FB Alpha  - http://fba.emuunlim.com
          - http://www.barryharris.me.uk
----------------------------------------

What's New?
-----------

v0.2.96.99

- Added driver for Contra [iq_132]
- Added driver Funny Bubble [iq_132]
- Added driver for Legend of Kage [iq_132]
- Added driver for games on Legendary Wings hardware [iq_132]
- Added driver for Son Son [iq_132]
- Added Cue Brick to the Konami driver [Barry]
- Added clone of Armored Warriors to the CPS-2 driver [Barry]
- Added clone of Capcom Sports Club to the CPS-2 driver [Barry]
- Added clone of Giga Wing to the CPS-2 driver [Barry]
- Small speed-up in the generic tile handling, improving the speed slightly in lots of
  drivers [Barry]
- Corrected the text rom size in Samurai Shodown V and Samuari Shodown V Special [Barry]
- Updated the Neo Geo Bios roms [Barry]
- Added support for the Samurai Shodown V bootleg [Barry]
- Hooked up the region dip switch in the PCB version of Metal Slug 5 - this won't work
  until we have dumps of the actual PCB program roms though [Barry]
- Corrected the road colours in Enforce [Barry]
- Fixed sound in Ali Baba [iq-132]
- Fixed an issue with icon handling in the favourites module [Captain CPS-X]
- Disabled the Neo Geo multislot menu item until such time it does something useful
  [Barry]
- Matched all sets to MAME 0.128

v0.2.96.98

- Removed the keys for Neo Geo M1 decryption - the values are now derived from the rom,
  thanks to Haze and cyberwills [Barry]
- Fixed a memory issue in the HD6309 and M6809 CPU interfaces [kev]
- Allowed hi-res PNG images [Captain CPS-X]

v0.2.96.97

- Added decryption of the Neo Geo M1 roms, thanks to Andreas Naive and Haze [Barry]
- Added clone of Marvel vs Capcom to the CPS-2 driver [Barry]
- Added clone of Tengai to the Psikyo driver [Barry]
- Moved Cps1Draw() out of a loop resuling in a big speed up for CPS-1 [Barry]
- Added a "Deselect All" button to the IPS Manager dialog [Barry]
- Fixed an issue with the menu translation template [Barry]
- Matched all sets to MAME 0.127u4 [Barry]

v0.2.96.96

- Ported MAME's M6809 CPU core [Barry]
- Ported MAME's HD6309 CPU core [Barry]
- Ported MAME's M6800, HD63701 CPU cores [Barry]
- Added an interface to the M6809 core and added support for it to BurnTimer and
  the cheat module [Barry]
- Added an interface to the HD6309 core and added support for it to BurnTimer and
  the cheat module [Barry]
- Added an interface to the M6800 and family cores and added support for them to
  BurnTimer and the cheat module [Barry]
- Added driver for Double Dragon and Double Dragon II [Barry]
- Added driver for Ghouls & Ghosts [Barry]
- Added driver for Renegade [Barry]
- Added SNK16 driver [iq_132]
- Added clone of The New Zealand Story to it's driver [iq_132]
- Added analog inputs to the SNK16 driver [Barry]
- Hooked up the sound CPU comms in the Power Instinct 2 driver [Barry]
- Very big update to the Jukebox [Captain CPS-X]
- Rewrote favourites module - delete your old favorites.dat file [Captain CPS-X]
- Added support for icons in the gamelists [Captain CPS-X]
- Added options to configure vertical and horizontal full-screen resolutions seperately
  [Captain CPS-X]
- Fixed another bug when FBA was used under Vista [Captain CPS-X]
- Made the inputs dialog stop the sound properly when using the shortcut key
  [Captain CPS-X]
- Applied the dialog sound fix above to the dip switch and cheat dialogs [Barry]
- Fixed a memory leak when loading PNGs [Captain CPS-X]
- Optimised the automatic support file download feature [Captain CPS-X]
- Matched all sets to MAME 0.127u2 [Barry]

v0.2.96.95

- Added driver for Zero Zone and Las Vegas Girl [iq_132]
- Added a clone of Three Wonders to the CPS-1 driver [Barry]
- Changed the FD1089 module to use the external keys [Barry]
- Set CPS-3 back to 60fps [Barry]
- Matched all sets to MAME 0.127u1 [Barry]

v0.2.96.94

- Fixed Windows Vista crash when opening the game selection dialog [Captain CPS-X]
- Added Missing In Action to the TMNT driver [Barry]
- Removed an unnecessary array in sys16_run.cpp reducing the exe size [Barry]

