;================NEW--2--A=================
[Statedef 9010]
type = S
;movetype = A
physics = S
anim = 6269
velset = 0,0
ctrl = 0
poweradd = 30

[State 3110, 2]
type = playsnd
trigger1 = time = 0
value = 3220,6 
volume = 255

[State 3510, 3]
type = helper
trigger1 = command = "holdfwd"
trigger2 = command = "holdback"
id = 9012
pos = 0, 0
name = "afterimage"
stateno = 9012
helpertype = normal
keyctrl = 0
ownpal = 1

[State 3530, 4]
type = Changestate
trigger1 = command = "holdfwd"
value = 9014
ctrl = 1

[State 3530, 4]
type = Changestate
trigger1 = command = "holdback"
value = 9016
ctrl = 1

;=========================================
[Statedef 9012]
type = S
;movetype = A
physics = S
anim = 6268
velset = 0,0
ctrl = 0
poweradd = 30

[State 1010,0]
type = Afterimage
trigger1 = time = 0
time = 99999
Trans = Add
;PalBright   =   0,  0,  0
PalContrast = 255,0,0
;PalContrast = 60,10,255
;PalContrast = 40,14,255
;PalAdd      =  255, 0, 0
;PalAdd      =  10, 5, 25
PalMul      = .93,.93,.93
length      =    150
gap         =    1
framegap    =     1

[State 2560, 6]
type = destroyself
trigger1 = time = 90

;=========================================
[Statedef 9014]
type = S
;movetype = A
physics = S
anim = 6269
velset = 0,0
ctrl = 0
poweradd = 30

[State 3700, 3]
type = NotHitBy
trigger1 = Time = 0
value = SCA
time = 50

[State 3110, 2]
type = playsnd
trigger1 = time = 0
value = 3220,5 
;volume = 255

[State 1011, 2]
type = velset
trigger1 = time = 0
x = 60

[State 1011, 2]
type = velset
trigger1 = animtime = 0
x = 0

[State 1011, 7]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1

;=========================================
[Statedef 9016]
type = S
;movetype = A
physics = S
anim = 6269
velset = 0,0
ctrl = 0
poweradd = 30

[State 3110, 2]
type = playsnd
trigger1 = time = 0
value = 3220,5 
;volume = 255

[State 1011, 2]
type = velset
trigger1 = animtime = 0
x = 0

[State 3700, 3]
type = NotHitBy
trigger1 = Time = 0
value = SCA
time = 50

[State 1011, 2]
type = velset
trigger1 = time = 0
x = -60

[State 1011, 7]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1




