var modsjson= [
{"en":/Your Hex Curse Spells create a Hexed Area for 1 second if you Cast them yourself<br>Enemies in the Hexed Area are Hexed, and the Hex does not expire while in the Hexed Area<br>Hexes applied this way do not gain Doom over time<br>Hexes in the Hexed Area gain up to maximum Doom when the Hexed Area ends/g,"cn":"若你对自己施放魔蛊技能，则可以产生一个持续 1 秒的魔蛊区域<br>魔蛊区域里的敌人会中蛊，并且魔蛊在其中不会消减<br>以该方式施加的魔蛊不会随时间推移获得灭能<br>魔蛊区域结束时，区域中的魔蛊直接获得最大灭能。"},
{"en":/You can only have one Herald<br>50% more Effect of Herald Buffs on you<br>100% more Damage with Hits from Herald Skills<br>50% more Damage Over Time with Herald Skills<br>Minions from Herald Skills deal 25% more Damage<br>Your Aura Skills are Disabled/g,"cn":"你只能有一种捷效果<br>你身上的捷增益总效果额外提高 50%<br>捷技能的总击中伤害额外提高 100%<br>捷技能的总持续伤害额外提高 50%<br>捷技能召唤生物的总伤害额外提高 25%<br>你禁用光环技能"},
{"en":/10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill<br>20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill<br>20% more Damage taken if a Non-Vaal Guard Buff was lost Recently/g,"cn":"受非瓦尔防卫技能影响时，+10% 所有元素抗性和最大元素抗性<br>受非瓦尔防卫技能影响时，获得 20% 额外物理伤害减免<br>若近期内失去非瓦尔防卫技能增益效果，则受到的总伤害额外提高 20%"},
{"en":/[DNT] Always deal Critical Strikes<br>Your Critical Strikes do not deal extra Damage<br>Ailments never count as being from Critical Strikes<br>50% less Cooldown Recovery Rate/g,"cn":"[DNT] Always deal Critical Strikes<br>You have no Critical Strike Multiplier<br>Ailments never count as being from Critical Strikes<br>50% less Cooldown Recovery Speed"},
{"en":/With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area<br>With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges/g,"cn":"若范围内含有 40 点智慧，当敌人在【霜暴】的作用区域被击败，将获得暴击球而非狂怒球<br>若范围内含有 40 点智慧，【霜暴】的冷却时间缩短将受暴击球影响，而非狂怒球"},
{"en":/Energy Shield starts at zero<br>Cannot Recharge or Regenerate Energy Shield<br>Lose 5% of Energy Shield per second<br>Life Leech effects are not removed at Full Life<br>Life Leech effects Recover Energy Shield instead while on Full Life/g,"cn":"能量护盾初始为 0<br>无法回复，也无法补充<br>能量护盾每秒损失 5%<br>满血时无法移除生命偷取效果<br>生命偷取在满血时恢复能量护盾"},
{"en":/You count as Dual Wielding while you are Unencumbered<br>60% more Attack Speed while you are Unencumbered<br>14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered/g,"cn":"你在【两手空空】状态下视为【双持武器】<br>你在【两手空空】状态下总攻击速度额外提高 60%<br>你在【两手空空】状态下每 10 点敏捷都使攻击附加 14 到 20 点物理伤害"},
{"en":/Every 14 seconds:<br>Gain Chilling Conflux for 4 seconds<br>Gain Shocking Conflux for 4 seconds<br>Gain Igniting Conflux for 4 seconds<br>Gain Chilling, Shocking and Igniting Conflux for 2 seconds/g,"cn":"每隔 14 秒：<br>获得持续 4 秒的冰缓汇流<br>获得持续 4 秒的感电汇流<br>获得持续 4 秒的点燃汇流<br>获得 2 秒的冰缓，感电，点燃汇流"},
{"en":/Energy Shield Recharge is not interrupted by Damage if<br>Recharge began Recently<br>50% less Energy Shield Regeneration Rate<br>50% less Maximum total Recovery per Second from Energy Shield Leech/g,"cn":"只要近期内开始<br>能量护盾回复不会被伤害打断<br>总能量护盾回复速度额外降低 50% <br>从能量护盾偷取中获得的总最大恢复量额外降低 50%"},
{"en":/Regenerate 3 Rage per second<br>Increases and Reductions to Mana Regeneration Rate instead apply to Rage Regeneration Rate<br>Lose 5 Rage when you Hit an Enemy, no more than once every 0.3 seconds/g,"cn":"每秒再生 3 点怒火<br>魔力再生率的加快和减慢效果也作用与怒火再生速度<br>你击中敌人时失去 5 点怒火，每 0.3 秒只发生一次"},
{"en":/When your Hits Impale Enemies, also Impale other Enemies near them<br>Inflict 4 additional Impales on Enemies you Impale<br>Enemies cannot be Impaled for 4 seconds after you Impale them/g,"cn":"你击中穿刺的敌人时，也穿刺它们周围的其它敌人<br>给被你穿刺的敌人施加 4 次额外穿刺<br>在你施加穿刺后，被你穿刺的敌人在 4 秒内无法再次被穿刺"},
{"en":/You can only have one Permanent Aura on you from your Skills<br>Auras from your Skills do not affect Allies<br>Auras from your Skills have 50% more Effect on you<br>50% more Mana Reserved/g,"cn":"你身上只能从技能中得到一种恒定光环<br>你的光环效果不影响友军<br>你身上的光环总效果额外提高 50%<br>总魔力保留额外提高 50%"},
{"en":/Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate<br>Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight/g,"cn":"投射物的伤害持续降低，在它们消失前最多总共降低 50%<br>投射物有 25% 几率冻结敌人，该几率在它飞行四分之一后消失。"},
{"en":/Enemies near corpses affected by your Curses are Blinded<br>Enemies Killed near corpses affected by your Curses explode, dealing<br>(\d+|(\d+\.\d+))% of their Life as Physical Damage/g,"cn":"灵枢附近的敌人受到【诅咒】影响时致盲<br>灵枢附近被击败的敌人被【诅咒】引爆，则造成等同它们<br>#% 生命的物理伤害"},
{"en":/20% less Damage taken if you haven't been Hit Recently<br>40% less Evasion Rating if you haven't been Hit Recently<br>20% more Evasion Rating if you've been Hit Recently/g,"cn":"近期内如果没有被击中，则承受的伤害降低 20%<br>近期内如果没有被击中，则闪避值降低 40%<br>如果近期内被击中，则闪避值提高20%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Summon Doedre's Effigy Skill<br>Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned<br>Hexes from Socketed Skills ignore Curse Limit/g,"cn":"提供 # 级召唤德瑞的塑像<br>召唤德瑞的塑像时，触发插入的魔蛊技能<br>来自插入技能的魔蛊无视诅咒限制"},
{"en":/40% more Elemental Damage if you've dealt a Crit in the past 8 seconds<br>Your Critical Strikes do not deal extra Damage<br>Ailments never count as being from Critical Strikes/g,"cn":"若你过去 8 秒内造成暴击，则总元素伤害额外提高 40%<br>你的暴击不造成额外伤害<br>暴击造成的异常状态不计入在内"},
{"en":/Reflects Physical Damage around each Enemy equal to the Damage of removed Impales multiplied by the number of Hits they have left<br>Grants 1 Steel Shard for each Impale removed/g,"cn":"给周围每个敌人反射物理伤害，其伤害等于被移除的尖刺伤害乘以它们剩下的击中数<br>每移除一枚尖刺就提供 1 个钢刃碎片"},
{"en":/Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value<br>30% less Damage with Hits/g,"cn":"暴击造成异常状态时，用于暴击伤害加成的词缀也套用于持续伤害加成，等于其数值的 50%<br>击中的总伤害额外降低 30%"},
{"en":/Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area<br>Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges/g,"cn":"当敌人在【霜暴】的作用区域被击败，将获得暴击球而非狂怒球<br>【霜暴】的冷却时间缩短将受暴击球影响，而非狂怒球"},
{"en":/(\d+|(\d+\.\d+))% increased Damage Taken from Hits from Labyrinth Traps<br>(\d+|(\d+\.\d+))% increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players/g,"cn":"被帝王迷宫陷阱击中所受到的伤害提高 #%<br>帝王迷宫陷阱对玩家的持续伤害效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage Taken from Hits from Labyrinth Traps<br>(\d+|(\d+\.\d+))% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players/g,"cn":"被帝王迷宫陷阱击中所受到的伤害降低 #%<br>帝王迷宫陷阱对玩家的持续伤害效果降低 #%"},
{"en":/Leech Energy Shield instead of Life<br>Maximum total Recovery per second from Energy Shield Leech is doubled<br>50% less Energy Shield Recharge Rate/g,"cn":"不再获得生命偷取，将其偷取效果套用于能量护盾<br>从能量护盾偷取中获得的每秒最大总恢复量提高翻倍<br>能量护盾回复总速度降低 50%"},
{"en":/Can't use Helmets<br>Your Critical Strike Chance is Lucky<br>Your Damage with Critical Strikes is Lucky<br>Enemies' Damage with Critical Strikes against you is Lucky/g,"cn":"无法使用头部装备<br>暴击率特别幸运<br>暴击伤害特别幸运<br>敌人对你造成的暴击伤害特别幸运"},
{"en":/Gain 2 Grasping Vines each second while stationary<br>2% chance to deal Double Damage per Grasping Vine<br>1% less Damage taken per Grasping Vine/g,"cn":"静止时，每秒获得 2 层【缓速藤蔓】<br>每层【缓速藤蔓】有 2% 几率造成双倍伤害<br>每层【缓速藤蔓】使受到的总伤害额外降低 1%"},
{"en":/Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level<br>Can Consume (\d+|(\d+\.\d+)) Uncorrupted Support Gems<br>Has not Consumed any Gems/g,"cn":"当插槽内未腐化的辅助宝石达到最大等级时吞噬该宝石<br>可以吞噬 # 个未腐化的辅助宝石<br>尚未吞噬任何宝石"},
{"en":/Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level<br>Can Consume (\d+|(\d+\.\d+)) Uncorrupted Support Gem<br>Has not Consumed any Gems/g,"cn":"当插槽内未腐化的辅助宝石达到最大等级时吞噬该宝石<br>可以吞噬 # 个未腐化的辅助宝石<br>尚未吞噬任何宝石"},
{"en":/If this Skill Ignites an Enemy, it also inflicts a Burning Debuff<br>Debuff deals Fire Damage per second equal to (\d+|(\d+\.\d+))% of Ignite Damage per second/g,"cn":"若该技能点燃敌人，则同时施加一个燃烧减益效果<br>该减益效果每秒造成火焰伤害，等于 #% 的每秒点燃伤害"},
{"en":/You can inflict Bleeding on an Enemy up to 8 times<br>Your Bleeding does not deal extra Damage while the Enemy is moving<br>50% less Damage with Bleeding/g,"cn":"你可以对 1 个敌人造成最多 8 次流血<br>当敌人移动时，你的流血无法造成额外伤害<br>流血伤害降低 50%"},
{"en":/Chance to Block Spell Damage is equal to Chance to Block Attack Damage<br>Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage/g,"cn":"格挡法术伤害的几率等同于格挡攻击伤害的几率<br>格挡法术伤害的最大几率等同于格挡攻击伤害的最大几率"},
{"en":/Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther/g,"cn":"投射物攻击近距离目标时造成的总伤害最多额外提高 30%，但攻击远距离目标时总伤害则会额外降低"},
{"en":/Warcries Sacrifice 10 Rage if you have at least 25 Rage<br>Exerted Attacks deal (\d+|(\d+\.\d+))% less Damage if a Warcry Sacrificed Rage Recently/g,"cn":"若你至少有 25 点怒火，战吼献祭 10 点怒火<br>若战吼在近期内献祭过怒火，则增助攻击的总伤害额外降低 #%"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Bone Offering, Flesh Offering or Spirit Offering every 5 seconds<br>Offering Skills Triggered this way also affect you/g,"cn":"每 5 秒触发 # 级的【骸骨奉献】、【血肉奉献】或【灵魂奉献】<br>以此种方式触发的奉献技能也会影响你"},
{"en":/Area contains 3 additional Magic Packs which<br>have (\d+|(\d+\.\d+))% increased Attack, Cast and Movement Speed, and drop (\d+|(\d+\.\d+))% more items/g,"cn":"该区域会出现 3 群魔法怪物，<br>他们的攻击，施法，移动速度额外提高 #%，并掉落 #% 更多物品"},
{"en":/Warcries Sacrifice 10 Rage if you have at least 25 Rage<br>Exerted Attacks deal (\d+|(\d+\.\d+))% more Damage if a Warcry Sacrificed Rage Recently/g,"cn":"若你至少有 25 点怒火，战吼献祭 10点怒火<br>若战吼在近期内献祭过怒火，则增助攻击的总伤害额外提高 #%"},
{"en":/Area contains 3 additional Magic Packs which<br>have (\d+|(\d+\.\d+))% reduced Attack, Cast and Movement Speed, and drop (\d+|(\d+\.\d+))% less items/g,"cn":"该区域会出现 3 群魔法怪物，<br>他们的攻击，施法，移动速度额外降低 #%，并掉落 #% 较少物品"},
{"en":/With (\d+|(\d+\.\d+)) Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield, and 50% of Physical Damage bypasses Energy Shield/g,"cn":"装备 # 个被腐化物品时：受到混沌伤害的 50% 由能量护盾承受，受到物理伤害的 50% 会穿透能量护盾"},
{"en":/Notable Passive Skills in Radius are Transformed to<br>instead grant: (\d+|(\d+\.\d+))% increased Mana Cost of Skills and (\d+|(\d+\.\d+))% increased Spell Damage/g,"cn":"范围内的核心天赋替换为：<br>技能魔力消耗提高 #%，法术伤害提高 #%"},
{"en":/50% less Life Regeneration Rate<br>50% less maximum Total Recovery per Second from Life Leech<br>Energy Shield Recharge instead applies to Life/g,"cn":"生命回复额外降低 50%<br>从生命偷取中获得的每秒最大总恢复量降低 50%<br>能量护盾回复改为恢复生命"},
{"en":/You can only have one Permanent Non-Banner Aura on you from your Skills<br>Your Non-Banner Skills that create Permanent Auras on you do not Reserve Mana/g,"cn":"你身上只能从技能中获得一种恒定的非旗帜光环<br>你身上非旗帜技能创造的恒定光环不保留魔力"},
{"en":/Passives granting Lightning Resistance or all Elemental Resistances in Radius<br>also grant Chance to Block Spell Damage at (\d+|(\d+\.\d+))% of its value/g,"cn":"范围内提高闪电抗性或所有元素抗性的天赋<br>也会以 #% 的比例提高法术伤害格挡几率"},
{"en":/Sacrifices (\d+|(\d+\.\d+))% of your total Energy Shield and Life<br>Deals (\d+|(\d+\.\d+))% of Sacrificed Energy Shield and Life as Fire Damage per second/g,"cn":"牺牲你生命和能量护盾的 #%<br>每秒造成所牺牲生命和能量护盾 #% 的火焰伤害"},
{"en":/You and nearby Non-Minion Allies have a (\d+|(\d+\.\d+))% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds/g,"cn":"你和周围非召唤生物友军有 #% 的几率在击中一个稀有或传奇敌人时，制造一个持续 8 秒的奉献地面"},
{"en":/Creates a Hexed Area<br>Curse does not expire while in the Hexed Area<br>Curses in the Hexed Area gain up to maximum Doom when the Hexed Area ends/g,"cn":"产生一片魔蛊区域<br>魔蛊区域里的诅咒不会消减<br>魔蛊区域结束时，其中的诅咒获得最大灭能"},
{"en":/With at least 40 Intelligence in Radius, (\d+|(\d+\.\d+))% of Damage taken gained as Mana over 4 seconds when Hit if you've Warcried Recently/g,"cn":"若范围内至少有 40 点智慧，并你若近期内使用过战吼，被击中时受到伤害的 #% 在 4 秒内回复为魔力"},
{"en":/Nearby Enemies take at least (\d+|(\d+\.\d+))% more Physical Damage,<br> raising up to (\d+|(\d+\.\d+))% as they stay in the Aura for 4 seconds/g,"cn":"周围敌人受到的总物理伤害至少额外提高 #%，<br>留在光环内 4 秒可使该伤害最多提高至 #%"},
{"en":/Passives granting Fire Resistance or all Elemental Resistances in Radius<br>also grant Chance to Block Attack Damage at (\d+|(\d+\.\d+))% of its value/g,"cn":"范围内提高火焰抗性或所有元素的天赋<br>也会以 #% 的比例提高攻击伤害格挡几率"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger a Socketed Lightning Spell on Hit<br>Socketed Lightning Spells deal 100% increased Spell Damage if Triggered/g,"cn":"击中时有 #% 几率触发插槽内的闪电法术<br>触发后，插槽内闪电法术的法术伤害提高 100%"},
{"en":/Nearby Allies and Enemies Share Charges with you<br>Enemies Hitting you have 10% chance to gain an Endurance, <br>Frenzy or Power Charge/g,"cn":"周围的友军和敌人跟你共享能量球<br>击中你的敌人有 10% 的几率获得一个耐力球，<br>狂怒球或暴击球"},
{"en":/Every second, Consume a nearby Corpse to Recover 5% of Life and Mana<br>10% more Damage taken if you haven't Consumed a Corpse Recently/g,"cn":"每秒消耗一具附近的灵枢，恢复 5% 生命和魔力<br>你若近期内没有消耗灵枢，则受到的总伤害额外提高 10%"},
{"en":/(\d+|(\d+\.\d+))% of Damage from Hits is taken from the Buff before your Life or Energy Shield<br>Buff can take (\d+|(\d+\.\d+)) Damage/g,"cn":"击中受到的伤害在生命和能量护盾承受之前，有 #% 优先由该增益效果承受<br>该增益效果能承受 # 点伤害"},
{"en":/With at least 40 Dexterity in Radius, Viper Strike has a (\d+|(\d+\.\d+))% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit/g,"cn":"若范围内含有 40 点敏捷，【毒蛇打击】每次造成中毒时有 #% 几率获得 4 秒不洁之力"},
{"en":/Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level<br>Can Consume (\d+|(\d+\.\d+)) additional Uncorrupted Support Gems/g,"cn":"当插槽内未腐化的辅助宝石达到最大等级时吞噬该宝石<br>还可以吞噬额外 # 个未腐化的辅助宝石"},
{"en":/When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage<br>equal to (\d+|(\d+\.\d+))% of Sacrificed Mana for 4 seconds/g,"cn":"当你施放法术时，献祭所有魔力，获得等同于献祭魔力 #% 的附加最大闪电伤害，持续 4 秒"},
{"en":/Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level<br>Can Consume (\d+|(\d+\.\d+)) additional Uncorrupted Support Gem/g,"cn":"当插槽内未腐化的辅助宝石达到最大等级时吞噬该宝石<br>还可以吞噬额外 # 个未腐化的辅助宝石"},
{"en":/Spend Energy Shield before Mana for Skill Costs<br>Energy Shield protects Mana instead of Life<br>50% less Energy Shield Recharge Rate/g,"cn":"技能优先消耗能量护盾，而非魔力<br>能量护盾从生命护盾变成魔力护盾<br>能量护盾总速度降低 50%"},
{"en":/Cursed Enemies you or your Minions Kill have a (\d+|(\d+\.\d+))% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage/g,"cn":"你或你的召唤生物击败的受诅咒敌人有 #% 几率爆炸，造成等同该敌人最大生命四分之一的混沌伤害"},
{"en":/Enemies you Kill while affected by Glorious Madness have a (\d+|(\d+\.\d+))% chance to Explode, dealing a quarter of their Life as Chaos Damage/g,"cn":"受【疯狂荣光】影响时，被你击败的敌人有 #% 几率爆炸，造成其生命四分之一的混沌伤害"},
{"en":/Projectiles deal (\d+|(\d+\.\d+))% increased Damage with Hits to targets at the start<br>of their movement, reducing to 0% as they travel farther/g,"cn":"投射物在飞行开始时击中目标的伤害提高 #%，<br>并随飞行距离逐渐衰减为 0%"},
{"en":/Projectiles deal (\d+|(\d+\.\d+))% reduced Damage with Hits to targets at the start<br>of their movement, increasing to 0% as they travel farther/g,"cn":"投射物在飞行开始时击中目标的伤害降低 #%，<br>并随飞行距离逐渐增强为 0%"},
{"en":/When you Kill an Enemy, for each Curse on that Enemy, gain (\d+|(\d+\.\d+))%<br>of Non-Chaos Damage as extra Chaos Damage for 4 seconds/g,"cn":"当你击败敌人时，敌人身上每有 1 个诅咒，便给予你等同 #% 非混沌伤害的额外混沌伤害，持续 4 秒"},
{"en":/With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"若范围内含有 40 点智慧，火球投射物的爆炸范围将随飞行距离扩大，最多扩大 #%"},
{"en":/With at least 40 Dexterity in Radius, Viper Strike deals (\d+|(\d+\.\d+))% increased Damage with Hits and Poison for each Poison on the Enemy/g,"cn":"若范围内有 40 点敏捷，敌人身上的每层中毒会使【毒蛇打击】的击中和中毒伤害提高 #%"},
{"en":/With at least 40 Dexterity in Radius, Burning Arrow can inflict<br>an additional Ignite on an Enemy and cannot apply its Burning Debuff/g,"cn":"若范围内至少有 40 点敏捷，<br>则【燃烧箭矢】对一名敌人造成一次点燃，且无法施加燃烧减益效果"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Energy Shield per second for each<br>Enemy you or your Minions have Killed Recently, up to 10% per second/g,"cn":"近期内，你或你的召唤生物每击败一个敌人<br>则每秒回复你 #% 能量护盾，每秒最多 10%"},
{"en":/With at least 40 Dexterity in Radius, Spectral Throw has (\d+|(\d+\.\d+))% chance on Hit to give a Vaal soul to Vaal Spectral Throw/g,"cn":"若范围内含有 40 点敏捷，【灵体投掷】击中时有 #% 几率为【瓦尔·灵体投掷】提供 1 个【瓦尔之灵】"},
{"en":/Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage<br>-5% to all maximum Elemental Resistances/g,"cn":"被击中时，护甲值不对物理伤害生效，改为对火焰、冰霜、闪电伤害生效<br>-5% 最大元素抗性"},
{"en":/With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"若范围内含有 40 点智慧，火球投射物的爆炸范围将随飞行距离缩小，最多缩小 #%"},
{"en":/With at least 40 Dexterity in Radius, Barrage fires an additional (\d+|(\d+\.\d+)) projectiles simultaneously on the first and final attacks/g,"cn":"若范围内含有 40 点敏捷，【弹幕】的第一次和最后一次攻击会附加 # 个额外的投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently/g,"cn":"近期内你若击败了有你持续伤害状态的敌人，则生命，魔力，和能量护盾回复提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently/g,"cn":"近期内你若击败了有你持续伤害状态的敌人，则生命，魔力，和能量护盾回复降低 #%"},
{"en":/Life Leeched per Second is doubled<br>Maximum total Recovery per second from Life Leech is doubled<br>Life Regeneration has no effect/g,"cn":"每秒生命偷取效果翻倍<br>从生命偷取中获得的每秒最大总恢复量翻倍<br>不再获得生命回复效果"},
{"en":/Passives granting Cold Resistance or all Elemental Resistances in Radius<br>also grant Chance to Dodge Attack Hits at (\d+|(\d+\.\d+))% of its value/g,"cn":"范围内提高冰霜抗性的天赋也会以 #% 的比例提高躲避攻击击中几率"},
{"en":/You can inflict Bleeding on an Enemy up to (\d+|(\d+\.\d+)) times<br>Your Bleeding does not deal extra Damage while the Enemy is moving/g,"cn":"你可以对 1 个敌人造成最多 # 次流血<br>当敌人移动时，你的流血无法造成额外伤害"},
{"en":/This Jewel's Socket has (\d+|(\d+\.\d+))% increased effect per Allocated Passive Skill between<br>it and your Class' starting location/g,"cn":"从你职业的出发位置到该珠宝槽之间<br>每一点配置的天赋就使该珠宝插槽的效果提高 #%"},
{"en":/With at least 40 Intelligence in Radius, (\d+|(\d+\.\d+))% increased Freezing Pulse Damage if<br>you've Shattered an Enemy Recently/g,"cn":"当范围内含有至少 40 点智慧时，近期内你若粉碎被冰冻的敌人，则【冰霜脉冲】伤害提高 #%"},
{"en":/With at least 40 Intelligence in Radius, Raised Spectres have a (\d+|(\d+\.\d+))% chance to gain Soul Eater for 20 seconds on Kill/g,"cn":"若范围内至少有 40 点智慧，【召唤灵体】击败敌人时有 #% 几率获得 20 秒的噬魂者效果"},
{"en":/30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage/g,"cn":"30% 几率躲避攻击击中、总护甲降低 50%、总能量护盾降低 30%、攻击与法术伤害总格挡几率降低 30%"},
{"en":/When you or your Totems Kill a Burning Enemy, (\d+|(\d+\.\d+))% chance for you<br>and your Totems to each gain an Endurance Charge/g,"cn":"当你或你的图腾击败了燃烧中的敌人，<br>你和你的图腾有 #% 几率各获得 1 个耐力球"},
{"en":/With at least 40 Dexterity in Radius, Caustic Arrow has a (\d+|(\d+\.\d+))% chance on Hit to Poison Enemies on Caustic Ground/g,"cn":"若范围内含有至少 40 点敏捷，【腐蚀箭矢】在击中后位于腐蚀地面上的敌人后，有 #% 几率使其中毒"},
{"en":/With at least 40 Intelligence in Radius, (\d+|(\d+\.\d+))% reduced Freezing Pulse Damage if<br>you've Shattered an Enemy Recently/g,"cn":"当范围内含有至少 40 点智慧时，近期内你若粉碎被冰冻的敌人，则【冰霜脉冲】伤害降低 #%"},
{"en":/All Damage will cause Elemental Ailments you are suffering<br>Remove Elemental Ailments from you when you inflict them/g,"cn":"当你承受元素异常状态时，所有伤害均会传播该异常状态<br>当你传播元素异常状态时，将自身受到的该异常状态移除"},
{"en":/All Damage taken bypasses Energy Shield<br>50% of Elemental Damage taken as Chaos Damage<br>+5% to maximum Chaos Resistance/g,"cn":"受到的所有伤害穿透护盾<br>受到的元素伤害有 50% 视为混沌伤害<br>+10% 混沌抗性上限"},
{"en":/Enemies Taunted by your Warcries have (\d+|(\d+\.\d+))% chance to Explode on death, dealing 8% of their maximum Life as Chaos Damage/g,"cn":"被你的战吼嘲讽的敌人有 #% 几率在击败时爆炸，造成其 8% 最大生命的混沌伤害"},
{"en":/With at least 40 Strength in Radius, Ground Slam has a (\d+|(\d+\.\d+))% chance<br>to grant an Endurance Charge when you Stun an Enemy/g,"cn":"若范围内含有 40 点力量，【裂地之击】在晕眩敌人时有 #% 几率获得耐力球"},
{"en":/During Flask Effect, Damage Penetrates (\d+|(\d+\.\d+))% Resistance of each Element for which your Uncapped Elemental Resistance is highest/g,"cn":"药剂持续期间，你绝对抗性最高的元素属性，会使你穿透 #% 该抗性"},
{"en":/With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain (\d+|(\d+\.\d+)) of its Modifiers for 20 seconds/g,"cn":"若范围内配置了 4 个关键天赋点，当你击败稀有怪物时，你会获得该怪物的 # 属性修正 20 秒"},
{"en":/With at least 40 Dexterity in Radius, Dual Strike has \-(\d+|(\d+\.\d+))% to Critical Strike<br>Multiplier while wielding a Dagger/g,"cn":"若范围内至少有 40 点敏捷，<br>【双持打击】持握匕首时 +#% 暴击伤害加成"},
{"en":/With at least 40 Dexterity in Radius, Dual Strike has \+(\d+|(\d+\.\d+))% to Critical Strike<br>Multiplier while wielding a Dagger/g,"cn":"若范围内至少有 40 点敏捷，<br>【双持打击】持握匕首时 +#% 暴击伤害加成"},
{"en":/With at least 40 Dexterity in Radius, Dual Strike has a (\d+|(\d+\.\d+))% chance<br>to deal Double Damage with the Main-Hand Weapon/g,"cn":"若范围内含有 40 点敏捷，<br>双持打击时主手武器有 #% 几率造成双倍伤害"},
{"en":/Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, with 60% increased Effect and ignoring Curse Limit/g,"cn":"你格挡投射物攻击伤害时，用时空锁链诅咒敌人，其效果提高 60%，且无视诅咒限制"},
{"en":/50% of Cold and Lightning Damage taken as Fire Damage<br>50% less Cold Resistance<br>50% less Lightning Resistance/g,"cn":"受到的冰霜和闪电伤害有 50% 视为火焰伤害<br>总冰霜抗性额外降低 50%<br>总闪电抗性额外降低 50%"},
{"en":/With at least 40 Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to \-(\d+|(\d+\.\d+)) Radius/g,"cn":"若范围内含有 40 点智慧，火球投射物的爆炸范围将随飞行距离扩大，最多扩大至 +#"},
{"en":/With at least 40 Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to \+(\d+|(\d+\.\d+)) Radius/g,"cn":"若范围内含有 40 点智慧，火球投射物的爆炸范围将随飞行距离扩大，最多扩大至 +#"},
{"en":/With at least 40 Dexterity in Radius, Burning Arrow has a (\d+|(\d+\.\d+))% chance to spread Burning Ground if it Ignites an Enemy/g,"cn":"若范围内含有 40 点敏捷，则【燃烧箭矢】有 #% 几率在点燃敌人时产生燃烧地面"},
{"en":/Added Small Passive Skills also grant: Minions have (\d+|(\d+\.\d+))% increased Attack and Cast Speed while you are affected by a Herald/g,"cn":"增加的小天赋还获得：你受捷影响时，召唤生物的攻击和施法速度加快 #%"},
{"en":/Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements/g,"cn":"被火焰、冰霜和闪电伤害击中的敌人暂时提高 25% 的该属性抗性，其他属性抗性降低 50%"},
{"en":/With at least 40 Dexterity in Radius, Burning Arrow has a (\d+|(\d+\.\d+))% chance to spread Tar if it does not Ignite an Enemy/g,"cn":"若范围内含有 40 点敏捷，则【燃烧箭矢】有 #% 几率在没有点燃敌人时产生焦油地面"},
{"en":/You gain Divinity for (\d+|(\d+\.\d+)) seconds on reaching maximum Divine Charges<br>Lose all Divine Charges when you gain Divinity/g,"cn":"满神圣球时，你获得【神性】，持续 # 秒<br>获得【神性】时失去所有神圣球"},
{"en":/Attacks with this Weapon deal (\d+|(\d+\.\d+))-(\d+|(\d+\.\d+)) added Chaos Damage against<br>Enemies affected by at least 5 Poisons/g,"cn":"中毒 5 层以上的敌人被该武器攻击击中时，该武器附加 # - # 混沌伤害"},
{"en":/With at least 40 Intelligence in Radius, Raised<br>Zombies' Slam Attack has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"若范围内含有 40 点智慧，<br>【魔卫复苏】的重击攻击会使冷却回复速度提高 #%"},
{"en":/Passives granting Lightning Resistance or all Elemental Resistances in Radius<br>also grant an equal chance to gain a Power Charge on Kill/g,"cn":"范围内天赋点附加的闪电抗性同时提高击败敌人时获得暴击球的概率"},
{"en":/During Flask Effect, (\d+|(\d+\.\d+))% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest/g,"cn":"药剂持续期间，你绝对抗性最低的元素属性，会使你受到的该属性伤害提高 #%"},
{"en":/While in Her Embrace, take (\d+|(\d+\.\d+))% of your total Maximum Life and Energy Shield as Fire Damage per second per Level/g,"cn":"受到【她的拥抱】影响时，每级根据你的最大生命和最大护盾总量，造成每秒 #% 火焰伤害"},
{"en":/With at least 40 Strength in Radius, (\d+|(\d+\.\d+))% increased<br>Rarity of Items dropped by Enemies Shattered by Glacial Hammer/g,"cn":"若范围内含有 40 点力量，被【冰霜之锤】击碎的敌人的物品稀有度提高 #%"},
{"en":/With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has (\d+|(\d+\.\d+))% increased Area of Effect per Enemy Hit/g,"cn":"若范围内含有 40 点智慧，【电能释放】击中每个敌人时，范围扩大 #%"},
{"en":/Passives granting Fire Resistance or all Elemental Resistances in Radius<br>also grant an equal chance to gain an Endurance Charge on Kill/g,"cn":"范围内提高火焰抗性的天赋也会提高击败敌人时获得耐力球的概率"},
{"en":/Chance to Block Attack Damage is doubled<br>Chance to Block Spell Damage is doubled<br>You take 65% of Damage from Blocked Hits/g,"cn":"攻击格挡率翻倍<br>法术格挡率翻倍<br>被格挡的击中对你造成 65% 伤害"},
{"en":/During Flask Effect, (\d+|(\d+\.\d+))% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest/g,"cn":"药剂持续期间，你绝对抗性最低的元素属性，会使你受到的该属性伤害降低 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% chance to gain Onslaught for (\d+|(\d+\.\d+)) seconds on<br>dealing a Killing Blow/g,"cn":"此攻击和召唤生物击败敌人时，有 #% 几率获得持续 # 秒的【猛攻】状态"},
{"en":/Your Raised Zombies spread Caustic Ground on Death, dealing (\d+|(\d+\.\d+))% of their maximum Life as Chaos Damage per second/g,"cn":"你的【魔卫复苏】死亡时产生腐蚀地面，每秒造成等同它们 #% 最大生命的混沌伤害"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy/g,"cn":"敌人身上每种冻结、感电、点燃效果都使该攻击和召唤生物的击中和异常状态伤害提高 #%"},
{"en":/Deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance Charge/g,"cn":"当你失去一个暴击、狂怒或耐力能量球时，对周围敌人造成 # - # 闪电伤害"},
{"en":/Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying \-(\d+|(\d+\.\d+))% to those Resistances/g,"cn":"【迷踪】状态下，附近的敌人获得火焰、冰霜、闪电曝露，并使它们的抗性 +#%"},
{"en":/Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying \+(\d+|(\d+\.\d+))% to those Resistances/g,"cn":"【迷踪】状态下，附近的敌人获得火焰、冰霜、闪电曝露，并使它们的抗性 +#%"},
{"en":/(\d+|(\d+\.\d+))% chance that if you would gain a Crab Barrier, you instead gain up to<br>your maximum number of Crab Barriers/g,"cn":"有 #% 几率在你获得 1 个【深海屏障】时，直接获得最大上限的【深海屏障】"},
{"en":/With at least 40 Dexterity in Radius, Barrage fires an additional projectile simultaneously on the first and final attacks/g,"cn":"若范围内含有 40 点敏捷，【弹幕】的第一次和最后一次攻击会附加 1 个额外的投射物"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments  per Freeze, Shock or Ignite on Enemy/g,"cn":"敌人身上每种冻结、感电、点燃效果都使该攻击和召唤生物的击中和异常状态伤害降低 #%"},
{"en":/Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies<br>Projectiles cannot Pierce, Fork or Chain/g,"cn":"攻击的投射物始终施加【流血】和【瘫痪】效果，并击退敌人<br>投射物不能贯穿、分裂或连锁"},
{"en":/Passives granting Cold Resistance or all Elemental Resistances in Radius<br>also grant an equal chance to gain a Frenzy Charge on Kill/g,"cn":"范围内提高冰霜抗性的天赋也会提高击败敌人时获得狂怒球的概率"},
{"en":/With at least 40 Dexterity in Radius, Burning Arrow can inflict (\d+|(\d+\.\d+)) additional Ignites on an Enemy/g,"cn":"若范围内至少有 40 点敏捷，<br>则【燃烧箭矢】对一名敌人造成 # 次点燃，且无法施加燃烧减益效果"},
{"en":/(\d+|(\d+\.\d+))% of Overkill Damage from Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical Damage/g,"cn":"对被诅咒的敌人施加致命一击时，将 #% 溢出伤害以物理伤害的形式反射给其它敌人"},
{"en":/(\d+|(\d+\.\d+)) Lightning Damage taken per second per Power Charge if<br>your Skills have dealt a Critical Strike Recently/g,"cn":"近期内你的技能若打出过暴击，则每有 1 个暴击球，就会每秒受到 # 闪电伤害"},
{"en":/With at least 40 Dexterity in Radius, Dual Strike has (\d+|(\d+\.\d+))% increased<br>Accuracy Rating while wielding a Sword/g,"cn":"若范围内至少有 40 点敏捷，<br>【双持打击】持握剑类时命中值提高 #%"},
{"en":/With at least 40 Dexterity in Radius, Melee Damage<br>dealt by Frost Blades Penetrates (\d+|(\d+\.\d+))% Cold Resistance/g,"cn":"若范围内含有 40 点敏捷，【冰霜之刃】造成<br>的近战伤害穿透 #% 冰霜抗性"},
{"en":/With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires (\d+|(\d+\.\d+))% more Shard Projectiles/g,"cn":"范围内配置的敏捷和力量总计 40 点时，【灵盾投掷】连锁弹射的碎片投射物总量额外增加 #%"},
{"en":/With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires (\d+|(\d+\.\d+))% less Shard Projectiles/g,"cn":"范围内配置的敏捷和力量总计 40 点时，【灵盾投掷】连锁弹射的碎片投射物总量额外减少 #%"},
{"en":/With at least 40 Intelligence in Radius, Cold Snap<br>has a (\d+|(\d+\.\d+))% chance to grant a Power Charge on Killing Blow/g,"cn":"若范围内含有 40 点智慧，【霜暴】有 #% 几率在击败敌人时获得暴击球"},
{"en":/Shocked Enemies you Kill Explode, dealing (\d+|(\d+\.\d+))% of<br>their Life as Lightning Damage which cannot Shock/g,"cn":"感电的敌人被你击败时会爆炸，<br>造成等同敌人生命 #% 的闪电伤害，该伤害无法造成感电"},
{"en":/With at least 40 Intelligence in Radius, Frostbolt Projectiles gain (\d+|(\d+\.\d+))% increased Projectile Speed per second/g,"cn":"若范围内含有 40 点智慧，<br>【寒冰弹】会每秒提高 #% 投射物速度"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance, Frenzy or Power Charge when any<br>of your Traps are Triggered by an Enemy/g,"cn":"当你的任何陷阱被敌人触发时，有 #% 的几率获得 1 个耐力球、狂怒球或暴击球"},
{"en":/With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains (\d+|(\d+\.\d+))% increased Damage each time it Hits/g,"cn":"若范围内含有 40 点敏捷，【灵体投掷】每次击中时，伤害提高 #%"},
{"en":/For each nearby corpse, you and nearby Allies Regenerate (\d+|(\d+\.\d+))% of Energy Shield per second, up to 2.0% per second/g,"cn":"周围每个灵枢使你和周围友军每秒回复 #% 能量护盾，每秒最多 2.0%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% more Damage with Hits for each Poison on the Enemy, up to (\d+|(\d+\.\d+))/g,"cn":"敌人每有一层中毒效果，此攻击和召唤生物的击中总伤害就额外提高 #%，最多 #"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% less Damage with Hits for each Poison on the Enemy, up to (\d+|(\d+\.\d+))/g,"cn":"敌人每有一层中毒效果，此攻击和召唤生物的击中总伤害就额外降低 #%，最多 #"},
{"en":/Recovery from Life Leech is not applied<br>1% less Damage taken for every 2% Recovery per second from Life Leech/g,"cn":"无法使用生命偷取的恢复效果<br>生命偷取的每秒恢复效果每 2% 使受到的总伤害额外降低 1%"},
{"en":/Curse Enemies with Elemental Weakness when you Block their Spell Damage, with 60% increased Effect and ignoring Curse Limit/g,"cn":"你格挡法术伤害时，用元素要害诅咒敌人，其效果提高 60%，且无视诅咒限制"},
{"en":/With at least 40 Dexterity in Radius, Dual Strike has (\d+|(\d+\.\d+))% reduced<br>Accuracy Rating while wielding a Sword/g,"cn":"若范围内至少有 40 点敏捷，<br>【双持打击】持握剑类时命中值降低 #%"},
{"en":/Notable Passive Skills in Radius are Transformed to<br>instead grant: Minions have (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"范围内的核心天赋技能转化<br>替代为：召唤生物的移动速度提高 #%"},
{"en":/Enemies take (\d+|(\d+\.\d+))% increased Elemental Damage from your Hits for<br>each Withered you have inflicted on them/g,"cn":"给敌人施加的每个【枯萎】<br>都使它们从你的击中中受到的元素伤害提高 #%"},
{"en":/With at least 40 Intelligence in Radius, Frostbolt Projectiles gain (\d+|(\d+\.\d+))% reduced Projectile Speed per second/g,"cn":"若范围内含有 40 点智慧，<br>【寒冰弹】会每秒降低 #% 投射物速度"},
{"en":/With at least 40 Dexterity in Radius, Dual Strike has (\d+|(\d+\.\d+))% increased Attack<br>Speed while wielding a Claw/g,"cn":"若范围内至少有 40 点敏捷，<br>【双持打击】持握爪类时攻击速度加快 #%"},
{"en":/Enemies Killed with Attack Hits have a (\d+|(\d+\.\d+))% chance to Explode, dealing a tenth of their Life as Physical Damage/g,"cn":"被攻击击中击败的敌人有 #% 几率爆炸，造成其生命十分之一的物理伤害"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Mana and Energy Shield per second for 2 seconds when you Freeze, Shock or Ignite an Enemy/g,"cn":"当你冻结、感电、或点燃敌人时，每秒回复 #% 魔力和能量护盾，持续 2 秒"},
{"en":/50% of Non-Chaos Damage taken bypasses Energy Shield<br>Gain 20% of Maximum Life as Extra Maximum Energy Shield/g,"cn":"受到的非混沌伤害有 50% 穿透能量护盾<br>获得等同 20% 最大生命的额外最大能量护盾"},
{"en":/This Spell deals (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)), plus (\d+|(\d+\.\d+))% of your maximum Life, as base Fire Damage/g,"cn":"此法术造成 # - # 点伤害，并附加等同于你最大生命 #% 的基础火焰伤害"},
{"en":/With at least 40 Intelligence in Radius, Blight has (\d+|(\d+\.\d+))% increased Area of Effect after 1 second of Channelling/g,"cn":"若范围内含有 40 点智慧，【枯萎】吟唱 1 秒后，范围扩大 #%"},
{"en":/Notable Passive Skills in Radius are Transformed to<br>instead grant: Minions have (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"范围内的核心天赋技能转化<br>替代为：召唤生物的移动速度降低 #%"},
{"en":/With at least 40 Strength in Radius, (\d+|(\d+\.\d+))% of Glacial<br>Hammer Physical Damage Converted to Cold Damage/g,"cn":"若范围内含有 40 点力量，<br>则【冰霜之锤】#% 的物理伤害会转化为冰霜伤害"},
{"en":/Create Consecrated Ground, lasting 6 seconds, when you Hit a Magic, Rare or Unique Enemy, up to once every 3 seconds/g,"cn":"击中魔法、稀有或传奇敌人时，创造【奉献地面】，持续 6 秒，每 3 秒只能触发一次"},
{"en":/With at least 40 Strength in Radius, Vigilant Strike<br>Fortifies you and Nearby Allies for (\d+|(\d+\.\d+)) seconds/g,"cn":"若范围内含有至少 40 点力量，<br>【戒备打击】会使周围友军获得护体 # 秒"},
{"en":/Enemies take (\d+|(\d+\.\d+))% reduced Elemental Damage from your Hits for<br>each Withered you have inflicted on them/g,"cn":"给敌人施加的每个【枯萎】<br>都使它们从你的击中中受到的元素伤害降低 #%"},
{"en":/Your Minions spread Caustic Ground on Death, dealing (\d+|(\d+\.\d+))% of their maximum Life as Chaos Damage per second/g,"cn":"你的召唤生物死亡时产生腐蚀地面，每秒造成等同它们 #% 最大生命的混沌伤害"},
{"en":/Trigger a Socketed Lightning Spell on Hit<br>Socketed Lightning Spells deal 100% increased Spell Damage if Triggered/g,"cn":"击中时触发插槽内的闪电法术<br>触发后，插槽内闪电法术的法术伤害提高 100%"},
{"en":/Life Leech effects are not removed at Full Life<br>Life Leech effects Recover Energy Shield instead while on Full Life/g,"cn":"生命全满时，不会取消生命偷取效果<br>生命全满时，生命偷取改为恢复能量护盾"},
{"en":/Ruthless Blows from this Attack or Minions deal (\d+|(\d+\.\d+))% more Damage with Bleeding caused by Melee Hits/g,"cn":"此攻击技能或召唤生物的近战攻击击中时，所触发的【无情一击】会使流血总伤害额外提高 #%"},
{"en":/Enemies Cursed by you are Hindered with (\d+|(\d+\.\d+))% reduced Movement<br>Speed if 25% of Curse Duration expired/g,"cn":"若诅咒持续时间耗减了 25%，则被你诅咒的敌人也被【缓速】，移动速度减慢 #%"},
{"en":/Nova Spells deal 30% less Damage to Players<br>Nova Spells Cast at the targeted location instead of around you/g,"cn":"新星法术对玩家造成的总伤害额外降低 30%<br>在目标地点施放的新星法术改为在你周围施放"},
{"en":/When a Player Kills a Synthesised Rare Monster, they have (\d+|(\d+\.\d+))% chance to gain its Modifiers for 20 seconds/g,"cn":"玩家击败一个虚空忆境稀有怪物时有 #% 几率获得该怪物属性修正 20 秒"},
{"en":/(\d+|(\d+\.\d+))% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges/g,"cn":"获得耐力球时有 #% 几率转而以提升你的耐力球上限"},
{"en":/Minions Convert (\d+|(\d+\.\d+))% of their Maximum Life to Maximum Energy<br>Shield per 1% Chaos Resistance they have/g,"cn":"召唤生物每有 1% 混沌抗性<br>就将其 #% 最大生命转化为最大能量护盾"},
{"en":/Enemies Killed with Wand Hits have a (\d+|(\d+\.\d+))% chance to Explode, dealing a quarter of their Life as Chaos Damage/g,"cn":"被法杖击中击败的敌人有 #% 几率爆炸，造成其生命四分之一的混沌伤害"},
{"en":/Your Minions spread Burning Ground on Death, dealing (\d+|(\d+\.\d+))% of their maximum Life as Fire Damage per second/g,"cn":"你的召唤生物死亡时产生燃烧地面，每秒造成等同它们最大生命 #% 的火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% chance that if you would gain Power Charges, you instead gain up to<br>your maximum number of Power Charges/g,"cn":"当你可能获得暴击球时，有 #% 几率直接获得最大数量的暴击球"},
{"en":/This Skill and Minions have (\d+|(\d+\.\d+))% chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy/g,"cn":"地雷以敌人为目标引爆时，该技能和召唤生物有 #% 几率获得一个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy/g,"cn":"若敌人身上最多有 5 个枯萎减益效果，则击中有 #% 几率施加【枯萎】两秒"},
{"en":/Consumes a Void Charge to Trigger Level (\d+|(\d+\.\d+)) Void Shot when you fire Arrows with a Non-Triggered Skill/g,"cn":"你使用非触发型技能发射箭矢时，消耗一枚【虚空之矢】可以触发 # 级的【虚空射击】"},
{"en":/With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage<br>to surrounding targets while wielding a Mace/g,"cn":"若范围内至少有 40 点敏捷，【双持打击】持握锤类时对周围目标造成溅射伤害"},
{"en":/Enemies on Fungal Ground you Kill have (\d+|(\d+\.\d+))% chance to Explode, dealing 5% of their Life as Chaos Damage/g,"cn":"在真菌地表上被你击败的敌人有 #% 几率爆炸，造成它们 5% 生命的混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges/g,"cn":"当你可能获得狂怒球时，有 #% 几率直接获得最大数量的狂怒球"},
{"en":/This Skill and Minions have (\d+|(\d+\.\d+))% chance to gain Onslaught for 3 seconds when you Hit a Unique Enemy/g,"cn":"击中稀有或传奇敌人时，此技能和召唤生物有 #% 几率获得【猛攻】效果，持续 3 秒"},
{"en":/This Skill and Minions have (\d+|(\d+\.\d+))% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy/g,"cn":"当你的陷阱被敌人触发时，此技能和召唤生物有 #% 的机会获得 1 个狂怒球"},
{"en":/This Skill and Minions have (\d+|(\d+\.\d+))% chance to gain a Power Charge when a Mine is Detonated targeting an Enemy/g,"cn":"地雷以敌人为目标引爆时，该技能和召唤生物有 #% 几率获得一个暴击球"},
{"en":/You and nearby Allies deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) added Physical Damage for<br>each Impale on Enemy/g,"cn":"敌人身上每有一个穿刺效果，你和周围友军的攻击便额外造成 # - # 附加物理伤害"},
{"en":/Maximum Energy Shield is 0<br>While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life/g,"cn":"最大能量护盾为 0<br>非满血状态时，每秒献祭 20% 魔力来回复同等数值的生命"},
{"en":/Gain (\d+|(\d+\.\d+))% chance to deal Double Damage for 3 seconds when you cast a Spell, up to once every 9 seconds/g,"cn":"你施法时，有 #% 的几率造成双倍伤害，持续 3 秒，每 9 秒只能触发一次"},
{"en":/Impale Damage dealt to Enemies Impaled by this Skill or Minions Overwhelms (\d+|(\d+\.\d+))% Physical Damage Reduction/g,"cn":"该技能和召唤生物对已穿刺的敌人造成的穿刺伤害压制 #% 物理伤害减免"},
{"en":/This Skill and Minions have (\d+|(\d+\.\d+))% chance to gain a Power Charge when your Trap is triggered by an Enemy/g,"cn":"当你的陷阱被敌人触发时，此技能和召唤生物有 #% 的机会获得 1 个暴击球"},
{"en":/With at least 40 Intelligence in Radius, Enemies Hindered by<br>Blight take (\d+|(\d+\.\d+))% increased Chaos Damage/g,"cn":"若范围内含有 40 点智慧，被【枯萎】干扰的敌人受到的混沌伤害提高 #%"},
{"en":/With 40 Intelligence in Radius, (\d+|(\d+\.\d+))% of Glacial Cascade Physical Damage<br>Converted to Cold Damage/g,"cn":"若范围内含有 40 点智慧，【冰川之刺】物理伤害的  #%<br>转化为冰霜伤害"},
{"en":/Increases and Reductions to Spell Damage also apply to Attacks at (\d+|(\d+\.\d+))% of their value while wielding a Wand/g,"cn":"持法杖时，对法术伤害的增幅与减益也套用于攻击，等于其数值的 #%"},
{"en":/With at least 40 Dexterity in Radius, Dual Strike has (\d+|(\d+\.\d+))% reduced Attack<br>Speed while wielding a Claw/g,"cn":"若范围内至少有 40 点敏捷，【双持打击】持握爪类时攻击速度减慢 #%"},
{"en":/With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for<br>4 seconds while wielding an Axe/g,"cn":"若范围内至少有 40 点敏捷，<br>【双持打击】持握斧类时击中恐吓敌人 4 秒"},
{"en":/With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning Damage/g,"cn":"范围内敏捷和力量总计 40 点时，【元素打击】和【狂野打击】的总闪电伤害额外降低 50%"},
{"en":/Enemies you Kill have a (\d+|(\d+\.\d+))% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage/g,"cn":"你击败的敌人有 #% 几率爆炸，造成等同该敌人最大生命四分之一的混沌伤害"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% chance to gain Endurance Charges when Stunning Enemies with Melee Damage/g,"cn":"此攻击和召唤生物使用近战伤害晕眩敌人时有 #% 的几率获得耐力球"},
{"en":/With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal 50% less Fire Damage/g,"cn":"范围内智慧和敏捷总计 40 点时，【元素打击】和【狂野打击】的总火焰伤害额外降低 50%"},
{"en":/(\d+|(\d+\.\d+))% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently/g,"cn":"你若近期内用双手近战武器造成暴击，则有 #% 几率造成双倍伤害"},
{"en":/Damage from Blocked Hits cannot bypass Energy Shield<br>Damage from Unblocked hits always bypasses Energy Shield/g,"cn":"格挡击中造成的伤害无法规避能量护盾<br>非格挡击中造成的伤害始终规避能量护盾"},
{"en":/Projectiles gain Damage as they travel farther, dealing up<br>to (\d+|(\d+\.\d+))% increased Damage with Hits to targets/g,"cn":"投射物的伤害随着飞行距离提升，<br>击中目标时最多提高 #%"},
{"en":/Notable Passive Skills in Radius are Transformed to<br>instead grant: Minions take (\d+|(\d+\.\d+))% increased Damage/g,"cn":"范围内的核心天赋技能转化<br>替代为：召唤生物受到的伤害提高 #%"},
{"en":/You are Blind<br>Blind does not affect your Light Radius<br>25% more Melee Critical Strike Chance while Blinded/g,"cn":"你瞎了<br>目盲不影响你的照亮范围<br>目盲时总近战暴击率额外提高 25%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry/g,"cn":"受到【奋锐光环】影响时，位于奉献地面之上的敌人受到的暴击几率提高 #%"},
{"en":/You and your Minions have (\d+|(\d+\.\d+))% increased Attack and Cast Speed if<br>you've Consumed a corpse Recently/g,"cn":"近期内你若有吞噬 1 个灵柩，你和你的召唤生物攻击和施法速度提高 #%"},
{"en":/Consecrated Ground you create while affected by Zealotry causes enemies to take (\d+|(\d+\.\d+))% increased Damage/g,"cn":"当你受到奋锐光环影响时，创造的【奉献地面】可以使敌人承受的伤害提高 #%"},
{"en":/If at least 70 Dexterity is Allocated in Radius, gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Chaos Damage/g,"cn":"若范围内配置 70 点敏捷以上，获得额外混沌伤害，数值等同于物理伤害的 #%"},
{"en":/(\d+|(\d+\.\d+))% chance for you and your Totems to gain an Endurance Charge when your Totems Kill a Burning Enemy/g,"cn":"当你的图腾击败燃烧中的敌人，你和你的图腾有 #% 几率获得 1 个耐力球"},
{"en":/With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold Damage/g,"cn":"范围内力量和智慧总计 40 点时，【元素打击】和【狂野打击】的总冰霜伤害额外降低 50%"},
{"en":/(\d+|(\d+\.\d+))% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second/g,"cn":"过去 10 秒内所吸收物理伤害总额的 #% 转化为每秒生命回复"},
{"en":/Spell Hits have (\d+|(\d+\.\d+))% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 seconds/g,"cn":"法术击中有 #% 几率使被诅咒的敌人缓速，移动速度减慢 30%，持续 4 秒"},
{"en":/Enemies in Void Sphere's range take up to (\d+|(\d+\.\d+))% increased Damage, based on distance from the Void Sphere/g,"cn":"虚空法球射程内的敌人基于跟虚空法球的距离，承受的伤害最多提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry/g,"cn":"受到【奋锐光环】影响时，从能量护盾偷取中获得的每秒最大总恢复量提高 #%"},
{"en":/Triples the values of Global Mods affecting Memories placed on this location, if all adjacent locations have Memories/g,"cn":"若所有相邻区域内均有回忆，则放置在此区域的回忆中的全局属性翻三倍"},
{"en":/(\d+|(\d+\.\d+))% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry/g,"cn":"受到【奋锐光环】影响时，从能量护盾偷取中获得的每秒最大总恢复量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently/g,"cn":"近期内若你停止受到持续伤害，则生命和能量护盾回复速度提高 #%"},
{"en":/Notable Passive Skills in Radius are Transformed to<br>instead grant: Minions take (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"范围内的核心天赋技能转化<br>替代为：召唤生物受到的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges/g,"cn":"若你的耐力球、狂怒球或暴击球总共有 5 个时，将伤害的 #% 转化为生命偷取"},
{"en":/Aura Buffs from Skills have (\d+|(\d+\.\d+))% increased Effect on you for each Herald affecting you, up to 40%/g,"cn":"每有一个影响你的捷效果都使你身上来自技能的光环增益效果提高 #%，最多 40%"},
{"en":/(\d+|(\d+\.\d+))% increased Maximum total Recovery per second from Life Leech if you've taken a Savage Hit Recently/g,"cn":"你若近期受到【残暴打击】，则生命偷取得到的每秒最大总回复量提高 #%"},
{"en":/Taking Elemental Damage instead heals you and Nearby Allies<br>You and Nearby Allies cannot gain Vaal Souls/g,"cn":"将你与周围友军承受的元素伤害转化为回复生命<br>你与周围友军无法获得【瓦尔之灵】"},
{"en":/Enemies have (\d+|(\d+\.\d+))% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage/g,"cn":"敌人有 #% 几率在击败时爆炸，造成等同其最大生命四分之一的混沌伤害"},
{"en":/Minions gain (\d+|(\d+\.\d+))% of their Maximum Life as<br>Extra Maximum Energy Shield for each corpse Consumed/g,"cn":"每消耗 1 具灵柩，召唤生物便获得等同于自身最大生命 #% 的额外能量护盾"},
{"en":/With at least 40 Intelligence in Radius, Magma Orb<br>has (\d+|(\d+\.\d+))% increased Area of Effect per Chain/g,"cn":"若范围内含有 40 点智慧，<br>【熔岩之核】每次连锁弹射的范围扩大 #%"},
{"en":/You and your Minions have (\d+|(\d+\.\d+))% reduced Attack and Cast Speed if<br>you've Consumed a corpse Recently/g,"cn":"近期内你若有吞噬 1 个灵柩，你和你的召唤生物攻击和施法速度降低 #%"},
{"en":/Warcries grant Arcane Surge to you and Allies, with (\d+|(\d+\.\d+))% increased effect per 5 power, up to 50%/g,"cn":"战吼使你和友军获得【秘术增强】，每 5 点威力值使效果提高 #%，最高 50%"},
{"en":/Projectiles from Attacks have (\d+|(\d+\.\d+))% chance to inflict Bleeding on Hit while<br>you have a Bestial Minion/g,"cn":"当你拥有兽化的召唤生物时，投射物攻击击中时有 #% 几率造成流血"},
{"en":/Consecrated Ground you create while affected by Zealotry causes enemies to take (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"当你受到奋锐光环影响时，创造的【奉献地面】可以使敌人承受的伤害降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% increased Attack and Cast Speed for 3 seconds when you Attack, up to once every 9 seconds/g,"cn":"你攻击时，攻击和施法速度提高 #%，持续 3 秒，每 9 秒只能触发一次"},
{"en":/Curse Enemies with Punishment when you Block their Melee Damage, with 60% increased Effect and ignoring Curse Limit/g,"cn":"你格挡近战伤害时用惩戒诅咒敌人，其效果提高 60%，且无视诅咒限制"},
{"en":/With at least 40 Intelligence in Radius, Raised Zombies' Slam<br>Attack deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"若范围内含有 40 点智慧，<br>【魔卫复苏】的重击攻击伤害提高 #%"},
{"en":/Passive Skills in Radius also grant: Traps and Mines deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) added Physical Damage/g,"cn":"范围内的天赋技能还提供：陷阱和地雷造成 # 至 # 额外物理伤害"},
{"en":/If you've Warcried Recently, you and nearby allies have (\d+|(\d+\.\d+))% increased Attack, Cast and Movement Speed/g,"cn":"近期内你若有使用战吼，你和周围友军的攻击，施法和移动速度提高 #%"},
{"en":/You gain (\d+|(\d+\.\d+)) Life Flask Charges when you Hit Cursed Enemy, no more<br>than once every 0.5 seconds/g,"cn":"你击中被诅咒的敌人时，获得 #  次生命药剂充能，每 0.5 秒只发生一次"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Energy Shield per Second for<br>every 10 Intelligence on Allocated Passives in Radius/g,"cn":"范围内每配置 10 点智慧<br>便每秒回复 #% 能量护盾"},
{"en":/With at least 40 Dexterity in Radius, Double Strike has a (\d+|(\d+\.\d+))% chance Trigger On Kill Effects twice/g,"cn":"若范围内含有 40 点敏捷，【双重打击】有 #% 几率触发击败效果两次"},
{"en":/Enemies in Void Sphere's range take up to (\d+|(\d+\.\d+))% reduced Damage, based on distance from the Void Sphere/g,"cn":"虚空法球射程内的敌人基于跟虚空法球的距离，承受的伤害最多降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Tailwind on you for each Skill you've used Recently, up to 100%/g,"cn":"近期内你若使用过技能，每使用 1 个技能，你身上的【提速尾流】效果提高 #%，最多 100%"},
{"en":/(\d+|(\d+\.\d+))% reduced Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry/g,"cn":"受到【奋锐光环】影响时，从能量护盾偷取中获得的每秒最大总恢复量降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently/g,"cn":"近期内若你停止受到持续伤害，则生命和能量护盾回复速度降低 #%"},
{"en":/With at least 1000 Strength, (\d+|(\d+\.\d+))% of Damage dealt by your Raised Zombies is Leeched to you as Life/g,"cn":"当力量超过 1000 时，魔卫复苏造成伤害的 #% 转化为给你的生命偷取"},
{"en":/You gain (\d+|(\d+\.\d+)) Mana Flask Charges when you Hit Cursed Enemy, no more<br>than once every 0.5 seconds/g,"cn":"你击中被诅咒的敌人时，获得 # 次魔力药剂充能，每 0.5 秒只发生一次"},
{"en":/Sacrifices (\d+|(\d+\.\d+))% of your Life<br>Minions Regenerate (\d+|(\d+\.\d+))% of Sacrificed Life per second/g,"cn":"牺牲你生命的 #%<br>召唤生物每秒获得所牺牲生命 #% 的生命回复"},
{"en":/With at least 40 Intelligence in Radius, Magma Orb<br>has (\d+|(\d+\.\d+))% reduced Area of Effect per Chain/g,"cn":"若范围内含有 40 点智慧，<br>【熔岩之核】每次连锁弹射的范围缩小 #%"},
{"en":/Removes all but one Life on use<br>Removed life is Regenerated as Energy Shield over (\d+|(\d+\.\d+)) seconds/g,"cn":"使用时将生命扣至剩余 1 点<br>扣除的生命将在 # 秒内转换为能量护盾"},
{"en":/Skills which throw Mines throw up to (\d+|(\d+\.\d+)) additional Mines if you have at least 800 Intelligence/g,"cn":"若你至少拥有 800 点智慧，可以放置地雷的技能就会最多额外投掷 # 个地雷"},
{"en":/(\d+|(\d+\.\d+))% reduced Maximum total Recovery per second from Life Leech if you've taken a Savage Hit Recently/g,"cn":"你若近期受到【残暴打击】，则生命偷取得到的每秒最大总回复降低 #%"},
{"en":/The first time a Player reaches (\d+|(\d+\.\d+)) Rampage Kills in this Area, they will encounter a Powerful Monster/g,"cn":"该区域中玩家首次达到 # 层【暴走能量】时，会召唤出强大的怪物"},
{"en":/Viper Strike has a (\d+|(\d+\.\d+))% chance to grant Unholy Might for 4 seconds on Hit per Poison on Enemy/g,"cn":"【毒蛇打击】击中中毒的敌人时，每一层中毒效果有 #% 几率获得 4 秒不洁之力"},
{"en":/Players have a (\d+|(\d+\.\d+))% chance when they Kill a Rare Monster to gain 1 of its Modifiers for 20 seconds/g,"cn":"玩家击败稀有怪物时有 #% 几率获得该怪物 1 项属性修正 20 秒"},
{"en":/For each nearby corpse, you and nearby Allies Regenerate (\d+|(\d+\.\d+)) Mana<br>per second, up to 50 per second/g,"cn":"周围每个灵枢使你和周围友军每秒回复 # 魔力，最多每秒 50 点"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Socketed Spells when<br>you Spend at least (\d+|(\d+\.\d+)) Mana to Use a Skill/g,"cn":"使用至少 # 魔力施放技能时，有 #% 几率触发插槽内的法术"},
{"en":/This Attack and Minions inflict Decay on Hit, dealing (\d+|(\d+\.\d+)) Chaos Damage per second for 8 seconds/g,"cn":"此攻击和召唤生物击中时附加腐蚀状态，每秒造成 # 混沌伤害，持续 8 秒"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy/g,"cn":"敌人身上每种冻结、感电、点燃效果都使召唤生物的击中和异常状态伤害提高 #%"},
{"en":/Caustic Arrow has (\d+|(\d+\.\d+))% chance to inflict Withered on Hit for (\d+|(\d+\.\d+)) seconds base Duration/g,"cn":"【腐蚀箭矢】击中后有 #% 的几率造成【死亡凋零】，持续 # 秒"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum number of Summoned Totems if you or your Totems have Killed in the past 8 seconds/g,"cn":"过去 8 秒内若你或你的图腾有击败敌人，则 +# 召唤图腾数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum number of Summoned Totems if you or your Totems have Killed in the past 8 seconds/g,"cn":"过去 8 秒内若你或你的图腾有击败敌人，则 +# 召唤图腾数量上限"},
{"en":/With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to (\d+|(\d+\.\d+)) Skeleton Mages/g,"cn":"若范围内至少有 40 点智慧，则【召唤魔侍】技能可以召唤最多 # 个魔侍法师"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy/g,"cn":"当幻化守卫击败一个敌人时，有 #% 几率触发 20 级的【幻化守卫武器】"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage as Extra Damage of each Element you've been Hit by Spell Damage of Recently/g,"cn":"近期内你每被一种元素的法术伤害所击中，你的额外物理伤害提高 #%"},
{"en":/Enemies Taunted by you deal (\d+|(\d+\.\d+))% more Damage with Hits and<br>Ailments against other targets/g,"cn":"被你嘲讽的敌人攻击其他目标时，造成的击中和<br>异常状态总伤害额外提高 #%"},
{"en":/Enemies Taunted by you deal (\d+|(\d+\.\d+))% less Damage with Hits and<br>Ailments against other targets/g,"cn":"被你嘲讽的敌人攻击其他目标时，造成的击中和<br>异常状态总伤害额外降低 #%"},
{"en":/With at least 40 Strength in Radius, Glacial Hammer deals<br>Cold-only Splash Damage to surrounding targets/g,"cn":"若范围内含有 40 点力量，<br>则【冰霜之锤】会对周围敌人造成冰霜伤害"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments  per Freeze, Shock or Ignite on Enemy/g,"cn":"敌人身上每种冻结、感电、点燃效果都使召唤生物的击中和异常状态伤害降低 #%"},
{"en":/Caustic Arrow has (\d+|(\d+\.\d+))% chance to inflict Withered on Hit for (\d+|(\d+\.\d+)) second base Duration/g,"cn":"【腐蚀箭矢】击中后有 #% 的几率造成【死亡凋零】，持续 # 秒"},
{"en":/Gain (\d+|(\d+\.\d+))% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100%/g,"cn":"你使用战吼时，每 5 点威力值使护甲在 8 秒内提高 #%，最大 100%"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Attack and Cast Speed while affected by a Herald/g,"cn":"增加的小天赋还获得：受捷影响时，攻击和施法速度加快 #%"},
{"en":/Skills which throw Mines throw up to (\d+|(\d+\.\d+)) additional Mines if you have at least 800 Dexterity/g,"cn":"若你至少拥有 800 点敏捷，可以投掷地雷的技能就会最多额外投掷 # 个地雷"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Attacks if you've<br>dealt a Critical Strike Recently/g,"cn":"近期内若造成暴击<br>则给攻击附加 # - # 物理伤害"},
{"en":/With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires Shard Projectiles when Chaining/g,"cn":"范围内配置的智慧和力量总计 40 点时，【灵盾投掷】连锁弹射额碎片投射物"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%/g,"cn":"近期每受到 1 次伤害，下次承受的物理伤害減少 #%，最多 5%"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to gain Onslaught for (\d+|(\d+\.\d+)) seconds on<br>dealing a Killing Blow/g,"cn":"召唤生物击败敌人时有 #% 几率获得【猛攻】，持续 # 秒"},
{"en":/When you place a Banner, you and nearby Allies Recover (\d+|(\d+\.\d+))% of Life for<br>each Stage the Banner has/g,"cn":"当你放置一面旗帜，该旗帜每阶使你和周围友军回复 #% 生命"},
{"en":/Enemies you Attack have (\d+|(\d+\.\d+))% chance to Reflect (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage to you/g,"cn":"你攻击的目标有 #% 几率反射 # - # 混沌伤害"},
{"en":/If you've Cast a Spell Recently, you<br>and nearby Allies have \-(\d+|(\d+\.\d+))% Chance to Block Spell Damage/g,"cn":"近期内你若有施放法术，你和周围友军有 +#% 几率格挡法术伤害"},
{"en":/If you've Cast a Spell Recently, you<br>and nearby Allies have \+(\d+|(\d+\.\d+))% Chance to Block Spell Damage/g,"cn":"近期内你若有施放法术，你和周围友军有 +#% 几率格挡法术伤害"},
{"en":/With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage<br>to surrounding targets/g,"cn":"若范围内含有 40 点敏捷，<br>双持打击时副手武器对周围敌人造成扩散伤害"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning/g,"cn":"受到【闪电净化】影响时，受到击中物理伤害的 #% 转换为闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy/g,"cn":"当幻化武器击败一个敌人时，有 #% 几率触发 18 级的【幻化守卫武器】"},
{"en":/Summoned Skeleton Warriors deal Triple Damage with this<br>Weapon if you've Hit with this Weapon Recently/g,"cn":"召唤魔侍勇士时，若你近期用该武器击中过敌人<br>则它用该武器造成三倍伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds/g,"cn":"击击中稀有或传奇敌人时，有 #% 几率创造【奉献地面】，持续 8 秒"},
{"en":/Raised Spectres, Raised Zombies, and Summoned Skeletons have +(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"【唤醒的灵体】、【复苏的魔卫】、【召唤的魔侍】+#% 暴击伤害加成"},
{"en":/Raised Spectres, Raised Zombies, and Summoned Skeletons have -(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"【唤醒的灵体】、【复苏的魔卫】、【召唤的魔侍】-#% 暴击伤害加成"},
{"en":/For each Element you've been hit by Damage of Recently, (\d+|(\d+\.\d+))% increased Damage taken of that Element/g,"cn":"近期内，每个击中你的元素可使你所承受的该元素伤害提高 #%"},
{"en":/You spread Caustic Ground on Death, dealing (\d+|(\d+\.\d+))% of your maximum Life as Chaos Damage per second/g,"cn":"你死亡时产生腐蚀地面，每秒造成等同自身 #% 最大生命的混沌伤害"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Attack and Cast Speed if you or your Minions have Killed Recently/g,"cn":"近期内你若或你的召唤生物击败过敌人，则召唤生物攻击和施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements/g,"cn":"受到【元素净化】影响时，受到击中物理伤害的 #% 转换为闪电伤害"},
{"en":/Drops Burning Ground while moving, dealing (\d+|(\d+\.\d+)) Fire Damage per second for (\d+|(\d+\.\d+)) seconds/g,"cn":"移动时留下【燃烧地面】，在 # 秒内每秒造成 # 点火焰伤害"},
{"en":/Gain \-(\d+|(\d+\.\d+))% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana/g,"cn":"当你总计消耗超过 800 点魔力后，获得 +#% 攻击和法术基础暴击率，持续 2 秒"},
{"en":/Gain \+(\d+|(\d+\.\d+))% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana/g,"cn":"当你总计消耗超过 800 点魔力后，获得 +#% 攻击和法术基础暴击率，持续 2 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%/g,"cn":"近期内每消耗一具灵枢，都使攻击和施法速度加快 #%，最多 200%"},
{"en":/(\d+|(\d+\.\d+))% chance to Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges/g,"cn":"耐力球满时，攻击击中时有 #% 几率威吓敌人 4 秒"},
{"en":/Unique Monsters from Beyond have a (\d+|(\d+\.\d+))% chance to Summon<br>another Unique Monster from Beyond when Slain/g,"cn":"【超越首领】死后有 #% 几率召唤【超越首领】"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently/g,"cn":"近期内你若或你的图腾有击败敌人，则获得等同 #% 物理伤害的额外火焰伤害"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% more Damage with Hits and Ailments against Chilled Enemies/g,"cn":"此攻击与召唤生物攻击被冰缓的敌人时，击中和异常状态总伤害额外提高 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% less Damage with Hits and Ailments against Chilled Enemies/g,"cn":"此攻击与召唤生物攻击被冰缓的敌人时，击中和异常状态总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow/g,"cn":"当此技能或非幻灵召唤生物击败敌人时，有 #% 几率召唤 1 个幻灵"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage with Hits for each Poison on the Enemy, up to (\d+|(\d+\.\d+))/g,"cn":"敌人每有一层中毒状态，召唤生物击中时的总伤害便额外提高 #%，最多 #"},
{"en":/Drops Burning Ground while moving, dealing (\d+|(\d+\.\d+)) Fire Damage per second for (\d+|(\d+\.\d+)) second/g,"cn":"移动时留下【燃烧地面】，在 # 秒内每秒造成 # 点火焰伤害"},
{"en":/Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1.5 seconds/g,"cn":"你若在过去 1.5 秒内没有引爆符纹，则【爆裂符纹】将你传送至被引爆的符纹处"},
{"en":/When Hit, lose a Ghost Shroud and Recover Energy Shield equal to (\d+|(\d+\.\d+))% of your Evasion Rating/g,"cn":"被击中时，失去一层【鬼影缠身】，并恢复等同于你闪避值 #% 的能量护盾"},
{"en":/Attacks with this Weapon have (\d+|(\d+\.\d+))% chance to inflict Bleeding while you do not have Avatar of Fire/g,"cn":"当你没有火之化身时，此武器攻击击中后有 #% 几率造成流血"},
{"en":/(\d+|(\d+\.\d+))% chance when you Kill a Magic Monster to gain<br>its Non-Bloodline Modifiers for 20 seconds/g,"cn":"击败魔法敌人时，有 #% 几率获得它的非血族词缀，持续 20 秒"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Lightning Resistance if you've<br>used a Cold Skill in the past 10 seconds/g,"cn":"若你 10 秒内使用过冰霜技能，你的伤害穿透 #% 闪电抗性"},
{"en":/Gain (\d+|(\d+\.\d+))% of Maximum Mana as Extra Maximum Energy Shield while you have at least 150 Devotion/g,"cn":"至少有 150 点奉献时，获得等同 #% 最大魔力的额外最大能量护盾"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds/g,"cn":"过去 10 秒内你若成功格挡传奇怪物，则物理伤害提高 #%"},
{"en":/If a skill deals at least 25% Fire Damage, it leeches (\d+|(\d+\.\d+))% of damage dealt as Energy Shield/g,"cn":"若一个技能至少造成 25% 的火焰伤害，则该伤害的 #% 转化为能量护盾"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Fire Resistance if you've<br>used a Lightning Skill in the past 10 seconds/g,"cn":"若你 10 秒内使用过闪电技能，你的伤害穿透 #% 火焰抗性"},
{"en":/You and Allies affected by your placed Banners Regenerate (\d+|(\d+\.\d+))% of<br> Life per second for each Stage/g,"cn":"你和友军受到你放置的旗帜影响，每阶每秒回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance/g,"cn":"在血姿态下击中稀有或传奇敌人时，有 #% 几率获得一个挑战球"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments per Curse on Enemy/g,"cn":"敌人身上的每个诅咒都使该攻击和召唤生物的击中和异常状态伤害提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage with Hits for each Poison on the Enemy, up to (\d+|(\d+\.\d+))/g,"cn":"敌人每有一层中毒状态，召唤生物击中时的总伤害便额外降低#%，最多 #"},
{"en":/Minions's Attacks deal (\d+|(\d+\.\d+))% more Damage with Bleeding and Poison caused by Projectile Hits/g,"cn":"召唤生物的攻击技能在投射物击中后，所造成的流血和中毒总伤害额外提高 #%"},
{"en":/Minions's Attacks deal (\d+|(\d+\.\d+))% more Damage with Bleeding and Poison caused by Projectile Hits/g,"cn":"召唤生物的攻击技能在投射物击中后，所造成的流血和中毒总伤害额外降低 #%"},
{"en":/For each Element you've been hit by Damage of Recently, (\d+|(\d+\.\d+))% reduced Damage taken of that Element/g,"cn":"近期内，每个击中你的元素可使你所承受的该元素伤害降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Attack and Cast Speed if you or your Minions have Killed Recently/g,"cn":"近期内你若或你的召唤生物击败过敌人，则召唤生物攻击和施法速度降低 #%"},
{"en":/Mines Hinder Enemies near them for (\d+|(\d+\.\d+)) seconds when they Land,<br>reducing Movement Speed by 40%/g,"cn":"地雷着陆时使它们附近的敌人缓速 # 秒，移动速度降低 40%"},
{"en":/If you've Consumed a corpse Recently, you and your Minions have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"近期内你若有吞噬 1 个灵柩，你和你的召唤生物的范围效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently/g,"cn":"你若近期内用双手近战武器使一名敌人眩晕，则范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask/g,"cn":"任意生命和魔力药剂持续期间，你身上的非伤害型异常状态效果提高 #%"},
{"en":/If you've Attacked Recently, you<br>and nearby Allies have \-(\d+|(\d+\.\d+))% Chance to Block Attack Damage/g,"cn":"近期内你若有进行攻击，你和周围友军有 +#% 几率格挡攻击伤害"},
{"en":/If you've Attacked Recently, you<br>and nearby Allies have \+(\d+|(\d+\.\d+))% Chance to Block Attack Damage/g,"cn":"近期内你若有进行攻击，你和周围友军有 +#% 几率格挡攻击伤害"},
{"en":/Added Small Passive Skills also grant: Channelling Skills have (\d+|(\d+\.\d+))% increased Attack and Cast Speed/g,"cn":"增加的小天赋还获得：吟唱技能的攻击和施法速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Arcane Surge on you per<br>200 Mana spent Recently, up to 50%/g,"cn":"最近你每消耗 200 点魔力<br>你身上的秘术增强效果提高 #%，最多 50%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%/g,"cn":"近期内每消耗一具灵枢，都使攻击和施法速度减慢 #%，最多 200%"},
{"en":/With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning/g,"cn":"范围内力量和敏捷总计 40 点时，【元素打击】和【狂野打击】无法选择闪电元素"},
{"en":/Every 10 seconds, gain (\d+|(\d+\.\d+))% of Physical Damage<br>as Extra Fire Damage for 4 seconds/g,"cn":"每 10 秒，获得额外火焰伤害， <br>其数值等同于物理伤害的 #%，持续 4 秒"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to gain an Endurance Charge when they Stun an Enemy with a Melee Hit/g,"cn":"召唤生物近战命中并晕眩敌人时，有 #% 的几率获得 1 个耐力球"},
{"en":/Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies/g,"cn":"召唤生物在低血时会爆炸，对周围敌人造成自身生命 33% 的火焰伤害"},
{"en":/Mines Hinder Enemies near them for (\d+|(\d+\.\d+)) second when they Land,<br>reducing Movement Speed by 40%/g,"cn":"地雷着陆时使它们附近的敌人缓速 # 秒，移动速度降低 40%"},
{"en":/With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike cannot choose Fire/g,"cn":"范围内智慧和敏捷总计 40 点时，【元素打击】和【狂野打击】无法选择火焰元素"},
{"en":/Arrows gain Critical Strike Chance as they travel farther, up to (\d+|(\d+\.\d+))% increased Critical Strike Chance/g,"cn":"箭矢飞得越远，暴击率越高，暴击率最多提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed/g,"cn":"召唤生物的法术击中时有 #% 几率使敌人的移动速度降低 30%"},
{"en":/With at least 40 Dexterity in Radius, Caustic Arrow deals (\d+|(\d+\.\d+))% increased Damage with Hits/g,"cn":"若范围内含有至少 40 点敏捷，<br>【腐蚀箭矢】的击中伤害提高 #%"},
{"en":/Projectiles from Attacks have (\d+|(\d+\.\d+))% chance to Poison on Hit while<br>you have a Bestial Minion/g,"cn":"当你拥有兽化的召唤生物时，投射物攻击击中时有 #% 几率造成中毒"},
{"en":/Arrows gain Damage as they travel farther, dealing up to (\d+|(\d+\.\d+))% increased Damage with Hits to targets/g,"cn":"箭矢飞得越远，伤害越高，击中目标最多使伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds/g,"cn":"过去 10 秒内你若成功格挡传奇怪物，则物理伤害降低 #%"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Duration of Elemental Ailments on Enemies/g,"cn":"增加的小天赋还获得：敌人身上的元素异常状态持续时间延长 #%"},
{"en":/With at least 40 Dexterity in Radius, Caustic Arrow deals (\d+|(\d+\.\d+))% increased Damage over Time/g,"cn":"若范围内含有至少 40 点敏捷，<br>【腐蚀箭矢】的持续伤害提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Attacks with this Weapon per 10 Intelligence/g,"cn":"使用此武器攻击时，每 10 点智慧附加 # - # 基础闪电伤害"},
{"en":/Each Spore Pod applies (\d+|(\d+\.\d+))% less Movement Speed to nearby Enemies, to a maximum of (\d+|(\d+\.\d+))%/g,"cn":"每个孢囊可使周围的敌人速度降低 #%，最多 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments per Curse on Enemy/g,"cn":"敌人身上的每个诅咒都使该攻击和召唤生物的击中和异常状态伤害降低 #%"},
{"en":/Minions' Skills have \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier per Power Charge when used by Traps/g,"cn":"暴击球用于陷阱时，每个可使召唤生物的技能 +#% 暴击伤害加成"},
{"en":/Minions' Skills have \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier per Power Charge when used by Traps/g,"cn":"暴击球用于陷阱时，每个可使召唤生物的技能 +#% 暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% increased total Recovery per second from Mana Leech for each Corrupted Item Equipped/g,"cn":"每装备 1 个被腐化的物品时，从魔力偷取中获得的每秒总恢复量提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Attacks with this Weapon per 3 Player Levels/g,"cn":"玩家等级每提高 3 级，该武器攻击时便附加 # - # 物理伤害"},
{"en":/(\d+|(\d+\.\d+))% increased total Recovery per second from Life Leech for each Corrupted Item Equipped/g,"cn":"每装备 1 个被腐化的物品时，从生命偷取中获得的每秒总恢复量提高 #%"},
{"en":/When a Player Kills a Rare Monster, they have (\d+|(\d+\.\d+))% chance to gain its Modifiers for 20 seconds/g,"cn":"玩家击败稀有怪物时有 #% 几率获得该怪物属性修正 20 秒"},
{"en":/You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal/g,"cn":"若你最高的两种属性相等，则你获得灼热汇流、脆弱汇流、力竭汇流"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently/g,"cn":"你若近期内用双手近战武器使一名敌人眩晕，则范围效果缩小 #%"},
{"en":/With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold/g,"cn":"范围内力量和智慧总计 40 点时，【元素打击】和【狂野打击】无法选择冰霜元素"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask/g,"cn":"任意生命和魔力药剂持续期间，你身上的非伤害型异常状态效果降低 #%"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Attack and Cast Speed with Elemental Skills/g,"cn":"增加的小天赋还获得：元素技能的攻击和施法速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to receive additional Divination Card items when opening a Reward Chest in a Heist/g,"cn":"在夺宝冒险中开启奖励宝箱时，有 #% 几率取得额外命运卡物品"},
{"en":/Monsters Imprisoned by Essences have a (\d+|(\d+\.\d+))% chance to contain an additional Remnant of Corruption/g,"cn":"被禁锢的精华怪有 #% 几率额外出现一个遗忘的腐化器皿"},
{"en":/With at least 40 Strength in Radius, Heavy Strike has a <br>(\d+|(\d+\.\d+))% chance to deal Double Damage/g,"cn":"若范围内含有 40 点力量，【重击】有 #% 几率造成双倍伤害"},
{"en":/Chaos Skills have (\d+|(\d+\.\d+))% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed/g,"cn":"混沌技能有 #% 几率在击中时使敌人【缓速】，使它们的移动速度减慢 30%"},
{"en":/100% increased Global Critical Strike Chance if you've Summoned a Totem in the past (\d+|(\d+\.\d+)) seconds/g,"cn":"若过去 # 秒内有召唤图腾，攻击和法术暴击率提高 100%"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Attack and Cast Speed with Lightning Skills/g,"cn":"增加的小天赋还获得：闪电技能的攻击和施法速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Summon a Lesser Elemental Golem when<br>you Kill an Enemy using Elemental Damage/g,"cn":"使用元素伤害击败敌人时，有 #% 几率召唤 1 个小型魔像"},
{"en":/While stationary, gain (\d+|(\d+\.\d+))% additional Physical Damage Reduction every second, up to a maximum of 8%/g,"cn":"静止时，每秒获得 #% 额外物理减伤，最多 8%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges/g,"cn":"狂怒球满时，打出暴击时有 #% 几率获得 1 点充能"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% increased Damage with Hits against Enemies that are on Low Life/g,"cn":"对抗低血敌人时，该攻击和召唤生物的击中伤害提高 #%"},
{"en":/Ancestral Blademaster Totem grants (\d+|(\d+\.\d+))% of Physical Damage as Extra Fire Damage while Active/g,"cn":"先祖大剑师图腾生效时，给予你等同 #% 物理伤害的额外火焰伤害"},
{"en":/With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby<br>Enemy, up to +10/g,"cn":"若范围内至少有 40 点力量，则周围每有一个敌人就使【劈砍】的扩散范围 +1，最大 +10"},
{"en":/(\d+|(\d+\.\d+))% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block/g,"cn":"装备的护盾格挡几率若不低于 30%，则法术伤害的 #% 转化为生命偷取"},
{"en":/If you've Consumed a corpse Recently, you and your Minions have (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"近期内你若有吞噬 1 个灵柩，你和你的召唤生物范围效果降低 #%"},
{"en":/With at least 40 Dexterity in Radius, Caustic Arrow deals (\d+|(\d+\.\d+))% reduced Damage with Hits/g,"cn":"若范围内含有至少 40 点敏捷，<br>【腐蚀箭矢】的击中伤害降低 #%"},
{"en":/Projectiles from Attacks have (\d+|(\d+\.\d+))% chance to Maim on Hit while<br>you have a Bestial Minion/g,"cn":"当你拥有兽化的召唤生物时，投射物攻击击中时有 #% 几率造成瘫痪"},
{"en":/Enemies Killed with Attack or Spell Hits Explode, dealing (\d+|(\d+\.\d+))% of their Life as Chaos Damage/g,"cn":"被攻击或法术击中击败的敌人会爆炸，造成其生命 #% 的混沌伤害"},
{"en":/1% increased Melee Physical Damage with Unarmed Attacks per (\d+|(\d+\.\d+)) Dexterity Allocated in Radius/g,"cn":"空手攻击时，范围内每分配 # 点敏捷，近战物理伤害提高 1%"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Attack and Cast Speed with Physical Skills/g,"cn":"增加的小天赋还获得：物理技能的攻击和施法速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements/g,"cn":"受到【元素净化】影响时，受到击中物理伤害的 #% 转换为火焰伤害"},
{"en":/With at least 40 Dexterity in Radius, Animate Weapon can Animate up to (\d+|(\d+\.\d+)) Ranged Weapons/g,"cn":"若范围内含有 40 点敏捷，【幻化武器】可以幻化最多 # 把远程武器"},
{"en":/With at least 40 Dexterity in Radius, Caustic Arrow deals (\d+|(\d+\.\d+))% reduced Damage over Time/g,"cn":"若范围内含有至少 40 点敏捷，<br>【腐蚀箭矢】的持续伤害降低 #%"},
{"en":/With at least 40 Dexterity in Radius, Ethereal Knives fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"若范围内含有 40 点敏捷，<br>则【虚空匕首】会额外发射 # 个投射物"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements/g,"cn":"受到【元素净化】影响时，受到击中物理伤害的 #% 转换为冰霜伤害"},
{"en":/Attacks with this Weapon deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) added Physical Damage to Ignited Enemies/g,"cn":"此武器攻击击中被点燃敌人时附加 # - # 基础物理伤害"},
{"en":/Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1 second/g,"cn":"你若在过去 1 秒内没有引爆符纹，则【爆裂符纹】将你传送至被引爆的符纹处"},
{"en":/(\d+|(\d+\.\d+))% reduced total Recovery per second from Mana Leech for each Corrupted Item Equipped/g,"cn":"每装备 1 个被腐化的物品时，从魔力偷取中获得的每秒总恢复量降低 #%"},
{"en":/Increases and Reductions to Light Radius also apply to Area of Effect at (\d+|(\d+\.\d+))% of their value/g,"cn":"照亮范围的扩大和缩小也同样作用于范围效果，等于其数值的 #%"},
{"en":/Traps deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments if they were not Armed Recently/g,"cn":"若近期内没有放置过陷阱，那么陷阱造成的击中和后续异常状态伤害提高 #%"},
{"en":/Traps deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments if they were not Armed Recently/g,"cn":"若近期内没有放置过陷阱，那么那么陷阱造成的击中和后续异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced total Recovery per second from Life Leech for each Corrupted Item Equipped/g,"cn":"每装备 1 个被腐化的物品时，从生命偷取中获得的每秒总恢复量降低 #%"},
{"en":/Summoned Raging Spirits have (\d+|(\d+\.\d+))% chance to refresh their Duration when they Hit a Unique Enemy/g,"cn":"召唤的愤怒狂灵击中传奇敌人时有 #% 几率刷新持续时间"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently/g,"cn":"你若近期内用捷技能造成暴击，则 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently/g,"cn":"你若近期内用捷技能造成暴击，则 +#% 暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Phasing for (\d+|(\d+\.\d+)) seconds when your Trap is triggered by an Enemy/g,"cn":"陷阱被敌人触发时，有 #% 几率获得 # 秒暗影迷踪"},
{"en":/(\d+|(\d+\.\d+))% of Damage taken gained as Mana over 4 seconds when Hit if you've Warcried Recently/g,"cn":"你若近期内使用过战吼，被击中时受到伤害的 #% 在 4 秒内回复为魔力"},
{"en":/Enemies Killed with Attack or Spell Hits Explode, dealing (\d+|(\d+\.\d+))% of their Life as Fire Damage/g,"cn":"被攻击或法术击中击败的敌人会爆炸，造成其生命 #% 的火焰伤害"},
{"en":/Enemies you Kill that are affected by Elemental Ailments<br>grant (\d+|(\d+\.\d+))% increased Flask Charges/g,"cn":"击败受元素异常状态影响的敌人<br>提高 #% 药剂充能"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds/g,"cn":"在过去 10 秒内，你每格挡一次攻击或法术，攻击伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds/g,"cn":"在过去 10 秒内，你每格挡一次攻击或法术，攻击伤害格挡几率 +#%"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack Hits if you have finished Channelling Charged Dash Recently/g,"cn":"近期内你若完成过【蓄力疾风闪】的吟唱施放，则有 #% 几率躲避攻击击中"},
{"en":/\-(\d+|(\d+\.\d+))% of Maximum Energy Shield to maximum total Recovery per second from Energy Shield Leech/g,"cn":"从能量护盾偷取中获得的最大能量护盾每秒最大总恢复量 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% of Maximum Energy Shield to maximum total Recovery per second from Energy Shield Leech/g,"cn":"从能量护盾偷取中获得的最大能量护盾每秒最大总恢复量 +#%"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Cold Resistance if you've<br>used a Fire Skill in the past 10 seconds/g,"cn":"若你 10 秒内使用过火焰技能，你的伤害穿透 #% 冰霜抗性"},
{"en":/Bleeding Enemies you Kill Explode, dealing (\d+|(\d+\.\d+))% of<br>their Maximum Life as Physical Damage/g,"cn":"击败流血的敌人时产生爆炸，造成等同其 #% 最大生命的物理伤害"},
{"en":/While there is at most one Rare or Unique Enemy nearby, you take no Extra Damage from Critical Strikes/g,"cn":"周围只有 1 个稀有或传奇敌人时，不会受到暴击所造成的额外暴击伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance against Enemies that are affected<br>by no Elemental Ailments/g,"cn":"对没有受到元素异常状态的敌人的暴击率提高 #%"},
{"en":/With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +(\d+|(\d+\.\d+)) times/g,"cn":"范围内配置的敏捷和力量总计 40 点时，【灵盾投掷】连锁弹射次数 +#"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) added Fire Damage against Burning Enemies/g,"cn":"此攻击和召唤生物对燃烧的敌人附加 # - # 火焰伤害"},
{"en":/Impale Damage dealt to Enemies Impaled by Minions Overwhelms (\d+|(\d+\.\d+))% Physical Damage Reduction/g,"cn":"召唤生物对已穿刺的敌人造成的穿刺伤害压制 #% 物理伤害减免"},
{"en":/Life Recovery from Flasks also applies to Energy Shield<br>30% less Life Recovery from Flasks/g,"cn":"从药剂获得的生命回复同样作用于能量护盾<br>从药剂获得的生命回复额外降低 30%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently/g,"cn":"近期内你若打出过暴击，则获得物理伤害 #% 的额外火焰伤害"},
{"en":/(\d+|(\d+\.\d+)) Enemy Writhing Worms escape the Flask when used<br>Writhing Worms are destroyed when Hit/g,"cn":"使用药剂时产生 # 只敌对的蠕虫<br>蠕虫在被击中时摧毁"},
{"en":/With at least 40 Dexterity in Radius, Galvanic Arrow has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"若范围内至少有 40 点敏捷，<br>则【电光箭】的范围效果扩大 #%"},
{"en":/Bow Attacks fire (\d+|(\d+\.\d+)) additional Arrows while Main Hand Accuracy Rating is at least 3000/g,"cn":"当主手的命中值超过 3000 点时，用弓攻击可以额外发射 # 支箭矢"},
{"en":/Modifiers to number of Projectiles instead apply<br>to the number of targets Projectiles Split towards/g,"cn":"调整投射物数量的词缀改为<br>作用于向目标发射投射物的分裂数量"},
{"en":/1% reduced Melee Physical Damage with Unarmed Attacks per (\d+|(\d+\.\d+)) Dexterity Allocated in Radius/g,"cn":"空手攻击时，范围内每分配 # 点敏捷，近战物理伤害降低 1%"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%/g,"cn":"近期你每消耗 200 魔力，法术伤害便提高 #%，最多 2000%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second if you've taken Fire Damage from an Enemy Hit Recently/g,"cn":"近期内，你若被一名敌人击中并受到火焰伤害，则每秒回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy/g,"cn":"若敌人身上有冻结、感电、点燃效果，每有一种都使对它的击中和异常状态伤害提高 #%"},
{"en":/Take (\d+|(\d+\.\d+)) Physical Damage per Second per Siphoning Charge if you've used a Skill Recently/g,"cn":"近期内你若有使用技能，每有 1 个轮回球，则每秒受到 # 物理伤害"},
{"en":/With at least 40 Dexterity in Radius, Frost Blades has (\d+|(\d+\.\d+))% increased Projectile Speed/g,"cn":"若范围内含有 40 点敏捷，<br>【冰霜之刃】的投射物速度提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage for each Shocked Enemy you've Killed Recently/g,"cn":"近期内你每击败 1 个感电敌人，则附加 #-# 基础闪电伤害"},
{"en":/Minions' Skills have (\d+|(\d+\.\d+))% increased Critical Strike Chance per Power Charge if used by Mines/g,"cn":"暴击球用于地雷时，每个可使召唤生物的技能暴击率提高 #%"},
{"en":/100% chance to Defend with Double Armour<br>Maximum Damage Reduction for any Damage Type is 50%/g,"cn":"有 100% 几率以双倍护甲防御<br>任何伤害类型的最大伤害减免为 50%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage if you've Used or Triggered a Shield Skill Recently/g,"cn":"近期你若已使用或已触发一个护盾技能，则 +#% 攻击伤害格挡几率"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage if you've Used or Triggered a Shield Skill Recently/g,"cn":"近期你若已使用或已触发一个护盾技能，则 +#% 攻击伤害格挡几率"},
{"en":/You and your Minions have (\d+|(\d+\.\d+))% additional Physical Damage Reduction for each Raised Zombie/g,"cn":"每控制 1 个魔卫复苏，你和召唤生物的物理伤害减免提高 #%"},
{"en":/Viper Strike deals (\d+|(\d+\.\d+))% increased Damage with Hits and Poison for each Poison on the Enemy/g,"cn":"敌人身上的每层中毒会使【毒蛇打击】的击中和中毒伤害提高 #%"},
{"en":/Siphoning Trap's beam to you grants (\d+|(\d+\.\d+))% increased Damage taken for each other beam/g,"cn":"【虹吸陷阱】的光线连接到你，每有一条其他光线，都会使你承受的伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius/g,"cn":"范围内每有 10 点未配置的智慧，便 +#% 持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius/g,"cn":"范围内每有 10 点未配置的智慧，便 +#% 持续伤害加成"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments  per Freeze, Shock or Ignite on Enemy/g,"cn":"若敌人身上有冻结、感电、点燃效果，每有一种都使对它的击中和异常状态伤害降低 #%"},
{"en":/Enemies you Kill that are affected by Elemental Ailments<br>grant (\d+|(\d+\.\d+))% reduced Flask Charges/g,"cn":"击败受元素异常状态影响的敌人<br>降低 #% 药剂充能"},
{"en":/With at least 40 Intelligence in Radius, Freezing Pulse fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"若范围内含有 40 点智慧，则【冰霜脉冲】额外发射 # 个投射物"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Attack and Cast Speed with Chaos Skills/g,"cn":"增加的小天赋还获得：混沌技能的攻击和施法速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons/g,"cn":"击败少于 5 层中毒状态的敌人时，有 #% 几率获得 1 个暴击球"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance against Enemies that are affected<br>by no Elemental Ailments/g,"cn":"对没有受到元素异常状态的敌人的暴击率降低 #%"},
{"en":/Enemies in Chilling Areas from Minion's Skills take (\d+|(\d+\.\d+))% increased Cold Damage over Time/g,"cn":"召唤生物造成的冰缓区域内的敌人，其受到的冰霜持续伤害提高 #%"},
{"en":/Minions inflict Overpowered for a base Duration of (\d+|(\d+\.\d+)) seconds when Their Hits are Blocked/g,"cn":"召唤生物的击中被格挡时，造成【碾压】，基础持续时间 # 秒"},
{"en":/Enemies in Chilling Areas from Minion's Skills have Cold Damage taken increased by Chill Effect/g,"cn":"敌人若位于召唤生物技能所造成的冰缓区域，则在冰缓效果下所受到的冰霜伤害提高"},
{"en":/(\d+|(\d+\.\d+))% chance to Summon a Phantasm when Non-Phantasm Minions Hit a Rare or Unique Enemy/g,"cn":"当非幻灵召唤生物击中稀有或传奇敌人时，有 #% 几率召唤 1 个幻灵"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Attack and Cast Speed with Cold Skills/g,"cn":"增加的小天赋还获得：冰霜技能的攻击和施法速度加快 #%"},
{"en":/Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage/g,"cn":"被你的战吼嘲讽的敌人在击败时爆炸，造成其 8% 最大生命的混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies/g,"cn":"对未被穿刺的敌人时，你用双手武器施加的穿刺效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity/g,"cn":"受到【清晰】影响时，被击中时， 4 秒内回复等同于 #% 伤害的魔力"},
{"en":/(\d+|(\d+\.\d+))% chance to receive an additional Heist Target when opening a Reward Chest in a Heist/g,"cn":"在夺宝冒险中开启奖励宝箱时，有 #% 几率取得一个额外赏金目标"},
{"en":/Traps deal (\d+|(\d+\.\d+))% more Damage with Hits and Ailments if they were not Armed Recently/g,"cn":"近期内若没有放置过陷阱，则陷阱造成的击中和后续异常状态总伤害额外提高 #%"},
{"en":/Traps deal (\d+|(\d+\.\d+))% less Damage with Hits and Ailments if they were not Armed Recently/g,"cn":"近期内若没有放置过陷阱，则陷阱造成的击中和后续异常状态总伤害额外降低 #%"},
{"en":/When you or your Totems Kill a Burning Enemy, you and your Totems each gain an Endurance Charge/g,"cn":"当你或你的图腾击败了燃烧中的敌人，<br>你和你的图腾各获得 1 个耐力球"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire/g,"cn":"受到【火焰净化】影响时，受到击中物理伤害的 #% 转换为火焰伤害"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius/g,"cn":"范围内若未配置力量，则每 10 点 +#% 攻击和法术暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius/g,"cn":"范围内若未配置力量，则每 10 点 +#% 攻击和法术暴击伤害加成"},
{"en":/When you Kill a Rare Monster, (\d+|(\d+\.\d+))% chance to gain one of its Modifiers for 10 seconds/g,"cn":"当你击败稀有怪物时，有 #% 几率获得该怪物的一种属性修正 10 秒"},
{"en":/With at least 40 Intelligence in Radius, Magma Orb deals (\d+|(\d+\.\d+))% more Damage per Chain/g,"cn":"若范围内至少有 40 点智慧，【熔岩之核】每次连锁的总伤害额外提高 #%"},
{"en":/With at least 40 Intelligence in Radius, Magma Orb deals (\d+|(\d+\.\d+))% less Damage per Chain/g,"cn":"若范围内至少有 40 点智慧，【熔岩之核】每次连锁的总伤害额外降低 #%"},
{"en":/With at least 40 Dexterity in Radius, Frost Blades has (\d+|(\d+\.\d+))% reduced Projectile Speed/g,"cn":"若范围内含有 40 点敏捷，<br>【冰霜之刃】的投射物速度降低 #%"},
{"en":/For each Element you've been hit by Damage of Recently, (\d+|(\d+\.\d+))% increased Damage of that Element/g,"cn":"近期内，每个击中你的元素可使你的该元素伤害提高 #%"},
{"en":/The First 3 Possessed Monsters have a (\d+|(\d+\.\d+))% chance to drop an additional Polished Scarab/g,"cn":"前 3 个被附身的怪物有 #% 几率掉落 1 个额外的抛光圣甲虫"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Attack and Cast Speed with Fire Skills/g,"cn":"增加的小天赋还获得：火焰技能的攻击和施法速度加快 #%"},
{"en":/If you Consumed a corpse Recently, you and nearby Allies Regenerate (\d+|(\d+\.\d+))% of Life per second/g,"cn":"若近期内你吞噬过灵柩，则你和周围友军每秒回复 #% 生命"},
{"en":/Effects of Consecrated Ground you create while affected by Zealotry Linger for (\d+|(\d+\.\d+)) seconds/g,"cn":"受到【奋锐光环】影响时，你创造的奉献地面效果可延续 # 秒"},
{"en":/(\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Added Physical Damage per 15 Armour or Evasion Rating on Shield/g,"cn":"盾牌上每有 15 点护甲或闪避值，则附加 # - # 物理伤害"},
{"en":/You gain a Life Flask Charge when you Hit Cursed Enemy, no more<br>than once every 0.5 seconds/g,"cn":"你击中被诅咒的敌人时，获得一次生命药剂充能<br>每 0.5 秒只发生一次"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to gain Onslaught for 3 seconds when you Hit a Unique Enemy/g,"cn":"击中传奇敌人时，召唤生物有 #% 几率获得【猛攻】效果，持续 3 秒"},
{"en":/Minions' Skills have (\d+|(\d+\.\d+))% reduced Critical Strike Chance per Power Charge if used by Mines/g,"cn":"暴击球用于地雷时，每个可使召唤生物的技能暴击率降低 #%"},
{"en":/Brand Recall has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%/g,"cn":"每个烙印使【烙印召回】的冷却回复速度加快 #%，最多 40%"},
{"en":/Gain Adrenaline for (\d+|(\d+\.\d+)) seconds when you reach Low Life if you<br>do not have Adrenaline/g,"cn":"若你没有【肾上腺素】，则低血时获得【肾上腺素】，持续 # 秒"},
{"en":/You and Nearby Allies have (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) added Lightning Damage per Blue Socket/g,"cn":"每个蓝色插槽可为你和周围友军附加 # - # 基础闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to receive additional Perandus items when opening a Reward Chest in a Heist/g,"cn":"在夺宝冒险中开启奖励宝箱时，有 #% 几率取得额外普兰德斯物品"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius/g,"cn":"范围内每配置 10 点力量，便获得 #% 额外物理伤害减免"},
{"en":/Siphoning Trap's beam to you grants (\d+|(\d+\.\d+))% reduced Damage taken for each other beam/g,"cn":"【虹吸陷阱】的光线连接到你，每有一条其他光线，都会使你承受的伤害降低 #%"},
{"en":/Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value/g,"cn":"范围内能量护盾的增减转换成 200% 的护甲"},
{"en":/The First 3 Possessed Monsters have a (\d+|(\d+\.\d+))% chance to drop an additional Rusted Scarab/g,"cn":"前 3 个被附身的怪物有 #% 几率掉落 1 个额外的锈蚀圣甲虫 "},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice/g,"cn":"受到【冰霜净化】影响时，受到击中物理伤害的 #% 转换为冰霜伤害"},
{"en":/Grants maximum Energy Shield equal to (\d+|(\d+\.\d+))% of your Reserved Mana to<br>you and nearby Allies/g,"cn":"给予你和周围友军等同你 #% 魔力保留的额外能量护盾"},
{"en":/Spectral Throw has (\d+|(\d+\.\d+))% chance on Hit to give a Vaal soul to Vaal Spectral Throw/g,"cn":"【灵体投掷】击中时有 #% 几率为【瓦尔·灵体投掷】提供 1 个【瓦尔之灵】"},
{"en":/(\d+|(\d+\.\d+))% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently/g,"cn":"近期内你若受到【残暴打击】，则攻击速度，施法速度，移动速度提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second for each Mine Detonated Recently, up to 10% per second/g,"cn":"近期内，每个引爆的地雷使每秒回复 #% 生命，最多 10%"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped/g,"cn":"若你有 3 个起源天赋珠宝，召唤魔像的数量 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped/g,"cn":"若你有 3 个起源天赋珠宝，召唤魔像的数量 +#"},
{"en":/(\d+|(\d+\.\d+))% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently/g,"cn":"近期内你每感电 1 个未被感电的敌人，则燃烧伤害提高 #%"},
{"en":/With (\d+|(\d+\.\d+)) Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead/g,"cn":"装备 # 个被腐化物品时：生命偷取只按照造成的混沌伤害计算"},
{"en":/Regenerate {}% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently/g,"cn":"若你近期内用该武器造成暴击，则每秒再生 {}% 的能量护盾"},
{"en":/While stationary, gain (\d+|(\d+\.\d+))% of Life Regenerated per second every second, up to a maximum of 2%/g,"cn":"静止时，每秒获得 #% 每秒生命回复，最多 2%"},
{"en":/(\d+|(\d+\.\d+))% chance to receive additional Delirium items when opening a Reward Chest in a Heist/g,"cn":"在夺宝冒险中开启奖励宝箱时，有 #% 几率取得额外惊悸迷雾物品"},
{"en":/Attacks with this Weapon deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) added Fire Damage to Bleeding Enemies/g,"cn":"此武器攻击击中流血敌人时附加 # - # 基础火焰伤害"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy/g,"cn":"你在靠近敌人使用非瓦尔猛击时触发 # 级的【塔赫亚神选】"},
{"en":/With at least 40 Intelligence in Radius, Spark Projectiles chain (\d+|(\d+\.\d+)) additional times/g,"cn":"若范围内含有 40 点智慧，则【电球】的投射物额外连锁弹射 # 次"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Level 20 Summon Spectral Wolf on Critical Strike with this Weapon/g,"cn":"使用该武器暴击时，有 #% 几率触发 20 级的【召唤幽狼】"},
{"en":/(\d+|(\d+\.\d+))% chance to receive additional Harbinger items when opening a Reward Chest in a Heist/g,"cn":"在夺宝冒险中开启奖励宝箱时，有 #% 几率取得额外先驱者物品"},
{"en":/Projectiles Fired by Minions have (\d+|(\d+\.\d+))% chance for an additional Projectile when Forking/g,"cn":"召唤生物发射的投射物分叉时，有 #% 几率产生一枚额外投射物"},
{"en":/Minion's Ruthless Blows deal (\d+|(\d+\.\d+))% more Damage with Bleeding caused by Melee Hits/g,"cn":"召唤生物的近战攻击击中时，所触发的【无情一击】会使流血总伤害额外提高 #%"},
{"en":/Enemies in Chilling Areas from Minion's Skills take (\d+|(\d+\.\d+))% reduced Cold Damage over Time/g,"cn":"召唤生物造成的冰缓区域内的敌人，其受到的冰霜持续伤害降低 #%"},
{"en":/The First 3 Possessed Monsters have a (\d+|(\d+\.\d+))% chance to drop an additional Gilded Scarab/g,"cn":"前 3 个被附身的怪物有 #% 几率掉落 1 个额外的镀金圣甲虫"},
{"en":/(\d+|(\d+\.\d+))% chance to Curse Non-Cursed Enemies with Enfeeble on Hit, with 80% increased Effect/g,"cn":"击中时有 #% 几率用衰弱诅咒非诅咒敌人，其效果提高 80%"},
{"en":/Consecrated Ground created during Effect applies (\d+|(\d+\.\d+))% increased Damage taken to Enemies/g,"cn":"效果期间，你创造的【奉献地面】可以使敌人承受的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies/g,"cn":"对未被穿刺的敌人时，你用双手武器施加的穿刺效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to receive additional Corrupted items when opening a Reward Chest in a Heist/g,"cn":"在夺宝冒险中开启奖励宝箱时，有 #% 几率取得额外腐化物品"},
{"en":/With at least 40 Intelligence in Radius, Fireball has \-(\d+|(\d+\.\d+))% chance to inflict scorch/g,"cn":"若范围内至少有 40 点智慧，【火球】 +#% 几率施加【烧灼】"},
{"en":/With at least 40 Intelligence in Radius, Fireball has \+(\d+|(\d+\.\d+))% chance to inflict scorch/g,"cn":"若范围内至少有 40 点智慧，【火球】 +#% 几率施加【烧灼】"},
{"en":/Strength's Damage Bonus instead grants 3% increased Melee<br>Physical Damage per 10 Strength/g,"cn":"不再通过力量获得伤害加成，每 10 点力量会使<br>近战物理伤害提高 3%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs/g,"cn":"对受 3 层蜘蛛网影响的敌人，击中和异常状态伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier against Enemies that are affected<br>by Elemental Ailments/g,"cn":"对元素异常状态的敌人的暴击伤害加成  +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier against Enemies that are affected<br>by Elemental Ailments/g,"cn":"对元素异常状态的敌人的暴击伤害加成  +#%"},
{"en":/(\d+|(\d+\.\d+))% chance to receive additional Metamorph items when opening a Reward Chest in a Heist/g,"cn":"在夺宝冒险中开启奖励宝箱时，有 #% 几率取得额外灾变物品"},
{"en":/You take (\d+|(\d+\.\d+))% increased Extra Damage from Critical Strikes while affected by Determination/g,"cn":"受到【坚定】影响时，你被暴击时受到的额外伤害提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per Second for each Trap Triggered Recently, up to 10% per second/g,"cn":"近期内每个触发的陷阱使每秒回复 #% 生命，最多 10%"},
{"en":/Vaal Vessel contains (\d+|(\d+\.\d+)) additional Corrupted Unique Items with two Implicit Modifiers/g,"cn":"瓦尔容器里有 # 个额外的【腐化的传奇物品】，它有两个基底词缀"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons/g,"cn":"击败中毒 5 层以上的敌人时，有 #% 几率获得 1 个狂怒球"},
{"en":/Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence/g,"cn":"若你至少拥有 800 点智慧，可以放置地雷的技能就会最多额外投掷 1 个地雷"},
{"en":/Physical Attack Damage is increased by 1% per (\d+|(\d+\.\d+)) Dexterity from Allocated Passives in Radius/g,"cn":"范围内每配置 # 点敏捷，物理攻击伤害提高 1%"},
{"en":/Auras from your Skills grant (\d+|(\d+\.\d+))% increased Attack and Cast<br>Speed to you and Allies/g,"cn":"你技能的光环可使你和周围友军的攻击和施法<br>速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion/g,"cn":"至少 150 点奉献时，#% 的物理伤害转换为闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Onslaught for 10 Seconds when you Hit a Rare<br>or Unique Enemy/g,"cn":"击中稀有或传奇敌人时，有 #% 几率获得【猛攻】效果，持续 10 秒"},
{"en":/With at least 40 Dexterity in Radius, Burning Arrow spreads Burning Ground if it Ignites an Enemy/g,"cn":"若范围内含有 40 点敏捷，则【燃烧箭矢】在点燃敌人时产生燃烧地面"},
{"en":/Damaging Ailments you inflict deal Damage (\d+|(\d+\.\d+))% faster while affected by Malevolence/g,"cn":"受【怨毒光环】影响时，你造成的伤害类异常状态的伤害生效速度提高 #%"},
{"en":/Damaging Ailments you inflict deal Damage (\d+|(\d+\.\d+))% faster while affected by Malevolence/g,"cn":"受【怨毒光环】影响时，你造成的伤害类异常状态的伤害生效速度提高 #%"},
{"en":/Poisons you inflict during any Flask Effect have (\d+|(\d+\.\d+))% chance to deal 100% more Damage/g,"cn":"在药剂生效期间，你造成的中毒效果有 #% 几率伤害提高 100%"},
{"en":/Modifiers to number of Projectiles instead apply to<br>the number of targets Projectile Splits towards/g,"cn":"调整投射物数量的词缀改为<br>投射物分裂后的目标数量"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% increased Critical Strike Chance against Blinded Enemies/g,"cn":"对抗目盲的敌人时，该攻击和召唤生物的暴击率提高 #%"},
{"en":/Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for (\d+|(\d+\.\d+)) seconds/g,"cn":"每 4 秒便有 33% 几率冻结周围被冰缓的传奇敌人，持续 # 秒"},
{"en":/Fireball Projectiles gain Area as they travel farther, up to (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"火球投射物的爆炸范围将随飞行距离扩大，最多扩大 #%"},
{"en":/Life Flasks gain (\d+|(\d+\.\d+)) Charges every 3 seconds if you haven't used a Life Flask Recently/g,"cn":"近期内你若没使用生命药剂，则生命药剂每 3 秒获得 # 充能"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius/g,"cn":"范围内每有 10 点未配置的智慧，则魔力回复速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to receive additional Legion items when opening a Reward Chest in a Heist/g,"cn":"在夺宝冒险中开启奖励宝箱时，有 #% 几率取得额外战乱之殇物品"},
{"en":/Projectiles have (\d+|(\d+\.\d+))% increased Critical Strike Chance against Targets they do not Pierce/g,"cn":"投射物攻击无法被穿透的目标时，对它们的暴击率提高 #%"},
{"en":/Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry/g,"cn":"当受到【奋锐光环】影响时，你创造奉献地面会获得【秘术增强】，持续 4 秒"},
{"en":/Projectiles deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments to targets they Chain from/g,"cn":"连锁产生的投射物对目标造成的击中和异常状态伤害提高 #%"},
{"en":/Skills deal (\d+|(\d+\.\d+))% increased Brand Damage with Hits and Ailments to their Branded Enemy/g,"cn":"技能的击中和异常状态对其施加烙印的敌人造成的烙印伤害提高 #%"},
{"en":/Summoned Phantasms have (\d+|(\d+\.\d+))% chance to refresh their Duration when they Hit a Unique Enemy/g,"cn":"召唤的幻灵击中传奇敌人时，有 #% 几率刷新持续时间"},
{"en":/With at least 40 Dexterity in Radius, Burning Arrow spreads Tar if it does not Ignite an Enemy/g,"cn":"若范围内含有 40 点敏捷，则【燃烧箭矢】在没有点燃敌人时产生焦油地面"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack, Cast and Movement Speed if you've taken a Savage Hit Recently/g,"cn":"近期内你若受到【残暴打击】，则攻击速度，施法速度，移动速度降低 #%"},
{"en":/Physical Attack Damage is increased by 1% per (\d+|(\d+\.\d+)) Strength from Allocated Passives in Radius/g,"cn":"范围内每配置 # 点力量，物理攻击伤害提高 1%"},
{"en":/While on Elemental Ground, Players have (\d+|(\d+\.\d+))% increased Damage of the associated Damage Type/g,"cn":"在燃烧，冰缓，感电地面上，相应属性的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently/g,"cn":"近期内你每感电 1 个未被感电的敌人，则燃烧伤害降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Attacks with this Weapon per 10 Dexterity/g,"cn":"每 10 点敏捷可使该武器的攻击附加 # - # 基础冰霜伤害"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Attacks with this Weapon per 10 Strength/g,"cn":"使用此武器攻击时，每 10 点力量附加 # - # 基础火焰伤害"},
{"en":/Elemental Ailments caused by your Skills spread to other nearby Enemies<br>Radius: (\d+|(\d+\.\d+))/g,"cn":"你的技能造成元素异常状态时，扩散至周围敌人 <br>半径：#"},
{"en":/Aura Buffs from Skills have (\d+|(\d+\.\d+))% reduced Effect on you for each Herald affecting you/g,"cn":"每有一个影响你的捷效果都使你身上来自技能的光环增益效果降低 #%"},
{"en":/If you've Warcried Recently, you and nearby allies<br>have (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"近期内你若有使用战吼<br>你和周围友军的攻击速度提高 #%"},
{"en":/Monsters with Silver Coins have (\d+|(\d+\.\d+))% increased Quantity of Items Dropped, and are highlighted/g,"cn":"持有银币的怪物会被高亮，掉落物品数量提高 #%"},
{"en":/Leaves (\d+|(\d+\.\d+))% fewer Lingering Blades in the ground if you don't Cast this Spell yourself/g,"cn":"若非亲自施放该法术，则地面留下的【徘徊之刃】总数减少 #%"},
{"en":/You and nearby allies deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) additional Lightning Damage with Attacks/g,"cn":"你和周围友军的攻击额外造成 # - # 闪电伤害"},
{"en":/You gain a Mana Flask Charge when you Hit Cursed Enemy, no more<br>than once every 0.5 seconds/g,"cn":"你击中被诅咒的敌人时，获得一次魔力药剂充能，每 0.5 秒只发生一次"},
{"en":/Enemies have -(\d+|(\d+\.\d+))% chance to Block Attack or Spell Damage from this Skill or Minions/g,"cn":"敌人格挡来自该技能或召唤生物的攻击伤害或法术伤害的几率 -#%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% more Melee Physical Damage against Bleeding Enemies/g,"cn":"此攻击与召唤生物攻击流血敌人时，近战物理总伤害额外提高 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% less Melee Physical Damage against Bleeding Enemies/g,"cn":"此攻击与召唤生物攻击流血敌人时，近战物理总伤害额外降低 #%"},
{"en":/40% more chance to Evade Projectile Attacks<br>20% less chance to Evade Melee Attacks/g,"cn":"对投射物攻击的总闪避率额外提高 40% <br>对近战攻击的总闪避率额外降低 20% "},
{"en":/50% of Physical, Cold and Lightning Damage Converted to Fire Damage<br>Deal no Non-Fire Damage/g,"cn":"50% 的物理、冰霜和闪电伤害转换为火焰伤害<br>只能造成火焰伤害"},
{"en":/With at least 40 Intelligence in Radius, Magma Orb fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"若范围内含有 40 点智慧，【熔岩之核】会额外发射 # 个投射物"},
{"en":/Venom Gyre has a (\d+|(\d+\.\d+))% chance to keep caught Projectiles fired by using Whirling Blades/g,"cn":"【剧毒旋风】有 #% 几率继续抓回【回旋之刃】发射的投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently/g,"cn":"近期内你若受到敌人的火焰伤害，则生命回复速度提高 #%"},
{"en":/Consecrated Ground from Holy Flame Totem applies (\d+|(\d+\.\d+))% increased Damage taken to Enemies/g,"cn":"圣焰图腾创造的【奉献地面】可以使敌人承受的伤害提高 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Damage of a random Element while you are Ignited /g,"cn":"你被点燃时，将物理伤害的 #% 视为一种随机元素额外伤害"},
{"en":/(\d+|(\d+\.\d+)) Fire Damage taken per second per Endurance Charge if you've been Hit Recently/g,"cn":"近期内你若被击中过，则每有 1 个耐力球，就会每秒受到 # 火焰伤害"},
{"en":/Added Small Passive Skills also grant: Minions have (\d+|(\d+\.\d+))% increased Attack and Cast Speed/g,"cn":"增加的小天赋还获得：召唤生物的攻击和施法速度加快 #%"},
{"en":/If you've Hit an Enemy Recently, you and nearby Allies Regenerate (\d+|(\d+\.\d+))% of Life per second/g,"cn":"近期内你若击中敌人，你和周围友军每秒回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% chance to create Consecrated Ground when you Kill an Enemy, lasting 3 seconds/g,"cn":"击败稀有或传奇敌人时，有 #% 几率创造【奉献地面】，持续 3 秒"},
{"en":/With at least 40 Dexterity in Radius, Galvanic Arrow deals (\d+|(\d+\.\d+))% increased Area Damage/g,"cn":"若范围内至少有 40 点敏捷，【电光箭】的范围伤害提高 #%"},
{"en":/With at least 40 Dexterity in Radius, Galvanic Arrow deals (\d+|(\d+\.\d+))% decreased Area Damage/g,"cn":"若范围内至少有 40 点敏捷，【电光箭】的范围伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs/g,"cn":"对受 3 层蜘蛛网影响的敌人，击中和异常状态伤害降低 #%"},
{"en":/You take (\d+|(\d+\.\d+))% reduced Extra Damage from Critical Strikes while affected by Determination/g,"cn":"受到【坚定】影响时，你被暴击时受到的额外伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to receive additional Delve items when opening a Reward Chest in a Heist/g,"cn":"在夺宝冒险中开启奖励宝箱时，有 #% 几率取得额外地心探险物品"},
{"en":/Skills used by Mines have (\d+|(\d+\.\d+))% increased Area of Effect if you Detonated a Mine Recently/g,"cn":"若你近期内引爆过地雷，则地雷类技能的效果范围扩大 #%"},
{"en":/Critical Strikes Penetrate (\d+|(\d+\.\d+))% of Enemy Elemental Resistances while affected by Zealotry/g,"cn":"受【奋锐光环】影响时，暴击穿透敌人 #% 的元素抗性"},
{"en":/You and Nearby Allies have (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) added Chaos Damage per White Socket/g,"cn":"每个白色插槽可为你和周围友军附加 # - # 基础混沌伤害"},
{"en":/With at least 40 Dexterity in Radius, Dual Strike deals Double Damage with the Main-Hand Weapon/g,"cn":"若范围内含有 40 点敏捷，<br>双持打击时主手武器造成双倍伤害"},
{"en":/The first time a Player reaches (\d+|(\d+\.\d+)) Rampage Kills in this Area, 6 Currency Items will drop/g,"cn":"玩家首次达到 # 层【暴走能量】时掉落 6 个通货"},
{"en":/Your Chilling Towers freeze enemies for (\d+|(\d+\.\d+)) seconds while they are affected by chilling beams/g,"cn":"你的冰霜之塔发射的冰缓射线使敌人冻结 # 秒"},
{"en":/With at least 40 Strength in Radius, Molten Strike fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"若范围内含有 40 点力量，【熔岩之击】会额外发射 # 个投射物"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Hits with this Weapon against Blinded Enemies/g,"cn":"该武器击中致盲敌人时，附加 # - # 基础火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy/g,"cn":"敌人身上每种冻结、感电、点燃效果都使击中和异常状态的伤害提高 #%"},
{"en":/Leaves (\d+|(\d+\.\d+))% more Lingering Blades in the ground if you don't Cast this Spell yourself/g,"cn":"若非亲自施放该法术，则地面留下的【徘徊之刃】总数增加 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Added Spell Physical Damage per 1% Shield Quality/g,"cn":"每 1% 盾牌品质都使增益效果附加 # 到 # 点物理伤害"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% reduced Critical Strike Chance against Blinded Enemies/g,"cn":"对抗目盲的敌人时，该攻击和召唤生物的暴击率降低 #%"},
{"en":/This Skill and Minions deal up to (\d+|(\d+\.\d+))% more Melee Damage to Enemies, based on proximity/g,"cn":"被辅助技能基于距离对敌人的总近战伤害最多额外提高 #%"},
{"en":/Minions inflict Decay on Hit, dealing (\d+|(\d+\.\d+)) Chaos Damage per second for 8 seconds/g,"cn":"召唤生物的攻击击中时附加腐蚀状态，每秒造成 # 混沌伤害，持续 8 秒"},
{"en":/(\d+|(\d+\.\d+))% chance to receive additional Breach items when opening a Reward Chest in a Heist/g,"cn":"在夺宝冒险中开启奖励宝箱时，有 #% 几率取得额外裂隙物品"},
{"en":/Consecrated Ground from Purifying Flame applies (\d+|(\d+\.\d+))% increased Damage taken to Enemies/g,"cn":"净化烈焰创造的【奉献地面】可以使敌人承受的伤害提高 #%"},
{"en":/Your Traps deal (\d+|(\d+\.\d+))% more Damage with Hits and Ailments if they Armed Recently/g,"cn":"近期内若有放置过陷阱，则陷阱造成的击中和后续异常状态总伤害额外提高 #%"},
{"en":/Your Traps deal (\d+|(\d+\.\d+))% less Damage with Hits and Ailments if they Armed Recently/g,"cn":"近期内若有放置过陷阱，则陷阱造成的击中和后续异常状态总伤害额外降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage if you've dealt a Critical Strike Recently/g,"cn":"近期内你若造成暴击，则附加 # to # 点闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius/g,"cn":"范围内每有 10 点未配置的智慧，则魔力回复速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies/g,"cn":"被你击败的敌人身上的穿刺效果有 #% 几率对周围敌人反射伤害"},
{"en":/Fire Resistance and Lightning Resistance in Radius are Transformed to increased Projectile Attack Damage/g,"cn":"范围内的火焰和闪电抗性转化为提高投射物攻击伤害"},
{"en":/You and Nearby Allies have (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) added Cold Damage per Green Socket/g,"cn":"每个绿色插槽可为你和周围友军附加 # - # 基础冰霜伤害"},
{"en":/Projectiles have (\d+|(\d+\.\d+))% reduced Critical Strike Chance against Targets they do not Pierce/g,"cn":"投射物攻击无法被穿透的目标时，对它们的暴击率降低 #%"},
{"en":/Totems Reflect (\d+|(\d+\.\d+))% of their maximum Life as Fire Damage to nearby Enemies when Hit/g,"cn":"图腾被击中时对周围敌人反射火焰伤害，等同它们 #% 的最大生命"},
{"en":/Glacial Cascade gains an additional Burst with (\d+|(\d+\.\d+)) Intelligence from Passives in Radius/g,"cn":"若范围内配置有 # 点智慧，则冰川之刺获得一次额外爆发"},
{"en":/Barrage fires an additional (\d+|(\d+\.\d+)) projectiles simultaneously on the first and final attacks/g,"cn":"弹幕的第一次和最后一次攻击附加 # 个额外的投射物"},
{"en":/(\d+|(\d+\.\d+))% chance to receive additional Unique items when opening a Reward Chest in a Heist/g,"cn":"在夺宝冒险中开启奖励宝箱时，有 #% 几率取得额外传奇物品"},
{"en":/Projectiles deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments to targets they Chain from/g,"cn":"连锁产生的投射物对目标造成的击中和异常状态伤害降低 #%"},
{"en":/Skills deal (\d+|(\d+\.\d+))% reduced Brand Damage with Hits and Ailments to their Branded Enemy/g,"cn":"技能的击中和异常状态对其施加烙印的敌人造成的烙印伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to receive additional Armour items when opening a Reward Chest in a Heist/g,"cn":"在夺宝冒险中开启奖励宝箱时，有 #% 几率取得额外护甲物品"},
{"en":/While there is at least one nearby Ally, you and nearby Allies deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"当周围有至少 1 个友军，你与周围友军的总伤害额外提高 #%"},
{"en":/While there is at least one nearby Ally, you and nearby Allies deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"当周围有至少 1 个友军，你与周围友军的总伤害额外降低 #%"},
{"en":/Impale Damage dealt to Enemies Impaled by you Overwhelms (\d+|(\d+\.\d+))% Physical Damage Reduction/g,"cn":"你对已穿刺的敌人造成的穿刺伤害压制 #% 物理伤害减免"},
{"en":/Adds (\d+|(\d+\.\d+))-(\d+|(\d+\.\d+)) Physical Damage to Attacks while you have a Bestial Minion/g,"cn":"当你拥有兽化的召唤生物时，攻击附加 # - # 基础物理伤害"},
{"en":/Skills used by Mines deal (\d+|(\d+\.\d+))% increased Area Damage if you Detonated a Mine Recently/g,"cn":"若你近期内引爆过地雷，则地雷类技能造成的范围伤害提高 #%"},
{"en":/Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity/g,"cn":"若你至少拥有 800 点敏捷，可以投掷地雷的技能就会最多额外投掷 1 个地雷"},
{"en":/Metamorph Bosses which drop an Itemised Sample drop (\d+|(\d+\.\d+)) additional Itemised Samples/g,"cn":"掉落【整理的样本】的灾变首领会掉落 # 个额外的【整理的样本】"},
{"en":/With at least 40 Intelligence in Radius, Frostbolt fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"若范围内含有 40 点智慧，【寒冰弹】会额外发射 # 个投射物"},
{"en":/Hits with this Weapon gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Cold or Lightning Damage/g,"cn":"用该武器击中时，获得额外冰霜或闪电伤害，等于物理伤害的 #%"},
{"en":/Area has (\d+|(\d+\.\d+))% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used/g,"cn":"每使用 1 个献祭碎片就能让该区域出现献祭之礼的几率增加 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Attacks and Spells per Siphoning Charge/g,"cn":"每个轮回球可使攻击和法术附加 # - # 基础物理伤害"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction if you've Warcried in the past 8 seconds/g,"cn":"你若过去 8 秒内使用过【战吼】，则获得 #% 额外物理伤害减免"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web/g,"cn":"击中被 1 层蜘蛛网影响的敌人时，有 #% 几率获得 1 个暴击球"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon/g,"cn":"持双手武器时，攻击技能造成的异常状态伤害提高 #%"},
{"en":/With at least 40 Dexterity in Radius, Fire Trap throws up to (\d+|(\d+\.\d+)) additional Traps/g,"cn":"若范围内含有 40 点敏捷，【火焰陷阱】会扔出最多 # 个额外陷阱"},
{"en":/The First 3 Possessed Monsters have a (\d+|(\d+\.\d+))% chance to drop an additional Unique Item/g,"cn":"前 3 个被附身的怪物有 #% 几率掉落 1 个额外的传奇物品"},
{"en":/Fortify Duration is increased by 1% per (\d+|(\d+\.\d+)) Intelligence from Allocated Passives in Radius/g,"cn":"范围内每配置 # 点智慧，护体持续时间提高 1%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon/g,"cn":"持单手武器时，攻击技能造成的异常状态伤害提高 #%"},
{"en":/Attack Skills gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Fire Damage per Socketed Red Gem/g,"cn":"每个插入的红色技能石都使 #% 的物理伤害转化为额外火焰伤害"},
{"en":/With at least (\d+|(\d+\.\d+)) Intelligence Allocated in Radius, You can apply an additional Curse/g,"cn":"若范围内配置 # 点智慧以上，可额外给敌人施加 1 个诅咒"},
{"en":/(\d+|(\d+\.\d+))% chance to receive additional Blight items when opening a Reward Chest in a Heist/g,"cn":"在夺宝冒险中开启奖励宝箱时，有 #% 几率取得额外菌潮物品"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments  per Freeze, Shock or Ignite on Enemy/g,"cn":"敌人身上每种冻结、感电、点燃效果都使击中和异常状态的伤害降低 #%"},
{"en":/Enemies Chilled by this Skill or Minions take (\d+|(\d+\.\d+))% increased Cold Damage over Time/g,"cn":"被该技能或召唤生物所冰缓的敌人，其受到的冰霜持续伤害提高 #%"},
{"en":/Enemies have -(\d+|(\d+\.\d+))% chance to Dodge Attack or Spell Hits from this Skill or Minions/g,"cn":"敌人躲避来自该技能或召唤生物的攻击击中或法术击中的几率 -#%"},
{"en":/-1 to maximum number of Summoned Totems<br>You can have an additional Brand Attached to an Enemy/g,"cn":"召唤图腾的上限 -1<br>你可以额外附着一个烙印到敌人身上"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken while there are at least two Rare or Unique Enemies nearby/g,"cn":"若周围至少有两个稀有或传奇敌人，则受到的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage if you or your Totems have Killed in the past 2 seconds/g,"cn":"过去 2 秒内若你或你的图腾有击败敌人，则法术伤害提高 #%"},
{"en":/Fireball Projectiles gain Area as they travel farther, up to (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"火球投射物爆炸范围将随飞行距离缩小，最多缩小 #%"},
{"en":/With at least 40 Strength in Radius, Molten Strike fires (\d+|(\d+\.\d+))% more Projectiles/g,"cn":"若范围内至少有 40 点力量，【熔岩之击】发射的总投射物额外增加 #%"},
{"en":/With at least 40 Strength in Radius, Molten Strike fires (\d+|(\d+\.\d+))% less Projectiles/g,"cn":"若范围内至少有 40 点力量，【熔岩之击】发射的总投射物额外减少 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently/g,"cn":"近期内你若受到敌人的火焰伤害，则生命回复速度降低 #%"},
{"en":/Consecrated Ground from Holy Flame Totem applies (\d+|(\d+\.\d+))% reduced Damage taken to Enemies/g,"cn":"圣焰图腾创造的【奉献地面】可以使敌人承受的伤害降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Area of Effect if you have used a Minion Skill Recently/g,"cn":"近期内你若使用了召唤生物技能，则召唤生物的范围效果扩大 #%"},
{"en":/Enemies take (\d+|(\d+\.\d+))% increased Damage for each type of Ailment you have inflicted on them/g,"cn":"你每使敌人受到一种异常状态，它们受到的伤害便提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you've been Channelling for at least 1 second/g,"cn":"你若近期内至少持续吟唱 1 秒，则 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you've been Channelling for at least 1 second/g,"cn":"你若近期内至少持续吟唱 1 秒，则 +#% 暴击伤害加成"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Energy Shield per Second per Poison on you, up to 250 per second/g,"cn":"你身上的每层中毒状态使你每秒回复 # 能量护盾，最多可有 250 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed if Energy<br>Shield Recharge has started Recently/g,"cn":"近期内若有能量护盾开始回复，则攻击和施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Recover 10% of Mana when you use a Skill while affected by Clarity/g,"cn":"受到【清晰】影响时，你使用技能时有 #% 几率回复 10% 魔力"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow/g,"cn":"持弓类施放法术时，有 #% 几率触发一个插入的弓类技能"},
{"en":/Gain (\d+|(\d+\.\d+))% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity/g,"cn":"受到【清晰】影响时，获得等同最大魔力 #% 的额外最大能量护盾"},
{"en":/Skills used by Mines have (\d+|(\d+\.\d+))% reduced Area of Effect if you Detonated a Mine Recently/g,"cn":"若你近期内引爆过地雷，则地雷类技能的效果范围降低 #%"},
{"en":/Attacks with this Weapon have (\d+|(\d+\.\d+))% increased Physical Damage per 250 Evasion Rating/g,"cn":"使用此武器攻击时，每 250 点闪避值可使物理伤害提高 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% increased Area of Effect for 2 seconds after Spending a total of 800 Mana/g,"cn":"消耗总计 800 点魔力后，效果区域扩大 #%，持续 2 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes/g,"cn":"当你没有获得【霸体】时，攻击速度，施法速度和移动速度提高 #%"},
{"en":/Plague Bearer Buff grants \-(\d+|(\d+\.\d+))% to Poison Damage over Time Multiplier while Infecting/g,"cn":"传染时，【瘟疫使徒】增益效果 +#% 中毒持续伤害加成"},
{"en":/Plague Bearer Buff grants \+(\d+|(\d+\.\d+))% to Poison Damage over Time Multiplier while Infecting/g,"cn":"传染时，【瘟疫使徒】增益效果 +#% 中毒持续伤害加成"},
{"en":/(\d+|(\d+\.\d+))% chance to receive additional Abyss items when opening a Reward Chest in a Heist/g,"cn":"在夺宝冒险中开启奖励宝箱时，有 #% 几率取得额外深渊物品"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage if you've dealt a Critical Strike Recently/g,"cn":"近期内你若造成暴击，则附加 # to # 点物理伤害"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Spells while wielding a Two Handed Weapon/g,"cn":"持双手武器时法术附加 # - # 基础闪电伤害"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Chance against Enemies on Consecrated Ground during Effect/g,"cn":"在效果持续期间，对位于奉献地面之上的敌人的暴击几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Chance against Enemies on Consecrated Ground during Effect/g,"cn":"在效果持续期间，对位于奉献地面之上的敌人的暴击几率 +#%"},
{"en":/This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport/g,"cn":"该法术在移动时每隔 0.25 秒失去 1 层凝聚，传送时会立刻失去"},
{"en":/You and nearby allies deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) additional Chaos Damage with Attacks/g,"cn":"你和你周围友军的攻击附加 # - # 基础混沌伤害"},
{"en":/This Attack and Minion's Melee Attacks have (\d+|(\d+\.\d+))% increased Area of Effect per Repeat/g,"cn":"该攻击和召唤生物的近战攻击每次重复都使效果区域扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken while there are at least two Rare or Unique Enemies nearby/g,"cn":"若周围至少有两个稀有或传奇敌人时，则受到的伤害降低 #%"},
{"en":/Consecrated Ground from Purifying Flame applies (\d+|(\d+\.\d+))% reduced Damage taken to Enemies/g,"cn":"净化烈焰创造的【奉献地面】可以使敌人承受的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Ailments from Attack Skills while wielding a Mace or Sceptre/g,"cn":"持锤或短杖时，攻击技能造成的异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Frozen or Chilled if you have used a Fire Skill Recently/g,"cn":"近期内你若使用过火焰技能，则有 #% 几率避免被冰冻或冰缓"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion/g,"cn":"至少 150 点奉献时，#% 的物理伤害转换为火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% chance for Immortal Call to increase Duration without removing Endurance Charges/g,"cn":"【不朽怒嚎】延长持续时间时，有 #% 几率不消耗耐力球"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Level 20 Arcane Wake after Spending a total of 200 Mana/g,"cn":"消耗总计 200 魔力后有 #% 的几率触发 20 级的【秘术苏醒】"},
{"en":/Gain (\d+|(\d+\.\d+))% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy/g,"cn":"击败稀有或者传奇敌人使攻击速度提高 #%，持续 20 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance for each Mine Detonated<br>Recently, up to 100%/g,"cn":"近期每个引爆的地雷可使暴击率提高 #%，最多 100%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Tailwind on you for each Skill you've used Recently/g,"cn":"近期内你若使用过技能，每使用 1 个技能，你身上的【提速尾流】效果降低 #%"},
{"en":/Minions take Chaos Damage equal to (\d+|(\d+\.\d+))% of their Life over one second Life when Created/g,"cn":"召唤生物产生时在一秒内承受等于它 #% 生命的伤害"},
{"en":/Enemies Cursed by you take (\d+|(\d+\.\d+))% increased Damage if 75% of Curse Duration expired/g,"cn":"若持续时间耗减了 75%，则被你诅咒的敌人受到的伤害提高 #%"},
{"en":/Increases and Reductions to Cast Speed apply to Attack Speed at (\d+|(\d+\.\d+))% of their value/g,"cn":"对施法速度的增强与减弱也作用于攻击速度，等于其数值的 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Life Recovery Rate per 10 Strength on Unallocated Passives in Radius/g,"cn":"范围内每有 10 点未配置的力量，则生命回复速度加快 #%"},
{"en":/Your Smothering Towers also grant (\d+|(\d+\.\d+))% chance to be Frozen, Shocked and Ignited/g,"cn":"你的【窒息之塔】还有有 #% 几率导致【冰冻】、【感电】和【点燃】"},
{"en":/With at least 40 Strength in Radius, Molten Strike has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"若范围内含有 40 点力量，【熔岩之击】的范围扩大 #%"},
{"en":/Skills used by Mines deal (\d+|(\d+\.\d+))% reduced Area Damage if you Detonated a Mine Recently/g,"cn":"若你近期内引爆过地雷，则地雷类技能造成的范围伤害降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Spells while wielding a Two Handed Weapon/g,"cn":"持双手武器时法术附加 # - # 基础物理伤害"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%/g,"cn":"每对敌人造成一层中毒效果，便附加 +#% 攻击和法术基础暴击率，最多 +2.0%"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%/g,"cn":"每对敌人造成一层中毒效果，便附加 +#% 攻击和法术基础暴击率，最多 +2.0%"},
{"en":/Adds (\d+|(\d+\.\d+))-(\d+|(\d+\.\d+)) Chaos Damage to Attacks while you have a Bestial Minion/g,"cn":"当你拥有兽化的召唤生物时，攻击时附加 # - # 基础混沌伤害"},
{"en":/With at least 40 Intelligence in Radius, Blight has (\d+|(\d+\.\d+))% increased Hinder Duration/g,"cn":"若范围内含有 40 点智慧，【枯萎】的干扰持续时间延长 #%"},
{"en":/Attacks with Two Handed Melee Weapons deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments/g,"cn":"双手近战武器攻击造成的击中和异常状态伤害提高 #%"},
{"en":/Immortal Call Grants (\d+|(\d+\.\d+))% more Elemental Damage taken per Endurance Charge removed/g,"cn":"每移除一个耐力球，都使不朽怒嚎承受的总元素伤害额外提高 #%"},
{"en":/Immortal Call Grants (\d+|(\d+\.\d+))% less Elemental Damage taken per Endurance Charge removed/g,"cn":"每移除一个耐力球，都使不朽怒嚎承受的总元素伤害额外降低 #%"},
{"en":/You and Nearby Allies have (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) added Fire Damage per Red Socket/g,"cn":"每个红色插槽可为你和周围友军附加 # - # 基础火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Ailments from Attack Skills while wielding a Two Handed Weapon/g,"cn":"持双手武器时，攻击技能造成的异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased total Recovery per second from Life, Mana, or Energy Shield Leech/g,"cn":"从生命偷取、魔力偷取、能量护盾偷取中获得的每秒总恢复量提高 #%"},
{"en":/Animate Weapon will Animate Bows and Wands with (\d+|(\d+\.\d+)) Dexterity from Passives in Radius/g,"cn":"范围内配置 # 点敏捷，即可对弓及法杖使用【幻化武器】"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Ailments from Attack Skills while wielding a One Handed Weapon/g,"cn":"持单手武器时，攻击技能造成的异常状态伤害降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage to Spells and Attacks during any Flask Effect/g,"cn":"药剂持续期间，攻击和法术附加 #-# 基础混沌伤害"},
{"en":/With at least 40 Strength in Radius, Molten Strike Projectiles Chain \-(\d+|(\d+\.\d+)) times/g,"cn":"若范围内至少有 40 点力量，【熔岩之击】的投射物 +# 次连锁"},
{"en":/With at least 40 Strength in Radius, Molten Strike Projectiles Chain \+(\d+|(\d+\.\d+)) times/g,"cn":"若范围内至少有 40 点力量，【熔岩之击】的投射物 +# 次连锁"},
{"en":/Attacks with One Handed Melee Weapons deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments/g,"cn":"单手近战武器攻击造成的击中和异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Brand Activation Frequency if you haven't used a Brand Skill Recently/g,"cn":"你若近期内没有使用【烙印】技能，则烙印激活频率提高 #%"},
{"en":/If you have Blocked Recently, you and nearby Allies Regenerate (\d+|(\d+\.\d+))% of Life per second/g,"cn":"近期内你若有过格挡，你和周围友军每秒回复 #% 生命"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% of Enemy Elemental Resistances if you haven't Killed Recently/g,"cn":"近期内你若没有击败敌人，则伤害会穿透 #% 敌人元素抗性"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion/g,"cn":"至少 150 点奉献时，#% 的物理伤害转换为冰霜伤害"},
{"en":/You and nearby allies deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) additional Chaos Damage with Spells/g,"cn":"你和你周围友军的法术附加 # - # 基础混沌伤害"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% chance to Knock Enemies Back with Hits at Close Range/g,"cn":"该攻击和召唤生物近程击中时有 #% 几率击退敌人"},
{"en":/Ruthless Blows from this Attack or Minions have a base Stun Duration of (\d+|(\d+\.\d+)) seconds/g,"cn":"此攻击技能或召唤生物的【无情一击】有 # 秒基础晕眩时间"},
{"en":/Every third use of This Attack or Minion's Attacks deals a Ruthless Blow with Melee Hits/g,"cn":"此攻击技能或召唤生物每打出 3 次近战攻击，就会触发 1 次【无情一击】"},
{"en":/Enemies Chilled by this Skill or Minions take (\d+|(\d+\.\d+))% reduced Cold Damage over Time/g,"cn":"被该技能或召唤生物所冰缓的敌人，其受到的冰霜持续伤害降低 #%"},
{"en":/This Skill and Minions have (\d+|(\d+\.\d+))% chance to throw up to 2 additional Traps or Mines/g,"cn":"该技能和召唤生物有 #% 几率投掷 2 个额外的陷阱或地雷"},
{"en":/This Skill and Minions have (\d+|(\d+\.\d+))% chance to throw up to 3 additional Traps or Mines/g,"cn":"该技能和召唤生物有 #% 几率投掷 3 个额外的陷阱或地雷"},
{"en":/Attacks with this Weapon have (\d+|(\d+\.\d+))% chance to inflict Bleeding against Ignited Enemies/g,"cn":"此武器攻击击中被点燃的敌人时，有 #% 几率造成流血"},
{"en":/(\d+|(\d+\.\d+))% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds/g,"cn":"若你在过去 8 秒内打出过暴击，则命中值提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Area of Effect if you have used a Minion Skill Recently/g,"cn":"近期内你若使用了召唤生物技能，则召唤生物的范围效果降低 #%"},
{"en":/Brands have (\d+|(\d+\.\d+))% more Activation Frequency until 20% of Attached Duration expired/g,"cn":"烙印总激活频率额外加快 #%，直到附着持续时间耗减了 20%"},
{"en":/While stationary, gain (\d+|(\d+\.\d+))% increased Area of Effect every second, up to a maximum of 50%/g,"cn":"静止时，范围效果每秒扩大 #%，最大 50%"},
{"en":/Enemies take (\d+|(\d+\.\d+))% reduced Damage for each type of Ailment you have inflicted on them/g,"cn":"你每使敌人受到一种异常状态，它们受到的伤害便降低 #%"},
{"en":/Physical Damage is increased by 1% per (\d+|(\d+\.\d+)) Intelligence from Allocated Passives in Radius/g,"cn":"范围内每配置 # 点智慧，物理伤害提高 1%"},
{"en":/Left ring slot: You and your Minions take (\d+|(\d+\.\d+))% increased Reflected Elemental Damage/g,"cn":"左戒指栏位：你和你的召唤生物受到的反射元素伤害提高 #%"},
{"en":/Right ring slot: You and your Minions take (\d+|(\d+\.\d+))% increased Reflected Physical Damage/g,"cn":"右戒指栏位：你和你的召唤生物受到的反射物理伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier for each Mine Detonated<br>Recently, up to 40%/g,"cn":"近期每个引爆的地雷可 +#% 暴击伤害加成，最多 40%"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier for each Mine Detonated<br>Recently, up to 40%/g,"cn":"近期每个引爆的地雷可 +#% 暴击伤害加成，最多 40%"},
{"en":/With 5 Corrupted Items Equipped: Gain Soul Eater for (\d+|(\d+\.\d+)) seconds on Vaal Skill use/g,"cn":"装备 5 个被腐化物品时，瓦尔技能获得 # 秒【灵魂吞食】"},
{"en":/Elemental Ailments inflicted on Enemies Exposed by you have (\d+|(\d+\.\d+))% increased Duration/g,"cn":"施加在被你曝露的敌人身上的元素异常状态持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed if Energy<br>Shield Recharge has started Recently/g,"cn":"近期内若有能量护盾开始回复，则攻击和施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Experience from Monsters Slain in Memories placed on this Location/g,"cn":"在放置于此区域的回忆内，击败其中的怪物的经验值获取提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage from Hits with this Weapon is Converted to a random Element/g,"cn":"该武器击中后造成的 #% 物理伤害转换为一种随机元素伤害"},
{"en":/(\d+|(\d+\.\d+))% of Elemental Damage Leeched as Life against Enemies affected by Elemental Ailments/g,"cn":"对元素异常状态敌人造成 #% 元素伤害的生命偷取"},
{"en":/Warcries have (\d+|(\d+\.\d+))% Chance to grant an Endurance, Frenzy or Power Charge per Power/g,"cn":"每点威力值使战吼有 #% 几率获得一个耐力球、狂怒球或暴击球"},
{"en":/(\d+|(\d+\.\d+))% chance for you and your allies to Avoid being Stunned while you are wielding a Staff/g,"cn":"持长杖时，你和你的友军有 #% 几率免疫晕眩"},
{"en":/Consecrated Ground you create grants (\d+|(\d+\.\d+))% Physical Damage Reduction to you and Allies/g,"cn":"你制造的奉献地面会使你与友军获得 #% 物理伤害减免"},
{"en":/Gain (\d+|(\d+\.\d+)) Energy Shield for each Enemy you Hit which is affected by a Spider's Web/g,"cn":"你每击中 1 个被【蜘蛛网】覆盖的敌人，便获得 # 能量护盾"},
{"en":/Nearby Allies have \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier per 100 Dexterity you have/g,"cn":"你每有 100 点敏捷，周围友军获得 +#% 暴击伤害加成"},
{"en":/Nearby Allies have \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier per 100 Dexterity you have/g,"cn":"你每有 100 点敏捷，周围友军获得 +#% 暴击伤害加成"},
{"en":/With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground/g,"cn":"若范围内至少有 40 点力量，【熔岩之击】的投射物撞击地面时产生连锁效果"},
{"en":/You take (\d+|(\d+\.\d+))% increased Extra Damage from Critical Strikes while you have no Power Charges/g,"cn":"当你没有暴击球时，受到的暴击伤害提高 #%"},
{"en":/Attacks with this Weapon have (\d+|(\d+\.\d+))% reduced Physical Damage per 250 Evasion Rating/g,"cn":"使用此武器攻击时，每 250 点闪避值可使物理伤害降低 #%"},
{"en":/Area has (\d+|(\d+\.\d+))% chance to contain Gifts of the Red Queen per Mortal Fragment used/g,"cn":"每使用 1 个凡人碎片就能让该区域出现红女王之礼的几率增加 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack and Spell Hits per 500 Maximum Mana, up to 20%/g,"cn":"最大魔力每有 500 点，则有 #% 几率不被攻击和法术击中，最多 20%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius/g,"cn":"范围内每配置 10 点智慧，则魔力回复速度加快 #%"},
{"en":/Projectile Damage is increased by 1% per (\d+|(\d+\.\d+)) Dexterity from Allocated Passives in Radius/g,"cn":"范围内每配置 # 点敏捷，投射物伤害提高 1%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack, Cast and Movement Speed while you do not have Iron Reflexes/g,"cn":"当你没有获得【霸体】时，攻击速度，施法速度和移动速度降低 #%"},
{"en":/Unattached Brands gain (\d+|(\d+\.\d+))% increased Brand Attachment Range per second, up to 100%/g,"cn":"未附着的烙印其烙印附着范围每秒扩大 #%，最大 100%"},
{"en":/Enemies Killed by Zombies' Hits Explode, dealing (\d+|(\d+\.\d+))% of their Life as Fire Damage/g,"cn":"被魔卫的击中击败的敌人会爆炸，造成其生命 #% 的火焰伤害"},
{"en":/All Towers in range of your Empowering Towers have (\d+|(\d+\.\d+))% chance to deal Double Damage/g,"cn":"你的赋能之塔范围内所有防御塔有 #% 几率造成双倍伤害"},
{"en":/With at least 40 Strength in Radius, Molten Strike Projectiles Chain \-(\d+|(\d+\.\d+)) time/g,"cn":"若范围内至少有 40 点力量，【熔岩之击】的投射物 +# 次连锁"},
{"en":/With at least 40 Strength in Radius, Molten Strike Projectiles Chain \+(\d+|(\d+\.\d+)) time/g,"cn":"若范围内至少有 40 点力量，【熔岩之击】的投射物 +# 次连锁"},
{"en":/Passive Skills in Radius also grant: (\d+|(\d+\.\d+))% increased Attack Speed with Unarmed Attacks/g,"cn":"范围内的天赋技能还获得：徒手攻击的攻击速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Recovery rate of Life and Energy Shield while affected by Malevolence/g,"cn":"受到【怨毒光环】影响时，生命和能量护盾回复率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Reflected Lightning Damage taken while affected by Purity of Lightning/g,"cn":"受到【闪电净化】影响时，承受的反射火焰伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently/g,"cn":"近期内你若没有打出过暴击，则获得 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently/g,"cn":"近期内你若没有打出过暴击，则获得 +#% 暴击伤害加成"},
{"en":/You and nearby allies deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) additional Fire Damage with Attacks/g,"cn":"你和周围友军的攻击额外造成 # - # 火焰伤害"},
{"en":/Enemies Shocked by This Attack and Minions take (\d+|(\d+\.\d+))% increased Physical Damage/g,"cn":"若敌人的感电来自该攻击和召唤生物，则它们承受的物理伤害提高 #%"},
{"en":/This Attack and Minion's Melee Attacks have (\d+|(\d+\.\d+))% reduced Area of Effect per Repeat/g,"cn":"该攻击和召唤生物的近战攻击每次重复都使效果区域缩小 #%"},
{"en":/Damaging Ailments inflicted by this Attack or Minions deal damage (\d+|(\d+\.\d+))% faster/g,"cn":"由该攻击或召唤生物造成的伤害施加的伤害型异常状态生效速度加快 #%"},
{"en":/Cannot Ignite, Chill, Freeze or Shock<br>Critical Strikes inflict Scorch, Brittle and Sapped/g,"cn":"无法点燃、冰缓、冻结、感电<br>暴击施加灼烧、脆弱、精疲力尽"},
{"en":/(\d+|(\d+\.\d+))% chance to Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges/g,"cn":"狂怒球满时，击中时有 #% 几率获得【猛攻效果】 4 秒"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Commandment of the Grave when your Skills or Minions Kill/g,"cn":"你的技能或召唤生物击败敌人时，有 #% 几率触发【冰墓之诫】"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Ailments from Attack Skills while wielding a Mace or Sceptre/g,"cn":"持锤或短杖时，攻击技能造成的异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance for each Mine Detonated<br>Recently, up to 100%/g,"cn":"近期每个引爆的地雷可使暴击率降低 #%，最多 100%"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently/g,"cn":"近期内你若没被击中后受到伤害，则获得 #% 物理伤害减免"},
{"en":/Enemies Cursed by you take (\d+|(\d+\.\d+))% reduced Damage if 75% of Curse Duration expired/g,"cn":"若持续时间耗减了 75%，则被你诅咒的敌人受到的伤害降低 #%"},
{"en":/Sigil of Power's Buff grants (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Added Lightning Damage per Stage/g,"cn":"每层威能法印增益效果都附加 # 到 # 点闪电伤害"},
{"en":/Attacks with Axes or Swords grant (\d+|(\d+\.\d+)) Rage on Hit, no more than once every second/g,"cn":"斧类或剑类攻击在击中时获得 #点【怒火】，每秒只能获得一次"},
{"en":/(\d+|(\d+\.\d+))% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius/g,"cn":"范围内每有 10 点未配置的力量，则生命回复速度减慢 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage if you've taken a Critical Strike Recently/g,"cn":"近期内你若受到暴击，则附加 # - # 基础混沌伤害"},
{"en":/Spectres have a Base Duration of (\d+|(\d+\.\d+)) seconds<br>Spectres do not travel between Areas/g,"cn":"灵体有 # 秒的持续时间<br>幽魂不会在区域间穿梭"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy/g,"cn":"当你的地雷对敌人爆炸时，有 #% 的机会获得 1 个暴击球"},
{"en":/Players have (\d+|(\d+\.\d+))% increased Attack, Cast and Movement Speed while they have Onslaught/g,"cn":"玩家在【猛攻】效果下攻击，施法，移动速度提高 #%"},
{"en":/Projectiles gain (\d+|(\d+\.\d+))% of Non-Chaos Damage as extra Chaos Damage per Chain/g,"cn":"每连锁弹射 1 次，投射物获得额外混沌伤害，其数值等同于非混沌伤害的 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage for each time you've Blocked in the past 10 seconds/g,"cn":"过去 10 秒内格挡的每个攻击可使你的物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Reflected Elemental Damage taken while affected by Purity of Elements/g,"cn":"受到【元素净化】影响时，承受的反射元素伤害提高 #%"},
{"en":/Lacerate deals (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) added Physical Damage against Bleeding Enemies/g,"cn":"【破空斩】对流血敌人附加 # - # 基础物理伤害"},
{"en":/Attacks with Two Handed Melee Weapons deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments/g,"cn":"双手近战武器攻击造成的击中和异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced total Recovery per second from Life, Mana, or Energy Shield Leech/g,"cn":"从生命偷取、魔力偷取、能量护盾偷取中获得的每秒总恢复量降低 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second if you've taken a Savage Hit in the past 1 second/g,"cn":"受到【残暴打击】后的 1 秒内，每秒回复 #% 生命"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage if you've dealt a Critical Strike Recently/g,"cn":"近期内你若打出暴击，则附加 # - # 基础混沌伤害"},
{"en":/Monsters Imprisoned by Essences have a (\d+|(\d+\.\d+))% chance to contain a Remnant of Corruption/g,"cn":"被禁锢的精华怪有 #% 几率出现一个遗忘的腐化器皿"},
{"en":/Attacks with One Handed Melee Weapons deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments/g,"cn":"单手近战武器攻击造成的击中和异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Brand Activation Frequency if you haven't used a Brand Skill Recently/g,"cn":"你若近期内没有使用【烙印】技能，则烙印激活频率降低 #%"},
{"en":/With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks/g,"cn":"当插槽内有 1 个【凶残之凝】珠宝时，攻击击中敌人会恐吓它们 4 秒"},
{"en":/\-(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe/g,"cn":"持握斧类时，每点【怒火】都使【流血】 +#% 持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe/g,"cn":"持握斧类时，每点【怒火】都使【流血】 +#% 持续伤害加成"},
{"en":/(\d+|(\d+\.\d+))% chance for Bleeding inflicted with this Weapon to deal 100% more Damage/g,"cn":"使用此武器攻击所造成的流血效果有 #% 几率使流血伤害提高 100%"},
{"en":/You and nearby allies deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) additional Fire Damage with Spells/g,"cn":"你和周围友军的法术额外造成 # - # 火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster/g,"cn":"击中传奇敌人时，有 #% 几率召唤 1 个【统御哨兵】"},
{"en":/This Attack's and Minion's Melee Attack's Second Repeat deals (\d+|(\d+\.\d+))% more Damage/g,"cn":"此攻击和召唤生物重复的第二个近战攻击造成的总伤害额外提高 #%"},
{"en":/This Attack's and Minion's Melee Attack's Second Repeat deals (\d+|(\d+\.\d+))% less Damage/g,"cn":"此攻击和召唤生物重复的第二个近战攻击造成的总伤害额外降低 #%"},
{"en":/This Skill and Minions have (\d+|(\d+\.\d+))% chance to throw up to 1 additional Trap or Mine/g,"cn":"该技能和召唤生物有 #% 几率投掷 1 个额外的陷阱或地雷"},
{"en":/(\d+|(\d+\.\d+))% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%/g,"cn":"每有一个召唤生物都使生命和能量护盾回复速度加快 #%，最多 20%"},
{"en":/(\d+|(\d+\.\d+))% reduced Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds/g,"cn":"若你在过去 8 秒内打出过暴击，则命中值降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance for Poisons inflicted with this Weapon to deal 100% more Damage/g,"cn":"使用此武器攻击所造成的中毒效果有 #% 几率使中毒伤害提高 100%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped/g,"cn":"每装备一个【塑界者物品】，获得额外混沌伤害，等同于元素伤害的 #%"},
{"en":/While stationary, gain (\d+|(\d+\.\d+))% reduced Area of Effect every second, up to a maximum of 50%/g,"cn":"静止时，范围效果每秒缩小 #%，最小 50%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon/g,"cn":"持近战武器时，攻击技能造成的异常状态伤害提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage to Spells while wielding a Two Handed Weapon/g,"cn":"持双手武器时法术附加 # - # 基础混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage/g,"cn":"有 #% 几率获得额外混沌伤害，其数值等同于非混沌伤害的 100%"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Gore Shockwave on Melee Hit if you have at least 150 Strength/g,"cn":"至少 150 点力量下近战击中时，触发 # 级的【涂炭震波】"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage if you've dealt a Critical Strike Recently/g,"cn":"近期内你若造成暴击，则附加 # to # 点火焰伤害"},
{"en":/Left ring slot: You and your Minions take (\d+|(\d+\.\d+))% reduced Reflected Elemental Damage/g,"cn":"左戒指栏位：你和你的召唤生物受到的反射元素伤害降低 #%"},
{"en":/Vaal Vessel contains (\d+|(\d+\.\d+)) additional Divination Cards that give Corrupted Items/g,"cn":"瓦尔容器里有 # 张额外的【命运卡】，它会给予【被腐化的物品】"},
{"en":/(\d+|(\d+\.\d+))% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste/g,"cn":"受到【迅捷】影响时，移动技能的冷却速度提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage to Spells and Attacks per 50 Strength/g,"cn":"每有 50 点力量就给法术和攻击附加 # 到 # 点混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently/g,"cn":"近期内你若有击败被嘲讽的敌人，则护甲和闪避值提高 #%"},
{"en":/With at least 40 Intelligence in Radius, Discharge has (\d+|(\d+\.\d+))% more Area of Effect/g,"cn":"若范围内至少有 40 点智慧，解放的总效果区域额外扩大 #%"},
{"en":/With at least 40 Intelligence in Radius, Discharge has (\d+|(\d+\.\d+))% less Area of Effect/g,"cn":"若范围内至少有 40 点智慧，解放的总效果区域额外缩小 #%"},
{"en":/Players are Cursed with a random Hex every 10 seconds, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"玩家每隔 10 秒就被一种随机魔蛊诅咒，其效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to receive additional Gem items when opening a Reward Chest in a Heist/g,"cn":"在夺宝冒险中开启奖励宝箱时，有 #% 几率取得额外宝石"},
{"en":/Elemental Ailments inflicted on Enemies Exposed by you have (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"施加在被你曝露的敌人身上的元素异常状态持续时间缩短 #%"},
{"en":/Your Mark has a (\d+|(\d+\.\d+))% chance to transfer to another Enemy when Marked Enemy dies/g,"cn":"被标记的敌人被击败后，你的咒印有 #% 几率转移给另一个敌人"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction during Effect of any Life or Mana Flask/g,"cn":"任意生命和魔力药剂持续期间，获得 #% 额外物理伤害减免"},
{"en":/Synthesised Rare Monsters have a (\d+|(\d+\.\d+))% chance to resurrect as an Ally when slain/g,"cn":"虚空忆境的稀有怪物若为友军，则有 #% 的几率在被击败时复活"},
{"en":/(\d+|(\d+\.\d+))% chance to receive additional Jewellery when opening a Reward Chest in a Heist/g,"cn":"在夺宝冒险中开启奖励宝箱时，有 #% 几率取得额外饰品"},
{"en":/(\d+|(\d+\.\d+))% reduced Experience from Monsters Slain in Memories placed on this Location/g,"cn":"在放置于此区域的回忆内，击败其中的怪物的经验值获取降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed for each time you've Blocked in the past 10 seconds/g,"cn":"过去 10 秒内格挡的每个攻击可使你的移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect/g,"cn":"击中时有 #% 几率用脆弱诅咒敌人，它的效果提高 40%"},
{"en":/(\d+|(\d+\.\d+))% chance to receive additional Talismans when opening a Reward Chest in a Heist/g,"cn":"在夺宝冒险中开启奖励宝箱时，有 #% 几率取得额外魔符"},
{"en":/With at least 40 Intelligence in Radius, Spark fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"若范围内含有 40 点智慧，【电球】会发射 # 个额外投射物"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage if you've dealt a Critical Strike Recently/g,"cn":"近期内你若造成暴击，则附加 # to # 点冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% chance for Flasks to gain (\d+|(\d+\.\d+)) Charges when you take a Critical Strike/g,"cn":"当你受到暴击时有 #% 几率获得 # 个充能"},
{"en":/You take (\d+|(\d+\.\d+))% reduced Extra Damage from Critical Strikes while you have no Power Charges/g,"cn":"当你没有暴击球时，受到的暴击伤害降低 #%"},
{"en":/For each Element you've been hit by Damage of Recently, (\d+|(\d+\.\d+))% reduced Damage of that Element/g,"cn":"近期内，可使你的该元素伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Cost of Skills for each 200 total Mana you have Spent Recently/g,"cn":"近期你每消耗 200 魔力，技能的魔力消耗就提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius/g,"cn":"范围内每配置 10 点智慧，则魔力回复速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of your Curses if you've spent 200 total Mana Recently/g,"cn":"若近期总计消耗魔力超过 200 点，则你所施放诅咒的效果提高 #%"},
{"en":/The first Strongbox Opened in this Area is guarded by (\d+|(\d+\.\d+)) additional Rare Monsters/g,"cn":"开启的第 1 个保险箱会额外受到 # 个稀有怪物的保护"},
{"en":/Passive Skills in Radius also grant: (\d+|(\d+\.\d+))% reduced Attack Speed with Unarmed Attacks/g,"cn":"范围内的天赋技能还获得：徒手攻击的攻击速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Recovery rate of Life and Energy Shield while affected by Malevolence/g,"cn":"受到【怨毒光环】影响时，生命和能量护盾回复率降低 #%"},
{"en":/Split Arrow fires an additional arrow with (\d+|(\d+\.\d+)) Dexterity from Passives in Radius/g,"cn":"范围内配置 # 点敏捷，【分裂箭矢】即可发射一支额外的箭矢"},
{"en":/(\d+|(\d+\.\d+))% reduced Reflected Lightning Damage taken while affected by Purity of Lightning/g,"cn":"受到【闪电净化】影响时，承受的反射火焰伤害降低 #%"},
{"en":/Attack Skills deal (\d+|(\d+\.\d+))% increased Damage with Ailments while wielding an Axe or Sword/g,"cn":"持斧类或剑类时，攻击技能的异常状态伤害提高 #%"},
{"en":/Projectiles which pass through the wall deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Added Fire Damage/g,"cn":"穿过火墙的投射物附加 # 到 # 点火焰伤害"},
{"en":/Enemies Shocked by This Attack and Minions take (\d+|(\d+\.\d+))% reduced Physical Damage/g,"cn":"若敌人的感电来自该攻击和召唤生物，则它们承受的物理伤害降低 #%"},
{"en":/This Attack's and Minion's Melee Attack's Third Repeat deals (\d+|(\d+\.\d+))% more Damage/g,"cn":"该攻击和召唤生物近战攻击的第三次重复造成的总伤害额外提高 #%"},
{"en":/This Attack's and Minion's Melee Attack's Third Repeat deals (\d+|(\d+\.\d+))% less Damage/g,"cn":"该攻击和召唤生物近战攻击的第三次重复造成的总伤害额外降低 #%"},
{"en":/This Attack's and Minion's Melee Attack's First Repeat deals (\d+|(\d+\.\d+))% more Damage/g,"cn":"此攻击和召唤生物重复的第一个近战攻击造成的总伤害额外提高 #%"},
{"en":/This Attack's and Minion's Melee Attack's First Repeat deals (\d+|(\d+\.\d+))% less Damage/g,"cn":"此攻击和召唤生物重复的第一个近战攻击造成的总伤害额外降低 #%"},
{"en":/Animated Lingering Blades deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Added Attack Physical Damage/g,"cn":"活化的【徘徊之刃】附加 # 到 # 点攻击物理伤害"},
{"en":/(\d+|(\d+\.\d+)) Allocated Passive Skills between this Socket and your Class' starting location/g,"cn":"该槽位和你职业的出发位置之间有 # 个配置的天赋技能"},
{"en":/With at least 40 Dexterity in Radius, Ice Shot Pierces (\d+|(\d+\.\d+)) additional Targets/g,"cn":"若范围内含有 40 点敏捷，【冰霜射击】会额外穿透 # 个目标"},
{"en":/(\d+|(\d+\.\d+))% chance to receive additional Essences when opening a Reward Chest in a Heist/g,"cn":"在夺宝冒险中开启奖励宝箱时，有 #% 几率取得额外精华"},
{"en":/Enemies Shocked by you have (\d+|(\d+\.\d+))% of Physical Damage they deal converted to Lightning/g,"cn":"被你感电的敌人将物理伤害的 #% 转化为闪电伤害"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Chaos Damage while at maximum Power Charges/g,"cn":"当暴击球达到上限时，获得等同 #% 物理伤害的混沌伤害"},
{"en":/Enemies that have Hit you with an Attack Recently have (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"若近期敌人用攻击击中过你，则它们的攻击速度提高 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge/g,"cn":"每有 1 个轮回球，便获得额外混沌伤害，其数值等同于非混沌伤害的 #% "},
{"en":/If at least 70 Strength is Allocated in Radius, (\d+|(\d+\.\d+))% increased Life Recovery rate/g,"cn":"若范围内配置 70 点力量以上，生命回复速度提高 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Chaos Damage against<br>Poisoned Enemies/g,"cn":"对中毒敌人时，获得额外混沌伤害，其数值等同于物理伤害的 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit/g,"cn":"你近战命中并晕眩敌人时，有 #% 的几率获得 1 个耐力球"},
{"en":/(\d+|(\d+\.\d+))% chance to Gain Arcane Surge on Hit with Spells while at maximum Power Charges/g,"cn":"暴击球满时，法术击中时有 #% 几率获得【秘术增强】"},
{"en":/Players have (\d+|(\d+\.\d+))% reduced Attack, Cast and Movement Speed while they have Onslaught/g,"cn":"玩家在【猛攻】效果下攻击，施法，移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage for each time you've Blocked in the past 10 seconds/g,"cn":"过去 10 秒内格挡的每个攻击可使你的物理伤害降低 #%"},
{"en":/Ground Slam has a (\d+|(\d+\.\d+))% chance to grant an Endurance Charge when<br>you Stun an Enemy/g,"cn":"【裂地之击】在晕眩敌人时有 #% 几率获得耐力球"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Challenger Charge when you Kill an Enemy while in Sand Stance/g,"cn":"在沙姿态下击败敌人时，有 #% 几率获得一个挑战球"},
{"en":/(\d+|(\d+\.\d+))% reduced Reflected Elemental Damage taken while affected by Purity of Elements/g,"cn":"受到【元素净化】影响时，承受的反射元素伤害减低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently/g,"cn":"近期内你若造成非暴击伤害，则 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently/g,"cn":"近期内你若造成非暴击伤害，则 +#% 暴击伤害加成"},
{"en":/Brands have (\d+|(\d+\.\d+))% more Activation Frequency if 75% of Attached Duration expired/g,"cn":"若附着持续时间耗减了 75%，则烙印总激活频率额外加快 #%"},
{"en":/Vaal Skills used during effect have (\d+|(\d+\.\d+))% increased Soul Gain Prevention Duration/g,"cn":"生效期间，使用瓦尔技能有 #% 几率提高阻灵术的持续时间"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost of Skills for each 200 total Mana you have Spent Recently/g,"cn":"近期你每消耗 200 魔力，技能的魔力消耗就降低 #% "},
{"en":/(\d+|(\d+\.\d+))% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion/g,"cn":"至少 150 奉献时，击中有 #% 几率附加【畏电】"},
{"en":/With at least 40 Dexterity in Radius, Ethereal Knives fires an additional Projectile/g,"cn":"若范围内含有 40 点敏捷，<br>则【虚空匕首】会额外发射 1 个投射物"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Spells while wielding a Two Handed Weapon/g,"cn":"持双手武器时法术附加 # - # 基础火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds/g,"cn":"你若在过去 2 秒内没有召唤图腾，则图腾伤害提高 #%"},
{"en":/Auras from your Skills grant (\d+|(\d+\.\d+))% of Life Regenerated per second to<br>you and Allies/g,"cn":"你技能的光环给你和周围友军每秒回复 #% 生命"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Attack and Cast Speed while you are affected by a Herald/g,"cn":"你受捷影响时，召唤生物的攻击和施法速度加快 #%"},
{"en":/With at least 40 Intelligence in Radius, Blight inflicts Withered for (\d+|(\d+\.\d+)) seconds/g,"cn":"若范围内含有 40 点智慧，造成的枯萎效果持续 # 秒"},
{"en":/Enemies affected by Bear Trap take (\d+|(\d+\.\d+))% increased Damage from Trap or Mine Hits/g,"cn":"踩中【捕熊陷阱】的敌人受到陷阱或地雷的击中伤害提高 #% "},
{"en":/Arrows deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments to Targets they Pierce/g,"cn":"箭矢对其穿透的目标所造成的击中伤害和异常状态伤害提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Spells while wielding a Two Handed Weapon/g,"cn":"持双手武器时法术附加 # - # 基础冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds/g,"cn":"若过去 8 秒内你打出过暴击，则法术伤害提高 #%"},
{"en":/Enemies affected by Bear Trap take (\d+|(\d+\.\d+))% increased Damage from Trap or Mine Hits/g,"cn":"踩中【捕熊陷阱】的敌人受到陷阱或地雷的击中伤害提高 #% "},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% chance to gain a Power Charge on Critical Strike/g,"cn":"此攻击与召唤生物造成暴击时有 #% 几率获得暴击球"},
{"en":/Enemies Chilled by this Skill or Minions have Cold Damage taken increased by Chill Effect/g,"cn":"被该技能或召唤生物冰缓的敌人，在冰缓效果下所受到的冰霜伤害提高"},
{"en":/This Skill and Minions have (\d+|(\d+\.\d+))% increased Trap Throwing Speed per Frenzy Charge/g,"cn":"每个狂怒球可使此技能和召唤生物的陷阱投掷速度提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage with Bleeding and Poison caused by Melee Hits/g,"cn":"召唤生物的近战攻击击中后，所造成的流血和中毒总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage with Bleeding and Poison caused by Melee Hits/g,"cn":"召唤生物的近战攻击击中后，所造成的流血和中毒总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Summon a Phantasm when Non-Phantasm Minions deal a Killing Blow/g,"cn":"当非幻灵召唤生物击败敌人时，有 #% 几率召唤 1 个幻灵"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage with Hits and Ailments against Chilled Enemies/g,"cn":"敌人被冰缓时，召唤生物的总伤害（击中和异常状态）额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage with Hits and Ailments against Chilled Enemies/g,"cn":"敌人被冰缓时，召唤生物的总伤害（击中和异常状态）额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill/g,"cn":"当你使用物品上的技能时，有 #% 的几率触发 20 级的 【暗影姿态】"},
{"en":/Cold Damage is increased by 1% per (\d+|(\d+\.\d+)) Intelligence from Allocated Passives in Radius/g,"cn":"范围内每配置 # 点智慧，冰霜伤害提高 1%"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Area of Effect of Aura Skills/g,"cn":"增加的小天赋还获得：光环技能的范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed/g,"cn":"法术击中时有 #% 几率使敌人的移动速度降低 30%"},
{"en":/Caustic Arrow has a (\d+|(\d+\.\d+))% chance on Hit to Poison Enemies on Caustic Ground/g,"cn":"【腐蚀箭矢】在击中后位于腐蚀地面上的敌人后，有 #% 几率使其中毒"},
{"en":/(\d+|(\d+\.\d+))% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage/g,"cn":"有 #% 几率获得额外混沌伤害，其数值等同于非混沌伤害的 50%"},
{"en":/You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds/g,"cn":"若过去的 2 秒内你被晕眩或是格挡晕眩，你将无法再被晕眩"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Ailments from Attack Skills while wielding a Melee Weapon/g,"cn":"持近战武器时，攻击技能造成的异常状态伤害降低 #%"},
{"en":/Mace, Sceptre or Staff Attacks deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments/g,"cn":"锤类、短杖、长杖攻击造成的击中和异常状态伤害提高 #%"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Spirit Burst when you Use a Skill while you have a Spirit Charge/g,"cn":"在你有精神球时使用技能，触发 # 级的【精神冲击】"},
{"en":/(\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate of Movement Skills used while affected by Haste/g,"cn":"受到【迅捷】影响时，移动技能的冷却速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed per 10 Dexterity on Unallocated Passives in Radius/g,"cn":"范围内每有 10 点未配置的敏捷，则移动速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Armour and Evasion Rating if you've killed a Taunted Enemy Recently/g,"cn":"近期内你若有击败被嘲讽的敌人，则护甲和闪避值降低 #%"},
{"en":/ Animated Minions' Melee Attacks deal (\d+|(\d+\.\d+))% more Damage to surrounding targets/g,"cn":"幻化类召唤生物的近战攻击对周围目标造成的总伤害额外提高 #%"},
{"en":/Skills fire (\d+|(\d+\.\d+)) additional Projectiles if you've used a Movement Skill Recently/g,"cn":"近期内你若使用过移动技能，技能可以额外发射 # 个投射物"},
