物箱"
		2|# "该区域包含 %1% 个普兰德斯宝物箱"

description
	1 map_leaguestone_override_base_num_prophecy_coins
	2
		1 "区域包含 1 枚银币"
		2|# "区域包含 %1% 枚银币"

description
	1 map_leaguestone_override_base_num_rogue_exiles
	2
		1 "区域包含 1 个盗贼流放者"
		2|# "区域包含 %1% 个盗贼流放者"

description
	1 map_leaguestone_override_base_num_shrines
	2
		1 "区域包含 1 个神殿"
		2|# "区域包含 %1% 个神殿"

description
	1 map_leaguestone_override_base_num_strongboxes
	2
		1 "区域包含 1 个保险箱"
		2|# "区域包含 %1% 个保险箱"

description
	1 map_leaguestone_override_base_num_talismans
	2
		1 "区域包含 1 个受魔符附身的怪物"
		2|# "区域包含 %1% 个受魔符附身的怪物"

description
	1 map_leaguestone_override_base_num_tormented_spirits
	2
		1 "区域包含 1 个罪魂"
		2|# "区域包含 %1% 个罪魂"

description
	1 map_leaguestone_override_base_num_warband_packs
	2
		1 "区域包含至少 1 个军团"
		2|# "区域包含至少 %1% 个军团"

description
	1 map_leaguestone_perandus_chests_have_item_quantity_+%_final
    1
        # "普兰德斯宝箱额外增加 %1%%% 物品掉落总数量"

description
	1 map_leaguestone_perandus_chests_have_item_rarity_+%_final
    1
        # "普兰德斯宝箱额外增加 %1%%% 物品总稀有度"

description
	1 map_leaguestone_rogue_exiles_dropped_item_rarity_+%_final
	1
		# "盗贼流放者增加 %1% 掉落物品稀有度"

description
	1 map_leaguestone_shrine_monster_rarity_override
	2
		1 "下个区域神殿受到魔法怪物守护"
		2 "下个区域神殿受到稀有怪物守护"

description
	1 map_leaguestone_shrine_override_type
	3
		1 "下个区域包含至少 1 个迅速神殿"
		2 "下个区域包含至少 1 个回响神殿"
		3 "下个区域包含至少 1 个圣洁神殿"

description
	1 map_leaguestone_strongboxes_rarity_override
	2
		1 "保险箱皆为魔法"
		2 "保险箱皆为稀有"

description
	1 map_strongboxes_vaal_orb_drop_chance_%
	1
		# "保险箱有 %1%%% 几率包含 1 个额外瓦尔宝珠"

description
	1 map_leaguestone_warbands_packs_have_item_quantity_+%_final
	1
		# "军团有额外增加 %1%%% 物品掉落总数量"

description
	1 map_leaguestone_warbands_packs_have_item_rarity_+%_final
	1
		# "军团有额外增加 %1%%% 物品总稀有度"

description
	1 map_leaguestone_x_monsters_spawn_abaxoth
	2
		1 "区域中 1 个怪物将会在死亡后召唤阿巴萨斯"
		# "区域中 %1% 个怪物将会在死亡后召唤阿巴萨斯"

description
	1 map_leaguestone_x_monsters_spawn_random_beyond_boss
	2
		1 "区域中 1 个怪物将会在死亡后召唤超越头目"
		# "区域中 %1% 个怪物将会在死亡后召唤超越头目"

description
	1 map_leaguestones_currency_items_drop_when_first_reaching_x_rampage_stacks
	1
		# "玩家首次达到 %1% 层暴走能量时掉落 6 个通货"

description
	1 map_leaguestones_spawn_powerful_monster_when_reaching_x_rampage_stacks
	1
		# "此区域中玩家首次达到 %1% 层暴走能量时召唤出强大的怪物"

description
	1 map_magic_items_drop_as_normal
	1
		# "随机掉落魔法物品变更为普通物品"

description
	1 map_magic_monsters_are_maimed
	1
		# "魔法怪物被瘫痪" reminderstring ReminderTextMaim

description
	1 map_magic_monsters_damage_taken_+%
	2
		1|# "魔法怪物增加 %1%%% 受到的傷害"
		#|-1 "魔法怪物减少 %1%%% 受到的傷害" negate 1

description
	1 map_magic_pack_size_+%
	2
		1|# "增加 %1%%% 魔法怪物群大小"
		#|-1 "减少 %1%%% 魔法怪物群大小" negate 1

description
	1 map_mini_monolith_monsters_are_magic
	1
		# "精华怪周围皆为魔法怪物"

description
	1 map_mission_id
		7
		1 "<DF1>{区域包含护甲大师哈库}"
		2 "<DF1>{区域包含护狩猎大师托拉}"
		3 "<DF1>{区域包含护亡灵大师卡塔莉娜}"
		4 "<DF1>{区域包含护武器大师瓦甘}"
		5 "<DF1>{区域包含护博学大师艾尔雷恩}"
		6 "<DF1>{区域包含护刺杀大师瓦里西}"
		7 "<DF1>{区域包含护制图大师札娜}"

description
	1 map_monster_and_player_onslaught_effect_+%
	2
		1|99 "玩家和怪物猛攻的效果增加 %1%%%" reminderstring ReminderTextOnslaught
		#|-1 "玩家和怪物猛攻的效果减少 %1%%%" negate 1 reminderstring ReminderTextOnslaught

description
	1 map_monster_attack_cast_and_movement_speed_+%
	2
		1|# "怪物增加 %1%%% 攻击, 施法, 移动速度"
		#|-1 "怪物减少 %1%%% 攻击, 施法, 移动速度" negate 1

description
	1 map_monster_beyond_portal_chance_+%
	2
		1|# "怪物增加 %1%%% 产生超越传送门的几率"
		#|-1 "怪物减少 %1%%% 产生超越传送门的几率" negate 1

description
	1 map_monster_curse_effect_on_self_+%
	2
		1|# "增加 %1%%% 对怪物的诅咒效果"
		#|-1 "减少 %1%%% 对怪物的诅咒效果" negate 1

description
	1 map_monster_damage_taken_+%_while_possessed
	2
		1|# "受罪魂附身的怪物增加承受伤害 %1%%%"
		#|-1 "受罪魂附身的怪物减少承受伤害 %1%%%" negate 1

description
	1 map_monster_slain_experience_+%
	2
		1|# "怪物增加 %1%%% 经验值"
		#|-1 "怪物减少 %1%%% 经验值" negate 1

description
	1 map_monsters_accuracy_rating_+%
	2
		1|# "怪物增加 %1%%% 命中值"
		#|-1 "怪物减少 %1%%% 命中值" negate 1

