<?xml version="1.0" encoding="ascii"?>
<hkpackfile classversion="8" contentsversion="hk_2010.2.0-r1" toplevelobject="#0027">

	<hksection name="__data__">

		<hkobject name="#0028" class="hkbMirroredSkeletonInfo" signature="0xc6c2da4f">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="mirrorAxis">(1.000000 0.000000 0.000000 0.000000)</hkparam>
<!-- $*CHSBHC$ -->
			<hkparam name="bonePairMap" numelements="107">
<!-- $**$ -->
			<hkparam name="bonePairMap" numelements="99">
<!-- $*$ -->
				0 1 2 3 4 5 9 10 11 6 7 8 15 16 17 12
				13 14 18 19 20 21 22 23 24 25 26 30 31 32 27 28
				29 33 34 35 36 37 39 38 41 40 42 43 45 44 46 48
				47 49 51 50 56 57 58 59 52 53 54 55 60 61 62 63
				64 65 66 82 83 84 85 86 87 88 89 90 91 92 93 94
				95 96 67 68 69 70 71 72 73 74 75 76 77 78 79 80
				81 97 98
<!-- $*CHSBHC$ -->
				99 100 101 102 103 104 105 106
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0029" class="hkbCharacterStringData" signature="0x655b42bc">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="deformableSkinNames" numelements="0"></hkparam>
			<hkparam name="rigidSkinNames" numelements="0"></hkparam>
<!-- 			<hkparam name="animationNames" numelements="1608"> -->
<!-- $1$ -->
			<hkparam name="animationNames" numelements="$1608+b+o/0$">
<!-- $$ -->
				<hkcstring>Animations\1HM_1stP_Run.hkx</hkcstring>
				<hkcstring>Animations\1hm_1stP_Walk.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPower.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerBwd.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerFwd.HKX</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackPowerRight.HKX</hkcstring>
				<hkcstring>Animations\1HM_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_AttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockAnticipate.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockBash.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockHit.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockHitA.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockHitB.hkx</hkcstring>
				<hkcstring>Animations\1HM_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\1HM_BoundSwordEquip.hkx</hkcstring>
				<hkcstring>Animations\1HM_Equip.hkx</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\female\1HM_Idle.hkx</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_Idle.hkx</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_RecoilLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_RecoilRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_RecoilTimed.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBwdAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_RunBwdAttackRightIntro.HKX</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\female\1HM_RunForward.HKX</hkcstring>
				<hkcstring>Animations\female\1HM_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\female\1HM_RunForwardRight.HKX</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_RunForward.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunForwardRight.HKX</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_RunFwdAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunFwdAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunFwdAttackRight.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunFwdAttackRightIntro.HKX</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\female\1HM_RunLeft.HKX</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_RunLeft.HKX</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_RunLeftAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunLeftAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunLeftAttackRight.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunLeftAttackRightIntro.HKX</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\female\1HM_RunRight.HKX</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_RunRight.HKX</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_RunRightAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunRightAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunRightAttackRt.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunRightAttackRtIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunStrafeLeft.HKX</hkcstring>
				<hkcstring>Animations\1HM_RunStrafeRight.HKX</hkcstring>
				<hkcstring>Animations\1HM_Shout_Exhale.HKX</hkcstring>
				<hkcstring>Animations\1HM_Shout_Exhale_Long.hkx</hkcstring>
				<hkcstring>Animations\1HM_Shout_Exhale_Medium.hkx</hkcstring>
				<hkcstring>Animations\1HM_Shout_Inhale.HKX</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPower.hkx</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPowerBack.hkx</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPowerForward.hkx</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_SneakAttackPowerRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackLarge.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackLargest.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackMedium.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackSmall.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerBackSmallest.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerForwardLarge.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerForwardLargest.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerForwardMedium.hkx</hkcstring>
				<hkcstring>Animations\1HM_StaggerForwardSmall.hkx</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\female\1HM_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\female\1HM_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\female\1HM_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\female\1HM_TurnRight60.HKX</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\1HM_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\1HM_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\1HM_TurnRight60.HKX</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_Unequip.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBwdAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkBwdAttackRightIntro.hkx</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\female\1HM_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\female\1HM_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\female\1HM_WalkForwardRight.hkx</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkForwardRight.hkx</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_WalkFwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkFwdAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\1HM_WalkFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkFwdAttackRightIntro.HKX</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\female\1HM_WalkLeft.hkx</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_WalkLeft.hkx</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_WalkLeftAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkLeftAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkLeftAttackRightIntro.hkx</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\female\1HM_WalkRight.hkx</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\1HM_WalkRight.hkx</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\1HM_WalkRightAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkRightAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkRtAttackRight.hkx</hkcstring>
				<hkcstring>Animations\1HM_WalkRtAttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\1HMLeftHand_AttackForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\1HMLeftHand_AttackPowerForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\2HC_Equip.hkx</hkcstring>
				<hkcstring>Animations\2HC_Unequip.hkx</hkcstring>
				<hkcstring>Animations\2HM_AttackForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\2HM_AttackLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackPower.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackPower3SlashCombo.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerBwd.hkx</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerForward.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_AttackPowerRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_AttackRightIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_BlockAnticipate.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockBash.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockHit.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockHitA.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockHitB.hkx</hkcstring>
				<hkcstring>Animations\2HM_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\2HM_Idle.HKX</hkcstring>
				<hkcstring>Animations\2HM_RecoilLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_RecoilRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_RecoilTimed.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBwdAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_RunBwdAttackRightIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunForward.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunForwardRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunFwdAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunFwdAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunFwdAttackRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunFwdAttackRightIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunLeftAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunLeftAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunLeftAttackRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunLeftAttackRightIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunRightAttackLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunRightAttackLeftIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunRightAttackRt.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunRightAttackRtIntro.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunStrafeLeft.HKX</hkcstring>
				<hkcstring>Animations\2HM_RunStrafeRight.HKX</hkcstring>
				<hkcstring>Animations\2HM_SprintForwardSword.hkx</hkcstring>
				<hkcstring>Animations\2HM_StaggerBackLarge.hkx</hkcstring>
				<hkcstring>Animations\2HM_StaggerBackLargest.hkx</hkcstring>
				<hkcstring>Animations\2HM_StaggerBackMedium.hkx</hkcstring>
				<hkcstring>Animations\2HM_StaggerBackSmall.hkx</hkcstring>
				<hkcstring>Animations\2HM_StaggerBackSmallest.hkx</hkcstring>
				<hkcstring>Animations\2HM_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\2HM_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\2HM_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\2HM_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\2HM_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkBwdAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkBwdAttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkForwardRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkFwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkFwdAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkFwdAttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkLeftAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkLeftAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkLeftAttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkRightAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkRightAttackLeftIntro.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkRtAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HM_WalkRtAttackRightIntro.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackPower.HKX</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerBwd.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerForward.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerForwardSprint.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackPowerRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockAnticipate.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockBash.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockHit.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockHitA.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockHitB.hkx</hkcstring>
				<hkcstring>Animations\2HW_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\2HW_Equip.hkx</hkcstring>
				<hkcstring>Animations\2HW_Idle.HKX</hkcstring>
				<hkcstring>Animations\2HW_RecoilLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_RecoilRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunArmBlend.HKX</hkcstring>
				<hkcstring>Animations\2HW_RunBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunFwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunLeftAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunRightAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_RunRightAttackRt.hkx</hkcstring>
				<hkcstring>Animations\2HW_SprintForwardSword.hkx</hkcstring>
				<hkcstring>Animations\2HW_StaggerBackLarge.hkx</hkcstring>
				<hkcstring>Animations\2HW_StaggerBackMedium.hkx</hkcstring>
				<hkcstring>Animations\2HW_StaggerBackSmall.hkx</hkcstring>
				<hkcstring>Animations\2HW_StaggerBackSmallest.hkx</hkcstring>
				<hkcstring>Animations\2HW_Unequip.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkArmBlend.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkBwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkBwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkFwdAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkFwdAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkLeftAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkRightAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\2HW_WalkRtAttackRight.hkx</hkcstring>
				<hkcstring>Animations\Altar_LeftExit.hkx</hkcstring>
				<hkcstring>Animations\Altar_LeftIdle.hkx</hkcstring>
				<hkcstring>Animations\female\AnimObjectChairDrinkingIdleBase.hkx</hkcstring>
				<hkcstring>Animations\female\AnimObjectChairDrinkingIdleStart.hkx</hkcstring>
				<hkcstring>Animations\female\AnimObjectChairDrinkingIdleVar1.hkx</hkcstring>
				<hkcstring>Animations\female\AnimObjectChairDrinkingIdleVar2.hkx</hkcstring>
				<hkcstring>Animations\female\AnimObjectChairEatingIdleBase.hkx</hkcstring>
				<hkcstring>Animations\female\AnimObjectChairEatingIdleStart.hkx</hkcstring>
				<hkcstring>Animations\female\AnimObjectChairEatingIdleVar1.hkx</hkcstring>