{"en":/Increase Attack, Cast and Movement Speed by (\d+|(\d+\.\d+))% every second during Flask Effect/g,"cn":"药剂持续期间，攻击速度，施法速度和移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Phasing for 3 seconds when your Trap is triggered by an Enemy/g,"cn":"陷阱被敌人触发时，有 #% 几率获得 3 秒暗影迷踪"},
{"en":/(\d+|(\d+\.\d+))% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius/g,"cn":"范围内每配置 10 点力量，则生命回复速度加快 #%"},
{"en":/Summoned Raging Spirits' Melee Strikes deal Fire-only Splash<br>Damage to Surrounding Targets/g,"cn":"召唤的愤怒狂灵其近战打击对周围目标造成火焰限定溅射伤害"},
{"en":/Slaying Enemies close together has a (\d+|(\d+\.\d+))% chance to attract monsters from Beyond/g,"cn":"击败聚集的敌人有 #% 几率吸引来自【超越联盟】的怪物"},
{"en":/With at least 40 Dexterity in Radius, Ice Shot has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"若范围内含 40 点敏捷，【冰霜射击】的范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed for each time you've Blocked in the past 10 seconds/g,"cn":"过去 10 秒内格挡的每个攻击可使你的移动速度降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Elemental Damage With Attacks/g,"cn":"此物品上的技能石受到 # 级的【强化版武器元素伤害】辅助"},
{"en":/(\d+|(\d+\.\d+))% chance to receive additional Weapons when opening a Reward Chest in a Heist/g,"cn":"在夺宝冒险中开启奖励宝箱时，有 #% 几率取得额外武器"},
{"en":/(\d+|(\d+\.\d+))% chance to avoid Freeze, Shock, Ignite and Bleeding during any Flask Effect/g,"cn":"药剂持续期间，有 #% 几率避免被冰冻，感电，点燃和流血"},
{"en":/You and nearby Allies gain (\d+|(\d+\.\d+))% increased Melee Physical Damage per 10 Strength/g,"cn":"每 10 点力量可使你和周围友军的近战物理伤害提高 #%"},
{"en":/Adds 1 maximum Lightning Damage to Attacks per (\d+|(\d+\.\d+)) Dexterity Allocated in Radius/g,"cn":"范围内每配置 # 点敏捷，攻击附加 1 点最大闪电伤害"},
{"en":/Fire Damage is increased by 1% per (\d+|(\d+\.\d+)) Intelligence from Allocated Passives in Radius/g,"cn":"范围内每配置 # 点智慧，火焰伤害提高 1%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of your Curses if you've spent 200 total Mana Recently/g,"cn":"若近期总计消耗魔力超过 200 点，则你所施放诅咒的效果降低 #%"},
{"en":/Grants Last Breath when you Use a Skill during Flask Effect, for (\d+|(\d+\.\d+))% of Mana Cost/g,"cn":"药剂持续期间使用技能会获得【终息】，魔力消耗 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage/g,"cn":"有 #% 几率获得额外混沌伤害，其数值等同于非混沌伤害的 25%"},
{"en":/Purifying Flame has (\d+|(\d+\.\d+))% increased Area of Effect if targeting Consecrated Ground/g,"cn":"若目标区域有奉献地面，则【净化烈焰】的范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance Charge when your Trap is triggered by an Enemy/g,"cn":"当你的陷阱被敌人触发时，有 #% 几率获得 1 个耐力球"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction for each<br>nearby Enemy, up to 8%/g,"cn":"身边每存在 1 个敌人，受到的物理伤害便降低 #%，最多 8%"},
{"en":/Attack Skills deal (\d+|(\d+\.\d+))% reduced Damage with Ailments while wielding an Axe or Sword/g,"cn":"持斧类或剑类时，攻击技能的异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits and Ailments against Enemies affected by Ailments/g,"cn":"对抗有异常状态的敌人时，击中和异常状态伤害提高 #%"},
{"en":/With at least 40 Dexterity in Radius, Ice Shot Pierces (\d+|(\d+\.\d+)) additional Targets/g,"cn":"若范围内含 40 点敏捷，【冰霜射击】会穿透 # 个额外目标"},
{"en":/Enemies Maimed by this Attack and Minions take (\d+|(\d+\.\d+))% increased Physical Damage/g,"cn":"被此攻击和召唤生物瘫痪的敌人，所受到的物理总伤害提高 #%"},
{"en":/This Skill and Minions have (\d+|(\d+\.\d+))% increased Mine Throwing Speed per Frenzy Charge/g,"cn":"每个狂怒球使该技能和召唤生物的地雷投掷速度提高 #%"},
{"en":/Minions Skills have (\d+|(\d+\.\d+))% reduced Attack Speed while they have at least 20 Rage/g,"cn":"召唤生物至少有 20 点怒火时，它们的攻击速度减慢 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments per Curse on Enemy/g,"cn":"敌人身上的每个诅咒都使召唤生物的击中和异常状态伤害提高 #%"},
{"en":/Inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy/g,"cn":"若敌人身上最多有 5 个枯萎减益效果，则击中施加【枯萎】两秒"},
{"en":/Auras from your Skills grant \-(\d+|(\d+\.\d+))% Physical Damage Reduction to you and Allies/g,"cn":"你技能的光环可使你和周围友军的物理伤害减免提高 +#%"},
{"en":/Auras from your Skills grant \+(\d+|(\d+\.\d+))% Physical Damage Reduction to you and Allies/g,"cn":"你技能的光环可使你和周围友军的物理伤害减免提高 +#%"},
{"en":/Projectiles have (\d+|(\d+\.\d+))% increased Critical Strike Chance against Targets they Pierce/g,"cn":"投射物穿透目标后，投射物对它们的暴击率提高 #%"},
{"en":/With at least 40 Strength in Radius, Ground Slam<br>has a (\d+|(\d+\.\d+))% increased angle/g,"cn":"若范围内含有 40 点力量，【裂地之击】的角度扩大 #%"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Area of Effect of Hex Skills/g,"cn":"增加的小天赋还获得：魔蛊技能的效果区域扩大 #%"},
{"en":/Enemies that have Hit you with an Attack Recently have (\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"若近期敌人用攻击击中过你，则它们的攻击速度降低 #%"},
{"en":/Memories placed on this location can be run (\d+|(\d+\.\d+)) additional times before Decaying/g,"cn":"放置在此区域的回忆在朽坏之前，可以再额外进入 # 次"},
{"en":/Animated Minions' Melee Attacks deal (\d+|(\d+\.\d+))% less Damage to surrounding targets/g,"cn":"幻化类召唤生物的近战攻击对周围目标造成的总伤害额外降低 #%"},
{"en":/Bow Attacks fire an additional Arrow while Main Hand Accuracy Rating is at least 3000/g,"cn":"当主手的命中值超过 3000 点时，用弓攻击可以额外发射 1 支箭矢"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Life per second if you have at least 1500 Maximum Energy Shield/g,"cn":"若你至少拥有 1500 层能量护盾，则每秒回复 # 生命"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage while you have at least 10 Crab Barriers/g,"cn":"你拥有至少 10 个【深海屏障】时，攻击伤害格挡几率+#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage while you have at least 10 Crab Barriers/g,"cn":"你拥有至少 10 个【深海屏障】时，攻击伤害格挡几率+#%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Greater Multiple Projectiles/g,"cn":"此物品上的技能石受到 # 级的【强化版高阶多重投射】辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Arcane Surge on you per<br>200 Mana spent Recently/g,"cn":"最近你每消耗 200 点魔力<br>你身上的秘术增强效果降低 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Life per second if you have at least 1000 Maximum Energy Shield/g,"cn":"若你至少拥有 1000 层能量护盾，则每秒回复 # 生命"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction while there<br>is only one nearby Enemy/g,"cn":"若附近只有 1 个敌人，则受到的物理伤害降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Lightning Damage as Extra Cold Damage against Chilled Enemies/g,"cn":"对抗被【冰缓】的敌人时，获得等同于 #% 闪电伤害的额外冰霜伤害"},
{"en":/Projectiles that have Chained gain (\d+|(\d+\.\d+))% of Non-Chaos Damage as extra Chaos Damage/g,"cn":"连锁的投射物将 #% 非混沌伤害作为其额外混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage/g,"cn":"近战伤害击退敌人时，有 #% 的几率获得 1 个暴击球"},
{"en":/Vaal Skills used during effect have (\d+|(\d+\.\d+))% reduced Soul Gain Prevention Duration/g,"cn":"生效期间，使用瓦尔技能有 #% 几率降低阻灵术的持续时间"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Chance per 10 Maximum Energy Shield on Shield/g,"cn":"盾牌上每有 10 点最大能量护盾，便附加 +#% 攻击和法术基础暴击率"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Chance per 10 Maximum Energy Shield on Shield/g,"cn":"盾牌上每有 10 点最大能量护盾，便附加 +#% 攻击和法术基础暴击率"},
{"en":/(\d+|(\d+\.\d+))% reduced Totem Damage if you haven't Summoned a Totem in the past 2 seconds/g,"cn":"你若在过去 2 秒内没有召唤图腾，则图腾伤害降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Attack and Cast Speed while you are affected by a Herald/g,"cn":"你受捷影响时，召唤生物的攻击和施法速度减慢 #%"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Trap and Mine Throwing Speed/g,"cn":"增加的小天赋还获得：陷阱和地雷投掷速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的蜕变石变为点金石"},
{"en":/With at least one nearby corpse, you and nearby Allies deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"当周围有至少 1 个灵柩，你与周围友军的总伤害额外提高 #%"},
{"en":/With at least one nearby corpse, you and nearby Allies deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"当周围有至少 1 个灵柩，你与周围友军的总伤害额外降低 #%"},
{"en":/Arrows deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments to Targets they Pierce/g,"cn":"箭矢对其穿透的目标所造成的击中伤害和异常状态伤害降低 #%"},
{"en":/Summoned Raging Spirits take (\d+|(\d+\.\d+))% of their Maximum Life per second as Chaos Damage/g,"cn":"愤怒狂灵每秒受到等同于最大生命 #% 的混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage if you've dealt a Critical Strike in the past 8 seconds/g,"cn":"若过去 8 秒内你打出过暴击，则法术伤害降低 #%"},
{"en":/Hits against Enemies Unnerved by you have (\d+|(\d+\.\d+))% increased Spell Critical Strike Chance/g,"cn":"击中被你恐惧的敌人时，法术暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction while affected by a Guard Skill Buff/g,"cn":"受到防卫技能增益效果影响时，获得额外 #% 物理伤害减免"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently/g,"cn":"近期内你若没有打出暴击，则暴击率提高 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Fire Damage if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则获得等同 #% 物理伤害的额外火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Items Dropped by enemies Slain by Minions or This Attack/g,"cn":"此攻击与召唤生物会使物品掉落数量提高 #% "},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% increased Damage while Leeching Energy Shield/g,"cn":"偷取能量护盾时，此攻击和召唤生物造成的伤害提高 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% increased Melee Damage against Bleeding Enemies/g,"cn":"此攻击与召唤生物对流血的敌人提高 #% 近战伤害"},
{"en":/This Skill and Minions have (\d+|(\d+\.\d+))% reduced Trap Throwing Speed per Frenzy Charge/g,"cn":"每个狂怒球可使此技能和召唤生物的陷阱投掷速度降低 #%"},
{"en":/3% more Spell Damage per Power Charge<br>Gain Power Charges instead of Frenzy Charges/g,"cn":"每个暴击球使法术总伤害额外提高 3%<br>获得暴击球来取代狂怒球"},
{"en":/(\d+|(\d+\.\d+))% more Damage with Arrow Hits at Close Range while you have Iron Reflexes/g,"cn":"当你获得【霸体】时，近距离用弓击中后的总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的增幅石变为点金石"},
{"en":/(\d+|(\d+\.\d+))% chance for Phase Run to increase Duration without removing Frenzy Charges/g,"cn":"【暗影迷踪】延长持续时间时，有 #% 几率不消耗狂怒球"},
{"en":/Mace, Sceptre or Staff Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments/g,"cn":"锤类、短杖、长杖攻击造成的击中和异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Decree of the Grave when your Skills or Minions Kill/g,"cn":"你的技能或召唤生物击败敌人时，有 #% 几率触发【冰墓之令】"},
{"en":/Siege Ballista has \-(\d+|(\d+\.\d+)) to maximum number of Summoned Totems per 200 Dexterity/g,"cn":"每有 200 敏捷，攻城炮台 +# 召唤图腾数量上限"},
{"en":/Siege Ballista has \+(\d+|(\d+\.\d+)) to maximum number of Summoned Totems per 200 Dexterity/g,"cn":"每有 200 敏捷，攻城炮台 +# 召唤图腾数量上限"},
{"en":/(\d+|(\d+\.\d+))% increased Damage Taken for 4 seconds after Spending a total of 200 Mana/g,"cn":"消耗总计 200 魔力后，在 4 秒内受到的伤害提高 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Lightning Damage while affected by Wrath/g,"cn":"受到【雷霆】影响时，获得物理伤害 #% 的额外闪电伤害"},
{"en":/An Enemy Writhing Worms escape the Flask when used<br>Writhing Worms are destroyed when Hit/g,"cn":"使用药剂时产生一只敌对的蠕虫<br>蠕虫在被击中时摧毁"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius/g,"cn":"范围内每有 10 点未配置的敏捷，则移动速度减慢 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage while you have at least 5 Crab Barriers/g,"cn":"你拥有至少 5 个【深海屏障】时，攻击伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage while you have at least 5 Crab Barriers/g,"cn":"你拥有至少 5 个【深海屏障】时，攻击伤害格挡几率 +#%"},
{"en":/Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds/g,"cn":"烙印每次启动时都会附着一个新敌人，每 0.3 秒只发生一次"},
{"en":/(\d+|(\d+\.\d+))% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently/g,"cn":"近期内你若有击败瘫痪的敌人，则技能效果持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance against Enemies affected<br>by Elemental Ailments/g,"cn":"对元素异常状态敌人的暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Life Recovery Rate per 10 Strength on Allocated Passives in Radius/g,"cn":"范围内每配置 10 点力量，则生命回复速度减慢 #%"},
{"en":/Gain Vaal Soul on Hit<br>You can only generate a Soul every (\d+|(\d+\.\d+)) seconds/g,"cn":"击中时获得【瓦尔之灵】<br>每 # 秒最多获得 1 个【瓦尔之灵】"},
{"en":/Heist Chests have a (\d+|(\d+\.\d+))% chance to Duplicate contained Blighted Maps and Catalysts/g,"cn":"珍宝箱有 #% 几率复制其中的菌潮地图和催化剂"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed if you've taken a Savage<br>Hit Recently/g,"cn":"近期内你若受到过【残暴打击】，则攻击和施法速度提高 #%"},
{"en":/Enemies Ignited by you have (\d+|(\d+\.\d+))% of Physical Damage they deal converted to Fire/g,"cn":"被你点燃的敌人将它们物理伤害的 #% 转化为火焰伤害"},
{"en":/Added Small Passive Skills also grant: Minions Regenerate (\d+|(\d+\.\d+))% of Life per Second/g,"cn":"增加的小天赋还获得：召唤生物每秒回复 #% 生命"},
{"en":/\-(\d+|(\d+\.\d+))% chance to Evade Attack Hits if you've<br>taken a Savage Hit Recently/g,"cn":"你若近期内受到【残暴打击】<br>则 +#% 闪避攻击击中率"},
{"en":/\+(\d+|(\d+\.\d+))% chance to Evade Attack Hits if you've<br>taken a Savage Hit Recently/g,"cn":"你若近期内受到【残暴打击】<br>则 +#% 闪避攻击击中率"},
{"en":/If you've Impaled an Enemy Recently, you<br>and nearby Allies have +(\d+|(\d+\.\d+)) to Armour/g,"cn":"近期内你若穿刺过敌人，你和周围友军获得护甲 +#"},
{"en":/Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion/g,"cn":"至少 150 点奉献时，位于奉献地面之上免疫元素异常状态"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Curses on you during Effect of any Life or Mana Flask/g,"cn":"任意生命和魔力药剂持续期间，你身上的诅咒效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage gained as Extra Chaos Damage against<br>Bleeding Enemies/g,"cn":"对流血的敌人获得等同 #% 物理伤害的额外混沌伤害"},
{"en":/Shrapnel Ballista has +(\d+|(\d+\.\d+)) to maximum number of Summoned Totems per 200 Strength/g,"cn":"每 200 点力量都使散射弩炮的召唤图腾上限 +#"},
{"en":/With at least 40 Intelligence in Radius, Freezing Pulse fires an additional Projectile/g,"cn":"若范围内含有 40 点智慧，则【冰霜脉冲】额外发射 1 个投射物"},
{"en":/-(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies/g,"cn":"你对流血的敌人施加的【中毒】-#% 中毒持续伤害加成"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier for Spells if you haven't Killed Recently/g,"cn":"近期内你若没有击败过敌人，则 +#% 法术暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier for Spells if you haven't Killed Recently/g,"cn":"近期内你若没有击败过敌人，则 +#% 法术暴击伤害加成"},
{"en":/Summoned Skeletons have (\d+|(\d+\.\d+))% chance to Wither Enemies for 2 seconds on Hit/g,"cn":"【召唤的魔侍】击中时有 #% 几率使敌人【枯萎】，持续 2 秒"},
{"en":/Purifying Flame has (\d+|(\d+\.\d+))% reduced Area of Effect if targeting Consecrated Ground/g,"cn":"若目标区域有奉献地面，则【净化烈焰】的范围缩小 #%"},
{"en":/With at least 40 Intelligence in Radius, Magma Orb deals (\d+|(\d+\.\d+))% more Damage/g,"cn":"若范围内至少有 40 点智慧，【熔岩之核】的总伤害额外提高 #%"},
{"en":/With at least 40 Intelligence in Radius, Magma Orb deals (\d+|(\d+\.\d+))% less Damage/g,"cn":"若范围内至少有 40 点智慧，【熔岩之核】的总伤害额外降低 #%"},
{"en":/Freeze Mine causes Enemies to lose an additional (\d+|(\d+\.\d+))% Cold Resistance while Frozen/g,"cn":"冰冻地雷冰冻敌人时，使其冰霜抗性额外降低 #%"},
{"en":/Enemies affected by Bear Trap take (\d+|(\d+\.\d+))% reduced Damage from Trap or Mine Hits/g,"cn":"踩中【捕熊陷阱】的敌人受到陷阱或地雷的击中伤害降低 #%"},
{"en":/Modifiers to Claw Critical Strike Chance also apply to Unarmed Attack Critical Strike Chance/g,"cn":"对爪类武器的攻击暴击率加成同时套用于空手攻击暴击率上"},
{"en":/Enemies affected by Bear Trap take (\d+|(\d+\.\d+))% reduced Damage from Trap or Mine Hits/g,"cn":"踩中【捕熊陷阱】的敌人受到陷阱或地雷的击中伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments against Enemies affected by Ailments/g,"cn":"对抗有异常状态的敌人时，击中和异常状态伤害降低 #%"},
{"en":/This Attack and Minions have an additional (\d+|(\d+\.\d+))% chance to Knock Enemies Back on Hit/g,"cn":"此攻击和召唤生物有额外 #% 几率击退敌人"},
{"en":/Enemies Maimed by this Attack and Minions take (\d+|(\d+\.\d+))% reduced Physical Damage/g,"cn":"被此攻击和召唤生物瘫痪的敌人，所受到的物理总伤害降低 #%"},
{"en":/This Skill and Minions have (\d+|(\d+\.\d+))% reduced Mine Throwing Speed per Frenzy Charge/g,"cn":"每个狂怒球使该技能和召唤生物的地雷投掷速度降低 #%"},
{"en":/This Skill and Minions have gain a Frenzy Charge when your Trap is triggered by an Enemy/g,"cn":"当你的陷阱被敌人触发时，此技能和召唤生物获得 1 个狂怒球"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments per Curse on Enemy/g,"cn":"敌人身上的每个诅咒都使召唤生物的击中和异常状态伤害降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Weapon Physical Damage as Extra Damage of a random Element/g,"cn":"获得等同武器物理伤害 #% 的随机一种额外火焰，冰霜，或者闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Edict of the Grave when your Skills or Minions Kill/g,"cn":"你的技能或召唤生物击败敌人时，有 #% 几率触发【冰墓之律】"},
{"en":/Projectiles have (\d+|(\d+\.\d+))% reduced Critical Strike Chance against Targets they Pierce/g,"cn":"投射物穿透目标后，投射物对它们的暴击率降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% chance to Block Spell Damage if you have Blocked Attack Damage Recently/g,"cn":"近期内你若格挡过攻击伤害，则 +#% 法术伤害格挡率"},
{"en":/\+(\d+|(\d+\.\d+))% chance to Block Spell Damage if you have Blocked Attack Damage Recently/g,"cn":"近期内你若格挡过攻击伤害，则 +#% 法术伤害格挡率"},
{"en":/With at least 40 Strength in Radius, Ground Slam<br>has a (\d+|(\d+\.\d+))% reduced angle/g,"cn":"若范围内含有 40 点力量，【裂地之击】的角度缩小 #%"},
{"en":/\-(\d+|(\d+\.\d+))% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech/g,"cn":"从能量护盾偷取中获得的最大能量护盾每秒最大总恢复量 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech/g,"cn":"从能量护盾偷取中获得的最大能量护盾每秒最大总恢复量 +#%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%/g,"cn":"每 50 点未保留的最大魔力使范围效果扩大 #%，最大 100%"},
{"en":/Attacks with Two Handed Weapons deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments/g,"cn":"双手武器攻击造成的击中和异常状态伤害提高 #%"},
{"en":/Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value/g,"cn":"范围内增减的生命转换成 200% 魔力"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Chaos Damage per Elder Item Equipped/g,"cn":"每装备一个裂界者物品，就将物理伤害的 #% 视为额外混沌伤害"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Attacks per 10 Intelligence/g,"cn":"每 10 点智慧可以为攻击附加 # - # 基础闪电伤害"},
{"en":/Immortal Call has (\d+|(\d+\.\d+))% increased Buff Duration per Endurance Charge removed/g,"cn":"每消耗一个耐力球，【不朽怒嚎】的增益效果持续时间延长 #%"},
{"en":/Immortal Call has (\d+|(\d+\.\d+))% decreased Buff Duration per Endurance Charge removed/g,"cn":"每消耗一个耐力球，【不朽怒嚎】的增益效果持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius/g,"cn":"范围内每配置 10 点智慧，混沌伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius/g,"cn":"范围内若未配置智慧，则每 10 点 +# 最大命中值"},
{"en":/\+(\d+|(\d+\.\d+)) to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius/g,"cn":"范围内若未配置智慧，则每 10 点 +# 最大命中值"},
{"en":/You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness/g,"cn":"受【疯狂荣光】影响时，你获得【点燃汇流】、【冰缓汇流】、【感电汇流】"},
{"en":/When a Player Kills a Synthesised Rare Monster, they gain its Modifiers for 20 seconds/g,"cn":"玩家击败一个虚空忆境稀有怪物时，有几率该怪物属性修正 20 秒"},
{"en":/With at least 40 Intelligence in Radius, (\d+|(\d+\.\d+)) additional Spark Projectiles/g,"cn":"若范围内含有 40 点智慧，则额外获得 # 个【电球】的投射物"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage for each Spider's Web on the Enemy/g,"cn":"敌人身上每有 1 层蜘蛛网，则附加 # - # 混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage for each Map Item Modifier affecting the Area/g,"cn":"每有 1 个地图物品属性影响该地区，则物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% Chance to gain an additional Power Charge on Kill with Power Siphon/g,"cn":"使用【力量抽取】击败敌人时有 #% 几率获得 1 个额外的暴击球"},
{"en":/Attacks with One Handed Weapons deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments/g,"cn":"单手武器攻击造成的击中和异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Main Hand Attack Damage while wielding two different Weapon Types/g,"cn":"双持两种不同类型的武器时，主手攻击伤害提高 #%"},
{"en":/When you Kill a Rare monster, you gain (\d+|(\d+\.\d+)) of its Modifiers for 20 seconds/g,"cn":"当你击败稀有怪物时，你会获得该怪物的 # 属性修正 20 秒"},
{"en":/With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks/g,"cn":"当插槽内有 1 个【锐利之凝】珠宝时，攻击击中敌人会瘫痪它们 4 秒"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage if you have Blocked Attack Damage Recently/g,"cn":"近期内你若格挡过攻击伤害，则攻击伤害格挡率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage if you have Blocked Attack Damage Recently/g,"cn":"近期内你若格挡过攻击伤害，则攻击伤害格挡率 +#%"},
{"en":/Skills Supported by Spellslinger have (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"技能被【法术节魔】辅助时，其被辅助技能的冷却回复速度减慢 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Spells while no Life is Reserved/g,"cn":"无生命保留时法术附加 # - # 基础闪电伤害"},
{"en":/The First 3 Possessed Monsters have a (\d+|(\d+\.\d+))% chance to drop an additional Map/g,"cn":"前 3 个被附身的怪物有 #% 几率掉落 1 张额外的地图"},
{"en":/Burning Arrow has a (\d+|(\d+\.\d+))% chance to spread Burning Ground if it Ignites an Enemy/g,"cn":"【燃烧箭矢】有 #% 几率在点燃敌人时产生燃烧地面"},
{"en":/-(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies/g,"cn":"你对中毒敌人施加的【流血】-#% 持续伤害加成"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Shield Skills per 2% Chance to Block Attack Damage/g,"cn":"每有 2% 攻击伤害格档率，护盾技能的伤害便提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Ailments per Elder Item Equipped/g,"cn":"每装备一个【裂界者物品】，异常状态 +#% 伤害持续时间加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Ailments per Elder Item Equipped/g,"cn":"每装备一个【裂界者物品】，异常状态 +#% 伤害持续时间加成"},
{"en":/Socketed Golem Skills gain (\d+|(\d+\.\d+))% of Maximum Life as Extra Maximum Energy Shield/g,"cn":"插槽内魔像技能获得等同最大生命 #% 的额外能量护盾"},
{"en":/\-(\d+|(\d+\.\d+)) Energy Shield gained for each Enemy Hit while affected by Discipline/g,"cn":"受到【纪律】影响时，每击中一个敌人便会获得 +# 能量护盾 "},
{"en":/\+(\d+|(\d+\.\d+)) Energy Shield gained for each Enemy Hit while affected by Discipline/g,"cn":"受到【纪律】影响时，每击中一个敌人便会获得 +# 能量护盾 "},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Orbs of Scouring  to drop as Orbs of Annulment instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的重铸石变为剥离石"},
{"en":/(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies/g,"cn":"你对流血的敌人施加的【中毒】+#% 中毒持续伤害加成"},
{"en":/(\d+|(\d+\.\d+))% of Lightning Damage is Leeched as Energy Shield while affected by Wrath/g,"cn":"受到【雷霆】影响时，闪电伤害的 #% 转化为能量护盾偷取"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction while you have at least 150 Devotion/g,"cn":"至少 150 点奉献时，额外获得 #% 物理伤害减免"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges/g,"cn":"当你失去耐力球时，有 #% 几率触发一个插槽内的战吼"},
{"en":/Hits against Enemies Unnerved by you have (\d+|(\d+\.\d+))% reduced Spell Critical Strike Chance/g,"cn":"击中被你恐惧的敌人时，法术暴击率降低 #%"},
{"en":/Lancing Steel has (\d+|(\d+\.\d+))% chance count as consumeing Steel Shards without Consuming them/g,"cn":"断金之刃有 #% 几率视为消耗钢刃碎片"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield/g,"cn":"盾牌上每有 10 点最大能量护盾，就 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield/g,"cn":"盾牌上每有 10 点最大能量护盾，就 +#% 暴击伤害加成"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Life per second if you have at least 500 Maximum Energy Shield/g,"cn":"若你至少拥有 500 层能量护盾，则每秒回复 # 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance if you haven't dealt a Critical Strike Recently/g,"cn":"近期内你若没有打出暴击，则暴击率降低 #%"},
{"en":/Heist Chests have a (\d+|(\d+\.\d+))% chance to Duplicate contained Delirium Orbs and Splinters/g,"cn":"珍宝箱有 #% 几率复制其中的雾魇宝珠和裂片"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits and Ailments against Enemies that are on Full Life/g,"cn":"对满血敌人的击中和异常状态的伤害提高 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% increased Movement Speed while on Chilled Ground/g,"cn":"你和周围友军在冰缓地面上时，移动速度加快 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% more Damage while Leeching Energy Shield/g,"cn":"偷取能量护盾时，此攻击和召唤生物造成的总伤害额外提高 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% less Damage while Leeching Energy Shield/g,"cn":"偷取能量护盾时，此攻击和召唤生物造成的总伤害额外降低 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% reduced Damage while Leeching Energy Shield/g,"cn":"偷取能量护盾时，此攻击和召唤生物造成的伤害降低 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% reduced Melee Damage against Bleeding Enemies/g,"cn":"此攻击与召唤生物对流血的敌人降低 #% 近战伤害"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Damage with Hits against Enemies that are on Low Life/g,"cn":"对抗低血敌人时，召唤生物的击中伤害提高 #%"},
{"en":/Damage penetrates (\d+|(\d+\.\d+))% Lightning Resistance while affected by Herald of Thunder/g,"cn":"受到【雷霆之捷】影响时，伤害穿透 #% 闪电抗性"},
{"en":/Burning Arrow has a (\d+|(\d+\.\d+))% chance to spread Tar if it does not Ignite an Enemy/g,"cn":"【燃烧箭矢】有 #% 几率在没有点燃敌人时产生焦油地面"},
{"en":/(\d+|(\d+\.\d+))% chance to deal Double Damage if you've Warcried in the past 8 seconds/g,"cn":"你若过去 8 秒内使用过战吼，则有 #% 几率造成双倍伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%/g,"cn":"每 100 点最大魔力就使混沌伤害提高 #%，最多提高 80%"},
{"en":/Synthesised Magic Monsters have (\d+|(\d+\.\d+))% increased chance to drop a Fractured Item/g,"cn":"虚空忆境的魔法怪物掉落一个分裂之物的几率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana/g,"cn":"消耗总计 200 魔力后，在 4 秒内受到的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger/g,"cn":"爪类或匕首非暴击时，有 #% 几率获得一个暴击球"},
{"en":/You and your Minions have (\d+|(\d+\.\d+))% increased Damage if you've Consumed a corpse Recently/g,"cn":"近期内你若有吞噬灵柩，则伤害提高 #%"},
{"en":/Synthesised Magic Monsters have (\d+|(\d+\.\d+))% chance to drop a Quality Currency Item/g,"cn":"虚空忆境的魔法怪物有 #% 几率掉落 1 个品质通货物品"},
{"en":/Gain 1 Rage on Critical Hit with attacks, no more than once every (\d+|(\d+\.\d+)) seconds/g,"cn":"攻击造成暴击获得 1 点怒火。每 # 秒只会发生一次"},
{"en":/Each Mine applies (\d+|(\d+\.\d+))% increased Damage dealt to Enemies near it, up to 10%/g,"cn":"每个地雷对它附近的敌人造成的伤害提高 #%，最高 10%"},
{"en":/Your Skills deal you (\d+|(\d+\.\d+))% of Mana Spent on Skill Mana Costs as Physical Damage/g,"cn":"你的技能对你造成等同技能魔力消耗 #% 的物理伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy/g,"cn":"当你的陷阱被敌人触发时，有 #% 几率获得 1 个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% chance to Curse you with Punishment on Kill, with 40% increased Effect/g,"cn":"击败敌人时有 #% 几率用惩戒诅咒你，其效果提高 40%"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的改造石变为点金石"},
{"en":/Guest Monsters within Memories placed on this location are replaced by Synthesised Monsters/g,"cn":"放置在此区域的回忆中的随机怪物会被虚空忆境怪物替换"},
{"en":/Synthesised Rare Monsters have (\d+|(\d+\.\d+))% chance to drop a Quality Currency Item/g,"cn":"虚空忆境的稀有怪物有 #% 的几率掉落 1 个品质通货物品"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Impales inflicted by Hits that also inflict Bleeding/g,"cn":"若击中造成【流血】，则其施加的【穿刺】效果提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage if you have Blocked Spell Damage Recently/g,"cn":"近期内你若格挡过法术伤害，攻击伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage if you have Blocked Spell Damage Recently/g,"cn":"近期内你若格挡过法术伤害，攻击伤害格挡几率 +#%"},
{"en":/Monsters have (\d+|(\d+\.\d+))% chance to remove Power, Frenzy and Endurance charges on Hit/g,"cn":"怪物击中时有 #% 几率移除暴击球，狂暴球，耐力球"},
{"en":/(\d+|(\d+\.\d+))% reduced Skill Effect Duration if you've Killed a Maimed Enemy Recently/g,"cn":"近期内你若有击败瘫痪的敌人，则技能效果持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance against Enemies affected<br>by Elemental Ailments/g,"cn":"对元素异常状态敌人的暴击率降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage if you haven't Killed Recently/g,"cn":"近期内你若没有击败过敌人，则附加 # - # 闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed if you've taken a Savage<br>Hit Recently/g,"cn":"近期内你若受到过【残暴打击】，则攻击和施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed if you've used a Movement Skill Recently/g,"cn":"近期内你若使用过移动技能，则攻击和施法速度提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Mana and Energy Shield per second while on Consecrated Ground/g,"cn":"在奉献地面上时，每秒回复 #% 魔力和能量护盾"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Word of the Grave when your Skills or Minions Kill/g,"cn":"你的技能或召唤生物击败敌人时，有 #% 几率触发【冰墓之誓】"},
{"en":/(\d+|(\d+\.\d+))% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion/g,"cn":"至少 150 奉献时，击中有 #% 几率附加【畏寒】"},
{"en":/Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth/g,"cn":"你获得【猫之隐匿】时也会同时获得自身最大数量的狂怒球和暴击球"},
{"en":/Non-Channelling Skills have \-(\d+|(\d+\.\d+)) to Total Mana Cost while affected by Clarity/g,"cn":"受到【清晰】影响时，非持续吟唱技能总魔力消耗 +#"},
{"en":/Non-Channelling Skills have \+(\d+|(\d+\.\d+)) to Total Mana Cost while affected by Clarity/g,"cn":"受到【清晰】影响时，非持续吟唱技能总魔力消耗 +#"},
{"en":/(\d+|(\d+\.\d+))% of Attack Damage Leeched as Life and Mana if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则攻击伤害的 #% 转化为偷取生命和魔力"},
{"en":/(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies/g,"cn":"你对中毒敌人施加的【流血】+#% 持续伤害加成"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge when your Trap is triggered by an Enemy/g,"cn":"当你的陷阱被敌人触发时，有 #% 的机会获得 1 个暴击球"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Curses on you during Effect of any Life or Mana Flask/g,"cn":"任意生命和魔力药剂持续期间，你身上的诅咒效果降低 #%"},
{"en":/You only lose (\d+|(\d+\.\d+)) Crab Barriers when you take Physical Damage from a Hit/g,"cn":"当你被击中一次并受到物理伤害时，你只会丢失 # 个【深海屏障】"},
{"en":/You and your Totems Regenerate (\d+|(\d+\.\d+))% of Life per second for each Summoned Totem/g,"cn":"每个召唤的图腾都使你和你的图腾每秒回复 #% 生命"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage if you've dealt a Critical Strike Recently/g,"cn":"近期内你若打出过暴击，则攻击伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage if you've dealt a Critical Strike Recently/g,"cn":"近期内你若打出过暴击，则攻击伤害格挡几率 +#%"},
{"en":/(\d+|(\d+\.\d+))% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion/g,"cn":"至少 150 奉献时，击中有 #% 几率附加【畏火】"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Spell Damage if you have Blocked Spell Damage Recently/g,"cn":"近期内你若格挡过法术伤害，则 +#% 法术伤害格挡率"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Spell Damage if you have Blocked Spell Damage Recently/g,"cn":"近期内你若格挡过法术伤害，则 +#% 法术伤害格挡率"},
{"en":/With at least 40 Intelligence in Radius, Spark Projectiles chain an additional time/g,"cn":"若范围内含有 40 点智慧，则【电球】的投射物额外连锁弹射 1 次"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion/g,"cn":"每 10 点奉献使对敌人施加的非伤害异常状态效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Quantity of Items Dropped by enemies Slain by Minions or This Attack/g,"cn":"此攻击与召唤生物会使物品掉落数量降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items Dropped by enemies Slain by Minions or This Attack/g,"cn":"此攻击与召唤生物会使物品稀有度提高 #% "},
{"en":/This Attack and Minions Projectiles that have Pierced deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"该攻击和召唤生物的贯穿投射物的伤害提高 #%"},
{"en":/Aspect of the Spider inflicts Spider's Webs and Hinder every (\d+|(\d+\.\d+)) Seconds instead/g,"cn":"【蛛之势】改为每 # 秒喷出蜘蛛网和缓速效果"},
{"en":/Attacks with Two Handed Weapons deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments/g,"cn":"双手武器攻击造成的击中和异常状态伤害降低 #%"},
{"en":/Nearby Allies have (\d+|(\d+\.\d+))% increased Cast Speed per 100 Intelligence you have/g,"cn":"你每有 100 点智慧，周围友军的施法速度便提高 #% "},
{"en":/(\d+|(\d+\.\d+))% reduced Chaos Damage per 10 Intelligence from Allocated Passives in Radius/g,"cn":"范围内每配置 10 点智慧，混沌伤害降低 #%"},
{"en":/If you've Warcried Recently, you and nearby allies deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"近期内你若有使用战吼，你和周围友军的伤害提高 #%"},
{"en":/Enemies Intimidated by you have (\d+|(\d+\.\d+))% increased duration of stuns against them/g,"cn":"对抗被你恐吓的敌人时，它们的眩晕持续时间延长 #%"},
{"en":/Enemies Intimidated by you have (\d+|(\d+\.\d+))% reduced duration of stuns against them/g,"cn":"对抗被你恐吓的敌人时，它们的眩晕持续时间降低缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% chance for Poisons inflicted with this Weapon to deal 300% more Damage/g,"cn":"该武器施加的中毒效果有 #% 几率造成 300% 伤害"},
{"en":/Synthesised Rare Monsters have (\d+|(\d+\.\d+))% increased chance to drop a Fractured Item/g,"cn":"虚空忆境的稀有怪物掉落一个分裂之物的几率提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Energy Shield per second if you've Cursed an Enemy Recently/g,"cn":"若你近期内诅咒了敌人，则每秒回复 #% 能量护盾"},
{"en":/(\d+|(\d+\.\d+))% increased Projectile Attack Damage while you have at least 200 Dexterity/g,"cn":"至少有 200 点敏捷时，投射物攻击伤害提高 #%"},
{"en":/With 40 Intelligence in Radius, Glacial Cascade has (\d+|(\d+\.\d+)) additional Bursts/g,"cn":"若范围内含有 40 点智慧，【冰川之刺】将额外爆炸 # 次"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction while affected by Herald of Purity/g,"cn":"受到【纯净之捷】影响时，获得额外 #% 物理伤害减免"},
{"en":/Each Mine applies (\d+|(\d+\.\d+))% increased Damage taken to Enemies near it, up to 10%/g,"cn":"每个地雷使它附近敌人承受的伤害提高 #%，最高 10%"},
{"en":/Reduce Attack, Cast and Movement Speed (\d+|(\d+\.\d+))% every second during Flask Effect/g,"cn":"药剂持续期间，攻击速度，施法速度和移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention/g,"cn":"【阻灵术】持续期间，被击中时有 #% 几率避免元素伤害"},
{"en":/Attacks with One Handed Weapons deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments/g,"cn":"单手武器攻击造成的击中和异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion/g,"cn":"每 10 点奉献使对敌人施加的非伤害异常状态效果提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Energy Shield per second if all Equipped items are Corrupted/g,"cn":"所有身上装备的物品皆为已腐化时，每秒回复 # 能量护盾"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage for each Map Item Modifier affecting the Area/g,"cn":"每有 1 个地图物品属性影响该地区，则攻击伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge on Hit against Enemies that are on Full Life/g,"cn":"击中满血敌人时有 #% 几率获得 1 个暴击球"},
{"en":/Immunity to Freeze and Chill during Flask effect<br>Removes Freeze and Chill on use/g,"cn":"药剂持续期间免疫冰冻和冰缓<br>使用时移除身上的冰冻和冰缓效果"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Synthesised Chest which contains Normal Monsters/g,"cn":"该区域会出现额外 # 个内有普通怪物的虚空忆境箱子"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Synthesised Chests which contain Normal Monsters/g,"cn":"该区域会出现额外 # 个内有普通怪物的虚空忆境箱子"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Lightning Damage while affected by Wrath/g,"cn":"受到【雷霆】影响时，#% 的物理伤害转化为闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Main Hand Attack Damage while wielding two different Weapon Types/g,"cn":"双持两种不同类型的武器时，主手攻击伤害降低 #%"},
{"en":/Spells which have gained Intensity Recently lose 1 Intensity every (\d+|(\d+\.\d+)) Seconds/g,"cn":"近期内获得过凝聚的法术每 # 秒失去 1 层凝聚"},
{"en":/Minions convert (\d+|(\d+\.\d+))% of Physical Damage to Lightning Damage per Blue Socket/g,"cn":"每个蓝色插槽使召唤生物 #% 的物理伤害转化为闪电伤害"},
{"en":/Spells which have gained Intensity Recently gain 1 Intensity every (\d+|(\d+\.\d+)) Seconds/g,"cn":"近期内获得过凝聚的法术每 # 秒获得 1 层凝聚"},
{"en":/(\d+|(\d+\.\d+))% chance for Synthesised Rare Packs to have an additional Rare Monster/g,"cn":"虚空忆境稀有怪物群有 #% 几率出现 1 个额外的稀有怪物"},
{"en":/(\d+|(\d+\.\d+))% increased Off Hand Attack Speed while wielding two different Weapon Types/g,"cn":"双持两种不同类型的武器时，副手攻击速度加快 #%"},
{"en":/Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage/g,"cn":"在真菌地表上被你击败的敌人会爆炸，造成它们 5% 生命的混沌伤害"},
{"en":/Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus/g,"cn":"范围内来自天赋的敏捷和智慧转为力量近战伤害加成"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Shield Skills per 2% Chance to Block Attack Damage/g,"cn":"每有 2% 攻击伤害格档率，护盾技能的伤害便降低 #%"},
{"en":/Inflicts a random Hex on you when your Totems die, with (\d+|(\d+\.\d+))% more Effect/g,"cn":"你的图腾被毁时，给你施加一种随机魔蛊，其总效果额外提高 #%"},
{"en":/Monsters have (\d+|(\d+\.\d+))% chance to steal Power, Frenzy and Endurance charges on Hit/g,"cn":"怪物击中时有 #% 几率偷取暴击球，狂暴球，耐力球"},
{"en":/Fireball Projectiles gain Radius as they travel farther, up to \-(\d+|(\d+\.\d+)) Radius/g,"cn":"火球投射物的爆炸范围将随飞行距离扩大，最多扩大至 +#"},
{"en":/Fireball Projectiles gain Radius as they travel farther, up to \+(\d+|(\d+\.\d+)) Radius/g,"cn":"火球投射物的爆炸范围将随飞行距离扩大，最多扩大至 +#"},
{"en":/(\d+|(\d+\.\d+))% increased Reflected Physical Damage taken while affected by Determination/g,"cn":"受到【坚定】影响时，承受的反射物理伤害提高 #%"},
{"en":/Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage/g,"cn":"范围内其他伤害类型的增减转换成火焰伤害"},
{"en":/Critical Strikes have (\d+|(\d+\.\d+))% chance to Blind Enemies while you have Cat's Stealth/g,"cn":"拥有【猫之隐匿】时，暴击有 #% 几率致盲敌人"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Energy Shield per second if you've Killed an Enemy Recently/g,"cn":"你若近期内击败过敌人，则每秒回复 #% 能量护盾"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments against Enemies that are on Full Life/g,"cn":"对满血敌人的击中和异常状态的伤害降低 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% reduced Movement Speed while on Chilled Ground/g,"cn":"你和周围友军在冰缓地面上时，移动速度减慢 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Hits against Cursed Enemies/g,"cn":"对抗被诅咒的敌人时，击中附加 # 到 # 点物理伤害"},
{"en":/Ruthless Blows from this Attack or Minions deal (\d+|(\d+\.\d+))% more Melee Damage/g,"cn":"此攻击技能或召唤生物的【无情一击】会使近战总伤害额外提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Duration of Skills and Duration of Damaging Ailments/g,"cn":"召唤生物的技能和异常状态持续时间延长 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) added Fire Damage against Burning Enemies/g,"cn":"召唤生物对燃烧的敌人附加 # - # 火焰伤害"},
{"en":/This Skill and Minions gain a Frenzy Charge when a Mine is Detonated targeting an Enemy/g,"cn":"地雷以敌人为目标引爆时，该技能和召唤生物获得一个狂怒球"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Attack Speed while they have at least 20 Rage/g,"cn":"召唤生物至少有 20 点怒火时，它们的攻击速度加快 #%"},
{"en":/You can't deal Damage with Skills yourself<br>+1 to maximum number of Summoned Totems/g,"cn":"你自己发动的技能无法造成伤害<br>召唤图腾数量上限 +1"},
{"en":/With at least 40 Intelligence in Radius, Discharge deals (\d+|(\d+\.\d+))% more Damage/g,"cn":"若范围内至少有 40 点智慧，解放的总伤害额外提高 #%"},
{"en":/With at least 40 Intelligence in Radius, Discharge deals (\d+|(\d+\.\d+))% less Damage/g,"cn":"若范围内至少有 40 点智慧，解放的总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% more Damage while there is at most one Rare or Unique Enemy nearby/g,"cn":"若周围最多有一个稀有或传奇敌人，你造成的总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage while there is at most one Rare or Unique Enemy nearby/g,"cn":"若周围最多有一个稀有或传奇敌人，你造成的总伤害额外降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Life gained for each Enemy Hit by this Weapon while you are Leeching/g,"cn":"当你流血时，该武器每击中 1 个敌人会回复 +# 生命"},
{"en":/\+(\d+|(\d+\.\d+)) Life gained for each Enemy Hit by this Weapon while you are Leeching/g,"cn":"当你流血时，该武器每击中 1 个敌人会回复 +# 生命"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per Enemy Killed by you or your Totems Recently/g,"cn":"近期你或你的图腾若有击败过敌人，则每击败 1 个，伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you've taken a Savage Hit Recently/g,"cn":"你若近期内受到过【残暴打击】，则 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you've taken a Savage Hit Recently/g,"cn":"你若近期内受到过【残暴打击】，则 +#% 暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的后悔石变为剥离石"},
{"en":/(\d+|(\d+\.\d+))% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws/g,"cn":"爪类攻击击中时，有 #% 几率偷取暴击、狂怒和耐力球"},
{"en":/1% reduced Chill and Freeze Duration per (\d+|(\d+\.\d+)) Dexterity Allocated in Radius/g,"cn":"范围内每配置 # 点敏捷。冰缓和冰冻持续时间缩短 1%"},
{"en":/With at least 40 Strength in Radius, Ground Slam grants an Endurance Charge on Stun/g,"cn":"若范围内含有 40 点力量，【裂地之击】在晕眩敌人时获得耐力球"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的蜕变石变为混沌石"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Energy Shield per second while a Rare or Unique Enemy is Nearby/g,"cn":"周围有稀有或传奇敌人时，每秒回复 # 能量护盾"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Impales inflicted by Hits that also inflict Bleeding/g,"cn":"若击中造成【流血】，则其施加的【穿刺】效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Regeneration Rate if you've Hit a Cursed Enemy Recently/g,"cn":"近期内你若击中被诅咒的敌人，则魔力回复速度提高 #%"},
{"en":/Gain Fortify for (\d+|(\d+\.\d+)) seconds on Melee Hit with a Mace, Sceptre or Staff/g,"cn":"用锤类、短杖、长杖近战击中时，获得【护体】效果，持续 # 秒"},
{"en":/(\d+|(\d+\.\d+))% Chance to gain Elemental Conflux for 4 seconds when you Kill an Enemy/g,"cn":"当你击败敌人时，有 #% 几率获得【元素汇流】 4 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage/g,"cn":"每有 1% 的法术伤害格挡几率，则魔力回复速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of non-Damaging Ailments you inflict with Critical Strikes/g,"cn":"你暴击施加的非伤害型异常状态效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Reflected Fire Damage taken while affected by Purity of Fire/g,"cn":"受到【火焰净化】影响时，承受的反射火焰伤害提高 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Synthesised Chest which contains Magic Monsters/g,"cn":"该区域会出现额外 # 个内有魔法怪物的虚空忆境箱子"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Synthesised Chests which contain Magic Monsters/g,"cn":"该区域会出现额外 # 个内有魔法怪物的虚空忆境箱子"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Orbs of Transmutation to drop as Regal Orbs instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的蜕变石变为富豪石"},
{"en":/(\d+|(\d+\.\d+))% more Damage if you've lost an Endurance Charge in the past 8 seconds/g,"cn":"若你在过去 8 秒内失去过耐力球，则总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Ailments from Attack Skills while wielding a Staff/g,"cn":"持长杖时，攻击类技能造成的异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed if you've used a Movement Skill Recently/g,"cn":"近期内你若使用过移动技能，则攻击和施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Spell Damage Leeched as Energy Shield for each Curse on Enemy/g,"cn":"敌人身上每有 1 个诅咒，法术伤害的 #% 便转化为能量护盾偷取"},
{"en":/Sacrifice (\d+|(\d+\.\d+))% of Life to gain that much Energy Shield when you Cast a Spell/g,"cn":"你施法时，献祭生命的 #% 来获得等量的能量护盾 "},
{"en":/(\d+|(\d+\.\d+))% increased Damage of each Damage Type for which you<br>have a matching Golem/g,"cn":"当你有魔像存在时，对应元素的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance for 100% of Elemental Damage to be gained as Extra Chaos Damage/g,"cn":"有 #% 几率获得等同 100% 元素伤害的混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius/g,"cn":"范围内每配置 10 点敏捷，移动速度提高 #%"},
{"en":/Arcane Cloak grants Life Regeneration equal to (\d+|(\d+\.\d+))% of Mana Spent per Second/g,"cn":"【奥术斗篷】获得生命回复，等于每秒消耗魔力的 #%"},
{"en":/Sigil of Power's Buff also grants (\d+|(\d+\.\d+))% increased Critical Strike Chance per Stage/g,"cn":"每层威能法印增益效果都使暴击率提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Damage if you've used a Minion Skill Recently/g,"cn":"近期内你若使用了召唤生物技能，则召唤生物的伤害提高 #%"},
{"en":/With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle/g,"cn":"若范围内至少有 40 点敏捷，则【虚空匕首】将以环状发射投射物"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Spell Damage if you were Damaged by a Hit Recently/g,"cn":"近期内你若被击中并受到伤害，则 +#% 几率格挡法术伤害"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Spell Damage if you were Damaged by a Hit Recently/g,"cn":"近期内你若被击中并受到伤害，则 +#% 几率格挡法术伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Socketed Curse Skill when you cast a Curse Skill/g,"cn":"你施放 1 个诅咒技能时，有 #% 几率触发插槽中的诅咒技能"},
{"en":/Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value/g,"cn":"对法术伤害的增幅与减益也套用于攻击，等于其数值的 150%"},
{"en":/Consecrated Ground you create applies (\d+|(\d+\.\d+))% increased Damage taken to Enemies/g,"cn":"你创造的【奉献地面】可以使敌人承受的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+)) Beyond Uniques drop when the first Unique Monster from Beyond is slain/g,"cn":"击败的第 1 个【超越首领】会额外掉落 # 个传奇物品"},
{"en":/Consecrated Ground you create grants Immunity to Elemental Ailments<br>to you and Allies/g,"cn":"你创造的奉献地面会使你与友军<br>免疫元素异常状态"},
{"en":/Hits with this Weapon have Culling Strike if you have dealt a Critical Strike Recently/g,"cn":"近期内你若打出过暴击，则用该武器击中时会获得【终结】效果"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage with Hits and Ailments against Ignited Enemies/g,"cn":"对点燃敌人的击中物理伤害和异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed for each Map Item Modifier affecting the Area/g,"cn":"每有 1 个地图物品属性影响该地区，则攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed if you've Hit with your Off Hand Weapon Recently/g,"cn":"你若近期内用副手武器击中，则移动速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Orbs of Scouring  to drop as Orbs of Regret instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的重铸石变为后悔石"},
{"en":/Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration/g,"cn":"地雷持续时间的延长和缩短效果同样作用于该技能的增益效果持续时间"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of non-Damaging Ailments on Enemies per 10 Devotion/g,"cn":"每 10 点奉献使对敌人施加的非伤害异常状态效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Brand Damage per 10 Devotion/g,"cn":"每 10 点奉献使烙印伤害提高 #% increased Brand Damage per 10 Devotion"},
{"en":/Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second/g,"cn":"当持有旗帜时穿刺一名敌人，你便获得 1 阶，每秒最多 5 阶"},
{"en":/Projectiles which Hit Cursed Enemies Split towards (\d+|(\d+\.\d+)) additional targets/g,"cn":"击中被诅咒的敌人的投射物发生分裂，飞向 # 个额外目标"},
{"en":/This Attack and Minion's Melee Strike Skills deal Splash Damage to surrounding targets/g,"cn":"此攻击与召唤生物的近战打击技能会对周围目标造成溅射伤害"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% chance to cause Monsters to Flee when Hit/g,"cn":"该攻击与召唤生物使怪物被击中时有 #% 几率使逃跑"},
{"en":/This Attack and Minions Projectiles that have Pierced deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"该攻击和召唤生物的贯穿投射物的伤害降低 #%"},
{"en":/This Skill and Minions gain a Power Charge when a Mine is Detonated targeting an Enemy/g,"cn":"地雷以敌人为目标引爆时，该技能和召唤生物获得一个暴击球"},
{"en":/When you create a Banner, it gains (\d+|(\d+\.\d+))% of the Stages of your placed Banner/g,"cn":"当你创建旗帜时，它会获得你当前放置旗帜等阶的 #%"},
{"en":/With at least 40 Intelligence in Radius, Magma Orb fires an additional Projectile/g,"cn":"若范围内含有 40 点智慧，【熔岩之核】会额外发射 1 个投射物"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you've gained a Power Charge Recently/g,"cn":"若你近期内获得过暴击球，则暴击伤害加成 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you've gained a Power Charge Recently/g,"cn":"若你近期内获得过暴击球，则暴击伤害加成 +#%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you've gained a Power Charge Recently/g,"cn":"若你近期内获得过暴击球，则暴击伤害加成 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you've gained a Power Charge Recently/g,"cn":"若你近期内获得过暴击球，则暴击伤害加成 +#%"},
{"en":/Synthesised Magic Monsters have (\d+|(\d+\.\d+))% increased chance to drop a Unique Item/g,"cn":"虚空忆境的魔法怪物掉落一个传奇物品的几率提高 #%"},
{"en":/Applies (\d+|(\d+\.\d+)) Memory Modifiers to Memories placed on or next to this location/g,"cn":"为放置在此或放置在旁边的回忆，添加 # 个回忆属性"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Increased Area Of Effect/g,"cn":"此物品上的技能石受到 # 级的【强化版增大范围】辅助"},
{"en":/\-(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger/g,"cn":"持爪类或匕首时，+#% 中毒持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger/g,"cn":"持爪类或匕首时，+#% 中毒持续伤害加成"},
{"en":/Items dropped by Synthesised Magic Monsters have (\d+|(\d+\.\d+))% chance to be Corrupted/g,"cn":"虚空忆境的魔法怪物掉落的物品有 #% 几率被腐化"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的增幅石变为混沌石"},
{"en":/(\d+|(\d+\.\d+))% increased Damage if you've dealt a Critical Strike in the past 8 seconds/g,"cn":"若过去 8 秒内你打出过暴击，则伤害提高 #%"},
{"en":/Your Hits inflict Decay, dealing (\d+|(\d+\.\d+)) Chaos Damage per second for 8 seconds/g,"cn":"击中造成腐蚀，每秒造成 # 点混沌伤害，持续 8 秒"},
{"en":/(\d+|(\d+\.\d+)) Life gained for each Enemy Hit if you have used a Vaal Skill Recently/g,"cn":"近期内你若使用过瓦尔技能，则击中每个敌人回复 # 生命"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Cast On Critical Strike/g,"cn":"此物品上的技能石受到 # 级的【强化版暴击时施放】辅助"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Synthesised Chest which contains Rare Monsters/g,"cn":"该区域会出现额外 # 个内有稀有怪物的虚空忆境箱子"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Synthesised Chests which contain Rare Monsters/g,"cn":"该区域会出现额外 # 个内有稀有怪物的虚空忆境箱子"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction per Summoned Sentinel of Purity/g,"cn":"每召唤一个【纯净哨兵】，就获得 #% 额外物理伤害减免"},
{"en":/(\d+|(\d+\.\d+))% increased Reflected Cold Damage taken while affected by Purity of Ice/g,"cn":"受到【冰霜净化】影响时，承受的反射冰霜伤害提高 #%"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Elemental Resistance if you haven't Killed Recently/g,"cn":"近期内你若没有击败过敌人，则伤害穿透 #% 元素抗性"},
{"en":/Attacks with Two Handed Melee Weapons deal (\d+|(\d+\.\d+))% increased Damage with Ailments/g,"cn":"双手近战武器攻击造成的异常状态伤害提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Movement Speed for each Herald affecting you/g,"cn":"每有一个影响你的捷效果，都使召唤生物的移动速度加快 #%"},
{"en":/Enemies Maimed by you take (\d+|(\d+\.\d+))% reduced Damage Over Time/g,"cn":"被你瘫痪的敌人受到的持续伤害降低 #% reduced Damage Over Time"},
{"en":/Attack Skills deal (\d+|(\d+\.\d+))% increased Damage with Ailments while holding a Shield/g,"cn":"持盾牌时，攻击技能造成的异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Fortify on you while affected by Glorious Madness/g,"cn":"受【疯狂荣光】影响时，你身上的【护体】效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect if you've Killed at least 5 Enemies Recently/g,"cn":"你若近期内至少击败 5 名敌人，则范围效果扩大 #%"},
{"en":/Increases and Reductions to Minion Damage also affect you at 150% of their value/g,"cn":"提高或降低召唤生物伤害的效果也作用于你自身，等于其数值的 150%"},
{"en":/Each Mine applies (\d+|(\d+\.\d+))% reduced Damage dealt to Enemies near it, up to 10%/g,"cn":"每个地雷对它附近敌人造成的伤害降低 #%，最低 10%"},
{"en":/Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility/g,"cn":"你获得猫之敏捷时，狂怒球和耐力球获得至数量上限"},
{"en":/(\d+|(\d+\.\d+))% reduced Projectile Attack Damage while you have at least 200 Dexterity/g,"cn":"至少有 200 点敏捷时，投射物攻击伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Socketed Minion Spells on Kill with this Weapon/g,"cn":"使用该武器击败敌人时，有 #% 几率触发插槽内的召唤生物法术"},
{"en":/(\d+|(\d+\.\d+)) Monsters in this Area will summon a Unique Monster from Beyond when Slain/g,"cn":"区域中 # 个怪物将会在死亡后召唤【超越首领】"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Attacks against Frozen Enemies/g,"cn":"攻击冰冻目标时附加 # - # 基础物理伤害"},
{"en":/\-(\d+|(\d+\.\d+))% of Maximum Mana to maximum total Recovery per second from Mana Leech/g,"cn":"从魔力偷取中获得的最大魔力每秒最大总恢复量 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% of Maximum Mana to maximum total Recovery per second from Mana Leech/g,"cn":"从魔力偷取中获得的最大魔力每秒最大总恢复量 +#%"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack and Spell Hits if you've<br>been Hit Recently/g,"cn":"近期内你若受到伤害，则有 #% 几率躲避攻击和法术击中"},
{"en":/(\d+|(\d+\.\d+))% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently/g,"cn":"近期内你若受到暴击，则获得 #% 几率躲避攻击击中"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack or Spell Hits if you've Hit an Enemy Recently/g,"cn":"你若近期内击中敌人，则有 #% 几率躲避攻击或法术击中"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Elemental Resistances if you Detonated Mines Recently/g,"cn":"近期内你若有引爆地雷，则伤害穿透 #% 元素抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of non-Damaging Ailments on Enemies per 10 Devotion/g,"cn":"每 10 点奉献使对敌人施加的非伤害异常状态效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Freezing Pulse Damage if you've Shattered an Enemy Recently/g,"cn":"近期内你若粉碎过冰冻的敌人，则冰霜脉冲伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage from Hits taken as Cold Damage during Flask effect/g,"cn":"药剂持续期间，#% 承受的击中物理伤害转化为冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance for Spells per 100 Player Maximum Life/g,"cn":"每 100 点玩家最大生命使法术暴击率提高 #%"},
{"en":/Vaal Vessel contains an additional Corrupted Unique Item with two Implicit Modifiers/g,"cn":"瓦尔容器里有一个额外的【腐化的传奇物品】，它有两个基底词缀"},
{"en":/Armageddon Brand Damage Penetrates (\d+|(\d+\.\d+))% of Branded Enemy's Fire Resistance/g,"cn":"【末日烙印】的伤害会穿透带有烙印敌人火焰抗性的 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Off Hand Attack Speed while wielding two different Weapon Types/g,"cn":"双持两种不同类型的武器时，副手攻击速度减慢 #%"},
{"en":/Skills Supported by Spellslinger have (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"技能被【法术节魔】辅助时，其冷却回复速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的增幅石变为富豪石"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Attacks per 25 Dexterity/g,"cn":"每 25 点敏捷可以为攻击附加 # - # 基础物理伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed if you've Hit with your Main Hand Weapon Recently/g,"cn":"你若近期内用主手武器击中，则攻击速度加快 #%"},
{"en":/\-(\d+|(\d+\.\d+))% of Maximum Life to Maximum total Recovery per second from Life Leech/g,"cn":"从生命偷取中获得的最大生命每秒最大总恢复量 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% of Maximum Life to Maximum total Recovery per second from Life Leech/g,"cn":"从生命偷取中获得的最大生命每秒最大总恢复量 +#%"},
{"en":/Enemies take (\d+|(\d+\.\d+))% increased Damage for each of your Brands Attached to them/g,"cn":"你每使敌人附着一种烙印，它们受到的伤害便提高 #%"},
{"en":/Attacks with One Handed Melee Weapons deal (\d+|(\d+\.\d+))% increased Damage with Ailments/g,"cn":"单手近战武器攻击造成的异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Bows/g,"cn":"弓类攻击击中时，有 #% 几率偷取暴击、狂怒和耐力球"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer/g,"cn":"被【冰霜之锤】击碎的敌人的物品稀有度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage if there are at least 5 nearby Enemies/g,"cn":"若周围有至少 5 个敌人，攻击伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage if there are at least 5 nearby Enemies/g,"cn":"若周围有至少 5 个敌人，攻击伤害格挡几率 +#%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Lightning Damage as Extra Chaos Damage per Power Charge/g,"cn":"每有一个暴击球则获得额外混沌伤害， 其数值等同于闪电伤害的 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger a Socketed Spell when you Attack with this Weapon/g,"cn":"当你使用此武器攻击时，有 #% 几率触发一个插槽内的法术"},
{"en":/(\d+|(\d+\.\d+))% reduced Reflected Physical Damage taken while affected by Determination/g,"cn":"受到【坚定】影响时，承受的反射物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Ailments from Attack Skills while wielding a Wand/g,"cn":"持法杖时，攻击类技能造成的异常状态伤害提高 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% more Energy Shield Recovery Rate per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的总能量护盾回复率额外提高 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Fire Damage while affected by Anger/g,"cn":"受到【愤怒】影响时，获得物理伤害 #% 的额外火焰伤害"},
{"en":/Storm Brand Damage Penetrates (\d+|(\d+\.\d+))% of Branded Enemy's Lightning Resistance/g,"cn":"【风暴烙印】的伤害会穿透带有烙印敌人闪电抗性的 #%"},
{"en":/Summoned Skeletons take (\d+|(\d+\.\d+))% of their Maximum Life per second as Fire Damage/g,"cn":"召唤魔侍每秒将其最大生命的 #% 转化为火焰伤害"},
{"en":/Attack Skills fire (\d+|(\d+\.\d+)) additional Projectiles while wielding a Claw or Dagger/g,"cn":"持爪类或匕首时，攻击技能发射 # 个额外投射物"},
{"en":/(\d+|(\d+\.\d+))% chance to Freeze, Shock and Ignite if you haven't Crit Recently/g,"cn":"近期内你若没有打出过暴击，则有 #% 几率造成冰冻，感电，和点燃"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Attacks during Flask effect/g,"cn":"药剂持续期间，攻击附加 # - # 基础闪电伤害"},
{"en":/With at least 40 Strength in Radius, Molten Strike fires an additional Projectile/g,"cn":"若范围内含有 40 点力量，【熔岩之击】会额外发射 1 个投射物"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Added Lightning Damage/g,"cn":"此物品上的技能石受到 # 级的【强化版附加闪电伤害】辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Ailments from Attack Skills while wielding a Dagger/g,"cn":"持匕时，攻击技能造成的异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Frozen, Chilled or Ignited with Her Blessing/g,"cn":"获得【女神的祝福】时有 #% 几率避免被冰冻，冰缓，或点燃"},
{"en":/(\d+|(\d+\.\d+))% increased Brand Damage per 10 Devotion/g,"cn":"每 10 点奉献使烙印伤害提高 #% increased Brand Damage per 10 Devotion"},
{"en":/Bow Attacks fire (\d+|(\d+\.\d+)) additional Arrows if you haven't Cast Dash recently/g,"cn":"若你近期内没有施放过冲刺，则弓类攻击发射 # 枚额外箭矢"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items Dropped by enemies Slain by Minions or This Attack/g,"cn":"此攻击与召唤生物会使物品稀有度降低 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% chance to Freeze Enemies which are Chilled/g,"cn":"此攻击与召唤生物有 #% 几率冰冻被冰缓的敌人"},
{"en":/This Attack and Minions' Attacks have (\d+|(\d+\.\d+))% chance to Impale Enemies on Hit/g,"cn":"该攻击和召唤生物的攻击击中时有 #% 几率穿刺敌人"},
{"en":/Elemental Ailments caused by this Attack or Minions spread to other nearby Enemies/g,"cn":"此攻击与召唤生物造成的元素异常状态，也会影响到其他附近的敌人"},
{"en":/Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for (\d+|(\d+\.\d+)) seconds/g,"cn":"每 4 秒，冻结周围被冰缓的非传奇敌人，持续 # 秒"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Spells during Flask effect/g,"cn":"药剂持续期间，法术附加 # - # 基础闪电伤害"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Hits against Ignited Enemies/g,"cn":"击中点燃敌人时附加 # - # 基础闪电伤害"},
{"en":/Minions convert (\d+|(\d+\.\d+))% of Physical Damage to Chaos Damage per White Socket/g,"cn":"每个白色插槽使召唤生物 #% 的物理伤害转化为混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage per Enemy Killed by you or your Totems Recently/g,"cn":"近期你或你的图腾若有击败过敌人，则每击败 1 个，伤害降低 #%"},
{"en":/With at least one nearby corpse, nearby Enemies deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"当周围有至少 1 个灵柩，周围敌人的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill/g,"cn":"近战击败敌人时，有 #% 几率【恐吓】周围的敌人，持续 4 秒"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Cast While Channelling/g,"cn":"此物品上的技能石受到 # 级的【强化版吟唱时施放】辅助"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Attacks while holding a Shield/g,"cn":"持盾牌时攻击附加 # - # 基础物理伤害"},
{"en":/-(\d+|(\d+\.\d+)) to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius/g,"cn":"范围内每有 10 点未配置的敏捷，便 -# 命中值"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance while you have at least 200 Intelligence/g,"cn":"至少有 200 点智慧时，暴击率提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Spells while holding a Shield/g,"cn":"持盾牌时法术附加 # - # 基础闪电伤害"},
{"en":/Each Mine applies (\d+|(\d+\.\d+))% reduced Damage taken to Enemies near it, up to 10%/g,"cn":"每个地雷使它附近敌人承受伤害降低 #%，最低 10%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier per 1% Chance to Block Attack Damage/g,"cn":"每 1% 攻击伤害格挡几率 +#% 基础暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier per 1% Chance to Block Attack Damage/g,"cn":"每 1% 攻击伤害格挡几率 +#% 基础暴击伤害加成"},
{"en":/Items dropped by Synthesised Rare Monsters have (\d+|(\d+\.\d+))% chance to be Corrupted/g,"cn":"虚空忆境的稀有怪物掉落的物品有 #% 几率被腐化"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Regeneration Rate if you've Hit a Cursed Enemy Recently/g,"cn":"近期内你若击中被诅咒的敌人，则魔力回复速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Spell Hits if you've<br>taken Spell Damage Recently/g,"cn":"近期内你若有承受法术伤害，则有 #% 几率躲避法术击中"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Regeneration Rate per 1% Chance to Block Spell Damage/g,"cn":"每有 1% 的法术伤害格挡几率，则魔力回复速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of non-Damaging Ailments you inflict with Critical Strikes/g,"cn":"你暴击施加的非伤害型异常状态效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit/g,"cn":"击中时有 #% 几率用灰烬包裹稀有或传奇敌人 10 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Reflected Fire Damage taken while affected by Purity of Fire/g,"cn":"受到【火焰净化】影响时，承受的反射火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of non-Damaging Ailments per Elder Item Equipped/g,"cn":"每装备一个【裂界者物品】，非伤害性异常状态的效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Ailments from Attack Skills while wielding a Staff/g,"cn":"持长杖时，攻击类技能造成的异常状态伤害降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Fire Damage as Extra Chaos Damage per Endurance Charge/g,"cn":"每有一个耐力球则获得额外混沌伤害， 其数值等同于火焰伤害的 #%"},
{"en":/With at least 40 Intelligence in Radius, Frostbolt fires an additional Projectile/g,"cn":"若范围内含有 40 点智慧，【寒冰弹】会额外发射 1 个投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Poison Duration for each Poison you have inflicted Recently/g,"cn":"近期你每造成一层中毒效果，中毒持续时间便延长 #%"},
{"en":/Cold Resistance and Lightning Resistance in Radius are Transformed to increased Melee Damage/g,"cn":"范围内的冰霜和闪电抗性转化为提高近战伤害"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Spells while no Life is Reserved/g,"cn":"无生命保留时法术附加 # - # 基础火焰伤害"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage if you were Damaged by a Hit Recently/g,"cn":"近期内你若因被击中而受伤，攻击伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage if you were Damaged by a Hit Recently/g,"cn":"近期内你若因被击中而受伤，攻击伤害格挡几率 +#%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed per 10 Dexterity on Allocated Passives in Radius/g,"cn":"范围内每配置 10 点敏捷，移动速度降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier if Dexterity is higher than Intelligence/g,"cn":"如果敏捷高于智慧，则  +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier if Dexterity is higher than Intelligence/g,"cn":"如果敏捷高于智慧，则  +#% 暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Ailments from Attack Skills while wielding a Sword/g,"cn":"持剑时，攻击技能造成的异常状态伤害提高 #%"},
{"en":/Attacks with Melee Weapons deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments/g,"cn":"近战武器攻击造成的击中和异常状态伤害提高 #%"},
{"en":/Synthesised Rare Monsters have (\d+|(\d+\.\d+))% increased chance to drop a Unique Item/g,"cn":"虚空忆境的稀有怪物掉落一个传奇物品的几率提高 #%"},
{"en":/Sigil of Power's Buff also grants (\d+|(\d+\.\d+))% reduced Critical Strike Chance per Stage/g,"cn":"每层威能法印增益效果都使暴击率降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Siphoning Charges per Elder or Shaper Item Equipped/g,"cn":"每装备 1 个【裂界之器】或【塑界之器】，便 +# 最大轮回球"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Siphoning Charges per Elder or Shaper Item Equipped/g,"cn":"每装备 1 个【裂界之器】或【塑界之器】，便 +# 最大轮回球"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Damage if you've used a Minion Skill Recently/g,"cn":"近期内你若使用了召唤生物技能，则召唤生物的伤害降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage against Chilled or Frozen Enemies/g,"cn":"对被冰缓或被冰冻敌人附加 # - # 基础冰霜伤害"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% increased Attack, Cast and Movement Speed/g,"cn":"你和周围友军的攻击速度、施法速度、移动速度提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Spells while no Life is Reserved/g,"cn":"无生命保留时法术附加 # - # 基础冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger a Socketed Bow Skill when you Attack with a Bow/g,"cn":"当你使用弓箭攻击时，有 #% 几率触发一个插槽内的弓类法术"},
{"en":/Consecrated Ground you create applies (\d+|(\d+\.\d+))% reduced Damage taken to Enemies/g,"cn":"你创造的【奉献地面】可以使敌人承受的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance Charge when you Hit a Bleeding Enemy/g,"cn":"当你击中 1 个流血敌人时，有 #% 几率获得 1 个耐力球"},
{"en":/\-(\d+|(\d+\.\d+)) Life gained for each Elemental Ailment on Enemies hit by your Attacks/g,"cn":"攻击击中有元素异常状态的敌人时，获得 +# 生命"},
{"en":/\+(\d+|(\d+\.\d+)) Life gained for each Elemental Ailment on Enemies hit by your Attacks/g,"cn":"攻击击中有元素异常状态的敌人时，获得 +# 生命"},
{"en":/Deal (\d+|(\d+\.\d+))% of your maximum Life as Fire Damage to nearby Enemies when Hit/g,"cn":"被击中时对周围敌人造成等同你 #% 最大生命的火焰伤害"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Melee Physical Damage/g,"cn":"此物品上的技能石受到 # 级的【强化版近战物理伤害】辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage with Hits and Ailments against Ignited Enemies/g,"cn":"对点燃敌人的击中物理伤害和异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed if you've Hit with your Off Hand Weapon Recently/g,"cn":"你若近期内用副手武器击中，则移动速度减慢 #%"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Cold Damage/g,"cn":"你与周围友军额外获得 #% 物理伤害，并转化为冰霜伤害"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% chance to Impale Enemies on Hit with Attacks/g,"cn":"你与周围友军攻击击中时有 #% 几率穿刺敌人"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% increased Damage while on Full Energy Shield/g,"cn":"能量护盾全满时，你和周围友军的伤害提高 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+))% additional Physical Damage Reduction per Endurance Charge/g,"cn":"每个耐力球使增益效果获得 #% 额外物理伤害减免"},
{"en":/Enemies Ignited by this Attack or Minions have \-(\d+|(\d+\.\d+))% to Fire Resistance/g,"cn":"被此攻击或召唤生物点燃的敌人，其火焰抗性提高 +#%"},
{"en":/Enemies Ignited by this Attack or Minions have \+(\d+|(\d+\.\d+))% to Fire Resistance/g,"cn":"被此攻击或召唤生物点燃的敌人，其火焰抗性提高 +#%"},
{"en":/Enemies have -(\d+|(\d+\.\d+))% chance to Block Attack or Spell Damage from Minions/g,"cn":"敌人对抗召唤生物时，格挡攻击伤害或法术伤害的几率 -#%"},
{"en":/This Skill and Minions gain a Power Charge when your Trap is triggered by an Enemy/g,"cn":"当你的陷阱被敌人触发时，此技能和召唤生物获得 1 个暴击球"},
{"en":/Minions deal up to (\d+|(\d+\.\d+))% more Melee Damage to Enemies, based on proximity/g,"cn":"召唤生物基于距离对敌人的总近战伤害最多额外提高 #%"},
{"en":/Minions also fire Projectiles from up to (\d+|(\d+\.\d+)) point on each side of them/g,"cn":"召唤生物会从它们身体两侧发射投射物，最多 # 个发射点"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Energy Shield per second if you've Hit an Enemy Recently/g,"cn":"近期内你若击中敌人，则每秒回复 #% 能量护盾"},
{"en":/Brand Recall grants (\d+|(\d+\.\d+))% increased Brand Attachment range to recalled Brands/g,"cn":"【烙印召回】召回烙印的烙印附着范围扩大 #%"},
{"en":/Minions summoned by Your Summoning Towers have (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"你的召唤之塔创造的召唤生物移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+)) additional Currency Items drops when the first Invasion Boss is slain/g,"cn":"击败的第 1 个侵略首领会掉落额外 # 个通货物品"},
{"en":/Gain (\d+|(\d+\.\d+))% of Weapon Physical Damage as Extra Damage of each Element/g,"cn":"获得等同武器物理伤害 #% 的全部三种额外火焰，冰霜和闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage if you've dealt a Critical Strike in the past 8 seconds/g,"cn":"若过去 8 秒内你打出过暴击，则伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+)) to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius/g,"cn":"范围内每有 10 点未配置的敏捷，便 +# 命中值"},
{"en":/Minions convert (\d+|(\d+\.\d+))% of Physical Damage to Cold Damage per Green Socket/g,"cn":"每个绿色插槽使召唤生物 #% 的物理伤害转化为冰霜伤害"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Endurance Charge on Melee Stun/g,"cn":"插槽内的技能石受到 # 级的 近战击晕获得耐力球 辅助"},
{"en":/Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you/g,"cn":"若你身上的中毒效果少于 100， 则你造成的中毒将作用到你身上"},
{"en":/Lancing Steel's additional Projectiles have \-(\d+|(\d+\.\d+))% chance to Impale Enemies/g,"cn":"【断金之刃】的额外投射物穿刺敌人的几率 +#%"},
{"en":/Lancing Steel's additional Projectiles have \+(\d+|(\d+\.\d+))% chance to Impale Enemies/g,"cn":"【断金之刃】的额外投射物穿刺敌人的几率 +#%"},
{"en":/(\d+|(\d+\.\d+))% reduced Reflected Cold Damage taken while affected by Purity of Ice/g,"cn":"受到【冰霜净化】影响时，承受的反射冰霜伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Cold Damage while affected by Hatred/g,"cn":"受到【憎恨】影响时，#% 的物理伤害转换为冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy/g,"cn":"击中稀有或传奇敌人时，有 #% 几率获得 1 个狂怒球"},
{"en":/Right ring slot: You and your Minions take (\d+|(\d+\.\d+))% reduced Reflected Physical Damage/g,"cn":"右戒指栏位：反射物理伤害降低 #%"},
{"en":/Attacks with Two Handed Melee Weapons deal (\d+|(\d+\.\d+))% reduced Damage with Ailments/g,"cn":"双手近战武器攻击造成的异常状态伤害降低 #%"},
{"en":/Consecrated Ground you create grants (\d+|(\d+\.\d+))% increased Damage to you and Allies/g,"cn":"你制造的奉献地面会使你与友军的伤害提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Movement Speed for each Herald affecting you/g,"cn":"每有一个影响你的捷效果，都使召唤生物的移动速度减慢 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Controlled Destruction/g,"cn":"此物品上的技能石受到 # 级的【强化版精准破坏】辅助"},
{"en":/Attack Skills deal (\d+|(\d+\.\d+))% reduced Damage with Ailments while holding a Shield/g,"cn":"持盾牌时，攻击技能造成的异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Fortify on you while affected by Glorious Madness/g,"cn":"受【疯狂荣光】影响时，你身上的【护体】效果降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage while you have Avian's Might/g,"cn":"拥有【鸟之力量】时附加 # - # 基础闪电伤害"},
{"en":/\-(\d+|(\d+\.\d+))% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby/g,"cn":"若周围有稀有或传奇敌人，则 +#% 基础暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby/g,"cn":"若周围有稀有或传奇敌人，则 +#% 基础暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed for (\d+|(\d+\.\d+)) seconds on Throwing a Trap/g,"cn":"投掷陷阱时移动速度提高 #%，持续 # 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect if you've Killed at least 5 Enemies Recently/g,"cn":"你若近期内至少击败 5 名敌人，则范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Damage per 1% Lightning Resistance above 75%/g,"cn":"闪电抗性高于 75% 时，每高 1%，闪电伤害便提高 #%"},
{"en":/Blade Blast detonates other Lingering Blades within an (\d+|(\d+\.\d+))% increased Area/g,"cn":"【乱剑穿心】引爆其它【徘徊之刃】的范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Regeneration Rate if you have Shocked an Enemy Recently/g,"cn":"你若近期内使敌人感电，则魔力回复速度加快 #%"},
{"en":/If you've Blocked in the past 10 seconds, you<br>and nearby Allies cannot be Stunned/g,"cn":"过去 10 秒内你若成功格挡，则你和周围友军无法被晕眩"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Power Charge On Critical Strike/g,"cn":"此物品上的技能石受到 # 级的 暴击获得暴击球 辅助"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的改造石变为混沌石"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage with Hits and Ailments against Bleeding Enemies/g,"cn":"对流血敌人的击中火焰伤害和异常状态伤害提高 #%"},
{"en":/Puryfing Flame has (\d+|(\d+\.\d+))% chance to also create Consecrated Ground around you/g,"cn":"净化烈焰有 #% 几率也会在你周围产生奉献地面"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Jewellers Orbs to drop as Orbs of Fusing instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的工匠石变为链结石"},
{"en":/Manifest Dancing Dervish also manifests (\d+|(\d+\.\d+)) copies of Dancing Dervish/g,"cn":"【幻化之刃德尔维希】也会幻化 # 个【禅意苦行僧】的复制品"},
{"en":/Dual Strike has a (\d+|(\d+\.\d+))% chance to deal Double Damage with the Main-Hand Weapon/g,"cn":"双持打击时主武器有 #% 几率造成双倍伤害"},
{"en":/Summoned Skeletons have (\d+|(\d+\.\d+))% of Physical Damage Converted to Chaos Damage/g,"cn":"【召唤的魔侍】将其  #% 物理伤害转化为混沌伤害"},
{"en":/Dual Strike has \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier while wielding a Dagger/g,"cn":"持握匕首时，【双持打击】+#% 暴击伤害加成"},
{"en":/Dual Strike has \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier while wielding a Dagger/g,"cn":"持握匕首时，【双持打击】+#% 暴击伤害加成"},
{"en":/\-(\d+|(\d+\.\d+)) Life gained for each Elemental Ailment on Enemies hit by your Spells/g,"cn":"法术击中有元素异常状态的敌人时，获得 +# 生命"},
{"en":/\+(\d+|(\d+\.\d+)) Life gained for each Elemental Ailment on Enemies hit by your Spells/g,"cn":"法术击中有元素异常状态的敌人时，获得 +# 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Freezing Pulse Damage if you've Shattered an Enemy Recently/g,"cn":"近期内你若粉碎过冰冻的敌人，则冰霜脉冲伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Life if you've taken a Savage Hit Recently/g,"cn":"近期内你若受到【残暴打击】，则其伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% chance to inflict Bleeding on Hit with Attacks against Taunted Enemies/g,"cn":"攻击击中被嘲讽的敌人时，有 #% 几率造成流血"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Chromatic Orbs to drop as Jewellers Orbs instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的幻色石变为工匠石"},
{"en":/Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently/g,"cn":"近期你若受到过暴击伤害，则不再受到暴击的额外伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance for Spells per 100 Player Maximum Life/g,"cn":"每 100 点玩家最大生命使法术暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Ailments from Attack Skills while wielding a Claw/g,"cn":"持爪时，攻击技能造成的异常状态伤害提高 #%"},
{"en":/You take (\d+|(\d+\.\d+))% increased Extra Damage from Critical Strikes per Endurance Charge/g,"cn":"每个耐力球使你受到的暴击伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed if you've Hit with your Main Hand Weapon Recently/g,"cn":"你若近期内用主手武器击中，则攻击速度减慢 #%"},
{"en":/Venom Gyre has a (\d+|(\d+\.\d+))% chance to inflict Withered for 2 seconds on Hit/g,"cn":"【剧毒旋风】击中时有 #% 几率施加【枯萎】，持续 2 秒"},
{"en":/Enemies take (\d+|(\d+\.\d+))% reduced Damage for each of your Brands Attached to them/g,"cn":"你每使敌人附着一种烙印，它们受到的伤害便降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Summon an additional Skeleton Warrior with Summon Skeleton/g,"cn":"【召唤魔侍】有 #% 几率额外召唤 1 个魔侍勇士"},
{"en":/Attacks with One Handed Melee Weapons deal (\d+|(\d+\.\d+))% reduced Damage with Ailments/g,"cn":"单手近战武器攻击造成的异常状态伤害降低 #%"},
{"en":/With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap/g,"cn":"若范围内含有 40 点敏捷，【火焰陷阱】会扔出最多 1 个额外陷阱"},
{"en":/You and your Totems gain an Endurance Charge when your Totems Kill a Burning Enemy/g,"cn":"当你的图腾击败燃烧中的敌人，你和你的图腾获得 1 个耐力球"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Fire while you have Avatar of Fire/g,"cn":"当你获得【火之化身】时，#% 的物理伤害转换为火焰伤害"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Spells while holding a Shield/g,"cn":"持盾牌时法术附加 # - # 基础物理伤害"},
{"en":/Infernal Blow Explosion has (\d+|(\d+\.\d+))% chance to apply Uncharged Debuff on Hit/g,"cn":"炼狱之击的爆炸击中有 #% 几率施加不充能的减益效果"},
{"en":/Grants Armour equal to (\d+|(\d+\.\d+))% of your Reserved Life to you and nearby Allies/g,"cn":"给予你和周围友军等同你 #% 生命保留的额外护甲"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Ailments from Attack Skills while wielding a Wand/g,"cn":"持法杖时，攻击类技能造成的异常状态伤害降低 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% less Energy Shield Recovery Rate per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的总能量护盾回复率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage if you've Killed a Cursed Enemy Recently/g,"cn":"近期内你若有击败受到诅咒的敌人，则元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage while in an area affected by a Sextant/g,"cn":"当 1 个区域被 1 个六分仪影响时，元素伤害提高 #%"},
{"en":/Blood Rage grants additional (\d+|(\d+\.\d+))% chance to gain a Frenzy Charge on Kill/g,"cn":"【鲜血狂怒】有额外 #% 几率在击败敌人时获得狂怒球"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Ailments from Attack Skills while wielding an Axe/g,"cn":"持斧时，攻击技能造成的异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Ailments from Attack Skills while wielding a Dagger/g,"cn":"持匕时，攻击技能造成的异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的幻色石变为链结石"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的改造石变为富豪石"},
{"en":/You take no Extra Damage from Critical Strikes while there is only one nearby Enemy/g,"cn":"周围只有 1 个敌人时，不会受到暴击所造成的额外暴击伤害"},
{"en":/Gain Elemental Conflux for (\d+|(\d+\.\d+)) seconds when you Kill a Rare or Unique Enemy/g,"cn":"击败稀有或传奇怪物时，获得 # 秒【元素汇流】"},
{"en":/Vaal Vessel contains (\d+|(\d+\.\d+)) additional Rare Items with an Incursion Modifier/g,"cn":"瓦尔容器里有 # 个额外的【带穿越词缀的稀有物品】"},
{"en":/You and nearby allies deal (\d+|(\d+\.\d+))% less Spell Lightning Damage with Spells/g,"cn":"你与周围友军施放法术时造成的闪电总伤害额外降低 #%"},
{"en":/Attacks Hits against Cursed Enemies have (\d+|(\d+\.\d+))% chance to inflict Bleeding/g,"cn":"对抗被诅咒的敌人时，攻击击中有 #% 几率施加流血"},
{"en":/This Attack and Minions gain Endurance Charges when Stunning Enemies with Melee Damage/g,"cn":"此攻击和召唤生物使用近战伤害晕眩敌人时获得耐力球"},
{"en":/This Attack and Minions gain Endurance Charges when Stunning Enemies with Melee Damage/g,"cn":"此攻击和召唤生物使用近战伤害晕眩敌人时获得耐力球"},
{"en":/Minions have (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) added Cold Damage per Frenzy Charge/g,"cn":"每个狂怒球使召唤生物附加 # - # 基础冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% more Damage with Hits and Ailments against Enemies that are on Low Life/g,"cn":"对低血敌人的击中和异常状态总伤害提高 #%"},
{"en":/Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage/g,"cn":"范围内冰霜伤害的增减转换成物理伤害"},
{"en":/With at least one nearby corpse, nearby Enemies deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"当周围有至少 1 个灵柩，周围敌人的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per Power Charge with Hits against Enemies on Full Life/g,"cn":"对满血敌人，每个暴击球可使伤害提高 #%"},
{"en":/1% increased Claw Physical Damage per (\d+|(\d+\.\d+)) Dexterity Allocated in Radius/g,"cn":"范围内每配置 # 点敏捷，爪类武器物理伤害提高 1%"},
{"en":/Mace or Sceptre Attacks deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments/g,"cn":"锤类或短杖攻击造成的击中和异常状态伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius/g,"cn":"范围内若未配置敏捷，则每 10 点 +# 最大魔力"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius/g,"cn":"范围内若未配置敏捷，则每 10 点 +# 最大魔力"},
{"en":/Chill Enemy for (\d+|(\d+\.\d+)) seconds when Hit, reducing their Action Speed by 30%/g,"cn":"被敌人击中后使其冰缓 # 秒，行动速度降低 30%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage with Attack Skills during any Flask Effect/g,"cn":"药剂持续期间，攻击技能造成的元素伤害提高 #%"},
{"en":/Chills from Ice Nova Hits always reduce Action Speed by at least (\d+|(\d+\.\d+))%/g,"cn":"【冰霜新星】击中造成的冰缓必定使目标的行动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage taken if you haven't<br>been Hit Recently/g,"cn":"近期内你若没有被击中，则受到的元素伤害提高 #%"},
{"en":/Minions summoned by Your Sentinel Towers Leech (\d+|(\d+\.\d+))% of Damage as Life/g,"cn":"你的【哨兵之塔】创造的召唤生物将 #% 的伤害偷取为生命"},
{"en":/Smuggler's Cache's have (\d+|(\d+\.\d+))% chance to Duplicate contained Rogue's Markers/g,"cn":"走私者秘藏有 #% 几率复制其中的赏金猎人印记"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Fire Damage while affected by Anger/g,"cn":"受到【愤怒】影响时，#% 的物理伤害转化为火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Level 1 Create Lesser Shrine when you Kill an Enemy/g,"cn":"击败敌人时有 #% 几率召唤 1 级的低阶神殿"},
{"en":/(\d+|(\d+\.\d+))% of Maximum Energy Shield taken as Physical Damage on Minion Death/g,"cn":"召唤生物被击败时，承受你最大能量护盾 #% 的物理伤害"},
{"en":/Nearby Allies have (\d+|(\d+\.\d+))% reduced Cast Speed per 100 Intelligence you have/g,"cn":"你每有 100 点力量，周围友军的智慧便降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Maximum total Recovery per second from Energy Shield Leech/g,"cn":"从能量护盾偷取中获得的每秒最大总恢复量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance while you have at least 200 Intelligence/g,"cn":"至少有 200 点智慧时，暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to deal Double Damage while wielding a Mace, Sceptre or Staff/g,"cn":"持锤类、短杖、长杖时，有 #% 几率造成双倍伤害"},
{"en":/\-(\d+|(\d+\.\d+))% to Melee Critical Strike Multiplier if you've Warcried Recently/g,"cn":"你若近期内使用过【战吼】，则 +#% 近战暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Melee Critical Strike Multiplier if you've Warcried Recently/g,"cn":"你若近期内使用过【战吼】，则 +#% 近战暴击伤害加成"},
{"en":/Socketed Gems gain (\d+|(\d+\.\d+))% of Physical Damage as extra Lightning Damage/g,"cn":"此物品上的技能石获得 #% 物理伤害，并转化为额外闪电伤害"},
{"en":/Labyrinth Monsters have (\d+|(\d+\.\d+))% increased Attack, Cast, and Movement Speed/g,"cn":"帝王迷宫怪物的攻击速度、施法速度、移动速度加快 #%"},
{"en":/Labyrinth Monsters have (\d+|(\d+\.\d+))% decreased Attack, Cast, and Movement Speed/g,"cn":"帝王迷宫怪物的攻击速度、施法速度、移动速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage for each 200 total Mana you have Spent Recently/g,"cn":"近期你每消耗 200 魔力，法术伤害便降低 #%"},
{"en":/Double Strike has a (\d+|(\d+\.\d+))% chance to deal Double Damage to Bleeding Enemies/g,"cn":"【双重打击】有 #% 几率对流血敌人造成双倍伤害"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you've Shattered an Enemy Recently/g,"cn":"近期内你若有击碎敌人，则 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you've Shattered an Enemy Recently/g,"cn":"近期内你若有击碎敌人，则 +#% 暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction from Hits per Siphoning Charge/g,"cn":"每有 1 个轮回球，便获得 #% 击中物理伤害减免"},
{"en":/Chill Enemies for (\d+|(\d+\.\d+)) seconds on Hit with this Weapon when in Off Hand/g,"cn":"若此武器装备在副手，此武器击中敌人时造成 # 秒的冰缓"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Lightning Penetration/g,"cn":"此物品上的技能石受到 # 级的【强化版闪电穿透】辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Regeneration Rate if you have Frozen an Enemy Recently/g,"cn":"你若近期内冻结过敌人，则魔力回复速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Chilled, Frozen or Ignited during Onslaught/g,"cn":"在【猛攻】状态期间有 #% 几率避免被冰缓，冰冻及点燃"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Movement Speed while you have a Bestial Minion/g,"cn":"当你拥有兽化的召唤生物时，攻击和移动速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield/g,"cn":"装备的护盾上每有 5 点最大能量护盾，便 +# 闪避值"},
{"en":/\+(\d+|(\d+\.\d+)) to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield/g,"cn":"装备的护盾上每有 5 点最大能量护盾，便 +# 闪避值"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge when you Hit a Rare or Unique Enemy/g,"cn":"击中稀有或传奇敌人时，有 #% 几率获得 1 个暴击球"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of non-Damaging Ailments per Elder Item Equipped/g,"cn":"每装备一个【裂界者物品】，非伤害性异常状态的效果降低 #%"},
{"en":/Chill Enemy for (\d+|(\d+\.\d+)) seconds when Hit, reducing their Action Speed by 30%/g,"cn":"被敌人击中后使其冰缓 # 秒，行动速度降低 30%"},
{"en":/Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample/g,"cn":"掉落【整理的样本】的灾变首领会掉落一个额外的【整理的样本】"},
{"en":/(\d+|(\d+\.\d+))% reduced Enemy Stun Threshold while you have at least 500 Strength/g,"cn":"你拥有至少 500 点力量时，敌人的晕眩门槛降低 #%"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction while affected by Determination/g,"cn":"受到【坚定】影响时，获得额外 #% 物理伤害减免"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per Frenzy Charge with Hits against Enemies on Low Life/g,"cn":"对低血敌人，每个狂怒球可使伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Poison Duration for each Poison you have inflicted Recently/g,"cn":"近期你每造成一层中毒效果，中毒持续时间便缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Spell Hits if you've taken Attack Damage Recently/g,"cn":"近期内你若受到过攻击伤害，则有 #% 几率躲避法术击中"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Attacks per 25 Strength/g,"cn":"每 25 点力量都使攻击附加 # 到 # 点物理伤害"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Attacks against Ignited Enemies/g,"cn":"攻击点燃目标时附加 # - # 基础火焰伤害"},
{"en":/Chill Effect and Freeze Duration on you are based on (\d+|(\d+\.\d+))% of Energy Shield/g,"cn":"冰缓效果和冰冻时长基于你能量护盾的 #% 计算"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Orbs of Alchemy to drop as Exalted Orbs instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的点金石变为崇高石"},
{"en":/Patrol Packs have (\d+|(\d+\.\d+))% increased chance to be replaced by an Elite Patrol Pack/g,"cn":"巡逻队被精英巡逻队取代的几率提高 #%"},
{"en":/Players gain (\d+|(\d+\.\d+))% chance to Dodge Attack Hits while under a Shrine Effect/g,"cn":"获得神殿效果时，玩家获得 #% 几率躲避攻击击中"},
{"en":/Each Weapon Hits separately if Dual Wielding, dealing (\d+|(\d+\.\d+))% more Damage/g,"cn":"双持武器时每个武器单独击中，造成的总伤害额外提高 #%"},
{"en":/Each Weapon Hits separately if Dual Wielding, dealing (\d+|(\d+\.\d+))% less Damage/g,"cn":"双持武器时每个武器单独击中，造成的总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Buffs granted by your Golems per Summoned Golem/g,"cn":"每个召唤的魔像可使它们为你提供的增益效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Ailments from Attack Skills while wielding a Sword/g,"cn":"持剑时，攻击技能造成的异常状态伤害降低 #%"},
{"en":/Attacks with Melee Weapons deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments/g,"cn":"近战武器攻击造成的击中和异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Orbs of Alchemy to drop as Blessed Orbs instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的点金石变为祝福石"},
{"en":/With at least 40 Intelligence in Radius, Discharge Cooldown is (\d+|(\d+\.\d+)) ms/g,"cn":"若范围内至少有 40 点智慧，解放的冷却时间为 # 毫秒"},
{"en":/Minions summoned by Your Sentinel Towers have (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"你的哨兵之塔创造的召唤生物移动速度提高 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% reduced Attack, Cast and Movement Speed/g,"cn":"你和周围友军的攻击速度、施法速度、移动速度降低 #%"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Mana Regeneration Rate/g,"cn":"增加的小天赋还获得：魔力回复速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Fire Damage against Ignited Enemies/g,"cn":"对点燃的敌人所造成的 #% 物理伤害转化为火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Ailments from Attack Skills while wielding a Bow/g,"cn":"持弓时，攻击技能造成的异常状态伤害提高 #%"},
{"en":/Lightning Spells have (\d+|(\d+\.\d+))% of Physical Damage Converted to Lightning Damage/g,"cn":"闪电法术可将物理伤害的 #% 转换为闪电伤害"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Energy Shield over 2 seconds when you Consume a corpse/g,"cn":"每吞噬一个灵柩，便每 2 秒回复 #% 能量护盾"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge if you or your Totems kill an Enemy/g,"cn":"你或你的图腾击败敌人时有 #% 几率获得 1 个暴击球"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack Hits if you've taken Spell Damage Recently/g,"cn":"近期内你若受到过法术伤害，则有 #% 几率躲避攻击击中"},
{"en":/Trigger Socketed Spells when<br>you Spend at least (\d+|(\d+\.\d+)) Mana to Use a Skill/g,"cn":"使用至少 # 魔力施放技能时，触发插槽内的法术"},
{"en":/Aspect of the Spider can inflict Spider's Web on Enemies (\d+|(\d+\.\d+)) additional times/g,"cn":"【蛛之势】可对敌人额外造成 # 层蜘蛛网"},
{"en":/Raised Zombies take (\d+|(\d+\.\d+))% of their Maximum Life per second as Fire Damage/g,"cn":"复苏的魔卫每秒将它们最大生命的 #% 视为火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage per 75 Armour or Evasion Rating on Shield/g,"cn":"盾牌上每 75 点护甲值或闪避值都使攻击伤害提高 #%"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Brand Attachment range/g,"cn":"增加的小天赋还获得：烙印附着范围扩大 #%"},
{"en":/Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage/g,"cn":"范围内物理伤害的增减转换成冰霜伤害"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% reduced Damage while on Full Energy Shield/g,"cn":"能量护盾全满时，你和周围友军的伤害降低 #%"},
{"en":/Hits against Cursed Enemies have (\d+|(\d+\.\d+))% chance to double Stun Duration/g,"cn":"对抗被诅咒的敌人时，击中有 #% 几率使晕眩持续时间翻倍"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage to Hits against Cursed Enemies/g,"cn":"击中被诅咒敌人时，附加 # - # 基础混沌伤害"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Critical Strike Chance against Blinded Enemies/g,"cn":"对抗目盲的敌人时，召唤生物的暴击率提高 #%"},
{"en":/Enemies have -(\d+|(\d+\.\d+))% chance to Dodge Attack or Spell Hits from Minions/g,"cn":"敌人对抗召唤生物时，躲避攻击击中或法术击中的几率 -#%"},
{"en":/Nearby Allies have (\d+|(\d+\.\d+))% chance to Intimidate Enemies for 4 seconds on Hit/g,"cn":"周围友军在击中时有 #% 几率威吓敌人 4 秒"},
{"en":/Brand Recall grants (\d+|(\d+\.\d+))% reduced Brand Attachment range to recalled Brands/g,"cn":"【烙印召回】召回烙印的烙印附着范围降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to deal Double Damage while they are on Full Life/g,"cn":"召唤生物在满血时，有 #% 几率造成双倍伤害"},
{"en":/Minions summoned by Your Summoning Towers have (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"你的召唤之塔创造的召唤生物移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Regeneration if you've used a Movement Skill Recently/g,"cn":"近期内你若使用过位移技能，则魔力回复提高 #%"},
{"en":/Monsters from Beyond have (\d+|(\d+\.\d+))% more Quantity and Rarity of Dropped Items/g,"cn":"超越怪物的物品掉落数量和物品稀有度额外提高 #%"},
{"en":/Monsters from Beyond have (\d+|(\d+\.\d+))% less Quantity and Rarity of Dropped Items/g,"cn":"超越怪物的物品掉落数量和物品稀有度额外降低 #%"},
{"en":/Spirit Offering grants \-(\d+|(\d+\.\d+))% of Physical Damage as Extra Chaos Damage/g,"cn":"【灵魂奉献】给予等同 +#% 物理伤害的额外混沌伤害"},
{"en":/Spirit Offering grants \+(\d+|(\d+\.\d+))% of Physical Damage as Extra Chaos Damage/g,"cn":"【灵魂奉献】给予等同 +#% 物理伤害的额外混沌伤害"},
{"en":/Chill Enemy for (\d+|(\d+\.\d+)) second when Hit, reducing their Action Speed by 30%/g,"cn":"被敌人击中后使其冰缓 # 秒，行动速度降低 30%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Her Blessing for 3 seconds when you Ignite an Enemy/g,"cn":"点燃敌人时有 #% 几率获得【女神的祝福】 3 秒"},
{"en":/Flame Wall grants (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Added Fire Damage to Projectiles/g,"cn":"烈焰之墙给投射物附加 # 到 # 点火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Orbs of Alchemy to drop as Divine Orbs instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的点金石变为神圣石"},
{"en":/Enemies you Kill Explode, dealing (\d+|(\d+\.\d+))% of their Life as Physical Damage/g,"cn":"被你击败的敌人会爆炸，造成其 #% 生命的物理伤害"},
{"en":/Phase Run has (\d+|(\d+\.\d+))% chance not to replace the Buff when you use a Skill/g,"cn":"你使用技能时暗影迷踪有 #% 几率不会替换该增益效果"},
{"en":/(\d+|(\d+\.\d+))% of Life Recovery from Flasks is applied to nearby Allies instead of You/g,"cn":"药剂回复的 #% 生命改为给周围友军回复"},
{"en":/Attack Skills deal (\d+|(\d+\.\d+))% increased Damage with Ailments while Dual Wielding/g,"cn":"双持时，攻击技能造成的异常状态伤害提高 #%"},
{"en":/Barrage fires an additional projectile simultaneously on the first and final attacks/g,"cn":"弹幕的第一次和最后一次攻击附加 1 个额外的投射物"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Totem Placement speed/g,"cn":"增加的小天赋还获得：图腾放置速度加快 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Spells per Power Charge/g,"cn":"每个暴击球可使法术附加 # - # 基础闪电伤害"},
{"en":/Claw or Dagger Attacks deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments/g,"cn":"爪类或匕首攻击造成的击中和异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Regeneration Rate if you have Shocked an Enemy Recently/g,"cn":"你若近期内使敌人感电，则魔力回复速度减慢 #%"},
{"en":/Elemental Ailments inflicted on you spread to Enemies in a radius of (\d+|(\d+\.\d+))/g,"cn":"施加给你的元素异常状态扩散至范围 # 以内的敌人"},
{"en":/Gain (\d+|(\d+\.\d+))% of Cold Damage as Extra Chaos Damage per Frenzy Charge/g,"cn":"每有一个狂怒球则获得额外混沌伤害， 其数值等同于冰霜伤害的 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to travel to Winding Pier instead while on a Ley Fishing Line/g,"cn":"在假想的鱼线上时，有 #% 几率旅行至狂风码头"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits against Frozen, Shocked or Ignited Enemies/g,"cn":"对被冰冻、感电、点燃敌人的击中伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage with Hits and Ailments against Bleeding Enemies/g,"cn":"对流血敌人的击中火焰伤害和异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Damage taken from Mana before Life while affected by Clarity/g,"cn":"受到【清晰】影响时，受到伤害的 #% 伤害优先从魔力扣除"},
{"en":/Recover (\d+|(\d+\.\d+))% of Energy Shield when you Kill an Enemy during Flask Effect/g,"cn":"在药剂持续期间，击败敌人会补充 #% 的能量护盾"},
{"en":/Chill Enemies for (\d+|(\d+\.\d+)) second on Hit with this Weapon when in Off Hand/g,"cn":"若此武器装备在副手，此武器击中敌人时造成 # 秒的冰缓"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance for Spells if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则法术暴击率提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Added Chaos Damage/g,"cn":"此物品上的技能石受到 # 级的【强化版附加混沌伤害】辅助"},
{"en":/(\d+|(\d+\.\d+))% chance to deal Double Damage if you have Stunned an Enemy Recently/g,"cn":"若你近期内使敌人眩晕，则有 #% 几率造成双倍伤害"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction per Minion, up to 10%/g,"cn":"每有 1 个召唤生物，便获得 #% 额外物理伤害减免，最多 10%"},
{"en":/Warcries grant (\d+|(\d+\.\d+)) Rage per 5 Power if you have less than 25 Rage/g,"cn":"若你的怒火低于 25 点，每 5 点威力值使战吼获得 #点怒火"},
{"en":/Chill Enemy for (\d+|(\d+\.\d+)) second when Hit, reducing their Action Speed by 30%/g,"cn":"被敌人击中后使其冰缓 # 秒，行动速度降低 30%"},
{"en":/Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy/g,"cn":"当幻化守卫击败一个敌人时，触发 20 级的【幻化守卫武器】"},
{"en":/(\d+|(\d+\.\d+))% of Galvanic Arrow Physical Damage gained as extra Lightning Damage/g,"cn":"【电光箭】获得等同其 #% 物理伤害的额外闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack Hits while at maximum Blade Flurry stages/g,"cn":"【刀刃乱舞】层数达到上限时，有 #% 几率躲避攻击击中"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Ailments from Attack Skills while wielding a Claw/g,"cn":"持爪时，攻击技能造成的异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items Dropped by Enemies killed with a Critical Strike/g,"cn":"暴击击败敌人时物品稀有度提高 #%"},
{"en":/Minions convert (\d+|(\d+\.\d+))% of Physical Damage to Fire Damage per Red Socket/g,"cn":"每个红色插槽使召唤生物 #% 的物理伤害转化为火焰伤害"},
{"en":/You take (\d+|(\d+\.\d+))% reduced Extra Damage from Critical Strikes per Endurance Charge/g,"cn":"每个耐力球使你受到的暴击伤害降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Attacks per 10 Dexterity/g,"cn":"每 10 点敏捷可以为攻击附加 # - # 基础冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Life and Mana if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则造成伤害的 #% 转化为偷取生命和魔力"},
{"en":/(\d+|(\d+\.\d+))% increased Recovery rate of Life and Energy Shield per Power Charge/g,"cn":"每有 1 个暴击球，生命和能量护盾回复率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits against Enemies affected by Elemental Ailments/g,"cn":"对元素异常状态的敌人的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per Power Charge with Hits against Enemies on Low Life/g,"cn":"对低血敌人，每个暴击球可使伤害提高 #%"},
{"en":/While there are at least five nearby Allies, you and nearby Allies have Onslaught/g,"cn":"当周围有至少 5 个友军，你和周围的友军获得【猛攻】状态"},
{"en":/1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating/g,"cn":"取护甲和闪避值之间的较低者，每 200 点可使攻击伤害提高 1%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage if you've Killed a Cursed Enemy Recently/g,"cn":"近期内你若有击败受到诅咒的敌人，则元素伤害降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Rejuvenation Totem Life Regeneration as extra Mana Regeneration/g,"cn":"回春图腾 #% 的生命回复会作为魔力回复"},
{"en":/(\d+|(\d+\.\d+))% increased Movement speed while on Burning, Chilled or Shocked ground/g,"cn":"在燃烧，冰缓，感电地面上时，移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% faster start of Energy Shield Recharge while affected by Discipline/g,"cn":"受到【纪律】影响时，能量护盾提早 #% 开始恢复"},
{"en":/(\d+|(\d+\.\d+))% slower start of Energy Shield Recharge while affected by Discipline/g,"cn":"受到【纪律】影响时，能量护盾推迟 #% 开始恢复"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage while in an area affected by a Sextant/g,"cn":"当 1 个区域被 1 个六分仪影响时，元素伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Ailments from Attack Skills while wielding an Axe/g,"cn":"持斧时，攻击技能造成的异常状态伤害降低 #%"},
{"en":/Nearby Allies have (\d+|(\d+\.\d+))% increased Defences per 100 Strength you have/g,"cn":"你每有 100 点力量，周围友军的防御属性便提高 #% "},
{"en":/\-(\d+|(\d+\.\d+))% to Chaos Damage over Time Multiplier while affected by Malevolence/g,"cn":"受【怨毒光环】影响时，+#% 混沌持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Chaos Damage over Time Multiplier while affected by Malevolence/g,"cn":"受【怨毒光环】影响时，+#% 混沌持续伤害加成"},
{"en":/-(\d+|(\d+\.\d+))% to Physical Damage over Time Multiplier while wielding an Axe or Sword/g,"cn":"持斧类或剑类时，-#% 持续物理伤害加成"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Unholy Might on block for (\d+|(\d+\.\d+)) seconds/g,"cn":"格挡时，有 #% 几率获得【不洁之力】，持续 # 秒"},
{"en":/\-(\d+|(\d+\.\d+))% to maximum Lightning Resistance while affected by Herald of Thunder/g,"cn":"受到【闪电之捷】影响时，最大闪电抗性 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to maximum Lightning Resistance while affected by Herald of Thunder/g,"cn":"受到【闪电之捷】影响时，最大闪电抗性 +#%"},
{"en":/(\d+|(\d+\.\d+))% chance for Spectres to gain Soul Eater on Kill for 20 seconds/g,"cn":"灵体在击败敌人后有 #% 几率获得噬魂者效果，持续 20 秒"},
{"en":/Leaves a Lingering Blade in the ground for every (\d+|(\d+\.\d+)) Projectiles fired/g,"cn":"每发射 # 枚投射物都会在地面留下一枚【徘徊之刃】"},
{"en":/Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency/g,"cn":"施法速度的加速和减缓也套用于该技能的激活频率"},
{"en":/Totems Explode on Death, dealing (\d+|(\d+\.\d+))% of their Life as Physical Damage/g,"cn":"图腾被击败时爆炸，造成等于它 #% 生命的物理伤害"},
{"en":/Cursed Enemies have a (\d+|(\d+\.\d+))% chance to grant an Endurance Charge when Hit/g,"cn":"被诅咒的敌人被击中时有 #% 几率提供一个耐力球"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% chance to inflict Withered on Hit/g,"cn":"此攻击和召唤生物击中敌人后有 #% 几率造成【死亡凋零】"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Melee Physical Damage against Bleeding Enemies/g,"cn":"召唤生物对流血敌人造成的近战物理总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Melee Physical Damage against Bleeding Enemies/g,"cn":"召唤生物对流血敌人造成的近战物理总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Rampage Kill when Minion hits a Unique Enemy/g,"cn":"召唤生物击中传奇敌人时，有 #% 几率获得 1 层暴走状态"},
{"en":/Minion's Projectiles have (\d+|(\d+\.\d+))% chance to Return to you from final Target/g,"cn":"召唤生物的投射物有 #% 几率从最后的目标返回"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Effect of non-Damaging Ailments on Enemies/g,"cn":"召唤生物对敌人施加的非伤害性异常状态效果提高 #%"},
{"en":/Enemies Chilled by Minions take (\d+|(\d+\.\d+))% increased Cold Damage over Time/g,"cn":"被召唤生物所冰缓的敌人，其受到的冰霜持续伤害提高 #%"},
{"en":/Temporal Chains has (\d+|(\d+\.\d+))% increased Mana Reservation if Cast as an Aura/g,"cn":"以光环形式施放时，【时空锁链】的魔力保留提高 #%"},
{"en":/Divine Ire Damages (\d+|(\d+\.\d+)) additional nearby Enemies when gaining Stages/g,"cn":"堆叠层数时，【圣怨】会对周围的 # 个额外敌人造成伤害"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Flask Charges gained/g,"cn":"增加的小天赋还获得：药剂使用次数提高 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Elemental Damage as Extra Chaos Damage during effect/g,"cn":"药剂持续期间，获得额外混沌伤害，其数值等同于 #% 元素伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage per Power Charge with Hits against Enemies on Full Life/g,"cn":"对满血敌人，每个暴击球可使伤害降低 #%"},
{"en":/Mace or Sceptre Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments/g,"cn":"锤类或短杖攻击造成的击中和异常状态伤害降低 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second while affected by a Guard Skill Buff/g,"cn":"被防卫技能的增益效果影响时，每秒回复 #% 生命"},
{"en":/Socketed Red Gems get (\d+|(\d+\.\d+))% Physical Damage as Extra Fire Damage/g,"cn":"此物品上的红色技能石额外获得 #% 的物理伤害，并转化为火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage with Attack Skills during any Flask Effect/g,"cn":"药剂持续期间，攻击技能造成的元素伤害降低 #%"},
{"en":/Items dropped by Corrupted Vaal Monsters have (\d+|(\d+\.\d+))% chance to be Corrupted/g,"cn":"腐化瓦尔怪物掉落的物品有 #% 的几率被腐化"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier per Nearby Enemy, up to +100%/g,"cn":"每一个周围的敌人 +#% 攻击暴击伤害加成，最大+100%"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier per Nearby Enemy, up to +100%/g,"cn":"每一个周围的敌人 +#% 攻击暴击伤害加成，最大+100%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage to Attacks per 50 Strength/g,"cn":"每有 50 点力量就给攻击附加 # 到 # 点混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage taken if you haven't<br>been Hit Recently/g,"cn":"近期内你若没有被击中，则受到的元素伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage while Dual Wielding or holding a Shield/g,"cn":"双持或持盾牌时攻击伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage while Dual Wielding or holding a Shield/g,"cn":"双持或持盾牌时攻击伤害格挡几率 +#%"},
{"en":/Synthesised Magic Monsters have (\d+|(\d+\.\d+))% chance to drop a Breach Splinter/g,"cn":"虚空忆境的魔法怪物有 #% 几率掉落 1 个裂隙碎片"},
{"en":/Gain (\d+|(\d+\.\d+))% reduced Armour per 5 Power for 8 seconds when you Warcry/g,"cn":"你使用战吼时，每 5 点威力值使护甲在 8 秒内降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Vicious Projectiles/g,"cn":"此物品上的技能石受到 # 级的【强化版腐蚀箭矢】辅助"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Attacks per 10 Strength/g,"cn":"每 10 点力量可以为攻击附加 # - # 基础火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased effect of Non-Curse Auras from your Skills on your Minions/g,"cn":"你技能给予召唤生物的非诅咒光环效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Maximum total Recovery per second from Energy Shield Leech/g,"cn":"从能量护盾偷取中获得的每秒最大总恢复量降低 #%"},
{"en":/Kinetic Blast Projectiles gain (\d+|(\d+\.\d+))% increased Area of Effect after Forking/g,"cn":"力量爆破的投射物分叉后，效果区域扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage with Hits and Ailments against Blinded Enemies/g,"cn":"击中和异常状态对致盲敌人的火焰伤害提高 #%"},
{"en":/Blade Blast detonates other Lingering Blades within an (\d+|(\d+\.\d+))% reduced Area/g,"cn":"【乱剑穿心】引爆其它【徘徊之刃】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Wands if you've dealt a Critical Strike Recently/g,"cn":"你若近期内造成暴击，则法杖伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Cold Damage over Time Multiplier while affected by Malevolence/g,"cn":"受【怨毒光环】影响时，+#% 冰霜持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Cold Damage over Time Multiplier while affected by Malevolence/g,"cn":"受【怨毒光环】影响时，+#% 冰霜持续伤害加成"},
{"en":/When Players Kill a Rare Monster they will gain 1 of its Modifiers for 20 seconds/g,"cn":"玩家击败稀有怪物时获得该怪物 1 项属性修正 20 秒"},
{"en":/(\d+|(\d+\.\d+))% chance to create a Smoke Cloud when you lay a Mine or throw a Trap/g,"cn":"当你放置地雷或陷阱时，有 #% 几率制造一团烟雾"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Regeneration Rate if you have Frozen an Enemy Recently/g,"cn":"你若近期内冻结过敌人，则魔力回复速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed if you've summoned a Totem Recently/g,"cn":"近期内你若有召唤图腾，攻击和施法速度提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Mana per second if you've used a Movement Skill Recently/g,"cn":"近期内你若有使用过位移技能，则每秒回复 # 魔力"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage to Spells while holding a Shield/g,"cn":"持盾牌时法术附加 # - # 基础混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage per Frenzy Charge with Hits against Enemies on Low Life/g,"cn":"对低血敌人，每个狂怒球可使伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Critical Strike Chance if you've Warcried Recently/g,"cn":"你若近期内使用过【战吼】，则近战暴击率提高 #%"},
{"en":/Cursed Enemies have a (\d+|(\d+\.\d+))% chance to grant an Endurance Charge when Hit/g,"cn":"被诅咒的敌人被击中时有 #% 几率提供一个耐力球"},
{"en":/(\d+|(\d+\.\d+))% of Damage Taken from Hits is Leeched as Life during Flask Effect/g,"cn":"药剂持续期间，受到的击中伤害的 #% 转化为生命偷取"},
{"en":/Patrol Packs have (\d+|(\d+\.\d+))% reduced chance to be replaced by an Elite Patrol Pack/g,"cn":"巡逻队被精英巡逻队取代的几率降低 #%"},
{"en":/Skills which create Brands have (\d+|(\d+\.\d+))% chance to create an additional Brand/g,"cn":"产生烙印的技能有 #% 几率产生一个额外烙印"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Added Cold Damage/g,"cn":"此物品上的技能石受到 # 级的【强化版附加冰霜伤害】辅助"},
{"en":/Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies/g,"cn":"【鸟之势】也会使周围友军获得【鸟之力量】和【鸟之斗魄】"},
{"en":/When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy/g,"cn":"当你击败 1 名点燃敌人，对周围敌人造成相同的点燃效果"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Added Fire Damage/g,"cn":"此物品上的技能石受到 # 级的【强化版附加火焰伤害】辅助"},
{"en":/Socketed Gems are supported by Level (\d+|(\d+\.\d+)) Elemental Damage with Attacks/g,"cn":"此物品上的技能石受到 # 级的 武器元素伤害 辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Buffs granted by your Golems per Summoned Golem/g,"cn":"每个召唤的魔像可使它们为你提供的增益效果降低 #%"},
{"en":/Blade Vortex has \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier for each blade/g,"cn":"【飞刃风暴】的每片刀刃 +#% 攻击和法术暴击伤害加成"},
{"en":/Blade Vortex has \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier for each blade/g,"cn":"【飞刃风暴】的每片刀刃 +#% 攻击和法术暴击伤害加成"},
{"en":/Synthesised Monsters have (\d+|(\d+\.\d+))% chance to drop a Quality Currency Item/g,"cn":"虚空忆境的怪物有 #% 几率掉落 1 个品质通货物品"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier against Enemies that are on Full Life/g,"cn":"对满血敌人的攻击和法术暴击伤害提高 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier against Enemies that are on Full Life/g,"cn":"对满血敌人的攻击和法术暴击伤害提高 +#%"},
{"en":/Minions summoned by Your Sentinel Towers have (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"你的哨兵之塔创造的召唤生物移动速度降低 #%"},
{"en":/When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned/g,"cn":"在药剂持续期间，击败中毒的敌人时，可使周围敌人中毒"},
{"en":/Added Small Passive Skills also grant: \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"增加的小天赋还获得：+#% 暴击伤害加成"},
{"en":/Added Small Passive Skills also grant: \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"增加的小天赋还获得：+#% 暴击伤害加成"},
{"en":/Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce/g,"cn":"箭矢对其穿透的目标所造成的击中伤害和异常状态伤害提高 50%"},
{"en":/Synthesised Monsters have (\d+|(\d+\.\d+))% increased chance to drop a Fractured Item/g,"cn":"虚空忆境的怪物掉落一个分裂之物的几率提高 #%"},
{"en":/Totems Explode on Death, dealing (\d+|(\d+\.\d+))% of their Life as Physical Damage/g,"cn":"图腾被击败时爆炸，造成等于它 #% 生命的物理伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Ailments from Attack Skills while wielding a Bow/g,"cn":"持弓时，攻击技能造成的异常状态伤害降低 #%"},
{"en":/Mace, Sceptre or Staff Attacks deal (\d+|(\d+\.\d+))% increased Damage with Ailments/g,"cn":"锤类、短杖、长杖攻击造成的异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Damage per 75 Armour or Evasion Rating on Shield/g,"cn":"盾牌上每 75 点护甲值或闪避值都使攻击伤害降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Spells while Dual Wielding/g,"cn":"双持时法术附加 # - # 基础闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% to Physical Damage over Time Multiplier while wielding an Axe or Sword/g,"cn":"持斧类或剑类时，+#% 持续物理伤害加成"},
{"en":/Your Curses have (\d+|(\d+\.\d+))% increased Effect if 50% of Curse Duration expired/g,"cn":"若持续时间耗减了 50%，你的诅咒效果提高 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% chance to Avoid Chaos Damage from Hits/g,"cn":"你和周围友军被击中时，有 #% 几率避免混沌伤害"},
{"en":/Attack Hits have (\d+|(\d+\.\d+))% chance to Maim Cursed Enemies for 4 seconds/g,"cn":"攻击击中有 #% 几率使被诅咒的敌人【瘫痪】，持续 4 秒"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% increased Effect of Lightning Ailments/g,"cn":"该攻击和召唤生物的闪电异常状态效果提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Critical Strike Chance against Blinded Enemies/g,"cn":"对抗目盲的敌人时，召唤生物的暴击率降低 #%"},
{"en":/Minions fire Projectiles from up to (\d+|(\d+\.\d+)) points on each side of them/g,"cn":"召唤生物会从它们身体两侧发射投射物，最多 # 个发射点"},
{"en":/Minions' Attacks deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) additional Physical Damage/g,"cn":"召唤生物的攻击额外造成 # - # 物理伤害"},
{"en":/Nearby Allies have (\d+|(\d+\.\d+))% chance to Unnerve Enemies for 4 seconds on Hit/g,"cn":"附近的友军击中时，有 #% 几率恐惧敌人 4 秒"},
{"en":/Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating/g,"cn":"将所有闪避值转换为护甲，敏捷不再提供闪避值加成"},
{"en":/(\d+|(\d+\.\d+))% chance to create Consecrated Ground on Kill, lasting 8 seconds/g,"cn":"击败敌人时有 #% 几率产生【奉献地面】，持续 8 秒"},
{"en":/Totems Hinder Enemies near them when Summoned, with 25% reduced Movement Speed/g,"cn":"图腾召唤后，会使它们周围敌人【缓速】，移动速度减慢 25%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect per Enemy killed recently, up to 50%/g,"cn":"近期内你若有击败敌人，则范围效果扩大 #%，最多 50%"},
{"en":/Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary/g,"cn":"当你静止时，每秒获得 1 个狂怒球，耐力球或暴击球"},
{"en":/Synthesised Rare Monsters have (\d+|(\d+\.\d+))% chance to drop a Breach Splinter/g,"cn":"虚空忆境的稀有怪物有 #% 几率掉落 1 个裂隙碎片"},
{"en":/Scorching Ray Debuff applies \-(\d+|(\d+\.\d+))% Fire Resistance at max stages/g,"cn":"【灼热光线】的减益效果叠加到最大层数时， +#% 火焰抗性"},
{"en":/Scorching Ray Debuff applies \+(\d+|(\d+\.\d+))% Fire Resistance at max stages/g,"cn":"【灼热光线】的减益效果叠加到最大层数时， +#% 火焰抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Regeneration if you've used a Movement Skill Recently/g,"cn":"近期内你若使用过位移技能，则魔力回复降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Spells while holding a Shield/g,"cn":"持盾牌时法术附加 # - # 基础火焰伤害"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Energy Shield per Second while affected by Discipline/g,"cn":"受到【纪律】影响时，每秒回复 #% 能量护盾"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Spells while Dual Wielding/g,"cn":"双持时法术附加 # - # 基础物理伤害"},
{"en":/You take (\d+|(\d+\.\d+)) Chaos Damage per second for (\d+|(\d+\.\d+)) seconds on Kill/g,"cn":"击败敌人后 # 秒内持续承受 # 混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Energy Shield Recovery Rate while affected by Discipline/g,"cn":"受到【纪律】影响时，能量护盾回复速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Poison Duration if you have at least 150 Intelligence/g,"cn":"若你有至少 150 点智慧，则中毒持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%/g,"cn":"每个烙印使冷却回复速度加快 #%，最多 40%"},
{"en":/Attack Skills deal (\d+|(\d+\.\d+))% reduced Damage with Ailments while Dual Wielding/g,"cn":"双持时，攻击技能造成的异常状态伤害降低 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% increased Rarity of Items Found per 15 Rampage Kills/g,"cn":"玩家每有 15 层暴走能量，物品稀有度提高 #%"},
{"en":/When used in the Synthesiser, the new item will have an additional Herald Modifier/g,"cn":"在忆境之台上使用时，新物品获得一个额外的【捷】属性"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack and Spell Hits while you have Energy Shield/g,"cn":"拥有能量护盾时有 #% 几率躲避攻击和法术击中"},
{"en":/Ancestral Warchief Totem grants (\d+|(\d+\.\d+))% increased Melee Damage while Active/g,"cn":"先祖战士长图腾生效时，你的近战伤害提高 #%"},
{"en":/Enemies affected by your Spider's Webs have \-(\d+|(\d+\.\d+))% to All Resistances/g,"cn":"受你至少 1 层蜘蛛网影响的敌人，所有抗性 +#%"},
{"en":/Enemies affected by your Spider's Webs have \+(\d+|(\d+\.\d+))% to All Resistances/g,"cn":"受你至少 1 层蜘蛛网影响的敌人，所有抗性 +#%"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Elemental Resistances while you have a Power Charge/g,"cn":"你拥有暴击球时，伤害穿透 #% 元素抗性"},
{"en":/Claw or Dagger Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments/g,"cn":"爪类或匕首攻击造成的击中和异常状态伤害降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Spells while holding a Shield/g,"cn":"持盾牌时法术附加 # - # 基础冰霜伤害"},
{"en":/Gain (\d+|(\d+\.\d+))% increased Movement Speed for 20 seconds when you Kill an Enemy/g,"cn":"击败敌人使移动速度提高 #%，持续 20 秒"},
{"en":/Enemies slain by Socketed Gems drop (\d+|(\d+\.\d+))% increased item quantity/g,"cn":"使用此此物品上的技能石技能击败怪物时，物品掉落数量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits against Frozen, Shocked or Ignited Enemies/g,"cn":"对被冰冻、感电、点燃敌人的击中伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items Dropped by Slain Rare or Unique Enemies/g,"cn":"击败稀有或传奇敌人后掉落物品的稀有度提高 #% "},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Rampage Kill when Minion hits a Unique Enemy/g,"cn":"当召唤生物击中传奇敌人时，有 #% 几率获得一层暴走状态"},
{"en":/\-(\d+|(\d+\.\d+)) to Minimum Endurance Charges while you have at least 150 Devotion/g,"cn":"至少 150 点奉献时，+#% 耐力球数量下限"},
{"en":/\+(\d+|(\d+\.\d+)) to Minimum Endurance Charges while you have at least 150 Devotion/g,"cn":"至少 150 点奉献时，+#% 耐力球数量下限"},
{"en":/(\d+|(\d+\.\d+))% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge/g,"cn":"每个狂怒球使旅行技能的冷却回复速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Global Critical Strike Multiplier while you have no Frenzy Charges/g,"cn":"当你没有狂怒球时，+#% 全局暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% Global Critical Strike Multiplier while you have no Frenzy Charges/g,"cn":"当你没有狂怒球时，+#% 全局暴击伤害加成"},
{"en":/Damage penetrates (\d+|(\d+\.\d+))% Fire Resistance while affected by Herald of Ash/g,"cn":"受到【灰烬之捷】影响时，伤害穿透 #% 火焰抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance for Spells if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则法术暴击率降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+)) Endurance Charges every second if you've used a Warcry Recently/g,"cn":"若你近期内使用过战吼，每秒获得 # 个耐力球"},
{"en":/Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy/g,"cn":"当幻化武器击败一个敌人时，触发 18 级的【幻化守卫武器】"},
{"en":/Curse Enemies with Elemental Weakness on Hit, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"击中时用元素要害诅咒敌人，它的效果提高 #%"},
{"en":/Synthesised Magic Monsters have (\d+|(\d+\.\d+))% chance to drop a Currency Shard/g,"cn":"虚空忆境的魔法怪物有 #% 几率掉落 1 个通货碎片"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage while at Maximum Endurance Charges/g,"cn":"达到耐力球数量上限时 +#% 攻击伤害格挡几率"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage while at Maximum Endurance Charges/g,"cn":"达到耐力球数量上限时 +#% 攻击伤害格挡几率"},
{"en":/Raised Zombies' Slam Attack has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"【魔卫复苏】打出重击攻击时，冷却回复速度提高 #%"},
{"en":/Axe or Sword Attacks deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments/g,"cn":"斧类或剑类攻击造成的击中和异常状态伤害提高 #%"},
{"en":/Bone Offering grants an additional \-(\d+|(\d+\.\d+))% Chance to Block Attack Damage/g,"cn":"【骸骨奉献】提供的额外攻击伤害格挡几率 +#%"},
{"en":/Bone Offering grants an additional \+(\d+|(\d+\.\d+))% Chance to Block Attack Damage/g,"cn":"【骸骨奉献】提供的额外攻击伤害格挡几率 +#%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Commandment of Light when you take a Critical Strike/g,"cn":"你被暴击时有 #% 几率触发【光之诫】"},
{"en":/(\d+|(\d+\.\d+))% reduced Duration. -1% to this value when used/g,"cn":"持续时间缩短 #%，使用时该数值 -1% to this value when used"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items Dropped by Enemies killed with a Critical Strike/g,"cn":"暴击击败敌人时物品稀有度降低 #%"},
{"en":/With at least 40 Intelligence in Radius, Spark fires an additional Projectile/g,"cn":"若范围内含有 40 点智慧，【电球】会发射 1 个额外投射物"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Greater Multiple Projectiles/g,"cn":"此物品上的技能石受到 # 级的 高阶多重投射 辅助"},
{"en":/Players with at least 50 Rampage Kills take (\d+|(\d+\.\d+))% increased Damage/g,"cn":"玩家持有至少 50 层【暴走能量】时，受到的伤害提高 #%"},
{"en":/Fire Resistance and Cold Resistance in Radius are Transformed to increased Spell Damage/g,"cn":"范围内的火焰和冰霜抗性转化为提高法术伤害"},
{"en":/Synthesised Magic Monsters have (\d+|(\d+\.\d+))% chance to drop a Divination Card/g,"cn":"虚空忆境的魔法怪物有 #% 几率掉落 1 个命运卡"},
{"en":/(\d+|(\d+\.\d+))% reduced Recovery rate of Life and Energy Shield per Power Charge/g,"cn":"每有 1 个暴击球，生命和能量护盾回复率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Maximum Energy Shield for each Corrupted Item Equipped/g,"cn":"每装备一个【被腐化的物品】，最大能量护盾提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed if you've thrown a Trap or Mine Recently/g,"cn":"近期内你若投掷过陷阱或地雷，则移动速度提高 #%"},
{"en":/The first Strongbox Opened in this Area is guarded by an additional Rare Monster/g,"cn":"开启的第 1 个保险箱会额外受到 1 个稀有怪物的保护"},
{"en":/Defences of Items attached to Animated Guardian also apply to Animated Weapons/g,"cn":"【幻灵守卫】所装备物品的防御属性也会作用于【幻灵武器】之上"},
{"en":/Every 10 seconds, gain (\d+|(\d+\.\d+))% increased Elemental Damage for 4 seconds/g,"cn":"每 10 秒获得 #% 的元素伤害增益，持续 4 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage per Power Charge with Hits against Enemies on Low Life/g,"cn":"对低血敌人，每个暴击球可使伤害降低 #%"},
{"en":/Energy Shield Recharge is not interrupted by Damage if Recharge<br>began Recently/g,"cn":"近期若有能量护盾开始回复，则能量护盾的回复不会被打断"},
{"en":/Shocks from your Hits always increase Damage taken by at least (\d+|(\d+\.\d+))%/g,"cn":"你击中造成的感电，必定会使对方所承受伤害提高至少 #%"},
{"en":/Doubles the values of Global Mods affecting Memories placed next to this Location/g,"cn":"若有回忆放置在与此区域相邻的位置，则它的全局属性翻倍"},
{"en":/Enemies Petrified by Your Stone Gaze Towers take (\d+|(\d+\.\d+))% increased Damage/g,"cn":"被你的【石化之塔】石化的敌人受到的伤害提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to gain Unholy Might for 4 seconds on Kill/g,"cn":"击败敌人时，召唤生物有 #% 几率获得不洁之力 4 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement speed while on Burning, Chilled or Shocked ground/g,"cn":"在燃烧，冰缓，感电地面上时，移动速度降低 #%"},
{"en":/With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel/g,"cn":"若范围内含有 40 点敏捷，【分裂箭矢】会平行发射投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect per Enemy killed recently, up to 50%/g,"cn":"近期内你若有击败敌人，则范围效果扩大 #%，最多 50%"},
{"en":/\-(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Ailments from Critical Strikes/g,"cn":"暴击造成异常状态时，+#% 伤害持续时间加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Ailments from Critical Strikes/g,"cn":"暴击造成异常状态时，+#% 伤害持续时间加成"},
{"en":/Damage penetrates (\d+|(\d+\.\d+))% Cold Resistance while affected by Herald of Ice/g,"cn":"受到【寒冰之捷】影响时，伤害穿透 #% 冰霜抗性"},
{"en":/Minions summoned by Your Scout Towers have (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"你的侦察之塔创造的召唤生物移动速度提高 #%"},
{"en":/Summoned Skeletons have a (\d+|(\d+\.\d+))% chance to Cover Enemies in Ash on Hit/g,"cn":"召唤魔侍被击中时有 #% 几率让敌人受到【灰烬缠身】"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Chaos Damage during effect/g,"cn":"药剂持续期间，获得额外混沌伤害，其数值等同于 #% 物理伤害"},
{"en":/Cursed Enemies grant (\d+|(\d+\.\d+)) Rage Regenerated over 1 second when Stunned/g,"cn":"被诅咒的敌人被眩晕时，在 1 秒内再生 # 点怒火"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% increased Attack Speed when on Low Life/g,"cn":"濒血时攻击与召唤生物的攻击速度提高 #%"},
{"en":/This Skill has (\d+|(\d+\.\d+))% increased Critical Strike Chance per Inspiration Charge/g,"cn":"每个启迪球使该技能的暴击率提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Effect of non-Damaging Ailments on Enemies/g,"cn":"召唤生物对敌人施加的非伤害性异常状态效果降低 #%"},
{"en":/Agony Crawler has (\d+|(\d+\.\d+))% chance to inflict Withered for 2 seconds on Hit/g,"cn":"苦痛爬行者击中时有 #% 几率施加 2 秒枯萎"},
{"en":/Enemies Chilled by Minions take (\d+|(\d+\.\d+))% reduced Cold Damage over Time/g,"cn":"被召唤生物所冰缓的敌人，其受到的冰霜持续伤害降低 #%"},
{"en":/Minion's Melee Strike Skills deal Fire-only Splash Damage to Surrounding Targets/g,"cn":"召唤生物的近战打击技能对周围敌人造成火焰限定溅射伤害"},
{"en":/This Spell and Minions have (\d+|(\d+\.\d+))% increased Cast Speed when on Low Life/g,"cn":"当低血时，该法术与召唤生物的施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% more Life Regeneration granted to Minions per corpse Consumed/g,"cn":"每消耗 1 具灵柩，召唤生物的生命回复便额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Life Regeneration granted to Minions per corpse Consumed/g,"cn":"每消耗 1 具灵柩，召唤生物的生命回复便额外降低 #%"},
{"en":/Minions gain (\d+|(\d+\.\d+))% of their Physical Damage as Extra Chaos Damage/g,"cn":"召唤生物获得额外混沌伤害，其数值等同于自身物理伤害的 #%"},
{"en":/With at least 40 Dexterity in Radius, Ice Shot Pierces an additional Target/g,"cn":"若范围内含有 40 点敏捷，【冰霜射击】会额外穿透 1 个目标"},
{"en":/Temporal Chains has (\d+|(\d+\.\d+))% reduced Mana Reservation if Cast as an Aura/g,"cn":"以光环形式施放时，【时空锁链】的魔力保留降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge when you Shock a Chilled Enemy/g,"cn":"给冰缓的敌人造成感电效果时，有 #% 几率获得一个暴击球"},
{"en":/Ancestral Protector Totem grants (\d+|(\d+\.\d+))% increased Attack Speed while Active/g,"cn":"当先祖卫士图腾存在时，攻击速度提高 #%"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% of Fire Resistance if you have Blocked Recently/g,"cn":"近期内你若有过格挡，则伤害穿透 #% 火焰抗性"},
{"en":/Enemies near your Totems take (\d+|(\d+\.\d+))% increased Physical and Fire Damage/g,"cn":"在你图腾周围，敌人承受的物理和火焰伤害提高 #%"},
{"en":/Enemies Ignited by you during Flask Effect take (\d+|(\d+\.\d+))% increased Damage/g,"cn":"药剂持续期间，被你点燃的敌人受到的伤害提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to gain Onslaught for 4 seconds on Kill/g,"cn":"击败敌人时，召唤生物有 #% 几率获得 4 秒【猛攻】状态"},
{"en":/Synthesised Rare Monsters have (\d+|(\d+\.\d+))% chance to drop a Currency Item/g,"cn":"虚空忆境的稀有怪物有 #% 的几率掉落 1 个通货物品"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid interruption from Stuns while Casting Storm Burst/g,"cn":"施放【裂风雷球】时有 #% 几率避免被晕眩打断"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Lesser Multiple Projectiles/g,"cn":"此物品上的技能石受到 # 级的 低阶多重投射 辅助"},
{"en":/Added Small Passive Skills also grant: Regenerate (\d+|(\d+\.\d+))% of Life per Second/g,"cn":"增加的小天赋还获得：每秒回复 #% 生命"},
{"en":/Placed Banners also grant (\d+|(\d+\.\d+))% increased Attack Damage to you and Allies/g,"cn":"放置的旗帜也使你和友军的攻击伤害提高 #%"},
{"en":/Synthesised Magic Monsters have (\d+|(\d+\.\d+))% chance to drop a Currency Item/g,"cn":"虚空忆境的魔法怪物有 #% 几率掉落 1 个通货物品"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage with Hits and Ailments against Blinded Enemies/g,"cn":"击中和异常状态对致盲敌人的火焰伤害降低 #%"},
{"en":/Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand/g,"cn":"持法杖时，对法术伤害的增幅与减益也套用于攻击"},
{"en":/Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead/g,"cn":"你的击中造成的元素伤害由最低的抗性来抵抗"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Wands if you've dealt a Critical Strike Recently/g,"cn":"你若近期内造成暴击，则法杖伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to all Elemental Resistances while you have at least 200 Strength/g,"cn":"至少有 200 点力量时，+#% 元素抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to all Elemental Resistances while you have at least 200 Strength/g,"cn":"至少有 200 点力量时，+#% 元素抗性"},
{"en":/With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds/g,"cn":"若范围内含有 40 点智慧，造成的枯萎效果持续 2 秒"},
{"en":/Plague Bearer Grants (\d+|(\d+\.\d+))% increased Chaos Damage taken while Incubating/g,"cn":"瘟疫使徒在孕育时，使承受的混沌伤害提高 #%"},
{"en":/Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead/g,"cn":"左戒指栏位：你的冰冷的飞掠者用插入的魔蛊替代光环"},
{"en":/Invasion Bosses have (\d+|(\d+\.\d+))% more Quantity and Rarity of dropped Items/g,"cn":"侵略首领的物品掉落总数量和物品总稀有度额外提高 #%"},
{"en":/Invasion Bosses have (\d+|(\d+\.\d+))% less Quantity and Rarity of dropped Items/g,"cn":"侵略首领的物品掉落总数量和物品总稀有度额外降低 #%"},
{"en":/While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances/g,"cn":"召唤生物有能量护盾时，它们的击中无视怪物的元素抗性"},
{"en":/\-(\d+|(\d+\.\d+)) to Total Mana Cost of Skills for each Corrupted Item Equipped/g,"cn":"每装备一个【被腐化的物品】，技能的总魔力消耗 +# "},
{"en":/\+(\d+|(\d+\.\d+)) to Total Mana Cost of Skills for each Corrupted Item Equipped/g,"cn":"每装备一个【被腐化的物品】，技能的总魔力消耗 +# "},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second if you've Consumed a corpse Recently/g,"cn":"若你近期内消耗一个灵枢，每秒回复 #% 生命"},
{"en":/Shocks nearby Enemies during Flask effect, causing 10% increased Damage taken/g,"cn":"药剂持续期间，使周围的敌人感电，他们受到的伤害提高 10%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed for each<br>nearby Enemy, up to 8%/g,"cn":"身边每有 1 个敌人，自己的移动速度提高 #%，最多 8%"},
{"en":/Gain (\d+|(\d+\.\d+)) Endurance Charge every second if you've used a Warcry Recently/g,"cn":"若你近期内使用过战吼，每秒获得 # 个耐力球"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed if you've summoned a Totem Recently/g,"cn":"近期内你若有召唤图腾，攻击和施法速度降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Void Manipulation/g,"cn":"此物品上的技能石受到 # 级的【强化版虚空操纵】辅助"},
{"en":/Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items/g,"cn":"若全部装备塑界者物品，则击中无视敌方怪物的混沌抗性"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Deadly Ailments/g,"cn":"此物品上的技能石受到 # 级的【强化版致命异常状态】辅助"},
{"en":/Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges/g,"cn":"耐力球满时，攻击击中时威吓敌人 4 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits  for each Level higher the Enemy is than you/g,"cn":"每比敌人高一级，击中伤害提高 #%"},
{"en":/Projectiles have (\d+|(\d+\.\d+))% chance for an additional Projectile when Forking/g,"cn":"投射物分裂时，有 #% 几率发射一个额外投射物"},
{"en":/100% increased Global Critical Strike Chance if you've Summoned a Totem Recently/g,"cn":"近期内你若有召唤图腾，攻击和法术暴击率提高 100%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则附加 # - # 基础火焰伤害"},
{"en":/When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy/g,"cn":"当你击败 1 名感电敌人，对周围敌人造成相同的感电效果"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage while you have Avian's Might/g,"cn":"拥有【鸟之力量】时附加 # - # 基础冰霜伤害"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional packs of Monsters that Convert when Killed/g,"cn":"该区域会额外出现 # 组击败后能被转化的怪物"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional packs of Monsters that deal Lightning Damage/g,"cn":"该区域会出现额外 # 群【闪电属性怪物】"},
{"en":/(\d+|(\d+\.\d+))% chance for Flasks to gain a Charge when you take a Critical Strike/g,"cn":"当你受到暴击时有 #% 几率获得 1 个充能"},
{"en":/You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently/g,"cn":"近期内你若没有格挡，你的攻击伤害格挡率将处于最高值"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Mace or Sceptre Attacks/g,"cn":"锤类或短杖攻击附加 # - # 点闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage if you've dealt a Critical Strike Recently/g,"cn":"近期若打出过暴击，则元素伤害提高 #%"},
{"en":/Projectiles deal (\d+|(\d+\.\d+))% increased Damage for each time they have Chained/g,"cn":"每连锁弹射 1 个敌人，投射物伤害便提高 #%"},
{"en":/Enemies you Attack Reflect (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to you/g,"cn":"你攻击的目标会反射 # - # 物理伤害"},
{"en":/(\d+|(\d+\.\d+))% of Lightning Damage is Leeched as Mana while affected by Wrath/g,"cn":"受到【雷霆】影响时，闪电伤害的 #% 转化为魔力偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items Dropped by Slain Frozen or Shocked Enemies/g,"cn":"击败冰冻或感电敌人后物品稀有度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% more chance to Evade Attack Hits while not on full Energy Shield/g,"cn":"能量护盾非全满时，总闪避攻击击中率额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less chance to Evade Attack Hits while not on full Energy Shield/g,"cn":"能量护盾非全满时，总闪避攻击击中率额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to inflict Brittle on Enemies when you Block their Damage/g,"cn":"你格挡敌人的伤害时，有 #% 几率给它们施加脆弱"},
{"en":/Blight has (\d+|(\d+\.\d+))% increased Area of Effect after Channelling for 1 second/g,"cn":"【枯萎】技能在吟唱 1 秒后，范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage taken while at Maximum Endurance Charges/g,"cn":"耐力球达到上限时，受到的元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Cover Enemies in Ash on Hit while you are Burning/g,"cn":"你在燃烧状态下，击中时有 #% 几率给敌人施加【灰烬缠身】"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Physical Damage per 10 Strength while Fortified/g,"cn":"护体时，每 10 点力量可使近战物理伤害提高 #%"},
{"en":/Non-Vaal Skills deal (\d+|(\d+\.\d+))% increased Damage during Soul Gain Prevention/g,"cn":"【阻灵术】生效期间，非瓦尔技能的伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Chance while affected by Aspect of the Cat/g,"cn":"受到【猫之势】影响时，+#% 攻击和法术基础暴击率"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Chance while affected by Aspect of the Cat/g,"cn":"受到【猫之势】影响时，+#% 攻击和法术基础暴击率"},
{"en":/Synthesised Rare Monsters have (\d+|(\d+\.\d+))% chance to drop a Divination Card/g,"cn":"虚空忆境的稀有怪物有 #% 几率掉落 1 个命运卡"},
{"en":/Gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance/g,"cn":"在血姿态下击中稀有或传奇敌人时，会获得一个挑战球"},
{"en":/Mace, Sceptre or Staff Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Ailments/g,"cn":"锤类、短杖、长杖攻击造成的异常状态伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to all maximum Resistances while you have no Endurance Charges/g,"cn":"当不拥有耐力球时，所有属性的最大抗性上限 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to all maximum Resistances while you have no Endurance Charges/g,"cn":"当不拥有耐力球时，所有属性的最大抗性上限 +#%"},
{"en":/Nearby Allies have (\d+|(\d+\.\d+))% reduced Defences per 100 Strength you have/g,"cn":"你每有 100 点力量，周围友军的防御属性便降低 #%"},
{"en":/Mirror Arrow and Mirror Arrow Clones have (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"【魅影射击】和该技能的召唤生物攻击速度提高 #%"},
{"en":/Your Curses have (\d+|(\d+\.\d+))% reduced Effect if 50% of Curse Duration expired/g,"cn":"若持续时间耗减了 50%，你的诅咒效果降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Ailments from Critical Strikes/g,"cn":"暴击造成异常状态时，+#% 持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Ailments from Critical Strikes/g,"cn":"暴击造成异常状态时，+#% 持续伤害加成"},
{"en":/Projectiles have (\d+|(\d+\.\d+))% chance for an additional Projectile when Forking/g,"cn":"投射物分叉时有 #% 几率发射一枚额外投射物"},
{"en":/Attack Hits againts nearby Enemies have (\d+|(\d+\.\d+))% chance to inflict Bleeding/g,"cn":"对周围敌人的攻击击中有 #% 几率施加流血"},
{"en":/(\d+|(\d+\.\d+))% chance for Brands to Attach to a new Enemy each time they Activate/g,"cn":"烙印每次启动都有 #% 几率附着一个新敌人"},
{"en":/Cursed enemies have a (\d+|(\d+\.\d+))% chance to grant an Endurance Charge when slain/g,"cn":"击败被诅咒敌人有 #% 几率获得耐力球"},
{"en":/Hits against Cursed Enemies have \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"对抗被诅咒的敌人时，击中的暴击伤害加成 +#%"},
{"en":/Hits against Cursed Enemies have \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"对抗被诅咒的敌人时，击中的暴击伤害加成 +#%"},
{"en":/Cursed enemies take (\d+|(\d+\.\d+))% increased Physical Damage from Damage Over Time/g,"cn":"被诅咒的敌人受到的物理持续伤害提高 #%"},
{"en":/Enemy Block Chance reduced by (\d+|(\d+\.\d+))% against this Skill and Minions/g,"cn":"此攻击与召唤生物可以使敌人的攻击和法术格挡率降低 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% increased Damage while Leeching Mana/g,"cn":"偷取魔力时，此攻击和召唤生物的伤害提高 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% increased Damage while Leeching Life/g,"cn":"偷取生命时，此攻击和召唤生物的伤害提高 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% reduced Effect of Lightning Ailments/g,"cn":"该攻击和召唤生物的闪电异常状态效果降低 #%"},
{"en":/Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow/g,"cn":"当此技能或非幻灵召唤生物击败敌人时，召唤 1 个幻灵"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Duration of Ailments on Enemies/g,"cn":"召唤生物会使敌人受到的冰缓、点燃、冰冻和感电状态持续时间延长 #%"},
{"en":/Minion's Melee Attacks have (\d+|(\d+\.\d+))% increased Area of Effect per Repeat/g,"cn":"召唤生物的近战攻击每次重复都使效果区域扩大 #%"},
{"en":/You can apply (\d+|(\d+\.\d+)) additional Curses while at maximum Power Charges/g,"cn":"当暴击球达到上限时，你可以对敌人额外施加 # 个诅咒"},
{"en":/Synthesised Monsters have (\d+|(\d+\.\d+))% increased chance to drop a Unique Item/g,"cn":"虚空忆境的怪物掉落一个传奇物品的几率提高 #%"},
{"en":/Synthesised Rare Monsters have (\d+|(\d+\.\d+))% chance to drop a Vaal Fragment/g,"cn":"虚空忆境的稀有怪物有 #% 几率掉落 1 个瓦尔碎片"},
{"en":/Caustic Arrow inflicts Withered on Hit for (\d+|(\d+\.\d+)) seconds base Duration/g,"cn":"【腐蚀箭矢】击中后造成【死亡凋零】，持续 # 秒"},
{"en":/Spell Skills have \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier on final Repeat/g,"cn":"法术技能最后一次重复时 +#% 暴击伤害加成"},
{"en":/Spell Skills have \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier on final Repeat/g,"cn":"法术技能最后一次重复时 +#% 暴击伤害加成"},
{"en":/Area has patches of Shocked Ground which increase Damage taken by (\d+|(\d+\.\d+))%/g,"cn":"区域内有【感电地面】，使承受的伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Spell Damage if you've Cast a Spell Recently/g,"cn":"你若近期内施放过法术，则 +#% 法术伤害格挡几率"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Spell Damage if you've Cast a Spell Recently/g,"cn":"你若近期内施放过法术，则 +#% 法术伤害格挡几率"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Mace or Sceptre Attacks/g,"cn":"锤类或短杖攻击附加 # - # 点物理伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage taken while you have an Endurance Charge/g,"cn":"你拥有耐力球时，承受的元素伤害提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Cold Penetration/g,"cn":"此物品上的技能石受到 # 级的【强化版冰霜穿透】辅助"},
{"en":/Nearby Enemies have (\d+|(\d+\.\d+))% more Accuracy Rating while you have Phasing/g,"cn":"【迷踪】状态下，周围敌人的总命中值额外提高 #%"},
{"en":/Nearby Enemies have (\d+|(\d+\.\d+))% less Accuracy Rating while you have Phasing/g,"cn":"【迷踪】状态下，周围敌人的总命中值额外降低 #%"},
{"en":/Vaal Vessel contains an additional Divination Card that give Corrupted Items/g,"cn":"瓦尔容器里有一张额外的【命运卡】，它会给予【被腐化的物品】"},
{"en":/(\d+|(\d+\.\d+))% reduced Energy Shield Recovery Rate while affected by Discipline/g,"cn":"受到【纪律】影响时，能量护盾回复速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Poison Duration if you have at least 150 Intelligence/g,"cn":"若你有至少 150 点智慧，则中毒持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to create Consecrated Ground when Hit, lasting 8 seconds/g,"cn":"被击中时有 #% 几率制造奉献地面，持续 8 秒"},
{"en":/Viper Strike grants Unholy Might for 4 seconds on Hit per Poison on Enemy/g,"cn":"【毒蛇打击】击中中毒的敌人时，每一层中毒效果获得 4 秒不洁之力"},
{"en":/Players have (\d+|(\d+\.\d+))% reduced Rarity of Items Found per 15 Rampage Kills/g,"cn":"玩家每有 15 层暴走能量，物品稀有度降低 #%"},
{"en":/Monsters initially carrying a Talisman drop (\d+|(\d+\.\d+)) additional Rare Items/g,"cn":"初始受魔符附身的怪物会掉落 # 个额外稀有物品"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum Energy Shield per 6 Evasion Rating on Body Armour/g,"cn":"身体护甲上每有 6 点闪避值，便 +# 最大能力护盾"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum Energy Shield per 6 Evasion Rating on Body Armour/g,"cn":"身体护甲上每有 6 点闪避值，便 +# 最大能力护盾"},
{"en":/Damage from Enemies Hitting you is Unlucky while you are Cursed with Vulnerability/g,"cn":"受到【脆弱】诅咒时，敌人击中你的伤害会特别不幸"},
{"en":/You gain Onslaught for (\d+|(\d+\.\d+)) seconds on Kill while affected by Haste/g,"cn":"受到【迅捷】影响时，击败敌人获得 # 秒【猛攻】状态"},
{"en":/Ancestral Warchief Totem grants (\d+|(\d+\.\d+))% reduced Melee Damage while Active/g,"cn":"先祖战士长图腾生效时，你的近战伤害降低 #%"},
{"en":/Remove an Ailment when you use a Flask if all Equipped Items are Elder Items/g,"cn":"若所有装备均为【裂界之器】，使用药剂时移除 1 个异常状态"},
{"en":/(\d+|(\d+\.\d+))% more Critical Strike Chance against Enemies that are on Full Life/g,"cn":"对满血敌人的攻击和法术总暴击率额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Critical Strike Chance against Enemies that are on Full Life/g,"cn":"对满血敌人的攻击和法术总暴击率额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed during Effect of any Mana Flask/g,"cn":"任何魔力药剂作用时间内，攻击和施法速度提高 #%"},
{"en":/Skills fire an additional Projectile if you've used a Movement Skill Recently/g,"cn":"近期内你若使用过移动技能，技能可以额外发射 1 个投射物"},
{"en":/Enemies slain by Socketed Gems drop (\d+|(\d+\.\d+))% reduced item quantity/g,"cn":"使用此此物品上的技能石技能击败怪物时，物品掉落数量降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的混沌石变为崇高石"},
{"en":/(\d+|(\d+\.\d+))% chance to Blind nearby Enemies when you use an Elemental Skill/g,"cn":"使用元素技能时，有 #% 几率使周围的敌人【目盲】"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Regal Orbs to drop as Blessed Orbs instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的富豪石变为祝福石"},
{"en":/(\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate of Travel Skills per Frenzy Charge/g,"cn":"每个狂怒球使旅行技能的冷却回复速度降低 #%"},
{"en":/Synthesised Magic Monsters drop (\d+|(\d+\.\d+)) additional Quality Currency Items/g,"cn":"虚空忆境的魔法怪物额外掉落 # 个品质通货物品"},
{"en":/You and nearby Allies deal (\d+|(\d+\.\d+))% increased Damage while you have Fortify/g,"cn":"当你有护体时，你和周围友军的伤害提高 #%"},
{"en":/Totems Explode for (\d+|(\d+\.\d+))% of their Life as Fire Damage when on Low Life/g,"cn":"图腾低血时会爆炸，造成其 #% 生命的火焰伤害"},
{"en":/You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other/g,"cn":"你与周围队友共享耐力球、狂怒球、暴击球"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Unbound Ailments/g,"cn":"此物品上的技能石受到 # 级的【强化版异常爆发】辅助"},
{"en":/Players have a (\d+|(\d+\.\d+))% chance to gain Onslaught on Kill For 4 seconds/g,"cn":"玩家击败敌人时有 #% 几率获得 4 秒【猛攻】效果"},
{"en":/With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle/g,"cn":"若范围内至少有 40 点智慧，【电球】以环状方式发射投射物"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Swift Affliction/g,"cn":"此物品上的技能石受到 # 级的【强化版急速腐化】辅助"},
{"en":/(\d+|(\d+\.\d+))% chance to Blind Enemies which Hit you while affected by Grace/g,"cn":"受到【优雅】影响时，有 #% 几率使击中你的敌人致盲"},
{"en":/When you Kill a Rare monster, you gain its Modifiers for (\d+|(\d+\.\d+)) seconds/g,"cn":"当你击败稀有怪物时，会获得该怪物属性修正 # 秒"},
{"en":/Synthesised Magic Monsters have (\d+|(\d+\.\d+))% chance to drop an Elder Item/g,"cn":"虚空忆境的魔法怪物有 #% 几率掉落 1 个裂界者物品"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Fire Damage per 1 Rage/g,"cn":"每 1 点怒火都获得额外火焰伤害， 其数值等同于物理伤害的 #%"},
{"en":/Synthesised Magic Monsters have (\d+|(\d+\.\d+))% chance to drop a Shaper Item/g,"cn":"虚空忆境的魔法怪物有 #% 几率掉落 1 个塑界者物品"},
{"en":/Axe or Sword Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments/g,"cn":"斧类或剑类攻击造成的击中和异常状态伤害降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Fire Penetration/g,"cn":"此物品上的技能石受到 # 级的【强化版火焰穿透】辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Golem Damage for each Type of Golem you have Summoned/g,"cn":"每 1 个召唤出的不同魔像可使魔像伤害提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage if you've Blocked Recently/g,"cn":"近期内你若有格挡，则附加 # - # 基础火焰伤害"},
{"en":/Gain 1 Rage on Hit with Attacks, no more than once every (\d+|(\d+\.\d+)) seconds/g,"cn":"攻击击中获得 1 点怒火。每 # 秒只会发生一次"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Regal Orbs to drop as Exalted Orbs instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的富豪石变为崇高石"},
{"en":/Beyond Portals have a (\d+|(\d+\.\d+))% chance to spawn an additional Beyond Demon/g,"cn":"超越传送门有 #% 的几率额外召唤一个超越恶魔"},
{"en":/Attack Skills have Added Lightning Damage equal to (\d+|(\d+\.\d+))% of maximum Mana/g,"cn":"攻击技能附加闪电伤害，等于最大魔力的 #%"},
{"en":/Players with at least 50 Rampage Kills take (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"玩家持有至少 50 层【暴走能量】时，受到的伤害降低 #%"},
{"en":/Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items/g,"cn":"若全套装备均为裂界者物品，则击中无视敌人的混沌抗性"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional packs of Monsters that deal Physical Damage/g,"cn":"该区域会出现额外 # 群【物理属性怪物】"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed if you've thrown a Trap or Mine Recently/g,"cn":"近期内你若投掷过陷阱或地雷，则移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Evasion Rating is Regenerated as Life per second while Focussed/g,"cn":"专注时，闪避值的 #% 转化为每秒生命回复"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Poison if you have at least 300 Dexterity/g,"cn":"若你有至少 300 点敏捷，则中毒伤害提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Increased Critical Strikes/g,"cn":"此物品上的技能石受到 # 级的 提高暴击几率 辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage taken while at maximum Endurance Charges/g,"cn":"耐力球达到上限时，受到的物理伤害提高 #%"},
{"en":/With a Ghastly Eye Jewel Socketed, Minions have +(\d+|(\d+\.\d+)) to Accuracy Rating/g,"cn":"插入苍白之凝珠宝时，召唤生物的命中值 +#"},
{"en":/Every 10 seconds, gain (\d+|(\d+\.\d+))% reduced Elemental Damage for 4 seconds/g,"cn":"每 10 秒获得 #% 的元素伤害增益，持续 4 秒"},
{"en":/Attacks with One Handed Weapons deal (\d+|(\d+\.\d+))% increased Damage with Ailments/g,"cn":"单手武器攻击造成的异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Chaos Orbs to drop as Blessed Orbs instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的混沌石变为祝福石"},
{"en":/(\d+|(\d+\.\d+))% of Spell Damage Leeched as Life while you have Arcane Surge/g,"cn":"拥有【秘术增强】效果时，法术伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% of Glacial Hammer Physical Damage gained as Extra Cold Damage/g,"cn":"【冰霜之锤】获得等同其 #% 物理伤害的额外冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance Charge on Kill while holding a Shield/g,"cn":"持盾牌时有 #% 几率在击败敌人时获得耐力球"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed if you've dealt a Critical Strike Recently/g,"cn":"你若近期内造成暴击，则移动速度加快 #%"},