description
	1 map_monsters_additional_chaos_resistance
	1
		# "+%1%%% 怪物的混沌抗性"

description
	1 map_monsters_additional_elemental_resistance
	1
		# "+%1%%% 怪物的火焰, 冰霜, 闪电抗性"

description
	1 map_monsters_always_ignite
	1
		# "怪物的所有伤害必定点燃"

description
	1 map_monsters_are_converted_on_kill
	1
		# "怪物杀死时变为友军"

description
	1 map_monsters_avoid_poison_blind_bleed_%
	1
		# "怪物有 %1%%% 几率免疫中毒, 致盲和流血"

description
	1 map_monsters_cannot_be_taunted
	1
		# "怪物无法被嘲讽"

description
	1 map_monsters_curse_effect_on_self_+%_final
	2
		1|# "对怪物的诅咒总效果额外增加 %1%%%"
		#|-1 "对怪物的诅咒总效果额外减少 %1%%%" negate 1

description
	1 map_monsters_movement_speed_cannot_be_reduced_below_base
	1
		# "怪物无法被减速至基础速度以下"

description
	1 map_monsters_near_shrines_are_chilled
	1
		# "神殿周围的怪物受到冰缓"

description
	1 map_monsters_%_chance_to_inflict_status_ailments
	1
		# "怪物有 %1%%% 几率造成点燃, 冰冻, 冰缓和感电状态"

description
	1 map_monsters_spawned_with_talisman_drop_additional_rare_items
	2
		1 "起初就受魔符附身的怪物将会掉落 1 个额外稀有物品"
		2|# "起初就受魔符附身的怪物将会掉落 %1% 个额外稀有物品"

description
	1 map_monsters_steal_charges
	2
		1|99 "怪物有 %1%%% 机率击中时偷取能量、狂怒、耐力球"
		100 "怪物击中时偷取能量、狂怒、耐力球"

description
	1 map_monsters_that_drop_silver_coin_drop_x_additional_silver_coins
	2
		1 "携带银币的怪物掉落额外 1 枚银币"
		2|# "携带银币的怪物掉落额外 %1% 枚银币"

description
	1 map_monsters_with_silver_coins_drop_x_additional_currency_items
	2
		1 "持有银币的怪物额外掉落 1 个通货"
		2|# "持有银币的怪物额外掉落 %1% 个通货"

description
	1 map_monsters_with_silver_coins_drop_x_additional_rare_items
	2
		1 "持有银币的怪物额外掉落 1 个稀有物品"
		2|# "持有银币的怪物额外掉落 %1% 个稀有物品"

description
	1 map_movement_velocity_+%_per_poison_stack
	2
		1|# "玩家每受到一种毒属性伤害，则玩家移动速度增加 %1%%% "
		#|-1 "玩家每受到一种毒属性伤害，则玩家移动速度减少 %1%%% " negate 1

description
	1 map_nemesis_dropped_items_+
	4
		#|-2 "复仇联盟怪物掉落少 %1% 物品"
		2|# "复仇联盟怪物掉落额外 %1% 物品"
		1 "复仇联盟怪物掉落额外 1 个物品"
		-1 "复仇联盟怪物掉落少 1 个物品"

description
	1 map_next_area_contains_x_additional_bearers_of_the_guardian_packs
	2
		1 "该区域包含 1 个卫者之责血族群"
		# "该区域包含 %1% 个卫者之责血族群"

description
	1 map_next_area_contains_x_additional_voidspawn_of_abaxoth_packs
	2
		1 "该区域包含 1 个阿巴萨斯之子血族群"
		# "该区域包含 %1% 个阿巴萨斯之子血族群"

description
	1 map_no_uniques_drop_randomly
	1
		# "随机掉落物品不可能为传奇物品"

description
	1 map_normal_items_drop_as_magic
	1
		# "随机掉落普通物品变更为魔法物品"

description
	1 map_num_extra_harbingers
	2
		1 "该区域包含 1 个额外先驱者"
		2|# "该区域包含 %1% 个额外先驱者"

description
	1 map_number_of_additional_mods
	2
		1 "该区域拥有额外 %1% 个随机属性"
		2|# "该区域拥有额外 %1% 个随机属性"

description
	1 map_number_of_additional_silver_coin_drops
	2
		1 "该区域包含 1 个持有银币的怪物"
		2|# "该区域包含 %1% 个持有银币的怪物"

description
	1 map_on_complete_drop_x_additional_maps
		2
		1 "完成该区域时会额外掉落 1 张地图"
		2|# "完成该区域时会额外掉落 %1% 张地图"

description
	1 map_packs_are_abomination_monsters
	1
		# "该区域有大量被创造的生物"

description
	1 map_packs_are_blackguards
	1
		# "该区域有许多乌旗守卫"

description
	1 map_packs_are_ghosts
	1
		# "该区域被鬼魂占领"	

description
	1 map_packs_are_lunaris
	1
		# "该区域被月影女神占领"

description
	1 map_packs_are_solaris
	1
		# "该区域被日曜女神占领"

description
	1 map_packs_are_spiders
	1
		# "区域里有许多蜘蛛"

description
	1 map_perandus_guards_are_rare
	1
		# "普兰德斯保险箱受到额外稀有怪物守护"

description
	1 map_perandus_monsters_drop_perandus_coin_stack_%
	1
		# "普兰德斯怪物有 %1%%% 几率掉落普兰德斯硬币"

description
	1 map_player_attack_cast_and_movement_speed_+%_during_onslaught
	2
		1|# "玩家在猛攻效果下增加 %1%%% 攻击, 施法, 移动速度" reminderstring ReminderTextOnslaught
		#|-1 "玩家在猛攻效果下减少 %1%%% 攻击, 施法, 移动速度" negate 1 reminderstring ReminderTextOnslaught

description
	1 map_player_charges_gained_+%
	2
		1|# "玩家获得的药剂充能增加 %1%%%"
		#|-1 "玩家获得的药剂充能减少 %1%%%" negate 1

description
	1 map_player_curse_effect_on_self_+%
	2
		1|# "增加 %1%%% 玩家受到的诅咒效果"
		#|-1 "减少 %1%%% 玩家受到的诅咒效果" negate 1

description
	1 map_player_damage_+%_vs_breach_monsters
	1
		# "玩家对裂隙怪击中增加 %1%%% 伤害"

description
	1 map_player_damage_taken_+%_vs_breach_monsters
	2
		1|# "裂隙怪物对玩家所造成的伤害增加 %1%%%"
		#|-1 "裂隙怪物对玩家所造成的伤害减少 %1%%%" negate 1

