;-| 超必殺技 |------------------------------------------------------
;音撃打・爆裂強打の型
[Command]
name = "FDBFDB_c"     
command =  D, F, D, F, c
time = 50

;-| 必殺技 |------------------------------------------------------

;激しく叩く鬼
[Command]
name = "ccc"
command = c, c, c
time = 30

;叩く鬼
[Command]
name = "aaa"
command = a, a, a
time = 20

;鬼棒術・烈火弾二連
[Command]
name = "BF_c"     
command = D, F, c
time = 15

;鬼棒術・烈火弾
[Command]
name = "BF_a"     
command = D, F, a
time = 15

;鬼闘術・鬼火（強）
[Command]
name = "FDB_c"     
command = F, B, c
time = 20

;鬼闘術・鬼火（弱）
[Command]
name = "FDB_a"     
command =  F, B, a
time = 20

;ディスクアニマル・浅葱鷲1
[Command]
name = "DD_a"
command = D, D, a
time = 30

;ディスクアニマル・浅葱鷲2
[Command]
name = "DD_b"
command = D, D, b
time = 30

;ディスクアニマル・浅葱鷲3
[Command]
name = "DD_c"
command = D, D, c
time = 30

;-| ２回押し技 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

[Command]
name = "DU"
command = D, U
time = 10

;-| ２・３個の同時押し技 |-----------------------------------------------
[Command]
name = "recovery"
command = a+b
time = 1

;-| 方向とボタンで出す技 |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| ボタン設定（いじらない）|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 押しっぱなし設定（いじらない）-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

; 下の記述↓は絶対に消さないでください。
[Statedef -1]

;===========================================================================
;---------------------------------------------------------------------------
;音撃打・爆裂強打の型
[State -1, ongeki]
type = ChangeState
value = 3000
triggerall = command = "FDBFDB_c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact

;---------------------------------------------------------------------------
;激しく叩く鬼
[State -1, hagesikutatakuoni]
type = ChangeState
value = 1310
triggerall = command = "ccc"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger3 = movecontact = 1
trigger3 = stateno = 430

;---------------------------------------------------------------------------
;叩く鬼
[State -1, tatakuoni]
type = ChangeState
value = 1300
triggerall = command = "aaa"
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger3 = movecontact = 1
trigger3 = stateno = 430

;---------------------------------------------------------------------------
;鬼棒術・烈火弾二連
[State -1, rekkadan]
type = ChangeState
value = 1210
triggerall = command = "BF_c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact

;---------------------------------------------------------------------------
;鬼棒術・烈火弾
[State -1, rekkadan]
type = ChangeState
value = 1200
triggerall = command = "BF_a"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact

;---------------------------------------------------------------------------
;鬼闘術・鬼火（強）
[State -1, Strong onibi]
type = ChangeState
value = 1110
triggerall = command = "FDB_c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact

;---------------------------------------------------------------------------
;鬼闘術・鬼火（弱）
[State -1, Light onibi]
type = ChangeState
value = 1100
triggerall = command = "FDB_a"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact

;---------------------------------------------------------------------------
ディスクアニマル・浅葱鷲1
[State -1, asagiwasi]
type = ChangeState
value = 1000
triggerall = command = "DD_a"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact

;---------------------------------------------------------------------------
ディスクアニマル・浅葱鷲2
[State -1, asagiwasi]
type = ChangeState
value = 1010
triggerall = command = "DD_b"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
;---------------------------------------------------------------------------
ディスクアニマル・浅葱鷲2
[State -1, asagiwasi]
type = ChangeState
value = 1020
triggerall = command = "DD_c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = stateno != 440 ;Except for sweep kick
trigger2 = movecontact
;---------------------------------------------------------------------------

;===========================================================================
;---------------------------------------------------------------------------
;前方ダッシュ
[State -1, Dash Forward]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = stateno != 100 && stateno != 105

;---------------------------------------------------------------------------
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;投げ
[State -1, Throw]
type = ChangeState
value = 800
triggerall = command = "c"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H

;===========================================================================
;---------------------------------------------------------------------------
;立ちパンチ
[State -1, Stand Panch]
type = ChangeState
value = 200
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (Stateno = 400) && movecontact = 1

;---------------------------------------------------------------------------
;立ちキック
[State -1, Stand Kick]
type = ChangeState
value = 210
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (Stateno = 200) && movecontact = 1
trigger3 = (Stateno = 400) && movecontact = 1
trigger4 = (Stateno = 410) && movecontact = 1

;---------------------------------------------------------------------------
;立ち強攻撃
[State -1, Standing Strong Attack]
type = ChangeState
value = 220
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (Stateno = 200) && movecontact = 1
trigger3 = (Stateno = 210) && movecontact = 1
trigger4 = (Stateno = 400) && movecontact = 1
trigger5 = (Stateno = 410) && movecontact = 1

;---------------------------------------------------------------------------
;しゃがみパンチ
[State -1, Crouching Panch]
type = ChangeState
value = 400
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (Stateno = 200) && movecontact = 1

;---------------------------------------------------------------------------
;しゃがみキック
[State -1, Crouching Kick]
type = ChangeState
value = 410
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (Stateno = 200) && movecontact = 1
trigger3 = (Stateno = 210) && movecontact = 1
trigger4 = (Stateno = 400) && movecontact = 1

;---------------------------------------------------------------------------
;しゃがみ強攻撃
[State -1, Crouching Strong Attack]
type = ChangeState
value = 420
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (Stateno = 200) && movecontact = 1
trigger3 = (Stateno = 210) && movecontact = 1
trigger4 = (Stateno = 220) && movecontact = 1
trigger5 = (Stateno = 400) && movecontact = 1
trigger6 = (Stateno = 410) && movecontact = 1

;---------------------------------------------------------------------------
;ジャンプパンチ
[State -1, Jump Panch]
type = ChangeState
value = 600
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;ジャンプキック
[State -1, Jump Kick]
type = ChangeState
value = 610
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (Stateno = 600) && movecontact = 1

;---------------------------------------------------------------------------
;ジャンプ強攻撃
[State -1, Jump Strong Attack]
type = ChangeState
value = 620
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (Stateno = 600) && movecontact = 1
trigger3 = (Stateno = 610) && movecontact = 1