{"en":/Dominating Blow can summon (\d+|(\d+\.\d+)) additional Magic Sentinels of Dominance/g,"cn":"【霸气之击】可以召唤 # 个【魔法统御哨兵】"},
{"en":/Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead/g,"cn":"右戒指栏位：电震的飞掠者用插入的魔蛊替代光环"},
{"en":/Enemies in your Chilling Areas take (\d+|(\d+\.\d+))% increased Lightning Damage/g,"cn":"敌人在你造成的冰缓区域里，受到的闪电伤害提高 #%"},
{"en":/Plague Bearer deals Damage based on an additional (\d+|(\d+\.\d+))% of Plague Value/g,"cn":"【瘟疫使徒】基于瘟疫值的 #% 造成额外伤害"},
{"en":/Minions summoned by Your Scout Towers have (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"你的侦察之塔创造的召唤生物移动速度降低 #%"},
{"en":/Attacks with Two Handed Weapons deal (\d+|(\d+\.\d+))% increased Damage with Ailments/g,"cn":"双手武器攻击造成的异常状态伤害提高 #%"},
{"en":/Attacks have (\d+|(\d+\.\d+))% chance to Poison while at maximum Frenzy Charges/g,"cn":"拥有最大数量的狂怒球时，攻击有 #% 几率使敌人中毒"},
{"en":/(\d+|(\d+\.\d+))% increased Attack, Cast and Movement Speed during Flask Effect/g,"cn":"药剂持续期间，攻击速度，施法速度和移动速度提高 #%"},
{"en":/With at least 40 Dexterity in Radius, Ice Shot Pierces an additional Target/g,"cn":"若范围内含 40 点敏捷，【冰霜射击】会穿透 1 个额外目标"},
{"en":/Skills Supported by Spellslinger have (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"技能被【法术节魔】辅助时，其魔力保留提高 #%"},
{"en":/Strongboxes in Area have (\d+|(\d+\.\d+))% chance to contain an additional Vaal Orb/g,"cn":"保险箱有 #% 几率内含 1 个额外瓦尔宝珠"},
{"en":/Items dropped by Synthesised Monsters have (\d+|(\d+\.\d+))% chance to be Corrupted/g,"cn":"虚空忆境的怪物掉落的物品有 #% 几率被腐化"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second if you've Taunted an Enemy Recently/g,"cn":"近期内你若有嘲讽敌人，则每秒回复 #% 生命"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% slower start of Energy Shield Recharge/g,"cn":"你和周围友军的能量护盾充能时间延后  #%"},
{"en":/Cursed Enemies have a (\d+|(\d+\.\d+))% chance to grant a Frenzy Charge when Hit/g,"cn":"被诅咒的敌人被击中时有 #% 几率提供一个狂怒球"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% chance to Fortify on Melee hit/g,"cn":"此攻击与召唤生物在近战击中时有 #% 几率获得护体效果"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% reduced Attack Speed when on Low Life/g,"cn":"濒血时攻击与召唤生物的攻击速度降低 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% increased Freeze Duration on enemies/g,"cn":"此攻击与召唤生物对敌人的冰冻时间延长 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% increased Ignite Duration on Enemies/g,"cn":"此攻击与召唤生物对敌人的点燃时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Items Dropped by enemies Slain by Minions/g,"cn":"被此召唤生物击败的怪物提高 #% 物品掉落数量"},
{"en":/Minions deal (\d+|(\d+\.\d+))% of their Physical Damage as Extra Chaos Damage/g,"cn":"召唤生物造成额外混沌伤害，其数值等同于物理伤害的 #%"},
{"en":/This Skill has (\d+|(\d+\.\d+))% reduced Critical Strike Chance per Inspiration Charge/g,"cn":"每个启迪球使该技能的暴击率降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Knock Enemies Back with Hits at Close Range/g,"cn":"召唤生物近程击中时有 #% 几率击退敌人"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage with Ailments caused by Melee Hits/g,"cn":"召唤生物在近战击中时造成的异常状态总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage with Ailments caused by Melee Hits/g,"cn":"召唤生物在近战击中时造成的异常状态总伤害额外降低 #%"},
{"en":/This Spell and Minions have (\d+|(\d+\.\d+))% reduced Cast Speed when on Low Life/g,"cn":"当低血时，该法术与召唤生物的施法速度降低 #%"},
{"en":/Socketed Gems are supported by Level (\d+|(\d+\.\d+)) Increased Critical Damage/g,"cn":"此物品上的技能石受到 # 级的 提高暴击伤害 辅助"},
{"en":/Caustic Arrow inflicts Withered on Hit for (\d+|(\d+\.\d+)) second base Duration/g,"cn":"【腐蚀箭矢】击中后造成【死亡凋零】，持续 # 秒"},
{"en":/Ancestral Protector Totem grants (\d+|(\d+\.\d+))% reduced Attack Speed while Active/g,"cn":"当先祖卫士图腾存在时，攻击速度降低 #%"},
{"en":/Rain of Arrows has (\d+|(\d+\.\d+))% chance to fire an additional sequence of arrows/g,"cn":"【箭雨】有 #% 的几率额外发射一串箭矢"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Spell Cascade/g,"cn":"此物品上的技能石受到 # 级的【强化版多重范围施法】辅助"},
{"en":/Synthesised Rare Monsters have (\d+|(\d+\.\d+))% chance to drop a Shaper Item/g,"cn":"虚空忆境的稀有怪物有 #% 几率掉落 1 个塑界者物品"},
{"en":/Enemies near your Totems take (\d+|(\d+\.\d+))% reduced Physical and Fire Damage/g,"cn":"在你图腾周围，敌人承受的物理和火焰伤害降低 #%"},
{"en":/Enemies Ignited by you during Flask Effect take (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"药剂持续期间，被你点燃的敌人受到的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance Charge each second while Channelling/g,"cn":"持续吟唱时，每秒有 #% 几率获得一个耐力球"},
{"en":/Curse Enemies with Temporal Chains on Hit, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"击中时用时空锁链诅咒敌人，它的效果提高 #%"},
{"en":/Cursed Enemies have a (\d+|(\d+\.\d+))% chance to grant a Frenzy Charge when Hit/g,"cn":"被诅咒的敌人被击中时有 #% 几率提供一个狂怒球"},
{"en":/Synthesised Rare Monsters have (\d+|(\d+\.\d+))% chance to drop an Abyss Jewel/g,"cn":"虚空忆境的稀有怪物有 #% 几率掉落 1 个深渊珠宝"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage to Spells while Dual Wielding/g,"cn":"双持时法术附加 # - # 基础混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Items Dropped by Synthesised Magic Monsters/g,"cn":"虚空忆境的魔法怪物掉落的物品数量提高 #%"},
{"en":/Gain Onslaught for (\d+|(\d+\.\d+)) seconds when you Kill a Rare or Unique Enemy/g,"cn":"击败稀有或者传奇敌人时，获得【猛攻】状态 # 秒"},
{"en":/\-(\d+|(\d+\.\d+)) to Minimum Frenzy Charges while you have at least 150 Devotion/g,"cn":"至少 150 点奉献时，+#% 狂怒球数量下限"},
{"en":/\+(\d+|(\d+\.\d+)) to Minimum Frenzy Charges while you have at least 150 Devotion/g,"cn":"至少 150 点奉献时，+#% 狂怒球数量下限"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage if you've been Hit Recently/g,"cn":"近期内你若被击中，则附加 # - # 冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% Chance to gain a Power Charge on Critical Strike with Ice Spear/g,"cn":"【冰矛】暴击时有 #% 几率获得 1 个暴击球"},
{"en":/Placed Banners also grant (\d+|(\d+\.\d+))% reduced Attack Damage to you and Allies/g,"cn":"放置的旗帜也使你和友军的攻击伤害降低 #%"},
{"en":/Lose (\d+|(\d+\.\d+))% of Life per second per Rage while you are not losing Rage/g,"cn":"不损失怒火时，每一点怒火就会每秒失去 #% 生命"},
{"en":/Skills Chain (\d+|(\d+\.\d+)) additional times while at maximum Frenzy Charges/g,"cn":"当你拥有最大数量的狂怒球时，技能额外连锁弹射 # 次"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Increased Critical Damage/g,"cn":"此物品上的技能石受到 # 级的 提高暴击伤害 辅助"},
{"en":/(\d+|(\d+\.\d+))% chance to find additional Heist Targets from Secret Reward Rooms/g,"cn":"有 #% 几率从秘密奖励室中找到额外赏金目标"},
{"en":/Minions Regenerate (\d+|(\d+\.\d+)) Life per second per Raging Spirit you own/g,"cn":"你每拥有一个愤怒狂灵，你的召唤生物便每秒回复 # 生命"},
{"en":/(\d+|(\d+\.\d+))% of Attack Damage dealt by your Totems is Leeched to you as Mana/g,"cn":"你图腾造成的 #% 攻击伤害转化为你的魔力偷取"},
{"en":/Plague Bearer Grants (\d+|(\d+\.\d+))% reduced Chaos Damage taken while Incubating/g,"cn":"瘟疫使徒在孕育时，使承受的混沌伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items Dropped by Slain Rare or Unique Enemies/g,"cn":"击败稀有或传奇敌人后掉落物品的稀有度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Frenzy Charge and a Power Charge on Kill/g,"cn":"击败敌人时有 #% 几率获得 1 个狂怒球和 1 个暴击球"},
{"en":/Synthesised Rare Monsters have (\d+|(\d+\.\d+))% chance to drop an Elder Item/g,"cn":"虚空忆境的稀有怪物有 #% 几率掉落 1 个裂界者物品"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed if you have used a Vaal Skill Recently/g,"cn":"近期内你若使用过瓦尔技能，则移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Chaos Orbs to drop as Divine Orbs instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的混沌石变为神圣石"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger a Socketed Spell when you Attack with a Bow/g,"cn":"当你用弓攻击时，有 #% 几率触发一个插槽内的法术"},
{"en":/1 to Level of Socketed Active Skill Gems per (\d+|(\d+\.\d+)) Player Levels/g,"cn":"人物等级每到达 # 级，该插槽内的【主动技能石】等级 +1"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage with Weapons during any Flask Effect/g,"cn":"药剂持续期间，武器技能造成的元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed if you've dealt a Critical Strike Recently/g,"cn":"近期内你若打出过暴击，则攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% more Critical Strike Chance against Enemies that are on Low Life/g,"cn":"对低血敌人的攻击和法术总暴击率额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Critical Strike Chance against Enemies on that are Low Life/g,"cn":"对低血敌人的攻击和法术总暴击率额外降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Minion Damage/g,"cn":"此物品上的技能石受到 # 级的【强化版召唤生物伤害】辅助"},
{"en":/(\d+|(\d+\.\d+))% chance to inflict Withered for 2 seconds on Hit with this Weapon/g,"cn":"用该武器击中时有 #% 几率施加 2 秒枯萎"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Regal Orbs to drop as Divine Orbs instead/g,"cn":"夺宝冒险中有 #% 几率将掉落的富豪石变为神圣石"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Elemental Focus/g,"cn":"此物品上的技能石受到 # 级的【强化版元素专注】辅助"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Unholy Might for 4 seconds on Critical Strike/g,"cn":"暴击时，有 #% 几率获得【不洁之力】，持续 4 秒"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Level 20 Summon Volatile Anomaly on Kill/g,"cn":"击败敌人时有 #% 几率触发 20 级的【召唤异动奇点】"},
{"en":/(\d+|(\d+\.\d+))% chance to deal Double Damage while affected by Glorious Madness/g,"cn":"受【疯狂荣光】影响时有 #% 几率造成双倍伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits and Ailments against Cursed Enemies/g,"cn":"对抗被诅咒的敌人时，击中和异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage if you've dealt a Critical Strike Recently/g,"cn":"近期若打出过暴击，则元素伤害降低 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% increased Movement Speed for each Poison on them/g,"cn":"玩家每受到一种中毒属性伤害，移动速度便提高 #% "},
{"en":/Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder/g,"cn":"你受【闪电之捷】影响时，周围敌人具有【畏电】"},
{"en":/Traps and Mines deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) additional Physical Damage/g,"cn":"陷阱和地雷造成 # - # 额外物理伤害"},
{"en":/(\d+|(\d+\.\d+))% of Damage from Hits is taken from your Spectres' Life before you/g,"cn":"被击中时，有 #% 的伤害优先由你的幽魂承受"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage from Hits taken as Damage of a Random Element/g,"cn":"受到击中物理伤害的 #% 转化为随机元素伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Regeneration Rate if you've cast a Spell Recently/g,"cn":"近期内你若有施放法术，则魔力回复率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance Charge when you Taunt an Enemy/g,"cn":"当你嘲讽 1 个敌人时，有 #% 几率获得 1 个耐力球"},
{"en":/(\d+|(\d+\.\d+))% chance for Energy Shield Recharge to start when you use a Skill/g,"cn":"当你使用技能时，能量护盾有 #% 几率开始回复"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items Dropped by Slain Frozen or Shocked Enemies/g,"cn":"击败冰冻或感电敌人后物品稀有度降低 #%"},
{"en":/Blight has (\d+|(\d+\.\d+))% reduced Area of Effect after Channelling for 1 second/g,"cn":"【枯萎】技能在吟唱 1 秒后，范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage taken while at Maximum Endurance Charges/g,"cn":"耐力球达到上限时，受到的元素伤害降低 #%"},
{"en":/Players Regenerate (\d+|(\d+\.\d+))% of Life per second per 25 Rampage Kills/g,"cn":"玩家每拥有 25 层【暴走能量】，便每秒回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Physical Damage per 10 Strength while Fortified/g,"cn":"护体时，每 10 点力量可使近战物理伤害降低 #%"},
{"en":/Non-Vaal Skills deal (\d+|(\d+\.\d+))% reduced Damage during Soul Gain Prevention/g,"cn":"【阻灵术】生效期间，非瓦尔技能的伤害降低 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Mana per second if all Equipped Items are Corrupted/g,"cn":"所有身上穿戴的物品皆为已腐化时，每秒回复 # 魔力"},
{"en":/Players have (\d+|(\d+\.\d+))% more Recovery of Life, Mana and Energy Shield/g,"cn":"玩家的生命回复、魔力回复、能量护盾回复速度额外提高 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% less Recovery of Life, Mana and Energy Shield/g,"cn":"玩家的生命回复、魔力回复、能量护盾回复速度额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed if you've Hit an Enemy Recently/g,"cn":"近期内你若击中敌人，则攻击和施法速度提高 #%"},
{"en":/Vulnerability has (\d+|(\d+\.\d+))% increased Mana Reservation if Cast as an Aura/g,"cn":"以光环形式施放时，【脆弱】的魔力保留提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mine Throwing Speed if you Detonated Mines Recently/g,"cn":"近期内你若引爆过地雷，则地雷放置投掷速度提高 #%"},
{"en":/Synthesised Rare Monsters drop (\d+|(\d+\.\d+)) additional Quality Currency Items/g,"cn":"虚空忆境的稀有怪物额外掉落 # 个品质通货物品"},
{"en":/Blink Arrow and Mirror Arrow have (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"闪现射击和镜像射击的冷却回复率提高 #%"},
{"en":/Dominating Blow can summon (\d+|(\d+\.\d+)) additional Rare Sentinels of Dominance/g,"cn":"【霸气之击】可以召唤 # 个【稀有统御哨兵】"},
{"en":/Mirror Arrow and Mirror Arrow Clones have (\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"【魅影射击】和该技能的召唤生物攻击速度降低 #%"},
{"en":/Lightning Skills have a (\d+|(\d+\.\d+))% chance to apply Lightning Exposure on Hit/g,"cn":"闪电技能在击中时有 #% 几率附加【畏电】"},
{"en":/Rain of Arrows has (\d+|(\d+\.\d+))% chance to fire an additional sequence of arrows/g,"cn":"【箭雨】有 #% 的几率额外发射一串箭矢"},
{"en":/Poisons you inflict on non-Poisoned Enemies deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"你对非中毒敌人施加的【中毒】伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to also Poison a nearby Enemy when you inflict Poison/g,"cn":"当你施加中毒时，有 #% 几率使一个周围的敌人中毒"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% faster start of Energy Shield Recharge/g,"cn":"你和周围友军的能量护盾充能时间提前 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+))% increased Damage if you've changed Stance recently/g,"cn":"若你近期改变过姿态，则增益效果使伤害提高 #%"},
{"en":/Cursed Enemies have a (\d+|(\d+\.\d+))% chance to grant a Power Charge when Hit/g,"cn":"被诅咒的敌人被击中时有 #% 几率提供一个暴击球"},
{"en":/Cursed enemies take (\d+|(\d+\.\d+))% decreased Physical Damage from Damage Over Time/g,"cn":"被诅咒的敌人受到的物理持续伤害 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% increased Chill Duration on enemies/g,"cn":"此攻击与召唤生物对敌人的冰缓时间延长 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% increased Shock Duration on enemies/g,"cn":"此攻击与召唤生物对敌人的感电时间延长 #%"},
{"en":/This Attack and Minion's Attack Skills Leech (\d+|(\d+\.\d+))% of Damage as Mana/g,"cn":"此攻击与召唤生物的攻击技能造成 #% 魔力偷取"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% reduced Damage while Leeching Mana/g,"cn":"偷取魔力时，此攻击和召唤生物的伤害降低 #%"},
{"en":/This Attack and Minions Have (\d+|(\d+\.\d+))% increased Effect of Cold Ailments/g,"cn":"T该攻击和召唤生物的冰霜异常状态效果提高 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% increased Stun Duration on enemies/g,"cn":"此攻击与召唤生物对敌人的晕眩时间延长 #% "},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% of Chaos Damage Leeched as Life/g,"cn":"该攻击和召唤生物将混沌伤害的 #% 转化为生命偷取"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% reduced Damage while Leeching Life/g,"cn":"偷取生命时，此攻击和召唤生物的伤害降低 #%"},
{"en":/Projectiles Fired by Minions have (\d+|(\d+\.\d+))% chance not to Pierce Enemies/g,"cn":"召唤生物发射的投射物有 #% 几率不会贯穿敌人"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Duration of Ailments on Enemies/g,"cn":"召唤生物会使敌人受到的冰缓、点燃、冰冻和感电状态持续时间缩短 #%"},
{"en":/Minion's Melee Attacks have (\d+|(\d+\.\d+))% reduced Area of Effect per Repeat/g,"cn":"召唤生物的近战攻击每次重复都使效果区域缩小 #%"},
{"en":/Withered inflicted by Minions has a base duration of (\d+|(\d+\.\d+)) seconds/g,"cn":"召唤生物造成的【死亡凋零】效果基础持续时间为 # 秒"},
{"en":/Enemies Shocked by Minions take (\d+|(\d+\.\d+))% increased Physical Damage/g,"cn":"若敌人的感电来自召唤生物，则它们承受的物理伤害提高 #%"},
{"en":/Every third use of Minion's Attacks deals a Ruthless Blow with Melee Hits/g,"cn":"召唤生物每打出 3 次近战攻击，就会触发 1 次【无情一击】"},
{"en":/Minions deal (\d+|(\d+\.\d+)) Base Fire Damage per second to Enemies near them/g,"cn":"召唤生物每秒对它们周围的敌人造成 # 基础火焰伤害"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage with Attack Skills while on Full Life/g,"cn":"满血时，召唤生物的攻击技能总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage with Attack Skills while on Full Life/g,"cn":"满血时，召唤生物的攻击技能总伤害额外降低 #%"},
{"en":/Damaging Ailments inflicted by Minions deal damage (\d+|(\d+\.\d+))% faster/g,"cn":"由召唤生物造成伤害施加的伤害型异常状态生效速度加快 #%"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Poacher's Mark when you Hit a Rare or Unique Enemy/g,"cn":"你击中稀有或传奇敌人时触发 # 级盗猎者印记"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Onslaught for (\d+|(\d+\.\d+)) seconds on Kill/g,"cn":"击败敌人时有 #% 几率获得 # 秒【猛攻】状态"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage for 2 seconds every 5 seconds/g,"cn":"每 5 秒攻击伤害格挡几率 +#%，持续 2 秒"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage for 2 seconds every 5 seconds/g,"cn":"每 5 秒攻击伤害格挡几率 +#%，持续 2 秒"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance Charge when you Stun an Enemy/g,"cn":"当你晕眩 1 个敌人时，有 #% 几率获得 1 个耐力球"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Poacher's Mark when you Hit a Rare or Unique Enemy/g,"cn":"你击中稀有或传奇敌人时触发 # 级盗猎者印记"},
{"en":/\-(\d+|(\d+\.\d+))% to Damage over Time Multiplier while affected by Malevolence/g,"cn":"被【怨毒光环】影响时，+#% 伤害持续时间加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Damage over Time Multiplier while affected by Malevolence/g,"cn":"被【怨毒光环】影响时，+#% 伤害持续时间加成"},
{"en":/Heist Chests have a (\d+|(\d+\.\d+))% chance to Duplicate contained Legion Splinters/g,"cn":"珍宝箱有 #% 几率复制其中的军团裂片"},
{"en":/Only applies Hexes from Curse Skill Gems requiring Level (\d+|(\d+\.\d+)) or lower/g,"cn":"只能由最高 # 级以下的诅咒技能石施加魔蛊"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage taken while you have an Endurance Charge/g,"cn":"你拥有耐力球时，承受的元素伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Life gained for each Enemy Hit while affected by Vitality/g,"cn":"受到【活力】影响时，每击中一个敌人便会获得 +# 生命"},
{"en":/\+(\d+|(\d+\.\d+)) Life gained for each Enemy Hit while affected by Vitality/g,"cn":"受到【活力】影响时，每击中一个敌人便会获得 +# 生命"},
{"en":/(\d+|(\d+\.\d+))% of Physical Attack Damage Leeched as Life during Flask effect/g,"cn":"药剂持续期间，物理攻击伤害的 #% 作为生命偷取"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Spells per Power Charge/g,"cn":"每个暴击球为法术附加 # - # 基础冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits and Ailments against Burning Enemies/g,"cn":"对燃烧敌人的击中伤害和异常状态伤害提高 #%"},
{"en":/Attack Skills have \-(\d+|(\d+\.\d+)) to maximum number of Summoned Ballista Totems/g,"cn":"攻击技能获得 +# 召唤弩炮图腾数量上限"},
{"en":/Attack Skills have \+(\d+|(\d+\.\d+)) to maximum number of Summoned Ballista Totems/g,"cn":"攻击技能获得 +# 召唤弩炮图腾数量上限"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage while affected by Hatred/g,"cn":"受到【憎恨】影响时，附加 # - # 基础冰霜伤害"},
{"en":/Synthesised Magic Monsters have (\d+|(\d+\.\d+))% increased chance to drop a Map/g,"cn":"虚空忆境的魔法怪物掉落一张地图的几率提高 #%"},
{"en":/Your Towers deal (\d+|(\d+\.\d+))% increased Damage per Type of Tower Active/g,"cn":"每有一种启动的防御塔，就使你防御塔造成的伤害提高 #%"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Assassin's Mark when you Hit a Rare or Unique Enemy/g,"cn":"你击中稀有或传奇敌人时触发 # 级暗影印记"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage if your other Ring is a Shaper Item/g,"cn":"若你的其他戒指中有【塑界之器】，则攻击伤害提高 #%"},
{"en":/Dual Strike has (\d+|(\d+\.\d+))% increased Accuracy Rating while wielding a Sword/g,"cn":"持握剑类时，【双持打击】的命中值提高 #%"},
{"en":/For each nearby corpse, Regenerate (\d+|(\d+\.\d+))% Life per second, up to 3%/g,"cn":"周围每个灵枢都使你每秒再生 #% 生命，最多 3%"},
{"en":/Gain a Flask Charge when you deal a Critical Strike while affected by Precision/g,"cn":"在【精准】影响下，你造成暴击恢复 1 次药剂充能"},
{"en":/Damage from Enemies Hitting you is Lucky while you are Cursed with Vulnerability/g,"cn":"受到【脆弱】诅咒时，敌人击中你的伤害会特别幸运"},
{"en":/\-(\d+|(\d+\.\d+)) to Minimum Power Charges while you have at least 150 Devotion/g,"cn":"至少 150 点奉献时，+#% 暴击球数量下限"},
{"en":/\+(\d+|(\d+\.\d+)) to Minimum Power Charges while you have at least 150 Devotion/g,"cn":"至少 150 点奉献时，+#% 暴击球数量下限"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance Charge when you gain a Power Charge/g,"cn":"获得暴击球时有 #% 几率获得 1 个耐力球"},
{"en":/You gain Onslaught for (\d+|(\d+\.\d+)) seconds per Endurance Charge when Hit/g,"cn":"被击中时，每个耐力球可使你获得 # 秒的【猛攻】状态"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage against Shocked Enemies/g,"cn":"对被感电敌人附加 # - # 基础闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed during Effect of any Mana Flask/g,"cn":"任何魔力药剂作用时间内，攻击和施法速度降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Melee Splash/g,"cn":"此物品上的技能石受到 # 级的【强化版近战伤害扩散】辅助"},
{"en":/Infernal Blow Debuff deals an additional (\d+|(\d+\.\d+))% of Damage per Charge/g,"cn":"【炼狱之击】的减益效果每层可额外造成 #% 伤害"},
{"en":/Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield/g,"cn":"攻击带来的能量护盾偷取效果不会在能量护盾全满时移除"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed if you've dealt a Critical Strike Recently/g,"cn":"近期内你若有打出过暴击，则施法速度提高 #%"},
{"en":/Gain Onslaught for (\d+|(\d+\.\d+)) seconds when you Cast Socketed Golem Skill/g,"cn":"玩家施放插槽内的魔像技能会获得 # 秒【猛攻】状态"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits and Ailments against Hindered Enemies/g,"cn":"击中和异常状态对被干扰敌人的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% faster start of Energy Shield Recharge during any Flask Effect/g,"cn":"任何药剂持续期间，能量护盾提早 #% 开始回复"},
{"en":/(\d+|(\d+\.\d+))% slower start of Energy Shield Recharge during any Flask Effect/g,"cn":"任何药剂持续期间，能量护盾延后 #% 开始回复"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Fortify when you Stun an Enemy with Melee Damage/g,"cn":"你的近战伤害晕眩敌人时有 #% 几率获得护体"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Warlords's Mark when you Hit a Rare or Unique Enemy/g,"cn":"你击中稀有或传奇敌人时触发 # 级督军印记"},
{"en":/(\d+|(\d+\.\d+))% chance to Impale Enemies on Hit with Attacks while using Pride/g,"cn":"使用【尊严】时，攻击击中有 #% 几率穿刺敌人"},
{"en":/Reflects (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Attackers on Block/g,"cn":"攻击者格挡时反射 # 到  # 物理伤害"},
{"en":/You and nearby Allies deal (\d+|(\d+\.\d+))% reduced Damage while you have Fortify/g,"cn":"当你有护体时，你和周围友军的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Items to drop with an additional Socket/g,"cn":"夺宝冒险中有 #% 几率使掉落的物品有一个额外插槽"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Spells while Dual Wielding/g,"cn":"双持时法术附加 # - # 基础冰霜伤害"},
{"en":/Synthesised Rare Monsters have (\d+|(\d+\.\d+))% chance to drop a Veiled Item/g,"cn":"虚空忆境的稀有怪物有 #% 几率掉落 1 个隐匿物品"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Poacher's Mark when you Hit a Rare or Unique Enemy/g,"cn":"你击中稀有或传奇敌人时触发 # 级盗猎者印记"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid Elemental Ailments while on Consecrated Ground/g,"cn":"在奉献地面上时，有 #% 几率免疫元素异常状态"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits for each Level higher the Enemy is than you/g,"cn":"每比敌人高一级，击中伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Items Dropped by Synthesised Rare Monsters/g,"cn":"虚空忆境的稀有怪物掉落的物品数量提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Burning Damage/g,"cn":"此物品上的技能石受到 # 级的【强化版燃烧伤害】辅助"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Warlords's Mark when you Hit a Rare or Unique Enemy/g,"cn":"你击中稀有或传奇敌人时触发 # 级督军印记"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Assassin's Mark when you Hit a Rare or Unique Enemy/g,"cn":"你击中稀有或传奇敌人时触发 # 级暗影印记"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Intimidate Enemies for 4 seconds on Hit/g,"cn":"召唤生物在击中时有 #% 几率威吓敌人 4 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Golem Damage for each Type of Golem you have Summoned/g,"cn":"每 1 个召唤出的不同魔像可使魔像伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Non-Curse Auras from your Skills on Enemies/g,"cn":"你的技能施加给敌人的非诅咒光环效果提高 #%"},
{"en":/Auras from your Skills grant (\d+|(\d+\.\d+))% increased Damage to you and Allies/g,"cn":"你技能的光环可使你和周围友军的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Attack Damage Leeched as Mana during Flask effect/g,"cn":"药剂持续期间，物理攻击伤害的 #% 作为魔力偷取"},
{"en":/Players gain Onslaught for (\d+|(\d+\.\d+)) seconds when they Kill a Rare Monster/g,"cn":"玩家击败稀有敌人时，获得 # 秒【猛攻】状态"},
{"en":/(\d+|(\d+\.\d+))% of Physical Attack Damage Leeched as Mana during Flask effect/g,"cn":"药剂持续期间，物理攻击伤害的 #% 作为魔力偷取"},
{"en":/Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy/g,"cn":"击败稀有或者传奇敌人时，获得【塑界者姿态】，持续 10 秒"},
{"en":/Heist Chests have a (\d+|(\d+\.\d+))% chance to Duplicate contained Breach Splinters/g,"cn":"珍宝箱有 #% 几率复制其中的裂隙碎片"},
{"en":/(\d+|(\d+\.\d+))% of Physical Attack Damage Leeched as Life during Flask effect/g,"cn":"药剂持续期间，物理攻击伤害的 #% 作为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items Dropped by Synthesised Magic Monsters/g,"cn":"虚空忆境的魔法怪物掉落的物品稀有度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Maximum Energy Shield for each Corrupted Item Equipped/g,"cn":"每装备一个被腐化的物品，最大能量护盾降低 #%"},
{"en":/Skills Supported by Unleash have (\d+|(\d+\.\d+))% increased Seal gain frequency/g,"cn":"技能被【释出】辅助时，其封印获取频率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage taken while at maximum Endurance Charges/g,"cn":"耐力球达到上限时，受到的物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Spell Damage Leeched as Energy Shield during Flask effect/g,"cn":"药剂持续期间，法术伤害的 #% 转化为能量护盾偷取"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance Charge when Hit while Channelling/g,"cn":"持续吟唱时，被击中后有 #% 几率获得一个耐力球"},
{"en":/Skills fire (\d+|(\d+\.\d+)) additional Projectiles if you've been Hit Recently/g,"cn":"近期内你若被击中，技能可以额外发射 # 个投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Damage if you've taken no Damage from Hits Recently/g,"cn":"近期内你若被击中但没有受到伤害，则伤害提高 #%"},
{"en":/Attacks with One Handed Weapons deal (\d+|(\d+\.\d+))% reduced Damage with Ailments/g,"cn":"单手武器攻击造成的异常状态伤害降低 #%"},
{"en":/Desecrate and Unearth have \-(\d+|(\d+\.\d+)) to Maximum number of corpses allowed/g,"cn":"【亵渎】和【亵渎之矛】 +# 灵枢数量上限"},
{"en":/Desecrate and Unearth have \+(\d+|(\d+\.\d+)) to Maximum number of corpses allowed/g,"cn":"【亵渎】和【亵渎之矛】 +# 灵枢数量上限"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Ancestral Call/g,"cn":"此物品上的技能石受到 # 级的【强化版先祖呼唤】辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Critical Strike Chance per 200 Accuracy Rating/g,"cn":"每 200 点命中值可使攻击暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed if you've dealt a Critical Strike Recently/g,"cn":"你若近期内造成暴击，则移动速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Minion Attack and Cast Speed per Skeleton you own/g,"cn":"你每控制一个魔侍，召唤生物攻击和施法速度便提高 #%"},
{"en":/Flammability has (\d+|(\d+\.\d+))% increased Mana Reservation if Cast as an Aura/g,"cn":"以光环形式施放时，【易燃】的魔力保留提高 #%"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Warcry Duration/g,"cn":"增加的小天赋还获得：战吼持续时间延长 #%"},
{"en":/Enemies in your Chilling Areas take (\d+|(\d+\.\d+))% reduced Lightning Damage/g,"cn":"敌人在你造成的冰缓区域里，受到的闪电伤害降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Spells while Dual Wielding/g,"cn":"双持时法术附加 # - # 基础火焰伤害"},
{"en":/Cursed Enemies have a (\d+|(\d+\.\d+))% chance to grant a Power Charge when Hit/g,"cn":"被诅咒的敌人被击中时有 #% 几率提供一个暴击球"},
{"en":/Players have (\d+|(\d+\.\d+))% chance to gain an additional Vaal Soul on Kill/g,"cn":"击败敌人时，玩家有 #% 几率获得一个额外的瓦尔之灵"},
{"en":/Attacks with Two Handed Weapons deal (\d+|(\d+\.\d+))% reduced Damage with Ailments/g,"cn":"双手武器攻击造成的异常状态伤害降低 #%"},
{"en":/Conductivity has (\d+|(\d+\.\d+))% increased Mana Reservation if Cast as an Aura/g,"cn":"以光环形式施放时，【导电】的魔力保留提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to create Consecrated Ground when you Shatter an Enemy/g,"cn":"当你击碎冰冻的敌人时，有 #% 几率制造奉献地面"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack, Cast and Movement Speed during Flask Effect/g,"cn":"药剂持续期间，攻击速度，施法速度和移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage taken from Hits per Endurance Charge/g,"cn":"每个耐力球可使被击中时承受元素伤害提高 #%"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Projectile Speed/g,"cn":"增加的小天赋还获得：投射物速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Chaos Damage over Time taken while on Caustic Ground/g,"cn":"当在腐蚀地面上时，受到的混沌持续伤害提高 #%"},
{"en":/Skills Supported by Spellslinger have (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"技能被【法术节魔】辅助时，其魔力保留降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits and Ailments per Curse on Enemy/g,"cn":"敌人身上的每个诅咒都使击中和异常状态的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Ailment Duration on you per 10 Devotion/g,"cn":"每 10 点奉献使自身受到的元素异常时间延长 #%"},
{"en":/You and nearby Allies gain (\d+|(\d+\.\d+))% increased Energy Shield Recharge rate/g,"cn":"你与周围友军的能量护盾回复速度提高 #%"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% additional maximum Lightning Resistance/g,"cn":"你与周围友军的闪电抗性上限提高 #%"},
{"en":/Buff grants \-(\d+|(\d+\.\d+))% to all Elemental Resistances per Endurance Charge/g,"cn":"每个耐力球使增益效果 +#% 所有元素抗性"},
{"en":/Buff grants \+(\d+|(\d+\.\d+))% to all Elemental Resistances per Endurance Charge/g,"cn":"每个耐力球使增益效果 +#% 所有元素抗性"},
{"en":/Cursed enemies take (\d+|(\d+\.\d+))% increased Extra Damage from Critical Strikes/g,"cn":"被诅咒敌人受到的暴击总伤害额外提高 #%"},
{"en":/Modifiers to Debuff Duration also apply to this Skill's Soul Gain Prevention/g,"cn":"减益效果持续时间的加成也作用于此技能的【阻灵术】效果"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% reduced Freeze Duration on enemies/g,"cn":"此攻击与召唤生物对敌人的冰冻时间缩短 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% more Melee Splash Area of Effect/g,"cn":"此攻击和召唤生物的近战溅射总范围额外扩大 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% less Melee Splash Area of Effect/g,"cn":"此攻击和召唤生物的近战溅射总范围额外缩小 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% reduced Ignite Duration on Enemies/g,"cn":"此攻击与召唤生物对敌人的点燃时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Quantity of Items Dropped by enemies Slain by Minions/g,"cn":"被此召唤生物击败的怪物降低 #% 物品掉落数量"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items Dropped by enemies Slain by Minions/g,"cn":"被此召唤生物击败的怪物，其物品稀有度提高 #%"},
{"en":/Withered inflicted by Minions has a base duration of (\d+|(\d+\.\d+)) second/g,"cn":"召唤生物造成的【死亡凋零】效果基础持续时间为 # 秒"},
{"en":/Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage/g,"cn":"投射物攻击伤害可以同样获得力量伤害奖励"},
{"en":/Every 10 seconds, gain (\d+|(\d+\.\d+))% increased Area of Effect for 4 seconds/g,"cn":"每 10 秒，范围效果扩大 #%，持续 4 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits and Ailments against Blinded Enemies/g,"cn":"对致盲的敌人的击中和异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Recovery Rate of Life and Energy Shield per Minion/g,"cn":"每有一个召唤生物都使生命和能量护盾回复速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage per 5% Chance to Block Attack Damage/g,"cn":"每 5% 的攻击伤害格挡几率会使法术伤害提高 #%"},
{"en":/Impales you inflict last (\d+|(\d+\.\d+)) additional Hits while using Pride/g,"cn":"使用【尊严】时，你造成的穿刺效果会造成 # 次额外击中"},
{"en":/(\d+|(\d+\.\d+))% of Physical Attack Damage Leeched as Mana per Blue Socket/g,"cn":"每个蓝色插槽会使你物理攻击伤害的 #% 转化为魔力偷取"},
{"en":/Trigger Level 20 Tornado when you gain Avian's Might or Avian's Flight/g,"cn":"你获得【鸟之力量】或【鸟之斗魄】时会触发 20 级的【鸟之龙卷】"},
{"en":/(\d+|(\d+\.\d+)) Intelligence per 1 Intelligence on Allocated Passives in Radius/g,"cn":"范围内每配置 1 点智慧，便获得 # 点智慧"},
{"en":/\-(\d+|(\d+\.\d+))% chance to Evade Attack Hits if you haven't been Hit Recently/g,"cn":"你若近期内没有被击中，+#% 闪避攻击击中率"},
{"en":/\+(\d+|(\d+\.\d+))% chance to Evade Attack Hits if you haven't been Hit Recently/g,"cn":"你若近期内没有被击中，+#% 闪避攻击击中率"},
{"en":/(\d+|(\d+\.\d+))% increased Burning Damage if you've Ignited an Enemy Recently/g,"cn":"点燃 1 个敌人后的短时间内，燃烧伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Extra Damage taken from Critical Strikes while Ignited/g,"cn":"被点燃时，从暴击受到的额外伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Skill Effect Duration while affected by Malevolence/g,"cn":"受到【怨毒光环】影响时，技能持续时间提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Lightning during Flask effect/g,"cn":"药剂持续期间，物理伤害的 #% 转换为闪电伤害"},
{"en":/Enemies you Attack Reflect (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage to you/g,"cn":"你攻击的目标反射 # - # 混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage if you've dealt a Critical Strike Recently/g,"cn":"近期若打出过暴击，则法术伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Decree of Light when you take a Critical Strike/g,"cn":"你被暴击时有 #% 几率触发【光之令】"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you have Blocked Recently/g,"cn":"近期内你若有过格挡，则获得 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you have Blocked Recently/g,"cn":"近期内你若有过格挡，则获得 +#% 暴击伤害加成"},
{"en":/Herald of Thunder's Storms Hit Enemies with (\d+|(\d+\.\d+))% increased Frequency/g,"cn":"【闪电之捷】的风暴击中敌人的频率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Frenzy Charge on Kill while Dual Wielding/g,"cn":"双持武器时，有 #% 几率在击败敌人时获得一个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% increased Life Recovery from Flasks while affected by Vitality/g,"cn":"受到【活力】影响时，药剂的生命回复提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Freeze, Shock and Ignite while affected by a Herald/g,"cn":"受捷影响时，有 #% 几率造成冻结、感电、点燃"},
{"en":/Your Hits inflict Decay, dealing 500 Chaos Damage per second for 8 seconds/g,"cn":"击中造成腐蚀，每秒造成 500 点混沌伤害，持续 8 秒"},
{"en":/You gain Onslaught for (\d+|(\d+\.\d+)) second per Endurance Charge when Hit/g,"cn":"被击中时，每个耐力球可使你获得 # 秒的【猛攻】状态"},
{"en":/Memories placed on this location can be run an additional time before Decaying/g,"cn":"放置在此区域的回忆在朽坏之前，可以再额外进入一次"},
{"en":/Your Shock Nova Towers have (\d+|(\d+\.\d+))% increased area of effect per repeat/g,"cn":"你的闪电之塔每次重复可使范围效果扩大 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Attack Damage per Buff on you/g,"cn":"自身的每个增益会为攻击附加 # - # 基础火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% of Physical Attack Damage Leeched as Mana per Blue Socket/g,"cn":"每个蓝色插槽会使你物理攻击伤害的 #% 转化为魔力偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Damage with Hits against Chilled Enemies/g,"cn":"对抗被【冰缓】的敌人时，击中的闪电伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed if you've taken a Savage Hit Recently/g,"cn":"近期内你若受到【残暴打击】，则攻击速度提高 #%"},
{"en":/Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers/g,"cn":"范围内的近战和近战武器加成转换成弓类武器加成"},
{"en":/Reflects (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Attackers on Block/g,"cn":"格挡攻击时反射 # - # 闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage if your other Ring is an Elder Item/g,"cn":"若你的其他戒指中有【裂界之器】，则法术伤害提高 #%"},
{"en":/When you Kill a Magic Monster gain its Non-Bloodline Modifiers for 20 seconds/g,"cn":"击败魔法敌人时，获得它的非血族词缀，持续 20 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits and Ailments against Bleeding Enemies/g,"cn":"对流血敌人的击中和异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken if you Killed a Taunted Enemy Recently/g,"cn":"近期内你若有击败受到嘲讽的敌人，伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Attack Damage Leeched as Mana per Power Charge/g,"cn":"每个暴击球所获得物理攻击伤害的 #% 转化为魔力偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed if you have used a Vaal Skill Recently/g,"cn":"近期内你若使用过瓦尔技能，则移动速度降低 #%"},
{"en":/Heist Chests have a (\d+|(\d+\.\d+))% chance to Duplicate contained Divination Cards/g,"cn":"珍宝箱有 #% 几率复制其中的命运卡"},
{"en":/Call of Steel deals Reflected Damage with (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"钢铁呼唤反射伤害的效果区域扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage with Weapons during any Flask Effect/g,"cn":"药剂持续期间，武器技能造成的元素伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed if you've dealt a Critical Strike Recently/g,"cn":"近期内你若打出过暴击，则攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits and Ailments against Unique Enemies/g,"cn":"对抗传奇敌人时，击中和异常状态伤害提高 #%"},
{"en":/Rare Monsters from Breaches have a (\d+|(\d+\.\d+))% chance to Drop a Breach Ring/g,"cn":"该区域的稀有怪物有 #% 几率掉落裂隙戒指"},
{"en":/Cold Snap has a (\d+|(\d+\.\d+))% chance to grant a Power Charge on Killing Blow/g,"cn":"【霜暴】有 #% 几率在击败敌人时获得暴击球"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Monster possessed by an Ancient Talisman/g,"cn":"该区域会出现 1 个被远古魔符附身的怪物"},
{"en":/(\d+|(\d+\.\d+))% of Physical Attack Damage Leeched as Mana per Power Charge/g,"cn":"每个暴击球所获得物理攻击伤害的 #% 转化为魔力偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Items found per Chest opened Recently/g,"cn":"近期内每打开 1 个箱子，则物品掉落数量提高 #%"},
{"en":/Lightning Tendrils has (\d+|(\d+\.\d+))% increased Area of Effect per Enemy Hit/g,"cn":"【电能释放】每击中 1 个敌人，范围扩大 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional packs of Monsters that deal Chaos Damage/g,"cn":"该区域会出现额外 # 群【混沌属性怪物】"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second if a Minion has Died Recently/g,"cn":"若近期内有召唤生物被击败，则每秒回复  #% 生命"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage against Poisoned Enemies/g,"cn":"对中毒敌人附加 # - # 基础物理伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items Dropped by Synthesised Rare Monsters/g,"cn":"虚空忆境的稀有怪物掉落的物品稀有度提高 #%"},
{"en":/Increases and Reductions to Damage of Vaal Skills also apply to Non-Vaal Skills/g,"cn":"瓦尔技能的伤害提高和降低也同样作用于非瓦尔技能"},
{"en":/Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second/g,"cn":"每次近战击中可以让你携带的旗帜获得 1 层效果，每秒最多 5 层"},
{"en":/\-(\d+|(\d+\.\d+))% to all maximum Resistances if you have at least 150 Devotion/g,"cn":"至少 150 点奉献时，+#% 所有最大抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to all maximum Resistances if you have at least 150 Devotion/g,"cn":"至少 150 点奉献时，+#% 所有最大抗性"},
{"en":/Players have (\d+|(\d+\.\d+))% more Mana Recovery Rate per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的总魔力回复率额外提高 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% less Mana Recovery Rate per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的总魔力回复率额外降低 #%"},
{"en":/Toxic Rain gains (\d+|(\d+\.\d+))% of Physical Damage as Extra Chaos Damage/g,"cn":"【毒雨】获得额外混沌伤害，其数值等同于物理伤害的 #%"},
{"en":/Chain Hook has a (\d+|(\d+\.\d+))% chance to grant +1 Rage if it Hits Enemies/g,"cn":"钩链攻击有 #% 的几率在击中敌人后获得怒火 +1"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage against Bleeding Enemies/g,"cn":"对流血敌人附加 # - # 基础物理伤害"},
{"en":/Synthesised Rare Monsters have (\d+|(\d+\.\d+))% increased chance to drop a Map/g,"cn":"虚空忆境的稀有怪物掉落一张地图的几率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments against Cursed Enemies/g,"cn":"对抗被诅咒的敌人时，击中和异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Stun Duration with Two Handed Melee Weapons on Enemies/g,"cn":"双手近战武器攻击造成的晕眩时间延长 #%"},
{"en":/Your Meteor Towers create Burning Ground for (\d+|(\d+\.\d+)) seconds on Hit/g,"cn":"你的【陨星之塔】击中时创造【燃烧地面】，持续 # 秒"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage against Bleeding Enemies/g,"cn":"对流血敌人附加 # - # 基础物理伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed while Physical Aegis is depleted/g,"cn":"物理神盾消散时，攻击和施法速度加快 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% reduced Movement Speed for each Poison on them/g,"cn":"玩家每受到一种中毒属性伤害，移动速度便降低 #% "},
{"en":/Scourge Arrow creates (\d+|(\d+\.\d+)) additional spore pods at Maximum Stages/g,"cn":"【天灾之箭】阶数达到最大时，额外创造 # 个孢囊"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Regeneration Rate if you've cast a Spell Recently/g,"cn":"近期内你若有施放法术，则魔力回复率降低 #%"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Lightning Resistance while affected by Wrath/g,"cn":"受到【雷霆】影响时，伤害穿透 #% 闪电抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Poison if you have at least 300 Dexterity/g,"cn":"若你有至少 300 点敏捷，中毒伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Evasion Rating per 1 Maximum Energy Shield on Helmet/g,"cn":"头部装备上每有 1 点最大能量护盾，便附加 +# 闪避值"},
{"en":/\+(\d+|(\d+\.\d+)) to Evasion Rating per 1 Maximum Energy Shield on Helmet/g,"cn":"头部装备上每有 1 点最大能量护盾，便附加 +# 闪避值"},
{"en":/Your Lightning Storm Towers have (\d+|(\d+\.\d+))% increased explosion Area of Effect/g,"cn":"你的雷暴之塔爆发范围效果扩大 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Spells while Unarmed/g,"cn":"空手时法术附加 # - # 基础闪电伤害"},
{"en":/Unattached Brands gain (\d+|(\d+\.\d+))% reduced Brand Attachment Range per second/g,"cn":"未附着的烙印其烙印附着范围每秒缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Projectile Attack Damage per 200 Accuracy Rating/g,"cn":"每 200 命中值可使攻击造成的投射物伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage while affected by Determination/g,"cn":"受到【坚定】影响时攻击伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage while affected by Determination/g,"cn":"受到【坚定】影响时攻击伤害格挡几率 +#%"},
{"en":/\-(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Bleeding from Critical Strikes/g,"cn":"+#% 暴击导致的流血持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Bleeding from Critical Strikes/g,"cn":"+#% 暴击导致的流血持续伤害加成"},
{"en":/Players have (\d+|(\d+\.\d+))% more Life Recovery Rate per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的总生命回复率额外提高 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% less Life Recovery Rate per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的总生命回复率额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits and Ailments against Bleeding Enemies/g,"cn":"击中和异常状态对流血敌人的伤害提高 #%"},
{"en":/Molten Shell Reflected Damage Penetrates (\d+|(\d+\.\d+))% of Enemy Fire Resistance/g,"cn":"熔岩护盾的反射伤害穿透 #% 火焰抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed if you've Hit an Enemy Recently/g,"cn":"近期内你若击中敌人，则攻击和施法速度降低 #%"},
{"en":/Vulnerability has (\d+|(\d+\.\d+))% reduced Mana Reservation if Cast as an Aura/g,"cn":"以光环形式施放时，【脆弱】的魔力保留降低 #%"},
{"en":/Storm Cloud Charges when you use (\d+|(\d+\.\d+)) Lightning Skills in Range/g,"cn":"当你在范围内使用 # 个闪电技能时，【暴雨之弦】会充能"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Ailment Duration on you per 10 Devotion/g,"cn":"每 10 点奉献使自身受到的元素异常时间延长 #%"},
{"en":/Blink Arrow and Mirror Arrow have (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"闪现射击和镜像射击的冷却回复率降低 #%"},
{"en":/You and your Minions take (\d+|(\d+\.\d+))% increased Reflected Elemental Damage/g,"cn":"你和你的召唤生物受到的反射元素伤害提高 #%"},
{"en":/Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges/g,"cn":"狂怒球满时，打出暴击时获得 1 点充能"},
{"en":/Your Shocks can only increase Damage taken by up to a maximum of (\d+|(\d+\.\d+))%/g,"cn":"你的感电效果只能提高承受伤害，最大 #%"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Damage over Time/g,"cn":"增加的小天赋还获得：持续伤害提高 #%"},
{"en":/Poisons you inflict on non-Poisoned Enemies deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"你对非中毒敌人施加的【中毒】伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% Chance to Avoid Interruption from Stuns While Using this Skill/g,"cn":"使用该技能时，有 #% 几率避免被眩晕打断"},
{"en":/You and nearby allies have (\d+|(\d+\.\d+))% increased Spell Critical Strike Chance/g,"cn":"你与周围友军的法术暴击几率提高 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+))% reduced Damage if you've changed Stance recently/g,"cn":"若你近期改变过姿态，则增益效果使伤害降低 #%"},
{"en":/Your and nearby allies' Energy Shield Recharges are not delayed by Damage/g,"cn":"你与周围友军不会因为承受伤害而延迟能量护盾回复的间隔时间"},
{"en":/You and nearby Allies Leech (\d+|(\d+\.\d+))% of Physical Attack Damage as Life/g,"cn":"你和周围友军将 #% 物理攻击伤害偷取为生命"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% increased Chill and Freeze Duration/g,"cn":"你和周围友军的冰缓和冻结持续时间延长 #%"},
{"en":/Cursed enemies take (\d+|(\d+\.\d+))% increased Damage from Damage Over Time effects/g,"cn":"被诅咒敌人受到的持续伤害提高 #%"},
{"en":/Hits on Cursed Enemies have an additional (\d+|(\d+\.\d+))% chance to Knockback/g,"cn":"击中被诅咒敌人时有额外 #% 的几率将其击退"},
{"en":/Cursed enemies have a (\d+|(\d+\.\d+))% chance to grant a Frenzy Charge when slain/g,"cn":"击败被诅咒敌人有 #% 几率获得狂怒球"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Energy Shield per second for each affected Enemy/g,"cn":"每个受影响的敌人都使能量护盾每秒再生 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% reduced Chill Duration on enemies/g,"cn":"此攻击与召唤生物对敌人的冰缓时间缩短 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% reduced Shock Duration on enemies/g,"cn":"此攻击与召唤生物对敌人的感电时间缩短 #%"},
{"en":/This Attack and Minions have \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"此攻击和召唤生物获得 +#% 基础暴击伤害加成"},
{"en":/This Attack and Minions have \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"此攻击和召唤生物获得 +#% 基础暴击伤害加成"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% increased Chill Effect on enemies/g,"cn":"此攻击与召唤生物对敌人的冰缓效果提高 #%"},
{"en":/Minions take (\d+|(\d+\.\d+))% of their Maximum Life as Fire Damage per second/g,"cn":"召唤生物每秒受到等同 #% 最大生命的火焰伤害"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Melee Damage against Bleeding Enemies/g,"cn":"召唤生物对流血敌人造成的近战物理伤害提高 #%"},
{"en":/Enemies Shocked by Minions take (\d+|(\d+\.\d+))% reduced Physical Damage/g,"cn":"若敌人的感电来自召唤生物，则它们承受的物理伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% chance to Avoid Elemental Damage from Hits while Phasing/g,"cn":"【迷踪】状态下，被击中时 +#% 避免元素伤害几率"},
{"en":/\+(\d+|(\d+\.\d+))% chance to Avoid Elemental Damage from Hits while Phasing/g,"cn":"【迷踪】状态下，被击中时 +#% 避免元素伤害几率"},
{"en":/Socketed Gems are supported by Level (\d+|(\d+\.\d+)) Cast On Critical Strike/g,"cn":"此物品上的技能石受到 # 级的 暴击时施放 辅助"},
{"en":/Socketed Gems deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) additional Fire Damage/g,"cn":"此物品上的技能石额外造成 # - # 火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% of Infernal Blow Physical Damage gained as Extra Fire Damage/g,"cn":"【炼狱之击】提高等同 #% 物理伤害的火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Recovery Rate during Effect of any Mana Flask/g,"cn":"任何魔力药剂作用时间内，魔力回复速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Frenzy Charge when you Block Attack Damage/g,"cn":"你格挡攻击伤害时有 #% 几率获得 1 个狂怒球"},
{"en":/Ignites you inflict spread to other Enemies within a Radius of (\d+|(\d+\.\d+))/g,"cn":"你造成的点燃，也会点燃周围 # 范围内的敌人"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance if you haven't Crit Recently/g,"cn":"近期内你若没有打出过暴击，则暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect if you have Stunned an Enemy Recently/g,"cn":"近期内你若晕眩过敌人，则范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage if you have used a Fire Skill Recently/g,"cn":"近期内你若使用过火焰技能，则冰霜伤害提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Spell Damage per Buff on you/g,"cn":"自身的每个增益会为法术附加 # - # 基础火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits and Ailments per Curse on Enemy/g,"cn":"敌人身上每个诅咒可使击中和异常状态的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments against Burning Enemies/g,"cn":"对燃烧敌人的击中伤害和异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Frenzy Charge on Critical Strike at Close Range/g,"cn":"近距离暴击有 #% 几率获得一个狂怒球"},
{"en":/Doubles the values of Memory Modifiers affecting Memories placed on this location/g,"cn":"若有回忆放置在此区域，则它的全局属性翻倍"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Damage while you are affected by a Herald/g,"cn":"你受捷影响时，召唤生物的伤害提高 #%"},
{"en":/Players are Cursed with Elemental Weakness, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"玩家被元素要害诅咒，其效果提高 #%"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Unseen Strike every 0.5 seconds while Phasing/g,"cn":"迷踪状态下，每隔 0.5 秒便触发 # 级隐形打击"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Damage if your other Ring is a Shaper Item/g,"cn":"若你的其他戒指中有【塑界之器】，则攻击伤害降低 #%"},
{"en":/Dual Strike has (\d+|(\d+\.\d+))% reduced Accuracy Rating while wielding a Sword/g,"cn":"持握剑类时，【双持打击】的命中值降低 #%"},
{"en":/Glacial Cascade gains (\d+|(\d+\.\d+))% of Physical Damage as Extra Cold Damage/g,"cn":"冰川之刺将物理伤害的 #% 视为额外冰霜伤害"},
{"en":/Added Small Passive Skills also grant: \-(\d+|(\d+\.\d+))% to Lightning Resistance/g,"cn":"增加的小天赋还获得：+#% 闪电抗性 "},
{"en":/Added Small Passive Skills also grant: \+(\d+|(\d+\.\d+))% to Lightning Resistance/g,"cn":"增加的小天赋还获得：+#% 闪电抗性 "},
{"en":/Vortex has (\d+|(\d+\.\d+))% increased Area of Effect when Cast on Frostbolt/g,"cn":"在【寒冰弹】上施放时，【漩涡】的范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% of Burning Arrow Physical Damage gained as Extra Fire Damage/g,"cn":"【燃烧箭矢】提高等同 #% 物理伤害的火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage if you've Shocked an Enemy Recently/g,"cn":"你若近期内使敌人感电，则元素伤害提高 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate for Movement Skills/g,"cn":"玩家移动技能的冷却回复速度提高 #%"},
{"en":/Chaos Damage does not bypass Energy Shield while not on Low Life or Low Mana/g,"cn":"当不处于低血或低魔状态时，混沌伤害无法穿透能量护盾"},
{"en":/With at least 40 Intelligence in Radius, 1 additional Spark Projectile/g,"cn":"若范围内含有 40 点智慧，则额外获得 1 个【电球】的投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Damage while affected by Herald of Thunder/g,"cn":"受到【闪电之捷】影响时，闪电伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain 1 Rage when you Hit a Rare or Unique Enemy/g,"cn":"击中稀有或传奇敌人时，有 #% 几率获得 1 点怒火"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed if you've dealt a Critical Strike Recently/g,"cn":"近期内你若有打出过暴击，则施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage per 100 Maximum Mana, up to 40%/g,"cn":"每 100 点最大魔力会使法术伤害提高 #%，最多 40%"},
{"en":/Minions summoned by Your Summoning Towers have (\d+|(\d+\.\d+))% increased Damage/g,"cn":"你的召唤之塔创造的召唤生物伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Attack Damage Leeched as Life per Red Socket/g,"cn":"每个红色插槽会使你物理攻击伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Items found with a Magic Item Equipped/g,"cn":"装备 1 件魔法物品时，物品掉落数量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments against Hindered Enemies/g,"cn":"击中和异常状态对被干扰敌人的伤害降低 #%"},
{"en":/Summoned Raging Spirits refresh their Duration when they Kill an Ignited Enemy/g,"cn":"愤怒狂灵击败被点燃的敌人后会刷新自身持续时间。"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance if you haven't Blocked Recently/g,"cn":"若你近期内没有格挡，则暴击率提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Mace or Sceptre Attacks/g,"cn":"锤类或短杖攻击附加 # - # 点火焰伤害"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Block Chance Reduction/g,"cn":"此物品上的技能石受到 # 级的 降低格挡几率 辅助"},
{"en":/\-(\d+|(\d+\.\d+))% to maximum Chance to Block Spell Damage per 50 Strength/g,"cn":"每有 50 点力量，最大法术伤害格挡几率额外 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to maximum Chance to Block Spell Damage per 50 Strength/g,"cn":"每有 50 点力量，最大法术伤害格挡几率额外 +#%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional packs of Monsters that deal Cold Damage/g,"cn":"该区域会出现额外 # 群【冰霜属性怪物】"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of your Armour as Life over 1 second when you Block/g,"cn":"格挡时每 1 秒回复等同 #% 护甲的生命"},
{"en":/Earthquake deals (\d+|(\d+\.\d+))% increased Damage per 0.1 seconds Duration/g,"cn":"每 0.1 秒持续时间都使【震地】的伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Energy Shield per 5 Armour on Equipped Shield/g,"cn":"装备的护盾上每有 5 点护甲，便 +# 最大能量护盾"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Energy Shield per 5 Armour on Equipped Shield/g,"cn":"装备的护盾上每有 5 点护甲，便 +# 最大能量护盾"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Edict of Light when you take a Critical Strike/g,"cn":"你被暴击时有 #% 几率触发【光之律】"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage if you've Chilled an Enemy Recently/g,"cn":"你若近期内使敌人冰缓，则元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage per 1% Cold Resistance above 75%/g,"cn":"冰霜抗性高于 75% 时，每高 1%，冰霜伤害便提高 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Monsters possessed by Ancient Talismans/g,"cn":"该区域会出现 # 个被远古魔符附身的怪物"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage if you have used a Cold Skill Recently/g,"cn":"近期内你若使用过冰霜技能，则火焰伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则攻击和法术暴击率提高 #%"},
{"en":/Chills from your Hits always reduce Action Speed by at least (\d+|(\d+\.\d+))%/g,"cn":"你击中造成的冰缓必定使目标的行动速度降低 #%"},
{"en":/Totems gain \-(\d+|(\d+\.\d+))% to all Elemental Resistances per Summoned Totem/g,"cn":"每个召唤的图腾都使图腾 +#% 所有元素抗性"},
{"en":/Totems gain \+(\d+|(\d+\.\d+))% to all Elemental Resistances per Summoned Totem/g,"cn":"每个召唤的图腾都使图腾 +#% 所有元素抗性"},
{"en":/Enemies Cursed by you have Malediction if 33% of Curse Duration expired/g,"cn":"若持续时间耗减了 33%，则被你诅咒的敌人受到【恶语术】影响"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Curses on you while on Consecrated Ground/g,"cn":"在【奉献地面】上，你身上的诅咒效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Non-Curse Auras from your Skills on Enemies/g,"cn":"你的技能施加给敌人的非诅咒光环效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Damage you Reflect to Enemies when Hit is gained as Life/g,"cn":"被击中时，你反射给敌人的 #% 伤害变为回复生命"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Added Lightning Damage/g,"cn":"此物品上的技能石受到 # 级的 附加闪电伤害 辅助"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Mace or Sceptre Attacks/g,"cn":"锤类或短杖攻击附加 # - # 点冰霜伤害"},
{"en":/(\d+|(\d+\.\d+)) Cold Damage taken per second per Frenzy Charge while moving/g,"cn":"移动时每有 1 个狂怒球，则每秒受到 # 冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits and Ailments against Marked Enemy/g,"cn":"对抗标记的敌人时，击中和异常状态伤害提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Attacks per Level/g,"cn":"每一级为你的攻击附加 # - # 基础物理伤害"},
{"en":/Unique Monsters from Beyond will Summon another Unique Monster from Beyond when Slain/g,"cn":"【超越首领】死后召唤【超越首领】"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage with Attack Skills per Power Charge/g,"cn":"每个暴击球可使攻击技能的元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid Elemental Damage from Hits per Frenzy Charge/g,"cn":"每个狂怒球使被击中时有 #% 几率避免元素伤害"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Increased Area of Effect/g,"cn":"此物品上的技能石受到 # 级的 增大范围 辅助"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Frenzy Charge on Kill while holding a Shield/g,"cn":"持盾牌时有 #% 几率在击败敌人时获得狂怒球"},
{"en":/Players and Monsters deal (\d+|(\d+\.\d+))% increased Damage per Curse on them/g,"cn":"玩家和怪物每相互施加一个诅咒都使伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance for Discharge to deal Damage without removing Charges/g,"cn":"【解放】造成伤害时，有 #% 几率不消耗能量球"},
{"en":/Skills Supported by Unleash have (\d+|(\d+\.\d+))% reduced Seal gain frequency/g,"cn":"技能被【释出】辅助时，其封印获取频率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect while wielding a Two Handed Melee Weapon/g,"cn":"持双手近战武器时，范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage if you've taken no Damage from Hits Recently/g,"cn":"近期内你若被击中但没有受到伤害，则伤害降低 #%"},
{"en":/You and your Minions take (\d+|(\d+\.\d+))% increased Reflected Physical Damage/g,"cn":"你和你的召唤生物受到的反射物理伤害提高 #%"},
{"en":/Minions created Recently have (\d+|(\d+\.\d+))% increased Attack and Cast Speed/g,"cn":"近期内创造的召唤生物攻击和施法速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Critical Strike Chance per 200 Accuracy Rating/g,"cn":"每 200 点命中值可使攻击暴击率降低 #%"},
{"en":/Added Small Passive Skills also grant: \-(\d+|(\d+\.\d+)) to Maximum Energy Shield/g,"cn":"增加的小天赋还获得：+# 最大能量护盾"},
{"en":/Added Small Passive Skills also grant: \+(\d+|(\d+\.\d+)) to Maximum Energy Shield/g,"cn":"增加的小天赋还获得：+# 最大能量护盾"},
{"en":/(\d+|(\d+\.\d+))% reduced Minion Attack and Cast Speed per Skeleton you own/g,"cn":"你每控制一个魔侍，召唤生物攻击和施法速度便降低 #%"},
{"en":/Flammability has (\d+|(\d+\.\d+))% reduced Mana Reservation if Cast as an Aura/g,"cn":"以光环形式施放时，【易燃】的魔力保留降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits and Ailments against Chilled Enemies/g,"cn":"对冰缓敌人的击中和异常状态伤害提高 #%"},
{"en":/1% increased Chaos Damage per (\d+|(\d+\.\d+)) Intelligence Allocated in Radius/g,"cn":"范围内每配置 # 点智慧，混沌伤害提高 1%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments  against Bleeding Enemies/g,"cn":"击中和异常状态对流血敌人的伤害降低 #%"},
{"en":/Frostbolt Projectiles gain (\d+|(\d+\.\d+))% increased Projectile Speed per second/g,"cn":"【寒冰弹】每秒可使投射物速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits and Ailments against Blinded Enemies/g,"cn":"对致盲敌人的击中和异常状态伤害提高 #%"},
{"en":/Conductivity has (\d+|(\d+\.\d+))% reduced Mana Reservation if Cast as an Aura/g,"cn":"以光环形式施放时，【导电】的魔力保留降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Duration of Poisons you inflict during Flask effect/g,"cn":"药剂持续期间，你造成的中毒持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage taken from Hits per Endurance Charge/g,"cn":"每个耐力球可使被击中时承受元素伤害降低 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional packs of Monsters that deal Fire Damage/g,"cn":"该区域会出现额外 # 群【火焰属性怪物】"},
{"en":/(\d+|(\d+\.\d+))% reduced Chaos Damage over Time taken while on Caustic Ground/g,"cn":"当在腐蚀地面上时，受到的混沌持续伤害降低 #%"},
{"en":/Curse gains (\d+|(\d+\.\d+)) Doom per second if you Cast this Spell yourself/g,"cn":"若你对自己施放该法术，则诅咒每秒获得 # 点灭能"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments per Curse on Enemy/g,"cn":"敌人身上的每个诅咒都使击中和异常状态的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Ailment Duration on you per 10 Devotion/g,"cn":"每 10 点奉献使自身受到的元素异常时间缩短 #%"},
{"en":/You and nearby Allies gain (\d+|(\d+\.\d+))% reduced Energy Shield Recharge rate/g,"cn":"你与周围友军的能量护盾回复速度降低 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% increased Damage while on Full Mana/g,"cn":"魔力全满时，你和周围友军的伤害提高 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% chance to avoid Elemental Ailments/g,"cn":"你和周围友军有 #% 几率避免元素异常状态"},
{"en":/Your and nearby Allies' Damage Penetrates (\d+|(\d+\.\d+))% Elemental Resistances/g,"cn":"你和周围友军的伤害穿透 #% 元素抗性"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% increased Mana Recovery from Flasks/g,"cn":"你和周围友军的药剂魔力回复效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Duration of Elemental Ailments on Cursed enemies/g,"cn":"被诅咒的敌人身上的元素异常状态持续时间延长 #%"},
{"en":/Cursed enemies have a (\d+|(\d+\.\d+))% chance to grant a Power Charge when slain/g,"cn":"击败被诅咒敌人有 #% 几率获得暴击球"},
{"en":/Hits against Cursed Enemies have \-(\d+|(\d+\.\d+))% to Critical Strike Chance/g,"cn":"对被诅咒敌人的击中获得 +#% 基础暴击几率"},
{"en":/Hits against Cursed Enemies have \+(\d+|(\d+\.\d+))% to Critical Strike Chance/g,"cn":"对被诅咒敌人的击中获得 +#% 基础暴击几率"},
{"en":/Cursed enemies take (\d+|(\d+\.\d+))% reduced Extra Damage from Critical Strikes/g,"cn":"被诅咒敌人受到的暴击总伤害额外降低 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% more Damage per Power Charge/g,"cn":"每个暴击球可使此攻击与召唤物的总伤害额外提高 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% less Damage per Power Charge/g,"cn":"每个暴击球可使此攻击与召唤物的总伤害额外降低 #%"},
{"en":/This Attack and Minions' Attacks have (\d+|(\d+\.\d+))% increased Impale Effect/g,"cn":"该攻击和召唤生物的攻击使穿刺效果扩大 #%"},
{"en":/This Attack and Minions Have (\d+|(\d+\.\d+))% reduced Effect of Cold Ailments/g,"cn":"该攻击和召唤生物的冰霜异常状态效果降低 #%"},
{"en":/This Attack and Minions Leech (\d+|(\d+\.\d+))% of Damage as Energy Shield/g,"cn":"此攻击与召唤生物造成伤害的 #% 转化为能量护盾偷取"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% reduced Stun Duration on enemies/g,"cn":"此攻击与召唤生物对敌人的晕眩时间缩短 #%"},
{"en":/Ignites caused by this Attack or Minions spread to other nearby Enemies/g,"cn":"被辅助的攻击技能或召唤生物造成的点燃效果会扩散至附近的敌人"},
{"en":/This Attack and Minions Attacks have (\d+|(\d+\.\d+))% chance to Maim on Hit/g,"cn":"此攻击和召唤生物击中敌人时有 #% 几率使其瘫痪"},
{"en":/Minions have an additional (\d+|(\d+\.\d+))% chance to Knock Enemies Back on Hit/g,"cn":"召唤生物击中时有额外 #% 几率击退敌人"},
{"en":/Enemies Maimed by Minions take (\d+|(\d+\.\d+))% increased Physical Damage/g,"cn":"被召唤生物使敌人瘫痪时，敌人受到的物理伤害提高 #%"},
{"en":/Enemies Chilled by Minions have Cold Damage taken increased by Chill Effect/g,"cn":"被召唤生物冰缓的敌人，在冰缓效果下所受到的伤害提高"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items Dropped by enemies Slain by Minions/g,"cn":"被此召唤生物击败的怪物，其物品稀有度降低 #%"},
{"en":/Minion's Melee Attack's Second Repeat deals (\d+|(\d+\.\d+))% more Damage/g,"cn":"召唤生物重复的第二个近战攻击造成的总伤害额外提高 #%"},
{"en":/Minion's Melee Attack's Second Repeat deals (\d+|(\d+\.\d+))% less Damage/g,"cn":"召唤生物重复的第二个近战攻击造成的总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Word of Light when you take a Critical Strike/g,"cn":"你被暴击时有 #% 几率触发【光之誓】"},
{"en":/Every 10 seconds, gain (\d+|(\d+\.\d+))% reduced Area of Effect for 4 seconds/g,"cn":"每 10 秒，范围效果缩小 #%，持续 4 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments against Blinded Enemies/g,"cn":"对致盲的敌人的击中和异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Socketed Spells on Killing a Shocked Enemy/g,"cn":"击败感电敌人时有 #% 几率触发插槽里的法术"},
{"en":/Shocks you inflict spread to other Enemies within a Radius of (\d+|(\d+\.\d+))/g,"cn":"你造成的感电，也会影响周围 # 范围内的敌人"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Cast While Channelling/g,"cn":"此物品上的技能石受到 # 级的 吟唱时施放 辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Burning Damage if you've Ignited an Enemy Recently/g,"cn":"点燃 1 个敌人后的短时间内，燃烧伤害降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Damage of a random Element/g,"cn":"获得等同 #% 物理伤害的 1 个随机元素伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Extra Damage taken from Critical Strikes while Ignited/g,"cn":"被点燃时，从暴击受到的额外伤害降低 #%"},
{"en":/Rogue Exiles have (\d+|(\d+\.\d+))% increased Attack, Cast and Movement Speed/g,"cn":"【盗贼流放者】的攻击，施法，移动速度提高 #%"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Elemental Resistances against Chilled Enemies/g,"cn":"对冰缓敌人时，伤害穿透 #% 元素抗性"},
{"en":/Lancing Steel's primary Projectile Pierces (\d+|(\d+\.\d+)) additional Targets/g,"cn":"【断金之刃】的主投射物会穿透 # 个额外目标"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect if you have at least 500 Strength/g,"cn":"你拥有至少 500 点力量时，范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Skill Effect Duration while affected by Malevolence/g,"cn":"受到【怨毒光环】影响时，技能持续时间降低 #%"},
{"en":/Hits against Nearby Enemies have (\d+|(\d+\.\d+))% increased Critical Strike Chance/g,"cn":"对周围敌人的击中暴击几率提高 #%"},
{"en":/Curse Enemies with Vulnerability on Hit, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"击中时用脆弱诅咒敌人，它的效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage if you've dealt a Critical Strike Recently/g,"cn":"近期若打出过暴击，则法术伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to lose a Frenzy Charge when you use a Travel Skill/g,"cn":"当你使用旅行技能时，有 #% 几率失去一个狂怒球"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Elemental Proliferation/g,"cn":"此物品上的技能石受到 # 级的 元素扩散 辅助"},
{"en":/\-(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Ignite from Critical Strikes/g,"cn":"+#% 暴击导致的点燃持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Ignite from Critical Strikes/g,"cn":"+#% 暴击导致的点燃持续伤害加成"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Life per second for each Uncorrupted Item Equipped/g,"cn":"每装备一个未腐化的物品，便每秒回复 # 生命"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Elemental Resistances during any Flask Effect/g,"cn":"药剂持续期间，伤害穿透 #% 元素抗性"},
{"en":/(\d+|(\d+\.\d+))% chance to Intimidate Enemies for 4 seconds on Hit with Attacks/g,"cn":"攻击击中时有 #% 几率威吓敌人 4 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Life Recovery from Flasks while affected by Vitality/g,"cn":"受到【活力】影响时，药剂的生命回复降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance Charge on Kill with Off Hand/g,"cn":"副手武器击败敌人时，有 #% 几率获得 1 个耐力球"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier for Spells while holding a Shield/g,"cn":"持盾牌时，+#% 法术暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier for Spells while holding a Shield/g,"cn":"持盾牌时，+#% 法术暴击伤害加成"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Life per second if no Equipped Items are Corrupted/g,"cn":"身上未装备已腐化的物品时，每秒回复 # 生命"},
{"en":/(\d+|(\d+\.\d+))% of Attack Damage Leeched as Life against Taunted Enemies/g,"cn":"攻击被嘲讽的敌人时，攻击伤害的 #% 转化为生命偷取"},
{"en":/Soulrend also Hinders Enemies, with (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"【裂魂术】也会使敌人缓速，移动速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier for Spells while wielding a Staff/g,"cn":"持长杖时，+#% 法术暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier for Spells while wielding a Staff/g,"cn":"持长杖时，+#% 法术暴击伤害加成"},
{"en":/Added Small Passive Skills also grant: \-(\d+|(\d+\.\d+))% to Elemental Resistance/g,"cn":"增加的小天赋还获得：+#% 元素抗性"},
{"en":/Added Small Passive Skills also grant: \+(\d+|(\d+\.\d+))% to Elemental Resistance/g,"cn":"增加的小天赋还获得：+#% 元素抗性"},
{"en":/Socketed Golem Skills have Minions Regenerate (\d+|(\d+\.\d+))% of Life per second/g,"cn":"插槽内的魔像技能每秒回复 #% 生命"},
{"en":/Critical Strikes with Daggers have a (\d+|(\d+\.\d+))% chance to Poison the Enemy/g,"cn":"匕首攻击的暴击有 #% 几率使敌人中毒"},
{"en":/With 40 Intelligence in Radius, Glacial Cascade has an additional Burst/g,"cn":"若范围内含有 40 点智慧，【冰川之刺】将额外爆炸 1 次"},
{"en":/Cold Spells have (\d+|(\d+\.\d+))% of Physical Damage Converted to Cold Damage/g,"cn":"冰霜法术可使 #% 的物理伤害转换为冰霜伤害"},
{"en":/Inflict non-Damaging Ailments as though dealing (\d+|(\d+\.\d+))% more Damage/g,"cn":"施加的非伤害型异常状态如同总伤害额外提高 #%"},
{"en":/Inflict non-Damaging Ailments as though dealing (\d+|(\d+\.\d+))% less Damage/g,"cn":"施加的非伤害型异常状态如同总伤害额外降低 #%"},
{"en":/Your Shock Nova Towers have (\d+|(\d+\.\d+))% reduced area of effect per repeat/g,"cn":"你的闪电之塔每次重复可使范围效果缩小 #%"},
{"en":/Reflects (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Melee Attackers/g,"cn":"反射 # - # 闪电伤害给近战攻击者"},
{"en":/Skills in your Helm have \-(\d+|(\d+\.\d+)) to maximum number of Summoned Totems/g,"cn":"你头部装备上的技能使召唤的图腾上限 +#"},
{"en":/Skills in your Helm have \+(\d+|(\d+\.\d+)) to maximum number of Summoned Totems/g,"cn":"你头部装备上的技能使召唤的图腾上限 +#"},
{"en":/Skills in your Helm have \-(\d+|(\d+\.\d+)) to maximum number of Summoned Totems/g,"cn":"你头部装备上的技能使召唤的图腾上限 +#"},
{"en":/Skills in your Helm have \+(\d+|(\d+\.\d+)) to maximum number of Summoned Totems/g,"cn":"你头部装备上的技能使召唤的图腾上限 +#"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Items to drop with Shaper Influence/g,"cn":"夺宝冒险中有 #% 几率使掉落的物品有塑界者影响效果"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Cast when Damage Taken/g,"cn":"此物品上的技能石受到 # 级的 受伤时施放 辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Damage with Hits against Chilled Enemies/g,"cn":"对抗被【冰缓】的敌人时，击中的闪电伤害降低 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Energy Shield per Second while on Consecrated Ground/g,"cn":"位于奉献地面上时，每秒回复 # 能量护盾"},
{"en":/Sacrifice (\d+|(\d+\.\d+))% of your Life when you Use or Trigger a Spell Skill/g,"cn":"当你使用或触发法术技能时，献祭 #% 的生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage if your other Ring is an Elder Item/g,"cn":"若你的其他戒指中有【裂界之器】，则法术伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Ice Crash Physical Damage gained as Extra Cold Damage/g,"cn":"【寒冰冲击】获得等同其 #% 物理伤害的额外冰霜伤害"},
{"en":/Gain Phasing for (\d+|(\d+\.\d+)) seconds when your Trap is triggered by an Enemy/g,"cn":"陷阱被敌人触发时，获得 # 秒暗影迷踪"},
{"en":/Heist Chests have a (\d+|(\d+\.\d+))% chance to Duplicate contained Map Fragments/g,"cn":"珍宝箱有 #% 几率复制其中的地图碎片"},
{"en":/Devouring Totem has (\d+|(\d+\.\d+))% Chance to Consume an additional corpse/g,"cn":"【吞噬图腾】有 #% 的几率吞噬 1 个额外灵柩"},
{"en":/Devouring Totem has (\d+|(\d+\.\d+))% Chance to Consume an additional corpse/g,"cn":"【吞噬图腾】有 #% 的几率吞噬 1 个额外灵柩"},
{"en":/\-(\d+|(\d+\.\d+))% to maximum Fire Resistance while affected by Herald of Ash/g,"cn":"受到【灰烬之捷】影响时，最大火焰抗性 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to maximum Fire Resistance while affected by Herald of Ash/g,"cn":"受到【灰烬之捷】影响时，最大火焰抗性 +#%"},
{"en":/You cannot be Poisoned while there are at least (\d+|(\d+\.\d+)) Poisons on you/g,"cn":"你身上至少有 # 层中毒状态时，你无法中毒"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken if you've taken a Savage Hit Recently/g,"cn":"近期内你若受到【残暴打击】，则伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments against Bleeding Enemies/g,"cn":"对流血敌人的击中和异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken if you Killed a Taunted Enemy Recently/g,"cn":"近期内你若有击败受到嘲讽的敌人，伤害降低 #%"},
{"en":/Minions Leech (\d+|(\d+\.\d+))% of Damage as Life against Poisoned Enemies/g,"cn":"召唤生物对中毒的敌人造成伤害的 #% 转化为生命偷取"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Spell Damage while at Maximum Power Charges/g,"cn":"达到暴击球上限时，+#% 法术伤害格挡几率"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Spell Damage while at Maximum Power Charges/g,"cn":"达到暴击球上限时，+#% 法术伤害格挡几率"},
{"en":/Spectral Shield Throw's Shield Projectile Chains (\d+|(\d+\.\d+)) additional times/g,"cn":"【灵盾投掷】附加额外 # 次连锁弹射"},
{"en":/Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence/g,"cn":"每 6 秒会交替给予玩家以【玛拉凯的不同奇术】"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Cold Damage during effect/g,"cn":"药剂持续期间，获得等同 #% 物理伤害的冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance for Spells while wielding a Staff/g,"cn":"持长杖时，法术暴击几率提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Poison from Critical Strikes/g,"cn":"+#% 暴击导致的中毒持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Poison from Critical Strikes/g,"cn":"+#% 暴击导致的中毒持续伤害加成"},
{"en":/Call of Steel deals Reflected Damage with (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"钢铁呼唤反射伤害的效果区域缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage per Sextant affecting the area/g,"cn":"每有 1 个六分仪影响该地区，元素伤害便提高 #%"},
{"en":/Enemies have (\d+|(\d+\.\d+))% increased Evasion if you have Hit them Recently/g,"cn":"近期内你若击中过敌人，则它们的闪避提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Energy Shield against Frozen Enemies/g,"cn":"对被冰冻的敌人时，伤害的 #% 转化为能量护盾偷取"},
{"en":/\-(\d+|(\d+\.\d+))% to maximum Cold Resistance while affected by Herald of Ice/g,"cn":"受到【寒冰之捷】影响时，最大冰霜抗性 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to maximum Cold Resistance while affected by Herald of Ice/g,"cn":"受到【寒冰之捷】影响时，最大冰霜抗性 +#%"},
{"en":/Projectiles Pierce (\d+|(\d+\.\d+)) additional Targets while you have Phasing/g,"cn":"处于【迷踪】状态时，投射物穿透 # 个额外目标"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments against Unique Enemies/g,"cn":"对抗传奇敌人时，击中和异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an additional Vaal Soul per Enemy Shattered/g,"cn":"击碎敌人时有 #% 几率额外获得 1 个瓦尔灵魂"},
{"en":/Frostbite has (\d+|(\d+\.\d+))% increased Mana Reservation if Cast as an Aura/g,"cn":"以光环形式施放时，【冻伤】的魔力保留提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second per 500 Maximum Energy Shield/g,"cn":"每有 500 层能量护盾可每秒回复 #% 生命"},
{"en":/Minions gain (\d+|(\d+\.\d+))% of Maximum Life as Extra Maximum Energy Shield/g,"cn":"召唤生物获得等同 #% 最大生命的额外能量护盾"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Damage On Full Life/g,"cn":"此物品上的技能石受到 # 级的 满血攻击物理伤害 辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken if you've Taunted an Enemy Recently/g,"cn":"近期内你若有成功嘲讽敌人，则受到的伤害提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Melee Physical Damage/g,"cn":"此物品上的技能石受到 # 级的 近战物理伤害 辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Quantity of Items found per Chest opened Recently/g,"cn":"近期内每打开 1 个箱子，则物品掉落数量降低 #%"},
{"en":/Lightning Tendrils has (\d+|(\d+\.\d+))% reduced Area of Effect per Enemy Hit/g,"cn":"【电能释放】每击中 1 个敌人，范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed if you haven't taken Damage Recently/g,"cn":"近期内你若没受到伤害，则移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Freeze, Shock and Ignite during any Flask Effect/g,"cn":"药剂持续期间，有 #% 几率冰冻，感电和点燃敌人"},
{"en":/Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy/g,"cn":"击败稀有或者传奇敌人时，获得【癫狂】状态 10 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed while not affected by Elemental Ailments/g,"cn":"无元素异常状态时移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Attack Damage Leeched as Life against Chilled Enemies/g,"cn":"对被冰缓敌人所造成的攻击伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% chance to Gain an Endurance Charge when you lose Fortify/g,"cn":"当你失去护体效果时，有 #% 几率获得 1 个耐力球"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Multistrike/g,"cn":"此物品上的技能石受到 # 级的【强化版多重打击】辅助"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"增加的小天赋还获得：范围效果扩大 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Bleeding per Frenzy Charge/g,"cn":"每个狂怒球使流血 +#% 持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Bleeding per Frenzy Charge/g,"cn":"每个狂怒球使流血 +#% 持续伤害加成"},
{"en":/\-(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Bleeding per Frenzy Charge/g,"cn":"每个狂怒球使流血 +#% 持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Bleeding per Frenzy Charge/g,"cn":"每个狂怒球使流血 +#% 持续伤害加成"},
{"en":/Bleeding you inflict deals Damage (\d+|(\d+\.\d+))% faster per Frenzy Charge/g,"cn":"每个狂怒球都使你施加的流血伤害生效速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Stun Duration with Two Handed Melee Weapons on Enemies/g,"cn":"双手近战武器攻击造成的晕眩时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid Elemental Ailments while you have Elusive/g,"cn":"你在【灵巧】状态下，有 #% 几率避免元素异常状态"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed while Physical Aegis is depleted/g,"cn":"物理神盾消散时，攻击和施法速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% increased total Recovery per second from Energy Shield Leech/g,"cn":"从能量护盾偷取中获得的每秒总恢复量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance while you have Avatar of Fire/g,"cn":"当你获得【火之化身】时，暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed while a Rare or Unique Enemy is Nearby/g,"cn":"周围有稀有或传奇敌人时，攻击速度提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Trap And Mine Damage/g,"cn":"此物品上的技能石受到 # 级的 陷阱及地雷伤害 辅助"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Level 1 Blood Rage when you Kill an Enemy/g,"cn":"击败敌人时有 #% 几率触发 1 级的鲜血狂怒"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed if you've been Hit Recently/g,"cn":"近期内你若有被击中，则攻击和施法速度提高 #%"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Intimidating Cry when you lose Cat's Stealth/g,"cn":"当你失去【猫之隐匿】时，触发 # 级的【威吓战吼】"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Cast On Melee Kill/g,"cn":"此物品上的技能石受到 # 级的 近战击败敌人时施放 辅助"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power, Frenzy or Endurance Charge on Hit/g,"cn":"击中时有 #% 获得 1 个暴击球、狂怒球或耐力球"},
{"en":/Your Lightning Storm Towers have (\d+|(\d+\.\d+))% reduced explosion Area of Effect/g,"cn":"你的雷暴之塔爆发范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger this skill when you Kill a Frozen Enemy/g,"cn":"你击败一个被冻结的敌人时，有 #% 几率触发此技能"},
{"en":/Synthesised Monsters have (\d+|(\d+\.\d+))% chance to drop a Breach Splinter/g,"cn":"虚空忆境的怪物有 #% 几率掉落 1 个裂隙碎片"},
{"en":/(\d+|(\d+\.\d+))% chance to Curse non-Cursed Enemies with a random Hex on Hit/g,"cn":"击中有 #% 几率用一种随机魔蛊诅咒非诅咒敌人"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Spells and Attacks/g,"cn":"攻击和法术附加 # - # 基础闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Projectile Attack Damage per 200 Accuracy Rating/g,"cn":"每 200 命中值可使攻击造成的投射物伤害降低 #%"},
{"en":/Minions summoned by Your Sentinel Towers have (\d+|(\d+\.\d+))% increased Damage/g,"cn":"你的哨兵之塔创造的召唤生物伤害提高 #%"},
{"en":/Flask Effect is not removed at Full Mana<br>Flask Effect does not Queue/g,"cn":"魔力全满时不会移除药剂效果<br>药剂效果不会进入等待序列"},
{"en":/Attacks with Melee Weapons deal (\d+|(\d+\.\d+))% increased Damage with Ailments/g,"cn":"近战武器攻击造成的异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance for Spells per Raised Spectre/g,"cn":"每个【召唤灵体】会使法术暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Duration of Ailments inflicted while wielding a Bow/g,"cn":"持弓类时，施加的异常状态持续时间延长 #%"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Summon Phantasm Skill when you Consume a corpse/g,"cn":"当你吞噬灵柩时触发 # 级的【召唤幻灵】技能"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Mana per second if you've Hit an Enemy Recently/g,"cn":"近期内你若击中敌人，则每秒回复 #% 魔力"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage if you've Ignited an Enemy Recently/g,"cn":"你若近期内点燃敌人，则元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Ailment Duration on you per 10 Devotion/g,"cn":"每 10 点奉献使自身受到的元素异常时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% of Attack Damage Leeched as Life against Chilled Enemies/g,"cn":"对被冰缓敌人所造成的攻击伤害的 #% 转化为生命偷取"},
{"en":/Gain (\d+|(\d+\.\d+)) Endurance Charges every second if you've been Hit Recently/g,"cn":"若你近期被击中，则每秒获得 # 个耐力球"},
{"en":/Enemies on Low Life take (\d+|(\d+\.\d+))% increased Damage per Frenzy Charge/g,"cn":"每个狂怒球可使敌人在低血时受到的伤害提高 #%"},
{"en":/You and your Minions take (\d+|(\d+\.\d+))% reduced Reflected Elemental Damage/g,"cn":"你和你的召唤生物受到的反射元素伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance for Minions to be Created with maximum Frenzy Charges/g,"cn":"召唤生物产生时，有 #% 几率具有最大狂怒球"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction per Endurance Charge/g,"cn":"每有 1 个耐力球，便获得 #% 额外物理伤害减免"},
{"en":/Dual Strike has (\d+|(\d+\.\d+))% increased Attack Speed while wielding a Claw/g,"cn":"持握爪类时，【双持打击】的攻击速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance Charge when you use a Fire skill/g,"cn":"使用火焰技能时，有 #% 几率获得一个耐力球"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Frenzy Charge on Killing a Frozen Enemy/g,"cn":"击败被冰冻的敌人时有 #% 几率获得 1 个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% chance when throwing Mines to throw up to 1 additional Mine/g,"cn":"投掷地雷时有 #% 几率投掷 1 个额外地雷"},
{"en":/{:+d}% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield/g,"cn":"每 100 点最大能量护盾，#% 暴击伤害加成"},
{"en":/{:+d}% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield/g,"cn":"每 100 点最大能量护盾，#% 暴击伤害加成"},
{"en":/Additional (\d+|(\d+\.\d+)) seconds Base Duration per extra corpse Consumed/g,"cn":"每额外消耗 1 具灵柩，基础持续时间延长 # 秒"},
{"en":/You and nearby allies have (\d+|(\d+\.\d+))% reduced Spell Critical Strike Chance/g,"cn":"你与周围友军的法术暴击几率降低 #%"},
{"en":/Your and nearby Allies' Damage Penetrates (\d+|(\d+\.\d+))% Lightning Resistance/g,"cn":"你和周围友军的伤害穿透 #% 闪电抗性"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% reduced Chill and Freeze Duration/g,"cn":"你和周围友军的冰缓和冻结持续时间缩短 #%"},
{"en":/Ailments inflicted on Cursed Enemies deals Damage (\d+|(\d+\.\d+))% Faster/g,"cn":"对被诅咒的敌人施加的异常状态伤害生效速度加快 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% increased Enemy Stun Threshold/g,"cn":"此攻击与召唤生物会使敌人的晕眩门槛提高 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% reduced Chill Effect on enemies/g,"cn":"此攻击与召唤生物对敌人的冰缓效果降低 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% chance to Blind enemies on hit/g,"cn":"此攻击与召唤生物击中时有 #% 几率致盲敌人"},
{"en":/Minion's Ruthless Blows have a base Stun Duration of (\d+|(\d+\.\d+)) seconds/g,"cn":"召唤生物的【无情一击】有 # 秒基础晕眩时间"},
{"en":/Minion's Melee Attack's First Repeat deals (\d+|(\d+\.\d+))% more Damage/g,"cn":"召唤生物重复的第一个近战攻击造成的总伤害额外提高 #%"},
{"en":/Minion's Melee Attack's First Repeat deals (\d+|(\d+\.\d+))% less Damage/g,"cn":"召唤生物重复的第一个近战攻击造成的总伤害额外降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Duration of Skills and Damaging Ailments/g,"cn":"召唤生物技能和异常状态持续时间缩短 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Melee Damage against Bleeding Enemies/g,"cn":"召唤生物对流血敌人造成的近战物理伤害降低 #%"},
{"en":/Minion's Melee Attack's Third Repeat deals (\d+|(\d+\.\d+))% more Damage/g,"cn":"召唤生物近战攻击的第三次重复造成的总伤害额外提高 #%"},
{"en":/Minion's Melee Attack's Third Repeat deals (\d+|(\d+\.\d+))% less Damage/g,"cn":"召唤生物近战攻击的第三次重复造成的总伤害额外降低 #%"},
{"en":/Every second, inflict Withered on nearby Enemies for (\d+|(\d+\.\d+)) seconds/g,"cn":"每秒对周围敌人造成【死亡凋零】，持续 # 秒"},
{"en":/Sacrifices (\d+|(\d+\.\d+))% of Skeleton's Life to deal that much Chaos Damage/g,"cn":"牺牲 #% 魔侍的生命，并造成等量混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Items to drop with Elder Influence/g,"cn":"夺宝冒险中有 #% 几率使掉落的物品有裂界者影响效果"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Physical To Lightning/g,"cn":"此物品上的技能石受到 # 级的 物理转闪电 辅助"},
{"en":/Vaal Skills have (\d+|(\d+\.\d+))% increased Critical Strike Chance during effect/g,"cn":"生效期间，瓦尔技能的暴击率提高 #%"},
{"en":/Socketed Gems have (\d+|(\d+\.\d+))% increased Elemental Equilibrium effect/g,"cn":"此物品上的技能石获得【元素之相】，效果提高 #%"},
{"en":/Non-Unique Monsters in this Area Regenerate (\d+|(\d+\.\d+))% of Life per second/g,"cn":"此区域的非传奇怪物每秒回复 #% 生命"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Elemental Army Support/g,"cn":"此物品上的技能石受到 # 级的【元素大军】辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect for each Summoned Sentinel of Purity/g,"cn":"每个【召唤纯净哨兵】的范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Recovery Rate during Effect of any Mana Flask/g,"cn":"任何魔力药剂作用时间内，魔力回复速度降低 #%"},
{"en":/Enemies you inflict Bleeding on grant (\d+|(\d+\.\d+))% increased Flask Charges/g,"cn":"因你而流血的敌人给予的药剂充能提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Maximum total Recovery per second from Mana Leech/g,"cn":"从魔力偷取中获得的每秒最大总恢复量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to grant a Frenzy Charge to nearby Allies on Kill/g,"cn":"击败敌人时，有 #% 几率为周围友军提供一个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction during any Flask Effect/g,"cn":"药剂持续期间，获得额外 #% 物理伤害减免"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Frenzy Charge on Killing a Frozen Enemy/g,"cn":"击败被冰冻的敌人时有 #% 几率获得 1 个狂怒球"},
{"en":/1% increased Evasion Rating per (\d+|(\d+\.\d+)) Dexterity Allocated in Radius/g,"cn":"范围内每配置 # 点敏捷，闪避值提高 1%"},
{"en":/Adds 1 to Maximum Life per (\d+|(\d+\.\d+)) Intelligence Allocated in Radius/g,"cn":"范围内每配置 # 点智慧，最大生命提高 1 点"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance if you haven't Crit Recently/g,"cn":"近期内你若没有打出过暴击，则暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect if you have Stunned an Enemy Recently/g,"cn":"近期内你若晕眩过敌人，则范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage if you have used a Fire Skill Recently/g,"cn":"近期内你若使用过火焰技能，则冰霜伤害降低 #%"},
{"en":/Curse Enemies with Flammability on Hit, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"击中时用易燃诅咒敌人，它的效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments per Curse on Enemy/g,"cn":"敌人身上每个诅咒可使击中和异常状态的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance while Physical Aegis is depleted/g,"cn":"物理神盾消散时，暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance for Spells while holding a Shield/g,"cn":"持盾牌时法术暴击几率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage if you've killed a Bleeding Enemy Recently/g,"cn":"近期内你若有击败流血的敌人，则伤害提高 #%"},
{"en":/Monsters Possessed by Tormented Spirits take (\d+|(\d+\.\d+))% increased Damage/g,"cn":"受【罪魂】附身的怪物承受的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items found with a Normal Item Equipped/g,"cn":"装备 1 件普通物品时，物品稀有度提高 #%"},
{"en":/Reflects (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Melee Attackers/g,"cn":"反射 # - # 物理伤害给近战攻击者"},
{"en":/Curse Enemies with Conductivity on Hit, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"击中时用导电诅咒敌人，它的效果提高 #%"},
{"en":/Detonate Dead has a (\d+|(\d+\.\d+))% chance to detonate an additional corpse/g,"cn":"【爆灵术】有 #% 几率引爆 1 个额外灵柩"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Damage while you are affected by a Herald/g,"cn":"你受捷影响时，召唤生物的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则攻击和施法速度提高 #%"},
{"en":/Herald of Thunder's Storms Hit Enemies with (\d+|(\d+\.\d+))% reduced Frequency/g,"cn":"闪电之捷】的风暴击中敌人的频率降低 #%"},
{"en":/Hits with this Weapon deal (\d+|(\d+\.\d+))% increased Damage to Shocked Enemies/g,"cn":"该武器对被感电敌人的击中伤害提高 #%"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Elemental Warding on Melee Hit while Cursed/g,"cn":"被诅咒的情况下，近战击中触发 # 级的【元素守卫】"},
{"en":/Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield/g,"cn":"范围内生命的增减转换成能量护盾"},
{"en":/Minions summoned by Your Summoning Towers have (\d+|(\d+\.\d+))% increased Life/g,"cn":"你的召唤之塔创造的召唤生物生命提高 #%"},
{"en":/Minions summoned by Your Summoning Towers have (\d+|(\d+\.\d+))% increased Life/g,"cn":"你的召唤之塔创造的召唤生物生命提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Arrow Nova/g,"cn":"此物品上的技能石受到 # 级的【强化版箭之新星】辅助"},
{"en":/Minions Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed/g,"cn":"召唤生物的法术击中时，使敌人的移动速度降低 30%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage if you've Killed a Cursed Enemy Recently/g,"cn":"近期内你若有击败受到诅咒的敌人，则伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage if you've Killed a Cursed Enemy Recently/g,"cn":"近期内你若有击败受到诅咒的敌人，则伤害降低 #%"},
{"en":/Vortex has (\d+|(\d+\.\d+))% reduced Area of Effect when Cast on Frostbolt/g,"cn":"在【寒冰弹】上施放时，【漩涡】的范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage if you've Shocked an Enemy Recently/g,"cn":"你若近期内使敌人感电，则元素伤害降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Spell Echo/g,"cn":"此物品上的技能石受到 # 级的【强化版施法回响】辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed if a Minion has been Killed Recently/g,"cn":"近期内你的召唤生物若被击败，则施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage while affected by Herald of Purity/g,"cn":"受到【纯净之捷】影响时，物理伤害提高 #%"},
{"en":/Hits with this Weapon deal (\d+|(\d+\.\d+))% increased Damage to Ignited Enemies/g,"cn":"该武器对被点燃敌人的击中伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed per Summoned Raging Spirit/g,"cn":"每个召唤的怒炎之灵可使攻击和施法速度提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Knock Enemies Back on Hit with Attacks/g,"cn":"召唤生物的攻击击中有 #% 几率击退敌人"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Damage while affected by Herald of Thunder/g,"cn":"受到【闪电之捷】影响时，闪电伤害降低 #%"},
{"en":/Ancestral Protector Totems gain \-(\d+|(\d+\.\d+))% to all Elemental Resistances/g,"cn":"【先祖卫士图腾】获得 +#% 元素抗性"},
{"en":/Ancestral Protector Totems gain \+(\d+|(\d+\.\d+))% to all Elemental Resistances/g,"cn":"【先祖卫士图腾】获得 +#% 元素抗性"},
{"en":/Minions summoned by Your Summoning Towers have (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"你的召唤之塔创造的召唤生物伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Charges gained by Other Flasks during Flask Effect/g,"cn":"药剂持续期间提高 #% 其他药剂获得的充能"},
{"en":/Dual Strike deals Splash Damage to surrounding targets while wielding a Mace/g,"cn":"持握锤类时，【双持打击】对周围目标造成溅射伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Quantity of Items found with a Magic Item Equipped/g,"cn":"装备 1 件魔法物品时，物品掉落数量降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Fire Damage Leeched as Life while affected by Anger/g,"cn":"受到【愤怒】影响时，火焰伤害的 #% 转化为生命偷取 "},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance if you haven't Blocked Recently/g,"cn":"若你近期内没有格挡，则暴击率降低 #%"},
{"en":/Can have up to (\d+|(\d+\.\d+)) Implicit Modifiers while Item has this Modifier/g,"cn":"具有该词缀时，最多可以有 # 个基底词缀"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power, Frenzy or Endurance Charge on Kill/g,"cn":"击败敌人时有 #% 几率获得 1 个随机能量球"},
{"en":/Each Totem applies (\d+|(\d+\.\d+))% increased Damage taken to Enemies near it/g,"cn":"每个图腾都使其周围敌人承受的伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to all Elemental Resistances per Minion, up to 30%/g,"cn":"每有 1 个召唤生物，+#% 点所有元素抗性，最多 30%"},
{"en":/\+(\d+|(\d+\.\d+))% to all Elemental Resistances per Minion, up to 30%/g,"cn":"每有 1 个召唤生物，+#% 点所有元素抗性，最多 30%"},
{"en":/Minions gain (\d+|(\d+\.\d+))% of Elemental Damage as Extra Chaos Damage/g,"cn":"召唤生物获得额外混沌伤害，其数值等同于元素伤害的 #%"},
{"en":/Earthquake deals (\d+|(\d+\.\d+))% reduced Damage per 0.1 seconds Duration/g,"cn":"每 0.1 秒持续时间都使【震地】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid Elemental Ailments per Summoned Golem/g,"cn":"每有 1 个召唤的魔像，便有 #% 几率免疫元素异常状态"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Buffs granted by your Active Ancestor Totems/g,"cn":"激活的先祖图腾使增益效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Frenzy Charge when Hit while Channelling/g,"cn":"持续吟唱时，被击中后有 #% 几率获得一个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage if you've Chilled an Enemy Recently/g,"cn":"你若近期内使敌人冰缓，则元素伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Impales you inflict with Two Handed Weapons/g,"cn":"你用双手武器施加的穿刺效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% Chance to Trigger Level 18 Summon Spectral Wolf on Kill/g,"cn":"击败敌人时有 #% 几率触发 18 级的【召唤幽狼】"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Mana over 2 seconds when you Consume a corpse/g,"cn":"每吞噬一个灵柩，便每 2 秒回复 #% 魔力"},
{"en":/(\d+|(\d+\.\d+))% chance for Rare Packs to have an additional Rare Monster/g,"cn":"稀有怪物群有 #% 几率出现 1 个额外的稀有怪物"},
{"en":/(\d+|(\d+\.\d+))% chance to grant an Endurance Charge to nearby Allies on Hit/g,"cn":"击中时有 #% 几率为周围友军提供一个耐力球"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage if you have used a Cold Skill Recently/g,"cn":"近期内你若使用过冰霜技能，则火焰伤害降低 #%"},
{"en":/Deal up to (\d+|(\d+\.\d+))% more Melee Damage to Enemies, based on proximity/g,"cn":"基于距离对敌人的总近战伤害最多额外提高 #%"},
{"en":/Deal up to (\d+|(\d+\.\d+))% less Melee Damage to Enemies, based on proximity/g,"cn":"基于距离对敌人的总近战伤害最多额外降低 #%"},
{"en":/Nearby allies Recover (\d+|(\d+\.\d+))% of your Maximum Life when you Die/g,"cn":"你被击败时，周围友军回复等同你最大生命 #% 的生命"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge when you Hit a Frozen Enemy/g,"cn":"你击中冻结的敌人时，有 #% 几率获得一个暴击球"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Curses on you while on Consecrated Ground/g,"cn":"在【奉献地面】上，你身上的诅咒效果降低 #%"},
{"en":/Socketed Minion Gems are Supported by Level (\d+|(\d+\.\d+)) Life Leech/g,"cn":"此物品上的【召唤生物技能石】由 # 级的 生命偷取 辅助"},
{"en":/(\d+|(\d+\.\d+))% of Attack Damage Leeched as Life against Bleeding Enemies/g,"cn":"对流血敌人造成的攻击伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% of Damage is taken from Mana before Life per Power Charge/g,"cn":"每有一个暴击球，你受到伤害的 #% 由魔力先承担"},
{"en":/(\d+|(\d+\.\d+))% increased Duration of Buffs and Debuffs you create from skills/g,"cn":"你获得的增益与减益的持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% of Glacial Cascade Physical Damage Converted to Cold Damage/g,"cn":"【冰川之刺】的 #% 物理伤害转换为冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% of Maximum Life taken as Physical Damage on Minion Death/g,"cn":"召唤生物被击败时，承受你最大生命 #% 的物理伤害"},
{"en":/\-(\d+|(\d+\.\d+))% to Global Critical Strike Multiplier while wielding a Staff/g,"cn":"持长杖时 +#% 攻击和法术暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Global Critical Strike Multiplier while wielding a Staff/g,"cn":"持长杖时 +#% 攻击和法术暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments against Marked Enemy/g,"cn":"对抗标记的敌人时，击中和异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage with Attack Skills per Power Charge/g,"cn":"每个暴击球可使攻击技能的元素伤害降低 #%"},
{"en":/Deal up to (\d+|(\d+\.\d+))% more Melee Damage to Enemies, based on proximity/g,"cn":"基于距离对敌人的总近战伤害最多额外提高 #%"},
{"en":/Deal up to (\d+|(\d+\.\d+))% less Melee Damage to Enemies, based on proximity/g,"cn":"基于距离对敌人的总近战伤害最多额外降低 #%"},
{"en":/Players and Monsters deal (\d+|(\d+\.\d+))% reduced Damage per Curse on them/g,"cn":"玩家和怪物每相互施加一个诅咒都使伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Lightning Resistance while affected by Herald of Thunder/g,"cn":"受到【闪电之捷】影响时，+#% 闪电抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Lightning Resistance while affected by Herald of Thunder/g,"cn":"受到【闪电之捷】影响时，+#% 闪电抗性"},
{"en":/Synthesised Monsters have (\d+|(\d+\.\d+))% chance to drop a Divination Card/g,"cn":"虚空忆境的怪物有 #% 几率掉落 1 个命运卡"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect while wielding a Two Handed Melee Weapon/g,"cn":"持双手近战武器时，范围效果缩小 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Spell Damage while affected by Discipline/g,"cn":"受到【纪律】影响时，+#% 几率格挡法术伤害"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Spell Damage while affected by Discipline/g,"cn":"受到【纪律】影响时，+#% 几率格挡法术伤害"},
{"en":/You and your Minions take (\d+|(\d+\.\d+))% reduced Reflected Physical Damage/g,"cn":"你和你的召唤生物受到的反射物理伤害降低 #%"},
{"en":/Minions created Recently have (\d+|(\d+\.\d+))% reduced Attack and Cast Speed/g,"cn":"近期内创造的召唤生物攻击和施法速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge when you Stun with Melee Damage/g,"cn":"被近战伤害晕眩时有 #% 几率获得暴击球"},
{"en":/(\d+|(\d+\.\d+))% increased Maximum total Recovery per second from Life Leech/g,"cn":"从生命偷取中获得的每秒最大总恢复量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Energy Shield Recharge Rate during any Flask Effect/g,"cn":"药剂持续期间，能量护盾回复速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Maximum total Recovery per second from Life Leech/g,"cn":"从生命偷取中获得的每秒最大总恢复量提高 #%"},
{"en":/A Beyond Unique drops when the first Unique Monster from Beyond is slain/g,"cn":"击败的第 1 个【超越首领】会额外掉落 1 个传奇物品"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier against Bleeding Enemies/g,"cn":"对流血敌人的攻击和法术基础暴击伤害加成提高 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier against Bleeding Enemies/g,"cn":"对流血敌人的攻击和法术基础暴击伤害加成提高 +#%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments against Chilled Enemies/g,"cn":"对冰缓敌人的击中和异常状态伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Poison per Frenzy Charge/g,"cn":"每个狂怒球 +#% 中毒伤害持续时间加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Poison per Frenzy Charge/g,"cn":"每个狂怒球 +#% 中毒伤害持续时间加成"},
{"en":/(\d+|(\d+\.\d+))% increased Damage if you Summoned a Golem in the past 8 seconds/g,"cn":"在召唤魔像后的 8 秒内伤害提高 #%"},
{"en":/Synthesised Monsters have (\d+|(\d+\.\d+))% chance to drop a Currency Shard/g,"cn":"虚空忆境的怪物有 #% 几率掉落 1 个通货碎片"},
{"en":/Your Seismic Towers have (\d+|(\d+\.\d+))% increased length and range of Cascades/g,"cn":"你的震地之塔地刺长度和范围提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Level 8 Summon Raging Spirit on Kill/g,"cn":"击败敌人时有 #% 几率触发 8 级的【召唤愤怒狂灵】"},
{"en":/Frostbolt Projectiles gain (\d+|(\d+\.\d+))% reduced Projectile Speed per second/g,"cn":"【寒冰弹】每秒可使投射物速度降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+)) Endurance Charge every second if you've been Hit Recently/g,"cn":"若你近期被击中，则每秒获得 # 个耐力球"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments against Blinded Enemies/g,"cn":"对致盲敌人的击中和异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction with an Summoned Totem/g,"cn":"召唤一个图腾时，获得额外 #% 物理伤害减免"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Two Handed Melee Weapons/g,"cn":"双手近战武器的攻击 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Two Handed Melee Weapons/g,"cn":"双手近战武器的攻击 +#% 暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% reduced Duration of Poisons you inflict during Flask effect/g,"cn":"药剂持续期间，你造成的中毒持续时间缩短 #%"},
{"en":/You and nearby allies deal (\d+|(\d+\.\d+))% more Spell Lightning Damage/g,"cn":"你与周围友军施放法术时造成的闪电总伤害额外提高 #%"},
{"en":/You and nearby Allies gain (\d+|(\d+\.\d+))% of Evasion Rating as Extra Armour/g,"cn":"你和周围友军将 #% 闪避值视为额外护甲"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% reduced Damage while on Full Mana/g,"cn":"魔力全满时，你和周围友军的伤害降低 #%"},
{"en":/You and nearby Allies deal (\d+|(\d+\.\d+))% increased Damage while on Full Life/g,"cn":"满血时，你和周围友军的伤害提高 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Added Attack Lightning Damage/g,"cn":"增益效果附加 # 至 # 点攻击闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% of Damage taken gained as Mana over 4 seconds when Hit/g,"cn":"被击中时，在 4 秒内获得魔力，等于承受伤害的 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Duration of Elemental Ailments on Cursed enemies/g,"cn":"被诅咒的敌人身上的元素异常状态持续时间缩短 #%"},
{"en":/Enemies have (\d+|(\d+\.\d+))% more Movement Speed when the Debuff starts/g,"cn":"当该减益效果生效时，敌人的总移动速度额外提高 #%"},
{"en":/Enemies have (\d+|(\d+\.\d+))% less Movement Speed when the Debuff starts/g,"cn":"当该减益效果生效时，敌人的总移动速度额外降低 #%"},
{"en":/This Attack and Minions' Attacks have (\d+|(\d+\.\d+))% reduced Impale Effect/g,"cn":"该攻击和召唤生物的攻击使穿刺效果缩小 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to gain a Power Charge on Critical Strike/g,"cn":"召唤生物暴击时有 #% 几率获得暴击球"},
{"en":/Enemies Maimed by Minions take (\d+|(\d+\.\d+))% reduced Physical Damage/g,"cn":"被召唤生物使敌人瘫痪时，敌人受到的物理伤害降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Damage while Leeching Energy Shield/g,"cn":"偷取能量护盾时，召唤生物造成的伤害提高 #%"},
{"en":/Projectiles Fired by Minions Pierce all Targets within (\d+|(\d+\.\d+)) units/g,"cn":"召唤生物发射的投射物贯穿# 格内的所有目标"},
{"en":/This Skill has (\d+|(\d+\.\d+))% more Elemental Damage per Inspiration Charge/g,"cn":"每个启迪球使该技能的元素伤害额外提高 #%"},
{"en":/This Skill has (\d+|(\d+\.\d+))% less Elemental Damage per Inspiration Charge/g,"cn":"每个启迪球使该技能的元素伤害额外降低 #%"},
{"en":/Projectiles Fired by Minions have (\d+|(\d+\.\d+))% increased Projectile spread/g,"cn":"召唤生物发射的投射物扩散范围扩大 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% of their Physical Damage as Extra Fire Damage/g,"cn":"召唤生物的 #% 物理伤害转化为额外火焰伤害"},
{"en":/Projectiles Fired by Minions have (\d+|(\d+\.\d+))% increased Projectile spread/g,"cn":"召唤生物发射的投射物扩散范围扩大 #%"},
{"en":/Nearby Allies have (\d+|(\d+\.\d+))% increased Attack, Cast and Movement Speed/g,"cn":"周围友军的攻击，施法，移动速度提高 #%"},
{"en":/You gain Onslaught for (\d+|(\d+\.\d+)) seconds at maximum Endurance Charges/g,"cn":"最大耐力球达到上限时获得 # 秒【猛攻】状态"},
{"en":/Brand Recall has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate per Brand/g,"cn":"每个烙印使【烙印召回】的冷却回复速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage for each type of Abyss Jewel affecting you/g,"cn":"每种影响你的【深渊珠宝】可使伤害提高 #%"},
{"en":/Animated Minions' Melee Attacks deal Splash Damage to surrounding targets/g,"cn":"幻化类召唤生物的近战攻击会对对周围目标造成溅射伤害"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage against Ignited Enemies/g,"cn":"对被点燃敌人附加 # - # 基础火焰伤害"},
{"en":/Dagger Attacks deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments/g,"cn":"匕首攻击造成的击中和异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect if you have at least 500 Strength/g,"cn":"你拥有至少 500 点力量时，范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% chance for Attacks to Maim on Hit against Bleeding Enemies/g,"cn":"攻击击中流血的敌人时，有 #% 几率瘫痪敌人"},
{"en":/20% chance to Summon an additional Skeleton Warrior with Summon Skeleton/g,"cn":"【召唤魔侍】有 20% 几率召唤 1 个额外魔侍勇士"},
{"en":/40% chance to Summon an additional Skeleton Warrior with Summon Skeleton/g,"cn":"【召唤魔侍】有 40% 几率召唤 1 个额外魔侍勇士"},
{"en":/60% chance to Summon an additional Skeleton Warrior with Summon Skeleton/g,"cn":"【召唤魔侍】有 60% 几率召唤 1 个额外魔侍勇士"},
{"en":/80% chance to Summon an additional Skeleton Warrior with Summon Skeleton/g,"cn":"【召唤魔侍】有 80% 几率召唤 1 个额外魔侍勇士"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance Charge on Bow Critical Strike/g,"cn":"弓类攻击暴击时有 #% 几率获得 1 个耐力球"},
{"en":/Hits against Nearby Enemies have (\d+|(\d+\.\d+))% reduced Critical Strike Chance/g,"cn":"对周围敌人的击中暴击几率降低 #%"},
{"en":/Sigil of Power requires (\d+|(\d+\.\d+))% increased Mana Spent to gain a Stage/g,"cn":"威能法印需要魔力消耗提高 #%来获取一层"},
{"en":/(\d+|(\d+\.\d+))% chance to Gain Unholy Might for 4 seconds on Melee Kill/g,"cn":"近战击败敌人时，有 #% 几率获得不洁之力 4 秒"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"增加的小天赋还获得：攻击速度加快 #%"},
{"en":/Recover (\d+|(\d+\.\d+))% of Life when you Kill an Enemy during Flask Effect/g,"cn":"在药剂持续期间，击败敌人会补充 #% 的生命"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Elemental Penetration/g,"cn":"此物品上的技能石受到 # 级的 元素穿透 辅助"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge on Kill while holding a Shield/g,"cn":"持盾牌时击败敌人有 #% 几率获得暴击球"},
{"en":/Minions deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Added Attack Physical Damage/g,"cn":"召唤生物附加 # 到 # 点攻击物理伤害"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Spirit Charges per Abyss Jewel affecting you/g,"cn":"每个影响你的【深渊珠宝】可使最大精神球数量 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Spirit Charges per Abyss Jewel affecting you/g,"cn":"每个影响你的【深渊珠宝】可使最大精神球数量 +#"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage per Endurance Charge/g,"cn":"每个耐力球附加 # - # 基础物理伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack Hits if you have Blocked Recently/g,"cn":"近期内你若有过格挡，则有 #% 几率躲避攻击击中"},
{"en":/Vaal Vessel contains (\d+|(\d+\.\d+)) additional Vaal Gems with Experience/g,"cn":"瓦尔容器里有 # 个额外的【有经验值的瓦尔宝石】"},
{"en":/Soulrend also Hinders Enemies, with (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"【裂魂术】也会使敌人缓速，移动速度降低 #%"},
{"en":/30% increased Movement Speed for (\d+|(\d+\.\d+)) seconds on Throwing a Trap/g,"cn":"投掷陷阱时移动速度提高 30%，持续 # 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance against Enemies on Full Life/g,"cn":"对满血敌人的攻击和法术暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Cost of Skills if you've been Hit Recently/g,"cn":"近期内你若有被击中，则技能的魔力消耗提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier with One Handed Melee Weapons/g,"cn":"近战单手武器攻击 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier with One Handed Melee Weapons/g,"cn":"近战单手武器攻击 +#% 暴击伤害加成"},
{"en":/Hits with this Weapon deal (\d+|(\d+\.\d+))% increased Damage to Frozen Enemies/g,"cn":"该武器对被冰冻敌人的击中伤害提高 #%"},
{"en":/Players gain a Random Mod from Slain Rare Monsters for (\d+|(\d+\.\d+)) seconds/g,"cn":"击败稀有怪物时，随机获得其词缀 # 秒"},
{"en":/Mace or Sceptre Attacks deal (\d+|(\d+\.\d+))% increased Damage with Ailments/g,"cn":"锤类或短杖攻击造成的异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Global Physical Damage with Weapons per Red Socket/g,"cn":"武器上的每个红色插槽使物理伤害提高 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Wand Physical Damage as Extra Lightning Damage/g,"cn":"获得额外闪电伤害， 其数值等同于法杖物理伤害的 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken if you've taken a Savage Hit Recently/g,"cn":"近期内你若受到【残暴打击】，则伤害降低 #%"},
{"en":/Recover (\d+|(\d+\.\d+))% of Mana when you Kill an Enemy during Flask Effect/g,"cn":"在药剂持续期间，击败敌人会补充 #% 的魔力"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Lightning Penetration/g,"cn":"此物品上的技能石受到 # 级的 闪电穿透 辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance for Spells while wielding a Staff/g,"cn":"持长杖时，法术暴击几率降低 #%"},
{"en":/Fire Spells have (\d+|(\d+\.\d+))% of Physical Damage Converted to Fire Damage/g,"cn":"火焰法术的 #% 物理伤害转换为火焰伤害"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Cold Resistance while affected by Hatred/g,"cn":"受到【憎恨】影响时，伤害穿透 #% 冰霜抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage per Sextant affecting the area/g,"cn":"每有 1 个六分仪影响该地区，元素伤害便降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Attack Damage Leeched as Life against Poisoned Enemies/g,"cn":"对中毒敌人造成攻击伤害的 #% 转化为生命偷取"},
{"en":/Enemies have (\d+|(\d+\.\d+))% reduced Evasion if you have Hit them Recently/g,"cn":"近期内你若击中过敌人，则它们的闪避降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Attack Damage Leeched as Life against Maimed Enemies/g,"cn":"攻击瘫痪的敌人时，攻击伤害的 #% 转化为生命偷取"},
{"en":/Gain a Power Charge every Second if you haven't lost Power Charges Recently/g,"cn":"若你近期内没有失去暴击球，则每秒获得一个暴击球"},
{"en":/Synthesised Monsters have (\d+|(\d+\.\d+))% chance to drop a Currency Item/g,"cn":"虚空忆境的怪物有 #% 几率掉落 1 个通货物品"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Darktongue's Kiss when you Cast a Curse Skill/g,"cn":"当你施放诅咒技能时触发 # 级的【暗语之吻】"},
{"en":/(\d+|(\d+\.\d+))% chance to Gain Arcane Surge when you deal a Critical Strike/g,"cn":"你打出暴击时有 #% 几率获得【秘术增强】"},
{"en":/(\d+|(\d+\.\d+))% increased Area Damage while wielding a Two Handed Melee Weapon/g,"cn":"持双手近战武器时，范围伤害提高 #%"},
{"en":/Frostbite has (\d+|(\d+\.\d+))% reduced Mana Reservation if Cast as an Aura/g,"cn":"以光环形式施放时，【冻伤】的魔力保留降低 #%"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Fire Resistance while affected by Anger /g,"cn":"受到【愤怒】影响时，伤害穿透 #% 火焰抗性"},
{"en":/(\d+|(\d+\.\d+))% of Glacial Hammer Physical Damage Converted to Cold Damage/g,"cn":"【冰霜之锤】物理伤害的 #% 转化为冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken if you've Taunted an Enemy Recently/g,"cn":"近期内你若有成功嘲讽敌人，则受到的伤害降低 #%"},
{"en":/Flesh Offering grants an additional (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"【血肉奉献】提供的召唤生物攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed if you haven't taken Damage Recently/g,"cn":"近期内你若没受到伤害，则移动速度降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% chance to Avoid Physical Damage from Hits while Phasing/g,"cn":"迷踪状态下，被击中时避免物理伤害的几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% chance to Avoid Physical Damage from Hits while Phasing/g,"cn":"迷踪状态下，被击中时避免物理伤害的几率 +#%"},
{"en":/Summoned Skeleton Warriors wield a copy of this Weapon while in your Main Hand/g,"cn":"召唤魔侍勇士时，它会持握你主手武器的副本"},
{"en":/Skills supported by Unleash have \-(\d+|(\d+\.\d+)) to maximum number of Seals/g,"cn":"技能被【释出】辅助时 +# 封印数量上限"},
{"en":/Skills supported by Unleash have \+(\d+|(\d+\.\d+)) to maximum number of Seals/g,"cn":"技能被【释出】辅助时 +# 封印数量上限"},
{"en":/Scorching Ray Debuff applies \-(\d+|(\d+\.\d+))% Fire Resistance per stage/g,"cn":"【灼热光线】的减益效果每层附加 +#% 火焰抗性"},
{"en":/Scorching Ray Debuff applies \+(\d+|(\d+\.\d+))% Fire Resistance per stage/g,"cn":"【灼热光线】的减益效果每层附加 +#% 火焰抗性"},
{"en":/Animated Guardian deals (\d+|(\d+\.\d+))% increased Damage per Animated Weapon/g,"cn":"每把幻化武器可使幻化守卫的伤害提高 #%"},
{"en":/Plague Bearer Grants (\d+|(\d+\.\d+))% increased Movement Speed while Infecting/g,"cn":"瘟疫使徒在传染时，使移动速度加快 #%"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Elemental Resistances while you are Chilled /g,"cn":"你被冰缓时，伤害穿透 #% 元素抗性"},
{"en":/You and nearby Allies have \-(\d+|(\d+\.\d+))% Chance to Block Attack Damage/g,"cn":"你和周围的友军获得 +#% 攻击伤害格挡几率"},
{"en":/You and nearby Allies have \+(\d+|(\d+\.\d+))% Chance to Block Attack Damage/g,"cn":"你和周围的友军获得 +#% 攻击伤害格挡几率"},
{"en":/(\d+|(\d+\.\d+))% reduced total Recovery per second from Energy Shield Leech/g,"cn":"从能量护盾偷取中获得的每秒总恢复量降低 #%"},
{"en":/Creeping Frost's Chilling Area has (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"【电光寒霜】的冰缓区域中移动速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance while you have Avatar of Fire/g,"cn":"当你获得【火之化身】时，暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed while a Rare or Unique Enemy is Nearby/g,"cn":"周围有稀有或传奇敌人时，攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance when throwing Mines to throw up to 1 additional Mine/g,"cn":"投掷地雷时有 #% 几率额外再投掷 1 个"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage per Buff on you/g,"cn":"自身的每个增益会为攻击和法术附加 # - # 基础火焰伤害"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier against Burning Enemies/g,"cn":"对燃烧敌人的攻击和法术基础暴击伤害加成提高 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier against Burning Enemies/g,"cn":"对燃烧敌人的攻击和法术基础暴击伤害加成提高 +#%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed if you've been Hit Recently/g,"cn":"近期内你若有被击中，则攻击和施法速度降低 #%"},
{"en":/1% increased Movement Speed per (\d+|(\d+\.\d+)) Evasion Rating, up to 75%/g,"cn":"每 # 闪避值提高 1% 移动速度，最多 75%"},
{"en":/Players are Cursed with Temporal Chains, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"玩家被时空锁链诅咒，其效果提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Attacks with Weapons/g,"cn":"武器攻击附加 # - # 物理伤害"},
{"en":/Synthesised Rare Monsters have (\d+|(\d+\.\d+))% chance to drop a Talisman/g,"cn":"虚空忆境的稀有怪物有 #% 几率掉落 1 个魔符"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Bleeding you inflict on Maimed Enemies/g,"cn":"你对瘫痪敌人施加的【流血】伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed if you have at least 600 Strength/g,"cn":"你若至少有 600 点力量，则攻击速度加快 #%"},
{"en":/Synthesised Rare Monsters have (\d+|(\d+\.\d+))% chance to drop an Essence/g,"cn":"虚空忆境的稀有怪物有 #% 几率掉落 1 个精华"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier while affected by Anger/g,"cn":"受到【愤怒】影响时，+#% 攻击和法术暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier while affected by Anger/g,"cn":"受到【愤怒】影响时，+#% 攻击和法术暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% chance to Steal Power, Frenzy, and Endurance Charges on Hit/g,"cn":"击中时有 #% 几率偷取暴击，狂怒和耐力球"},
{"en":/(\d+|(\d+\.\d+))% chance to grant a Power Charge to nearby Allies on Kill/g,"cn":"击败敌人时有 #% 几率给予周围友军 1 个暴击球"},
{"en":/Despair has (\d+|(\d+\.\d+))% increased Mana Reservation if Cast as an Aura/g,"cn":"以光环形式施放时，【绝望】的魔力保留提高 #%"},
{"en":/Minions summoned by Your Sentinel Towers have (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"你的哨兵之塔创造的召唤生物伤害降低 #%"},
{"en":/Attacks with Melee Weapons deal (\d+|(\d+\.\d+))% reduced Damage with Ailments/g,"cn":"近战武器攻击造成的异常状态伤害降低 #%"},
{"en":/Minions summoned by Your Sentinel Towers have (\d+|(\d+\.\d+))% increased Life/g,"cn":"你的哨兵之塔创造的召唤生物生命提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Unarmed Attacks against Bleeding Enemies/g,"cn":"空手攻击时对流血敌人的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Attack Damage Leeched as Mana against Poisoned Enemies/g,"cn":"对中毒敌人造成攻击伤害的 #% 转化为魔力偷取"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Controlled Destruction/g,"cn":"此物品上的技能石由 # 级的 精准破坏 辅助"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则 +#% 暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance Charge on Melee Critical Strike/g,"cn":"近战暴击时有 #% 几率获得 1 个耐力球"},
{"en":/(\d+|(\d+\.\d+))% reduced Duration of Ailments inflicted while wielding a Bow/g,"cn":"持弓类时，施加的异常状态持续时间缩短 #%"},
{"en":/This Gem can only Support Skill Gems requiring Level (\d+|(\d+\.\d+)) or lower/g,"cn":"此技能石只辅助需求 # 级或以下的技能石"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage if you've Ignited an Enemy Recently/g,"cn":"你若近期内点燃敌人，则元素伤害降低 #%"},
{"en":/Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell/g,"cn":"当你或你的图腾使用法术击中 1 名敌人，便获得【秘术增强】效果"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage if you've used a Warcry Recently/g,"cn":"近期内你若有使用战吼，则元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Level 20 Glimpse of Eternity when Hit/g,"cn":"被击中时有 #% 几率触发 20 级的【永恒窥视】"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid Elemental Ailments during any Flask Effect/g,"cn":"药剂持续期间，有 #% 几率避免元素异常状态"},
{"en":/Players gain (\d+|(\d+\.\d+))% increased Flask Charges per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的药剂充能提高 #%"},
{"en":/Dual Strike has (\d+|(\d+\.\d+))% reduced Attack Speed while wielding a Claw/g,"cn":"持握爪类时，【双持打击】的攻击速度减慢 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Brutality/g,"cn":"此物品上的技能石受到 # 级的【强化版野性残暴】辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance if you have Killed Recently/g,"cn":"近期内你若击败过敌人，则暴击率提高 #%"},
{"en":/Creates (\d+|(\d+\.\d+)) additional Spikes if you've changed Stance Recently/g,"cn":"若近期内换过姿态，则创造 # 个额外的尖刺"},
{"en":/Increases and Reductions to Cast Speed also apply to Projectile Frequency/g,"cn":"对施法速度的加速与减缓也同样作用于投射物发射频率"},
{"en":/Channelling Skills deal (\d+|(\d+\.\d+))% increased Damage per 10 Devotion/g,"cn":"每 10 点奉献使持续吟唱技能的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Minion Attack and Cast Speed per 10 Devotion/g,"cn":"每 10 点奉献使召唤生物攻击和施法速度提高 #%"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% increased Critical Strike Chance/g,"cn":"你与周围友军的攻击和法术暴击率提高 #%"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% additional maximum Fire Resistance/g,"cn":"你与周围友军的火焰抗性上限提高 #%"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% additional maximum Cold Resistance/g,"cn":"你与周围友军的冰霜抗性上限提高 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Added Spell Lightning Damage/g,"cn":"增益效果附加 # 至 # 点法术闪电伤害"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% chance to Shock enemies/g,"cn":"此攻击与召唤生物击中时有 #% 几率使敌人附加感电状态"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% reduced Enemy Stun Threshold/g,"cn":"此攻击与召唤生物会使敌人的晕眩门槛降低 #%"},
{"en":/This Attack and Minions Overwhelm (\d+|(\d+\.\d+))% Physical Damage Reduction/g,"cn":"该攻击和召唤生物压制 #% 物理伤害减免"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% chance to Ignite enemies/g,"cn":"此攻击与召唤生物造成的火焰伤害有 #% 几率点燃敌人"},
{"en":/Buff grants (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Added Attack Physical Damage/g,"cn":"增益效果附加 # 至 # 点攻击物理伤害"},
{"en":/Minions have \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier against the Prey/g,"cn":"召唤生物对猎物的暴击伤害加成 +#%"},
{"en":/Minions have \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier against the Prey/g,"cn":"召唤生物对猎物的暴击伤害加成 +#%"},
{"en":/Minions gain an Endurance Charge when they Stun an Enemy with a Melee Hit/g,"cn":"召唤生物近战命中并晕眩敌人时，获得 1 个耐力球"},
{"en":/Minions gain an Endurance Charge when they Stun an Enemy with a Melee Hit/g,"cn":"召唤生物近战命中并晕眩敌人时，获得 1 个耐力球"},
{"en":/Minions deal (\d+|(\d+\.\d+))% of Physical Damage as Extra Lightning Damage/g,"cn":"召唤生物的 #% 物理伤害转化为额外闪电伤害"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Lightning Resistance during Flask effect/g,"cn":"药剂持续期间，闪电伤害穿透 #% 闪电抗性"},
{"en":/Vaal Skills have (\d+|(\d+\.\d+))% reduced Critical Strike Chance during effect/g,"cn":"生效期间，瓦尔技能的暴击率降低 #%"},
{"en":/Socketed Gems have (\d+|(\d+\.\d+))% reduced Elemental Equilibrium effect/g,"cn":"此物品上的技能石获得【元素之相】，效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect for each Summoned Sentinel of Purity/g,"cn":"每个【召唤纯净哨兵】的范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Arcane Surge when you Hit a Unique enemy/g,"cn":"你击中传奇敌人时，有 #% 几率获得【秘术增强】"},
{"en":/Minions summoned by Your Scout Towers have (\d+|(\d+\.\d+))% increased Damage/g,"cn":"你的侦察之塔创造的召唤生物伤害提高 #%"},
{"en":/Enemies you inflict Bleeding on grant (\d+|(\d+\.\d+))% reduced Flask Charges/g,"cn":"因你而流血的敌人给予的药剂充能降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Maximum total Recovery per second from Mana Leech/g,"cn":"从魔力偷取中获得的每秒最大总恢复量降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Stunned if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则有 #% 几率避免被晕眩"},
{"en":/\-(\d+|(\d+\.\d+)) Mana gained for each Cursed Enemy Hit by your Spells/g,"cn":"你的法术每击中 1 个被诅咒的敌人会回复 +# 魔力"},
{"en":/\+(\d+|(\d+\.\d+)) Mana gained for each Cursed Enemy Hit by your Spells/g,"cn":"你的法术每击中 1 个被诅咒的敌人会回复 +# 魔力"},
{"en":/Synthesised Magic Monsters have (\d+|(\d+\.\d+))% chance to drop a Fossil/g,"cn":"虚空忆境的魔法怪物有 #% 几率掉落 1 个化石"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance while Physical Aegis is depleted/g,"cn":"物理神盾消散时，暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance for Spells while holding a Shield/g,"cn":"持盾牌时法术暴击几率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage if you've killed a Bleeding Enemy Recently/g,"cn":"近期内你若有击败流血的敌人，则伤害降低 #%"},
{"en":/Monsters Possessed by Tormented Spirits take (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"受【罪魂】附身的怪物承受的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items found with a Normal Item Equipped/g,"cn":"装备 1 件普通物品时，物品稀有度降低 #%"},
{"en":/Sword Attacks deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments/g,"cn":"剑类攻击造成的击中和异常状态伤害提高 #%"},
{"en":/Raised Zombies have a (\d+|(\d+\.\d+))% chance to Cover Enemies in Ash on Hit/g,"cn":"复苏的魔卫有 #% 几率击中施加灰烬缠身"},
{"en":/Synthesised Monsters have (\d+|(\d+\.\d+))% chance to drop an Elder Item/g,"cn":"虚空忆境的怪物有 #% 几率掉落 1 个裂界者物品"},
{"en":/\-(\d+|(\d+\.\d+))% Critical Strike Chance while at maximum Power Charges/g,"cn":"当暴击球达到上限时，+#% 攻击和法术基础暴击率"},
{"en":/\+(\d+|(\d+\.\d+))% Critical Strike Chance while at maximum Power Charges/g,"cn":"当暴击球达到上限时，+#% 攻击和法术基础暴击率"},
{"en":/Non-Critical Strikes Penetrate (\d+|(\d+\.\d+))% of Enemy Elemental Resistances/g,"cn":"非暴击伤害穿透敌人 #% 的元素抗性"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second if you have been Hit Recently/g,"cn":"近期内你若被击中，则每秒回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% increased Maximum Mana per 2% Chance to Block Spell Damage/g,"cn":"每有 2% 法术格档率，最大魔力提高 #%"},
{"en":/Projectiles deal (\d+|(\d+\.\d+))% more Damage for each remaining Chain/g,"cn":"每根保留的锁链，都使投射物造成的总伤害额外提高 #%"},
{"en":/Projectiles deal (\d+|(\d+\.\d+))% less Damage for each remaining Chain/g,"cn":"每根保留的锁链，都使投射物造成的总伤害额外降低 #%"},
{"en":/Debuffs on you expire (\d+|(\d+\.\d+))% slower while affected by Haste/g,"cn":"受到【迅捷】影响时，你身上的负面效果消退速度减缓 #%"},
{"en":/Debuffs on you expire (\d+|(\d+\.\d+))% faster while affected by Haste/g,"cn":"受到【迅捷】影响时，你身上的负面效果消退速度加快 #%"},
{"en":/Lightning Trap has (\d+|(\d+\.\d+))% reduced Lightning Trap Cooldown Recovery Rate/g,"cn":"闪电陷阱的冷却回复率降低 #%"},
{"en":/Hits with this Weapon deal (\d+|(\d+\.\d+))% reduced Damage to Shocked Enemies/g,"cn":"该武器对被感电敌人的击中伤害降低 #%"},
{"en":/Enemies you inflict Bleeding on have (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"被你造成流血的敌人移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage per 1% Chance to Block Attack Damage/g,"cn":"每有 1% 攻击格档率，冰霜伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Damage dealt by your Totems is Leeched to you as Life/g,"cn":"你偷取生命，数值等同于你的图腾造成伤害的 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge when you use a Vaal Skill/g,"cn":"你使用瓦尔技能时有 #% 几率获得 1 个暴击球"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second with at least 400 Strength/g,"cn":"至少有 400 点力量时，每秒回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed if a Minion has been Killed Recently/g,"cn":"近期内你的召唤生物若被击败，则施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage while affected by Herald of Purity/g,"cn":"受到【纯净之捷】影响时，物理伤害降低 #%"},
{"en":/Hits with this Weapon deal (\d+|(\d+\.\d+))% reduced Damage to Ignited Enemies/g,"cn":"该武器对被点燃敌人的击中伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed per Summoned Raging Spirit/g,"cn":"每个召唤的怒炎之灵可使攻击和施法速度降低 #%"},
{"en":/A Monster in this Area will summon a Unique Monster from Beyond when Slain/g,"cn":"区域中 1 个怪物将会在死亡后召唤【超越首领】"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Life if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则造成伤害的 #% 转化为生命偷取"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier while affected by Precision/g,"cn":"受到【精准】影响时，+#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier while affected by Precision/g,"cn":"受到【精准】影响时，+#% 暴击伤害加成"},
{"en":/Summoned Carrion Golems have \-(\d+|(\d+\.\d+))% to all Elemental Resistances/g,"cn":"召唤的腐化魔像获得 +#% 所有元素抗性"},
{"en":/Summoned Carrion Golems have \+(\d+|(\d+\.\d+))% to all Elemental Resistances/g,"cn":"召唤的腐化魔像获得 +#% 所有元素抗性"},
{"en":/All bonuses from an Equipped Shield apply to your Minions instead of you/g,"cn":"盾牌上的所有属性会套用于你的召唤生物，而非角色本身"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed while Leeching Energy Shield/g,"cn":"偷取能量护盾时攻击和施法速度提高 #%"},
{"en":/Staff Attacks deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments/g,"cn":"长杖攻击造成的击中和异常状态伤害提高 #%"},
{"en":/Hexes on Slain Enemies are transferred to (\d+|(\d+\.\d+)) nearby Enemies/g,"cn":"魔蛊会从被击败的敌人身上传输给 # 个周围的敌人"},
{"en":/\-(\d+|(\d+\.\d+))% to Melee Critical Strike Multiplier while holding a Shield/g,"cn":"持盾牌时近战攻击 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Melee Critical Strike Multiplier while holding a Shield/g,"cn":"持盾牌时近战攻击 +#% 暴击伤害加成"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second while while affected by Vitality/g,"cn":"被活力影响时，每秒再生 #% 生命"},
{"en":/Triples the values of Global Mods affecting Memories placed on this location/g,"cn":"若有回忆放置在此区域，则它的全局属性翻三倍"},
{"en":/Each Totem applies (\d+|(\d+\.\d+))% reduced Damage taken to Enemies near it/g,"cn":"每个图腾都使其周围敌人承受的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) added Fire Damage against Burning Enemies/g,"cn":"对燃烧的敌人附加 # - # 火焰伤害"},
{"en":/Enemies Hindered by you have (\d+|(\d+\.\d+))% increased Life Regeneration rate/g,"cn":"被你缓速的敌人的生命回复率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits against Enemies that are on Low Life/g,"cn":"击中低血的敌人时，伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Blind nearby Enemies when gaining Her Blessing/g,"cn":"获得【女神的祝福】时有 #% 几率致盲周围敌人"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Buffs granted by your Active Ancestor Totems/g,"cn":"激活的先祖图腾使增益效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Maximum Life if no Equipped Items are Corrupted/g,"cn":"身上未装备已腐化的物品时，最大生命提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance with Two Handed Melee Weapons/g,"cn":"双手近战武器的攻击暴击率提高 #%"},
{"en":/Take (\d+|(\d+\.\d+))% increased Elemental Damage while on Consecrated Ground/g,"cn":"在奉献地面上时，承受的元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Impales you inflict with Two Handed Weapons/g,"cn":"你用双手武器施加的穿刺效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed for each corpse Consumed Recently/g,"cn":"每消耗 1 具灵柩后的短时间内，施法速度提高 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional packs of Corrupted Vaal Monsters/g,"cn":"该区域会出现 # 个额外的【腐化的瓦尔怪物群】"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance Charge on Kill with Main Hand/g,"cn":"主手武器击败敌人时，有 #% 几率获得耐力球"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Ailments per Elder Item Equipped/g,"cn":"每装备一个【裂界者物品】，异常状态的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% more chance to Evade Projectile Attacks during Onslaught/g,"cn":"【猛攻】状态下闪避投射物的总几率额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less chance to Evade Projectile Attacks during Onslaught/g,"cn":"【猛攻】状态下闪避投射物的总几率额外降低 #%"},
{"en":/Synthesised Monsters have (\d+|(\d+\.\d+))% chance to drop a Shaper Item/g,"cn":"虚空忆境的怪物有 #% 几率掉落 1 个塑界者物品"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Generosity/g,"cn":"此物品上的技能石受到 # 级的【强化版和善】辅助"},
{"en":/Socketed Non-Curse Aura Gems have (\d+|(\d+\.\d+))% increased Aura Effect/g,"cn":"插槽内的非诅咒类【范围技能石】光环效果提高 #%"},
{"en":/Flicker Strike has (\d+|(\d+\.\d+))% reduced Flicker Strike Cooldown Recovery Rate/g,"cn":"闪现打击的冷却回复率降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Increased Duration/g,"cn":"此物品上的技能石受到 # 级的 持续时间延长 辅助"},
{"en":/Doubles bonuses to Quantity of Items Found in Memories placed on this location/g,"cn":"放置在此区域的回忆中的物品数量加成翻倍"},
{"en":/(\d+|(\d+\.\d+))% chance to inflict a Hex on you when Hit per 10 Levels/g,"cn":"每 10 级，被击中时有 #% 几率给你施加一个魔蛊"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance with One Handed Melee Weapons/g,"cn":"近战单手武器的攻击暴击率提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Unarmed Attacks/g,"cn":"空手时攻击附加 # - # 基础闪电伤害"},
{"en":/Vigilant Strike Fortifies you and Nearby Allies for (\d+|(\d+\.\d+)) seconds/g,"cn":"【戒备打击】使你与周围友军获得护体 # 秒"},
{"en":/Ice Spear travels (\d+|(\d+\.\d+))% increased distance before changing forms/g,"cn":"在改变形态前，【冰矛】的飞行距离延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Minion Attack and Cast Speed per 10 Devotion/g,"cn":"每 10 点奉献使召唤生物攻击和施法速度提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Greater Spell Echo/g,"cn":"此物品上的技能石受到 # 级的【高等施法回响】辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Duration of Buffs and Debuffs you create from skills/g,"cn":"你获得的增益与减益的持续时间缩短 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% more Recovery Rate of Life and Energy Shield/g,"cn":"玩家的生命和能量护盾总回复速度额外提高 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% less Recovery Rate of Life and Energy Shield/g,"cn":"玩家的生命和能量护盾总回复速度额外降低 #%"},
{"en":/Your Glacial Cage Towers have (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"你的冰笼之塔冷却回复速度提高 #%"},
{"en":/Elemental Hit has \-(\d+|(\d+\.\d+))% chance to Freeze, Shock and Ignite/g,"cn":"【元素打击】造成冰冻，感电，点燃的几率提高 +#%"},
{"en":/Elemental Hit has \+(\d+|(\d+\.\d+))% chance to Freeze, Shock and Ignite/g,"cn":"【元素打击】造成冰冻，感电，点燃的几率提高 +#%"},
{"en":/Claw or Dagger Attacks deal (\d+|(\d+\.\d+))% increased Damage with Ailments/g,"cn":"爪类或匕首攻击造成的异常状态伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Life gained for each Blinded Enemy Hit by this Weapon/g,"cn":"该武器每击中 1 个被致盲的敌人会回复 +# 生命"},
{"en":/\+(\d+|(\d+\.\d+)) Life gained for each Blinded Enemy Hit by this Weapon/g,"cn":"该武器每击中 1 个被致盲的敌人会回复 +# 生命"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Summon Taunting Contraption when you use a Flask/g,"cn":"你使用药剂时触发 # 级召唤嘲讽装置"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed while on Consecrated Ground/g,"cn":"在奉献地面上时，攻击和施法速度提高 #%"},
{"en":/Take (\d+|(\d+\.\d+)) Lightning Damage when Herald of Thunder Hits an Enemy/g,"cn":"【闪电之捷】击中敌人时，受到 # 点闪电伤害"},
{"en":/35% chance to avoid being Stunned for each Herald Buff affecting you/g,"cn":"每有一个影响你的捷增益效果，都使你有 35% 几率避免眩晕"},
{"en":/(\d+|(\d+\.\d+))% increased Totem Life per 10 Strength Allocated in Radius/g,"cn":"范围内每配置 10 点力量，图腾生命提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage with Weapons per Power Charge/g,"cn":"每个暴击球可使武器攻击造成的元素伤害提高 #%"},
{"en":/Channelling Skills deal (\d+|(\d+\.\d+))% increased Damage per 10 Devotion/g,"cn":"每 10 点奉献使持续吟唱技能的伤害提高 #%"},
{"en":/Heist Chests have a (\d+|(\d+\.\d+))% chance to contain twice as many Uniques/g,"cn":"珍宝箱有 #% 几率使其中的传奇物品翻倍"},
{"en":/Recover (\d+|(\d+\.\d+)) Energy Shield when your Trap is triggered by an Enemy/g,"cn":"你的陷阱被敌人触发时回复 # 能量护盾"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction per Frenzy Charge/g,"cn":"每有一个狂怒球，可使你获得额外 #% 物理伤害减免"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed if you haven't Cast Dash recently/g,"cn":"若你近期内没有施放过冲刺，则攻击速度加快 #%"},
{"en":/Recover (\d+|(\d+\.\d+))% of Mana over 1 second when you use a Guard Skill/g,"cn":"你使用防卫技能时，在 1 秒内回复 #% 魔力"},
{"en":/(\d+|(\d+\.\d+))% reduced Maximum total Recovery per second from Life Leech/g,"cn":"从生命偷取中获得的每秒最大总恢复量降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Energy Shield Recharge Rate during any Flask Effect/g,"cn":"药剂持续期间，能量护盾回复速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Maximum total Recovery per second from Life Leech/g,"cn":"从生命偷取中获得的每秒最大总恢复量降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage if you Summoned a Golem in the past 8 seconds/g,"cn":"在召唤魔像后的 8 秒内伤害降低 #%"},
{"en":/Your Seismic Towers have (\d+|(\d+\.\d+))% reduced length and range of Cascades/g,"cn":"你的震地之塔地刺长度和范围降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Life if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则造成伤害的 #% 转化为生命偷取"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Added Chaos Damage/g,"cn":"此物品上的技能石受到 # 级的 附加混沌伤害 辅助"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Ignite Proliferation/g,"cn":"此物品上的技能石受到 # 级的 点燃扩散 辅助"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage against Chilled Enemies/g,"cn":"对冰缓敌人附加 # - # 基础冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage taken if you've<br>been Hit Recently/g,"cn":"近期内你若受到过伤害，则冰霜伤害提高 #%"},
{"en":/With at least 40 Strength in Radius, Cleave grants Fortify on Hit/g,"cn":"若范围内含有 40 点力量，<br>则【劈砍】击中时获得护体效果"},
{"en":/Your Shocks can increase Damage taken by up to a maximum of (\d+|(\d+\.\d+))%/g,"cn":"你的感电效果可以提高承受伤害，最大 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Increased Duration/g,"cn":"此物品上的技能石受到 # 级的 持续时间延长 辅助"},
{"en":/You and nearby allies have (\d+|(\d+\.\d+))% increased Skill Effect Duration/g,"cn":"你和周围友军的技能效果持续时间延长 #%"},
{"en":/Cursed enemies have \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"被诅咒敌人额外获得 +#% 攻击和法术基础暴击伤害加成"},
{"en":/Cursed enemies have \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"被诅咒敌人额外获得 +#% 攻击和法术基础暴击伤害加成"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% more Trap and Mine Damage/g,"cn":"此攻击与召唤生物的陷阱与地雷总伤害额外提高 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% less Trap and Mine Damage/g,"cn":"此攻击与召唤生物的陷阱与地雷总伤害额外降低 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% more Cold Damage Over Time/g,"cn":"此攻击与召唤物的持续性冰霜总伤害额外提高 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% less Cold Damage Over Time/g,"cn":"此攻击与召唤物的持续性冰霜总伤害额外降低 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% increased Critical Strike Chance/g,"cn":"此攻击与召唤生物的暴击率提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Damage while Leeching Energy Shield/g,"cn":"偷取能量护盾时，召唤生物造成的伤害降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Projectile Damage to nearby Enemies/g,"cn":"召唤生物对周围敌人的投射物伤害提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage while Leeching Energy Shield/g,"cn":"偷取能量护盾时，召唤生物造成的总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage while Leeching Energy Shield/g,"cn":"偷取能量护盾时，召唤生物造成的总伤害额外降低 #%"},
{"en":/Projectiles Fired by Minions have (\d+|(\d+\.\d+))% reduced Projectile spread/g,"cn":"召唤生物发射的投射物扩散范围缩小 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) additional Lightning Damage/g,"cn":"召唤生物额外造成 # - # 闪电伤害"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Critical Strike Chance against the Prey/g,"cn":"召唤生物对猎物的暴击率提高 #%"},
{"en":/Summon a Phantasm when Non-Phantasm Minions Hit a Rare or Unique Enemy/g,"cn":"当非幻灵召唤生物击中稀有或传奇敌人时召唤 1 个幻灵"},
{"en":/Projectiles Fired by Minions have (\d+|(\d+\.\d+))% reduced Projectile spread/g,"cn":"召唤生物发射的投射物扩散范围缩小 #%"},
{"en":/Nearby Allies have (\d+|(\d+\.\d+))% reduced Attack, Cast and Movement Speed/g,"cn":"周围友军的攻击，施法，移动速度降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Global Critical Strike Multiplier while wielding a Bow/g,"cn":"持弓时 +#% 攻击和法术暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Global Critical Strike Multiplier while wielding a Bow/g,"cn":"持弓时 +#% 攻击和法术暴击伤害加成"},
{"en":/Heist Chests have a (\d+|(\d+\.\d+))% chance to contain more valuable Uniques/g,"cn":"珍宝箱有 #% 几率有更宝贵的传奇物品"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction against Abyssal Monsters/g,"cn":"对深渊怪物获得 #% 物理伤害减免"},
{"en":/Golems Summoned in the past 8 seconds deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"魔像在召唤后的 8 秒内伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+)) Dexterity per 1 Dexterity on Allocated Passives in Radius/g,"cn":"范围内每配置 1 点敏捷，便获得 # 点敏捷"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed if you haven't been Hit Recently/g,"cn":"近期内你若没有被击中，则移动速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage while on Consecrated Ground/g,"cn":"在奉献地面上时攻击伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage while on Consecrated Ground/g,"cn":"在奉献地面上时攻击伤害格挡几率 +#%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage for each type of Abyss Jewel affecting you/g,"cn":"每种影响你的【深渊珠宝】可使伤害降低 #%"},
{"en":/Mirror Arrow and Clone Arrow spawn \-(\d+|(\d+\.\d+)) additional Clones/g,"cn":"【魅影射击】和【闪现射击】会生成额外 +# 个分身"},
{"en":/Mirror Arrow and Clone Arrow spawn \+(\d+|(\d+\.\d+)) additional Clones/g,"cn":"【魅影射击】和【闪现射击】会生成额外 +# 个分身"},
{"en":/Wave of Conviction's Exposure applies \-(\d+|(\d+\.\d+))% Elemental Resistance/g,"cn":"【定罪波】的特效会使元素抗性 +#%"},
{"en":/Wave of Conviction's Exposure applies \+(\d+|(\d+\.\d+))% Elemental Resistance/g,"cn":"【定罪波】的特效会使元素抗性 +#%"},
{"en":/Projectile Attack Skills have (\d+|(\d+\.\d+))% increased Critical Strike Chance/g,"cn":"投射物攻击技能的暴击率提高 #%"},
{"en":/An additional Currency Item drops when the first Invasion Boss is slain/g,"cn":"击败的第 1 个侵略首领会掉落额外 1 个通货物品"},
{"en":/(\d+|(\d+\.\d+))% chance to Curse Enemies with Socketed Hex Curse Gem on Hit/g,"cn":"击中时有 #% 几率用插入的魔蛊诅咒敌人"},
{"en":/Dagger Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments/g,"cn":"匕首攻击造成的击中和异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Items Dropped by Slain Maimed Enemies/g,"cn":"击败瘫痪的敌人时物品掉落数量提高 #%"},
{"en":/Sigil of Power requires (\d+|(\d+\.\d+))% reduced Mana Spent to gain a Stage/g,"cn":"威能法印需要魔力消耗降低 #%来获取一层"},
{"en":/(\d+|(\d+\.\d+))% increased Maximum Life for each Corrupted Item Equipped/g,"cn":"每装备一个【被腐化的物品】，最大生命提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Unarmed Attacks/g,"cn":"空手攻击时附加 # - # 基础物理伤害"},
{"en":/Monsters have a (\d+|(\d+\.\d+))% chance to avoid Poison, Blind, and Bleeding/g,"cn":"怪物有 #% 几率免疫中毒，致盲和流血"},
{"en":/\-(\d+|(\d+\.\d+)) Life and Mana gained for each Enemy hit by your Attacks/g,"cn":"你的攻击击中每个敌人会回复 +# 生命及魔力"},
{"en":/\+(\d+|(\d+\.\d+)) Life and Mana gained for each Enemy hit by your Attacks/g,"cn":"你的攻击击中每个敌人会回复 +# 生命及魔力"},
{"en":/Added Small Passive Skills also grant: \-(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"增加的小天赋还获得：+#% 混沌抗性"},
{"en":/Added Small Passive Skills also grant: \+(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"增加的小天赋还获得：+#% 混沌抗性"},
{"en":/Synthesised Rare Monsters have (\d+|(\d+\.\d+))% chance to drop a Fossil/g,"cn":"虚空忆境的稀有怪物有 #% 几率掉落 1 个化石"},
{"en":/Synthesised Magic Monsters drop (\d+|(\d+\.\d+)) additional Currency Shards/g,"cn":"虚空忆境的魔法怪物额外掉落 # 个通货碎片"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Blasphemy/g,"cn":"此物品上的技能石受到 # 级的【强化版渎神】辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance against Enemies on Full Life/g,"cn":"对满血敌人的攻击和法术暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost of Skills if you've been Hit Recently/g,"cn":"近期内你若有被击中，则技能的魔力消耗降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Concentrated Effect/g,"cn":"此物品上的技能石受到 # 级的 集中效应 辅助"},
{"en":/Hits with this Weapon deal (\d+|(\d+\.\d+))% reduced Damage to Frozen Enemies/g,"cn":"该武器对被冰冻敌人的击中伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to grant a Frenzy Charge to nearby Allies on Hit/g,"cn":"击中时有 #% 几率给予周围友军 1 个狂怒球"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Added Cold Damage/g,"cn":"此物品上的技能石受到 # 级的 附加冰霜伤害 辅助"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Flask Charge when you deal a Critical Strike/g,"cn":"暴击时有 #% 几率获得 1 充能"},
{"en":/Mace or Sceptre Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Ailments/g,"cn":"锤类或短杖攻击造成的异常状态伤害降低 #%"},
{"en":/Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds/g,"cn":"被你施加非光环诅咒的非诅咒敌人目盲 4 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of the Buff granted by your Lightning Golems/g,"cn":"闪电魔像给予你的增益效果提高 #%"},
{"en":/You cannot be Poisoned if there is at least (\d+|(\d+\.\d+)) Poison on you/g,"cn":"若你身上至少有 # 层种毒状态，则你无法中毒"},
{"en":/Reflects (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage to Melee Attackers/g,"cn":"反射 # - # 混沌伤害给近战攻击者"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed if you've used a Warcry Recently/g,"cn":"近期内你若使用过战吼，则移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to create Consecrated Ground when you Kill an Enemy/g,"cn":"当你击败敌人时有 #% 几率制造奉献地面"},
{"en":/\-(\d+|(\d+\.\d+))% to Lightning Resistance when Socketed with a Blue Gem/g,"cn":"插上 1 个蓝色技能石时获得 +#% 闪电抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Lightning Resistance when Socketed with a Blue Gem/g,"cn":"插上 1 个蓝色技能石时获得 +#% 闪电抗性"},
{"en":/Synthesised Rare Monsters drop (\d+|(\d+\.\d+)) additional Breach Splinters/g,"cn":"虚空忆境的稀有怪物额外掉落 # 个裂隙碎片"},
{"en":/Curse Enemies with Frostbite on Hit, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"击中时用冻伤诅咒敌人，它的效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Area Damage while wielding a Two Handed Melee Weapon/g,"cn":"持双手近战武器时，范围伤害降低 #%"},
{"en":/Socketed Gems are supported by Level (\d+|(\d+\.\d+)) Additional Accuracy/g,"cn":"此物品上的技能石受到 # 级的 额外命中 辅助"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional pack of Corrupted Vaal Monsters/g,"cn":"该区域会出现 # 个额外的【腐化的瓦尔怪物群】"},
{"en":/Flesh Offering grants an additional (\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"【血肉奉献】提供的召唤生物攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance for Energy Shield Recharge to start when you Block/g,"cn":"当你格挡时，能量护盾有 #% 几率开始回复"},
{"en":/Animated Guardian deals (\d+|(\d+\.\d+))% reduced Damage per Animated Weapon/g,"cn":"每把幻化武器可使幻化守卫的伤害降低 #%"},
{"en":/Plague Bearer Grants (\d+|(\d+\.\d+))% reduced Movement Speed while Infecting/g,"cn":"瘟疫使徒在传染时，使移动速度减慢 #%"},