description
	1 map_player_damage_taken_+%_while_rampaging
	2
		1|# "玩家持有至少 50 层暴走能量时受到的伤害增加 %1%%%"
		#|-1 "玩家持有至少 50 层暴走能量时受到的伤害减少 %1%%%" negate 1

description
	1 map_player_flask_recovery_is_instant
	1
		# "来自药剂的生命和魔力立即回复"

description
	1 map_player_has_level_X_conductivity
	1
		# "<DA1>{受[导电]诅咒}"

description
	1 map_player_has_level_X_flammability
	1
		# "<DA1>{受[易燃]诅咒}"

description
	1 map_player_has_level_X_frostbite
	1
		# "<DA1>{受[冻伤]诅咒}"

description
	1 map_player_has_level_X_projectile_weakness
	1
		# "<DA1>{受[投射物要害]诅咒}"

description
	1 map_player_has_level_X_silence
	1
		# "<DA1>{受[沉默(无法施放法术或战吼)]诅咒}" reminderstring ReminderTextSilence

description
	1 map_player_has_random_level_X_curse_every_10_seconds
	1
		# "玩家每 10 秒随机获得 1 个诅咒"

description
	1 map_player_life_and_es_recovery_speed_+%_final
	2
		1|# "玩家额外增加 %1%%% 生命和能量护盾总回复速度"
		#|-1 "玩家额外减少 %1%%% 生命和能量护盾总回复速度" negate 1

description
	1 map_player_life_regeneration_rate_per_minute_%_per_25_rampage_stacks
	1
		# "玩家每拥有 25 层暴走能量, 每秒回复 %1%%% 最大生命" per_minute_to_per_second 1

description
	1 map_player_movement_velocity_+%
		1
		# "玩家增加 %1%%% 移动速度"

description
	1 map_player_onslaught_on_kill_%
	2
		#|99 "玩家击败时有 %1%%% 几率获得 4 秒猛攻效果" reminderstring ReminderTextOnslaught
		100 "玩家击败时获得 4 秒猛攻效果" reminderstring ReminderTextOnslaught

description
	1 map_player_shrine_effect_duration_+%
	1
		# "神殿持续时间增加 %1%%%"

description
	1 map_players_additional_spell_dodge_%
	1
		# "玩家有 %1%%% 几率躲避法术伤害"

description
	1 map_players_and_monsters_chaos_damage_taken_+%
	2
		1|# "玩家和怪物增加受到 %1%%% 混沌伤害"
		#|-1 "玩家和怪物减免受到 %1%%% 混沌伤害" negate 1

description
	1 map_players_and_monsters_cold_damage_taken_+%
	2
		1|# "玩家和怪物增加受到 %1%%% 冰霜伤害"
		#|-1 "玩家和怪物减免受到 %1%%% 冰霜伤害" negate 1

description
	1 map_players_and_monsters_critical_strike_chance_+%
	2
		#|-1 "玩家和怪物减少 %1%%% 暴击率"
		1|# "玩家和怪物增加 %1%%% 暴击率"

description
	1 map_players_and_monsters_curses_are_reflected
	1
		# "<DA1>{诅咒被反射}"

description
	1 map_players_and_monsters_damage_+%_per_curse
	2
		1|# "怪物和玩家受到的每个诅咒增加他们 %1%%% 伤害"
		#|-1 "怪物和玩家受到的每个诅咒减少他们 %1%%% 伤害" negate 1

description
	1 map_players_and_monsters_damage_taken_+%_while_stationary
	1
		# "<DA1>{玩家和怪物静止时增加受到 %1%%% 伤害}"

description
	1 map_players_and_monsters_fire_damage_taken_+%
	2
		1|# "<DA1>{玩家和怪物增加受到 %1%%% 火焰伤害}"
		#|-1 "玩家和怪物减免受到 %1%%% 火焰伤害" negate 1

description
	1 map_players_and_monsters_have_onslaught_if_hit_recently
	1
		# "玩家和怪物近期被击中时有猛攻(20%% 全速度)" reminderstring ReminderTextOnslaught reminderstring ReminderTextRecently

description
	1 map_players_and_monsters_have_resolute_technique
	1
		# "玩家和怪物有<DA1>{坚毅之心(必中不暴)}"

description
	1 map_players_and_monsters_lightning_damage_taken_+%
	2
		1|# "<DA1>{玩家和怪物增加受到 %1%%% 闪电伤害}"
		#|-1 "玩家和怪物减免受到 %1%%% 闪电伤害" negate 1

description
	1 map_players_and_monsters_movement_speed_+%
	1
		# "增加玩家和怪物 %1%%% 移动速度"

description
	1 map_players_and_monsters_physical_damage_taken_+%
	2
		1|# "<DA1>{玩家和怪物增加受到 %1%%% 物理伤害}"
		#|-1 "玩家和怪物减免受到 %1%%% 物理伤害" negate 1

description
	1 map_players_are_poisoned_while_moving_chaos_damage_per_second
	1
		# "<DA1>{玩家移动时中毒}" reminderstring ReminderTextPoison

description
	1 map_players_armour_+%_final
	2
		1|# "玩家额外增加 %1%%% 总护甲"
		#|-1 "玩家额外减少 %1%%% 总护甲" negate 1

description
	1 map_players_block_chance_+%
	2
		1|# "玩家增加 %1%%% 格挡率"
		#|-1 "玩家减少 %1%%% 格挡率" negate 1

description
	1 map_players_cannot_gain_endurance_charges
	1
		# "玩家无法获得耐力球"

description
	1 map_players_cannot_gain_frenzy_charges
	1
		# "玩家无法获得狂怒球"

description
	1 map_players_cannot_gain_power_charges
	1
		# "玩家无法获得暴击球"

description
	1 map_players_cannot_take_reflected_damage
	1
		# "玩家不会受到反射伤害"

description
	1 map_players_extra_dodge_rolls
	2
		1 "玩家在躲避时很幸运"
		-1 "玩家在躲避时很不幸"

description
	1 map_players_gain_1_rare_monster_mods_on_kill_for_20_seconds_%
	2
		#|99 "玩家击败稀有怪物时有 %1%%% 几率获得该怪物 1 项属性 20 秒"
		100 "玩家击败稀有怪物时获得该怪物 1 项属性 20 秒"

description
	1 map_players_gain_onslaught_after_opening_a_strongbox_ms
    1
        # "玩家打开保险箱时获得 %1% 秒猛攻" milliseconds_to_seconds 1 reminderstring ReminderTextOnslaught

description
	1 map_players_gain_onslaught_during_flask_effect
    1
        # "玩家使用药剂时获得猛攻" milliseconds_to_seconds 1 reminderstring ReminderTextOnslaught

