-- Recount Locale
-- Please use the Localization App on WoWAce to Update this
-- http://www.wowace.com/projects/recount/localization/

local L = LibStub("AceLocale-3.0"):NewLocale("Recount", "zhTW")
if not L then return end

L[" at "] = "在"
L[" by "] = "由"
L[" dies."] = "死亡。"
L[" for "] = "為"
L["|cff40ff40Enabled|r"] = "|cff40ff40啟用|r"
L["|cffff4040Disabled|r"] = "|cffff4040停用|r"
L["Ability"] = "技能"
L["Ability Name"] = "技能名稱"
L["Absorbed"] = "被吸收"
L["Absorbs"] = "吸收"
L["Activity"] = "活躍度"
L["Add to Current Graph (Alt Click)"] = "加到目前圖表（Alt+點擊）"
L["Allows the data of a window to be reported"] = "發送統計資料的結果到指定的頻道"
L["Appearance"] = "外觀"
L["Arcane"] = "秘法"
L["Arenas"] = "競技場"
L["Astral Power Abilities"] = "星能技能"
L["Astral Power Gained"] = "星能獲取"
L["Astral Power Sources"] = "星能來源"
L["Attack Name"] = "攻擊名稱"
L["Attack Summary Incoming (Click for Outgoing)"] = "傷害承受統計（點擊切換為輸出）"
L["Attack Summary Outgoing (Click for Incoming)"] = "傷害輸出統計（點擊切換為承受）"
L["Attacked"] = "攻擊目標"
L["Attacked by"] = "攻擊來自"
L["Attacked/Healed"] = "攻擊/治療"
L["Autodelete Time Data"] = "自動刪除分時資料"
L["Autohide On Combat"] = "戰鬥中隱藏"
L["Autoswitch Shown Fight"] = "自動切換為目前戰鬥"
L["Available Bandwidth"] = "可用頻寬"
L["Avg"] = "平均"
L["Avg. DOTs Up"] = "平均 DOT 持續時間"
L["Avg. HOTs Up"] = "平均治療持續"
L["Background"] = "背景"
L["Bandwidth"] = "頻寬"
L["Bar Color Selection"] = "計量條顏色"
L["Bar Selection"] = "計量條樣式"
L["Bar Text"] = "計量條文字"
L["Bar Text Options"] = "計量條文字選項"
L["Battlegrounds"] = "戰場"
L["Block"] = "格擋"
L["Blocked"] = "被格擋"
L["Bosses"] = "首領"
L["Bottom Color"] = "底端顏色"
L["Broke"] = "打醒"
L["Broke On"] = "打醒"
L["Bytes"] = "位元組"
L["CC Breakers"] = "控場破壞"
L["CC Breaking"] = "控場破壞"
L["CC's Broken"] = "控場破壞"
L["Check Versions"] = "檢查版本"
L["Clamp To Screen"] = "限於螢幕內"
L["Class Colors"] = "職業顏色"
L["Click for more Details"] = "點擊顯示更多詳細資料"
L["Click for next Pet"] = "點擊切換到下個寵物"
L["Click|r to toggle the Recount window"] = "點選|r開啟 Recount 視窗"
L["Close"] = "關閉"
L["Color"] = "顏色"
L["Combat Log Range"] = "戰鬥紀錄範圍"
L["Combat Messages"] = "戰鬥資訊"
L["Commas"] = "逗號"
L["Config"] = "設定"
L["Config Access"] = "設定權限"
L["Config Recount"] = "設定 Recount"
L["Confirmation"] = "確認"
L["Content-based Filters"] = "基於內容的篩選"
L["Controls the frame strata of the Recount windows. Default: MEDIUM"] = "控制 Recount 視窗的框體階層。預設：MEDIUM（中）"
L["Controls whether the Recount windows can be dragged offscreen"] = "控制 Recount 視窗是否可被拖曳到螢幕以外"
L["Count"] = "次數"
L["Crit"] = "致命"
L["Crushing"] = "輾壓"
L["Current Fight"] = "目前戰鬥"
L["Damage"] = "傷害"
L["Damage Abilities"] = "傷害技能"
L["Damage Done"] = "傷害輸出"
L["Damage Focus"] = "傷害比重"
L["Damage Report for"] = "傷害報告："
L["Damage Taken"] = "承受傷害"
L["Damaged Who"] = "傷害了誰"
L["Data"] = "資料"
L["Data collection turned off"] = "關閉資料收集"
L["Data collection turned on"] = "開啟資料收集"