{"en":/Enemies affected by your Spider's Webs deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"被你覆盖蜘蛛网的敌人的伤害提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Infused Channelling/g,"cn":"此物品上的技能石受到 # 级的 灌注吟唱 辅助"},
{"en":/Recover (\d+|(\d+\.\d+))% of Life per Poison affecting Enemies you Kill/g,"cn":"你击败的敌人身上每层中毒效果，使你回复 #% 生命"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier for Spells while Dual Wielding/g,"cn":"双持时，+#% 法术暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier for Spells while Dual Wielding/g,"cn":"双持时，+#% 法术暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction per Power Charge/g,"cn":"每有一个暴击球，可使你获得额外 #% 物理伤害减免"},
{"en":/(\d+|(\d+\.\d+))% of Lightning Damage Leeched as Life during Flask effect/g,"cn":"药剂持续期间，闪电伤害的 #% 转化为生命偷取"},
{"en":/Doubles bonuses to Rarity of Items Found in Memories placed on this location/g,"cn":"放置在此区域的回忆中的物品稀有度加成翻倍"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Added Fire Damage/g,"cn":"此物品上的技能石受到 # 级的 附加火焰伤害 辅助"},
{"en":/Creeping Frost's Chilling Area has (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"【电光寒霜】的冰缓区域中移动速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Flask Charge when you deal a Critical Strike/g,"cn":"暴击时有 #% 几率获得 1 充能"},
{"en":/(\d+|(\d+\.\d+))% more raising of Alert Level from opening Reward Chests/g,"cn":"开启奖励宝箱使警报等级提升的总速度额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less raising of Alert Level from opening Reward Chests/g,"cn":"开启奖励宝箱使警报等级提升的总速度额外降低 #%"},
{"en":/Projectiles deal (\d+|(\d+\.\d+))% increased Damage for each Enemy Pierced/g,"cn":"每穿透 1 个敌人，投射物的伤害就提高 #%"},
{"en":/Claw Attacks deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments/g,"cn":"爪类攻击造成的击中和异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Bleeding you inflict on Maimed Enemies/g,"cn":"你对瘫痪敌人施加的【流血】伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed if you have at least 600 Strength/g,"cn":"你若至少有 600 点力量，则攻击速度减慢 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Slower Projectiles/g,"cn":"此物品上的技能石受到 # 级的 投射物减速 辅助"},
{"en":/(\d+|(\d+\.\d+))% of Damage taken gained as Mana over 4 seconds when Hit/g,"cn":"被击中时， 4 秒内回复等同于 #% 伤害的魔力"},
{"en":/(\d+|(\d+\.\d+))% increased Damage if you've dealt a Critical Strike Recently/g,"cn":"近期内你若打出过暴击，则伤害提高 #%"},
{"en":/Projectiles deal (\d+|(\d+\.\d+))% increased Damage for each remaining Chain/g,"cn":"每根保留的锁链，都使投射物伤害提高 #%"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"增加的小天赋还获得：施法速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Items Dropped by Synthesised Monsters/g,"cn":"虚空忆境的怪物掉落的物品数量提高 #%"},
{"en":/Despair has (\d+|(\d+\.\d+))% reduced Mana Reservation if Cast as an Aura/g,"cn":"以光环形式施放时，【绝望】的魔力保留降低 #%"},
{"en":/Attack Skills fire an additional Projectile while wielding a Claw or Dagger/g,"cn":"持爪类或匕首时，攻击技能发射一个额外投射物"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance for Spells per Raised Spectre/g,"cn":"每个【召唤灵体】会使暴击率降低 #%"},
{"en":/Minions summoned by Your Sentinel Towers have (\d+|(\d+\.\d+))% reduced Life/g,"cn":"你的哨兵之塔创造的召唤生物生命降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Vicious Projectiles/g,"cn":"此物品上的技能石受到 # 级的 邪恶投掷 辅助"},
{"en":/Wand Attacks deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments/g,"cn":"法杖攻击造成的击中和异常状态伤害提高 #%"},
{"en":/Dual Strike Intimidates Enemies for 4 seconds on Hit while wielding an Axe/g,"cn":"持握斧类时，【双持打击】击中恐吓敌人 4 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed if you haven't been Hit Recently/g,"cn":"近期内你若没有被击中，则移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Lightning Damage Leeched as Mana during Flask effect/g,"cn":"药剂持续期间，闪电伤害的 #% 转化为魔力偷取"},
{"en":/\-(\d+|(\d+\.\d+))% to Chaos Resistance while affected by Purity of Elements/g,"cn":"受到【元素净化】影响时，+#% 混沌抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Chaos Resistance while affected by Purity of Elements/g,"cn":"受到【元素净化】影响时，+#% 混沌抗性"},
{"en":/Players gain (\d+|(\d+\.\d+))% reduced Flask Charges per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的药剂充能降低 #%"},
{"en":/Mirror Arrow and Mirror Arrow Clones deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【魅影射击】和其召唤生物的伤害提高 #%"},
{"en":/Summon Raging Spirit has (\d+|(\d+\.\d+))% chance to summon an extra Minion/g,"cn":"召唤愤怒狂灵时有 #% 几率额外再召唤一只"},
{"en":/(\d+|(\d+\.\d+))% increased Projectile Damage with Hits against Nearby Enemies/g,"cn":"投射物击中周围敌人时，伤害提高 #%"},
{"en":/Curse Enemies with Frostbite on Hit, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"击中时用冻伤诅咒敌人，它的效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance if you have Killed Recently/g,"cn":"近期内你若击败过敌人，则暴击率降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) seconds to Buff Duration per Endurance Charge removed/g,"cn":"每消耗 1 个耐力球可使增益时间延长 +# 秒"},
{"en":/\+(\d+|(\d+\.\d+)) seconds to Buff Duration per Endurance Charge removed/g,"cn":"每消耗 1 个耐力球可使增益时间延长 +# 秒"},
{"en":/Consecrated Ground applies (\d+|(\d+\.\d+))% increased Damage taken to Enemies/g,"cn":"奉献地面使敌人承受的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Detonate for Double Damage instead of Chaining/g,"cn":"有 #% 几率使引爆伤害翻倍，而不造成连锁"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits against Enemies that are on Low Life/g,"cn":"击中低血敌人的伤害提高 #%"},
{"en":/Channelling Skills deal (\d+|(\d+\.\d+))% reduced Damage per 10 Devotion/g,"cn":"每 10 点奉献使持续吟唱技能的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Minion Attack and Cast Speed per 10 Devotion/g,"cn":"每 10 点奉献使召唤生物攻击和施法速度降低 #%"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% reduced Critical Strike Chance/g,"cn":"你与周围友军的攻击和法术暴击率降低 #%"},
{"en":/Your and nearby Allies' Damage Penetrates (\d+|(\d+\.\d+))% Cold Resistance/g,"cn":"你和周围友军的伤害穿透 #% 冰霜抗性 "},
{"en":/Your and nearby Allies' Damage Penetrates (\d+|(\d+\.\d+))% Chaos Resistance/g,"cn":"你和周围友军的伤害穿透 #% 混沌抗性"},
{"en":/Gain Adrenaline for (\d+|(\d+\.\d+)) seconds per Stage on Placing the Banner/g,"cn":"放置旗帜时，每阶可获得肾上腺素 # 秒"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% more Damage with Ailments/g,"cn":"此攻击和召唤生物额外提高 #% 异常状态总伤害"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% less Damage with Ailments/g,"cn":"此攻击和召唤生物额外降低 #% 异常状态总伤害"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% increased Damage with Poison/g,"cn":"此攻击和召唤生物造成的中毒伤害提高 #%"},
{"en":/Minion's Projectiles that have Pierced deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"召唤生物的投射物贯穿伤害提高 #%"},
{"en":/This Skill and Minions have (\d+|(\d+\.\d+))% increased Mine Throwing Speed/g,"cn":"此技能和召唤生物的地雷投掷速度提高 #%"},
{"en":/Essence Drain Regenerates \-(\d+|(\d+\.\d+))% of Debuff Damage as Life/g,"cn":"【灵魂吸取】造成的 +#% 持续伤害会回复你的生命"},
{"en":/Essence Drain Regenerates \+(\d+|(\d+\.\d+))% of Debuff Damage as Life/g,"cn":"【灵魂吸取】造成的 +#% 持续伤害会回复你的生命"},
{"en":/(\d+|(\d+\.\d+))% increased Life Recovery from Flasks used when on Low Life/g,"cn":"低血时，使用药剂会提高 #% 生命回复量"},
{"en":/Applies a Memory Modifier to Memories placed on or next to this location/g,"cn":"为放置在此或放置在旁边的回忆，添加一个回忆属性"},
{"en":/Minions summoned by Your Scout Towers have (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"你的侦察之塔创造的召唤生物伤害降低 #%"},
{"en":/Synthesised Rare Monsters have (\d+|(\d+\.\d+))% chance to drop a Jewel/g,"cn":"虚空忆境的稀有怪物有 #% 几率掉落 1 个珠宝"},
{"en":/Heist Chests have a (\d+|(\d+\.\d+))% chance to Duplicate contained Currency/g,"cn":"珍宝箱有 #% 几率复制其中的通货物品"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken if you haven't been Hit Recently/g,"cn":"近期内你若没有被击中，则承受的伤害提高 #%"},
{"en":/Added Small Passive Skills also grant: \-(\d+|(\d+\.\d+))% to Fire Resistance/g,"cn":"增加的小天赋还获得：+#% 火焰抗性"},
{"en":/Added Small Passive Skills also grant: \+(\d+|(\d+\.\d+))% to Fire Resistance/g,"cn":"增加的小天赋还获得：+#% 火焰抗性"},
{"en":/Double Strike has a (\d+|(\d+\.\d+))% chance Trigger On Kill Effects twice/g,"cn":"【双重打击】有 #% 几率触发击败效果两次"},
{"en":/Bow Attacks deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments/g,"cn":"弓类攻击造成的击中和异常状态伤害提高 #%"},
{"en":/Minions summoned by Your Scout Towers have (\d+|(\d+\.\d+))% increased Life/g,"cn":"你的侦察之塔创造的召唤生物生命提高 #%"},
{"en":/Sword Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments/g,"cn":"剑类攻击造成的击中和异常状态伤害降低 #%"},
{"en":/Nearby Enemies have Cold Exposure while you are affected by Herald of Ice/g,"cn":"你受【寒冰之捷】影响时，周围敌人具有【畏寒】"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items Dropped by Synthesised Monsters/g,"cn":"虚空忆境的怪物掉落的物品稀有度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Commandment of Inferno on Critical Strike/g,"cn":"暴击时有 #% 几率触发【炼狱之诫】"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance for Spells while Dual Wielding/g,"cn":"双持时法术暴击几率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Maximum Mana per 2% Chance to Block Spell Damage/g,"cn":"每有 2% 法术格档率，最大魔力降低 #%"},
{"en":/Synthesised Rare Monsters drop (\d+|(\d+\.\d+)) additional Currency Shards/g,"cn":"虚空忆境的稀有怪物额外掉落 # 个通货碎片"},
{"en":/Your Imbuing Towers also grant (\d+|(\d+\.\d+))% increased Critical Strike Chance/g,"cn":"你的灌注之塔暴击率提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Mana per second if you've Hit an Enemy Recently/g,"cn":"近期内你若击中敌人，则每秒回复 # 魔力"},
{"en":/Curse Non-Cursed Enemies with Enfeeble on Hit, with 80% increased Effect/g,"cn":"击中时用衰弱诅咒非诅咒敌人，其效果提高 80%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Bleeding inflicted on Poisoned Enemies/g,"cn":"对中毒敌人造成的流血伤害提高 #%"},
{"en":/Enemies you inflict Bleeding on have (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"被你造成流血的敌人移动速度降低 #%"},
{"en":/Summoned Raging Spirits refresh their Duration when they Hit a Unique Enemy/g,"cn":"召唤的愤怒狂灵击中传奇敌人时刷新持续时间"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage per 1% Chance to Block Attack Damage/g,"cn":"每有 1% 攻击格档率，冰霜伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Projectile Attack Damage during any Flask Effect/g,"cn":"药剂持续期间，投射物攻击伤害提高 #%"},
{"en":/Axe Attacks deal (\d+|(\d+\.\d+))% increased Damage with Hits and Ailments/g,"cn":"斧类攻击造成的击中和异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Items Dropped by Slain Normal Enemies/g,"cn":"击败普通怪物的物品掉落数量提高 #%"},
{"en":/Spells lose Intensity with (\d+|(\d+\.\d+))% increased frequency while moving/g,"cn":"移动时，法术失去凝聚的频率提高 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Vaal Impurity of Lightning Skill/g,"cn":"获得 # 级的主动技能【瓦尔闪电净化】，且可被此道具上的技能石辅助"},
{"en":/Minions deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) additional Physical Damage/g,"cn":"召唤生物附加 # - # 基础物理伤害"},
{"en":/Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds/g,"cn":"击中时，被【奥法烙印】触发的法术恐惧敌人 4 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Items Dropped by Slain Frozen Enemies/g,"cn":"击败冰冻敌人后物品掉落数量提高 #%"},
{"en":/Nearby Enemies have Fire Exposure while you are affected by Herald of Ash/g,"cn":"你受【灰烬之捷】影响时，周围敌人具有【畏火】"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Movement Speed with Her Blessing/g,"cn":"获得【女神的祝福】时攻击速度和移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance against Blinded Enemies/g,"cn":"对致盲的敌人时，攻击和法术暴击率提高 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% increased Attack and Cast Speed/g,"cn":"你和周围友军的攻击和施法速度提高 #%"},
{"en":/Your Temporal Towers also grant you (\d+|(\d+\.\d+))% increased action speed/g,"cn":"你的时间之塔还使你的行动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed while Leeching Energy Shield/g,"cn":"偷取能量护盾时攻击和施法速度降低 #%"},
{"en":/Staff Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments/g,"cn":"长杖攻击造成的击中和异常状态伤害降低 #%"},
{"en":/Synthesised Rare Monsters drop (\d+|(\d+\.\d+)) additional Currency Shards/g,"cn":"虚空忆境的稀有怪物额外掉落 # 个通货碎片"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger a Socketed Spell when you Use a Skill/g,"cn":"使用技能时有 #% 几率触发一个插槽内的法术"},
{"en":/(\d+|(\d+\.\d+)) seconds additional Base Duration per 100 Intelligence/g,"cn":"每 100 点智慧可以额外延长 # 秒基础持续时间"},
{"en":/Monsters have a (\d+|(\d+\.\d+))% chance to cause Elemental Ailments on Hit/g,"cn":"怪物击中时有 #% 几率造成元素异常状态"},
{"en":/Enemies Hindered by you have (\d+|(\d+\.\d+))% reduced Life Regeneration rate/g,"cn":"被你缓速的敌人的生命回复率降低 #%"},
{"en":/Added Small Passive Skills also grant: \-(\d+|(\d+\.\d+))% to Cold Resistance/g,"cn":"增加的小天赋还获得：+#% 冰霜抗性"},
{"en":/Added Small Passive Skills also grant: \+(\d+|(\d+\.\d+))% to Cold Resistance/g,"cn":"增加的小天赋还获得：+#% 冰霜抗性"},
{"en":/Consecrated Ground you create grants Immunity to Curses to you and Allies/g,"cn":"你创造的奉献地面会使你与友军<br>免疫诅咒"},
{"en":/Lose a Power Charge each second if you have not Detonated Mines Recently/g,"cn":"若你近期没有引爆地雷，则每秒失去 1 个暴击球"},
{"en":/Socketed Golem Skills have (\d+|(\d+\.\d+))% increased Attack and Cast Speed/g,"cn":"插槽内魔像技能攻击和施法速度提高 #%"},
{"en":/Reflects (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Melee Attackers/g,"cn":"反射 # - # 冰霜伤害给近战攻击者"},
{"en":/Exerted Attacks have a (\d+|(\d+\.\d+))% chance to Knock Enemies Back on Hit/g,"cn":"增助攻击击中时，有 #% 几率击退敌人"},
{"en":/Reflects (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Melee Attackers/g,"cn":"反射 # - # 火焰伤害给近战攻击者"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Attack Damage as Extra Cold Damage/g,"cn":"获得额外冰霜伤害， 其数值等同于物理攻击伤害的 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance with Two Handed Melee Weapons/g,"cn":"双手近战武器的攻击暴击率降低 #%"},
{"en":/Take (\d+|(\d+\.\d+))% reduced Elemental Damage while on Consecrated Ground/g,"cn":"在奉献地面上时，承受的元素伤害降低 #%"},
{"en":/Arc deals (\d+|(\d+\.\d+))% increased Damage for each time it has Chained/g,"cn":"【电弧】每连锁弹射 1 次，伤害便提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed for each corpse Consumed Recently/g,"cn":"每消耗 1 具灵柩后的短时间内，施法速度降低 #%"},
{"en":/Deals (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage per 10 Intelligence/g,"cn":"每 10 点智慧造成 # - # 冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Ailments per Elder Item Equipped/g,"cn":"每装备一个【裂界者物品】，异常状态的伤害降低 #%"},
{"en":/Curse Enemies with Enfeeble on Hit, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"击中时用衰弱诅咒敌人，它的效果提高 #%"},
{"en":/Bleeding you inflict on Maimed Enemies deals (\d+|(\d+\.\d+))% more Damage/g,"cn":"你对瘫痪敌人造成的流血总伤害额外提高 #%"},
{"en":/Bleeding you inflict on Maimed Enemies deals (\d+|(\d+\.\d+))% less Damage/g,"cn":"你对瘫痪敌人造成的流血总伤害额外降低 #%"},
{"en":/Socketed Non-Curse Aura Gems have (\d+|(\d+\.\d+))% reduced Aura Effect/g,"cn":"插槽内的非诅咒类【范围技能石】光环效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Accuracy Rating if you haven't Killed Recently/g,"cn":"近期内你若没有击败敌人，则命中值提高 #%"},
{"en":/Axe or Sword Attacks deal (\d+|(\d+\.\d+))% increased Damage with Ailments/g,"cn":"斧类或剑类攻击造成的异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Chaos Damage for each Corrupted Item Equipped/g,"cn":"每装备一个被腐化的物品时，混沌伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge when you Summon a Totem/g,"cn":"当你召唤图腾时，有 #% 几率获得 1 个暴击球"},
{"en":/Spell Skills have +(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Poison/g,"cn":"法术技能 +#% 中毒持续伤害加成"},
{"en":/Spell Skills have -(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Poison/g,"cn":"法术技能 -#% 中毒持续伤害加成"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Spells and Attacks/g,"cn":"攻击和法术附加 # - # 基础冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Evasion Rating if you haven't been Hit Recently/g,"cn":"你若近期内没有被击中，则闪避值提高 #%"},
{"en":/Create a Blighted Spore when your Skills or Minions Kill a Rare Monster/g,"cn":"当技能或召唤生物击败稀有怪物时产生一个枯疫菌孢子"},
{"en":/\-(\d+|(\d+\.\d+)) Energy Shield gained for each Enemy hit by your Attacks/g,"cn":"你的攻击击中每个敌人会回复 +# 能量护盾"},
{"en":/\+(\d+|(\d+\.\d+)) Energy Shield gained for each Enemy hit by your Attacks/g,"cn":"你的攻击击中每个敌人会回复 +# 能量护盾"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance with One Handed Melee Weapons/g,"cn":"近战单手武器的攻击暴击率降低 #%"},
{"en":/Socketed Gems are supported by Level (\d+|(\d+\.\d+)) Faster Projectiles/g,"cn":"此物品上的技能石受到 # 级的 快速投射 辅助"},
{"en":/Ice Spear travels (\d+|(\d+\.\d+))% reduced distance before changing forms/g,"cn":"在改变形态前，【冰矛】的飞行距离缩短 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier during any Flask Effect/g,"cn":"药剂持续期间，+#% 攻击和法术暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier during any Flask Effect/g,"cn":"药剂持续期间，+#% 攻击和法术暴击伤害加成"},
{"en":/Kills grant an additional Vaal Soul if you have Rampaged Recently/g,"cn":"若近期你获得过【暴走】，击败敌人时获得 1 个额外的瓦尔之灵"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Life Gain On Hit/g,"cn":"此物品上的技能石受到 # 级的 击中生命回复 辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Minion Attack and Cast Speed per 10 Devotion/g,"cn":"每 10 点奉献使召唤生物攻击和施法速度降低 #%"},
{"en":/Socketed Gems have (\d+|(\d+\.\d+))% chance to cause Enemies to Flee on Hit/g,"cn":"此物品上的技能石有 #% 几率使敌人逃跑"},
{"en":/(\d+|(\d+\.\d+)) Life gained for each Cursed Enemy hit by your Attacks/g,"cn":"你的攻击给敌人施加的每个诅咒都使你获得 # 点生命"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Level 16 Molten Burst on Melee Hit/g,"cn":"近战击中有 #% 几率触发 16 级的【熔岩爆破】"},
{"en":/\-(\d+|(\d+\.\d+))% to Attack Critical Strike Multiplier while Dual Wielding/g,"cn":"双持武器时， +#% 攻击暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Attack Critical Strike Multiplier while Dual Wielding/g,"cn":"双持武器时， +#% 攻击暴击伤害加成"},
{"en":/Your Glacial Cage Towers have (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"你的冰笼之塔冷却回复速度降低 #%"},
{"en":/Claw or Dagger Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Ailments/g,"cn":"爪类或匕首攻击造成的异常状态伤害降低 #%"},
{"en":/Attacks Exerted by Ancestral Cry deal (\d+|(\d+\.\d+))% increased Damage /g,"cn":"被【先祖战吼】增助的攻击造成的伤害提高 #%"},
{"en":/Blink Arrow and Blink Arrow Clones have (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"【闪现射击】攻击速度提高 #%"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Icicle Burst when you Kill a Frozen Enemy/g,"cn":"你击败被冻结的敌人时触发 # 级的【爆环冰刺】"},
{"en":/(\d+|(\d+\.\d+))% reduced Totem Life per 10 Strength Allocated in Radius/g,"cn":"范围内每配置 10 点力量，图腾生命降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage with Weapons per Power Charge/g,"cn":"每个暴击球可使武器攻击造成的元素伤害降低 #%"},
{"en":/Socketed Gems are supported by Level (\d+|(\d+\.\d+)) Cast when Stunned/g,"cn":"此物品上的技能石受到 # 级的 晕眩时施放 辅助"},
{"en":/Channelling Skills deal (\d+|(\d+\.\d+))% reduced Damage per 10 Devotion/g,"cn":"每 10 点奉献使持续吟唱技能的伤害降低 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Packs with Mirrored Rare Monsters/g,"cn":"该区域会出现额外 # 群【镜像稀有怪物】"},
{"en":/Heist Chests have a (\d+|(\d+\.\d+))% chance to Duplicate contained Catalysts/g,"cn":"珍宝箱有 #% 几率复制其中的催化剂"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed if you haven't Cast Dash recently/g,"cn":"若你近期内没有施放过冲刺，则攻击速度减慢 #%"},
{"en":/Players and Monsters take (\d+|(\d+\.\d+))% increased Damage while stationary/g,"cn":"玩家和怪物静止时受到的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Armour and Evasion Rating while you have Fortify/g,"cn":"【护体】状态下，护甲和闪避值提高 #%"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction during Flask Effect/g,"cn":"药剂持续期间，获得 #% 额外物理伤害减免"},
{"en":/(\d+|(\d+\.\d+))% increased Radius of Consecrated Ground created by this Flask/g,"cn":"该药剂创造的奉献地面范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to inflict Bleeding on Critical Strike with Attacks/g,"cn":"攻击打出暴击时，有 #% 几率造成流血"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Dagger Attacks/g,"cn":"匕首攻击附加 # - # 基础闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Unarmed Attacks against Bleeding Enemies/g,"cn":"空手攻击时对流血敌人的伤害降低#%"},
{"en":/Aspect of the Spider can inflict Spider's Web on Enemies an additional time/g,"cn":"【蛛之势】可对敌人额外造成 1 层蜘蛛网"},
{"en":/Synthesised Magic Monsters drop (\d+|(\d+\.\d+)) additional Currency Items/g,"cn":"虚空忆境的魔法怪物额外掉落 # 个通货物品"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Damage against Ignited Enemies/g,"cn":"对抗被【点燃】的敌人时，召唤生物的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge when you use a Mana Flask/g,"cn":"你使用魔力药剂时有 #% 几率获得一个暴击球"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack Hits while your Off Hand is empty/g,"cn":"你的副手为空时，有 #% 几率躲避攻击击中"},
{"en":/Recover (\d+|(\d+\.\d+))% of Life when you Kill an Enemy while you have Rage/g,"cn":"你具有怒火时，击败敌人回复 #% 生命"},
{"en":/Synthesised Monsters have (\d+|(\d+\.\d+))% increased chance to drop a Map/g,"cn":"虚空忆境的怪物掉落一张地图的几率提高 #%"},
{"en":/Your Stone Gaze Towers have (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"你的石化之塔冷却回复速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage taken if you've<br>been Hit Recently/g,"cn":"近期内你若受到过伤害，则冰霜伤害降低 #%"},
{"en":/Trigger Level 20 Summon Spectral Wolf on Critical Strike with this Weapon/g,"cn":"使用该武器暴击时触发 20 级的【召唤幽狼】"},
{"en":/Your Skills can have (\d+|(\d+\.\d+)) additional Brands Attached to an Enemy/g,"cn":"你的技能可以对敌人附着 # 个额外烙印"},
{"en":/(\d+|(\d+\.\d+)) Mana gained for each Cursed Enemy hit by your Attacks/g,"cn":"你的攻击给敌人施加的每个诅咒都使你获得 # 点魔力"},
{"en":/Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect/g,"cn":"投射物伤害的词缀效果同样套用于持续伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Chaos Damage while affected by Herald of Agony/g,"cn":"受到【苦痛之捷】影响时，混沌伤害提高 #%"},
{"en":/Projectiles have (\d+|(\d+\.\d+))% chance to Return to you from final Target/g,"cn":"投射物有 #% 几率从最后的目标返回"},
{"en":/When Dual Wielding, Deals (\d+|(\d+\.\d+))% Damage from each Weapon combined/g,"cn":"双持武器时，每把武器造成 #% 伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Defences from Equipped Shield per 10 Devotion/g,"cn":"每 10 点奉献使盾牌获取的防御提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Duration of Curses on you per 10 Devotion/g,"cn":"每 10 点奉献使自身受到诅咒的持续时间延长 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% increased Totem Placement speed/g,"cn":"你和周围友军的图腾放置速度加快 #%"},
{"en":/Your and nearby Allies' Damage Penetrates (\d+|(\d+\.\d+))% Fire Resistance/g,"cn":"你和周围友军的伤害穿透 #% 火焰抗性"},
{"en":/Gain Adrenaline for (\d+|(\d+\.\d+)) second per Stage on Placing the Banner/g,"cn":"放置旗帜时，每阶可获得肾上腺素 # 秒"},
{"en":/Grants (\d+|(\d+\.\d+))% increased Damage Taken for each affected Enemy/g,"cn":"每个受到影响的敌人会使玩家承受的伤害提高 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% increased Poison Duration/g,"cn":"此攻击和召唤生物造成的中毒持续时间延长 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% increased Blinding duration/g,"cn":"此攻击与召唤生物造成的致盲时间延长 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% reduced Critical Strike Chance/g,"cn":"此攻击与召唤生物的暴击率降低 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% chance to Poison on Hit/g,"cn":"此攻击和召唤生物击中敌人后有 #% 几率使其中毒"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Elemental Damage with Attack Skills/g,"cn":"召唤生物的攻击技能会使元素总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Elemental Damage with Attack Skills/g,"cn":"召唤生物的攻击技能会使元素总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Projectile Damage to nearby Enemies/g,"cn":"召唤生物对周围敌人的投射物伤害降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage while on Full Energy Shield/g,"cn":"满能量护盾时，召唤生物造成的总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage while on Full Energy Shield/g,"cn":"满能量护盾时，召唤生物造成的总伤害额外降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Critical Strike Chance against the Prey/g,"cn":"召唤生物对猎物的暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% more Damage while you have at least one nearby Ally/g,"cn":"周围至少有 1 个友军时，攻击总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage while you have at least one nearby Ally/g,"cn":"周围至少有 1 个友军时，攻击总伤害额外降低 #%"},
{"en":/Every 2 seconds, gain a Ghost Shroud, up to a maximum of (\d+|(\d+\.\d+))/g,"cn":"每 2 秒获得一个幽魂缠身，最大数量为 #"},
{"en":/Golems Summoned in the past 8 seconds deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"魔像在召唤后的 8 秒内伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance against Poisoned Enemies/g,"cn":"对中毒敌人的攻击和法术暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance for Attacks to Maim on Hit against Poisoned Enemies/g,"cn":"击中中毒的敌人有 #% 几率使其瘫痪"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed if you haven't been Hit Recently/g,"cn":"近期内你若没有被击中，则移动速度降低 #%"},
{"en":/Monsters have (\d+|(\d+\.\d+))% chance to Duplicate dropped Rogue's Marker/g,"cn":"怪物有 #% 几率复制掉落的赏金猎人印记"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Siphoning Charge when you use a Skill/g,"cn":"你使用技能时有 #% 几率获得 1 个轮回球"},
{"en":/Projectiles have (\d+|(\d+\.\d+))% chance to Return to you from final Target/g,"cn":"投射物有 #% 几率从最后的目标返回"},
{"en":/Enemies Blinded by you have (\d+|(\d+\.\d+))% increased Critical Strike Chance/g,"cn":"被你致盲的敌人的暴击率提高 #%"},
{"en":/Players are Cursed with Vulnerability, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"玩家被脆弱诅咒，其效果提高 #%"},
{"en":/Projectile Attack Skills have (\d+|(\d+\.\d+))% reduced Critical Strike Chance/g,"cn":"投射物攻击技能的暴击率降低 #%"},
{"en":/You are Shocked during Flask effect, causing 50% increased Damage taken/g,"cn":"药剂持续期间你会被感电，受到的伤害提高 50%"},
{"en":/\-(\d+|(\d+\.\d+))% to all maximum Elemental Resistances during Flask effect/g,"cn":"药剂持续期间， +#% 元素抗性上限"},
{"en":/\+(\d+|(\d+\.\d+))% to all maximum Elemental Resistances during Flask effect/g,"cn":"药剂持续期间， +#% 元素抗性上限"},
{"en":/Cold Skills have a (\d+|(\d+\.\d+))% chance to apply Cold Exposure on Hit/g,"cn":"冰霜技能有 #% 几率在击中时附加【畏寒】"},
{"en":/(\d+|(\d+\.\d+))% reduced Quantity of Items Dropped by Slain Maimed Enemies/g,"cn":"击败瘫痪的敌人时物品掉落数量降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid Elemental Ailments while holding a Shield/g,"cn":"持盾时，有 #% 几率免疫元素异常状态"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge when you Block Spell Damage/g,"cn":"格挡法术伤害时有 #% 几率获得暴击球"},
{"en":/\-(\d+|(\d+\.\d+)) to Total Mana Cost of Skills while affected by Clarity/g,"cn":"受到【清晰】影响时，技能的总魔力消耗 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Total Mana Cost of Skills while affected by Clarity/g,"cn":"受到【清晰】影响时，技能的总魔力消耗 +#"},
{"en":/Curse Enemies with Despair on Hit, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"击中时用绝望诅咒敌人，它的效果提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Advanced Traps/g,"cn":"此物品上的技能石受到 # 级的 陷阱冷却(辅) 辅助"},
{"en":/(\d+|(\d+\.\d+))% increased maximum Life, Mana and Global Energy Shield/g,"cn":"最大生命和最大魔力，以及全局能量护盾提高 #%"},
{"en":/With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells/g,"cn":"插入安睡之凝珠宝时，法术击中获得【秘术增强】"},
{"en":/Lightning Spire Trap has (\d+|(\d+\.\d+))% increased Skill Effect Duration/g,"cn":"【电塔陷阱】的技能效果持续时间延长 #%"},
{"en":/Players deal (\d+|(\d+\.\d+))% increased Damage for each Poison on them/g,"cn":"玩家每受到一种中毒属性伤害，则伤害提高 #% "},
{"en":/Your spells have (\d+|(\d+\.\d+))% chance to Shock against Frozen Enemies/g,"cn":"你的法术有 #% 几率对冰冻的敌人造成感电"},
{"en":/Supported Projectile Skills deal (\d+|(\d+\.\d+))% more Projectile Damage/g,"cn":"被辅助技能造成的投射物总伤害额外提高 #%"},
{"en":/Supported Projectile Skills deal (\d+|(\d+\.\d+))% less Projectile Damage/g,"cn":"被辅助技能造成的投射物总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed while affected by a Herald/g,"cn":"受捷影响时，攻击和施法速度加快 #%"},
{"en":/Minions gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Fire Damage/g,"cn":"召唤生物获得等同于 #% 物理伤害的额外火焰伤害"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Void Manipulation/g,"cn":"此物品上的技能石受到 # 级的 虚空操纵 辅助"},
{"en":/Artillery Ballista Projectiles fall in two perpendicular lines instead/g,"cn":"【火力弩炮】的投射物改为以垂直降落的两条直线发射"},
{"en":/(\d+|(\d+\.\d+))% of Damage leeched as Life while affected by Vitality/g,"cn":"受到【活力】影响时，伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Duration of Ailments you inflict while Focussed/g,"cn":"专注时造成的异常状态持续时间延长 #%"},
{"en":/Normal Monsters in this Area Regenerate (\d+|(\d+\.\d+))% of Life per second/g,"cn":"此区域的普通怪物每秒回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed if you've changed Stance Recently/g,"cn":"若你近期内换过姿态，则攻击速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items found from Slain Unique Enemies/g,"cn":"击败传奇敌人的掉落物品稀有度提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Unleash/g,"cn":"此物品上的技能石受到 # 级的【强化版释出】辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Life Regeneration rate when on Full Energy Shield/g,"cn":"能量护盾全满时，生命回复提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of the Buff granted by your Carrion Golems/g,"cn":"腐化魔像给与你的增益效果提高 #%"},
{"en":/Summoned Holy Relics have (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"【召唤圣物】的冷却恢复速度提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Staff Attacks/g,"cn":"长杖攻击附加 # - # 基础闪电伤害"},
{"en":/Chill nearby Enemies when you Focus, causing 30% reduced Action Speed/g,"cn":"你在专注时，冰缓周围敌人，使其行动速度降低 30%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge on Killing a Frozen Enemy/g,"cn":"击败被冰冻的敌人时有 #% 几率获得暴击球"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage per Summoned Skeleton/g,"cn":"每有 1 个异灵魔侍，+#% 攻击伤害格挡几率"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage per Summoned Skeleton/g,"cn":"每有 1 个异灵魔侍，+#% 攻击伤害格挡几率"},
{"en":/(\d+|(\d+\.\d+))% increased Damage if you've taken a Savage Hit Recently/g,"cn":"近期内你若受到【残暴打击】，则伤害提高 #%"},
{"en":/Arrows that Pierce have \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"可穿透敌人的箭矢获得 +#% 暴击伤害加成"},
{"en":/Arrows that Pierce have \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"可穿透敌人的箭矢获得 +#% 暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% increased Endurance, Frenzy and Power Charge Duration/g,"cn":"耐力球，狂怒球，以及暴击球的持续时间延长 #%"},
{"en":/You gain Onslaught for (\d+|(\d+\.\d+)) seconds on Killing Taunted Enemies/g,"cn":"击败被嘲讽的敌人获得 # 秒【猛攻】状态"},
{"en":/(\d+|(\d+\.\d+))% increased Stun Duration against Enemies that are on Full Life/g,"cn":"对满血敌人的晕眩时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Cost of Skills while on Consecrated Ground/g,"cn":"在奉献地面上时，技能魔力消耗提高 #%"},
{"en":/All Damage from Hits will cause Elemental Ailments you are suffering/g,"cn":"当你承受元素异常状态时，所有击中伤害会传播该异常状态"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of the Buff granted by your Lightning Golems/g,"cn":"闪电魔像给予你的增益效果降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Chance while affected by Hatred/g,"cn":"受到【憎恨】影响时，+#% 攻击和法术基础暴击率"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Chance while affected by Hatred/g,"cn":"受到【憎恨】影响时，+#% 攻击和法术基础暴击率"},
{"en":/(\d+|(\d+\.\d+))% increased Life Recovery Rate while affected by Vitality/g,"cn":"受到【活力】影响时，生命回复速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Inspiration Charge when you Spend Mana/g,"cn":"当你消耗魔力时，有 #% 几率获得激励球"},
{"en":/Blink Arrow and Blink Arrow Clones have (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【闪现射击】和其召唤生物的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Defences from Equipped Shield per 10 Devotion/g,"cn":"每 10 点奉献使盾牌获取的防御提高 #%"},
{"en":/Enemies Hindered by Blight take (\d+|(\d+\.\d+))% increased Chaos Damage/g,"cn":"被【枯萎】技能干扰的敌人受到 #% 混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% of Damage dealt by your Mines is Leeched to you as Life/g,"cn":"地雷造成  #% 的伤害转化为你的生命偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage taken per Endurance Charge/g,"cn":"每个耐力球可使被击中时受到的元素伤害提高 #%"},
{"en":/Fire Skills have a (\d+|(\d+\.\d+))% chance to apply Fire Exposure on Hit/g,"cn":"火焰技能在击中时有 #% 几率附加【畏火】"},
{"en":/(\d+|(\d+\.\d+)) Strength per 1 Strength on Allocated Passives in Radius/g,"cn":"范围内每配置 1 点力量，便获得 # 点力量"},
{"en":/(\d+|(\d+\.\d+))% chance to grant Unholy Might to nearby Enemies on Kill/g,"cn":"击败敌人时有 #% 几率给予周围敌人不洁之力"},
{"en":/Poison you inflict with Critical Strikes deals (\d+|(\d+\.\d+))% more Damage/g,"cn":"你暴击造成的中毒总伤害额外提高 #%"},
{"en":/Poison you inflict with Critical Strikes deals (\d+|(\d+\.\d+))% less Damage/g,"cn":"你暴击造成的中毒总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance against Bleeding Enemies/g,"cn":"对流血敌人的攻击和法术暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Damage taken gained as Life over 4 seconds when Hit/g,"cn":"被击中时，4 秒内恢复等于伤害 #% 的生命"},
{"en":/(\d+|(\d+\.\d+))% chance to Freeze, Shock and Ignite during Flask effect/g,"cn":"药剂持续期间，冰冻、感电和点燃几率提高 #%"},
{"en":/Life Recovery from Flasks also applies to Energy Shield during Flask Effect/g,"cn":"从药剂获得的生命回复同样作用于能量护盾"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage if you've Cast a Spell Recently/g,"cn":"近期内你若有施放法术，则攻击伤害提高 #%"},
{"en":/Heist Chests have a (\d+|(\d+\.\d+))% chance to Duplicate contained Sextants/g,"cn":"珍宝箱有 #% 几率复制其中的六分仪"},
{"en":/Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion/g,"cn":"至少 150 点奉献时，法术击中获得【秘术增强】"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed while on Consecrated Ground/g,"cn":"在奉献地面上时攻击和施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage over Time while wielding a Two Handed Weapon/g,"cn":"持双手武器时持续伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% Chance on Frenzy to gain an additional Frenzy Charge/g,"cn":"狂怒状态时有 #% 几率获得 1 个额外的狂怒球"},
{"en":/Claw Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments/g,"cn":"爪类攻击造成的击中和异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Cost of Skills while on Full Energy Shield/g,"cn":"能量护盾全满时，技能魔力消耗提高 #%"},
{"en":/Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies/g,"cn":"攻击击中被诅咒的敌人时有 25% 几率造成流血"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per Frenzy, Power or Endurance Charge/g,"cn":"每个狂怒球、暴击球、耐力球可使伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage if you've dealt a Critical Strike Recently/g,"cn":"近期内你若打出过暴击，则伤害降低 #%"},
{"en":/Projectiles deal (\d+|(\d+\.\d+))% reduced Damage for each remaining Chain/g,"cn":"每根保留的锁链，都使投射物伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage if you've used a Travel Skill Recently/g,"cn":"你若近期内使用过旅行技能，则伤害提高 #%"},
{"en":/Hits with this Weapon Overwhelm (\d+|(\d+\.\d+))% Physical Damage Reduction/g,"cn":"用该武器击中时压制 #% 物理伤害减免"},
{"en":/Rare Monsters have (\d+|(\d+\.\d+))% chance to drop a Rare Prismatic Ring/g,"cn":"稀有怪物有 #% 几率掉落 1 个三相戒指"},
{"en":/(\d+|(\d+\.\d+))% additional chance for Slain monsters to drop Scrolls of Wisdom/g,"cn":"额外 #% 几率掉落知识卷轴"},
{"en":/Summoned Sentinels of Purity have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【召唤纯净哨兵】的范围效果扩大 #%"},
{"en":/Raised Zombies' Slam Attack has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【魔卫复苏】的重击攻击效果范围扩大 #%"},
{"en":/Critical Strikes with Bows have a (\d+|(\d+\.\d+))% chance to Poison the Enemy/g,"cn":"弓类暴击有 #% 几率使敌人中毒"},
{"en":/Wand Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments/g,"cn":"法杖攻击造成的击中和异常状态伤害降低 #%"},
{"en":/Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed/g,"cn":"施法速度的提高和降低也同样作用于陷阱投掷速度"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed if you haven't been Hit Recently/g,"cn":"近期内你若没有被击中，则移动速度降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Dagger Attacks/g,"cn":"匕首攻击附加 # - # 基础物理伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage over Time Damage taken while moving/g,"cn":"移动时受到的物理持续伤害降低 #%"},
{"en":/All Damage from Hits can cause Elemental Ailments you are suffering/g,"cn":"当你承受元素异常状态时，所有击中伤害可以传播该异常状态"},
{"en":/Synthesised Rare Monsters drop (\d+|(\d+\.\d+)) additional Currency Items/g,"cn":"虚空忆境的稀有怪物额外掉落 # 个通货物品"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Unholy Might on block for 3 seconds/g,"cn":"格挡时，有 #% 几率获得【不洁之力】，持续 3 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed if you've Hit an Enemy Recently/g,"cn":"近期内你若击中敌人，则移动速度提高 #%"},
{"en":/Mirror Arrow and Mirror Arrow Clones deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【魅影射击】和其召唤生物的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Duration of Curses on you per 10 Devotion/g,"cn":"每 10 点奉献使自身受到诅咒的持续时间延长 #%"},
{"en":/Vaal Vessel contains an additional Rare Item with an Incursion Modifier/g,"cn":"瓦尔容器里有一个额外的【带穿越词缀的稀有物品】"},
{"en":/(\d+|(\d+\.\d+))% reduced Projectile Damage with Hits against Nearby Enemies/g,"cn":"投射物击中周围敌人时，伤害降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Deadly Ailments/g,"cn":"此物品上的技能石受到 # 级的 致命异常状态 辅助"},
{"en":/Consecrated Ground applies (\d+|(\d+\.\d+))% reduced Damage taken to Enemies/g,"cn":"奉献地面使敌人承受的伤害降低 #%"},
{"en":/Leaves a Lingering Blade in the ground for every (\d+|(\d+\.\d+)) Volleys/g,"cn":"每 # 波飞刃在地面留下一枚【徘徊之刃】"},
{"en":/Gains a Stage when you Spend a total of (\d+|(\d+\.\d+)) Mana while in Area/g,"cn":"在区域内消耗总共 # 点魔力获得一层"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% chance to avoid being Shocked/g,"cn":"你和周围友军有 #% 几率避免感电效果"},
{"en":/You and nearby Allies deal (\d+|(\d+\.\d+))% increased Damage with Ailments/g,"cn":"你和周围友军的异常状态伤害提高 #%"},
{"en":/You and nearby Allies deal (\d+|(\d+\.\d+))% decreased Damage with Ailments/g,"cn":"你和周围友军的异常状态伤害减少 #%"},
{"en":/You and nearby allies deal (\d+|(\d+\.\d+))% less Spell Damage with Spells/g,"cn":"你与周围友军的法术总伤害额外降低 #%"},
{"en":/You and nearby Allies have \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"你和周围友军的暴击伤害加成 +#%"},
{"en":/You and nearby Allies have \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"你和周围友军的暴击伤害加成 +#%"},
{"en":/Cursed enemies take (\d+|(\d+\.\d+))% increased Damage from Projectile Hits/g,"cn":"被诅咒敌人受到的投射物伤害提高 #%"},
{"en":/Cursed Normal and Magic Enemies have (\d+|(\d+\.\d+))% more Action Speed/g,"cn":"被诅咒的普通和魔法敌人的行动速度提高 #%"},
{"en":/Cursed Normal and Magic Enemies have (\d+|(\d+\.\d+))% less Action Speed/g,"cn":"被诅咒的普通和魔法敌人的行动速度降低 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% increased Knockback Distance/g,"cn":"此攻击与召唤生物的击退距离延长 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% chance to Freeze enemies/g,"cn":"此攻击与召唤生物击中时有 #% 几率冰冻敌人"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% more Melee Attack Speed/g,"cn":"此攻击与召唤生物的近战攻击总速度额外提高 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% less Melee Attack Speed/g,"cn":"此攻击与召唤生物的近战攻击总速度额外降低 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% reduced Damage with Poison/g,"cn":"此攻击和召唤生物造成的中毒伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Minion Physical Damage Converted to Lightning Damage/g,"cn":"召唤生物的 #% 物理伤害转化为闪电伤害"},
{"en":/Minion's Projectiles that have Pierced deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"召唤生物的投射物贯穿伤害降低 #%"},
{"en":/This Skill and Minions have (\d+|(\d+\.\d+))% reduced Mine Throwing Speed/g,"cn":"此技能和召唤生物的地雷投掷速度降低 #%"},
{"en":/Minion's Melee Strike Skills deal Splash Damage to Surrounding Targets/g,"cn":"召唤生物的近战打击技能会对周围目标造成溅射伤害"},
{"en":/Minions' Attacks have (\d+|(\d+\.\d+))% chance to Impale Enemies on Hit/g,"cn":"召唤生物的的攻击击中时有 #% 几率穿刺敌人"},
{"en":/Nearby Hindered Enemies deal (\d+|(\d+\.\d+))% increased Damage over Time/g,"cn":"周围被干扰的敌人造成的持续伤害提高 #%"},
{"en":/Your Increases and Reductions to Quantity of Items found also apply to Damage/g,"cn":"你的物品掉落数量同时影响你的伤害"},
{"en":/Spectral Shield Throw fires (\d+|(\d+\.\d+)) additional Shard Projectiles/g,"cn":"【灵盾投掷】可额外发射 # 个碎片投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage while you have Resolute Technique/g,"cn":"获得坚毅之心时物理伤害提高 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional packs with a Rare monster/g,"cn":"该区域会出现 # 群额外怪物，每群都有 1 个稀有怪"},
{"en":/(\d+|(\d+\.\d+))% of Chaos Damage Leeched as Life during Flask effect/g,"cn":"药剂持续期间，混沌伤害的 #% 会转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Life Recovery from Flasks used when on Low Life/g,"cn":"低血时，使用药剂会降低 #% 生命回复量"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Staff Attacks/g,"cn":"长杖攻击附加 # - # 基础物理伤害"},
{"en":/Charged Dash has \-(\d+|(\d+\.\d+)) to Radius of each Wave's last damage Area/g,"cn":"【蓄力疾风闪】最终伤害范围 +#"},
{"en":/Charged Dash has \+(\d+|(\d+\.\d+)) to Radius of each Wave's last damage Area/g,"cn":"【蓄力疾风闪】最终伤害范围 +#"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of non-Keystone Passive Skills in Radius/g,"cn":"范围内的非核心天赋技能效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Maximum Life per Abyss Jewel affecting you/g,"cn":"每个影响你的【深渊珠宝】可使最大生命提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken if you haven't been Hit Recently/g,"cn":"近期内你若没有被击中，则承受的伤害降低 #%"},
{"en":/Bow Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments/g,"cn":"弓类攻击造成的击中和异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Poison inflicted on Bleeding Enemies/g,"cn":"对流血敌人造成的中毒伤害提高 #%"},
{"en":/Minions summoned by Your Scout Towers have (\d+|(\d+\.\d+))% reduced Life/g,"cn":"你的侦察之塔创造的召唤生物生命降低 #%"},
{"en":/(\d+|(\d+\.\d+))% more Damage taken if you have not been Hit Recently/g,"cn":"近期内你若未被击中，则受到的总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage taken if you have not been Hit Recently/g,"cn":"近期内你若未被击中，则受到的总伤害额外降低 #%"},
{"en":/Replenishes Energy Shield by (\d+|(\d+\.\d+))% of Armour when you Block/g,"cn":"格挡时回复能量护盾，数值等同于 #% 的护甲"},
{"en":/Minions gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Cold Damage/g,"cn":"召唤生物获得等同 #% 物理伤害的额外冰霜伤害"},
{"en":/Sweep has a (\d+|(\d+\.\d+))% chance to grant an Endurance Charge on Hit/g,"cn":"【横扫】击中时有 #% 几率获得一个耐力球"},
{"en":/If you've used a Skill Recently, you and nearby Allies have Tailwind/g,"cn":"近期内你若有使用技能，你和周围友军获得【提速尾流】"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed if you haven't Killed Recently/g,"cn":"近期内你若没有击败敌人，则攻击速度提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Swift Affliction/g,"cn":"此物品上的技能石受到 # 级的 极速腐化 辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Global Critical Strike Chance while wielding a Staff/g,"cn":"持长杖时，暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance for Spells while Dual Wielding/g,"cn":"双持时法术暴击几率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage if you've Cast a Spell Recently/g,"cn":"近期内你若有施放法术，则法术伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Maximum Mana per Abyss Jewel affecting you/g,"cn":"每个影响你的【深渊珠宝】可使最大魔力提高 #%"},
{"en":/Your Flamethrower Towers have (\d+|(\d+\.\d+))% chance to inflict Scorch/g,"cn":"你的【掷火之塔】有 #% 几率施加【灼烧】"},
{"en":/(\d+|(\d+\.\d+))% chance to Impale Enemies on Hit with Two Handed Weapons/g,"cn":"用双手武器击中时，有 #% 几率穿刺敌人"},
{"en":/Your Imbuing Towers also grant (\d+|(\d+\.\d+))% reduced Critical Strike Chance/g,"cn":"你的灌注之塔暴击率降低 #%"},
{"en":/Effects of Consecrated Ground you create Linger for (\d+|(\d+\.\d+)) seconds/g,"cn":"你创造的奉献地面效果可延续 # 秒"},
{"en":/\-(\d+|(\d+\.\d+))% to all Resistances for each Corrupted Item Equipped/g,"cn":"每装备一个【被腐化的物品】，所有抗性 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to all Resistances for each Corrupted Item Equipped/g,"cn":"每装备一个【被腐化的物品】，所有抗性 +#%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Bleeding inflicted on Poisoned Enemies/g,"cn":"对中毒敌人造成的流血伤害降低 #%"},
{"en":/Izaro has (\d+|(\d+\.\d+))% increased Attack, Cast, and Movement Speed/g,"cn":"伊泽洛的攻击速度、施法速度、移动速度加快 #%"},
{"en":/Izaro has (\d+|(\d+\.\d+))% decreased Attack, Cast, and Movement Speed/g,"cn":"伊泽洛的攻击速度、施法速度、移动速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Recovery Rate while affected by Clarity/g,"cn":"受到【清晰】影响时，魔力回复速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Projectile Attack Damage during any Flask Effect/g,"cn":"药剂持续期间，投射物攻击伤害降低 #%"},
{"en":/Your Smothering Towers also grant (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"你的窒息之塔还使移动速度提高 #%"},
{"en":/Axe Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments/g,"cn":"斧类攻击造成的击中和异常状态伤害降低 #%"},
{"en":/Magic Monsters in this Area Regenerate (\d+|(\d+\.\d+))% of Life per second/g,"cn":"此区域的魔法怪物每秒回复 #% 生命"},
{"en":/Heist Chests have a (\d+|(\d+\.\d+))% chance to Duplicate contained Essences/g,"cn":"珍宝箱有 #% 几率复制其中的精华"},
{"en":/Spells lose Intensity with (\d+|(\d+\.\d+))% reduced frequency while moving/g,"cn":"移动时，法术失去凝聚的频率降低 #%"},
{"en":/Players are Cursed with Flammability, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"玩家被易燃诅咒，其效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Quantity of Items Dropped by Slain Frozen Enemies/g,"cn":"击败冰冻敌人后物品掉落数量降低 #%"},
{"en":/Enemies are Frozen as if you had dealt (\d+|(\d+\.\d+))% more Damage/g,"cn":"冰冻敌人的时间按照总伤害额外提高 #% 的结果计算"},
{"en":/Enemies are Frozen as if you had dealt (\d+|(\d+\.\d+))% less Damage/g,"cn":"冰冻敌人的时间按照总伤害额外降低 #% 的结果计算"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Movement Speed with Her Blessing/g,"cn":"获得【女神的祝福】时攻击速度和移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance against Blinded Enemies/g,"cn":"对致盲的敌人时，攻击和法术暴击率降低 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% reduced Attack and Cast Speed/g,"cn":"你和周围友军的攻击和施法速度降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Wand Physical Damage as Extra Fire Damage/g,"cn":"获得额外火焰伤害， 其数值等同于法杖物理伤害的 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Critical Strike Chance while Dual Wielding/g,"cn":"双持武器时，攻击暴击率提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Fire Penetration/g,"cn":"此物品上的技能石受到 # 级的 火焰穿透 辅助"},
{"en":/Summon (\d+|(\d+\.\d+)) additional Skeleton Warriors with Summon Skeleton/g,"cn":"【召唤魔侍】可以召唤 # 个额外魔侍勇士"},
{"en":/Your Temporal Towers also grant you (\d+|(\d+\.\d+))% reduced action speed/g,"cn":"你的时间之塔还使你的行动速度降低 #%"},
{"en":/You and nearby Party members gain (\d+|(\d+\.\d+)) Rage when you Warcry/g,"cn":"你在使用战吼时，你和周围友军获得 # 点怒火"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Fiery Impact on Melee Hit with this Weapon/g,"cn":"使用该武器近战击中时触发 # 级火烈冲击"},
{"en":/Synthesised Rare Monsters have (\d+|(\d+\.\d+))% chance to drop a Map/g,"cn":"虚空忆境的稀有怪物有 #% 几率掉落 1 张地图"},
{"en":/(\d+|(\d+\.\d+))% chance to grant Onslaught to nearby Enemies on Kill/g,"cn":"击败敌人时有 #% 几率给予周围敌人【猛攻】状态"},
{"en":/Rare Monsters are Hindered, with (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"稀有怪物受到干扰，移动速度提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Sword Attacks/g,"cn":"剑攻击附加 # - # 基础闪电伤害"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Maim Enemies on Hit with Attacks/g,"cn":"召唤生物的攻击击中有 #% 几率瘫痪敌人"},
{"en":/When you Warcry, you and nearby Allies gain Onslaught for 4 seconds/g,"cn":"你使用战吼时， 你和周围友军在 4 秒内获得【猛攻】"},
{"en":/Enemies you Taunt have a (\d+|(\d+\.\d+))% increased chance to be Stunned/g,"cn":"受到你嘲讽的敌人被你晕眩的几率提高 #%"},
{"en":/Stun Threshold is based on (\d+|(\d+\.\d+))% of your Mana instead of Life/g,"cn":"你的晕眩门槛将基于魔力的 #%，而非生命"},
{"en":/Gain (\d+|(\d+\.\d+))% of Wand Physical Damage as Extra Cold Damage/g,"cn":"获得额外冰霜伤害， 其数值等同于法杖物理伤害的 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Damage if you've Hit Recently/g,"cn":"近期内你若击中敌人，则召唤生物的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Stun Duration against Enemies that are on Low Life/g,"cn":"对低血敌人的晕眩时间延长 #%"},
{"en":/Players are Cursed with Conductivity, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"玩家被导电诅咒，其效果提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Spells and Attacks/g,"cn":"攻击和法术附加 #-# 基础火焰伤害"},
{"en":/Perandus Monsters have a (\d+|(\d+\.\d+))% chance to drop Perandus Coins/g,"cn":"普兰德斯怪物有 #% 几率掉落普兰德斯金币"},
{"en":/Shocked Ground you create causes (\d+|(\d+\.\d+))% increased Damage taken/g,"cn":"你创造的感电地面会使受到的伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Life gained for each Ignited Enemy hit by your Attacks/g,"cn":"攻击击中每个点燃的敌人会回复 +# 生命"},
{"en":/\+(\d+|(\d+\.\d+)) Life gained for each Ignited Enemy hit by your Attacks/g,"cn":"攻击击中每个点燃的敌人会回复 +# 生命"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Spell Hits while on Full Energy Shield/g,"cn":"能量护盾全满时，有 #% 几率躲避法术击中"},
{"en":/(\d+|(\d+\.\d+))% reduced Accuracy Rating if you haven't Killed Recently/g,"cn":"近期内你若没有击败敌人，则命中值降低 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second if you were Hit Recently/g,"cn":"近期内你若有被击中，则每秒回复 #% 生命"},
{"en":/Axe or Sword Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Ailments/g,"cn":"斧类或剑类攻击造成的异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Buffs granted by your Elemental Golems/g,"cn":"元素魔像给予你的增益效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Chaos Damage for each Corrupted Item Equipped/g,"cn":"每装备一个被腐化的物品时，混沌伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance for Blight Chests to drop an additional Reward/g,"cn":"枯疫宝箱有 #% 几率掉落一个额外的任务奖励"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Onslaught for 10 seconds on Kill/g,"cn":"击败敌人时有 #% 几率获得【猛攻】状态，持续 10 秒"},
{"en":/You and nearby Allies have \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"你和周围友军 +#% 暴击伤害加成"},
{"en":/You and nearby Allies have \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"你和周围友军 +#% 暴击伤害加成"},
{"en":/Attack Skills deal (\d+|(\d+\.\d+))% increased Damage while holding a Shield/g,"cn":"持盾牌时，攻击技能的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Evasion Rating if you haven't been Hit Recently/g,"cn":"你若近期内没有被击中，则闪避值降低 #%"},
{"en":/Enemies affected by your Spider's Webs deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"被你覆盖蜘蛛网的敌人伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier against Taunted Enemies/g,"cn":"对抗被嘲讽的敌人时，+#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier against Taunted Enemies/g,"cn":"对抗被嘲讽的敌人时，+#% 暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items Dropped by Slain Maimed Enemies/g,"cn":"击败瘫痪的敌人时物品稀有度提高 #%"},
{"en":/Storm Burst has a (\d+|(\d+\.\d+))% chance to create an additional Orb/g,"cn":"【裂风雷球】有 #% 的几率创造一个额外的雷球"},
{"en":/Vaal Vessel contains (\d+|(\d+\.\d+)) additional Corrupted Unique Items/g,"cn":"瓦尔容器里有 # 个额外的【腐化的传奇物品】"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Fire Resistance against Blinded Enemies/g,"cn":"对致盲敌人的伤害穿透 #% 火焰抗性"},
{"en":/Nearby Enemies are Hindered, with (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"周围敌人被干扰，移动速度提高 #%"},
{"en":/Players gain Modifiers from Slain Rare Monsters for (\d+|(\d+\.\d+)) seconds/g,"cn":"击败稀有怪物时，获得其词缀 # 秒"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Attack Damage as Extra Lightning Damage/g,"cn":"获得等同 #% 物理攻击伤害的闪电伤害"},
{"en":/Steelskin grants (\d+|(\d+\.\d+))% additional Physical Damage Reduction/g,"cn":"钢铁之肤会使玩家获得额外 #% 物理伤害减免"},
{"en":/Skills fire (\d+|(\d+\.\d+)) additional Projectiles during Flask Effect/g,"cn":"药剂持续期间，技能可以额外发射 # 个投射物"},
{"en":/(\d+|(\d+\.\d+))% chance to create Chilled Ground when Hit with an Attack/g,"cn":"被攻击击中时，有 #% 几率制造冰缓地面"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed while you have a Totem/g,"cn":"当你有图腾存在时，攻击和施法速度提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Fire Penetration/g,"cn":"此物品上的技能石受到 # 级的 火焰穿透 辅助"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Lightning Bolt when you deal a Critical Strike/g,"cn":"暴击时触发 # 级的【雷霆万钧】"},
{"en":/Blink Arrow and Blink Arrow Clones have (\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"【闪现射击】攻击速度降低 #%"},
{"en":/Minions gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Chaos Damage/g,"cn":"召唤生物将物理伤害的 #% 视为额外混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Frenzy Charge on Kill with Main Hand/g,"cn":"主手武器击败敌人时，有 #% 几率获得狂怒球"},
{"en":/(\d+|(\d+\.\d+))% of Chaos Damage Leeched as Life during Flask effect/g,"cn":"药剂持续期间，混沌伤害的 #% 会转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items Dropped by Slain Shocked Enemies/g,"cn":"击败感电敌人后物品稀有度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect while you have no Frenzy Charges/g,"cn":"没有狂怒球时，你的光环效果提高 #%"},
{"en":/Lightning Spire Trap has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"【电塔陷阱】的冷却回复速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Buffs granted by Socketed Golem Skills/g,"cn":"插槽内魔像技能的增益效果提高 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Sword Physical Damage as Extra Fire Damage/g,"cn":"获得额外火焰伤害，其数值等同于 #% 剑类物理伤害"},
{"en":/(\d+|(\d+\.\d+))% to Global Critical Strike Multiplier per Green Socket/g,"cn":"每个绿色插槽 +#% 攻击和法术暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% reduced Armour and Evasion Rating while you have Fortify/g,"cn":"【护体】状态下，护甲和闪避值降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Cold Penetration/g,"cn":"此物品上的技能石受到 # 级的 冰霜穿透 辅助"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Level 20 Animate Weapon on Kill/g,"cn":"击败敌人时有 #% 几率触发 20 级的【幻化武器】"},
{"en":/Heist Chests have a (\d+|(\d+\.\d+))% chance to Duplicate contained Scarabs/g,"cn":"珍宝箱有 #% 几率复制其中的圣甲虫"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Damage against Ignited Enemies/g,"cn":"对抗被【点燃】的敌人时，召唤生物的伤害降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Unbound Ailments/g,"cn":"此物品上的技能石受到 # 级的 异常爆发 辅助"},
{"en":/Passives in Radius can be Allocated without being connected to your tree/g,"cn":"未连结至天赋树的技能，仍然可以在范围内配置"},
{"en":/Your Stone Gaze Towers have (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"你的石化之塔冷却回复速度降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Wand Attacks/g,"cn":"法杖攻击附加 # - # 基础闪电伤害"},
{"en":/Smite has a (\d+|(\d+\.\d+))% chance for lightning to strike another target/g,"cn":"【惩击】有 #% 几率电击另一个目标"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Burning Damage/g,"cn":"此物品上的技能石受到 # 级的 提高燃烧伤害 辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Chaos Damage while affected by Herald of Agony/g,"cn":"受到【苦痛之捷】影响时，混沌伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Chaos Resistance while affected by Herald of Agony/g,"cn":"受到【苦痛之捷】影响时，+#% 混沌抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Chaos Resistance while affected by Herald of Agony/g,"cn":"受到【苦痛之捷】影响时，+#% 混沌抗性"},
{"en":/(\d+|(\d+\.\d+))% chance for Synthesised Packs to be upgraded to Magic/g,"cn":"虚空忆境的怪物群有 #% 几率晋升为魔法怪物群"},
{"en":/(\d+|(\d+\.\d+))% reduced Defences from Equipped Shield per 10 Devotion/g,"cn":"每 10 点奉献使盾牌获取的防御降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Duration of Curses on you per 10 Devotion/g,"cn":"每 10 点奉献使自身受到诅咒的持续时间缩短 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% reduced Totem Placement speed/g,"cn":"你和周围友军的图腾放置速度减慢 #%"},
{"en":/You and nearby allies gain \-(\d+|(\d+\.\d+))% to all Elemental Resistances/g,"cn":"你与周围友军获得 +#% 元素抗性"},
{"en":/You and nearby allies gain \+(\d+|(\d+\.\d+))% to all Elemental Resistances/g,"cn":"你与周围友军获得 +#% 元素抗性"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% additional Lightning Resistance/g,"cn":"你与周围友军的闪电抗性提高 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% chance to Avoid being Stunned/g,"cn":"你和周围友军有 #% 几率避免被眩晕"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% chance to avoid being Ignited/g,"cn":"你和周围友军有 #% 几率避免被点燃"},
{"en":/Cursed Enemies take (\d+|(\d+\.\d+))% increased Damage while on Low Life/g,"cn":"被诅咒的敌人在低血时承受的伤害提高 #%"},
{"en":/Cursed Rare and Unique Enemies have (\d+|(\d+\.\d+))% more Action Speed/g,"cn":"被诅咒的稀有或传奇敌人的行动速度提高 #%"},
{"en":/Cursed Rare and Unique Enemies have (\d+|(\d+\.\d+))% less Action Speed/g,"cn":"被诅咒的稀有或传奇敌人的行动速度降低 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Mana per second while any Enemy is affected/g,"cn":"若有任何敌人受到影响，则每秒回复 # 魔力"},
{"en":/Grants (\d+|(\d+\.\d+))% reduced Damage Taken for each affected Enemy/g,"cn":"每个受到影响的敌人会使玩家承受的伤害降低 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Life per second while any Enemy is affected/g,"cn":"若有任何敌人受到影响，则每秒回复 # 生命"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% more Melee Area Damage/g,"cn":"此攻击和召唤生物的近战范围总伤害额外提高 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% less Melee Area Damage/g,"cn":"此攻击和召唤生物的近战范围总伤害额外降低 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% increased Damage over Time/g,"cn":"此攻击和召唤生物的持续性伤害提高 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% reduced Poison Duration/g,"cn":"此攻击和召唤生物造成的中毒持续时间缩短 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% reduced Blinding duration/g,"cn":"此攻击与召唤生物造成的致盲时间缩短 #%"},
{"en":/Enemies Ignited by Minions have \-(\d+|(\d+\.\d+))% to Fire Resistance/g,"cn":"被召唤生物点燃的敌人，其火焰抗性提高 +#%"},
{"en":/Enemies Ignited by Minions have \+(\d+|(\d+\.\d+))% to Fire Resistance/g,"cn":"被召唤生物点燃的敌人，其火焰抗性提高 +#%"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Freeze Enemies which are Chilled/g,"cn":"召唤生物有 #% 几率冰冻被冰缓的敌人"},
{"en":/Minions deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) additional Chaos Damage/g,"cn":"召唤生物额外造成 # - # 混沌伤害"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to cause Monsters to Flee when Hit/g,"cn":"召唤生物被击中时有 #% 几率使敌人逃跑"},
{"en":/Elemental Ailments caused by Minions also spread to nearby enemies/g,"cn":"召唤生物造成的元素异常状态，也会影响到其他附近的敌人"},
{"en":/Spells which can gain Intensity have \-(\d+|(\d+\.\d+)) to maximum Intensity/g,"cn":"能获得凝聚的法术的最大凝聚 +#"},
{"en":/Spells which can gain Intensity have \+(\d+|(\d+\.\d+)) to maximum Intensity/g,"cn":"能获得凝聚的法术的最大凝聚 +#"},
{"en":/Enemies near corpses you Spawned Recently are Chilled and Shocked/g,"cn":"敌人若位于你近期所生成的灵柩周围，则使其受到冰缓和感电"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance against Poisoned Enemies/g,"cn":"对中毒敌人的攻击和法术暴击率降低 #%"},
{"en":/Enemies Blinded by you have (\d+|(\d+\.\d+))% reduced Critical Strike Chance/g,"cn":"被你致盲的敌人的暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to be inflicted with Bleeding when Hit by an Attack/g,"cn":"被攻击击中时，有 #% 几率流血"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed during any Flask Effect/g,"cn":"药剂持续期间，攻击和施法速度提高 #%"},
{"en":/Players take (\d+|(\d+\.\d+))% increased Damage from Monsters from Beyond/g,"cn":"区域中玩家受到的超越怪物伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage while affected by Herald of Ash/g,"cn":"受到【灰烬之捷】影响时，火焰伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items found during any Flask Effect/g,"cn":"药剂持续期间，物品掉落稀有度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Attack Damage while holding a Shield/g,"cn":"持盾牌时攻击造成的物理伤害提高 #% "},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage per Endurance Charge/g,"cn":"每有一个耐力球，攻击伤害格挡几率额外 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage per Endurance Charge/g,"cn":"每有一个耐力球，攻击伤害格挡几率额外 +#%"},
{"en":/Recover (\d+|(\d+\.\d+))% of Energy Shield when you lose a Spirit Charge/g,"cn":"每失去一个精神球，回复 #% 的能量护盾"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage per Endurance Charge/g,"cn":"每有一个耐力球，攻击伤害格挡几率额外 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage per Endurance Charge/g,"cn":"每有一个耐力球，攻击伤害格挡几率额外 +#%"},
{"en":/Channelling Skills have (\d+|(\d+\.\d+))% increased Attack and Cast Speed/g,"cn":"持续吟唱技能的攻击和施法速度提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Chance To Bleed/g,"cn":"此物品上的技能石受到 # 级的 几率流血 辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items Dropped by Slain Magic Enemies/g,"cn":"击败魔法怪物后的物品稀有度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Maximum Life for each Corrupted Item Equipped/g,"cn":"每装备一个被腐化的物品，最大生命降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Counterattacks/g,"cn":"反击附加 # - # 基础物理伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced maximum Life, Mana and Global Energy Shield/g,"cn":"最大生命和最大魔力，以及全局能量护盾降低 #%"},
{"en":/Lightning Spire Trap has (\d+|(\d+\.\d+))% reduced Skill Effect Duration/g,"cn":"【电塔陷阱】的技能效果持续时间缩短 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Chain/g,"cn":"此物品上的技能石受到 # 级的【强化版连锁】辅助"},
{"en":/Players deal (\d+|(\d+\.\d+))% reduced Damage for each Poison on them/g,"cn":"玩家每受到一种中毒属性伤害，则伤害降低 #% "},
{"en":/(\d+|(\d+\.\d+))% more chance to Evade Melee Attacks during Onslaught/g,"cn":"【猛攻】状态下闪避近战攻击的几率额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less chance to Evade Melee Attacks during Onslaught/g,"cn":"【猛攻】状态下闪避近战攻击的几率额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed while you have Fortify/g,"cn":"【护体】状态下，攻击和施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Shock you inflict with Critical Strikes/g,"cn":"你暴击施加的感电效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed while affected by a Herald/g,"cn":"受捷影响时，攻击和施法速度减慢 #%"},
{"en":/Totems have (\d+|(\d+\.\d+))% increased Attack Speed per Summoned Totem/g,"cn":"每个召唤的图腾可使图腾的攻击速度提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Claw Attacks/g,"cn":"爪攻击附加 # - # 基础闪电伤害"},
{"en":/Enemies Taunted by your Warcries take (\d+|(\d+\.\d+))% increased Damage/g,"cn":"被你的战吼嘲讽的敌人受到的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Curse Enemies with Temporal Chains on Hit/g,"cn":"击中敌人时有 #% 几率用【时空锁链】诅咒敌人"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Fog of War when your Trap is triggered/g,"cn":"你的陷阱触发后，随即触发 # 级的【战争迷雾】"},
{"en":/(\d+|(\d+\.\d+))% reduced Duration of Ailments you inflict while Focussed/g,"cn":"专注时造成的异常状态持续时间缩短 #%"},
{"en":/Monsters have (\d+|(\d+\.\d+))% chance to remove a Flask Charge on Hit/g,"cn":"怪物击中时有 #% 几率移除一次药剂使用次数"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of the Buff granted by your Stone Golems/g,"cn":"巨石魔像给予你的增益效果提高 #%"},
{"en":/Gain Onslaught for (\d+|(\d+\.\d+)) seconds on Killing a Shocked Enemy/g,"cn":"当击败被感电的敌人时获得 # 秒【猛攻】状态"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed if you've changed Stance Recently/g,"cn":"若你近期内换过姿态，则攻击速度减慢 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Spell Cascade/g,"cn":"此物品上的技能石受到 # 级的 多重范围施法 辅助"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Minion Damage/g,"cn":"此物品上的技能石受到 # 级的 召唤生物伤害 辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items found from Slain Unique Enemies/g,"cn":"击败传奇敌人的掉落物品稀有度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Chill you inflict with Critical Strikes/g,"cn":"你暴击施加的冰缓效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Life Regeneration rate when on Full Energy Shield/g,"cn":"能量护盾全满时，生命回复降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of the Buff granted by your Carrion Golems/g,"cn":"腐化魔像给与你的增益效果降低 #%"},
{"en":/Summoned Holy Relics have (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"【召唤圣物】的冷却恢复速度降低 #%"},
{"en":/Your Freezebolt Towers have (\d+|(\d+\.\d+))% chance to inflict Brittle/g,"cn":"你的【冰箭之塔】有 #% 几率施加【脆弱】"},
{"en":/{:+d}% Chance to Block Spell Damage if you have not Blocked Recently/g,"cn":"若你近期内没有格挡过敌人，则法术伤害格挡率 #%"},
{"en":/{:+d}% Chance to Block Spell Damage if you have not Blocked Recently/g,"cn":"若你近期内没有格挡过敌人，则法术伤害格挡率 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Wand Attacks/g,"cn":"法杖攻击附加 # - # 基础物理伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance while affected by Wrath/g,"cn":"受到【雷霆】影响时，暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Endurance, Frenzy and Power Charge Duration/g,"cn":"耐力球，狂怒球，以及暴击球的持续时间缩短 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Withering Touch/g,"cn":"此物品上的技能石受到 # 级的 凋零之触 辅助"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Summon Phantasm/g,"cn":"此物品上的技能石受到 # 级的【召唤幻灵】辅助"},
{"en":/Damage Over Time caused by Projectiles deals (\d+|(\d+\.\d+))% more Damage/g,"cn":"投射物造成的持续总伤害额外提高 #%"},
{"en":/Damage Over Time caused by Projectiles deals (\d+|(\d+\.\d+))% less Damage/g,"cn":"投射物造成的持续总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Stun Duration against Enemies that are on Full Life/g,"cn":"对满血敌人的晕眩时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost of Skills while on Consecrated Ground/g,"cn":"在奉献地面上时，技能魔力消耗降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage from Hits taken as Lightning Damage/g,"cn":"受到击中物理伤害的 #% 转化为闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to create an additional Animate Weapon copy/g,"cn":"【幻化武器】有 #% 几率额外召唤 1 个复制品"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Level 20 Tentacle Whip on Kill/g,"cn":"击败敌人时有 #% 几率触发 20 级的【藤蔓抽击】"},
{"en":/Your Stone Gaze Towers have (\d+|(\d+\.\d+))% increased Petrification Delay/g,"cn":"你的石化之塔石化延迟时间提高 #%"},
{"en":/Manifest Dancing Dervish also manifests a copy of Dancing Dervish/g,"cn":"【幻化之刃德尔维希】也会幻化一个【禅意苦行僧】的复制品"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Frenzy Charge when you Stun an Enemy/g,"cn":"晕眩敌人时有 #% 几率获得 1 个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Dealt with Claws Leeched as Mana/g,"cn":"爪类攻击造成物理伤害的 #% 会转化为魔力偷取"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) High-Impact Mine/g,"cn":"插槽内的技能石受到 # 级的【高爆地雷】辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage with Hits against Shocked Enemies/g,"cn":"击中被感电的敌人时，冰霜伤害提高 #%"},
{"en":/Strike Skills target (\d+|(\d+\.\d+)) additional nearby Enemies/g,"cn":"Strike 打击技能可以额外设置 # 个周围的敌人为目标"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Dealt with Claws Leeched as Life/g,"cn":"爪类攻击造成物理伤害的 #% 会转化为生命偷取"},
{"en":/Raised Zombies have (\d+|(\d+\.\d+))% chance to Taunt Enemies on Hit/g,"cn":"【复苏的魔卫】有 #% 几率在击中时【嘲讽】敌人"},
{"en":/(\d+|(\d+\.\d+))% reduced Life Recovery Rate while affected by Vitality/g,"cn":"受到【活力】影响时，生命回复速度降低 #%"},
{"en":/Minions convert (\d+|(\d+\.\d+))% of Physical Damage to Lightning Damage/g,"cn":"召唤生物 #% 的物理伤害转化为闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of the Buff granted by your Chaos Golems/g,"cn":"混沌魔像给予你的增益效果提高 #%"},
{"en":/Summoned Sentinels have (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"召唤的纯净哨兵冷却回复速度加快 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) additional Chaos Damage/g,"cn":"召唤生物附加 # - # 基础混沌伤害"},
{"en":/Blink Arrow and Blink Arrow Clones have (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【闪现射击】和其召唤生物的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage for each time you've Warcried Recently/g,"cn":"近期内你每次使用战吼都使伤害提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Multiple Totems/g,"cn":"此物品上的技能石受到 # 级的 多重图腾 辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Defences from Equipped Shield per 10 Devotion/g,"cn":"每 10 点奉献使盾牌获取的防御降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance against Taunted Enemies/g,"cn":"对抗被嘲讽的敌人时，暴击率提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Intelligence for each Unallocated Passive in Radius/g,"cn":"范围内每有一个未配置的天赋点， +# 点智慧"},
{"en":/\+(\d+|(\d+\.\d+)) Intelligence for each Unallocated Passive in Radius/g,"cn":"范围内每有一个未配置的天赋点， +# 点智慧"},
{"en":/Skills used by Totems have a (\d+|(\d+\.\d+))% chance to Taunt on Hit/g,"cn":"图腾所使用的技能击中时，有 #% 几率嘲讽敌人"},
{"en":/Burning Arrow can inflict (\d+|(\d+\.\d+)) additional Ignites on an Enemy/g,"cn":"燃烧箭矢可以对敌人造成 # 次额外点燃"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage taken per Endurance Charge/g,"cn":"每个耐力球可使被击中时受到的元素伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of the Buff granted by your Flame Golems/g,"cn":"烈焰魔像给予你的增益效果提高 #%"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Rain of Arrows when you Attack with a Bow/g,"cn":"当你使用弓箭攻击时触发 # 级的【箭雨】"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Elemental Focus/g,"cn":"此物品上的技能石受到 # 级的 元素集中 辅助"},
{"en":/Players deal (\d+|(\d+\.\d+))% increased Damage with Hits to Breach Monsters/g,"cn":"玩家对裂隙怪的击中伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance against Bleeding Enemies/g,"cn":"对流血敌人的攻击和法术暴击率降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Blastchain Mine/g,"cn":"此物品上的技能石受到 # 级的【链爆地雷】辅助"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Sword Attacks/g,"cn":"剑攻击附加 # - # 基础物理伤害"},
{"en":/Chaos Damage you Deal with Hits is Resisted by lowest Resistance instead/g,"cn":"你的击中造成的混沌伤害由最低的抗性来抵抗"},
{"en":/(\d+|(\d+\.\d+))% increased Stun Duration on Enemies per Endurance Charge/g,"cn":"每个耐力球可使敌人被晕眩时间延长 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% increased Critical Strike Chance/g,"cn":"你和周围友军的暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage while affected by Herald of Ice/g,"cn":"受到【寒冰之捷】影响时，冰霜伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Ignite inflicted on Chilled Enemies/g,"cn":"对冰缓敌人造成的点燃伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed if you have Pierced Recently/g,"cn":"近期内你若造成过穿刺，则移动速度提高 #%"},
{"en":/Rare Monsters in this Area Regenerate (\d+|(\d+\.\d+))% of Life per second/g,"cn":"此区域的稀有怪物每秒回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits against Rare and Unique Enemies/g,"cn":"击中稀有怪和传奇怪伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Cold Resistance when Socketed with a Green Gem/g,"cn":"插上 1 个绿色技能石时获得 +#% 冰霜抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Cold Resistance when Socketed with a Green Gem/g,"cn":"插上 1 个绿色技能石时获得 +#% 冰霜抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Damage if you've Cast a Spell Recently/g,"cn":"近期内你若有施放法术，则攻击伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack Hits while affected by Grace/g,"cn":"受到【优雅】影响时，有 #% 几率躲避攻击击中"},
{"en":/(\d+|(\d+\.\d+))% of Attack Damage Leeched as Life during Flask effect/g,"cn":"药剂持续期间，攻击伤害的 #% 作为生命偷取"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Bone Nova when you Hit a Bleeding Enemy/g,"cn":"击中流血的敌人时，触发 # 级的【裂骨新星】"},
{"en":/Gems Socketed in Blue Sockets gain (\d+|(\d+\.\d+))% increased Experience/g,"cn":"蓝色插槽内的技能石额外获得 #% 经验"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost of Skills while on Full Energy Shield/g,"cn":"能量护盾全满时，技能魔力消耗降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Dealt with Claws Leeched as Life/g,"cn":"爪类攻击造成物理伤害的 #% 会转化为生命偷取"},
{"en":/Added Small Passive Skills also grant: \-(\d+|(\d+\.\d+)) to All Attributes/g,"cn":"增加的小天赋还获得：+# 所有属性"},
{"en":/Added Small Passive Skills also grant: \+(\d+|(\d+\.\d+)) to All Attributes/g,"cn":"增加的小天赋还获得：+# 所有属性"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage per Frenzy, Power or Endurance Charge/g,"cn":"每个狂怒球、暴击球、耐力球可使伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage if you've used a Travel Skill Recently/g,"cn":"你若近期内使用过旅行技能，则伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage if you have Shocked an Enemy Recently/g,"cn":"近期内你若感电任意敌人，则伤害提高 #%"},
{"en":/Summoned Sentinels of Purity have (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"【召唤纯净哨兵】的范围效果缩小 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Less Duration/g,"cn":"此物品上的技能石受到 # 级的 持续时间缩短 辅助"},
{"en":/Nearby Enemies are Crushed while you have at least (\d+|(\d+\.\d+)) Rage/g,"cn":"若你至少有 # 点怒火时，周围敌人被碾压"},
{"en":/Socketed Attacks have \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"插槽内的攻击技能获得 +#% 暴击伤害加成"},
{"en":/Socketed Attacks have \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"插槽内的攻击技能获得 +#% 暴击伤害加成"},
{"en":/Raised Zombies' Slam Attack has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"【魔卫复苏】的重击攻击效果范围缩小 #%"},
{"en":/You gain Onslaught for (\d+|(\d+\.\d+)) seconds on using a Vaal Skill/g,"cn":"使用瓦尔技能时，获得【猛攻】状态，持续 # 秒"},
{"en":/Monsters Slain within Memories placed on this location drop no Items/g,"cn":"放置于此区域的回忆中的怪物，被击败时不会掉落物品"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Dealt with Claws Leeched as Mana/g,"cn":"爪类攻击造成物理伤害的 #% 会转化为魔力偷取"},
{"en":/(\d+|(\d+\.\d+))% chance for Synthesised Packs to be upgraded to Rare/g,"cn":"虚空忆境的怪物群有 #% 几率晋升为稀有怪物群"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Item Quantity/g,"cn":"此物品上的技能石受到 # 级的 物品数量增幅 辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Damage if you have Consumed a corpse Recently/g,"cn":"近期内你若有消耗灵柩，则伤害提高 #%"},
{"en":/Gain (\d+|(\d+\.\d+)) Frenzy Charges after Spending a total of 200 Mana/g,"cn":"消耗总计 200 魔力后获得 # 个狂怒球"},
{"en":/Spells have (\d+|(\d+\.\d+))% increased Critical Strike Chance per Intensity/g,"cn":"每层凝聚使法术的暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Dexterity if Strength is higher than Intelligence/g,"cn":"力量高于智慧时，敏捷提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to create Chilled Ground when you Freeze an Enemy/g,"cn":"击碎敌人时有 #% 几率制造冰缓地面"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage from Taunted Enemies/g,"cn":"对被嘲讽敌人时 +#% 额外攻击伤害格挡几率"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage from Taunted Enemies/g,"cn":"对被嘲讽敌人时 +#% 额外攻击伤害格挡几率"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed if you've Hit an Enemy Recently/g,"cn":"近期内你若击中敌人，则移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Projectile Attack Damage with Claws or Daggers/g,"cn":"爪类或匕首的投射物攻击伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Ice Spear Critical Strike Chance in second form/g,"cn":"【冰矛】第二阶段的暴击率提高 #%"},
{"en":/Monsters with Silver Coins drop (\d+|(\d+\.\d+)) additional Currency Items/g,"cn":"持有银币的怪物会额外掉落 # 个通货"},
{"en":/(\d+|(\d+\.\d+))% reduced Duration of Curses on you per 10 Devotion/g,"cn":"每 10 点奉献使自身受到诅咒的持续时间缩短 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Lightning Damage/g,"cn":"获得额外闪电伤害， 其数值等同于物理伤害的 #%"},
{"en":/Fires (\d+|(\d+\.\d+))% more Projectiles per Steel Shard consumed/g,"cn":"每消耗一枚钢刃碎片，就使投射物发射总量额外增多 #%"},
{"en":/Fires (\d+|(\d+\.\d+))% less Projectiles per Steel Shard consumed/g,"cn":"每消耗一枚钢刃碎片，就使投射物发射总量额外减少 #%"},
{"en":/(\d+|(\d+\.\d+))% increased effect of Non-Curse Auras per 10 Devotion/g,"cn":"每 10 点奉献使非诅咒类光环效果提高 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% chance to avoid being Frozen/g,"cn":"你和周围友军有 #% 几率避免被冻结"},
{"en":/Cursed enemies grant (\d+|(\d+\.\d+))% Life Leech when Hit by Attacks/g,"cn":"被诅咒的敌人被攻击击中时获得 #% 生命偷取"},
{"en":/Cursed enemies grant (\d+|(\d+\.\d+))% Mana Leech when Hit by Attacks/g,"cn":"被诅咒的敌人被攻击击中时获得 #% 魔力偷取"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% more Damage with Ignite/g,"cn":"此攻击和召唤生物的点燃总伤害额外提高 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% less Damage with Ignite/g,"cn":"此攻击和召唤生物的点燃总伤害额外降低 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% more Damage with Poison/g,"cn":"此攻击和召唤生物的中毒总伤害额外提高 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% less Damage with Poison/g,"cn":"此攻击和召唤生物的中毒总伤害额外降低 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% reduced Knockback Distance/g,"cn":"此攻击与召唤生物的击退距离缩短 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% more Damage with Poison/g,"cn":"此攻击和召唤生物的中毒总伤害额外提高 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% less Damage with Poison/g,"cn":"此攻击和召唤生物的中毒总伤害额外降低 #%"},
{"en":/This Attack and Minions Penetrate (\d+|(\d+\.\d+))% Elemental Resistances/g,"cn":"此攻击与召唤生物穿透 #% 冰冷抗性"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Physical Damage with Melee Attacks/g,"cn":"召唤生物的近战物理伤害提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) additional Cold Damage/g,"cn":"召唤生物额外造成 # - # 冰霜伤害"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Physical Projectile Attack Damage/g,"cn":"召唤生物造成的投射物攻击总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Physical Projectile Attack Damage/g,"cn":"召唤生物造成的投射物攻击总伤害额外降低 #%"},
{"en":/Nearby Chilled Enemies deal (\d+|(\d+\.\d+))% increased Damage with Hits/g,"cn":"周围被冰缓敌人打出的击中伤害提高 #%"},
{"en":/Ignore Attribute Requirements<br>Gain no inherent bonuses from Attributes/g,"cn":"无视属性需求<br>无法获得属性加成"},
{"en":/Minions deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Added Lightning Damage/g,"cn":"召唤生物附加 # - # 基础闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage while you have Resolute Technique/g,"cn":"获得坚毅之心时物理伤害降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Greater Volley/g,"cn":"此物品上的技能石受到 # 级的 高阶齐射 辅助"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Currency drops to be Duplicated/g,"cn":"夺宝冒险中有 #% 几率复制掉落的通货物品"},
{"en":/Socketed Gems are supported by Level (\d+|(\d+\.\d+)) Melee Splash/g,"cn":"此物品上的技能石受到 # 级的 近战伤害扩散 辅助"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Dealt with Bows Leeched as Mana/g,"cn":"弓类攻击造成物理伤害的 #% 会转化为魔力偷取"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Axe Attacks/g,"cn":"斧攻击附加 # - # 基础闪电伤害"},
{"en":/You cannot be Chilled or Frozen while you have an Ice Golem Summoned/g,"cn":"当你身旁有召唤的寒冰魔像时，你无法被冰缓或冻结"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Life for Skills used by Totems/g,"cn":"图腾使用技能造成伤害的 #% 转化为生命偷取"},
{"en":/Lose (\d+|(\d+\.\d+))% of Life per second if you have been Hit Recently/g,"cn":"若你近期内被击中，则每秒失去 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Unholy Might for 10 seconds on Kill/g,"cn":"击败敌人时有 #% 几率获得不洁之力 10 秒"},
{"en":/Monsters have (\d+|(\d+\.\d+))% increased Attack, Cast and Movement Speed/g,"cn":"怪物的攻击，施法，移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Armour while not Ignited, Frozen or Shocked/g,"cn":"没有被点燃，冰冻，感电时，护甲提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Maximum Life per Abyss Jewel affecting you/g,"cn":"每个影响你的【深渊珠宝】可使最大生命降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Poison inflicted on Bleeding Enemies/g,"cn":"对流血敌人造成的中毒伤害降低 #%"},
{"en":/Attack Skills have \-(\d+|(\d+\.\d+)) to maximum number of Summoned Totems/g,"cn":"攻击的技能 +# 召唤图腾数量上限"},
{"en":/Attack Skills have \+(\d+|(\d+\.\d+)) to maximum number of Summoned Totems/g,"cn":"攻击的技能 +# 召唤图腾数量上限"},
{"en":/(\d+|(\d+\.\d+))% chance to Scorch Enemies when you Block their Damage/g,"cn":"你格挡敌人的伤害时，有 #% 几率灼烧敌人"},
{"en":/(\d+|(\d+\.\d+))% increased Global Armour while you have no Energy Shield/g,"cn":"你没有能量护盾时，全局护甲提高 #%"},
{"en":/Blast Rain has a (\d+|(\d+\.\d+))% chance to fire an additional Arrow/g,"cn":"【爆裂箭雨】有 #% 几率发射一支额外的箭矢"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed if you haven't Killed Recently/g,"cn":"近期内你若没有击败敌人，则攻击速度降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage while Dual Wielding Claws/g,"cn":"双持爪时攻击伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage while Dual Wielding Claws/g,"cn":"双持爪时攻击伤害格挡几率 +#%"},
{"en":/(\d+|(\d+\.\d+))% reduced Global Critical Strike Chance while wielding a Staff/g,"cn":"持长杖时，暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage if you've Cast a Spell Recently/g,"cn":"近期内你若有施放法术，则法术伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Maximum Mana per Abyss Jewel affecting you/g,"cn":"每个影响你的【深渊珠宝】可使最大魔力降低 #%"},
{"en":/Spells have (\d+|(\d+\.\d+))% of Physical Damage Converted to Fire Damage/g,"cn":"法术的 #% 物理伤害转换为火焰伤害"},
{"en":/Players are Cursed with Punishment, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"玩家被惩戒诅咒，其效果提高 #%"},
{"en":/Minions have a (\d+|(\d+\.\d+))% chance to Impale on Hit with Attacks/g,"cn":"召唤生物的攻击击中有 #% 几率施加【穿刺】"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Ancestral Call/g,"cn":"此物品上的技能石受到 # 级的 先祖呼唤 辅助"},
{"en":/Sunder has (\d+|(\d+\.\d+))% increased delay between Areas in the Wave/g,"cn":"【大地震击】的冲击波区域间隔延迟加快 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Recovery Rate while affected by Clarity/g,"cn":"受到【清晰】影响时，魔力回复速度降低 #%"},
{"en":/Monsters have (\d+|(\d+\.\d+))% chance to gain an Endurance Charge on Hit/g,"cn":"怪物有 #% 几率在击中时获得耐力球"},
{"en":/Your Smothering Towers also grant (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"你的窒息之塔还使移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Sap Enemies when you Block their Damage/g,"cn":"你格挡敌人的伤害时，有 #% 几率使它们精疲力尽"},
{"en":/(\d+|(\d+\.\d+))% reduced Quantity of Items Dropped by Slain Normal Enemies/g,"cn":"击败普通怪物的物品数量降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect if you have Blocked Recently/g,"cn":"近期内你若有过格挡，则范围效果扩大 #%"},
{"en":/Right ring slot: Projectiles from Spells Chain +(\d+|(\d+\.\d+)) times/g,"cn":"右戒指栏位：法术的投射物会额外弹射 # 次"},
{"en":/Socketed Gems are supported by Level (\d+|(\d+\.\d+)) Cast on Death/g,"cn":"此物品上的技能石受到 # 级的 死亡时施放 辅助"},
{"en":/\-(\d+|(\d+\.\d+)) to Armour per 5 Evasion Rating on Equipped Shield/g,"cn":"装备的护盾上每有 5 点闪避值，便 +# 护甲"},
{"en":/\+(\d+|(\d+\.\d+)) to Armour per 5 Evasion Rating on Equipped Shield/g,"cn":"装备的护盾上每有 5 点闪避值，便 +# 护甲"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction per Keystone/g,"cn":"每有一个钥石，可使你获得额外 #% 物理伤害减免"},
{"en":/Attacks with this Weapon have (\d+|(\d+\.\d+))% increased Elemental Damage/g,"cn":"此武器攻击造成的元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage Over Time per 10 Dexterity/g,"cn":"每 10 点敏捷可使持续物理伤害提高 #%"},
{"en":/Spectral Shield Throw fires (\d+|(\d+\.\d+))% less Shard Projectiles/g,"cn":"【灵盾投掷】连锁弹射的碎片投射物总量减少 #%"},
{"en":/Spectral Shield Throw fires (\d+|(\d+\.\d+))% more Shard Projectiles/g,"cn":"【灵盾投掷】连锁弹射的碎片投射物总量增加 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed while at maximum Power Charges/g,"cn":"暴击球抵达上限时，移动速度提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Feeding Frenzy/g,"cn":"此物品上的技能石受到 # 级的【狂怒饕餮】辅助"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Minion Speed/g,"cn":"此物品上的技能石受到 # 级的 召唤生物速度 辅助"},
{"en":/(\d+|(\d+\.\d+))% more Attack and Movement Speed per Challenger Charge/g,"cn":"每个挑战球使总攻击和移动速度额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Critical Strike Chance while Dual Wielding/g,"cn":"双持武器时，攻击暴击率降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) additional Fire Damage/g,"cn":"召唤生物附加 # - # 基础火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% more Physical Damage while at maximum Frenzy Charges/g,"cn":"狂怒球达到上限时，物理总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Physical Damage while at maximum Frenzy Charges/g,"cn":"狂怒球达到上限时，物理总伤害额外降低 #%"},
{"en":/General's Cry has \-(\d+|(\d+\.\d+)) to maximum number of Mirage Warriors/g,"cn":"【将军之吼】 +# 蜃影武士数量上限"},
{"en":/General's Cry has \+(\d+|(\d+\.\d+)) to maximum number of Mirage Warriors/g,"cn":"【将军之吼】 +# 蜃影武士数量上限"},
{"en":/(\d+|(\d+\.\d+))% increased Global Critical Strike Chance when in Main Hand/g,"cn":"装备在主手时全局暴击率提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Fork/g,"cn":"此物品上的技能石受到 # 级的【强化版分裂】辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect of Buffs affecting Party members/g,"cn":"影响玩家的增益范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage with Two Handed Melee Weapons/g,"cn":"双手近战武器攻击的物理伤害提高 #%"},
{"en":/Rare Monsters are Hindered, with (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"稀有怪物受到干扰，移动速度降低 #%"},
{"en":/Doubles bonuses to Monster Pack Size in Memories placed on this location/g,"cn":"放置在此区域的回忆中的怪物群落大小翻倍"},
{"en":/Enemies you Taunt have a (\d+|(\d+\.\d+))% reduced chance to be Stunned/g,"cn":"受到你嘲讽的敌人被你晕眩的几率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed if you've Cast Dash recently/g,"cn":"若你近期施放过冲刺，则移动速度加快 #%"},
{"en":/Arrows fired from the fourth firing points Chain \-(\d+|(\d+\.\d+)) times/g,"cn":"第四个发射点发射的箭矢 +# 次连锁"},
{"en":/Arrows fired from the fourth firing points Chain \+(\d+|(\d+\.\d+)) times/g,"cn":"第四个发射点发射的箭矢 +# 次连锁"},
{"en":/Kill Enemies that have 20% or lower Life when Hit by your Skills/g,"cn":"血量低于 20% 的敌人被你的技能击中时，会直接被终结"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Damage if you've Hit Recently/g,"cn":"近期内你若击中敌人，则召唤生物的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Stun Duration against Enemies that are on Low Life/g,"cn":"对低血敌人的晕眩时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Dealt with Bows Leeched as Life/g,"cn":"弓类攻击造成物理伤害的 #% 会转化为生命偷取"},
{"en":/Cremation can have up to (\d+|(\d+\.\d+)) additional Geysers at a time/g,"cn":"【火葬】技能最多同时可额外制造 # 个火泉"},
{"en":/Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow/g,"cn":"持弓类施放法术时，触发一个插入的弓类技能"},
{"en":/Minions deal (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) additional Cold Damage/g,"cn":"召唤生物附加 # - # 基础冰霜伤害"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Claw Attacks/g,"cn":"爪攻击附加 # - # 基础物理伤害"},
{"en":/Items dropped by Invasion Bosses have (\d+|(\d+\.\d+)) additional Sockets/g,"cn":"侵略首领掉落的物品有额外 # 个插槽"},
{"en":/Shocked Ground you create causes (\d+|(\d+\.\d+))% reduced Damage taken/g,"cn":"你创造的感电地面会使受到的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage with One Handed Melee Weapons/g,"cn":"近战单手武器攻击的物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Buffs granted by your Elemental Golems/g,"cn":"元素魔像给予你的增益效果降低 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Mana per Second while you have Avian's Flight/g,"cn":"拥有【鸟之斗魄】时每秒回复 # 魔力"},
{"en":/\-(\d+|(\d+\.\d+))% chance to Evade Attack Hits while affected by Grace/g,"cn":"受【优雅】影响时，+#% 闪避攻击击中率"},
{"en":/\+(\d+|(\d+\.\d+))% chance to Evade Attack Hits while affected by Grace/g,"cn":"受【优雅】影响时，+#% 闪避攻击击中率"},
{"en":/Minions created Recently have (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"近期内创造的召唤生物移动速度加快 #%"},
{"en":/Attack Skills deal (\d+|(\d+\.\d+))% reduced Damage while holding a Shield/g,"cn":"持盾牌时，攻击技能的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage per 100 Player Maximum Life/g,"cn":"每 100 玩家点最大生命使法术伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Onslaught for 3 seconds when Hit/g,"cn":"被击中时有 #% 几率获得持续 3 秒的【猛攻】状态"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items Dropped by Slain Maimed Enemies/g,"cn":"击败瘫痪的敌人时物品稀有度降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Lightning Damage/g,"cn":"获得额外闪电伤害， 其数值等同于物理伤害的 #%"},
{"en":/Unaffected by Elemental Weakness while affected by Purity of Elements/g,"cn":"受到【元素净化】影响时，不受【元素要害】影响"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Faster Attacks/g,"cn":"此物品上的技能石受到 # 级的 快速攻击 辅助"},
{"en":/Attacks Exerted by Seismic Cry deal (\d+|(\d+\.\d+))% increased Damage /g,"cn":"被【震地战吼】增助的攻击其伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Spell Hits while affected by Haste/g,"cn":"受到【迅捷】影响时，有 #% 几率躲避法术击中"},
{"en":/Nearby Enemies are Hindered, with (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"周围敌人被干扰，移动速度降低 #%"},
{"en":/Attack Skills deal (\d+|(\d+\.\d+))% increased Damage while Dual Wielding/g,"cn":"双持武器时，攻击技能的伤害提高 #%"},
{"en":/Shattering Steel has (\d+|(\d+\.\d+))% chance to not consume Steel Shards/g,"cn":"破碎铁刃有 #% 几率不消耗钢刃碎片"},
{"en":/Melee Movement Skills have (\d+|(\d+\.\d+))% chance to Fortify on Hit/g,"cn":"近战移动技能击中时有 #% 几率获得护体效果"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Ballista Totem/g,"cn":"此物品上的技能石受到 # 级的【弩炮图腾】辅助"},
{"en":/Attacks fire (\d+|(\d+\.\d+)) additional Projectiles when in Off Hand/g,"cn":"装备在副手时，攻击可以额外发射 # 个投射物"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed while you have a Totem/g,"cn":"当你有图腾存在时，攻击和施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction while Channelling/g,"cn":"持续吟唱时获得 #% 额外物理伤害减伤"},
{"en":/(\d+|(\d+\.\d+))% chance to Maim Enemies on Critical Strike with Attacks/g,"cn":"攻击打出暴击时，有 #% 几率造成瘫痪"},
{"en":/(\d+|(\d+\.\d+))% increased effect of Non-Curse Auras per 10 Devotion/g,"cn":"每 10 点奉献使非诅咒类光环效果提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Bow Attacks/g,"cn":"持弓攻击附加 # - # 基础物理伤害"},
{"en":/Immunity to Bleeding during Flask effect<br>Removes Bleeding on use/g,"cn":"药剂持续期间免疫流血<br>使用时移除身上的流血"},
{"en":/Right ring slot: Regenerate (\d+|(\d+\.\d+))% of Energy Shield per second/g,"cn":"右戒指栏位：每秒回复 #% 能量护盾"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items Dropped by Slain Shocked Enemies/g,"cn":"击败感电敌人后物品稀有度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect while you have no Frenzy Charges/g,"cn":"没有狂怒球时，你的光环效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Attack Damage Leeched as Life per Frenzy Charge/g,"cn":"每个狂怒球可使攻击伤害的 #% 转化为生命偷取"},
{"en":/Kinetic Blast has a (\d+|(\d+\.\d+))% chance for an additional explosion/g,"cn":"【力量爆破】有 #% 几率增加一次爆破"},
{"en":/The First 3 Possessed Monsters drop an additional Polished Scarab/g,"cn":"前 3 个被附身的怪物会掉落 1 个额外的抛光圣甲虫"},
{"en":/Synthesised Magic Monsters grant (\d+|(\d+\.\d+))% increased Experience/g,"cn":"虚空忆境的魔法怪物给予的经验值提高 #%"},
{"en":/Lightning Spire Trap has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"【电塔陷阱】的冷却回复速度降低 #%"},
{"en":/Flamethrower Trap has (\d+|(\d+\.\d+))% increased Skill Effect Duration/g,"cn":"【掷火陷阱】的技能效果持续时间延长 #%"},
{"en":/Heist Chests have a (\d+|(\d+\.\d+))% chance to Duplicate contained Jewels/g,"cn":"珍宝箱有 #% 几率复制其中的珠宝"},
{"en":/Supported Active Skill Gems gain (\d+|(\d+\.\d+))% increased Experience/g,"cn":"所辅助的主动技能石获得的经验值提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Multiple Traps/g,"cn":"此物品上的技能石受到 # 级的 多重陷阱 辅助"},
{"en":/Cannot lose Crab Barriers if you have lost Crab Barriers Recently/g,"cn":"近期你若失去过【深海屏障】，则不会再失去【深海屏障】"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second for each Raised Zombie/g,"cn":"每有一个复苏的魔卫便使每秒回复 #% 生命"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Cold Resistance against Chilled Enemies/g,"cn":"对冰缓敌人穿透其 #% 冰霜抗性"},
{"en":/Attacks with this Weapon Penetrate (\d+|(\d+\.\d+))% Lightning Resistance/g,"cn":"使用该武器攻击可穿透 #% 闪电抗性"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken from Demons during Flask effect/g,"cn":"药剂持续期间，承受恶魔的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Chaos Damage per Level/g,"cn":"每等级有 #% 物理伤害转化为混沌伤害"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Item Rarity/g,"cn":"此物品上的技能石受到 # 级的 物品稀有度增幅 辅助"},
{"en":/You have (\d+|(\d+\.\d+))% chance to deal Double Damage while on Full Life/g,"cn":"满血时，有 #% 几率造成双倍伤害"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Bow Attacks/g,"cn":"弓攻击附加 # - # 基础闪电伤害"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Life per Second while you have Avian's Flight/g,"cn":"拥有【鸟之斗魄】时每秒回复 # 生命"},
{"en":/Poison a nearby Enemy when you inflict Poison/g,"cn":"Poison a nearby Enemy when you inflict Poison"},
{"en":/Gain Fortify for (\d+|(\d+\.\d+)) seconds per Stage on Placing the Banner/g,"cn":"放置旗帜时，每阶可获得护体 # 秒"},
{"en":/Hits against Cursed Enemies have \-(\d+|(\d+\.\d+))% chance to Ignite/g,"cn":"对抗被诅咒的敌人时，击中的点燃几率 +#%"},
{"en":/Hits against Cursed Enemies have \+(\d+|(\d+\.\d+))% chance to Ignite/g,"cn":"对抗被诅咒的敌人时，击中的点燃几率 +#%"},
{"en":/Cursed enemies have an additional (\d+|(\d+\.\d+))% chance to be Stunned/g,"cn":"被诅咒敌人的被晕眩几率额外提高 #%"},
{"en":/Hits against Cursed Enemies have \-(\d+|(\d+\.\d+))% chance to Freeze/g,"cn":"对抗被诅咒的敌人时，击中的冻结几率 +#%"},
{"en":/Hits against Cursed Enemies have \+(\d+|(\d+\.\d+))% chance to Freeze/g,"cn":"对抗被诅咒的敌人时，击中的冻结几率 +#%"},
{"en":/Cursed Enemies take (\d+|(\d+\.\d+))% reduced Damage while on Low Life/g,"cn":"被诅咒的敌人在低血时承受的伤害降低 #%"},
{"en":/Enemies take (\d+|(\d+\.\d+))% increased Damage from Trap or Mine Hits/g,"cn":"敌人受到陷阱或地雷的击中伤害提高 #% "},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% more Physical Damage/g,"cn":"此攻击和召唤生物造成的物理总伤害额外提高 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"此攻击与召唤生物会使范围效果扩大 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% reduced Damage over Time/g,"cn":"此攻击和召唤生物的持续性伤害降低 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% chance to cause Bleeding/g,"cn":"此攻击和召唤生物有 #% 几率造成流血"},
{"en":/This Attack and Minions Penetrate (\d+|(\d+\.\d+))% Lightning Resistance/g,"cn":"此攻击与召唤生物穿透 #% 闪电抗性"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% increased Burning Damage/g,"cn":"此攻击与召唤生物会使燃烧伤害提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced distance between Firing Points/g,"cn":"召唤生物的发射点发射点之间的距离减少 #%"},
{"en":/You can apply an additional Curse while at maximum Power Charges/g,"cn":"当暴击球达到上限时，你可以对敌人额外施加 1 个诅咒"},
{"en":/(\d+|(\d+\.\d+)) Monsters in this Area will summon Abaxoth when Slain/g,"cn":"区域中 # 个怪物将会在死亡后召唤阿巴萨斯"},
{"en":/Divine Ire Damages an additional nearby Enemy when gaining Stages/g,"cn":"堆叠层数时，【圣怨】会对周围的一个额外敌人造成伤害"},
{"en":/\-(\d+|(\d+\.\d+))% to Fire Resistance when Socketed with a Red Gem/g,"cn":"插上 1 个红色技能石时获得 +#% 火焰抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Fire Resistance when Socketed with a Red Gem/g,"cn":"插上 1 个红色技能石时获得 +#% 火焰抗性"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance during any Flask Effect/g,"cn":"药剂持续期间，暴击几率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Non-Damaging Ailments on Monsters/g,"cn":"对怪物的非伤害型异常状态效果提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Melee Strike Range while at Maximum Frenzy Charges/g,"cn":"狂怒球达到上限时，+# 近战打击范围"},
{"en":/\+(\d+|(\d+\.\d+)) to Melee Strike Range while at Maximum Frenzy Charges/g,"cn":"狂怒球达到上限时，+# 近战打击范围"},
{"en":/Monsters with Silver Coins drop (\d+|(\d+\.\d+)) additional Silver Coins/g,"cn":"携带银币的怪物会掉落额外 # 枚银币"},
{"en":/Gain (\d+|(\d+\.\d+))% of Wand Physical Damage as Extra Chaos Damage/g,"cn":"获得等同于 #% 法杖物理伤害的额外混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed during any Flask Effect/g,"cn":"药剂持续期间，攻击和施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Flask Charges gained during any Flask Effect/g,"cn":"药剂持续期间，获得的充能数提高 #%"},
{"en":/Players take (\d+|(\d+\.\d+))% reduced Damage from Monsters from Beyond/g,"cn":"区域中玩家受到的超越怪物伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage while affected by Herald of Ash/g,"cn":"受到【灰烬之捷】影响时，火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items found during any Flask Effect/g,"cn":"药剂持续期间，物品掉落稀有度降低 #%"},
{"en":/When a Bloodline Pack is Slain, it drops (\d+|(\d+\.\d+)) Currency Items/g,"cn":"击败血族怪物群会掉落额外 # 个通货"},
{"en":/\-(\d+|(\d+\.\d+))% to Cold Resistance while affected by Herald of Ice/g,"cn":"受到【寒冰之捷】影响时，+#% 冰霜抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Cold Resistance while affected by Herald of Ice/g,"cn":"受到【寒冰之捷】影响时，+#% 冰霜抗性"},
{"en":/(\d+|(\d+\.\d+))% increased Evasion Rating if you've Cast Dash recently/g,"cn":"若你近期施放过冲刺，则闪避值提高 #%"},
{"en":/You and your Minions take (\d+|(\d+\.\d+))% increased Reflected Damage/g,"cn":"你和你的召唤生物受到的反射伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of the Buff granted by your Ice Golems/g,"cn":"寒冰魔像给予你的增益效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Flame Surge Damage against Burning Enemies/g,"cn":"【怒焰奔腾】对燃烧中敌人的伤害提高 #%"},
{"en":/Splitting Steel has (\d+|(\d+\.\d+))% chance to not consume Steel Shards/g,"cn":"分裂钢刃有 #% 几率不消耗钢刃碎片"},
{"en":/Channelling Skills have (\d+|(\d+\.\d+))% reduced Attack and Cast Speed/g,"cn":"持续吟唱技能的攻击和施法速度降低 #%"},
{"en":/Enemies Hindered by you deal (\d+|(\d+\.\d+))% increased Chaos Damage/g,"cn":"若敌人被你缓速，则它们的混沌伤害提高 #%"},
{"en":/Lightning Arrow has (\d+|(\d+\.\d+))% chance to Hit an additional Enemy/g,"cn":"闪电箭矢有 #% 几率击中一个额外敌人"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items Dropped by Slain Magic Enemies/g,"cn":"击败魔法怪物后的物品稀有度降低 #%"},
{"en":/Your Critical Strikes have a (\d+|(\d+\.\d+))% chance to deal Double Damage/g,"cn":"暴击有 #% 几率造成双倍伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed while you have Fortify/g,"cn":"【护体】状态下，攻击和施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Shock you inflict with Critical Strikes/g,"cn":"你暴击施加的感电效果降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Axe Attacks/g,"cn":"斧攻击附加 # - # 基础物理伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed per Chest opened Recently/g,"cn":"近期内每打开 1 个箱子，移动速度提高 #%"},
{"en":/Totems have (\d+|(\d+\.\d+))% reduced Attack Speed per Summoned Totem/g,"cn":"每个召唤的图腾可使图腾的攻击速度降低 #%"},
{"en":/Enemies Maimed by you take (\d+|(\d+\.\d+))% increased Damage Over Time/g,"cn":"被你瘫痪的敌人受到的持续伤害提高 #%"},
{"en":/Monsters initially carrying a Talisman drop an additional Rare Item/g,"cn":"初始受魔符附身的怪物会掉落 1 个额外稀有物品"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per 1% Chance to Block Attack Damage/g,"cn":"每有 1% 攻击格档率，伤害提高 #%"},
{"en":/Enemies Taunted by your Warcries take (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"被你的战吼嘲讽的敌人受到的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Level 1 Raise Spiders on Kill/g,"cn":"击败敌人时有 #% 几率触发 1 级的【召唤毒蛛】"},
{"en":/(\d+|(\d+\.\d+))% of Damage is taken from Mana before Life while Focussed/g,"cn":"专注时，#% 的伤害优先从魔力扣除"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of the Buff granted by your Stone Golems/g,"cn":"巨石魔像给予你的增益效果降低 #%"},
{"en":/Socketed Gems have (\d+|(\d+\.\d+))% increased Skill Effect Duration/g,"cn":"此物品上的技能石延长 #% 技能效果持续时间"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Lightning Warp on Hit with this Weapon/g,"cn":"用该武器击中时，触发 # 级的【闪电传送】"},
{"en":/Added Small Passive Skills also grant: (\d+|(\d+\.\d+))% increased Damage/g,"cn":"增加的小天赋还获得：伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Chill you inflict with Critical Strikes/g,"cn":"你暴击施加的冰缓效果降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Charged Traps/g,"cn":"此物品上的技能石受到 # 级的【充能陷阱】辅助"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Dagger Attacks/g,"cn":"匕首攻击附加 # - # 基础火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while there is only one nearby Enemy/g,"cn":"周围只有 1 个敌人时，伤害提高 #%"},
{"en":/Players are Cursed with Frostbite, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"玩家被冻伤诅咒，其效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance while affected by Wrath/g,"cn":"受到【雷霆】影响时，暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Evasion Rating if you have been Hit Recently/g,"cn":"近期内你若被击中，则闪避值提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Dagger Attacks/g,"cn":"匕首攻击附加 # - # 基础冰霜伤害"},
{"en":/Nearby Enemies have (\d+|(\d+\.\d+))% increased Fire and Cold Resistances/g,"cn":"周围敌人的火焰和冰霜抗性提高 #%"},
{"en":/Summoned Golems have (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"召唤魔像时，它们的冷却回复率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge when you Throw a Trap/g,"cn":"投掷陷阱时，有 #% 的几率获得一个暴击球"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Life per Second while affected by Vitality/g,"cn":"受到【活力】影响时， 每秒回复 # 生命"},
{"en":/Your Lightning Storm Towers have (\d+|(\d+\.\d+))% increased Impact Delay/g,"cn":"你的雷暴之塔冲击延迟效果提高 #%"},
{"en":/Your Lightning Storm Towers have (\d+|(\d+\.\d+))% reduced Impact Delay/g,"cn":"你的雷暴之塔冲击延迟效果提高降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Physical Damage while using Pride/g,"cn":"使用【尊严】时，攻击造成的物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Regeneration Rate during any Flask Effect/g,"cn":"药剂持续期间，魔力回复提高 #%"},
{"en":/Your Stone Gaze Towers have (\d+|(\d+\.\d+))% reduced Petrification Delay/g,"cn":"你的石化之塔石化延迟时间降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Block and Stun Recovery during Flask effect/g,"cn":"药剂持续期间，格挡和晕眩回复提高 #%"},
{"en":/Perandus Chests have (\d+|(\d+\.\d+))% more Quantity of Items Dropped/g,"cn":"普兰德斯宝箱的物品掉落总数量额外提高 #%"},
{"en":/Synthesised Magic Monsters drop an additional Quality Currency Item/g,"cn":"虚空忆境的魔法怪物额外掉落 1 个品质通货物品"},
{"en":/(\d+|(\d+\.\d+))% of Melee Physical Damage taken reflected to Attacker/g,"cn":"受到近战物理伤害的 #% 会反射给攻击者"},
{"en":/\-(\d+|(\d+\.\d+))% of Maximum Life to maximum Recovery per Life Leech/g,"cn":"每次偷取生命，最大生命的最大回复 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% of Maximum Life to maximum Recovery per Life Leech/g,"cn":"每次偷取生命，最大生命的最大回复 +#%"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Spell Hits if you have Energy Shield/g,"cn":"若有能量护盾，有 #% 几率不被法术击中"},
{"en":/(\d+|(\d+\.\d+))% More Quantity of Items Dropped by Imprisoned Monsters/g,"cn":"精华怪的 #% 物品掉落总数量额外提高"},
{"en":/Gain a Power Charge when an Enemy Interrupts you while you're Casting a Spell/g,"cn":"当你被打断施法时获得暴击球"},
{"en":/(\d+|(\d+\.\d+))% increased Global Critical Strike Chance while wielding a Bow/g,"cn":"持弓时，暴击率提高 #%"},
{"en":/Enemies do not block your movement for (\d+|(\d+\.\d+)) seconds on Rampage/g,"cn":"暴走状态时，无视敌人碰撞 # 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage with Hits against Shocked Enemies/g,"cn":"击中被感电的敌人时，冰霜伤害降低 #%"},
{"en":/Arrows fired from the fourth firing points Chain \-(\d+|(\d+\.\d+)) time/g,"cn":"第四个发射点发射的箭矢 +# 次连锁"},
{"en":/Arrows fired from the fourth firing points Chain \+(\d+|(\d+\.\d+)) time/g,"cn":"第四个发射点发射的箭矢 +# 次连锁"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Mirage Archer/g,"cn":"此物品上的技能石受到 # 级的 幻影弓手 辅助"},
{"en":/Added Small Passive Skills also grant: \-(\d+|(\d+\.\d+)) to Maximum Mana/g,"cn":"增加的小天赋还获得：+# 最大魔力"},
{"en":/Added Small Passive Skills also grant: \+(\d+|(\d+\.\d+)) to Maximum Mana/g,"cn":"增加的小天赋还获得：+# 最大魔力"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of the Buff granted by your Chaos Golems/g,"cn":"混沌魔像给予你的增益效果降低 #%"},
{"en":/Summoned Sentinels have (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"召唤的纯净哨兵冷却回复速度减慢 #%"},
{"en":/Slaying Enemies close together can attract monsters from Beyond this realm/g,"cn":"击败敌人将会吸引更强大的怪物登场"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage for each time you've Warcried Recently/g,"cn":"近期内你每次使用战吼都使伤害降低 #%"},
{"en":/Cremation can have up to (\d+|(\d+\.\d+)) additional Geyser at a time/g,"cn":"【火葬】技能最多同时可额外制造 # 个火泉"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Mana per second for each Summoned Totem/g,"cn":"每个召唤的图腾使你每秒回复 #% 魔力"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance against Taunted Enemies/g,"cn":"对抗被嘲讽的敌人时，暴击率降低 #%"},
{"en":/Monsters take (\d+|(\d+\.\d+))% increased Extra Damage from Critical Strikes/g,"cn":"怪物受到的暴击伤害提高 #%"},
{"en":/Smoke Mine grants additional (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"【烟雾地雷】可使移动速度额外提高 #%"},
{"en":/Lightning Trap Damage Penetrates (\d+|(\d+\.\d+))% Lightning Resistance/g,"cn":"【闪电陷阱】的伤害穿透 #% 闪电抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of the Buff granted by your Flame Golems/g,"cn":"烈焰魔像给予你的增益效果降低 #%"},
{"en":/Trap and Mine Damage Penetrates (\d+|(\d+\.\d+))% Elemental Resistances/g,"cn":"陷阱和地雷伤害可以穿透 #% 元素抗性"},
{"en":/Monsters have (\d+|(\d+\.\d+))% increased chance to spawn a Beyond Portal/g,"cn":"怪物产生超越传送门的几率提高 #%"},
{"en":/You gain Phasing for (\d+|(\d+\.\d+)) seconds on using a Vaal Skill/g,"cn":"使用瓦尔技能时，获得【迷踪】状态，持续 # 秒"},
{"en":/Artillery Ballista Damage Penetrates (\d+|(\d+\.\d+))% Fire Resistance/g,"cn":"【火力弩炮】的伤害穿透 #% 的火焰抗性"},
{"en":/Attacks with this Weapon Penetrate (\d+|(\d+\.\d+))% Elemental Resistances/g,"cn":"此武器的攻击穿透 #% 元素抗性"},
{"en":/\-(\d+|(\d+\.\d+))% to Fire Resistance while affected by Herald of Ash/g,"cn":"受到【灰烬之捷】影响时，+#% 火焰抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Fire Resistance while affected by Herald of Ash/g,"cn":"受到【灰烬之捷】影响时，+#% 火焰抗性"},
{"en":/Ignites you inflict spread to other Enemies within a Radius of 15/g,"cn":"你施加的【点燃】会传染给周围 15 格内的其它敌人"},
{"en":/(\d+|(\d+\.\d+))% reduced Stun Duration on Enemies per Endurance Charge/g,"cn":"每个耐力球可使敌人被晕眩时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage taken during any Flask Effect/g,"cn":"药剂持续期间，元素伤害提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Minion Life/g,"cn":"此物品上的技能石受到 # 级的 召唤生物生命 辅助"},
{"en":/\-(\d+|(\d+\.\d+))% Player Lightning Resistance per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的闪电抗性 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Player Lightning Resistance per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的闪电抗性 +#%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% reduced Critical Strike Chance/g,"cn":"你和周围友军的暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage while affected by Herald of Ice/g,"cn":"受到【寒冰之捷】影响时，冰霜伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Ignite inflicted on Chilled Enemies/g,"cn":"对冰缓敌人造成的点燃伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed if you have Pierced Recently/g,"cn":"近期内你若造成过穿刺，则移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Stun and Block Recovery per Frenzy Charge/g,"cn":"每个狂怒球可使晕眩回复和格挡回复提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits against Rare and Unique Enemies/g,"cn":"击中稀有怪和传奇怪伤害降低 #%"},
{"en":/Freezes you inflict spread to other Enemies within a Radius of 12/g,"cn":"你施加的【冻结】会传染给周围 12 格内的其它敌人"},
{"en":/Totems have (\d+|(\d+\.\d+))% increased Cast Speed per Summoned Totem/g,"cn":"每个召唤的图腾可使图腾的施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased raising of Alert Level from Killing Monsters/g,"cn":"击败怪物警报等级提升的速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Chill Duration on Enemies when in Off Hand/g,"cn":"在副手时，对敌人的冰缓持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Cost of Skills that throw Traps or Mines/g,"cn":"投掷地雷或陷阱的魔力消耗提高 #%"},
{"en":/Flamethrower Trap has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"【掷火陷阱】的冷却回复速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Cost of Totem Skills that cast an Aura/g,"cn":"施放光环图腾技能时需要的魔力提高 #%"},
{"en":/You have Resolute Technique while you do not have Elemental Overload/g,"cn":"当你没有获得【元素超载】时，获得【坚毅之心】"},
{"en":/Withering Step inflicts (\d+|(\d+\.\d+)) additional Withered Debuffs/g,"cn":"【凋零步】施加 # 个额外的【枯萎】减益效果"},
{"en":/(\d+|(\d+\.\d+))% increased Maximum Recovery per Energy Shield Leech/g,"cn":"从能量护盾偷取中获得的最大总恢复量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance Charge on Critical Strike/g,"cn":"暴击时有 #% 几率获得 1 个耐力球"},
{"en":/Supported Active Skill Gems gain (\d+|(\d+\.\d+))% reduced Experience/g,"cn":"所辅助的主动技能石所获得的经验值降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Awakened Hextouch/g,"cn":"插入的技能石被 # 的蛊咒【强辅】辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage if you have Shocked an Enemy Recently/g,"cn":"近期内你若感电任意敌人，则伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Accuracy Rating with Two Handed Melee Weapons/g,"cn":"双手近战武器的攻击命中值提高 #%"},
{"en":/Monsters with Silver Coins drop (\d+|(\d+\.\d+)) additional Rare Items/g,"cn":"持有银币的怪物会额外掉落 # 个稀有物品"},
{"en":/Added Small Passive Skills also grant: \-(\d+|(\d+\.\d+)) to Maximum Life/g,"cn":"增加的小天赋还获得：+# 最大生命"},
{"en":/Added Small Passive Skills also grant: \+(\d+|(\d+\.\d+)) to Maximum Life/g,"cn":"增加的小天赋还获得：+# 最大生命"},
{"en":/(\d+|(\d+\.\d+))% increased Accuracy Rating with One Handed Melee Weapons/g,"cn":"近战单手武器的攻击命中值提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed while you have Cat's Stealth/g,"cn":"你获得【猫之隐匿】时移动速度提高 #%"},
{"en":/Skills which Throw Traps throw up to (\d+|(\d+\.\d+)) additional Traps/g,"cn":"投掷陷阱的技能会投掷最多 # 个额外陷阱"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage if you have Consumed a corpse Recently/g,"cn":"近期内你若有消耗灵柩，则伤害降低 #%"},
{"en":/Dominating Blow can summon an additional Magic Sentinel of Dominance/g,"cn":"【霸气之击】可以召唤 1 个【魔法统御哨兵】"},
{"en":/Spells have (\d+|(\d+\.\d+))% reduced Critical Strike Chance per Intensity/g,"cn":"每层凝聚使法术的暴击率降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% of Maximum Mana to maximum Recovery per Mana Leech/g,"cn":"每次偷取魔力，最大魔力的最大回复 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% of Maximum Mana to maximum Recovery per Mana Leech/g,"cn":"每次偷取魔力，最大魔力的最大回复 +#%"},
{"en":/(\d+|(\d+\.\d+))% reduced Dexterity if Strength is higher than Intelligence/g,"cn":"力量高于智慧时，敏捷降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Minion Movement Speed per 50 Dexterity/g,"cn":"每 50 点敏捷可使召唤生物的移动速度提高 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional packs of Monsters that Heal/g,"cn":"该区域会出现额外 # 群【会治疗术的怪物】"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Cold to Fire/g,"cn":"此物品上的技能石受到 # 级的 寒冰转烈焰 辅助"},
{"en":/Synthesised Rare Monsters grant (\d+|(\d+\.\d+))% increased Experience/g,"cn":"虚空忆境的稀有怪物给予的经验值提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Physical Damage against Ignited Enemies/g,"cn":"对点燃敌人的近战物理伤害提高 #%"},
{"en":/Players gain Soul Eater for (\d+|(\d+\.\d+)) seconds on Rare Monster Kill/g,"cn":"击败稀有怪物时，获得噬魂者 # 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Projectile Attack Damage with Claws or Daggers/g,"cn":"爪类或匕首的投射物攻击伤害降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Vaal Impurity of Fire Skill/g,"cn":"获得 # 级的主动技能【瓦尔火焰净化】，且可被此道具上的技能石辅助"},
{"en":/Storm Brand has a (\d+|(\d+\.\d+))% chance to Chain an additional time/g,"cn":"【风暴烙印】有 #% 的几率额外弹射一次"},
{"en":/Players and Monsters have (\d+|(\d+\.\d+))% increased Critical Strike Chance/g,"cn":"怪物和玩家的暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Ice Spear Critical Strike Chance in second form/g,"cn":"【冰矛】第二阶段的暴击率降低 #%"},
{"en":/Cannot be Stunned by Attacks if your other Ring is an Elder Item/g,"cn":"若你的其他戒指中有【裂界之器】，则免疫攻击造成的晕眩"},
{"en":/(\d+|(\d+\.\d+))% increased Duration of this Skill and Damaging Ailments/g,"cn":"此技能和伤害性异常状态时间延长 #%"},
{"en":/Can have up to (\d+|(\d+\.\d+)) additional Remote Mines placed at a time/g,"cn":"最多同时可额外放置 # 个遥控地雷"},
{"en":/(\d+|(\d+\.\d+))% reduced effect of Non-Curse Auras per 10 Devotion/g,"cn":"每 10 点奉献使非诅咒类光环效果降低 #%"},
{"en":/You and nearby allies (\d+|(\d+\.\d+))% reduced Skill Effect Duration/g,"cn":"你和周围友军的技能效果持续时间降低 #%"},
{"en":/Gain Fortify for (\d+|(\d+\.\d+)) second per Stage on Placing the Banner/g,"cn":"放置旗帜时，每阶可获得护体 # 秒"},
{"en":/Sends beams to (\d+|(\d+\.\d+)) Enemies, including the Branded Enemy/g,"cn":"向 # 个敌人，包括带有烙印的敌人发射光线"},
{"en":/Cursed Enemies are Debilitated for (\d+|(\d+\.\d+)) Seconds when they Hit/g,"cn":"被诅咒的敌人被击中时疲惫 # 秒"},
{"en":/Cursed enemies grant (\d+|(\d+\.\d+))% Energy Shield Leech when Hit/g,"cn":"被诅咒的敌人被击中时获得 #% 能量护盾偷取"},
{"en":/Cursed Normal or Magic enemies deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"被诅咒的普通和魔法敌人造成的总伤害额外提高 #%"},
{"en":/Cursed Normal or Magic enemies deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"被诅咒的普通和魔法敌人造成的总伤害额外降低 #%"},
{"en":/Cursed enemies have (\d+|(\d+\.\d+))% increased Stun and Block Recovery/g,"cn":"被诅咒敌人的晕眩和格挡回复提高 #%"},
{"en":/Hits against Cursed Enemies have \-(\d+|(\d+\.\d+))% chance to Shock/g,"cn":"对抗被诅咒的敌人时，击中的感电几率 +#%"},
{"en":/Hits against Cursed Enemies have \+(\d+|(\d+\.\d+))% chance to Shock/g,"cn":"对抗被诅咒的敌人时，击中的感电几率 +#%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% more Damage over Time/g,"cn":"此攻击与召唤物的持续性总伤害额外提高 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% less Damage over Time/g,"cn":"此攻击与召唤物的持续性总伤害额外降低 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% increased Accuracy Rating/g,"cn":"此攻击与召唤生物的命中值提高 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% more Area of Effect/g,"cn":"此攻击与召唤生物会使总范围效果额外扩大 #% "},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% more Damage with Hits/g,"cn":"此攻击和召唤生物的击中总伤害额外提高 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% less Damage with Hits/g,"cn":"此攻击和召唤生物的击中总伤害额外降低 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% more Elemental Damage/g,"cn":"此攻击和召唤生物的元素总伤害额外提高 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% less Elemental Damage/g,"cn":"此攻击和召唤生物的元素总伤害额外降低 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% more Damage over Time/g,"cn":"此攻击与召唤物的持续性总伤害额外提高 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% less Damage over Time/g,"cn":"此攻击与召唤物的持续性总伤害额外降低 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% more Area of Effect/g,"cn":"此攻击与召唤生物会使效果总范围额外扩大 #% "},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Physical Damage with Melee Attacks/g,"cn":"召唤生物的近战物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Minion Physical Damage Converted to Cold Damage/g,"cn":"召唤生物将物理伤害的 #% 转化为冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% of Minion Physical Damage Converted to Chaos Damage/g,"cn":"召唤生物将物理伤害的 #%转化为混沌伤害"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased distance between Firing Points/g,"cn":"召唤生物的发射点之间的距离增加 #%"},
{"en":/Minion's Ruthless Blows deal (\d+|(\d+\.\d+))% more Melee Damage/g,"cn":"召唤生物的【无情一击】会使近战总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Minion Physical Damage Converted to Fire Damage/g,"cn":"召唤生物将物理伤害的 #% 转化为火焰伤害"},
{"en":/Minion's have (\d+|(\d+\.\d+))% increased delay between affected Areas/g,"cn":"召唤生物受影响区域之间的延迟提高 #%"},
{"en":/Nearby Enemies have \-(\d+|(\d+\.\d+))% chance to be Shocked when Hit/g,"cn":"周围敌人被击中时，获得感电的几率 +#%"},
{"en":/Nearby Enemies have \+(\d+|(\d+\.\d+))% chance to be Shocked when Hit/g,"cn":"周围敌人被击中时，获得感电的几率 +#%"},
{"en":/Nearby Hindered Enemies deal (\d+|(\d+\.\d+))% reduced Damage over Time/g,"cn":"周围被干扰的敌人的持续伤害降低 #%"},
{"en":/Nearby Chilled Enemies deal (\d+|(\d+\.\d+))% reduced Damage with Hits/g,"cn":"周围被冰缓敌人打出的击中伤害降低 #%"},
{"en":/This Map's Modifiers to Quantity of Items found also apply to Rarity/g,"cn":"此地图的物品数量加成同时套用于物品稀有度上"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Clusters of Mysterious Barrels/g,"cn":"该区域会出现 # 个额外神秘木桶堆"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Energy Leech/g,"cn":"此物品上的技能石受到 # 级的 能量偷取 辅助"},
{"en":/(\d+|(\d+\.\d+))% of Elemental Damage from Hits taken as Chaos Damage/g,"cn":"受到击中元素伤害的 #% 转换为混沌伤害"},
{"en":/Contains the Immortalised Grandmasters<br>PvP damage scaling in effect/g,"cn":"有永生化的元帅<br>PvP 伤害调整"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Clusters of Mysterious Barrels/g,"cn":"该区域会出现 # 个额外神秘木桶堆"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of non-Keystone Passive Skills in Radius/g,"cn":"范围内的非核心天赋效果降低 #%"},
{"en":/Monsters have (\d+|(\d+\.\d+))% reduced Attack, Cast and Movement Speed/g,"cn":"怪物的攻击，施法，移动速度降低 #%"},
{"en":/Minions Recover (\d+|(\d+\.\d+))% of Life on Killing a Poisoned Enemy/g,"cn":"击败中毒敌人后，召唤生物回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed per Endurance Charge/g,"cn":"每个耐力球可使攻击和施法速度提高 #%"},
{"en":/Heist Chests have a (\d+|(\d+\.\d+))% chance to Duplicate contained Oils/g,"cn":"珍宝箱有 #% 几率复制其中的圣油"},
{"en":/Gain Her Embrace for (\d+|(\d+\.\d+)) seconds when you Ignite an Enemy/g,"cn":"点燃敌人时获得 # 秒【她的拥抱】效果"},
{"en":/Socketed Gems are supported by Level (\d+|(\d+\.\d+)) Chance to Bleed/g,"cn":"插入的技能石被 # 级的【流血几率】辅助"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Culling Strike/g,"cn":"此物品上的技能石受到 # 级的 终结 辅助"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Arcane Surge/g,"cn":"此物品上的技能石受到 # 级的 秘术增强 辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance against Chilled Enemies/g,"cn":"对冰缓的目标的暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则范围效果扩大 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) minimum Cold Damage to Spells per Power Charge/g,"cn":"每个暴击球为法术附加 # 最小基础冰霜伤害"},
{"en":/Adds (\d+|(\d+\.\d+)) maximum Cold Damage to Spells per Power Charge/g,"cn":"每个暴击球为法术附加 # 最大基础冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Global Armour while you have no Energy Shield/g,"cn":"你没有能量护盾时，全局护甲降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Attack Damage while holding a Shield/g,"cn":"持盾牌时攻击造成的物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Unholy Might for 4 seconds on Kill/g,"cn":"击败敌人时有 #% 几率获得不洁之力 4 秒"},
{"en":/(\d+|(\d+\.\d+))% of Life Regenerated per second per Fragile Regrowth/g,"cn":"每次【脆弱重生】都每秒回复 #% 生命 "},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Cluster Trap/g,"cn":"此物品上的技能石受到 # 级的 散弹陷阱 辅助"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Freeze, Shock and Ignite/g,"cn":"召唤生物有 #% 几率使敌人受到冰冻，感电与点燃"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Physical Damage while you have Fortify/g,"cn":"获得护体时，近战物理伤害提高 #%"},
{"en":/Trigger Level 20 Arcane Wake after Spending a total of 200 Mana/g,"cn":"消耗总计 200 魔力后触发 20 级的【秘术苏醒】"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed if you've Attacked Recently/g,"cn":"近期内你若有进行攻击，则攻击速度提高 #%"},
{"en":/1% increased Rarity of Items found per (\d+|(\d+\.\d+)) Rampage Kills/g,"cn":"每 # 层暴走能量增加 1% 物品稀有度"},
{"en":/(\d+|(\d+\.\d+))% chance to prevent Projectiles Chaining to or from you/g,"cn":"有 #% 几率避免投射物连锁弹射到你"},
{"en":/Players and Monsters have Onslaught if they have been Hit Recently/g,"cn":"玩家和怪物在被击中后的短时间内处于【猛攻】状态"},
{"en":/The First 3 Possessed Monsters drop an additional Gilded Scarab/g,"cn":"前 3 个被附身的怪物会掉落 1 个额外的镀金圣甲虫"},
{"en":/Increases and Reductions to Light Radius also apply to Area of Effect/g,"cn":"照亮范围的扩大和缩小也同样作用于效果区域"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Charged Mines/g,"cn":"插槽内的技能石受到 # 级的【充能地雷】辅助"},
{"en":/(\d+|(\d+\.\d+))% of Wand Physical Damage converted to Lightning Damage/g,"cn":" #% 的法杖物理伤害转化为闪电伤害"},
{"en":/Sunder has (\d+|(\d+\.\d+))% reduced delay between Areas in the Wave/g,"cn":"【大地震击】的冲击波区域间隔延迟减慢 #%"},
{"en":/You are Cursed with Vulnerability, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"你被脆弱诅咒，其效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则移动速度提高 #%"},
{"en":/Can have up to (\d+|(\d+\.\d+)) additional Remote Mines placed at a time/g,"cn":"最多同时可额外放置 # 个遥控地雷"},
{"en":/Heist Chests have a (\d+|(\d+\.\d+))% chance to Duplicate their contents/g,"cn":"珍宝箱有 #% 几率复制其中的物品"},
{"en":/(\d+|(\d+\.\d+))% chance to deal Double Damage per 500 Strength/g,"cn":"每拥有 500 点力量，便有 #% 几率造成双倍伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Damage if firing at least 7 Projectiles/g,"cn":"若至少发射了 7 枚投射物，则伤害提高 #%"},
{"en":/Gain Onslaught for (\d+|(\d+\.\d+)) seconds per Frenzy Charge on use/g,"cn":"每个生效中的狂怒球给予 # 秒【猛攻】状态"},
{"en":/(\d+|(\d+\.\d+))% chance to Impale Enemies on Hit with Axes or Swords/g,"cn":"斧类或剑类击中有 #% 几率【穿刺】敌人"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect if you have Blocked Recently/g,"cn":"近期内你若有过格挡，则范围效果缩小 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Energy Shield per second while on Low Life/g,"cn":"低血时每秒回复 #% 能量护盾"},
{"en":/Skills Chain an additional time while at maximum Frenzy Charges/g,"cn":"当你拥有最大数量的狂怒球时，技能额外连锁弹射 1 次"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Faster Casting/g,"cn":"此物品上的技能石受到 # 级的快速施法辅助"},
{"en":/Players have (\d+|(\d+\.\d+))% more Evasion per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的总闪避值额外提高 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% less Evasion per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的总闪避值额外降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Staff Attacks/g,"cn":"长杖攻击附加 # - # 基础冰霜伤害"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Damage against Abyssal Monsters/g,"cn":"召唤生物对深渊怪物的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Attack Damage Leeched as Life and Mana/g,"cn":"物理攻击伤害的#% 会转化为生命和魔力偷取"},
{"en":/Attacks with this Weapon have (\d+|(\d+\.\d+))% reduced Elemental Damage/g,"cn":"此武器攻击造成的元素伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Commandment of Reflection when Hit/g,"cn":"被击中时有 #% 几率触发【倒影之诫】"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to gain a Power Charge on Hit/g,"cn":"召唤生物击中时，有 #% 几率获得一个暴击球"},
{"en":/You and your Minions have (\d+|(\d+\.\d+))% Physical Damage Reduction/g,"cn":"你和你的召唤生物的物理伤害减免提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage Over Time per 10 Dexterity/g,"cn":"每 10 点敏捷可使持续物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% more Elemental Damage taken per Raised Zombie/g,"cn":"每有 1 个再生腐尸，承受的元素总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Elemental Damage taken per Raised Zombie/g,"cn":"每有 1 个再生腐尸，承受的元素总伤害额外降低 #%"},
{"en":/Heist Chests have a (\d+|(\d+\.\d+))% chance to Duplicate contained Maps/g,"cn":"珍宝箱有 #% 几率复制其中的地图"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed while at maximum Power Charges/g,"cn":"暴击球抵达上限时，移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Gain a Power Charge on Hit while Poisoned/g,"cn":"中毒时，击中有 #% 几率获得一个暴击球"},
{"en":/Your Hits Intimidate Enemies for 4 seconds while you are using Pride/g,"cn":"使用【尊严】时，击中威吓敌人，持续 4 秒"},
{"en":/Raised Zombies' Slam Attack deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【魔卫复苏】打出重击攻击时，伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Charges used. -1% to this value when used/g,"cn":"充能次数增加 #%。使用时该数值 -1%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Spell Damage while holding a Shield/g,"cn":"持盾牌时有 +#% 几率格挡法术伤害"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Spell Damage while holding a Shield/g,"cn":"持盾牌时有 +#% 几率格挡法术伤害"},
{"en":/Summoned Sentinels of Dominance deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【召唤统御哨兵】的范围效果扩大 #%"},
{"en":/Shattering Steel grants Fortify on Hitting an Enemy at Close Range/g,"cn":"【破碎铁刃】若在近距离击中敌人，则获得【护体】"},
{"en":/(\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage per Endurance Charge/g,"cn":"每个暴击球附加 # - # 基础火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect of Buffs affecting Party members/g,"cn":"影响玩家的增益范围效果缩小 #%"},
{"en":/Freeze Chilled Enemies as though dealing (\d+|(\d+\.\d+))% more Damage/g,"cn":"冻结冰缓的敌人如同总伤害额外提高 #%"},
{"en":/Freeze Chilled Enemies as though dealing (\d+|(\d+\.\d+))% less Damage/g,"cn":"冻结冰缓的敌人如同总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage with Two Handed Melee Weapons/g,"cn":"双手近战武器攻击的物理伤害降低 #%"},
{"en":/The First 3 Possessed Monsters drop an additional Rusted Scarab/g,"cn":"前 3 个被附身的怪物会掉落 1 个额外的锈蚀圣甲虫"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage per Frenzy Charge/g,"cn":"每有一个狂怒球，攻击伤害格挡几率额外 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage per Frenzy Charge/g,"cn":"每有一个狂怒球，攻击伤害格挡几率额外 +#%"},
{"en":/Magma Orb has (\d+|(\d+\.\d+))% increased Area of Effect per Chain/g,"cn":"【熔岩之核】的每次连锁弹射范围扩大 #% 范围"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction when on Low Life/g,"cn":"低血时，获得 #% 额外物理伤害减伤"},
{"en":/Enemies do not block your movement for (\d+|(\d+\.\d+)) second on Rampage/g,"cn":"暴走状态时，无视敌人碰撞 # 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed if you've Cast Dash recently/g,"cn":"若你近期施放过冲刺，则移动速度减慢 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage per 50 Strength/g,"cn":"每有 50 点力量，攻击伤害格挡几率额外 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage per 50 Strength/g,"cn":"每有 50 点力量，攻击伤害格挡几率额外 +#%"},
{"en":/Immunity to Ignite during Flask effect<br>Removes Burning on use/g,"cn":"药剂持续期间免疫点燃<br>使用时移除自身燃烧状态"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Close Combat/g,"cn":"此物品上的技能石受到 # 级的【贴身战斗】辅助"},
{"en":/Gain Soul Eater for (\d+|(\d+\.\d+)) seconds when you use a Vaal Skill/g,"cn":"当你使用瓦尔技能时，获得噬魂者 # 秒"},
{"en":/Area Skills have (\d+|(\d+\.\d+))% chance to Knock Enemies Back on Hit/g,"cn":"范围技能击中时，有 #% 几率击退敌人"},
{"en":/Players are Cursed with Enfeeble, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"玩家被衰弱诅咒，其效果提高 #%"},
{"en":/Frost Blades Melee Damage Penetrates (\d+|(\d+\.\d+))% Cold Resistance/g,"cn":"冰霜之刃的近战伤害穿透 #% 冰霜抗性"},
{"en":/Cannot be Stunned by Spells if your other Ring is a Shaper Item/g,"cn":"若你的其他戒指中有【塑界之器】，则免疫法术造成的晕眩"},
{"en":/Tornado Shot fires (\d+|(\d+\.\d+)) additional secondary Projectiles/g,"cn":"【龙卷射击】可以额外发射 # 个附属投射物"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage with One Handed Melee Weapons/g,"cn":"近战单手武器攻击的物理伤害降低 #%"},
{"en":/Discovers a Blueprint Reveal upon completion of a Heist Contract Mission/g,"cn":"完成一次夺宝契约后发现一个宏图破解"},
{"en":/Minions created Recently have (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"近期内创造的召唤生物移动速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed if you have Blocked Recently/g,"cn":"近期内你若有过格挡，则攻击速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% maximum Player Resistances per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的最大抗性 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% maximum Player Resistances per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的最大抗性 +#%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Staff Attacks/g,"cn":"长杖攻击附加 # - # 基础火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage per 100 Player Maximum Life/g,"cn":"每 100 点玩家最大生命使法术伤害降低 #%"},
{"en":/Enemies Maimed by you take (\d+|(\d+\.\d+))% increased Physical Damage/g,"cn":"被你瘫痪的敌人受到的物理伤害提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second while you have a Totem/g,"cn":"当你有图腾存在时，每秒回复 #% 生命"},
{"en":/Degenerate (\d+|(\d+\.\d+))% of Life per second while you have a Totem/g,"cn":"当你有图腾存在时，每秒扣除 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% of Physical Attack Damage Leeched as Life and Mana/g,"cn":"物理攻击伤害的#% 会转化为生命和魔力偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage if you have been Hit Recently/g,"cn":"近期内你若被击中过，则火焰伤害提高 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Clusters of Mysterious Barrels/g,"cn":"该区域会出现 # 个额外神秘木桶堆"},
{"en":/Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed/g,"cn":"对爪类武器的攻击速度加成同时套用于空手攻击速度上"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Energy Shield per second while stationary/g,"cn":"静止时，每秒回复 #% 能量护盾"},
{"en":/Attack Skills deal (\d+|(\d+\.\d+))% reduced Damage while Dual Wielding/g,"cn":"双持武器时，攻击技能的伤害降低 #%"},
{"en":/Ignites you inflict with Attacks deal Damage (\d+|(\d+\.\d+))% faster/g,"cn":"你攻击造成的点燃的伤害生效速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Recover 10% of Mana when you use a Skill/g,"cn":"使用技能时有 #% 几率回复 10% 魔力"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Clusters of Mysterious Barrels/g,"cn":"该区域会出现 # 个额外神秘木桶堆"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items Dropped by Shattered Enemies/g,"cn":"被击碎的敌人的物品稀有度提高 #%"},
{"en":/Synthesised Monsters have (\d+|(\d+\.\d+))% chance to drop a Fossil/g,"cn":"虚空忆境的怪物有 #% 几率掉落 1 个化石"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits against Enemies on Full Life/g,"cn":"对抗满血敌人，击中伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Unholy Might for 3 seconds on Kill/g,"cn":"击败敌人时有 #% 几率获得不洁之力 3 秒"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Mana per Second while on Consecrated Ground/g,"cn":"位于奉献地面上时，每秒回复 # 魔力"},
{"en":/(\d+|(\d+\.\d+))% increased total Recovery per second from Mana Leech/g,"cn":"从魔力偷取中获得的每秒总恢复量提高 #%"},
{"en":/Tectonic Slam has (\d+|(\d+\.\d+))% chance to create a Charged Slam/g,"cn":"【破釜一击】有 #% 的几率创造一次蓄力猛击"},
{"en":/(\d+|(\d+\.\d+))% reduced effect of Non-Curse Auras per 10 Devotion/g,"cn":"每 10 点奉献使非诅咒类光环效果降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+)) Endurance Charges every 4 seconds while Stationary/g,"cn":"静止时每 4 秒获得 # 个耐力球"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Vaal Impurity of Ice Skill/g,"cn":"获得 # 级的主动技能【瓦尔冰霜净化】，且可被此道具上的技能石辅助"},
{"en":/Socketed Gems are supported by Level (\d+|(\d+\.\d+)) Chance to Flee/g,"cn":"此物品上的技能石受到 # 级的几率逃跑辅助"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Clusters of Mysterious Barrels/g,"cn":"该区域会出现 # 个额外神秘木桶堆"},
{"en":/Socketed Curse Gems have (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"此物品上的诅咒技能石提高 #% 魔力保留"},
{"en":/Flamethrower Trap has (\d+|(\d+\.\d+))% reduced Skill Effect Duration/g,"cn":"【掷火陷阱】的技能效果持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to lose a Power Charge when you gain Elusive/g,"cn":"获得【灵巧】有 #% 几率失去一个暴击球"},
{"en":/Socketed Spells have \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"插槽内的法术获得 +#% 暴击伤害加成"},
{"en":/Socketed Spells have \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"插槽内的法术获得 +#% 暴击伤害加成"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Clusters of Mysterious Barrels/g,"cn":"该区域会出现 # 个额外神秘木桶堆"},
{"en":/Immunity to Shock during Flask effect<br>Removes Shock on use/g,"cn":"药剂持续期间免疫感电效果<br>使用时移除身上的感电效果"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken from Demons during Flask effect/g,"cn":"药剂持续期间，承受恶魔的伤害降低 #%"},
{"en":/Hits have \-(\d+|(\d+\.\d+))% additional Critical Strike Chance against you/g,"cn":"击中你的额外暴击几率 +#%"},
{"en":/Hits have \+(\d+|(\d+\.\d+))% additional Critical Strike Chance against you/g,"cn":"击中你的额外暴击几率 +#%"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Cold Damage while you have Fortify/g,"cn":"你在【护体】状态下，近战冰霜伤害提高 #%"},
{"en":/Synthesised Rare Monsters drop an additional Quality Currency Item/g,"cn":"虚空忆境的稀有怪物额外掉落 1 个品质通货物品"},
{"en":/\-(\d+|(\d+\.\d+))% chance to Block Spell Damage while holding a Shield/g,"cn":"持盾牌时有 +#% 几率格挡法术伤害"},
{"en":/\+(\d+|(\d+\.\d+))% chance to Block Spell Damage while holding a Shield/g,"cn":"持盾牌时有 +#% 几率格挡法术伤害"},
{"en":/Intimidating Cry has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"【威吓战吼】的冷却回复速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage over Time taken while moving/g,"cn":"移动时受到的物理持续伤害提高 #%"},
{"en":/Dominating Blow can summon an additional Rare Sentinel of Dominance/g,"cn":"【霸气之击】可以召唤 1 个【稀有统御哨兵】"},
{"en":/(\d+|(\d+\.\d+))% increased total Recovery per second from Life Leech/g,"cn":"从生命偷取中获得的每秒总恢复量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Global Critical Strike Chance if Corrupted/g,"cn":"若腐化，则攻击和法术暴击几率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% more Damage with Hits and Ailments for each stage/g,"cn":"每一阶会使击中和异常状态总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage with Hits and Ailments for each stage/g,"cn":"每一阶会使击中和异常状态总伤害额外降低 #%"},
{"en":/Modifiers to Spell Damage apply to this Skill's Damage Over Time effect/g,"cn":"法术伤害的词缀效果同样套用于持续伤害"},
{"en":/Temple Architects drop (\d+|(\d+\.\d+)) additional Map Currency Items/g,"cn":"神庙建筑师掉落 # 个额外的地图通货物品"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Arcane Surge when you Kill an Enemy/g,"cn":"你击败敌人时有 #% 几率获得【秘术增强】"},
{"en":/Leaves a Lingering Blade in the ground for every Projectile fired/g,"cn":"每发射一枚投射物都会在地面留下一枚【徘徊之刃】"},
{"en":/Can have up to (\d+|(\d+\.\d+)) additional Remote Mine placed at a time/g,"cn":"最多同时可额外放置 # 个遥控地雷"},
{"en":/(\d+|(\d+\.\d+))% increased Maximum Recovery per Energy Shield Leech/g,"cn":"每次能量护盾偷取都使最大回复率提高 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% increased Projectile Speed/g,"cn":"你和周围友军的投射物速度加快 #%"},
{"en":/Cursed Rare or Unique enemies deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"被诅咒的稀有或传奇敌人造成的总伤害额外提高 #%"},
{"en":/Cursed Rare or Unique enemies deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"被诅咒的稀有或传奇敌人造成的总伤害额外降低 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"此攻击与召唤生物会使范围效果缩小 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% less Area of Effect/g,"cn":"此攻击与召唤生物会使总范围效果额外缩小 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% more Physical Damage/g,"cn":"此攻击和召唤生物的物理总伤害额外提高 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% less Physical Damage/g,"cn":"此攻击和召唤生物的物理总伤害额外降低 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% less Area of Effect/g,"cn":"此攻击与召唤生物会使效果总范围额外缩小 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% reduced Burning Damage/g,"cn":"此攻击与召唤生物会使燃烧伤害降低 #%"},
{"en":/Minions' Projectiles Split towards (\d+|(\d+\.\d+)) additional targets/g,"cn":"召唤生物的投射物分裂攻击 # 个目标"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Attack Speed when on Low Life/g,"cn":"召唤生物低血时，其攻击速度提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to inflict Withered on Hit/g,"cn":"召唤生物击中敌人后有 #% 几率造成【死亡凋零】"},
{"en":/Nearby Enemies have \-(\d+|(\d+\.\d+))% chance to be Ignited when Hit/g,"cn":"周围敌人被击中时，被点燃的几率 +#%"},
{"en":/Nearby Enemies have \+(\d+|(\d+\.\d+))% chance to be Ignited when Hit/g,"cn":"周围敌人被击中时，被点燃的几率 +#%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage while wielding a Staff/g,"cn":"持长杖时攻击伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage while wielding a Staff/g,"cn":"持长杖时攻击伤害格挡几率 +#%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage while holding a Shield/g,"cn":"持盾牌时攻击伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage while holding a Shield/g,"cn":"持盾牌时攻击伤害格挡几率 +#%"},
{"en":/Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges/g,"cn":"狂怒球满时，击中时获得【猛攻效果】 4 秒"},
{"en":/Melee Critical Strikes have (\d+|(\d+\.\d+))% chance to Poison the Enemy/g,"cn":"近战暴击有 #% 几率使敌人中毒"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Onslaught for 4 seconds on Kill/g,"cn":"击败敌人时有 #% 几率获得 4 秒【猛攻】状态"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance during any Flask Effect/g,"cn":"药剂持续期间，暴击几率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed with Elemental Skills/g,"cn":"元素技能的攻击和施法速度加快 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Melee Strike Range if you have Killed Recently/g,"cn":"你若近期内击败过敌人，+# 近战打击范围"},
{"en":/\+(\d+|(\d+\.\d+)) to Melee Strike Range if you have Killed Recently/g,"cn":"你若近期内击败过敌人，+# 近战打击范围"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Non-Damaging Ailments on Monsters/g,"cn":"对怪物的非伤害型异常状态效果降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage while wielding a Staff/g,"cn":"持长杖时攻击伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage while wielding a Staff/g,"cn":"持长杖时攻击伤害格挡几率 +#%"},
{"en":/(\d+|(\d+\.\d+))% reduced Enemy Stun Threshold during any Flask Effect/g,"cn":"药剂持续期间，敌人晕眩门槛降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance on Critical Strike to create Consecrated Ground/g,"cn":"暴击时有 #% 几率制造奉献地面"},
{"en":/Minions convert (\d+|(\d+\.\d+))% of Physical Damage to Chaos Damage/g,"cn":"召唤生物 #% 的物理伤害转化为混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance with arrows that Fork/g,"cn":"分裂后的箭矢攻击暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance against Shocked Enemies/g,"cn":"对感电目标的暴击率提高 #%"},
{"en":/Every 5 seconds, Regenerate (\d+|(\d+\.\d+))% of Life over one second/g,"cn":"每隔 5 秒，在一秒内回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Armour while not Ignited, Frozen or Shocked/g,"cn":"没有被点燃，冰冻，感电时护甲降低 #%"},
{"en":/Players are Cursed with Despair, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"玩家被绝望诅咒，其效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Flask Charges gained during any Flask Effect/g,"cn":"药剂持续期间，获得的充能数降低 #%"},
{"en":/Cannot be Chilled or Frozen if you have used a Fire Skill Recently/g,"cn":"近期内你若使用过火焰技能，则不会被冰冻或冰缓"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage during Flask effect/g,"cn":"药剂持续期间，攻击伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage during Flask effect/g,"cn":"药剂持续期间，攻击伤害格挡几率 +#%"},
{"en":/Found Items have a (\d+|(\d+\.\d+))% chance to drop Corrupted in Area/g,"cn":"该区域掉落的物品有 #% 几率已被腐化"},
{"en":/Players have (\d+|(\d+\.\d+))% less Armour per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的总护甲额外降低  #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Evasion Rating if you've Cast Dash recently/g,"cn":"若你近期施放过冲刺，则闪避值降低 #%"},
{"en":/You and your Minions take (\d+|(\d+\.\d+))% reduced Reflected Damage/g,"cn":"你和你的召唤生物受到的反射伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of the Buff granted by your Ice Golems/g,"cn":"寒冰魔像给予你的增益效果降低 #%"},
{"en":/Impales on Enemies you Kill Reflect Damage to surrounding Enemies/g,"cn":"被你击败的敌人身上的穿刺效果对周围敌人反射伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Flame Surge Damage against Burning Enemies/g,"cn":"【怒焰奔腾】对燃烧中敌人的伤害降低 #%"},
{"en":/Enemies Hindered by you take (\d+|(\d+\.\d+))% increased Chaos Damage/g,"cn":"被你缓速的敌人受到的混沌伤害提高 #%"},
{"en":/Enemies Hindered by you deal (\d+|(\d+\.\d+))% reduced Chaos Damage/g,"cn":"若敌人被你缓速，则它们的混沌伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance for Spell Hits against you to inflict Poison /g,"cn":"对你的法术击中有 #% 几率施加中毒"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an additional Vaal Soul on Kill/g,"cn":"击败敌人时有 #% 几率额外获得 1 个瓦尔灵魂"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Wand Attacks/g,"cn":"法杖攻击附加 # - # 基础火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased raising of Alert Level from opening Chests/g,"cn":"开箱导致警报等级提升的速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage from Hits taken as Chaos Damage/g,"cn":"受到击中物理伤害的 #% 转化为混沌伤害"},