description
	1 map_players_gain_rare_monster_mods_on_kill_%_chance
    1
        # "玩家击败稀有怪物时有 %1%%% 几率获得该怪物属性 20 秒"

description
	1 map_players_have_point_blank
	1
		# "玩家有零点射击[<DF1>{+12%% 怪}]"

description
	1 map_players_movement_speed_+%
	2
		1|# "玩家增加 %1%%% 移动速度"
		#|-1 "玩家减少 %1%%% 移动速度"

description
	1 map_players_no_regeneration_including_es
	1
		# "玩家无法回复生命, 法力和能量护盾"

description
	1 map_players_skill_area_of_effect_+%_final
	2
		1|# "玩家额外增加 %1%%% 技能的总范围"
		#|-1 "玩家额外减少 %1%%% 技能的总范围" negate 1

description
	1 map_portals_do_not_expire
	1
		# "地图传送门不会消失"

description
	1 map_rampage_time_+%
	2
		1|# "增加 %1%%% 暴走持续时间"
		#|-1 "减少 %1%%% 暴走持续时间" negate 1

description
	1 map_random_unique_monster_is_possessed
	1
		# "若该区域含有任意传奇怪物, 其中 1 个将被附身"

description
	1 map_rare_breach_monster_additional_breach_ring_drop_chance_%
	1
		# "该区域的稀有怪物有 %1%%% 几率掉落裂隙戒指"

description
	1 map_rare_breach_monsters_drop_additional_shards
	2
		1 "稀有裂隙怪物额外掉落 1 个的裂隙碎片"
		2|# "稀有裂隙怪物额外掉落 %1% 个的裂隙碎片"

description
	1 map_rare_monsters_are_hindered
	2
		1|# "稀有怪物受到缓速，增加 %1%%% 移动速度" reminderstring ReminderTextHinder
		#|-1 "稀有怪物受到缓速，减少 %1%%% 移动速度" negate 1 reminderstring ReminderTextHinder

description
	1 map_rare_monsters_drop_rare_prismatic_ring_on_death_%
	2
		#|99 "稀有怪物有 %1%%% 几率掉落 1 个三相戒指"
		100 "稀有怪物会掉落 1 个三相戒指"

description
	1 map_rare_monsters_drop_x_additional_rare_items
	2
		1 "稀有怪物额外掉落 1 个稀有物品"
		# "稀有怪物额外掉落 %1% 个稀有物品"

description
	1 map_rare_monsters_have_inner_treasure
	1
		# "稀有怪物额外获得珍宝之魂属性"

description
	1 map_rogue_exile_attack_cast_and_movement_speed_+%
	1
		# "盗贼流放者增加 %1%%% 攻击, 施法, 移动速度"

description
	1 map_rogue_exile_drop_skill_gem_with_quality
	1
		# "每个盗贼流放者掉落高品质技能"

description
	1 map_rogue_exiles_are_doubled
	1
		# "盗贼流放者成对出现"

description
	1 map_rogue_exiles_damage_+%
	2
		1|# "盗贼流放者增加 %1%%% 伤害"
		#|-1 "盗贼流放者减少 %1%%% 伤害"

description
	1 map_rogue_exiles_drop_additional_currency_items_with_quality
	1
		1|# "盗贼流放者额外掉落 %1% 个通货"

description
	1 map_rogue_exiles_drop_x_additional_jewels
	1
		1|# "盗贼流放者掉落额外 %1% 个天赋珠宝"

description
	1 map_rogue_exiles_dropped_items_are_corrupted
	1
		# "盗贼流放者掉落的物品已腐化"

description
	1 map_rogue_exiles_dropped_items_are_duplicated
	1
		# "盗贼流放者掉落的物品为已复制"

description
	1 map_rogue_exiles_dropped_items_are_fully_linked
	1
		# "盗贼流放者所掉落的物品为最大连接"

description
	1 map_rogue_exiles_maximum_life_+%
	2
		1|# "盗贼流放者增加 %1%%% 最大生命"
		#|-1 "盗贼流放者减少 %1%%% 最小生命"

description
	1 map_shrines_drop_x_currency_items_on_activation
	2
		1 "神殿使用后掉落 1 个通货"
		2|# "神殿使用后掉落 %1% 个通货"

description
	1 map_shrines_grant_a_random_additional_effect
	1
	# "此区域神殿将随机提供额外 1 个神殿效果"

description
	1 map_spawn_beyond_boss_when_beyond_boss_slain_%
	2
		#|99 "超越头目死后有 %1%%% 几率召唤超越头目"
		100 "超越头目死后召唤超越头目"

description
	1 map_spawn_cadiro_%_chance
   	2
       		1|99 "此区域有 %1%%% 几率包含卡迪罗普兰德斯"
        	100|# "此区域包含卡迪罗普兰德斯"

description
	1 map_spawn_extra_perandus_chests
	2
		1 "区域有 1 个普兰德斯宝箱"
		2|# "区域有 %1% 个普兰德斯宝箱"

description
	1 map_storm_area_of_effect_+%
	2
		1|# "风暴效果增加 %1%%% 范围"
		#|-1 "风暴效果减少 %1%%% 范围" negate 1

description
	1 map_strongbox_items_dropped_are_mirrored
	1
		# "保险箱内物品已被复制"

description
	1 map_strongbox_monsters_attack_speed_+%
	1
		# "保险箱里的怪物已暴怒"

description
	1 map_strongbox_monsters_item_quantity_+%
	2
		1|# "保险箱里怪物的掉落增加 %1%%% 物品品质"
		# "保险箱里怪物的掉落减少 %1%%% 物品品质" negate 1

description
	1 map_strongboxes_are_corrupted
	1
		# "该区域内的保险箱已被腐化"

description
	1 map_strongboxes_drop_x_additional_rare_items
	2
		1 "保险箱额外包含 1 个稀有物品"
		# "保险箱额外包含 %1% 个稀有物品"

description
	1 map_strongboxes_minimum_rarity
	3
		1 "该区域的保险箱至少为魔法等级"
		2 "该区域的保险箱至少为稀有等级"
		3 "该区域的保险箱至少为传奇等级"

description
	1 map_talismans_dropped_as_rare
	1
		# "该区域找到的魔符都是稀有级的"

description
	1 map_talismans_higher_tier
	2
		1 "该区域找到的魔符等阶提高 1 阶"
		2|# "该区域找到的魔符等阶提高 %1% 阶"

description
	1 map_tempest_area_of_effect_+%_visible
	2
		1|# "风暴效果增加 %1%%% 范围"
		#|-1 "风暴效果减少 %1%%% 范围" negate 1