				<hkcstring>Animations\female\AnimObjectChairEatingIdleVar2.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCheer.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCheers.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCheerSlow.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectChopLoop.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectChopStart.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectChopStop.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterArmExit.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterArmToRight.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterEnter.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterExit.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterIdleArmsLoopRight.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterIdleLoopRight.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterRightToArm.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterWipeLeftToRight.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterWipeLoopLeft.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectCounterWipeRightToLeft.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectDrinkCheers.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectDrinkingIdleBase.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectDrinkingIdleStart.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectDrinkingIdleStop.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectDrinkingIdleVar1.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectDrinkingIdleVar2.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectDrinkWipe.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectDrumLoop.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectEatingIdleBase.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectEatingIdleStart.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectEatingIdleStop.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectEatingIdleVar1.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectEatingIdleVar2.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectFluteLong.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectFluteShort.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectLuteLoop.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectMillLoadStart.hkx</hkcstring>
				<hkcstring>Animations\AnimObjectSweepingIdleBase.HKX</hkcstring>
				<hkcstring>Animations\AnimObjectSweepingIdleStart.HKX</hkcstring>
				<hkcstring>Animations\AnimObjectSweepingIdleVar1.HKX</hkcstring>
				<hkcstring>Animations\AOBarStoolDrink.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolDrinkSlam.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolDrinkSlamVar1.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolIdle.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolIdlePlayer.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolIdleVar2.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolMugDrink.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolMugLoop.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolMugLoopVar1.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolPassOut.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolPassOutIdle.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolPassOutWake.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolSaluteLoop.hkx</hkcstring>
				<hkcstring>Animations\AOBarTableDrink.hkx</hkcstring>
				<hkcstring>Animations\AOBarTableDrinkSlam.hkx</hkcstring>
				<hkcstring>Animations\AOBarTableDrinkSlamVar1.hkx</hkcstring>
				<hkcstring>Animations\AOBarTableIdle.hkx</hkcstring>
				<hkcstring>Animations\AOBarTableIdlePlayer.hkx</hkcstring>
				<hkcstring>Animations\AOBarTableIdleVar2.hkx</hkcstring>
				<hkcstring>Animations\AOBarTableMugDrink.hkx</hkcstring>
				<hkcstring>Animations\AOBarTableMugLoop.hkx</hkcstring>
				<hkcstring>Animations\AOBarTableMugLoopVar1.hkx</hkcstring>
				<hkcstring>Animations\AOBarTablePassOut.hkx</hkcstring>
				<hkcstring>Animations\AOBarTablePassOutIdle.hkx</hkcstring>
				<hkcstring>Animations\AOBarTablePassOutWake.hkx</hkcstring>
				<hkcstring>Animations\AOBarTableSaluteLoop.hkx</hkcstring>
				<hkcstring>Animations\AOBoundKneesEnter.hkx</hkcstring>
				<hkcstring>Animations\AOBoundKneesExit.hkx</hkcstring>
				<hkcstring>Animations\AOBoundKneesIdle.hkx</hkcstring>
				<hkcstring>Animations\AOExecutioneeAlduinReaction.hkx</hkcstring>
				<hkcstring>Animations\AOExecutioneeChop.hkx</hkcstring>
				<hkcstring>Animations\AOExecutioneeEnter.hkx</hkcstring>
				<hkcstring>Animations\AOExecutioneeIdle.hkx</hkcstring>
				<hkcstring>Animations\AOExecutioneeIdleOnBlockPlayer.hkx</hkcstring>
				<hkcstring>Animations\AOExecutionerChop.hkx</hkcstring>
				<hkcstring>Animations\AOExecutionerChopPlayer.hkx</hkcstring>
				<hkcstring>Animations\AOExecutionerChopPlayerFall.hkx</hkcstring>
				<hkcstring>Animations\AOExecutionerChopPlayerRaiseAxe.hkx</hkcstring>
				<hkcstring>Animations\AOExecutionerChopPlayerWait.hkx</hkcstring>
				<hkcstring>Animations\AOExecutionerEnter.hkx</hkcstring>
				<hkcstring>Animations\AOExecutionerIdle.hkx</hkcstring>
				<hkcstring>Animations\AOExecutionGuardChop.hkx</hkcstring>
				<hkcstring>Animations\AOExecutionGuardEnter.hkx</hkcstring>
				<hkcstring>Animations\AOHammerEnter.hkx</hkcstring>
				<hkcstring>Animations\AOHammerExit.hkx</hkcstring>
				<hkcstring>Animations\AOHammerIdle.hkx</hkcstring>
				<hkcstring>Animations\AOHammerLoop.hkx</hkcstring>
				<hkcstring>Animations\AOHammerWallEnter.hkx</hkcstring>
				<hkcstring>Animations\AOHammerWallExit.hkx</hkcstring>
				<hkcstring>Animations\AOHammerWallIdle.hkx</hkcstring>
				<hkcstring>Animations\AOHammerWallLoop.hkx</hkcstring>
				<hkcstring>Animations\BYOH\AOOvenEnter.hkx</hkcstring>
				<hkcstring>Animations\BYOH\AOOvenExit.hkx</hkcstring>
				<hkcstring>Animations\BYOH\AOOvenIdle.hkx</hkcstring>
				<hkcstring>Animations\BYOH\AOOvenIdleRest.hkx</hkcstring>
				<hkcstring>Animations\AOWoodPickUp.hkx</hkcstring>
				<hkcstring>Animations\AOWoodPutDown.hkx</hkcstring>
				<hkcstring>Animations\Axe_Equip.hkx</hkcstring>
				<hkcstring>Animations\Axe_Unequip.hkx</hkcstring>
				<hkcstring>Animations\BeastH2H_AttackLeft.hkx</hkcstring>
				<hkcstring>Animations\BeastH2H_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\BeastH2H_Idle.hkx</hkcstring>
				<hkcstring>Animations\Bed_Death.hkx</hkcstring>
				<hkcstring>Animations\Bed_LeftEnter.hkx</hkcstring>
				<hkcstring>Animations\Bed_LeftExit.hkx</hkcstring>
				<hkcstring>Animations\Bed_LeftQuickExit.hkx</hkcstring>
				<hkcstring>Animations\Bed_LeftSleep.hkx</hkcstring>
				<hkcstring>Animations\Bed_RightEnter.hkx</hkcstring>
				<hkcstring>Animations\Bed_RightExit.hkx</hkcstring>
				<hkcstring>Animations\Bed_RightQuickExit.hkx</hkcstring>
				<hkcstring>Animations\Bed_RightSleep.hkx</hkcstring>
				<hkcstring>Animations\BedRoll_FrontEnter.hkx</hkcstring>
				<hkcstring>Animations\BedRoll_FrontExit.hkx</hkcstring>
				<hkcstring>Animations\BedRoll_FrontQuickExit.hkx</hkcstring>
				<hkcstring>Animations\BedRoll_FrontSleep.hkx</hkcstring>
				<hkcstring>Animations\BedRoll_LeftEnter.hkx</hkcstring>
				<hkcstring>Animations\BedRoll_LeftExit.hkx</hkcstring>
				<hkcstring>Animations\BedRoll_LeftQuickExit.hkx</hkcstring>
				<hkcstring>Animations\BedRoll_LeftSleep.hkx</hkcstring>
				<hkcstring>Animations\BedRoll_RightEnter.hkx</hkcstring>
				<hkcstring>Animations\BedRoll_RightExit.hkx</hkcstring>
				<hkcstring>Animations\BedRoll_RightQuickExit.hkx</hkcstring>
				<hkcstring>Animations\BedRoll_RightSleep.hkx</hkcstring>
				<hkcstring>Animations\BlackSmithAnvilEnter.hkx</hkcstring>
				<hkcstring>Animations\BlackSmithAnvilExit.hkx</hkcstring>
				<hkcstring>Animations\BlackSmithAnvilHammer.hkx</hkcstring>
				<hkcstring>Animations\BlackSmithAnvilIdle.hkx</hkcstring>
				<hkcstring>Animations\BlacksmithForgeDiscard.hkx</hkcstring>
				<hkcstring>Animations\BlacksmithForgeExit.hkx</hkcstring>
				<hkcstring>Animations\BlacksmithForgeHammer.hkx</hkcstring>
				<hkcstring>Animations\BlacksmithForgePull.hkx</hkcstring>
				<hkcstring>Animations\BlacksmithForgeTemper.hkx</hkcstring>
				<hkcstring>Animations\BlacksmithSharpeningWheelEnter.HKX</hkcstring>
				<hkcstring>Animations\BlacksmithSharpeningWheelExit.HKX</hkcstring>
				<hkcstring>Animations\BlacksmithSharpeningWheelSpin.HKX</hkcstring>
				<hkcstring>Animations\BleedOut_Backward.hkx</hkcstring>
				<hkcstring>Animations\BleedOut_Forward.hkx</hkcstring>
				<hkcstring>Animations\BleedOut_Idle.hkx</hkcstring>
				<hkcstring>Animations\BleedOut_Left.hkx</hkcstring>
				<hkcstring>Animations\BleedOut_Right.hkx</hkcstring>
				<hkcstring>Animations\BleedOut_TransOut.hkx</hkcstring>
				<hkcstring>Animations\BleedOut_TurnLeft.hkx</hkcstring>
				<hkcstring>Animations\BleedOut_TurnRight.hkx</hkcstring>
				<hkcstring>Animations\BlleedOut_TransIn.hkx</hkcstring>
				<hkcstring>Animations\Bow_1stP_Run.hkx</hkcstring>
				<hkcstring>Animations\Bow_1stP_Walk.hkx</hkcstring>
				<hkcstring>Animations\Bow_BlockAnticipate.hkx</hkcstring>
				<hkcstring>Animations\Bow_BlockBash.hkx</hkcstring>
				<hkcstring>Animations\Bow_BlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\Bow_BlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\Bow_BlockHit.hkx</hkcstring>
				<hkcstring>Animations\Bow_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\Bow_BoundBowEquip.hkx</hkcstring>
				<hkcstring>Animations\Bow_DrawLight.hkx</hkcstring>
				<hkcstring>Animations\Bow_Equip.hkx</hkcstring>
				<hkcstring>Animations\Bow_IdleDrawn.hkx</hkcstring>
				<hkcstring>Animations\Bow_IdleHeld.hkx</hkcstring>
				<hkcstring>Animations\Bow_Release.hkx</hkcstring>
				<hkcstring>Animations\Bow_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\Bow_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\Bow_RunBackwardRight.hkx</hkcstring>
<!-- $*xp32_2$ -->
				<hkcstring>Animations\female\Bow_RunForward.hkx</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\Bow_RunForward.hkx</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\Bow_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\Bow_RunForwardRight.HKX</hkcstring>
				<hkcstring>Animations\Bow_RunLeft.HKX</hkcstring>
				<hkcstring>Animations\Bow_RunRight.HKX</hkcstring>
				<hkcstring>Animations\Bow_RunStrafeLeft.HKX</hkcstring>
				<hkcstring>Animations\Bow_RunStrafeRight.HKX</hkcstring>
				<hkcstring>Animations\Bow_Sprint.hkx</hkcstring>
				<hkcstring>Animations\Bow_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\Bow_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\Bow_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\Bow_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\Bow_Unequip.hkx</hkcstring>
				<hkcstring>Animations\Bow_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\Bow_WalkBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\Bow_WalkBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\Bow_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\Bow_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\Bow_WalkForwardRight.hkx</hkcstring>
				<hkcstring>Animations\Bow_WalkLeft.hkx</hkcstring>
				<hkcstring>Animations\Bow_WalkRight.hkx</hkcstring>
				<hkcstring>Animations\Bow_Zoom.hkx</hkcstring>
				<hkcstring>Animations\BowDrawn_TurnLeft180.hkx</hkcstring>
				<hkcstring>Animations\BowDrawn_TurnLeft60.hkx</hkcstring>
				<hkcstring>Animations\BowDrawn_TurnRight180.hkx</hkcstring>
				<hkcstring>Animations\BowDrawn_TurnRight60.hkx</hkcstring>
				<hkcstring>Animations\BowDrawn_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\BowDrawn_WalkBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\BowDrawn_WalkBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\BowDrawn_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\BowDrawn_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\BowDrawn_WalkForwardRight.hkx</hkcstring>
				<hkcstring>Animations\BowDrawn_WalkLeft.hkx</hkcstring>
				<hkcstring>Animations\BowDrawn_WalkRight.hkx</hkcstring>
				<hkcstring>Animations\Bump_Backward.hkx</hkcstring>
				<hkcstring>Animations\Bump_Forward.hkx</hkcstring>
				<hkcstring>Animations\Bump_Left.hkx</hkcstring>
				<hkcstring>Animations\Bump_Right.hkx</hkcstring>
				<hkcstring>Animations\Cannibal_FeedCrouching.hkx</hkcstring>
				<hkcstring>Animations\Cannibal_FeedStanding.hkx</hkcstring>
				<hkcstring>Animations\CartDriverExit.hkx</hkcstring>
				<hkcstring>Animations\CartDriverIdle.hkx</hkcstring>
				<hkcstring>Animations\CartDriverIdleStill.hkx</hkcstring>
				<hkcstring>Animations\CartDriverIdleSway.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerAExit.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerAIdle.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerASway.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerBExit.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerBIdle.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerBSway.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerCExit.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerCIdle.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerCSway.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerDExit.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerDIdle.hkx</hkcstring>
				<hkcstring>Animations\CartPrisonerDSway.hkx</hkcstring>
				<hkcstring>Animations\CartTravelDriverEnter.hkx</hkcstring>
				<hkcstring>Animations\CartTravelDriverExit.hkx</hkcstring>
				<hkcstring>Animations\CartTravelDriverIdle.hkx</hkcstring>
				<hkcstring>Animations\CartTravelPlayerEnter.hkx</hkcstring>
				<hkcstring>Animations\CartTravelPlayerExit.hkx</hkcstring>
				<hkcstring>Animations\CartTravelPlayerIdle.hkx</hkcstring>
				<hkcstring>Animations\female\Chair_BaseVar1ToBaseVar2.hkx</hkcstring>
				<hkcstring>Animations\female\Chair_BaseVar1ToCrossedVar1.hkx</hkcstring>
				<hkcstring>Animations\female\Chair_BaseVar1ToCrossedVar2.hkx</hkcstring>
				<hkcstring>Animations\female\Chair_BaseVar1ToLookDown.hkx</hkcstring>
				<hkcstring>Animations\Chair_EnterChildBaseVar1.HKX</hkcstring>
				<hkcstring>Animations\Chair_EnterChildLeft.HKX</hkcstring>
				<hkcstring>Animations\Chair_EnterChildRight.HKX</hkcstring>
				<hkcstring>Animations\Chair_ExitChildBaseVar1.HKX</hkcstring>
				<hkcstring>Animations\Chair_ExitChildLeft.HKX</hkcstring>
				<hkcstring>Animations\Chair_ExitChildRight.HKX</hkcstring>
				<hkcstring>Animations\female\Chair_FrontEnterVar1.hkx</hkcstring>
				<hkcstring>Animations\female\Chair_FrontExit.hkx</hkcstring>
				<hkcstring>Animations\female\Chair_IdleArmsCrossedVar1.hkx</hkcstring>
				<hkcstring>Animations\female\Chair_IdleArmsCrossedVar2.hkx</hkcstring>
				<hkcstring>Animations\female\Chair_IdleBaseVar1.hkx</hkcstring>
				<hkcstring>Animations\female\Chair_IdleBaseVar1Shoulders.hkx</hkcstring>
				<hkcstring>Animations\female\Chair_IdleBaseVar2.hkx</hkcstring>