L["Data Deletion"] = "資料刪除"
L["Data Name"] = "資料名稱"
L["Data Options"] = "資料選項"
L["Death Details for"] = "詳細死亡資料："
L["Death for "] = "死亡原因："
L["Death Graph"] = "死亡圖表"
L["Death Track"] = "死亡記錄"
L["Deaths"] = "死亡"
L["Delete Combatant (Ctrl-Alt Click)"] = "刪除戰鬥人員（Ctrl+Alt+點擊）"
L["Delete on Entry"] = "進入時刪除"
L["Delete on New Group"] = "新隊伍時刪除"
L["Delete on New Raid"] = "新團隊時刪除"
L["Detail"] = "詳細資料"
L["Detail Window"] = "詳細資料視窗"
L["Dispelled"] = "已被驅散"
L["Dispelled By"] = "驅散來自"
L["Dispels"] = "驅散"
L["Display"] = "顯示"
L["Displaying Versions"] = "顯示版本"
L["Displays the versions of players in the raid"] = "顯示團隊成員安裝的 Recount 版本"
L["Distribution"] = "分佈"
L["Do you wish to reset the data?"] = "你希望重置資料嗎？"
L["Dodge"] = "閃避"
L["DoT"] = "傷害/跳"
L["DOT Time"] = "DOT 時間"
L["DOT Uptime"] = "DOT 持續時間"
L["DOTs"] = "持續傷害"
L["Down Traffic"] = "下載流量"
L["Downstream Traffic"] = "下行傳輸"
L["DPS"] = "DPS"
L["DTPS"] = "DTPS"
L["Duration"] = "持續時間"
L["Enabled"] = "啟用"
L["End"] = "結束"
L["Energy Abilities"] = "能量技能"
L["Energy Gained"] = "能量獲取"
L["Energy Sources"] = "能量來源"
L["Fight"] = "戰鬥"
L["Fight Segmentation"] = "分割戰鬥紀錄"
L["File"] = "檔案"
L["Filters"] = "篩選"
L["Fire"] = "火焰"
L["Fix Ambiguous Log Strings"] = "修正模糊紀錄字串"
L["Font Selection"] = "選擇字型"
L["Fought"] = "對手"
L["FPS"] = "FPS"
L["Frame Strata"] = "框體階層"
L["Friendly Attacks"] = "誤傷次數"
L["Friendly Fire"] = "隊友誤傷"
L["Friendly Fired On"] = "誤傷於"
L["From"] = "來自"
L["Frost"] = "冰霜"
L["Frostfire"] = "冰霜火焰"
L["Fury Abilities"] = "怒氣技能"
L["Fury Gained"] = "怒氣獲取"
L["Fury Sources"] = "怒氣來源"
L["Gained"] = "獲得"
L["General Window Options"] = "一般視窗選項"
L["Glancing"] = "擦過"
L["Global Data Collection"] = "整體資料收集"
L["Global Realtime Windows"] = "整體即時視窗"
L["Graph Window"] = "圖形視窗"
L["Group Based Deletion"] = "組隊相關的刪除"
L["Grouped"] = "已組隊"
L["Guardian"] = "守護者"
L["GUI"] = "圖形介面"
L["gui"] = "圖形介面"
L["Guild"] = "公會"
L["Heal"] = "治療"
L["Heal Focus"] = "治療比重"
L["Heal Name"] = "治療名稱"
L["Healed"] = "已治療"
L["Healed By"] = "治療來自"
L["Healed Who"] = "治療了誰"
L["Healing"] = "治療"
L["Healing Done"] = "治療輸出"
L["Healing Taken"] = "接受治療"
L["Heals"] = "治療"
L["Health"] = "生命"
L["Hide"] = "隱藏"
L["Hide When Not Collecting"] = "不統計時隱藏"
L["Hide While In Pet Battle"] = "寵物戰鬥時隱藏"
L["Hides the main window"] = "隱藏主視窗"
L["Hit"] = "命中"
L["Holy"] = "神聖"
L["Hostile"] = "敵對"
L["HoT"] = "治療/跳"
L["HOT Time"] = "HOT 時間"
L["HOT Uptime"] = "HOT 持續時間"
L["HOTs"] = "持續治療"
L["HPS"] = "HPS"
L["HTPS"] = "HTPS"
L["Incoming"] = "承受"
L["Instance"] = "副本"
L["Instance Based Deletion"] = "副本相關的刪除"
L["Integrate"] = "整合"
L["Interrupted"] = "被中斷"
L["Interrupted Who"] = "中斷了誰"
L["Interrupts"] = "中斷施法"
L["Is this shown in the main window?"] = "是否在主視窗顯示？"
L["Keep Only Boss Segments"] = "僅保留首領戰部份"
L["Killed By"] = "被誰殺"