v0.2.96.93

- Added support for the K007232 sound chip [Barry]
- Added support for the K051960 and K052109 gfx chips [Barry]
- Rewrote the TMNT driver which is now fully working [Barry]
- Added driver for Commando and clones [Barry]
- Added ESD16 driver [iq_132]
- Added NMG5 driver [iq_132]
- Added Tecmo driver [iq_132]
- Added SunA16 driver [iq_132]
- Added Kangaroo driver to debug builds [iq_132]
- Added daimakr2 to the CPS-1 driver [Barry]
- Added snowbrod to the Snow Bros. driver [Barry]
- Added sound to the Pacman driver and fixed some issues with the default inputs [Barry]
- Added support for the YM3562 sound chip [Barry]
- Added the YM3526 sound to bestbest in the SunA16 driver [Barry]
- Added DAC support to Stratovox [iq_132]
- Corrected the refresh rate in the CPS-1 driver [Barry]
- Changed the refresh rate in the CPS-3 driver [Barry]
- Imported fixes from MAME 0.126u5 for fm.c [Barry]
- Reduced DAC volume in fm.c for YM2612 matching MAME 0.127 [Barry]
- Marked the fake CHD CPS-3 sets as hacks so they can be filtered out [Barry]
- Fixed an issue with cheats in Z80 (ZET) based games [Barry]
- Added a feature to auto-download support files [Captain CPS-x]
- Merged all the LoadPNG() calls [Captain CPS-X]
- Added favourite gamelist support [Captain CPS-X]
- Allowed the recent gameslist to cycle games currently in the list [Captain CPS-X]
- Fixed issues with mouse events on the game window [Captain CPS-X]
- Added zlib/libPNG to FBA source, they are now compiled rather than using pre-compiled
  libraries [Captain CPS-X]
- Some updates to the minGW Win32 header file allowing Win32 API Versions 3.8+ to be
  used, and also to add support for some new functionality to older versions[Barry,
  Captain CPS-X]
- Added a filter for Konami games [Barry]
- Matched all sets to MAME 0.127 [Barry]

v0.2.96.91

- Added the 2xPM filter to the softfx filters with help from Captain CPS-X
- Added ElSemi's SuperScale and SuperScale75 filters
- Made the IPS Manager fallback to Simplified Chinese as a last resort as
  this is the reference language for the MAME Plus IPS collection
- Made the IPS Manager description vertically scrollable for long
  descriptions and reorganised the dialog
- Added Captain CPS-X's auto monitor aspect ratio code
- Added driver for Unico games
- Moved the drawing code in CPS-1/CPS-2 to happen after the VBLANK IRQ -
  this shouldn't cause any problems but if you see anything that didn't
  happen in previous builds let us know

v0.2.96.90

- Burner (interface) changes
  - Added board type, genre and family filters to the game selection dialog
    - Updated all drivers with the new flags
    - Amended the relevant dialogs to display the new genre and family
      information
    - Added the genre and family flags to the -listextrainfo output
  - Added gamelist localisation functionality
    - It works in much the same way as the UI localisation, beware though,
      that if you have a large file it can take some time to start the
      program, try and keep the file small and with only the titles you want
      to translate
    - Maximum titles to translate is currently set at 5000
    - The advantage of doing it this way is that the whole program benefits
      from translated titles, not just certain parts and the speed hit is
      only felt once rather than every time a title is retrieved
    - Obviously this only works with UNICODE builds
  - Fixed some issues with clicking behind some dialog boxes
  - Fixed a problem with the config file, allowing multi-byte paths to be
    specified
  - Double clicking on cheats in the dialog now selects the next option,
    thanks to sho
  - Changed the menu in the game selection dialog to a basic menu
  - Increased the width of the info boxes in the game selection dialog to use
    all available space (and not crop text unnecessarily)
- Burn (emulation) changes
  - Hooked up the SN76496's in Van-Van Car
  - Finished up sf2m13 thanks to a small patch posted by iq_132 years ago
  - Added various homebrew games and demos (can be filtered out if you don't
    want to see them)
  - Added various decrypted C sets to the Neo Geo driver (can be filtered out
    if you don't want to see them)
  - Fixed a rom size issue in 8ballact
  - Matched all sets to MAME 0.126u3

v0.2.96.89

- Added IPS support via a manager dialog.
  Right click on the game list, open the manager, enable the patches you want,
  they are saved to a config file, then right click and play with your saved
  patches
- Fixed a problem with the saving of config files where the game title has
  unicode in it
- Added iq_132's Street Fighter driver
- Seperated the pacman driver from the misc section
- Removed some CPS-1 hacks

v0.2.96.88

- Fixed an issue with the monitor aspect radio buttons
- Various fixes to the themed menus
- Added themed menus to the game selection dialog
- Prevented modeless menus being used with themes
- Added options to view details in MAWS, CAESAR, and progretto EMMA to the
  game selection context menu
- Added PNG support to the place holder image
- Added option to choose skins to the Misc menu
- Improved the localisation support for the game selection dialog and the
  game information dialog
- Added "Enable VSync" to the video menu
- Matched all sets to MAME 0.126u2