				<hkcstring>Animations\Chair_IdleChildBaseVar1.HKX</hkcstring>
				<hkcstring>Animations\female\Chair_IdleLookDown.hkx</hkcstring>
				<hkcstring>Animations\DLC01\Chair_IdleVampireEat.hkx</hkcstring>
				<hkcstring>Animations\female\Chair_LeftEnter.hkx</hkcstring>
				<hkcstring>Animations\female\Chair_LeftExit.hkx</hkcstring>
				<hkcstring>Animations\female\Chair_RightEnter.hkx</hkcstring>
				<hkcstring>Animations\female\Chair_RightExit.hkx</hkcstring>
				<hkcstring>Animations\DLC01\Chair_SnowElfPrinceBigSpellIntro.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Chair_SnowElfPrinceBigSpellLoop.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Chair_SnowElfPrinceBigSpellRelease.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Chair_SnowElfPrinceDialogueA.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Chair_SnowElfPrinceDialogueB.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Chair_SnowElfPrinceDialogueC.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Chair_SnowElfPrinceDialogueD.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Chair_SnowElfPrinceDialogueE.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Chair_SnowElfPrinceFireBall.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Chair_SnowElfPrinceSitIdle.HKX</hkcstring>
				<hkcstring>Animations\Chair_SoupDeath.hkx</hkcstring>
				<hkcstring>Animations\Chair_SoupIdle.hkx</hkcstring>
				<hkcstring>Animations\Chair_SoupIdleEat.hkx</hkcstring>
				<hkcstring>Animations\Chair_SoupIdleEatTwice.hkx</hkcstring>
				<hkcstring>Animations\DLC01\Child_CryingEnd.hkx</hkcstring>
				<hkcstring>Animations\DLC01\Child_CryingLoop.hkx</hkcstring>
				<hkcstring>Animations\DLC01\Child_CryingStart.hkx</hkcstring>
				<hkcstring>Animations\CombatIdle_SpecialA.hkx</hkcstring>
				<hkcstring>Animations\CombatIdle_SpecialB.hkx</hkcstring>
				<hkcstring>Animations\CombatIdle_SpecialC.hkx</hkcstring>
				<hkcstring>Animations\CombatIdleA.hkx</hkcstring>
				<hkcstring>Animations\CombatIdleB.hkx</hkcstring>
				<hkcstring>Animations\CombatIdleC.hkx</hkcstring>
				<hkcstring>Animations\CombatIdleLookingA.hkx</hkcstring>
				<hkcstring>Animations\CombatIdleLookingB.hkx</hkcstring>
				<hkcstring>Animations\CombatIdleLookingC.hkx</hkcstring>
				<hkcstring>Animations\CombatIdleLookingD.hkx</hkcstring>
				<hkcstring>Animations\CombatIdleShieldHit.hkx</hkcstring>
				<hkcstring>Animations\CombatIdleSmallA.hkx</hkcstring>
				<hkcstring>Animations\CombatIdleSmallB.hkx</hkcstring>
				<hkcstring>Animations\CombatIdleStretchingA.hkx</hkcstring>
				<hkcstring>Animations\CombatIdleStretchingB.hkx</hkcstring>
				<hkcstring>Animations\CombatIdleWeaponCheckA.hkx</hkcstring>
				<hkcstring>Animations\CombatIdleWeaponCheckB.hkx</hkcstring>
				<hkcstring>Animations\CraftingAlchemyBenchEnter.hkx</hkcstring>
				<hkcstring>Animations\CraftingAlchemyBenchExit.hkx</hkcstring>
				<hkcstring>Animations\CraftingAlchemyBenchPoundBoth.hkx</hkcstring>
				<hkcstring>Animations\CraftingAlchemyBenchStirBoth.hkx</hkcstring>
				<hkcstring>Animations\CraftingAlchemyBenchTap.hkx</hkcstring>
				<hkcstring>Animations\CraftingCookingPotAddIngredient.hkx</hkcstring>
				<hkcstring>Animations\CraftingCookingPotBasting.hkx</hkcstring>
				<hkcstring>Animations\CraftingCookingPotEnter.hkx</hkcstring>
				<hkcstring>Animations\CraftingCookingPotExit.hkx</hkcstring>
				<hkcstring>Animations\CraftingCookingPotSpin.hkx</hkcstring>
				<hkcstring>Animations\CraftingCookingPotSpinEnter.hkx</hkcstring>
				<hkcstring>Animations\CraftingCookingPotSpinExit.hkx</hkcstring>
				<hkcstring>Animations\CraftingCookingPotStir.hkx</hkcstring>
				<hkcstring>Animations\CraftingCookingPotTalkA.hkx</hkcstring>
				<hkcstring>Animations\CraftingCookingPotTalkB.hkx</hkcstring>
				<hkcstring>Animations\CraftingCookingPotTap.hkx</hkcstring>
				<hkcstring>Animations\CraftingEnchantingBenchCast.hkx</hkcstring>
				<hkcstring>Animations\CraftingEnchantingBenchDrop.hkx</hkcstring>
				<hkcstring>Animations\CraftingEnchantingBenchEnter.hkx</hkcstring>
				<hkcstring>Animations\CraftingEnchantingBenchExit.hkx</hkcstring>
				<hkcstring>Animations\CraftingEnchantingBenchIdle.hkx</hkcstring>
				<hkcstring>Animations\CraftingEnchantingBenchIdleCircle.hkx</hkcstring>
				<hkcstring>Animations\CraftingMillPush.hkx</hkcstring>
				<hkcstring>Animations\CraftingSmelterEnter.hkx</hkcstring>
				<hkcstring>Animations\CraftingSmelterPour.hkx</hkcstring>
				<hkcstring>Animations\CraftingSmelterShovel.hkx</hkcstring>
				<hkcstring>Animations\CraftingTanningEnterB.HKX</hkcstring>
				<hkcstring>Animations\CraftingTanningExitA.HKX</hkcstring>
				<hkcstring>Animations\CraftingTanningExitB.HKX</hkcstring>
				<hkcstring>Animations\CraftingTanningIdleA.HKX</hkcstring>
				<hkcstring>Animations\CraftingTanningIdleB.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_Aim.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_AimDwarven.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_BlockBash.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_Equip.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_IdleDrawn.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_IdleDrawnDwarven.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_IdleHeld.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_Release.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_ReleaseDwarven.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_Reload.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_ReloadDwarven.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_RunBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_RunForward.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_RunForwardRight.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_RunLeft.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_RunRight.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_RunStrafeLeft.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_RunStrafeRight.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Crossbow_ShoutOffset.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_WalkBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_WalkBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_WalkForwardRight.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_WalkLeft.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossBow_WalkRight.hkx</hkcstring>
				<hkcstring>Animations\DLC01\CrossbowSprintForward.hkx</hkcstring>
				<hkcstring>Animations\DA02_BoethiahPostEnter.hkx</hkcstring>
				<hkcstring>Animations\DA02_BoethiahPostIdle.hkx</hkcstring>
				<hkcstring>Animations\Dag_Equip.hkx</hkcstring>
				<hkcstring>Animations\Dag_Unequip.hkx</hkcstring>
				<hkcstring>Animations\DB_AstridIdle.hkx</hkcstring>
				<hkcstring>Animations\DB_MaroSarcasticClapping.hkx</hkcstring>
				<hkcstring>Animations\DeathAnimationA.hkx</hkcstring>
				<hkcstring>Animations\female\DialogueAngryA.hkx</hkcstring>
				<hkcstring>Animations\DialogueAngryB.hkx</hkcstring>
				<hkcstring>Animations\DialogueAngryBase.hkx</hkcstring>
				<hkcstring>Animations\female\DialogueAngryE.hkx</hkcstring>
				<hkcstring>Animations\DLC01\DialogueDefensiveHandGesture.HKX</hkcstring>
				<hkcstring>Animations\DLC01\DialogueHandOnChinGesture.HKX</hkcstring>
				<hkcstring>Animations\female\DialogueMovingTalkA.hkx</hkcstring>
				<hkcstring>Animations\female\DialogueMovingTalkB.hkx</hkcstring>
				<hkcstring>Animations\female\DialogueMovingTalkC.hkx</hkcstring>
				<hkcstring>Animations\female\DialogueMovingTalkD.hkx</hkcstring>
				<hkcstring>Animations\female\DialogueNeutralExpressiveA.hkx</hkcstring>
				<hkcstring>Animations\female\DialogueNeutralExpressiveB.hkx</hkcstring>
				<hkcstring>Animations\female\DialogueNeutralExpressiveC.hkx</hkcstring>
				<hkcstring>Animations\female\DialogueNeutralExpressiveD.hkx</hkcstring>
				<hkcstring>Animations\female\DialogueNeutralExpressiveE.hkx</hkcstring>
				<hkcstring>Animations\female\DialogueNeutralExpressiveF.hkx</hkcstring>
				<hkcstring>Animations\female\DialogueNeutralExpressiveG.hkx</hkcstring>
				<hkcstring>Animations\female\DialogueNeutralExpressiveH.hkx</hkcstring>
				<hkcstring>Animations\female\DialogueNeutralExpressiveI.hkx</hkcstring>
				<hkcstring>Animations\female\DialogueNeutralExpressiveJ.hkx</hkcstring>
				<hkcstring>Animations\female\DialogueNeutralExpressiveK.hkx</hkcstring>
				<hkcstring>Animations\female\DialogueNeutralExpressiveL.hkx</hkcstring>
				<hkcstring>Animations\female\DialogueNeutralExpressiveM.hkx</hkcstring>
				<hkcstring>Animations\female\DialogueNeutralExpressiveN.hkx</hkcstring>
				<hkcstring>Animations\DialogueResponseNegativeC.hkx</hkcstring>
				<hkcstring>Animations\DialogueResponseNegativeD.hkx</hkcstring>
				<hkcstring>Animations\DialogueResponsePositiveC.hkx</hkcstring>
				<hkcstring>Animations\DialogueResponsePositiveD.hkx</hkcstring>
				<hkcstring>Animations\DialogueShifty.hkx</hkcstring>
				<hkcstring>Animations\DLC01\DialogueWelcomeHandGesture.HKX</hkcstring>
				<hkcstring>Animations\DLC01TrailerWalkForward.HKX</hkcstring>
				<hkcstring>Animations\DMagAimConCharge.hkx</hkcstring>
				<hkcstring>Animations\DMagAimConLoop.hkx</hkcstring>
				<hkcstring>Animations\DMagAimRelease.hkx</hkcstring>
				<hkcstring>Animations\DMagPreAimCon.hkx</hkcstring>
				<hkcstring>Animations\DMagPreAimConCharge.hkx</hkcstring>
				<hkcstring>Animations\DMagPreSelfCon.hkx</hkcstring>
				<hkcstring>Animations\DMagPreSelfConCharge.hkx</hkcstring>
				<hkcstring>Animations\DMagSelfConCharge.hkx</hkcstring>
				<hkcstring>Animations\DMagSelfConLoop.hkx</hkcstring>
				<hkcstring>Animations\DMagSelfRelease.hkx</hkcstring>
				<hkcstring>Animations\DodgeBack.hkx</hkcstring>
				<hkcstring>Animations\DodgeLeft.hkx</hkcstring>
				<hkcstring>Animations\DodgeRight.hkx</hkcstring>
				<hkcstring>Animations\DW_AttackPowerBack.hkx</hkcstring>
				<hkcstring>Animations\DW_AttackPowerForward.hkx</hkcstring>
				<hkcstring>Animations\DW_AttackPowerKnifeSlashCombo.hkx</hkcstring>
				<hkcstring>Animations\DW_AttackPowerLeft.hkx</hkcstring>
				<hkcstring>Animations\DW_AttackPowerRight.hkx</hkcstring>
				<hkcstring>Animations\DW_AttackPowerStab.hkx</hkcstring>
				<hkcstring>Animations\DW_RecoilRight.hkx</hkcstring>
				<hkcstring>Animations\DW_RecoilTimed.hkx</hkcstring>
				<hkcstring>Animations\DW_ShieldAdjustment.hkx</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\female\DW_SprintForwardSword.hkx</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\DW_SprintForwardSword.hkx</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\DW1HM1HM_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\DW1HM1HM_PowerAttack.hkx</hkcstring>
				<hkcstring>Animations\DW1HM1HM_SpecialAttackPower.hkx</hkcstring>
				<hkcstring>Animations\DW1HM1HMBlockBash.hkx</hkcstring>
				<hkcstring>Animations\DW1HM1HMBlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\DW1HM1HMBlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\DW1HM1HMBlockIdle.hkx</hkcstring>
				<hkcstring>Animations\DW1HM1HMIdle.hkx</hkcstring>
				<hkcstring>Animations\DW1HM1HMMovingBlockIdle.hkx</hkcstring>
				<hkcstring>Animations\DWRunBack_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\DWRunForward_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\DWRunLeft_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\DWRunRight_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\DWWalkBack_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\DWWalkForward_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\DWWalkLeft_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\DWWalkRight_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\FemaleBodyMorph.hkx</hkcstring>
				<hkcstring>Animations\GetAttention01.hkx</hkcstring>
				<hkcstring>Animations\H2H_AttackLeft.hkx</hkcstring>
				<hkcstring>Animations\H2H_AttackPowerForwardLeftHand.hkx</hkcstring>
				<hkcstring>Animations\H2H_AttackPowerForwardRightHand.hkx</hkcstring>
				<hkcstring>Animations\H2H_AttackRight.hkx</hkcstring>
				<hkcstring>Animations\H2H_AttackRightPowerForward.hkx</hkcstring>
				<hkcstring>Animations\H2H_Equip.hkx</hkcstring>
				<hkcstring>Animations\H2H_Idle.hkx</hkcstring>
				<hkcstring>Animations\H2H_LocoMotionPose.HKX</hkcstring>
				<hkcstring>Animations\H2H_RecoilLeft.hkx</hkcstring>
				<hkcstring>Animations\H2H_RecoilRight.hkx</hkcstring>
				<hkcstring>Animations\H2H_RecoilTimed.hkx</hkcstring>
				<hkcstring>Animations\H2H_RunBackAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\H2H_RunBackAttackRight.hkx</hkcstring>
				<hkcstring>Animations\H2H_RunForwardAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\H2H_RunForwardAttackRight.hkx</hkcstring>
				<hkcstring>Animations\H2H_RunLeftAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\H2H_RunLeftAttackRight.hkx</hkcstring>
				<hkcstring>Animations\H2H_RunRightAttackLeft.hkx</hkcstring>
				<hkcstring>Animations\H2H_RunRightAttackRight.hkx</hkcstring>
				<hkcstring>Animations\H2H_StaggerBackLarge.hkx</hkcstring>
				<hkcstring>Animations\H2H_StaggerBackLargest.hkx</hkcstring>
				<hkcstring>Animations\H2H_StaggerBackMedium.hkx</hkcstring>
				<hkcstring>Animations\H2H_StaggerBackSmall.hkx</hkcstring>
				<hkcstring>Animations\H2H_StaggerBackSmallest.hkx</hkcstring>
				<hkcstring>Animations\H2H_Unequip.hkx</hkcstring>
				<hkcstring>Animations\Hammer_Table.hkx</hkcstring>
				<hkcstring>Animations\Hammer_Wall.hkx</hkcstring>
				<hkcstring>Animations\HideEnter.hkx</hkcstring>
				<hkcstring>Animations\HideExit.hkx</hkcstring>
				<hkcstring>Animations\HideIdle.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Idle.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Idle_Pet.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Idle_RearUp.hkx</hkcstring>
				<hkcstring>Animations\DLC01\IdleActivateCoffinPuzzle.HKX</hkcstring>
				<hkcstring>Animations\IdleBlessingKneel_Enter.HKX</hkcstring>
				<hkcstring>Animations\IdleBlessingKneel_Exit.HKX</hkcstring>
				<hkcstring>Animations\IdleBlessingKneel_Loop.HKX</hkcstring>
				<hkcstring>Animations\female\IdleBloodPortalActivate.HKX</hkcstring>
				<hkcstring>Animations\IdleBook_OnePage.hkx</hkcstring>
				<hkcstring>Animations\IdleBook_PagesTurn.hkx</hkcstring>
				<hkcstring>Animations\IdleBook_Read.hkx</hkcstring>
				<hkcstring>Animations\IdleBookDoubleCheckTable.hkx</hkcstring>
				<hkcstring>Animations\female\IdleChairBook_OnePage.hkx</hkcstring>
				<hkcstring>Animations\female\IdleChairBook_PagesTurn.hkx</hkcstring>
				<hkcstring>Animations\female\IdleChairBook_Read.hkx</hkcstring>