{"en":/Gain (\d+|(\d+\.\d+))% of Non-Chaos Damage as extra Chaos Damage/g,"cn":"获得额外混沌伤害，其数值等同于非混沌伤害的 #%"},
{"en":/Strongboxes grant Onslaught for (\d+|(\d+\.\d+)) seconds when opened/g,"cn":"玩家打开保险箱时获得 # 秒【猛攻】效果"},
{"en":/Siphoning Trap has (\d+|(\d+\.\d+))% increased Skill Effect Duration/g,"cn":"【虹吸陷阱】的技能效果持续时间延长 #%"},
{"en":/Monsters have (\d+|(\d+\.\d+))% chance to inflict a random Hex on Hit/g,"cn":"怪物击中有 #% 几率施加一种随机魔蛊"},
{"en":/Area contains (\d+|(\d+\.\d+)) Monsters possessed by Ancient Talismans/g,"cn":"该区域会出现 # 个受魔符附身的怪物"},
{"en":/Can have up to (\d+|(\d+\.\d+)) additional Remote Mine placed at a time/g,"cn":"最多同时可额外放置 # 个遥控地雷"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage while holding a Shield/g,"cn":"持盾牌时攻击伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage while holding a Shield/g,"cn":"持盾牌时攻击伤害格挡几率 +#%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance against Marked Enemy/g,"cn":"对抗标记的敌人时，暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed per Chest opened Recently/g,"cn":"近期内每打开 1 个箱子，移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Mana against Frozen Enemies/g,"cn":"对冰冻敌人所造成伤害的 #% 转化为魔力偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage if you've Blocked Recently/g,"cn":"近期内你若有格挡法术，则法术伤害提高 #%"},
{"en":/Cages created by Your Glacial Cage Towers are (\d+|(\d+\.\d+))% larger/g,"cn":"你的【冰笼之塔】产生的冰笼变大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage per 1% Chance to Block Attack Damage/g,"cn":"每有 1% 攻击格档率，伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage if you've Frozen an Enemy Recently/g,"cn":"近期内你若有冰冻敌人，则伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Life against Shocked Enemies/g,"cn":"对感电敌人造成伤害的 #% 转化为生命偷取"},
{"en":/Gain Onslaught for (\d+|(\d+\.\d+)) second per Frenzy Charge on use/g,"cn":"每个生效中的狂怒球给予 # 秒【猛攻】状态"},
{"en":/Socketed Gems have (\d+|(\d+\.\d+))% reduced Skill Effect Duration/g,"cn":"此物品上的技能石缩短 #% 技能效果持续时间"},
{"en":/You take (\d+|(\d+\.\d+))% of your maximum Life as Chaos Damage on use/g,"cn":"使用时承受最大生命 #% 的混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage with Two Handed Melee Weapons/g,"cn":"双手近战武器攻击的冰霜伤害提高 #% "},
{"en":/Blood Rage grants additional (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"【鲜血狂怒】会使攻击速度额外提高 #%"},
{"en":/Socketed Skills Summon your maximum number of Totems in formation/g,"cn":"此物品上的技能石能一次召唤出最大图腾数量的图腾"},
{"en":/(\d+|(\d+\.\d+))% increased Evasion if you have Hit an Enemy Recently/g,"cn":"近期内你若击中过敌人，则闪避提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage for each Trap and Mine you have/g,"cn":"每存在一个你的陷阱和地雷，你的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while there is only one nearby Enemy/g,"cn":"周围只有 1 个敌人时，伤害降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Attack Damage as Extra Fire Damage/g,"cn":"获得等同 #% 物理攻击伤害的火焰伤害"},
{"en":/Socketed Triggered Bow Skills deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"插入的弓类技能触发时，造成的总伤害额外提高 #%"},
{"en":/Socketed Triggered Bow Skills deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"插入的弓类技能触发时，造成的总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Evasion Rating if you have been Hit Recently/g,"cn":"近期内你若被击中，则闪避值降低 #%"},
{"en":/Nearby Enemies have (\d+|(\d+\.\d+))% reduced Fire and Cold Resistances/g,"cn":"周围敌人的火焰和冰霜抗性降低 #%"},
{"en":/Summoned Golems have (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"召唤魔像时，它们的冷却回复率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage while affected by Precision/g,"cn":"受到【精准】影响时，攻击伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Physical Damage while using Pride/g,"cn":"使用【尊严】时，攻击造成的物理伤害降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Blasphemy/g,"cn":"此物品上的诅咒技能石受到 # 级的 诅咒光环 辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Flicker Strike Damage per Frenzy Charge/g,"cn":"每个狂怒球可使【闪现打击】的伤害提高 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Lightning Damage as Extra Chaos Damage/g,"cn":"获得额外混沌伤害， 其数值等同于闪电伤害的 #%"},
{"en":/(\d+|(\d+\.\d+))% of Attack Damage Leeched as Mana per Power Charge/g,"cn":"每个暴击球会提供攻击伤害 #% 的魔力偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Regeneration Rate during any Flask Effect/g,"cn":"药剂持续期间，魔力回复降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% faster start of Energy Shield Recharge/g,"cn":"召唤生物的能量护盾提前 #% 开始回复"},
{"en":/Minions have (\d+|(\d+\.\d+))% slower start of Energy Shield Recharge/g,"cn":"召唤生物的能量护盾延后 #% 开始回复"},
{"en":/Players are Cursed with Silence, with (\d+|(\d+\.\d+))% increased Effect/g,"cn":"玩家被沉默诅咒，其效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Knock Enemies Back on Hit with Spell Damage/g,"cn":"法术伤害击中有 #% 几率击退敌人"},
{"en":/Enemies you Curse are Hindered, with 15% reduced Movement Speed/g,"cn":"被你诅咒的敌人同时被【缓速】，移动速度减慢 15%"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items found during Flask Effect/g,"cn":"药剂持续期间，物品掉落稀有度提高 #%"},
{"en":/Enemies Chilled by you take (\d+|(\d+\.\d+))% increased Burning Damage/g,"cn":"被冰缓的敌人受到的燃烧伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage per Power Charge/g,"cn":"每个暴击球造成 # - # 闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Global Critical Strike Chance while wielding a Bow/g,"cn":"持弓时，暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect while you have Arcane Surge/g,"cn":"拥有【秘术增强】时范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Onslaught for 4 seconds on Kill/g,"cn":"击败敌人时有 #% 几率获得 4 秒【猛攻】状态"},
{"en":/(\d+|(\d+\.\d+))% of Damage against Frozen Enemies Leeched as Life/g,"cn":"对被冰冻敌人造成伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge on Non-Critical Strike/g,"cn":"非暴击时有 #% 几率获得一个暴击球"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Life against Shocked Enemies/g,"cn":"对感电敌人造成伤害的 #% 转化为生命偷取"},
{"en":/Summoned Phantasms refresh their Duration when they Hit a Unique Enemy/g,"cn":"召唤的幻灵击中传奇敌人时刷新持续时间"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second during any Flask Effect/g,"cn":"药剂持续期间，每秒回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% increased Bow Physical Damage while holding a Shield/g,"cn":"持盾牌时弓类攻击的物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Items to drop fully linked/g,"cn":"夺宝冒险中有 #% 几率使掉落的物品有完整连接"},
{"en":/Monsters take (\d+|(\d+\.\d+))% reduced Extra Damage from Critical Strikes/g,"cn":"怪物受到的暴击伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Attack Damage while holding a Shield/g,"cn":"持盾牌时攻击造成的冰霜伤害提高 #% "},
{"en":/Smoke Mine grants additional (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"【烟雾地雷】可使移动速度额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed while under no Flask Effects/g,"cn":"没有药剂效果时，移动速度加快 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Point Blank/g,"cn":"此物品上的技能石受到 # 级的 零点射击 辅助"},
{"en":/Monsters have (\d+|(\d+\.\d+))% reduced chance to spawn a Beyond Portal/g,"cn":"怪物产生超越传送门的几率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance per Inspiration Charge/g,"cn":"每个激励球可使暴击率提高 #%"},
{"en":/Spectral Throw deals (\d+|(\d+\.\d+))% increased Damage per Enemy Hit/g,"cn":"【灵体投掷】每次击中时，伤害提高 #%"},
{"en":/Enemies inflict Elemental Ailments on you instead of nearby Allies/g,"cn":"敌人对你施加的元素异常状态改为附近的友军承受"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Elusive on you per Power Charge/g,"cn":"每个暴击球使你的【灵巧】效果提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Sword Attacks/g,"cn":"剑攻击附加 # - # 基础火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Intelligence for each Unique Item Equipped/g,"cn":"你每装备一个传奇装备，智慧提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Wand Attacks/g,"cn":"法杖攻击附加 # - # 基础冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Minion Attack Speed per 50 Dexterity/g,"cn":"每 50 点敏捷可使召唤生物的攻击速度提高 #%"},
{"en":/Non-Unique Flasks applied to you have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"你身上的非传奇药剂效果提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Spell Totem/g,"cn":"此物品上的技能石受到 # 级的 法术图腾 辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed during Onslaught/g,"cn":"【猛攻】效果持续时，攻击与施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Damage against Shocked Enemies Leeched as Mana/g,"cn":"对感电敌人造成伤害的 #% 转化为魔力偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage taken during any Flask Effect/g,"cn":"药剂持续期间，元素伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to cover Enemies in Ash when they Hit you/g,"cn":"被击中时有 #% 几率让敌人受到【灰烬缠身】"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed with One Handed Melee Weapons/g,"cn":"近战单手武器攻击的攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Life against Cursed Enemies/g,"cn":"对受诅咒敌人造成伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Stun and Block Recovery per Frenzy Charge/g,"cn":"每个狂怒球可使晕眩回复和格挡回复降低 #%"},
{"en":/Monsters have (\d+|(\d+\.\d+))% chance to Avoid being Chilled or Frozen/g,"cn":"怪物有 #% 几率避免被冰缓或冰冻"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack Hits per Endurance Charge/g,"cn":"每有一个耐力球，便有 #% 几率不被攻击击中"},
{"en":/Totems have (\d+|(\d+\.\d+))% reduced Cast Speed per Summoned Totem/g,"cn":"每个召唤的图腾可使图腾的施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced raising of Alert Level from Killing Monsters/g,"cn":"击败怪物警报等级提升的速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Chill Duration on Enemies when in Off Hand/g,"cn":"在副手时，对敌人冰缓的持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost of Skills that throw Traps or Mines/g,"cn":"投掷地雷或陷阱的魔力消耗降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Counterattacks/g,"cn":"反击附加 # - # 基础冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% of Damage against Frozen Enemies Leeched as Life/g,"cn":"对被冰冻敌人造成伤害的 #% 转化为生命偷取"},
{"en":/Leech (\d+|(\d+\.\d+))% of Damage as Life against Poisoned Enemies/g,"cn":"对中毒的敌人造成伤害的 #% 转化为生命偷取"},
{"en":/Minions summoned by Your Scout Towers inflict Malediction on Hit/g,"cn":"你的【侦察之塔】创造的召唤生物击中施加【恶语术】"},
{"en":/(\d+|(\d+\.\d+))% more Damage with Attack Skills per Frenzy Charge/g,"cn":"每个狂怒球可使攻击技能的总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage with Attack Skills per Freeze Charge/g,"cn":"每个狂怒球可使攻击技能的总伤害额外降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Sword Attacks/g,"cn":"剑攻击附加 # - # 基础冰霜伤害"},
{"en":/Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges/g,"cn":"你的耐力球数量上限等于狂怒球数量上限"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed with Lightning Skills/g,"cn":"闪电技能的攻击和施法速度加快 #%"},
{"en":/Flamethrower Trap has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"【掷火陷阱】的冷却回复速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Damage against Shocked Enemies Leeched as Mana/g,"cn":"对感电敌人造成伤害的 #% 转化为魔力偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost of Totem Skills that cast an Aura/g,"cn":"施放光环图腾技能时需要的魔力降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Maximum Life as Extra Maximum Energy Shield/g,"cn":"获得等同 #% 最大生命的额外能量护盾"},
{"en":/(\d+|(\d+\.\d+))% reduced Maximum Recovery per Energy Shield Leech/g,"cn":"从能量护盾偷取中获得的最大总恢复量降低 #%"},
{"en":/Skills fire an additional Projectile if you've been Hit Recently/g,"cn":"近期内你若被击中，技能可以额外发射 1 个投射物"},
{"en":/Nearby Enemies have (\d+|(\d+\.\d+))% increased Stun and Block Recovery/g,"cn":"周围敌人的晕眩和格挡回复提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则承受的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Reservation of Skills that throw Mines/g,"cn":"投掷地雷类技能的魔力保留提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Infernal Legion/g,"cn":"插入的技能石受到 # 级的【炎军】辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Accuracy Rating with Two Handed Melee Weapons/g,"cn":"双手近战武器的攻击命中值降低 #%"},
{"en":/Contains additional Divination Cards that give Shaper or Elder items/g,"cn":"内含额外命运卡，可兑换塑界者和裂界者物品"},
{"en":/Exerted Attacks Overwhelm (\d+|(\d+\.\d+))% of Physical Damage Reduction/g,"cn":"增助攻击压制 #% 物理伤害减免"},
{"en":/(\d+|(\d+\.\d+))% reduced Accuracy Rating with One Handed Melee Weapons/g,"cn":"近战单手武器的攻击命中值降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed while you have Cat's Stealth/g,"cn":"你获得【猫之隐匿】时移动速度降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage per Power Charge/g,"cn":"每有一个暴击球，攻击伤害格挡几率额外 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage per Power Charge/g,"cn":"每有一个暴击球，攻击伤害格挡几率额外 +#%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage while wielding a Staff/g,"cn":"持长杖时攻击伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage while wielding a Staff/g,"cn":"持长杖时攻击伤害格挡几率 +#%"},
{"en":/(\d+|(\d+\.\d+))% of Attack Damage Leeched as Life on Critical Strike/g,"cn":"暴击时攻击伤害的 #% 转化为生命偷取"},
{"en":/Added Small Passive Skills also grant: \-(\d+|(\d+\.\d+)) to Intelligence/g,"cn":"增加的小天赋还获得：+# 智慧"},
{"en":/Added Small Passive Skills also grant: \+(\d+|(\d+\.\d+)) to Intelligence/g,"cn":"增加的小天赋还获得：+# 智慧"},
{"en":/With at least 40 Intelligence in Radius, Fireball cannot ignite/g,"cn":"若范围内至少有 40 点智慧，【火球】无法【点燃】"},
{"en":/(\d+|(\d+\.\d+))% reduced Minion Movement Speed per 50 Dexterity/g,"cn":"每 50 点敏捷可使召唤生物的移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Curse Enemies with Vulnerability on Hit/g,"cn":"击中时有 #% 几率对目标施放【脆弱】诅咒"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed with Two Handed Melee Weapons/g,"cn":"双手近战武器攻击的攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Attack Damage while holding a Shield/g,"cn":"持盾牌时攻击造成的火焰伤害提高 #% "},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Maces or Sceptres/g,"cn":"锤类或短杖 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Maces or Sceptres/g,"cn":"锤类或短杖 +#% 暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% increased Accuracy Rating while you have Onslaught/g,"cn":"你具有【猛攻】的情况下，命中值提高 #%"},
{"en":/Curse Enemies with Vulnerability on Block, with 20% increased Effect/g,"cn":"格挡时用脆弱诅咒敌人，其效果提高 20%"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Physical Damage against Ignited Enemies/g,"cn":"对点燃敌人的近战物理伤害降低 #%"},
{"en":/Socketed Gems are supported by Level (\d+|(\d+\.\d+)) Multistrike/g,"cn":"此物品上的技能石受到 # 级的 多重打击 辅助"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage in Off Hand/g,"cn":"副手攻击和法术附加 # - # 基础混沌伤害"},
{"en":/Players and Monsters have (\d+|(\d+\.\d+))% reduced Critical Strike Chance/g,"cn":"怪物和玩家的暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased effect of Onslaught on Players and Monsters/g,"cn":"玩家和怪物的【猛攻】效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Duration of this Skill and Damaging Ailments/g,"cn":"此技能和伤害性异常状态时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items Dropped by Slain Enemies/g,"cn":"击败敌人后掉落物品的稀有度提高 #% "},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% additional Cold Resistance/g,"cn":"你与周围友军的冰霜抗性提高 #%"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% additional Fire Resistance/g,"cn":"你与周围友军的火焰抗性提高 #%"},
{"en":/Cursed enemies have (\d+|(\d+\.\d+))% reduced Stun and Block Recovery/g,"cn":"被诅咒敌人的晕眩和格挡回复降低 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Mana per second for each affected Enemy/g,"cn":"每有一个受影响的敌人便每秒回复 # 魔力"},
{"en":/Enemies take (\d+|(\d+\.\d+))% reduced Damage from Trap or Mine Hits/g,"cn":"敌人受到陷阱或地雷的击中伤害降低 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Life per second for each affected Enemy/g,"cn":"每有一个受影响的敌人便每秒回复 # 生命"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% reduced Accuracy Rating/g,"cn":"此攻击与召唤生物的命中值降低 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+)) additional Accuracy Rating/g,"cn":"此攻击与召唤生物的命中值 +#"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"此攻击与召唤生物的攻击速度提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Shock Duration on enemies/g,"cn":"召唤生物对敌人造成的感电状态时间延长 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Effect of Lightning Ailments/g,"cn":"召唤生物的闪电异常状态效果提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Fortify on Melee hit/g,"cn":"召唤生物的近战攻击击中时，有 #% 几率获得护体效果"},
{"en":/Minion's have (\d+|(\d+\.\d+))% reduced delay between affected Areas/g,"cn":"召唤生物受影响区域之间的延迟降低 #%"},
{"en":/Nearby Enemies have \-(\d+|(\d+\.\d+))% chance to be Frozen when Hit/g,"cn":"周围敌人被击中时，被冻结的几率 +#%"},
{"en":/Nearby Enemies have \+(\d+|(\d+\.\d+))% chance to be Frozen when Hit/g,"cn":"周围敌人被击中时，被冻结的几率 +#%"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Consecrate when you deal a Critical Strike/g,"cn":"暴击时触发 # 级的【奉献】"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect per Enemy killed recently/g,"cn":"近期内你若有击败敌人，则范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage with One Handed Melee Weapons/g,"cn":"近战单手武器攻击的冰霜伤害提高 #%"},
{"en":/Trigger Commandment of the Grave when your Skills or Minions Kill/g,"cn":"你的技能或召唤生物击败敌人时触发【冰墓之诫】"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Spell Damage during Flask effect/g,"cn":"药剂持续期间，法术伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Spell Damage during Flask effect/g,"cn":"药剂持续期间，法术伤害格挡几率 +#%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Lightning Damage as Extra Cold Damage/g,"cn":"获得额外冰霜伤害， 其数值等同于闪电伤害的 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Poison on Hit during any Flask Effect/g,"cn":"药剂持续期间，有 #% 几率击中时使敌人中毒"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed per Endurance Charge/g,"cn":"每个耐力球可使攻击和施法速度降低 #%"},
{"en":/Warbands in the Area have (\d+|(\d+\.\d+)) additional Support Members/g,"cn":"此区域的军团会额外出现 # 位辅助者"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items Dropped by Slain Enemies/g,"cn":"击败敌人后掉落物品的稀有度提高 #% "},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则攻击速度提高 #%"},
{"en":/Nearby Enemies have (\d+|(\d+\.\d+))% increased Effect of Curses on them/g,"cn":"周围敌人被诅咒的效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance against Chilled Enemies/g,"cn":"对冰缓的目标的暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则范围效果缩小 #%"},
{"en":/Minions gain Unholy Might for (\d+|(\d+\.\d+)) seconds on Kill/g,"cn":"击败敌人时，召唤生物获得【不洁之力】，持续 # 秒"},
{"en":/When a Bloodline Pack is Slain, it drops (\d+|(\d+\.\d+)) Rare Items/g,"cn":"击败血族怪群会掉落额外 # 个稀有物品"},
{"en":/Recharges (\d+|(\d+\.\d+)) Charges when you Consume an Ignited corpse/g,"cn":"吞噬 1 个被点燃的灵柩时，补充 #"},
{"en":/Players have (\d+|(\d+\.\d+))% more Armour per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的总护甲额外提高 #%"},
{"en":/Minions have \-(\d+|(\d+\.\d+))% to all maximum Elemental Resistances/g,"cn":"召唤生物获得 +#% 最大全元素抗性"},
{"en":/Minions have \+(\d+|(\d+\.\d+))% to all maximum Elemental Resistances/g,"cn":"召唤生物获得 +#% 最大全元素抗性"},
{"en":/Immune to Poison during Flask Effect<br>Removes Poison on use/g,"cn":"药剂持续期间免疫中毒<br>使用时移除身上的中毒效果"},
{"en":/(\d+|(\d+\.\d+))% chance to inflict Withered for 2 seconds on Hit/g,"cn":"击中有 #% 几率施加【枯萎】，持续 2 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Physical Damage while holding a Shield/g,"cn":"持盾牌时近战物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Reserved per 250 total Attributes/g,"cn":"总属性每有 250 点，魔力保留提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Lightning Damage from Hits taken as Fire Damage/g,"cn":"受到击中闪电伤害的 #% 转为火焰伤害"},
{"en":/Immortal Call increases Duration without removing Endurance Charges/g,"cn":"【不朽怒嚎】延长持续时间时，不消耗耐力球"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Physical Damage while you have Fortify/g,"cn":"获得护体时，近战物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed if you've been Hit Recently/g,"cn":"近期内你若被击中，则攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed if you've Attacked Recently/g,"cn":"近期内你若有进行攻击，则攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Physical Damage per 10 Dexterity/g,"cn":"每 10 点敏捷可使近战物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance with Maces or Sceptres/g,"cn":"锤类或短杖的暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则移动速度降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Claws or Daggers/g,"cn":"爪类或匕首 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Claws or Daggers/g,"cn":"爪类或匕首 +#% 暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance while holding a Shield/g,"cn":"持盾牌时攻击暴击率提高 #%"},
{"en":/You gain Onslaught for (\d+|(\d+\.\d+)) seconds when you Stun an Enemy/g,"cn":"晕眩敌人时获得 # 秒【猛攻】状态"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Items found during Flask effect/g,"cn":"药剂持续期间，物品数量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed if you've Attacked Recently/g,"cn":"近期内你若有进行攻击，则施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage with Two Handed Melee Weapons/g,"cn":"双手近战武器攻击的火焰伤害提高 #%"},
{"en":/Monsters deal (\d+|(\d+\.\d+))% extra Physical Damage as Lightning/g,"cn":"怪物造成的 #% 额外物理伤害视为闪电伤害"},
{"en":/Izaro will drop (\d+|(\d+\.\d+)) additional Treasure Keys on Death/g,"cn":"【伊泽洛】被击败时额外掉落 # 把古铜钥匙"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Spell Damage while wielding a Staff/g,"cn":"持长杖时法术伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Spell Damage while wielding a Staff/g,"cn":"持长杖时法术伤害格挡几率 +#%"},
{"en":/Players and Monsters take (\d+|(\d+\.\d+))% increased Lightning Damage/g,"cn":"玩家和怪物受到的闪电伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage if firing at least 7 Projectiles/g,"cn":"若至少发射了 7 枚投射物，则伤害降低 #%"},
{"en":/Curse Enemies with Flammability on Block, with 20% increased Effect/g,"cn":"格挡时用易燃诅咒敌人，其效果提高 20%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage from Hits taken as Cold Damage/g,"cn":"受到击中物理伤害的 #% 转化为冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Regeneration Rate per Raised Spectre/g,"cn":"每个复生的幽魂提高 #% 魔力回复率"},
{"en":/(\d+|(\d+\.\d+))% reduced Enemy Stun Threshold with Maces or Sceptres/g,"cn":"锤类或短杖使敌人眩晕的门槛降低 #%"},
{"en":/Monsters have (\d+|(\d+\.\d+))% chance to Hinder on Hit with Spells/g,"cn":"怪物的法术击中有 #% 几率施加【缓速】"},
{"en":/You have Phasing if Energy Shield Recharge has started Recently/g,"cn":"近期内你若有能量护盾开始回复，则获得【迷踪】状态"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) (\d+|(\d+\.\d+))/g,"cn":"插入的技能石被 # 级的【#】辅助"},
{"en":/(\d+|(\d+\.\d+))% of Lightning Damage from Hits taken as Cold Damage/g,"cn":"受到击中闪电伤害的 #% 转为冰霜伤害"},
{"en":/Vaal Vessel contains (\d+|(\d+\.\d+)) additional Sacrifice Fragments/g,"cn":"瓦尔容器里有 # 个额外的【奉献碎片】"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Damage against Abyssal Monsters/g,"cn":"召唤生物对深渊怪物的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed while affected by Precision/g,"cn":"受到【精准】影响时，攻击速度提高 #%"},
{"en":/Enemies Blinded by you while you are Blinded have Malediction/g,"cn":"你在【目盲】状态下，被你致盲的敌人受到【恶语术】影响"},
{"en":/(\d+|(\d+\.\d+))% increased Damage against Demons during Flask effect/g,"cn":"药剂持续期间，对恶魔的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Fire Damage from Hits taken as Lightning Damage/g,"cn":"受到击中火焰伤害的 #% 转为闪电伤害"},
{"en":/Summoned Agony Crawler fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"召唤的苦痛爬行者额外发射 # 的投射物"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Spell Echo/g,"cn":"此物品上的技能石受到 # 级的 施法回响 辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Charges used. -1% to this value when used/g,"cn":"充能次数减少 #%。使用时该数值 -1%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage from Hits taken as Fire Damage/g,"cn":"受到击中物理伤害的 #% 转化为火焰伤害"},
{"en":/Adds (\d+|(\d+\.\d+)) maximum Lightning Damage per 10 Intelligence/g,"cn":"每 10 点智慧附加 # 最大基础闪电伤害"},
{"en":/Summoned Sentinels of Dominance deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【召唤统御哨兵】的范围效果缩小 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) (\d+|(\d+\.\d+))/g,"cn":"插入的技能石被 # 级的【#】辅助"},
{"en":/Socketed Gems are supported by Level (\d+|(\d+\.\d+)) Life Leech/g,"cn":"此物品上的技能石受到 # 级的 生命偷取 辅助"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack Hits per Frenzy Charge/g,"cn":"每拥有 1 个狂怒球，有 #% 几率躲避攻击击中"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional packs of Poisonous Monsters/g,"cn":"该区域会出现额外 # 群【剧毒怪物】"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Blood Magic/g,"cn":"此物品上的技能石受到 # 级的 血魔法 辅助"},
{"en":/Elemental Hit and Wild Strike deal 50% less Lightning Damage/g,"cn":"【元素打击】和【狂野打击】的总闪电伤害额外降低 50%"},
{"en":/Your Critical Strikes do not deal extra Damage during Flask effect/g,"cn":"药剂持续期间，你的暴击无法造成暴击伤害加成"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Spell Echo/g,"cn":"此物品上的技能石受到 # 级的 施法回响 辅助"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Swift Assembly/g,"cn":"插入的技能石受到 # 级的【迅整】辅助"},
{"en":/Gain (\d+|(\d+\.\d+))% of Lightning Damage as Extra Fire Damage/g,"cn":"获得额外火焰伤害， 其数值等同于闪电伤害的 #%"},
{"en":/Gain an Endurance Charge when you Stun an Enemy with a Melee Hit/g,"cn":"你技能近战命中并晕眩敌人时，获得 1 个耐力球"},
{"en":/Gain an Endurance Charge when you Stun an Enemy with a Melee Hit/g,"cn":"你技能近战命中并晕眩敌人时，获得 1 个耐力球"},
{"en":/Explosive Trap causes (\d+|(\d+\.\d+)) additional smaller explosions/g,"cn":"【爆炸陷阱】会额外造成 # 次小型爆炸"},
{"en":/(\d+|(\d+\.\d+))% chance to take 50% less Area Damage from Hits/g,"cn":"有 #% 几率使受到的范围总伤害额外降低 50%"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction while Bleeding/g,"cn":"流血时获得 #% 的额外物理伤害减免"},
{"en":/Monsters have (\d+|(\d+\.\d+))% chance to gain a Frenzy Charge on Hit/g,"cn":"怪物有 #% 几率在击中时获得狂怒球"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Mana Leech/g,"cn":"此物品上的技能石受到 # 级的 魔力偷取 辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed if you've been Hit Recently/g,"cn":"近期内你若被击中，则攻击速度提高 #%"},
{"en":/Immune to Curses during Flask effect<br>Removes Curses on use/g,"cn":"药剂持续期间免疫诅咒<br>使用时移除身上的诅咒效果"},
{"en":/Minions convert (\d+|(\d+\.\d+))% of Physical Damage to Fire Damage/g,"cn":"召唤生物 #% 的物理伤害转化为火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased effect of Non-Curse Auras from your Skills/g,"cn":"你技能的非诅咒类光环效果提高 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) Bearers of the Guardian Bloodline Packs/g,"cn":"该区域会出现 # 个卫者之责血族群"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage when in Off Hand/g,"cn":"装备于副手时 +#% 额外攻击伤害格挡几率"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage when in Off Hand/g,"cn":"装备于副手时 +#% 额外攻击伤害格挡几率"},
{"en":/You have Crimson Dance if you have dealt a Critical Strike Recently/g,"cn":"近期内你若打出过暴击，则获得【玫红之舞】"},
{"en":/Vaal Skills have (\d+|(\d+\.\d+))% increased Soul Cost during effect/g,"cn":"生效期间，瓦尔技能的灵魂消耗提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed with Physical Skills/g,"cn":"物理技能的攻击和施法速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% of Cold Damage from Hits taken as Lightning Damage/g,"cn":"受到击中冰霜伤害的 #% 转为闪电伤害"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Urgent Orders/g,"cn":"插入的技能石被 # 级的【紧急号令】辅助"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Claw Attacks/g,"cn":"爪攻击附加 # - # 基础冰霜伤害"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Lesser Poison/g,"cn":"插槽内的的技能石被 # 级的低阶毒化辅助"},
{"en":/Curse Enemies with Vulnerability on Hit, with 40% increased Effect/g,"cn":"击中时用脆弱诅咒敌人，它的效果提高 40%"},
{"en":/Mines have a (\d+|(\d+\.\d+))% chance to be Detonated an Additional Time/g,"cn":"地雷有 #% 几率额外引爆一次"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed if you have Blocked Recently/g,"cn":"近期内你若有过格挡，则攻击速度降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Elemental Damage as Extra Chaos Damage/g,"cn":"获得额外混沌伤害，其数值等同于元素伤害的 #%"},
{"en":/(\d+|(\d+\.\d+))% additional Elemental Resistances during Flask effect/g,"cn":"药剂持续期间，附加 #% 元素抗性"},
{"en":/Enemies Maimed by you take (\d+|(\d+\.\d+))% reduced Physical Damage/g,"cn":"被你瘫痪的敌人受到的物理伤害降低 #%"},
{"en":/Gain a Challenger Charge when you Kill an Enemy while in Sand Stance/g,"cn":"在沙姿态下击败敌人时，会获得一个挑战球"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage if you have been Hit Recently/g,"cn":"近期内你若被击中过，则火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Duration of Elemental Ailments on Enemies/g,"cn":"敌人受到的元素异常状态时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack Hits from Cursed Enemies/g,"cn":"面对被诅咒的敌人，有 #% 几率躲避攻击击中"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack and Spell Hits while moving/g,"cn":"移动时有 #% 几率躲避攻击和法术击中"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed while on Full Energy Shield/g,"cn":"能量护盾全满时，移动速度提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Damage per 10 Dexterity/g,"cn":"每 10 点敏捷提高 #% 召唤生物造成的伤害"},
{"en":/Hits against Nearby Enemies have 50% increased Critical Strike Chance/g,"cn":"击中周围敌人时，暴击几率提高 50%"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items Dropped by Shattered Enemies/g,"cn":"被击碎的敌人的物品稀有度降低 #%"},
{"en":/Your Empowering Towers also grant (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"你的赋能之塔施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits against Enemies on Full Life/g,"cn":"对抗满血敌人，击中伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Commandment of the Tempest on Hit/g,"cn":"击中时有 #% 几率触发【风暴之诫】"},
{"en":/(\d+|(\d+\.\d+))% chance to Curse Enemies with a random Hex on Hit/g,"cn":"击中时有 #% 几率用一种随机魔蛊诅咒敌人"},
{"en":/(\d+|(\d+\.\d+))% reduced total Recovery per second from Mana Leech/g,"cn":"从魔力偷取中获得的每秒总恢复量降低 #%"},
{"en":/Triggers Level (\d+|(\d+\.\d+)) Manifest Dancing Dervish on Rampage/g,"cn":"暴走时触发 # 级的【幻化之刃德尔维希】"},
{"en":/Hits have (\d+|(\d+\.\d+))% increased Critical Strike Chance against you/g,"cn":"击中你的额外暴击几率提高 #%"},
{"en":/Summon Skeletons can Summon up to (\d+|(\d+\.\d+)) Skeleton Mages/g,"cn":"【召唤魔侍】技能可以召唤最多 # 个魔侍法师"},
{"en":/Socketed Attacks have \-(\d+|(\d+\.\d+))% to Critical Strike Chance/g,"cn":"插槽内的攻击技能获得 +#% 基础暴击率"},
{"en":/Socketed Attacks have \+(\d+|(\d+\.\d+))% to Critical Strike Chance/g,"cn":"插槽内的攻击技能获得 +#% 基础暴击率"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid interruption from Stuns while Casting/g,"cn":"施法时有 #% 几率免疫晕眩打断"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid interruption from Stuns while Casting/g,"cn":"施法时有 #% 几率免疫晕眩打断"},
{"en":/Socketed Curse Gems have (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"此物品上的诅咒技能石降低 #% 魔力保留"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Weapon Damage per 10 Strength/g,"cn":"每 10 点力量会使武器物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Damage while affected by Wrath/g,"cn":"受到【雷霆】影响时，闪电伤害提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Claw Attacks/g,"cn":"爪攻击附加 # - # 基础火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage while you have Unholy Might/g,"cn":"获得不洁之力时物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed while you have Energy Shield/g,"cn":"拥有能量护盾时移动速度提高 #%"},
{"en":/Nemesis Monsters drop (\d+|(\d+\.\d+)) additional Currency Items/g,"cn":"拥有复仇类词缀的怪物，物品掉落额外增加 # 件"},
{"en":/Gain Immunity to Physical Damage for (\d+|(\d+\.\d+)) seconds on Rampage/g,"cn":"暴走状态时免疫物理伤害 # 秒"},
{"en":/Minions convert (\d+|(\d+\.\d+))% of Physical Damage to Cold Damage/g,"cn":"召唤生物 #% 的物理伤害转化为冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid Stun if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则有 #% 几率避免晕眩"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier while Dual Wielding/g,"cn":"双持时附加 +#% 基础暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier while Dual Wielding/g,"cn":"双持时附加 +#% 基础暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage with One Handed Melee Weapons/g,"cn":"近战单手武器攻击的火焰伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Cold Damage while you have Fortify/g,"cn":"你在【护体】状态下，近战冰霜伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage if you Detonated Mines Recently/g,"cn":"近期内你若引爆过地雷，则地雷伤害提高 #%"},
{"en":/Fire Trap has (\d+|(\d+\.\d+))% reduced Fire Trap Cooldown Recovery Rate/g,"cn":"火焰陷阱的冷却回复率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect per Enemy killed recently/g,"cn":"近期内你若有击败敌人，则范围效果缩小 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Taunt on Hit with Attacks/g,"cn":"攻击击中时，召唤生物有 #% 几率嘲讽敌人"},
{"en":/(\d+|(\d+\.\d+))% reduced total Recovery per second from Life Leech/g,"cn":"从生命偷取中获得的每秒总恢复量降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Global Critical Strike Chance if Corrupted/g,"cn":"若腐化，则攻击和法术暴击几率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Attack Damage while Dual Wielding/g,"cn":"双持武器时，物理攻击伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage while holding a Shield/g,"cn":"持盾牌时攻击伤害格挡率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage while holding a Shield/g,"cn":"持盾牌时攻击伤害格挡率 +#%"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Blind on Hit with Attacks/g,"cn":"攻击击中时，召唤生物有 #% 几率致盲敌人"},
{"en":/Lightning Skills have (\d+|(\d+\.\d+))% increased Enemy Stun Threshold/g,"cn":"闪电技能使敌人眩晕的门槛提高 #%"},
{"en":/Perandus Chests have (\d+|(\d+\.\d+))% more Rarity of Items Dropped/g,"cn":"普兰德斯宝箱的物品总稀有度额外提高 #%"},
{"en":/Vaal Skills used during effect do not apply Soul Gain Prevention/g,"cn":"药剂持续期间，使用的瓦尔技能无法附加阻灵术效果"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Bow Attacks/g,"cn":"持弓攻击附加 # - # 基础火焰伤害"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage in Off Hand/g,"cn":"副手攻击和法术附加 # - # 基础冰霜伤害"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Fire Damage/g,"cn":"获得额外火焰伤害， 其数值等同于物理伤害的 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Maximum Recovery per Energy Shield Leech/g,"cn":"每次能量护盾偷取都使最大回复率降低 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% reduced Projectile Speed/g,"cn":"你和周围友军的投射物速度减慢 #%"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% increased Physical Damage/g,"cn":"你与周围友军的物理伤害提高 #%"},
{"en":/You and nearby allies deal (\d+|(\d+\.\d+))% more Damage over Time/g,"cn":"你与周围友军的总持续性伤害额外提高 #%"},
{"en":/You and nearby allies deal (\d+|(\d+\.\d+))% less Damage over Time/g,"cn":"你与周围友军的总持续性伤害额外降低 #%"},
{"en":/Curses inflicted by this Skill have \-(\d+|(\d+\.\d+)) to maximum Doom/g,"cn":"该技能施加的诅咒使最大灭能 +#"},
{"en":/Curses inflicted by this Skill have \+(\d+|(\d+\.\d+)) to maximum Doom/g,"cn":"该技能施加的诅咒使最大灭能 +#"},
{"en":/Summon a Normal Sentinel of Dominance when you Hit a Unique Monster/g,"cn":"击中传奇敌人时召唤 1 个【统御哨兵】"},
{"en":/This Attack and Minions gain (\d+|(\d+\.\d+)) Life for each enemy Hit/g,"cn":"此攻击与召唤生物击中回复 # 生命"},
{"en":/This Attack and Minions Penetrate (\d+|(\d+\.\d+))% Chaos Resistance/g,"cn":"该攻击和召唤生物穿透 #% 混沌抗性"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Attack Speed when on Low Life/g,"cn":"召唤生物低血时，其攻击速度降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Cast Speed when on Low Life/g,"cn":"召唤生物低血时，其施法速度提高 #%"},
{"en":/Increases and Reductions to Damage with Bows also apply to Minions/g,"cn":"弓箭的伤害提高和降低也同样作用于召唤生物"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Elemental Damage with Weapons/g,"cn":"召唤生物的武器元素伤害提高 #%"},
{"en":/Nearby enemies have \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"周围敌人获得 +#% 暴击伤害加成"},
{"en":/Nearby enemies have \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"周围敌人获得 +#% 暴击伤害加成"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second while you have Fortify/g,"cn":"护体状态下，每秒回复 #% 生命"},
{"en":/Strongboxes each contain (\d+|(\d+\.\d+)) additional random Rare Items/g,"cn":"保险箱额外会出现 # 个稀有物品"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Socketed Spells when you Focus/g,"cn":"专注时，你有 #% 几率触发插槽内的法术"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed with Elemental Skills/g,"cn":"元素技能的攻击和施法速度减慢 #%"},
{"en":/Damage with Weapons Penetrates (\d+|(\d+\.\d+))% Lightning Resistance/g,"cn":"武器造成的伤害穿透 #% 闪电抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance with arrows that Fork/g,"cn":"分裂后的箭矢攻击暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance against Shocked Enemies/g,"cn":"对感电目标的暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Commandment of Thunder on Kill/g,"cn":"击败敌人时有 #% 几率触发【雷电之诫】"},
{"en":/Your Fireball Towers fire an additional (\d+|(\d+\.\d+)) Projectiles/g,"cn":"你的火球之塔发射 # 个额外的投射物"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Fire Damage/g,"cn":"获得额外火焰伤害， 其数值等同于物理伤害的 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Axe Attacks/g,"cn":"斧攻击附加 # - # 基础冰霜伤害"},
{"en":/Dagger Attacks deal (\d+|(\d+\.\d+))% increased Damage with Ailments/g,"cn":"匕首攻击造成的异常状态伤害提高 #%"},
{"en":/Recharges (\d+|(\d+\.\d+)) Charge when you Consume an Ignited corpse/g,"cn":"吞噬 1 个被点燃的灵柩时，补充 #"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Cold Damage/g,"cn":"获得额外冰霜伤害， 其数值等同于物理伤害的 #%"},
{"en":/Enemies Hindered by you take (\d+|(\d+\.\d+))% reduced Chaos Damage/g,"cn":"被你缓速的敌人受到的混沌伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance per Endurance Charge/g,"cn":"每个耐力球可使暴击率提高 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional packs of Shaper Creations/g,"cn":"该区域会出现额外 # 群【塑界者怪物】"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Hypothermia/g,"cn":"此物品上的技能石受到 # 级的 急冻 辅助"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Iron Grip/g,"cn":"此物品上的技能石受到 # 级的 钢铁之握 辅助"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Chilled during Flask effect/g,"cn":"药剂持续期间，有 #% 几率避免被冰缓"},
{"en":/(\d+|(\d+\.\d+))% reduced raising of Alert Level from opening Chests/g,"cn":"开箱导致警报等级提升的速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% Chance to avoid being Stunned during Flask Effect/g,"cn":"药剂持续期间，有 #% 几率避免被晕眩"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Fortify on you while Stationary/g,"cn":"静止时，你身上的护体效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items found during Flask effect/g,"cn":"药剂持续期间，物品稀有度提高 #%"},
{"en":/Unaffected by Shocked Ground while affected by Purity of Lightning/g,"cn":"受到【闪电净化】影响时，不受感电地面影响"},
{"en":/Siphoning Trap has (\d+|(\d+\.\d+))% reduced Skill Effect Duration/g,"cn":"【虹吸陷阱】的技能效果持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% more Rarity of Items Dropped by Imprisoned Monsters/g,"cn":"精华怪的物品总稀有度额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Commandment of Inferno on Kill/g,"cn":"击败敌人时有 #% 几率触发【炼狱之诫】"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Inspiration/g,"cn":"此物品上的技能石受到 # 级的【启迪】辅助"},
{"en":/Items and Gems have (\d+|(\d+\.\d+))% increased Attribute Requirements/g,"cn":"装备和技能石的属性需求提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance against Marked Enemy/g,"cn":"对抗标记的敌人时，暴击率降低 #%"},
{"en":/Players take (\d+|(\d+\.\d+))% increased Damage from Breach Monsters/g,"cn":"裂隙怪物对玩家所造成的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage if you've Blocked Recently/g,"cn":"近期内你若有格挡法术，则法术伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Curse Enemies with Flammability on Hit/g,"cn":"击中受诅咒的敌人时有 #% 几率造成易燃"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage if you've Frozen an Enemy Recently/g,"cn":"近期内你若有冰冻敌人，则伤害降低 #%"},
{"en":/You cannot be Ignited for (\d+|(\d+\.\d+)) seconds after being Ignited/g,"cn":"在被点燃后，你有 # 秒免疫点燃"},
{"en":/(\d+|(\d+\.\d+))% increased Damage over Time while affected by a Herald/g,"cn":"受捷影响时，持续伤害提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Bow Attacks/g,"cn":"弓攻击附加 # - # 基础冰霜伤害"},
{"en":/Socketed Gems have (\d+|(\d+\.\d+))% more Attack and Cast Speed/g,"cn":"此物品上的技能石总攻击和施法速度额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Minion Duration per Raised Zombie/g,"cn":"每控制 1 个魔卫复苏，召唤生物持续时间延长 #%"},
{"en":/Blood Rage grants additional (\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"【鲜血狂怒】会使攻击速度额外降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Maximum Mana as Extra Maximum Energy Shield/g,"cn":"获得等同 #% 魔力的额外能量护盾"},
{"en":/Attacks with this Weapon Penetrate (\d+|(\d+\.\d+))% Cold Resistance/g,"cn":"使用该武器攻击可穿透 #% 冰霜抗性"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Despair Curse Aura during Flask Effect/g,"cn":"药剂持续期间提供 # 级绝望诅咒光环"},
{"en":/(\d+|(\d+\.\d+))% reduced Evasion if you have Hit an Enemy Recently/g,"cn":"近期内你若击中过敌人，则闪避降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage for each Trap and Mine you have/g,"cn":"每存在一个你的陷阱和地雷，你的伤害降低 #%"},
{"en":/Summoned Agony Crawler fires (\d+|(\d+\.\d+)) additional Projectile/g,"cn":"召唤的苦痛爬行者额外发射 # 的投射物"},
{"en":/Players and Monsters take (\d+|(\d+\.\d+))% increased Physical Damage/g,"cn":"玩家和怪物受到的物理伤害提高 #%"},
{"en":/Marked Enemy grants (\d+|(\d+\.\d+))% increased Flask Charges to you/g,"cn":"被标记的敌人使你的药剂充能提高 #%"},
{"en":/(\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage per Frenzy Charge/g,"cn":"每个狂怒球附加 # - # 基础冰霜伤害"},
{"en":/Rare Monsters have Inner Treasure in addition to their other Modifiers/g,"cn":"稀有怪物额外获得珍宝之魂属性修正"},
{"en":/(\d+|(\d+\.\d+))% of Life Leech applies to Enemies as Chaos Damage/g,"cn":"生命偷取造成伤害的 #% 转化为混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Phasing for 4 seconds on Kill/g,"cn":"击败敌人时有 #% 几率获得 4 秒【迷踪】状态"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Damage while affected by Precision/g,"cn":"受到【精准】影响时，攻击伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Flicker Strike Damage per Frenzy Charge/g,"cn":"每个狂怒球可使【闪现打击】的伤害降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Physical Damage as Extra Chaos Damage/g,"cn":"获得额外混沌伤害，其数值等同于物理伤害的 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Items Dropped by Slain Enemies/g,"cn":"击败敌人后物品掉落数量提高 #%"},
{"en":/Synthesised Rare Monsters are resurrected as an Ally when slain/g,"cn":"虚空忆境的稀有怪物若为友军，则会在被击败时复活"},
{"en":/\-(\d+|(\d+\.\d+)) Mana gained for each Enemy Hit by your Spells/g,"cn":"你的法术每击中 1 个敌人会回复 +# 魔力"},
{"en":/\+(\d+|(\d+\.\d+)) Mana gained for each Enemy Hit by your Spells/g,"cn":"你的法术每击中 1 个敌人会回复 +# 魔力"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items found during Flask Effect/g,"cn":"药剂持续期间，物品掉落稀有度降低 #%"},
{"en":/Damage from Enemies Hitting you is Unlucky while you are on Full Life/g,"cn":"满血时，敌人击中你的伤害会特别不幸"},
{"en":/Molten Shell has (\d+|(\d+\.\d+))% increased Skill Effect Duration/g,"cn":"【熔岩护盾】的技能效果持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect while you have Arcane Surge/g,"cn":"拥有【秘术增强】时范围效果缩小 #%"},
{"en":/Gain Arcane Surge on Hit with Spells while at maximum Power Charges/g,"cn":"暴击球满时，法术击中时获得【秘术增强】"},
{"en":/(\d+|(\d+\.\d+))% increased Cooldown Recovery Rate of Movement Skills/g,"cn":"位移技能的的冷却恢复速度提高 #%"},
{"en":/Damage with Weapons Penetrates (\d+|(\d+\.\d+))% Elemental Resistance/g,"cn":"武器造成的伤害穿透 #% 元素抗性"},
{"en":/Gain Arcane Surge when your Mine is Detonated targeting an Enemy/g,"cn":"你的地雷以敌人为目标引爆时，获得【秘术增强】"},
{"en":/You and nearby Allies have \-(\d+|(\d+\.\d+))% to Elemental Resistances/g,"cn":"你和周围友军的元素抗性 +#%"},
{"en":/You and nearby Allies have \+(\d+|(\d+\.\d+))% to Elemental Resistances/g,"cn":"你和周围友军的元素抗性 +#%"},
{"en":/You and nearby Allies have \-(\d+|(\d+\.\d+))% to Elemental Resistances/g,"cn":"你和周围友军的元素抗性 +#%"},
{"en":/You and nearby Allies have \+(\d+|(\d+\.\d+))% to Elemental Resistances/g,"cn":"你和周围友军的元素抗性 +#%"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction while Focussed/g,"cn":"专注时获得额外 #% 物理伤害减免"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Intensify/g,"cn":"此物品上的技能石受到 # 级的 法术凝聚 辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Bow Physical Damage while holding a Shield/g,"cn":"持盾牌时弓类攻击的物理伤害降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Purity of Lightning Skill/g,"cn":"获得 # 级的主动技能【闪电净化】，且可被此道具上的技能石辅助"},
{"en":/Gain a Power Charge when your Mine is Detonated targeting an Enemy/g,"cn":"当你的地雷对敌人爆炸时获得 1 个暴击球"},
{"en":/General's Cry has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"【将军之吼】的冷却回复速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed while under no Flask Effects/g,"cn":"没有药剂效果时，移动速度减慢 #%"},
{"en":/1% increased Damage per (\d+|(\d+\.\d+)) Strength when in Main Hand/g,"cn":"在主手时，每 # 力量提高 1% 伤害"},
{"en":/Socketed Golem Skills have (\d+|(\d+\.\d+))% chance to Taunt on Hit/g,"cn":"插槽内魔像技能击中时有 #% 几率嘲讽"},
{"en":/Siege Ballista has (\d+|(\d+\.\d+))% increased Totem Placement Speed/g,"cn":"【攻城炮台】的图腾放置速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance per Inspiration Charge/g,"cn":"每个激励球可使暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage while you have Arcane Surge/g,"cn":"拥有【秘术增强】时法术伤害提高 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) Voidspawn of Abaxoth Bloodline Packs/g,"cn":"该区域会出现 # 个阿巴萨斯之子血族群"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Elusive on you per Power Charge/g,"cn":"每个暴击球使你的【灵巧】效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage while affected by a Herald/g,"cn":"受捷影响时，元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken while on Full Energy Shield/g,"cn":"能量护盾全满时，受到的伤害提高 #%"},
{"en":/Remove up to (\d+|(\d+\.\d+)) Curses after Channelling for 2 seconds/g,"cn":"持续吟唱 2秒则最多移除 # 个诅咒"},
{"en":/Seismic Trap has (\d+|(\d+\.\d+))% increased Skill Effect Duration/g,"cn":"【震波陷阱】的技能效果持续时间延长 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Inspiration/g,"cn":"此物品上的技能石受到 # 级的【启迪】辅助"},
{"en":/Recharges (\d+|(\d+\.\d+)) Charges when you take a Critical Strike/g,"cn":"当你被攻击或法术暴击时补充 # 充能次数"},
{"en":/(\d+|(\d+\.\d+))% chance to Shock Attackers for 4 seconds on Block/g,"cn":"格挡时有 #% 几率使攻击者感电 4 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed per Ghost Shroud/g,"cn":"每层鬼影缠身可使攻击和施法速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum Energy Shield per 100 Reserved Life/g,"cn":"每 100 点生命保留 +# 最大能量护盾"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum Energy Shield per 100 Reserved Life/g,"cn":"每 100 点生命保留 +# 最大能量护盾"},
{"en":/(\d+|(\d+\.\d+))% reduced Minion Attack Speed per 50 Dexterity/g,"cn":"每 50 点敏捷可使召唤生物的攻击速度降低 #%"},
{"en":/Monsters have (\d+|(\d+\.\d+))% chance to gain a Power Charge on Hit/g,"cn":"怪物有 #% 几率在击中时获得暴击球"},
{"en":/(\d+|(\d+\.\d+))% chance to throw up to 1 additional Trap or Mine/g,"cn":"有 #% 几率投掷 1 个额外的陷阱或地雷"},
{"en":/Skills which create Brands create (\d+|(\d+\.\d+)) additional Brands/g,"cn":"产生烙印的技能会产生 # 个额外烙印"},
{"en":/Non-Unique Flasks applied to you have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"你身上的非传奇药剂效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed during Onslaught/g,"cn":"【猛攻】效果持续时，攻击与施法速度降低 #%"},
{"en":/Monsters have (\d+|(\d+\.\d+))% chance to Maim on Hit with Attacks/g,"cn":"怪物的攻击击中有 #% 几率施加【瘫痪】"},
{"en":/(\d+|(\d+\.\d+))% increased Shield Charge Damage per Enemy Hit/g,"cn":"每击中 1 个敌人，【重盾冲锋】的伤害提高 #%"},
{"en":/Take (\d+|(\d+\.\d+)) Physical Damage when you use a Movement Skill/g,"cn":"使用移动技能时，承受 # 额外物理伤害"},
{"en":/\-(\d+|(\d+\.\d+))% to Non-Ailment Chaos Damage over Time Multiplier/g,"cn":"+#% 非异常状态的混沌持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Non-Ailment Chaos Damage over Time Multiplier/g,"cn":"+#% 非异常状态的混沌持续伤害加成"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed with One Handed Melee Weapons/g,"cn":"近战单手武器攻击的攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Fire Damage taken causes extra Physical Damage/g,"cn":"造成受到火焰伤害 #% 的额外物理伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Level 20 Shade Form when Hit/g,"cn":"被击中时有 #% 几率触发 20 级暗影姿态"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Attacks/g,"cn":"攻击附加 # - # 基础闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance during Flask Effect/g,"cn":"药剂持续期间，暴击几率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed with Lightning Skills/g,"cn":"闪电技能的攻击和施法速度减慢 #%"},
{"en":/Inflict Lightning Exposure on Hit if you have at least 150 Devotion/g,"cn":"至少 150 奉献时，击中附加【畏电】"},
{"en":/The First 3 Possessed Monsters drop an additional Unique Item/g,"cn":"前 3 个被附身的怪物会掉落 1 个额外的传奇物品"},
{"en":/Nearby Enemies have (\d+|(\d+\.\d+))% reduced Stun and Block Recovery/g,"cn":"周围敌人的晕眩和格挡回复降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则承受的伤害降低 #%"},
{"en":/Izaro will drop (\d+|(\d+\.\d+)) additional Unique Items on Death/g,"cn":"【伊泽洛】被击败时额外掉落 # 个传奇物品"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Reservation of Skills that throw Mines/g,"cn":"投掷地雷类技能的魔力保留降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Bleeding Duration per 12 Intelligence/g,"cn":"每 12 点智慧可使流血持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% of Fire Damage from Hits taken as Physical Damage/g,"cn":"受到击中火焰伤害的 #% 转为物理伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed while affected by Zealotry/g,"cn":"受到【奋锐光环】影响时，施法速度提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Meat Shield/g,"cn":"此物品上的技能石受到 # 级的【肉盾】辅助"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Arrow Nova/g,"cn":"插槽内的技能石被等级 # 的【箭之新星】辅助"},
{"en":/Nemesis Monsters drop (\d+|(\d+\.\d+)) additional Currency Item/g,"cn":"拥有复仇类词缀的怪物，物品掉落额外增加 # 件"},
{"en":/Attacks with this Weapon Penetrate (\d+|(\d+\.\d+))% Fire Resistance/g,"cn":"使用该武器攻击可穿透 #% 火焰抗性"},
{"en":/Recover (\d+|(\d+\.\d+)) Life when your Trap is triggered by an Enemy/g,"cn":"你的陷阱被敌人触发时回复 # 生命"},
{"en":/Gain Immunity to Physical Damage for (\d+|(\d+\.\d+)) second on Rampage/g,"cn":"暴走状态时免疫物理伤害 # 秒"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Energy Shield per second while Shocked/g,"cn":"感电时，每秒回复 #% 能量护盾"},
{"en":/Socketed Spells have \-(\d+|(\d+\.\d+))% to Critical Strike Chance/g,"cn":"插槽内的法术获得 +#% 法术基础暴击率"},
{"en":/Socketed Spells have \+(\d+|(\d+\.\d+))% to Critical Strike Chance/g,"cn":"插槽内的法术获得 +#% 法术基础暴击率"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction while stationary/g,"cn":"静止时受到的物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed with Two Handed Melee Weapons/g,"cn":"双手近战武器攻击的攻击速度降低 #%"},
{"en":/Warcries count total Power of Enemies, Aliies and Corpses in Range/g,"cn":"战吼计入范围内敌人、友军和灵枢的总威力值"},
{"en":/1 to maximum number of Raised Zombies per (\d+|(\d+\.\d+)) Strength/g,"cn":"每 # 点力量可使魔卫的召唤上限 +1"},
{"en":/(\d+|(\d+\.\d+))% reduced Accuracy Rating while you have Onslaught/g,"cn":"你具有【猛攻】的情况下，命中值降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Axe Attacks/g,"cn":"斧攻击附加 # - # 基础火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to Blind with Hits against Bleeding Enemies/g,"cn":"击中流血敌人时有 #% 几率使其致盲"},
{"en":/(\d+|(\d+\.\d+))% reduced effect of Onslaught on Players and Monsters/g,"cn":"玩家和怪物的【猛攻】效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Fire Damage from Hits taken as Physical Damage/g,"cn":"受到击中火焰伤害的 #% 转为物理伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Cost of Skills that throw Traps/g,"cn":"投掷地雷或投掷陷阱类技能的魔力消耗提高 #%"},
{"en":/Converted Enemies have (\d+|(\d+\.\d+))% chance to Taunt on Hit /g,"cn":"被转化的敌人击中时有 #% 几率嘲讽敌人 "},
{"en":/Minions have +(\d+|(\d+\.\d+)) to Accuracy Rating per 10 Devotion/g,"cn":"每 10 点奉献使召唤生物的命中值 +#"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"你与周围友军的移动速度提高 #%"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% increased Accuracy Rating/g,"cn":"你与周围友军的命中值提高 #%"},
{"en":/You and nearby Allies Regenerate (\d+|(\d+\.\d+))% of Life per second/g,"cn":"你与周围友军每秒回复 #% 生命"},
{"en":/You and nearby Allies deal (\d+|(\d+\.\d+))% increased Burning Damage/g,"cn":"你和周围友军的燃烧伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) seconds to Base Placed Banner Duration per Stage/g,"cn":"每阶放置旗帜的基础持续时间 +# 秒"},
{"en":/\+(\d+|(\d+\.\d+)) seconds to Base Placed Banner Duration per Stage/g,"cn":"每阶放置旗帜的基础持续时间 +# 秒"},
{"en":/Other effects on Cursed enemies expire (\d+|(\d+\.\d+))% faster/g,"cn":"被诅咒敌人身上的增益与减益持续时间缩短 #%"},
{"en":/Other effects on Cursed enemies expire (\d+|(\d+\.\d+))% slower/g,"cn":"被诅咒敌人身上的增益与减益持续时间延长 #%"},
{"en":/This Attack and Minions Penetrate (\d+|(\d+\.\d+))% Cold Resistance/g,"cn":"此攻击与召唤生物穿透 #% 冰冷抗性"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% more Attack Speed/g,"cn":"此攻击与召唤生物的总攻击速度额外提高 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% less Attack Speed/g,"cn":"此攻击与召唤生物的总攻击速度额外降低 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% more Attack Speed/g,"cn":"此攻击与召唤生物的总攻击速度额外提高 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% less Attack Speed/g,"cn":"此攻击与召唤生物的总攻击速度额外降低 #%"},
{"en":/This Attack and Minions have (\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"此攻击与召唤生物的攻击速度降低 #%"},
{"en":/This Attack and Minions Penetrate (\d+|(\d+\.\d+))% Fire Resistance/g,"cn":"此攻击与召唤生物穿透 #% 火焰抗性"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Shock Duration on enemies/g,"cn":"召唤生物对敌人造成的感电状态时间缩短 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Damage while Leeching Mana/g,"cn":"偷取魔力时，召唤生物的伤害提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Damage while Leeching Life/g,"cn":"偷取生命时，召唤生物的伤害提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Ignite Duration on enemies/g,"cn":"召唤生物点燃敌人的持续时间延长 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Effect of Lightning Ailments/g,"cn":"召唤生物的闪电异常状态效果降低 #%"},
{"en":/Summon a Phantasm when Non-Phantasm Minions deal a Killing Blow/g,"cn":"当非幻灵召唤生物击败敌人时，召唤 1 个幻灵"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage with Ailments/g,"cn":"召唤生物对冰缓、冰冻、点燃和感电状态的总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage with Ailments/g,"cn":"召唤生物对冰缓、冰冻、点燃和感电状态的总伤害额外降低 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"你和周围友军的移动速度提高 #%"},
{"en":/You and nearby Allies Regenerate (\d+|(\d+\.\d+))% of Life per second/g,"cn":"你和周围友军每秒回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage taken from Blinded Enemies/g,"cn":"承受来自致盲敌人的法术伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Frozen during Flask effect/g,"cn":"药剂持续期间，有 #% 几率避免被冰冻"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Minefield/g,"cn":"此物品上的技能石受到 # 级的 地雷网 辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage with One Handed Melee Weapons/g,"cn":"近战单手武器攻击的冰霜伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则施法速度提高 #%"},
{"en":/Melee Critical Strikes have (\d+|(\d+\.\d+))% chance to cause Bleeding/g,"cn":"近战暴击有 #% 几率造成流血"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed per Power Charge/g,"cn":"每个暴击球可使攻击和施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while you have no Frenzy Charges/g,"cn":"当你身上没有狂怒球时，伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Maximum number of Summoned Raging Spirits/g,"cn":"召唤愤怒狂灵的最大数量提高 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Purity of Elements Skill/g,"cn":"获得 # 级的主动技能【元素净化】，且可被此道具上的技能石辅助"},
{"en":/Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed/g,"cn":"法术击中时使敌人的移动速度降低 30%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed with Shield Skills/g,"cn":"护盾技能的攻击与施法速度提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Generosity/g,"cn":"此物品上的技能石受到 # 级的 和善 辅助"},
{"en":/Hits with this Weapon have Culling Strike against Bleeding Enemies/g,"cn":"该武器击中流血敌人时会获得【终结】效果"},
{"en":/(\d+|(\d+\.\d+))% increased Spectral Throw Projectile Deceleration/g,"cn":"【灵体投掷】投射物的悬停时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则攻击速度降低 #%"},
{"en":/Nearby Allies' Action Speed cannot be modified to below base value/g,"cn":"周围友军的行动速度无法被减速至基础以下"},
{"en":/Glacial Hammer deals Cold-only Splash Damage to surrounding targets/g,"cn":"【冰霜之锤】的溅射效果只造成冰霜伤害"},
{"en":/Staff Attacks deal (\d+|(\d+\.\d+))% increased Damage with Ailments/g,"cn":"长杖攻击造成的异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage while on Full Energy Shield/g,"cn":"能量护盾全满时，法术伤害提高 #%"},
{"en":/Traps and Mines have a (\d+|(\d+\.\d+))% chance to Poison on Hit/g,"cn":"陷阱和地雷击中时，有 #% 几率使敌人中毒"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Physical Damage while holding a Shield/g,"cn":"持盾牌时近战物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Reserved per 250 total Attributes/g,"cn":"总属性每有 250 点，魔力保留降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage while wielding a Bow/g,"cn":"持弓时攻击伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage while wielding a Bow/g,"cn":"持弓时攻击伤害格挡几率 +#%"},
{"en":/Warbands in the Area have (\d+|(\d+\.\d+)) additional Elites Members/g,"cn":"该区域的军团会额外出现 # 位精英"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Life per Siphoning Charge/g,"cn":"每个轮回球可使伤害的 #% 转化为生命偷取"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second per Endurance Charge/g,"cn":"每个耐力球便使每秒回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% chance to Poison on Hit against Bleeding Enemies/g,"cn":"击中流血敌人时，有 #% 几率使其中毒"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed if you've been Hit Recently/g,"cn":"近期内你若被击中，则攻击速度降低 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Life over 1 second when you Cast a Spell/g,"cn":"施放法术后 1 秒内回复 # 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance with Maces or Sceptres/g,"cn":"锤类或短杖的暴击率降低 #%"},
{"en":/You have Perfect Agony if you've dealt a Critical Strike recently/g,"cn":"若你近期造成过暴击，则你获得完美苦痛效果"},
{"en":/Your Shocks can increase Damage taken by up to a maximum of 60%/g,"cn":"你的感电效果可以提高受到的伤害，最大 60%"},
{"en":/(\d+|(\d+\.\d+))% increased Armour if you haven't Killed Recently/g,"cn":"近期内你若没有击败敌人，则护甲提高 #%"},
{"en":/Shock Nova Ring Shocks as if dealing (\d+|(\d+\.\d+))% more Damage/g,"cn":"闪电新星的感电视为总伤害额外提高 #%"},
{"en":/Shock Nova Ring Shocks as if dealing (\d+|(\d+\.\d+))% less Damage/g,"cn":"闪电新星的感电视为总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance while holding a Shield/g,"cn":"持盾牌时攻击暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed if you've Attacked Recently/g,"cn":"近期内你若有进行攻击，则施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage with Two Handed Melee Weapons/g,"cn":"双手近战武器攻击的火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Chill Attackers for 4 seconds on Block/g,"cn":"格挡时有 #% 几率冰缓攻击者 4 秒"},
{"en":/Players and Monsters take (\d+|(\d+\.\d+))% reduced Lightning Damage/g,"cn":"玩家和怪物受到的闪电伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance with Elemental Skills/g,"cn":"元素技能的暴击率提高 #%"},
{"en":/Fortify Buffs you create instead grant 30% more Evasion Rating/g,"cn":"你创造的【护体】改为使总闪避值额外提高 30%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Regeneration Rate per Raised Spectre/g,"cn":"每个复生的幽魂降低 #% 魔力回复率"},
{"en":/Arcane Cloak Spends an additional (\d+|(\d+\.\d+))% of current Mana/g,"cn":"【奥术斗篷】额外消耗 #% 当前魔力"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Attacks/g,"cn":"攻击附加 # - # 基础物理伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage with Two Handed Melee Weapons/g,"cn":"双手近战武器的冰霜伤害攻击降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed while affected by Precision/g,"cn":"受到【精准】影响时，攻击速度降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage to Spells/g,"cn":"法术附加 # - # 基础闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage against Demons during Flask effect/g,"cn":"药剂持续期间，对恶魔的伤害降低 #%"},
{"en":/Damage from Enemies Hitting you is Unlucky while you are on Low Life/g,"cn":"低血时，敌人击中你的伤害会特别不幸"},
{"en":/\-(\d+|(\d+\.\d+))% Player Cold Resistance per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的冰霜抗性 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Player Cold Resistance per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的冰霜抗性 +#%"},
{"en":/You cannot be Shocked for (\d+|(\d+\.\d+)) seconds after being Shocked/g,"cn":"被感电后，你有 # 秒免疫感电"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Cost of Skills during Flask Effect/g,"cn":"药剂持续期间，技能魔力消耗提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Combustion/g,"cn":"此物品上的技能石受到 # 级的 灼烧 辅助"},
{"en":/Traps cannot be Damaged for (\d+|(\d+\.\d+)) seconds after being Thrown/g,"cn":"陷阱投掷后 # 秒内不会损坏"},
{"en":/Seismic Trap has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"【震波陷阱】的冷却回复速度提高 #%"},
{"en":/Can have a up to 1 Implicit Modifier while Item has this Modifier/g,"cn":"具有该词缀时，最多可以有 1 个基底词缀"},
{"en":/\-(\d+|(\d+\.\d+)) to Armour while affected by a Guard Skill Buff/g,"cn":"受到防卫技能增益效果影响时，+# 点护甲"},
{"en":/\+(\d+|(\d+\.\d+)) to Armour while affected by a Guard Skill Buff/g,"cn":"受到防卫技能增益效果影响时，+# 点护甲"},
{"en":/Gain Phasing for 3 seconds when your Trap is triggered by an Enemy/g,"cn":"陷阱被敌人触发时，获得 3 秒暗影迷踪"},
{"en":/(\d+|(\d+\.\d+))% chance to Intimidate Enemies for 4 seconds on Hit/g,"cn":"击中时有 #% 几率威吓敌人 4 秒"},
{"en":/10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill/g,"cn":"击败敌人时有 10% 几率触发 10 级【召唤幽狼】"},
{"en":/(\d+|(\d+\.\d+))% increased Armour and Evasion Rating when on Low Life/g,"cn":"低血时，护甲和闪避值提高 #%"},
{"en":/Nearby Allies have \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"周围友军获得 +#% 暴击伤害加成"},
{"en":/Nearby Allies have \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"周围友军获得 +#% 暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Chilled during Onslaught/g,"cn":"在【猛攻】状态期间有 #% 几率避免被冰缓"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Abyss Bone Chest Clusters/g,"cn":"该区域会出现 # 个额外深渊骸骨箱群"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Elemental Skills/g,"cn":"+#% 元素技能暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Elemental Skills/g,"cn":"+#% 元素技能暴击伤害加成"},
{"en":/Critical Strike Chance is (\d+|(\d+\.\d+))% for Hits with this Weapon/g,"cn":"用该武器击中时，暴击率为 #% "},
{"en":/Projectiles Pierce an additional Target while you have Phasing/g,"cn":"处于【迷踪】状态时，投射物穿透 1 个额外目标"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed if you've been Hit Recently/g,"cn":"近期内你若被击中，则攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance Charge when you are Hit/g,"cn":"被击中时有 #% 几率获得耐力球"},
{"en":/(\d+|(\d+\.\d+))% reduced effect of Non-Curse Auras from your Skills/g,"cn":"你技能的非诅咒类光环效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Attack Damage while holding a Shield/g,"cn":"持盾牌时攻击造成的冰霜伤害降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Second Wind/g,"cn":"插入的技能石被 # 级的【助力之风】辅助"},
{"en":/\-(\d+|(\d+\.\d+))% to Fire Damage over Time Multiplier while Burning/g,"cn":"燃烧时，+#% 持续火焰伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Fire Damage over Time Multiplier while Burning/g,"cn":"燃烧时，+#% 持续火焰伤害加成"},
{"en":/Your Freezebolt Towers fire (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"你的冰箭之塔发射 # 个额外的投射物"},
{"en":/Vaal Skills have (\d+|(\d+\.\d+))% reduced Soul Cost during effect/g,"cn":"生效期间，瓦尔技能的灵魂消耗降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance per Grand Spectrum/g,"cn":"每个聚光之石都使暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Bleeding per Endurance Charge/g,"cn":"每个耐力球可使流血伤害提高 #%"},
{"en":/Added Small Passive Skills also grant: \-(\d+|(\d+\.\d+)) to Dexterity/g,"cn":"增加的小天赋还获得：+# 敏捷"},
{"en":/Added Small Passive Skills also grant: \+(\d+|(\d+\.\d+)) to Dexterity/g,"cn":"增加的小天赋还获得：+# 敏捷"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed with Physical Skills/g,"cn":"物理技能的攻击和施法速度减慢 #%"},
{"en":/You count as on Low Life while you are Cursed with Vulnerability/g,"cn":"受到【脆弱】诅咒时，非满血时被视作低血状态"},
{"en":/Recharges (\d+|(\d+\.\d+)) Charge when you take a Critical Strike/g,"cn":"当你被攻击或法术暴击时补充 # 充能次数"},
{"en":/(\d+|(\d+\.\d+))% increased Duration. -1% to this value when used/g,"cn":"持续时间延长 #%，使用时该数值 -1%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Impending Doom/g,"cn":"插入的技能石被 # 的末日将至辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Trap Lightning Ailment Effect/g,"cn":"闪电陷阱的闪电异常状态效果提高 #%"},
{"en":/Drops Shocked Ground while moving, lasting (\d+|(\d+\.\d+)) seconds/g,"cn":"移动时留下【感电地面】，持续 # 秒"},
{"en":/Enemies Poisoned by you have \-(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"因你而中毒的敌人 +#% 混沌抗性"},
{"en":/Enemies Poisoned by you have \+(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"因你而中毒的敌人 +#% 混沌抗性"},
{"en":/Converted Enemies have (\d+|(\d+\.\d+))% chance to Taunt on Hit /g,"cn":"被转化的敌人击中时有 #% 几率嘲讽敌人 "},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Lightning Skills/g,"cn":"+#% 闪电技能暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Lightning Skills/g,"cn":"+#% 闪电技能暴击伤害加成"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Vile Toxins/g,"cn":"插槽内的的技能石被 # 级的 猛毒 辅助"},
{"en":/Your Bleeding does not deal extra Damage while the Enemy is moving/g,"cn":"当敌人移动时，你的流血无法造成额外伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Duration of Elemental Ailments on Enemies/g,"cn":"敌人受到的元素异常状态时间缩短 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Elemental Weakness Skill/g,"cn":"获得 # 级的主动技能【元素要害】，且可被此道具上的技能石辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while you have a Summoned Golem/g,"cn":"当你有召唤的魔像存在时，伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Maximum Life taken per second as Chaos Damage/g,"cn":"每秒受到等同最大生命 #% 的混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Non-Damaging Ailments on you/g,"cn":"你身上的非伤害型异常状态效果提高 #%"},
{"en":/Mines cannot be Damaged for (\d+|(\d+\.\d+)) seconds after being thrown/g,"cn":"地雷投掷后 # 秒内不会损坏"},
{"en":/Moving while Bleeding doesn't cause Minions to take extra Damage/g,"cn":"流血状态下移动，召唤生物不再承受额外的伤害"},
{"en":/Attacks with this Weapon Penetrate (\d+|(\d+\.\d+))% Chaos Resistance/g,"cn":"此武器的攻击穿透 #% 混沌抗性"},
{"en":/Hits have (\d+|(\d+\.\d+))% increased Critical Strike Chance against you/g,"cn":"击中你时的暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Stunned while holding a Shield/g,"cn":"持盾时，有 #% 几率免疫晕眩"},
{"en":/Sword Attacks deal (\d+|(\d+\.\d+))% increased Damage with Ailments/g,"cn":"剑类攻击造成的异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed while on Full Energy Shield/g,"cn":"能量护盾全满时，移动速度降低 #%"},
{"en":/Infernal Cry has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"【炼狱战吼】的冷却回复速度加快 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Damage per 10 Dexterity/g,"cn":"每 10 点敏捷降低 #% 召唤生物造成的伤害"},
{"en":/Scourge Arrow creates an additional spore pod at Maximum Stages/g,"cn":"【天灾之箭】阶数达到最大时，额外创造一个孢囊"},
{"en":/Your Empowering Towers also grant (\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"你的赋能之塔施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Intimidate Enemies for 4 seconds on Hit/g,"cn":"击中时有 #% 几率威吓敌人 4 秒"},
{"en":/At least one Perandus Chest is guarded by a Unique Monster/g,"cn":"该区域中有至少 1 个普兰德斯保险箱受到传奇怪物的守护"},
{"en":/\-(\d+|(\d+\.\d+))% to all Elemental Resistances per Grand Spectrum/g,"cn":"每个聚光之石都 +#% 所有元素抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to all Elemental Resistances per Grand Spectrum/g,"cn":"每个聚光之石都 +#% 所有元素抗性"},
{"en":/Hits have (\d+|(\d+\.\d+))% reduced Critical Strike Chance against you/g,"cn":"击中你的额外暴击几率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance for Kills to count twice for Rampage/g,"cn":"击败敌人时有 #% 几率计算两次【暴走能量】层数"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed per 200 Accuracy Rating/g,"cn":"每 200 点命中值可使攻击速度提高 #%"},
{"en":/Curse Skills have (\d+|(\d+\.\d+))% increased Skill Effect Duration/g,"cn":"诅咒技能的技能效果持续时间延长 #%"},
{"en":/Unique Boss drops (\d+|(\d+\.\d+)) additional Rare (\d+|(\d+\.\d+))/g,"cn":"【传奇首领】掉落 # 个额外稀有 #"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage while your Off Hand is empty/g,"cn":"你的副手为空时，冰霜伤害提高 #%"},
{"en":/Hits with this Weapon can't be Evaded if you have Blocked Recently/g,"cn":"近期内你若有过格挡，则该武器击中时必中"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack Hits while holding a Shield/g,"cn":"持盾牌时有 #% 几率躲避攻击击中"},
{"en":/You cannot be Chilled for (\d+|(\d+\.\d+)) seconds after being Chilled/g,"cn":"被冰缓后，你有 # 秒免疫冰缓"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage while Channelling/g,"cn":"持续吟唱时，+#% 攻击伤害格挡几率"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage while Channelling/g,"cn":"持续吟唱时，+#% 攻击伤害格挡几率"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Weapon Damage per 10 Strength/g,"cn":"每 10 点力量会使武器物理伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Energy Shield gained on Killing a Shocked Enemy/g,"cn":"击败每个感电的敌人回复 +# 能量护盾"},
{"en":/\+(\d+|(\d+\.\d+)) Energy Shield gained on Killing a Shocked Enemy/g,"cn":"击败每个感电的敌人回复 +# 能量护盾"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect per 25 Rampage Kills/g,"cn":"每完成 25 次暴走连击，范围效果扩大 #%"},
{"en":/1% increased Armour per (\d+|(\d+\.\d+)) Strength when in Off Hand/g,"cn":"在副手时，每 # 力量提高 1% 护甲"},
{"en":/Armageddon Brand has (\d+|(\d+\.\d+))% increased Activation Frequency/g,"cn":"【末日烙印】的激活频率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Damage while affected by Wrath/g,"cn":"受到【雷霆】影响时，闪电伤害降低 #%"},
{"en":/You lose all Endurance Charges on reaching maximum Endurance Charges/g,"cn":"最大耐力球达到上限时失去所有耐力球"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per 5 of your lowest Attribute/g,"cn":"你最低的属性每有 5 点，伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed while affected by Zealotry/g,"cn":"受到【奋锐光环】影响时，施法速度降低#%"},
{"en":/\-(\d+|(\d+\.\d+))% Player Fire Resistance per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的火焰抗性 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Player Fire Resistance per 25% Alert Level/g,"cn":"每 25% 警报等级便使玩家的火焰抗性 +#%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage while you have Unholy Might/g,"cn":"获得不洁之力时物理伤害降低 #%"},
{"en":/Attacks used by Totems have (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"图腾所使用攻击的攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed while you have Energy Shield/g,"cn":"拥有能量护盾时移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage with One Handed Melee Weapons/g,"cn":"近战单手武器攻击的火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed while affected by Grace/g,"cn":"受到【优雅】影响时，移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage converted to a random Element/g,"cn":"将物理伤害的 #% 转化为一种随机元素"},
{"en":/Blazing Salvo Projectiles land in a (\d+|(\d+\.\d+))% increased Area/g,"cn":"怒炎穿心的投射物降落区域扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Attack Damage while holding a Shield/g,"cn":"持盾牌时攻击造成的火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Items contained in Vaal Vessel/g,"cn":"瓦尔容器里的物品数量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Attack Damage while Dual Wielding/g,"cn":"双持武器时，物理攻击伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Maximum Life taken as Chaos Damage per second/g,"cn":"每秒受到等同 #% 最大生命的混沌伤害"},
{"en":/\-(\d+|(\d+\.\d+))% to all Elemental Resistances per Endurance Charge/g,"cn":"每个耐力球 +#% 所有元素抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to all Elemental Resistances per Endurance Charge/g,"cn":"每个耐力球 +#% 所有元素抗性"},
{"en":/Minions have +(\d+|(\d+\.\d+)) to Accuracy Rating per 10 Devotion/g,"cn":"每 10 点奉献使召唤生物的命中值 +#"},
{"en":/Your Chilling Towers have (\d+|(\d+\.\d+))% increased effect of Chill/g,"cn":"你的冰霜之塔的冰缓效果提高 #%"},
{"en":/Lightning Skills have (\d+|(\d+\.\d+))% reduced Enemy Stun Threshold/g,"cn":"闪电技能使敌人眩晕的门槛降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage per 450 Evasion Rating/g,"cn":"每 450 点闪避值可使攻击伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed while Channelling/g,"cn":"持续吟唱时，攻击和施法速度加快 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Fist of War/g,"cn":"插入的技能石被 # 级的【战争铁拳】辅助"},
{"en":/\-(\d+|(\d+\.\d+)) Life gained for each Enemy hit by your Attacks/g,"cn":"你的攻击击中每个敌人会回复 +# 生命"},
{"en":/\+(\d+|(\d+\.\d+)) Life gained for each Enemy hit by your Attacks/g,"cn":"你的攻击击中每个敌人会回复 +# 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items Dropped by Slain Enemies/g,"cn":"击败敌人后掉落物品的稀有度降低 #%"},
{"en":/Only affects Passives in Very Large Ring(Small Ring-Very Large Ring)/g,"cn":"只影响巨环内的天赋（小环至巨环）"},
{"en":/\-(\d+|(\d+\.\d+))% to all Elemental Resistances per 10 Devotion/g,"cn":"每 10 点奉献 +#% 点所有元素抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to all Elemental Resistances per 10 Devotion/g,"cn":"每 10 点奉献 +#% 点所有元素抗性"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% increased Impale Effect/g,"cn":"你和周围友军的穿刺效果提高 #%"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% reduced Physical Damage/g,"cn":"你与周围友军的物理伤害降低 #%"},
{"en":/Buffs on You and nearby Allies expire (\d+|(\d+\.\d+))% faster/g,"cn":"你和周围友军身上的增益效果消减速度加快 #%"},
{"en":/Buffs on You and nearby Allies expire (\d+|(\d+\.\d+))% slower/g,"cn":"你和周围友军身上的增益效果消减速度减慢 #%"},
{"en":/\-(\d+|(\d+\.\d+)) second to Base Placed Banner Duration per Stage/g,"cn":"每阶放置旗帜的基础持续时间 +# 秒"},
{"en":/\+(\d+|(\d+\.\d+)) second to Base Placed Banner Duration per Stage/g,"cn":"每阶放置旗帜的基础持续时间 +# 秒"},
{"en":/Cursed enemies have (\d+|(\d+\.\d+))% increased Critical Strike Chance/g,"cn":"被诅咒敌人的暴击率提高 #%"},
{"en":/Freezes on Cursed enemies have (\d+|(\d+\.\d+))% increased Duration/g,"cn":"被诅咒敌人的冰冻持续时间延长 #%"},
{"en":/Cursed enemies have \-(\d+|(\d+\.\d+))% to Physical Damage Reduction/g,"cn":"被诅咒敌人 +#% 物理伤害减免"},
{"en":/Cursed enemies have \+(\d+|(\d+\.\d+))% to Physical Damage Reduction/g,"cn":"被诅咒敌人 +#% 物理伤害减免"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% more Fire Damage/g,"cn":"此攻击和召唤生物的火焰总伤害额外提高 #%"},
{"en":/This Attack and Minions deal (\d+|(\d+\.\d+))% less Fire Damage/g,"cn":"此攻击和召唤生物的火焰总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Minion Cold Damage Converted to Fire Damage/g,"cn":"召唤生物的 #% 冰霜伤害转化为火焰伤害"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Cast Speed when on Low Life/g,"cn":"召唤生物低血时，其施法速度降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% more Melee Splash Area of Effect/g,"cn":"召唤生物的近战技能溅射总范围额外提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% less Melee Splash Area of Effect/g,"cn":"召唤生物的近战技能溅射总范围额外降低 #%"},
{"en":/Modifiers to Claw Critical Strike Multiplier also apply to Minions/g,"cn":"爪类暴击伤害加成词缀也套用于召唤生物"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Elemental Damage with Weapons/g,"cn":"召唤生物的武器元素伤害降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Freeze Duration on enemies/g,"cn":"召唤生物使敌人冰冻的时间延长 #%"},
{"en":/This Spell and Minions have (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"该法术与召唤生物的施法速度提高 #%"},
{"en":/Grants Minions \-(\d+|(\d+\.\d+))% Chance to Block Attack Damage/g,"cn":"召唤生物的攻击伤害格挡几率提高 +#% "},
{"en":/Grants Minions \+(\d+|(\d+\.\d+))% Chance to Block Attack Damage/g,"cn":"召唤生物的攻击伤害格挡几率提高 +#% "},
{"en":/Nearby Enemies have (\d+|(\d+\.\d+))% increased Life Regeneration rate/g,"cn":"周围敌人的生命回复提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Commandment of Frost on Kill/g,"cn":"击败敌人时有 #% 几率触发【寒冰之诫】"},
{"en":/Movement Attack Skills have (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"位移攻击技能的攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed for you and nearby Allies/g,"cn":"你和周围友军的移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction while Frozen/g,"cn":"冻结时获得 #% 额外物理伤害减免"},
{"en":/(\d+|(\d+\.\d+))% increased Cooldown Recovery Rate for Stance Skills/g,"cn":"姿态技能的冷却回复速度加快 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Bloodlust/g,"cn":"此物品上的技能石受到 # 级的 嗜血 辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect for Skills used by Totems/g,"cn":"图腾使用技能的范围效果扩大 #%"},
{"en":/Claw Attacks deal (\d+|(\d+\.\d+))% increased Damage with Ailments/g,"cn":"爪类攻击造成的异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items contained in Vaal Vessel/g,"cn":"瓦尔容器里的物品稀有度提高 #%"},
{"en":/Take (\d+|(\d+\.\d+)) Cold Damage on reaching Maximum Power Charges/g,"cn":"暴击球抵达上限时承受 # 冰霜伤害"},
{"en":/If this Area contains any Unique Monsters, one is Possessed/g,"cn":"若该区域会出现任意传奇怪物，则其中 1 个将被附身"},
{"en":/(\d+|(\d+\.\d+))% chance to Debilitate Enemies for 1 second on Hit/g,"cn":"击中有 #% 几率使敌人疲惫 1 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items Dropped by Slain Enemies/g,"cn":"击败敌人后掉落物品的稀有度降低 #%"},
{"en":/Removes (\d+|(\d+\.\d+))% of Life Recovered from Mana when used/g,"cn":"使用时会扣除魔力，等同于生命回复值的 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Commandment of Spite when Hit/g,"cn":"被击中时有 #% 几率触发【怨恨之诫】"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Brutality/g,"cn":"此物品上的技能石受到 # 级的 残暴 辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items Dropped by Frozen Enemies/g,"cn":"冰冻的敌人物品稀有度提高 #%"},
{"en":/Dagger Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Ailments/g,"cn":"匕首攻击造成的异常状态伤害降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% additional Physical Damage Reduction/g,"cn":"召唤生物有 #% 额外物理伤害减免"},
{"en":/Lancing Steel's primary Projectile Pierces 1 additional Target/g,"cn":"【断金之刃】的主投射物会穿透 1 个额外目标"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Tendrils Critical Strike Chance/g,"cn":"【电能释放】的暴击率提高 #%"},
{"en":/Gains no Charges during Effect of any Overflowing Chalice Flask/g,"cn":"在任何满溢圣杯药剂持续期间无法获得药剂充能"},
{"en":/\-(\d+|(\d+\.\d+)) to Accuracy Rating while at Maximum Frenzy Charges/g,"cn":"狂怒球达到上限时，+# 命中值"},
{"en":/\+(\d+|(\d+\.\d+)) to Accuracy Rating while at Maximum Frenzy Charges/g,"cn":"狂怒球达到上限时，+# 命中值"},
{"en":/Steelskin Buff can take (\d+|(\d+\.\d+))% increased amount of Damage/g,"cn":"钢铁之肤可以承受的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance per Endurance Charge/g,"cn":"每个耐力球可使暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Fortify on you while Stationary/g,"cn":"静止时，你身上的护体效果降低 #%"},
{"en":/Lightning Trap has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"闪电陷阱的冷却回复率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to create Consecrated Ground when you Block/g,"cn":"格挡时有 #% 几率制造奉献地面"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Swiftbrand/g,"cn":"插入的技能石被 # 级的【迅猛烙印】辅助"},
{"en":/Unique Boss has (\d+|(\d+\.\d+))% increased Attack and Cast Speed/g,"cn":"传奇首领的攻击速度及施法速度提高 #%"},
{"en":/Items and Gems have (\d+|(\d+\.\d+))% reduced Attribute Requirements/g,"cn":"装备和技能石的属性需求降低 #%"},
{"en":/Players take (\d+|(\d+\.\d+))% reduced Damage from Breach Monsters/g,"cn":"裂隙怪物对玩家所造成的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Fortify on you while Focussed/g,"cn":"专注时，你身上的护体效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Regeneration Rate per Power Charge/g,"cn":"每个暴击球提高 #% 魔力回复速度"},
{"en":/Can Scout nearby Enemy Patrols and Elite Patrols during Heists/g,"cn":"夺宝冒险期间可以侦察周围的巡逻队和精英巡逻队"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Iron Will/g,"cn":"此物品上的技能石受到 # 级的钢铁意志辅助"},
{"en":/You cannot be Ignited for (\d+|(\d+\.\d+)) second after being Ignited/g,"cn":"被点燃后，你有 # 秒免疫点燃"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits against Magic monsters/g,"cn":"对抗魔法怪物时，击中伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% decreased Damage with Hits against Magic monsters/g,"cn":"对抗魔法怪物时，击中伤害减少 #%"},
{"en":/Unaffected by Conductivity while affected by Purity of Lightning/g,"cn":"受到【闪电净化】影响时，不受【导电】影响"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage over Time while affected by a Herald/g,"cn":"受捷影响时，持续伤害降低 #%"},
{"en":/Mark Skills have (\d+|(\d+\.\d+))% increased Skill Effect Duration/g,"cn":"咒印技能的技能效果持续时间提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Minion Duration per Raised Zombie/g,"cn":"每控制 1 个魔卫复苏，召唤生物持续时间缩短 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage to Spells/g,"cn":"法术附加 # - # 基础物理伤害"},
{"en":/Summoned Golems Regenerate (\d+|(\d+\.\d+))% of their Life per second/g,"cn":"召唤的魔像每秒回复 #% 生命"},
{"en":/Wand Attacks deal (\d+|(\d+\.\d+))% increased Damage with Ailments/g,"cn":"法杖攻击造成的异常状态伤害提高 #%"},
{"en":/Your Maximum Frenzy Charges is equal to your Maximum Power Charges/g,"cn":"你的狂怒球数量上限等于暴击球数量上限"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Onslaught/g,"cn":"此物品上的技能石受到 # 级的 猛攻 辅助"},
{"en":/Removes (\d+|(\d+\.\d+))% of Life Recovered from Life when used/g,"cn":"使用时会扣除生命，等同于生命回复值的 #%"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction while moving/g,"cn":"移动时获得额外 #% 物理伤害减免"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Bonechill/g,"cn":"此物品上的技能石受到 # 级的 彻骨 辅助"},
{"en":/Animate Weapon can Animate up to (\d+|(\d+\.\d+)) Ranged Weapons/g,"cn":"【幻化武器】可以幻化最多 # 把远程武器"},
{"en":/You cannot be Shocked for (\d+|(\d+\.\d+)) second after being Shocked/g,"cn":"被感电后，你有 # 秒免疫感电"},
{"en":/Area contains (\d+|(\d+\.\d+)) Rare Monsters with Inner Treasure/g,"cn":"该区域会出现额外 # 个珍宝之魂稀有怪物"},
{"en":/Players and Monsters take (\d+|(\d+\.\d+))% reduced Physical Damage/g,"cn":"玩家和怪物受到的物理伤害降低 #%"},
{"en":/Marked Enemy grants (\d+|(\d+\.\d+))% reduced Flask Charges to you/g,"cn":"被标记的敌人使你的药剂充能降低 #%"},
{"en":/Summoned Holy Relics have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【召唤圣物】的范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Items to drop Identified/g,"cn":"夺宝冒险中有 #% 几率使掉落的物品被鉴定"},
{"en":/(\d+|(\d+\.\d+))% of Lightning Damage is taken from Mana before Life/g,"cn":"#% 的闪电伤害优先从魔力中扣除"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage while Dual Wielding/g,"cn":"双持时攻击伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage while Dual Wielding/g,"cn":"双持时攻击伤害格挡几率 +#%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Commandment of Winter when Hit/g,"cn":"被击中时有 #% 几率触发【冬之诫】"},
{"en":/Socketed Melee Gems have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"插槽内的的近战技能石范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% Chance to cause Bleeding Enemies to Flee on hit/g,"cn":"击中流血敌人时有 #% 几率使敌人逃跑"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Spell Damage while wielding a Bow/g,"cn":"持弓时法术伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Spell Damage while wielding a Bow/g,"cn":"持弓时法术伤害格挡几率 +#%"},
{"en":/(\d+|(\d+\.\d+))% reduced Quantity of Items Dropped by Slain Enemies/g,"cn":"击败敌人后物品掉落数量降低 #%"},
{"en":/Damage from Enemies Hitting you is Lucky while you are on Full Life/g,"cn":"满血时，敌人击中你的伤害会特别幸运"},
{"en":/Molten Shell has (\d+|(\d+\.\d+))% reduced Skill Effect Duration/g,"cn":"【熔岩护盾】的技能效果持续时间缩短 #%"},
{"en":/Magma Orb has (\d+|(\d+\.\d+))% reduced Area of Effect per Chain/g,"cn":"【熔岩之核】的每次连锁弹射范围降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate of Movement Skills/g,"cn":"位移技能的的冷却恢复速度降低 #%"},
{"en":/Vaal Vessel contains (\d+|(\d+\.\d+)) additional Mortal Fragments/g,"cn":"瓦尔容器里有 # 个额外的【凡人碎片】"},
{"en":/Herald of Thunder also creates a storm when you Shock an Enemy/g,"cn":"你使敌人感电时，【闪电之捷】始终产生一个风暴"},
{"en":/(\d+|(\d+\.\d+))% chance to Poison on Hit against Cursed Enemies/g,"cn":"已被诅咒的敌人有 #% 几率被击中后中毒"},
{"en":/(\d+|(\d+\.\d+))% increased Ancestral Blademaster Totem Area of Effect/g,"cn":"先祖大剑师图腾范围扩大 #%"},
{"en":/Purity of Lightning has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【闪电净化】的魔力保留提高 #%"},
{"en":/Summon Skitterbots has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【召唤飞掠者】的魔力保留提高 #%"},
{"en":/Attacks Chain (\d+|(\d+\.\d+)) additional times when in Main Hand/g,"cn":"装备于主手时，攻击额外连锁弹射 # 次"},
{"en":/Added Small Passive Skills also grant: \-(\d+|(\d+\.\d+)) to Strength/g,"cn":"增加的小天赋还获得：+# 力量"},
{"en":/Added Small Passive Skills also grant: \+(\d+|(\d+\.\d+)) to Strength/g,"cn":"增加的小天赋还获得：+# 力量"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed with Chaos Skills/g,"cn":"混沌技能的攻击和施法速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% more Evasion Rating while on full Energy Shield/g,"cn":"能量护盾全满时，总闪避率额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Evasion Rating while on full Energy Shield/g,"cn":"能量护盾全满时，总闪避率额外降低 #%"},
{"en":/Cannot be affected by Elemental Ailments while on Consecrated Ground/g,"cn":"在奉献地面上时，免疫元素异常状态"},
{"en":/\-(\d+|(\d+\.\d+)) Mana gained for each Enemy hit by your Attacks/g,"cn":"你的攻击击中每个敌人会回复 +# 魔力"},
{"en":/\+(\d+|(\d+\.\d+)) Mana gained for each Enemy hit by your Attacks/g,"cn":"你的攻击击中每个敌人会回复 +# 魔力"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Items dropped by Unique Boss/g,"cn":"传奇首领的物品掉落数量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage against Maimed Enemies/g,"cn":"对抗【瘫痪】的敌人时，攻击伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance with Lightning Skills/g,"cn":"闪电技能暴击率提高 #%"},
{"en":/Siege Ballista has (\d+|(\d+\.\d+))% reduced Totem Placement Speed/g,"cn":"【攻城炮台】的图腾放置速度降低 #%"},
{"en":/Flicker Strike has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"闪现打击的冷却回复率提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Frenzy Charges and Maximum Power Charges/g,"cn":"+# 狂怒球和暴击球数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Frenzy Charges and Maximum Power Charges/g,"cn":"+# 狂怒球和暴击球数量上限"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage while you have Arcane Surge/g,"cn":"拥有【秘术增强】时法术伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Trap or Mine Gems/g,"cn":"此物品上装备的【陷阱技能石】或【地雷技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Trap or Mine Gems/g,"cn":"此物品上装备的【陷阱技能石】或【地雷技能石】等级 +#"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage while affected by a Herald/g,"cn":"受捷影响时，元素伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken while on Full Energy Shield/g,"cn":"能量护盾全满时，受到的伤害降低 #%"},
{"en":/Seismic Trap has (\d+|(\d+\.\d+))% reduced Skill Effect Duration/g,"cn":"【震波陷阱】的技能效果持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Gain Arcane Surge on Hit with Spells/g,"cn":"法术击中时有 #% 几率获得【秘术增强】"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Physical Damage with Unarmed Attacks/g,"cn":"空手时近战物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed per Ghost Shroud/g,"cn":"每层鬼影缠身可使攻击和施法速度降低 #%"},
{"en":/Rogue Exiles have (\d+|(\d+\.\d+))% more Rarity of Items Dropped/g,"cn":"【盗贼流放者】的物品稀有度额外提高 #%"},
{"en":/Brand Recall has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"【烙印召回】冷却回复速度提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Innervate/g,"cn":"插槽内的技能石被 # 级的 闪电支配 辅助"},
{"en":/Animate Weapon can Animate up to (\d+|(\d+\.\d+)) ranged weapons/g,"cn":"【幻化武器】可以幻化最多 # 把远程武器"},
{"en":/Grants all bonuses of Unallocated Small Passive Skills in Radius/g,"cn":"范围内未配置的小天赋点技能会提供任何加成"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Spell Damage while Channelling/g,"cn":"持续吟唱时，+#% 法术伤害格挡几率"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Spell Damage while Channelling/g,"cn":"持续吟唱时，+#% 法术伤害格挡几率"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Knockback/g,"cn":"此物品上的技能石受到 # 级的 击退 辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Shield Charge Damage per Enemy Hit/g,"cn":"每击中 1 个敌人，【重盾冲锋】的伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Spell Damage while on Low Life/g,"cn":"低血时，法术伤害格挡几率额外 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Spell Damage while on Low Life/g,"cn":"低血时，法术伤害格挡几率额外 +#%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Pulverise/g,"cn":"此物品上的技能石受到 # 级的【粉碎】辅助"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Enlighten/g,"cn":"此物品上的技能石受到 # 级的 启蒙 辅助"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack Hits per Power Charge/g,"cn":"每有一个暴击球，便有 #% 几率不被攻击击中"},
{"en":/Added Small Passive Skills also grant: \-(\d+|(\d+\.\d+)) to Evasion/g,"cn":"增加的小天赋还获得：+# 闪避值"},
{"en":/Added Small Passive Skills also grant: \+(\d+|(\d+\.\d+)) to Evasion/g,"cn":"增加的小天赋还获得：+# 闪避值"},
{"en":/Non-instant Mana Recovery from Flasks is also Recovered as Life/g,"cn":"药剂的非即时生效类魔力回复也会同时回复生命"},
{"en":/\-(\d+|(\d+\.\d+)) Life gained for each Enemy hit by your Attacks/g,"cn":"你的攻击击中每个敌人会回复 +# 生命"},
{"en":/\+(\d+|(\d+\.\d+)) Life gained for each Enemy hit by your Attacks/g,"cn":"你的攻击击中每个敌人会回复 +# 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance during Flask Effect/g,"cn":"药剂持续期间，暴击几率降低 #%"},
{"en":/Your Shock Nova Towers have (\d+|(\d+\.\d+))% increased effect of Shock/g,"cn":"你的闪电之塔范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage for each Herald affecting you/g,"cn":"每有一个影响你的捷效果都使伤害提高 #%"},
{"en":/Winter Orb has (\d+|(\d+\.\d+))% increased Area of Effect per Stage/g,"cn":"寒冬宝珠每阶可使范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Decree of Reflection when Hit/g,"cn":"被击中时有 #% 几率触发【倒影之令】"},
{"en":/Base Critical Strike Chance for Attacks with Weapons is (\d+|(\d+\.\d+))%/g,"cn":"基础武器暴击率为 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Mana gained for each Enemy hit by your Attacks/g,"cn":"你的攻击击中每个敌人会回复 +# 魔力"},
{"en":/\+(\d+|(\d+\.\d+)) Mana gained for each Enemy hit by your Attacks/g,"cn":"你的攻击击中每个敌人会回复 +# 魔力"},
{"en":/You cannot be Chilled for (\d+|(\d+\.\d+)) second after being Chilled/g,"cn":"被冰缓后，你有 # 秒免疫冰缓"},
{"en":/(\d+|(\d+\.\d+))% more Elemental Damage per Inspiration Charge/g,"cn":"每有 1 个激励球，元素总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Elemental Damage per Inspiration Charge/g,"cn":"每有 1 个激励球，元素总伤害额外降低 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second during Flask Effect/g,"cn":"药剂持续期间，每秒回复 #% 生命"},
{"en":/Map has an additional random Modifier from Zana's Crafting Bench/g,"cn":"地图随机从札娜的工艺台上获得一个额外词缀"},
{"en":/\-(\d+|(\d+\.\d+)) Life gained for each Enemy hit by your Attacks/g,"cn":"你的攻击击中每个敌人会回复 +# 生命"},
{"en":/\+(\d+|(\d+\.\d+)) Life gained for each Enemy hit by your Attacks/g,"cn":"你的攻击击中每个敌人会回复 +# 生命"},
{"en":/All Towers in range of your Empowering Towers deal Double Damage/g,"cn":"你的赋能之塔范围内所有防御塔造成双倍伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Bleeding Duration per 12 Intelligence/g,"cn":"每 12 点智慧可使流血持续时间缩短 #%"},
{"en":/Area is inhabited by (\d+|(\d+\.\d+)) additional Invasion Bosses/g,"cn":"该区域内会出现 # 个额外侵略联盟的首领"},
{"en":/(\d+|(\d+\.\d+))% increased Searing Bond Totem Elemental Resistances/g,"cn":"【灼热连接】的元素抗性提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to deal Double Damage while using Pride/g,"cn":"使用【尊严】时有 #% 几率造成双倍伤害"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Shockwave/g,"cn":"此物品上的技能石受到 # 级的【震波】辅助"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Spell Damage per Power Charge/g,"cn":"每个暴击球可使法术伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Spell Damage per Power Charge/g,"cn":"每个暴击球可使法术伤害格挡几率 +#%"},
{"en":/(\d+|(\d+\.\d+))% chance for Flasks you use to not consume Charges/g,"cn":"你使用药剂时有 #% 几率不消耗次数"},
{"en":/Exerted Attacks have (\d+|(\d+\.\d+))% chance to deal Double Damage/g,"cn":"增助攻击有 #% 几率造成双倍伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage per 500 Maximum Mana/g,"cn":"每 500 点最大魔力会使攻击伤害提高 #%"},
{"en":/Gain a Endurance Charge when your Trap is triggered by an Enemy/g,"cn":"当你的陷阱被敌人触发时，获得 1 个耐力球"},
{"en":/Removes (\d+|(\d+\.\d+))% of Mana Recovered from Life when used/g,"cn":"使用时会扣除生命，等同于魔力回复值的 #%"},
{"en":/Guard Skills have (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"防卫技能的冷却回复速度提高 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Doryani's Touch Skill/g,"cn":"获得 # 级的主动技能【多里亚尼之触】，且可被此道具上的技能石辅助"},
{"en":/Golem Skills have (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"魔像施放技能的冷却速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage against Poisoned Enemies/g,"cn":"对中毒敌人的物理总伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage during any Flask Effect/g,"cn":"药剂持续期间，元素伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to all Elemental Resistances per 10 Devotion/g,"cn":"每 10 点奉献 +#% 点所有元素抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to all Elemental Resistances per 10 Devotion/g,"cn":"每 10 点奉献 +#% 点所有元素抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost of Skills that throw Traps/g,"cn":"投掷地雷或投掷陷阱类技能的魔力消耗降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits against Frozen Enemies/g,"cn":"对被冰冻敌人的击中伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Cost of your Skills while in Area/g,"cn":"你在区域中的技能魔力消耗提高 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% more Area of Effect/g,"cn":"你和周围友军的总效果区域额外扩大 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% less Area of Effect/g,"cn":"你和周围友军的总效果区域额外缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Cost of Skills per 10 Devotion/g,"cn":"每 10 点奉献使技能魔力消耗提高 #%"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"你与周围友军的移动速度降低 #%"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% reduced Accuracy Rating/g,"cn":"你与周围友军的命中值降低 #%"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+)) additional Evasion Rating/g,"cn":"你与周围友军的闪避值提高 #"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% more Area of Effect/g,"cn":"你和周围友军的总效果区域额外扩大 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% less Area of Effect/g,"cn":"你和周围友军的总效果区域额外缩小 #%"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"你与周围友军的攻击速度提高 #%"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+)) additional Energy Shield/g,"cn":"你与周围友军的能量护盾提高 #"},
{"en":/You and nearby Allies deal (\d+|(\d+\.\d+))% reduced Burning Damage/g,"cn":"你和周围友军的燃烧伤害降低 #%"},
{"en":/Can be Detached for a total Duration of (\d+|(\d+\.\d+)) seconds/g,"cn":"解除附着后可获得总计 # 秒的持续时间"},
{"en":/Can be Detached for a total Duration of (\d+|(\d+\.\d+)) seconds/g,"cn":"解除附着后可获得总计 # 秒的持续时间"},
{"en":/Cursed enemies grant (\d+|(\d+\.\d+))% increased Flask Charges/g,"cn":"击败被诅咒敌人后药剂使用次数额外增加 #%"},
{"en":/Cursed enemies take (\d+|(\d+\.\d+))% increased Physical Damage/g,"cn":"被诅咒敌人受到的物理总伤害额外提高 #%"},
{"en":/Shocks on Cursed enemies have (\d+|(\d+\.\d+))% increased Duration/g,"cn":"被诅咒敌人的感电持续时间延长 #%"},
{"en":/Lightning Exposure applies \-(\d+|(\d+\.\d+))% to Lightning Resistance/g,"cn":"【弱电】 +#% 闪电抗性"},
{"en":/Lightning Exposure applies \+(\d+|(\d+\.\d+))% to Lightning Resistance/g,"cn":"【弱电】 +#% 闪电抗性"},
{"en":/This Attack and Minions Leech (\d+|(\d+\.\d+))% of Damage as Life/g,"cn":"此攻击与召唤生物造成 #% 生命偷取"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Chill Duration on enemies/g,"cn":"召唤生物使敌人冰缓的时间延长 #%"},
{"en":/Minions can have (\d+|(\d+\.\d+)) additional Mines placed at a time/g,"cn":"召唤生物同时可多放置 # 个地雷"},
{"en":/Minions can have (\d+|(\d+\.\d+)) additional Traps placed at a time/g,"cn":"召唤生物同时可多放置 # 个陷阱"},
{"en":/Minions Recover (\d+|(\d+\.\d+))% of Life when you Stun an Enemy/g,"cn":"你眩晕敌人时，召唤生物回复 #% 生命"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Ignite Duration on enemies/g,"cn":"召唤生物点燃敌人的持续时间缩短 #%"},
{"en":/Minion's Attack Skills Leech (\d+|(\d+\.\d+))% of Damage as Mana/g,"cn":"召唤生物的攻击技能获得 #% 魔力偷取"},
{"en":/Minions have (\d+|(\d+\.\d+))% of Chaos Damage Leeched as Life/g,"cn":"召唤生物将混沌伤害的 #% 转化为生命偷取"},
{"en":/Minions' Attacks have (\d+|(\d+\.\d+))% chance to cause Bleeding/g,"cn":"召唤生物的攻击有 #% 几率使敌人流血"},
{"en":/Minion's Melee Attacks repeat (\d+|(\d+\.\d+)) additional times/g,"cn":"召唤生物的近战攻击技能可额外重复 # 次"},
{"en":/Grants Minions \-(\d+|(\d+\.\d+))% Chance to Block Spell Damage/g,"cn":"召唤生物的法术伤害格挡几率提高 +#% "},
{"en":/Grants Minions \+(\d+|(\d+\.\d+))% Chance to Block Spell Damage/g,"cn":"召唤生物的法术伤害格挡几率提高 +#% "},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"你和周围友军的移动速度降低 #%"},
{"en":/Share Endurance, Frenzy and Power Charges with nearby party members/g,"cn":"与周围玩家分享耐力、狂怒与暴击球"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage taken from Blinded Enemies/g,"cn":"承受来自致盲敌人的法术伤害降低 #%"},
{"en":/Hexes applied by Socketed Curse Skills are Reflected back to you/g,"cn":"由插入的诅咒技能施加的魔蛊被反射给了你"},
{"en":/Summoned Skitterbots have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"召唤的飞掠者范围效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed per Power Charge/g,"cn":"每个暴击球可使攻击和施法速度降低 #%"},
{"en":/Players and Monsters take (\d+|(\d+\.\d+))% increased Chaos Damage/g,"cn":"玩家和怪物受到的混沌伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage is taken from Mana before Life/g,"cn":"#% 的物理伤害优先从魔力中扣除"},
{"en":/Non-Aura Curses you inflict are not removed from Dying Enemies/g,"cn":"你施放的非光环类诅咒不会因垂死的敌人而移除"},
{"en":/Your Flamethrower Towers have (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"你的掷火之塔施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Maximum number of Summoned Raging Spirits/g,"cn":"召唤愤怒狂灵的最大数量减少 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Spell Damage while Dual Wielding/g,"cn":"双持时法术伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Spell Damage while Dual Wielding/g,"cn":"双持时法术伤害格挡几率 +#%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed with Shield Skills/g,"cn":"护盾技能的攻击与施法速度降低 #%"},
{"en":/Monsters deal (\d+|(\d+\.\d+))% extra Physical Damage as Chaos/g,"cn":"怪物造成的 #% 额外物理伤害视为混沌伤害"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Efficacy/g,"cn":"此物品上的技能石受到 # 级的 效能 辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Spectral Throw Projectile Deceleration/g,"cn":"【灵体投掷】投射物的悬停时间延长 #%"},
{"en":/Socketed Gems are Supported by Level 10 Controlled Destruction/g,"cn":"插入的技能石被 10 级的【精准破坏】辅助"},
{"en":/Monsters have (\d+|(\d+\.\d+))% chance to Avoid Elemental Ailments/g,"cn":"怪物有 #% 几率免疫元素异常状态"},
{"en":/Enemies inside Glacial Cage take (\d+|(\d+\.\d+))% increased Damage/g,"cn":"冰笼内的敌人承受的伤害提高 #%"},
{"en":/Memories placed on this location are (\d+|(\d+\.\d+)) Levels Higher/g,"cn":"放置在此区域的回忆等级高 # 级"},
{"en":/Strongbox Monsters have (\d+|(\d+\.\d+))% increased Item Quantity/g,"cn":"保险箱里怪物的掉落物品品质提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Immolate/g,"cn":"此物品上的技能石受到 # 级的 献祭 辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Global Attack Speed per Green Socket/g,"cn":"每个绿色插槽会使全局攻击速度提高 #%"},
{"en":/Staff Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Ailments/g,"cn":"长杖攻击造成的异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage while on Full Energy Shield/g,"cn":"能量护盾全满时，法术伤害降低 #%"},
{"en":/Synthesised Monsters grant (\d+|(\d+\.\d+))% increased Experience/g,"cn":"虚空忆境的怪物给予的经验值提高 #%"},
{"en":/Gain a Power Charge for each Enemy you hit with a Critical Strike/g,"cn":"每个被暴击的敌人给予你 1 个暴击球"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Fire Damage while holding a Shield/g,"cn":"持盾牌时近战火焰伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits against Frozen Enemies/g,"cn":"对被冰冻敌人的击中伤害提高 #%"},
{"en":/Inherent loss of Rage is (\d+|(\d+\.\d+))% slower/g,"cn":"Inherent loss of Rage is #% slower"},
{"en":/Gain (\d+|(\d+\.\d+))% of Cold Damage as Extra Chaos Damage/g,"cn":"获得额外混沌伤害， 其数值等同于冰霜伤害的 #%"},
{"en":/Enemies Withered by you have \-(\d+|(\d+\.\d+))% to all Resistances/g,"cn":"被你枯萎的敌人 +#% 所有抗性"},
{"en":/Enemies Withered by you have \+(\d+|(\d+\.\d+))% to all Resistances/g,"cn":"被你枯萎的敌人 +#% 所有抗性"},
{"en":/Added Small Passive Skills also grant: \-(\d+|(\d+\.\d+)) to Armour/g,"cn":"增加的小天赋还获得：+# 护甲值"},
{"en":/Added Small Passive Skills also grant: \+(\d+|(\d+\.\d+)) to Armour/g,"cn":"增加的小天赋还获得：+# 护甲值"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance per Frenzy Charge/g,"cn":"每个狂怒球可使暴击率提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Ancestral Protector Totem Elemental Resistances/g,"cn":"先祖卫士的元素抗性 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Ancestral Protector Totem Elemental Resistances/g,"cn":"先祖卫士的元素抗性 +#%"},
{"en":/Players and Monsters fire (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"玩家和怪物可以发射 # 个额外投射物"},
{"en":/(\d+|(\d+\.\d+))% reduced Armour if you haven't Killed Recently/g,"cn":"近期内你若没有击败敌人，则护甲降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed with Cold Skills/g,"cn":"冰霜技能的攻击和施法速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage per 12 Intelligence/g,"cn":"每 12 点智慧可使元素伤害提高 #%"},
{"en":/Recover (\d+|(\d+\.\d+))% of Mana and Energy Shield when you Focus/g,"cn":"专注时补充 #% 的魔力和能量护盾"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Onslaught when you use a Flask/g,"cn":"使用药剂时有 #% 几率获得【猛攻】效果"},
{"en":/(\d+|(\d+\.\d+))% chance to Cast Level 20 Fire Burst on Hit/g,"cn":"击中时有 #% 几率施放 20 级的【火焰爆破】"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance with Elemental Skills/g,"cn":"元素技能的暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Edict of Reflection when Hit/g,"cn":"被击中时有 #% 几率触发【倒影之律】"},
{"en":/You will receive (\d+|(\d+\.\d+)) additional uses of the Divine Font/g,"cn":"你可以额外使用 # 次神圣之泉"},
{"en":/Channelling Skills deal (\d+|(\d+\.\d+))% increased Attack Damage/g,"cn":"持续吟唱技能造成的攻击伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed per Frenzy Charge/g,"cn":"每个狂怒球可使攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage while affected by Hatred/g,"cn":"受到【憎恨】影响时，冰霜伤害提高 #%"},
{"en":/You cannot be Frozen for (\d+|(\d+\.\d+)) seconds after being Frozen/g,"cn":"被冰冻后，你有 # 秒免疫冰冻"},
{"en":/Left ring slot: (\d+|(\d+\.\d+))% increased Mana Regeneration Rate/g,"cn":"左戒指栏位：魔力回复速度提高 #%"},
{"en":/Damage from Enemies Hitting you is Lucky while you are on Low Life/g,"cn":"低血时，敌人击中你的伤害会特别幸运"},
{"en":/Curses youd with Punishment on Kill, with 40% increased Effect/g,"cn":"击败敌人时用惩戒诅咒你，其效果提高 40%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Trap Burning Ground Duration/g,"cn":"【火焰陷阱】造成的燃烧地面持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits against Shocked Enemies/g,"cn":"对感电敌人的击中伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost of Skills during Flask Effect/g,"cn":"药剂持续期间，技能魔力消耗降低 #%"},
{"en":/Axe Attacks deal (\d+|(\d+\.\d+))% increased Damage with Ailments/g,"cn":"斧类攻击造成的异常状态伤害提高 #%"},
{"en":/All Damage inflicts Poison while affected by Glorious Madness/g,"cn":"受【疯狂荣光】影响时，所有伤害都施加【中毒】"},
{"en":/Gain (\d+|(\d+\.\d+))% of Fire Damage as Extra Chaos Damage/g,"cn":"获得额外混沌伤害， 其数值等同于火焰伤害的 #%"},
{"en":/Skills used by Mines have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"地雷类技能的范围效果扩大 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Ice Bite/g,"cn":"此物品上的技能石受到 # 级的 霜咬 辅助"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage in Main Hand/g,"cn":"主手附加 # - # 基础火焰伤害"},
{"en":/You gain (\d+|(\d+\.\d+))% increased Area of Effect for each Mine/g,"cn":"每个地雷可使你的技能范围扩大  #%"},
{"en":/Seismic Trap has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"【震波陷阱】的冷却回复速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance with Totem Skills/g,"cn":"图腾施放的技能暴击率提高 #%"},
{"en":/You and nearby Allies have \-(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"你和周围友军获得 +#% 混沌抗性"},
{"en":/You and nearby Allies have \+(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"你和周围友军获得 +#% 混沌抗性"},
{"en":/Purity of Elements has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【元素净化】的魔力保留提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Life gained for each Enemy hit by your Spells/g,"cn":"你的法术击中每个敌人会回复 +# 生命"},
{"en":/\+(\d+|(\d+\.\d+)) Life gained for each Enemy hit by your Spells/g,"cn":"你的法术击中每个敌人会回复 +# 生命"},
{"en":/Bow Skills have (\d+|(\d+\.\d+))% increased Skill Effect Duration/g,"cn":"弓类技能的技能效果持续时间延长 #%"},
{"en":/Nearby Allies gain (\d+|(\d+\.\d+))% of Life Regenerated per second/g,"cn":"周围友军获得每秒回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Armour and Evasion Rating when on Low Life/g,"cn":"低血时，护甲和闪避值降低 #%"},
{"en":/Spectral Shield Throw's Shield Projectile Chains an additional time/g,"cn":"【灵盾投掷】附加额外一次连锁弹射"},
{"en":/(\d+|(\d+\.\d+))% increased Trap Throwing Speed per Frenzy Charge/g,"cn":"每个狂怒球可使陷阱投掷速度提高 #%"},
{"en":/Strike Skills target (\d+|(\d+\.\d+)) additional nearby Enemy/g,"cn":"打击技能可以额外设置 # 个周围的敌人为目标"},
{"en":/Hex Skills have (\d+|(\d+\.\d+))% increased Skill Effect Duration/g,"cn":"魔蛊技能的技能效果持续时间提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Chaos Damage is taken from Mana before Life/g,"cn":"有 #% 承受的混沌伤害优先从魔力扣除"},
{"en":/Your Arc Towers have (\d+|(\d+\.\d+))% chance to inflict Sap/g,"cn":"你的【电弧之塔】有 #% 几率施加【精疲力尽】"},
{"en":/You and your allies cannot be Stunned while you are wielding a Staff/g,"cn":"持长杖时，你和你的友军免疫晕眩"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Cost of Skills per 10 Devotion/g,"cn":"每 10 点奉献使技能魔力消耗提高 #%"},
{"en":/Skills used by Traps have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"陷阱所使用的技能范围扩大 #%"},
{"en":/Projectiles Chain \-(\d+|(\d+\.\d+)) times while you have Phasing/g,"cn":"你在迷踪状态下，投射物连锁次数 +#"},
{"en":/Projectiles Chain \+(\d+|(\d+\.\d+)) times while you have Phasing/g,"cn":"你在迷踪状态下，投射物连锁次数 +#"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Blessing/g,"cn":"此物品上的技能石受到 # 级的 祝福 辅助"},
{"en":/Enduring Cry grants (\d+|(\d+\.\d+)) additional Endurance Charges/g,"cn":"【坚决战吼】获得 # 个额外的耐力球"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Bleeding per Endurance Charge/g,"cn":"每个耐力球可使流血伤害降低 #%"},
{"en":/Take (\d+|(\d+\.\d+)) Chaos Damage per Second during Flask effect/g,"cn":"药剂持续期间，每秒受到 # 混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Frenzy Charge when you Block/g,"cn":"你格挡时有 #% 几率获得 1 个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% increased Spectral Shield Throw Projectile Speed/g,"cn":"【灵盾投掷】的投掷物速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Charges. -1 to this value when used/g,"cn":"+# 充能上限。 使用时该数值 -1"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Charges. -1 to this value when used/g,"cn":"+# 充能上限。 使用时该数值 -1"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Trap Lightning Ailment Effect/g,"cn":"闪电陷阱的闪电异常状态效果降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage while not Cursed/g,"cn":"未被诅咒时攻击伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage while not Cursed/g,"cn":"未被诅咒时攻击伤害格挡几率 +#%"},
{"en":/Gain a Power Charge if you Knock an Enemy Back with Melee Damage/g,"cn":"近战伤害击退敌人时，获得 1 个暴击球"},
{"en":/Flasks gain (\d+|(\d+\.\d+)) Charges when you take a Critical Strike/g,"cn":"当你受到暴击时获得 # 个充能"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while you have a Summoned Golem/g,"cn":"当你有召唤的魔像存在时，伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Non-Damaging Ailments on you/g,"cn":"你身上的非伤害型异常状态效果降低 #%"},
{"en":/Bow Attacks deal (\d+|(\d+\.\d+))% increased Damage with Ailments/g,"cn":"弓类攻击造成的异常状态伤害提高 #%"},
{"en":/You take (\d+|(\d+\.\d+))% increased Extra Damage from Critical Strikes/g,"cn":"受到的暴击伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Ailments from Attack Skills/g,"cn":"攻击技能的异常状态伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed with Fire Skills/g,"cn":"火焰技能的攻击和施法速度加快 #%"},
{"en":/Hits have (\d+|(\d+\.\d+))% reduced Critical Strike Chance against you/g,"cn":"击中你时的暴击率降低 #%"},
{"en":/Sword Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Ailments/g,"cn":"剑类攻击造成的异常状态伤害降低 #%"},
{"en":/Dual Strike deals Off-Hand Splash Damage to surrounding targets/g,"cn":"双持打击时副手武器对周围敌人造成扩散伤害"},
{"en":/Recover (\d+|(\d+\.\d+))% of Life when you lose a Spirit Charge/g,"cn":"当精神球失效或被消耗时，回复 #% 生命"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Intensify/g,"cn":"插入的技能石被 # 级的【法术凝聚】辅助"},
{"en":/Summoned Raging Spirits have (\d+|(\d+\.\d+))% increased maximum Life/g,"cn":"愤怒狂灵的最大生命提高 #%"},
{"en":/Nearby Allies gain (\d+|(\d+\.\d+))% increased Mana Regeneration Rate/g,"cn":"周围友军获得 #% 魔力回复"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage per Grand Spectrum/g,"cn":"每 1 个聚光之石可使元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed per 200 Accuracy Rating/g,"cn":"每 200 点命中值可使攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Enemy Stun Threshold with this Weapon/g,"cn":"使用该武器时，敌人晕眩门槛提高 #%"},
{"en":/Area has a (\d+|(\d+\.\d+))% chance to contain Cadiro Perandus/g,"cn":"该区域有 #% 几率出现【卡迪罗普兰德斯】"},
{"en":/Curse Skills have (\d+|(\d+\.\d+))% reduced Skill Effect Duration/g,"cn":"诅咒技能的技能效果持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage while your Off Hand is empty/g,"cn":"你的副手为空时，冰霜伤害降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Ruthless/g,"cn":"此物品上的技能石受到 # 级的 无情 辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed while you have Infusion/g,"cn":"【灌注】效果下，移动速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect per 25 Rampage Kills/g,"cn":"每完成 25 次暴走连击，范围效果缩小 #%"},
{"en":/Armageddon Brand has (\d+|(\d+\.\d+))% reduced Activation Frequency/g,"cn":"【末日烙印】的激活频率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Fire Damage Leeched as Life while Ignited/g,"cn":"被点燃时，火焰伤害的 #% 转化为生命偷取"},
{"en":/Shrapnel Ballista has (\d+|(\d+\.\d+))% increased Projectile Speed/g,"cn":"【散射弩炮】的投射物速度提高 #%"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Toxic Rain when you Attack with a Bow/g,"cn":"你用弓类攻击时触发 # 级毒雨"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage per 5 of your lowest Attribute/g,"cn":"你最低的属性每有 5 点，伤害降低 #%"},
{"en":/Grants (\d+|(\d+\.\d+))% increased Elemental Damage per 2% Quality/g,"cn":"每 2% 品质使元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Attack Damage while Dual Wielding/g,"cn":"双持武器时，火焰攻击伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to create Desecrated Ground when you Block/g,"cn":"格挡时有 #% 几率制造腐化地面"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed while on Burning Ground/g,"cn":"在燃烧地面上时，移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Cold Damage while holding a Shield/g,"cn":"持盾牌时近战冰霜伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed while Elusive/g,"cn":"【灵巧】效果下，攻击和施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Damage per 10 Intelligence/g,"cn":"每 10 点智慧可使闪电伤害提高 #%"},
{"en":/Blazing Salvo Projectiles land in a (\d+|(\d+\.\d+))% reduced Area/g,"cn":"怒炎穿心的投射物降落区域缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Quantity of Items contained in Vaal Vessel/g,"cn":"瓦尔容器里的物品数量降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Cold Damage while Dual Wielding/g,"cn":"双持武器时，冰霜攻击伤害提高 #%"},
{"en":/Your Chilling Towers have (\d+|(\d+\.\d+))% reduced effect of Chill/g,"cn":"你的冰霜之塔的冰缓效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Chance to Block Attack and Spell Damage/g,"cn":"攻击及法术伤害格挡几率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Damage per 450 Evasion Rating/g,"cn":"每 450 点闪避值可使攻击伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed while Channelling/g,"cn":"持续吟唱时，攻击和施法速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed during Onslaught/g,"cn":"猛攻期间攻击和施法速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cooldown Recovery Rate for throwing Traps/g,"cn":"陷阱冷却回复速度提高 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Cold Damage as Extra Fire Damage/g,"cn":"获得额外火焰伤害， 其数值等同于冰霜伤害的 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Lightning Damage/g,"cn":"物理伤害的 #% 转换为闪电伤害"},
{"en":/(\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Added Attack Physical Damage/g,"cn":"给攻击附加 # 到 # 点物理伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to Spread when affected Enemy is Hit /g,"cn":"受影响的敌人被击中时有 #% 几率扩散 "},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% more Evasion rating/g,"cn":"你与周围友军的总闪避值额外提高 #%"},
{"en":/You and nearby Allies have (\d+|(\d+\.\d+))% reduced Impale Effect/g,"cn":"你和周围友军的穿刺效果降低 #%"},
{"en":/Gain 1 Stage when you Kill an Enemy while carrying the Banner/g,"cn":"当持有旗帜时击败一名敌人，你便获得 1 阶"},
{"en":/When placed, (\d+|(\d+\.\d+))% increased Area of Effect per Stage/g,"cn":"放置后，每阶可使范围效果扩大 #%"},
{"en":/Ignite on Cursed enemies has (\d+|(\d+\.\d+))% increased Duration/g,"cn":"被诅咒敌人的点燃持续时间延长 #%"},
{"en":/Cursed enemies have (\d+|(\d+\.\d+))% reduced Critical Strike Chance/g,"cn":"被诅咒敌人的暴击率降低 #%"},
{"en":/Freezes on Cursed enemies have (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"被诅咒敌人的冰冻持续时间缩短 #%"},
{"en":/This Skill targets (\d+|(\d+\.\d+)) additional nearby Enemies/g,"cn":"该技能可以额外设置 # 个周围的敌人为目标"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Stun Duration on enemies/g,"cn":"召唤生物使敌人晕眩的时间延长 #%"},
{"en":/Minions Have (\d+|(\d+\.\d+))% increased Effect of Cold Ailments/g,"cn":"召唤生物的冰霜异常状态效果提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Freeze Duration on enemies/g,"cn":"召唤生物使敌人冰冻的时间缩短 #%"},
{"en":/This Spell and Minions have (\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"该法术与召唤生物的施法速度降低 #%"},
{"en":/This Spell and Minions have (\d+|(\d+\.\d+))% more Cast Speed/g,"cn":"该法术与召唤生物的总施法速度额外提高 #%"},
{"en":/This Spell and Minions have (\d+|(\d+\.\d+))% less Cast Speed/g,"cn":"该法术与召唤生物的总施法速度额外降低 #%"},
{"en":/This Spell and Minions have (\d+|(\d+\.\d+))% more Cast Speed/g,"cn":"该法术与召唤生物的总施法速度额外提高 #%"},
{"en":/This Spell and Minions have (\d+|(\d+\.\d+))% less Cast Speed/g,"cn":"该法术与召唤生物的总施法速度额外降低 #%"},
{"en":/Nearby Enemies have (\d+|(\d+\.\d+))% reduced Life Regeneration rate/g,"cn":"周围敌人的生命回复降低 #%"},
{"en":/Gems Socketed in Green Sockets have \-(\d+|(\d+\.\d+))% to Quality/g,"cn":"绿色插槽内的技能石 +#% 品质"},
{"en":/Gems Socketed in Green Sockets have \+(\d+|(\d+\.\d+))% to Quality/g,"cn":"绿色插槽内的技能石 +#% 品质"},
{"en":/(\d+|(\d+\.\d+))% increased Claw Physical Damage when on Low Life/g,"cn":"低血时爪类攻击的物理伤害提高 #%"},
{"en":/Movement Attack Skills have (\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"位移攻击技能的攻击速度降低 #%"},
{"en":/Players and Monsters take (\d+|(\d+\.\d+))% increased Fire Damage/g,"cn":"玩家和怪物受到的火焰伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed for you and nearby Allies/g,"cn":"你和周围友军的移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Ancestral Protector Totem Placement Speed/g,"cn":"先祖卫士放置速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate for Stance Skills/g,"cn":"姿态技能的冷却回复速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while you have no Frenzy Charges/g,"cn":"当你身上没有狂怒球时伤害降低 #%"},
{"en":/Claw Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Ailments/g,"cn":"爪类攻击造成的异常状态伤害降低 #%"},
{"en":/Increases and Reductions to Light Radius also apply to Accuracy/g,"cn":"照亮范围的扩大和缩小也同样作用于命中值"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Explosive Chest Clusters/g,"cn":"该区域会出现 # 个额外爆炸箱群"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items contained in Vaal Vessel/g,"cn":"瓦尔容器里的物品稀有度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Consecrated Ground you create/g,"cn":"你创造的奉献地面效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Commandment of Blades on Hit/g,"cn":"击中时有 #% 几率触发【刀锋之诫】"},
{"en":/Rare Breach Monsters drop (\d+|(\d+\.\d+)) additional Splinters/g,"cn":"稀有裂隙怪物会额外掉落 # 个裂隙碎片"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Stunned while Channelling/g,"cn":"持续吟唱时，有 #% 几率免疫晕眩"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Assassin's Mark Skill/g,"cn":"获得 # 级的主动技能【暗影印记】，且可被此道具上的技能石辅助"},
{"en":/Heavy Strike has a (\d+|(\d+\.\d+))% chance to deal Double Damage/g,"cn":"【重击】有 #% 几率造成双倍伤害"},
{"en":/Enemies Taunted by you take (\d+|(\d+\.\d+))% increased Damage/g,"cn":"受到你嘲讽的敌人所承受的伤害提高 #% "},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage taken while stationary/g,"cn":"静止时受到的元素伤害提高 #%"},
{"en":/Memories placed on this location are (\d+|(\d+\.\d+)) Level Higher/g,"cn":"放置在此区域的回忆等级高 # 级"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while not on full Energy Shield/g,"cn":"能量护盾没有全满时伤害提高 #%"},
{"en":/Volatile Dead Consumes up to (\d+|(\d+\.\d+)) additional corpses/g,"cn":"【灵体火球】吞噬最多 # 个额外灵柩"},
{"en":/(\d+|(\d+\.\d+))% increased Cooldown Recovery Rate for throwing Traps/g,"cn":"陷阱冷却回复速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance per Blitz Charge/g,"cn":"每个疾电球可使暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Commandment of Ire when Hit/g,"cn":"被击中时有 #% 几率触发【雷霆之诫】"},
{"en":/(\d+|(\d+\.\d+))% of Fire Damage from Hits taken as Cold Damage/g,"cn":"受到击中火焰伤害的 #% 转为冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Tendrils Critical Strike Chance/g,"cn":"【电能释放】的暴击率降低 #%"},
{"en":/Steelskin Buff can take (\d+|(\d+\.\d+))% reduced amount of Damage/g,"cn":"钢铁之肤可以承受的伤害降低 #%"},
{"en":/Trigger Decree of the Grave when your Skills or Minions Kill/g,"cn":"你的技能或召唤生物击败敌人时触发【冰墓之令】"},
{"en":/Modifiers to Claw Damage also apply to Unarmed Attack Damage/g,"cn":"对爪类武器的伤害加成同时套用于空手攻击伤害上"},
{"en":/You gain Onslaught for (\d+|(\d+\.\d+)) seconds on Critical Strike/g,"cn":"暴击后获得 # 秒的【猛攻】状态"},
{"en":/(\d+|(\d+\.\d+))% increased Chill and Freeze Duration on Enemies/g,"cn":"对敌人的冰缓和冰冻持续时间提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance per 8 Strength/g,"cn":"每 8 点力量可使暴击率提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage to Attacks/g,"cn":"攻击附加 # - # 基础混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Fortify on you while Focussed/g,"cn":"专注时，你身上的护体效果降低 #%"},
{"en":/Life, Mana, Energy Shield and Flasks are not refilled in Towns/g,"cn":"城镇里不会补充生命，魔力，能量护盾和药剂"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Regeneration Rate per Power Charge/g,"cn":"每个暴击球降低 #% 魔力回复速度"},
{"en":/(\d+|(\d+\.\d+))% chance to Spread when affected Enemy is Hit /g,"cn":"受影响的敌人被击中时有 #% 几率扩散 "},
{"en":/Every 5 seconds, remove Curses and Elemental Ailments from you/g,"cn":"每 5 秒就会移除身上诅咒和元素异常状态"},
{"en":/Mark Skills have (\d+|(\d+\.\d+))% reduced Skill Effect Duration/g,"cn":"咒印技能的技能效果持续时间降低 #%"},
{"en":/Monsters deal (\d+|(\d+\.\d+))% extra Physical Damage as Fire/g,"cn":"怪物造成的 #% 额外物理伤害视为火焰伤害"},
{"en":/You cannot be Frozen for (\d+|(\d+\.\d+)) second after being Frozen/g,"cn":"被冰冻后，你有 # 秒免疫冰冻"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance while Channelling/g,"cn":"持续吟唱时，暴击率提高 #%"},
{"en":/Players and Monsters take (\d+|(\d+\.\d+))% increased Cold Damage/g,"cn":"玩家和怪物受到的冰霜伤害提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Enhance/g,"cn":"此物品上的技能石受到 # 级的 增幅 辅助"},
{"en":/(\d+|(\d+\.\d+))% chance to Unnerve Enemies for 4 seconds on Hit/g,"cn":"击中时有 #% 几率恐惧敌人 4 秒"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Wealthy Barrel Clusters/g,"cn":"该区域会出现 # 个额外财宝木桶群"},
{"en":/Scorching Ray debuff spreads to nearby Enemies on death/g,"cn":"【灼热光线】的减益效果会在目标死亡时扩散到周围敌人身上"},
{"en":/Wand Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Ailments/g,"cn":"法杖攻击造成的异常状态伤害降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Nightblade/g,"cn":"插入的技能石被 # 级的【夜刃】辅助"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Temporal Chains Skill/g,"cn":"获得 # 级的主动技能【时空锁链】，且可被此道具上的技能石辅助"},
{"en":/You have Tailwind if you have dealt a Critical Strike Recently/g,"cn":"你若近期内造成过暴击，则获得【提速尾流】"},
{"en":/Dodge all Attack and Spell Hits if you've<br>been Hit Recently/g,"cn":"近期内你若受到伤害，则躲避攻击和法术击中"},
{"en":/Summoned Holy Relics have (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"【召唤圣物】的范围效果缩小 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Parasitic Chest Clusters/g,"cn":"该区域会出现 # 个额外寄生箱群"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Regeneration Rate while Phasing/g,"cn":"【迷踪】状态时魔力回复速度提高 #%"},
{"en":/Socketed Melee Gems have (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"插槽内的的近战技能石范围降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Frenzy Charge Duration per Frenzy Charge/g,"cn":"每个狂怒球持续时间延长 #%"},
{"en":/Ancestral Protector Totem deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"先祖卫士图腾造成的伤害提高 #%"},
{"en":/Monsters deal (\d+|(\d+\.\d+))% extra Physical Damage as Cold/g,"cn":"怪物造成的 #% 额外物理伤害视为冰霜伤害"},
{"en":/Your Mark transfers to another Enemy when Marked Enemy dies/g,"cn":"被标记的敌人被击败后，你的咒印转移给另一个敌人"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Fortify/g,"cn":"此物品上的技能石受到 # 级的 护体 辅助"},
{"en":/Elemental Hit and Wild Strike deal 50% less Fire Damage/g,"cn":"【元素打击】和【狂野打击】的总火焰伤害额外降低 50%"},
{"en":/(\d+|(\d+\.\d+))% chance to Poison on Hit during Flask effect/g,"cn":"药剂持续期间，击中有 #% 几率使敌人中毒"},
{"en":/Herald of Thunder has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【闪电之捷】的魔力保留提高 #%"},
{"en":/Monster Damage Penetrates (\d+|(\d+\.\d+))% Elemental Resistances/g,"cn":"召唤生物的伤害穿透 #% 元素抗性"},
{"en":/\-(\d+|(\d+\.\d+)) to Armour and Evasion Rating while you have Fortify/g,"cn":"护体时护甲和闪避值 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Armour and Evasion Rating while you have Fortify/g,"cn":"护体时护甲和闪避值 +#"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits against Chilled Enemies/g,"cn":"击中冰缓敌人的伤害提高 #%"},
{"en":/Hits ignore Enemy Monster Fire Resistance while you are Ignited/g,"cn":"你被点燃时，击中怪物敌人无视其火焰抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Ancestral Blademaster Totem Area of Effect/g,"cn":"先祖大剑师图腾范围缩小 #%"},
{"en":/Purity of Lightning has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【闪电净化】的魔力保留降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Commandment of Flames on Hit/g,"cn":"击中时有 #% 几率触发【烈火之诫】"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed with Chaos Skills/g,"cn":"混沌技能的攻击和施法速度减慢 #%"},
{"en":/Critical Strike Chance is increased by Uncapped Lightning Resistance/g,"cn":"暴击率将随绝对闪电抗性而提高"},
{"en":/Enduring Cry grants (\d+|(\d+\.\d+)) additional Endurance Charge/g,"cn":"【坚决战吼】获得 # 个额外的耐力球"},
{"en":/Second form has \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"第二形态 +#% 攻击暴击伤害加成"},
{"en":/Second form has \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"第二形态 +#% 攻击暴击伤害加成"},
{"en":/Penetrate (\d+|(\d+\.\d+))% Elemental Resistances per Frenzy Charge/g,"cn":"每个暴击球穿透 #% 元素抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Quantity of Items dropped by Unique Boss/g,"cn":"传奇首领的物品掉落数量降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Damage against Maimed Enemies/g,"cn":"对抗【瘫痪】的敌人时，攻击伤害降低 #%"},
{"en":/Frostblink has (\d+|(\d+\.\d+))% increased maximum travel distance/g,"cn":"冰霜闪现的最大移动距离提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance with Lightning Skills/g,"cn":"闪电技能暴击率降低 #%"},
{"en":/Immune to Elemental Ailments while affected by Glorious Madness/g,"cn":"受【疯狂荣光】影响时，免疫元素异常状态"},
{"en":/Your Chaos Damage has (\d+|(\d+\.\d+))% chance to Poison Enemies/g,"cn":"你的混沌伤害有 #% 几率使敌人中毒"},
{"en":/You have Mind over Matter while at maximum Power Charges/g,"cn":"你在拥有最大数量的暴击能量球时，得到【心胜于物】状态"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Physical Damage with Unarmed Attacks/g,"cn":"空手时近战物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Cold Damage from Hits taken as Fire Damage/g,"cn":"受到击中冰霜伤害的 #% 转为火焰伤害"},
{"en":/Gain Soul Eater for (\d+|(\d+\.\d+)) seconds on Rare Monster Kill/g,"cn":"击败稀有怪物时，获得噬魂者 # 秒"},
{"en":/Brand Recall has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"【烙印召回】冷却回复速度降低 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% increased Action Speed while Chilled/g,"cn":"玩家被冰缓时行动速度提高 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Animated Weapon Packs/g,"cn":"该区域会出现 # 个额外幻化武器怪物群"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Unleash/g,"cn":"此物品上的技能石受到 # 级的 释出 辅助"},
{"en":/(\d+|(\d+\.\d+))% chance to Blind nearby Enemies on being Ignited/g,"cn":"被点燃时有 #% 几率致盲周围敌人"},
{"en":/Gain (\d+|(\d+\.\d+))% of Cold Damage as Extra Fire Damage/g,"cn":"获得额外火焰伤害， 其数值等同于冰霜伤害的 #%"},
{"en":/Damage with Weapons Penetrates (\d+|(\d+\.\d+))% Chaos Resistance/g,"cn":"武器造成的伤害穿透 #% 混沌抗性"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Frenzy Charge on Critical Strike/g,"cn":"暴击时有 #% 几率获得狂怒球"},
{"en":/(\d+|(\d+\.\d+))% increased Projectile Damage while in Blood Stance/g,"cn":"血姿态下，投射物伤害提高 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Bloodworm Chest Clusters/g,"cn":"该区域会出现 # 个额外血虫箱群"},
{"en":/Chaos Skills have (\d+|(\d+\.\d+))% increased Skill Effect Duration/g,"cn":"混沌技能效果持续时间延长 #%"},
{"en":/Enemies you Attack Reflect (\d+|(\d+\.\d+)) Physical Damage to you/g,"cn":"你攻击的目标会反射 # 物理伤害"},
{"en":/Increases and Reductions to Minion Attack Speed also affect you/g,"cn":"召唤生物攻击速度的加成同时套用于你身上"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second while Channelling/g,"cn":"持续吟唱时，每秒回复  #% 生命"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage while affected by Anger/g,"cn":"受到【愤怒】影响时，火焰伤害提高 #%"},
{"en":/Avoid Elemental Damage from Hits while you have Frenzy Charges/g,"cn":"你有狂怒球的情况下，被击中时避免元素伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Cooldown Recovery Rate of Travel Skills/g,"cn":"旅行技能的冷却回复率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cooldown Recovery Rate of Travel Skills/g,"cn":"旅行技能的冷却回复率提高 #%"},
{"en":/Spells Cast by Totems have (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"图腾所使用法术的施法速度提高 #%"},
{"en":/Your Shock Nova Towers have (\d+|(\d+\.\d+))% reduced effect of Shock/g,"cn":"你的闪电之塔范围缩小 #%"},
{"en":/Monsters gain (\d+|(\d+\.\d+)) Endurance Charges every 20 seconds/g,"cn":"怪物每 20 秒获得 # 个耐力球"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Lightning Damage/g,"cn":"物理伤害的 #% 转换为闪电伤害"},
{"en":/You gain Onslaught for (\d+|(\d+\.\d+)) seconds on Culling Strike/g,"cn":"使用终结时获得【猛攻】状态 # 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage for each Herald affecting you/g,"cn":"每有一个影响你的捷效果都使伤害降低 #%"},
{"en":/Enduring Cry has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"坚决战吼的冷却回复率提高 #%"},
{"en":/Winter Orb has (\d+|(\d+\.\d+))% reduced Area of Effect per Stage/g,"cn":"寒冬宝珠每阶可使范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% chance in Heists for Items to drop Corrupted/g,"cn":"夺宝冒险中有 #% 几率使掉落的物品腐化"},
{"en":/Vaal Skills deal (\d+|(\d+\.\d+))% increased Damage during effect/g,"cn":"生效期间，瓦尔技能的伤害提高 #%"},
{"en":/War Banner has (\d+|(\d+\.\d+))% increased Adrenaline duration/g,"cn":"【战旗】的【肾上腺素】持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed during any Flask Effect/g,"cn":"药剂持续期间，移动速度提高 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional packs of Elder Fiends/g,"cn":"该区域会出现额外 # 群【裂界者怪物】"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Empower/g,"cn":"此物品上的技能石受到 # 级的 给予 辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage with Maces or Sceptres/g,"cn":"锤类或短杖的元素伤害提高 #%"},
{"en":/Enemies Ignited by you have \-(\d+|(\d+\.\d+))% to Fire Resistance/g,"cn":"被你点燃的敌人 +#% 火焰抗性"},
{"en":/Enemies Ignited by you have \+(\d+|(\d+\.\d+))% to Fire Resistance/g,"cn":"被你点燃的敌人 +#% 火焰抗性"},
{"en":/Caustic Arrow deals (\d+|(\d+\.\d+))% increased Damage over Time/g,"cn":"【腐蚀箭矢】造成的持续伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Decree of the Tempest on Hit/g,"cn":"击中时有 #% 几率触发【风暴之令】"},
{"en":/(\d+|(\d+\.\d+))% reduced Searing Bond Totem Elemental Resistances/g,"cn":"【灼热连接】的元素抗性降低 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Tormented Graverobbers/g,"cn":"该区域会出现 # 个额外的苦痛盗墓者"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Lightning Damage/g,"cn":"物理伤害的 #% 转换为闪电伤害"},
{"en":/Mirror Arrow has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"镜像射击的冷却回复率提高 #%"},
{"en":/Spend Energy Shield before Mana for Costs of Socketed Skills/g,"cn":"施放插入的技能时，在消耗魔力前先消耗能量护盾"},
{"en":/Scourge Arrow has (\d+|(\d+\.\d+))% chance to Poison per Stage/g,"cn":"每一阶【天灾之箭】有 #% 几率造成中毒"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage while no Mana is Reserved/g,"cn":"无魔力保留时，法术伤害提高 #%"},
{"en":/Trigger a Socketed Warcry Skill when you lose Endurance Charges/g,"cn":"当你失去耐力球时，触发一个插槽内的战吼"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier per Power Charge/g,"cn":"每个暴击球 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier per Power Charge/g,"cn":"每个暴击球 +#% 暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Damage per 500 Maximum Mana/g,"cn":"每 500 点最大魔力会使攻击伤害降低 #%"},
{"en":/Remove a random Elemental Ailment when you use a Mana Flask/g,"cn":"使用魔力药剂时也会移除 1 个随机元素异常状态"},
{"en":/(\d+|(\d+\.\d+))% increased Recovery rate of Life and Energy Shield/g,"cn":"生命和能量护盾回复率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Items found when on Low Life/g,"cn":"低血时物品掉落数量提高 #%"},
{"en":/Elemental Hit and Wild Strike deal 50% less Cold Damage/g,"cn":"【元素打击】和【狂野打击】的总冰霜伤害额外降低 50%"},
{"en":/Caustic Arrow deals (\d+|(\d+\.\d+))% increased Damage with Hits/g,"cn":"【腐蚀箭矢】造成的击中伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed while affected by Grace/g,"cn":"受到【优雅】影响时，移动速度降低#%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken per 250 Intelligence/g,"cn":"每 250 点智慧会使承受的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Global Critical Strike Chance per Level/g,"cn":"攻击和法术暴击率每级提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage Taken while stationary/g,"cn":"静止时受到的元素伤害提高 #%"},
{"en":/Guard Skills have (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"防卫技能的冷却回复速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Word of Reflection when Hit/g,"cn":"被击中时有 #% 几率触发【倒影之誓】"},
{"en":/Frost Blades Projectiles chain (\d+|(\d+\.\d+)) additional times/g,"cn":"【冰霜之刃】附加额外 # 次连锁弹射"},
{"en":/\-(\d+|(\d+\.\d+))% to Chance to Evade while you have Energy Shield/g,"cn":"拥有能量护盾时躲避几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Chance to Evade while you have Energy Shield/g,"cn":"拥有能量护盾时躲避几率 +#%"},
{"en":/Golem Skills have (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"魔像施放技能的冷却速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage against Poisoned Enemies/g,"cn":"对中毒敌人的物理总伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage during any Flask Effect/g,"cn":"药剂持续期间，元素伤害降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Volley/g,"cn":"此物品上的技能石受到 # 级的  齐射 辅助"},
{"en":/Damages (\d+|(\d+\.\d+)) nearby Enemies when you gain Stages/g,"cn":"当你堆叠能量时，对周围 # 个敌人造成伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits against Frozen Enemies/g,"cn":"对被冰冻敌人的击中伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost of your Skills while in Area/g,"cn":"你在区域中的技能魔力消耗降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost of Skills per 10 Devotion/g,"cn":"每 10 点奉献使技能魔力消耗降低 #%"},
{"en":/You and nearby allies deal (\d+|(\d+\.\d+))% more Spell Damage/g,"cn":"你与周围友军的法术总伤害额外提高 #%"},
{"en":/You and nearby Allies Regenerate (\d+|(\d+\.\d+)) Life per second/g,"cn":"你和周围友军每秒再生 # 点生命"},
{"en":/Nearby Enemies have (\d+|(\d+\.\d+))% to Physical Damage Reduction/g,"cn":"周围敌人有 #% 物理伤害减免"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"你与周围友军的施法速度提高 #%"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"你与周围友军的攻击速度降低 #%"},
{"en":/Can be Attached for a total Duration of (\d+|(\d+\.\d+)) seconds/g,"cn":"附着后可获得总计 # 秒的持续时间"},
{"en":/Can be Attached for a total Duration of (\d+|(\d+\.\d+)) seconds/g,"cn":"附着后可获得总计 # 秒的持续时间"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Attacks/g,"cn":"给攻击附加 # - # 点冰霜伤害"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Attacks/g,"cn":"给攻击附加 # - # 点火焰伤害"},
{"en":/Cursed enemies grant (\d+|(\d+\.\d+)) Life when Hit by Attacks/g,"cn":"被诅咒的敌人被攻击击中时获得 # 生命"},
{"en":/Cursed enemies grant (\d+|(\d+\.\d+)) Mana when Hit by Attacks/g,"cn":"被诅咒的敌人被攻击击中时获得 # 魔力"},
{"en":/Shocks on Cursed enemies have (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"被诅咒敌人的感电持续时间缩短 #%"},
{"en":/This Attack and Minions' Attacks always Impale Enemies on Hit/g,"cn":"该攻击和召唤生物的攻击击中时总是穿刺敌人"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage per Power Charge/g,"cn":"每个暴击球可使召唤生物的总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage per Power Charge/g,"cn":"每个暴击球可使召唤生物的总伤害额外降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Chill Duration on enemies/g,"cn":"召唤生物使敌人冰缓的时间缩短 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Damage while Leeching Mana/g,"cn":"此攻击和召唤生物的伤害降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Damage while Leeching Life/g,"cn":"此攻击和召唤生物的伤害降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage with Ailments/g,"cn":"对异常状态下的敌人，召唤生物的总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage with Ailments/g,"cn":"对异常状态下的敌人，召唤生物的总伤害额外降低 #%"},
{"en":/Minion's Projectiles Pierce (\d+|(\d+\.\d+)) additional Targets/g,"cn":"召唤生的投射物会穿透 # 个额外目标"},
{"en":/Gain 4 Flask Charges per empty Flask Slot every 5 seconds/g,"cn":"每有一个空药水栏都每 5 秒获得 4 次药剂充能"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Mana per second per Power Charge/g,"cn":"每个暴击球便使每秒回复 #% 魔力"},
{"en":/(\d+|(\d+\.\d+))% increased Rogue's Markers dropped by monsters/g,"cn":"怪物掉落赏金猎人印记的几率提高 #%"},
{"en":/Summoned Skitterbots have (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"召唤的飞掠者范围效果降低 #%"},
{"en":/Trigger Edict of the Grave when your Skills or Minions Kill/g,"cn":"你的技能或召唤生物击败敌人时触发【冰墓之律】"},
{"en":/Shrapnel Ballista Pierces (\d+|(\d+\.\d+)) additional Targets/g,"cn":"【散射弩炮】穿透 # 个额外的额外的目标"},
{"en":/(\d+|(\d+\.\d+))% increased Duration that Monsters do not Heal/g,"cn":"敌人无法回复生命的持续时间延长 #% "},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Void Gaze when you use a Skill/g,"cn":"当你使用技能时触发 # 级的【虚空凝视】"},
{"en":/Increases and Reductions to Spell Damage also apply to Attacks/g,"cn":"对法术伤害的增幅与减益也会套用于攻击上"},
{"en":/Players and Monsters take (\d+|(\d+\.\d+))% reduced Chaos Damage/g,"cn":"玩家和怪物受到的混沌伤害降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Attacks/g,"cn":"攻击附加 # - # 基础冰霜伤害"},
{"en":/Dread Banner has (\d+|(\d+\.\d+))% increased Fortify duration/g,"cn":"【恐怖之旗】的【护体】持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while you have no Energy Shield/g,"cn":"你没有能量护盾时伤害提高 #%"},
{"en":/Conversion Trap (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"迷魅陷阱的冷却回复率提高 #%"},
{"en":/Your Flamethrower Towers have (\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"你的掷火之塔施法速度降低 #%"},
{"en":/You have Vaal Pact if you've dealt a Critical Strike Recently/g,"cn":"近期内你若打出过暴击，则获得【瓦尔冥约】"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Blitz Charge on Critical Strike/g,"cn":"暴击时有 #% 几率获得疾电球"},
{"en":/(\d+|(\d+\.\d+))% chance to avoid Projectiles that have Chained/g,"cn":"#% 几率避免被连锁弹射的投射物击中"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Poison/g,"cn":"此物品上的技能石受到 # 级的 毒化 辅助"},
{"en":/Enemies inside Glacial Cage take (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"冰笼内的敌人承受的伤害降低 #%"},
{"en":/Your Summoning Towers summon (\d+|(\d+\.\d+)) additional Minions/g,"cn":"你的召唤之塔召唤 # 个额外的生物"},
{"en":/Strongbox Monsters have (\d+|(\d+\.\d+))% reduced Item Quantity/g,"cn":"保险箱里怪物的掉落物品品质降低 #%"},
{"en":/Volatile Dead Consumes up to (\d+|(\d+\.\d+)) additional corpse/g,"cn":"【灵体火球】吞噬最多 # 个额外灵柩"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Commandment of Force on Hit/g,"cn":"击中时有 #% 几率触发【原力之诫】"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect per 20 Intelligence/g,"cn":"每 20 点智慧会使范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Fire Damage while holding a Shield/g,"cn":"持盾牌时近战火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fortify Duration per 10 Strength/g,"cn":"每 10 点力量可使护体持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits against Frozen Enemies/g,"cn":"对被冰冻敌人的击中伤害降低 #%"},
{"en":/Can have up to (\d+|(\d+\.\d+)) additional Traps placed at a time/g,"cn":"同时可以放置最多 # 个额外陷阱"},
{"en":/Enemies near your Totems deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"在你图腾周围，敌人造成的总伤害额外提高 #%"},
{"en":/Enemies near your Totems deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"在你图腾周围，敌人造成的总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance per Frenzy Charge/g,"cn":"每个狂怒球可使暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Decree of Thunder on Kill/g,"cn":"击败敌人时有 #% 几率触发【雷电之令】"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed with Cold Skills/g,"cn":"冰霜技能的攻击和施法速度减慢 #%"},
{"en":/Grants (\d+|(\d+\.\d+))% increased Area of Effect per 4% Quality/g,"cn":"每 4% 品质使范围效果扩大 #%"},
{"en":/{}% increased Fire Damage per 1% Missing Fire Resistance/g,"cn":"每失去 1% 火焰抗性，就使火焰伤害提高 {}% "},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage per 12 Intelligence/g,"cn":"每 12 点智慧可使元素伤害降低 #%"},
