
vBlurTexCoords[ 0] = v_texcoord + vec2(-0.012 * strength, 0.0);
vBlurTexCoords[ 1] = v_texcoord + vec2(-0.008 * strength, 0.0);
vBlurTexCoords[ 2] = v_texcoord + vec2(-0.004 * strength, 0.0);
vBlurTexCoords[ 3] = v_texcoord + vec2( 0.004 * strength, 0.0);
vBlurTexCoords[ 4] = v_texcoord + vec2( 0.008 * strength, 0.0);
vBlurTexCoords[ 5] = v_texcoord + vec2( 0.012 * strength, 0.0);