# Civilization Statistics

When building your civilization, you have several aspects to consider. You want to have enough civil and military actions to do everything you want during your turn. You need to produce enough science to be able to afford advanced technologies. You need to produce enough resources to construct your buildings and military units. You must take care of your population by keeping them happy and well fed. And, of course, you will need some culture, because culture points determine the winner of the game. That is a lot to work on, and it can all be taken away from you if your military is too weak, so you need to maintain your strength.

## Civil and Military Actions

Civil and military actions determine how much you can do on your turn. They are primarily determined by your government, but certain leaders, technologies, and wonders can affect your total. If your total changes during your turn, any actions you gain become available immediately.

Your civil and military actions are displayed in the lower right corner of the screen. Civil actions are represented by white stones and military actions by red stones. They disappear as you use them on your turn, but empty circles remind you of your civil and military action totals. Your status bar will also keep track of the actions you have left to use.

Note: Your total number of civil actions is also the number of civil cards you can have in your hand. Your total number of military actions is also the number of military cards you must discard down to at the end of your turn.

You can see the civil and military action totals of other civilizations on their player screens or in the statistics table.

## Culture

Culture doesn’t make your civilization stronger or more effective, yet it is an extremely important factor, because the civilization with the most culture points wins the game. Your culture points are displayed in the statistics bar.

The number after the + sign shows how many culture points you score per turn during production. This can be influenced by temples, libraries, and theaters, as well as by certain governments, leaders, and wonders. However, this is not the only way to score culture points. You might also score points when certain events, wars, aggressions, or action cards are resolved.

Scoring culture points early in the game will put you out in front, but don't neglect the other aspects of your civilization. A large amount of points will be available from Age III wonders and events, and you will need to be strong in other areas to take advantage of these opportunities.

You can see the culture points of other civilizations on their player screens or in the statistics table.

## Science

You spend science points to develop technologies. Because technologies allow you to construct better farms, mines, and urban buildings, form stronger military units, and adopt more effective governments, science points are very important. Your science points are displayed in the statistics bar.

The number after the + sign shows how many science points you score per turn during production. This can be influenced by labs and libraries, as well as by certain leaders and wonders. There are other ways to get a one-time boost in science points, so focusing on science production is not the only way to win, but a strong scientific base will make the game easier.

You can see the science points of other civilizations on their player screens or in the statistics table.

## Strength

Your civilization's military strength helps it protect its population, territories, resources, and cultural and scientific advantages. Having the strongest military isn’t always an easy way to win, but being the weakest is an easy way to lose. You need to keep pace. And if you get strong enough, you can exploit the weaknesses of others. Each civilization's strength is displayed next to its leader's portrait on the civilization overview panel on the right side of the screen.

The foundation of your strength is your military units. This can be improved by using tactics to organize your units into armies. Building arenas will improve your strength, and certain leaders can make a big difference. Strength can also be improved by certain other technologies, colonies, or wonders.

Early in the game, strength is important for certain events. As the game progresses, aggressions and wars become more consequential and strength plays a greater and greater role.

## Colonization Modifier

A civilization's ability to colonize a territory is based on how many military units it is willing to commit to the effort. However, certain wonders and special technologies can give you a colonization modifier, which represents your civilization’s ability to navigate the seas and seize colonies without sacrificing so many of your precious military units. If a civilization has a non-zero modifier, it will be displayed in the civilization overview panel next to the strength rating. For details, see Colonization.

## Food & Resources

Every civilization needs resources for building things and food to feed their people. Both food and resources are represented by blue tokens .

Each blue token on a farm or mine technology card represents a certain amount of food or resources. The exact number depends on the card.

Blue tokens not currently in use are kept in your blue bank. When you produce food or resources, tokens move from your blue bank to the appropriate farm or mine technology cards. When you spend food or resources, the tokens return to your blue bank. Blue tokens are also used to mark completed stages of a wonder under construction.

You have a limited number of blue tokens. For the most part, this number does not change. However, certain cards may cause you to gain or lose blue tokens. In these cases, the tokens are added to or taken from your blue bank.

### Food

Food is important for increasing and maintaining your population. Without food, your people will be hungry, which reflects negatively on your culture. Food is produced by farms and stored on farm technology cards. When you produce food, blue tokens move from your blue bank and turn into flour sacks beside your farms. Each sack represents a certain amount of food. You can see this amount depicted on the farm technology card in the card overview screen.

Your total food is displayed on your statistics bar. The number after the + sign shows the net amount by which your food will increase after production. If this number is negative, it means your people are eating food faster than they can produce it.

You can see the food statistics of other civilizations on their player screens or in the statistics table.

The early game offers several ways to get food or increase your population, so you do not have to commit a lot of workers to farms. As the game progresses, however, food will become more important and you will need better farm technologies to support your population.

### Resources

Resources are important for constructing farms, mines, urban buildings, military units, and wonders. They are produced by mines and stored on mine technology cards. When you produce resources, blue tokens move from your blue bank and turn into rocks beside your mines. Each rock represents a certain amount of resources. You can see this amount depicted on the mine technology card in the card overview screen.

Your total resources are displayed on your statistics bar. The number after the + sign shows how much your civilization produces each turn during production. You can see the resource statistics of other civilizations on their player screens or in the statistics table.

Without a strong production base, you will be unable to put your workers to work, so you need to build more mines or develop more advanced mining technologies or both. Also, there are many action cards and certain special technologies that will allow you to spend your resources more efficiently.

### Blue Bank

You have a limited number of blue tokens . Those not currently representing food or resources are stored in your blue bank.

Your blue bank is divided into three sections. When you produce food and resources, these sections may empty as your blue tokens move up to your farm and mine technology cards. When you spend food and resources during your next turn, blue tokens will return to your blue bank. If one or more sections are still empty when you end your turn, you will lose resources due to corruption.