description
	1 map_tempest_frequency_+%
	2
		1|# "该区域的风暴频率增加 %1%%%"
		#|-1 "该区域的风暴频率减少 %1%%%" negate 1

description
	1 map_tormented_spirits_drop_x_additional_rare_items
	2
		1 "罪魂掉落额外 1 件物品"
		# "罪魂掉落额外 %1% 件物品"

description
	1 map_tormented_spirits_duration_+%
	2
		1|# "罪魂增加 %1%%% 持续时间"
		#|-1 "罪魂减少 %1%%% 持续时间" negate 1

description
	1 map_tormented_spirits_movement_speed_+%
	2
		1|# "罪魂增加 %1%%% 移动速度"
		#|-1 "罪魂减少 %1%%% 移动速度" negate 1

description
	1 map_unique_boss_drops_divination_cards
	1
		# "传奇头目掉落命运卡"

description
	1 map_unique_monsters_drop_corrupted_items
	1
		# "该区域内的传奇怪物掉落腐化物品"

description
	1 map_warbands_packs_have_additional_elites
	2
		1 "该区域的军团将会额外包含 1 位精英"
		2|# "该区域的军团将会额外包含 %1% 位精英"

description
	1 map_warbands_packs_have_additional_grunts
	2
		1 "此区域的军团将会额外包含 1 位喽啰"
		2|# "此区域的军团将会额外包含 %1% 位喽啰"

description
	1 map_warbands_packs_have_additional_supports
	2
		1 "此区域的军团将会额外包含 1 位辅助者"
		2|# "此区域的军团将会额外包含 %1% 位辅助者"

description
	1 maximum_added_lightning_damage_per_10_int
	1
		# "每 10 点智慧附加 %1% 最大基础闪电伤害"

description
	1 maximum_life_per_10_dexterity
	1
		# "每 10 点敏捷增加 %1$+d 最大生命"

description
	1 maximum_life_per_2%_increased_item_found_rarity
	1
		1|# "每 2%% 物品稀有度 %1$+d 生命"

description
	1 maximum_life_%_to_add_as_maximum_armour
	1
		# "获得等同 %1%%% 最大生命值的额外护甲"

description
	1 maximum_life_%_to_add_as_maximum_energy_shield
	1
		# "获得等同 %1%%% 最大生命值的额外能量护盾"

description
	1 maximum_life_%_to_convert_to_maximum_energy_shield
	1
		# "%1%%% 的最大生命转化为能量护盾"

description
	1 melee_physical_damage_+%_per_10_dexterity
	1
		# "每 10 点敏捷增加 %1%%% 近战物理伤害"

description
	2 minimum_added_chaos_damage_vs_enemies_with_5+_poisons maximum_added_chaos_damage_vs_enemies_with_5+_poisons
	1
		# # "该武器攻击中毒 5 层以上的敌人时附加 %1% - %2% 混沌伤害"

description
	2 minimum_added_cold_damage_vs_chilled_enemies maximum_added_cold_damage_vs_chilled_enemies
	1
		# # "对冰缓敌人附加 %1% - %2% 基础冰霜伤害"

description
	2 minimum_added_lightning_damage_per_shocked_enemy_killed_recently maximum_added_lightning_damage_per_shocked_enemy_killed_recently
	1
		# # "击败每个感电敌人后的短时间内, 附加 %1%-%2% 基础闪电伤害" reminderstring ReminderTextRecently

description
	1 minion_attack_speed_+%_per_50_dex
	2
		1|# "每 50 点敏捷，增加召唤生物 %1%%% 攻击速度"
		#|-1 "每 50 点敏捷，减少召唤生物 %1%%% 攻击速度" negate 1

description
	1 minion_damage_+%_if_enemy_hit_recently
	2		
		1|# "若你近期有击中目标，短时间内增加 %1%%% 召唤物伤害"
		#|-1 "若你近期有击中目标，短时间内减少 %1%%% 召唤物伤害" negate 1

description
	1 minion_life_leech_permyriad_vs_poisoned_enemies
	1
		1|# "对中毒的敌人, 召唤生物生命偷取 %1%%% 的伤害" divide_by_one_hundred 1 reminderstring ReminderTextLifeLeech

description
	1 minion_movement_speed_+%_per_50_dex
	2
		1|# "每 50 点敏捷, 增加召唤生物 %1%%% 移动速度"
		#|-1 "每 50 点敏捷, 减少召唤生物 %1%%% 移动速度" negate 1

description
	1 minion_skill_mana_cost_+%
	2
		1|# "召唤生物技能增加 %1%%% 魔力消耗"
		#|-1 "召唤生物技能减少 %1%%% 魔力消耗" negate 1

description
	1 minions_gain_your_strength
	1
		# "你的力量同时对你的召唤生物起作用"

description
	1 minions_hits_can_only_kill_ignited_enemies
    	1
		# "召唤生物只能击败点燃的敌人"

description
	1 minions_recover_%_maximum_life_on_killing_poisoned_enemy
	1
		# "击败中毒敌人后, 召唤生物回复 %1%%% 的最大生命值"

description
	1 movement_attack_skills_attack_speed_+%
	2
		1|# "位移攻击技能增加 %1%%% 攻击速度"
		#|-1 "位移攻击技能减少 %1%%% 攻击速度" negate 1

description
	1 movement_skills_deal_no_physical_damage
	1
		# "位移技能无法造成物理伤害"

description
	1 movement_speed_+%_if_placed_trap_or_mine_recently
	2
		1|# "若近期有放置地雷或投掷陷阱, 增加 %1%%% 移动速度" reminderstring ReminderTextRecently
		#|-1 "若近期有放置地雷或投掷陷阱, 减少 %1%%% 移动速度" negate 1 reminderstring ReminderTextRecently

description
	1 movement_speed_+%_per_chest_opened_recently
	2
		1|# "近期每打开一个箱子增加 %1%%% 移动速度" reminderstring ReminderTextRecently
		#|-1 "近期每打开一个箱子减少 %1%%% 移动速度" negate 1 reminderstring ReminderTextRecently

description
	1 movement_speed_+%_per_nearby_enemy
	1
		# "身边每个敌人增加自己 %1%%% 移动速度，至多 8%%"

description
	1 movement_speed_+%_while_bleeding
	2
		1|# "流血时增加 %1%%% 移动速度"
		#|-1 "流血时减少 %1%%% 移动速度"

description
	1 movement_speed_+%_while_on_burning_chilled_shocked_ground
	2
		1|# "在燃烧、冰缓、感电地面上时增加 %1%%% 移动速度"
		#|-1 "在燃烧、冰缓、感电地面上时减少 %1%%% 移动速度" negate 1