v0.2.96.87

- Added dynamic video size switching to the core
- Merged in Captain CPS-X's menu themes code and added the options to the
  misc menu (disabled by default)
- Merged in kev's and oopswares changes to zet and added CZ80 to the source
  distribution
- Fixed an issue causing the preview image not to display on program start
  when the Enhanced blitter was enable
- Fixed an issue with localisation support and added an option to reset to
  UI default language
- Changed the hotkeys for cheat search to be used with Ctrl
- Added support for the widescreen mode in Street Fighter III 2nd Impact
- Added a fake dipswitch to Street Fighter III for widescreen since the game
  seems to support it
- Added extracted roms to all CPS-3 sets (noone is likely to port CHD support
  just for CPS-3 which already works anyway)
- Added fake dip hack to make Red Earth and War Zard work
- Added sf2m8 to release builds
- Added tigerhb1 to the Tiger Heli driver
- Fixed a potential crash in the ICS2115 reset routine (spotted by iq_132)
- Matched all sets to MAME 0.126u1

v0.2.96.86

- Burner (interface) changes
     - Added a game information dialog to burner
     - Tidied up the game selection dialog and seperated Kaneko 16 and Psikyo 
     - Added a context menu to the game selection dialog
     - Added a most recently played games menu item
     - Changed the roms dir config dialog to support upto 8 paths
     - Fixed an issue with the roms dir config dialog that didn't let the user
       clear an entry
     - Added the roms dir config dialog to the Misc menu
     - Added a dialog to configure support files (previews, titles, flyers,
       marquees, controls, cabinets, pcbs, cheats and history) and added it to
       the Misc menu
     - Added an option to the Misc menu to stop FBA playing with the Num Lock
       status (don't use this if you use a Hotrod or X-Arcade stick)
     - Added an option to the Video menu to auto-switch to full screen after
       loading a game from the selection dialog
     - Added iq_132s improvements to the cheat system
          - Adds support for Nebula/Kawaks cheat dats
          - Adds limited (although most cheats work) support for the old format
            MAME cheat.dat file
          - Adds cheat support to drivers using the ZET interface, or NEC, SH-2
            and M6502 CPUs
     - Added a basic cheat search engine
     - Added a jukebox player - this is very preliminary and only supports
       WWF Wrestlefest for now (it has many problems for now)
     - Added a menu item to write decrypted C Neo-Geo roms to disk
     - Various little GUI fixes/improvements
- Burn (emulation) changes
     - Merged in Oopsware's changes to the ZET interface improving support for
       MAME's Z80 emulator - some things are still broken though so DOZE is still
       the default
     - Added a function to the CPU interfaces to return the active CPU
     - Fixed a screen clearing issue in the CPS-1 and CPS-2 drivers when not
       using a 16-bit colour depth
     - Added various bootlegs to the CPS-1 driver in various states of working and
       attempted to differentiate between the good, the bad and the ugly (dumps)
     - Added offset support to the CPS-1 scroll layers
     - Added a flag to define whether or not CPS-1 sprite rendering should happen
       in reverse
     - Fixed an issue with rom loading in the sf2yyc driver
     - Got the sf2m3 set working and the sf2m1 set almost working
     - Added "Phoenix Edition" sets to the CPS-2 driver
     - Changed to iq_132s current Neo-Geo driver (thanks to iq_132 for updating it)
     - Enabled the decrpyted C Neo-Geo clones and bootlegs from Kawaks
     - Added two clones of Night Striker to the Taito driver
     - Changed some dip switches in the Double Dragon 3 driver
     - Added Wonder League '96 to the Tumble Pop bootleg driver
     - Updated dip switches in Wonder League Star and Jumping Pop
     - Added the 16-bit only flag to the megadrive games - fixes rendering issues
       in the basic blitters
     - Added iq_132s Vulgus driver
     - Matched all sets to MAME 0.126

v0.2.96.85

- Added Mazinger Z, Metamoqester, Power Instinct 2 and Power Instinct Legends
  to the Cave driver
- Lagged the sprite palette in all CPS-2 games - fixes issue in ssf2 attract
- Tidied up the CPS-2 split graphics rom loading
- Properly fixed the qadj ninja sprite bug without resorting to hacks
- Changed the 68000 clock frequency in later CPS-1 games
- Various fixes to the Double Dragon 3 / Combatribes driver
- Added an Italian bootleg of The Combatribes to the ddragon3 driver
- Added clone of Turbo Outrun and clone of Alien Storm to the Sega drivers
- Added iq_132s Bionic Commando driver
- Added iq_132s Ninja Gaiden driver
- Matched all sets to MAME 0.125u6