{"en":/Enemies you Shock have (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"被你感电的敌人移动速度提高 #%"},
{"en":/Frostblink has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"冰霜闪现的冷却回复速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack Hits while Channelling/g,"cn":"持续吟唱时有 #% 几率不被攻击击中"},
{"en":/Vaal Vessel contains an additional Vaal Gem with Experience/g,"cn":"瓦尔容器里有一个额外的【有经验值的瓦尔宝石】"},
{"en":/Grants \-(\d+|(\d+\.\d+))% to Lightning Resistance per 2% Quality/g,"cn":"每 2% 品质 +#% 闪电抗性"},
{"en":/Grants \+(\d+|(\d+\.\d+))% to Lightning Resistance per 2% Quality/g,"cn":"每 2% 品质 +#% 闪电抗性"},
{"en":/(\d+|(\d+\.\d+))% increased Aspect of the Spider Debuff Duration/g,"cn":"【蛛之势】的减益持续时间提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Spell Hits while Channelling/g,"cn":"持续吟唱时，有 #% 几率躲避法术击中"},
{"en":/Channelling Skills deal (\d+|(\d+\.\d+))% reduced Attack Damage/g,"cn":"持续吟唱技能造成的攻击伤害降低 #%"},
{"en":/Unaffected by Burning Ground while affected by Purity of Fire/g,"cn":"受到【火焰净化】影响时，不受燃烧地面影响"},
{"en":/Synthesised Magic Monsters drop an additional Currency Shard/g,"cn":"虚空忆境的魔法怪物额外掉落 1 个通货碎片"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed per Frenzy Charge/g,"cn":"每个狂怒球可使攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage while affected by Hatred/g,"cn":"受到【憎恨】影响时，冰霜伤害降低 #%"},
{"en":/Gain a Frenzy Charge when your Trap is triggered by an Enemy/g,"cn":"当你的陷阱被敌人触发时，获得 1 个狂怒球"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Lightning Warp Skill/g,"cn":"获得 # 级的主动技能【闪电传送】，且可被此道具上的技能石辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Trap Burning Ground Duration/g,"cn":"【火焰陷阱】造成的燃烧地面持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits against Shocked Enemies/g,"cn":"对感电敌人的击中伤害降低 #%"},
{"en":/Axe Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Ailments/g,"cn":"斧类攻击造成的异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Reservation of Curse Aura Skills/g,"cn":"诅咒光环技能的魔力保留提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Attacks/g,"cn":"攻击附加 # - # 基础火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage per 100 Maximum Mana/g,"cn":"每 100 点最大魔力会使法术伤害降低 #%"},
{"en":/Skills used by Mines have (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"地雷类技能的范围效果缩小 #%"},
{"en":/Your Glacial Cage Towers have (\d+|(\d+\.\d+))% increased Duration/g,"cn":"你的冰笼之塔持续时间提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Impale/g,"cn":"此物品上的技能石受到 # 级的【穿刺】辅助"},
{"en":/Caches of Perandus wealth can be found throughout Wraeclast/g,"cn":"【瓦尔克拉斯】充斥着藏有普兰德斯财宝的保险箱"},
{"en":/Monster Damage penetrates (\d+|(\d+\.\d+))% of Lightning Resistance/g,"cn":"怪物伤害穿透 #% 闪电抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance with Totem Skills/g,"cn":"图腾施放的技能暴击率降低 #%"},
{"en":/Ancestral Protector Totem deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"先祖卫士图腾造成的伤害降低 #% "},
{"en":/Every 16 seconds you gain Elemental Overload for 8 seconds/g,"cn":"每 16 秒获得一次【元素超载】，持续 8 秒"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Barrage/g,"cn":"插槽内的技能石被等级 # 的【弹幕】辅助"},
{"en":/Herald of Purity has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【纯净之捷】的魔力保留提高 #%"},
{"en":/Area contains a Unique Monster carrying a Tier 3 Talisman/g,"cn":"该区域会出现 1 个受 3 阶魔符附身的稀有怪物"},
{"en":/Purity of Elements has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【元素净化】的魔力保留降低 #%"},
{"en":/You and nearby Allies have 30% increased Mana Regeneration Rate/g,"cn":"你和周围友军的魔力再生率提高 30%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Totem Skills/g,"cn":"+#% 图腾技能暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Totem Skills/g,"cn":"+#% 图腾技能暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage with Maces or Sceptres/g,"cn":"锤类或短杖的物理伤害提高 #%"},
{"en":/Bow Skills have (\d+|(\d+\.\d+))% reduced Skill Effect Duration/g,"cn":"弓类技能的技能效果持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance with Chaos Skills/g,"cn":"混沌技能的暴击率提高 #%"},
{"en":/Enemies Taunted by you deal (\d+|(\d+\.\d+))% more Area Damage/g,"cn":"被你嘲讽的敌人总范围伤害额外提高 #%"},
{"en":/Enemies Taunted by you deal (\d+|(\d+\.\d+))% less Area Damage/g,"cn":"被你嘲讽的敌人总范围伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage against Bleeding Enemies/g,"cn":"对流血敌人的攻击伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Trap Throwing Speed per Frenzy Charge/g,"cn":"每个狂怒球可使陷阱投掷速度降低 #%"},
{"en":/Hex Skills have (\d+|(\d+\.\d+))% reduced Skill Effect Duration/g,"cn":"魔蛊技能的技能效果持续时间降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Ancestral Warchief Totem Area of Effect/g,"cn":"先祖战士长图腾范围扩大 #%"},
{"en":/Synthesised Rare Monsters drop an additional Breach Splinter/g,"cn":"虚空忆境的稀有怪物额外掉落 1 个裂隙碎片"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage per 500 Maximum Mana/g,"cn":"每 500 点魔力会使法术伤害提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second per Power Charge/g,"cn":"每个暴击球可使每秒回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost of Skills per 10 Devotion/g,"cn":"每 10 点奉献使技能魔力消耗降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance while Dual Wielding/g,"cn":"双持时暴击率提高 #%"},
{"en":/Skills used by Traps have (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"陷阱所使用的技能范围缩小 #%"},
{"en":/Gain {} Endurance, Frenzy or Power Charges every 6 seconds/g,"cn":"每 6 秒获得 {} 个耐力球、狂怒球或暴击球"},
{"en":/Damage with Weapons Penetrates (\d+|(\d+\.\d+))% Fire Resistance/g,"cn":"武器造成的伤害穿透 #% 火焰抗性"},
{"en":/Socketed Gems have (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"此物品上的技能石提高 #% 魔力保留"},
{"en":/Your Seismic Towers have (\d+|(\d+\.\d+))% increased Stun Duration/g,"cn":"你的震地之塔晕眩持续提高 #%"},
{"en":/Strike Skills also target the previous location they were Used/g,"cn":"打击技能同时将其之前攻击的地点设为目标"},
{"en":/Blink Arrow has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"闪现射击的冷却回复率提高 #%"},
{"en":/Flesh and Stone has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【血肉与岩石】的魔力保留提高 #%"},
{"en":/Cannot roll Modifiers with Required Level above (\d+|(\d+\.\d+))/g,"cn":"无法附加需求 # 级以上的属性修正"},
{"en":/Slaying Enemies close together attracts monsters from Beyond/g,"cn":"击败聚集的敌人会吸引来自【超越联盟】的怪物"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Archmage/g,"cn":"插入的技能石被 # 级的【大法师】辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Cost of Building and Upgrading Towers/g,"cn":"建造和升级防御塔的费用提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance Charge when you Block/g,"cn":"格挡时 #% 几率获得耐力球"},
{"en":/Intelligence from Passives in Radius is Transformed to Dexterity/g,"cn":"将范围内天赋所给予的智慧转换成敏捷"},
{"en":/(\d+|(\d+\.\d+))% reduced Spectral Shield Throw Projectile Speed/g,"cn":"【灵盾投掷】的投掷物速度降低 #%"},
{"en":/Inflict Cold Exposure on Hit if you have at least 150 Devotion/g,"cn":"至少 150 奉献时，击中附加【畏寒】"},
{"en":/\-(\d+|(\d+\.\d+))% to Chaos Resistance during any Flask Effect/g,"cn":"药剂持续期间，提高 +#% 混沌抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Chaos Resistance during any Flask Effect/g,"cn":"药剂持续期间，提高 +#% 混沌抗性"},
{"en":/Recharges (\d+|(\d+\.\d+)) Charges when you deal a Critical Strike/g,"cn":"攻击或法术暴击时获得 # 充能"},
{"en":/Frost Bomb has (\d+|(\d+\.\d+))% increased Debuff Duration/g,"cn":"【寒霜爆】技能会使减益效果的持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge on Critical Strike/g,"cn":"暴击时有 #% 几率获得暴击球"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second on Chilled Ground/g,"cn":"在冰缓地面上每秒回复 #% 生命"},
{"en":/Holy Flame Totem fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"【圣焰图腾】可以额外发射 # 个投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance per 4% Quality/g,"cn":"每 4% 品质使暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% Chance to Block Spell Damage while on Low Life/g,"cn":"低血时，有 #% 几率格挡法术伤害"},
{"en":/Bow Attacks deal (\d+|(\d+\.\d+))% reduced Damage with Ailments/g,"cn":"弓类攻击造成的异常状态伤害降低 #%"},
{"en":/You take (\d+|(\d+\.\d+))% reduced Extra Damage from Critical Strikes/g,"cn":"受到的暴击伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Ailments from Attack Skills/g,"cn":"攻击技能的异常状态伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+)) Life Regenerated per Second while in Blood Stance/g,"cn":"血姿态下获得 # 每秒生命回复"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed with Fire Skills/g,"cn":"火焰技能的攻击和施法速度减慢 #%"},
{"en":/You can inflict (\d+|(\d+\.\d+)) additional Ignites on an Enemy/g,"cn":"你可以对敌人造成额外 # 个点燃效果"},
{"en":/Your Fireball Towers fire (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"火球之塔发射 # 个额外的投射物"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Chaos Skills/g,"cn":"+#% 混沌技能暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Chaos Skills/g,"cn":"+#% 混沌技能暴击伤害加成"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Pierce/g,"cn":"此物品上的技能石受到 # 级的 穿透 辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Maces, Sceptres or Staves/g,"cn":"锤类、短杖、长杖的伤害提高 #%"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% of Enemy Elemental Resistances/g,"cn":"伤害穿透敌人 #% 的元素抗性"},
{"en":/Damage with Weapons Penetrates (\d+|(\d+\.\d+))% Cold Resistance/g,"cn":"武器造成的伤害穿透 #% 冰霜抗性"},
{"en":/Summoned Raging Spirits have (\d+|(\d+\.\d+))% reduced maximum Life/g,"cn":"愤怒狂灵的最大生命降低 #%"},
{"en":/Monsters gain (\d+|(\d+\.\d+)) Endurance Charge every 20 seconds/g,"cn":"怪物每 20 秒获得 # 个耐力球"},
{"en":/(\d+|(\d+\.\d+))% reduced Enemy Stun Threshold with this Weapon/g,"cn":"使用该武器时，敌人晕眩门槛降低 #%"},
{"en":/Totems have (\d+|(\d+\.\d+))% additional Physical Damage Reduction/g,"cn":"图腾有 #% 额外物理伤害减免"},
{"en":/\-(\d+|(\d+\.\d+)) Armour while you do not have Avatar of Fire/g,"cn":"当你没有获得【火之化身】时，+# 护甲"},
{"en":/\+(\d+|(\d+\.\d+)) Armour while you do not have Avatar of Fire/g,"cn":"当你没有获得【火之化身】时，+# 护甲"},
{"en":/Shattering Steel fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"【破碎铁刃】可以额外发射 # 个投射物"},
{"en":/(\d+|(\d+\.\d+))% chance to avoid Ailments from Critical Strikes/g,"cn":"被暴击时有 #% 几率免疫异常状态"},
{"en":/Area contains up to (\d+|(\d+\.\d+)) Monsters imprisoned by Essences/g,"cn":"该区域会出现 # 个精华怪"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Decree of Inferno on Kill/g,"cn":"击败敌人时有 #% 几率触发【炼狱之令】"},
{"en":/(\d+|(\d+\.\d+))% increased effect. -1% to this value when used/g,"cn":"效果提高 #%。使用时该数值 -1%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed while you have Infusion/g,"cn":"【灌注】效果下，移动速度减慢 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage to Spells/g,"cn":"法术附加 # - # 基础混沌伤害"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Mana per second per Power Charge/g,"cn":"每个暴击球便使每秒回复 #% 魔力"},
{"en":/Memories placed on this location are unaffected by Global Mods/g,"cn":"放置在此区域的回忆不会受到全局属性影响"},
{"en":/Lightning Strike fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"【闪电打击】可以额外发射 # 个投射物"},
{"en":/Shrapnel Ballista has (\d+|(\d+\.\d+))% reduced Projectile Speed/g,"cn":"【散射弩炮】的投射物速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage while holding a Shield/g,"cn":"持盾牌时造成的攻击伤害提高 #% "},
{"en":/Inflict Fire Exposure on Hit if you have at least 150 Devotion/g,"cn":"至少 150 奉献时，击中附加【畏火】"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Attack Damage while Dual Wielding/g,"cn":"双持武器时，火焰攻击伤害降低 #%"},
{"en":/Dexterity from Passives in Radius is Transformed to Intelligence/g,"cn":"将范围内天赋所给予的敏捷转换成智慧"},
{"en":/Holy Flame Totem has (\d+|(\d+\.\d+))% increased Projectile Speed/g,"cn":"【圣焰图腾】投射物速度提高 #%"},
{"en":/You take no Extra Damage from Critical Strikes while Elusive/g,"cn":"【灵巧】效果下，不会受到暴击造成的额外伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed while on Burning Ground/g,"cn":"在燃烧地面上时，移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Cold Damage while holding a Shield/g,"cn":"持盾牌时近战冰霜伤害降低 #%"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Contaminate when you Kill an Enemy/g,"cn":"击败敌人时触发 # 级的【玷污】"},
{"en":/Immune to Freeze, Chill, Curses and Stuns during Flask Effect/g,"cn":"药剂持续期间，免疫冰冻、冰缓、诅咒和晕眩"},
{"en":/Triggers Level (\d+|(\d+\.\d+)) Lightning Aegis when Equipped/g,"cn":"装备时触发 # 级的主动技能【闪电神盾】"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Poison Enemies on Hit/g,"cn":"召唤生物击中时有 #% 几率使目标中毒"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed while Elusive/g,"cn":"【灵巧】效果下，攻击和施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Damage per 10 Intelligence/g,"cn":"每 10 点智慧可使闪电伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Damage Taken from Hits is Leeched as Life/g,"cn":"受到的击中伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Cold Damage while Dual Wielding/g,"cn":"双持武器时，冰霜攻击伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Edict of the Tempest on Hit/g,"cn":"击中时有 #% 几率触发【风暴之律】"},
{"en":/Void Sphere has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"虚空法球的冷却回复率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Chance to Block Attack and Spell Damage/g,"cn":"攻击及法术伤害格挡几率降低 #%"},
{"en":/Your Empowering Towers also grant (\d+|(\d+\.\d+))% increased Damage/g,"cn":"你的赋能之塔伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage over Time while holding a Shield/g,"cn":"持盾牌时的持续伤害提高 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Purity of Fire Skill/g,"cn":"获得 # 级的主动技能【火焰净化】，且可被此道具上的技能石辅助"},
{"en":/\-(\d+|(\d+\.\d+)) Physical Damage taken from Projectile Attacks/g,"cn":"承受投射物攻击造成的物理伤害 +#"},
{"en":/\+(\d+|(\d+\.\d+)) Physical Damage taken from Projectile Attacks/g,"cn":"承受投射物攻击造成的物理伤害 +#"},
{"en":/Your Smothering Towers also grant (\d+|(\d+\.\d+))% increased Damage/g,"cn":"你的窒息之塔伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Lightning Damage/g,"cn":"#% 物理伤害转换为闪电伤害"},
{"en":/Can have up to (\d+|(\d+\.\d+)) additional Traps placed at a time/g,"cn":"最多同时可额外放置 # 个陷阱"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed during Onslaught/g,"cn":"猛攻期间攻击和施法速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Damage against Bleeding Enemies/g,"cn":"对流血敌人的近战伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate for throwing Traps/g,"cn":"陷阱冷却回复速度降低 #%"},
{"en":/This Spell gains Intensity when you Cast it, to a maximum of 3/g,"cn":"你施放该法术时提供凝聚，最大 3 层"},
{"en":/(\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Base Off Hand Physical Damage/g,"cn":"# - # 基础副手物理伤害"},
{"en":/Only affects Passives in Medium Ring(Small Ring-Very Large Ring)/g,"cn":"只影响中环内的天赋（小环至巨环）"},
{"en":/You and nearby allies deal (\d+|(\d+\.\d+))% more Cold Damage/g,"cn":"你与周围友军的冰霜总伤害额外提高 #%"},
{"en":/You and nearby allies deal (\d+|(\d+\.\d+))% less Cold Damage/g,"cn":"你与周围友军的冰霜总伤害额外降低 #%"},
{"en":/You and nearby Allies Regenerate (\d+|(\d+\.\d+)) Mana per second/g,"cn":"你与周围友军每秒回复 # 魔力"},
{"en":/When placed, (\d+|(\d+\.\d+))% reduced Area of Effect per Stage/g,"cn":"放置后，每阶可使范围效果缩小 #%"},
{"en":/Ignite on Cursed enemies has (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"被诅咒敌人的点燃持续时间缩短 #%"},
{"en":/Cursed enemies have \-(\d+|(\d+\.\d+))% to Elemental Resistances/g,"cn":"被诅咒敌人的元素抗性提高 +#%"},
{"en":/Cursed enemies have \+(\d+|(\d+\.\d+))% to Elemental Resistances/g,"cn":"被诅咒敌人的元素抗性提高 +#%"},
{"en":/This Attack and Minoins gain a Power Charge on Critical Strike/g,"cn":"此攻击与召唤生物造成暴击时获得暴击球"},
{"en":/This Skill targets (\d+|(\d+\.\d+)) additional nearby Enemy/g,"cn":"该技能可以额外设置 # 个周围的敌人为目标"},
{"en":/Minions Leech (\d+|(\d+\.\d+))% of Elemental Damage as Life/g,"cn":"召唤生物将元素伤害的 #% 转化为生命偷取"},
{"en":/Minions Leech (\d+|(\d+\.\d+))% of Damage as Energy Shield/g,"cn":"召唤生物造成伤害的 #% 转化为能量护盾偷取"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Stun Duration on enemies/g,"cn":"召唤生物使敌人晕眩的时间缩短 #%"},
{"en":/Minions' Attacks have (\d+|(\d+\.\d+))% increased Impale Effect/g,"cn":"召唤生物的攻击使穿刺效果提高 #%"},
{"en":/Minions Have (\d+|(\d+\.\d+))% reduced Effect of Cold Ailments/g,"cn":"召唤生物的冰霜异常状态效果降低 #%"},
{"en":/Skitterbots grant (\d+|(\d+\.\d+))% more Trap and Mine Damage/g,"cn":"飞掠者使陷阱和地雷总伤害额外提高 #%"},
{"en":/Skitterbots grant (\d+|(\d+\.\d+))% less Trap and Mine Damage/g,"cn":"飞掠者使陷阱和地雷总伤害额外降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Blind enemies on hit/g,"cn":"召唤生物击中时有 #% 几率使敌人致盲"},
{"en":/Nearby Enemies take (\d+|(\d+\.\d+))% increased Elemental Damage/g,"cn":"周围敌人受到的元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Claw Physical Damage when on Low Life/g,"cn":"低血时爪类攻击的物理伤害降低 #%"},
{"en":/You cannot be Stunned if you've Blocked a Stunning Hit Recently/g,"cn":"近期内你若有过格挡晕眩，则免疫晕眩"},
{"en":/Players and Monsters take (\d+|(\d+\.\d+))% reduced Fire Damage/g,"cn":"玩家和怪物受到的火焰伤害降低 #%"},
{"en":/Storm Burst has a 15% chance to create an additional Orb/g,"cn":"【裂风雷球】有 15% 的几率创造一个额外的雷球"},
{"en":/(\d+|(\d+\.\d+))% reduced Ancestral Protector Totem Placement Speed/g,"cn":"先祖卫士放置速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed during any Flask Effect/g,"cn":"药剂持续期间，攻击速度提高 #%"},
{"en":/Recover (\d+|(\d+\.\d+))% of Life at the end of the Flask Effect/g,"cn":"药剂效果结束时，回复 #% 生命"},
{"en":/Socketed Skill Gems get a (\d+|(\d+\.\d+))% Mana Multiplier/g,"cn":"此物品上的技能石魔力消耗倍率为原来的 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Accuracy Rating with Maces or Sceptres/g,"cn":"锤类或短杖的命中值提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Mana per Second while holding a Shield/g,"cn":"持盾牌时，每秒回复 # 魔力"},
{"en":/Your Lightning Storm Towers deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"你的雷暴之塔伤害提高 #%"},
{"en":/Lightning Skills have (\d+|(\d+\.\d+))% chance to Poison on Hit/g,"cn":"闪电技能击中有 #% 几率造成中毒"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage to Spells/g,"cn":"法术附加 # - # 基础火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Damage per Endurance Charge/g,"cn":"每 1 个耐力球可使近战伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Damage during any Flask Effect/g,"cn":"药剂持续期间，近战伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Poison per Frenzy Charge/g,"cn":"每个狂怒球可使中毒伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage taken while stationary/g,"cn":"静止时受到的元素伤害降低 #%"},
{"en":/Herald of Agony has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【苦痛之捷】的魔力保留提高 #%"},
{"en":/Phase Run increases Duration without removing Frenzy Charges/g,"cn":"【暗影迷踪】延长持续时间时，不消耗狂怒球"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while not on full Energy Shield/g,"cn":"能量护盾没有全满时伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate for throwing Traps/g,"cn":"陷阱冷却回复速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance per Blitz Charge/g,"cn":"每个疾电球可使暴击率降低 #%"},
{"en":/Non-Curse Aura Skills have (\d+|(\d+\.\d+))% increased Duration/g,"cn":"非诅咒光环技能的持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Global Evasion Rating when on Full Life/g,"cn":"满血时最大闪避值提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect while you have a Totem/g,"cn":"有图腾存在时范围效果扩大 #%"},
{"en":/Can have up to (\d+|(\d+\.\d+)) additional Trap placed at a time/g,"cn":"同时可以放置最多 # 个额外陷阱"},
{"en":/(\d+|(\d+\.\d+))% reduced Chill and Freeze Duration on Enemies/g,"cn":"对敌人的冰缓和冰冻持续时间降低 #%"},
{"en":/Synthesised Rare Monsters drop an additional Currency Shard/g,"cn":"虚空忆境的稀有怪物额外掉落 1 个通货碎片"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge when you Block/g,"cn":"格挡时 #% 几率获得 1 个暴击球"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage per Endurance Charge/g,"cn":"每个耐力球可使物理伤害提高 #%"},
{"en":/Labyrinth Monsters have (\d+|(\d+\.\d+))% increased maximum Life/g,"cn":"帝王迷宫怪物的最大生命提高 #%"},
{"en":/Labyrinth Monsters have (\d+|(\d+\.\d+))% decreased maximum Life/g,"cn":"帝王迷宫怪物的最大生命降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Flask Effect Duration/g,"cn":"召唤生物的药剂效果持续时间提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Life per Elder Item Equipped/g,"cn":"每装备一个【裂界者物品】，最大生命提高 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Life per Elder Item Equipped/g,"cn":"每装备一个【裂界者物品】，最大生命提高 +#"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed with One Handed Weapons/g,"cn":"单手武器攻击的攻击速度提高 #%"},
{"en":/Flame Dash has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"烈焰冲刺的冷却回复率提高 #%"},
{"en":/Bow Skills have +(\d+|(\d+\.\d+))% to Damage over Time Multiplier/g,"cn":"弓类技能 +#% 持续伤害加成"},
{"en":/\-(\d+|(\d+\.\d+))% to Chaos Resistance per Poison on you/g,"cn":"你身上的每层中毒状态使你获得 +#% 混沌抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Chaos Resistance per Poison on you/g,"cn":"你身上的每层中毒状态使你获得 +#% 混沌抗性"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second per Frenzy Charge/g,"cn":"每个狂怒球每秒回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance while Channelling/g,"cn":"持续吟唱时，暴击率降低 #%"},
{"en":/Players and Monsters take (\d+|(\d+\.\d+))% reduced Cold Damage/g,"cn":"玩家和怪物受到的冰霜伤害降低 #%"},
{"en":/Your Hits permanently Intimidate Enemies that are on Full Life/g,"cn":"击中满血敌人时，将使他们永久受到威吓"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Word of the Tempest on Hit/g,"cn":"击中时有 #% 几率触发【风暴之誓】"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Fire Skills/g,"cn":"+#% 火焰技能暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Fire Skills/g,"cn":"+#% 火焰技能暴击伤害加成"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Blind Enemies on hit/g,"cn":"召唤生物击中时有 #% 几率使敌人致盲"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage to Spells/g,"cn":"法术附加 # - # 基础冰霜伤害"},
{"en":/Spectres have (\d+|(\d+\.\d+))% increased Attack and Cast Speed/g,"cn":"【灵体】的攻击和施法速度提高 #%"},
{"en":/Strength from Passives in Radius is Transformed to Intelligence/g,"cn":"将范围内天赋所给予的力量转换成智慧"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Edict of Thunder on Kill/g,"cn":"击败敌人时有 #% 几率触发【雷电之律】"},
{"en":/Avoid Elemental Damage from Hits during Soul Gain Prevention/g,"cn":"【阻灵术】持续期间，被击中时避免元素伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Regeneration Rate while Phasing/g,"cn":"【迷踪】状态时魔力回复速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Frenzy Charge Duration per Frenzy Charge/g,"cn":"每个狂怒球持续时间缩短 #%"},
{"en":/Synthesised Rare Monsters drop an additional Currency Shard/g,"cn":"虚空忆境的稀有怪物额外掉落 1 个通货碎片"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Decay/g,"cn":"此物品上的技能石受到 # 级的 腐蚀 辅助"},
{"en":/Attacks with this Weapon deal Double Damage to Chilled Enemies/g,"cn":"此武器的攻击对冰缓的敌人造成双倍伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Onslaught for 4 seconds on Hit/g,"cn":"击中有 #% 几率获得 4 秒猛攻"},
{"en":/Herald of Thunder has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【闪电之捷】的魔力保留降低 #%"},
{"en":/Nearby Enemies take (\d+|(\d+\.\d+))% increased Elemental Damage/g,"cn":"周围敌人受到的元素伤害提高 #%"},
{"en":/Cannot be Stunned if you have at least 10 Crab Barriers/g,"cn":"若你拥有 10 个以上的【深海屏障】，则无法被晕眩"},
{"en":/{}% increased Cold Damage per 1% Missing Cold Resistance/g,"cn":"每失去 1% 冰霜抗性，就使冰霜伤害提高 {}%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits against Chilled Enemies/g,"cn":"击中冰缓敌人的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Spell Hits while Phasing/g,"cn":"【迷踪】状态时有 #% 几率躲避法术伤害击中"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items found while Phasing/g,"cn":"【迷踪】状态时物品稀有度提高 #%"},
{"en":/Vaal Skills deal (\d+|(\d+\.\d+))% more Damage during Effect/g,"cn":"生效期间，瓦尔技能的总伤害额外提高 #%"},
{"en":/Vaal Skills deal (\d+|(\d+\.\d+))% less Damage during Effect/g,"cn":"生效期间，瓦尔技能的总伤害额外降低 #%"},
{"en":/Non-Channelling Skills have \-(\d+|(\d+\.\d+)) to Total Mana Cost/g,"cn":"非持续吟唱技能总魔力消耗 +#"},
{"en":/Non-Channelling Skills have \+(\d+|(\d+\.\d+)) to Total Mana Cost/g,"cn":"非持续吟唱技能总魔力消耗 +#"},
{"en":/You cannot be Shocked while you have a Lightning Golem Summoned/g,"cn":"当你召唤出闪电魔像时，你无法被感电"},
{"en":/\-(\d+|(\d+\.\d+))% to Quality of Socketed Intelligence Gems/g,"cn":"此物品上装备的【智慧技能石】品质 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Quality of Socketed Intelligence Gems/g,"cn":"此物品上装备的【智慧技能石】品质 +#%"},
{"en":/Deals (\d+|(\d+\.\d+)) Chaos Damage per second to nearby Enemies/g,"cn":"每秒对周围敌人造成 # 混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% of Elemental Damage Leeched as Energy Shield/g,"cn":"元素伤害的 #% 转化为能量护盾偷取"},
{"en":/Summon Skitterbots has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"召唤飞掠者的魔力保留降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Damage against Ignited Enemies/g,"cn":"对点燃敌人的近战伤害提高 #% "},
{"en":/You gain Onslaught for (\d+|(\d+\.\d+)) seconds on being Ignited/g,"cn":"被点燃时获得【猛攻】状态 # 秒"},
{"en":/(\d+|(\d+\.\d+)) Energy Shield granted to you and nearby Allies/g,"cn":"你 # 的能量护盾会分享给周围友军"},
{"en":/Recover (\d+|(\d+\.\d+))% of Life and Mana when you use a Warcry/g,"cn":"施放战吼时回复 #% 生命和魔力"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Items dropped in Heists/g,"cn":"夺宝冒险中掉落的物品数量提高 #%"},
{"en":/Wild Strike's Beam Chains an additional (\d+|(\d+\.\d+)) times/g,"cn":"【野性打击】的射线会额外连锁 # 次"},
{"en":/(\d+|(\d+\.\d+))% increased Damage Over Time during Flask Effect/g,"cn":"药剂持续期间，持续伤害提高 #%"},
{"en":/Frostblink has (\d+|(\d+\.\d+))% reduced maximum travel distance/g,"cn":"冰霜闪现的最大移动距离降低 #%"},
{"en":/Summoned Holy Relics have (\d+|(\d+\.\d+))% increased Buff Effect/g,"cn":"召唤的圣物的增益效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage during any Flask Effect/g,"cn":"药剂持续期间，法术伤害提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Chain/g,"cn":"此物品上的技能石受到 # 级的 连锁 辅助"},
{"en":/Kinetic Bolt changes direction (\d+|(\d+\.\d+)) additional times/g,"cn":"【念动飞箭】额外改变 # 次方向"},
{"en":/Trigger Word of the Grave when your Skills or Minions Kill/g,"cn":"你的技能或召唤生物击败敌人时触发【冰墓之誓】"},
{"en":/Players have (\d+|(\d+\.\d+))% reduced Action Speed while Chilled/g,"cn":"玩家被冰缓时行动速度降低 #%"},
{"en":/Players take (\d+|(\d+\.\d+))% increased Damage while stationary/g,"cn":"玩家静止时，受到的伤害提高 #%"},
{"en":/Recharges (\d+|(\d+\.\d+)) Charge when you deal a Critical Strike/g,"cn":"攻击或法术暴击时获得 # 充能"},
{"en":/(\d+|(\d+\.\d+))% chance to Curse Enemies with Enfeeble on Hit/g,"cn":"击中敌人时有 #% 几率使敌人被衰弱"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Cold Skills/g,"cn":"+#% 冰霜技能暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Cold Skills/g,"cn":"+#% 冰霜技能暴击伤害加成"},
{"en":/Minions Recover (\d+|(\d+\.\d+))% of their Life when they Block/g,"cn":"召唤生物格挡时，回复它 #% 生命"},
{"en":/Area is haunted by (\d+|(\d+\.\d+)) additional Tormented Spirits/g,"cn":"该区域会出现 # 个罪魂正在游荡"},
{"en":/Attacks always inflict Bleeding while you have Cat's Stealth/g,"cn":"拥有【猫之隐匿】时，你的攻击必定造成流血"},
{"en":/(\d+|(\d+\.\d+))% of Lightning Damage Leeched as Energy Shield/g,"cn":"闪电伤害的 #% 转化为能量护盾偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Projectile Damage while in Blood Stance/g,"cn":"血姿态下，投射物伤害降低 #%"},
{"en":/Intelligence from Passives in Radius is Transformed to Strength/g,"cn":"将范围内天赋所给予的智慧转换成力量"},
{"en":/Chaos Skills have (\d+|(\d+\.\d+))% reduced Skill Effect Duration/g,"cn":"混沌技能效果持续时间缩短 #%"},
{"en":/Nearby Enemies are Blinded while Physical Aegis is not depleted/g,"cn":"物理神盾没有消散时，周围敌人会目盲"},
{"en":/Channelling Skills have (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"持续吟唱技能的攻击速度提高 #%"},
{"en":/Area is inhabited by (\d+|(\d+\.\d+)) additional Rogue Exiles/g,"cn":"区域内会出现额外 # 个【盗贼流放者】"},
{"en":/\-(\d+|(\d+\.\d+))% to Elemental Resistances during Flask Effect/g,"cn":"药剂持续期间， +#% 元素抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Elemental Resistances during Flask Effect/g,"cn":"药剂持续期间， +#% 元素抗性"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage per 10 Dexterity/g,"cn":"每 10 点敏捷可使元素伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier of Herald Skills/g,"cn":"捷技能 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier of Herald Skills/g,"cn":"捷技能 +#% 暴击伤害加成"},
{"en":/Culling Strike against Enemies Cursed with Poacher's Mark/g,"cn":"对受到【盗猎者印记】诅咒的敌人附带【终结】效果"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Mana per second while wielding a Staff/g,"cn":"持长杖时，每秒回复 # 魔力"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage while affected by Anger/g,"cn":"受到【愤怒】影响时，火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits against Rare monsters/g,"cn":"对稀有怪的击中伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Edict of Inferno on Kill/g,"cn":"击败敌人时有 #% 几率触发【炼狱之律】"},
{"en":/Unaffected by Chilled Ground while affected by Purity of Ice/g,"cn":"受到【冰霜净化】影响时，不受冰缓地面影响"},
{"en":/Enduring Cry has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"坚决战吼的冷却回复率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Commandment of Fury on Hit/g,"cn":"击中时有 #% 几率触发【狂怒之诫】"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance per Power Charge/g,"cn":"每个暴击球暴击率提高 #%"},
{"en":/Vaal Skills deal (\d+|(\d+\.\d+))% reduced Damage during effect/g,"cn":"生效期间，瓦尔技能的伤害降低 #%"},
{"en":/War Banner has (\d+|(\d+\.\d+))% reduced Adrenaline duration/g,"cn":"【战旗】的【肾上腺素】持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed during any Flask Effect/g,"cn":"药剂持续期间，移动速度降低 #%"},
{"en":/Minions Recover (\d+|(\d+\.\d+))% of their Life when you Focus/g,"cn":"你在专注时，召唤生物回复 #% 生命"},
{"en":/Enemies have (\d+|(\d+\.\d+))% reduced chance to Dodge your Hits/g,"cn":"敌人躲避你击中它的几率降低 #%"},
{"en":/Icicle Mine has \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"冰锥地雷 +#% 暴击伤害加成"},
{"en":/Icicle Mine has \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"冰锥地雷 +#% 暴击伤害加成"},
{"en":/Your Shock Nova Towers repeats (\d+|(\d+\.\d+)) additional Times/g,"cn":"你的闪电之塔获得 # 次额外重复"},
{"en":/In Heists Orbs of Transmutation drop as Orbs of Alchemy instead/g,"cn":"夺宝冒险中将掉落的蜕变石变为蜕变石"},
{"en":/(\d+|(\d+\.\d+))% increased Damage Over Time with Attack Skills/g,"cn":"攻击类技能的持续伤害效果提高 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Scorching Ray Skill/g,"cn":"获得 # 级的主动技能【灼热光线】，且可被此道具上的技能石辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage with Maces or Sceptres/g,"cn":"锤类或短杖的元素伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attributes per allocated Keystone/g,"cn":"每配置 1 点核心天赋，属性提高 #%"},
{"en":/Caustic Arrow deals (\d+|(\d+\.\d+))% reduced Damage over Time/g,"cn":"【腐蚀箭矢】造成的持续伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Ignited while on Low Life/g,"cn":"低血时有 #% 几率避免被点燃"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Purity of Ice Skill/g,"cn":"获得 # 级的主动技能【冰霜净化】，且可被此道具上的技能石辅助"},
{"en":/Mirror Arrow has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"镜像射击的冷却回复率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage while no Mana is Reserved/g,"cn":"无魔力保留时，法术伤害降低 #%"},
{"en":/Socketed Gems are supported by Level (\d+|(\d+\.\d+)) Blind/g,"cn":"此物品上的技能石受到 # 级的 致盲 辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Damage for each Magic Item Equipped/g,"cn":"每装备一个魔法物品，伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Commandment of War on Kill/g,"cn":"击败时有 #% 几率触发【战争之诫】"},
{"en":/Synthesised Magic Monsters drop an additional Currency Item/g,"cn":"虚空忆境的魔法怪物额外掉落 1 个通货物品"},
{"en":/(\d+|(\d+\.\d+))% reduced Recovery rate of Life and Energy Shield/g,"cn":"生命和能量护盾回复率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Quantity of Items found when on Low Life/g,"cn":"低血时物品掉落数量降低 #%"},
{"en":/Caustic Arrow deals (\d+|(\d+\.\d+))% reduced Damage with Hits/g,"cn":"【腐蚀箭矢】造成的击中伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken per 250 Intelligence/g,"cn":"每 250 点智慧会使承受的伤害降低 #%"},
{"en":/Map has (\d+|(\d+\.\d+)) additional Synthesis Global Modifiers/g,"cn":"该地图有# 组额外的虚空忆境全局词缀"},
{"en":/(\d+|(\d+\.\d+))% increased Stun Duration with Staves on Enemies/g,"cn":"长杖攻击造成的晕眩时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Global Critical Strike Chance per Level/g,"cn":"攻击和法术暴击率每级降低 #%"},
{"en":/Minions Recover (\d+|(\d+\.\d+))% of Life on Minion Death/g,"cn":"召唤生物被击败时，其它召唤生物回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage Taken while stationary/g,"cn":"静止时受到的元素伤害降低 #%"},
{"en":/Monsters' Action Speed cannot be modified to below base value/g,"cn":"怪物的行动速度无法被减速至基础速度以下"},
{"en":/Summoned Carrion Golems deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"召唤的腐化魔像造成的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Damage against Bleeding Enemies/g,"cn":"对流血敌人的近战伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Armour, Evasion and Energy Shield/g,"cn":"该装备的护甲、闪避和能量护盾提高 #%"},
{"en":/Nearby Enemies take (\d+|(\d+\.\d+)) Lightning Damage per second/g,"cn":"周围敌人每秒受到 # 点闪电伤害"},
{"en":/Can have up to (\d+|(\d+\.\d+)) additional Trap placed at a time/g,"cn":"最多同时可额外放置 # 个陷阱"},
{"en":/Can have (\d+|(\d+\.\d+)) additional Brands Attached to an Enemy/g,"cn":"可以对敌人附着 # 个额外烙印"},
{"en":/(\d+|(\d+\.\d+))% more Movement Speed while at maximum Stages/g,"cn":"最大层数时，总移动速度额外加快 #%"},
{"en":/(\d+|(\d+\.\d+))% less Movement Speed while at maximum Stages/g,"cn":"最大层数时，总移动速度额外减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Chaos Damage/g,"cn":"将物理伤害的 #% 转化为混沌伤害"},
{"en":/Only affects Passives in Small Ring(Small Ring-Very Large Ring)/g,"cn":"只影响小环内的天赋（小环至巨环）"},
{"en":/Only affects Passives in Large Ring(Small Ring-Very Large Ring)/g,"cn":"只影响大环内的天赋（小环至巨环）"},
{"en":/Nearby Enemies take (\d+|(\d+\.\d+))% increased Physical Damage/g,"cn":"周围敌人受到的物理伤害提高 #%"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"你与周围友军的施法速度降低 #%"},
{"en":/When placed, (\d+|(\d+\.\d+))% increased Aura effect per Stage/g,"cn":"放置后，每阶可使光环效果提高 #%"},
{"en":/Cursed enemies have \-(\d+|(\d+\.\d+))% to Lightning Resistance/g,"cn":"被诅咒敌人的闪电抗性提高 +#%"},
{"en":/Cursed enemies have \+(\d+|(\d+\.\d+))% to Lightning Resistance/g,"cn":"被诅咒敌人的闪电抗性提高 +#%"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Normal Sentinels of Dominance/g,"cn":"最多召唤 # 个【普通统御哨兵】"},
{"en":/Minions gain (\d+|(\d+\.\d+)) Life for each enemy they Hit/g,"cn":"每击中一个敌人，召唤生物获得 # 生命回复"},
{"en":/Minions have \-(\d+|(\d+\.\d+)) to Radius of their Burning Effect/g,"cn":"召唤生物 +# 燃烧效果范围"},
{"en":/Minions have \+(\d+|(\d+\.\d+)) to Radius of their Burning Effect/g,"cn":"召唤生物 +# 燃烧效果范围"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Cold Damage Over Time/g,"cn":"召唤生物造成的持续性冰霜总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Cold Damage Over Time/g,"cn":"召唤生物造成的持续性冰霜总伤害额外降低 #%"},
{"en":/Minions have \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"召唤生物获得 +#% 暴击伤害加成"},
{"en":/Minions have \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"召唤生物获得 +#% 暴击伤害加成"},
{"en":/Minions have (\d+|(\d+\.\d+))% more Projectile Attack Speed/g,"cn":"召唤生物的投射物总攻击速度额外提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% less Projectile Attack Speed/g,"cn":"召唤生物的投射物总攻击速度额外降低 #%"},
{"en":/Minions Attacks have (\d+|(\d+\.\d+))% chance to Maim on Hit/g,"cn":"召唤生物的攻击有 #% 几率使敌人瘫痪"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Attack and Cast Speed/g,"cn":"召唤生物的攻击和施法速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Rogue's Markers dropped by monsters/g,"cn":"怪物掉落赏金猎人印记的几率降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% increased Elemental Damage for 5 seconds/g,"cn":"元素伤害提高 #%，持续 5 秒"},
{"en":/Minions can't be Damaged for {} seconds after being Summoned/g,"cn":"召唤生物在召唤后 {} 秒内无法被伤害"},
{"en":/\-(\d+|(\d+\.\d+))% chance to Dodge Attack Hits while Focussed/g,"cn":"专注时有 +#% 几率不被攻击击中"},
{"en":/\+(\d+|(\d+\.\d+))% chance to Dodge Attack Hits while Focussed/g,"cn":"专注时有 +#% 几率不被攻击击中"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Damage against Frozen Enemies/g,"cn":"对被冰冻敌人的近战伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Experience Gain for Corrupted Gems/g,"cn":"被腐化技能石获取的经验值提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Regeneration Rate while moving/g,"cn":"当移动时，魔力回复速度提高 #%"},
{"en":/Dread Banner has (\d+|(\d+\.\d+))% reduced Fortify duration/g,"cn":"【恐怖之旗】的【护体】持续时间缩短 #%"},
{"en":/Gain an Endurance Charge when you suffer an Elemental Ailment/g,"cn":"受到元素异常状态时获得 1 个耐力球"},
{"en":/Conversion Trap (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"迷魅陷阱的冷却回复率降低 #%"},
{"en":/In Heists Orbs of Augmentation drop as Orbs of Alchemy instead/g,"cn":"夺宝冒险中将掉落的增幅石变为点金石"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance with Cold Skills/g,"cn":"冰霜技能暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage per 10 Intelligence/g,"cn":"每 10 点智慧会使法术伤害提高 #%"},
{"en":/Mirror Arrow and Clone Arrow spawn one additional Clone/g,"cn":"【魅影射击】和【闪现射击】会生成额外 1 个分身"},
{"en":/Ancestor Totems have (\d+|(\d+\.\d+))% increased Activation range/g,"cn":"先祖图腾使激活射程提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Evasion Rating if Hit an Enemy Recently/g,"cn":"近期内你若击中敌人，则 +# 闪避值"},
{"en":/\+(\d+|(\d+\.\d+)) to Evasion Rating if Hit an Enemy Recently/g,"cn":"近期内你若击中敌人，则 +# 闪避值"},
{"en":/Maximum total Recovery per second from Life Leech is doubled/g,"cn":"从生命偷取中获得的每秒最大总恢复量翻倍"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed while holding a Shield/g,"cn":"持盾牌时，移动速度加快 #%"},
{"en":/Enemies Taunted by you take (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"受到你嘲讽的敌人所承受的伤害降低 #%"},
{"en":/Cleave has +1 to Radius per Nearby Enemy, up to +10/g,"cn":"周围每有一个敌人就使【劈砍】的扩散范围+1，最大 +10"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage per 12 Strength/g,"cn":"每 12 点力量可使元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% more Melee Physical Damage during effect/g,"cn":"药剂持续期间，近战物理总伤害额外提高 #%"},
{"en":/Remove all Ailments and Burning when you gain Adrenaline/g,"cn":"你获得【肾上腺素】时移除所有异常状态和燃烧状态"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items dropped in Heists/g,"cn":"夺宝冒险中掉落的物品稀有度提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Maim/g,"cn":"此物品上的技能石受到 # 级的 瘫痪 辅助"},
{"en":/Recover (\d+|(\d+\.\d+))% of Mana when you Kill a Cursed Enemy/g,"cn":"击败被诅咒的敌人时回复 #% 魔力"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack Hits while Phasing/g,"cn":"【迷踪】状态时有 #% 几率躲避攻击击中"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Trap/g,"cn":"此物品上的技能石受到 # 级的 陷阱 辅助"},
{"en":/Socketed Gems are supported by Level (\d+|(\d+\.\d+)) Stun/g,"cn":"此物品上的技能石受到 # 级的 晕眩 辅助"},
{"en":/Nearby Enemies cannot gain Power, Frenzy or Endurance Charges/g,"cn":"周围敌人无法获得暴击，狂怒，或耐力球"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect per 20 Intelligence/g,"cn":"每 20 点智慧会使范围效果降低 #%"},
{"en":/Bear Trap has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"捕熊陷阱的冷却回复率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fortify Duration per 10 Strength/g,"cn":"每 10 点力量可使护体持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Leeched as Energy Shield/g,"cn":"物理伤害的 #% 转化为能量护盾偷取"},
{"en":/Enemies you Curse have \-(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"受到你诅咒的敌人 +#% 混沌抗性"},
{"en":/Enemies you Curse have \+(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"受到你诅咒的敌人 +#% 混沌抗性"},
{"en":/(\d+|(\d+\.\d+))% increased Maximum Recovery per Life Leech/g,"cn":"从生命偷取中获得的最大总恢复量提高 #%"},
{"en":/Steal Power, Frenzy, and Endurance Charges on Hit with Claws/g,"cn":"爪类攻击击中时，偷取暴击、狂怒和耐力球"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed per Endurance Charge/g,"cn":"每个耐力球可使移动速度提高 #%"},
{"en":/Attack Critical Strikes ignore Enemy Monster Elemental Resistances/g,"cn":"暴击攻击无视敌人的元素抗性"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance with Fire Skills/g,"cn":"火焰技能暴击率提高 #%"},
{"en":/Enemies you Shock have (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"被你感电的敌人移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage per 16 Intelligence/g,"cn":"每 16 点智慧可使法术伤害提高 #%"},
{"en":/Frostblink has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"冰霜闪现的冷却回复速度降低 #%"},
{"en":/Your Stone Gaze Cage Towers have (\d+|(\d+\.\d+))% increased Range/g,"cn":"你的石化之塔范围扩大 #%"},
{"en":/Triggers Level (\d+|(\d+\.\d+)) Blinding Aura when Equipped/g,"cn":"装备时触发 # 级的主动技能【失明光环】"},
{"en":/(\d+|(\d+\.\d+))% reduced Aspect of the Spider Debuff Duration/g,"cn":"【蛛之势】的减益持续时间降低 #%"},
{"en":/Warbands have (\d+|(\d+\.\d+))% more Quantity of Items Dropped/g,"cn":"军团的物品掉落总数量额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Projectile Damage per Power Charge/g,"cn":"每个暴击球可使投射物伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% Chance for Traps to Trigger an additional time/g,"cn":"陷阱有 #% 几率额外触发一次"},
{"en":/Intimidating Cry has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【威吓战吼】的范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Regeneration Rate while stationary/g,"cn":"静止时魔力回复提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Attack and Cast Speed/g,"cn":"召唤生物的攻击和施法速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Ailment Duration on you/g,"cn":"自身受到的元素异常状态时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Damage against Shocked Enemies/g,"cn":"对感电敌人的近战伤害提高 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Pinpoint/g,"cn":"插入的技能石被 # 的会心一击辅助"},
{"en":/Ball Lightning fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"【天雷之珠】可以额外发射 # 个投射物"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Reservation of Curse Aura Skills/g,"cn":"诅咒光环技能的魔力保留降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed while you have Fortify/g,"cn":"护体状态下移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Life and Mana Recovery from Flasks/g,"cn":"药剂的生命和魔力回复速度加快 #%"},
{"en":/Your Glacial Cage Towers have (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"你的冰笼之塔持续时间降低 #%"},
{"en":/Gain Onslaught for (\d+|(\d+\.\d+)) seconds when you Warcry/g,"cn":"使用战吼后获得持续 # 秒的【猛攻】状态"},
{"en":/(\d+|(\d+\.\d+))% more Melee Physical Damage during effect/g,"cn":"药剂持续期间，近战物理总伤害额外提高 #%"},
{"en":/Increases and Reductions to Cast Speed apply to Attack Speed/g,"cn":"对施法速度的增强与减弱也作用于攻击速度"},
{"en":/Monsters remove Power, Frenzy and Endurance charges on Hit/g,"cn":"怪物击中时有几率移除暴击球，狂暴球，耐力球"},
{"en":/Herald of Purity has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【纯净之捷】的魔力保留降低 #%"},
{"en":/Area contains a Rare Monster carrying a Tier 2 Talisman/g,"cn":"该区域会出现 1 个受 2 阶魔符附身的稀有怪物"},
{"en":/You and nearby Allies have 30% reduced Mana Regeneration Rate/g,"cn":"你和周围友军的魔力再生率降低 30%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage with Maces or Sceptres/g,"cn":"锤类或短杖的物理伤害降低 #%"},
{"en":/Elemental Ailments you cause also affect other nearby Enemies/g,"cn":"你造成元素异常状态也会影响到周围敌人"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance with Chaos Skills/g,"cn":"混沌技能的暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% More Damage with Arrow Hits at Close Range/g,"cn":"近距离用弓击中后的总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Damage against Bleeding Enemies/g,"cn":"对流血敌人的攻击伤害降低 #%"},
{"en":/Your Stone Gaze Towers have (\d+|(\d+\.\d+))% increased Duration/g,"cn":"你的石化之塔持续时间提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Ancestral Warchief Totem Area of Effect/g,"cn":"先祖战士长图腾范围缩小 #%"},
{"en":/Ice Trap Damage Penetrates (\d+|(\d+\.\d+))% Cold Resistance/g,"cn":"【冰冻陷阱】的伤害穿透 #% 冰霜抗性"},
{"en":/Triggers Level (\d+|(\d+\.\d+)) Abberath's Fury when Equipped/g,"cn":"装备时施放 # 级的【艾贝拉斯之怒】"},
{"en":/(\d+|(\d+\.\d+))% redcued Spell Damage per 500 Maximum Mana/g,"cn":"每 500 点魔力会使法术伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Critical Strike Chance per Power Charge/g,"cn":"每个暴击球 +#% 攻击和法术基础暴击率"},
{"en":/\+(\d+|(\d+\.\d+))% Critical Strike Chance per Power Charge/g,"cn":"每个暴击球 +#% 攻击和法术基础暴击率"},
{"en":/\-(\d+|(\d+\.\d+))% Critical Strike Chance per Power Charge/g,"cn":"每个暴击球 +#% 攻击和法术基础暴击率"},
{"en":/\+(\d+|(\d+\.\d+))% Critical Strike Chance per Power Charge/g,"cn":"每个暴击球 +#% 攻击和法术基础暴击率"},
{"en":/Unaffected by Flammability while affected by Purity of Fire/g,"cn":"受到【火焰净化】影响时，不受【易燃】影响"},
{"en":/(\d+|(\d+\.\d+))% chance to Sap Enemies in Chilling Areas/g,"cn":"有 #% 几率使冰缓区域中的敌人【精疲力尽】"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Blight Encounters/g,"cn":"该区域会出现 # 个额外的【枯疫遭遇战】"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance while Dual Wielding/g,"cn":"双持时暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Damage against Ignited Enemies/g,"cn":"对点燃点燃敌人的近战伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Decree of Spite when Hit/g,"cn":"被击中时有 #% 几率触发【怨恨之令】"},
{"en":/Socketed Gems have (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"此物品上的技能石降低 #% 魔力保留"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect per Endurance Charge/g,"cn":"每个耐力球可使范围效果扩大 #%"},
{"en":/Frost Bomb has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"霜寒爆的冷却回复率提高 #%"},
{"en":/Nearby Enemies take (\d+|(\d+\.\d+))% increased Physical Damage/g,"cn":"周围敌人受到的物理伤害提高 #%"},
{"en":/Blink Arrow has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"闪现射击的冷却回复率降低 #%"},
{"en":/Pestilent Strike has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【致疫打击】的范围效果扩大 #%"},
{"en":/Flesh and Stone has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【血肉与岩石】的魔力保留降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Word of Thunder on Kill/g,"cn":"击败敌人时有 #% 几率触发【雷电之誓】"},
{"en":/Skills from your Helmet Penetrate 20% Elemental Resistances/g,"cn":"你头部装备上的技能穿透 20% 元素抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Cost of Building and Upgrading Towers/g,"cn":"建造和升级防御塔的费用降低 #%"},
{"en":/Kinetic Bolt changes direction (\d+|(\d+\.\d+)) additional time/g,"cn":"【念动飞箭】额外改变 # 次方向"},
{"en":/Increases and Reductions to Light Radius also apply to Damage/g,"cn":"照亮范围的扩大和缩小也同样作用于伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed while Focussed/g,"cn":"专注时攻击和施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage with Ranged Weapons/g,"cn":"远程武器攻击的物理伤害提高 #%"},
{"en":/Lightning Arrow hits (\d+|(\d+\.\d+)) additional Enemies/g,"cn":"【闪电箭矢】可以击中目标周围的 # 名额外敌人"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Magic Monster packs/g,"cn":"该区域会出现 # 个额外的魔法怪物群"},
{"en":/Your Lightning Storm Towers have (\d+|(\d+\.\d+))% increased Range/g,"cn":"你的雷暴之塔范围提高 #%"},
{"en":/Frost Bomb has (\d+|(\d+\.\d+))% reduced Debuff Duration/g,"cn":"【寒霜爆】技能会使减益效果的持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed if Corrupted/g,"cn":"若腐化，则攻击和施法速度提高 #%"},
{"en":/Projectiles from Attacks Fork (\d+|(\d+\.\d+)) additional times/g,"cn":"来自攻击的投射物额外分叉 # 次"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Word of Inferno on Kill/g,"cn":"击败敌人时有 #% 几率触发【炼狱之誓】"},
{"en":/Socketed Gems are supported by Level (\d+|(\d+\.\d+)) Pierce/g,"cn":"此物品上的技能石受到 # 级的穿透辅助"},
{"en":/\-(\d+|(\d+\.\d+))% to Unarmed Attack Critical Strike Chance/g,"cn":"空手攻击时攻击和法术基础暴击率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Unarmed Attack Critical Strike Chance/g,"cn":"空手攻击时攻击和法术基础暴击率 +#%"},
{"en":/Gain a Power Charge when your Trap is triggered by an Enemy/g,"cn":"当你的陷阱被敌人触发时获得 1 个暴击球"},
{"en":/Area is haunted by (\d+|(\d+\.\d+)) additional Tormented Spirit/g,"cn":"该区域会出现 # 个罪魂正在游荡"},
{"en":/Monsters gain (\d+|(\d+\.\d+)) Frenzy Charges every 20 seconds/g,"cn":"怪物每 20 秒获得 # 个狂怒球"},
{"en":/\-(\d+|(\d+\.\d+))% to Quality of Socketed Projectile Gems/g,"cn":"此物品上装备的【投射物技能石】品质 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Quality of Socketed Projectile Gems/g,"cn":"此物品上装备的【投射物技能石】品质 +#%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Cost of Skills when on Low Life/g,"cn":"低血时，技能魔力消耗提高 #%"},
{"en":/Lightning Spire Trap has (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"【电塔陷阱】的施法速度提高 #%"},
{"en":/Socketed Gems fire (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"此物品上的技能石可以发射 # 个额外投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Minion Damage per Raised Spectre/g,"cn":"每拥有一个灵体，召唤生物伤害提高 #%"},
{"en":/Purity of Lightning has (\d+|(\d+\.\d+))% increased Aura Effect/g,"cn":"【闪电净化】的光环效果提高 #%"},
{"en":/Area is inhabited by (\d+|(\d+\.\d+)) additional Rogue Exile/g,"cn":"区域内会出现额外 # 个【盗贼流放者】"},
{"en":/Ice Shot has (\d+|(\d+\.\d+))% increased Area of Effect angle/g,"cn":"【冰霜射击】的范围效果角度扩大 #%"},
{"en":/Lose (\d+|(\d+\.\d+)) Life for each Enemy hit by your Attacks/g,"cn":"你的攻击击中每个敌人会失去 # 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Maces, Sceptres or Staves/g,"cn":"锤类、短杖、长杖的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items found when on Low Life/g,"cn":"低血时物品稀有度提高 #%"},
{"en":/Your Fireball Towers have (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"你的火球之塔施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Maximum Recovery per Mana Leech/g,"cn":"从魔力偷取中获得的最大总恢复量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Evasion Rating per 10 Intelligence/g,"cn":"每 10 点智慧提高 #% 闪避值"},
{"en":/\-(\d+|(\d+\.\d+))% to increased Flame Golem Elemental Resistances/g,"cn":"+#% 烈焰魔像的元素抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to increased Flame Golem Elemental Resistances/g,"cn":"+#% 烈焰魔像的元素抗性"},
{"en":/Allow for memories at or adjacent to this location have BONUS/g,"cn":"该区域的回忆，或相邻的回忆会获得加成"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Feast of Flesh every 5 seconds/g,"cn":"每 5 秒触发 # 级的【血肉盛宴】"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect of Curse Aura Skills/g,"cn":"诅咒光环技能的范围效果扩大 #%"},
{"en":/Convocation has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"号召的冷却回复率提高 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Fungal Chest Clusters/g,"cn":"该区域会出现 # 个额外孢子箱群"},
{"en":/Warbands in this Area have (\d+|(\d+\.\d+)) additional Members/g,"cn":"此区域的军团会额外出现 # 位喽啰"},
{"en":/(\d+|(\d+\.\d+))% reduced effect. -1% to this value when used/g,"cn":"效果降低 #%。使用时该数值 -1%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Poison per Power Charge/g,"cn":"每个暴击球可使中毒伤害提高 #%"},
{"en":/Galvanic Arrow has (\d+|(\d+\.\d+))% increased Projectile Speed/g,"cn":"【电光箭】的投射物速度提高 #%"},
{"en":/Minions have \-(\d+|(\d+\.\d+))% Chance to Block Spell Damage/g,"cn":"召唤生物获得 +#% 格挡法术伤害率"},
{"en":/Minions have \+(\d+|(\d+\.\d+))% Chance to Block Spell Damage/g,"cn":"召唤生物获得 +#% 格挡法术伤害率"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Decree of Frost on Kill/g,"cn":"击败敌人时有 #% 几率触发【寒冰之令】"},
{"en":/Holy Flame Totem has (\d+|(\d+\.\d+))% reduced Projectile Speed/g,"cn":"【圣焰图腾】投射物速度降低 #%"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Rage/g,"cn":"此物品上的技能石受到 # 级的【怒火】辅助"},
{"en":/Lightning Spire Trap strikes (\d+|(\d+\.\d+)) additional areas/g,"cn":"【电塔陷阱】会攻击 # 片额外区域"},
{"en":/(\d+|(\d+\.\d+))% of Flask Life Recovery granted to Minions/g,"cn":"药剂的 #% 生命回复效果套用于召唤生物"},
{"en":/Spell Skills cannot deal Critical Strikes except on final Repeat/g,"cn":"法术技能只能在最后一次重复暴击"},
{"en":/(\d+|(\d+\.\d+))% increased Damage if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则伤害提高 #%"},
{"en":/Fire Trap has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"火焰陷阱的冷却回复率提高 #%"},
{"en":/Socketed Gems are supported by Level (\d+|(\d+\.\d+)) Fork/g,"cn":"此物品上的技能石受到 # 级的 分裂 辅助"},
{"en":/(\d+|(\d+\.\d+))% more Movement Speed while at maximum Stages/g,"cn":"最大层数时，总移动速度额外加快 #%"},
{"en":/(\d+|(\d+\.\d+))% less Movement Speed while at maximum Stages/g,"cn":"最大层数时，总移动速度额外减慢 #%"},
{"en":/Map has (\d+|(\d+\.\d+)) additional Synthesis Global Modifier/g,"cn":"该地图有# 个额外的虚空忆境全局词缀"},
{"en":/Purity of Fire has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【火焰净化】的魔力保留提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken per 250 Dexterity/g,"cn":"每 250 点敏捷会使承受的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Decree of Winter when Hit/g,"cn":"被击中时有 #% 几率触发【冬之令】"},
{"en":/Synthesised Rare Monsters drop an additional Currency Item/g,"cn":"虚空忆境的稀有怪物额外掉落 1 个通货物品"},
{"en":/Cannot be affected by Elemental Ailments during any Flask Effect/g,"cn":"药剂持续期间，避免元素异常状态"},
{"en":/(\d+|(\d+\.\d+))% increased Projectile Speed per Frenzy Charge/g,"cn":"每个狂怒球可使投射物速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Melee Strike Range with Maces and Sceptres/g,"cn":"锤类和短杖 +# 近战打击范围"},
{"en":/\+(\d+|(\d+\.\d+)) to Melee Strike Range with Maces and Sceptres/g,"cn":"锤类和短杖 +# 近战打击范围"},
{"en":/Shock nearby Enemies for (\d+|(\d+\.\d+)) Seconds when you Focus/g,"cn":"专注时，使周围敌人感电 # 秒"},
{"en":/Minions have \-(\d+|(\d+\.\d+))% Chance to Block Attack Damage/g,"cn":"召唤生物有+#% 攻击伤害格挡几率"},
{"en":/Minions have \+(\d+|(\d+\.\d+))% Chance to Block Attack Damage/g,"cn":"召唤生物有+#% 攻击伤害格挡几率"},
{"en":/Your Empowering Towers also grant (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"你的赋能之塔伤害降低 #%"},
{"en":/Traps from Socketed Skills create a Smoke Cloud when triggered/g,"cn":"插槽内技能触发的陷阱会制造一阵烟雾"},
{"en":/Added Small Passive Skills have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"增加的小天赋效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed while Leeching/g,"cn":"偷取时攻击和施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Global Evasion Rating when on Low Life/g,"cn":"低血时最大闪避值提高 #%"},
{"en":/Your Smothering Towers also grant (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"你的窒息之塔伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Damage against Bleeding Enemies/g,"cn":"对流血敌人的近战伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Cold Damage/g,"cn":"将物理伤害的 #% 转化为冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Fire Damage/g,"cn":"将物理伤害的 #% 转化为火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage per 10 Devotion/g,"cn":"每 10 点奉献使元素伤害提高 #%"},
{"en":/Buff grants have (\d+|(\d+\.\d+))% reduced Critical Strike Chance/g,"cn":"增益效果使暴击率降低 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+))% increased Attack and Cast Speed/g,"cn":"增益效果使攻击和施法速度加快 #%"},
{"en":/Cursed enemies grant (\d+|(\d+\.\d+))% Mana Leech when Hit/g,"cn":"被诅咒的敌人被击中时获得 #% 魔力偷取"},
{"en":/Cursed enemies grant (\d+|(\d+\.\d+))% Life Leech when Hit/g,"cn":"被诅咒的敌人被击中时获得 #% 生命偷取"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Magic Sentinels of Dominance/g,"cn":"最多召唤 # 个【魔法统御哨兵】"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Normal Sentinel of Dominance/g,"cn":"最多召唤 # 个【普通统御哨兵】"},
{"en":/This Skill and Minions deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"此技能和召唤生物造成的总伤害额外提高 #%"},
{"en":/This Skill and Minions deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"此技能和召唤生物造成的总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Melee Physical Damage/g,"cn":"召唤生物造成的近战物理总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Melee Physical Damage/g,"cn":"召唤生物造成的近战物理总伤害额外降低 #%"},
{"en":/Minions' Attacks have (\d+|(\d+\.\d+))% reduced Impale Effect/g,"cn":"召唤生物的攻击使穿刺效果降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Trap and Mine Damage/g,"cn":"召唤生物造成的陷阱与地雷总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Trap and Mine Damage/g,"cn":"召唤生物造成的陷阱与地雷总伤害额外降低 #%"},
{"en":/Minion's Final Repeat deals (\d+|(\d+\.\d+))% more Damage/g,"cn":"召唤生物最后一次重复的总伤害额外提高 #%"},
{"en":/Minion's Final Repeat deals (\d+|(\d+\.\d+))% less Damage/g,"cn":"召唤生物最后一次重复的总伤害额外降低 #%"},
{"en":/Nearby Enemies take (\d+|(\d+\.\d+))% reduced Elemental Damage/g,"cn":"周围敌人受到的元素伤害降低 #%"},
{"en":/Nearby Enemies deal (\d+|(\d+\.\d+))% more Elemental Damage/g,"cn":"周围敌人造成的元素总伤害额外提高 #%"},
{"en":/Nearby Enemies deal (\d+|(\d+\.\d+))% less Elemental Damage/g,"cn":"周围敌人造成的元素总伤害额外降低 #%"},
{"en":/Using Warcries is Instant<br>Warcries share their Cooldown/g,"cn":"战吼立即施放<br>所有战吼共享冷却时间"},
{"en":/Your hits can't be Evaded<br>Never deal Critical Strikes/g,"cn":"你的攻击和法术无法被闪避<br>无法造成暴击"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect during Flask Effect/g,"cn":"药剂持续期间，范围效果扩大 #%"},
{"en":/Minions can't be Damaged for {} second after being Summoned/g,"cn":"召唤生物在召唤后 {} 秒内无法被伤害"},
{"en":/Socketed Gems deal (\d+|(\d+\.\d+))% more Elemental Damage/g,"cn":"此物品上的技能石元素总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed during any Flask Effect/g,"cn":"药剂持续期间，攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Duration that Monsters do not Heal/g,"cn":"敌人无法回复生命的持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Impale Enemies on Hit with Attacks/g,"cn":"攻击击中时有 #% 几率穿刺敌人"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Tormented Heretics/g,"cn":"该区域会出现 # 个额外的苦痛异教徒"},
{"en":/(\d+|(\d+\.\d+))% reduced Accuracy Rating with Maces or Sceptres/g,"cn":"锤类或短杖的命中值降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Armour per 10 Unreserved Maximum Mana/g,"cn":"每有 10 点未保留的最大魔力就 +# 护甲"},
{"en":/\+(\d+|(\d+\.\d+)) Armour per 10 Unreserved Maximum Mana/g,"cn":"每有 10 点未保留的最大魔力就 +# 护甲"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage per Divine Charge/g,"cn":"每个神圣球可使元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Stun Duration with Bows on Enemies/g,"cn":"弓类攻击造成的晕眩时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Vigilant Strike Fortify Duration/g,"cn":"【戒备打击】的护体持续时间延长 #%"},
{"en":/Your Lightning Storm Towers deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"你的雷暴之塔伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Damage per Endurance Charge/g,"cn":"每 1 个耐力球可使近战伤害減少 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Damage during any Flask Effect/g,"cn":"药剂持续期间，近战伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Poison per Frenzy Charge/g,"cn":"每个狂怒球可使中毒伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Edict of Spite when Hit/g,"cn":"被击中时有 #% 几率触发【怨恨之律】"},
{"en":/Frost Wall has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"冰墙的冷却回复率提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second while on Low Life/g,"cn":"低血时每秒回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% chance to Impale Enemies on Hit with Attacks/g,"cn":"攻击击中时有 #% 几率穿刺敌人"},
{"en":/Herald of Agony has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【苦痛之捷】的魔力保留降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Lightning Damage Converted to Chaos Damage/g,"cn":"#% 的闪电伤害转换为混沌伤害"},
{"en":/Non-Curse Aura Skills have (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"非诅咒光环技能的持续时间缩短 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Melee Strike Range with Two Handed Weapons/g,"cn":"双手武器 +# 近战打击范围"},
{"en":/\+(\d+|(\d+\.\d+)) to Melee Strike Range with Two Handed Weapons/g,"cn":"双手武器 +# 近战打击范围"},
{"en":/(\d+|(\d+\.\d+))% reduced Global Evasion Rating when on Full Life/g,"cn":"满血时最大闪避值降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect while you have a Totem/g,"cn":"有图腾存在时范围效果缩小 #%"},
{"en":/Arctic Armour has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【极地装甲】的魔力保留提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Orb of Storms Critical Strike Chance/g,"cn":"【风暴漩涡】暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken per 250 Strength/g,"cn":"每 250 点力量会使承受的伤害提高 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Vulnerability Skill/g,"cn":"获得 # 级的主动技能【脆弱】，且可被此道具上的技能石辅助"},
{"en":/(\d+|(\d+\.\d+))% of Lightning Damage Converted to Chaos Damage/g,"cn":"#% 的闪电伤害转化为混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage per Endurance Charge/g,"cn":"每个耐力球可使物理伤害降低 #%"},
{"en":/Withering Step has (\d+|(\d+\.\d+))% increased Elusive Effect/g,"cn":"【凋零步】的【灵巧】效果提高 #%"},
{"en":/Monsters gain (\d+|(\d+\.\d+)) Power Charges every 20 seconds/g,"cn":"怪物每 20 秒获得 # 个暴击球"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Flask Effect Duration/g,"cn":"召唤生物的药剂效果持续时间降低 #%"},
{"en":/{}% reduced Fire Damage per 1% Missing Fire Resistance/g,"cn":"每失去 1% 火焰抗性，就使火焰伤害降低 {}%"},
{"en":/Ethereal Knives fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"【虚空匕首】额外增加 # 个投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed during any Flask Effect/g,"cn":"药剂持续期间，施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Curses applied by Bane/g,"cn":"【混沌之毒】施加的诅咒效果提高 #%"},
{"en":/Consecrated Path has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【奉献之路】范围效果扩大 #%"},
{"en":/Consecrated Path deals (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"【奉献之路】范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed with One Handed Weapons/g,"cn":"单手武器攻击的攻击速度降低 #%"},
{"en":/Socketed Gems deal (\d+|(\d+\.\d+))% more Damage over Time/g,"cn":"此物品上的技能石持续总伤害额外提高 #%"},
{"en":/Socketed Gems deal (\d+|(\d+\.\d+))% less Damage over Time/g,"cn":"此物品上的技能石持续总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed while you have Fortify/g,"cn":"护体状态下，攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage taken when on Low Mana/g,"cn":"低魔时受到的法术伤害提高 #%"},
{"en":/Flame Dash has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"烈焰冲刺的冷却回复率降低 #%"},
{"en":/Monsters are Immune to randomly chosen Elemental Ailments or Stun/g,"cn":"怪物免疫元素异常状态和晕眩"},
{"en":/Spectres have (\d+|(\d+\.\d+))% reduced Attack and Cast Speed/g,"cn":"【灵体】的攻击和施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Poison Duration per Power Charge/g,"cn":"每个暴击球可使中毒持续时间延长 #%"},
{"en":/Trigger Socketed Minion Spells on Kill with this Weapon/g,"cn":"使用该武器击败敌人时，触发插槽内的召唤生物法术"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage while you have Fortify/g,"cn":"护体状态下攻击伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Aspect of the Spider Area of Effect/g,"cn":"【蛛之势】的范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Golem Damage per Summoned Golem/g,"cn":"每个召唤出的魔像可使魔像伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Life on Critical Strike/g,"cn":"暴击时偷取等同 #% 伤害的生命"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect while wielding a Staff/g,"cn":"持长杖时范围效果扩大 #%"},
{"en":/Summon an additional Skeleton Warrior with Summon Skeleton/g,"cn":"【召唤魔侍】可以召唤 1 个额外魔侍勇士"},
{"en":/Spells in this item Repeat an additional (\d+|(\d+\.\d+)) times/g,"cn":"此物品上的法术重复施放 # 次"},
{"en":/Reflects (\d+|(\d+\.\d+)) Lightning Damage to Attackers on Block/g,"cn":"格挡攻击时反射 # 闪电伤害"},
{"en":/Ice Trap has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"冰冻陷阱的冷却回复率提高 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Determination Skill/g,"cn":"获得 # 级的主动技能【坚定】，且可被此道具上的技能石辅助"},
{"en":/Hexes on Slain Enemies are transferred to a nearby Enemy/g,"cn":"魔蛊会从被击败的敌人身上传输给一个周围的敌人"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Life on Critical Strike/g,"cn":"暴击时偷取等同 #% 伤害的生命"},
{"en":/Monsters have (\d+|(\d+\.\d+))% chance to Impale with Attacks/g,"cn":"怪物攻击有 #% 几率施加【穿刺】"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Storm Cascade when you Attack/g,"cn":"当你攻击时触发 # 级的【风暴突袭】"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken from Trap or Mine Hits/g,"cn":"受到的陷阱与地雷伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Stun Duration per 15 Strength/g,"cn":"每 15 点力量可使晕眩持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Stun Duration per 15 Strength/g,"cn":"每 15 点力量可使可使晕眩持续时间缩短 #%"},
{"en":/Your Damaging Hits always Stun Enemies that are on Full Life/g,"cn":"击中满血的敌人并造成伤害时必造成晕眩"},
{"en":/Lose (\d+|(\d+\.\d+)) Life for each Enemy hit by your Spells/g,"cn":"你的法术击中每个敌人会失去 # 生命"},
{"en":/\-(\d+|(\d+\.\d+)) Physical Damage taken from Hits per Level/g,"cn":"每等级被击中时，承受 +# 物理伤害"},
{"en":/\+(\d+|(\d+\.\d+)) Physical Damage taken from Hits per Level/g,"cn":"每等级被击中时，承受 +# 物理伤害"},
{"en":/{}% reduced Cold Damage per 1% Missing Cold Resistance/g,"cn":"每失去 1% 冰霜抗性，就使冰霜伤害降低 {}%"},
{"en":/Reflects (\d+|(\d+\.\d+)) Physical Damage to Attackers on Block/g,"cn":"攻击者格挡时反射 # 物理伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Buff Effect on Low Energy Shield/g,"cn":"在能量护盾较低时，增益效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage with Axes or Swords/g,"cn":"斧类或剑类的物理伤害提高 #%"},
{"en":/Spells cast by Totems deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"图腾施放的法术造成的伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Life per 2% increased Rarity of Items found/g,"cn":"每 2% 物品稀有度 +# 生命"},
{"en":/\+(\d+|(\d+\.\d+)) Life per 2% increased Rarity of Items found/g,"cn":"每 2% 物品稀有度 +# 生命"},
{"en":/Nearby Enemies have \-(\d+|(\d+\.\d+))% to Lightning Resistance/g,"cn":"周围敌人获得 +#% 闪电抗性"},
{"en":/Nearby Enemies have \+(\d+|(\d+\.\d+))% to Lightning Resistance/g,"cn":"周围敌人获得 +#% 闪电抗性"},
{"en":/Gain a Power Charge after Spending a total of 200 Mana/g,"cn":"总计消耗 200 点魔力后可以获得 1 个暴击球"},
{"en":/Your Seismic Towers have (\d+|(\d+\.\d+)) additional Cascades/g,"cn":"你的震地之塔获得 # 个额外的地刺"},
{"en":/Nearby Enemies grant (\d+|(\d+\.\d+))% increased Flask Charges/g,"cn":"周围敌人给予的药剂充能提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Melee Strike Range with One Handed Weapons/g,"cn":"单手武器 +# 近战打击范围"},
{"en":/\+(\d+|(\d+\.\d+)) to Melee Strike Range with One Handed Weapons/g,"cn":"单手武器 +# 近战打击范围"},
{"en":/Melee Attacks have (\d+|(\d+\.\d+))% chance to Poison on Hit/g,"cn":"近战攻击击中后有 #% 几率造成中毒"},
{"en":/\-(\d+|(\d+\.\d+)) to Melee Strike Range while Holding a Shield/g,"cn":"持盾牌时， +# 近战打击范围"},
{"en":/\+(\d+|(\d+\.\d+)) to Melee Strike Range while Holding a Shield/g,"cn":"持盾牌时， +# 近战打击范围"},
{"en":/You gain Onslaught for (\d+|(\d+\.\d+)) second on being Ignited/g,"cn":"被点燃时获得【猛攻】状态# 秒"},
{"en":/(\d+|(\d+\.\d+))% of Physical Attack Damage Leeched as Life/g,"cn":"物理攻击伤害的 #% 会转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Double Strike Critical Strike Chance/g,"cn":"【双重打击】暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Quantity of Items dropped in Heists/g,"cn":"夺宝冒险中掉落的物品数量降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid Projectiles while Phasing/g,"cn":"【迷踪】状态时有 #% 几率躲避投射物"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage Over Time during Flask Effect/g,"cn":"药剂持续期间，持续伤害降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+)) Flask Charges when you deal a Critical Strike/g,"cn":"暴击时获得 # 点充能"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed during Flask effect/g,"cn":"药剂持续期间，移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage during any Flask Effect/g,"cn":"药剂持续期间，法术伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Buffs granted by your Golems/g,"cn":"魔像的增益效果提高 #%"},
{"en":/Herald of Ash has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【灰烬之捷】的魔力保留提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage per 25 Intelligence/g,"cn":"每 25 点智慧都使冰霜伤害提高 #%"},
{"en":/Players take (\d+|(\d+\.\d+))% reduced Damage while stationary/g,"cn":"玩家静止时，受到的伤害降低 #%"},
{"en":/Righteous Fire grants (\d+|(\d+\.\d+))% increased Spell Damage/g,"cn":"【正义之火】的法术伤害提高 #%"},
{"en":/Herald of Ice has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【寒冰之捷】的魔力保留提高 #%"},
{"en":/Monsters gain (\d+|(\d+\.\d+)) Frenzy Charge every 20 seconds/g,"cn":"怪物每 20 秒获得 # 个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed with Maces or Sceptres/g,"cn":"锤类或短杖的攻击速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed per Summoned Totem/g,"cn":"每个召唤的图腾使移动速度提高 #%"},
{"en":/Talismans found in this Area are (\d+|(\d+\.\d+)) Tiers higher/g,"cn":"该区域找到的魔符等阶提高 # 阶"},
{"en":/Channelling Skills have (\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"持续吟唱技能的攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Lightning Damage Converted to Chaos Damage/g,"cn":"#% 的闪电伤害转换为混沌伤害"},
{"en":/Skills fire an additional Projectile during Flask Effect/g,"cn":"药剂持续期间，技能可以额外发射 1 个投射物"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage per 10 Dexterity/g,"cn":"每 10 点敏捷可使元素伤害降低 #%"},
{"en":/Socketed Skills deal (\d+|(\d+\.\d+))% more Attack Damage/g,"cn":"插槽内的技能造成的攻击总伤害额外提高 #%"},
{"en":/Socketed Skills deal (\d+|(\d+\.\d+))% less Attack Damage/g,"cn":"插槽内的技能造成的攻击总伤害额外降低 #%"},
{"en":/Monsters steal Power, Frenzy and Endurance charges on Hit/g,"cn":"怪物击中时有几率偷取暴击球，狂暴球，耐力球"},
{"en":/(\d+|(\d+\.\d+))% chance to Poison on Hit with Spell Damage/g,"cn":"法术伤害击中有 #% 几率施加【中毒】"},
{"en":/Melee Strike Skills deal Splash Damage to surrounding targets/g,"cn":"近战打击技能对周围目标造成溅射伤害"},
{"en":/Purity of Elements has (\d+|(\d+\.\d+))% increased Aura Effect/g,"cn":"【元素净化】的光环效果提高 #%"},
{"en":/Steal Power, Frenzy, and Endurance Charges on Hit with Bows/g,"cn":"弓类攻击击中时，偷取暴击、狂怒和耐力球"},
{"en":/Explosive Arrow has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【爆炸箭矢】的范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Attack Damage Leeched as Life/g,"cn":"物理攻击伤害的 #% 会转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Edict of Frost on Kill/g,"cn":"击败敌人时有 #% 几率触发【寒冰之律】"},
{"en":/Purity of Ice has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【冰霜净化】的魔力保留提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits against Rare monsters/g,"cn":"对稀有怪的击中伤害降低 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Life per second per Endurance Charge/g,"cn":"每个耐力球每秒回复 # 生命"},
{"en":/Herald Skills deal (\d+|(\d+\.\d+))% increased Damage over Time/g,"cn":"捷技能造成的持续伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage per Frenzy Charge/g,"cn":"每个狂怒球可使元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance per Power Charge/g,"cn":"每个暴击球暴击率降低 #%"},
{"en":/Mine Damage Penetrates (\d+|(\d+\.\d+))% Elemental Resistances/g,"cn":"地雷伤害可以穿透 #% 元素抗性"},
{"en":/Nearby Party members gain Endurance Charges whenever you do/g,"cn":"你获得耐力球时，周围玩家也会获得耐力球"},
{"en":/Ensnaring Arrow has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【诱捕之箭】的范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Blind Enemies when they Hit you/g,"cn":"当敌人击中你时，有 #% 几率致盲它们"},
{"en":/Take (\d+|(\d+\.\d+)) Fire Damage when you Ignite an Enemy/g,"cn":"每点燃 1 个敌人，则受到 # 火焰伤害"},
{"en":/Trigger Socketed Curse Skill when you cast a Curse Skill/g,"cn":"你施放 1 个诅咒技能时触发插槽中的诅咒技能"},
{"en":/Tormented Spirits have (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"【罪魂】移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage Over Time with Attack Skills/g,"cn":"攻击类技能的持续伤害效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attributes per allocated Keystone/g,"cn":"每配置 1 点核心天赋，属性降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Damage while holding a Shield/g,"cn":"持盾牌时造成的攻击伤害降低 #%"},
{"en":/Manifested Dancing Dervish disables both weapon slots/g,"cn":"【幻化之刃德尔维希】会使你主手和副手武器装备栏失效"},
{"en":/Call of Steel causes (\d+|(\d+\.\d+))% increased Reflected Damage/g,"cn":"钢铁呼唤反射伤害提高 #%"},
{"en":/Critical Strikes do not inherently apply non-Damaging Ailments/g,"cn":"暴击并不天然套用非伤害型异常状态"},
{"en":/(\d+|(\d+\.\d+))% increased maximum Energy Shield if Corrupted/g,"cn":"若腐化，则最大能量护盾提高 #%"},
{"en":/Berserk has (\d+|(\d+\.\d+))% increased Rage loss per second/g,"cn":"【盛怒】的怒火衰减速度每秒加快 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Attack Damage Leeched as Life/g,"cn":"物理攻击伤害的 #% 会转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage for each Magic Item Equipped/g,"cn":"每装备一个魔法物品，伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to all Elemental Resistances while on Low Life/g,"cn":"低血时 +#% 元素抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to all Elemental Resistances while on Low Life/g,"cn":"低血时 +#% 元素抗性"},
{"en":/Your Imbuing Towers also grant (\d+|(\d+\.\d+))% increased Damage/g,"cn":"你的灌注之塔伤害提高 #%"},
{"en":/Consecrated Path has (\d+|(\d+\.\d+))% increased teleport range/g,"cn":"【奉献之路】传送范围延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken from Bleeding Enemies/g,"cn":"承受来自流血敌人的伤害提高 #%"},
{"en":/Kinetic Bolt has (\d+|(\d+\.\d+))% increased Projectile Speed/g,"cn":"【念动飞箭】的投射物速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while Leeching Energy Shield/g,"cn":"偷取能量护盾时，伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage per 10 Devotion/g,"cn":"每 10 点奉献使元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Damage per Frenzy Charge/g,"cn":"每个狂怒球会使闪电伤害提高 #%"},
{"en":/Your Offerings have (\d+|(\d+\.\d+))% increased Effect on you/g,"cn":"你的奉献技能对自身的效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Stun Duration with Staves on Enemies/g,"cn":"长杖攻击造成的晕眩时间缩短 #%"},
{"en":/Trap Damage Penetrates (\d+|(\d+\.\d+))% Elemental Resistances/g,"cn":"陷阱伤害可以穿透 #% 元素抗性"},
{"en":/Your Lightning Storm Towers create Storms centred on Enemies/g,"cn":"你的【雷暴之塔】在敌人群中心产生风暴"},
{"en":/Shock Enemies as though dealing (\d+|(\d+\.\d+))% more Damage/g,"cn":"使敌人感电如同总伤害额外提高 #%"},
{"en":/Shock Enemies as though dealing (\d+|(\d+\.\d+))% less Damage/g,"cn":"使敌人感电如同总伤害额外降低 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Tormented Betrayers/g,"cn":"该区域会出现 # 个额外的苦痛叛徒"},
{"en":/(\d+|(\d+\.\d+))% of Physical Attack Damage Leeched as Life/g,"cn":"物理攻击伤害的 #% 会转化为生命偷取"},
{"en":/Your Skills can have an additional Brand Attached to an Enemy/g,"cn":"你的技能可以对敌人附着一个额外烙印"},
{"en":/Summoned Carrion Golems deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"召唤的腐化魔像造成的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Damage against Bleeding Enemies/g,"cn":"对流血敌人的近战伤害降低 #%"},
{"en":/Gain an Endurance, Frenzy or Power charge when you Block/g,"cn":"当你格挡时获得 1 个耐力球、狂怒球或暴击球"},
{"en":/(\d+|(\d+\.\d+))% reduced Armour, Evasion and Energy Shield/g,"cn":"该装备的护甲、闪避和能量护盾降低 #%"},
{"en":/Molten Strike fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"【熔岩之击】可以额外发射 # 个投射物"},
{"en":/Imprisoned Monsters have (\d+|(\d+\.\d+))% increased Action Speed/g,"cn":"精华怪的行动速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum number of Summoned Ballista Totems/g,"cn":"+# 召唤弩炮图腾数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum number of Summoned Ballista Totems/g,"cn":"+# 召唤弩炮图腾数量上限"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage per Frenzy Charge/g,"cn":"每个狂怒球可使物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while on Full Energy Shield/g,"cn":"能量护盾全满时，伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Maximum Recovery per Life Leech/g,"cn":"每次生命偷取都使最大回复率提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Mana per Second per 10 Devotion/g,"cn":"每 10 点奉献便每秒回复 # 魔力"},
{"en":/You and nearby allies gain \-(\d+|(\d+\.\d+)) to Accuracy Rating/g,"cn":"你和周围友军的命中值 +#"},
{"en":/You and nearby allies gain \+(\d+|(\d+\.\d+)) to Accuracy Rating/g,"cn":"你和周围友军的命中值 +#"},
{"en":/When placed, (\d+|(\d+\.\d+))% reduced Aura effect per Stage/g,"cn":"放置后，每阶可使光环效果降低 #%"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Magic Sentinel of Dominance/g,"cn":"最多召唤 # 个【魔法统御哨兵】"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Rare Sentinels of Dominance/g,"cn":"最多召唤 # 个【稀有统御哨兵】"},
{"en":/This Attack and Minions have -(\d+|(\d+\.\d+)) Accuracy Rating/g,"cn":"此攻击与召唤生物的命中值 -#"},
{"en":/Modifiers to Claw Critical Strike Chance also apply to Minions/g,"cn":"爪类暴击率词缀也套用于召唤生物"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Enemy Stun Threshold/g,"cn":"召唤生物使敌人晕眩门槛提高 #%"},
{"en":/Minions Overwhelm (\d+|(\d+\.\d+))% Physical Damage Reduction/g,"cn":"召唤生物压制 #% 物理伤害减免"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Attack and Cast Speed/g,"cn":"召唤生物的攻击和施法速度减慢 #%"},
{"en":/Grants Minions (\d+|(\d+\.\d+))% of Damage Leeched as Life/g,"cn":"将召唤生物伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage per Frenzy Charge/g,"cn":"每个狂怒球可使物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Frenzy Charge when Hit/g,"cn":"被击中时有 #% 几率获得 1 个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% chance for Hexes to affect Hexproof Enemies/g,"cn":"魔蛊有 #% 几率影响无咒的敌人"},
{"en":/Gain (\d+|(\d+\.\d+))% reduced Elemental Damage for 5 seconds/g,"cn":"元素伤害降低 #%，持续 5 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect while in Sand Stance/g,"cn":"沙姿态下，范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Damage against Frozen Enemies/g,"cn":"对被冰冻敌人的近战伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Experience Gain for Corrupted Gems/g,"cn":"被腐化技能石获取的经验值降低 #%"},
{"en":/Leech (\d+|(\d+\.\d+))% of your Armour as Life when you Block/g,"cn":"格挡时根据护甲的 #% 偷取生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Regeneration Rate while moving/g,"cn":"当移动时，魔力回复速度降低 #%"},
{"en":/Area contains an additional pack with a Rare monster/g,"cn":"该区域会出现 1 群额外怪物，其中有 1 个稀有怪"},
{"en":/Your Flamethrower Towers deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"你的掷火之塔伤害提高 #%"},
{"en":/Trigger Level {} Flame Dash when you use a Socketed Skill/g,"cn":"你使用插入的技能时触发 {} 级烈焰冲刺"},
{"en":/Your Chilling Towers have (\d+|(\d+\.\d+))% increased Duration/g,"cn":"你的冰霜之塔持续时间提高 #%"},
{"en":/Power Siphon fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"【力量抽取】可以额外发射 # 个投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while on Consecrated Ground/g,"cn":"在奉献地面上时，伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance with Cold Skills/g,"cn":"冰霜技能暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage per 10 Intelligence/g,"cn":"每 10 点智慧会使法术伤害降低 #%"},
{"en":/You have Chilling Conflux for 3 seconds every 8 seconds/g,"cn":"你每隔 8 秒获得一次冰缓汇流，持续 3 秒"},
{"en":/You have Shocking Conflux for 3 seconds every 8 seconds/g,"cn":"你每隔 8 秒获得一次感电汇流，持续 3 秒"},
{"en":/You have Igniting Conflux for 3 seconds every 8 seconds/g,"cn":"你每隔 8 秒获得一次火焰汇流，持续 3 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Viper Strike Critical Strike Chance/g,"cn":"【毒蛇打击】暴击率提高 #%"},
{"en":/Ancestor Totems have (\d+|(\d+\.\d+))% reduced Activation range/g,"cn":"先祖图腾使激活射程降低 #%"},
{"en":/Vortex has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"【漩涡】的冷却回复速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage over Time while Dual Wielding/g,"cn":"双持时的持续伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed while holding a Shield/g,"cn":"持盾牌时，移动速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage per 12 Strength/g,"cn":"每 12 点力量可使元素伤害降低 #%"},
{"en":/Reckoning has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"清算的冷却回复率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage with Attack Skills/g,"cn":"攻击技能的元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items dropped in Heists/g,"cn":"夺宝冒险中掉落的物品稀有度降低 #%"},
{"en":/Your Raised Spectres also gain Arcane Surge when you do/g,"cn":"你的【召唤灵体】也会随你一起获得【秘术增强】"},
{"en":/Caster Damage Modifiers have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"施法伤害词缀的效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage with Maces or Sceptres/g,"cn":"锤类或短杖的火焰伤害提高 #%"},
{"en":/Minions have \-(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"召唤生物 +#% 暴击伤害加成"},
{"en":/Minions have \+(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"召唤生物 +#% 暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Damage with Attack Skills/g,"cn":"攻击技能的闪电伤害提高 #%"},
{"en":/Bear Trap has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"捕熊陷阱的冷却回复率降低 #%"},
{"en":/Summon an additional Skeleton Warrior with Summon Skeleton/g,"cn":"【召唤魔侍】会召唤 1 个额外魔侍勇士"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Hextouch/g,"cn":"插入的技能石被 # 的蛊咒辅助"},
{"en":/(\d+|(\d+\.\d+))% of Lightning Damage Converted to Fire Damage/g,"cn":"#% 的闪电伤害转换为火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance Charge on Kill/g,"cn":"击败敌人有 #% 几率时获得耐力球"},
{"en":/(\d+|(\d+\.\d+))% increased Tornado Shot Critical Strike Chance/g,"cn":"【龙卷射击】暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Maximum Recovery per Life Leech/g,"cn":"从生命偷取中获得的最大总恢复量降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Armour if you've Hit an Enemy Recently/g,"cn":"近期内你若击中敌人，则 +# 护甲"},
{"en":/\+(\d+|(\d+\.\d+)) to Armour if you've Hit an Enemy Recently/g,"cn":"近期内你若击中敌人，则 +# 护甲"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed per Endurance Charge/g,"cn":"每个耐力球可使移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Attack Damage Leeched as Mana/g,"cn":"物理攻击伤害的 #% 转化为魔力偷取"},
{"en":/Monsters gain (\d+|(\d+\.\d+)) Power Charge every 20 seconds/g,"cn":"怪物每 20 秒获得 # 个暴击球"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance with Fire Skills/g,"cn":"火焰技能暴击率降低 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Mana per Second per 10 Devotion/g,"cn":"每 10 点奉献便每秒回复 # 魔力"},
{"en":/\-(\d+|(\d+\.\d+)) Physical Damage taken from Hits by Animals/g,"cn":"被动物击中时承受 +# 物理伤害"},
{"en":/\+(\d+|(\d+\.\d+)) Physical Damage taken from Hits by Animals/g,"cn":"被动物击中时承受 +# 物理伤害"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Conductivity Skill/g,"cn":"获得 # 级的主动技能【导电】，且可被此道具上的技能石辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Searing Bond Totem Placement Speed/g,"cn":"【灼热连接】放置速度提高 #%"},
{"en":/Raised Zombies have \-(\d+|(\d+\.\d+))% to Elemental Resistances/g,"cn":"+#% 魔卫复苏元素抗性 "},
{"en":/Raised Zombies have \+(\d+|(\d+\.\d+))% to Elemental Resistances/g,"cn":"+#% 魔卫复苏元素抗性 "},
{"en":/Immune to Curses while you have at least (\d+|(\d+\.\d+)) Rage/g,"cn":"你至少有 # 点怒火时免疫诅咒"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage per 16 Intelligence/g,"cn":"每 16 点智慧可使法术伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid Lightning Damage from Hits/g,"cn":"被击中时有 #% 几率避免闪电伤害"},
{"en":/Synthesised Magic Monsters drop a Quality Currency Item/g,"cn":"虚空忆境的魔法怪物会掉落 1 个品质通货物品"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Word of Spite when Hit/g,"cn":"被击中时有 #% 几率触发【怨恨之誓】"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Spirit Charge on Kill/g,"cn":"击败敌人后有 #% 几率获得 1 个精神球"},
{"en":/Your Stone Gaze Cage Towers have (\d+|(\d+\.\d+))% reduced Range/g,"cn":"你的石化之塔范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Enemy Chance to Block Sword Attacks/g,"cn":"敌人对剑类攻击的格挡率降低 #%"},
{"en":/Enemies you Shock have (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"被你感电的敌人施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage while Leeching Life/g,"cn":"生命偷取时物理伤害提高 #%"},
{"en":/Removes (\d+|(\d+\.\d+))% of your maximum Energy Shield on use/g,"cn":"使用时扣除最大能量护盾的 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Legion Encounters/g,"cn":"该区域会额外出现 # 个战乱之殇事件"},
{"en":/(\d+|(\d+\.\d+))% chance to inflict Lightning Exposure on Hit/g,"cn":"击中时有 #% 几率施加闪电曝露"},
{"en":/(\d+|(\d+\.\d+))% increased Energy Shield during Flask effect/g,"cn":"药剂持续期间，能量护盾提高 #%"},
{"en":/You have Vaal Pact while at maximum Endurance Charges/g,"cn":"你在拥有最大数量的耐力球时，获得【瓦尔冥约】状态"},
{"en":/(\d+|(\d+\.\d+))% of Lightning Damage Converted to Cold Damage/g,"cn":"#% 的闪电伤害转换为冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Regeneration Rate while stationary/g,"cn":"静止时魔力回复降低 #%"},
{"en":/Gains no Charges during effect of any Soul Ripper Flask/g,"cn":"在任何灵魂撕裂者药剂持续期间无法获得药剂充能"},
{"en":/Dexterity from Passives in Radius is Transformed to Strength/g,"cn":"将范围内天赋所给予的敏捷转换成力量"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Attack and Cast Speed/g,"cn":"召唤生物的攻击和施法速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Attack Damage Leeched as Mana/g,"cn":"物理攻击伤害的 #% 转化为魔力偷取"},
{"en":/Recover (\d+|(\d+\.\d+))% of Life when you gain Adrenaline/g,"cn":"当你获得【肾上腺素】时回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Ailment Duration on you/g,"cn":"自身受到的元素异常状态时间缩短 #%"},
{"en":/Summoned Raging Spirits deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"召唤愤怒狂灵的伤害提高 #%"},
{"en":/Monster Damage penetrates (\d+|(\d+\.\d+))% of Chaos Resistance/g,"cn":"怪物伤害穿透 #% 混沌抗性"},
{"en":/In Heists Orbs of Alteration drop as Orbs of Alchemy instead/g,"cn":"夺宝冒险中将掉落的改造石变为点金石"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Damage against Shocked Enemies/g,"cn":"对感电敌人的近战伤害降低 #%"},
{"en":/Summon Raging Spirit has (\d+|(\d+\.\d+))% increased Duration/g,"cn":"召唤愤怒狂灵的持续时间延长 #%"},
{"en":/Synthesised Rare Monsters drop a Quality Currency Item/g,"cn":"虚空忆境的稀有怪物额外掉落 1 个品质通货物品"},
{"en":/(\d+|(\d+\.\d+))% increased Energy Shield from Equipped Shield/g,"cn":"从盾牌获取的能量护盾提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Decree of Flames on Hit/g,"cn":"击中时有 #% 几率触发【烈火之令】"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed while you have Fortify/g,"cn":"护体状态下移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Life and Mana Recovery from Flasks/g,"cn":"药剂的生命和魔力回复速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Chaos Damage/g,"cn":"#% 的物理伤害转换为混沌伤害"},
{"en":/Socketed Gems are Supported by Level (\d+|(\d+\.\d+)) Predator/g,"cn":"插入的技能石被 # 的掠食辅助"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Decree of Ire when Hit/g,"cn":"被击中时有 #% 几率触发【雷霆之令】"},
{"en":/(\d+|(\d+\.\d+))% increased Item Quantity per White Socket/g,"cn":"每个白色插槽会使物品掉落数量提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Elemental Resistances while holding a Shield/g,"cn":"持盾牌时 +#% 元素抗性"},
{"en":/\+(\d+|(\d+\.\d+))% Elemental Resistances while holding a Shield/g,"cn":"持盾牌时 +#% 元素抗性"},
{"en":/Your Shock Nova Towers deal full damage to Lightning Enemies/g,"cn":"你的闪电之塔对电系敌人造成完整伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to deal Double Damage per 4 Rage/g,"cn":"每 4 点怒火有 #% 几率造成双倍伤害"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Chaos Damage/g,"cn":"#% 的物理伤害转换为混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage taken while moving/g,"cn":"移动时受到的物理伤害提高 #%"},
{"en":/Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit/g,"cn":"击中时用灰烬包裹稀有或传奇敌人 10 秒"},
{"en":/Cold Snap has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"霜暴的冷却回复率提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Ailments/g,"cn":"+#% 异常状态持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Ailments/g,"cn":"+#% 异常状态持续伤害加成"},
{"en":/Your Stone Gaze Towers have (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"你的石化之塔持续时间降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect per 50 Strength/g,"cn":"每 50 点力量可使范围效果扩大 #%"},
{"en":/Desecrate has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"亵渎的冷却回复率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Evasion Rating during Flask effect/g,"cn":"药剂持续期间，闪避值提高 #%"},
{"en":/Triggers Level (\d+|(\d+\.\d+)) Elemental Aegis when Equipped/g,"cn":"装备时触发 # 级的【元素守护】"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Decree of Blades on Hit/g,"cn":"击中时有 #% 几率触发【刀锋之令】"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken from Taunted Enemies/g,"cn":"来自受嘲讽的敌人的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% more Physical Damage with Unarmed Attacks/g,"cn":"空手攻击时的物理总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Physical Damage with Unarmed Attacks/g,"cn":"空手攻击时的物理总伤害额外降低 #%"},
{"en":/Tectonic Slam has \-(\d+|(\d+\.\d+))% fissure branching chance/g,"cn":"破釜一击 +#% 裂缝分叉几率"},
{"en":/Tectonic Slam has \+(\d+|(\d+\.\d+))% fissure branching chance/g,"cn":"破釜一击 +#% 裂缝分叉几率"},
{"en":/Gain an Endurance, Frenzy or Power Charge every 6 seconds/g,"cn":"每 6 秒获得一个耐力球、狂怒球或暴击球"},
{"en":/(\d+|(\d+\.\d+))% of Lightning Damage Converted to Cold Damage/g,"cn":"#% 的闪电伤害转换为冰霜伤害"},
{"en":/\-(\d+|(\d+\.\d+)) Mana gained for each Enemy hit by Attacks/g,"cn":"攻击击中每个敌人会回复 +# 魔力"},
{"en":/\+(\d+|(\d+\.\d+)) Mana gained for each Enemy hit by Attacks/g,"cn":"攻击击中每个敌人会回复 +# 魔力"},
{"en":/Stun Threshold is based on Energy Shield instead of Life/g,"cn":"你的晕眩门槛由能量护盾计算，而不再基于生命"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Word of Winter when Hit/g,"cn":"被击中时有 #% 几率触发【冬之誓】"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage with Maces or Sceptres/g,"cn":"锤类或短杖的冰霜伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Monster Damage is Converted to Lightning/g,"cn":"怪物 #% 的伤害转换为闪电属性"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect per Endurance Charge/g,"cn":"每个耐力球可使范围效果缩小 #%"},
{"en":/Frost Bomb has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"霜寒爆的冷却回复率降低 #%"},
{"en":/Impales you inflict last (\d+|(\d+\.\d+)) additional Hits/g,"cn":"你施加的【穿刺】效果持续 # 次额外击中"},
{"en":/Burning Arrow can inflict an additional Ignite on an Enemy/g,"cn":"燃烧箭矢可以对敌人造成 1 次额外点燃"},
{"en":/Pestilent Strike has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"【致疫打击】的范围效果缩小 #%"},
{"en":/Kinetic Blast creates (\d+|(\d+\.\d+)) additional explosions/g,"cn":"【力量爆破】可以额外多爆破 # 次"},
{"en":/Herald of Thunder has (\d+|(\d+\.\d+))% increased Buff Effect/g,"cn":"【闪电之捷】的增益效果提高 #%"},
{"en":/Triggered Spells deal (\d+|(\d+\.\d+))% increased Spell Damage/g,"cn":"被触发法术的法术伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed while Focussed/g,"cn":"专注时攻击和施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage with Ranged Weapons/g,"cn":"远程武器攻击的物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Attack Damage Leeched as Mana/g,"cn":"物理攻击伤害的 #% 转化为魔力偷取"},
{"en":/Your Lightning Storm Towers have (\d+|(\d+\.\d+))% reduced Range/g,"cn":"你的雷暴之塔范围降低 #%"},
{"en":/Strength from Passives in Radius is Transformed to Dexterity/g,"cn":"将范围内天赋所给予的力量转换成敏捷"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Enemy Stun Threshold/g,"cn":"召唤生物的敌人眩晕门槛提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed if Corrupted/g,"cn":"若腐化，则攻击和施法速度降低 #%"},
{"en":/Lose all Frenzy, Endurance, and Power Charges when you Move/g,"cn":"移动时失去所有暴击球，耐力球和狂怒球"},
{"en":/(\d+|(\d+\.\d+))% of Lightning Damage Converted to Fire Damage/g,"cn":"#% 的闪电伤害转换为火焰伤害"},
{"en":/Corpses you Spawn have (\d+|(\d+\.\d+))% increased Maximum Life/g,"cn":"生成的灵柩最大生命提高 #%"},
{"en":/You can only have one Permanent Aura on you from your Skills/g,"cn":"你身上只能从技能中得到一种恒定光环"},
{"en":/Burning Arrow spreads Burning Ground if it Ignites an Enemy/g,"cn":"【燃烧箭矢】在点燃敌人时产生燃烧地面"},
{"en":/Riposte has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"【击刃】冷却回复速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Life gained on Kill per Frenzy Charge/g,"cn":"击败敌人时，每个狂怒球可以回复 +# 生命"},
{"en":/\+(\d+|(\d+\.\d+)) Life gained on Kill per Frenzy Charge/g,"cn":"击败敌人时，每个狂怒球可以回复 +# 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost of Skills when on Low Life/g,"cn":"低血时，技能魔力消耗降低 #%"},
{"en":/Lightning Spire Trap has (\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"【电塔陷阱】的施法速度降低 #%"},
{"en":/Tectonic Slam has \-(\d+|(\d+\.\d+))% fissure branching chance/g,"cn":"破釜一击 +#% 裂缝分叉几率"},
{"en":/Tectonic Slam has \+(\d+|(\d+\.\d+))% fissure branching chance/g,"cn":"破釜一击 +#% 裂缝分叉几率"},
{"en":/Adds (\d+|(\d+\.\d+)) Small Passive Skills which grant nothing/g,"cn":"增加 # 个无特殊效果的小天赋"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Shocked while Chilled/g,"cn":"被冰缓时有 #% 几率避免被感电"},
{"en":/(\d+|(\d+\.\d+))% reduced Minion Damage per Raised Spectre/g,"cn":"每拥有一个灵体，召唤生物伤害降低 #%"},
{"en":/Purity of Lightning has (\d+|(\d+\.\d+))% reduced Aura Effect/g,"cn":"【闪电净化】的光环效果降低 #%"},
{"en":/Ice Shot has (\d+|(\d+\.\d+))% reduced Area of Effect angle/g,"cn":"【冰霜射击】的范围效果角度缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken per Ghost Shroud/g,"cn":"每层【鬼影缠身】会使承受的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to deal Double Damage while Focussed/g,"cn":"专注时有 #% 几率造成双倍伤害"},
{"en":/Mana Recovery occurs instantly at the end of the Flask effect/g,"cn":"药剂效果结束时，立刻触发魔力回复"},
{"en":/Left ring slot: You cannot Recharge or Regenerate Energy Shield/g,"cn":"左戒指栏位：不能再生能量护盾"},
{"en":/Ensnaring Arrow has (\d+|(\d+\.\d+))% increased Debuff Effect/g,"cn":"【诱捕之箭】的减益效果提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Life gained for each Enemy hit by Attacks/g,"cn":"攻击击中每个敌人会回复 +# 生命"},
{"en":/\+(\d+|(\d+\.\d+)) Life gained for each Enemy hit by Attacks/g,"cn":"攻击击中每个敌人会回复 +# 生命"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Spell Damage while Cursed/g,"cn":"被诅咒时法术伤害格挡几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Spell Damage while Cursed/g,"cn":"被诅咒时法术伤害格挡几率 +#%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Life per second per Buff on you/g,"cn":"身上每个增益效果使每秒回复 # 生命"},
{"en":/(\d+|(\d+\.\d+))% of Physical Attack Damage Leeched as Mana/g,"cn":"物理攻击伤害的 #% 转化为魔力偷取"},
{"en":/In Heists Orbs of Scouring drop as Orbs of Annulment instead/g,"cn":"夺宝冒险中将掉落的重铸石变为剥离石"},
{"en":/Skills that would Summon a Totem Summon two Totems instead/g,"cn":"可以召唤一个图腾的技能改为召唤两个图腾"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items found when on Low Life/g,"cn":"低血时物品稀有度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Firestorm explosion Area of Effect/g,"cn":"【烈炎风暴】爆炸范围扩大 #%"},
{"en":/Your Fireball Towers have (\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"你的火球之塔施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Maximum Recovery per Mana Leech/g,"cn":"从魔力偷取中获得的最大总恢复量降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Quality of Socketed Lightning Gems/g,"cn":"此物品上装备的【闪电技能石】品质 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Quality of Socketed Lightning Gems/g,"cn":"此物品上装备的【闪电技能石】品质 +#%"},
{"en":/(\d+|(\d+\.\d+))% chance to Reflect Enemy Chills and Freezes/g,"cn":"有 #% 几率反射敌人的冰缓和冰冻"},
{"en":/Socketed Skills deal (\d+|(\d+\.\d+))% more Spell Damage/g,"cn":"插槽内的技能造成的法术总伤害额外提高 #%"},
{"en":/Socketed Skills deal (\d+|(\d+\.\d+))% less Spell Damage/g,"cn":"插槽内的技能造成的法术总伤害额外降低 #%"},
{"en":/Vaal Vessel contains (\d+|(\d+\.\d+)) additional Vaal Orbs/g,"cn":"瓦尔容器里有 # 个额外的【瓦尔宝珠】"},
{"en":/Gain (\d+|(\d+\.\d+))% increased Area of Effect for 5 seconds/g,"cn":"范围效果扩大 #%，持续 5 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Damage over Time per Frenzy Charge/g,"cn":"每个狂怒球的持续伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Daggers/g,"cn":"匕首攻击 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Daggers/g,"cn":"匕首攻击 +#% 暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect of Curse Aura Skills/g,"cn":"诅咒光环技能的范围效果缩小 #%"},
{"en":/Crackling Lance has (\d+|(\d+\.\d+))% increased branching angle/g,"cn":"电殛长枪的分支角度扩大 #%"},
{"en":/Convocation has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"号召的冷却回复率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken from Blinded Enemies/g,"cn":"承受来自致盲敌人的伤害提高 #%"},
{"en":/Unaffected by Vulnerability while affected by Determination/g,"cn":"受到【坚定】影响时，不受【脆弱】影响"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Poison per Power Charge/g,"cn":"每个暴击球可使中毒伤害降低 #%"},
{"en":/Trigger a Socketed Spell when you Attack with this Weapon/g,"cn":"当你使用此武器攻击时触发一个插槽内的法术"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage per Power charge/g,"cn":"每个暴击球可使元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% more Damage if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则总伤害额外降低 #%"},
{"en":/Galvanic Arrow has (\d+|(\d+\.\d+))% reduced Projectile Speed/g,"cn":"【电光箭】的投射物速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Claws while on Low Life/g,"cn":"在低血时，爪类伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% decreased Damage with Claws while on Low Life/g,"cn":"在低血时，爪类伤害减少 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Edict of Winter when Hit/g,"cn":"被击中时有 #% 几率触【冬之律】"},
{"en":/Skills which Throw Traps have +(\d+|(\d+\.\d+)) Cooldown Uses/g,"cn":"陷阱投掷技能 +# 冷却时间次数"},
{"en":/Increases and Reductions to Minion Damage also affect you/g,"cn":"召唤生物伤害提高或降低，将同样套用于自身"},
{"en":/(\d+|(\d+\.\d+))% increased Flask Charges used from Mana Flasks/g,"cn":"魔力药剂充能使用提高 #% "},
{"en":/\-(\d+|(\d+\.\d+))% to Quality of Socketed Dexterity Gems/g,"cn":"此物品上装备的【敏捷技能石】品质 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Quality of Socketed Dexterity Gems/g,"cn":"此物品上装备的【敏捷技能石】品质 +#%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge when you Block/g,"cn":"格挡时有 #% 几率获得暴击球"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则伤害降低 #%"},
{"en":/Wintertide Brand has (\d+|(\d+\.\d+))% increased Chill Effect/g,"cn":"【冬潮烙印】的冰缓效果提高 #%"},
{"en":/Vengeance has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"复仇的冷却回复率提高 #%"},
{"en":/Rogue Exiles drop (\d+|(\d+\.\d+)) additional Currency Items/g,"cn":"【盗贼流放者】额外掉落 # 个通货"},
{"en":/Purity of Fire has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【火焰净化】的魔力保留降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken per 250 Dexterity/g,"cn":"每 250 点敏捷会使承受的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage taken while Frozen/g,"cn":"冰冻时受到的物理伤害提高 #%"},
{"en":/Players deal (\d+|(\d+\.\d+))% increased Damage while stationary/g,"cn":"玩家静止时，伤害提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second while stationary/g,"cn":"静止时每秒回复 #% 生命"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Flammability Skill/g,"cn":"获得 # 级的主动技能【易燃】，且可被此道具上的技能石辅助"},
{"en":/Molten Strike Projectiles Chain when impacting the ground/g,"cn":"【熔岩之击】的投射物撞击地面产生连锁效果"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Word of Frost on Kill/g,"cn":"击败敌人时有 #% 几率触发【寒冰之誓】"},
{"en":/Monsters with Silver Coins drop an additional Currency Item/g,"cn":"持有银币的怪物会额外掉落 1 个通货"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed while Leeching/g,"cn":"偷取时攻击和施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Global Evasion Rating when on Low Life/g,"cn":"低血时最大闪避值降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to all Elemental Resistances per 10 Levels/g,"cn":"每 10 级 +#% 元素抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to all Elemental Resistances per 10 Levels/g,"cn":"每 10 级 +#% 元素抗性"},
{"en":/(\d+|(\d+\.\d+))% more Attack Damage with Two Handed Weapons/g,"cn":"双手武器总攻击伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Attack Damage with Two Handed Weapons/g,"cn":"双手武器总攻击伤害额外提高 #%"},
{"en":/Summons (\d+|(\d+\.\d+)) Ballista Totems which use this Skill/g,"cn":"召唤 # 使用该技能的弩炮图腾"},
{"en":/Corpses Spawned have (\d+|(\d+\.\d+))% increased Maximum Life/g,"cn":"唤起的灵枢的最大生命提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage per 10 Devotion/g,"cn":"每 10 点奉献使元素伤害降低 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+))% reduced Attack and Cast Speed/g,"cn":"增益效果使攻击和施法速度减慢 #%"},
{"en":/Cursed enemies have (\d+|(\d+\.\d+))% increased Accuracy Rating/g,"cn":"被诅咒敌人命中值提高 #%"},
{"en":/Cursed enemies have \-(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"被诅咒的敌人获得 +#% 混沌抗性"},
{"en":/Cursed enemies have \+(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"被诅咒的敌人获得 +#% 混沌抗性"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Rare Sentinel of Dominance/g,"cn":"最多召唤 # 个【稀有统御哨兵】"},
{"en":/Minion's Projectiles Fork (\d+|(\d+\.\d+)) additional times/g,"cn":"召唤生物的投射物会额外分叉 # 次"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased effect of their Auras/g,"cn":"召唤生物的光环效果提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Critical Strike Chance/g,"cn":"召唤生物的暴击率提高 #%"},
{"en":/Ignites caused by Minions spread to other nearby Enemies/g,"cn":"召唤生物造成的点燃效果会扩散至附近的敌人"},
{"en":/Minions gain \-(\d+|(\d+\.\d+))% to all Elemental Resistances/g,"cn":"召唤生物获得 +#% 元素抗性"},
{"en":/Minions gain \+(\d+|(\d+\.\d+))% to all Elemental Resistances/g,"cn":"召唤生物获得 +#% 元素抗性"},
{"en":/80% of Maximum Mana is Converted to twice that much Armour/g,"cn":"最大魔力的 80% 转化为双倍的护甲"},
{"en":/\-(\d+|(\d+\.\d+)) Energy Shield gained on Kill per Level/g,"cn":"每一级在击败敌人时获得 +# 能量护盾"},
{"en":/\+(\d+|(\d+\.\d+)) Energy Shield gained on Kill per Level/g,"cn":"每一级在击败敌人时获得 +# 能量护盾"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Life while Focussed/g,"cn":"专注时，伤害的 #% 转化为生命偷取"},
{"en":/Spectral Shield Throw fires an additional Shard Projectile/g,"cn":"【灵盾投掷】可额外发射一个碎片投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Light Radius during Flask effect/g,"cn":"药剂持续期间，照亮范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage while Dual Wielding/g,"cn":"双持武器时，攻击伤害提高 #%"},
{"en":/You cannot be Ignited while you have a Flame Golem Summoned/g,"cn":"当你召唤出烈焰魔像时，你无法被点燃"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage per Divine Charge/g,"cn":"每个神圣球可使元素伤害降低 #%"},
{"en":/Grants (\d+|(\d+\.\d+))% increased Accuracy per 2% Quality/g,"cn":"每 2% 品质使命中值提高提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Stun Duration with Bows on Enemies/g,"cn":"弓类攻击造成的晕眩时间缩短 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased maximum Energy Shield/g,"cn":"召唤生物的能量护盾提高 #%"},
{"en":/Burning Arrow spreads Tar if it does not Ignite an Enemy/g,"cn":"【燃烧箭矢】在没有点燃敌人时产生焦油地面"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage while holding a Shield/g,"cn":"持盾牌时法术伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Vigilant Strike Fortify Duration/g,"cn":"【戒备打击】的护体持续时间缩短 #%"},
{"en":/Mana Flasks gain (\d+|(\d+\.\d+)) Charges every 3 seconds/g,"cn":"魔力药剂每 3 秒获得 # 次使用机会"},
{"en":/Vaal Vessel contains (\d+|(\d+\.\d+)) additional Prophecies/g,"cn":"瓦尔容器里有 # 个额外的【预言】"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Fire Damage/g,"cn":"#% 的物理伤害转换为火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance with Daggers/g,"cn":"匕首攻击的暴击率提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to all Elemental Resistances if Corrupted/g,"cn":"若腐化，获得 +#% 元素抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to all Elemental Resistances if Corrupted/g,"cn":"若腐化，获得 +#% 元素抗性"},
{"en":/Stormblast Mine has (\d+|(\d+\.\d+))% increased Throwing Speed/g,"cn":"雷暴地雷的投掷速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage per Endurance Charge/g,"cn":"每个耐力球可使火焰伤害提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Mana per Second while Dual Wielding/g,"cn":"双持时，每秒回复 # 魔力"},
{"en":/Moving while Bleeding doesn't cause you to take extra Damage/g,"cn":"流血状态下移动不再承受额外的伤害"},
{"en":/Frost Wall has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"冰墙的冷却回复率降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Armour while affected by Determination/g,"cn":"受到【坚定】影响时，+# 点护甲"},
{"en":/\+(\d+|(\d+\.\d+)) to Armour while affected by Determination/g,"cn":"受到【坚定】影响时，+# 点护甲"},
{"en":/Determination has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【坚定】的魔力保留提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed per Frenzy Charge/g,"cn":"每个狂怒球可使移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Player and Monster Movement Speed/g,"cn":"玩家和怪物的移动速度提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Critical Strike Chance/g,"cn":"召唤生物的暴击率提高 #%"},
{"en":/Spells have a (\d+|(\d+\.\d+))% chance to deal Double Damage/g,"cn":"法术有  #% 几率造成双倍伤害"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to deal Double Damage/g,"cn":"召唤生物有 #% 几率造成双倍伤害"},
{"en":/Bleeding you inflict deals Damage (\d+|(\d+\.\d+))% faster/g,"cn":"你造成的流血的伤害生效速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage per 450 Armour/g,"cn":"每 450 点护甲都使攻击伤害提高 #%"},
{"en":/Arctic Armour has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【极地装甲】的魔力保留降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Swords/g,"cn":"剑类攻击 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Swords/g,"cn":"剑类攻击 +#% 暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% increased Ethereal Knives Projectile Speed/g,"cn":"【虚空匕首】投射物速度提高 #%"},
{"en":/Socketed Non-Channelling Bow Skills are Triggered by Snipe/g,"cn":"插入的非吟唱型弓类技能被【狙击】触发"},
{"en":/(\d+|(\d+\.\d+))% reduced Orb of Storms Critical Strike Chance/g,"cn":"【风暴漩涡】暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken per 250 Strength/g,"cn":"每 250 点力量会使承受的伤害降低 #%"},
{"en":/Phase Run does not replace the Buff when you use a Skill/g,"cn":"你使用技能时，暗影迷踪不会替换该增益效果"},
{"en":/\-(\d+|(\d+\.\d+))% to Quality of Socketed Strength Gems/g,"cn":"此物品上装备的【力量技能石】品质 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Quality of Socketed Strength Gems/g,"cn":"此物品上装备的【力量技能石】品质 +#%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed on Shocked Ground/g,"cn":"在感电地面上的移动速度提高 #%"},
{"en":/Unique Boss drops (\d+|(\d+\.\d+)) additional Currency Items/g,"cn":"传奇首领掉落 # 个额外通货物品"},
{"en":/\-(\d+|(\d+\.\d+)) Life and Mana gained for each Enemy hit/g,"cn":"击中每个敌人会回复 +# 生命及魔力"},
{"en":/\+(\d+|(\d+\.\d+)) Life and Mana gained for each Enemy hit/g,"cn":"击中每个敌人会回复 +# 生命及魔力"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Damage with Spell Skills/g,"cn":"法术技能的闪电伤害提高 #%"},
{"en":/Withering Step has (\d+|(\d+\.\d+))% reduced Elusive Effect/g,"cn":"【凋零步】的【灵巧】效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed during any Flask Effect/g,"cn":"药剂持续期间，施法速度降低 #%"},
{"en":/Life Flasks gain (\d+|(\d+\.\d+)) Charges every 3 seconds/g,"cn":"生命药剂每 3 秒获得 # 次使用次数"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Curses applied by Bane/g,"cn":"【混沌之毒】施加的诅咒效果降低 #%"},
{"en":/Flamethrower Trap has (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"【掷火陷阱】的施法速度提高 #%"},
{"en":/Malevolence has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【怨毒光环】的魔力保留提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Accuracy Rating while Dual Wielding/g,"cn":"双持攻击的命中值提高 #%"},
{"en":/Monster Damage penetrates (\d+|(\d+\.\d+))% of Fire Resistance/g,"cn":"怪物伤害穿透 #% 火焰抗性"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid Physical Damage from Hits/g,"cn":"被击中时有 #% 几率避免物理伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed while you have Fortify/g,"cn":"护体状态下，攻击速度降低 #%"},
{"en":/You have Iron Reflexes while at maximum Frenzy Charges/g,"cn":"你在拥有最大数量的狂怒球时，得到【霸体】状态"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Cold Damage/g,"cn":"#% 的物理伤害转换为冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage taken when on Low Mana/g,"cn":"低魔时受到的法术伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Staves/g,"cn":"长杖攻击 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Staves/g,"cn":"长杖攻击 +#% 暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Edict of Flames on Hit/g,"cn":"击中时有 #% 几率触发【烈火之律】"},
{"en":/(\d+|(\d+\.\d+))% chance to Taunt Enemies on Hit with Attacks/g,"cn":"攻击击中有 #% 几率嘲讽敌人"},
{"en":/Explosive Trap has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【爆炸陷阱】范围效果扩大 #%"},
{"en":/Melee Attacks have (\d+|(\d+\.\d+))% chance to cause Bleeding/g,"cn":"近战攻击有 #% 几率造成流血"},
{"en":/Pyroclast Mine fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"火屑地雷发射 # 个额外的投射物"},
{"en":/You take Chaos Damage instead of Physical Damage from Bleeding/g,"cn":"你承受的流血伤害改为混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Devouring Totem Leech per second/g,"cn":"吞噬图腾的每秒偷取速度提高 #%"},
{"en":/Totems' Action Speed cannot be modified to below base value/g,"cn":"调整后的图腾启动速度不能低于基础值"},
{"en":/(\d+|(\d+\.\d+))% reduced Poison Duration per Power Charge/g,"cn":"每个暴击球可使中毒持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Damage while you have Fortify/g,"cn":"护体状态下攻击伤害降低 #%"},
{"en":/Grants \-(\d+|(\d+\.\d+))% to Cold Resistance per 2% Quality/g,"cn":"每 2% 品质 +#% 冰霜抗性"},
{"en":/Grants \+(\d+|(\d+\.\d+))% to Cold Resistance per 2% Quality/g,"cn":"每 2% 品质 +#% 冰霜抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Aspect of the Spider Area of Effect/g,"cn":"【蛛之势】的范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Golem Damage per Summoned Golem/g,"cn":"每个召唤出的魔像可使魔像伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chaos Resistance against Damage Over Time/g,"cn":"对持续伤害有 +#% 混沌抗性"},
{"en":/\+(\d+|(\d+\.\d+))% Chaos Resistance against Damage Over Time/g,"cn":"对持续伤害有 +#% 混沌抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect while wielding a Staff/g,"cn":"持长杖时范围效果缩小 #%"},
{"en":/Artillery Ballista fires (\d+|(\d+\.\d+)) additional Arrows/g,"cn":"【火力弩炮】发射 # 支额外的箭矢"},
{"en":/Split Arrow fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"【分裂箭矢】可以额外发射 # 个投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed during Flask effect/g,"cn":"药剂持续期间，攻击速度提高 #%"},
{"en":/Every 10 seconds for 4 seconds, Curses have no effect on you/g,"cn":"每隔 10 秒，免疫诅咒 4 秒"},
{"en":/Gain Arcane Surge when your Trap is Triggered by an Enemy/g,"cn":"你的陷阱被敌人触发时，获得【秘术增强】"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Fire Damage/g,"cn":"#% 的物理伤害转换为火焰伤害"},
{"en":/Ice Trap has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"冰冻陷阱的冷却回复率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken from Trap or Mine Hits/g,"cn":"受到的陷阱与地雷伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while on Full Energy Shield/g,"cn":"能量护盾全满时伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Item Rarity per White Socket/g,"cn":"每个白色插槽会使物品掉落稀有度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Quality of Supported Active Skill Gems/g,"cn":"辅助的主动技能石 +#% 品质"},
{"en":/\+(\d+|(\d+\.\d+))% to Quality of Supported Active Skill Gems/g,"cn":"辅助的主动技能石 +#% 品质"},
{"en":/Your Totems have \-(\d+|(\d+\.\d+)) to Maximum Energy Shield/g,"cn":"你的图腾拥有 +# 最大能量护盾"},
{"en":/Your Totems have \+(\d+|(\d+\.\d+)) to Maximum Energy Shield/g,"cn":"你的图腾拥有 +# 最大能量护盾"},
{"en":/Storm Burst fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"【裂风雷球】可以额外发射 # 个投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Items Found from Chests/g,"cn":"箱子掉落物品数量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Buff Effect on Low Energy Shield/g,"cn":"在能量护盾较低时，增益效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage with Axes or Swords/g,"cn":"斧类或剑类的物理伤害降低 #%"},
{"en":/Spells cast by Totems deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"图腾施放的法术造成的伤害降低 #%"},
{"en":/Reflects (\d+|(\d+\.\d+)) Lightning Damage to Melee Attackers/g,"cn":"反射 # 闪电伤害给近战攻击者"},
{"en":/Herald of Purity has (\d+|(\d+\.\d+))% increased Buff Effect/g,"cn":"【纯净之捷】的增益效果提高 #%"},
{"en":/Nearby Enemies grant (\d+|(\d+\.\d+))% reduced Flask Charges/g,"cn":"周围敌人给予的药剂充能降低 #%"},
{"en":/Fire Nova Mine repeats an additional (\d+|(\d+\.\d+)) times/g,"cn":"【火焰新星】的地雷额外施放 # 次"},
{"en":/Heist Chests Duplicate contained Blighted Maps and Catalysts/g,"cn":"珍宝箱复制其中的菌潮地图和催化剂"},
{"en":/Gain a Power Charge when you Hit a Rare or Unique Enemy/g,"cn":"击中稀有或传奇敌人时，会获得 1 个暴击球"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Petrification Statue Skill/g,"cn":"获得 # 级的的主动技能【召唤石化雕像】"},
{"en":/Gain (\d+|(\d+\.\d+)) Vaal Souls Per Second during effect/g,"cn":"药剂持续期间，每秒获得 # 个瓦尔之灵"},
{"en":/(\d+|(\d+\.\d+))% increased Split Arrow Critical Strike Chance/g,"cn":"【分裂箭矢】暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Double Strike Critical Strike Chance/g,"cn":"【双重打击】暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Socketed Abyss Jewels/g,"cn":"插槽内的【深渊珠宝】效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Evasion Rating during Onslaught/g,"cn":"在【猛攻】状态期间闪避值提高 #%"},
{"en":/While at maximum Frenzy Charges, Attacks Poison Enemies/g,"cn":"当你拥有最大数量的狂怒球时，攻击使敌人中毒"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken from Melee Attacks/g,"cn":"受到的近战技能攻击伤害提高 #% "},
{"en":/Items dropped by Invasion Bosses have an additional Socket/g,"cn":"侵略首领掉落的物品有额外 1 个插槽"},
{"en":/(\d+|(\d+\.\d+))% of Chaos Damage Leeched as Energy Shield/g,"cn":"混沌伤害的 #% 转化为能量护盾偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Ancestral Blademaster Totem Damage/g,"cn":"先祖大剑师图腾伤害提高 #%"},
{"en":/Penance Brand has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【忏悔烙印】的范围效果扩大 #%"},
{"en":/Contains additional Divination Cards that give Corrupted Items/g,"cn":"内含可以兑换腐化道具的命运卡"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Buffs granted by your Golems/g,"cn":"魔像的增益效果降低 #%"},
{"en":/Kinetic Blast creates (\d+|(\d+\.\d+)) additional explosion/g,"cn":"【力量爆破】可以额外多爆破 # 次"},
{"en":/Herald of Ash has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【灰烬之捷】的魔力保留降低 #%"},
{"en":/Your Meteor Towers drop (\d+|(\d+\.\d+)) additional Meteors/g,"cn":"你的陨星之塔降下 # 个额外的流星"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Intelligence Gems/g,"cn":"此物品上装备的【蓝色技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Intelligence Gems/g,"cn":"此物品上装备的【蓝色技能石】等级 +#"},
{"en":/Monsters Overwhelm (\d+|(\d+\.\d+))% Physical Damage Reduction/g,"cn":"怪物压制 #% 物理伤害减免"},
{"en":/Grants \-(\d+|(\d+\.\d+))% to Fire Resistance per 2% Quality/g,"cn":"每 2% 品质 +#% 火焰抗性"},
{"en":/Grants \+(\d+|(\d+\.\d+))% to Fire Resistance per 2% Quality/g,"cn":"每 2% 品质 +#% 火焰抗性"},
{"en":/Your Glacial Cage Towers have (\d+|(\d+\.\d+))% increased Range/g,"cn":"你的冰笼之塔范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Desecrated Ground on you/g,"cn":"污染地面对你的效果提高 #%"},
{"en":/Golems have (\d+|(\d+\.\d+))% increased Attack and Cast Speed/g,"cn":"魔像的攻击和施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed per 10 Dexterity/g,"cn":"每 10 点敏捷会使攻击速度提高 #%"},
{"en":/Righteous Fire grants (\d+|(\d+\.\d+))% reduced Spell Damage/g,"cn":"【正义之火】的法术伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect per Power Charge/g,"cn":"每个暴击球可使范围效果的扩大 #%"},
{"en":/Monster Damage penetrates (\d+|(\d+\.\d+))% of Cold Resistance/g,"cn":"怪物伤害穿透 #% 冰霜抗性"},
{"en":/Can have up to (\d+|(\d+\.\d+)) Remote Mines placed at a time/g,"cn":"最多可同时拥有 # 个遥控地雷"},
{"en":/(\d+|(\d+\.\d+))% chance to Blind Enemies on Hit with Attacks/g,"cn":"攻击击中有 #% 几率致盲敌人"},
{"en":/Herald of Ice has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【寒冰之捷】的魔力保留降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Duration of Shrine Effects on Players/g,"cn":"神殿持续时间延长 #%"},
{"en":/You take (\d+|(\d+\.\d+))% of the damage from hits you Block/g,"cn":"被格挡的击中对你造成 #% 伤害"},
{"en":/Vaal Vessel contains an additional Corrupted Unique Item/g,"cn":"瓦尔容器里有一个额外的【腐化的传奇物品】"},
{"en":/Magma Orb deals (\d+|(\d+\.\d+))% more Damage per Chain/g,"cn":"【熔岩之核】每次连锁的总伤害额外提高 #%"},
{"en":/Magma Orb deals (\d+|(\d+\.\d+))% less Damage per Chain/g,"cn":"【熔岩之核】每次连锁的总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed with Maces or Sceptres/g,"cn":"锤类或短杖的攻击速度减慢 #%"},
{"en":/Patrol Pack Members have (\d+|(\d+\.\d+))% chance to be Magic/g,"cn":"巡逻队有 #% 几率有魔法怪物"},
{"en":/Splitting Steel has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"分裂钢刃的效果区域扩大 #%"},
{"en":/Splitting Steel has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"分裂钢刃的效果区域扩大 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second while Burning/g,"cn":"燃烧时，每秒回复  #% 生命"},
{"en":/Gems Socketed in Red Sockets have \-(\d+|(\d+\.\d+)) to Level/g,"cn":"红色插槽内的技能石 +# 等级"},
{"en":/Gems Socketed in Red Sockets have \+(\d+|(\d+\.\d+)) to Level/g,"cn":"红色插槽内的技能石 +# 等级"},
{"en":/(\d+|(\d+\.\d+))% of Spell Damage Leeched as Energy Shield/g,"cn":"法术伤害的 #% 转化为能量护盾偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed per Summoned Totem/g,"cn":"每个召唤的图腾使移动速度降低 #%"},
{"en":/Attacks fire an additional Projectile when in Off Hand/g,"cn":"装备在副手时，攻击可以额外发射 1 个投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Accuracy Rating per Frenzy Charge/g,"cn":"每个狂怒球可使命中值提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Chaos Resistance per Endurance Charge/g,"cn":"每个耐力球附加 +#% 混沌抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Chaos Resistance per Endurance Charge/g,"cn":"每个耐力球附加 +#% 混沌抗性"},
{"en":/(\d+|(\d+\.\d+))% increased Damage Over Time with Bow Skills/g,"cn":"弓类技能的持续伤害效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge when you Stun/g,"cn":"晕眩时有 #% 几率获得暴击球"},
{"en":/Purity of Elements has (\d+|(\d+\.\d+))% reduced Aura Effect/g,"cn":"【元素净化】的光环效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Decree of Force on Hit/g,"cn":"击中时有 #% 几率触发【原力之令】"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Edict of Ire when Hit/g,"cn":"被击中时有 #% 几率触发【雷霆之律】"},
{"en":/Explosive Arrow has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"【爆炸箭矢】的范围效果缩小 #%"},
{"en":/Lightning Strike pierces (\d+|(\d+\.\d+)) additional Targets/g,"cn":"【闪电打击】穿透 # 个额外目标"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Edict of Blades on Hit/g,"cn":"击中时有 #% 几率触发【刀锋之律】"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed while holding a Shield/g,"cn":"持盾牌时攻击速度提高 #%"},
{"en":/Weapons you Animate create (\d+|(\d+\.\d+)) additional copies/g,"cn":"你幻化的武器将额外复制 # 把"},
{"en":/Purity of Ice has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【冰霜净化】的魔力保留降低 #%"},
{"en":/Herald Skills deal (\d+|(\d+\.\d+))% reduced Damage over Time/g,"cn":"捷技能造成的持续伤害降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+)) Life when you lose an Endurance Charge/g,"cn":"每失去一个耐力球，获得 # 生命"},
{"en":/Sand Bladestorms move with (\d+|(\d+\.\d+))% increased speed/g,"cn":"黄沙剑刃风暴的移动速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Active Skill Gems/g,"cn":"此物品上装备的【主动技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Active Skill Gems/g,"cn":"此物品上装备的【主动技能石】等级 +#"},
{"en":/\-(\d+|(\d+\.\d+))% to Quality of Socketed Minion Gems/g,"cn":"此物品上装备的【召唤生物技能石】品质 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Quality of Socketed Minion Gems/g,"cn":"此物品上装备的【召唤生物技能石】品质 +#%"},
{"en":/Ensnaring Arrow has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"【诱捕之箭】的范围效果缩小 #%"},
{"en":/Cobra Lash has (\d+|(\d+\.\d+))% increased Projectile Speed/g,"cn":"【毒蛇鞭击】的投射物速度提高 #%"},
{"en":/Your Temporal Towers effects decay (\d+|(\d+\.\d+))% faster/g,"cn":"你的时间之塔效果衰减速度加快 #%"},
{"en":/Your Temporal Towers effects decay (\d+|(\d+\.\d+))% slower/g,"cn":"你的时间之塔效果衰减速度减慢 #%"},
{"en":/Tormented Spirits have (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"【罪魂】移动速度降低 #%"},
{"en":/Temporal Chains has (\d+|(\d+\.\d+))% increased Effect on you/g,"cn":"你受到的时空锁链效果提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Vaal Skill Critical Strike Multiplier/g,"cn":"瓦尔技能暴击伤害加成提高 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Vaal Skill Critical Strike Multiplier/g,"cn":"瓦尔技能暴击伤害加成提高 +#%"},
{"en":/Raised Zombies deal (\d+|(\d+\.\d+))% increased Physical Damage/g,"cn":"魔卫复苏物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Dual Strike Critical Strike Chance/g,"cn":"【双持打击】暴击率提高 #%"},
{"en":/Trigger a Socketed Bow Skill when you Attack with a Bow/g,"cn":"当你使用弓箭攻击时触发一个插槽内的弓类法术"},
{"en":/Skills which Throw Traps have +(\d+|(\d+\.\d+)) Cooldown Use/g,"cn":"陷阱投掷技能 +# 冷却时间次数"},
{"en":/Explosive Arrow has (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"【爆炸箭矢】的攻击速度提高 #%"},
{"en":/Call of Steel causes (\d+|(\d+\.\d+))% reduced Reflected Damage/g,"cn":"钢铁呼唤反射伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage while not on Low Mana/g,"cn":"非低魔时，法术伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage over Time per Power Charge/g,"cn":"每个暴击球的持续伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced maximum Energy Shield if Corrupted/g,"cn":"若腐化，则最大能量护盾降低 #%"},
{"en":/Berserk has (\d+|(\d+\.\d+))% reduced Rage loss per second/g,"cn":"【盛怒】的怒火衰减速度每秒降低 #%"},
{"en":/Your Imbuing Towers also grant (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"你的灌注之塔伤害降低 #%"},
{"en":/Socketed Skills have (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"插槽内的技能攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken from Bleeding Enemies/g,"cn":"承受来自流血敌人的伤害降低 #%"},
{"en":/Gain a Frenzy Charge after Spending a total of 200 Mana/g,"cn":"消耗总计 200 魔力后获得 1 个狂怒球"},
{"en":/Kinetic Bolt has (\d+|(\d+\.\d+))% reduced Projectile Speed/g,"cn":"【念动飞箭】的投射物速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed per 25 Dexterity/g,"cn":"每 25 点敏捷可使攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage per 16 Dexterity/g,"cn":"每 16 点敏捷可使法术伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while Leeching Energy Shield/g,"cn":"偷取能量护盾时，伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage per 10 Devotion/g,"cn":"每 10 点奉献使元素伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Converted to Cold Damage/g,"cn":"#% 的物理伤害转换为冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Damage per Frenzy Charge/g,"cn":"每个狂怒球会使闪电伤害降低 #%"},
{"en":/Your Offerings have (\d+|(\d+\.\d+))% reduced Effect on you/g,"cn":"你的奉献技能对自身的效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance for Packs to be upgraded to Magic/g,"cn":"怪物群有 #% 几率晋升为魔法怪物群"},
{"en":/Warbands have (\d+|(\d+\.\d+))% more Rarity of Items Dropped/g,"cn":"军团的物品总稀有度额外提高 #%"},
{"en":/Minions have \-(\d+|(\d+\.\d+))% to all Elemental Resistances/g,"cn":"召唤生物获得 +#% 元素抗性"},
{"en":/Minions have \+(\d+|(\d+\.\d+))% to all Elemental Resistances/g,"cn":"召唤生物获得 +#% 元素抗性"},
{"en":/Your Flamethrower Towers have (\d+|(\d+\.\d+))% increased Range/g,"cn":"你的掷火之塔范围扩大 #%"},
{"en":/Cannot be Frozen, Chilled or Ignited with Her Blessing/g,"cn":"获得【女神的祝福】时无法被冰冻，冰缓，或点燃"},
{"en":/(\d+|(\d+\.\d+))% increased Flame Surge Critical Strike Chance/g,"cn":"【怒焰奔腾】暴击率提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Melee Strike Range while Dual Wielding/g,"cn":"双持武器时， +# 近战打击范围"},
{"en":/\+(\d+|(\d+\.\d+)) to Melee Strike Range while Dual Wielding/g,"cn":"双持武器时， +# 近战打击范围"},
{"en":/\-(\d+|(\d+\.\d+)) to Minimum Endurance Charges while on Low Life/g,"cn":"低血时最大耐力球 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Minimum Endurance Charges while on Low Life/g,"cn":"低血时最大耐力球 +#"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage while wielding a Staff/g,"cn":"持长杖时法术伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Taunt Enemies on Projectile Hit/g,"cn":"投射物击中时有 #% 几率嘲讽敌人"},
{"en":/Recover (\d+|(\d+\.\d+))% of Life when you use a Mana Flask/g,"cn":"使用魔力药剂时也会回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed while holding a Shield/g,"cn":"持盾牌时攻击速度提高 #%"},
{"en":/Imprisoned Monsters have (\d+|(\d+\.\d+))% reduced Action Speed/g,"cn":"精华怪的行动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% more Attack Speed with Two Handed Weapons/g,"cn":"双手武器总攻击速度额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Attack Speed with Two Handed Weapons/g,"cn":"双手武器总攻击速度额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage per Frenzy Charge/g,"cn":"每个狂怒球可使物理伤害减少 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while on Full Energy Shield/g,"cn":"能量护盾全满时，伤害降低 #%"},
{"en":/Bleeding you inflict deals Damage (\d+|(\d+\.\d+))% faster/g,"cn":"你施加的流血伤害生效速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Maximum Recovery per Life Leech/g,"cn":"每次生命偷取都使最大回复率降低 #%"},
{"en":/You and nearby Allies deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"你和周围友军的伤害提高 #%"},
{"en":/You and nearby Allies deal (\d+|(\d+\.\d+))% decreased Damage/g,"cn":"你和周围友军的伤害减少 #%"},
{"en":/Base Duration of (\d+|(\d+\.\d+)) seconds after being Placed/g,"cn":"放置之后，基础持续时间 # 秒"},
{"en":/Deals (\d+|(\d+\.\d+))% less Damage to Branded Enemy/g,"cn":"对带有烙印的敌人造成的总伤害最多额外降低 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+))% increased Critical Strike Chance/g,"cn":"增益效果使暴击率提高 #%"},
{"en":/This Attack and Minions cannot inflict Elemental Ailments/g,"cn":"此攻击和召唤生物无法造成元素异常状态"},
{"en":/Minion's Spells Repeat an additional (\d+|(\d+\.\d+)) times/g,"cn":"召唤生物的法术可额外重复 # 次"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Enemy Stun Threshold/g,"cn":"召唤生物使敌人晕眩门槛降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Damage with Poison/g,"cn":"召唤生物造成的中毒伤害提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Blinding duration/g,"cn":"召唤生物造成的致盲时间延长 #% "},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Ignite enemies/g,"cn":"召唤生物的火焰伤害有 #% 几率点燃敌人"},
{"en":/Nearby Allies have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"周围友军的范围效果扩大 #%"},
{"en":/Life Regeneration is applied to Energy Shield instead/g,"cn":"不再获得生命回复，将其回复效果套用于能量护盾"},
{"en":/Socketed Gems have \-(\d+|(\d+\.\d+))% Critical Strike Chance/g,"cn":"插入的技能石 +#% 暴击率"},
{"en":/Socketed Gems have \+(\d+|(\d+\.\d+))% Critical Strike Chance/g,"cn":"插入的技能石 +#% 暴击率"},
{"en":/(\d+|(\d+\.\d+))% increased Freezing Pulse Projectile Speed/g,"cn":"【冰霜脉冲】投射物速度提高 #%"},
{"en":/Socketed Travel Skills deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"插入的旅行技能的总伤害额外提高 #%"},
{"en":/Socketed Travel Skills deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"插入的旅行技能的总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect while in Sand Stance/g,"cn":"沙姿态下，范围效果缩小 #%"},
{"en":/Your Flamethrower Towers deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"你的掷火之塔伤害降低 #%"},
{"en":/Your Shock Nova Towers deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"你的闪电之塔伤害提高 #%"},
{"en":/Your Chilling Towers have (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"你的冰霜之塔持续时间降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Global Physical Damage while Frozen/g,"cn":"冰冻时物理伤害增加 #%"},
{"en":/Mana Flasks gain (\d+|(\d+\.\d+)) Charge every 3 seconds/g,"cn":"魔力药剂每 3 秒获得 # 次使用机会"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while on Consecrated Ground/g,"cn":"在奉献地面上时，伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Damage taken reflected to Melee Attackers/g,"cn":"#% 的近战攻击伤害会反射"},
{"en":/(\d+|(\d+\.\d+))% increased Energy Shield per Power Charge/g,"cn":"每有一个暴击球，能量护盾提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Viper Strike Critical Strike Chance/g,"cn":"【毒蛇打击】暴击率降低 #%"},
{"en":/Monsters with Silver Coins drop an additional Silver Coin/g,"cn":"携带银币的怪物会掉落额外 1 枚银币"},
{"en":/Vortex has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"【漩涡】的冷却回复速度降低 #%"},
{"en":/In Heists Orbs of Regret drop as Orbs of Annulment instead/g,"cn":"夺宝冒险中将掉落的后悔石变为剥离石"},
{"en":/(\d+|(\d+\.\d+))% increased Ball Lightning Projectile Speed/g,"cn":"【天雷之珠】投射物速度提高 #%"},
{"en":/Nearby Enemies take (\d+|(\d+\.\d+)) Chaos Damage per second/g,"cn":"周围敌人每秒受到 # 混沌伤害"},
{"en":/Chaos Damage does not bypass Energy Shield during effect/g,"cn":"药剂持续期间，混沌伤害不会穿透能量护盾"},
{"en":/(\d+|(\d+\.\d+))% increased Frenzy Damage per Frenzy Charge/g,"cn":"每个狂怒球可使狂怒伤害提高 #%"},
{"en":/Reckoning has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"清算的冷却回复率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage with Attack Skills/g,"cn":"攻击技能的元素伤害降低 #%"},
{"en":/Items dropped by Synthesised Magic Monsters are Corrupted/g,"cn":"虚空忆境的魔法怪物掉落的物品会被腐化"},
{"en":/Caster Damage Modifiers have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"施法伤害词缀的效果降低 #%"},
{"en":/You grant (\d+|(\d+\.\d+)) Frenzy Charges to allies on Death/g,"cn":"你死亡时给予友军 # 个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage with Maces or Sceptres/g,"cn":"锤类或短杖的火焰伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Supported Elemental Skill Gems/g,"cn":"被辅助的元素技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Supported Elemental Skill Gems/g,"cn":"被辅助的元素技能石等级 +#"},
{"en":/\-(\d+|(\d+\.\d+))% chance to be Frozen, Shocked and Ignited/g,"cn":"冻结、感电、点燃 几率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% chance to be Frozen, Shocked and Ignited/g,"cn":"冻结、感电、点燃 几率 +#%"},
{"en":/\-(\d+|(\d+\.\d+))% to all maximum Resistances while Poisoned/g,"cn":"中毒时 +#% 全部抗性上限"},
{"en":/\+(\d+|(\d+\.\d+))% to all maximum Resistances while Poisoned/g,"cn":"中毒时 +#% 全部抗性上限"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Damage with Attack Skills/g,"cn":"攻击技能的闪电伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Supported Lightning Skill Gems/g,"cn":"被辅助的闪电技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Supported Lightning Skill Gems/g,"cn":"被辅助的闪电技能石等级 +#"},
{"en":/Cannot be affected by Elemental Ailments while holding a Shield/g,"cn":"持盾时，免疫元素异常状态"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken from Damage Over Time/g,"cn":"受到的持续性伤害提高 #%"},
{"en":/Trigger Level 1 Create Lesser Shrine when you Kill an Enemy/g,"cn":"击败敌人时召唤 1 级的低阶神殿"},
{"en":/Unaffected by Frostbite while affected by Purity of Ice/g,"cn":"受到【冰霜净化】影响时，不受【冻伤】影响"},
{"en":/When your Traps Trigger, your nearby Traps also Trigger/g,"cn":"当你的陷阱触发时，你周围的陷阱也跟着触发"},
{"en":/Your Freezebolt Towers deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"你的冰箭之塔伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Tornado Shot Critical Strike Chance/g,"cn":"【龙卷射击】暴击率降低 #%"},
{"en":/Recover (\d+|(\d+\.\d+))% of Life on Killing a Chilled Enemy/g,"cn":"击败冰缓的敌人回复 #% 生命"},
{"en":/Tectonic Slam has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【破釜一击】范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Decree of War on Kill/g,"cn":"击败时有 #% 几率触发【战争之令】"},
{"en":/Your Critical Strikes cannot Freeze, Shock, or Ignite Enemies/g,"cn":"暴击无法冰冻，感电或点燃敌人"},
{"en":/(\d+|(\d+\.\d+))% chance to create a Smoke Cloud on Kill/g,"cn":"击败敌人时，有 #% 几率创造一团烟雾"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage taken over time/g,"cn":"承受的持续物理伤害效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Searing Bond Totem Placement Speed/g,"cn":"【灼热连接】放置速度降低 #%"},
{"en":/Gain \-(\d+|(\d+\.\d+)) Life when you Hit a Bleeding Enemy/g,"cn":"击中流血中的敌人时回复 +# 生命"},
{"en":/Gain \+(\d+|(\d+\.\d+)) Life when you Hit a Bleeding Enemy/g,"cn":"击中流血中的敌人时回复 +# 生命"},
{"en":/Area has (\d+|(\d+\.\d+)) Monsters that drop a Silver Coin/g,"cn":"该区域会出现 # 个持有银币的怪物"},
{"en":/Earthshatter has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【尖刺战吼】的范围效果扩大 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Quality of Socketed Support Gems/g,"cn":"此物品上装备的【辅助技能石】品质 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Quality of Socketed Support Gems/g,"cn":"此物品上装备的【辅助技能石】品质 +#%"},
{"en":/Life Flasks gain (\d+|(\d+\.\d+)) Charge every 3 seconds/g,"cn":"生命药剂每 3 秒获得 # 次使用次数"},
{"en":/Patrol Pack Members have (\d+|(\d+\.\d+))% chance to be Rare/g,"cn":"巡逻队有 #% 几率有稀有怪物"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Reservation of Banner Skills/g,"cn":"旗帜技能的魔力保留提高 #%"},
{"en":/On Killing a Poisoned Enemy, nearby Allies Regenerate Life/g,"cn":"击败中毒的敌人时，周围友军再生生命"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Mana per Second per Power Charge/g,"cn":"每个暴击球使每秒回复 # 魔力"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage per 25 Dexterity/g,"cn":"每 25 点敏捷都使冰霜伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Word of Flames on Hit/g,"cn":"击中时有 #% 几率触发【烈火之誓】"},
{"en":/Enemies you Shock have (\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"被你感电的敌人施法速度降低 #%"},
{"en":/Nearby Party members gain Frenzy Charges whenever you do/g,"cn":"你获得狂怒球时，周围玩家也会获得狂怒球"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage while Leeching Life/g,"cn":"生命偷取时物理伤害降低 #%"},
{"en":/Lightning Spire Trap deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【电塔陷阱】的伤害提高 #%"},
{"en":/Pestilent Strike has (\d+|(\d+\.\d+))% increased Duration/g,"cn":"【致疫打击】的技能持续时间提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance for Packs to be upgraded to Rare/g,"cn":"怪物群有 #% 几率晋升为稀有怪物群"},
{"en":/You and nearby Allies deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"你和周围友军的伤害提高 #%"},
{"en":/In Heists Orbs of Transmutation drop as Chaos Orbs instead/g,"cn":"夺宝冒险中将掉落的蜕变石变为混沌石"},
{"en":/Summoned Raging Spirits deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"召唤愤怒狂灵的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Enemy Chance to Block Bow Attacks/g,"cn":"敌人对弓类攻击的格挡率降低 #%"},
{"en":/Ethereal Knives Pierces (\d+|(\d+\.\d+)) additional Targets/g,"cn":"【虚空匕首】穿透 # 个额外目标"},
{"en":/Siege Ballista has (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"【攻城炮台】的攻击速度提高 #%"},
{"en":/Galvanic Arrow deals (\d+|(\d+\.\d+))% increased Area Damage/g,"cn":"【电光箭】的范围伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect while wielding a Bow/g,"cn":"持弓时范围效果扩大 #%"},
{"en":/Summon Raging Spirit has (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"召唤愤怒狂灵的持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% more Totem Damage per Summoned Totem/g,"cn":"每个召唤的图腾都使图腾总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Totem Damage per Summoned Totem/g,"cn":"每个召唤的图腾都使图腾总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Elusive on Critical Strike/g,"cn":"暴击时有 #% 几率获得【灵巧】"},
{"en":/(\d+|(\d+\.\d+))% reduced Energy Shield from Equipped Shield/g,"cn":"从盾牌获取的能量护盾降低 #%"},
{"en":/Can unlock {} Mechanical Chests after Lockdown per Wing/g,"cn":"封锁后每个侧厅可以解锁 {} 个机械宝箱"},
{"en":/\-(\d+|(\d+\.\d+))% to Animated Guardian Elemental Resistances/g,"cn":"+#% 幻化守卫的元素抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Animated Guardian Elemental Resistances/g,"cn":"+#% 幻化守卫的元素抗性"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage per 16 Strength/g,"cn":"每 16 点力量可使法术伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed per Reave stack/g,"cn":"每堆叠一层冲击波，攻击速度便提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance with Swords/g,"cn":"剑类攻击的暴击率提高 #%"},
{"en":/Skills from your Boots Leech 2% of Damage as Life/g,"cn":"你脚部装备上的技能所造成的 2% 伤害转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage taken while moving/g,"cn":"移动时受到的物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Word of Ire when Hit/g,"cn":"被击中时有 #% 几率触发【雷霆之誓】"},
{"en":/Warcries Knock Back and Interrupt Enemies in a smaller Area/g,"cn":"战吼在更小的区域里击退并打断敌人"},
{"en":/Cold Snap has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"霜暴的冷却回复率降低 #%"},
{"en":/Monsters and bosses invade from elsewhere in Wraeclast/g,"cn":"在【瓦尔克拉斯】会有怪物和首领在隐密处伏击"},
{"en":/Burning Arrow has (\d+|(\d+\.\d+))% increased Debuff Effect/g,"cn":"【燃烧箭矢】的减益效果提高 #%"},
{"en":/Your Empowering Towers have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"你的赋能之塔效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Edict of Force on Hit/g,"cn":"击中时有 #% 几率触发【原力之律】"},
{"en":/Unique Boss drops (\d+|(\d+\.\d+)) additional Unique Items/g,"cn":"传奇首领会掉落额外 # 件传奇物品"},
{"en":/You have Zealot's Oath if you haven't been hit recently/g,"cn":"近期内你若没有被击中，则获得【狂热誓言】"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect per 50 Strength/g,"cn":"每 50 点力量可使范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage with Attack Skills/g,"cn":"攻击技能物理伤害提高 #%"},
{"en":/Desecrate has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"亵渎的冷却回复率降低 #%"},
{"en":/Herald of Agony has (\d+|(\d+\.\d+))% increased Buff Effect/g,"cn":"【苦痛之捷】的增益效果提高 #%"},
{"en":/Tempest Effects have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"风暴效果的范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Blind Chilled Enemies on Hit/g,"cn":"击中冰缓的敌人时有 #% 几率使其致盲"},
{"en":/(\d+|(\d+\.\d+))% more Damage Taken per Summoned Totem/g,"cn":"每个召唤的图腾使承受的总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage Taken per Summoned Totem/g,"cn":"每个召唤的图腾使承受的总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken from Taunted Enemies/g,"cn":"来自受嘲讽的敌人的伤害降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+)) Vaal Soul Per Second during effect/g,"cn":"药剂持续期间，每秒获得 # 个瓦尔之灵"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Dodge Attack Hits/g,"cn":"召唤生物有额外 #% 躲避击中几率"},
{"en":/In Heists Orbs of Transmutation drop as Regal Orbs instead/g,"cn":"夺宝冒险中将掉落的蜕变石变为富豪石"},
{"en":/Freezing Pulse fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"【冰霜脉冲】增加 # 个抛射物"},
{"en":/(\d+|(\d+\.\d+))% increased Energy Shield per 10 Strength/g,"cn":"每 10 点力量提高 #% 能量护盾"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items Found from Chests/g,"cn":"箱子掉落物品稀有度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage with Maces or Sceptres/g,"cn":"锤类或短杖的冰霜伤害降低 #%"},