				<hkcstring>Animations\female\IdleChairGive.hkx</hkcstring>
				<hkcstring>Animations\IdleCleanSword.hkx</hkcstring>
				<hkcstring>Animations\IdleCoffin_Exit.HKX</hkcstring>
				<hkcstring>Animations\IdleCoffin_Idle.HKX</hkcstring>
				<hkcstring>Animations\IdleCowerEnter.hkx</hkcstring>
				<hkcstring>Animations\IdleCowerExit.hkx</hkcstring>
				<hkcstring>Animations\IdleCowerIdle.hkx</hkcstring>
				<hkcstring>Animations\IdleDrinkFromFountain.hkx</hkcstring>
				<hkcstring>Animations\IdleDrinkPotion.hkx</hkcstring>
				<hkcstring>Animations\IdleDrunk.hkx</hkcstring>
				<hkcstring>Animations\IdleDrunk_TurnL.hkx</hkcstring>
				<hkcstring>Animations\IdleDrunk_TurnR.hkx</hkcstring>
				<hkcstring>Animations\IdleDrunk_Walk.hkx</hkcstring>
				<hkcstring>Animations\IdleExamine.hkx</hkcstring>
				<hkcstring>Animations\IdleGive.hkx</hkcstring>
				<hkcstring>Animations\IdleGrave_01.hkx</hkcstring>
				<hkcstring>Animations\IdleGrave_02.hkx</hkcstring>
				<hkcstring>Animations\IdleGreybeardMeditateEnterA.hkx</hkcstring>
				<hkcstring>Animations\IdleGreybeardMeditateExitA.hkx</hkcstring>
				<hkcstring>Animations\IdleGreybeardMeditateIdleA.hkx</hkcstring>
				<hkcstring>Animations\IdleGreybeardMeditateIdleB.hkx</hkcstring>
				<hkcstring>Animations\IdleGreybeardMeditateIdleC.hkx</hkcstring>
				<hkcstring>Animations\IdleGreybeardWordTeach.hkx</hkcstring>
				<hkcstring>Animations\IdleHandsBehindBack.hkx</hkcstring>
				<hkcstring>Animations\IdleHandsBehindBack_Enter.hkx</hkcstring>
				<hkcstring>Animations\IdleHandsBehindBack_Exit.hkx</hkcstring>
				<hkcstring>Animations\IdleHoe.hkx</hkcstring>
				<hkcstring>Animations\DLC01\IdleInjured.HKX</hkcstring>
				<hkcstring>Animations\IdleKneelEnter.hkx</hkcstring>
				<hkcstring>Animations\IdleKneelExit.hkx</hkcstring>
				<hkcstring>Animations\IdleKneelIdle.hkx</hkcstring>
				<hkcstring>Animations\IdleLaugh.hkx</hkcstring>
				<hkcstring>Animations\IdleLaydown.hkx</hkcstring>
				<hkcstring>Animations\IdleLaydown_Enter.hkx</hkcstring>
				<hkcstring>Animations\IdleLaydown_Exit.hkx</hkcstring>
				<hkcstring>Animations\IdleLeanTable.hkx</hkcstring>
				<hkcstring>Animations\IdleLeanTable_enter.hkx</hkcstring>
				<hkcstring>Animations\IdleLeanTable_exit.hkx</hkcstring>
				<hkcstring>Animations\IdleLeanTable_Point.hkx</hkcstring>
				<hkcstring>Animations\IdleLookFar.hkx</hkcstring>
				<hkcstring>Animations\IdleMagic_01.hkx</hkcstring>
				<hkcstring>Animations\DLC01\IdleMesmerizes.hkx</hkcstring>
				<hkcstring>Animations\IdleNoteRead.hkx</hkcstring>
				<hkcstring>Animations\IdleNoteRead_enter.hkx</hkcstring>
				<hkcstring>Animations\IdleNoteRead_exit.hkx</hkcstring>
				<hkcstring>Animations\IdlePickaxe_Floor.hkx</hkcstring>
				<hkcstring>Animations\IdlePickaxe_FloorEnter.hkx</hkcstring>
				<hkcstring>Animations\IdlePickaxe_FloorExit.hkx</hkcstring>
				<hkcstring>Animations\IdlePickaxe_Table.hkx</hkcstring>
				<hkcstring>Animations\IdlePickaxe_Wall.hkx</hkcstring>
				<hkcstring>Animations\IdlePickaxe_WallEnter.hkx</hkcstring>
				<hkcstring>Animations\IdlePickaxe_WallExit.hkx</hkcstring>
				<hkcstring>Animations\IdlePickup_Ground.hkx</hkcstring>
				<hkcstring>Animations\IdlePray.hkx</hkcstring>
				<hkcstring>Animations\IdlePrayCrouched_Enter.HKX</hkcstring>
				<hkcstring>Animations\IdlePrayCrouched_Exit.HKX</hkcstring>
				<hkcstring>Animations\IdlePrayCrouched_Loop.HKX</hkcstring>
				<hkcstring>Animations\IdlePullChain.hkx</hkcstring>
				<hkcstring>Animations\DLC01\IdleReadElderScrollEnd.HKX</hkcstring>
				<hkcstring>Animations\DLC01\IdleReadElderScrollEnter.HKX</hkcstring>
				<hkcstring>Animations\IdleReadElderScrollLonger.hkx</hkcstring>
				<hkcstring>Animations\DLC01\IdleReadElderScrollLooping.HKX</hkcstring>
				<hkcstring>Animations\IdleReadElderScrollStart.hkx</hkcstring>
				<hkcstring>Animations\IdleSalute.hkx</hkcstring>
				<hkcstring>Animations\DLC01\IdleScrapeTreeBark.HKX</hkcstring>
				<hkcstring>Animations\IdleSell.hkx</hkcstring>
				<hkcstring>Animations\IdleSell_B.hkx</hkcstring>
				<hkcstring>Animations\IdleSell_Idle.hkx</hkcstring>
				<hkcstring>Animations\IdleShackled.hkx</hkcstring>
				<hkcstring>Animations\IdleShackledExit.hkx</hkcstring>
				<hkcstring>Animations\IdleSit_CrossLegged.hkx</hkcstring>
				<hkcstring>Animations\IdleSit_CrossLegged_enter.hkx</hkcstring>
				<hkcstring>Animations\IdleSit_CrossLegged_exit.hkx</hkcstring>
				<hkcstring>Animations\IdleSitLedge.hkx</hkcstring>
				<hkcstring>Animations\IdleSitLedge_Enter.hkx</hkcstring>
				<hkcstring>Animations\IdleSitLedge_Exit.hkx</hkcstring>
				<hkcstring>Animations\IdleSleepNod.hkx</hkcstring>
				<hkcstring>Animations\IdleStudy.hkx</hkcstring>
				<hkcstring>Animations\IdleStudy_enter.hkx</hkcstring>
				<hkcstring>Animations\IdleStudy_exit.hkx</hkcstring>
				<hkcstring>Animations\IdleTake.hkx</hkcstring>
				<hkcstring>Animations\IdleValericaWalkForward.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmArms.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands_Crouched.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands_Crouched_d1.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands_Crouched_d3.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands_Crouched_enter.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands_Crouched_exit.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands_Crouched_Pot.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands_Crouched_Pot_d1.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands_d1.hkx</hkcstring>
				<hkcstring>Animations\IdleWarmHands_d3.hkx</hkcstring>
				<hkcstring>Animations\IdleWave.hkx</hkcstring>
				<hkcstring>Animations\IdleWipeBrow.hkx</hkcstring>
				<hkcstring>Animations\IdleWriteLedgerIdle.hkx</hkcstring>
				<hkcstring>Animations\IdleWriteLedgerWrite.hkx</hkcstring>
				<hkcstring>Animations\IdleWriteTableChairEnter.hkx</hkcstring>
				<hkcstring>Animations\IdleWriteTableChairExit.hkx</hkcstring>
				<hkcstring>Animations\IdleWriteTableChairIdle.hkx</hkcstring>
				<hkcstring>Animations\IdleWriteTableStandingEnter.hkx</hkcstring>
				<hkcstring>Animations\IdleWriteTableStandingExit.hkx</hkcstring>
				<hkcstring>Animations\IdleWriteTableStandingIdle.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\JumpFall.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\JumpFall_Sprint.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\JumpLand.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\JumpLand_Sprint.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\JumpStart.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\JumpStart_Sprint.hkx</hkcstring>
				<hkcstring>Animations\Mac_Equip.hkx</hkcstring>
				<hkcstring>Animations\Mac_Unequip.hkx</hkcstring>
				<hkcstring>Animations\Mag_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\Mag_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\Mag_RunBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\Mag_RunForward.HKX</hkcstring>
				<hkcstring>Animations\Mag_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\Mag_RunForwardRight.HKX</hkcstring>
				<hkcstring>Animations\Mag_RunLeft.HKX</hkcstring>
				<hkcstring>Animations\Mag_RunRight.HKX</hkcstring>
				<hkcstring>Animations\Mag_RunStrafeLeft.HKX</hkcstring>
				<hkcstring>Animations\Mag_RunStrafeRight.HKX</hkcstring>
				<hkcstring>Animations\Mag_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\Mag_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\Mag_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\Mag_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\Mag_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkForwardRight.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkLeft.hkx</hkcstring>
				<hkcstring>Animations\Mag_WalkRight.hkx</hkcstring>
				<hkcstring>Animations\MagCast_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\MagCast_RunBackwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\MagCast_RunBckwrdRight.hkx</hkcstring>
				<hkcstring>Animations\MagCast_RunForward.HKX</hkcstring>
				<hkcstring>Animations\MagCast_RunForwardLeft.HKX</hkcstring>
				<hkcstring>Animations\MagCast_RunFrwrdRight.HKX</hkcstring>
				<hkcstring>Animations\MagCast_RunLeft.HKX</hkcstring>
				<hkcstring>Animations\MagCast_RunRight.HKX</hkcstring>
				<hkcstring>Animations\MagCast_RunStrafeLeft.HKX</hkcstring>
				<hkcstring>Animations\MagCast_RunStrafeRight.HKX</hkcstring>
				<hkcstring>Animations\MagCast_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\MagCast_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\MagCast_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\MagCast_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\MagCast_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkBckwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkBckwrdRht.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkForwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkFrwrdRight.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkLeft.hkx</hkcstring>
				<hkcstring>Animations\MagCast_WalkRight.hkx</hkcstring>
				<hkcstring>Animations\Magic_LHand_1stP_Run.hkx</hkcstring>
				<hkcstring>Animations\Magic_LHand_1stP_Walk.hkx</hkcstring>
				<hkcstring>Animations\Magic_RHand_1stP_Run.hkx</hkcstring>
				<hkcstring>Animations\Magic_RHand_1stP_Walk.hkx</hkcstring>
				<hkcstring>Animations\Magic_SprintForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargeLoop_L.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargeLoop_R.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargePre_L.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargePre_R.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargeRelease_L.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_ChargeRelease_R.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_Equip.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_EquipAxe.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_EquipDagger.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_EquipMace.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_Idle.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_Idle_RearUp.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_JumpFall.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_JumpLand.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_JumpStart.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_RunForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_RunForwardL.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_RunForwardR.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_SprintForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_StaggerBackLarge.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_StaggerBackSmall.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_StaggerForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_TrotForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_TrotForwardL.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_TrotForwardR.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_Unequip.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_UnequipAxe.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_UnequipDagger.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_UnequipMace.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_1HM_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_2HM_Equip.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_2HM_Unequip.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_DrawLight.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_Equip.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_IdleDrawn.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_IdleHeld.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_Release.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Patch\MC_Bow_Unequip.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_Aim.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_Equip.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_IdleDrawn.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_IdleHeld.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_Release.HKX</hkcstring>
				<hkcstring>Animations\horse_rider\DLC01\MC_CrossBow_Reload.HKX</hkcstring>
				<hkcstring>Animations\MLh_1HM_AttackForward.hkx</hkcstring>
				<hkcstring>Animations\MLh_1HM_AttackForwardIntro.hkx</hkcstring>
				<hkcstring>Animations\MLh_AimedConcentration.hkx</hkcstring>
				<hkcstring>Animations\MLh_ChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_Equip.hkx</hkcstring>
				<hkcstring>Animations\MLh_Idle.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreAimedCon.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreCharge.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreReady.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreSelfCon.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreTelekinesis.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreWardCharge.hkx</hkcstring>
				<hkcstring>Animations\MLh_PreWardLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_ReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_Release.hkx</hkcstring>
				<hkcstring>Animations\MLh_SelfChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_SelfConcentration.hkx</hkcstring>
				<hkcstring>Animations\MLh_SelfReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_SelfRelease.hkx</hkcstring>
				<hkcstring>Animations\MLh_TelekinesisLoop.hkx</hkcstring>
				<hkcstring>Animations\MLh_Unequip.hkx</hkcstring>
				<hkcstring>Animations\MLh_WardCharge.hkx</hkcstring>
				<hkcstring>Animations\MLh_WardLoop.hkx</hkcstring>
				<hkcstring>Animations\MLhMRh_AimedConcentrationLoop.hkx</hkcstring>
				<hkcstring>Animations\MQ105_braced painShort.hkx</hkcstring>
				<hkcstring>Animations\MQ105_SilentBow.hkx</hkcstring>
				<hkcstring>Animations\MQ201Party_HoldingDrinkR_Drink.HKX</hkcstring>
				<hkcstring>Animations\MQ201Party_HoldingDrinkR_ToastHold.HKX</hkcstring>
				<hkcstring>Animations\MQ201Party_HoldingDrinkR_ToastLift.HKX</hkcstring>
				<hkcstring>Animations\MQ201Party_HoldingDrinkTray.hkx</hkcstring>
				<hkcstring>Animations\MQ203_EsbernBookEnter.hkx</hkcstring>
				<hkcstring>Animations\MQ203_EsbernBookExit.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualEnter.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualExit.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualIdleA.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualIdleB.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirRitualIdleRecoil.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirShowScrollEnter.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirShowScrollExit.hkx</hkcstring>