v0.2.96.84

- Added module to emulate the TC0280GRD/TC0430GRW Taito roz layer chips
- Added support to the TC0100SCN module for double width rendering
- Added support to the TC0100SCN and TC0110PCR emulation for multiple chips
- Fixed priorities in Metal Black
- Fixed the CPS-1 palette and added screen clearing to the last palette entry
- Fixed a glitch in the ninja's sprite animation in qadj in the CPS-1 driver
- Added support for split CPS-2 graphics roms
- Added rent version of Capcom Sports Club to the CPS-2 driver
- Added clone of Mighty Pang to the CPS-2 driver
- Added Hotdog Storm to the Cave driver
- Added iq_132s The Legend of Silkroad driver
- Added BisonSAS's fixes to the CPS-3 driver
- Added proper screen clearing to the Final Star Force driver
- BisonSAS added various unicode titles and dip switches to 1943
- Matched all sets to MAME 0.125u4

v0.2.96.83

- Added a module to control the Taito IC chips in a more efficient way
- Added a module to do all the common Taito functions and tidied the drivers
- Rewrote the PC080SN and PC090OJ emulation adding support for row scroll,
  double width and other features
- Added tile banking support to the TC0100SCN emulation
- Added support for configurable bit-depths to the TC0100SCN emulation
- Added palette offset support to the TC0480SCP emulation
- Added driver for Darius
- Added Dead Connection, Dino Rex, Growl, Koshien, Liquid Kids, Mahjong Quest,
  Mega Blast, Metal Black, Ninja Kids, Solitary Fighter and various quiz games
  to the Taito F2 driver
- Rewrote the Operation Wolf, Rainbow Islands and Rastan drivers to support
  the new Taito IC module
- Added Jumping and the original versions of Operation Wolf to the Taito
  PC080SN & PC090OJ based driver
- Rewrote the Taito X driver to support the new Taito IC module
- Added Balloon Brothers, Gigandes and Last Striker to the Taito X driver
- Added iq_132s Dr. Tomy driver
- Added iq_132s Exed Exes driver
- Added proper screen clearing to the Hyper Pacman driver
- Fixed a small bug in the ClrMAME dat generation with missing quotes
- Matched all sets to MAME 0.125u2

v0.2.96.82

- Added driver for Taito F-2 hardware supporting Final Blow, Football Champ,
  Gun & Frontier, Liquid Kids and Super Space Invaders '91
- Added tilemap flip support to the TC0100SCN emulation
- Added priority map support to the TC0100SCN emulation to allow
  sprite blending in the Taito F2 driver
- Added support to the CPS-1 driver for loading stars from alternate
  format graphics roms
- Corrected all dips in the CPS-1 driver
- Updated mappers and configs in the CPS-1 driver to match MAME
- Big tidy up of the CPS-1 and CPS-2 drivers
- Added dynwaru and ffightj2 to the CPS-1 driver
- Added clone of Street Fighter Alpha 2 to the CPS-2 driver
- Added iq_132s driver for Pirate Ship Higemaru
- Updated megadrive driver to nganiere's which fixes some game names

v0.2.96.81

- Added support for the TC0480SCP Taito tilemap controller
- Rewrote the System 16 tile rendering to allow proper col and row scroll and
  also support alternate tilemap selection
- Added Double Axle to the Taito Z driver
- Added 1942w to the 1942 driver
- Added more games to the System 1 driver
- Added iq_132s Green Beret driver
- Updated the CPS-1 mappers as per MAME
- Corrected clock in Varth
- Corrected clocks in the Kyugo driver as per MAME
- Corrected sprite positioning in the Kyugo driver
- Added a feature allowing users to go to fullscreen and back by double-clicking
- Added command line option -listextrainfo
- Fixed compile errors when using the MAME Z80 core with the Zet interface
- Updated the Mole, Green Beret, Pooyan and Gun Smoke drivers with BisonSAS' changes

v0.2.96.80

- Ported MAME's Z80 core to FBA
- Hooked up MAME's Z80 core in the System 16 games that use MC-8123 encryption,
  sound now works in these games
- Hooked up MAME's Z80 core in the Sega System 1 games, encrypted games now work
- Added more games to the Sega System 1 driver
- Changed the Sega System 1 drivers to appear in the Sega games list
- Got the YM2151 sound working in Cotton
- Added support for the UPD7759 sound chip
- Hooked the UPD7759 chip up in the System 16B driver
- Hooked the UPD7759 chip up in the prehisle driver
- Hooked the UPD7759 chip up in the tmnt driver
- Rewrote the Sega PCM support - solves quite a few problems, particuarly in
  enduror, outrun and smgp
- Fixed an issue in the Sega System X driver which caused missing sounds in
  abcop and smgp
- Fixed bug in the YM2612 emulation when more than one chip is emulated
- Changed the CPS-1 rendering code to use the mapper tables from MAME
- Added smgpja to the X-Board driver
- Added shinobi4 to the System 16B driver
- Added ledstrm2 to the madgear driver
- Added command line options, -listinfowithmd and -listinfomdonly
- Fixed the version output in dat files
- Fixed bug where any rom errors weren't reported
- Matched all sets to MAME 0.124u3