{"en":/Your Seismic Towers have (\d+|(\d+\.\d+))% reduced Stun Duration/g,"cn":"你的晕眩持续降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Word of Blades on Hit/g,"cn":"击中时有 #% 几率触发【刀锋之誓】"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Decree of Fury on Hit/g,"cn":"击中时有 #% 几率触发【狂怒之令】"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of all Lightning Spell Skill Gems/g,"cn":"所有闪电法术技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of all Lightning Spell Skill Gems/g,"cn":"所有闪电法术技能石等级 +#"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Wands/g,"cn":"法杖攻击 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Wands/g,"cn":"法杖攻击 +#% 暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% increased Size of Synthesised Monster Packs/g,"cn":"虚空忆境怪物群规模扩大 #%"},
{"en":/Herald of Thunder has (\d+|(\d+\.\d+))% reduced Buff Effect/g,"cn":"【闪电之捷】的增益效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage with Spell Skills/g,"cn":"法术技能的物理伤害提高 #%"},
{"en":/This Map's Quality also applies to Rarity of Items found/g,"cn":"该地图的品质也会套用于掉落物品的稀有度"},
{"en":/Triggered Spells deal (\d+|(\d+\.\d+))% reduced Spell Damage/g,"cn":"被触发法术的法术伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage per Frenzy Charge/g,"cn":"每个狂怒球可使攻击伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Flameblast Critical Strike Chance/g,"cn":"【烈焰爆破】暴击率提高 #%"},
{"en":/Tormented Spirits drop (\d+|(\d+\.\d+)) additional Rare Items/g,"cn":"【罪魂】掉落额外 # 件物品"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Enemy Stun Threshold/g,"cn":"召唤生物的敌人眩晕门槛降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Freeze Enemies which are Chilled/g,"cn":"有 #% 几率冰冻被冰缓的敌人"},
{"en":/The First 3 Possessed Monsters drop an additional Map/g,"cn":"前 3 个被附身的怪物会掉落 1 张额外地图"},
{"en":/Corpses you Spawn have (\d+|(\d+\.\d+))% reduced Maximum Life/g,"cn":"生成的灵柩最大生命降低 #%"},
{"en":/Can have up to (\d+|(\d+\.\d+)) Remote Mine placed at a time/g,"cn":"最多可同时拥有 # 个遥控地雷"},
{"en":/Lose all Power Charges on reaching Maximum Power Charges/g,"cn":"暴击球达到最大数量时，失去所有的暴击球"},
{"en":/(\d+|(\d+\.\d+))% increased Global Defences per White Socket/g,"cn":"每个白色插槽会使防御提高 #%"},
{"en":/Your Smothering Towers have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"你的窒息之塔效果提高 #%"},
{"en":/Riposte has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"【击刃】冷却回复速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed with Movement Skills/g,"cn":"移动技能的攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Cause Bleeding on Critical Strike/g,"cn":"暴击时有 #% 几率造成流血"},
{"en":/Life Leeched per Second is doubled/g,"cn":"每秒生命偷取效果翻倍。<br>生命偷取速度上限翻倍。<br>不再获得生命回复效果。"},
{"en":/Warcry Skills have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"战吼技能的范围效果扩大 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Flask Charges used/g,"cn":"召唤生物的药剂使用次数增加 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed per Power Charge/g,"cn":"每个暴击球可使移动速度提高 #%"},
{"en":/Nearby Allies have (\d+|(\d+\.\d+))% increased Item Rarity/g,"cn":"周围友军获得物品稀有度提高 #% "},
{"en":/Ancient Talismans possess monsters throughout Wraeclast/g,"cn":"被魔符附身的怪物散布在【瓦尔克拉斯】大陆"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken per Ghost Shroud/g,"cn":"每层【鬼影缠身】会使承受的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+)) Physical Damage taken on Minion Death/g,"cn":"当你的召唤生物死亡时，承受 # 点物理伤害"},
{"en":/Spectres have (\d+|(\d+\.\d+))% increased Critical Strike Chance/g,"cn":"灵体的暴击率提高 #%"},
{"en":/Ensnaring Arrow has (\d+|(\d+\.\d+))% reduced Debuff Effect/g,"cn":"【诱捕之箭】的减益效果降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Discipline Skill/g,"cn":"获得 # 级的主动技能【纪律】，且可被此道具上的技能石辅助"},
{"en":/(\d+|(\d+\.\d+))% reduced Firestorm explosion Area of Effect/g,"cn":"【烈炎风暴】爆炸范围缩小 #%"},
{"en":/Tempest Effects have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"风暴效果的范围扩大 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% reduced Area of Effect for 5 seconds/g,"cn":"范围效果缩小 #%，持续 5 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Spectral Throw Projectile Speed/g,"cn":"【灵体投掷】投射物速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Damage while you have Fortify/g,"cn":"护体时近战伤害提高 #%"},
{"en":/Crackling Lance has (\d+|(\d+\.\d+))% reduced branching angle/g,"cn":"电殛长枪的分支角度缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken from Blinded Enemies/g,"cn":"承受来自致盲敌人的伤害降低 #%"},
{"en":/Infernal Blow Explosion applies Uncharged Debuff on Hit/g,"cn":"炼狱之击的爆炸击中时施加不充能的减益效果"},
{"en":/(\d+|(\d+\.\d+))% of Cold Damage Leeched as Energy Shield/g,"cn":"冰霜伤害的 #% 转化为能量护盾偷取"},
{"en":/Lose (\d+|(\d+\.\d+))% of Mana when you use an Attack Skill/g,"cn":"你使用攻击技能时失去 #% 魔力"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage per Power charge/g,"cn":"每个暴击球可使元素伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Fire Damage Leeched as Energy Shield/g,"cn":"火焰伤害的 #% 转化为能量护盾偷取"},
{"en":/Monsters with Silver Coins drop an additional Rare Item/g,"cn":"持有银币的怪物会额外掉落 1 个稀有物品"},
{"en":/Monsters have (\d+|(\d+\.\d+))% chance to Avoid being Shocked/g,"cn":"怪物有 #% 几率避免被感电"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage per 10 Strength/g,"cn":"每 10 点力量会使法术伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Incinerate Damage for each stage/g,"cn":"【烧毁】的每一阶伤害提高 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Perandus Chests/g,"cn":"该区域会出现额外 # 个普兰德斯宝箱"},
{"en":/Reflects (\d+|(\d+\.\d+)) Physical Damage to Melee Attackers/g,"cn":"反射 # 物理伤害给近战攻击者"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Projectile Gems/g,"cn":"此物品上装备的【投射物技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Projectile Gems/g,"cn":"此物品上装备的【投射物技能石】等级 +#"},
{"en":/(\d+|(\d+\.\d+))% increased Duration of Ailments on Enemies/g,"cn":"造成的异常状态持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance with Staves/g,"cn":"长杖攻击的暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Word of War on Kill/g,"cn":"击败敌人时有 #% 几率触发【战争之誓】"},
{"en":/(\d+|(\d+\.\d+))% chance to create Shocked Ground when Hit/g,"cn":"被击中时有 #% 几率制造感电地面"},
{"en":/Marked Enemy has (\d+|(\d+\.\d+))% increased Accuracy Rating/g,"cn":"被标记的敌人的命中值提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Weakness Curse Effect/g,"cn":"【元素要害】的诅咒效果提高 #%"},
{"en":/Is a powerful Combatant and provides strong Buffs to Allies/g,"cn":"强力斗士，给友军施加强力增益效果"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Claws/g,"cn":"爪类攻击 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Claws/g,"cn":"爪类攻击 +#% 暴击伤害加成"},
{"en":/Socketed Attacks have \-(\d+|(\d+\.\d+)) to Total Mana Cost/g,"cn":"插槽内攻击技能的总魔力消耗 +#"},
{"en":/Socketed Attacks have \+(\d+|(\d+\.\d+)) to Total Mana Cost/g,"cn":"插槽内攻击技能的总魔力消耗 +#"},
{"en":/Wintertide Brand has (\d+|(\d+\.\d+))% reduced Chill Effect/g,"cn":"【冬潮烙印】的冰缓效果降低 #%"},
{"en":/Siphoning Trap has (\d+|(\d+\.\d+))% increased Chill Effect/g,"cn":"【虹吸陷阱】的冰缓效果提高 #%"},
{"en":/Vengeance has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"复仇的冷却回复率降低 #%"},
{"en":/Warcries count total Power of Enemies and Corpses in Range/g,"cn":"战吼计入范围内敌人和灵枢的总威力值"},
{"en":/Monsters have (\d+|(\d+\.\d+))% chance to Avoid being Ignited/g,"cn":"怪物有 #% 几率避免被点燃"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage taken while Frozen/g,"cn":"冰冻时受到的物理伤害降低 #%"},
{"en":/Channelling Skills have \-(\d+|(\d+\.\d+)) to Total Mana Cost/g,"cn":"持续吟唱技能总魔力消耗 +#"},
{"en":/Channelling Skills have \+(\d+|(\d+\.\d+)) to Total Mana Cost/g,"cn":"持续吟唱技能总魔力消耗 +#"},
{"en":/Players deal (\d+|(\d+\.\d+))% reduced Damage while stationary/g,"cn":"玩家静止时，伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Maximum Life Converted to Energy Shield/g,"cn":"#% 的最大生命转化为能量护盾"},
{"en":/Immune to Burning Ground, Shocked Ground and Chilled Ground/g,"cn":"免疫燃烧地面，感电地面和冰缓地面"},
{"en":/Enemies you Curse take (\d+|(\d+\.\d+))% increased Damage/g,"cn":"受到你诅咒的敌人承受的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken per Frenzy Charge/g,"cn":"每个狂怒球会使承受的伤害提高 #%"},
{"en":/Heist Chests Duplicate contained Delirium Orbs and Splinters/g,"cn":"珍宝箱复制其中的雾魇宝珠和裂片"},
{"en":/\-(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Bleeding/g,"cn":"+#% 流血持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Bleeding/g,"cn":"+#% 流血持续伤害加成"},
{"en":/Reward Room Monsters take (\d+|(\d+\.\d+))% increased damage/g,"cn":"奖励室怪物承受的伤害提高 #%"},
{"en":/Gain Vaal Souls equal to Charges Consumed when used/g,"cn":"使用时获得【瓦尔之灵】，其数量等于消耗的使用次数"},
{"en":/Corpses Spawned have (\d+|(\d+\.\d+))% reduced Maximum Life/g,"cn":"唤起的灵枢的最大生命降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to deal Double Damage/g,"cn":"召唤生物有 #% 几率伤害翻倍"},
{"en":/(\d+|(\d+\.\d+))% increased Area Damage per 10 Devotion/g,"cn":"每 10 点奉献可使范围伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Totem Damage per 10 Devotion/g,"cn":"每 10 点奉献使图腾伤害提高 #%"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+)) additional Armour/g,"cn":"你与周围友军的护甲提高 #"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% more Armour/g,"cn":"你与周围友军的总护甲额外提高 #% "},
{"en":/Cursed enemies have \-(\d+|(\d+\.\d+))% to Cold Resistance/g,"cn":"被诅咒敌人的冰霜抗性提高 +#%"},
{"en":/Cursed enemies have \+(\d+|(\d+\.\d+))% to Cold Resistance/g,"cn":"被诅咒敌人的冰霜抗性提高 +#%"},
{"en":/Cursed enemies have (\d+|(\d+\.\d+))% reduced Accuracy Rating/g,"cn":"被诅咒敌人命中值降低 #%"},
{"en":/Cursed enemies have \-(\d+|(\d+\.\d+))% to Fire Resistance/g,"cn":"被诅咒敌人的火焰抗性提高 +#%"},
{"en":/Cursed enemies have \+(\d+|(\d+\.\d+))% to Fire Resistance/g,"cn":"被诅咒敌人的火焰抗性提高 +#%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Projectile Damage/g,"cn":"召唤生物造成投射物伤害提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced effect of their Auras/g,"cn":"召唤生物的光环效果降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Critical Strike Chance/g,"cn":"召唤生物的暴击率降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Aura Area of Effect/g,"cn":"召唤生物的光环范围扩大 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Poison Duration/g,"cn":"召唤生物造成的中毒持续时间延长 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Poison on Hit/g,"cn":"召唤生物在击中时有 #% 几率使敌人中毒"},
{"en":/Nearby Enemies have \-(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"周围敌人获得 +#% 混沌抗性"},
{"en":/Nearby Enemies have \+(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"周围敌人获得 +#% 混沌抗性"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum number of Summoned Raging Spirits/g,"cn":"+# 愤怒狂灵数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum number of Summoned Raging Spirits/g,"cn":"+# 愤怒狂灵数量上限"},
{"en":/A Monster in this Area will summon Abaxoth when Slain/g,"cn":"区域中 1 个怪物将会在死亡后召唤阿巴萨斯"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Damage while Dual Wielding/g,"cn":"双持武器时，攻击伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Bladefall Critical Strike Chance/g,"cn":"【虚空刀雨】暴击率提高 #%"},
{"en":/Reflects (\d+|(\d+\.\d+)) Fire Damage to Attackers on Block/g,"cn":"攻击者格挡时反射 # 火焰伤害"},
{"en":/Ignites you inflict deal Damage (\d+|(\d+\.\d+))% faster/g,"cn":"你造成的点燃的伤害生效速度加快 #%"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Stalking Pustule on Kill/g,"cn":"击败敌人时，触发 # 级的【尾随之疮】"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced maximum Energy Shield/g,"cn":"召唤生物的能量护盾降低 #%"},
{"en":/Reinforcements have (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"援军的移动速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage while holding a Shield/g,"cn":"持盾牌时法术伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance with Daggers/g,"cn":"匕首攻击的暴击率降低 #%"},
{"en":/Stormblast Mine has (\d+|(\d+\.\d+))% reduced Throwing Speed/g,"cn":"雷暴地雷的投掷速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage per Endurance Charge/g,"cn":"每个耐力球可使火焰伤害降低 #%"},
{"en":/Your Shock Nova Towers have (\d+|(\d+\.\d+))% increased Range/g,"cn":"你的闪电之塔范围提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while affected by a Herald/g,"cn":"受捷影响时，伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area Damage per 12 Strength/g,"cn":"每 12 点力量可使范围伤害提高 #%"},
{"en":/Determination has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【坚定】的魔力保留降低 #%"},
{"en":/Invasion Bosses are guarded by (\d+|(\d+\.\d+)) Magic Packs/g,"cn":"侵略首领被 # 群魔法怪物守护"},
{"en":/(\d+|(\d+\.\d+))% increased Frost Blades Projectile Speed/g,"cn":"【冰霜之刃】的投射物速度提高 #%"},
{"en":/Gain Her Blessing for 3 seconds when you Ignite an Enemy/g,"cn":"点燃敌人时获得【女神的祝福】 3 秒"},
{"en":/When a Bloodline Pack is Slain, it drops a Currency Item/g,"cn":"击败血族怪物群会掉落额外 1 个通货"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Critical Strike Chance/g,"cn":"召唤生物的暴击率降低 #%"},
{"en":/In Heists Orbs of Augmentation drop as Chaos Orbs instead/g,"cn":"夺宝冒险中将掉落的增幅石变为混沌石"},
{"en":/Animated Guardians deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【幻化守卫】造成的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% more Physical Damage taken from Hits/g,"cn":"被击中时，受到的物理总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Physical Damage taken from Hits/g,"cn":"被击中时，受到的物理总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed per Frenzy Charge/g,"cn":"每个狂怒球可使攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Ethereal Knives Projectile Speed/g,"cn":"【虚空匕首】投射物速度降低 #%"},
{"en":/Lightning Trap pierces (\d+|(\d+\.\d+)) additional Targets/g,"cn":"【闪电陷阱】穿透 # 个额外目标"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Reservation of Herald Skills/g,"cn":"捷技能的魔力保留提高 #%"},
{"en":/Spell Skills have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"法术技能的范围效果扩大 #%"},
{"en":/Player's Life and Mana Recovery from Flasks are instant/g,"cn":"玩家使用药剂回复的生命和魔力会立即回复"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance per Brand/g,"cn":"每个烙印都使暴击率提高 #%"},
{"en":/Nearby Enemies have \-(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"周围敌人获得 +#% 混沌抗性"},
{"en":/Nearby Enemies have \+(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"周围敌人获得 +#% 混沌抗性"},
{"en":/Molten Strike fires (\d+|(\d+\.\d+))% more Projectiles/g,"cn":"【熔岩之击】发射的总投射物额外增加 #%"},
{"en":/Molten Strike fires (\d+|(\d+\.\d+))% less Projectiles/g,"cn":"【熔岩之击】发射的总投射物额外减少 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate per Brand/g,"cn":"每个烙印使冷却回复速度减慢 #%"},
{"en":/Bow Attacks have (\d+|(\d+\.\d+))% chance to cause Bleeding/g,"cn":"弓类攻击有 #% 几率造成流血"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Damage with Spell Skills/g,"cn":"法术技能的闪电伤害降低 #%"},
{"en":/Allocated Small Passive Skills in Radius grant nothing/g,"cn":"范围内配置的小天赋点技能不会提供任何加成"},
{"en":/Spectral Shield Throw fires Shard Projectiles when Chaining/g,"cn":"【灵盾投掷】连锁弹射碎片投射物"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Precision Skill/g,"cn":"获得 # 级的主动技能【精准】，且可被此道具上的技能石辅助"},
{"en":/Shrapnel Ballista fires (\d+|(\d+\.\d+)) additional Arrows/g,"cn":"【散射弩炮】发射# 支额外的箭矢"},
{"en":/Imprisoned Monsters have (\d+|(\d+\.\d+)) additional Essences/g,"cn":"精华怪额外持有 # 个精华"},
{"en":/Area contains a Monster possessed by an Ancient Talisman/g,"cn":"该区域会出现 1 个受魔符附身的怪物"},
{"en":/Immune to Elemental Ailments while on Consecrated Ground/g,"cn":"位于奉献地面之上时，免疫元素异常状态"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Duration Gems/g,"cn":"此物品上装备的【持续时间技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Duration Gems/g,"cn":"此物品上装备的【持续时间技能石】等级 +#"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed during Flask effect/g,"cn":"药剂持续期间，施法速度提高 #%"},
{"en":/Your Empowering Towers have (\d+|(\d+\.\d+))% increased Range/g,"cn":"你的赋能之塔范围扩大 #%"},
{"en":/Flamethrower Trap has (\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"【掷火陷阱】的施法速度降低 #%"},
{"en":/Malevolence has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【怨毒光环】的魔力保留降低 #%"},
{"en":/Fire Elementals have (\d+|(\d+\.\d+))% increased maximum Life/g,"cn":"火元素的最大生命提高 #%"},
{"en":/Summoned Holy Relics deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【召唤圣物】的伤害提高 #%"},
{"en":/You cannot be Shocked if you've been Shocked Recently/g,"cn":"若你近期内受到感电效果，则你不会再受到感电"},
{"en":/Left ring slot: Regenerate (\d+|(\d+\.\d+)) Mana per Second/g,"cn":"左戒指栏位：每秒回复 # 魔力"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken from Projectiles/g,"cn":"受到的投射物技能攻击伤害提高 #%"},
{"en":/Gain a Frenzy Charge on reaching Maximum Power Charges/g,"cn":"暴击球达到最大数量时，获得 1 个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% chance to Freeze during any Flask Effect/g,"cn":"药剂持续期间，有 #% 几率冰冻"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Tendrils Area of Effect/g,"cn":"【电能释放】范围扩大 #%"},
{"en":/Explosive Trap has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"【爆炸陷阱】范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Devouring Totem Leech per second/g,"cn":"吞噬图腾的每秒偷取速度降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Axes/g,"cn":"斧类攻击 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Axes/g,"cn":"斧类攻击 +#% 暴击伤害加成"},
{"en":/At least one Shine in this Area is an Acceleration Shrine/g,"cn":"下个区域会出现至少 1 个迅速神殿"},
{"en":/Your Smothering Towers have (\d+|(\d+\.\d+))% increased Range/g,"cn":"你的窒息之塔范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack Hits while moving/g,"cn":"移动时有 #% 几率不被攻击击中"},
{"en":/Your Flamethrower Towers deal full damage to Fire Enemies/g,"cn":"你的掷火之塔对火系敌人造成完整伤害"},
{"en":/Lightning Resistance does not affect Lightning Damage taken/g,"cn":"闪电抗性不对承受的闪电伤害生效"},
{"en":/Attacks have \-(\d+|(\d+\.\d+))% to Critical Strike Chance/g,"cn":"攻击附加 +#% 攻击基础暴击率"},
{"en":/Attacks have \+(\d+|(\d+\.\d+))% to Critical Strike Chance/g,"cn":"攻击附加 +#% 攻击基础暴击率"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance with Wands/g,"cn":"法杖攻击的暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Chaos Damage with Attack Skills/g,"cn":"攻击技能可使混沌伤害提高 #%"},
{"en":/Items dropped by Synthesised Rare Monsters are Corrupted/g,"cn":"虚空忆境的稀有怪物掉落的物品会被腐化"},
{"en":/Can unlock {} Mechanical Chest after Lockdown per Wing/g,"cn":"封锁后每个侧厅可以解锁 {} 个机械宝箱"},
{"en":/Raised Zombies deal (\d+|(\d+\.\d+))% more Physical Damage/g,"cn":"魔卫复苏物理总伤害额外提高 #%"},
{"en":/Raised Zombies deal (\d+|(\d+\.\d+))% less Physical Damage/g,"cn":"魔卫复苏物理总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed while wielding a Staff/g,"cn":"持长杖时施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed during Flask effect/g,"cn":"药剂持续期间，攻击速度降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Reckoning Skill/g,"cn":"获得 # 级的主动技能【清算】，且可被此道具上的技能石辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage per 25 Strength/g,"cn":"每 25 点力量都使冰霜伤害提高 #%"},
{"en":/Purifying Flame also creates Consecrated Ground around you/g,"cn":"净化烈焰也会在你周围产生奉献地面"},
{"en":/Fire Skills have (\d+|(\d+\.\d+))% chance to Poison on Hit/g,"cn":"火焰技能有 #% 几率使敌人中毒"},
{"en":/Frost Shield has \-(\d+|(\d+\.\d+)) to maximum Life per Stage/g,"cn":"冰霜护盾每层最大生命 +#"},
{"en":/Frost Shield has \+(\d+|(\d+\.\d+)) to maximum Life per Stage/g,"cn":"冰霜护盾每层最大生命 +#"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while on Full Energy Shield/g,"cn":"能量护盾全满时伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Edict of Fury on Hit/g,"cn":"击中时有 #% 几率触发【狂怒之律】"},
{"en":/Gain a Power or Frenzy Charge each second while Channelling/g,"cn":"吟唱时每秒获得一个狂怒或暴击球"},
{"en":/(\d+|(\d+\.\d+))% reduced Quantity of Items Found from Chests/g,"cn":"箱子掉落物品数量降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Mana gained on Killing a Frozen Enemy/g,"cn":"击败 1 个被冰冻敌人时 +# 魔力"},
{"en":/\+(\d+|(\d+\.\d+)) Mana gained on Killing a Frozen Enemy/g,"cn":"击败 1 个被冰冻敌人时 +# 魔力"},
{"en":/Unique Boss drops (\d+|(\d+\.\d+)) additional Unique Item/g,"cn":"传奇首领会掉落额外 # 件传奇物品"},
{"en":/(\d+|(\d+\.\d+))% increased Evasion Rating per Frenzy Charge/g,"cn":"每个狂怒球提高 #% 闪避值"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Non-Damaging Ailments/g,"cn":"非伤害型异常状态效果提高 #%"},
{"en":/Herald of Purity has (\d+|(\d+\.\d+))% reduced Buff Effect/g,"cn":"【纯净之捷】的增益效果降低 #%"},
{"en":/Charged Dash has (\d+|(\d+\.\d+))% more Movement Speed/g,"cn":"【蓄力疾风闪】的总移动速度额外提高 #%"},
{"en":/Charged Dash has (\d+|(\d+\.\d+))% less Movement Speed/g,"cn":"【蓄力疾风闪】的总移动速度额外降低 #%"},
{"en":/Non-Chilled Enemies you inflict Bleeding on are Chilled/g,"cn":"你造成流血的敌人若没有冰缓，则受到冰缓"},
{"en":/(\d+|(\d+\.\d+))% increased Area Damage per 10 Devotion/g,"cn":"每 10 点奉献可使范围伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Totem Damage per 10 Devotion/g,"cn":"每 10 点奉献使图腾伤害提高 #%"},
{"en":/Monsters have (\d+|(\d+\.\d+))% increased Critical Strike Chance/g,"cn":"怪物暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Split Arrow Critical Strike Chance/g,"cn":"【分裂箭矢】暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Socketed Abyss Jewels/g,"cn":"插槽内的【深渊宝石】效果降低 #%"},
{"en":/Your Freezebolt Towers have (\d+|(\d+\.\d+))% increased Range/g,"cn":"你的冰箭之塔范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Evasion Rating during Onslaught/g,"cn":"在【猛攻】状态期间闪避值降低 #%"},
{"en":/Pyroclast Mine has (\d+|(\d+\.\d+))% increased Throwing Speed/g,"cn":"火屑地雷投掷速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Bows/g,"cn":"弓类攻击 +#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Bows/g,"cn":"弓类攻击 +#% 暴击伤害加成"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Dodge Spell Hits/g,"cn":"召唤生物有 #% 几率躲避法术击中"},
{"en":/(\d+|(\d+\.\d+))% reduced Ancestral Blademaster Totem Damage/g,"cn":"先祖大剑师图腾伤害降低 #%"},
{"en":/Penance Brand has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"【忏悔烙印】的范围效果缩小 #%"},
{"en":/Tornado Shot fires an additional secondary Projectile/g,"cn":"【龙卷射击】可以额外发射 1 个附属投射物"},
{"en":/\-(\d+|(\d+\.\d+))% to maximum Chance to Block Attack Damage/g,"cn":"+#% 攻击伤害格挡几率上限"},
{"en":/\+(\d+|(\d+\.\d+))% to maximum Chance to Block Attack Damage/g,"cn":"+#% 攻击伤害格挡几率上限"},
{"en":/Poisons you inflict deal Damage (\d+|(\d+\.\d+))% faster/g,"cn":"你造成的中毒的伤害生效速度加快 #%"},
{"en":/Always Freeze, Shock and Ignite during any Flask Effect/g,"cn":"药剂持续期间，必定冰冻，感电和点燃敌人"},
{"en":/(\d+|(\d+\.\d+))% increased Energy Shield from Body Armour/g,"cn":"身体护甲提供的能量护盾提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain an Endurance Charge on Hit/g,"cn":"击中时有 #% 几率获得耐力球"},
{"en":/Item drops on Death if Equipped by an Animated Guardian/g,"cn":"【幻化守卫】装备的物品将在它死亡时掉落"},
{"en":/(\d+|(\d+\.\d+))% more Rare Shaper Items found in Area/g,"cn":"区域可找到的稀有塑界者物品数量提高 #%"},
{"en":/Recover (\d+|(\d+\.\d+))% of your maximum Mana when you Block/g,"cn":"格挡时回复 #% 最大魔力"},
{"en":/Your Glacial Cage Towers have (\d+|(\d+\.\d+))% reduced Range/g,"cn":"你的冰笼之塔范围缩小 #%"},
{"en":/Invasion Bosses drop (\d+|(\d+\.\d+)) additional Vaal Orbs/g,"cn":"侵略首领掉落额外 # 个瓦尔宝珠"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Desecrated Ground on you/g,"cn":"污染地面对你的效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage per 20 Strength/g,"cn":"每 20 点力量可使火焰伤害提高 #%"},
{"en":/Golems have (\d+|(\d+\.\d+))% reduced Attack and Cast Speed/g,"cn":"魔像的攻击和施法速度降低 #%"},
{"en":/Recover (\d+|(\d+\.\d+))% of Life when you Consume a corpse/g,"cn":"吞噬灵枢时，回复你 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed per 10 Dexterity/g,"cn":"每 10 点敏捷会使攻击速度降低 #%"},
{"en":/In Heists Orbs of Augmentation drop as Regal Orbs instead/g,"cn":"夺宝冒险中将掉落的增幅石变为富豪石"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed per Frenzy Charge/g,"cn":"每个狂怒球可使攻击速度提高 #%"},
{"en":/Flasks applied to you have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"你身上的药剂效果提高 #%"},
{"en":/Rogue Exiles have (\d+|(\d+\.\d+))% increased Maximum Life/g,"cn":"【盗贼流放者】最大生命提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Word of Force on Hit/g,"cn":"击中时有 #% 几率触发【原力之誓】"},
{"en":/Movement Speed cannot be modified to below base value/g,"cn":"你的移动速度加成不会让你减速至基础速度以下"},
{"en":/Socketed Skills have (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"插槽内的技能施法速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of all Physical Spell Skill Gems/g,"cn":"所有物理法术技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of all Physical Spell Skill Gems/g,"cn":"所有物理法术技能石等级 +#"},
{"en":/Recover (\d+|(\d+\.\d+))% of Mana when you Freeze an Enemy/g,"cn":"你在冻结敌人时，回复 #% 魔力"},
{"en":/Splitting Steel has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"分裂钢刃的效果区域缩小 #%"},
{"en":/Splitting Steel has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"分裂钢刃的效果区域缩小 #%"},
{"en":/Cold Skills have (\d+|(\d+\.\d+))% chance to Poison on Hit/g,"cn":"冰霜技能有 #% 几率使敌人中毒"},
{"en":/(\d+|(\d+\.\d+))% reduced Accuracy Rating per Frenzy Charge/g,"cn":"每个狂怒球可使命中值降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance with Claws/g,"cn":"爪类攻击的暴击率提高 #%"},
{"en":/Blazing Salvo fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"怒炎穿心发射 # 枚额外投射物"},
{"en":/Herald Skills have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"捷技能的范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage Over Time with Bow Skills/g,"cn":"弓类技能的持续伤害效果降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Projectile Attack Damage/g,"cn":"+#% 对投射物伤害格挡几率"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Projectile Attack Damage/g,"cn":"+#% 对投射物伤害格挡几率"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed while Dual Wielding/g,"cn":"双持攻击的攻击速度提高 #%"},
{"en":/Nearby Party members gain Power Charges whenever you do/g,"cn":"你获得暴击球时，周围玩家也会获得暴击球"},
{"en":/Gain an Endurance Charge every 4 seconds while Stationary/g,"cn":"静止时每 4 秒获得 1 个耐力球"},
{"en":/Unique Bosses are possessed by Tormented Illegal Fisherman/g,"cn":"传奇首领被【罪魂：亡命渔夫】附身"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed while holding a Shield/g,"cn":"持盾牌时攻击速度降低 #%"},
{"en":/Blade Blast has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【乱剑穿心】的范围效果扩大 #%"},
{"en":/\-(\d+|(\d+\.\d+)) maximum Energy Shield per 5 Strength/g,"cn":"每 5 点力量使最大能量护盾提高 +#"},
{"en":/\+(\d+|(\d+\.\d+)) maximum Energy Shield per 5 Strength/g,"cn":"每 5 点力量使最大能量护盾提高 +#"},
{"en":/Duplicate up to (\d+|(\d+\.\d+)) Synthesised Rare Monsters/g,"cn":"复制最多 # 的虚空忆境稀有怪物"},
{"en":/Sand Bladestorms move with (\d+|(\d+\.\d+))% reduced speed/g,"cn":"黄沙剑刃风暴的移动速度降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Frostbite Skill/g,"cn":"获得 # 级的主动技能【冻伤】，且可被此道具上的技能石辅助"},
{"en":/(\d+|(\d+\.\d+))% chance to create a Smoke Cloud when Hit/g,"cn":"被击中时有 #% 几率制造一团烟雾"},
{"en":/(\d+|(\d+\.\d+))% chance to Blind Enemies on Critical Strike/g,"cn":"暴击时有 #% 几率致盲敌人"},
{"en":/Left ring slot: \-(\d+|(\d+\.\d+)) to maximum Energy Shield/g,"cn":"左戒指栏位：+# 最大能量护盾"},
{"en":/Left ring slot: \+(\d+|(\d+\.\d+)) to maximum Energy Shield/g,"cn":"左戒指栏位：+# 最大能量护盾"},
{"en":/Every 16 seconds you gain Iron Reflexes for 8 seconds/g,"cn":"每 16 秒获得一次【霸体】，持续 8 秒"},
{"en":/Temporal Chains has (\d+|(\d+\.\d+))% reduced Effect on you/g,"cn":"你受到的时空锁链效果降低 #%"},
{"en":/Focus has (\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"专注的冷却回复速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed while holding a Shield/g,"cn":"持盾牌时施法速度提高 #%"},
{"en":/Raised Zombies deal (\d+|(\d+\.\d+))% reduced Physical Damage/g,"cn":"魔卫复苏物理伤害降低 #%"},
{"en":/Lancing Steel fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"断金之刃发射 # 枚额外投射物"},
{"en":/Magma Orb fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"【熔岩之核】可以额外发射 # 个投射物"},
{"en":/(\d+|(\d+\.\d+))% reduced Dual Strike Critical Strike Chance/g,"cn":"【双持打击】暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Ignite during any Flask Effect/g,"cn":"药剂持续期间，有 #% 几率点燃"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Edict of War on Kill/g,"cn":"击败时有 #% 几率触发【战争之律】"},
{"en":/(\d+|(\d+\.\d+))% reduced Flask Charges used from Mana Flasks/g,"cn":"魔力药剂充能使用降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage while not on Low Mana/g,"cn":"非低魔时，法术伤害降低 #%"},
{"en":/Skills which Throw Traps throw up to 1 additional Trap/g,"cn":"投掷陷阱的技能会投掷最多 1 个额外陷阱"},
{"en":/You gain Onslaught for (\d+|(\d+\.\d+)) seconds when Hit/g,"cn":"被击中时，你得到 # 秒【猛攻】状态"},
{"en":/Socketed Skills have (\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"插槽内的技能攻击速度降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Physical Damage taken while stationary/g,"cn":"静止时受到的物理伤害提高 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% Physical Damage taken while stationary/g,"cn":"静止时受到的物理伤害提高 +#%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage per 16 Dexterity/g,"cn":"每 16 点敏捷可使法术伤害降低 #%"},
{"en":/Tempest Shield chains an additional (\d+|(\d+\.\d+)) times/g,"cn":"【暴风之盾】额外连锁弹射 # 次"},
{"en":/Warcries count total Power of Enemies and Allies in Range/g,"cn":"战吼计入范围内敌人和友军的总威力值"},
{"en":/Your Flamethrower Towers have (\d+|(\d+\.\d+))% reduced Range/g,"cn":"你的掷火之塔范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage during Onslaught/g,"cn":"【猛攻】状态下攻击伤害提高 #%"},
{"en":/Purity of Fire has (\d+|(\d+\.\d+))% increased Aura Effect/g,"cn":"【火焰净化】的光环效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Flame Surge Critical Strike Chance/g,"cn":"【怒焰奔腾】暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage while wielding a Staff/g,"cn":"持长杖时法术伤害降低 #%"},
{"en":/Skills from your Gloves have 40% increased Area of Effect/g,"cn":"你手部装备上的技能范围扩大 40%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Icestorm Skill/g,"cn":"获得 # 级的主动技能【冰风暴】，且可被此道具上的技能石辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Wand Damage per Power Charge/g,"cn":"每个暴击球可使法杖攻击伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed while holding a Shield/g,"cn":"持盾牌时攻击速度降低 #%"},
{"en":/Pyroclast Mine has (\d+|(\d+\.\d+))% increased Throwing Speed/g,"cn":"火屑地雷投掷速度提高 #%"},
{"en":/In Heists Orbs of Scouring drop as Orbs of Regret instead/g,"cn":"夺宝冒险中将掉落的重铸石变为后悔石"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge on Kill/g,"cn":"击败敌人有 #% 几率获得一个暴击球"},
{"en":/(\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Added Lightning Damage/g,"cn":"附加 # 到 # 点闪电伤害"},
{"en":/Ignites you inflict deal Damage (\d+|(\d+\.\d+))% faster/g,"cn":"你施加的点燃伤害生效速度加快 #%"},
{"en":/Ignites you inflict deal Damage (\d+|(\d+\.\d+))% slower/g,"cn":"你施加的点燃伤害生效速度减慢 #%"},
{"en":/Poisons you inflict deal Damage (\d+|(\d+\.\d+))% faster/g,"cn":"你施加的中毒伤害生效速度加快 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage/g,"cn":"附加 # - # 基础闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Mine Detonation Area of Effect/g,"cn":"地雷引爆的范围效果扩大 #% "},
{"en":/Deals (\d+|(\d+\.\d+))% more Damage to Branded Enemy/g,"cn":"对带有烙印的敌人造成的总伤害额外提高 #%"},
{"en":/Buff Grants (\d+|(\d+\.\d+))% chance to Shock enemies/g,"cn":"增益效果使敌人有 #% 几率获得感电效果"},
{"en":/Cold Exposure applies \-(\d+|(\d+\.\d+))% to Cold Resistance/g,"cn":"【畏寒】 +#% 冰霜抗性"},
{"en":/Cold Exposure applies \+(\d+|(\d+\.\d+))% to Cold Resistance/g,"cn":"【畏寒】 +#% 冰霜抗性"},
{"en":/Fire Exposure applies \-(\d+|(\d+\.\d+))% to Fire Resistance/g,"cn":"【畏火】 +#% 火焰抗性"},
{"en":/Fire Exposure applies \+(\d+|(\d+\.\d+))% to Fire Resistance/g,"cn":"【畏火】 +#% 火焰抗性"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Projectile Damage/g,"cn":"召唤生物造成的投射物总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Projectile Damage/g,"cn":"召唤生物造成的投射物总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Projectile Damage/g,"cn":"召唤生物造成的投射物伤害降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage with Ignite/g,"cn":"召唤生物造成的点燃总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage with Ignite/g,"cn":"召唤生物造成的点燃总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage with Poison/g,"cn":"召唤生物造成的中毒总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage with Poison/g,"cn":"召唤生物造成的中毒总伤害额外降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% more Melee Attack Speed/g,"cn":"召唤生物的近战总攻击速度额外提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% less Melee Attack Speed/g,"cn":"召唤生物的近战总攻击速度额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Projectile Damage/g,"cn":"召唤生物造成的投射物总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Projectile Damage/g,"cn":"召唤生物造成的投射物总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Projectile Damage/g,"cn":"召唤生物造成的投射物总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Projectile Damage/g,"cn":"召唤生物造成的投射物总伤害额外降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Damage with Poison/g,"cn":"召唤生物造成的中毒伤害降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Projectile Damage/g,"cn":"召唤生物造成的投射物总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Projectile Damage/g,"cn":"召唤生物造成的投射物总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Projectile Damage/g,"cn":"召唤生物造成的投射物总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Projectile Damage/g,"cn":"召唤生物造成的投射物总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Projectile Damage/g,"cn":"召唤生物造成的投射物总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Projectile Damage/g,"cn":"召唤生物造成的投射物总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Damage over Time/g,"cn":"召唤生物造成的持续伤害提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Knockback Distance/g,"cn":"召唤生物的击退距离延长 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage with Poison/g,"cn":"召唤生物造成的中毒总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage with Poison/g,"cn":"召唤生物造成的中毒总伤害额外降低 #%"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Skitterbot of each type/g,"cn":"每种类型的飞掠者最多召唤 # 个"},
{"en":/Nearby Allies have (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"周围友军的范围效果缩小 #%"},
{"en":/Nearby Enemies have \-(\d+|(\d+\.\d+))% to Cold Resistance/g,"cn":"周围敌人获得 +#% 冰霜抗性"},
{"en":/Nearby Enemies have \+(\d+|(\d+\.\d+))% to Cold Resistance/g,"cn":"周围敌人获得 +#% 冰霜抗性"},
{"en":/Create Consecrated Ground on Kill, lasting 8 seconds/g,"cn":"击败敌人时会产生【奉献地面】，持续 8 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Freezing Pulse Projectile Speed/g,"cn":"【冰霜脉冲】投射物速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Cost while not on Low Mana/g,"cn":"非低魔时，魔力消耗提高 #%"},
{"en":/Rare Monsters drop (\d+|(\d+\.\d+)) additional Rare Items/g,"cn":"稀有怪物额外掉落 # 个稀有物品"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed with Unarmed Attacks/g,"cn":"空手时攻击速度提高 #%"},
{"en":/Your Shock Nova Towers deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"你的闪电之塔伤害降低 #%"},
{"en":/Vaal Vessel contains (\d+|(\d+\.\d+)) additional Fossils/g,"cn":"瓦尔容器里有 # 个额外的【化石】"},
{"en":/(\d+|(\d+\.\d+))% reduced Global Physical Damage while Frozen/g,"cn":"冰冻时物理伤害减少 #%"},
{"en":/Gain a Frenzy Charge when an Enemy Blocks your Damage/g,"cn":"当你的攻击被敌人格挡时获得 1 个狂怒球"},
{"en":/Unique Boss drops (\d+|(\d+\.\d+)) additional Vaal Items/g,"cn":"传奇首领会掉落额外 # 件瓦尔物品"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Chilled Ground on you/g,"cn":"冰缓地面对你的效果提高 #%"},
{"en":/Molten Strike Projectiles Chain \-(\d+|(\d+\.\d+)) times/g,"cn":"【熔岩之击】的投射物 +# 次连锁"},
{"en":/Molten Strike Projectiles Chain \+(\d+|(\d+\.\d+)) times/g,"cn":"【熔岩之击】的投射物 +# 次连锁"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Dexterity Gems/g,"cn":"此物品上装备的【绿色技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Dexterity Gems/g,"cn":"此物品上装备的【绿色技能石】等级 +#"},
{"en":/Your Movement Speed is (\d+|(\d+\.\d+))% of its base value/g,"cn":"你的移动速度变为基础值的 #%"},
{"en":/You have Onslaught if you've Summoned a Totem Recently/g,"cn":"若你近期内召唤过图腾，则你获得【猛攻】"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage while wielding a Bow/g,"cn":"持弓时法术伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Ancestral Warchief Totem Damage/g,"cn":"先祖战士长图腾伤害提高 #%"},
{"en":/Arcanist Brand has (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"【奥法烙印】的施法速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Ball Lightning Projectile Speed/g,"cn":"【天雷之珠】投射物速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Vaal Skill Critical Strike Chance/g,"cn":"瓦尔技能暴击率提高 #%"},
{"en":/Kinetic Bolt has (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"【念动飞箭】的攻击速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Frenzy Damage per Frenzy Charge/g,"cn":"每个狂怒球可使狂怒伤害降低 #%"},
{"en":/Socketed Gems have (\d+|(\d+\.\d+))% increased Mana Cost/g,"cn":"此物品上的技能石魔力消耗提高 #%"},
{"en":/Monsters have (\d+|(\d+\.\d+))% chance to inflict Sapped/g,"cn":"怪物有 #% 几率施加【精疲力尽】"},
{"en":/Blight has (\d+|(\d+\.\d+))% increased Hinder Duration/g,"cn":"【枯萎】技能会使干扰持续时间延长 #%"},
{"en":/Void Sphere has (\d+|(\d+\.\d+))% increased Pulse Frequency/g,"cn":"虚空法球的脉冲频率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Fire Damage Converted to Chaos Damage/g,"cn":"#% 的火焰伤害转化为混沌伤害"},
{"en":/Blast Rain has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【爆裂箭雨】的范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased total Power counted by Warcries/g,"cn":"战吼计入的总威力值提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Creeping Frost Area of Effect/g,"cn":"【电光寒霜】的范围效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken from Damage Over Time/g,"cn":"受到的持续性伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased maximum number of Raised Zombies/g,"cn":"魔卫复苏最大数量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced maximum number of Raised Zombies/g,"cn":"【魔卫复苏】最大数量降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Life gained on Killing Ignited Enemies/g,"cn":"击败被点燃的敌人回复 +# 生命"},
{"en":/\+(\d+|(\d+\.\d+)) Life gained on Killing Ignited Enemies/g,"cn":"击败被点燃的敌人回复 +# 生命"},
{"en":/(\d+|(\d+\.\d+))% chance to Cause Poison on Critical Strike/g,"cn":"暴击时有 #% 几率造成中毒"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed with Lightning Skills/g,"cn":"闪电技能施法速度提高 #%"},
{"en":/Your Freezebolt Towers deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"你的冰箭之塔伤害降低 #%"},
{"en":/Precision has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【精准】的魔力保留提高 #% "},
{"en":/Critical Strikes ignore Enemy Monster Elemental Resistances/g,"cn":"造成暴击时无视目标的元素抗性"},
{"en":/Tectonic Slam has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"【破釜一击】范围效果缩小 #%"},
{"en":/Sentinels of Purity deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【纯净哨兵】的伤害提高 #%"},
{"en":/Your Temporal Towers have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"你的时间之塔效果提高 #%"},
{"en":/Elemental Damage with Hits is Lucky while you are Shocked/g,"cn":"你被感电时，元素伤害击中特别幸运"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage taken over time/g,"cn":"承受的持续物理伤害效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Splash Area of Effect/g,"cn":"【近战伤害扩散】的范围效果扩大 #%"},
{"en":/Gain Unholy Might for 2 seconds on Melee Critical Strike/g,"cn":"近战暴击时获得【不洁之力】 2 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Shocked Ground on you/g,"cn":"感电地面对你的效果提高 #%"},
{"en":/Recover (\d+|(\d+\.\d+)) Life when you Ignite an Enemy/g,"cn":"当你点燃 1 个敌人时，回复 # 生命"},
{"en":/Earthshatter has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"【尖刺战吼】的范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Reservation of Banner Skills/g,"cn":"旗帜技能的魔力保留降低 #%"},
{"en":/Wave of Conviction has (\d+|(\d+\.\d+))% increased Duration/g,"cn":"【定罪波】持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Accuracy Rating while Dual Wielding/g,"cn":"双持攻击命中值降低 #%"},
{"en":/Recover (\d+|(\d+\.\d+))% of Life when you Ignite an Enemy/g,"cn":"点燃一个敌人后回复 #% 生命"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Chance of Herald Skills/g,"cn":"捷技能 +#% 暴击率"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Chance of Herald Skills/g,"cn":"捷技能 +#% 暴击率"},
{"en":/On Killing a Poisoned Enemy, nearby Enemies are Poisoned/g,"cn":"击败中毒的敌人时，可使周围敌人中毒"},
{"en":/Static Strike has \-(\d+|(\d+\.\d+)) maximum Beam Targets/g,"cn":"【充能打击】的最大光束目标 +#"},
{"en":/Static Strike has \+(\d+|(\d+\.\d+)) maximum Beam Targets/g,"cn":"【充能打击】的最大光束目标 +#"},
{"en":/Lightning Spire Trap deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【电塔陷阱】的伤害降低 #%"},
{"en":/Pestilent Strike has (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"【致疫打击】的技能持续时间降低 #%"},
{"en":/You and nearby Allies deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"你和周围友军的伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Poison/g,"cn":"+#% 中毒持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Poison/g,"cn":"+#% 中毒持续伤害加成"},
{"en":/Your Smothering Towers have  (\d+|(\d+\.\d+))% reduced Range/g,"cn":"你的窒息之塔范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Chaos Damage with Spell Skills/g,"cn":"法术技能可使混沌伤害提高 #%"},
{"en":/Nearby Enemies have \-(\d+|(\d+\.\d+))% to Fire Resistance/g,"cn":"周围敌人获得 +#% 火焰抗性"},
{"en":/Nearby Enemies have \+(\d+|(\d+\.\d+))% to Fire Resistance/g,"cn":"周围敌人获得 +#% 火焰抗性"},
{"en":/Recover (\d+|(\d+\.\d+))% of Mana when you Shock an Enemy/g,"cn":"你使敌人感电时，回复 #% 魔力"},
{"en":/(\d+|(\d+\.\d+))% chance to Cover Enemies in Ash on Hit/g,"cn":"击中有 #% 几率给敌人施加灰烬缠身"},
{"en":/Siege Ballista has (\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"【攻城炮台】的攻击速度降低 #%"},
{"en":/Galvanic Arrow deals (\d+|(\d+\.\d+))% reduced Area Damage/g,"cn":"【电光箭】的范围伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect while wielding a Bow/g,"cn":"持弓时范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Cost of Channelling Skills/g,"cn":"吟唱技能的魔力消耗提高 #%"},
{"en":/Your Arc Towers repeats (\d+|(\d+\.\d+)) additional Times/g,"cn":"你的电弧之塔获得 # 次额外重复"},
{"en":/\-(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Ignite/g,"cn":"+#% 点燃持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Damage over Time Multiplier for Ignite/g,"cn":"+#% 点燃持续伤害加成"},
{"en":/Gain a Rampage Kill when Minion hits a Unique Enemy/g,"cn":"当召唤生物击中传奇敌人时，会获得一层暴走状态"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage per 16 Strength/g,"cn":"每 16 点力量可使法术伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed per Reave stack/g,"cn":"每堆叠一层冲击波，攻击速度便降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance with Swords/g,"cn":"剑类攻击的暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased effect of Elemental Equilibrium/g,"cn":"【元素之相】的效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased effect of Elemental Equilibrium/g,"cn":"【元素之相】的效果降低 #%"},
{"en":/Blood and Sand has (\d+|(\d+\.\d+))% increased Buff Effect/g,"cn":"【血与沙】的增益效果提高 #%"},
{"en":/Raised Zombies have (\d+|(\d+\.\d+))% increased maximum Life/g,"cn":"魔卫复苏最大生命提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Lightning Gems/g,"cn":"此物品上装备的【闪电技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Lightning Gems/g,"cn":"此物品上装备的【闪电技能石】等级 +#"},
{"en":/Contains additional Divination Cards that give Unique Items/g,"cn":"内含可以兑换传奇物品的命运卡"},
{"en":/Burning Arrow has (\d+|(\d+\.\d+))% reduced Debuff Effect/g,"cn":"【燃烧箭矢】的减益效果降低 #%"},
{"en":/Your Empowering Towers have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"你的赋能之塔效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Aspect of the Avian Buff Effect/g,"cn":"【鸟之势】增益效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage with Attack Skills/g,"cn":"攻击技能物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Fire Damage Converted to Chaos Damage/g,"cn":"#% 的火焰伤害转换为混沌伤害"},
{"en":/Herald of Agony has (\d+|(\d+\.\d+))% reduced Buff Effect/g,"cn":"【苦痛之捷】的增益效果降低 #%"},
{"en":/Tempest Effects have (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"风暴效果的范围缩小 #%"},
{"en":/Cannot be Chilled, Frozen or Ignited during Onslaught/g,"cn":"在【猛攻】状态期间无法被冰缓，冰冻及点燃"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage while Channelling/g,"cn":"持续吟唱时攻击伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while you have a Totem/g,"cn":"当你有图腾存在时，伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Sentinel of Dominance Duration/g,"cn":"【统御哨兵】持续时间延长 #%"},
{"en":/Fire Trap throws up to (\d+|(\d+\.\d+)) additional Traps/g,"cn":"火焰陷阱会扔出最多额外 # 个陷阱"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage per Power Charge/g,"cn":"每个暴击球可使法术伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Quality of Socketed Chaos Gems/g,"cn":"此物品上装备的【混沌技能石】品质 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Quality of Socketed Chaos Gems/g,"cn":"此物品上装备的【混沌技能石】品质 +#%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken from Melee Attacks/g,"cn":"受到的近战技能攻击伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items Found from Chests/g,"cn":"箱子掉落物品稀有度降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Lightning Golem Elemental Resistances/g,"cn":"+#% 闪电魔像的元素抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Lightning Golem Elemental Resistances/g,"cn":"+#% 闪电魔像的元素抗性"},
{"en":/(\d+|(\d+\.\d+))% of Cold Damage Converted to Chaos Damage/g,"cn":"#% 的冰霜伤害转换为混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Energy Shield Regeneration rate/g,"cn":"能量护盾的恢复速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Global Attack Speed per Level/g,"cn":"每一级可使全局攻击速度提高 #%"},
{"en":/Area is inhabited by (\d+|(\d+\.\d+)) additional Warbands/g,"cn":"区域内会出现额外 # 个【军团】"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid Chaos Damage from Hits/g,"cn":"被击中时有 #% 几率避免混沌伤害"},
{"en":/Purity of Ice has (\d+|(\d+\.\d+))% increased Aura Effect/g,"cn":"【冰霜净化】的光环效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Burning Ground on you/g,"cn":"燃烧地面对你的效果提高 #%"},
{"en":/You cannot deal Critical Strikes against non-Shocked Enemies/g,"cn":"你无法对未感电敌人造成暴击"},
{"en":/(\d+|(\d+\.\d+))% of Cold Damage Converted to Chaos Damage/g,"cn":"#% 的冰霜伤害转换为混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage with Spell Skills/g,"cn":"法术技能的物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Trigger Word of Fury on Hit/g,"cn":"击中时有 #% 几率触发【狂怒之誓】"},
{"en":/Socketed Spells have (\d+|(\d+\.\d+))% increased Mana Cost/g,"cn":"插槽内的法术魔力消耗提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Damage per Frenzy Charge/g,"cn":"每个狂怒球可使攻击伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Melee Strike Range per White Socket/g,"cn":"每个白色插槽 +# 近战打击范围"},
{"en":/\+(\d+|(\d+\.\d+)) to Melee Strike Range per White Socket/g,"cn":"每个白色插槽 +# 近战打击范围"},
{"en":/(\d+|(\d+\.\d+))% reduced Flameblast Critical Strike Chance/g,"cn":"【烈焰爆破】暴击率降低 #%"},
{"en":/Charged Storm Cloud deals (\d+|(\d+\.\d+)) more Damage/g,"cn":"充能的【暴雨之弦】的总伤害额外提高 #"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Strength Gems/g,"cn":"此物品上装备的【红色技能石】等级 +# "},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Strength Gems/g,"cn":"此物品上装备的【红色技能石】等级 +# "},
{"en":/Reward Room Monsters deal (\d+|(\d+\.\d+))% increased damage/g,"cn":"奖励室怪物的伤害提高 #%"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Shield Shatter when you Block/g,"cn":"你格挡时触发 # 级破盾击"},
{"en":/\-(\d+|(\d+\.\d+))% Monster Energy Shield Leech Resistance/g,"cn":"怪物 +#% 能量护盾偷取抗性"},
{"en":/\+(\d+|(\d+\.\d+))% Monster Energy Shield Leech Resistance/g,"cn":"怪物 +#% 能量护盾偷取抗性"},
{"en":/Zealotry has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【奋锐光环】的魔力保留提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Global Defences per White Socket/g,"cn":"每个白色插槽会使防御降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage per 10 Rage/g,"cn":"每 10 点怒火使物理伤害提高 #%"},
{"en":/Your Smothering Towers have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"你的窒息之塔效果降低 #%"},
{"en":/(\d+|(\d+\.\d+)) to Evasion Rating while you have Phasing/g,"cn":"你在【迷踪】状态下 +# 闪避值"},
{"en":/-(\d+|(\d+\.\d+)) to Evasion Rating while you have Phasing/g,"cn":"你在【迷踪】状态下-# 闪避值"},
{"en":/(\d+|(\d+\.\d+))% chance to Shock during any Flask Effect/g,"cn":"药剂持续期间，有 #% 几率感电"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed with Movement Skills/g,"cn":"移动技能的攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% Chance to Cause Monster to Flee on Block/g,"cn":"格挡时有 #% 几率使怪物逃跑"},
{"en":/Supported Attack Skills cannot be used with Melee Weapons/g,"cn":"辅助攻击技能不能使用在近战武器上"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Flask Charges used/g,"cn":"召唤生物的药剂使用次数减少 #%"},
{"en":/Triggers Level (\d+|(\d+\.\d+)) Physical Aegis when Equipped/g,"cn":"装备时触发 # 级物理神盾"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage taken while moving/g,"cn":"移动时受到的火焰伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed per Power Charge/g,"cn":"每个暴击球可使移动速度降低 #%"},
{"en":/Discipline has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【纪律】的魔力保留提高 #%"},
{"en":/(\d+|(\d+\.\d+)) to Maximum Energy Shield per Blue Socket/g,"cn":"每个蓝色插槽 +# 最大能量护盾"},
{"en":/Immune to Elemental Ailments while you have Arcane Surge/g,"cn":"拥有【秘术增强】时免疫元素异常状态"},
{"en":/Herald of Ash has (\d+|(\d+\.\d+))% increased Buff Effect/g,"cn":"【灰烬之捷】的增益效果提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Quality of Socketed Melee Gems/g,"cn":"此物品上装备的【近战技能石】品质 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Quality of Socketed Melee Gems/g,"cn":"此物品上装备的【近战技能石】品质 +#%"},
{"en":/Gain \-(\d+|(\d+\.\d+)) Mana when you hit a Taunted Enemy/g,"cn":"击中被嘲讽的敌人回复 +# 魔力"},
{"en":/Gain \+(\d+|(\d+\.\d+)) Mana when you hit a Taunted Enemy/g,"cn":"击中被嘲讽的敌人回复 +# 魔力"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage/g,"cn":"附加 # - # 基础闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% more Rare Elder Items found in Area/g,"cn":"区域可找到的稀有裂界者物品数量提高 #%"},
{"en":/Tempest Effects have (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"风暴效果的范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Spell Hits while moving/g,"cn":"移动时有 #% 几率不被法术击中"},
{"en":/\-(\d+|(\d+\.\d+))% to Quality of Socketed AoE Gems/g,"cn":"此物品上装备的【范围效果技能石】品质 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Quality of Socketed AoE Gems/g,"cn":"此物品上装备的【范围效果技能石】品质 +#%"},
{"en":/(\d+|(\d+\.\d+))% of Fire Damage Converted to Chaos Damage/g,"cn":"#% 的火焰伤害转换为混沌伤害"},
{"en":/Curses have (\d+|(\d+\.\d+))% increased effect on Monsters/g,"cn":"对怪物施放的诅咒效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spectral Throw Projectile Speed/g,"cn":"【灵体投掷】投射物速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Damage while you have Fortify/g,"cn":"护体时近战伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance with Axes/g,"cn":"斧类攻击的暴击率提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage/g,"cn":"附加 # - # 基础闪电伤害"},
{"en":/Cobra Lash has (\d+|(\d+\.\d+))% reduced Projectile Speed/g,"cn":"【毒蛇鞭击】投射物速度降低 #%"},
{"en":/Your Fireball Towers deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"你的火球之塔伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Duration of Lightning Ailments/g,"cn":"闪电异常状态持续时间延长 #%"},
{"en":/Your Summoning Towers have (\d+|(\d+\.\d+))% increased Range/g,"cn":"你的召唤之塔范围扩大 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to maximum Chance to Block Spell Damage/g,"cn":"法术伤害格挡几率额外 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to maximum Chance to Block Spell Damage/g,"cn":"法术伤害格挡几率额外 +#%"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage per Frenzy Charge/g,"cn":"每个狂怒球可使冰霜伤害提高 #%"},
{"en":/Flamethrower Trap has (\d+|(\d+\.\d+)) additional Flames/g,"cn":"【掷火陷阱】会额外喷出 # 道烈焰"},
{"en":/(\d+|(\d+\.\d+))% chance to Poison per Power Charge/g,"cn":"每拥有 1 个暴击球，有 #% 几率造成中毒"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage per 10 Strength/g,"cn":"每 10 点力量会使法术伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Incinerate Damage for each stage/g,"cn":"【烧毁】的每一阶伤害降低 #%"},
{"en":/Consecrated Ground created by this Flask has Tripled Radius/g,"cn":"该药剂创造的奉献地面范围x3"},
{"en":/Consecrated Ground created by this Flask has Doubled Radius/g,"cn":"该药剂创造的奉献地面范围x2"},
{"en":/(\d+|(\d+\.\d+))% increased effect of Auras from your Skills/g,"cn":"你技能的光环效果提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second while moving/g,"cn":"移动时每秒回复 #% 生命"},
{"en":/Herald of Ice has (\d+|(\d+\.\d+))% increased Buff Effect/g,"cn":"【寒冰之捷】的增益效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Duration of Ailments on Enemies/g,"cn":"造成的异常状态持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance with Staves/g,"cn":"长杖攻击的暴击率降低 #%"},
{"en":/Gain Unholy Might for (\d+|(\d+\.\d+)) seconds on Rampage/g,"cn":"暴走状态时获得【不洁之力】# 秒"},
{"en":/Raised Zombies have (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"魔卫复苏攻击速度提高 #%"},
{"en":/Marked Enemy has (\d+|(\d+\.\d+))% reduced Accuracy Rating/g,"cn":"被标记的敌人的命中值降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Weakness Curse Effect/g,"cn":"【元素要害】的诅咒效果降低 #%"},
{"en":/Seismic Trap releases (\d+|(\d+\.\d+)) additional Waves/g,"cn":"【震波陷阱】会额外释放 # 股震荡波"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Vitality Skill/g,"cn":"获得 # 级的主动技能【活力】，且可被此道具上的技能石辅助"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance with Bows/g,"cn":"弓类攻击的暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed with Elemental Skills/g,"cn":"元素技能施法速度提高 #%"},
{"en":/Siphoning Trap has (\d+|(\d+\.\d+))% reduced Chill Effect/g,"cn":"【虹吸陷阱】的冰缓效果降低 #%"},
{"en":/You and nearby allies gain (\d+|(\d+\.\d+))% increased Damage/g,"cn":"你和友军的伤害提高 #%"},
{"en":/Your Hits cannot Penetrate or ignore Elemental Resistances/g,"cn":"你的击中无法穿透或无视元素抗性"},
{"en":/Unaffected by Temporal Chains while affected by Haste/g,"cn":"受到【迅捷】影响时，不受【时空锁链】影响"},
{"en":/Gain Unholy Might on block for (\d+|(\d+\.\d+)) seconds/g,"cn":"格挡时获得【不洁之力】，持续 # 秒"},
{"en":/(\d+|(\d+\.\d+)) additional Maps drop on Completing Area/g,"cn":"完成该区域时会额外掉落 # 张地图"},
{"en":/Hexblast has (\d+|(\d+\.\d+))% chance to not remove a Hex/g,"cn":"魔蛊爆炸有 #% 几率不移除魔蛊"},
{"en":/Your Chilling Towers deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"你的冰霜之塔伤害提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second while Frozen/g,"cn":"冰冻时每秒回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken per Frenzy Charge/g,"cn":"每个狂怒球会使承受的伤害降低 #%"},
{"en":/Nearby Enemies have \-(\d+|(\d+\.\d+))% to Cold Resistance/g,"cn":"周围敌人获得 +#% 冰霜抗性"},
{"en":/Nearby Enemies have \+(\d+|(\d+\.\d+))% to Cold Resistance/g,"cn":"周围敌人获得 +#% 冰霜抗性"},
{"en":/Reward Room Monsters take (\d+|(\d+\.\d+))% reduced damage/g,"cn":"奖励室怪物承受的伤害降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Gluttony of Elements Skill/g,"cn":"获得 # 级的主动技能【元素之愈】"},
{"en":/(\d+|(\d+\.\d+))% of Cold Damage Converted to Fire Damage/g,"cn":"#% 的冰霜伤害转换为火焰伤害"},
{"en":/Leaves a Lingering Blade in the ground for every Volley/g,"cn":"每波飞刃在地面留下一枚【徘徊之刃】"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits and Ailments/g,"cn":"击中和异常状态的伤害提高 #%"},
{"en":/Deals (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage/g,"cn":"造成 # - # 闪电伤害"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage/g,"cn":"附加 # - # 基础物理伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Area Damage per 10 Devotion/g,"cn":"每 10 点奉献可使范围伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Brand Damage per 10 Devotion/g,"cn":"每 10 点奉献使烙印伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Totem Damage per 10 Devotion/g,"cn":"每 10 点奉献使图腾伤害降低 #%"},
{"en":/This Curse is Cast as an Aura applying to nearby Enemies/g,"cn":"诅咒技能以光环形式对周围敌人施放"},
{"en":/Cursed enemies grant (\d+|(\d+\.\d+)) Life when Killed/g,"cn":"击败被诅咒敌人时会给予玩家 # 生命"},
{"en":/Cursed enemies grant (\d+|(\d+\.\d+)) Mana when Killed/g,"cn":"击败被诅咒敌人时会给予玩家 # 魔力"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage to the Prey/g,"cn":"召唤生物对猎物的总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage to the Prey/g,"cn":"召唤生物对猎物的总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage over Time/g,"cn":"召唤生物造成的持续性总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage over Time/g,"cn":"召唤生物造成的持续性总伤害额外降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Aura Area of Effect/g,"cn":"召唤生物的光环范围缩小 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Poison Duration/g,"cn":"召唤生物造成的中毒持续时间缩短 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Blinding duration/g,"cn":"召唤生物造成的致盲时间缩短 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Projectile Speed/g,"cn":"召唤生物的投射物速度提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Physical Damage/g,"cn":"召唤生物造成的物理伤害提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage over Time/g,"cn":"召唤生物造成的持续性总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage over Time/g,"cn":"召唤生物造成的持续性总伤害额外降低 #%"},
{"en":/Removes all mana. Spend Life instead of Mana for Skills/g,"cn":"移除魔力，施放所有技能改为消耗生命"},
{"en":/Can unlock {} Magical Chests after Lockdown per Wing/g,"cn":"封锁后每个侧厅可以解锁 {} 个魔法宝箱"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Clarity Skill/g,"cn":"获得 # 级的主动技能【清晰】，且可被此道具上的技能石辅助"},
{"en":/Reflects (\d+|(\d+\.\d+)) Chaos Damage to Melee Attackers/g,"cn":"反射 # 混沌伤害给近战攻击者"},
{"en":/(\d+|(\d+\.\d+))% reduced Bladefall Critical Strike Chance/g,"cn":"【虚空刀雨】暴击率降低 #%"},
{"en":/Reinforcements have (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"援军的移动速度减慢 #%"},
{"en":/Socketed Gems have (\d+|(\d+\.\d+))% chance to Ignite/g,"cn":"此物品上的技能石有 #% 几率点燃敌人"},
{"en":/Your Shock Nova Towers have (\d+|(\d+\.\d+))% reduced Range/g,"cn":"你的闪电之塔范围降低 #%"},
{"en":/Penance Brand has (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"【忏悔烙印】的施法速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Lacerate Critical Strike Chance/g,"cn":"【破空斩】暴击率提高 #%"},
{"en":/Molten Strike Projectiles Chain \-(\d+|(\d+\.\d+)) time/g,"cn":"【熔岩之击】的投射物 +# 次连锁"},
{"en":/Molten Strike Projectiles Chain \+(\d+|(\d+\.\d+)) time/g,"cn":"【熔岩之击】的投射物 +# 次连锁"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while affected by a Herald/g,"cn":"受捷影响时，伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Area Damage per 12 Strength/g,"cn":"每 12 点力量可使范围伤害降低 #%"},
{"en":/Warbands in the Area have an additional Support Member/g,"cn":"该区域的军团会额外出现 1 位辅助者"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits and Ailments/g,"cn":"击中和异常状态的伤害提高 #%"},
{"en":/Your Fireball Towers have (\d+|(\d+\.\d+))% increased Range/g,"cn":"你的火球之塔范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Armour while Chilled or Frozen/g,"cn":"被冰冻或冰缓时护甲提高 #%"},
{"en":/Labyrinth Monsters deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"帝王迷宫怪物的伤害提高 #%"},
{"en":/Labyrinth Monsters deal (\d+|(\d+\.\d+))% decreased Damage/g,"cn":"帝王迷宫怪物的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Frost Blades Projectile Speed/g,"cn":"【冰霜之刃】的投射物速度降低 #%"},
{"en":/Monsters have (\d+|(\d+\.\d+))% chance to inflict Brittle/g,"cn":"怪物有 #% 几率施加【脆弱】"},
{"en":/(\d+|(\d+\.\d+))% increased Rejuvenation Totem Aura Effect/g,"cn":"回春图腾的光环效果提高 #%"},
{"en":/Your Sentinel Towers have (\d+|(\d+\.\d+))% increased Range/g,"cn":"你的哨兵之塔范围扩大 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage/g,"cn":"附加 # - # 基础物理伤害"},
{"en":/Animated Guardians deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【幻化守卫】造成的伤害降低 #%"},
{"en":/and nearby Allies Regenerate 200 Life per second/g,"cn":"击败中毒的敌人时，周围友军每秒再生 200 生命"},
{"en":/You gain Onslaught for (\d+|(\d+\.\d+)) seconds on Kill/g,"cn":"击败敌人时获得 # 秒【猛攻】状态"},
{"en":/Crackling Lance has (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"电殛长枪的施法速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed per Frenzy Charge/g,"cn":"每个狂怒球可使攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken while Elusive/g,"cn":"【灵巧】效果下，承受的伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Minion Gems/g,"cn":"此物品上装备的【召唤生物技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Minion Gems/g,"cn":"此物品上装备的【召唤生物技能石】等级 +#"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Two Handed Weapons/g,"cn":"双手武器的攻击伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Reservation of Herald Skills/g,"cn":"捷技能的魔力保留降低 #%"},
{"en":/Spell Skills have (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"法术技能的范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance per Brand/g,"cn":"每个烙印都使暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed when on Full Life/g,"cn":"满血时移动速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Traps/g,"cn":"+#% 陷阱暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Traps/g,"cn":"+#% 陷阱暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Arcane Surge on you/g,"cn":"你身上的秘术增强效果提高 #%"},
{"en":/Orb of Storms has (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"【风暴漩涡】的施法速度提高 #%"},
{"en":/Shock Nova ring deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【闪电新星】的电圈伤害提高 #%"},
{"en":/Split Arrow fires (\d+|(\d+\.\d+)) additional arrows/g,"cn":"【分裂箭矢】可额外发射的箭矢数量降低 #"},
{"en":/Triggers Level (\d+|(\d+\.\d+)) Death Walk when Equipped/g,"cn":"装备时触发 # 级的【泯灭之舞】"},
{"en":/Reinforcements have (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"援军的攻击速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed during Flask effect/g,"cn":"药剂持续期间，施法速度降低 #%"},
{"en":/Izaro will drop an additional Treasure Key on Death/g,"cn":"【伊泽洛】被击败时额外掉落 1 把古铜钥匙"},
{"en":/Your Empowering Towers have (\d+|(\d+\.\d+))% reduced Range/g,"cn":"你的赋能之塔范围缩小 #%"},
{"en":/Gain (\d+|(\d+\.\d+)) Souls for Vaal Skills on Rampage/g,"cn":"暴走状态时为瓦尔技能补充 # 个灵魂"},
{"en":/Fire Elementals have (\d+|(\d+\.\d+))% reduced maximum Life/g,"cn":"火元素的最大生命降低 #%"},
{"en":/Summoned Holy Relics deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【召唤圣物】的伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Lightning Damage over Time Multiplier/g,"cn":"+#% 闪电持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Lightning Damage over Time Multiplier/g,"cn":"+#% 闪电持续伤害加成"},
{"en":/Hits with this Weapon always Ignite, Freeze, and Shock/g,"cn":"该武器击中时必定造成点燃、冻结和感电"},
{"en":/\-(\d+|(\d+\.\d+))% to Quality of Socketed Fire Gems/g,"cn":"此物品上装备的【火焰技能石】品质 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Quality of Socketed Fire Gems/g,"cn":"此物品上装备的【火焰技能石】品质 +#%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage against Abyssal Monsters/g,"cn":"对深渊怪物的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken from Projectiles/g,"cn":"受到的投射物技能攻击伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Tendrils Area of Effect/g,"cn":"【电能释放】范围缩小 #%"},
{"en":/Triggers Level (\d+|(\d+\.\d+)) Cold Aegis when Equipped/g,"cn":"装备时触发 # 级的【凝冰守护】"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed while Phasing/g,"cn":"【迷踪】状态时移动速度提高 #%"},
{"en":/Soulrend fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"【裂魂术】可以额外发射 # 个投射物"},
{"en":/Unaffected by Bleeding while affected by Malevolence/g,"cn":"受到【怨毒光环】影响时，不受【流血】影响"},
{"en":/Resistance Modifiers have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"抗性词缀的效果提高 #%"},
{"en":/Melee Skills have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"近战技能的范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Duration of Shrine Effects on you/g,"cn":"神殿持续时间延长 #%"},
{"en":/Gems can be Socketed in this Item ignoring Socket Colour/g,"cn":"技能石可以无视此物品上的插槽颜色"},
{"en":/Flamethrower Trap deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【掷火陷阱】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance with Wands/g,"cn":"法杖攻击的暴击率降低 #%"},
{"en":/Tormented Spirits have (\d+|(\d+\.\d+))% increased Duration/g,"cn":"【罪魂】持续时间延长 #%"},
{"en":/In Heists Orbs of Alteration drop as Chaos Orbs instead/g,"cn":"夺宝冒险中将掉落的改造石变为混沌石"},
{"en":/(\d+|(\d+\.\d+))% reduced Chaos Damage with Attack Skills/g,"cn":"攻击技能可使混沌伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage with Attack Skills/g,"cn":"攻击技能的冰霜伤害提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Projectile Speed/g,"cn":"召唤生物的投射物速度加快 #%"},
{"en":/Knocks Back Enemies if you get a Critical Strike with a Staff/g,"cn":"长杖攻击暴击时击退敌人"},
{"en":/\-(\d+|(\d+\.\d+)) Evasion Rating while you have Tailwind/g,"cn":"拥有【提速尾流】时闪避值 +#"},
{"en":/\+(\d+|(\d+\.\d+)) Evasion Rating while you have Tailwind/g,"cn":"拥有【提速尾流】时闪避值 +#"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed while wielding a Staff/g,"cn":"持长杖时施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+)) Added Passive Skills are Jewel Sockets/g,"cn":"其中 # 个增加的天赋为【珠宝槽】"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Despair Skill/g,"cn":"获得 # 级的主动技能【绝望】，且可被此道具上的技能石辅助"},
{"en":/Wave of Conviction deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【定罪波】的伤害提高 #%"},
{"en":/In Heists Jewellers Orbs drop as Orbs of Fusing instead/g,"cn":"夺宝冒险中将掉落的工匠石变为链结石"},
{"en":/(\d+|(\d+\.\d+))% increased Temporal Chains Curse Effect/g,"cn":"【时空锁链】的诅咒效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% more Chaos Damage with Attack Skills/g,"cn":"攻击技能可使混沌总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Chaos Damage with Attack Skills/g,"cn":"攻击技能可使混沌总伤害额外降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Raised Spectre Elemental Resistances/g,"cn":"+#% 召唤灵体的元素抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Raised Spectre Elemental Resistances/g,"cn":"+#% 召唤灵体的元素抗性"},
{"en":/Raised Zombies have (\d+|(\d+\.\d+))% reduced maximum Life/g,"cn":"魔卫复苏的最大生命降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Aspect of the Spider Skill/g,"cn":"获得 # 级的主动技能【蛛之势】"},
{"en":/Dread Banner has (\d+|(\d+\.\d+))% increased Aura Effect/g,"cn":"【恐怖之旗】的光环效果提高 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) extra Resonating Shrines/g,"cn":"该区域会出现 # 个额外的共鸣神殿"},
{"en":/Every 8 seconds, gain Avatar of Fire for 4 seconds/g,"cn":"每 8 秒获得一次【火之化身】，持续 4 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Evasion Rating per Frenzy Charge/g,"cn":"每个狂怒球降低 #% 闪避值"},
{"en":/Stormbind has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【缚雷之纹】的范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Non-Damaging Ailments/g,"cn":"非伤害型异常状态效果降低 #%"},
{"en":/Converted Enemies have (\d+|(\d+\.\d+))% increased Damage/g,"cn":"被你迷魅的敌人的伤害提高 #%"},
{"en":/Stormblast Mine has (\d+|(\d+\.\d+))% increased Aura Effect/g,"cn":"雷暴地雷光环效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Area Damage per 10 Devotion/g,"cn":"每 10 点奉献可使范围伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Totem Damage per 10 Devotion/g,"cn":"每 10 点奉献使图腾伤害降低 #%"},
{"en":/Monsters have (\d+|(\d+\.\d+))% reduced Critical Strike Chance/g,"cn":"怪物暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid Cold Damage from Hits/g,"cn":"被击中时有 #% 几率避免冰霜伤害"},
{"en":/Your Freezebolt Towers have (\d+|(\d+\.\d+))% reduced Range/g,"cn":"你的冰箭之塔范围缩小 #%"},
{"en":/Pyroclast Mine has (\d+|(\d+\.\d+))% reduced Throwing Speed/g,"cn":"火屑地雷投掷速度降低 #%"},
{"en":/Blind Enemies which Hit you while affected by Grace/g,"cn":"受到【优雅】影响时，必定使击中你的敌人致盲"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with One Handed Weapons/g,"cn":"单手武器的攻击伤害提高 #%"},
{"en":/In Heists Chromatic Orbs drop as Jewellers Orbs instead/g,"cn":"夺宝冒险中将掉落的幻色石变为工匠石"},
{"en":/Explosive Arrow has (\d+|(\d+\.\d+))% increased Duration/g,"cn":"【爆炸箭矢】的持续时间提高 #%"},
{"en":/Arrows that Pierce have 50% chance to inflict Bleeding/g,"cn":"穿透后的箭矢有 50% 几率造成流血"},
{"en":/Area is inhabited by (\d+|(\d+\.\d+)) additional Warband/g,"cn":"区域内会出现额外 # 个【军团】"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Frenzy Charge on Kill/g,"cn":"击败敌人有 #% 几率获得狂怒球"},
{"en":/Trigger Commandment of Light when you take a Critical Strike/g,"cn":"你被暴击时触发【光之诫】"},
{"en":/Your Seismic Towers deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"你的震地之塔伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage per 20 Strength/g,"cn":"每 20 点力量可使火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to add a Power Charge on Hit/g,"cn":"击中时有 #% 几率获得 1 个暴击球"},
{"en":/\-(\d+|(\d+\.\d+)) to Accuracy Rating with Maces or Sceptres/g,"cn":"锤类或短杖 +# 命中值"},
{"en":/\+(\d+|(\d+\.\d+)) to Accuracy Rating with Maces or Sceptres/g,"cn":"锤类或短杖 +# 命中值"},
{"en":/(\d+|(\d+\.\d+))% increased Galvanic Arrow Area of Effect/g,"cn":"【电光箭】的范围效果扩大 #%"},
{"en":/Players and their Minions cannot take Reflected Damage/g,"cn":"玩家和他们的召唤生物不会受到反射伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Poacher's Mark Curse Effect/g,"cn":"【盗猎者印记】的诅咒效果提高 #%"},
{"en":/(\d+|(\d+\.\d+)) additional maximum Blade Flurry stages/g,"cn":"【刀刃乱舞】的蓄力层数提高 # 层"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed per Frenzy Charge/g,"cn":"每个狂怒球可使攻击速度降低 #%"},
{"en":/Flasks applied to you have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"你身上的药剂效果降低 #%"},
{"en":/Rogue Exiles have (\d+|(\d+\.\d+))% reduced Maximum Life/g,"cn":"【盗贼流放者】最大生命降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed per Frenzy Charge/g,"cn":"每个狂怒球可使施法速度提高 #%"},
{"en":/Projectiles Pierce all Targets while you have Phasing/g,"cn":"处于【迷踪】状态时，投射物贯穿所有目标"},
{"en":/Socketed Skills have (\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"插槽内的技能施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage while Dual Wielding/g,"cn":"双持时法术伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Reflected Elemental Damage taken/g,"cn":"反射的元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Monster Damage is Converted to Fire/g,"cn":"怪物 #% 的伤害转换为火焰属性"},
{"en":/(\d+|(\d+\.\d+))% of Monster Damage is Converted to Cold/g,"cn":"怪物 #% 的伤害转换为冰霜属性"},
{"en":/Nearby Allies have (\d+|(\d+\.\d+))% reduced Item Rarity/g,"cn":"周围友军获得物品稀有度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed per 8% Quality/g,"cn":"每 8% 品质使攻击速度加快 #%"},
{"en":/Modifiers to Minion Life Regeneration also affect you/g,"cn":"召唤生物生命回复的加成同时套用于你身上"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance with Claws/g,"cn":"爪类攻击的暴击率降低 #%"},
{"en":/Herald Skills have (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"捷技能的范围效果缩小 #%"},
{"en":/Sniper's Mark has (\d+|(\d+\.\d+))% increased Curse Effect/g,"cn":"狙击之印的诅咒效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage with Attack Skills/g,"cn":"攻击技能的火焰伤害提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage/g,"cn":"附加 # - # 基础物理伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed while Dual Wielding/g,"cn":"双持攻击的攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits against Demons/g,"cn":"击中恶魔时，伤害提高 #%"},
{"en":/Bow Skills have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"弓类技能的范围效果扩大 #%"},
{"en":/Your Imbuing Towers have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"你的灌注之塔效果提高 #%"},
{"en":/Blade Blast has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"【乱剑穿心】的范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% of Cold Damage Converted to Fire Damage/g,"cn":"#% 的冰霜伤害转换为火焰伤害"},
{"en":/Unique Boss has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"传奇首领的范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost per Endurance Charge/g,"cn":"每个耐力球会使魔力消耗降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage against Taunted Enemies/g,"cn":"对被嘲讽敌人的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Enemy Stun Threshold with Bows/g,"cn":"弓类攻击降低 #% 敌人晕眩门槛"},
{"en":/Gain (\d+|(\d+\.\d+)) Charges when you are Hit by an Enemy/g,"cn":"被敌人击中时，获得 # 充能"},
{"en":/\-(\d+|(\d+\.\d+)) to Minimum Power Charges while on Low Life/g,"cn":"低血时最大暴击球 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Minimum Power Charges while on Low Life/g,"cn":"低血时最大暴击球 +#"},
{"en":/Imprisoned Monsters take (\d+|(\d+\.\d+))% increased Damage/g,"cn":"精华怪受到的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% more Attack Speed per Frenzy Charge/g,"cn":"每个狂怒球可使总攻击速度额外提高 #%"},
{"en":/Focus has (\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"专注的冷却回复速度降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Quality of Socketed Cold Gems/g,"cn":"此物品上装备的【冰霜技能石】品质 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Quality of Socketed Cold Gems/g,"cn":"此物品上装备的【冰霜技能石】品质 +#%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed while holding a Shield/g,"cn":"持盾牌时施法速度降低 #%"},
{"en":/Deals (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage/g,"cn":"造成 # - # 闪电伤害"},
{"en":/Players have (\d+|(\d+\.\d+))% chance to Dodge Spell Hits/g,"cn":"玩家有 #% 几率躲避法术击中"},
{"en":/Elemental Hit and Wild Strike cannot choose Lightning/g,"cn":"【元素打击】和【狂野打击】无法选择闪电"},
{"en":/(\d+|(\d+\.\d+))% increased Damage against Ignited Enemies/g,"cn":"对被点燃敌人的伤害提高 #%"},
{"en":/Chaos Skills have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"混沌技能的范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% of Cold Damage Converted to Fire Damage/g,"cn":"#% 的冰霜伤害转换为火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Spectral Shield Throw Damage/g,"cn":"【灵盾投掷】的投掷伤害提高 #%"},
{"en":/Gain Unholy Might for (\d+|(\d+\.\d+)) second on Rampage/g,"cn":"暴走状态时获得【不洁之力】# 秒"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Mines/g,"cn":"+#% 地雷暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier with Mines/g,"cn":"+#% 地雷暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid Fire Damage from Hits/g,"cn":"被击中时有 #% 几率避免火焰伤害"},
{"en":/\-(\d+|(\d+\.\d+))% to Quality of Socketed Aura Gems/g,"cn":"此物品上装备的【光环技能石】品质 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Quality of Socketed Aura Gems/g,"cn":"此物品上装备的【光环技能石】品质 +#%"},
{"en":/You gain (\d+|(\d+\.\d+))% increased Damage for each Trap/g,"cn":"每个陷阱可使你的伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Movement Gems/g,"cn":"此物品上装备的【移动技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Movement Gems/g,"cn":"此物品上装备的【移动技能石】等级 +#"},
{"en":/\-(\d+|(\d+\.\d+))% to maximum Chance to Dodge Attack Hits/g,"cn":"+#% 躲避攻击击中几率上限"},
{"en":/\+(\d+|(\d+\.\d+))% to maximum Chance to Dodge Attack Hits/g,"cn":"+#% 躲避攻击击中几率上限"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier for Spells/g,"cn":"+#% 法术暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier for Spells/g,"cn":"+#% 法术暴击伤害加成"},
{"en":/Attacks always Poison while at maximum Frenzy Charges/g,"cn":"拥有最大数量的狂怒球时，攻击使敌人中毒"},
{"en":/In Heists Chromatic Orbs drop as Orbs of Fusing instead/g,"cn":"夺宝冒险中将掉落的幻色石变为链结石"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Damage during Onslaught/g,"cn":"【猛攻】状态下攻击伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance for Attacks/g,"cn":"攻击暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Assassin's Mark Curse Effect/g,"cn":"【暗影印记】的诅咒效果提高 #%"},
{"en":/Purity of Fire has (\d+|(\d+\.\d+))% reduced Aura Effect/g,"cn":"【火焰净化】的光环效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Brand Damage per 10 Devotion/g,"cn":"每 10 点奉献使烙印伤害降低 #%"},
{"en":/Deals (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Lightning Damage/g,"cn":"造成 # - # 闪电伤害"},
{"en":/In Heists Orbs of Alteration drop as Regal Orbs instead/g,"cn":"夺宝冒险中将掉落的改造石变为富豪石"},
{"en":/Your Temporal Towers have (\d+|(\d+\.\d+))% increased Range/g,"cn":"你的时间之塔范围扩大 #%"},
{"en":/Your Temporal Towers have (\d+|(\d+\.\d+))% reduced Range /g,"cn":"你的时间之塔范围缩小 #% "},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier for Spells/g,"cn":"+#% 法术暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier for Spells/g,"cn":"+#% 法术暴击伤害加成"},
{"en":/Triggers Level (\d+|(\d+\.\d+)) Fire Aegis when Equipped/g,"cn":"装备时触发 # 级的【烈焰守护】"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum number of Animated Weapons/g,"cn":"最多可同时拥有 +# 个幻化武器"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum number of Animated Weapons/g,"cn":"最多可同时拥有 +# 个幻化武器"},
{"en":/Pyroclast Mine has (\d+|(\d+\.\d+))% reduced Throwing Speed/g,"cn":"火屑地雷投掷速度降低 #%"},
{"en":/Temple Architects drop an additional Map Currency Item/g,"cn":"神庙建筑师掉落一个额外的地图通货物品"},
{"en":/(\d+|(\d+\.\d+))% increased Damage during any Flask Effect/g,"cn":"药剂持续期间，伤害提高 #%"},
{"en":/Converted Enemies deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"被转化的敌人的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage with Weapons/g,"cn":"武器攻击的元素伤害提高 #%"},
{"en":/Deals (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage/g,"cn":"造成 # - # 物理伤害"},
{"en":/You and nearby Allies Impale Enemies on Hit with Attacks/g,"cn":"你与周围友军攻击击中时穿刺敌人"},
{"en":/Nearby Enemies have (\d+|(\d+\.\d+))% more Accuracy Rating/g,"cn":"周围敌人的命中值提高 #%"},
{"en":/Nearby Enemies have (\d+|(\d+\.\d+))% less Accuracy Rating/g,"cn":"周围敌人的命中值降低 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+))% more Spell Fire Damage/g,"cn":"增益效果的总法术火焰伤害额外提高 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+))% less Spell Fire Damage/g,"cn":"增益效果的总法术火焰伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Elemental Damage/g,"cn":"召唤生物造成的元素总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Elemental Damage/g,"cn":"召唤生物造成的元素总伤害额外降低 #%"},
{"en":/Gain a Rampage Kill when Minion hits a Unique Enemy/g,"cn":"召唤生物击中传奇敌人时，获得一层暴走状态"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Elemental Damage/g,"cn":"召唤生物的元素伤害提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Burning Damage/g,"cn":"召唤生物造成的燃烧伤害提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Lightning Damage/g,"cn":"召唤生物的闪电伤害提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Damage over Time/g,"cn":"召唤生物造成的持续伤害降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Knockback Distance/g,"cn":"召唤生物的击退距离缩短 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Elemental Damage/g,"cn":"召唤生物造成的元素总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Elemental Damage/g,"cn":"召唤生物造成的元素总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Elemental Damage/g,"cn":"召唤生物造成的元素总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Elemental Damage/g,"cn":"召唤生物造成的元素总伤害额外降低 #%"},
{"en":/Minions Penetrate (\d+|(\d+\.\d+))% Elemental Resistances/g,"cn":"召唤生物穿透 #% 元素抗性"},
{"en":/Grants Minions (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"召唤生物的移动速度提高 #%"},
{"en":/Can unlock {} Magical Chest after Lockdown per Wing/g,"cn":"封锁后每个侧厅可以解锁 {} 个魔法宝箱"},
{"en":/Shattering Steel deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【断金之刃】的伤害提高 #%"},
{"en":/Frostbolt fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"【寒冰弹】额外发射 # 个投射物"},
{"en":/Converted Enemies deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"被转化的敌人的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost while not on Low Mana/g,"cn":"非低魔时，魔力消耗降低 #%"},
{"en":/Strongboxes each contain an additional random Rare Item/g,"cn":"保险箱额外会出现 1 个稀有物品"},
{"en":/Damage Cone has +1 Radius per (\d+|(\d+\.\d+)) Rage/g,"cn":"每 # 点怒火使造成伤害的锥形范围 +1"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed with Unarmed Attacks/g,"cn":"空手时攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge on Kill/g,"cn":"击败敌人有 #% 几率获得暴击球"},
{"en":/Reflects (\d+|(\d+\.\d+)) Cold Damage to Melee Attackers/g,"cn":"反射 # 冰霜伤害给近战攻击者"},
{"en":/Socketed Gems Chain (\d+|(\d+\.\d+)) additional times/g,"cn":"物品上的技能石会额外连锁弹射 # 次"},
{"en":/Totems gain \-(\d+|(\d+\.\d+))% to all Elemental Resistances/g,"cn":"图腾 +#% 元素抗性"},
{"en":/Totems gain \+(\d+|(\d+\.\d+))% to all Elemental Resistances/g,"cn":"图腾 +#% 元素抗性"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Divine Charge on Hit/g,"cn":"有 #% 几率在击中时获得神圣球"},
{"en":/Non-critical strikes deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"非暴击打击的总伤害额外提高 #%"},
{"en":/Non-critical strikes deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"非暴击打击的总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Chilled Ground on you/g,"cn":"冰缓地面对你的效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage while wielding a Bow/g,"cn":"持弓时法术伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Ancestral Warchief Totem Damage/g,"cn":"先祖战士长图腾伤害降低 #%"},
{"en":/Arcanist Brand has (\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"【奥法烙印】的施法速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Vaal Skill Critical Strike Chance/g,"cn":"瓦尔技能暴击率降低 #%"},
{"en":/Kinetic Bolt has (\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"【念动飞箭】的攻击速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance for Spells/g,"cn":"法术暴击率提高 #%"},
{"en":/Monsters' skills Chain (\d+|(\d+\.\d+)) additional times/g,"cn":"怪物的技能附加 # 次连锁弹射"},
{"en":/(\d+|(\d+\.\d+))% additional chance to Dodge Attack Hits/g,"cn":"有额外 #% 几率躲避攻击击中"},
{"en":/Socketed Gems have (\d+|(\d+\.\d+))% reduced Mana Cost/g,"cn":"此物品上的技能石魔力消耗降低 #%"},
{"en":/(\d+|(\d+\.\d+))% faster start of Energy Shield Recharge/g,"cn":"能量护盾启动回复比平常快 #%"},
{"en":/(\d+|(\d+\.\d+))% slower start of Energy Shield Recharge/g,"cn":"能量护盾启动回复比平常慢 #%"},
{"en":/Lose (\d+|(\d+\.\d+))% of your Energy Shield when you Block/g,"cn":"格挡时能量护盾降低 #%"},
{"en":/Socketed Gems are Supported by Level 10 Spell Echo/g,"cn":"插入的技能石被 10 级的【施法回响】辅助"},
{"en":/Blight has (\d+|(\d+\.\d+))% reduced Hinder Duration/g,"cn":"【枯萎】技能会使干扰持续时间延长 #%"},
{"en":/Void Sphere has (\d+|(\d+\.\d+))% reduced Pulse Frequency/g,"cn":"虚空法球的脉冲频率降低 #%"},
{"en":/Blast Rain has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"【爆裂箭雨】的范围效果缩小 #%"},
{"en":/When a Bloodline Pack is Slain, it drops a Rare Item/g,"cn":"击败血族怪群会掉落额外 1 个稀有物品"},
{"en":/(\d+|(\d+\.\d+))% chance to cause Enemies to Flee on use/g,"cn":"使用时有 #% 几率使敌人逃跑"},
{"en":/(\d+|(\d+\.\d+))% reduced total Power counted by Warcries/g,"cn":"战吼计入的总威力值降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Creeping Frost Area of Effect/g,"cn":"【电光寒霜】的范围效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage with Spell Skills/g,"cn":"法术技能的冰霜伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Glacial Cascade Area of Effect/g,"cn":"【冰川之刺】范围扩大 #%"},
{"en":/Lose Souls gained from Soul Eater when you use a Flask/g,"cn":"使用药剂时，失去从噬魂者获得的效果"},
{"en":/(\d+|(\d+\.\d+))% increased Warlord's Mark Curse Effect/g,"cn":"【督军印记】的诅咒效果提高 #%"},
{"en":/Cannot be Frozen if Dexterity is higher than Intelligence/g,"cn":"若敏捷高于智慧，则无法被冰冻"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed with Lightning Skills/g,"cn":"闪电技能施法速度降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+))% of Maximum Life as Extra Armour/g,"cn":"获得等同 #% 最大生命的额外护甲"},
{"en":/Sentinels of Purity deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【纯净哨兵】的伤害降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Aspect of the Avian Skill/g,"cn":"获得 # 级的主动技能【鸟之势】"},
{"en":/Your Temporal Towers have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"你的时间之塔效果降低 #%"},
{"en":/Armour also applies to Lightning Damage taken from Hits/g,"cn":"被击中受到闪电伤害时也套用护甲值"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Splash Area of Effect/g,"cn":"【近战伤害扩散】的范围效果缩小 #%"},
{"en":/Contains additional Divination Cards from the current Area/g,"cn":"当前区域会出现额外的命运卡"},
{"en":/\-(\d+|(\d+\.\d+)) Physical Damage taken from Attack Hits/g,"cn":"攻击击中承受 +# 物理伤害"},
{"en":/\+(\d+|(\d+\.\d+)) Physical Damage taken from Attack Hits/g,"cn":"攻击击中承受 +# 物理伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Shocked Ground on you/g,"cn":"感电地面对你的效果降低 #%"},
{"en":/Unique Bosses are possessed by Tormented Aurora Cultist/g,"cn":"传奇首领被【罪魂：暮光信徒】附身"},
{"en":/Wave of Conviction has (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"【定罪波】持续时间缩短 #%"},
{"en":/Your Arc Towers have (\d+|(\d+\.\d+)) additional chains/g,"cn":"你的电弧之塔获得 # 次额外连锁"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Support Gems/g,"cn":"此物品上装备的【辅助技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Support Gems/g,"cn":"此物品上装备的【辅助技能石】等级 +#"},
{"en":/\-(\d+|(\d+\.\d+))% to Global Critical Strike Multiplier/g,"cn":"+#% 攻击和法术暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Global Critical Strike Multiplier/g,"cn":"+#% 攻击和法术暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+)) Flask Charges recovered every 3 seconds/g,"cn":"每 3 秒钟回复 # 药剂充能"},
{"en":/Recover (\d+|(\d+\.\d+))% of Energy Shield when you Block/g,"cn":"格挡时补充 #% 的能量护盾"},
{"en":/(\d+|(\d+\.\d+))% reduced Chaos Damage with Spell Skills/g,"cn":"法术技能可使混沌伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Arrow Area of Effect/g,"cn":"【闪电箭矢】范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost of Channelling Skills/g,"cn":"吟唱技能的魔力消耗降低 #%"},
{"en":/Grants \-(\d+|(\d+\.\d+)) to Maximum Mana per 2% Quality/g,"cn":"每 2% 品质 +# 最大魔力"},
{"en":/Grants \+(\d+|(\d+\.\d+)) to Maximum Mana per 2% Quality/g,"cn":"每 2% 品质 +# 最大魔力"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance with Mines/g,"cn":"地雷暴击率提高 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Hatred Skill/g,"cn":"获得 # 级的主动技能【憎恨】，且可被此道具上的技能石辅助"},
{"en":/Deals (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage/g,"cn":"造成 # - # 物理伤害"},
{"en":/Grants \-(\d+|(\d+\.\d+)) to Maximum Life per 2% Quality/g,"cn":"每 2% 品质 +# 最大生命"},
{"en":/Grants \+(\d+|(\d+\.\d+)) to Maximum Life per 2% Quality/g,"cn":"每 2% 品质 +# 最大生命"},
{"en":/(\d+|(\d+\.\d+))% increased Chaos Damage taken over time/g,"cn":"受到的持续性混沌伤害提高 #%"},
{"en":/Your Freezebolt Tower deal full damage to Cold Enemies/g,"cn":"你的冰箭之塔对寒系敌人造成完整伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage while Shocked/g,"cn":"处于感电状态时，法术伤害提高 #%"},
{"en":/Blood and Sand has (\d+|(\d+\.\d+))% reduced Buff Effect/g,"cn":"【血与沙】的增益效果降低 #%"},
{"en":/Gain an Endurance Charge when you lose a Power Charge/g,"cn":"当你失去一个暴击球时，获得一个耐力球"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage with Weapons/g,"cn":"武器攻击的元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Duration per 10 Strength/g,"cn":"每 10 点力量可使持续时间延长 #%"},
{"en":/Reflects (\d+|(\d+\.\d+)) Fire Damage to Melee Attackers/g,"cn":"反射 # 火焰伤害给近战攻击者"},
{"en":/(\d+|(\d+\.\d+))% increased Accuracy Rating when on Low Life/g,"cn":"低血时命中值提高 #%"},
{"en":/Dual Strike deals Double Damage with the Main-Hand Weapon/g,"cn":"双持打击时主武器造成双倍伤害"},
{"en":/Your Chilling Towers have (\d+|(\d+\.\d+))% increased Range/g,"cn":"冰霜之塔的范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Aspect of the Avian Buff Effect/g,"cn":"【鸟之势】增益效果降低 #%"},
{"en":/Gain an Endurance Charge if an Attack Freezes an Enemy/g,"cn":"若攻击冻结了敌人，则获得一个耐力球"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Blight Skill/g,"cn":"获得 # 级的主动技能【枯萎】，且可被此道具上的技能石辅助"},
{"en":/Hexes expire 0.5 seconds after reaching maximum Doom/g,"cn":"魔蛊抵达最大灭能 0.5 秒后开始消减"},
{"en":/You cannot be Shocked while at maximum Endurance Charges/g,"cn":"你在耐力球达到上限时无法被感电"},
{"en":/Consecrated Path deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【奉献之路】的伤害提高 #%"},
{"en":/Vitality has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【活力】的魔力保留提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Damage while Channelling/g,"cn":"持续吟唱时攻击伤害降低 #%"},
{"en":/Deals (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Physical Damage/g,"cn":"造成 # - # 物理伤害"},
{"en":/You have Far Shot while you do not have Iron Reflexes/g,"cn":"当你没有获得【霸体】时，获得【远射】"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while you have a Totem/g,"cn":"当你有图腾存在时，伤害降低 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Life per second while Ignited/g,"cn":"被点燃时，每秒回复 # 生命"},
{"en":/Area has (\d+|(\d+\.\d+)) seconds between monster waves/g,"cn":"区域内每隔 # 秒会出现一波怪物"},
{"en":/(\d+|(\d+\.\d+))% reduced Sentinel of Dominance Duration/g,"cn":"【统御哨兵】持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Herald Buffs on you/g,"cn":"你身上的捷增益效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area Damage taken from Hits/g,"cn":"被击中时承受的范围伤害提高 #%"},
{"en":/Knocks Back Enemies if you get a Critical Strike with a Wand/g,"cn":"法杖攻击暴击时击退敌人"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Damage with Weapons/g,"cn":"武器攻击的闪电伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Melee Strike Range while Fortified/g,"cn":"【护体】时，+# 近战打击范围"},
{"en":/\+(\d+|(\d+\.\d+)) to Melee Strike Range while Fortified/g,"cn":"【护体】时，+# 近战打击范围"},
{"en":/Armageddon Brand deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【末日烙印】的伤害提高 #%"},
{"en":/Area contains a Bearers of the Guardian Bloodline Pack/g,"cn":"该区域会出现 1 个卫者之责血族群"},
{"en":/Ice Spear fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"【冰矛】会发射 # 个额外投射物"},
{"en":/(\d+|(\d+\.\d+))% reduced Energy Shield Regeneration rate/g,"cn":"能量护盾的恢复速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Global Attack Speed per Level/g,"cn":"每一级可使全局攻击速度降低 #%"},
{"en":/Purity of Ice has (\d+|(\d+\.\d+))% reduced Aura Effect/g,"cn":"【冰霜净化】的光环效果降低 #%"},
{"en":/Pestilent Strike deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【致疫打击】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Burning Ground on you/g,"cn":"燃烧地面对你的效果降低 #%"},
{"en":/Spell Skills always deal Critical Strikes on final Repeat/g,"cn":"法术技能最后一次重复始终暴击"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of all Chaos Spell Skill Gems/g,"cn":"所有混沌法术技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of all Chaos Spell Skill Gems/g,"cn":"所有混沌法术技能石等级 +#"},
{"en":/\-(\d+|(\d+\.\d+))% to Physical Damage over Time Multiplier/g,"cn":"+#% 物理持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Physical Damage over Time Multiplier/g,"cn":"+#% 物理持续伤害加成"},
{"en":/(\d+|(\d+\.\d+))% increased Armour against Projectiles/g,"cn":"承受投射物的攻击时，护甲提高 #%"},
{"en":/Determination has (\d+|(\d+\.\d+))% increased Aura Effect/g,"cn":"【坚定】的光环效果提高 #%"},
{"en":/Socketed Spells have (\d+|(\d+\.\d+))% reduced Mana Cost/g,"cn":"插槽内的法术魔力消耗降低 #%"},
{"en":/Rallying Cry Exerts (\d+|(\d+\.\d+)) additional Attacks/g,"cn":"【激励战吼】增助 # 次额外攻击"},
{"en":/Cannot be Shocked if Intelligence is higher than Strength/g,"cn":"若智慧高于力量，则无法被感电"},
{"en":/Holy Flame Totem deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【圣焰图腾】的伤害提高 #%"},
{"en":/Monsters have (\d+|(\d+\.\d+))% chance to inflict Scorch/g,"cn":"怪物有 #% 几率施加【灼烧】"},
{"en":/In Heists Orbs of Alchemy drop as Exalted Orbs instead/g,"cn":"夺宝冒险中将掉落的点金石变为崇高石"},
{"en":/Reward Room Monsters deal (\d+|(\d+\.\d+))% reduced damage/g,"cn":"奖励室怪物的伤害降低 #%"},
{"en":/Offering Skills have (\d+|(\d+\.\d+))% increased Duration/g,"cn":"奉献技能的持续时间提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage with Spell Skills/g,"cn":"法术技能的火焰伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed per Power Charge/g,"cn":"每个暴击球可使施法速度提高 #%"},
{"en":/Monsters have (\d+|(\d+\.\d+))% chance to Avoid Ailments/g,"cn":"怪物有 #% 几率免疫异常状态"},
{"en":/Zealotry has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【奋锐光环】的魔力保留降低 #%"},
{"en":/Wintertide Brand deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【冬潮烙印】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage per 10 Rage/g,"cn":"每 10 点怒火使物理伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to maximum Chance to Dodge Spell Hits/g,"cn":"+#% 躲避法术击中几率上限"},
{"en":/\+(\d+|(\d+\.\d+))% to maximum Chance to Dodge Spell Hits/g,"cn":"+#% 躲避法术击中几率上限"},
{"en":/Patrolling Monsters deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"巡逻怪物的伤害提高 #%"},
{"en":/Number of Perandus Coins dropped in this Area is Doubled/g,"cn":"该区域掉落的普兰德斯金币量翻倍"},
{"en":/Second form has (\d+|(\d+\.\d+))% more Projectile Speed/g,"cn":"第二形态的投射物总速度提高 #%"},
{"en":/Second form has (\d+|(\d+\.\d+))% less Projectile Speed/g,"cn":"第二形态的投射物总速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage taken while moving/g,"cn":"移动时受到的火焰伤害降低 #%"},
{"en":/Venom Gyre inflicts Withered for 2 seconds on Hit/g,"cn":"【剧毒旋风】击中时施加【枯萎】，持续 2 秒"},
{"en":/(\d+|(\d+\.\d+))% of Damage is taken from Mana before Life/g,"cn":"#% 的伤害优先从魔力扣除"},
{"en":/Discipline has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【纪律】的魔力保留降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance with Traps/g,"cn":"陷阱暴击率提高 #%"},
{"en":/Icicle Mine has (\d+|(\d+\.\d+))% increased Throwing Speed/g,"cn":"冰锥地雷投掷速度提高 #%"},
{"en":/Your Meteor Towers deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"你的陨星之塔伤害提高 #%"},
{"en":/Herald of Ash has (\d+|(\d+\.\d+))% reduced Buff Effect/g,"cn":"【灰烬之捷】的增益效果降低 #%"},
{"en":/You gain Onslaught for (\d+|(\d+\.\d+)) seconds on Hit/g,"cn":"击中敌人时获得 # 秒【猛攻】状态"},
{"en":/Lightning Modifiers have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"闪电词缀的效果提高 #%"},
{"en":/In Heists Orbs of Alchemy drop as Blessed Orbs instead/g,"cn":"夺宝冒险中将掉落的点金石变为祝福石"},
{"en":/Inflict Brittle on Enemies when you Block their Damage/g,"cn":"你格挡敌人的伤害时，给它们施加脆弱"},
{"en":/Synthesised Monsters drop a Quality Currency Item/g,"cn":"虚空忆境的稀有怪物会掉落 1 个品质通货物品"},
{"en":/(\d+|(\d+\.\d+))% increased Whirling Blades Attack Speed/g,"cn":"【回旋之刃】攻击速度提高 #%"},
{"en":/Curses have (\d+|(\d+\.\d+))% reduced effect on Monsters/g,"cn":"对怪物施放的诅咒效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed when on Low Life/g,"cn":"低血时移动速度提高 #%"},
{"en":/Gain (\d+|(\d+\.\d+)) Charge when you are Hit by an Enemy/g,"cn":"被敌人击中时，获得 # 充能"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance with Axes/g,"cn":"斧类攻击的暴击率降低 #%"},
{"en":/Unique Boss gives (\d+|(\d+\.\d+))% increased Experience/g,"cn":"传奇首领给予 #% 更多经验值"},
{"en":/Your Fireball Towers deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"你的火球之塔伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Duration of Lightning Ailments/g,"cn":"闪电异常状态持续时间缩短 #%"},
{"en":/Channelling Skills deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"持续吟唱技能伤害提高 #%"},
{"en":/Izaro will drop an additional Unique Item on Death/g,"cn":"【伊泽洛】被击败时额外掉落 1 个传奇物品"},
{"en":/Your Summoning Towers have (\d+|(\d+\.\d+))% reduced Range/g,"cn":"你的召唤之塔范围缩小 #%"},
{"en":/{:+d} to Maximum Power Charges and Maximum Endurance Charges/g,"cn":"暴击球和耐力球上限 #"},
{"en":/{:+d} to Maximum Power Charges and Maximum Endurance Charges/g,"cn":"暴击球和耐力球上限 #"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage per Frenzy Charge/g,"cn":"每个狂怒球可使冰霜伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Poison on Hit with Attacks/g,"cn":"攻击击中时有 #% 几率使目标中毒"},
{"en":/(\d+|(\d+\.\d+))% increased Shockwave Totem Area of Effect/g,"cn":"【震波图腾】范围扩大 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage/g,"cn":"该装备附加 # - # 基础火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% chance of Fire Spreading between Enemies/g,"cn":"#% 几率在敌人间散播点燃"},
{"en":/(\d+|(\d+\.\d+))% chance of Fire Spreading between Enemies/g,"cn":"#% 几率在敌人间散播点燃"},
{"en":/Attribute Modifiers have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"属性词缀的效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced effect of Auras from your Skills/g,"cn":"你技能的光环效果降低 #%"},
{"en":/Herald of Ice has (\d+|(\d+\.\d+))% reduced Buff Effect/g,"cn":"【寒冰之捷】的增益效果降低 #%"},
{"en":/Perandus Chests are guarded by additional Rare monsters/g,"cn":"普兰德斯保险箱受额外稀有怪物守护"},
{"en":/Your Chilling Towers have (\d+|(\d+\.\d+))% increased Range/g,"cn":"冰霜之塔的射程提高 #%"},
{"en":/Raised Zombies have (\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"魔卫复苏攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance with Bows/g,"cn":"弓类攻击的暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed with Elemental Skills/g,"cn":"元素技能施法速度降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Quality of Socketed Bow Gems/g,"cn":"此物品上装备的【弓箭技能石】品质 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Quality of Socketed Bow Gems/g,"cn":"此物品上装备的【弓箭技能石】品质 +#%"},
{"en":/\-(\d+|(\d+\.\d+)) to Armour during Soul Gain Prevention/g,"cn":"【阻灵术】生效期间，+# 护甲"},
{"en":/\+(\d+|(\d+\.\d+)) to Armour during Soul Gain Prevention/g,"cn":"【阻灵术】生效期间，+# 护甲"},
{"en":/Your Imbuing Towers have (\d+|(\d+\.\d+))% increased Range/g,"cn":"你的灌注之塔范围扩大 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum number of Summoned Holy Relics/g,"cn":"+# 召唤圣物数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum number of Summoned Holy Relics/g,"cn":"+# 召唤圣物数量上限"},
{"en":/Burning Arrow has \-(\d+|(\d+\.\d+))% chance to Ignite/g,"cn":"【燃烧箭矢】有 +#% 的几率点燃"},
{"en":/Burning Arrow has \+(\d+|(\d+\.\d+))% chance to Ignite/g,"cn":"【燃烧箭矢】有 +#% 的几率点燃"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage when on Full Life/g,"cn":"满血时攻击伤害提高 #%"},
{"en":/Your Seismic Towers have (\d+|(\d+\.\d+))% increased Range/g,"cn":"你的震地之塔范围提高 #%"},
{"en":/Malevolence has (\d+|(\d+\.\d+))% increased Aura Effect/g,"cn":"【怨毒光环】的光环效果提高 #%"},
{"en":/Your Chilling Towers deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"你的冰霜之塔伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Reflected Physical Damage taken/g,"cn":"反射的物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed while wielding a Bow/g,"cn":"持弓时施法速度提高 #%"},
{"en":/Ailment Modifiers have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"异常状态词缀的效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per 15 Intelligence/g,"cn":"每 15 点智慧可使伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Shock Duration on Enemies/g,"cn":"对敌人的感电效果持续时间延长 #%"},
{"en":/{}% chance to Fire a caught Projectile when Hit/g,"cn":"被击中时有 {}% 几率发射一枚可抓回的投射物"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments/g,"cn":"击中和异常状态的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mine Detonation Area of Effect/g,"cn":"地雷引爆的范围效果缩小 #%"},
{"en":/Beams Split towards (\d+|(\d+\.\d+)) additional targets/g,"cn":"射线会分裂射击 # 个额外目标"},
{"en":/Buff grants (\d+|(\d+\.\d+))% increased Lightning Damage/g,"cn":"增益效果的闪电伤害提高 #%"},
{"en":/Cursed enemies take (\d+|(\d+\.\d+))% increased Damage/g,"cn":"被诅咒的敌人承受的伤害提高 #%"},
{"en":/This Attack and Minions gain Fortify on Melee hit/g,"cn":"此攻击与召唤生物在近战击中时会获得护体效果"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Accuracy Rating/g,"cn":"召唤生物的总命中值提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Freeze enemies/g,"cn":"召唤生物有 #% 几率冰冻敌人"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Physical Damage/g,"cn":"召唤生物造成的物理总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Physical Damage/g,"cn":"召唤生物造成的物理总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Attack Damage/g,"cn":"召唤生物的攻击技能伤害提高 #%"},
{"en":/Minions throw up to (\d+|(\d+\.\d+)) additional Traps/g,"cn":"召唤生物可投掷最多 # 个额外陷阱"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Physical Damage/g,"cn":"召唤生物造成的物理总伤害额外提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Shock enemies/g,"cn":"召唤生物有 #% 几率使敌人感电"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Physical Damage/g,"cn":"召唤生物造成的物理总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Physical Damage/g,"cn":"召唤生物造成的物理总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Melee Area Damage/g,"cn":"召唤生物的近战范围总伤害提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Melee Area Damage/g,"cn":"召唤生物的近战范围总伤害降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Physical Damage/g,"cn":"召唤生物造成的物理总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Physical Damage/g,"cn":"召唤生物造成的物理总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Physical Damage/g,"cn":"召唤生物造成的物理总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Physical Damage/g,"cn":"召唤生物造成的物理总伤害额外降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Projectile Speed/g,"cn":"召唤生物的投射物速度降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Physical Damage/g,"cn":"召唤生物造成的物理伤害降低 #%"},
{"en":/Minions Penetrate (\d+|(\d+\.\d+))% Lightning Resistance/g,"cn":"召唤生物穿透 #% 闪电抗性"},
{"en":/(\d+|(\d+\.\d+))% more Damage to surrounding targets/g,"cn":"对周围目标造成的总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage to surrounding targets/g,"cn":"对周围目标造成的总伤害额外降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Warcry Gems/g,"cn":"此物品上装备的【战吼技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Warcry Gems/g,"cn":"此物品上装备的【战吼技能石】等级 +#"},
{"en":/You cannot be Stunned while at maximum Endurance Charges/g,"cn":"耐力球达到上限时你无法被晕眩"},
{"en":/You have Vaal Pact while all Socketed Gems are Red/g,"cn":"所有插入的宝石为红色时，获得【瓦尔冥约】"},
{"en":/(\d+|(\d+\.\d+))% increased Warcry Cooldown Recovery Rate/g,"cn":"战吼冷却回复速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Rage while wielding a Sword/g,"cn":"持握剑类时 +# 最大怒火"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Rage while wielding a Sword/g,"cn":"持握剑类时 +# 最大怒火"},
{"en":/Penance Brand has (\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"【忏悔烙印】的施法速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Lacerate Critical Strike Chance/g,"cn":"【破空斩】暴击率降低 #%"},
{"en":/Clarity has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【清晰】的魔力保留提高 #%"},
{"en":/(\d+|(\d+\.\d+)) additional Lightning Trap Projectiles/g,"cn":"闪电陷阱的投射物额外增加 # 个"},
{"en":/Gain a Frenzy Charge on every 50th Rampage Kill/g,"cn":"每达到 50 次暴走连击，就获得 1 个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% of Cold Damage taken as Lightning/g,"cn":"将承受的 #% 冰霜伤害视为闪电伤害 "},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits and Ailments/g,"cn":"击中和异常状态的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Tailwind on you/g,"cn":"你身上的【提速尾流】效果提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) seconds to Summon Skeleton Cooldown/g,"cn":"【召唤魔侍】有 +# 秒冷却时间"},
{"en":/\+(\d+|(\d+\.\d+)) seconds to Summon Skeleton Cooldown/g,"cn":"【召唤魔侍】有 +# 秒冷却时间"},
{"en":/Your Fireball Towers have (\d+|(\d+\.\d+))% reduced Range/g,"cn":"你的火球之塔范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Frenzy Charge on Hit/g,"cn":"击中时有 #% 几率获得狂怒球"},
{"en":/(\d+|(\d+\.\d+))% reduced Armour while Chilled or Frozen/g,"cn":"被冰冻或冰缓时护甲降低 #%"},
{"en":/Lightning Golems deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【闪电魔像】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Rejuvenation Totem Aura Effect/g,"cn":"回春图腾的光环效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Freeze, Shock and Ignite/g,"cn":"#% 几率使敌人受到冰冻，感电与点燃"},
{"en":/Your Sentinel Towers have (\d+|(\d+\.\d+))% reduced Range/g,"cn":"你的哨兵之塔范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Armour per Endurance Charge/g,"cn":"每有一个耐力球，护甲提高 #%"},
{"en":/(\d+|(\d+\.\d+))% Chance for Puncture to Maim on hit/g,"cn":"【放血】击中时有 #% 几率造成瘫痪"},
{"en":/(\d+|(\d+\.\d+))% increased Light Radius while Phasing/g,"cn":"【迷踪】状态时照亮范围扩大 #%"},
{"en":/Crackling Lance has (\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"电殛长枪的施法速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Weakness Duration/g,"cn":"【元素要害】持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken while Elusive/g,"cn":"【灵巧】效果下，承受的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage with Daggers/g,"cn":"匕首攻击的物理伤害提高 #%"},
{"en":/In Heists Orbs of Alchemy drop as Divine Orbs instead/g,"cn":"夺宝冒险中将掉落的点金石变为神圣石"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Two Handed Weapons/g,"cn":"双手武器的攻击伤害降低 #%"},
{"en":/Lancing Steel's additional Projectiles Impale Enemies/g,"cn":"【断金之刃】的额外投射物会穿刺敌人"},
{"en":/Precision has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【精准】的魔力保留降低 #%"},
{"en":/Critical Modifiers have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"暴击词缀的效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Cost of Raise Spectre/g,"cn":"【召唤灵体】的魔力消耗提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Cost of Minion Skills/g,"cn":"召唤生物技能的魔力消耗提高 #%"},
{"en":/(\d+|(\d+\.\d+))% More Attack Speed if Dual Wielding/g,"cn":"双持武器时，总攻击速度额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% Less Attack Speed if Dual Wielding/g,"cn":"双持武器时，总攻击速度额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed when on Full Life/g,"cn":"满血时移动速度降低 #%"},
{"en":/You cannot be Ignited if you've been Ignited Recently/g,"cn":"若你近期内被点燃，则你不会再被点燃"},
{"en":/Create Consecrated Ground when Hit, lasting 8 seconds/g,"cn":"被击中时制造奉献地面，持续 8 秒"},
{"en":/Hexes you inflict have \-(\d+|(\d+\.\d+)) to maximum Doom/g,"cn":"你施加魔蛊的最大灭能 +#"},
{"en":/Hexes you inflict have \+(\d+|(\d+\.\d+)) to maximum Doom/g,"cn":"你施加魔蛊的最大灭能 +#"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Arcane Surge on you/g,"cn":"你身上的秘术增强效果降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Supported Aura Skill Gems/g,"cn":"被辅助的光环技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Supported Aura Skill Gems/g,"cn":"被辅助的光环技能石等级 +#"},
{"en":/Reinforcements have (\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"援军的攻击速度减慢 #%"},
{"en":/Purifying Flame deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【净化烈焰】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Damage when on Full Life/g,"cn":"满血时近战伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage against Abyssal Monsters/g,"cn":"对深渊怪物的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed while Phasing/g,"cn":"【迷踪】状态时移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect while Fortified/g,"cn":"护体时范围效果扩大 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Supported Fire Skill Gems/g,"cn":"被辅助的火焰技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Supported Fire Skill Gems/g,"cn":"被辅助的火焰技能石等级 +#"},
{"en":/Resistance Modifiers have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"抗性词缀的效果降低 #%"},
{"en":/Incinerate has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【烧毁】范围效果扩大 #%"},
{"en":/Vaal Vessel contains an additional Sacrifice Fragment/g,"cn":"瓦尔容器里有一个额外的【奉献碎片】"},
{"en":/Arrows fired from the first firing points always Pierce/g,"cn":"第一个发射点发射的箭矢始终贯穿"},
{"en":/Melee Skills have (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"近战技能的范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Duration of Shrine Effects on you/g,"cn":"神殿持续时间缩短 #%"},
{"en":/Imprisoned Monsters deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"精华怪的伤害提高 #%"},
{"en":/Lose (\d+|(\d+\.\d+))% of Mana when you Shock an Enemy/g,"cn":"你使敌人感电时，失去 #% 魔力"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed with Brand Skills/g,"cn":"烙印技能的施法速度加快 #%"},
{"en":/Flamethrower Trap deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【掷火陷阱】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% faster start of Energy Shield Recharge/g,"cn":"能量护盾提早 #% 开始恢复"},
{"en":/(\d+|(\d+\.\d+))% slower start of Energy Shield Recharge/g,"cn":"能量护盾延后 #% 开始恢复"},
{"en":/Gain an Endurance Charge when you take a Critical Strike/g,"cn":"受到暴击时获得 1 个耐力球"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Grace Skill/g,"cn":"获得 # 级的主动技能【优雅】，且可被此道具上的技能石辅助"},
{"en":/Tormented Spirits have (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"【罪魂】持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage with Attack Skills/g,"cn":"攻击技能的冰霜伤害降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Projectile Speed/g,"cn":"召唤生物的投射物速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+)) additional Curses can be applied to you/g,"cn":"你可以受到 # 个额外的诅咒"},
{"en":/(\d+|(\d+\.\d+))% increased Defences from Equipped Shield/g,"cn":"从盾牌获取的防御提高 #%"},
{"en":/Barrage fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"【弹幕】可以额外发射 # 个投射物"},
{"en":/Wave of Conviction deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【定罪波】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Temporal Chains Curse Effect/g,"cn":"【时空锁链】的诅咒效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Maces or Sceptres/g,"cn":"锤类或短杖的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage with Weapons/g,"cn":"武器攻击的的元素伤害提高 #%"},
{"en":/Impale Enemies on Hit with Attacks while using Pride/g,"cn":"使用【尊严】时，攻击击中就会穿刺敌人"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Life per 10 Intelligence/g,"cn":"每 10 点智慧 +# 最大生命"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Life per 10 Intelligence/g,"cn":"每 10 点智慧 +# 最大生命"},
{"en":/Explosive Trap causes an additional smaller explosion/g,"cn":"【爆炸陷阱】会额外造成一次小型爆炸"},
{"en":/Dread Banner has (\d+|(\d+\.\d+))% reduced Aura Effect/g,"cn":"【恐怖之旗】的光环效果降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Aspect of the Crab Skill/g,"cn":"获得 # 级的主动技能【蟹之势】"},
{"en":/Stormbind has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"【缚雷之纹】的范围效果缩小 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Herald of Thunder Skill/g,"cn":"获得 # 级的主动技能【闪电之捷】"},
{"en":/Converted Enemies have (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"被你迷魅的敌人的伤害降低 #%"},
{"en":/Stormblast Mine has (\d+|(\d+\.\d+))% reduced Aura Effect/g,"cn":"雷暴地雷光环效果降低 #%"},
{"en":/Reinforcements have (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"援军的施法速度加快 #%"},
{"en":/Withered you Inflict expires (\d+|(\d+\.\d+))% faster/g,"cn":"你施加的【枯萎】耗竭速度加快 #%"},
{"en":/Withered you Inflict expires (\d+|(\d+\.\d+))% slower/g,"cn":"你施加的【枯萎】耗竭速度减慢 #%"},
{"en":/Players' Vaal Skills do not apply Soul Gain Prevention/g,"cn":"玩家的瓦尔技能无法用于【阻灵术】"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with One Handed Weapons/g,"cn":"单手武器的攻击伤害降低 #%"},
{"en":/Your Meteor Towers have (\d+|(\d+\.\d+))% increased Range/g,"cn":"你的陨星之塔范围提高 #%"},
{"en":/Explosive Arrow has (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"【爆炸箭矢】的持续时间降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed while Dual Wielding/g,"cn":"双持时施法速度提高 #%"},
{"en":/Feeding Frenzy base Duration is (\d+|(\d+\.\d+)) seconds/g,"cn":"【狂噬】基础持续时间为 #秒"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of all Intelligence Skill Gems/g,"cn":"所有智慧技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of all Intelligence Skill Gems/g,"cn":"所有智慧技能石等级 +#"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of all Fire Spell Skill Gems/g,"cn":"所有火焰法术技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of all Fire Spell Skill Gems/g,"cn":"所有火焰法术技能石等级 +#"},
{"en":/Area contains a Voidspawn of Abaxoth Bloodline Pack/g,"cn":"该区域会出现 1 个阿巴萨斯之子血族群"},
{"en":/Blast Rain fires \-(\d+|(\d+\.\d+)) additional Arrows/g,"cn":"【爆裂箭雨】发射 +# 支额外箭矢"},
{"en":/Blast Rain fires \+(\d+|(\d+\.\d+)) additional Arrows/g,"cn":"【爆裂箭雨】发射 +# 支额外箭矢"},
{"en":/Physical Modifiers have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"物理词缀的效果提高 #%"},
{"en":/Knocks Back Enemies if you get a Critical Strike with a Bow/g,"cn":"弓类攻击暴击时击退敌人"},
{"en":/(\d+|(\d+\.\d+))% increased Global Critical Strike Chance/g,"cn":"攻击和法术暴击率提高 #%"},
{"en":/Rallying Cry Exerts (\d+|(\d+\.\d+)) additional Attack/g,"cn":"【激励战吼】增助 # 次额外攻击"},
{"en":/Your Seismic Towers deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"你的震地之塔伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Righteous Fire Area of Effect/g,"cn":"【正义之火】范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Galvanic Arrow Area of Effect/g,"cn":"【电光箭】的范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Poacher's Mark Curse Effect/g,"cn":"【盗猎者印记】的诅咒效果降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Haste Skill/g,"cn":"获得 # 级的主动技能【迅捷】，且可被此道具上的技能石辅助"},
{"en":/Explosive Arrow deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【爆炸箭矢】的伤害提高 #%"},
{"en":/Unaffected by Poison while affected by Malevolence/g,"cn":"受到【怨毒光环】影响时，不受【中毒】影响"},
{"en":/(\d+|(\d+\.\d+))% of Overkill Damage is Leeched as Life/g,"cn":"溢出伤害的 #% 转为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed per Frenzy Charge/g,"cn":"每个狂怒球可使施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage while Dual Wielding/g,"cn":"双持时法术伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Reflected Elemental Damage taken/g,"cn":"反射的元素伤害降低 #%"},
{"en":/Curse Skills have (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"诅咒技能的施法速度提高 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Wrath Skill/g,"cn":"获得 # 级的主动技能【雷霆】，且可被此道具上的技能石辅助"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Anger Skill/g,"cn":"获得 # 级的主动技能【愤怒】，且可被此道具上的技能石辅助"},
{"en":/You have Phasing while at maximum Frenzy Charges/g,"cn":"你在拥有最大数量的狂怒球时，得到【迷踪】状态"},
{"en":/(\d+|(\d+\.\d+))% increased Trap and Mine Throwing Speed/g,"cn":"陷阱和地雷投掷速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to inflict Cold Exposure on Hit/g,"cn":"击中时有 #% 几率施加畏寒"},
{"en":/Sniper's Mark has (\d+|(\d+\.\d+))% reduced Curse Effect/g,"cn":"狙击之印的诅咒效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage with Attack Skills/g,"cn":"攻击技能的火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Ball Lightning Area of Effect/g,"cn":"【天雷之珠】范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% more Damage against Burning Enemies/g,"cn":"对燃烧的敌人的总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage against Burning Enemies/g,"cn":"对燃烧的敌人的总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits against Demons/g,"cn":"击中恶魔时，伤害降低 #%"},
{"en":/Bow Skills have (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"弓类技能的范围效果缩小 #%"},
{"en":/Your Imbuing Towers have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"你的灌注之塔效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed while Poisoned/g,"cn":"中毒时，移动速度加快 #%"},
{"en":/Unique Bosses are possessed by Tormented Storm Cultist/g,"cn":"传奇首领被【罪魂：风暴信徒】附身"},
{"en":/Unique Boss has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"传奇首领的范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% more Attack Speed per Blitz Charge/g,"cn":"每个疾电球使总攻击速度额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Attack Speed per Blitz Charge/g,"cn":"每个疾电球使总攻击速度额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken while Phasing/g,"cn":"迷踪状态下，承受的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to inflict Fire Exposure on Hit/g,"cn":"击中时有 #% 几率施加畏火"},
{"en":/Chain Hook has +(\d+|(\d+\.\d+)) Radius per 12 Rage/g,"cn":"每有 12 点怒火，钩链攻击范围 +#"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage with Staves/g,"cn":"长杖攻击的元素伤害提高 #%"},
{"en":/Nearby Enemies have (\d+|(\d+\.\d+))% to all Resistances/g,"cn":"周围敌人的所有抗性提高 #%"},
{"en":/Minions have +(\d+|(\d+\.\d+)) to Minimum Power Charges/g,"cn":"召唤生物 +# 暴击球数量下限"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Intimidating Cry on Hit/g,"cn":"击中时触发 # 级的【威吓战吼】"},
{"en":/(\d+|(\d+\.\d+))% Global chance to Blind Enemies on hit/g,"cn":"击中时有 #% 几率使敌人致盲"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum number of Sentinels of Purity/g,"cn":"+# 纯净哨兵数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum number of Sentinels of Purity/g,"cn":"+# 纯净哨兵数量上限"},
{"en":/Area is inhabited by an additional Invasion Boss/g,"cn":"该区域内会出现 1 个额外【侵略联盟】的首领"},
{"en":/Triggers Level (\d+|(\d+\.\d+)) Corpse Walk when Equipped/g,"cn":"装备时触发 # 级灵枢行走"},
{"en":/(\d+|(\d+\.\d+))% increased Shockwave Totem Cast Speed/g,"cn":"【震波图腾】的施放速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum number of Summoned Phantasms/g,"cn":"召唤的幻灵数量上限 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum number of Summoned Phantasms/g,"cn":"召唤的幻灵数量上限 +#"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage against Ignited Enemies/g,"cn":"对被点燃敌人的伤害降低 #%"},
{"en":/Chaos Skills have (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"混沌技能的范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spectral Shield Throw Damage/g,"cn":"【灵盾投掷】的投掷伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect of Hex Skills/g,"cn":"魔蛊技能的效果区域扩大 #%"},
{"en":/Animated Weapons deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【幻化武器】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed when on Full Life/g,"cn":"满血时攻击速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of all Cold Spell Skill Gems/g,"cn":"所有冰霜法术技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of all Cold Spell Skill Gems/g,"cn":"所有冰霜法术技能石等级 +#"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance for Attacks/g,"cn":"攻击暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Assassin's Mark Curse Effect/g,"cn":"【暗影印记】的诅咒效果降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Supported Cold Skill Gems/g,"cn":"被辅助的冰霜技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Supported Cold Skill Gems/g,"cn":"被辅助的冰霜技能石等级 +#"},
{"en":/(\d+|(\d+\.\d+))% more Fire Damage taken from Hits/g,"cn":"被击中时，受到的火焰总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Fire Damage taken from Hits/g,"cn":"被击中时，受到的火焰总伤害额外降低 #%"},
{"en":/Summon Raging Spirit summons an additional Raging Spirit/g,"cn":"召唤愤怒狂灵时额外再召唤一只"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage during any Flask Effect/g,"cn":"药剂持续期间，伤害降低 #%"},
{"en":/Damaging Ailments deal damage (\d+|(\d+\.\d+))% faster/g,"cn":"伤害型异常状态生效速度加快 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage/g,"cn":"附加 # - # 基础混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Ignite Duration on Enemies/g,"cn":"敌人被点燃的持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Lightning Ailments/g,"cn":"闪电异常状态效果提高 #%"},
{"en":/Converted Enemies deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"被转化的敌人的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per Endurance Charge/g,"cn":"每个耐力球都使伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage with Weapons/g,"cn":"武器攻击的元素伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Freeze Duration on Enemies/g,"cn":"敌人被冰冻的持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Added Chaos Damage/g,"cn":"附加 # 到 # 点混沌伤害"},
{"en":/Nearby Enemies' Lightning Resistance is Ignored by Hits/g,"cn":"击中周围敌人时无视其闪电抗性"},
{"en":/Banner lasts (\d+|(\d+\.\d+)) seconds after being placed/g,"cn":"放置之后，旗帜持续 # 秒"},
{"en":/Beams Split towards (\d+|(\d+\.\d+)) additional target/g,"cn":"射线会分裂射击 # 个额外目标"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage with Hits/g,"cn":"召唤生物击中时总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage with Hits/g,"cn":"召唤生物击中时总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Elemental Damage/g,"cn":"召唤生物的元素伤害降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage with Hits/g,"cn":"召唤生物的击中总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage with Hits/g,"cn":"召唤生物的击中总伤害额外降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Burning Damage/g,"cn":"召唤生物造成的燃烧伤害降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Lightning Damage/g,"cn":"召唤生物的闪电伤害降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"召唤生物的范围效果扩大 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% more Area of Effect/g,"cn":"召唤生物的范围效果总面积额外扩大 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% less Area of Effect/g,"cn":"召唤生物的范围效果总面积额外缩小 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"召唤生物的移动速度提高 #%"},
{"en":/Shocking Skitterbot's Aura Shocks Enemies near it/g,"cn":"感电飞掠者的光环会使周围敌人陷入感电效果"},
{"en":/Chilling Skitterbot's Aura Chills Enemies near it/g,"cn":"冰缓飞掠者的光环会使周围敌人陷入冰缓效果"},
{"en":/Minions have (\d+|(\d+\.\d+))% more Area of Effect/g,"cn":"召唤生物的范围效果总面积额外扩大 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% less Area of Effect/g,"cn":"召唤生物的范围效果总面积额外缩小 #%"},
{"en":/Grants Minions (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"召唤生物的攻击速度提高 #%"},
{"en":/Grants Minions (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"召唤生物的移动速度降低 #%"},
{"en":/Minions recover (\d+|(\d+\.\d+)) Life when they Block/g,"cn":"召唤生物格挡时回复它们 # 生命"},
{"en":/Nearby Allies Intimidate Enemies for 4 seconds on Hit/g,"cn":"周围友军在击中时威吓敌人 4 秒"},
{"en":/Can Allocate Passives from the Marauder's starting point/g,"cn":"可以从野蛮人的起点配置天赋"},
{"en":/Can Allocate Passives from the Templar's starting point/g,"cn":"可以从圣堂武僧的起点配置天赋"},
{"en":/Shattering Steel deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【断金之刃】的伤害降低 #%"},
{"en":/Converted Enemies deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"被转化的敌人的伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Elemental Gems/g,"cn":"此物品上的元素技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Elemental Gems/g,"cn":"此物品上的元素技能石等级 +#"},
{"en":/(\d+|(\d+\.\d+))% increased Blade Vortex Spell Damage/g,"cn":"【飞刃风暴】的法术伤害提高 #%"},
{"en":/Magma Orb Chains an additional (\d+|(\d+\.\d+)) times/g,"cn":"【熔岩之核】额外连锁弹射 # 次"},
{"en":/Your Scout Towers have (\d+|(\d+\.\d+))% increased Range/g,"cn":"你的侦察之塔范围提高 #%"},
{"en":/Breaches have (\d+|(\d+\.\d+))% increased Monster density/g,"cn":"裂隙的怪物密度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance for Spells/g,"cn":"法术暴击率降低 #%"},
{"en":/Gain an Endurance Charge each second while Channelling/g,"cn":"持续吟唱时，每秒获得一个耐力球"},
{"en":/\-(\d+|(\d+\.\d+)) second to Summon Skeleton Cooldown/g,"cn":"【召唤魔侍】有 +# 秒冷却时间"},
{"en":/\+(\d+|(\d+\.\d+)) second to Summon Skeleton Cooldown/g,"cn":"【召唤魔侍】有 +# 秒冷却时间"},
{"en":/Items dropped by Corrupted Vaal Monsters are Corrupted/g,"cn":"腐化瓦尔怪物掉落的物品会被腐化"},
{"en":/Flasks gain (\d+|(\d+\.\d+)) Charges every 3 seconds/g,"cn":"药剂每 3 秒获得 # 次使用机会"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage with Bows/g,"cn":"弓类攻击时的元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% additional chance to Dodge Spell Hits/g,"cn":"额外 #% 几率躲避法术击中"},
{"en":/(\d+|(\d+\.\d+))% of Lightning Damage Leeched as Mana/g,"cn":"闪电伤害的 #% 转化为魔力偷取"},
{"en":/\-(\d+|(\d+\.\d+)) seconds to Avian's Flight Duration/g,"cn":"【鸟之斗魄】的持续时间 +# 秒"},
{"en":/\+(\d+|(\d+\.\d+)) seconds to Avian's Flight Duration/g,"cn":"【鸟之斗魄】的持续时间 +# 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while you have Fortify/g,"cn":"护体状态下伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% more Maximum Physical Attack Damage/g,"cn":"最大物理攻击总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Maximum Physical Attack Damage/g,"cn":"最大物理攻击总伤害额外降低 #%"},
{"en":/Synthesised Magic Monsters drop a Breach Splinter/g,"cn":"虚空忆境的魔法怪物会掉落 1 个裂隙碎片"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage with Spell Skills/g,"cn":"法术技能的冰霜伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Glacial Cascade Area of Effect/g,"cn":"【冰川之刺】范围缩小 #%"},
{"en":/Rogue Exiles drop (\d+|(\d+\.\d+)) additional Jewels/g,"cn":"【盗贼流放者】额外掉落 # 个珠宝"},
{"en":/Players cannot Regenerate Life, Mana or Energy Shield/g,"cn":"玩家无法再生生命，魔力和能量护盾"},
{"en":/Smuggler's Cache's Duplicate contained Rogue's Marker/g,"cn":"走私者秘藏复制其中的赏金猎人印记"},
{"en":/You have Unholy Might while you have no Energy Shield/g,"cn":"你没有能量护盾时获得【不洁之力】"},
{"en":/(\d+|(\d+\.\d+))% reduced Warlord's Mark Curse Effect/g,"cn":"【督军印记】的诅咒效果降低 #%"},
{"en":/Warbands in the Area have an additional Elite Member/g,"cn":"该区域的军团会额外出现 1 位精英"},
{"en":/Can have (\d+|(\d+\.\d+)) fewer Traps placed at a time/g,"cn":"同时可以放置的陷阱减少 # 个"},
{"en":/(\d+|(\d+\.\d+))% of Lightning Damage Leeched as Mana/g,"cn":"闪电伤害的 #% 转化为魔力偷取"},
{"en":/Minions recover (\d+|(\d+\.\d+)) Life when they Block/g,"cn":"召唤生物格挡时回复它们 # 生命"},
{"en":/Trigger a Socketed Cold Spell on Melee Critical Strike/g,"cn":"近战暴击时触发插槽内的冰霜技能"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed AoE Gems/g,"cn":"此物品上装备的【范围效果技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed AoE Gems/g,"cn":"此物品上装备的【范围效果技能石】等级 +#"},
{"en":/\-(\d+|(\d+\.\d+))% to Monster Critical Strike Multiplier/g,"cn":"+#% 怪物暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Monster Critical Strike Multiplier/g,"cn":"+#% 怪物暴击伤害加成"},
{"en":/Critical Strike Chance is increased by Lightning Resistance/g,"cn":"暴击率随闪电抗性提高"},
{"en":/(\d+|(\d+\.\d+))% increased Implicit Modifier magnitudes/g,"cn":"#% 固定基底词缀效果加成"},
{"en":/Shock Nova ring deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【闪电新星】的电圈伤害降低#%"},
{"en":/Passives in Radius apply to Minions instead of you/g,"cn":"范围内配置的天赋能力由你的召唤生物获得"},
{"en":/(\d+|(\d+\.\d+))% increased Mine Detonation Area of Effect/g,"cn":"地雷引爆范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage with Main Hand/g,"cn":"主手武器攻击伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to gain a Power Charge on Hit/g,"cn":"击中时有 #% 几率获得暴击球"},
{"en":/Synthesised Magic Monsters drop a Currency Item/g,"cn":"虚空忆境的魔法怪物会掉落 1 个品质通货物品"},
{"en":/Siphoning Trap deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【虹吸陷阱】的伤害提高 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Envy Skill/g,"cn":"获得 # 级的主动技能【嫉妒】，且可被此道具上的技能石辅助"},
{"en":/At least one Shine in this Area is an Echoing Shrine/g,"cn":"下个区域会出现至少 1 个回响神殿"},
{"en":/(\d+|(\d+\.\d+))% increased Shield Charge Attack Speed/g,"cn":"【重盾冲锋】攻击速度提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"召唤生物的移动速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Herald Gems/g,"cn":"此物品上装备的【捷技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Herald Gems/g,"cn":"此物品上装备的【捷技能石】等级 +#"},
{"en":/Shock Nova Ring has (\d+|(\d+\.\d+))% chance to Shock/g,"cn":"闪电新星有 #% 几率使敌人感电"},
{"en":/(\d+|(\d+\.\d+))% of Lightning Damage Leeched as Life/g,"cn":"闪电伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Arrow Area of Effect/g,"cn":"【闪电箭矢】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Kinetic Blast Area of Effect/g,"cn":"【力量爆破】范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Evasion from Equipped Shield/g,"cn":"从盾牌获取的闪避提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance with Mines/g,"cn":"地雷暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per Endurance Charge/g,"cn":"每个耐力球可使伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Accuracy Rating with Daggers/g,"cn":"匕首攻击的命中值提高 #%"},
{"en":/Minions Regenerate (\d+|(\d+\.\d+))% of Life per second/g,"cn":"召唤生物每秒回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Chaos Damage taken over time/g,"cn":"受到的持续性混沌伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Curse Gems/g,"cn":"此物品上装备的【诅咒技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Curse Gems/g,"cn":"此物品上装备的【诅咒技能石】等级 +#"},
{"en":/(\d+|(\d+\.\d+))% increased Molten Strike Area of Effect/g,"cn":"【熔岩之击】范围扩大 #%"},
{"en":/Triggers Level (\d+|(\d+\.\d+)) Reflection when Equipped/g,"cn":"装备时触发等级 # 的反射"},
{"en":/(\d+|(\d+\.\d+))% increased Evasion and Energy Shield/g,"cn":"该装备的闪避与能量护盾提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of all Summon Skeleton Gems/g,"cn":"所有召唤魔侍技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of all Summon Skeleton Gems/g,"cn":"所有召唤魔侍技能石等级 +#"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage while Shocked/g,"cn":"处于感电状态时，法术伤害降低 #%"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Elemental Resistances/g,"cn":"伤害穿透 #% 元素抗性"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed with Chaos Skills/g,"cn":"混沌技能施法速度提高 #%"},
{"en":/Freeze effects on you Proliferate to nearby Enemies/g,"cn":"你身上的冰冻状态会扩散至周围敌人身上"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Life per 10 Dexterity/g,"cn":"每 10 点敏捷提高 +# 最大生命"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Life per 10 Dexterity/g,"cn":"每 10 点敏捷提高 +# 最大生命"},
{"en":/(\d+|(\d+\.\d+))% increased Icicle Mine Throwing Speed/g,"cn":"冰锥地雷地雷投掷速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Accuracy Rating when on Low Life/g,"cn":"低血时命中值降低 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage/g,"cn":"附加 # - # 基础混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% more Minimum Physical Attack Damage/g,"cn":"最小物理攻击总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Minimum Physical Attack Damage/g,"cn":"最小物理攻击总伤害额外降低 #%"},
{"en":/Always Blind nearby Enemies when gaining Her Blessing/g,"cn":"获得【女神的祝福】时致盲周围敌人"},
{"en":/Your Chilling Towers have (\d+|(\d+\.\d+))% reduced Range/g,"cn":"冰霜之塔的范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Armour while you have Fortify/g,"cn":"获得护体时护甲提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Caustic Arrow Area of Effect/g,"cn":"【腐蚀箭矢】范围扩大 #%"},
{"en":/Mark Skills have (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"咒印技能的施法速度加快 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Chaos Gems/g,"cn":"此物品上装备的【混沌技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Chaos Gems/g,"cn":"此物品上装备的【混沌技能石】等级 +#"},
{"en":/\-(\d+|(\d+\.\d+))% to Melee Critical Strike Multiplier/g,"cn":"+#% 近战攻击暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Melee Critical Strike Multiplier/g,"cn":"+#% 近战攻击暴击伤害加成"},
{"en":/Map has (\d+|(\d+\.\d+)) additional random Modifiers/g,"cn":"该区域拥有额外 # 个随机属性修正"},
{"en":/Consecrated Path deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【奉献之路】的伤害降低 #%"},
{"en":/Attacks Chain an additional time when in Main Hand/g,"cn":"装备于主手时，攻击额外连锁弹射 1 次"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed while Phasing/g,"cn":"迷踪状态下，攻击速度加快 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Spell Gems/g,"cn":"此物品上装备的【法术技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Spell Gems/g,"cn":"此物品上装备的【法术技能石】等级 +#"},
{"en":/Vitality has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【活力】的魔力保留降低 #%"},
{"en":/Your Cold Damage can Ignite but not Freeze or Chill/g,"cn":"你的冰霜伤害可以点燃但无法冰冻或冰缓"},
{"en":/Divine Ire's beam has (\d+|(\d+\.\d+))% increased width/g,"cn":"【圣怨】的光波宽度扩大 #%"},
{"en":/Defence Modifiers have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"防御词缀的效果提高 #%"},
{"en":/Siege Ballista deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【攻城炮台】的伤害提高 #%"},
{"en":/Perforate has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【凿击】范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Herald Buffs on you/g,"cn":"你身上的捷增益效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed while Bleeding/g,"cn":"流血时移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Area Damage taken from Hits/g,"cn":"被击中时承受的范围伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Damage with Weapons/g,"cn":"武器攻击的闪电伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Freeze Duration on Enemies/g,"cn":"敌人被冰冻的持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Scorching Ray beam length/g,"cn":"【灼热光线】的光束长度延长 #%"},
{"en":/Armageddon Brand deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【末日烙印】的伤害降低 #%"},
{"en":/Sunder has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【大地震击】的范围效果扩大 #%"},
{"en":/Inflict Withered for 2 seconds on Hit with this Weapon/g,"cn":"用该武器击中时施加 2 秒枯萎"},
{"en":/Feeding Frenzy base Duration is (\d+|(\d+\.\d+)) second/g,"cn":"【狂噬】基础持续时间为 #秒"},
{"en":/Pestilent Strike deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【致疫打击】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed while Leeching/g,"cn":"生命偷取时攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Armour against Projectiles/g,"cn":"承受投射物的攻击时，护甲降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Incinerate Projectile Speed/g,"cn":"【烧毁】投射物速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed if Corrupted/g,"cn":"若腐化，则移动速度提高 #%"},
{"en":/Determination has (\d+|(\d+\.\d+))% reduced Aura Effect/g,"cn":"【坚定】的光环效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% more Damage against Unique Enemies/g,"cn":"对传奇的敌人的总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage against Unique Enemies/g,"cn":"对传奇的敌人的总伤害额外降低 #%"},
{"en":/Nova Spells have (\d+|(\d+\.\d+))% more Area of Effect/g,"cn":"新星法术的总范围效果扩大 #%"},
{"en":/Nova Spells have (\d+|(\d+\.\d+))% less Area of Effect/g,"cn":"新星法术的总范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Lightning Ailments/g,"cn":"闪电异常状态效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Curses on Monsters/g,"cn":"对怪物的诅咒效果提高 #%"},
{"en":/Mines can be Detonated (\d+|(\d+\.\d+)) additional times/g,"cn":"地雷可以被额外触发 # 次"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed while Ignited/g,"cn":"被点燃时移动速度提高 #%"},
{"en":/Unique Bosses are possessed by Tormented Vaal Cultist/g,"cn":"传奇首领被【罪魂：瓦尔信徒】附身"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Leaguestones/g,"cn":"该区域会出现额外 # 个赛季石"},
{"en":/Holy Flame Totem deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【圣焰图腾】的伤害降低 #%"},
{"en":/Offering Skills have (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"奉献技能的持续时间降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage with Spell Skills/g,"cn":"法术技能的火焰伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Chaos Golem Elemental Resistances/g,"cn":"+#% 混沌魔像的元素抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Chaos Golem Elemental Resistances/g,"cn":"+#% 混沌魔像的元素抗性"},
{"en":/(\d+|(\d+\.\d+))% increased Arctic Armour Buff Effect/g,"cn":"【极地装甲】的增益效果提高 #%"},
{"en":/Wintertide Brand deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【冬潮烙印】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Lightning Damage Leeched as Life/g,"cn":"闪电伤害的 #% 转化为生命偷取"},
{"en":/Skills which create Brands create an additional Brand/g,"cn":"产生烙印的技能会产生一个额外烙印"},
{"en":/\-(\d+|(\d+\.\d+)) to Global Evasion Rating while moving/g,"cn":"移动时 +# 点最大闪避值"},
{"en":/\+(\d+|(\d+\.\d+)) to Global Evasion Rating while moving/g,"cn":"移动时 +# 点最大闪避值"},
{"en":/You have Onslaught while at maximum Endurance Charges/g,"cn":"耐力球达到上限时获得【猛攻】状态"},
{"en":/(\d+|(\d+\.\d+))% increased Ignite Duration on Enemies/g,"cn":"敌人被点燃的持续时间延长 #%"},
{"en":/Patrolling Monsters deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"巡逻怪物的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Double Strike Attack Speed/g,"cn":"【双重打击】攻击速度提高 #%"},
{"en":/Gain \-(\d+|(\d+\.\d+)) Life when you Taunt an Enemy/g,"cn":"每嘲讽 1 个敌人回复 +# 生命"},
{"en":/Gain \+(\d+|(\d+\.\d+)) Life when you Taunt an Enemy/g,"cn":"每嘲讽 1 个敌人回复 +# 生命"},
{"en":/\-(\d+|(\d+\.\d+))% to Stone Golem Elemental Resistances/g,"cn":"+#% 巨石魔像的元素抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Stone Golem Elemental Resistances/g,"cn":"+#% 巨石魔像的元素抗性"},
{"en":/Recover (\d+|(\d+\.\d+))% of Life when you use a Warcry/g,"cn":"你使用战吼时回复 #% 生命"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Golem Gems/g,"cn":"此物品上装备的【魔像技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Golem Gems/g,"cn":"此物品上装备的【魔像技能石】等级 +#"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance with Traps/g,"cn":"陷阱暴击率降低 #%"},
{"en":/Icicle Mine has (\d+|(\d+\.\d+))% reduced Throwing Speed/g,"cn":"冰锥地雷投掷速度降低 #%"},
{"en":/Gain a Frenzy Charge if an Attack Ignites an Enemy/g,"cn":"当攻击使怪物点燃时，获得 1 个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Curses on Players/g,"cn":"玩家受到的诅咒效果提高 #%"},
{"en":/Your Meteor Towers deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"你的陨星之塔伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Hit Attack Speed/g,"cn":"【元素打击】攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Energy Shield Recharge Rate/g,"cn":"能量护盾的回复速度提高 #%"},
{"en":/Lightning Modifiers have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"闪电词缀的效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed when on Low Life/g,"cn":"低血时攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Static Strike Area of Effect/g,"cn":"【充能打击】范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% more Divination Cards found in Area/g,"cn":"区域可找到的命运卡数量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Fire Damage taken as Lightning/g,"cn":"将承受的 #% 火焰伤害视为闪电伤害"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Intimidating Cry Skill/g,"cn":"获得 # 级的主动技能【威吓战吼】"},
{"en":/(\d+|(\d+\.\d+))% reduced Whirling Blades Attack Speed/g,"cn":"【回旋之刃】攻击速度降低 #%"},
{"en":/Explosive Trap deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【爆炸陷阱】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage against Taunted Enemies/g,"cn":"对被嘲讽敌人的伤害降低#%"},
{"en":/Wintertide Brand has \-(\d+|(\d+\.\d+)) to maximum Stages/g,"cn":"冬潮烙印 +# 最大层数"},
{"en":/Wintertide Brand has \+(\d+|(\d+\.\d+)) to maximum Stages/g,"cn":"冬潮烙印 +# 最大层数"},
{"en":/Immune to Shock while affected by Purity of Lightning/g,"cn":"受到【闪电净化】影响时，免疫感电"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed when on Low Life/g,"cn":"低血时移动速度降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Aspect of the Cat Skill/g,"cn":"获得 # 级的主动技能【猫之势】"},
{"en":/Channelling Skills deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"持续吟唱技能伤害降低 #%"},