				<hkcstring>Animations\MQ206_FelldirShowScrollIdle.hkx</hkcstring>
				<hkcstring>Animations\MRh_AimedConcentration.hkx</hkcstring>
				<hkcstring>Animations\MRh_and_MLh_Equip.hkx</hkcstring>
				<hkcstring>Animations\MRh_and_MLh_ForceEquip.hkx</hkcstring>
				<hkcstring>Animations\MRh_and_MLh_Unequip.hkx</hkcstring>
				<hkcstring>Animations\MRh_ChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_Equip.hkx</hkcstring>
				<hkcstring>Animations\MRh_Idle.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreAimedCon.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreCharge.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreSelfCon.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreTelekinesis.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreWardCharge.hkx</hkcstring>
				<hkcstring>Animations\MRh_PreWardLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_ReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_Release.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfConcentration.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfPreCharge.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_SelfRelease.hkx</hkcstring>
				<hkcstring>Animations\MRh_TelekinesisLoop.hkx</hkcstring>
				<hkcstring>Animations\MRh_Unequip.hkx</hkcstring>
				<hkcstring>Animations\MRh_WardCharge.hkx</hkcstring>
				<hkcstring>Animations\MRh_WardLoop.hkx</hkcstring>
				<hkcstring>Animations\MT_activateDoor.hkx</hkcstring>
				<hkcstring>Animations\MT_activatePickUp.hkx</hkcstring>
				<hkcstring>Animations\MT_activatePickUpLow.hkx</hkcstring>
				<hkcstring>Animations\MT_BeggarIdle.hkx</hkcstring>
				<hkcstring>Animations\MT_BeggarSit.hkx</hkcstring>
				<hkcstring>Animations\MT_BeggarStand.hkx</hkcstring>
				<hkcstring>Animations\MT_BoyRitual.hkx</hkcstring>
				<hkcstring>Animations\MT_BoyRitualStand.hkx</hkcstring>
				<hkcstring>Animations\MT_DoorBang.hkx</hkcstring>
				<hkcstring>Animations\MT_Flinch.hkx</hkcstring>
				<hkcstring>Animations\Mt_GetUpFromBack.hkx</hkcstring>
				<hkcstring>Animations\MT_GetUpFromFront.hkx</hkcstring>
				<hkcstring>Animations\MT_HandCut.hkx</hkcstring>
				<hkcstring>Animations\DLC01\MT_HandCut_Standing.hkx</hkcstring>
				<hkcstring>Animations\female\MT_Idle.hkx</hkcstring>
				<hkcstring>Animations\MT_idle_A_arms_crossed.HKX</hkcstring>
				<hkcstring>Animations\MT_idle_A_arms_crossedLoop.HKX</hkcstring>
				<hkcstring>Animations\female\MT_idle_A_left_long.hkx</hkcstring>
				<hkcstring>Animations\female\MT_idle_A_leg_shift.hkx</hkcstring>
				<hkcstring>Animations\female\MT_idle_A_shakeout.hkx</hkcstring>
				<hkcstring>Animations\female\MT_idle_A_shoulders.hkx</hkcstring>
				<hkcstring>Animations\female\MT_idle_A_sigh_var1.hkx</hkcstring>
				<hkcstring>Animations\female\MT_idle_A_sigh_var2.hkx</hkcstring>
				<hkcstring>Animations\female\MT_idle_A_soft_right.hkx</hkcstring>
				<hkcstring>Animations\female\MT_idle_A_sway_fast.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Nervous.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Nervous_LookAround.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Nervous_LookLeft.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Nervous_LookRight.hkx</hkcstring>
				<hkcstring>Animations\MT_Idle_Skinny.hkx</hkcstring>
				<hkcstring>Animations\female\MT_IdleHHDLeftEnter.HKX</hkcstring>
				<hkcstring>Animations\female\MT_IdleHHDLeftIdle.HKX</hkcstring>
				<hkcstring>Animations\female\MT_IdleHHDLeftToRight.HKX</hkcstring>
				<hkcstring>Animations\female\MT_IdleHHDRightEnter.HKX</hkcstring>
				<hkcstring>Animations\female\MT_IdleHHDRightIdle.HKX</hkcstring>
				<hkcstring>Animations\female\MT_IdleHHDRightToLeft.HKX</hkcstring>
				<hkcstring>Animations\female\MT_IdleHHLeftEnter.HKX</hkcstring>
				<hkcstring>Animations\female\MT_IdleHHLeftExit.HKX</hkcstring>
				<hkcstring>Animations\female\MT_IdleHHLeftIdle.HKX</hkcstring>
				<hkcstring>Animations\female\MT_IdleHHLeftToRight.HKX</hkcstring>
				<hkcstring>Animations\female\MT_IdleHHRightEnter.HKX</hkcstring>
				<hkcstring>Animations\female\MT_IdleHHRightExit.HKX</hkcstring>
				<hkcstring>Animations\female\MT_IdleHHRightIdle.HKX</hkcstring>
				<hkcstring>Animations\female\MT_IdleHHRightToLeft.HKX</hkcstring>
				<hkcstring>Animations\female\MT_IdleLookingA.hkx</hkcstring>
				<hkcstring>Animations\female\MT_IdleLookingB.hkx</hkcstring>
				<hkcstring>Animations\female\MT_IdleLookingC.hkx</hkcstring>
				<hkcstring>Animations\female\MT_IdleLookingD.hkx</hkcstring>
				<hkcstring>Animations\MT_IdleLounge.hkx</hkcstring>
				<hkcstring>Animations\MT_IdleLoungeStand.hkx</hkcstring>
				<hkcstring>Animations\MT_IdleMuscularOffset.hkx</hkcstring>
				<hkcstring>Animations\MT_Jump.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpFall.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpFallLeft.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpFallRight.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpFast.hkx</hkcstring>
				<hkcstring>Animations\Mt_JumpFastLeft.hkx</hkcstring>
				<hkcstring>Animations\Mt_JumpFastRight.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpLand.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpLandLeft.hkx</hkcstring>
				<hkcstring>Animations\MT_JumpLandRight.hkx</hkcstring>
				<hkcstring>Animations\MT_LeverFloorPull.hkx</hkcstring>
				<hkcstring>Animations\MT_LockPick.hkx</hkcstring>
				<hkcstring>Animations\MT_PointClose.hkx</hkcstring>
				<hkcstring>Animations\MT_PointFar_01.hkx</hkcstring>
				<hkcstring>Animations\MT_PointFar_02.hkx</hkcstring>
				<hkcstring>Animations\female\MT_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\female\MT_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\female\MT_RunBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\female\MT_RunForward.hkx</hkcstring>
				<hkcstring>Animations\MT_RunForwardCameraBob.hkx</hkcstring>
				<hkcstring>Animations\female\MT_RunForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\female\MT_RunForwardRight.hkx</hkcstring>
				<hkcstring>Animations\female\MT_RunLeft.hkx</hkcstring>
				<hkcstring>Animations\female\MT_RunRight.hkx</hkcstring>
				<hkcstring>Animations\MT_Shackled_01.hkx</hkcstring>
				<hkcstring>Animations\MT_Shackled_02.hkx</hkcstring>
				<hkcstring>Animations\MT_Shout_Exhale.hkx</hkcstring>
				<hkcstring>Animations\MT_Shout_Exhale_Long.hkx</hkcstring>
				<hkcstring>Animations\MT_Shout_Exhale_Medium.hkx</hkcstring>
				<hkcstring>Animations\MT_Shout_Inhale.hkx</hkcstring>
				<hkcstring>Animations\female\MT_SprintForward.hkx</hkcstring>
<!-- $*xp32_3$ -->
				<hkcstring>Animations\female\MT_SprintForwardSword.hkx</hkcstring>
<!-- $**$ -->
				<hkcstring>Animations\MT_SprintForwardSword.hkx</hkcstring>
<!-- $*$ -->
				<hkcstring>Animations\MT_TurnLeft360.HKX</hkcstring>
				<hkcstring>Animations\MT_TurnLeft60.hkx</hkcstring>
				<hkcstring>Animations\MT_TurnRight360.HKX</hkcstring>
				<hkcstring>Animations\MT_TurnRight60.hkx</hkcstring>
				<hkcstring>Animations\DLC01\MT_VampireFeast_VictimIdle.hkx</hkcstring>
				<hkcstring>Animations\DLC01\MT_VampireLord_Transform.HKX</hkcstring>
				<hkcstring>Animations\female\MT_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\female\MT_WalkBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\female\MT_WalkBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\female\MT_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\MT_WalkForwardCameraBob.hkx</hkcstring>
				<hkcstring>Animations\female\MT_WalkForwardLeft.hkx</hkcstring>
				<hkcstring>Animations\female\MT_WalkForwardRight.hkx</hkcstring>
				<hkcstring>Animations\MT_WalkingCamera.hkx</hkcstring>
				<hkcstring>Animations\female\MT_WalkLeft.hkx</hkcstring>
				<hkcstring>Animations\female\MT_WalkRight.hkx</hkcstring>
				<hkcstring>Animations\DLC01\MT_Wound03Exit.hkx</hkcstring>
				<hkcstring>Animations\MT_Wounded_01.hkx</hkcstring>
				<hkcstring>Animations\MT_Wounded_02.hkx</hkcstring>
				<hkcstring>Animations\MT_Wounded_02Exit.hkx</hkcstring>
				<hkcstring>Animations\MT_Wounded_03.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Enter.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Exit.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle01.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle02.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle05.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle06.hkx</hkcstring>
				<hkcstring>Animations\NocturnalRisingPool_Idle07.hkx</hkcstring>
				<hkcstring>Animations\NPC_Applaud2.hkx</hkcstring>
				<hkcstring>Animations\NPC_Applaud3.hkx</hkcstring>
				<hkcstring>Animations\NPC_Applaud4.hkx</hkcstring>
				<hkcstring>Animations\NPC_Applaud5.hkx</hkcstring>
				<hkcstring>Animations\female\NPC_TurnLeft180.hkx</hkcstring>
				<hkcstring>Animations\female\NPC_TurnLeft90.hkx</hkcstring>
				<hkcstring>Animations\female\NPC_TurnRight180.hkx</hkcstring>
				<hkcstring>Animations\female\NPC_TurnRight90.hkx</hkcstring>
				<hkcstring>Animations\female\NPC_TurnToWalkLeft180.hkx</hkcstring>
				<hkcstring>Animations\female\NPC_TurnToWalkLeft90.hkx</hkcstring>
				<hkcstring>Animations\female\NPC_TurnToWalkRight180.hkx</hkcstring>
				<hkcstring>Animations\female\NPC_TurnToWalkRight90.hkx</hkcstring>
				<hkcstring>Animations\Nurelion_Uncontrollable cough.hkx</hkcstring>
				<hkcstring>Animations\OffsetArmsCrossed.HKX</hkcstring>
				<hkcstring>Animations\OffsetBoundStanding.hkx</hkcstring>
				<hkcstring>Animations\OffsetCarryBasket.hkx</hkcstring>
				<hkcstring>Animations\OffsetCarryBucket.hkx</hkcstring>
				<hkcstring>Animations\OffsetCarryBucketFill.hkx</hkcstring>
				<hkcstring>Animations\OffsetCarryBucketPour.hkx</hkcstring>
				<hkcstring>Animations\OffsetCarryFlowerBasketPick.hkx</hkcstring>
				<hkcstring>Animations\OffsetCarryLog.hkx</hkcstring>
				<hkcstring>Animations\OffsetCarryPot.hkx</hkcstring>
				<hkcstring>Animations\OffsetCarryPotServe.hkx</hkcstring>
				<hkcstring>Animations\OffsetFlowerBasketAlt.hkx</hkcstring>
				<hkcstring>Animations\OffsetMQ201DrinkR.HKX</hkcstring>
				<hkcstring>Animations\OffsetWoodPosture.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMBleedOutKill.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMove.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;ChaurusFlyer\Paired_1HMKillMove_ChaurusFlyerKick.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;ChaurusFlyer\Paired_1HMKillMove_ChaurusFlyerStomp.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;SabreCat\Paired_1HMKillMove_SabreCatShortA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;SabreCat\Paired_1HMKillMove_SabreCatShortB.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMove_Short_A.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;VampireBrute\Paired_1HMKillMove_VBSlowBackStab.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;VampireBrute\Paired_1HMKillMove_VBSoccerKick.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Werewolf\Paired_1HMKillMove_WWGrabHeadStabSlash.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Werewolf\Paired_1HMKillMove_WWKidneyStab.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Werewolf\Paired_1HMKillMove_WWKneeSlashFaceStab.HKX</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveB.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveBackStab.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Bear\Paired_1HMKillMoveBearA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Bear\Paired_1HMKillMoveBearB.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveC.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveD.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveDecapBleedOut.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveDecapSlash.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Dragon\Paired_1HMKillMoveDragonRodeoSlash.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Dragon\Paired_1HMKillMoveDragonRodeoStabShort.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Draugr\Paired_1HMKillMoveDraugrA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Draugr\Paired_1HMKillMoveDraugrB.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Draugr\Paired_1HMKillMoveDraugrShortA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Draugr\Paired_1HMKillMoveDraugrShortB.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveDualWieldA.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveDualWieldDecap.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveE.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveF.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Falmer\Paired_1HMKillMoveFalmerA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Falmer\Paired_1HMKillMoveFalmerB.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Falmer\Paired_1HMKillMoveFalmerC.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveG.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Giant\Paired_1HMKillMoveGiantA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Giant\Paired_1HMKillMoveGiantB.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Giant\Paired_1HMKillMoveGiantBleedOutA.hkx</hkcstring>
				<hkcstring>Animations\Patch_1.5\Paired_1HMKillMoveGrappleStab.HKX</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveH.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Hagraven\Paired_1HMKillMoveHagravenA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Hagraven\Paired_1HMKillMoveHagravenB.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveI.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveJ.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveK.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveL.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveM.hkx</hkcstring>
				<hkcstring>Animations\Patch_1.5\Paired_1HMKillMoveRepeatStabDown.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;SabreCat\Paired_1HMKillMoveSabreCat.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveShortB.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveShortC.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMKillMoveShortD.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Spider\Paired_1HMKillMoveSpiderSmashA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Spider\Paired_1HMKillMoveSpiderStabA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Spriggan\Paired_1HMKillMoveSprigganA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Spriggan\Paired_1HMKillMoveSprigganB.hkx</hkcstring>