v0.2.96.79

- Corrected sound in the tnzs driver
- Correctly fixed coins in the wc90 driver
- Enabled Tazmania in the megadrive driver (it works and I like it :) )
- Added support to the FM core interfaces for sound mixing
- Removed kaillera support. The client can be removed and probably should be
  due to being a potential security risk. Left netplay, chat, etc. code in
  the program so it has potential to be used with a different netplay system.

v0.2.96.78

- Added oopsware's Picodrive Megadrive driver port and tidied up and improved
- Started to go through Megadrive games and enabling ones that work in release
  builds. Only got to letter B and checked my favourites!
- Added iq_132s Funky Bee driver
- Added iq_132s Pooyan driver
- Ported MAME's I8039 core to FBA
- Added support for DAC sound
- Hooked up the I8039 and DAC in System 16A to add voice support to the driver
- Added gpilotsh and samshoh to the Neo-Geo driver
- Updated the SN7649 emulator to determine whether to add to the sound buffer
  or not
- Removed the AY8910 part of the YM2612 emulation since it's not needed
- Fixed sound in 1943
- Fixed sound in Gunsmoke
- Changed the default DAT file handling to not include Megadrive games
- Added menu option to write DATs including Megadrive games

v0.2.96.77

- Added driver for Taito Z hardware
- Added oopsware's Raiden driver and updated the nec core and vez module
- Retidied the nec core and vez module
- Added iq_132s Gun Smoke driver
- Added iq_132s Scrambled Egg driver
- Changed the M6502 core to Marat's with the interface wrote by kev
- Added kev's m90 driver and his updates to the m92 driver to debug builds
- Tidied the m90 and m92 drivers and corrected the gfx decoding in the m90 driver
- Updated Dec0 drivers to kev's latest version
- Updated Jack the Giantkiller driver to the iq_132s latest version
- Made the "In Game" tab the default on the game selection dialog
- Added a checkbox for Taito to the game selection dialog
- Changed some names to prevent duplicate descriptions
- Matched all sets to MAME 0.124u1

v0.2.96.76

- Added driver for games on Tumble Pop bootleg hardware
- Tidied the System 1 driver and enabled working sets in normal builds
- Added support for the SN76496 family of sound chips
- Added sound to the Mr. Do driver
- Added sound to the Bank Panic driver
- Fixed missing music in Combatribes
- Fixed a compile issue with VC in the Bank Panic and New Zealand Story drivers
- Fixed an issue in VC builds with inputs not working in various drivers
- Fixed a bug in the Mysterious Stones driver with AY8910 memory allocation
- Corrected the ZetBc call in the 1943 driver making it playable (but still preliminary)
- Updated the Jack the Giantkiller driver to iq_132s latest release
- Updated the dec0 and tmnt drivers to the latest versions released by kev
- Matched all sets to MAME 0.124a

v0.2.96.75

- Added driver for Double Dragon 3 / Combatribes
- Added driver for WWF Wrestlemania
- Added driver for Kyugo Z80-based hardware
- Updated the pacman driver to the latest version released by iq_132
- Added iq_132s Bank Panic driver
- Added iq_132s Mr. Do driver
- Added iq_132s Mysterious Stones driver
- Added iq_132s The New Zealand Story driver
- Added clone of Real Bout Fatal Fury to Neo-Geo driver
- Added clone of Metal Slug 5 to Neo-Geo driver
- Added clone of Dungeons & Dragons: tower of doom to the CPS-2 driver
- Matched all sets to MAME 0.123u4

v0.2.96.74

- Updated the CPS-3 driver to include Oopsware's latest fixes
- Fixed a problem with the size of m1 rom in Metal Slug 5

v0.2.96.73

Thanks go to the neosource forum regulars for a lot of this stuff. iq_132 has
written many drivers for older games, and Oopsware has contributed some impressive
drivers too. Captain CPS-X and KOF2112 have also tidied up some things. This list
is from memory and some stuff is sure to be missing. Here's what's new anyway;

