#include <string.h>
#include <stdint.h>
#if defined(__LITEOS__) && defined(LOSCFG_BASE_MEM_NODE_SIZE_CHECK)
#include "los_memory.h"
static int __memset_check(void *dest, unsigned int nodeLength)
{
	unsigned int ret;
	unsigned int totalSize = 0;
	unsigned int availSize = 0;
	unsigned char *pool = m_aucSysMem1;

	ret = LOS_MemNodeSizeCheck(pool, dest, &totalSize, &availSize);
	if ((ret == 0) && (nodeLength > availSize)) {
		return -1;
	}

	return 0;
}
#endif

void *memset(void *dest, int c, size_t n)
{
	unsigned char *s = dest;
	size_t k;

#if defined(__LITEOS__) && defined(LOSCFG_BASE_MEM_NODE_SIZE_CHECK)
	int ret;

	ret = __memset_check(dest, n);
	if (ret != 0) {
		return 0;
	}
#endif

	/* Fill head and tail with minimal branching. Each
	 * conditional ensures that all the subsequently used
	 * offsets are well-defined and in the dest region. */

	if (!n) return dest;
	s[0] = c;
	s[n-1] = c;
	if (n <= 2) return dest;
	s[1] = c;
	s[2] = c;
	s[n-2] = c;
	s[n-3] = c;
	if (n <= 6) return dest;
	s[3] = c;
	s[n-4] = c;
	if (n <= 8) return dest;

	/* Advance pointer to align it at a 4-byte boundary,
	 * and truncate n to a multiple of 4. The previous code
	 * already took care of any head/tail that get cut off
	 * by the alignment. */

	k = -(uintptr_t)s & 3;
	s += k;
	n -= k;
	n &= -4;

#ifdef __GNUC__
	typedef uint32_t __attribute__((__may_alias__)) u32;
	typedef uint64_t __attribute__((__may_alias__)) u64;

	u32 c32 = ((u32)-1)/255 * (unsigned char)c;

	/* In preparation to copy 32 bytes at a time, aligned on
	 * an 8-byte bounary, fill head/tail up to 28 bytes each.
	 * As in the initial byte-based head/tail fill, each
	 * conditional below ensures that the subsequent offsets
	 * are valid (e.g. !(n<=24) implies n>=28). */

	*(u32 *)(s+0) = c32;
	*(u32 *)(s+n-4) = c32;
	if (n <= 8) return dest;
	*(u32 *)(s+4) = c32;
	*(u32 *)(s+8) = c32;
	*(u32 *)(s+n-12) = c32;
	*(u32 *)(s+n-8) = c32;
	if (n <= 24) return dest;
	*(u32 *)(s+12) = c32;
	*(u32 *)(s+16) = c32;
	*(u32 *)(s+20) = c32;
	*(u32 *)(s+24) = c32;
	*(u32 *)(s+n-28) = c32;
	*(u32 *)(s+n-24) = c32;
	*(u32 *)(s+n-20) = c32;
	*(u32 *)(s+n-16) = c32;

	/* Align to a multiple of 8 so we can fill 64 bits at a time,
	 * and avoid writing the same bytes twice as much as is
	 * practical without introducing additional branching. */

	k = 24 + ((uintptr_t)s & 4);
	s += k;
	n -= k;

	/* If this loop is reached, 28 tail bytes have already been
	 * filled, so any remainder when n drops below 32 can be
	 * safely ignored. */

	u64 c64 = c32 | ((u64)c32 << 32);
	for (; n >= 32; n-=32, s+=32) {
		*(u64 *)(s+0) = c64;
		*(u64 *)(s+8) = c64;
		*(u64 *)(s+16) = c64;
		*(u64 *)(s+24) = c64;
	}
#else
	/* Pure C fallback with no aliasing violations. */
	for (; n; n--, s++) *s = c;
#endif

	return dest;
}