				<hkcstring>Animations\Patch_1.5\Paired_1HMKillMoveStabDownChest.HKX</hkcstring>
				<hkcstring>Animations\Patch_1.5\Paired_1HMKillMoveStabUpFace.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;SteamCenturion\Paired_1HMKillMoveSteamCenturionA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;SteamCenturion\Paired_1HMKillMoveSteamCenturionB.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Troll\Paired_1HMKillMoveTrollA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Troll\Paired_1HMKillMoveTrollB.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Wolf\Paired_1HMKillMoveWolfA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Wolf\Paired_1HMKillMoveWolfB.hkx</hkcstring>
				<hkcstring>Animations\Paired_1HMSneakKillBackA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;ChaurusFlyer\Paired_2HMKillMove_ChaurusFlyerStabDown.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;SabreCat\Paired_2HMKillMove_SabreCatA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;SabreCat\Paired_2HMKillMove_SabreCatB.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;VampireBrute\Paired_2HMKillMove_VBBlockAndSlash.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Werewolf\Paired_2HMKillMove_WWGutStab.HKX</hkcstring>
				<hkcstring>Animations\Patch_1.5\Paired_2HMKillMove3Slash.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Bear\Paired_2HMKillMoveBearA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Bear\Paired_2HMKillMoveBearB.hkx</hkcstring>
				<hkcstring>Animations\Paired_2HMKillMoveDecapBleedOut.hkx</hkcstring>
				<hkcstring>Animations\Paired_2HMKillMoveDecapSlash.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Dragon\Paired_2HMKillMoveDragonSlash.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Draugr\Paired_2HMKillMoveDraugrA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Falmer\Paired_2HMKillMoveFalmerA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Falmer\Paired_2HMKillMoveFalmerB.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Giant\Paired_2HMKillMoveGiantA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Hagraven\Paired_2HMKillMoveHagravenA.hkx</hkcstring>
				<hkcstring>Animations\Patch_1.5\Paired_2HMKillMoveSlash.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Spider\Paired_2HMKillMoveSpiderSlamA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Spriggan\Paired_2HMKillMoveSprigganA.hkx</hkcstring>
				<hkcstring>Animations\Paired_2HMKillMoveStabA.hkx</hkcstring>
				<hkcstring>Animations\Patch_1.5\Paired_2HMKillMoveStabFromBehind.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;SteamCenturion\Paired_2HMKillMoveSteamCenturionA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Troll\Paired_2HMKillMoveTrollA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Troll\Paired_2HMKillMoveTrollB.hkx</hkcstring>
				<hkcstring>Animations\Patch_1.5\Paired_2HMKillMoveUnderSwingLeg.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Wolf\Paired_2HMKillMoveWolfA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Wolf\Paired_2HMKillMoveWolfB.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;ChaurusFlyer\Paired_2HWKillMove_ChaurusFlyerPullDownSlash.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;SabreCat\Paired_2HWKillMove_SabreCatA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;VampireBrute\Paired_2HWKillMove_VBBackBreaker.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Werewolf\Paired_2HWKillMove_WWEvadeSlash.HKX</hkcstring>
				<hkcstring>Animations\Paired_2HWKillMoveA.hkx</hkcstring>
				<hkcstring>Animations\Paired_2HWKillMoveB.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Bear\Paired_2HWKillMoveBearA.hkx</hkcstring>
				<hkcstring>Animations\Patch_1.5\Paired_2HWKillMoveChopKick.HKX</hkcstring>
				<hkcstring>Animations\Paired_2HWKillMoveDecapBleedOut.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Dragon\Paired_2HWKillMoveDragonRodeoSlash.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Dragon\Paired_2HWKillMoveDragonSlash.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Draugr\Paired_2HWKillMoveDraugrA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Falmer\Paired_2HWKillMoveFalmerA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Giant\Paired_2HWKillMoveGiantA.hkx</hkcstring>
				<hkcstring>Animations\Patch_1.5\Paired_2HWKillMoveHackFromBehind.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Hagraven\Paired_2HWKillMoveHagravenA.hkx</hkcstring>
				<hkcstring>Animations\Patch_1.5\Paired_2HWKillMoveHeadButt.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Spider\Paired_2HWKillMoveSpiderSlamA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Spriggan\Paired_2HWKillMoveSprigganA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;SteamCenturion\Paired_2HWKillMoveSteamCenturionA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Troll\Paired_2HWKillMoveTrollA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Wolf\Paired_2HWKillMoveWolfA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Dragon\Paired_BiteGrapple.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Horse\Paired_Dismount.hkx</hkcstring>
				<hkcstring>Animations\DLC01\Paired_DLC1SeranaHoldsVyrthur.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Dragon\Paired_DragonCallDismount.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Dragon\Paired_DragonCallMount.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Dragon\Paired_DragonMount.HKX</hkcstring>
				<hkcstring>Animations\Patch_1.5\Paired_DWKillMoveDualSlash.HKX</hkcstring>
				<hkcstring>Animations\Patch_1.5\Paired_DWKillMoveXSlash.HKX</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Wolf\Paired_ExtractWerewolfSpirit.hkx</hkcstring>
				<hkcstring>Animations\Patch_1.5\Paired_H2HKillMoveBodySlam.HKX</hkcstring>
				<hkcstring>Animations\Paired_H2HKillMoveComboA.hkx</hkcstring>
				<hkcstring>Animations\Patch_1.5\Paired_H2HKillMoveKneeThrow.HKX</hkcstring>
				<hkcstring>Animations\Paired_H2HKillMoveSlamA.hkx</hkcstring>
				<hkcstring>Animations\Patch_1.5\Paired_H2HKillMoveSuplex.hkx</hkcstring>
				<hkcstring>Animations\Patch_1.5\Paired_H2HSneakNeckBreak.HKX</hkcstring>
				<hkcstring>Animations\Patch_1.5\Paired_H2HSneakSleeper.hkx</hkcstring>
				<hkcstring>Animations\Paired_HugA.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Horse\Paired_Mount.hkx</hkcstring>
				<hkcstring>Animations\Paired_OffsetBoundStandingCut.hkx</hkcstring>
				<hkcstring>Animations\Paired_OffsetBoundStandingCutNPC.hkx</hkcstring>
				<hkcstring>Animations\Patch_1.5\Paired_ShieldKillMoveBashSlash.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Paired_VampFeedBack.hkx</hkcstring>
				<hkcstring>Animations\DLC01\Paired_VampFeedFront.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;VampireLord\Paired_VampireLord_FeedBack.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;VampireLord\Paired_VampireLord_FeedFront.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Werewolf\Paired_WW_PairedFeedingWithHuman.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Werewolf\Paired_WW_PairedHeadSmash.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Werewolf\Paired_WW_PairedHeadThrow.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Werewolf\Paired_WW_PairedMaulingWithHuman.hkx</hkcstring>
				<hkcstring>..\SharedKillMoves\Human&amp;Werewolf\Paired_WWCutWrist.hkx</hkcstring>
				<hkcstring>Animations\RailLeanEnter.hkx</hkcstring>
				<hkcstring>Animations\RailLeanExit.hkx</hkcstring>
				<hkcstring>Animations\RailLeanIdle.hkx</hkcstring>
				<hkcstring>Animations\Reanimate.hkx</hkcstring>
				<hkcstring>Animations\ReanimateFaceDown.hkx</hkcstring>
				<hkcstring>Animations\DLC01\RF_Guarded_Dismissive1.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Guarded_EndR.hkx</hkcstring>
				<hkcstring>Animations\DLC01\RF_Guarded_IdleR.hkx</hkcstring>
				<hkcstring>Animations\DLC01\RF_Guarded_Interested1.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Guarded_Pleading1.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Guarded_StartR.hkx</hkcstring>
				<hkcstring>Animations\DLC01\RF_Guarded_Talk01.hkx</hkcstring>
				<hkcstring>Animations\DLC01\RF_Guarded_Talk02.hkx</hkcstring>
				<hkcstring>Animations\DLC01\RF_Guarded_Talk03.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Guarded_Talk04.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Guarded_Talk05.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Guarded_ThrowHandsUp1.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_GuardedRToOpenR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_GuardedRToPlayful.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_GuardedRToSeriousR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Open_Dismissive1.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Open_EndR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Open_IdleR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Open_Interested1.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Open_Pleading1.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Open_StartR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Open_Talk01.hkx</hkcstring>
				<hkcstring>Animations\DLC01\RF_Open_Talk02.hkx</hkcstring>
				<hkcstring>Animations\DLC01\RF_Open_Talk03.hkx</hkcstring>
				<hkcstring>Animations\DLC01\RF_Open_Talk04.hkx</hkcstring>
				<hkcstring>Animations\DLC01\RF_Open_Talk05.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Open_ThrowHandsUp1.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_OpenRToGuardedR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_OpenRToPlayful.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_OpenRToSeriousR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_PickUpScroll.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Playful_Dismissive1.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Playful_End.hkx</hkcstring>
				<hkcstring>Animations\DLC01\RF_Playful_Idle.hkx</hkcstring>
				<hkcstring>Animations\DLC01\RF_Playful_Interested1.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Playful_Pleading1.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Playful_Start.hkx</hkcstring>
				<hkcstring>Animations\DLC01\RF_Playful_Talk01.hkx</hkcstring>
				<hkcstring>Animations\DLC01\RF_Playful_Talk02.hkx</hkcstring>
				<hkcstring>Animations\DLC01\RF_Playful_Talk03.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Playful_ThrowHandsUp1.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_PlayfulToGuardedR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_PlayfulToOpenR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_PlayfulToSeriousR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Serious_Dismissive1.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Serious_EndR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Serious_IdleR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Serious_Interested1.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Serious_Pleading1.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Serious_StartR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Serious_Talk01.hkx</hkcstring>
				<hkcstring>Animations\DLC01\RF_Serious_Talk02.hkx</hkcstring>
				<hkcstring>Animations\DLC01\RF_Serious_Talk03.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Serious_Talk04.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Serious_ThrowHandsUp1.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_SeriousRToGuardedR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_SeriousRToOpenR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_SeriousRToPlayful.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Shock01_GuardedR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Shock01_OpenR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Shock01_Playful.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Shock01_SeriousR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Shock02_GuardedR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Shock02_OpenR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Shock02_Playful.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Shock02_SeriousR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Shock03_GuardedR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Shock03_OpenR.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Shock03_Playful.HKX</hkcstring>
				<hkcstring>Animations\DLC01\RF_Shock03_SeriousR.HKX</hkcstring>
				<hkcstring>Animations\RitualSpell_AimRelease.hkx</hkcstring>
				<hkcstring>Animations\RitualSpell_Charge.hkx</hkcstring>
				<hkcstring>Animations\RitualSpell_Ready.hkx</hkcstring>
				<hkcstring>Animations\RitualSpell_Release.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\RunForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\RunForwardL.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\RunForwardR.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\Saddle_offset.hkx</hkcstring>
				<hkcstring>Animations\SearchingChest.hkx</hkcstring>
				<hkcstring>Animations\SearchingTable.hkx</hkcstring>
				<hkcstring>Animations\shd_BlockAnticipate.hkx</hkcstring>
				<hkcstring>Animations\shd_BlockBash.hkx</hkcstring>
				<hkcstring>Animations\shd_BlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\shd_BlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\shd_BlockBashSprint.hkx</hkcstring>
				<hkcstring>Animations\shd_BlockHit.hkx</hkcstring>
				<hkcstring>Animations\shd_BlockHit_varA.hkx</hkcstring>
				<hkcstring>Animations\shd_BlockHit_varB.hkx</hkcstring>
				<hkcstring>Animations\Shd_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\Shd_Equip_1HMOut.hkx</hkcstring>
				<hkcstring>Animations\SHD_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\SHD_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\SHD_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\SHD_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\Sneak_1HMAttack.hkx</hkcstring>
				<hkcstring>Animations\Sneak_1HMAttackIntro.hkx</hkcstring>
				<hkcstring>Animations\Sneak_1HMAttackLeftHand.hkx</hkcstring>
				<hkcstring>Animations\Sneak_1HMAttackPowerLeftHand.hkx</hkcstring>
				<hkcstring>Animations\Sneak_2HMAttack.HKX</hkcstring>
				<hkcstring>Animations\Sneak_2HWAttack.HKX</hkcstring>
				<hkcstring>Animations\Sneak_H2HAttackLeftHand.hkx</hkcstring>
				<hkcstring>Animations\Sneak_H2HAttackRightHand.hkx</hkcstring>
				<hkcstring>Animations\Sneak_NPCTurnLeft90.HKX</hkcstring>
				<hkcstring>Animations\Sneak_NPCTurnRight90.HKX</hkcstring>