L["Lag"] = "延遲"
L["Last Fight"] = "上次戰鬥"
L["Latency"] = "延遲"
L["Lines Reported"] = "報告行數"
L["Lines reported set to: "] = "設定報告行數為："
L["Lock"] = "鎖定"
L["Lock Windows"] = "鎖定視窗"
L["Maelstorm Abilities"] = "元能技能"
L["Maelstorm Gained"] = "元能獲取"
L["Maelstorm Sources"] = "元能來源"
L["Main"] = "主要"
L["Main Window"] = "主視窗"
L["Main Window Options"] = "主視窗選項"
L["Mana Abilities"] = "法力技能"
L["Mana Gained"] = "法力獲取"
L["Mana Sources"] = "法力來源"
L["Max"] = "最大"
L["Melee"] = "近戰"
L["Merge Absorbs w/ Damage"] = "合併吸收和傷害"
L["Merge Absorbs w/ Heals"] = "合併吸收和治療"
L["Merge Pets w/ Owners"] = "將寵物和玩家合併"
L["Messages"] = "訊息"
L["Min"] = "最小"
L["Misc"] = "其他"
L["Miss"] = "未擊中"
L["Mob"] = "怪物"
L["Mobs"] = "怪物"
L["Name of Ability"] = "技能的名稱"
L["Nature"] = "自然"
L["Naturefire"] = "自然火焰"
L["Network"] = "網路"
L["Network and FPS"] = "網路與 FPS"
L["Network Traffic"] = "網路流量"
L["Network Traffic(by Player)"] = "網路傳輸（玩家排列）"
L["Network Traffic(by Prefix)"] = "網路傳輸（字首排列）"
L["New"] = "新增"
L["Next"] = "下一個"
L["No"] = "否"
L["No Absorb"] = "未被吸收"
L["No Block"] = "未被格擋"
L["No other Recount users found."] = "未找到其他 Recount 用戶。"
L["No Pet"] = "無寵物"
L["No Resist"] = "未被抵抗"
L["Non-Trivial"] = "有價值"
L["Normalize"] = "正規化"
L["Number Format"] = "數字格式"
L["Officer"] = "幹部"
L["Open Ace3 Config GUI"] = "開啟 Ace3 圖形設定介面"
L["Other Windows"] = "其他視窗"
L["Outgoing"] = "輸出"
L["Outside Instances"] = "副本之外"
L["Over Heals"] = "過量治療"
L["Overall Data"] = "所有資料"
L["Overheal"] = "過量治療"
L["Overhealing"] = "過量治療"
L["Overhealing Done"] = "過量治療輸出"
L["Pain Abilities"] = "苦痛技能"
L["Pain Gained"] = "苦痛獲取"
L["Pain Sources"] = "苦痛來源"
L["Parry"] = "招架"
L["Party"] = "隊伍"
L["Party Instances"] = "小隊副本"
L["Pause"] = "暫停"
L["pause"] = "暫停"
L["Per Second"] = "每秒"
L["Percent"] = "百分比"
L["Pet"] = "寵物"
L["Pet Attacked"] = "寵物攻擊目標"
L["Pet Damage"] = "寵物傷害"
L["Pet Damage Abilities"] = "寵物傷害技能"
L["Pet Focus"] = "寵物傷害比重"
L["Pet Healed"] = "寵物被治療"
L["Pet Healing Abilities"] = "治療寵物技能"
L["Pet Time"] = "寵物時間"
L["Pets"] = "寵物"
L["Physical"] = "物理"
L["Player/Mob Name"] = "玩家/怪物名稱"
L["Players"] = "玩家"
L["Prefix"] = "字首"
L["Previous"] = "上一個"
L["Profiles"] = "設定檔"
L["Rage Abilities"] = "怒氣技能"
L["Rage Gained"] = "怒氣獲取"
L["Rage Sources"] = "怒氣來源"
L["Raid"] = "團隊"
L["Raid Instances"] = "團隊副本"
L["Rank Number"] = "排名數字"
L["RealID"] = "Real ID"
L["Realtime"] = "即時曲線圖"
L["Record Buffs/Debuffs"] = "紀錄增益效果/負面影響"
L["Record Data"] = "紀錄資料"
L["Record Deaths"] = "紀錄死亡"
L["Record Time Data"] = "紀錄時間資料"
L["Recorded Fights"] = "已記錄戰鬥"
L["Records the times and applications of buff/debuffs on this type"] = "紀錄增益效果/負面影響的套用以及次數等資料類型"
L["Records when deaths occur and the past few actions involving this type"] = "紀錄該類型死亡何時發生的以及死亡前的部分動作"
L["Recount"] = "Recount"
L["Recount Version"] = "Recount 版本"