description
	1 movement_speed_+%_while_on_burning_ground
	2
		1|# "在燃烧地面上增加 %1%%% 移动速度"
		#|-1 "在燃烧地面上减少 %1%%% 移动速度" negate 1

description
	1 no_extra_bleed_damage_while_target_is_moving
	1
		# "当敌人移动时, 你的流血无法造成额外伤害"

description
	1 non_critical_strikes_deal_no_damage
	1
		# "只有暴击才会造成伤害"

description
	1 non_damaging_ailment_effect_+%
	2
		1|# "对敌人增加 %1%%% 非伤害类异常状态效果" reminderstring ReminderTextNonDamagingAilments
		#|-1 "对敌人减少 %1%%% 非伤害类异常状态效果" negate 1 reminderstring ReminderTextNonDamagingAilments	

description
	1 normal_monster_dropped_item_quantity_+%
	2
		# "击败普通怪物增加 %1%%% 掉落物品数量"
		#|-1 "击败普通怪物减少 %1%%% 掉落物品数量" negate 1	

description
	1 number_of_additional_ignites_allowed
	2
		1 "你可以对敌人造成额外 1 个点燃效果"
		2|# "你可以对敌人造成额外 %1% 个点燃效果"

description
	1 number_of_animated_weapons_allowed
		1
		# "最多可同时拥有 %1$+d 个幻化武器"

description
	1 number_of_golems_allowed_with_3_primordial_jewels
	2
		1 "如果你有 3 个起源天赋珠宝, 可以额外召唤 1 个魔像"
		# "如果你有 3 个起源天赋珠宝, 可以额外召唤 %1% 个魔像"

description
	1 number_of_skeletons_allowed_per_2_old
	1
		2|# "%1$+d 魔侍数量上限" divide_by_two_0dp 1

description
	1 number_of_zombies_allowed_+1_per_X_strength
	1
		# "每 %1% 力量额外增加 1 个魔卫召唤上限"

description
	1 onslaught_duration_+%
	2
		1|# "增加 %1%%% 猛攻持续时间"
		#|-1 "减少 %1%%% 猛攻持续时间" negate 1

description
	1 perandus_double_number_of_coins_found
	1
		# "该区域掉落的普兰德斯金币量翻倍"

description
	 1 permanently_intimidate_enemy_on_block
	 1
		# "格挡后永久威嚇敌人" reminderstring ReminderTextIntimidate

description
	1 physical_damage_can_shock
	1
		# "你的物理伤害可以感电"

description
	1 physical_damage_over_time_taken_+%_while_moving
	2
		1|# "移动时受到的物理持续伤害增加 %1%%%"
		#|-1 "移动时受到的物理持续伤害减少 %1%%%" negate 1

description
	1 physical_damage_reduction_%_per_hit_you_have_taken_recently
	1
		# "近期每受到 1 次伤害減少 %1%%% 下次承受的物理伤害，至多 5%%" reminderstring ReminderTextRecently

description
	1 physical_damage_reduction_rating_+%_if_only_one_enemy_nearby
	1
		# "若附近只有 1 个敌人, 减少 %1%%% 受到的物理伤害"

description
	1 physical_damage_reduction_rating_+%_per_nearby_enemy
	1
		# "身边每存在1个敌人使你减少 %1%%% 物理伤害, 至多 8%%"

description
	1 physical_damage_with_attack_skills_+%
	2
		1|# "攻击技能增加 %1%%% 物理伤害"
		#|-1 "攻击技能减少 %1%%% 物理伤害"

description
	1 piercing_projectiles_critical_strike_chance_+%
	2
		1|# "箭矢穿透的目标增加 %1%%% 暴击率"
		#|-1 "箭矢穿透的目标减少 %1%%% 暴击率" negate 1

description
	1 poison_damage_+%_per_frenzy_charge
    2
		1|# "每颗狂怒球增加 %1%%% 中毒伤害"
		#|-1 "每颗狂怒球减少 %1%%% 中毒伤害" negate 1

description
	1 poison_damage_+%_with_over_300_dexterity
	2
		1|# "当你有至少 300 点敏捷时, 增加 %1%%% 中毒伤害"
		#|-1 "当你有至少 300 点敏捷时, 减少 %1%%% 中毒伤害" negate 1

description
	1 poison_duration_+%_per_power_charge
	2
		1|# "每颗暴击球增加 %1%%% 中毒持续时间"
		#|-1 "每颗暴击球减少 %1%%% 中毒持续时间" negate 1

description
	1 poison_duration_+%_with_over_150_intelligence
	2
		1|# "如果你有至少 150 点智慧, 增加 %1%%% 中毒持续时间"
		#|-1 "如果你有至少 150 点智慧, 减少 %1%%% 中毒持续时间" negate 1

description
	1 power_charge_on_kill_percent_chance_while_holding_shield
	1
		1|# "持盾时击败有 %1%%% 几率获得暴击球"

description
	1 prevent_projectile_chaining_%_chance
	2
		1|99 "%1%%% 几率避免投射物连锁到你"
		100|# "避免投射物连锁到你"

description
	1 primordial_jewel_count
	1
		# "起源珠宝"

description
	1 projectiles_always_pierce_you
	1
		# "投射物穿透你"

description
	1 projectiles_pierce_1_additional_target_per_10_stat_value
	2
		10|19 "投射物穿透 1 个额外目标"
		20|# "投射物穿透 %1% 个额外目标" divide_by_ten_0dp 1

description
	1 projectiles_pierce_1_additional_target_per_15_stat_value
	2
		15|24 "投射物穿透 1 个额外目标"
		25|# "投射物穿透 %1% 个额外目标" divide_by_fifteen_0dp 1

description
	1 projectiles_pierce_all_nearby_targets
		1
		# "投射物穿透所有附近目标"

description
	1 projectiles_pierce_while_phasing
	1
		# "迷踪状态时抛物线穿透"

description
	1 projectiles_pierce_x_additional_targets_while_you_have_phasing
	2
		1 "当处于迷踪状态时, 投射物穿透 1 个额外目标"
		2|# "当处于迷踪状态时, 投射物穿透 %1% 个额外目标"

description
	1 quiver_projectiles_pierce_1_additional_target
		1
		# "投射物穿透 1 个额外目标"

description
	1 quiver_projectiles_pierce_2_additional_targets
	1
		# "投射物穿透 2 个额外目标"

description
	1 quiver_projectiles_pierce_3_additional_targets
		1
		# "投射物穿透 3 个额外目标"

description
	1 random_curse_on_hit_%_against_uncursed_enemies
	1
		1|# "命中未被诅咒目标时有 %1%%% 几率对其施放任意诅咒"