				<hkcstring>Animations\Sneak_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\Sneak_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\Sneak_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\Sneak_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\Sneak1HM_Idle.hkx</hkcstring>
				<hkcstring>Animations\Sneak1HM_Shout_Exhale.hkx</hkcstring>
				<hkcstring>Animations\Sneak1HM_Shout_Exhale_Long.hkx</hkcstring>
				<hkcstring>Animations\Sneak1HM_Shout_Exhale_Medium.hkx</hkcstring>
				<hkcstring>Animations\Sneak1HM_Shout_Inhale.hkx</hkcstring>
				<hkcstring>Animations\SneakBow_DrawLight.hkx</hkcstring>
				<hkcstring>Animations\SneakBow_IdleDrawn.hkx</hkcstring>
				<hkcstring>Animations\SneakBow_Release.hkx</hkcstring>
				<hkcstring>Animations\DLC01\SneakCrossBow_Aim.hkx</hkcstring>
				<hkcstring>Animations\DLC01\SneakCrossBow_AimDwarven.hkx</hkcstring>
				<hkcstring>Animations\DLC01\SneakCrossBow_IdleDrawn.hkx</hkcstring>
				<hkcstring>Animations\DLC01\SneakCrossBow_IdleDrawnDwarven.hkx</hkcstring>
				<hkcstring>Animations\DLC01\SneakCrossBow_Release.hkx</hkcstring>
				<hkcstring>Animations\DLC01\SneakCrossBow_ReleaseDwarven.hkx</hkcstring>
				<hkcstring>Animations\DLC01\SneakCrossBow_Reload.hkx</hkcstring>
				<hkcstring>Animations\DLC01\SneakCrossBow_ReloadDwarven.hkx</hkcstring>
				<hkcstring>Animations\SneakH2H_Idle.hkx</hkcstring>
				<hkcstring>Animations\SneakMTIdle.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_Backward.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_BckwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_BckwrdRight.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_Forward.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_ForwardRoll.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_FrwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_FrwrdRight.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_Left.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_Right.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_Bckward.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_BckwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_BckwrdRight.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_Forward.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_FrwrdRight.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_FwrwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_Left.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_Right.hkx</hkcstring>
				<hkcstring>Animations\DLC01\SnowElfPrinceAscensionBurning.HKX</hkcstring>
				<hkcstring>Animations\Special_BasketChickenFeed.HKX</hkcstring>
				<hkcstring>Animations\Special_Ceremony1Welcome.HKX</hkcstring>
				<hkcstring>Animations\Special_Ceremony2Blessing.HKX</hkcstring>
				<hkcstring>Animations\Special_Ceremony3Chest.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildApologetic.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildDirtPlay.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildDollPlay1.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildDollPlay2.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildLaughTaunt.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildLaughTaunt2.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildLaughTaunt3.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildLaughTaunt4.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildLayDownEnter.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildLayDownExit.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildLayDownIdle.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildPlayIdle1.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildPlayIdle2.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildShy1.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildShy2.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildShy3.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildSitkneelEnter.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildSitkneelExit.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildSitkneelIdle.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildSitkneesRead.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildSitLegsOutEnter.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildSitLegsOutExit.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildSitLegsOutIdle.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildWhining1.HKX</hkcstring>
				<hkcstring>Animations\BYOH\Special_ChildWhining2.HKX</hkcstring>
				<hkcstring>Animations\Special_CiceroAgitated.HKX</hkcstring>
				<hkcstring>Animations\Special_CiceroDance1.HKX</hkcstring>
				<hkcstring>Animations\Special_CiceroDance2.HKX</hkcstring>
				<hkcstring>Animations\Special_CiceroDance3.HKX</hkcstring>
				<hkcstring>Animations\Special_CiceroHappy.HKX</hkcstring>
				<hkcstring>Animations\Special_CivilWarCheer.HKX</hkcstring>
				<hkcstring>Animations\Special_CornerPeekEnter.HKX</hkcstring>
				<hkcstring>Animations\Special_CornerPeekExit.HKX</hkcstring>
				<hkcstring>Animations\Special_CornerPeekIdle.HKX</hkcstring>
				<hkcstring>Animations\Special_CornerPeekLoop.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Special_DLC01CoffinExit.HKX</hkcstring>
				<hkcstring>Animations\DLC01\Special_DLC01CoffinIdle.HKX</hkcstring>
				<hkcstring>Animations\Special_DragonMountSitIdle.HKX</hkcstring>
				<hkcstring>Animations\Special_DwemerExtractor.HKX</hkcstring>
				<hkcstring>Animations\Special_HollowHornBlow.HKX</hkcstring>
				<hkcstring>Animations\female\Special_HorzCoffinEnter.HKX</hkcstring>
				<hkcstring>Animations\female\Special_HorzCoffinExit.HKX</hkcstring>
				<hkcstring>Animations\female\Special_HorzCoffinIdle.HKX</hkcstring>
				<hkcstring>Animations\Special_JarlChairEnterWR.HKX</hkcstring>
				<hkcstring>Animations\Special_JarlChairExitWR.HKX</hkcstring>
				<hkcstring>Animations\Special_JarlChairIdleWR.HKX</hkcstring>
				<hkcstring>Animations\Special_PrisonerBeat.HKX</hkcstring>
				<hkcstring>Animations\Special_RitualSkull1.HKX</hkcstring>
				<hkcstring>Animations\Special_RitualSkull2.HKX</hkcstring>
				<hkcstring>Animations\Special_RitualSkull3.HKX</hkcstring>
				<hkcstring>Animations\Special_StrHornBlow.HKX</hkcstring>
				<hkcstring>Animations\Special_Surrender.HKX</hkcstring>
				<hkcstring>Animations\female\Special_VertCoffinEnter.HKX</hkcstring>
				<hkcstring>Animations\female\Special_VertCoffinExit.HKX</hkcstring>
				<hkcstring>Animations\female\Special_VertCoffinIdle.HKX</hkcstring>
				<hkcstring>Animations\Special_WaveOver.HKX</hkcstring>
				<hkcstring>Animations\SpectatorCheer.hkx</hkcstring>
				<hkcstring>Animations\SpectatorClap.hkx</hkcstring>
				<hkcstring>Animations\SpectatorGawk.hkx</hkcstring>
				<hkcstring>Animations\SpectatorTalking.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\SprintForward.hkx</hkcstring>
				<hkcstring>Animations\Staff_Bash.hkx</hkcstring>
				<hkcstring>Animations\Staff_BashIntro.hkx</hkcstring>
				<hkcstring>Animations\Staff_Idle.hkx</hkcstring>
				<hkcstring>Animations\StaffMagic_1stP_Run.hkx</hkcstring>
				<hkcstring>Animations\StaffMagic_1stP_Walk.hkx</hkcstring>
				<hkcstring>Animations\StaffMagic_RunArm.HKX</hkcstring>
				<hkcstring>Animations\StaffMagic_WalkArm.hkx</hkcstring>
				<hkcstring>Animations\StaffMagicCast_TurnLeft180.HKX</hkcstring>
				<hkcstring>Animations\StaffMagicCast_TurnLeft60.HKX</hkcstring>
				<hkcstring>Animations\StaffMagicCast_TurnRight180.HKX</hkcstring>
				<hkcstring>Animations\StaffMagicCast_TurnRight60.HKX</hkcstring>
				<hkcstring>Animations\StaffMagicRight_1stP_Run.hkx</hkcstring>
				<hkcstring>Animations\StaffMagicRight_1stP_walk.hkx</hkcstring>
				<hkcstring>Animations\StaffMagicRight_WalkArm.hkx</hkcstring>
				<hkcstring>Animations\StaffRight_Equip.hkx</hkcstring>
				<hkcstring>Animations\StaffRight_Idle.hkx</hkcstring>
				<hkcstring>Animations\StaffRightLeft_Sprint.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\StaggerBackLarge.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\StaggerBackSmall.hkx</hkcstring>
				<hkcstring>Animations\StaggerCamera.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\StaggerForward.hkx</hkcstring>
				<hkcstring>Animations\StaticPose.hkx</hkcstring>
				<hkcstring>Animations\StaticPoseB.hkx</hkcstring>
				<hkcstring>Animations\StaticPoseC.hkx</hkcstring>
				<hkcstring>Animations\Stf_Equip.hkx</hkcstring>
				<hkcstring>Animations\StfMagic_AimConLoop.hkx</hkcstring>
				<hkcstring>Animations\StfMagic_ChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\StfMagic_PreAimCon.hkx</hkcstring>
				<hkcstring>Animations\StfMagic_PreCharge.hkx</hkcstring>
				<hkcstring>Animations\StfMagic_PreReady.hkx</hkcstring>
				<hkcstring>Animations\StfMagic_ReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\StfMagic_Release.hkx</hkcstring>
				<hkcstring>Animations\StfMagicRight_AimConLoop.hkx</hkcstring>
				<hkcstring>Animations\StfMagicRight_ChargeLoop.hkx</hkcstring>
				<hkcstring>Animations\StfMagicRight_PreAimCon.hkx</hkcstring>
				<hkcstring>Animations\StfMagicRight_PreCharge.hkx</hkcstring>
				<hkcstring>Animations\StfMagicRight_ReadyLoop.hkx</hkcstring>
				<hkcstring>Animations\StfMagicRight_Release.hkx</hkcstring>
				<hkcstring>Animations\StoolBackEnter.hkx</hkcstring>
				<hkcstring>Animations\StoolBackExit.hkx</hkcstring>
				<hkcstring>Animations\SwimBackward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\SwimF.hkx</hkcstring>
				<hkcstring>Animations\SwimForward.hkx</hkcstring>
				<hkcstring>Animations\SwimIdle.hkx</hkcstring>
				<hkcstring>Animations\SwimLeft.hkx</hkcstring>
				<hkcstring>Animations\SwimRight.hkx</hkcstring>
				<hkcstring>Animations\T02_AscendFemaleEnter.hkx</hkcstring>
				<hkcstring>Animations\T02_AscendFemaleIdle.hkx</hkcstring>
				<hkcstring>Animations\T02_AscendMaleEnter.hkx</hkcstring>
				<hkcstring>Animations\T02_AscendMaleIdle.hkx</hkcstring>
				<hkcstring>Animations\TableBackEnter.hkx</hkcstring>
				<hkcstring>Animations\TableBackExit.hkx</hkcstring>
				<hkcstring>Animations\TG_StatueExit.hkx</hkcstring>
				<hkcstring>Animations\TG_StatueIdle01.hkx</hkcstring>
				<hkcstring>Animations\TG_StatueIdle02.hkx</hkcstring>
				<hkcstring>Animations\TG03MeadBarrel.HKX</hkcstring>
				<hkcstring>Animations\TG03MeadBarrelEnter.HKX</hkcstring>
				<hkcstring>Animations\TG03MeadBarrelExit.HKX</hkcstring>
				<hkcstring>Animations\TG05_StabPlayer.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle01.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle01_Loop.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle02.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle02_Loop.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle03.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle03_Loop.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle04.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle04_Loop.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle05.hkx</hkcstring>
				<hkcstring>Animations\TG08_Idle05_Loop.hkx</hkcstring>
				<hkcstring>Animations\Tor_1HMPose.hkx</hkcstring>
				<hkcstring>Animations\Tor_1stP_Run.hkx</hkcstring>
				<hkcstring>Animations\Tor_1stP_Walk.hkx</hkcstring>
				<hkcstring>Animations\Tor_BlockAnticipate.hkx</hkcstring>
				<hkcstring>Animations\Tor_BlockBash.hkx</hkcstring>
				<hkcstring>Animations\Tor_BlockBashIntro.hkx</hkcstring>
				<hkcstring>Animations\Tor_BlockBashPower.hkx</hkcstring>
				<hkcstring>Animations\Tor_BlockIdle.hkx</hkcstring>
				<hkcstring>Animations\Tor_Idle.hkx</hkcstring>
				<hkcstring>Animations\Tor_LightSconce.hkx</hkcstring>
				<hkcstring>Animations\Torch_SprintForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\TrotForward.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\TrotForwardL.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\TrotForwardR.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\TurnCannedL180.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\TurnCannedL90.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\TurnCannedR180.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\TurnCannedR90.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\TurnLoopingL.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\TurnLoopingR.hkx</hkcstring>
				<hkcstring>Animations\Vampire_Feed_BedLeft.hkx</hkcstring>
				<hkcstring>Animations\Vampire_Feed_BedRight.hkx</hkcstring>
				<hkcstring>Animations\Vampire_Feed_BedRollLeft_Kneeling.hkx</hkcstring>
				<hkcstring>Animations\Vampire_Feed_BedRollRight_Kneeling.hkx</hkcstring>
				<hkcstring>Animations\horse_rider\WalkForward.hkx</hkcstring>
				<hkcstring>Animations\Wall_IdleBackEnter.hkx</hkcstring>
				<hkcstring>Animations\Wall_IdleBackExit.HKX</hkcstring>
				<hkcstring>Animations\Wall_IdleBackLoop.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleArmsCrossedExit.hkx</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleArmsCrossedLoop.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleArmsCrossedToHandsOnHips.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleBackEnter.hkx</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleHandsOnHipsExit.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleHandsOnHipsLoop.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleHandsOnHipsToArmsCrossed.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleToArmsCrossed.HKX</hkcstring>
				<hkcstring>Animations\Wall_Soldier_IdleToHandsOnHips.HKX</hkcstring>
				<hkcstring>Animations\DLC01\WayShrinePourWater.HKX</hkcstring>
				<hkcstring>Animations\DLC01\WayShrineScoopingWater.HKX</hkcstring>
				<hkcstring>Animations\female\weaponAdjustment.hkx</hkcstring>
				<hkcstring>Animations\WeapSoloEquip.hkx</hkcstring>
				<hkcstring>Animations\WebIdleAlerted.hkx</hkcstring>
				<hkcstring>Animations\WebIdleBase.hkx</hkcstring>
				<hkcstring>Animations\WebIdleBreathing.hkx</hkcstring>
				<hkcstring>Animations\WebIdleExit.hkx</hkcstring>
				<hkcstring>Animations\WebIdleExitQkTurn.hkx</hkcstring>
				<hkcstring>Animations\WebIdleThrashShort.hkx</hkcstring>
				<hkcstring>Animations\WebIdleThrashShort2.hkx</hkcstring>
				<hkcstring>Animations\WebIdleUnalerted.hkx</hkcstring>
				<hkcstring>Animations\WhirlwindSprint_Long.hkx</hkcstring>
				<hkcstring>Animations\WhirlwindSprint_Longest.hkx</hkcstring>
				<hkcstring>Animations\WhirlwindSprint_Medium.hkx</hkcstring>
				<hkcstring>Animations\WhirlwindSprint_Short.hkx</hkcstring>