- Added a generic tiles decoding routine and updated various drivers to use it
- Added support for 32x32 tiles in the generic tile rendering module
- Added support for multiple YM2203s to the YM2203 interface
- Updated all sets to match MAME 0.123u1
- Tidied up all source code to compile cleanly for all builds (unicode, non-unicode,
  debug, non-debug)
- Added support for M6502 CPU
- Added support for SH-2 CPU
- Added support for NEC V30 family CPU
- Seperated misc drivers into "Misc (pre 90s)" and "Misc (post 90s)"
- Moved some common sound cores into the burn folder
- Added various clones and fixed some little issues in various games
- Added driver for Madgear and Last Duel
- Added driver for 1942
- Added preliminary driver for 1943 and added support to the Zet interface to get the
  BC register
- Added Oopsware's CPS-3 driver
- Added various drivers by iq_132
- Cleaned up the drivers by iq_132 (seperated into Misc pre 90s category, corrected
  aspect ratios, fixed rom-sets, etc.)
- Added driver for seta2 hardware
- Added preliminary driver for m92 hardware in debug builds
- Added a d_parent module to put required parent drivers that don't have a specific
  driver

v0.2.96.72

This list is nothing like exhaustive. These are only the highlights of a big new version;

- Thanks to the contributions of OopsWare we have some nice new drivers
      - PGM Hardware
      - Video System Hardware
      - 1945k III
      - Gals Panic
      - Power Instinct
      - Shadow Force

- I have been busy with the following
      - Added a Sega System 18 driver
      - Added Ace Attacker, Excite League and Super League to the Sega System 16 drivers
      - Added various bootlegs to the Sega System 16 driver
      - Added driver for Kaneko 16 Hardware
      - Added Honey Dolls, Snow Bros. 3, and The Winter Bobble to the Pandora based driver
      - Added a generic lightgun interface to the burn library and converted all existing drivers to use it
      - Emulated column and row scroll in System 16 tilemaps (still has a few issues with a few instances)
      - Added support for (multiple) YM2612/3438 sound chips (as used by System 18)
      - Added support for the RF5C68 PCM sound chip (still has issues which escape me at present, used by System 18)
      - Fixed an issue with high BPP support in the generic tiles interface
      - Matched all sets to MAME 0.117u3 and added some clones to various drivers

- Added Ganbare Ginkun and Riot to the Tecmo 16 driver [BisonSAS]
- Added kev's preliminary Dec0 driver to debug builds [kev]

v0.2.96.71

- Added driver for Galaxy Force 2 (gforce2, gforce2j)
- Added driver for G-LOC (gloc, glocr360)
- Added driver for Line of Fire (loffire, loffirej, loffireu)
- Added driver for Major League (mjleague)
- Added driver for Power Drift (pdrift, pdrifta, pdrifte, pdriftj)
- Added driver for Rail Chase (rchase)
- Added driver for Strike Fighter (strkgftr)
- Fixed sprite flip in Sonic Boom
- Added some unicode titles [BisonSAS]
- Matched sets to MAME 0.114u1

v0.2.96.70

- Datfiles should be sorted properly now - thanks to LogiqX for pointing out the errors again

v0.2.96.69
- Optimised the FD1094 routines resulting in a big speedup for those games
- Fixed some minor dat file issues - thanks to LogiqX for pointing them out

v0.2.96.68

- Added driver for Bullet using Aaron's preliminary FD1094 key (bullet)
- Added driver for Enduro Racer (enduror, enduror1, endurobl)
- Added driver for Final Tetris (finalttr)
- Added driver for Hang-On (hangon)
- Added driver for SDI (sdi, sdib, sdibl, defense)
- Added driver for Space Harrier (sharrier, sharrir1)
- Added driver for Sukeban Jansi Ryuko (sjryuko, sjryuko1)
- Added driver for Twin Adventure (twinadv, twinadvk)
- Emulated the NVRAM for X-Board, Out Run, System 16B and System 16A drivers, although Out Run games don't seem to
  use it
- Emulated the PPI I/O Chip and hooked it up for the System 16A and Out Run drivers
- Fixed a bug in the System 16 Tilemap rendering (fixes Golden Axe, Wrestle War and some others)
- Optimisations to the graphics rendering in the System 16, Out Run and X-Board drivers
- Added an interface to the YM2203 FM sound core
- Added mahjong controls to the default assignment routine and updated the mahjong games to use it
- Fixed savestate support in some Cave drivers [BisonSAS]
- Various driver cleanups [BisonSAS]
- Improved the rom verify feature and moved the define to the makefile
- Updated some unicode titles [BisonSAS]
- Updated sets to match MAME 0.114