description
	 1 receive_bleeding_chance_%_when_hit_by_attack
	 1
		# "被攻击命中时有 %1%%% 几率进入流血状态" reminderstring ReminderTextBleeding

description
	1 recover_X_life_on_enemy_ignited
	1
		# "当你点燃一个敌人时回复 %1% 生命"

description
	1 recover_X_mana_on_killing_frozen_enemy
	1
		# "击败一个冰冻敌人时 %1$+d 魔力"

description
	1 reflect_chill_and_freeze_%_chance
	2
		1|99 "%1%%% 几率反射敌人的冰缓和冰冻"
		100|# "反射冰缓和冰冻"

description
	1 reflect_shocks
	1
		# "反射感电状态"

description
	1 reflect_shocks_to_enemies_in_radius
	1
		# "将你身上的感电状态反射给周围所有敌人"

description
	1 resist_all_elements_%_with_200_or_more_strength
	1
		# "拥有超过 200 点力量时 %1$+d%% 火焰, 冰霜, 闪电抗性"

description
	1 self_take_no_extra_damage_from_critical_strikes_if_have_been_crit_recently
	1
		1|# "若近期受到暴击伤害, 则不再受到暴击的额外伤害" reminderstring ReminderTextRecently

description
	1 shock_effect_+%
	2
		1|# "增加 %1%%% 感电效果"
		#|-1 "减少 %1%%% 感电效果" negate 1

description
	1 shocked_effect_on_self_+%
	3
		1|# "增加 %1%%% 你受到的感电效果"
		-99|-1 "减少 %1%%% 你受到的感电效果" negate 1
		#|-100 "不会被感电影响"

description
	1 shocked_enemies_explode_for_%_life_as_lightning_damage
	1
		1|# "击败感电敌人时爆炸, 造成 %1%%% 敌人最大生命的闪电伤害"

description
	1 shocked_ground_base_magnitude_override
	2
		1|# "感电地面增加 %1%%% 受到的伤害"
		#|-1 "感电地面减少 %1%%% 受到的伤害" negate 1

description
	1 shrapnel_shot_cone_%_chance_to_deal_double_damage
	1
		1 "流星射击的锥形范围内造成双倍伤害"

description
	1 skeletal_chains_area_of_effect_+%
	2
		1|# "暗夜血契增加 %1%%% 范围"
		#|-1 "暗夜血契减少 %1%%% 范围" negate 1

description
	1 skeletal_chains_cast_speed_+%
	2
		1|# "暗夜血契增加 %1%%% 施放速度"
		#|-1 "暗夜血契减少 %1%%% 施放速度" negate 1

description
	1 skeleton_attack_speed_+%
	2
		1|# "魔侍增加 %1%%% 攻击速度"
		#|-1 "魔侍减少 %1%%% 攻击速度" negate 1

description
	1 skeleton_cast_speed_+%
	2
		1|# "魔侍增加 %1%%% 施法速度"
		#|-1 "魔侍减少 %1%%% 施法速度" negate 1

description
	1 skeleton_movement_speed_+%
	2
		1|# "魔侍增加 %1%%% 移动速度"
		#|-1 "魔侍减少 %1%%% 移动速度" negate 1

description
	1 spark_number_of_additional_projectiles
	2
		1 "电球发射 1 个额外投射物"
		# "电球发射 %1% 个额外投射物"

description
	1 spark_projectiles_nova
	1
		# "电球以圆环形式向周围发射投射物"

description
	1 spark_skill_effect_duration_+%
	2
		1|# "电球持续时间增加 %1%%%"
		#|-1 "电球持续时间减少 %1%%%" negate 1

description
	1 spectres_gain_soul_eater_for_30_seconds_on_kill_%_chance
	1
		# "灵体击败时有 %1%%% 几率获得持续 30 秒噬魂者(吃尸体变强)" reminderstring ReminderTextSoulEater

description
	2 spell_and_attack_minimum_added_chaos_damage_during_flask_effect spell_and_attack_maximum_added_chaos_damage_during_flask_effect
	1
		# # "使用药剂期间, 攻击和法术附加 %1%-%2% 基础混沌伤害"

description
	1 spell_block_%_if_blocked_an_attack_recently
	1
		# "近期内如格挡过攻击, 则有 %1%%% 几率格挡法术" reminderstring ReminderTextRecently

description
	1 spell_damage_+%_if_have_crit_recently
	2
		1|# "近期造成过暴击则增加 %1%%% 法术伤害"
		#|-1 "近期造成过暴击则减少 %1%%% 法术伤害" negate 1

description
	1 spell_damage_+%_while_shocked
	2
		1|# "处于感电状态时增加 %1%%% 法术伤害"
		#|-1 "处于感电状态时减少 %1%%% 法术伤害" negate 1

description
	1 spell_skills_deal_no_damage
	1
		# "法术技能无法造成伤害"

description
	1 split_arrow_projectiles_fire_in_parallel_x_dist
	1
		# "分裂箭矢平行射出投射物"

description
	1 storm_burst_area_of_effect_+%
	2
		1|# "裂风雷球增加 %1%%% 范围"
		#|-1 "裂风雷球减少 %1%%% 范围" negate 1

description
	1 storm_burst_avoid_interruption_while_casting_%
	1
		1|# "当施放裂风雷球时有 %1%%% 几率避免被晕眩打断"

description
	1 summon_skeletons_additional_warrior_skeleton_one_twentieth_chance
	5
		1 "召唤魔侍有 20%% 几率召唤 1 个额外魔侍勇士"
		2 "召唤魔侍有 40%% 几率召唤 1 个额外魔侍勇士"
		3 "召唤魔侍有 60%% 几率召唤 1 个额外魔侍勇士"
		4 "召唤魔侍有 80%% 几率召唤 1 个额外魔侍勇士"
		5|# "召唤魔侍会召唤 1 个额外魔侍勇士"

description
	1 summon_skeletons_additional_warrior_skeleton_%_chance
	1
		# "召唤魔侍有 %1%%% 几率额外召唤一个魔侍勇士"	

description
	1 summon_skeletons_cooldown_modifier_ms
	1
		# "召唤魔侍冷却时间 %1$+d 秒" milliseconds_to_seconds 1

description
	1 take_half_area_damage_from_hit_%_chance
    1
		# "%1%%% 几率受到的范围总伤害额外减少 50%%"

description
	1 talisman_implicit_projectiles_pierce_1_additional_target_per_10
	3
		10|19 "投射物穿透 1 个额外目标"
		20|35 "投射物穿透 %1% 个额外目标" divide_by_ten_0dp 1
		50|75 "投射物穿透 %1% 个额外目标" divide_by_twenty_then_double_0dp 1