				<hkcstring>Animations\WW_Camera.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage1.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage2.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage3.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage3B.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage4.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage4B.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage5.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage5B.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage6.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage7.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage8.hkx</hkcstring>
				<hkcstring>Animations\WW_Stage9.hkx</hkcstring>
<!-- $b+o$ -->
				<hkcstring>Animations\$F$</hkcstring>
<!-- $$ -->
			</hkparam>
			<hkparam name="animationFilenames" numelements="0"></hkparam>
			<hkparam name="characterPropertyNames" numelements="39">
				<hkcstring>IsFemale</hkcstring>
				<hkcstring>IsHorse</hkcstring>
				<hkcstring>IsMale</hkcstring>
				<hkcstring>IsThirdPerson</hkcstring>
				<hkcstring>cCharacterSelector</hkcstring>
				<hkcstring>SneakMagicLowerBody</hkcstring>
				<hkcstring>SneakMagicUpperBody</hkcstring>
				<hkcstring>IsMale00</hkcstring>
				<hkcstring>IsMale01</hkcstring>
				<hkcstring>Blend_AttackToBlock</hkcstring>
				<hkcstring>bFootIKControlsEnable</hkcstring>
				<hkcstring>FastBlock</hkcstring>
				<hkcstring>SaddleOffsetBoneWeights</hkcstring>
				<hkcstring>ShieldOnly</hkcstring>
				<hkcstring>LHStaffOnly</hkcstring>
				<hkcstring>RHStaffOnly</hkcstring>
				<hkcstring>LeftArm</hkcstring>
				<hkcstring>UpperBody</hkcstring>
				<hkcstring>ExcludeRootAndCamera</hkcstring>
				<hkcstring>Hands</hkcstring>
				<hkcstring>MRhFavorBoneSwitch</hkcstring>
				<hkcstring>MLhFavorBoneSwitch</hkcstring>
				<hkcstring>RightArm</hkcstring>
				<hkcstring>RightHand</hkcstring>
				<hkcstring>LeftHand</hkcstring>
				<hkcstring>SprintLeftArm</hkcstring>
				<hkcstring>ExcludeRootAndCamAndCamCtrlAndLook</hkcstring>
				<hkcstring>ExcludeRoot+CamAndCamCtrlAndLook</hkcstring>
				<hkcstring>ExcludeRoot+Cam+CamCtrl+Look</hkcstring>
				<hkcstring>Arms</hkcstring>
				<hkcstring>ExcludeRoot</hkcstring>
				<hkcstring>ShieldAndLeftFingers</hkcstring>
				<hkcstring>ArmsAndHead</hkcstring>
				<hkcstring>UpperBodyNoRightArm</hkcstring>
				<hkcstring>LeftForearm</hkcstring>
				<hkcstring>Spine2Descendents</hkcstring>
				<hkcstring>MountedCombatBowBlend</hkcstring>
				<hkcstring>Quiver</hkcstring>
				<hkcstring>RightHandAndQuiver</hkcstring>
			</hkparam>
			<hkparam name="retargetingSkeletonMapperFilenames" numelements="0"></hkparam>
			<hkparam name="lodNames" numelements="0"></hkparam>
			<hkparam name="mirroredSyncPointSubstringsA" numelements="0"></hkparam>
			<hkparam name="mirroredSyncPointSubstringsB" numelements="0"></hkparam>
			<hkparam name="name">DefaultFemale</hkparam>
			<hkparam name="rigName">Character Assets Female\skeleton_female.hkx</hkparam>
			<hkparam name="ragdollName">&#9216;</hkparam>
			<hkparam name="behaviorFilename">Behaviors\0_Master.hkx</hkparam>
		</hkobject>

		<hkobject name="#0030" class="hkbFootIkDriverInfo" signature="0xc6a09dbf">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="legs" numelements="2">
				<hkobject>
					<!-- prevAnkleRotLS SERIALIZE_IGNORED -->
					<hkparam name="kneeAxisLS">(-1.000000 0.000000 0.000000 0.000000)</hkparam>
					<hkparam name="footEndLS">(0.000000 0.000000 0.000000 0.000000)</hkparam>
					<hkparam name="footPlantedAnkleHeightMS">6.000000</hkparam>
					<hkparam name="footRaisedAnkleHeightMS">16.000000</hkparam>
					<hkparam name="maxAnkleHeightMS">34.000000</hkparam>
					<hkparam name="minAnkleHeightMS">-24.000000</hkparam>
					<hkparam name="maxKneeAngleDegrees">165.000000</hkparam>
					<hkparam name="minKneeAngleDegrees">5.000000</hkparam>
					<hkparam name="maxAnkleAngleDegrees">30.000000</hkparam>
					<hkparam name="hipIndex">9</hkparam>
					<hkparam name="kneeIndex">10</hkparam>
					<hkparam name="ankleIndex">11</hkparam>
				</hkobject>
				<hkobject>
					<!-- prevAnkleRotLS SERIALIZE_IGNORED -->
					<hkparam name="kneeAxisLS">(-1.000000 0.000000 0.000000 0.000000)</hkparam>
					<hkparam name="footEndLS">(0.000000 0.000000 0.000000 0.000000)</hkparam>
					<hkparam name="footPlantedAnkleHeightMS">6.000000</hkparam>
					<hkparam name="footRaisedAnkleHeightMS">16.000000</hkparam>
					<hkparam name="maxAnkleHeightMS">34.000000</hkparam>
					<hkparam name="minAnkleHeightMS">-24.000000</hkparam>
					<hkparam name="maxKneeAngleDegrees">165.000000</hkparam>
					<hkparam name="minKneeAngleDegrees">5.000000</hkparam>
					<hkparam name="maxAnkleAngleDegrees">30.000000</hkparam>
					<hkparam name="hipIndex">6</hkparam>
					<hkparam name="kneeIndex">7</hkparam>
					<hkparam name="ankleIndex">8</hkparam>
				</hkobject>
			</hkparam>
			<hkparam name="raycastDistanceUp">40.000000</hkparam>
			<hkparam name="raycastDistanceDown">32.000000</hkparam>
			<hkparam name="originalGroundHeightMS">0.000000</hkparam>
			<hkparam name="verticalOffset">0.000000</hkparam>
			<hkparam name="collisionFilterInfo">3</hkparam>
			<hkparam name="forwardAlignFraction">1.000000</hkparam>
			<hkparam name="sidewaysAlignFraction">0.000000</hkparam>
			<hkparam name="sidewaysSampleWidth">0.200000</hkparam>
			<hkparam name="lockFeetWhenPlanted">false</hkparam>
			<hkparam name="useCharacterUpVector">true</hkparam>
			<hkparam name="isQuadrupedNarrow">false</hkparam>
		</hkobject>

		<hkobject name="#0031" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000
				1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0032" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0033" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0034" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000
				1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000
				0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0035" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000
				0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0036" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 1.000000
				0.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000 1.000000
				0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0037" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000
				1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0038" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0039" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000
<!-- $*CHSBHC$ -->
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0040" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000
				1.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0041" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0042" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
			<hkparam name="boneWeights" numelements="0"></hkparam>
		</hkobject>

		<hkobject name="#0043" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
			<hkparam name="boneWeights" numelements="0"></hkparam>
		</hkobject>

		<hkobject name="#0044" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000
				0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0045" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0046" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000
				1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0047" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000
				1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000
				1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0048" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0049" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0050" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 1.000000
				1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0051" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 0.000000 1.000000
<!-- $*CHSBHC$ -->
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0052" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000
				0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0053" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 1.000000 0.000000 0.000000 1.000000
				0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0054" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000
				1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0055" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0056" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0057" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
<!-- $*CHSBHC$ -->
			<hkparam name="boneWeights" numelements="107">
<!-- $**$ -->
			<hkparam name="boneWeights" numelements="99">
<!-- $*$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000
<!-- $*CHSBHC$ -->
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
<!-- $**$ -->
<!-- $*$ -->
			</hkparam>
		</hkobject>

		<hkobject name="#0058" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
			<hkparam name="boneWeights" numelements="85">
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 1.000000 1.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000
				0.000000 0.000000 0.000000 0.000000 0.000000
			</hkparam>
		</hkobject>

		<hkobject name="#0059" class="hkbBoneWeightArray" signature="0xcd902b77">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="variableBindingSet">null</hkparam>
			<!-- cachedBindables SERIALIZE_IGNORED -->
			<!-- areBindablesCached SERIALIZE_IGNORED -->
			<hkparam name="boneWeights" numelements="85">
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000
				1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
				1.000000 1.000000 1.000000 1.000000 1.000000
			</hkparam>
		</hkobject>

		<hkobject name="#0060" class="hkbVariableValueSet" signature="0x27812d8d">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="wordVariableValues" numelements="39">
				<hkobject>
					<hkparam name="value">1</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">0</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">0</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">1</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">0</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">0</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">1</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">0</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">0</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">1042985832</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">0</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">0</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">2</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">3</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">4</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">5</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">6</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">7</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">8</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">9</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">10</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">11</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">12</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">13</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">14</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">15</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">16</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">17</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">18</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">19</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">20</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">21</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">22</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">23</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">24</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">25</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">26</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">27</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="value">28</hkparam>
				</hkobject>
			</hkparam>
			<hkparam name="quadVariableValues" numelements="0"></hkparam>
			<hkparam name="variantVariableValues" numelements="29">
				#0059 #0058 #0057 #0056 #0055 #0054 #0053 #0052 #0051 #0050 #0049 #0048 #0047 #0046 #0045 #0044
				#0043 #0042 #0041 #0040 #0039 #0038 #0037 #0036 #0035 #0034 #0033 #0032 #0031
			</hkparam>
		</hkobject>

		<hkobject name="#0061" class="hkbCharacterData" signature="0x300d6808">
			<!-- memSizeAndFlags SERIALIZE_IGNORED -->
			<!-- referenceCount SERIALIZE_IGNORED -->
			<hkparam name="characterControllerInfo">
				<hkobject>
					<hkparam name="capsuleHeight">1.700000</hkparam>
					<hkparam name="capsuleRadius">0.400000</hkparam>
					<hkparam name="collisionFilterInfo">1</hkparam>
					<hkparam name="characterControllerCinfo">null</hkparam>
				</hkobject>
			</hkparam>
			<hkparam name="modelUpMS">(0.000000 0.000000 1.000000 0.000000)</hkparam>
			<hkparam name="modelForwardMS">(1.000000 0.000000 0.000000 0.000000)</hkparam>
			<hkparam name="modelRightMS">(-0.000000 -1.000000 -0.000000 0.000000)</hkparam>
			<hkparam name="characterPropertyInfos" numelements="39">
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_INT8</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_REAL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_BOOL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_REAL</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
				<hkobject>
					<hkparam name="role">
						<hkobject>
							<hkparam name="role">ROLE_DEFAULT</hkparam>
							<hkparam name="flags">0</hkparam>
						</hkobject>
					</hkparam>
					<hkparam name="type">VARIABLE_TYPE_POINTER</hkparam>
				</hkobject>
			</hkparam>
			<hkparam name="numBonesPerLod" numelements="0"></hkparam>
			<hkparam name="characterPropertyValues">#0060</hkparam>
			<hkparam name="footIkDriverInfo">#0030</hkparam>
			<hkparam name="handIkDriverInfo">null</hkparam>
			<hkparam name="stringData">#0029</hkparam>
			<hkparam name="mirroredSkeletonInfo">#0028</hkparam>
			<hkparam name="scale">1.000000</hkparam>
			<!-- numHands SERIALIZE_IGNORED -->
			<!-- numFloatSlots SERIALIZE_IGNORED -->
		</hkobject>

		<hkobject name="#0027" class="hkRootLevelContainer" signature="0x2772c11e">
			<hkparam name="namedVariants" numelements="1">
				<hkobject>
					<hkparam name="name">hkbCharacterData</hkparam>
					<hkparam name="className">hkbCharacterData</hkparam>
					<hkparam name="variant">#0061</hkparam>
				</hkobject>
			</hkparam>
		</hkobject>

	</hksection>

</hkpackfile>