L["Report"] = "報告"
L["Report Data"] = "資料報告"
L["Report for"] = "報告："
L["Report the DeathTrack Window Data"] = "發送死亡記錄視窗的資料"
L["Report the Detail Window Data"] = "發送詳細的資料"
L["Report the Main Window Data"] = "僅發送主視窗中顯示的統計資料"
L["Report To"] = "報告給"
L["Report Top"] = "報告人數"
L["Reset"] = "重置"
L["reset"] = "reset"
L["Reset Colors"] = "重置顏色"
L["Reset Positions"] = "重置位置"
L["Reset Recount?"] = "重置 Recount？"
L["ResetPos"] = "重置位置"
L["Resets the data"] = "重置統計資料"
L["Resets the positions of the detail, graph, and main windows"] = "重置各個視窗的預設顯示位置"
L["Resist"] = "抵抗"
L["Resisted"] = "被抵抗"
L["Ressed"] = "已復活"
L["Ressed Who"] = "復活了誰"
L["Ressers"] = "復活"
L["Right-click|r to open the options menu"] = "點選|r開啟選項選單"
L["Row Height"] = "行高"
L["Row Spacing"] = "行間距"
L["Runic Power Abilities"] = "符能技能"
L["Runic Power Gained"] = "符能獲取"
L["Runic Power Sources"] = "符能來源"
L["'s Absorbs"] = "的吸收"
L["'s Astral Power Gained"] = "的星能獲取"
L["'s Astral Power Gained From"] = "的星能獲取自"
L["'s Dispels"] = "的驅散次數"
L["'s DOT Uptime"] = "的 DOT 持續時間"
L["'s DPS"] = "的每秒傷害"
L["'s DTPS"] = "的每秒承受傷害"
L["'s Effective Healing"] = "的有效治療"
L["'s Energy Gained"] = "的能量獲取"
L["'s Energy Gained From"] = "的能量獲取自"
L["'s Friendly Fire"] = "的隊友誤傷"
L["'s Fury Gained"] = "的怒氣獲取"
L["'s Fury Gained From"] = "的怒氣獲取自"
L["'s Hostile Attacks"] = "的敵對攻擊"
L["'s HOT Uptime"] = "的 HOT 持續時間"
L["'s HPS"] = "的每秒治療"
L["'s HTPS"] = "的每秒接受治療"
L["'s Interrupts"] = "的打斷次數"
L["'s Maelstorm Gained"] = "的元能獲取"
L["'s Maelstorm Gained From"] = "的元能獲取自"
L["'s Mana Gained"] = "的法力獲取"
L["'s Mana Gained From"] = "的法力獲取自"
L["'s Network Traffic"] = "的網路流量"
L["'s Overhealing"] = "的過量治療"
L["'s Pain Gained"] = "的苦痛獲取"
L["'s Pain Gained From"] = "的苦痛獲取自"
L["'s Partial Resists"] = "的部分抵抗"
L["'s Rage Gained"] = "的怒氣獲取"
L["'s Rage Gained From"] = "的怒氣獲取自"
L["'s Resses"] = "的復活次數"
L["'s Runic Power Gained"] = "的符能獲取"
L["'s Runic Power Gained From"] = "的符能獲取自"
L["'s Time Spent"] = "的時間花費"
L["'s Time Spent Attacking"] = "攻擊花費的時間"
L["'s Time Spent Healing"] = "治療花費的時間"
L["'s TPS"] = "的每秒仇恨"
L["Say"] = "說"
L["Scenario Instances"] = "情境副本"
L["Seconds"] = "秒"
L["Self"] = "自己"
L["Server Name"] = "伺服器名稱"
L["Set Combat Log Range"] = "設定戰鬥紀錄範圍"
L["Set the maximum number of lines to report"] = "設定最大報告行數為："
L["Set the maximum number of recorded fight segments"] = "設定戰鬥記錄部份的最大數量"
L["Shadow"] = "暗影"
L["Shielded"] = "盾"
L["Shielded Who"] = "套盾於"
L["Short"] = "簡短"
L["Show"] = "顯示"
L["show"] = "show"
L["Show Buttons"] = "顯示按鈕"
L["Show Death Track (Left Click)"] = "顯示死亡記錄（左鍵點擊）"
L["Show Details (Left Click)"] = "顯示詳細資料（左鍵點擊）"
L["Show Graph"] = "顯示圖表"
L["Show Graph (Shift Click)"] = "顯示圖表（Shift+點擊）"
L["Show next main page"] = "顯示下一個主要頁面"
L["Show previous main page"] = "顯示前一個主要頁面"