description
	1 thaumaturgy_rotation_active
	1
		# "Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence" reminderstring ReminderTextMalachaisEndurance reminderstring ReminderTextMalachaisFrenzy reminderstring ReminderTextMalachaisPower

description
	1 trap_and_mine_damage_+%_if_armed_for_4_seconds
	2
		1|# "如果近期内没有放置过, 陷阱造成的首次伤害和后续异常状态伤害增加 %1%%%" reminderstring ReminderTextRecently reminderstring ReminderTextDamagingAilments
		#|-1 "如果近期内没有放置过, 陷阱造成的首次伤害和后续异常状态伤害减少 %1%%%" negate 1 reminderstring ReminderTextRecently reminderstring ReminderTextDamagingAilments

description
	1 vaal_skill_soul_cost_+%
	1
		# "增加 %1%%% 瓦尔技能灵魂消耗量"

description
	1 viper_strike_chance_to_gain_unholy_might_%_on_hit_per_poison_stack_on_enemy
	2
		#|99 "若范围内包含(无需点亮) 40 点敏捷，毒蛇打击击中时有 %1%%% 几率获得 4 秒不洁之力"
		100 "若范围内包含(无需点亮) 40 点敏捷，毒蛇打击击中时获得 4 秒不洁之力"

description
	1 warcries_knock_back_enemies
	1
		# "战吼将击退区域内的敌人"

description
	1 warcry_buff_effect_+%
	2
		1|# "增加 %1%%% 战吼的增益效果"
		#|-1 "减少 %1%%% 战吼的增益效果" negate 1

description
	1 while_stationary_gain_additional_physical_damage_reduction_%
		1
		# "静止时, 每秒获得 %1%%% 额外物理减伤, 至多 8%%"

description
	1 while_stationary_gain_life_regeneration_rate_per_minute_%
	1
		# "静止时, 每秒获得 %1%%% 每秒生命回复, 至多 2%%" per_minute_to_per_second 1

description
	1 you_cannot_be_hindered
    1
		# "你无法被缓速"

description
	1 your_spells_are_disabled
	1
		# "你的法术被禁用了"

description
	1 zombie_damage_leeched_as_life_to_you_permyriad_if_over_1000_strength
	1
		# "当力量超过 1000 时, 召唤魔卫造成伤害的 %1%%% 将会生命偷取给你的人物" divide_by_one_hundred 1

description
	1 zombie_physical_damage_+%_final
	2
		1|# "魔卫额外增加 %1%%% 物理总伤害"
		#|-1 "魔卫额外减少 %1%%% 物理总伤害" negate 1

description
	1 zombie_slam_cooldown_speed_+%
	1
		# "复苏的魔卫重击攻击增加 %1%%% 冷却回复速度"

description
	1 zombie_slam_damage_+%
	1
		# "复苏的魔卫重击攻击增加 %1%%% 伤害"

description
	1 active_skill_base_radius_+
	1
		# "%1$+d 范围"	

description
	1 keystone_acrobatics
	1
		# "移形换影(加三成躲避率，减五成护甲和护盾)" reminderstring ReminderTextKeystoneAcrobatics

description
	1 keystone_ailment_crit
	1
		# "完美苦痛(技能暴击时异常状态增伤相当于 75%% 暴击伤害，25%% 较少击中伤害)" reminderstring ReminderTextKeystonePerfectAgony reminderstring ReminderTextDamagingAilments

description
	1 keystone_ancestral_bond
	1
		# "先祖魂约" reminderstring ReminderTextKeystoneAncestralBond

description
	1 keystone_avatar_of_fire
	1
		# "火之化身" reminderstring ReminderTextKeystoneAvatarOfFire

description
	1 keystone_blood_magic
	1
		# "血祭术(移除魔力，消耗生命施放技能)" reminderstring ReminderTextKeystoneBloodMagic

description
	1 keystone_chaos_inoculation
	1
		1|# "异灵之体(免疫混沌伤，生命变成 1)"

description
	1 keystone_conduit
	1
		# "能量连接(与附近队友分享球)" reminderstring ReminderTextKeystoneConduit

description
	1 keystone_eldritch_battery
	1
		# "异能魔力" reminderstring ReminderTextKeystoneEldritchBattery

description
	1 keystone_elemental_equilibrium
	1
		# "元素之相"

description
	1 keystone_elemental_overload
	1
		# "元素超载"

description
	1 keystone_ghost_reaver
	1
		# "灵能护体" reminderstring ReminderTextKeystoneGhostReaver

description
	1 keystone_iron_reflexes
	1
		# "钢铁反射" reminderstring ReminderTextKeystoneIronReflexes

description
	1 keystone_mana_shield
	1
		# "心灵升华" reminderstring ReminderTextKeystoneMindOverMatter

description
	1 keystone_minion_instability
	1
		# "复仇之灵(召唤物濒血时自爆，造成 33%% 最大生命火伤)"

description
	1 keystone_pain_attunement
	1
		# "苦痛灵曲(濒血时加三成更多法伤)" reminderstring ReminderTextLowLife reminderstring ReminderTextKeystonePainAttunement

description
	1 keystone_phase_acrobatics
	1
		# "移灵换影(三成法术躲避率)"

description
	1 keystone_point_blank
	1
		# "零点射击(近距投射物加伤，远距减伤)"

description
	1 keystone_projectile_evasion
	1
		# "投射物闪避"

description
	1 regenerate_energy_shield_instead_of_life
	1		
		# "狂热誓言(生命回复套用到护盾上)"

description
	1 keystone_strong_bowman
	1
		# "钢铁之握(力量也对投射物伤害加成)"

description
	1 keystone_unwavering_stance
	1
		# "烈士意志" reminderstring ReminderTextKeystoneUnwaveringStance

description
	1 keystone_vampirism
	1
		# "瓦尔冥约" reminderstring ReminderTextLifeLeech reminderstring ReminderTextKeystoneVaalPact

description
	1 resolute_technique
	1
		# "获得坚毅之心(必中不暴)" reminderstring ReminderTextKeystoneResoluteTechnique

description
	1 blood_footprints_from_item
	1
		# "瘀血爪印"

description
	1 celestial_footprints_from_item
	1
		# "空之痕足部外观"

description
	1 demigod_footprints_from_item
	1
		# "半神爪印"

description
	1 extra_gore
	1
		# "更多鲜血"

description
	1 goat_footprints_from_item
	1
		# "燃烧蹄印"

description
	1 silver_footprints_from_item
	1
		# "水银爪印"