If you are producing and storing a lot of food and resources, your blue bank might even become empty. In this case, you cannot produce another food or resource until you spend some.

If you find yourself running short of blue tokens, you should develop more advanced farming or mining technologies. They will allow you to store more food and resources per token, making your blue bank more efficient. You should also look for certain territories and special technologies that can add tokens to your blue bank. Sometimes it can help to switch to a government that gives you more civil and military actions, which will allow you to spend more food and resources during your turn.

### Corruption

The blue bank is divided into several sections. When you empty a section, that means you have a lot of food and resources in storage. This leads to corruption, representing natural decay and people's natural tendency to walk off with things that no one seems to be using. When a section is empty, an icon will appear telling you how many resources you will lose during production. If you do not have enough resources to account for your corruption penalty, you will lose food to make up the difference.

Paying for corruption is inefficient, so you want to avoid it by spending enough food and resources during your turn. Completing a wonder can really help. Corruption is evaluated after you end your turn but before you produce new food and resources. So as long as you see no corruption icons when you tap the End Turn button, you will be okay.

## Workers

Yellow tokens represent your population. When they are in play, they are called workers. Workers can produce food or resources when they work on farms or mines, or they can contribute to your culture, science, happiness, or strength by working in urban buildings or military units. Yellow tokens not in play are kept in your yellow bank.

### Yellow bank

You have a limited number of yellow tokens. Those not currently representing workers are stored in your yellow bank. You can think of each yellow token as representing land that your civilization can expand into. When a card allows you to gain a yellow token, that represents that you have more land available.

As your population grows, your yellow bank empties, representing the crowding of your people into the available land. With higher population density, your people have more demands.

The arrow leading out of your yellow bank shows how much food is required to increase your population. As your yellow bank empties, it takes more food to create a new worker.

Food consumption may be displayed in an empty section of your yellow bank. This amount is subtracted from the production of your farms during production. As your yellow bank empties, your population requires more food. You can keep pace by upgrading your farms or by building new ones.

The faces below the yellow bank tell you whether or not your workers are content. As your yellow bank empties, you must put more effort into keeping your people happy.

There is no easy way to keep your yellow bank full. Certain cards may allow you to gain a few yellow tokens during the game, but you will need more and more workers as you expand your civilization. Moreover, at the end of Ages I, II, and III, every civilization loses 2 yellow tokens, representing the idea that people in the new age expect a higher standard of living. The only way to keep up with your people's demands is to continue to improve your civilization.

### Idle Workers

Idle workers are workers that are not on any technology card. They are represented by yellow tokens on the right side of the arrow outside your yellow bank. These workers are ready to become farms, mines, urban buildings, or military units.

You begin the game with one idle worker. To get more, you can increase your population.

### Increasing Population

You can create new workers during the Action Phase of your turn:

- Tap the arrow that leads from your yellow bank.
- This costs you:

- One civil action .
- The amount of food depicted on the arrow.
- One yellow token will move from the yellow bank to become an idle worker.

### Losing Population

During some unfavorable events or aggressions, you might lose population. In this case, a worker must be returned to your yellow bank. If you don't have any idle workers, you will have to take the yellow token from one of your technology cards, which means you will lose that building or military unit.

### Consumption & Starvation

Your yellow bank is divided into multiple sections. Sections with yellow tokens represent room for your civilization to expand. Conversely, empty sections indicate that your people are crowding together. As people crowd into villages, towns, and cities, they place more demands on the neighboring farms. This is represented by consumption.

For each empty section in your yellow bank, your people consume one food during production. The total amount of consumption is depicted in your yellow bank, and the food production indicated in your statistics bar includes this consumption in its calculation.

If your farms can't produce enough to keep up with consumption, your net production becomes negative. If you have stored food, you can get away with this for a while. Certain events or action cards might help to extend your food supply. But you want to fix the problem before you run out of food. For each unit of food that you are missing during your production phase, you will lose 4 culture points due to starvation.

### Happiness

As your yellow bank empties, your people will expect your civilization to do more to keep them happy. You keep them happy by building temples, theaters, or arenas. Some wonders, leaders, or governments can also help. Each happy face you get from these sources is represented by a happy face below your yellow bank, up to a maximum of 8.

As long as you have only happy faces below your yellow bank, everything is fine. But if you empty a section that does not have a happy face below it, you may see one of these faces:

This represents a discontent worker. One of your idle workers will be orange to show that it is discontent. It is possible to have multiple discontent workers. Discontent workers can be sent off to work, but if their new job does not increase your civilization's happiness, you will see one of these faces:

These are bad. These represent discontent workers who have been forced to work. If you do not fix this problem by the end of your turn, you will skip production. This is called an uprising. During an uprising, you produce no food, resources, science, or culture! (However, you won't lose food and resources to consumption and corruption, because these steps are also skipped.)

To avoid unhappiness, it helps to understand your yellow bank's happiness indicator. Your yellow bank is divided into 5 sections. If the first section (the one on the far right) is empty, you require 1 happy face. If you empty the next section, you require another happy face. The final three sections require 1 happy face if they are half empty and 2 happy faces if they are completely empty.

If a section requires a happy face and does not have one, it will depict some other sort of face – a discontent face if you have an idle worker, or an angry face if you do not have enough idle workers to cover your shortage of happy faces.

Sometimes an angry face can be fixed by increasing your population. The new worker is idle and discontent, but at least you've averted an uprising. In other situations, increasing your population can empty a new section of your yellow bank, which actually makes the problem worse.

The best way to deal with discontent and angry faces is to produce more happy faces. As long as everyone is happy, you don't have to worry about uprisings.