

-- Misc global constants.. add whatever you like and thinks makes sense across multiple scripts. All should be under the rte table
rte = {};

-- This will be replaced by a more data driven system soon
rte.TechList = {"Browncoats", "Coalition", "Dummy", "Imperatus", "Ronin", "Techion"};
rte.OffensiveLoadouts = {"Default", "Infantry Light", "Infantry Heavy", "Infantry CQB", "Infantry Grenadier", "Infantry Sniper", "Mecha"};
rte.DefensiveLoadouts = {"Default", "Infantry Heavy", "Infantry CQB", "Infantry Sniper", "Infantry Engineer", "Mecha"};
rte.EngineerLoadouts = {"Infantry Engineer"};
rte.MOIDCountMax = 210;
rte.NoMOID = 255;
rte.SpawnIntervalScale = 1.0;
rte.StartingFundsScale = 1.0;
rte.PassengerMax = 3;	-- Should be defined in the ini of each ship
rte.CrabToHumanSpawnRatio = 0.25;	-- Should be defined in the ini of each tech

-- Materials
rte.airID = 0;
rte.goldID = 2;
rte.doorID = 4;	-- Xenocronium
rte.grassID = 128;

-- AI movement
rte.Obst = {R_LOW = 1, R_FRONT = 2, R_HIGH = 3, R_UP = 5, L_UP = 6, L_HIGH = 8, L_FRONT = 9, L_LOW = 10};
