
const int c_FilterTime = 9;
const float c_Gene = (1.0/(1.0 + 2.0*(0.93 + 0.8 + 0.7 + 0.6 + 0.5 + 0.4 + 0.3 + 0.2 + 0.1)));
const bool u_FiterMode=true;
const float u_GlowGene=5.5;
const vec4 u_GlowColor=vec4(1.0,0.0,0.0,0.5);
const float u_FilterOffset=10.0;
const float u_TexSpaceU=1.0/66.0;
const float u_TexSpaceV=1.0/130.0;