L["Show Realtime Graph (Ctrl Click)"] = "顯示即時圖表（Ctrl+點擊）"
L["Show Scrollbar"] = "顯示捲軸"
L["Show Total Bar"] = "顯示總量條"
L["Shows found unknown spells in BabbleSpell"] = "顯示 BabbleSpell 資料庫中找到的未知法術"
L["Shows the config window"] = "顯示插件的設定視窗"
L["Shows the main window"] = "顯示主視窗"
L["Solo"] = "單獨"
L["Specialized Realtime Graphs"] = "顯示指定單位的即時統計曲線圖"
L["Split"] = "分攤"
L["Stack"] = "疊加"
L["Standard"] = "標準"
L["Start"] = "開始"
L["Starts a realtime window tracking amount of available AceComm bandwidth left"] = "開啟 AceComm 可用頻寬情況的即時監控曲線圖"
L["Starts a realtime window tracking your downstream traffic"] = "開啟網路下行傳輸情況的即時監控曲線圖"
L["Starts a realtime window tracking your FPS"] = "開啟畫面張數的即時監控曲線圖"
L["Starts a realtime window tracking your latency"] = "開啟網路延遲的即時監控曲線圖"
L["Starts a realtime window tracking your upstream traffic"] = "開啟網路上行傳輸情況的即時監控曲線圖"
L["Summary Report for"] = "綜合報表："
L["Swap Text and Bar Color"] = "文字與計量條顏色互換"
L["Sync"] = "同步"
L["sync"] = "sync"
L["Sync Data"] = "同步資料"
L["Sync Options"] = "同步設定"
L["Taken"] = "承受"
L["Threat"] = "仇恨"
L["Threat on"] = "仇恨於"
L["Tick"] = "持續性"
L["Ticked on"] = "每跳於"
L["Time"] = "時間"
L["Time (s)"] = "時間"
L["Time Damaging"] = "傷害時間"
L["Time Healing"] = "治療時間"
L["Times"] = "次數"
L["Title"] = "標題"
L["Title Text"] = "標題文字"
L["Toggle"] = "開啟/關閉"
L["Toggle merge pets"] = "切換合併寵物"
L["Toggle pause of global data collection"] = "開啟/關閉暫停整體資料收集"
L["Toggles sending synchronization messages"] = "開啟/關閉發送同步資訊"
L["Toggles the main window"] = "開啟/關閉主視窗顯示"
L["Toggles windows being locked"] = "開啟/關閉視窗的顯示位置鎖定"
L["Took Damage From"] = "承受傷害自"
L["Top 3"] = "前三名的"
L["Top Color"] = "頂端顏色"
L["Total"] = "總共"
L["Total Bar"] = "總量條"
L["Tracks Raid Damage Per Second"] = "開啟團隊整體每秒傷害輸出量的即時監控曲線圖"
L["Tracks Raid Damage Taken Per Second"] = "開啟團隊整體每秒傷害承受量的即時監控曲線圖"
L["Tracks Raid Healing Per Second"] = "開啟團隊整體每秒治療輸出量的即時監控曲線圖"
L["Tracks Raid Healing Taken Per Second"] = "開啟團隊整體每秒治療承受量的即時監控曲線圖"
L["Tracks your entire raid"] = "追蹤團隊整體狀況的曲線圖"
L["Trivial"] = "無價值"
L["Type"] = "類型"
L["Ungrouped"] = "未組隊"
L["Unknown"] = "未知"
L["Unknown Spells"] = "未知法術"
L["Unknown Spells:"] = "未知法術："
L["Up Traffic"] = "上傳流量"
L["Upstream Traffic"] = "上行傳輸"
L["VerChk"] = "版本檢查"
L["verChk"] = "verChk"
L["was Dispelled by"] = "被驅散自"
L["was Healed by"] = "被治療自"
L["Whether data is recorded for this type"] = "此類型的資料是否列為紀錄"
L["Whether time data is recorded for this type (used for graphs can be a |cffff2020memory hog|r if you are concerned about memory)"] = "此類型的時間資料是否列為紀錄（用於圖表上會|cffff2020佔用極大的記憶體|r，如果你比較在意記憶體使用的話）"
L["Whisper"] = "悄悄話"
L["Whisper Target"] = "悄悄話目標"
L["Who"] = "誰"
L["Window"] = "視窗"
L["Window Color Selection"] = "視窗顏色選擇"
L["Window Options"] = "視窗設定"
L["Window Scaling"] = "視窗縮放"
L["X Gridlines Represent"] = "X 軸每格代表"
L["Yes"] = "是"