v0.2.96.67

- Added driver for AB Cop (abcop)
- Added driver for After Burner (aburner2, aburner)
- Added driver for Dunk Shot (dunkshot)
- Added driver for E-Swat (eswat, eswatj, eswatu)
- Added driver for Golden Axe (goldnaxe, goldnaxj, goldnaxu, goldnax1, goldnax2, goldnax3)
- Added driver for GP Rider (gprider, gprider1)
- Added driver for Heavyweight Champ (hwchamp)
- Added driver for Racing Hero (rachero)
- Added driver for RyuKyu (ryukyu)
- Added driver for Super Monaco GP (smgp, smgp5, smgp6, smgpj, smgpu, smgpu1, smgpu2, smgpu3)
- Added driver for Thunder Blade (thndrbld, thndrbd1)
- Added Jan's preliminary driver for Madgear in debug builds only (madgear)
- Added Kev's preliminary driver for Teenage Mutant Ninja Turtles in debug builds only (tmnt, tmntu, tmntua, tmht,
  tmntj, tmht2p, tmnt2pj, tmnt2po)
- Rewrite of the Bombjack driver [kev]
- Fixed a crash in some FD-1094 encrypted games
- Fixed the reset function for FD-1094 encrypted games
- Cleanups to the Taito 68K drivers [BisonSAS]
- Fixed bug in the preview cycling code for the Game Select dialog [Captain CPS-X]

v0.2.96.66

- Added driver for Cotton (cotton, cottonj, cottonu)
- Added driver for Out Run (outrun, outrun1, outrun2, outrunb)
- Added driver for Passing Shot (passshot, passshta, passshtj)
- Added driver for Super Hang-On (shangon, shangon2, shangon3, shangnle)
- Added driver for Turbo Out Run (toutrun, toutrun2)
- Fixed a bug in the System 16 Sprite rendering [kev]
- Fixed a problem with memory card support
- Updated the region dips in the Battle Bakraid and Batrider drivers [BisonSAS]
- Forced the Battle Bakraid driver to use the Musashi 68K core [BisonSAS]
- Updated some unicode titles [BisonSAS]

v0.2.96.65
- Corrected the rom size of the v4 rom in lastbldh and lastsold
- Finally beat the bug that sometimes hides the license dialog (hopefully!)
- Updated the load dialog based on code from Captain CPS-X, should be the last change as I'm really happy with it
- Updated sets to match MAME 0.112u4

v0.2.96.64
- Big update to the System 16 drivers - these drivers are still preliminary and thus still have issues (major issues
  only listed);
	- Dynamic memory maps for System 16B are not emulated
	- Row and Column scroll not emulated for System 16A and B
	- Alernate tilemap select for System 16B not emulated
	- Some of the FD1094 encrypted games require a driver reset after loading before they boot
	- There are plenty of other small issues as well but most games are running well
- Added driver for Biomechanical Toy (biomtoy) [kev, cleanup by BisonSAS]
- Fixed blank tile bug in the Prehistoric Isle driver
- Fixed bad tiles in The King of Fighters 99 driver [BisonSAS, Ryo, Robert, Yuri, Takuma)
- Updated the CPS-1 drivers to allow brightness control in the palette
- Removed the XOR from spf2ta now the decryption key is known
- Cleanup to the Bombjack driver [BisonSAS]
- Fixed issues with savestates in several drivers
- Changed the game selection dialog again
- Added/fixed several non-Latin titles [doomking, BisonSAS]
- Updated several romsets to match MAME 0.112u3
- Fixed the perl script that generates the driver list so that sets can be assigned to debug builds only again

v0.2.96.63
- Added garoubl to the Garou driver

v0.2.96.62
- Added driver for Choko (choko)
- Added driver for Jyangokushi: Haoh no Saihai (jyangoku)
- Added various CPS-2 clones now the decryption keys are known
- Added rastsag1 to the Rastan driver
- Fixed bug with EEPROM on startup in CPS games
- Fixed crash bug in Q-Sound games with sound disabled
- Enabled the "Tournament" mode in the tournament versions of Super Street Fighter 2 - now they try to connect to
  other terminals (if you just want to play the games then change the setup in the "Test Menu", access using F2)
- Fixed bug in datfile generation module
- Various rom changes to match MAME 0.112u2 (with the exception of the XOR for spf2ta)

v0.2.96.61
- Fixed bug in System 16 sound - won't test with volume down in future!

v0.2.96.60
- Added Sega System 16A driver supporting Action Fighter, Alex Kidd, Fantasy Zone, Quartet, Shinobi and Time Scanner
- Added various clones to the CPS-2 driver as the keys are now known
- Added driver for Street Fighter Alpha CPS-Changer
- Various renames and XOR removals to match MAME 0.111u5
- Improved save state support in numerous drivers
- Dropped the "(BH)" monikor from the App title

v0.2.96.59
- Fixed issues with sound in irrmaze, joyjoy, mahretsu, pspikes2 and socbrawl
- Added sf2m2 to the Street Fighter 2 Champion Edition driver
- Amended the game selection dialog and separated CPS-1/CPS-2 games
- Widened the dip switch dialog


v0.2.95.27

   This is still an alpha release!

- Added support for MVS emulation using multiple catridges
- Removed dependeny on kailleraclient.dll, it is no longer part of the FB Alpha
  distribution packages. A working version of the dll can be obtained from
  <http://www.anti3d.com/>. If this dll is placed in the same directory as
  FB Alpha or elsewhere in the library search path, the netplay options will
  become available again;
- Added an interface for audio DSP effects;
- Added a VST hosting module (plugins are found if located in a subdirectory
  named vstplugins or in a customisable alternate location);
- Changed the Neo Geo screen size to 320x224 pixels;
- Added controls to specify the visible area of any game;
- Fixed Neo Geo sprite drawing;
- The emulation and GUI now run in seperate threads, making the complete GUI
  usable during online games;
- Added Neo Geo multi-slot MVS emulation;
- Added better scaling for preview images
- Fixed miscellaneous minor issues;

v0.2.95.23

   This is still an alpha release!

   Note that, if compiled with GCC, you will need to use version 3.3.x, and
   the experimental DirectX 9 blitter is not built.

- Changed the way FB Alpha looks for ROMs. Now, it will always check the last
  path for any given .zip file, even when a .zip file of the same name is
  present in another path. This way, we can keep ROMs that are only needed
  for FB Alpha seperate without sacrificing compatibility with other emulators;
- Changed the way Neo Geo memory cards work, allowing the use of 1 megabit
  cards;
- Emulated protection in Super Sidekicks (was patched before);
- Fixed the last few bad game names / bad ROM definitions;
- Fixed a few minor issues in the makefile for mingw/cygwin;
- The debugger is now only compiled for debug builds;
- Minor updates to compile documentation;
- Fixed a crash at startup for some systems when autopause was activated;

v0.2.95.22

   This is still an alpha release!

   Note that, if compiled with GCC, you will need to use version 3.3.x, and
   the experimental DirectX 9 blitter is not built.

- Implemented workarounds to the FB Alpha executable to allow the use of windres
  as the resource compiler (it cannot zero-terminate strings or use a string as
  an RCDATA resource);
- Cleaned up the makefiles (variables/options now defined in the main makefile);
- Fixed a few game names / bad ROM definitions;
- Fixed CPS1 games sound / crashing if started as the 1st game;
- Fixed the Psikyo games that use an YM2610 for sound;
- Fixed a few problems with ANSI builds;

v0.2.95.21

   This is still an alpha release!
   
   Note that this version CANNOT be compiled with GCC!

- Added UI translation capability (using templates);
- Converted all code to optionally use unicode;
- Added a driver for 68EC020 based Psikyo hardware;
- Added the English language version of Dangun Feveron;
- Added a built-in graphical 68000 family debugger;
- Added a second 68000 CPU core. For plain 68000 CPUs you can select
  which core to use, the new one also emulates 68010 and 68EC020 CPUs;
- Fixed the overclock feature for Neo Geo;
- Added a DirectX Graphics 9 blitter (see system requirements, below);
- Performed miscellaneous major and minor bugfixes;

v0.2.94.98

   This is still an alpha release!

 - Fixed all the new bugs introduced in the previous version;
 - Fixed the raster effects in Samurai Shodown 3;
 - Preview images can be any png file upto 1024x1024 pixels;
 - Added descriptive text to screenshot png files.
 - Added a system information dialog that's used when FB Alpha crashes;
 - Added the english language versions of mahoudai and shippumd;

v0.2.94.97

   This is an alpha release! Again, although we expect very few problems,
   there still might be some we've not seen.

 - Fixed most of the remaining problems in v0.2.94.96;
 - Shortcut keys have changed;
 - Directories used by FB Alpha have changed;
 - Readme updated (read it completely even if you've read the earlier
   versions);
 - The Neo Geo driver now always uses a real AES BIOS in AES mode, more
   differences between AES and MVS are emulated now as well;

v0.2.94.96

   This is an alpha release! Although we don't expect any big problems,
   it has not been extensively tested.

 - Fixed most of the problems in v0.2.94.56;

v0.2.94.56

   This is an alpha release!

 - Added a driver for Neogeo games;
 - too many other improvements to name;

v0.2.94

 - Added a driver for Cave games;
 - Added a driver for Rainbow Islands;
 - Added support for X-Arcade joystick;
 - Improved compatibility of the Direct3D blitter, and added new options;
 - re-added 3x macros for Street Fighter 2 style games;
 - Added 4-point interpolation to the ADPCM sound cores;