{"en":/Hexblast has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"魔蛊爆炸的效果区域扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed while Chilled/g,"cn":"冰缓时，移动速度加快 #%"},
{"en":/Modifiers to Minion Movement Speed also affect you/g,"cn":"召唤生物移动速度的加成同时套用于你身上"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage with Staves/g,"cn":"长杖攻击的物理伤害提高 #%"},
{"en":/Agony Crawler deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【苦痛爬行者】的伤害提高 #%"},
{"en":/Reflect Shocks applied to you to all Nearby Enemies/g,"cn":"将你身上的感电状态反射给周围所有敌人"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Melee Gems/g,"cn":"此物品上装备的【近战技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Melee Gems/g,"cn":"此物品上装备的【近战技能石】等级 +#"},
{"en":/(\d+|(\d+\.\d+))% increased frequency of Tempest effects/g,"cn":"该区域的风暴频率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Shockwave Totem Area of Effect/g,"cn":"【震波图腾】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% of Elemental Damage Leeched as Life/g,"cn":"元素伤害的 #% 转化为生命偷取"},
{"en":/Attribute Modifiers have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"属性词缀的效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Energy Shield Recharge Rate/g,"cn":"能量护盾的回复速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed while Cursed/g,"cn":"被诅咒时的移动速度提高 #%"},
{"en":/Ancestral Cry has a minimum of (\d+|(\d+\.\d+)) Power/g,"cn":"【先祖战吼】最少有 # 点威力值"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per Summoned Golem/g,"cn":"每个召唤的魔像可使伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage with Wands/g,"cn":"法杖攻击的元素伤害提高 #%"},
{"en":/Hatred has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【憎恨】的魔力保留提高 #%"},
{"en":/Your Chilling Towers have (\d+|(\d+\.\d+))% reduced Range/g,"cn":"冰霜之塔的射程降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Elemental Damage Leeched as Mana/g,"cn":"元素伤害的 #% 转化为魔力偷取"},
{"en":/Arrows fired from the third firing points Return to you/g,"cn":"第三个发射点发射的箭矢会返回"},
{"en":/Players deal (\d+|(\d+\.\d+))% more Projectile Damage/g,"cn":"玩家的投射物总伤害额外提高 #%"},
{"en":/Players deal (\d+|(\d+\.\d+))% less Projectile Damage/g,"cn":"玩家的投射物总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Orb of Storms Area of Effect/g,"cn":"【风暴漩涡】范围扩大 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage/g,"cn":"附加 # - # 基础混沌伤害"},
{"en":/Your Imbuing Towers have (\d+|(\d+\.\d+))% reduced Range/g,"cn":"你的灌注之塔范围缩小 #%"},
{"en":/Grants \-(\d+|(\d+\.\d+)) to Intelligence per 2% Quality/g,"cn":"每 2% 品质 +# 智慧"},
{"en":/Grants \+(\d+|(\d+\.\d+)) to Intelligence per 2% Quality/g,"cn":"每 2% 品质 +# 智慧"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage with Swords/g,"cn":"剑类攻击的物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Elemental Damage Leeched as Life/g,"cn":"元素伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Damage when on Full Life/g,"cn":"满血时攻击伤害降低 #%"},
{"en":/Your Seismic Towers have (\d+|(\d+\.\d+))% reduced Range/g,"cn":"你的震地之塔范围降低 #%"},
{"en":/Malevolence has (\d+|(\d+\.\d+))% reduced Aura Effect/g,"cn":"【怨毒光环】的光环效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Infernal Blow Area of Effect/g,"cn":"【炼狱之击】范围扩大 #%"},
{"en":/Glacial Hammer has \-(\d+|(\d+\.\d+))% chance to Freeze/g,"cn":"冰霜之锤有 +#% 几率冰冻"},
{"en":/Glacial Hammer has \+(\d+|(\d+\.\d+))% chance to Freeze/g,"cn":"冰霜之锤有 +#% 几率冰冻"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Summon Stone Golem Skill/g,"cn":"获得 # 级的【召唤巨石魔像】"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"召唤生物的范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Reflected Physical Damage taken/g,"cn":"反射的物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed while wielding a Bow/g,"cn":"持弓时施法速度降低 #%"},
{"en":/Ailment Modifiers have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"异常状态词缀的效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Chill Duration on Enemies/g,"cn":"敌人被冰缓的持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Shock Duration on Enemies/g,"cn":"对敌人的感电效果持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Added Cold Damage/g,"cn":"附加 # 到 # 点冰霜伤害"},
{"en":/Deals (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage/g,"cn":"造成 # - # 混沌伤害"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage/g,"cn":"附加 # - # 基础火焰伤害"},
{"en":/(\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Added Fire Damage/g,"cn":"附加 # 到 # 点火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Consecrated Ground/g,"cn":"奉献地面的效果提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage/g,"cn":"附加 # - # 基础冰霜伤害"},
{"en":/Projectiles Pierce (\d+|(\d+\.\d+)) additional Targets/g,"cn":"投射物会穿透 # 个额外目标"},
{"en":/Cannot be Interrupted from Stuns While Using this Skill/g,"cn":"使用该技能时不能被眩晕打断"},
{"en":/Buff grants (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"增益效果使移动速度加快 #%"},
{"en":/Cursed enemies take (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"被诅咒的敌人承受的伤害降低 #%"},
{"en":/This Attack and Minions Attacks always Maim on Hit/g,"cn":"此攻击和召唤生物击中敌人时会使其瘫痪"},
{"en":/This Attack and Minions inflict Withered on Hit/g,"cn":"此攻击和召唤生物击中敌人后造成【死亡凋零】"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Accuracy Rating/g,"cn":"召唤生物的总命中值降低 #%"},
{"en":/Minions can have an additional Mine placed at a time/g,"cn":"召唤生物同时可多放置 1 个地雷"},
{"en":/Minion's Projectiles Return to you from final Target/g,"cn":"召唤生物的投射物从最后的目标返回"},
{"en":/Minion's Projectiles Return to you from final Target/g,"cn":"召唤生物的投射物从最后的目标返回"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Attack Damage/g,"cn":"召唤生物的攻击技能伤害降低 #%"},
{"en":/Minions can have an additional Trap placed at a time/g,"cn":"召唤生物同时可多放置 1 个陷阱"},
{"en":/Minions have (\d+|(\d+\.\d+)) additional Accuracy Rating/g,"cn":"召唤生物的命中值提高 #"},
{"en":/This Skill and Minions Spend Life instead of Mana/g,"cn":"此技能和召唤生物的魔力消耗转为生命消耗"},
{"en":/Minions throw up to (\d+|(\d+\.\d+)) additional Mines/g,"cn":"召唤生物可投掷 # 个额外地雷"},
{"en":/Can Allocate Passives from the Duelist's starting point/g,"cn":"可以从决斗者的起点配置天赋"},
{"en":/Can Allocate Passives from the Shadow's starting point/g,"cn":"可以从暗影刺客的起点配置天赋"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage while Leeching/g,"cn":"偷取时攻击伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Storm Burst Area of Effect/g,"cn":"【裂风雷球】的范围扩大 #%"},
{"en":/Gain Onslaught for (\d+|(\d+\.\d+)) seconds on Kill/g,"cn":"击败敌人时获得 # 秒【猛攻】状态"},
{"en":/Left ring slot: Projectiles from Spells cannot Chain/g,"cn":"左戒指栏位：法术的投射物无法弹射"},
{"en":/Light Radius is based on Energy Shield instead of Life/g,"cn":"照亮范围将基于能量护盾的属性"},
{"en":/Lancing Steel deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【断金之刃】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Volatile Dead Cast Speed/g,"cn":"【灵体火球】的施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Warcry Cooldown Recovery Rate/g,"cn":"战吼冷却回复速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Freezing Pulse Cast Speed/g,"cn":"【冰霜脉冲】施法速度提高 #%"},
{"en":/Scourge Arrow deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【天灾之箭】的伤害提高 #%"},
{"en":/Clarity has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【清晰】的魔力保留降低 #%"},
{"en":/Modifiers to Spell Damage also apply to Attack Damage/g,"cn":"法术伤害加成也会套用于攻击伤害"},
{"en":/Synthesised Rare Monsters drop a Breach Splinter/g,"cn":"虚空忆境的稀有怪物会掉落 1 个裂隙碎片"},
{"en":/Chaos Damage does not bypass Minions' Energy Shield/g,"cn":"混沌伤害无法规避召唤生物的能量护盾"},
{"en":/Projectiles have (\d+|(\d+\.\d+))% chance to Ignite/g,"cn":"投射物击中时有 #% 几率点燃敌人"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Tailwind on you/g,"cn":"你身上的【提速尾流】效果降低 #%"},
{"en":/Elemental Hit deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【元素打击】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed while Shocked/g,"cn":"感电时移动速度提高 #%"},
{"en":/Chill effects on you Proliferate to nearby Enemies/g,"cn":"你身上的冰缓状态会扩散至周围敌人身上"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Energy Shield/g,"cn":"伤害的 #% 转化为能量护盾偷取"},
{"en":/Lightning Golems deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【闪电魔像】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Enduring Cry Buff Effect/g,"cn":"【坚决战吼】的增益效果提高 #%"},
{"en":/Damage Modifiers have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"伤害词缀的效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Blade Flurry Area of Effect/g,"cn":"【刀刃乱舞】范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per Crab Barrier/g,"cn":"每个【深海屏障】可使伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Light Radius while Phasing/g,"cn":"【迷踪】状态时照亮范围降低 #%"},
{"en":/Socketed Gems are Supported by Level 10 Intensify/g,"cn":"插入的技能石被 10 级的【凝聚】辅助"},
{"en":/You have Crimson Dance while you have Cat's Stealth/g,"cn":"拥有【猫之隐匿】时获得【玫红之舞】"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Leeched as Life/g,"cn":"物理伤害的 #% 转化为生命偷取"},
{"en":/\-(\d+|(\d+\.\d+)) seconds to Cat's Stealth Duration/g,"cn":"【猫之隐匿】的持续时间 +# 秒"},
{"en":/\+(\d+|(\d+\.\d+)) seconds to Cat's Stealth Duration/g,"cn":"【猫之隐匿】的持续时间 +# 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Weakness Duration/g,"cn":"【元素要害】持续时间缩短 #%"},
{"en":/Penance Brand deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【忏悔烙印】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage with Daggers/g,"cn":"匕首攻击的物理伤害降低 #%"},
{"en":/Can have (\d+|(\d+\.\d+)) fewer Trap placed at a time/g,"cn":"同时可以放置的陷阱减少 # 个"},
{"en":/Critical Modifiers have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"暴击词缀的效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost of Raise Spectre/g,"cn":"【召唤灵体】的魔力消耗降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost of Minion Skills/g,"cn":"召唤生物技能的魔力消耗降低 #%"},
{"en":/Monsters fire (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"怪物可以发射 # 个额外投射物"},
{"en":/\-(\d+|(\d+\.\d+))% to Fire Resistance while on Low Life/g,"cn":"低血时 +#% 火焰抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Fire Resistance while on Low Life/g,"cn":"低血时 +#% 火焰抗性"},
{"en":/\-(\d+|(\d+\.\d+))% to Fire Resistance while on Low Life/g,"cn":"低血时 +#% 火焰抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Fire Resistance while on Low Life/g,"cn":"低血时 +#% 火焰抗性"},
{"en":/Tectonic Slam deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【破釜一击】的伤害提高 #%"},
{"en":/Evasion Rating is increased by Uncapped Cold Resistance/g,"cn":"闪避值将随绝对冰霜抗性提高"},
{"en":/(\d+|(\d+\.\d+))% chance to knockback on Counterattack/g,"cn":"反击时有 #% 几率击退敌人"},
{"en":/Deals (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage/g,"cn":"造成 # - # 混沌伤害"},
{"en":/Purifying Flame deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【净化烈焰】的伤害降低 #%"},
{"en":/Haste has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【迅捷】的魔力保留提高 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% increased Chance to Block/g,"cn":"玩家的格挡几率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Damage when on Full Life/g,"cn":"满血时近战伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Armour and Energy Shield/g,"cn":"该装备的护甲与能量护盾提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Armour from Equipped Shield/g,"cn":"从盾牌获取的护甲提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Rallying Cry Buff Effect/g,"cn":"【激励战吼】的增益效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Leeched as Mana/g,"cn":"物理伤害的 #% 转化为魔力偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Critical Strike Chance/g,"cn":"近战攻击暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect while Fortified/g,"cn":"护体时范围效果缩小 #%"},
{"en":/Incinerate has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"【烧毁】范围效果缩小 #%"},
{"en":/Sniper's Mark has (\d+|(\d+\.\d+))% increased Duration/g,"cn":"狙击之印的持续时间延长 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Trap Gems/g,"cn":"此物品上装备的【陷阱技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Trap Gems/g,"cn":"此物品上装备的【陷阱技能石】等级 +#"},
{"en":/(\d+|(\d+\.\d+))% increased Molten Shell Buff Effect/g,"cn":"【熔岩护盾】的增益效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed with Fire Skills/g,"cn":"火焰技能施法速度提高 #%"},
{"en":/Imprisoned Monsters deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"精华怪的伤害降低 #%"},
{"en":/Anger has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【愤怒】的魔力保留提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed with Brand Skills/g,"cn":"烙印技能的施法速度减慢 #%"},
{"en":/Guard Skills have (\d+|(\d+\.\d+))% increased Duration/g,"cn":"防卫技能的持续时间延长 #%"},
{"en":/Area contains a Rare Monster with Inner Treasure/g,"cn":"该区域会出现额外 1 个珍宝之魂稀有怪物"},
{"en":/Monsters have (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"怪物范围效果的扩大 #%"},
{"en":/Players gain (\d+|(\d+\.\d+))% increased Flask Charges/g,"cn":"玩家获得的药剂充能提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Fire Gems/g,"cn":"此物品上装备的【火焰技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Fire Gems/g,"cn":"此物品上装备的【火焰技能石】等级 +#"},
{"en":/(\d+|(\d+\.\d+))% reduced Defences from Equipped Shield/g,"cn":"从盾牌获取的防御降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect of Aura Skills/g,"cn":"光环技能范围提高 #%"},
{"en":/Right ring slot: Projectiles from Spells cannot Fork/g,"cn":"右戒指栏位：法术的投射物无法分裂"},
{"en":/Projectiles Pierce (\d+|(\d+\.\d+)) additional Targets/g,"cn":"投射物会穿透 # 个额外目标"},
{"en":/Projectiles Pierce (\d+|(\d+\.\d+)) additional Targets/g,"cn":"投射物会穿透 # 个额外目标"},
{"en":/Splitting Steel deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"分裂钢刃的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Maces or Sceptres/g,"cn":"锤类或短杖的伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Life per 2 Intelligence/g,"cn":"每 2 点智慧 +# 最大生命"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Life per 2 Intelligence/g,"cn":"每 2 点智慧 +# 最大生命"},
{"en":/Shockwaves deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"【大地震击】的冲击波造成的总伤害额外提高 #%"},
{"en":/Shockwaves deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"【大地震击】的冲击波造成的总伤害额外降低 #%"},
{"en":/Spark fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"【电球】可以额外发射 # 个投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed when on Full Life/g,"cn":"满血时施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Rain of Arrows Area of Effect/g,"cn":"【箭雨】范围扩大 #%"},
{"en":/Projectiles Pierce (\d+|(\d+\.\d+)) additional Targets/g,"cn":"投射物会穿透 # 个额外目标"},
{"en":/Magic Monsters take (\d+|(\d+\.\d+))% increased Damage/g,"cn":"魔法怪物受到的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Power Siphon Attack Speed/g,"cn":"【力量抽取】攻击速度提高 #%"},
{"en":/Map has (\d+|(\d+\.\d+)) additional random Modifier/g,"cn":"该区域拥有额外 # 个随机属性修正"},
{"en":/Trigger a Socketed Spell when you Attack with a Bow/g,"cn":"当你用弓攻击时触发一个插槽内的法术"},
{"en":/Unique Boss is accompanied by a mysterious Harbinger/g,"cn":"传奇首领由 1 个神秘先驱者守护"},
{"en":/Brand Skills have (\d+|(\d+\.\d+))% increased Duration/g,"cn":"烙印技能的持续时间延长 #%"},
{"en":/Base Off Hand Critical Strike Chance is (\d+|(\d+\.\d+))%/g,"cn":"基础副手暴击率为 #%"},
{"en":/Deals (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Chaos Damage/g,"cn":"造成 # - # 混沌伤害"},
{"en":/Reinforcements have (\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"援军的施法速度减慢 #%"},
{"en":/Cobra Lash Chains (\d+|(\d+\.\d+)) additional times/g,"cn":"【毒蛇鞭击】有额外 # 次连锁弹射"},
{"en":/(\d+|(\d+\.\d+))% increased Accuracy Rating with Staves/g,"cn":"长杖攻击的命中值提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Energy Shield per second/g,"cn":"每秒回复 #% 能量护盾"},
{"en":/Unearth Spawns corpses with \-(\d+|(\d+\.\d+)) Level/g,"cn":"【亵渎之矛】生成 +# 级的灵柩"},
{"en":/Unearth Spawns corpses with \+(\d+|(\d+\.\d+)) Level/g,"cn":"【亵渎之矛】生成 +# 级的灵柩"},
{"en":/Synthesised Magic Monsters drop a Currency Shard/g,"cn":"虚空忆境的魔法怪物会掉落 1 个通货碎片"},
{"en":/Nearby Enemies have Lightning Resistance equal to yours/g,"cn":"周围敌人的闪电抗性等同于你"},
{"en":/Glacial Cascade has (\d+|(\d+\.\d+)) additional Bursts/g,"cn":"【冰川之刺】额外爆炸 # 次"},
{"en":/Your Meteor Towers have (\d+|(\d+\.\d+))% reduced Range/g,"cn":"你的陨星之塔范围降低 #%"},
{"en":/Hex Skills have (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"魔蛊技能的施法速度加快 #%"},
{"en":/Desecrate Spawns (\d+|(\d+\.\d+)) additional corpses/g,"cn":"腐化地面可以制造 # 个额外灵柩"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed while Dual Wielding/g,"cn":"双持时施法速度降低 #%"},
{"en":/You can only deal Damage with this Weapon or Ignite/g,"cn":"只能使用该武器造成伤害，或点燃敌人"},
{"en":/Projectiles Pierce (\d+|(\d+\.\d+)) additional Targets/g,"cn":"投射物会穿透 # 个额外目标"},
{"en":/Slaying Enemies in a kill streak grants Rampage bonuses/g,"cn":"快速击败敌人来累积暴走奖励"},
{"en":/Your Freezebolt Towers fire an additional Projectile/g,"cn":"你的冰箭之塔发射一个额外的投射物"},
{"en":/Zealotry has (\d+|(\d+\.\d+))% increased Aura Effect/g,"cn":"【奋锐光环】的光环效果提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) seconds to Avian's Might Duration/g,"cn":"【鸟之力量】的持续时间 +# 秒"},
{"en":/\+(\d+|(\d+\.\d+)) seconds to Avian's Might Duration/g,"cn":"【鸟之力量】的持续时间 +# 秒"},
{"en":/Physical Modifiers have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"物理词缀的效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Global Critical Strike Chance/g,"cn":"攻击和法术暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage with Claws/g,"cn":"爪类攻击的物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Righteous Fire Area of Effect/g,"cn":"【正义之火】范围缩小 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Aura Gems/g,"cn":"此物品上装备的【光环技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Aura Gems/g,"cn":"此物品上装备的【光环技能石】等级 +#"},
{"en":/(\d+|(\d+\.\d+))% chance to Ignite while Ignited/g,"cn":"被点燃时，攻击有 #% 几率造成敌方点燃"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage/g,"cn":"附加 # - # 基础冰霜伤害"},
{"en":/Explosive Arrow deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【爆炸箭矢】的伤害降低 #%"},
{"en":/Create Profane Ground instead of Consecrated Ground/g,"cn":"创造【渎神地面】来代替【奉献地面】"},
{"en":/(\d+|(\d+\.\d+))% increased Duration of Cold Ailments/g,"cn":"冰霜异常状态持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Armour during Flask effect/g,"cn":"药剂持续期间，护甲提高 #%"},
{"en":/Curse Skills have (\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"诅咒技能的施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Warp Cast Speed/g,"cn":"【闪电传送】施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per 15 Dexterity/g,"cn":"每 15 点敏捷可使伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Scorching Ray Cast Speed/g,"cn":"【灼热光线】的施放速度提高 #%"},
{"en":/Elemental Ailments are removed when you reach Low Life/g,"cn":"低血时驱散身上的元素异常状态"},
{"en":/Crackling Lance deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"电殛长枪的伤害提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Life per second while moving/g,"cn":"移动时每秒回复 # 生命"},
{"en":/Attacks have (\d+|(\d+\.\d+))% chance to cause Bleeding/g,"cn":"攻击有 #% 几率导致流血"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Vaal Gems/g,"cn":"此物品上装备的【瓦尔技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Vaal Gems/g,"cn":"此物品上装备的【瓦尔技能石】等级 +#"},
{"en":/(\d+|(\d+\.\d+))% reduced Trap and Mine Throwing Speed/g,"cn":"陷阱和地雷投掷速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% less chance to Hit while Blinded/g,"cn":"被致盲时击中几率额外降低 #% 几率"},
{"en":/(\d+|(\d+\.\d+))% increased Evasion while Leeching/g,"cn":"生命偷取或魔力偷取时，闪避提高 #%"},
{"en":/Synthesised Magic Monsters drop a Divination Card/g,"cn":"虚空忆境的魔法怪物会掉落 1 个命运卡"},
{"en":/(\d+|(\d+\.\d+))% reduced Ball Lightning Area of Effect/g,"cn":"【天雷之珠】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Detonate Dead Area of Effect/g,"cn":"【爆灵术】范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect while Unarmed/g,"cn":"空手时范围效果扩大 #%"},
{"en":/Cannot be Stunned while you have at least 25 Rage/g,"cn":"当你的怒火至少有 25 点时，免疫晕眩"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed while Poisoned/g,"cn":"中毒时，移动速度减慢 #%"},
{"en":/Projectiles Pierce (\d+|(\d+\.\d+)) additional Targets/g,"cn":"投射物会穿透 # 个额外目标"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken while Leeching/g,"cn":"偷取时受到的伤害提高 #%"},
{"en":/Pride has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【尊严】的魔力保留提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Accuracy Rating with Swords/g,"cn":"剑类攻击的命中值提高 #%"},
{"en":/Wrath has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【雷霆】的魔力保留提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken while Phasing/g,"cn":"迷踪状态下，承受的伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Chaos Damage over Time Multiplier/g,"cn":"+#% 混沌持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Chaos Damage over Time Multiplier/g,"cn":"+#% 混沌持续伤害加成"},
{"en":/\-(\d+|(\d+\.\d+))% to Chaos Resistance when on Low Life/g,"cn":"低血时 +#% 混沌抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Chaos Resistance when on Low Life/g,"cn":"低血时 +#% 混沌抗性"},
{"en":/Shrines grant a random additional Shrine Effect/g,"cn":"该区域的神殿将随机提供额外 1 个神殿效果"},
{"en":/War Banner has (\d+|(\d+\.\d+))% increased Aura Effect/g,"cn":"【战旗】的光环效果提高 #%"},
{"en":/Grace has (\d+|(\d+\.\d+))% increased Mana Reservation/g,"cn":"【优雅】的魔力保留提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage with Staves/g,"cn":"长杖攻击的元素伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Supported Active Skill Gems/g,"cn":"+# 主动技能石等级"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Supported Active Skill Gems/g,"cn":"+# 主动技能石等级"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per 10 Dexterity/g,"cn":"每 10 点敏捷可使伤害提高 #%"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Lightning Resistance/g,"cn":"伤害穿透 #% 闪电抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Shockwave Totem Cast Speed/g,"cn":"【震波图腾】的施放速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Rain of Arrows Attack Speed/g,"cn":"【箭雨】攻击速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Cold Gems/g,"cn":"此物品上装备的【冰霜技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Cold Gems/g,"cn":"此物品上装备的【冰霜技能石】等级 +#"},
{"en":/Discipline has (\d+|(\d+\.\d+))% increased Aura Effect/g,"cn":"【纪律】的光环效果提高 #%"},
{"en":/Cannot be Ignited if Strength is higher than Dexterity/g,"cn":"若力量高于敏捷，则无法被点燃"},
{"en":/(\d+|(\d+\.\d+))% increased Blade Vortex Area of Effect/g,"cn":"【飞刃风暴】范围扩大 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage/g,"cn":"附加 # - # 基础冰霜伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while in Blood Stance/g,"cn":"血姿态下，伤害提高 #%"},
{"en":/Call of Steel has (\d+|(\d+\.\d+))% increased Use Speed/g,"cn":"钢铁呼唤使用速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage if Corrupted/g,"cn":"若腐化，则攻击伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Vulnerability Curse Effect/g,"cn":"【脆弱】的诅咒效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage when not on Low Life/g,"cn":"非低血状态下伤害提高 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage/g,"cn":"附加 # - # 基础火焰伤害"},
{"en":/Desecrate Spawns (\d+|(\d+\.\d+)) additional corpses/g,"cn":"【亵渎】可以生成 # 个额外灵柩"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect of Hex Skills/g,"cn":"魔蛊技能的效果区域缩小 #%"},
{"en":/Animated Weapons deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【幻化武器】的伤害降低 #%"},
{"en":/Monsters have (\d+|(\d+\.\d+))% increased Accuracy Rating/g,"cn":"怪物的命中值提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed when on Full Life/g,"cn":"满血时攻击速度降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Blood Offering Skill/g,"cn":"获得 # 级的的主动技能【血脉奉献】"},
{"en":/(\d+|(\d+\.\d+))% of Physical Damage Leeched as Life/g,"cn":"物理伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage with Wands/g,"cn":"法杖攻击的物理伤害提高 #%"},
{"en":/Stormblast Mine deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"雷暴地雷的伤害提高 #%"},
{"en":/Create Consecrated Ground when you Shatter an Enemy/g,"cn":"当你击碎冰冻的敌人时，制造奉献地面"},
{"en":/Shard Projectiles Deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"碎片投掷物的总伤害额外提高 #%"},
{"en":/Shard Projectiles Deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"碎片投掷物的总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while wielding a Wand/g,"cn":"持法杖时，伤害提高 #%"},
{"en":/Attacks have (\d+|(\d+\.\d+))% chance to Maim on Hit/g,"cn":"攻击击中时有 #% 几率造成瘫痪"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect for Attacks/g,"cn":"攻击技能的范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Chill Duration on Enemies/g,"cn":"敌人被冰缓的持续时间延长 #%"},
{"en":/Your Arc Towers deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"你的电弧之塔伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed with Cold Skills/g,"cn":"冰霜技能施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Knock Enemies Back on hit/g,"cn":"击中时有 #% 几率击退敌人"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Sentinels of Purity/g,"cn":"最多召唤 # 个【净化哨兵】"},
{"en":/(\d+|(\d+\.\d+))% increased Buff and Debuff Duration/g,"cn":"增益和减益持续时间延长 #% "},
{"en":/Deals (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage/g,"cn":"造成 # - # 火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Ignite Duration on Enemies/g,"cn":"敌人被点燃的持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Lightning Ailments/g,"cn":"闪电异常状态效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage per Endurance Charge/g,"cn":"每个耐力球都使伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Freeze Duration on Enemies/g,"cn":"敌人被冰冻的持续时间缩短 #%"},
{"en":/Deals (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage/g,"cn":"造成 # - # 冰霜伤害"},
{"en":/Activates every (\d+|(\d+\.\d+)) seconds while Attached/g,"cn":"附着后每 # 秒激活一次"},
{"en":/You and nearby Allies Avoid Chaos Damage from Hits/g,"cn":"你和周围友军被击中时，避免混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Fortify effect per Stage/g,"cn":"每一阶使【护体】效果提高 #%"},
{"en":/Activates every (\d+|(\d+\.\d+)) seconds while Attached/g,"cn":"附着后每 # 秒激活一次"},
{"en":/Buff grants (\d+|(\d+\.\d+))% increased Damage taken/g,"cn":"增益效果使承受的伤害提高 #%"},
{"en":/Cursed enemies have (\d+|(\d+\.\d+))% more Evasion/g,"cn":"被诅咒敌人的总闪避值额外提高 #%"},
{"en":/Cursed enemies have (\d+|(\d+\.\d+))% less Evasion/g,"cn":"被诅咒敌人的总闪避值额外降低 #%"},
{"en":/Applies beams to the closest (\d+|(\d+\.\d+)) Enemies/g,"cn":"向最近的 # 个敌人发射光线"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Chaos Damage/g,"cn":"召唤生物造成的混沌总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Chaos Damage/g,"cn":"召唤生物造成的混沌总伤害额外降低 #%"},
{"en":/Minions fire (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"召唤生物发射 # 个额外投射物"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"召唤生物的攻击速度提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Chill Effect/g,"cn":"召唤生物的冰缓效果提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Chaos Damage/g,"cn":"召唤生物的混沌伤害提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Melee Damage/g,"cn":"召唤生物造成的近战总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Melee Damage/g,"cn":"召唤生物造成的近战总伤害额外降低 #%"},
{"en":/Agony Crawler inflicts Withered for 2 seconds on Hit/g,"cn":"苦痛爬行者击中时施加2 秒枯萎"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"召唤生物的范围效果缩小 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Shock Effect/g,"cn":"召唤生物的感电效果提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"召唤生物的移动速度降低 #%"},
{"en":/Minion's Projectiles Pierce an additional Target/g,"cn":"召唤生物的投射物会穿透 1 个额外目标"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Spell Damage/g,"cn":"召唤生物的法术伤害提高 #%"},
{"en":/Grants Minions (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"召唤生物的施法速度提高 #%"},
{"en":/Grants Minions (\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"召唤生物的攻击速度降低 #%"},
{"en":/Grants Minions +(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"使召唤生物 +#% 混沌抗性"},
{"en":/Nearby Allies Unnerve Enemies for 4 seconds on Hit/g,"cn":"附近的友军击中时，恐惧敌人 4 秒"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum number of Raised Zombies/g,"cn":"+# 【魔卫复苏】数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum number of Raised Zombies/g,"cn":"+# 【魔卫复苏】数量上限"},
{"en":/\-(\d+|(\d+\.\d+))% to Ice Golem Elemental Resistances/g,"cn":"+#% 寒冰魔像的元素抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Ice Golem Elemental Resistances/g,"cn":"+#% 寒冰魔像的元素抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Blade Vortex Spell Damage/g,"cn":"【飞刃风暴】的法术伤害降低 #%"},
{"en":/Can have up to (\d+|(\d+\.\d+)) Traps placed at a time/g,"cn":"最多可同时拥有 # 个陷阱"},
{"en":/Earthshatter deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【尖刺战吼】的伤害提高 #%"},
{"en":/Rare Breach Monsters drop an additional Splinter/g,"cn":"稀有裂隙怪物会额外掉落 1 个裂隙碎片"},
{"en":/Monsters reflect (\d+|(\d+\.\d+))% of Elemental Damage/g,"cn":"怪物会反射 #% 元素伤害"},
{"en":/Adds Knockback to Melee Attacks during Flask effect/g,"cn":"药剂持续期间，近战攻击会击退敌人"},
{"en":/You cannot be Stunned if you've been Stunned Recently/g,"cn":"你被晕眩后的短时间内免疫晕眩"},
{"en":/(\d+|(\d+\.\d+))% increased Inspiration Charge Duration/g,"cn":"激励球持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Assassin's Mark Duration/g,"cn":"【暗影印记】持续时间延长 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"召唤生物的攻击速度提高 #%"},
{"en":/Your Scout Towers have (\d+|(\d+\.\d+))% reduced Range/g,"cn":"你的侦察之塔范围降低 #%"},
{"en":/Shrines drop (\d+|(\d+\.\d+)) Currency Items when used/g,"cn":"神殿使用后掉落 # 个通货"},
{"en":/Action Speed cannot be modified to below base value/g,"cn":"你的行动速度无法被减速至基础以下"},
{"en":/Life and Mana Leech from Critical Strikes are instant/g,"cn":"暴击时立即获得生命和魔力偷取"},
{"en":/Synthesised Rare Monsters drop a Currency Item/g,"cn":"虚空忆境的稀有怪物额外掉落 1 个通货物品"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage with Bows/g,"cn":"弓类攻击时的元素伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased maximum Life if Corrupted/g,"cn":"若腐化，则最大生命提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while you have Fortify/g,"cn":"护体状态下伤害降低 #%"},
{"en":/Spark fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"【电球】会发射 # 个额外投射物"},
{"en":/(\d+|(\d+\.\d+))% more effect of Curses on Monsters/g,"cn":"对怪物的诅咒总效果额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less effect of Curses on Monsters/g,"cn":"对怪物的诅咒总效果额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Conductivity Curse Effect/g,"cn":"【导电】的诅咒效果提高 #%"},
{"en":/1 Added Passive Skill is Self-Fulfilling Prophecy/g,"cn":"其中 1 个增加的天赋为【自圆其说】"},
{"en":/Chaos Skills have (\d+|(\d+\.\d+))% chance to Ignite/g,"cn":"混沌技能有 #% 几率点燃敌人"},
{"en":/Map has (\d+|(\d+\.\d+)) additional random Modifiers/g,"cn":"该地图有 # 组额外的随机词缀"},
{"en":/(\d+|(\d+\.\d+))% increased Rallying Cry Buff Effect/g,"cn":"【激励战吼】增益效果提高 #%"},
{"en":/Trigger Decree of Light when you take a Critical Strike/g,"cn":"你被暴击时触发【光之令】"},
{"en":/Elemental Hit and Wild Strike cannot choose Cold/g,"cn":"【元素打击】和【狂野打击】无法选择冰霜"},
{"en":/Players fire (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"怪物可以发射 # 个额外投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Rallying Cry Buff Effect/g,"cn":"【激励战吼】增益效果提高 #%"},
{"en":/Deals (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage/g,"cn":"造成 # - # 火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Explicit Modifier magnitudes/g,"cn":"外延词缀幅度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Implicit Modifier magnitudes/g,"cn":"#% 固定基底词缀效果降低"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of all Lightning Skill Gems/g,"cn":"所有闪电技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of all Lightning Skill Gems/g,"cn":"所有闪电技能石等级 +#"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased maximum Life/g,"cn":"召唤生物的最大生命提高 #%"},
{"en":/Deals (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Fire Damage/g,"cn":"造成 # - # 火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Mine Detonation Area of Effect/g,"cn":"地雷引爆范围缩小 #%"},
{"en":/Your Arc Towers have (\d+|(\d+\.\d+))% increased Range/g,"cn":"你的冰霜之塔范围扩大 #%"},
{"en":/Elemental Ailments you inflict are removed from you/g,"cn":"你造成的元素异常状态会从自身解除"},
{"en":/Toxic Rain fires (\d+|(\d+\.\d+)) additional Arrows/g,"cn":"【毒雨】可以额外发射 # 个箭矢"},
{"en":/(\d+|(\d+\.\d+))% increased Creeping Frost Duration/g,"cn":"【电光寒霜】的持续时间延长 #%"},
{"en":/Siphoning Trap deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【虹吸陷阱】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Trap Burning Damage/g,"cn":"【火焰陷阱】燃烧伤害提高 #%"},
{"en":/At least one Shine in this Area is a Divine Shrine/g,"cn":"下个区域会出现至少 1 个圣洁神殿"},
{"en":/Can have (\d+|(\d+\.\d+)) extra Enchantment Modifiers/g,"cn":"可附加 # 种额外的附魔词缀"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage with Axes/g,"cn":"斧类攻击的物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Shield Charge Attack Speed/g,"cn":"【重盾冲锋】攻击速度降低 #%"},
{"en":/-(\d+|(\d+\.\d+)) to Evasion Rating while in Sand Stance/g,"cn":"沙姿态下 -# 闪避值"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"召唤生物的移动速度降低 #%"},
{"en":/Gain 1 Rage when you Hit a Rare or Unique Enemy/g,"cn":"击中稀有或传奇敌人时，会获得 1 点怒火"},
{"en":/Attacks fire (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"攻击可以额外发射 # 个投射物"},
{"en":/(\d+|(\d+\.\d+))% more Damage per Endurance Charge/g,"cn":"每个耐力球可使总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage per Endurance Charge/g,"cn":"每个耐力球可使总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Kinetic Blast Area of Effect/g,"cn":"【力量爆破】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Evasion from Equipped Shield/g,"cn":"从盾牌获取的闪避降低 #%"},
{"en":/Sunder has (\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"【大地震击】的攻击速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage per Endurance Charge/g,"cn":"每个耐力球可使伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Accuracy Rating with Daggers/g,"cn":"匕首攻击的命中值降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Brand Critical Strike Multiplier/g,"cn":"+#% 烙印暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Brand Critical Strike Multiplier/g,"cn":"+#% 烙印暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% increased Wild Strike Area of Effect/g,"cn":"【野性打击】范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Tendrils Damage/g,"cn":"【电能释放】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Molten Strike Area of Effect/g,"cn":"【熔岩之击】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed with Staves/g,"cn":"长杖攻击的攻击速度提高 #% "},
{"en":/(\d+|(\d+\.\d+))% reduced Evasion and Energy Shield/g,"cn":"该装备的闪避与能量护盾降低 #%"},
{"en":/Deals (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage/g,"cn":"造成 # - # 冰霜伤害"},
{"en":/Immune to Elemental Ailments during any Flask Effect/g,"cn":"药剂持续期间，免疫元素异常状态"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed with Chaos Skills/g,"cn":"混沌技能施法速度降低 #%"},
{"en":/Speed Modifiers have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"速度词缀的效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Icicle Mine Throwing Speed/g,"cn":"冰锥地雷地雷投掷速度降低 #%"},
{"en":/Pyroclast Mine deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"火屑地雷的伤害提高 #%"},
{"en":/Contains additional Divination Cards that give Currency/g,"cn":"内含可以兑换通货的命运卡"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken if Corrupted/g,"cn":"若腐化，则承受伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spirit Offering Duration/g,"cn":"【灵魂奉献】持续时间延长 #%"},
{"en":/Exerted Attacks deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"增助攻击的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Chaos Damage with Weapons/g,"cn":"武器攻击的混沌伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Armour while you have Fortify/g,"cn":"获得护体时护甲降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Action Speed while Chilled/g,"cn":"被冰缓时行动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Unarmed Attacks/g,"cn":"空手攻击时伤害提高 #%"},
{"en":/Triggers Level 20 Spectral Spirits when Equipped/g,"cn":"装备时可以施放 20 级的【幽鬼之灵】"},
{"en":/Vaal Vessel contains an additional Mortal Fragment/g,"cn":"瓦尔容器里有一个额外的【凡人碎片】"},
{"en":/You have Fortify during Effect of any Life Flask/g,"cn":"在任何生命药剂作用时间内，获得护体效果"},
{"en":/Elemental Ailments you inflict are Reflected to you/g,"cn":"你施加的元素异常状态反射给你自己"},
{"en":/Seismic Cry has a minimum of (\d+|(\d+\.\d+)) Power/g,"cn":"【震地战吼】最少有 # 点威力值"},
{"en":/(\d+|(\d+\.\d+))% reduced Caustic Arrow Area of Effect/g,"cn":"【腐蚀箭矢】范围缩小 #%"},
{"en":/Mark Skills have (\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"咒印技能的施法速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed when on Low Life/g,"cn":"低血时施法速度提高 #%"},
{"en":/Marked Enemy takes (\d+|(\d+\.\d+))% increased Damage/g,"cn":"被标记的敌人的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed while Phasing/g,"cn":"迷踪状态下，攻击速度减慢 #%"},
{"en":/Critical Strikes with this Weapon have Culling Strike/g,"cn":"该武器暴击时获得【终结】效果"},
{"en":/Divine Ire's beam has (\d+|(\d+\.\d+))% reduced width/g,"cn":"【圣怨】的光波宽度缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Movement Skills/g,"cn":"移动技能的伤害提高 #%"},
{"en":/You have Consecrated Ground around you while stationary/g,"cn":"站定时，脚下产生奉献地面"},
{"en":/(\d+|(\d+\.\d+))% increased Temporal Chains Duration/g,"cn":"【时空锁链】持续时间延长 #%"},
{"en":/Defence Modifiers have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"防御词缀的效果降低 #%"},
{"en":/Siege Ballista deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【攻城炮台】的伤害降低 #%"},
{"en":/Perforate has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"【凿击】范围效果缩小 #%"},
{"en":/You can inflict up to 300 Ignites on an Enemy/g,"cn":"你可以对单一敌人造成最多 300 个点燃状态"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed while Bleeding/g,"cn":"流血时移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Freeze Duration on Enemies/g,"cn":"敌人被冰冻的持续时间缩短 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Fire Damage over Time Multiplier/g,"cn":"+#% 火焰持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Fire Damage over Time Multiplier/g,"cn":"+#% 火焰持续伤害加成"},
{"en":/(\d+|(\d+\.\d+))% reduced Scorching Ray beam length/g,"cn":"【灼热光线】的光束长度缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Lightning Skills/g,"cn":"闪电技能伤害提高 #%"},
{"en":/Sunder has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"【大地震击】的范围效果缩小 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) extra Gloom Shrines/g,"cn":"该区域会出现 # 个额外的隐忍神殿"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum number of Raised Zombies/g,"cn":"+# 【魔卫复苏】数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum number of Raised Zombies/g,"cn":"+# 【魔卫复苏】数量上限"},
{"en":/(\d+|(\d+\.\d+))% chance to Defend with Double Armour/g,"cn":"有 #% 几率以双倍护甲防御"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Shock Ground when Hit/g,"cn":"被击中时触发 # 级的感电地面"},
{"en":/Players have (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"玩家的移动速度提高 #%"},
{"en":/Area contains an additional Perandus Jewellery Box/g,"cn":"该区域会出现 1 个普兰德斯珠宝箱"},
{"en":/Chaos Modifiers have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"混沌词缀的效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed while Leeching/g,"cn":"生命偷取时攻击速度降低 #%"},
{"en":/Rogue Exiles deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【盗贼流放者】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Incinerate Projectile Speed/g,"cn":"【烧毁】投射物速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed if Corrupted/g,"cn":"若腐化，则移动速度降低 #%"},
{"en":/Manifested Dancing Dervish dies when Rampage ends/g,"cn":"【幻化之刃德尔维希】在暴走结束时死亡"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Lightning Ailments/g,"cn":"闪电异常状态效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Curses on Monsters/g,"cn":"对怪物的诅咒效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Freeze Mine Area of Effect/g,"cn":"【冰冻地雷】范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed while Ignited/g,"cn":"被点燃时移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Accuracy Rating with Claws/g,"cn":"爪类攻击的命中值提高 #%"},
{"en":/Deals (\d+|(\d+\.\d+)) to (\d+|(\d+\.\d+)) Cold Damage/g,"cn":"造成 # - # 冰霜伤害"},
{"en":/Trigger Level (\d+|(\d+\.\d+)) Fire Burst on Kill/g,"cn":"击败敌人时触发 # 级的【火焰爆破】"},
{"en":/Raised Zombies have \-(\d+|(\d+\.\d+))% to all Resistances/g,"cn":"魔卫抗性提高 #%"},
{"en":/Raised Zombies have \+(\d+|(\d+\.\d+))% to all Resistances/g,"cn":"魔卫抗性提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per Curse on you/g,"cn":"自身的每个诅咒会使伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Arctic Armour Buff Effect/g,"cn":"【极地装甲】的增益效果降低 #%"},
{"en":/Elemental Hit and Wild Strike cannot choose Fire/g,"cn":"【元素打击】和【狂野打击】无法选择火焰"},
{"en":/(\d+|(\d+\.\d+))% increased Dual Strike Attack Speed/g,"cn":"【双持打击】攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Ignite Duration on Enemies/g,"cn":"敌人被点燃的持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per Raised Zombie/g,"cn":"每个再生腐尸可使伤害提高 #%"},
{"en":/Flasks gain a Charge when you take a Critical Strike/g,"cn":"当你受到暴击时获得 1 个充能"},
{"en":/(\d+|(\d+\.\d+))% reduced Double Strike Attack Speed/g,"cn":"【双重打击】攻击速度降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of all Dexterity Skill Gems/g,"cn":"所有敏捷技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of all Dexterity Skill Gems/g,"cn":"所有敏捷技能石等级 +#"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Curses on Players/g,"cn":"玩家受到的诅咒效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Hit Attack Speed/g,"cn":"【元素打击】攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Energy Shield Recharge Rate/g,"cn":"能量护盾的回复速度降低 #%"},
{"en":/Cobra Lash deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【毒蛇鞭击】造成的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% more Duration of Poisons on You/g,"cn":"你身上的总中毒持续时间额外延长 #%"},
{"en":/(\d+|(\d+\.\d+))% less Duration of Poisons on You/g,"cn":"你身上的总中毒持续时间额外缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Energy Shield Recovery rate/g,"cn":"能量护盾回复率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed when on Low Life/g,"cn":"低血时攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Static Strike Area of Effect/g,"cn":"【充能打击】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Poacher's Mark Duration/g,"cn":"【盗猎者印记】持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage with Weapons/g,"cn":"武器物理伤害提高 #%"},
{"en":/Area contains at least (\d+|(\d+\.\d+)) Warband Packs/g,"cn":"该区域会出现至少 # 个军团"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage if Corrupted/g,"cn":"若腐化，则法术伤害提高 #%"},
{"en":/Explosive Trap deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【爆炸陷阱】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage with Bows/g,"cn":"弓类攻击的物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% more Damage per Summoned Totem/g,"cn":"每个召唤的图腾都使总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage per Summoned Totem/g,"cn":"每个召唤的图腾都使总伤害额外降低 #%"},
{"en":/Your Critical Strike Chance is Unlucky while Focussed/g,"cn":"专注时，你的暴击率会特别不幸"},
{"en":/(\d+|(\d+\.\d+))% increased Shock Duration on Enemies/g,"cn":"敌人的感电持续时间延长 #%"},
{"en":/Life and Mana Leech from Critical Strikes are instant/g,"cn":"暴击时立即获得生命和魔力偷取"},
{"en":/Hexblast has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"魔蛊爆炸的效果区域缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed while Chilled/g,"cn":"冰缓时，移动速度减慢 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Melee Damage/g,"cn":"召唤生物的近战伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage with Staves/g,"cn":"长杖攻击的物理伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Accuracy Rating per 2 Intelligence/g,"cn":"每 2 点智慧 +# 命中值"},
{"en":/\+(\d+|(\d+\.\d+)) Accuracy Rating per 2 Intelligence/g,"cn":"每 2 点智慧 +# 命中值"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed while Chilled/g,"cn":"冰缓时，攻击速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken from Skeletons/g,"cn":"受到魔侍的伤害提高 #%"},
{"en":/Agony Crawler deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【苦痛爬行者】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced frequency of Tempest effects/g,"cn":"该区域的风暴频率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Ground Slam Area of Effect/g,"cn":"【裂地之击】范围扩大 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Cold Damage over Time Multiplier/g,"cn":"+#% 冰霜持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Cold Damage over Time Multiplier/g,"cn":"+#% 冰霜持续伤害加成"},
{"en":/(\d+|(\d+\.\d+))% increased Vaal Skill Effect Duration/g,"cn":"瓦尔技能持续时间延长 #%"},
{"en":/Explosive Arrow has (\d+|(\d+\.\d+))% reduced Speed/g,"cn":"【爆炸箭矢】的攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Energy Shield Recharge Rate/g,"cn":"能量护盾的回复速度降低 #%"},
{"en":/Synthesised Rare Monsters drop a Divination Card/g,"cn":"虚空忆境的稀有怪物会掉落 1 个命运卡"},
{"en":/(\d+|(\d+\.\d+))% increased Accuracy Rating with Wands/g,"cn":"法杖攻击的命中值提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed while Cursed/g,"cn":"被诅咒时的移动速度降低 #%"},
{"en":/Area contains an additional Tormented Graverobber/g,"cn":"该区域会出现 1 个额外的苦痛盗墓者"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed with Off Hand/g,"cn":"副手武器攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage per Summoned Golem/g,"cn":"每个召唤的魔像可使伤害降低 #%"},
{"en":/Your Arc Towers deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"电弧之塔的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Duration of Curses on you/g,"cn":"受到诅咒的持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage with Wands/g,"cn":"法杖攻击的元素伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Decoy Totem Area of Effect/g,"cn":"【诱饵图腾】范围扩大 #%"},
{"en":/Hatred has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【憎恨】的魔力保留降低 #%"},
{"en":/Minions gain Unholy Might for 4 seconds on Kill/g,"cn":"击败敌人时，召唤生物获得不洁之力 4 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Orb of Storms Area of Effect/g,"cn":"【风暴漩涡】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed while Ignited/g,"cn":"被点燃时攻击速度提高 #%"},
{"en":/Seismic Trap deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【震波陷阱】的伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Melee Strike Range while Unarmed/g,"cn":"空手时，+# 近战打击范围"},
{"en":/\+(\d+|(\d+\.\d+)) to Melee Strike Range while Unarmed/g,"cn":"空手时，+# 近战打击范围"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage with Swords/g,"cn":"剑类攻击的物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per 15 Strength/g,"cn":"每 15 点力量可使伤害提高 #%"},
{"en":/Unique Bosses are possessed by Tormented Seditionist/g,"cn":"传奇首领被【罪魂：煽动者】附身"},
{"en":/(\d+|(\d+\.\d+))% chance to Knock Enemies Back on hit/g,"cn":"击中时有 #% 几率击退敌人"},
{"en":/(\d+|(\d+\.\d+))% reduced Infernal Blow Area of Effect/g,"cn":"【炼狱之击】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Flammability Curse Effect/g,"cn":"【易燃】的诅咒效果提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of all Raise Spectre Gems/g,"cn":"所有召唤灵体技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of all Raise Spectre Gems/g,"cn":"所有召唤灵体技能石等级 +#"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed with Daggers/g,"cn":"匕首攻击的攻击速度提高 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Red Beasts/g,"cn":"该区域会出现额外 # 个红野兽"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"召唤生物的范围效果缩小 #%"},
{"en":/Items dropped by Synthesised Monsters are Corrupted/g,"cn":"虚空忆境的怪物掉落的物品会被腐化"},
{"en":/\-(\d+|(\d+\.\d+)) to Accuracy against Bleeding Enemies/g,"cn":"对流血敌人的命中值 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Accuracy against Bleeding Enemies/g,"cn":"对流血敌人的命中值 +#"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Sentinel of Purity/g,"cn":"最多召唤 # 个【净化哨兵】"},
{"en":/Summons (\d+|(\d+\.\d+)) Totems which use this Skill/g,"cn":"召唤 # 个使用该技能的图腾"},
{"en":/Totems Regenerate (\d+|(\d+\.\d+))% of Life per second/g,"cn":"图腾每秒再生 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% increased Trap Trigger Area of Effect/g,"cn":"陷阱触发范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Fortify on Melee hit/g,"cn":"近战击中时有 #% 几率获得护体效果"},
{"en":/Mines have (\d+|(\d+\.\d+))% increased Detonation Speed/g,"cn":"地雷引爆速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum number of Summoned Totems/g,"cn":"+# 召唤图腾数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum number of Summoned Totems/g,"cn":"+# 召唤图腾数量上限"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per Frenzy Charge/g,"cn":"每个狂怒球都使伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Attack Damage Leeched as Life/g,"cn":"攻击伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% more Damage while in Blood Stance/g,"cn":"血姿态下，总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage while in Blood Stance/g,"cn":"血姿态下，总伤害额外降低 #%"},
{"en":/Activates every (\d+|(\d+\.\d+)) second while Attached/g,"cn":"附着后每 # 秒激活一次"},
{"en":/Base Mine Detonation Time is (\d+|(\d+\.\d+)) seconds/g,"cn":"基础地雷引爆时间为 # 秒"},
{"en":/Can have (\d+|(\d+\.\d+)) Brands Attached to an Enemy/g,"cn":"可以对敌人附着 # 个烙印"},
{"en":/Activates every (\d+|(\d+\.\d+)) second while Attached/g,"cn":"附着后每 # 秒激活一次"},
{"en":/Buff grants (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"增益效果使移动速度减慢 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+))% more Burning Damage/g,"cn":"增益效果的总燃烧伤害额外提高 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+))% less Burning Damage/g,"cn":"增益效果的总燃烧伤害额外降低 #%"},
{"en":/Buff Grants (\d+|(\d+\.\d+))% increased Spell Damage/g,"cn":"增益效果使法术伤害提高 #%"},
{"en":/Cursed Enemies grant an Endurance Charge when Hit/g,"cn":"被诅咒的敌人被击中时提供一个耐力球"},
{"en":/Debuff applies \-(\d+|(\d+\.\d+))% to all Resistances/g,"cn":"减益效果使所有抗性 +#%"},
{"en":/Debuff applies \+(\d+|(\d+\.\d+))% to all Resistances/g,"cn":"减益效果使所有抗性 +#%"},
{"en":/Projectiles Fired by Minions Cannot Pierce Enemies/g,"cn":"召唤生物发射的投射物不能贯穿敌人"},
{"en":/Minion's Projectiles Return to you at end of flight/g,"cn":"召唤生物的投射物飞行结束后返回"},
{"en":/Minions fire (\d+|(\d+\.\d+)) additional Projectile/g,"cn":"召唤生物发射 # 个额外投射物"},
{"en":/Minions Penetrate (\d+|(\d+\.\d+))% Chaos Resistance/g,"cn":"召唤生物穿透 #% 混沌抗性"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Area Damage/g,"cn":"召唤生物的范围伤害提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Cold Damage/g,"cn":"召唤生物的冰霜伤害提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Attack Damage/g,"cn":"召唤生物的攻击总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Attack Damage/g,"cn":"召唤生物的攻击总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Fire Damage/g,"cn":"召唤生物的火焰伤害提高 #%"},
{"en":/30% of Damage is taken from Mana before Life/g,"cn":"所承受伤害的前 30% 会扣除魔力，而非生命"},
{"en":/Can Allocate Passives from the Ranger's starting point/g,"cn":"可以从游侠的起点配置天赋"},
{"en":/Storm Brand deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【风暴烙印】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Damage while Leeching/g,"cn":"偷取时攻击伤害降低 #%"},
{"en":/Synthesised Rare Monsters drop a Vaal Fragment/g,"cn":"虚空忆境的稀有怪物会掉落 1 个瓦尔碎片"},
{"en":/Totems Regenerate (\d+|(\d+\.\d+))% of Life per second/g,"cn":"图腾每秒再生 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Storm Burst Area of Effect/g,"cn":"【裂风雷球】的范围缩小 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum number of Summoned Totems/g,"cn":"+# 召唤图腾数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum number of Summoned Totems/g,"cn":"+# 召唤图腾数量上限"},
{"en":/Lancing Steel deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【断金之刃】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Volatile Dead Cast Speed/g,"cn":"【灵体火球】的施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage with Daggers/g,"cn":"匕首攻击的冰霜伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Warp Duration/g,"cn":"【闪电传送】持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Freezing Pulse Cast Speed/g,"cn":"【冰霜脉冲】施法速度降低 #%"},
{"en":/Scourge Arrow deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【天灾之箭】的伤害降低 #%"},
{"en":/Can have up to (\d+|(\d+\.\d+)) Trap placed at a time/g,"cn":"最多可同时拥有 # 个陷阱"},
{"en":/(\d+|(\d+\.\d+))% of Attack Damage Leeched as Life/g,"cn":"攻击伤害的 #% 转化为生命偷取"},
{"en":/Flame Golems have (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【烈焰魔像】的伤害提高 #%"},
{"en":/Gain a Frenzy Charge when you Block Attack Damage/g,"cn":"你格挡攻击伤害时获得 1 个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage with Weapons/g,"cn":"武器攻击的火焰伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Brand Critical Strike Chance/g,"cn":"烙印暴击率提高 #%"},
{"en":/Minions gain Onslaught for 4 seconds on Kill/g,"cn":"击败敌人时，召唤生物获得 4 秒【猛攻】状态"},
{"en":/Your Fireball Towers fire an additional Projectile/g,"cn":"你的火球之塔发射一个额外的投射物"},
{"en":/Elemental Hit deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【元素打击】的伤害降低 #%"},
{"en":/When you lose Temporal Chains you gain maximum Rage/g,"cn":"你失去时空锁链时，获得最大怒火"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed while Shocked/g,"cn":"感电时移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage with Daggers/g,"cn":"匕首攻击的火焰伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Accuracy Rating with Bows/g,"cn":"弓类攻击的命中值提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Flameblast Area of Effect/g,"cn":"【烈焰爆破】范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Enduring Cry Buff Effect/g,"cn":"【坚决战吼】的增益效果降低 #%"},
{"en":/Damage Modifiers have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"伤害词缀的效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Blade Flurry Area of Effect/g,"cn":"【刀刃乱舞】范围缩小 #%"},
{"en":/Grants \-(\d+|(\d+\.\d+)) to Dexterity per 2% Quality/g,"cn":"每 2% 品质 +# 敏捷"},
{"en":/Grants \+(\d+|(\d+\.\d+)) to Dexterity per 2% Quality/g,"cn":"每 2% 品质 +# 敏捷"},
{"en":/\-(\d+|(\d+\.\d+)) to Armour while you have Fortify/g,"cn":"你在【护体】状态下 +# 护甲"},
{"en":/\+(\d+|(\d+\.\d+)) to Armour while you have Fortify/g,"cn":"你在【护体】状态下 +# 护甲"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per Frenzy Charge/g,"cn":"每个狂怒球可使伤害提高 #%"},
{"en":/Penance Brand deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【忏悔烙印】的伤害降低 #%"},
{"en":/Spectres have (\d+|(\d+\.\d+))% increased maximum Life/g,"cn":"灵体的最大生命提高 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"玩家移动速度提高 #%"},
{"en":/Area contains a Keepers of the Trove Bloodline Pack/g,"cn":"该区域会出现血族怪物的珍宝护卫"},
{"en":/Map has (\d+|(\d+\.\d+)) additional random Modifier/g,"cn":"该地图有 # 个额外的随机词缀"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of all Physical Skill Gems/g,"cn":"所有物理技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of all Physical Skill Gems/g,"cn":"所有物理技能石等级 +#"},
{"en":/Insufficient Mana doesn't prevent your Melee Attacks/g,"cn":"魔力不足仍然可以使用近战攻击"},
{"en":/Skills fire (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"技能可以额外发射 # 个投射物"},
{"en":/Unique Bosses are possessed by Tormented Blasphemer/g,"cn":"传奇首领被【罪魂：亵渎者】附身"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage with Weapons/g,"cn":"武器攻击的冰霜伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Accuracy Rating with Axes/g,"cn":"斧类攻击的命中值提高 #%"},
{"en":/Tectonic Slam deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【破釜一击】的伤害降低 #%"},
{"en":/Ice Shot Pierces (\d+|(\d+\.\d+)) additional Targets/g,"cn":"冰霜射击穿透 # 个额外目标"},
{"en":/Wither has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【死亡凋零】范围扩大 #%"},
{"en":/You lose all Spirit Charges when taking a Savage Hit/g,"cn":"受到残暴打击后失去所有精神球"},
{"en":/Spells fire (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"法术可以额外发射 # 个投射物"},
{"en":/Chaos Golems deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【混沌魔像】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to double Stun Duration/g,"cn":"有 #% 几率使晕眩时间延长 1 倍"},
{"en":/Haste has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【迅捷】的魔力保留降低 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% reduced Chance to Block/g,"cn":"玩家的格挡几率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Armour and Energy Shield/g,"cn":"该装备的护甲与能量护盾降低 #%"},
{"en":/Life Modifiers have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"生命词缀的效果提高 #%"},
{"en":/You will receive an additional use of the Divine Font/g,"cn":"你可以额外使用一次神圣之泉"},
{"en":/(\d+|(\d+\.\d+))% reduced Armour from Equipped Shield/g,"cn":"从盾牌获取的护甲降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Ignite when in Main Hand/g,"cn":"在主手时，有 #% 几率点燃"},
{"en":/Toxic Rain fires (\d+|(\d+\.\d+)) additional Arrow/g,"cn":"【毒雨】可以额外发射 1 个箭矢"},
{"en":/(\d+|(\d+\.\d+))% reduced Rallying Cry Buff Effect/g,"cn":"【激励战吼】的增益效果降低 #%"},
{"en":/Fire Modifiers have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"火焰词缀的效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Critical Strike Chance/g,"cn":"近战攻击暴击率降低 #%"},
{"en":/Your Attacks deal \-(\d+|(\d+\.\d+)) Physical Damage/g,"cn":"你的攻击造成 +# 物理伤害"},
{"en":/Your Attacks deal \+(\d+|(\d+\.\d+)) Physical Damage/g,"cn":"你的攻击造成 +# 物理伤害"},
{"en":/1 Added Passive Skill is Master the Fundamentals/g,"cn":"其中 1 个增加的天赋为【规律主宰】"},
{"en":/Sniper's Mark has (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"狙击之印的持续时间缩短 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to all maximum Elemental Resistances/g,"cn":"+#% 元素抗性上限"},
{"en":/\+(\d+|(\d+\.\d+))% to all maximum Elemental Resistances/g,"cn":"+#% 元素抗性上限"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Bow Gems/g,"cn":"此物品上装备的【弓技能石】等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Bow Gems/g,"cn":"此物品上装备的【弓技能石】等级 +#"},
{"en":/(\d+|(\d+\.\d+)) to Evasion Rating while in Sand Stance/g,"cn":"沙姿态下 +# 闪避值"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed with Fire Skills/g,"cn":"火焰技能施法速度降低 #%"},
{"en":/Bladefall has (\d+|(\d+\.\d+)) additional Volleys/g,"cn":"【虚空刀雨】会额外发射 # 波飞刃"},
{"en":/Anger has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【愤怒】的魔力保留降低 #%"},
{"en":/Guard Skills have (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"防卫技能的持续时间缩短 #%"},
{"en":/Monsters have (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"怪物范围效果的缩小　#%"},
{"en":/In Heists Regal Orbs drop as Blessed Orbs instead/g,"cn":"夺宝冒险中将掉落的富豪石变为祝福石"},
{"en":/Minions have \-(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"召唤生物有 +#% 混沌抗性"},
{"en":/Minions have \+(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"召唤生物有 +#% 混沌抗性"},
{"en":/Monsters reflect (\d+|(\d+\.\d+))% of Physical Damage/g,"cn":"怪物会反射 #% 物理伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed with Swords/g,"cn":"剑类攻击的攻击速度提高 #%"},
{"en":/Unique Bosses are possessed by Tormented Necromancer/g,"cn":"传奇首领被【罪魂：亡灵】附身"},
{"en":/Players gain (\d+|(\d+\.\d+))% reduced Flask Charges/g,"cn":"玩家获得的药剂充能降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Herald of Ice Skill/g,"cn":"获得 # 级的主动技能【寒冰之捷】"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect of Aura Skills/g,"cn":"光环技能范围降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Herald of Thunder Damage/g,"cn":"【闪电之捷】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Nova Cast Speed/g,"cn":"【火焰新星】的地雷施法速度提高 #%"},
{"en":/Splitting Steel deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"分裂钢刃的伤害降低 #%"},
{"en":/Energy Shield Recharge not delayed by Damage/g,"cn":"不会因为承受伤害而延迟能量护盾回复的间隔时间"},
{"en":/(\d+|(\d+\.\d+))% increased Accuracy with Area Skills/g,"cn":"范围技能的命中值提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Attack Damage Leeched as Mana/g,"cn":"攻击伤害的 #% 转化为魔力偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while Leeching Mana/g,"cn":"偷取魔力时伤害提高 #%"},
{"en":/Combust has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"燃尽的范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed when on Full Life/g,"cn":"满血时施法速度降低 #%"},
{"en":/Grants (\d+|(\d+\.\d+))% of Life Recovery to Minions/g,"cn":"召唤生物获得 #% 生命回复"},
{"en":/(\d+|(\d+\.\d+))% reduced Rain of Arrows Area of Effect/g,"cn":"【箭雨】范围缩小 #%"},
{"en":/Stone Golems deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【巨石魔像】的伤害提高 #%"},
{"en":/Magic Monsters take (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"魔法怪物受到的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Power Siphon Attack Speed/g,"cn":"【力量抽取】攻击速度降低 #%"},
{"en":/Players take (\d+|(\d+\.\d+)) Chaos Damage per second/g,"cn":"玩家每秒承受 # 混沌伤害"},
{"en":/Trigger Edict of Light when you take a Critical Strike/g,"cn":"你被暴击时触发【光之律】"},
{"en":/(\d+|(\d+\.\d+))% increased Heavy Strike Attack Speed/g,"cn":"【重击】攻击速度提高 #%"},
{"en":/Brand Skills have (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"烙印技能的持续时间缩短 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum number of Summoned Totems/g,"cn":"+# 召唤图腾数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum number of Summoned Totems/g,"cn":"+# 召唤图腾数量上限"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Socketed Jewels/g,"cn":"插槽内的珠宝效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Accuracy Rating with Staves/g,"cn":"长杖攻击的命中值降低 #%"},
{"en":/Can have (\d+|(\d+\.\d+)) additional Crafted Modifier/g,"cn":"可以有 # 个额外工艺词缀"},
{"en":/Can have (\d+|(\d+\.\d+)) additional Crafted Modifiers/g,"cn":"可以有# 个额外工艺词缀"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Embrace Madness Skill/g,"cn":"获得 # 级的【疯狂之拥】技能"},
{"en":/Minions have (\d+|(\d+\.\d+))% more maximum Life/g,"cn":"召唤生物的最大生命总值额外提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% less maximum Life/g,"cn":"召唤生物的最大生命总值额外降低 #%"},
{"en":/Synthesised Magic Monsters drop an Elder Item/g,"cn":"虚空忆境的魔法怪物会掉落 1 个裂界者物品"},
{"en":/Hex Skills have (\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"魔蛊技能的施法速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Skill Mana Cost/g,"cn":"位移技能消耗的魔力提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Warlord's Mark Duration/g,"cn":"【督军印记】持续时间延长 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Life per second per Level/g,"cn":"每级获得每秒回复 # 生命"},
{"en":/Frostblink has (\d+|(\d+\.\d+))% increased Duration/g,"cn":"【冰霜闪现】持续时间提高 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Herald of Ash Skill/g,"cn":"获得 # 级的主动技能【灰烬之捷】"},
{"en":/Bow Attacks fire (\d+|(\d+\.\d+)) additional Arrows/g,"cn":"用弓攻击时额外发射 # 根箭矢"},
{"en":/Synthesised Magic Monsters drop a Shaper Item/g,"cn":"虚空忆境的魔法怪物会掉落 1 个塑界者物品"},
{"en":/Zealotry has (\d+|(\d+\.\d+))% reduced Aura Effect/g,"cn":"【奋锐光环】的光环效果降低 #%"},
{"en":/Blight inflicts Withered for (\d+|(\d+\.\d+)) seconds/g,"cn":"造成的枯萎效果持续 # 秒"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of all Strength Skill Gems/g,"cn":"所有力量技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of all Strength Skill Gems/g,"cn":"所有力量技能石等级 +#"},
{"en":/You lose (\d+|(\d+\.\d+))% of Energy Shield per second/g,"cn":"每秒失去 #% 能量护盾"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage with Claws/g,"cn":"爪类攻击的物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Shrine Buffs on you/g,"cn":"神殿效果提高 #%"},
{"en":/Cursed Enemies grant an Endurance Charge when Hit/g,"cn":"被诅咒的敌人被击中时提供一个耐力球"},
{"en":/Half of your Strength is added to your Minions/g,"cn":"你一半的力量属性将添加至你的召唤生物身上"},
{"en":/(\d+|(\d+\.\d+))% chance to Fortify on Melee hit/g,"cn":"近战击中时有 #% 几率获得护体效果"},
{"en":/Ice Shot Pierces (\d+|(\d+\.\d+)) additional Targets/g,"cn":"冰霜射击穿透 # 个额外目标"},
{"en":/In Heists Regal Orbs drop as Exalted Orbs instead/g,"cn":"夺宝冒险中将掉落的富豪石变为崇高石"},
{"en":/Bane has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"【混沌之毒】范围效果扩大 #%"},
{"en":/Holy Flame Totem fires an additional Projectile/g,"cn":"【圣焰图腾】可以额外发射 1 个投射物"},
{"en":/(\d+|(\d+\.\d+))% reduced Duration of Cold Ailments/g,"cn":"冰霜异常状态持续时间缩短 #%"},
{"en":/Cannot be Stunned if you haven't been Hit Recently/g,"cn":"近期内你若没有被击中，则免疫晕眩"},
{"en":/(\d+|(\d+\.\d+))% more Unique Items found in Area/g,"cn":"区域可找到的传奇物品数量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Attack Damage Leeched as Mana/g,"cn":"攻击伤害的 #% 转化为魔力偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Warp Cast Speed/g,"cn":"【闪电传送】施法速度降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of all Raise Zombie Gems/g,"cn":"所有魔卫复苏技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of all Raise Zombie Gems/g,"cn":"所有魔卫复苏技能石等级 +#"},
{"en":/(\d+|(\d+\.\d+))% reduced Scorching Ray Cast Speed/g,"cn":"【灼热光线】的施放速度降低 #%"},
{"en":/Unique Bosses are possessed by Tormented Alchemist/g,"cn":"传奇首领被【罪魂：炼金术士】附身"},
{"en":/This Gem gains (\d+|(\d+\.\d+))% increased Experience/g,"cn":"技能石经验值获取提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Trap Trigger Area of Effect/g,"cn":"陷阱触发范围扩大 #%"},
{"en":/You can inflict an additional Ignite on an Enemy/g,"cn":"你可以对敌人造成额外 1 个点燃效果"},
{"en":/(\d+|(\d+\.\d+))% increased Soul Cost of Vaal Skills/g,"cn":"瓦尔技能灵魂消耗量提高 #%"},
{"en":/Crackling Lance deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"电殛长枪的伤害降低 #%"},
{"en":/Notable Passive Skills in Radius grant nothing/g,"cn":"范围内配置的核心天赋技能不会提供任何加成"},
{"en":/Randomly dropped Items are Normal instead of Magic/g,"cn":"随机掉落的魔法物品由普通物品代替"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while Leeching Life/g,"cn":"偷取生命时伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Evasion Rating while moving/g,"cn":"移动时闪避值提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Strength and Intelligence Requirement/g,"cn":"+# 力量和智慧需求"},
{"en":/\+(\d+|(\d+\.\d+)) Strength and Intelligence Requirement/g,"cn":"+# 力量和智慧需求"},
{"en":/(\d+|(\d+\.\d+))% increased Flesh Offering Duration/g,"cn":"【血肉奉献】持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% of Energy Shield Recharged per second/g,"cn":"每秒能量护盾回复 #%"},
{"en":/Each Summoned Phantasm grants you Phantasmal Might/g,"cn":"每个召唤的幻灵都给你【幽影之力】"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of all Minion Skill Gems/g,"cn":"所有召唤生物技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of all Minion Skill Gems/g,"cn":"所有召唤生物技能石等级 +#"},
{"en":/(\d+|(\d+\.\d+))% reduced Evasion while Leeching/g,"cn":"生命偷取或魔力偷取时，闪避缩短 #%"},
{"en":/Elemental Hit Always Freezes, Shocks and Ignites/g,"cn":"【元素打击】必定造成冰冻，感电，点燃"},
{"en":/(\d+|(\d+\.\d+))% reduced Detonate Dead Area of Effect/g,"cn":"【爆灵术】范围缩小 #%"},
{"en":/Mana Modifiers have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"魔力词缀的效果提高 #%"},
{"en":/You cannot gain Endurance Charges during Onslaught/g,"cn":"在【猛攻】状态期间不能获得耐力球"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect while Unarmed/g,"cn":"空手时范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% to Chaos Resistance while stationary/g,"cn":"静止时，混沌抗性 +#%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Auras from Mines/g,"cn":"地雷的光环效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Dark Pact Area of Effect/g,"cn":"【暗夜血契】的范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Brand Activation frequency/g,"cn":"烙印的激活频率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken while Leeching/g,"cn":"偷取时受到的伤害降低 #%"},
{"en":/Pride has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【尊严】的魔力保留降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Accuracy Rating with Swords/g,"cn":"剑类攻击的命中值降低 #%"},
{"en":/Wrath has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【雷霆】的魔力保留降低 #%"},
{"en":/Shattering Steel fires an additional Projectile/g,"cn":"【破碎铁刃】可以额外发射 1 个投射物"},
{"en":/Minions have (\d+|(\d+\.\d+))% more Maximum Life/g,"cn":"召唤生物的最大生命总值额外提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% less Maximum Life/g,"cn":"召唤生物的最大生命总值额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage on Burning Ground/g,"cn":"在燃烧地面上的伤害提高 #%"},
{"en":/War Banner has (\d+|(\d+\.\d+))% reduced Aura Effect/g,"cn":"【战旗】的光环效果降低 #%"},
{"en":/Blazing Salvo deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"怒炎穿心的伤害提高 #%"},
{"en":/In Heists Chaos Orbs drop as Blessed Orbs instead/g,"cn":"夺宝冒险中将掉落的混沌石变为祝福石"},
{"en":/Blade Blast deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【乱剑穿心】的伤害提高 #%"},
{"en":/Grace has (\d+|(\d+\.\d+))% reduced Mana Reservation/g,"cn":"【优雅】的魔力保留降低 #%"},
{"en":/Herald Skills deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"捷技能造成的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% decreased Attack Speed while Chilled/g,"cn":"冰缓时攻击速度减少 #%"},
{"en":/Lightning Strike fires an additional Projectile/g,"cn":"【闪电打击】可以额外发射 1 个投射物"},
{"en":/Map has (\d+|(\d+\.\d+)) additional random Prefixes/g,"cn":"该地图有 # 组额外的随机前缀"},
{"en":/(\d+|(\d+\.\d+))% reduced Rain of Arrows Attack Speed/g,"cn":"【箭雨】攻击速度降低 #%"},
{"en":/Discipline has (\d+|(\d+\.\d+))% reduced Aura Effect/g,"cn":"【纪律】的光环效果降低 #%"},
{"en":/Mines have (\d+|(\d+\.\d+))% increased Detonation Speed/g,"cn":"地雷引爆速度提高 #%"},
{"en":/Cold Modifiers have (\d+|(\d+\.\d+))% increased Effect/g,"cn":"冰霜词缀的效果提高 #%"},
{"en":/Hexes have (\d+|(\d+\.\d+))% increased Doom gain rate/g,"cn":"魔蛊的灭能获取率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Attack Damage Leeched as Life/g,"cn":"攻击伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Blade Vortex Area of Effect/g,"cn":"【飞刃风暴】范围缩小 #%"},
{"en":/Randomly dropped Items are Magic instead of Normal/g,"cn":"随机掉落的普通物品由魔法物品代替"},
{"en":/Projectiles cannot collide with Enemies at Close Range/g,"cn":"投射物不能弹开近程的敌人"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum number of Crab Barriers/g,"cn":"+# 【深海屏障】数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum number of Crab Barriers/g,"cn":"+# 【深海屏障】数量上限"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while in Blood Stance/g,"cn":"血姿态下，伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Damage if Corrupted/g,"cn":"若腐化，则攻击伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Vulnerability Curse Effect/g,"cn":"【脆弱】的诅咒效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage when not on Low Life/g,"cn":"非低血状态下伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Evasion Rating and Energy Shield/g,"cn":"+# 点闪避值和能量护盾"},
{"en":/\+(\d+|(\d+\.\d+)) to Evasion Rating and Energy Shield/g,"cn":"+# 点闪避值和能量护盾"},
{"en":/\-(\d+|(\d+\.\d+)) Armour if you've Blocked Recently/g,"cn":"格挡后的短时间内 +# 护甲"},
{"en":/\+(\d+|(\d+\.\d+)) Armour if you've Blocked Recently/g,"cn":"格挡后的短时间内 +# 护甲"},
{"en":/\-(\d+|(\d+\.\d+)) to Evasion Rating while on Full Life/g,"cn":"满血时闪避值提高 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Evasion Rating while on Full Life/g,"cn":"满血时闪避值提高 +#"},
{"en":/Monsters have (\d+|(\d+\.\d+))% reduced Accuracy Rating/g,"cn":"怪物的命中值降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage over Time/g,"cn":"物理持续伤害效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage with Wands/g,"cn":"法杖攻击的物理伤害降低 #%"},
{"en":/Stormblast Mine deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"雷暴地雷的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while wielding a Wand/g,"cn":"持法杖时，伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Shock Nova Area of Effect/g,"cn":"【闪电新星】范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect for Attacks/g,"cn":"攻击技能的范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Chill Duration on Enemies/g,"cn":"敌人被冰缓的持续时间缩短 #%"},
{"en":/Your Arc Towers deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"你的电弧之塔伤害降低 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Red Beast/g,"cn":"该区域会出现额外 1 个红野兽"},
{"en":/Discharge has (\d+|(\d+\.\d+))% more Area of Effect/g,"cn":"解放的总效果区域额外扩大 #%"},
{"en":/Discharge has (\d+|(\d+\.\d+))% less Area of Effect/g,"cn":"解放的总效果区域额外缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Storm Call Area of Effect/g,"cn":"【风暴呼唤】范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed with Cold Skills/g,"cn":"冰霜技能施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per Power Charge/g,"cn":"每个暴击球都使伤害提高 #%"},
{"en":/Curse has (\d+|(\d+\.\d+))% increased Doom gain rate/g,"cn":"诅咒的灭能获取率提高 #%"},
{"en":/Base Off Hand Attack time is (\d+|(\d+\.\d+)) seconds/g,"cn":"基础副手攻击时间 # 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Stun Duration on Enemies/g,"cn":"敌人被晕眩时间延长 #% "},
{"en":/Targets (\d+|(\d+\.\d+)) additional nearby Enemies/g,"cn":"以 # 个周围的敌人为额外目标"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect while Dead/g,"cn":"死亡时范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Buff and Debuff Duration/g,"cn":"增益和减益持续时间缩短 #% "},
{"en":/Base secondary duration is (\d+|(\d+\.\d+)) seconds/g,"cn":"基础额外效果持续时间 # 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Fortify effect per Stage/g,"cn":"每一阶使【护体】效果降低 #%"},
{"en":/Can have (\d+|(\d+\.\d+)) Brand Attached to an Enemy/g,"cn":"可以对敌人附着 # 个烙印"},
{"en":/Buff grants (\d+|(\d+\.\d+))% increased Cold Damage/g,"cn":"增益效果的冰霜伤害提高 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+))% reduced Damage taken/g,"cn":"增益效果使承受的伤害降低 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+))% increased Fire Damage/g,"cn":"增益效果的火焰伤害提高 #%"},
{"en":/Enemies have (\d+|(\d+\.\d+))% increased Action Speed/g,"cn":"敌人的行动速度降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% more Attack Speed/g,"cn":"召唤生物的总攻击速度额外提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% less Attack Speed/g,"cn":"召唤生物的总攻击速度额外降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"召唤生物的攻击速度降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"召唤生物的施法速度提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Chill Effect/g,"cn":"召唤生物的冰缓效果降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Spell Damage/g,"cn":"召唤生物的法术总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Spell Damage/g,"cn":"召唤生物的法术总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Spell Damage/g,"cn":"召唤生物的法术总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Spell Damage/g,"cn":"召唤生物的法术总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Chaos Damage/g,"cn":"召唤生物的混沌伤害降低 #%"},
{"en":/Minions Penetrate (\d+|(\d+\.\d+))% Cold Resistance/g,"cn":"召唤生物穿透 #% 冰霜抗性"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Shock Effect/g,"cn":"召唤生物的感电效果降低 #%"},
{"en":/Minions gain (\d+|(\d+\.\d+))% more Added Damage/g,"cn":"召唤生物的附加总伤害额外提高 #%"},
{"en":/Minions gain (\d+|(\d+\.\d+))% less Added Damage/g,"cn":"召唤生物的附加总伤害额外降低 #%"},
{"en":/Minions Penetrate (\d+|(\d+\.\d+))% Fire Resistance/g,"cn":"召唤生物穿透 #% 火焰抗性"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Spell Damage/g,"cn":"召唤生物的法术伤害降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% more Attack Speed/g,"cn":"召唤生物的总攻击速度额外加快 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% less Attack Speed/g,"cn":"召唤生物的总攻击速度额外减慢 #%"},
{"en":/Grants Minions (\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"召唤生物的施法速度降低 #%"},
{"en":/Nearby Allies deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"周围友军的伤害提高 #%"},
{"en":/Skills fire(\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"技能可以额外发射 # 个投射物"},
{"en":/Can Allocate Passives from the Witch's starting point/g,"cn":"可以从女巫的起点配置天赋"},
{"en":/Trigger Word of Light when you take a Critical Strike/g,"cn":"你被暴击时触发【光之誓】"},
{"en":/Chests have (\d+|(\d+\.\d+))% increased Item Quantity/g,"cn":"箱子的物品数量提高 #%"},
{"en":/Modifiers to Minion Cast Speed also affect you/g,"cn":"召唤生物施法速度的加成同时套用于你身上"},
{"en":/Area contains an additional Magic Pack of Wealth/g,"cn":"该区域会出现 1 群富裕的魔法怪物"},
{"en":/Minions have \-(\d+|(\d+\.\d+))% to Cold Resistance/g,"cn":"召唤生物有 +#% 冰霜抗性"},
{"en":/Minions have \+(\d+|(\d+\.\d+))% to Cold Resistance/g,"cn":"召唤生物有 +#% 冰霜抗性"},
{"en":/(\d+|(\d+\.\d+))% chance to spread Tar when Hit/g,"cn":"被击中时有 #% 几率扩大沥青的范围"},
{"en":/Earthshatter deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【尖刺战吼】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Chaos Damage Leeched as Life/g,"cn":"混沌伤害的 #% 转化为生命偷取"},
{"en":/Nearby allies gain (\d+|(\d+\.\d+))% increased Damage/g,"cn":"周围友军的伤害提高 #%"},
{"en":/Berserk has (\d+|(\d+\.\d+))% increased Buff Effect/g,"cn":"【盛怒】的增益效果提高 #%"},
{"en":/Synthesised Rare Monsters drop a Shaper Item/g,"cn":"虚空忆境的稀有怪物会掉落 1 个塑界者物品"},
{"en":/(\d+|(\d+\.\d+))% increased Relevancy of Items Found/g,"cn":"物品掉落的关联性提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Inspiration Charge Duration/g,"cn":"激励球持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Assassin's Mark Duration/g,"cn":"【暗影印记】持续时间缩短 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"召唤生物的攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Ice Crash Area of Effect/g,"cn":"【寒冰冲击】范围扩大 #%"},
{"en":/Your Skills have no Mana Cost during Flask effect/g,"cn":"药剂持续期间，你的技能不消耗魔力"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Fortify on you/g,"cn":"你身上的护体效果提高 #%"},
{"en":/Life Leech from Hits with this Weapon is instant/g,"cn":"使用此武器击中敌人立即获得生命偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while Channelling/g,"cn":"持续吟唱时，伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Strike Damage/g,"cn":"【闪电打击】的伤害提高 #%"},
{"en":/You have Onslaught while on full Frenzy Charges/g,"cn":"狂怒球达到上限时，你获得【猛攻】状态"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased maximum Mana/g,"cn":"召唤生物的魔力提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced maximum Life if Corrupted/g,"cn":"若腐化，则最大生命降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Flask Life Recovery rate/g,"cn":"药剂生命回复速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% additional Physical Damage Reduction/g,"cn":"#% 额外物理伤害减伤"},
{"en":/(\d+|(\d+\.\d+))% of Spell Damage Leeched as Life/g,"cn":"法术伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Conductivity Curse Effect/g,"cn":"【导电】的诅咒效果降低 #%"},
{"en":/Immune to Ignite while affected by Purity of Fire/g,"cn":"受到【火焰净化】影响时，免疫点燃"},
{"en":/Golems have (\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"魔像移动速度提高 #%"},
{"en":/Gain Unholy Might for 2 seconds on Critical Strike/g,"cn":"暴击时获得【不洁之力】 2 秒"},
{"en":/Lightning Damage from Enemies Hitting you is Lucky/g,"cn":"敌人击中你的闪电伤害会特别幸运"},
{"en":/(\d+|(\d+\.\d+))% increased Convocation Buff Effect/g,"cn":"【号召】的增益效果提高 #%"},
{"en":/All Damage from Hits with This Weapon can Poison/g,"cn":"用该武器击中时，所有伤害都导致中毒"},
{"en":/Synthesised Rare Monsters drop an Abyss Jewel/g,"cn":"虚空忆境的稀有怪物会掉落 1 个深渊珠宝"},
{"en":/(\d+|(\d+\.\d+))% chance to gain Elusive on Kill/g,"cn":"击败敌人有 #% 几率获得【灵巧】"},
{"en":/Recharges (\d+|(\d+\.\d+)) Charges when you Kill a Demon/g,"cn":"击败恶魔时补充 #"},
{"en":/(\d+|(\d+\.\d+))% reduced Explicit Modifier magnitudes/g,"cn":"外延词缀幅度降低 #%"},
{"en":/Intimidate Enemies for 4 seconds on Hit with Attacks/g,"cn":"攻击击中时威吓敌人 4 秒"},
{"en":/Raised Zombies deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"魔卫复苏伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage with Staves/g,"cn":"长杖攻击的火焰伤害提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced maximum Life/g,"cn":"召唤生物的最大生命降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Punishment Curse Effect/g,"cn":"【惩戒】的诅咒效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Nova Mine Damage/g,"cn":"【火焰新星】的地雷伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Experience loss on Death/g,"cn":"死亡损失的经验值提高 #%"},
{"en":/Your Arc Towers have (\d+|(\d+\.\d+))% reduced Range/g,"cn":"你的冰霜之塔范围缩小 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Evasion Rating while on Low Life/g,"cn":"低血时闪避值提高 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Evasion Rating while on Low Life/g,"cn":"低血时闪避值提高 +#"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed while Chilled/g,"cn":"冰缓时，施法速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% decreased Cast Speed while Chilled/g,"cn":"冰缓时，施法速度减少 #%"},
{"en":/You can have two different Banners at the same time/g,"cn":"你可以同时拥有两面不同的旗帜"},
{"en":/(\d+|(\d+\.\d+))% of Spell Damage Leeched as Mana/g,"cn":"法术伤害的 #% 转化为魔力偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Creeping Frost Duration/g,"cn":"【电光寒霜】的持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Immortal Call Duration/g,"cn":"【不朽怒嚎】持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Trap Burning Damage/g,"cn":"【火焰陷阱】燃烧伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage with Axes/g,"cn":"斧类攻击的物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Molten Shell Buff Effect/g,"cn":"【熔岩护盾】增益效果降低 #%"},
{"en":/You cannot be Frozen if you've been Frozen Recently/g,"cn":"你被冰冻后的短时间内免疫冰冻"},
{"en":/Area is inhabited by Sea Witches and their Spawn/g,"cn":"区域内有许多【海巫】和它的召唤生物"},
{"en":/Ground Slam has a (\d+|(\d+\.\d+))% increased angle/g,"cn":"【裂地之击】的角度扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage with Swords/g,"cn":"剑类攻击的火焰伤害提高 #%"},
{"en":/Chain Hook deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【钩链攻击】的伤害提高 #%"},
{"en":/Sunder has (\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"【大地震击】的攻击速度减慢 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Lightning Damage taken from Hits/g,"cn":"被击中时承受 +# 闪电伤害"},
{"en":/\+(\d+|(\d+\.\d+)) Lightning Damage taken from Hits/g,"cn":"被击中时承受 +# 闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Wild Strike Area of Effect/g,"cn":"【野性打击】范围缩小 #%"},
{"en":/1 Added Passive Skill is Widespread Destruction/g,"cn":"其中 1 个增加的天赋为【毁天灭地】"},
{"en":/Attacks have (\d+|(\d+\.\d+))% chance to Ignite/g,"cn":"火焰伤害击中时有 #% 几率点燃敌人"},
{"en":/\-(\d+|(\d+\.\d+)) to Melee Strike Range with Daggers/g,"cn":"匕首 +# 近战打击范围"},
{"en":/\+(\d+|(\d+\.\d+)) to Melee Strike Range with Daggers/g,"cn":"匕首 +# 近战打击范围"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Tendrils Damage/g,"cn":"【电能释放】的伤害降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Intimidating Cry Skill/g,"cn":"获得 # 级的【威吓战吼】"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed while Ignited/g,"cn":"被点燃时施法速度提高 #%"},
{"en":/Lightning Damage with Non-Critical Strikes is Lucky/g,"cn":"非暴击造成的闪电伤害特别幸运"},
{"en":/Attacks Cause Bleeding when Hitting Cursed Enemies/g,"cn":"攻击击中被诅咒的敌人时造成流血"},
{"en":/(\d+|(\d+\.\d+))% increased Life Recovery from Flasks/g,"cn":"药剂回复的生命提高 #%"},
{"en":/Speed Modifiers have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"速度词缀的效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Chaos Damage Leeched as Mana/g,"cn":"混沌伤害的 #% 转化为魔力偷取"},
{"en":/Attack Projectiles Return to you from final Target/g,"cn":"攻击投射物在击中最后目标后返回"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed with Claws/g,"cn":"爪类攻击的攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid Elemental Ailments/g,"cn":"#% 几率避免元素异常状态"},
{"en":/Unique Bosses are possessed by Tormented Mutilator/g,"cn":"传奇首领被【罪魂：肢解者】附身"},
{"en":/Pyroclast Mine deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"火屑地雷的伤害降低 #%"},
{"en":/Unique Bosses are possessed by Tormented Embezzler/g,"cn":"传奇首领被【罪魂：盗用者】附身"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken if Corrupted/g,"cn":"若腐化，则承受伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spirit Offering Duration/g,"cn":"【灵魂奉献】持续时间缩短 #%"},
{"en":/Exerted Attacks deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"增助攻击的伤害降低 #%"},
{"en":/Synthesised Rare Monsters drop an Elder Item/g,"cn":"虚空忆境的稀有怪物会掉落 1 个裂界者物品"},
{"en":/(\d+|(\d+\.\d+))% reduced Chaos Damage with Weapons/g,"cn":"武器攻击的混沌伤害降低 #%"},
{"en":/In Heists Chaos Orbs drop as Divine Orbs instead/g,"cn":"夺宝冒险中将掉落的混沌石变为神圣石"},
{"en":/Izaro has (\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"伊泽洛的范围效果扩大 #%"},
{"en":/Izaro has (\d+|(\d+\.\d+))% decreased Area of Effect/g,"cn":"伊泽洛的范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% redcued Action Speed while Chilled/g,"cn":"被冰缓时行动速度降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Rallying Cry Skill/g,"cn":"获得 # 级的主动技能【激励战吼】"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Unarmed Attacks/g,"cn":"空手攻击时伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed when on Low Life/g,"cn":"低血时施法速度降低 #%"},
{"en":/Marked Enemy takes (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"被标记的敌人的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Movement Skills/g,"cn":"移动技能的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Temporal Chains Duration/g,"cn":"【时空锁链】持续时间缩短 #%"},
{"en":/Hatred has (\d+|(\d+\.\d+))% more Mana Reservation/g,"cn":"憎恨的总魔力保留额外提高 #%"},
{"en":/HAtred has (\d+|(\d+\.\d+))% less Mana Reservation/g,"cn":"憎恨的总魔力保留额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% of Spell Damage Leeched as Mana/g,"cn":"法术伤害的 #% 转化为魔力偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed with Wands/g,"cn":"法杖攻击的攻击速度提高 #%"},
{"en":/Gain (\d+|(\d+\.\d+)) Power Charges when you Warcry/g,"cn":"使用战吼时获得 # 个暴击球"},
{"en":/\-(\d+|(\d+\.\d+)) Life gained on Kill per Level/g,"cn":"每一级在击败敌人时获得 +# 生命"},
{"en":/\+(\d+|(\d+\.\d+)) Life gained on Kill per Level/g,"cn":"每一级在击败敌人时获得 +# 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Lightning Skills/g,"cn":"闪电技能伤害降低 #%"},
{"en":/Maximum (\d+|(\d+\.\d+)) summoned Burrowing Vipers/g,"cn":"最多可同时拥有 # 个破土之蛇"},
{"en":/Unique Bosses are possessed by Tormented Cutthroat/g,"cn":"传奇首领被【罪魂：割战者】附身"},
{"en":/Leech (\d+|(\d+\.\d+)) Life for each Spell you Cast/g,"cn":"你施放的法术会偷取 # 生命"},
{"en":/You gain an Endurance Charge on Kill with Main Hand/g,"cn":"主手武器击败敌人时获得耐力球"},
{"en":/This Passive applies to your Minions instead of you/g,"cn":"此天赋能力由你的召唤生物获得"},
{"en":/(\d+|(\d+\.\d+))% increased Bladefall Area of Effect/g,"cn":"【虚空刀雨】范围扩大 #%"},
{"en":/Gain Unholy Might for 4 seconds on Critical Strike/g,"cn":"暴击时获得【不洁之力】 4 秒"},
{"en":/Chaos Modifiers have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"混沌词缀的效果降低 #%"},
{"en":/In Heists Regal Orbs drop as Divine Orbs instead/g,"cn":"夺宝冒险中将掉落的富豪石变为神圣石"},
{"en":/(\d+|(\d+\.\d+))% increased Flask Mana Recovery rate/g,"cn":"药剂魔力回复速度提高 #%"},
{"en":/Rogue Exiles deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【盗贼流放者】的伤害降低 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% more Area of Effect/g,"cn":"玩家技能的总范围额外扩大 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% less Area of Effect/g,"cn":"玩家技能的总范围额外缩小 #%"},
{"en":/Fireball has \-(\d+|(\d+\.\d+))% chance to Scorch/g,"cn":"【火球】有 +#% 几率导致灼烧"},
{"en":/Fireball has \+(\d+|(\d+\.\d+))% chance to Scorch/g,"cn":"【火球】有 +#% 几率导致灼烧"},
{"en":/\-(\d+|(\d+\.\d+)) Mana gained on Kill per Level/g,"cn":"每一级在击败敌人时获得 +# 魔力"},
{"en":/\+(\d+|(\d+\.\d+)) Mana gained on Kill per Level/g,"cn":"每一级在击败敌人时获得 +# 魔力"},
{"en":/Gain an Endurance Charge when you lose Fortify/g,"cn":"当你失去护体效果时，获得 1 个耐力球"},
{"en":/Frostbolt has \-(\d+|(\d+\.\d+))% chance to Freeze/g,"cn":"【寒冰弹】有 +#% 几率冰冻"},
{"en":/Frostbolt has \+(\d+|(\d+\.\d+))% chance to Freeze/g,"cn":"【寒冰弹】有 +#% 几率冰冻"},
{"en":/(\d+|(\d+\.\d+))% reduced Freeze Mine Area of Effect/g,"cn":"【冰冻地雷】范围缩小 #%"},
{"en":/Monsters' Melee Attacks apply random Hexes on Hit/g,"cn":"怪物的近战攻击击中时施加随机魔蛊"},
{"en":/(\d+|(\d+\.\d+))% increased Endurance Charge Duration/g,"cn":"耐力球持续时间延长 #%"},
{"en":/1 Added Passive Skill is Ancestral Preservation/g,"cn":"其中 1 个增加的天赋为【先祖护佑】"},
{"en":/(\d+|(\d+\.\d+))% reduced Accuracy Rating with Claws/g,"cn":"爪类攻击的命中值降低 #%"},
{"en":/Raised Zombies have \-(\d+|(\d+\.\d+)) to maximum Life/g,"cn":"+# 魔卫复苏最大生命"},
{"en":/Raised Zombies have \+(\d+|(\d+\.\d+)) to maximum Life/g,"cn":"+# 魔卫复苏最大生命"},
{"en":/Overwhelm (\d+|(\d+\.\d+))% Physical Damage Reduction/g,"cn":"压制 #% 物理伤害减免"},
{"en":/Blast Rain deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【爆裂箭雨】的伤害提高 #%"},
{"en":/1 Added Passive Skill is Astonishing Affliction/g,"cn":"其中 1 个增加的天赋为【惊怖酷刑】"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per Power Charge/g,"cn":"每个暴击球可使伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage per Curse on you/g,"cn":"自身的每个诅咒会使伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Magma Orb Area of Effect/g,"cn":"【熔岩之核】范围扩大 #%"},
{"en":/Patrol Packs take (\d+|(\d+\.\d+))% increased damage/g,"cn":"巡逻队承受的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Dual Strike Attack Speed/g,"cn":"【双持打击】攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage per Raised Zombie/g,"cn":"每个再生腐尸可使伤害降低 #%"},
{"en":/Area contains additional waves of Oriathan Zombies/g,"cn":"该区域会额外出现多波奥瑞亚魔卫"},
{"en":/Enemies Frozen by you take 20% increased Damage/g,"cn":"被你冰冻的敌人额外承受 20% 伤害"},
{"en":/Lockdown occurs immediately when Alert Level is full/g,"cn":"警报等级一满便立刻触发封锁"},
{"en":/1 Added Passive Skill is Opportunistic Fusilade/g,"cn":"其中 1 个增加的天赋为【趁机发难】"},
{"en":/\-(\d+|(\d+\.\d+))% to Lightning and Chaos Resistances/g,"cn":"+#% 闪电与混沌抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Lightning and Chaos Resistances/g,"cn":"+#% 闪电与混沌抗性"},
{"en":/Map has (\d+|(\d+\.\d+)) additional random Suffixes/g,"cn":"该地图有 # 组外的随机后缀"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage with Swords/g,"cn":"剑类攻击的冰霜伤害提高 #%"},
{"en":/Trigger Level 1 Blood Rage when you Kill an Enemy/g,"cn":"击败敌人时触发 1 级的鲜血狂怒"},
{"en":/(\d+|(\d+\.\d+))% more chance to Hit while Blinded/g,"cn":"被致盲时击中几率额外提高 #%"},
{"en":/Shield Defences are also granted to nearby Allies/g,"cn":"盾牌的防御同时套用于周围友军身上"},
{"en":/Cobra Lash deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【毒蛇鞭击】造成的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Stun and Block Recovery/g,"cn":"晕眩回复和格挡回复提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Energy Shield Recovery rate/g,"cn":"能量护盾回复率降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Quality of Socketed Gems/g,"cn":"此物品上装备的【技能石】品质 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Quality of Socketed Gems/g,"cn":"此物品上装备的【技能石】品质 +#%"},
{"en":/(\d+|(\d+\.\d+))% to Chaos Resistance while stationary/g,"cn":"静止时，混沌抗性 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Poacher's Mark Duration/g,"cn":"【盗猎者印记】持续时间缩短 #%"},
{"en":/Unique Bosses are possessed by Tormented Charlatan/g,"cn":"传奇首领被【罪魂：诈欺者】附身"},
{"en":/(\d+|(\d+\.\d+))% increased Static Strike Duration/g,"cn":"【充能打击】持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage with Weapons/g,"cn":"武器物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage if Corrupted/g,"cn":"若腐化，则法术伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage with Bows/g,"cn":"弓类攻击的物理伤害降低 #%"},
{"en":/Can use Items requiring up to Level (\d+|(\d+\.\d+))/g,"cn":"使用物品要求提升到 # 级"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"召唤生物的施法速度提高 #%"},
{"en":/Your Critical Strike Chance is Lucky while Focussed/g,"cn":"专注时，你的暴击率会特别幸运"},
{"en":/Trigger this skill when you Kill a Frozen Enemy/g,"cn":"你击败一个被冻结的敌人时，触发此技能"},
{"en":/Area contains up to 1 Monster imprisoned by Essences/g,"cn":"该区域会出现 1 个精华怪"},
{"en":/Venom Gyre deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【剧毒旋风】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Projectile Attack Damage/g,"cn":"投射物的攻击伤害提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Melee Damage/g,"cn":"召唤生物的近战伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Bone Offering Duration/g,"cn":"【骸骨奉献】持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken from Skeletons/g,"cn":"受到魔侍的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to avoid Corrupted Blood/g,"cn":"#% 几率免疫【腐化之血】的流血"},
{"en":/(\d+|(\d+\.\d+))% reduced Ground Slam Area of Effect/g,"cn":"【裂地之击】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Essence Drain Duration/g,"cn":"【灵魂吸取】持续时间延长 #%"},
{"en":/1 Added Passive Skill is Conservation of Energy/g,"cn":"其中 1 个增加的天赋为【能量留存】"},
{"en":/\-(\d+|(\d+\.\d+)) seconds to Cat's Agility Duration/g,"cn":"猫之敏捷持续时间 +# 秒"},
{"en":/\+(\d+|(\d+\.\d+)) seconds to Cat's Agility Duration/g,"cn":"猫之敏捷持续时间 +# 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Vaal Skill Effect Duration/g,"cn":"瓦尔技能持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Caustic Arrow Duration/g,"cn":"【腐蚀箭矢】持续时间延长 #%"},
{"en":/Winter Orb deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【寒冬宝珠】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Accuracy Rating with Wands/g,"cn":"法杖攻击的命中值降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage per Level/g,"cn":"每级提高 #%元素伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Duration of Curses on you/g,"cn":"受到诅咒的持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Decoy Totem Area of Effect/g,"cn":"【诱饵图腾】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% of Spell Damage Leeched as Life/g,"cn":"法术伤害的 #% 转化为生命偷取"},
{"en":/Rogue Exiles each drop a Skill Gem with Quality/g,"cn":"每个【盗贼流放者】都会掉落高品质技能"},
{"en":/Bladestorm deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【剑刃风暴】的伤害提高 #%"},
{"en":/Projectiles have (\d+|(\d+\.\d+))% chance to Freeze/g,"cn":"投射物有 #% 几率造成冰冻"},
{"en":/Reward Rooms have (\d+|(\d+\.\d+))% increased Monsters/g,"cn":"奖励室的怪物增加 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed while Ignited/g,"cn":"被点燃时攻击速度降低 #%"},
{"en":/Right ring slot: \-(\d+|(\d+\.\d+)) to Energy Shield/g,"cn":"右戒指栏位：+# 能量护盾"},
{"en":/Right ring slot: \+(\d+|(\d+\.\d+)) to Energy Shield/g,"cn":"右戒指栏位：+# 能量护盾"},
{"en":/Enemies Taunted by your Warcries are Intimidated/g,"cn":"被你的战吼嘲讽的敌人同时被【恐吓】"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage with Staves/g,"cn":"长杖攻击的冰霜伤害提高 #%"},
{"en":/Seismic Trap deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【震波陷阱】的伤害降低 #%"},
{"en":/Has Elder, Shaper and all Conqueror Influences/g,"cn":"具有裂界者、塑界者和所有征服者影响效果"},
{"en":/Grants \-(\d+|(\d+\.\d+)) to Strength per 2% Quality/g,"cn":"每 2% 品质 +# 力量"},
{"en":/Grants \+(\d+|(\d+\.\d+)) to Strength per 2% Quality/g,"cn":"每 2% 品质 +# 力量"},
{"en":/Frost Blades Projectiles chain an additional time/g,"cn":"【冰霜之刃】附加额外一次连锁弹射"},
{"en":/(\d+|(\d+\.\d+))% increased Frost Bomb Area of Effect/g,"cn":"【寒霜爆】范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Flammability Curse Effect/g,"cn":"【易燃】的诅咒效果降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Enduring Cry Skill/g,"cn":"获得 # 级的主动技能【坚决战吼】"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed with Daggers/g,"cn":"匕首攻击的攻击速度降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum number of Raging Spirits/g,"cn":"+# 愤怒狂灵数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum number of Raging Spirits/g,"cn":"+# 愤怒狂灵数量上限"},
{"en":/Summoned Skeletons Cover Enemies in Ash on Hit/g,"cn":"召唤魔侍被击中时让敌人受到【灰烬缠身】"},
{"en":/(\d+|(\d+\.\d+))% chance to Shock Chilled Enemies/g,"cn":"有 #% 几率感电已被冰缓的敌人"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Recovery from Flasks/g,"cn":"药剂回复的魔力提高 #%"},
{"en":/Gain a Frenzy Charge on Killing a Frozen Enemy/g,"cn":"击败被冰冻的敌人时获得 1 个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% reduced Chill Duration on Enemies/g,"cn":"敌人被冰缓的时间缩短 #%"},
{"en":/Overwhelm (\d+|(\d+\.\d+))% Physical Damage Reduction/g,"cn":"压制#% 物理伤害减免"},
{"en":/(\d+|(\d+\.\d+))% increased Chill Effect on Enemies/g,"cn":"对敌人的冰缓效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Trap Trigger Area of Effect/g,"cn":"陷阱触发范围缩小 #%"},
{"en":/Mines have (\d+|(\d+\.\d+))% reduced Detonation Speed/g,"cn":"地雷引爆速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Cold Ailments/g,"cn":"冰霜异常状态效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage per Frenzy Charge/g,"cn":"每个狂怒球都使伤害降低 #%"},
{"en":/Nearby Enemies' Fire Resistance is Ignored by Hits/g,"cn":"击中周围敌人时无视其火焰抗性"},
{"en":/Nearby Enemies' Cold Resistance is Ignored by Hits/g,"cn":"击中周围敌人时无视其冰霜抗性"},
{"en":/Nearby Enemies deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"周围敌人的总伤害额外提高 #%"},
{"en":/Nearby Enemies deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"周围敌人的总伤害额外降低 #%"},
{"en":/Buff Grants (\d+|(\d+\.\d+))% reduced Spell Damage/g,"cn":"增益效果使法术伤害降低 #%"},
{"en":/Enemies get \-(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"敌人获得 +#% 混沌抗性"},
{"en":/Enemies get \+(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"敌人获得 +#% 混沌抗性"},
{"en":/This Attack and Minions Knock Enemies back on Hit/g,"cn":"此攻击和召唤生物击中时击退敌人"},
{"en":/This Attack and Minions deal no Elemental Damage/g,"cn":"此攻击和召唤生物无法造成元素伤害"},
{"en":/Minion's Skills Chain \-(\d+|(\d+\.\d+)) Times/g,"cn":"召唤生物的技能可以连锁弹射 +# 次"},
{"en":/Minion's Skills Chain \+(\d+|(\d+\.\d+)) Times/g,"cn":"召唤生物的技能可以连锁弹射 +# 次"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Fire Damage/g,"cn":"召唤生物的火焰总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Fire Damage/g,"cn":"召唤生物的火焰总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Area Damage/g,"cn":"召唤生物的范围总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Area Damage/g,"cn":"召唤生物的范围总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Area Damage/g,"cn":"召唤生物的范围伤害降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Area Damage/g,"cn":"召唤生物的范围总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Area Damage/g,"cn":"召唤生物的范围总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Cold Damage/g,"cn":"召唤生物的冰霜伤害降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% more Duration /g,"cn":"召唤生物的技能总持续时间额外延长 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% less Duration /g,"cn":"召唤生物的技能总持续时间额外缩短 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Fire Damage/g,"cn":"召唤生物的火焰伤害降低 #%"},
{"en":/Nearby Enemies deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"周围敌人的伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"+#% 攻击和法术暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"+#% 攻击和法术暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% chance to Blind Enemies on Hit/g,"cn":"击中敌人后有 #% 几率使其致盲"},
{"en":/Storm Brand deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【风暴烙印】的伤害降低 #%"},
{"en":/Unaffected by Enfeeble while affected by Grace/g,"cn":"受到【优雅】影响时，不受【衰弱】影响"},
{"en":/Minions have \-(\d+|(\d+\.\d+))% to Fire Resistance/g,"cn":"召唤生物的火焰抗性 +#%"},
{"en":/Minions have \+(\d+|(\d+\.\d+))% to Fire Resistance/g,"cn":"召唤生物的火焰抗性 +#%"},
{"en":/Modifiers to Minion Resistances also affect you/g,"cn":"召唤生物抗性的加成同时套用于你身上"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Chaos Resistance/g,"cn":"伤害穿透 #% 混沌抗性"},
{"en":/(\d+|(\d+\.\d+))% increased Ignite Duration on you/g,"cn":"你被点燃的持续时间延长 #%"},
{"en":/1 Added Passive Skill is Replenishing Presence/g,"cn":"其中 1 个增加的天赋为【重装上阵】"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage with Daggers/g,"cn":"匕首攻击的冰霜伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Warp Duration/g,"cn":"【闪电传送】持续时间缩短 #%"},
{"en":/Grant a Frenzy Charge to nearby Allies on Kill/g,"cn":"击败敌人时，为周围友军提供一个狂怒球"},
{"en":/Flame Golems have (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【烈焰魔像】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance/g,"cn":"该装备的攻击暴击率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Freeze Duration on you/g,"cn":"你被冰冻的持续时间延长 #%"},
{"en":/Gain a Frenzy Charge on Killing a Frozen Enemy/g,"cn":"击败被冰冻的敌人时获得 1 个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% increased Ethereal Knives Damage/g,"cn":"【虚空匕首】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage with Weapons/g,"cn":"武器攻击的火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Brand Critical Strike Chance/g,"cn":"烙印暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Shield Skills/g,"cn":"护盾技能伤害提高 #%"},
{"en":/1 Added Passive Skill is Invigorating Portents/g,"cn":"其中 1 个增加的天赋为【欢欣预兆】"},
{"en":/Minions Regenerate (\d+|(\d+\.\d+)) Life per second/g,"cn":"召唤生物每秒回复 # 生命"},
{"en":/(\d+|(\d+\.\d+))% of Fire Damage Leeched as Life/g,"cn":"火焰伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage with Daggers/g,"cn":"匕首攻击的火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Accuracy Rating with Bows/g,"cn":"弓类攻击的命中值降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed with Axes/g,"cn":"斧类攻击的攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage with Claws/g,"cn":"爪类攻击的冰霜伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Flameblast Area of Effect/g,"cn":"【烈焰爆破】范围缩小 #%"},
{"en":/You have Phasing if you have Blocked Recently/g,"cn":"若近期内有过格挡，你则获得【迷踪】状态"},
{"en":/While Casting, Enemies that Hit you are Shocked/g,"cn":"当你施法时，攻击你的敌人会受到感电"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage per Frenzy Charge/g,"cn":"每个狂怒球可使伤害降低 #%"},
{"en":/Spectres have (\d+|(\d+\.\d+))% reduced maximum Life/g,"cn":"灵体的最大生命降低 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"玩家移动速度降低 #%"},
{"en":/Lose a Frenzy Charge when you use a Travel Skill/g,"cn":"当你使用旅行技能时失去一个狂怒球"},
{"en":/Recharges (\d+|(\d+\.\d+)) Charge when you Kill a Demon/g,"cn":"击败恶魔时补充 #"},
{"en":/(\d+|(\d+\.\d+))% increased Dark Pact Cast Speed/g,"cn":"【暗夜血契】的施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage with Weapons/g,"cn":"武器攻击的冰霜伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Accuracy Rating with Axes/g,"cn":"斧类攻击的命中值降低 #%"},
{"en":/Wither has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"【死亡凋零】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Frostbite Curse Effect/g,"cn":"【冻伤】的诅咒效果提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Fire and Lightning Resistances/g,"cn":"+#% 火焰与闪电抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Fire and Lightning Resistances/g,"cn":"+#% 火焰与闪电抗性"},
{"en":/(\d+|(\d+\.\d+))% increased raising of Alert Level/g,"cn":"警报等级提升的速度加快 #%"},
{"en":/Gain an Endurance Charge on Kill with Off Hand/g,"cn":"副手武器击败敌人时获得 1 个耐力球"},
{"en":/Chaos Golems deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【混沌魔像】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken from Demons/g,"cn":"承受恶魔的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Recovery when on Low Life/g,"cn":"低血时回复量提高 #%"},
{"en":/Recover (\d+|(\d+\.\d+))% of Energy Shield on Kill/g,"cn":"击败敌人回复 #% 能量护盾"},
{"en":/Life Modifiers have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"生命词缀的效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage with Claws/g,"cn":"爪类攻击的火焰伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Melee Strike Range with Claws/g,"cn":" 爪类 +# 近战打击范围"},
{"en":/\+(\d+|(\d+\.\d+)) to Melee Strike Range with Claws/g,"cn":" 爪类 +# 近战打击范围"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage with Wands/g,"cn":"法杖攻击的火焰伤害提高 #%"},
{"en":/Fire Modifiers have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"火焰词缀的效果降低 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Breaches/g,"cn":"该区域会出现额外 # 个裂隙"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Chilled Ground/g,"cn":"冰缓地面的效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Stun Duration on Enemies/g,"cn":"敌人的晕眩时间延长 #%"},
{"en":/Immune to Freeze while affected by Purity of Ice/g,"cn":"受到【冰霜净化】影响时，免疫冰冻"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed with Bows/g,"cn":"弓类攻击的攻击速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Melee Strike Range with Swords/g,"cn":"剑类 +# 近战打击范围"},
{"en":/\+(\d+|(\d+\.\d+)) to Melee Strike Range with Swords/g,"cn":"剑类 +# 近战打击范围"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Cold Ailments/g,"cn":"冰霜异常状态效果提高 #%"},
{"en":/1 Added Passive Skill is Ancestral Inspiration/g,"cn":"其中 1 个增加的天赋为【先祖教化】"},
{"en":/\-(\d+|(\d+\.\d+))% to Off Hand Critical Strike Chance/g,"cn":"副手暴击率 +#% "},
{"en":/\+(\d+|(\d+\.\d+))% to Off Hand Critical Strike Chance/g,"cn":"副手暴击率 +#% "},
{"en":/Ball Lightning fires an additional Projectile/g,"cn":"【天雷之珠】可以额外发射 1 个投射物"},
{"en":/Unique Boss drops (\d+|(\d+\.\d+)) additional Maps/g,"cn":"传奇首领掉落 # 个额外地图"},
{"en":/(\d+|(\d+\.\d+))% increased Evasion Rating and Armour/g,"cn":"闪避值与护甲提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed with Swords/g,"cn":"剑类攻击的攻击速度降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% chance to Ignite/g,"cn":"召唤生物有 #% 几率施加【点燃】"},
{"en":/Monsters grant (\d+|(\d+\.\d+))% increased Experience/g,"cn":"怪物的经验值提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken from Ghosts/g,"cn":"受到鬼魂的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed with Staves/g,"cn":"长杖攻击的攻击速度降低 #%"},
{"en":/Your Elemental Golems are Immune to Elemental Damage/g,"cn":"你的元素魔像免疫元素伤害"},
{"en":/(\d+|(\d+\.\d+))% of Cold Damage Leeched as Life/g,"cn":"冰霜伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% more Mana Reservation of Skills/g,"cn":"技能的总魔力保留额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Mana Reservation of Skills/g,"cn":"技能的总魔力保留额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Herald of Thunder Damage/g,"cn":"【闪电之捷】的伤害降低 #%"},
{"en":/Reflects (\d+|(\d+\.\d+)) Lightning Damage when Hit/g,"cn":"被击中时反射 # 闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Vigilant Strike Damage/g,"cn":"【戒备打击】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Ice Shot Area of Effect/g,"cn":"【冰霜射击】范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Nova Cast Speed/g,"cn":"【火焰新星】的地雷施法速度降低 #%"},
{"en":/Intimidate nearby Enemies for (\d+|(\d+\.\d+)) seconds/g,"cn":"恐吓周围敌人 # 秒"},
{"en":/(\d+|(\d+\.\d+))% of Fire Damage Leeched as Mana/g,"cn":"火焰伤害的 #% 转化为魔力偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Spark Projectile Speed/g,"cn":"【电球】投射物速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Accuracy with Area Skills/g,"cn":"范围技能的命中值降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Malevolence Skill/g,"cn":"获得 # 级的主动技能【怨毒光环】"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while Leeching Mana/g,"cn":"偷取魔力时伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Earthquake Area of Effect/g,"cn":"【震地】范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Ignite Duration on you/g,"cn":"你被点燃的持续时间延长 #%"},
{"en":/1 Added Passive Skill is Drive the Destruction/g,"cn":"其中 1 个增加的天赋为【毁灭引擎】"},
{"en":/Stone Golems deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【巨石魔像】的伤害降低 #%"},
{"en":/1 Added Passive Skill is Battlefield Dominator/g,"cn":"其中 1 个增加的天赋为【战场主宰】"},
{"en":/(\d+|(\d+\.\d+))% increased Glacial Cascade Damage/g,"cn":"【冰川之刺】的伤害提高 #%"},
{"en":/Synthesised Rare Monsters drop a Veiled Item/g,"cn":"虚空忆境的稀有怪物会掉落 1 个隐匿物品"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Arrow Damage/g,"cn":"【闪电箭矢】的伤害提高 #%"},
{"en":/Unique Boss deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"传奇首领的伤害提高 #%"},
{"en":/1 Added Passive Skill is Call to the Slaughter/g,"cn":"其中 1 个增加的天赋为【屠夫呼唤】"},
{"en":/Stormbind deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【缚雷之纹】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Socketed Jewels/g,"cn":"插槽内的珠宝效果降低 #%"},
{"en":/Maximum (\d+|(\d+\.\d+)) summoned Burrowing Viper/g,"cn":"最多可同时拥有 # 个破土之蛇"},
{"en":/Monsters Imprisoned around Essences in Area are Magic/g,"cn":"精华怪周围皆为魔法怪物"},
{"en":/Trigger Level 18 Summon Spectral Wolf on Kill/g,"cn":"击败敌人时触发 18 级的【召唤幽狼】"},
{"en":/Grant an Endurance Charge to nearby Allies on Hit/g,"cn":"击中时为周围友军提供一个耐力球"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Physical Damage/g,"cn":"攻击造成的物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Skill Mana Cost/g,"cn":"位移技能消耗的魔力減少 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Warlord's Mark Duration/g,"cn":"【督军印记】持续时间缩短 #%"},
{"en":/Frostblink has (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"【冰霜闪现】持续时间降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Stun Duration on Enemies/g,"cn":"敌人被晕眩时间延长 #%"},
{"en":/Minions recover (\d+|(\d+\.\d+))% of Life on Hit/g,"cn":"击中时，召唤生物回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% increased Blade Vortex Duration/g,"cn":"【飞刃风暴】持续时间延长 #%"},
{"en":/Golems have (\d+|(\d+\.\d+))% increased Maximum Life/g,"cn":"魔像的最大生命提高 #%"},
{"en":/Gain a Power Charge when you Hit a Frozen Enemy/g,"cn":"你击中冻结的敌人时，获得一个暴击球"},
{"en":/(\d+|(\d+\.\d+))% increased Experience Gain of Gems/g,"cn":"技能石经验值获取提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Shrine Buffs on you/g,"cn":"神殿效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Knocked Back/g,"cn":"有 #% 几率避免被击退"},
{"en":/(\d+|(\d+\.\d+))% increased Ice Nova Area of Effect/g,"cn":"【冰霜新星】范围扩大 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Melee Strike Range with Staves/g,"cn":"长杖 +# 近战打击范围"},
{"en":/\+(\d+|(\d+\.\d+)) to Melee Strike Range with Staves/g,"cn":"长杖 +# 近战打击范围"},
{"en":/Knocks Back Enemies in an Area when you use a Flask/g,"cn":"使用药剂时将区域内敌人击退"},
{"en":/Unique Bosses are possessed by Tormented Smuggler/g,"cn":"传奇首领被【罪魂：走私者】附身"},
{"en":/Volatile Dead Consumes up to 1 additional corpse/g,"cn":"灵体火球吞噬至多 1 个额外灵柩"},
{"en":/Area contains an additional Magic Monster pack/g,"cn":"该区域会出现 1 个额外的魔法怪物群"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken from Hits/g,"cn":"被击中时承受的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased effect of Hinder on you/g,"cn":"你受到的干扰效果提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Cold and Lightning Resistances/g,"cn":"+#% 冰霜与闪电抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Cold and Lightning Resistances/g,"cn":"+#% 冰霜与闪电抗性"},
{"en":/Bane has (\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"【混沌之毒】范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Ice Trap Area of Effect/g,"cn":"【冰冻陷阱】范围扩大 #%"},
{"en":/Socketed Gems fire an additional Projectile/g,"cn":"此物品上的技能石可以发射 1 个额外投射物"},
{"en":/This Gem gains (\d+|(\d+\.\d+))% reduced Experience/g,"cn":"技能石经验值获取降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Trap Trigger Area of Effect/g,"cn":"陷阱触发范围缩小 #%"},
{"en":/Map has (\d+|(\d+\.\d+)) additional random Suffix/g,"cn":"该地图有 # 个额外的随机后缀"},
{"en":/(\d+|(\d+\.\d+))% reduced Soul Cost of Vaal Skills/g,"cn":"瓦尔技能灵魂消耗量降低 #%"},
{"en":/Your Fireball Towers fire an additional Projectile/g,"cn":"火球之塔发射一个额外的投射物"},
{"en":/Hatred has (\d+|(\d+\.\d+))% increased Aura Effect/g,"cn":"【憎恨】的光环效果提高 #%"},
{"en":/Contains additional Divination Cards from the same set/g,"cn":"内含相同种类的命运卡"},
{"en":/Unique Bosses are possessed by Tormented Arsonist/g,"cn":"传奇首领被【罪魂：纵火者】附身"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while Leeching Life/g,"cn":"偷取生命时伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Evasion Rating while moving/g,"cn":"移动时闪避值降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+)) Armour per Grand Spectrum/g,"cn":"每 1 个聚光之石可使护甲提高 #"},
{"en":/(\d+|(\d+\.\d+))% reduced Flesh Offering Duration/g,"cn":"【血肉奉献】持续时间缩短 #%"},
{"en":/Icicle Mine deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"冰锥地雷的伤害提高 #%"},
{"en":/Mana Modifiers have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"魔力词缀的效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage with Wands/g,"cn":"法杖攻击的冰霜伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Cold Damage Leeched as Mana/g,"cn":"冰霜伤害的 #% 转化为魔力偷取"},
{"en":/Unique Bosses are possessed by Tormented Cannibal/g,"cn":"传奇首领被【罪魂：食人魔】附身"},
{"en":/Chests have (\d+|(\d+\.\d+))% increased Item Rarity/g,"cn":"箱子的物品稀有度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Dominating Blow Damage/g,"cn":"【霸气之击】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Fire Damage Leeched as Life/g,"cn":"火焰伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Auras from Mines/g,"cn":"地雷的光环效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Dark Pact Area of Effect/g,"cn":"【暗夜血契】的范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Brand Activation frequency/g,"cn":"烙印的激活频率降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Physical Damage taken from Hits/g,"cn":"被击中时承受 +# 物理伤害"},
{"en":/\+(\d+|(\d+\.\d+)) Physical Damage taken from Hits/g,"cn":"被击中时承受 +# 物理伤害"},
{"en":/Ice Golems deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【寒冰魔像】的伤害提高 #%"},
{"en":/Blazing Salvo deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"怒炎穿心的伤害降低 #%"},
{"en":/Warbands in this Area have an additional Member/g,"cn":"该区域的军团会额外出现 1 位喽啰"},
{"en":/(\d+|(\d+\.\d+))% increased Rallying Cry Duration/g,"cn":"【激励战吼】持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Shock Duration on Enemies/g,"cn":"敌人的感电持续时间缩短#%"},
{"en":/Totems fire (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"图腾发射 # 个额外投射物"},
{"en":/Blade Blast deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【乱剑穿心】的伤害降低 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Essences/g,"cn":"该区域会出现额外 # 个精华"},
{"en":/Total Recovery per second from Life Leech is Doubled/g,"cn":"生命偷取每秒总恢复量翻倍"},
{"en":/Herald Skills deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"捷技能造成的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Curses on you/g,"cn":"你受到的诅咒效果提高 #%"},
{"en":/Map has (\d+|(\d+\.\d+)) additional random Prefix/g,"cn":"该地图有 # 个额外的随机前缀"},
{"en":/(\d+|(\d+\.\d+))% increased Whirling Blades Damage/g,"cn":"【回旋之刃】的伤害提高 #%"},
{"en":/Items dropped by Rogue Exiles are fully Linked/g,"cn":"【盗贼流放者】所掉落的物品为最大连接"},
{"en":/Mines have (\d+|(\d+\.\d+))% reduced Detonation Speed/g,"cn":"地雷引爆速度降低 #%"},
{"en":/Cold Modifiers have (\d+|(\d+\.\d+))% reduced Effect/g,"cn":"冰霜词缀的效果降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Decoy Totem Skill/g,"cn":"获得 # 级的主动技能【诱饵图腾】"},
{"en":/Steal Power, Frenzy, and Endurance Charges on Hit/g,"cn":"击中时偷取暴击，狂怒和耐力球。"},
{"en":/Hexes have (\d+|(\d+\.\d+))% reduced Doom gain rate/g,"cn":"魔蛊的灭能获取率降低 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) extra Strongboxes/g,"cn":"该区域会出现 # 个额外的保险箱"},
{"en":/Your Arc Towers dea (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"电弧之塔的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Viper Strike Duration/g,"cn":"【毒蛇打击】持续时间延长 #%"},
{"en":/Projectiles have (\d+|(\d+\.\d+))% chance to Shock/g,"cn":"投射物有 #% 几率造成感电"},
{"en":/(\d+|(\d+\.\d+))% increased Freeze Duration on you/g,"cn":"你被冰冻的持续时间延长 #%"},
{"en":/Trigger Level 8 Summon Raging Spirit on Kill/g,"cn":"击败敌人时触发 8 级的【召唤愤怒狂灵】"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage over Time/g,"cn":"物理持续伤害效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Shockwave Totem Damage/g,"cn":"【震波图腾】的伤害提高 #%"},
{"en":/Right ring slot: \-(\d+|(\d+\.\d+)) to maximum Mana/g,"cn":"右戒指栏位：+# 最大魔力"},
{"en":/Right ring slot: \+(\d+|(\d+\.\d+)) to maximum Mana/g,"cn":"右戒指栏位：+# 最大魔力"},
{"en":/(\d+|(\d+\.\d+))% reduced Shock Nova Area of Effect/g,"cn":"【闪电新星】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% of Cold Damage Leeched as Life/g,"cn":"冰霜伤害的 #% 转化为生命偷取"},
{"en":/Gain Arcane Surge after Channelling for 1 second/g,"cn":"吟唱 1 秒后，获得【秘术增强】"},
{"en":/(\d+|(\d+\.\d+))% reduced Storm Call Area of Effect/g,"cn":"【风暴呼唤】范围缩小 #%"},
{"en":/Ravens have (\d+|(\d+\.\d+))% increased maximum Life/g,"cn":"乌鸦的最大生命提高 #%"},
{"en":/Damage from your Critical Strikes cannot be Reflected/g,"cn":"你的暴击伤害无法被反射"},
{"en":/1 Added Passive Skill is Gladiator's Fortitude/g,"cn":"其中 1 个增加的天赋为【勇毅斗士】"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage per Power Charge/g,"cn":"每个暴击球都使伤害降低 #%"},
{"en":/Curse has (\d+|(\d+\.\d+))% reduced Doom gain rate/g,"cn":"诅咒的灭能获取率降低 #%"},
{"en":/Projectiles Split towards (\d+|(\d+\.\d+)) targets/g,"cn":"投射物分裂攻击 # 个目标"},
{"en":/Targets (\d+|(\d+\.\d+)) additional nearby Enemy/g,"cn":"以 # 个周围的敌人为额外目标"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect while Dead/g,"cn":"死亡时范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance/g,"cn":"攻击和法术暴击率提高 #%"},
{"en":/Fires (\d+|(\d+\.\d+)) additional sequences of arrows/g,"cn":"额外发射 # 串箭矢"},
{"en":/(\d+|(\d+\.\d+))% chance to double Stun Duration/g,"cn":"晕眩持续时间有 #% 几率翻倍"},
{"en":/Minions deal (\d+|(\d+\.\d+))% of Physical Damage/g,"cn":"召唤生物造成 #% 物理伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Consecrated Ground Area/g,"cn":"奉献地面的区域扩大 #%"},
{"en":/Storm Hits an Enemy every (\d+|(\d+\.\d+)) Seconds/g,"cn":"风暴每 # 秒击中一个敌人"},
{"en":/Base Debuff Duration is (\d+|(\d+\.\d+)) seconds/g,"cn":"减益效果基础持续时间为 # 秒"},
{"en":/You lose (\d+|(\d+\.\d+)) Energy Shield per second/g,"cn":"你每秒失去 # 点能量护盾"},
{"en":/Buff grants \-(\d+|(\d+\.\d+))% to all Resistances/g,"cn":"增益效果使所有抗性 +#%"},
{"en":/Buff grants \+(\d+|(\d+\.\d+))% to all Resistances/g,"cn":"增益效果使所有抗性 +#%"},
{"en":/Enemies have (\d+|(\d+\.\d+))% reduced Action Speed/g,"cn":"敌人的行动速度提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% more Cast Speed/g,"cn":"召唤生物的总施法速度额外提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% less Cast Speed/g,"cn":"召唤生物的总施法速度额外降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"召唤生物的施法速度降低 #%"},
{"en":/Minions Leech (\d+|(\d+\.\d+))% of Damage as Life/g,"cn":"召唤生物获得 #% 生命偷取"},
{"en":/Minions have (\d+|(\d+\.\d+))% increased Duration/g,"cn":"召唤生物的持续时间延长 #%"},
{"en":/Cannot Evade enemy Attacks<br>Cannot be Stunned/g,"cn":"无法闪避敌人攻击<br>免疫晕眩"},
{"en":/Maximum Life becomes 1, Immune to Chaos Damage/g,"cn":"最大生命上限变成 1，免疫混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Critical Strike Chance/g,"cn":"攻击与法术暴击率提高 #%"},
{"en":/Socketed Gems have +3.5% Critical Strike Chance/g,"cn":"插入的技能石 +3.5% 暴击率"},
{"en":/Chests have (\d+|(\d+\.\d+))% reduced Item Quantity/g,"cn":"箱子的物品数量降低 #%"},
{"en":/Deal Double Damage to Enemies that are on Full Life/g,"cn":"满血时对敌人造成双倍伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage with Axes/g,"cn":"斧类攻击的冰霜伤害提高 #%"},
{"en":/Area contains an additional Tormented Heretic/g,"cn":"该区域会出现 1 个额外的苦痛异教徒"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage with Axes/g,"cn":"斧类攻击的火焰伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Contagion Area of Effect/g,"cn":"【瘟疫】范围扩大 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of all Chaos Skill Gems/g,"cn":"所有混沌技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of all Chaos Skill Gems/g,"cn":"所有混沌技能石等级 +#"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Cold Resistance/g,"cn":"伤害穿透 #% 冰霜抗性"},
{"en":/Items dropped by Invasion Bosses are fully Linked/g,"cn":"侵略首领掉落的物品为最大连接"},
{"en":/Berserk has (\d+|(\d+\.\d+))% reduced Buff Effect/g,"cn":"【盛怒】的增益效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Relevancy of Items Found/g,"cn":"物品掉落的关联性降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Curse Gems/g,"cn":"插入的诅咒技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Curse Gems/g,"cn":"插入的诅咒技能石等级 +#"},
{"en":/(\d+|(\d+\.\d+))% reduced Ice Crash Area of Effect/g,"cn":"【寒冰冲击】范围缩小 #%"},
{"en":/Skills fire (\d+|(\d+\.\d+))% less projectiles/g,"cn":"技能发射的投射物总量额外下降 #%"},
{"en":/Skills fire (\d+|(\d+\.\d+))% more projectiles/g,"cn":"技能发射的投射物总量额外增加 #%"},
{"en":/1 Added Passive Skill is Disorienting Display/g,"cn":"其中 1 个增加的天赋为【心神错乱】"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Fortify on you/g,"cn":"你身上的护体效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Shock Duration on you/g,"cn":"你被感电的持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while Channelling/g,"cn":"持续吟唱时，伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spectral Throw Damage/g,"cn":"【灵体投掷】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Strike Damage/g,"cn":"【闪电打击】的伤害降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced maximum Mana/g,"cn":"召唤生物的魔力降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Flask Life Recovery rate/g,"cn":"药剂生命回复速度降低 #%"},
{"en":/Reflects (\d+|(\d+\.\d+)) Physical Damage when Hit/g,"cn":"被击中时反射 # 物理伤害"},
{"en":/Debuffs on you expire (\d+|(\d+\.\d+))% faster/g,"cn":"你身上的减益效果消失速度提高 #%"},
{"en":/Debuffs on you expire (\d+|(\d+\.\d+))% slower/g,"cn":"你身上的减益效果消失速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Chill Duration on you/g,"cn":"你被冰缓的持续时间延长 #%"},
{"en":/Your Fireball Towers Projectiles fire in a circle/g,"cn":"你的火球之塔以环状发射投射物"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Agony Crawlers/g,"cn":"最多召唤 # 个【苦痛爬行者】"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Buffs on you/g,"cn":"你身上的增益效果提高 #%"},
{"en":/Golems have (\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"魔像移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Chill on you/g,"cn":"你受到的冰缓效果提高 #%"},
{"en":/Gain an Endurance Charge on Bow Critical Strike/g,"cn":"弓类攻击暴击时获得 1 个耐力球"},
{"en":/Area contains (\d+|(\d+\.\d+)) Perandus Chests/g,"cn":"该区域会出现 # 个普兰德斯宝物箱"},
{"en":/(\d+|(\d+\.\d+))% reduced Convocation Buff Effect/g,"cn":"【号召】的增益效果降低 #%"},
{"en":/Left ring slot: \-(\d+|(\d+\.\d+)) to maximum Mana/g,"cn":"左戒指栏位：+# 最大魔力"},
{"en":/Left ring slot: \+(\d+|(\d+\.\d+)) to maximum Mana/g,"cn":"左戒指栏位：+# 最大魔力"},
{"en":/Grace has (\d+|(\d+\.\d+))% increased Aura Effect/g,"cn":"【优雅】的光环效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Leap Slam Attack Speed/g,"cn":"【跃击】攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% Chance on Hit to Taunt an Enemy/g,"cn":"击中时有 #% 几率嘲讽敌人"},
{"en":/(\d+|(\d+\.\d+))% increased Vulnerability Duration/g,"cn":"【脆弱】持续时间延长 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of dropped Reward Items/g,"cn":"+# 掉落的物品奖励等级"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of dropped Reward Items/g,"cn":"+# 掉落的物品奖励等级"},
{"en":/Raised Zombies deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"魔卫复苏伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage with Staves/g,"cn":"长杖攻击的火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Interrupted/g,"cn":"有 #% 几率避免被打断"},
{"en":/Ethereal Knives fires an additional Projectile/g,"cn":"【虚空匕首】额外增加 1 个投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Glacial Hammer Damage/g,"cn":"【冰霜之锤】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Lacerate Area of Effect/g,"cn":"【破空斩】范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Punishment Curse Effect/g,"cn":"【惩戒】的诅咒效果降低 #%"},
{"en":/1 Added Passive Skill is Agent of Destruction/g,"cn":"其中 1 个增加的天赋为【毁灭使徒】"},
{"en":/Damage Penetrates (\d+|(\d+\.\d+))% Fire Resistance/g,"cn":"伤害穿透 #% 火焰抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Experience loss on Death/g,"cn":"死亡损失的经验值降低 #%"},
{"en":/Minions Leech (\d+|(\d+\.\d+))% of Damage as Life/g,"cn":"召唤生物获得 #% 生命偷取"},
{"en":/(\d+|(\d+\.\d+))% increased Fishing Pool Consumption/g,"cn":"钓鱼池消耗量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Impale Enemies on Hit /g,"cn":"击中有 #% 几率穿刺敌人"},
{"en":/(\d+|(\d+\.\d+))% increased Creeping Frost Damage/g,"cn":"【电光寒霜】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Immortal Call Duration/g,"cn":"【不朽怒嚎】持续时间缩短 #%"},
{"en":/Toxic Rain deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【毒雨】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Stun Duration on Enemies/g,"cn":"敌人的晕眩时间缩短 #% "},
{"en":/Traps do not Trigger at the end of their Duration/g,"cn":"陷阱不会在持续时间结束后触发"},
{"en":/(\d+|(\d+\.\d+))% increased Blueprint Revealing Cost/g,"cn":"破解宏图花费提高 #%"},
{"en":/Projectiles move at (\d+|(\d+\.\d+))% increased Speed/g,"cn":"投射物速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Armour per Endurance Charge/g,"cn":"每个耐力球增加 +# 点护甲"},
{"en":/\+(\d+|(\d+\.\d+)) to Armour per Endurance Charge/g,"cn":"每个耐力球增加 +# 点护甲"},
{"en":/(\d+|(\d+\.\d+))% increased Shock Duration on you/g,"cn":"你被感电的持续时间延长 #%"},
{"en":/In Heists Chaos Orbs drop as Exalted Orbs instead/g,"cn":"夺宝冒险中将掉落的混沌石变为"},
{"en":/Ground Slam has a (\d+|(\d+\.\d+))% reduced angle/g,"cn":"【裂地之击】的角度缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Leap Slam Area of Effect/g,"cn":"【跃击】范围扩大 #%"},
{"en":/Gain (\d+|(\d+\.\d+)) Fragile Regrowth each second /g,"cn":"每秒获得 # 次脆弱重生"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage with Swords/g,"cn":"剑类攻击的火焰伤害降低 #%"},
{"en":/Chain Hook deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【钩链攻击】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Enfeeble Curse Effect/g,"cn":"【衰弱】的诅咒效果提高 #%"},
{"en":/Wrath has (\d+|(\d+\.\d+))% increased Aura Effect/g,"cn":"【雷霆】的光环效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Bodyswap Cast Speed/g,"cn":"【灵体转换】的施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Abyssal Cry Duration/g,"cn":"【深渊战吼】持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Chill Duration on you/g,"cn":"你被冰缓的持续时间延长 #%"},
{"en":/You cannot be killed by reflected Elemental Damage/g,"cn":"不会死于元素伤害的反射伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed while Ignited/g,"cn":"被点燃时施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Flask Effect Duration/g,"cn":"药剂效果的持续时间延长 #%"},
{"en":/1 Added Passive Skill is Purposeful Harbinger/g,"cn":"其中 1 个增加的天赋为【勇毅先驱】"},
{"en":/Izaro has (\d+|(\d+\.\d+))% increased maximum Life/g,"cn":"伊泽洛的最大生命提高 #%"},
{"en":/Izaro has (\d+|(\d+\.\d+))% decreased maximum Life/g,"cn":"伊泽洛的最大生命降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed with Claws/g,"cn":"爪类攻击的攻击速度降低 #%"},
{"en":/Items in Heists drop with an additional Socket/g,"cn":"夺宝冒险中掉落的物品有一个额外插槽"},
{"en":/(\d+|(\d+\.\d+))% increased Righteous Fire Damage/g,"cn":"【正义之火】的伤害提高 #%"},
{"en":/Players gain Onslaught on Kill for 4 seconds/g,"cn":"玩家击败敌人时获得 4 秒【猛攻】效果"},
{"en":/Smite has (\d+|(\d+\.\d+))% increased Aura Effect/g,"cn":"【惩击】的光环效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed with Wands/g,"cn":"法杖攻击的攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Despair Curse Effect/g,"cn":"【绝望】的诅咒效果提高 #% "},
{"en":/Gain Arcane Surge when you deal a Critical Strike/g,"cn":"你打出暴击时获得【秘术增强】"},
{"en":/(\d+|(\d+\.\d+))% increased Flicker Strike Damage/g,"cn":"【闪现打击】的伤害提高 #%"},
{"en":/Minions Leech (\d+|(\d+\.\d+))% of Damage as Life/g,"cn":"召唤生物获得 #% 生命偷取"},
{"en":/Map owner gains (\d+|(\d+\.\d+))% more Sulphite/g,"cn":"地图拥有者获取的亚硫酸增加 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of all Spell Skill Gems/g,"cn":"所有法术技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of all Spell Skill Gems/g,"cn":"所有法术技能石等级 +#"},
{"en":/(\d+|(\d+\.\d+))% chance to Counterattack when Hit/g,"cn":"被击中时有 #% 几率反击"},
{"en":/Poisons on you expire (\d+|(\d+\.\d+))% faster/g,"cn":"你身上的中毒效果消失速度加快 #%"},
{"en":/Poisons on you expire (\d+|(\d+\.\d+))% slower/g,"cn":"你身上的中毒效果消失速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Bladefall Area of Effect/g,"cn":"【虚空刀雨】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Stun Duration on Enemies/g,"cn":"敌人被晕眩时间缩短 #% "},
{"en":/(\d+|(\d+\.\d+))% reduced Flask Mana Recovery rate/g,"cn":"药剂魔力回复速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage with Bows/g,"cn":"弓类攻击的冰霜伤害提高 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) additional Abysses/g,"cn":"该区域会出现 # 个额外深渊"},
{"en":/(\d+|(\d+\.\d+))% Monster Physical Damage Reduction/g,"cn":"怪物的物理减伤提高 #%"},
{"en":/Minions Intimidate Enemies for 4 seconds on Hit/g,"cn":"召唤生物在击中时威吓敌人 4 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Endurance Charge Duration/g,"cn":"耐力球持续时间缩短 #%"},
{"en":/Divine Ire deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【圣怨】的伤害提高 #%"},
{"en":/Ground Slam grants an Endurance Charge on Stun/g,"cn":"【裂地之击】在晕眩敌人时获得耐力球"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage with Bows/g,"cn":"弓类攻击的火焰伤害提高 #%"},
{"en":/Life and Mana Leech are instant during effect/g,"cn":"药剂持续期间，立即获得生命和魔力偷取"},
{"en":/Blast Rain deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【爆裂箭雨】的伤害降低 #%"},
{"en":/Projectiles from Attacks Fork an additional time/g,"cn":"来自攻击的投射物会额外分叉一次"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage per Power Charge/g,"cn":"每个暴击球可使伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Magma Orb Area of Effect/g,"cn":"【熔岩之核】范围缩小 #%"},
{"en":/Left ring slot: Projectiles from Spells Fork/g,"cn":"左戒指栏位：分裂类法术的投射物无法弹射"},
{"en":/Patrol Packs take (\d+|(\d+\.\d+))% reduced damage/g,"cn":"巡逻队承受的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage per Level/g,"cn":"每级的攻击伤害提高 #%"},
{"en":/Burning Arrow cannot inflict its Burning Debuff/g,"cn":"【燃烧箭矢】无法施加燃烧减益效果"},
{"en":/All Attacks with this Weapon are Critical Strikes/g,"cn":"此武器进行的所有攻击皆是暴击"},
{"en":/Beyond Portals spawn an additional Beyond Demon/g,"cn":"超越传送门会额外召唤一个超越恶魔"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage with Swords/g,"cn":"剑类攻击的冰霜伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Stun and Block Recovery/g,"cn":"晕眩回复和格挡回复降低 #%"},
{"en":/Monsters drop items (\d+|(\d+\.\d+)) Levels higher/g,"cn":"怪物掉落物品的等级提高 #"},
{"en":/Skeletons deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【魔侍造成】的伤害提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Energy Shield per second/g,"cn":"每秒回复 # 能量护盾"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Energy Shield per second/g,"cn":"每秒回复 # 能量护盾"},
{"en":/Gain a Spirit Charge every (\d+|(\d+\.\d+)) seconds/g,"cn":"每 # 秒获得一个精神球"},
{"en":/(\d+|(\d+\.\d+))% reduced Static Strike Duration/g,"cn":"【充能打击】持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Freezing Pulse Damage/g,"cn":"【冰霜脉冲】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Warp Damage/g,"cn":"【闪电传送】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Snap Area of Effect/g,"cn":"【霜暴】范围扩大 #%"},
{"en":/Flame Wall deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"烈焰之墙的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Tempest Shield Damage/g,"cn":"【暴风之盾】的伤害提高 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"召唤生物的施法速度降低 #%"},
{"en":/Ice Nova has \-(\d+|(\d+\.\d+))% chance to Freeze/g,"cn":"冰霜新星有 +#% 冰冻几率"},
{"en":/Ice Nova has \+(\d+|(\d+\.\d+))% chance to Freeze/g,"cn":"冰霜新星有 +#% 冰冻几率"},
{"en":/Energy Shield Recharge starts when you are Stunned/g,"cn":"你被晕眩时能量护盾开始回复"},
{"en":/All Damage from Monsters' Hits inflicts Chill/g,"cn":"怪物击中造成的所有伤害都施加【冰缓】"},
{"en":/(\d+|(\d+\.\d+))% chance to create a Charged Slam/g,"cn":"#% 的几率创造一次蓄力猛击"},
{"en":/Totems fire (\d+|(\d+\.\d+)) additional Projectile/g,"cn":"图腾发射 # 个额外投射物"},
{"en":/Venom Gyre deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【剧毒旋风】的伤害降低 #%"},
{"en":/Synthesised Monsters drop a Breach Splinter/g,"cn":"虚空忆境的稀有怪物会掉落 1 个裂隙碎片"},
{"en":/(\d+|(\d+\.\d+))% reduced Projectile Attack Damage/g,"cn":"投射物的攻击伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Weapon Range per 10% Quality/g,"cn":"每 10% 品质 +# 武器范围"},
{"en":/\+(\d+|(\d+\.\d+)) Weapon Range per 10% Quality/g,"cn":"每 10% 品质 +# 武器范围"},
{"en":/(\d+|(\d+\.\d+))% increased Skeleton Movement Speed/g,"cn":"魔侍的移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Bone Offering Duration/g,"cn":"【骸骨奉献】持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Essence Drain Duration/g,"cn":"【灵魂吸取】持续时间缩短 #%"},
{"en":/You can only Socket Corrupted Gems in this item/g,"cn":"只能在此物品上放入已腐化的技能石"},
{"en":/(\d+|(\d+\.\d+))% reduced Caustic Arrow Duration/g,"cn":"【腐蚀箭矢】持续时间缩短 #%"},
{"en":/Winter Orb deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【寒冬宝珠】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage per Level/g,"cn":"每级降低 #%元素伤害"},
{"en":/Grant a Power Charge to nearby Allies on Kill/g,"cn":"击败敌人时给予周围友军 1 个暴击球"},
{"en":/1 Added Passive Skill is Distilled Perfection/g,"cn":"其中 1 个增加的天赋为【完美无暇】"},
{"en":/(\d+|(\d+\.\d+))% increased Animate Weapon Duration/g,"cn":"提高 #% 幻化武器时间"},
{"en":/1 Added Passive Skill is Eldritch Inspiration/g,"cn":"其中 1 个增加的天赋为【旧神启迪】"},
{"en":/Gain an Endurance Charge on Melee Critical Strike/g,"cn":"近战暴击时获得 1 个耐力球"},
{"en":/Powerful Shrines can affect both Monsters and you/g,"cn":"强力的神殿会同时影响怪物和你"},
{"en":/Bladestorm deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【剑刃风暴】的伤害降低 #%"},
{"en":/Reward Rooms have (\d+|(\d+\.\d+))% reduced Monsters/g,"cn":"奖励室的怪物减少 #%"},
{"en":/Powerful Tempests can affect both Monsters and you/g,"cn":"强力的风暴同时影响怪物和你"},
{"en":/Players gain an additional Vaal Soul on Kill/g,"cn":"击败敌人时，玩家获得一个额外的瓦尔之灵"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage with Staves/g,"cn":"长杖攻击的冰霜伤害降低 #%"},
{"en":/Unique Boss drops an additional Harbinger Scroll/g,"cn":"传奇首领掉落一个额外先驱者卷轴"},
{"en":/Trigger Level 20 Glimpse of Eternity when Hit/g,"cn":"被击中时触发 20 级的【永恒窥视】"},
{"en":/(\d+|(\d+\.\d+)) to Maximum Mana per Green Socket/g,"cn":"每个绿色插槽 +# 最大魔力"},
{"en":/All Damage from Monsters' Hits inflicts Shock/g,"cn":"怪物击中造成的所有伤害都施加【感电】"},
{"en":/Pride has (\d+|(\d+\.\d+))% increased Aura Effect/g,"cn":"【尊严】的光环效果提高 #%"},
{"en":/Area contains an additional Tormented Betrayer/g,"cn":"该区域会出现 1 个额外的苦痛叛徒"},
{"en":/(\d+|(\d+\.\d+))% reduced Frost Bomb Area of Effect/g,"cn":"【寒霜爆】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of your Curses/g,"cn":"你所施放诅咒的效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Shock on you/g,"cn":"你受到的感电效果提高 #%"},
{"en":/Molten Strike fires an additional Projectile/g,"cn":"【熔岩之击】可以额外发射 1 个投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Skill Effect Duration/g,"cn":"技能效果持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Stun Duration on Enemies/g,"cn":"敌人被晕眩时间缩短 #%"},
{"en":/Minions have (\d+|(\d+\.\d+)) base maximum Life/g,"cn":"召唤生物拥有 # 基础最大生命"},
{"en":/Projectile changes direction (\d+|(\d+\.\d+)) times/g,"cn":"投射物改变 # 次方向"},
{"en":/(\d+|(\d+\.\d+))% reduced Chill Effect on Enemies/g,"cn":"对敌人的冰缓效果降低 #%"},
{"en":/Can have an additional Brand Attached to an Enemy/g,"cn":"可以对敌人附着一个额外烙印"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Chance/g,"cn":"附加 +#% 攻击和法术基础暴击率"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Chance/g,"cn":"附加 +#% 攻击和法术基础暴击率"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Cold Ailments/g,"cn":"冰霜异常状态效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage when on Full Life/g,"cn":"满血时伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Mana gained for each Enemy hit/g,"cn":"每击中一个敌人使魔力 +#"},
{"en":/\+(\d+|(\d+\.\d+)) Mana gained for each Enemy hit/g,"cn":"每击中一个敌人使魔力 +#"},
{"en":/(\d+|(\d+\.\d+))% chance to Blind enemies on hit/g,"cn":"击中时有 #% 几率致盲敌人"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Damage taken/g,"cn":"承受的闪电伤害提高 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+))% more Spell Damage/g,"cn":"增益效果使总法术伤害提高 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+))% less Spell Damage/g,"cn":"增益效果使总法术伤害降低 #%"},
{"en":/Cursed Enemies grant a Frenzy Charge when Hit/g,"cn":"被诅咒的敌人被击中时提供一个狂怒球"},
{"en":/This Attack and Minions Poison Enemies on Hit/g,"cn":"此攻击和召唤生物击中时会使敌人中毒"},
{"en":/This Attack and Minions always Freeze Enemies/g,"cn":"此攻击与召唤生物击中时必定冰冻敌人"},
{"en":/This Attack and Minions always Freeze Enemies/g,"cn":"此攻击与召唤生物击中时必定冰冻敌人"},
{"en":/This Attack and Minions always Poison on Hit/g,"cn":"此攻击和召唤生物击中敌人后会使其中毒"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Bestial Minion/g,"cn":"最多召唤 # 个兽化召唤生物"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Bestial Minion/g,"cn":"最多召唤 # 个兽化召唤生物"},
{"en":/Minions recover (\d+|(\d+\.\d+))% of Life on Hit/g,"cn":"召唤生物击中回复 #% 生命"},
{"en":/Minions have (\d+|(\d+\.\d+))% more Duration /g,"cn":"召唤生物的总持续时间额外延长 #%"},
{"en":/Minions have (\d+|(\d+\.\d+))% less Duration /g,"cn":"召唤生物的总持续时间额外缩短 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum number of Golems/g,"cn":"最多可同时拥有额外 +# 个魔像"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum number of Golems/g,"cn":"最多可同时拥有额外 +# 个魔像"},
{"en":/Can be allocated without connection to the tree/g,"cn":"可以点选天赋树中不相连的天赋点"},
{"en":/(\d+|(\d+\.\d+))% more raising of Alert Level/g,"cn":"警报等级提升的总速度额外加快 #%"},
{"en":/(\d+|(\d+\.\d+))% less raising of Alert Level/g,"cn":"警报等级提升的总速度额外减慢 #%"},
{"en":/1 Added Passive Skill is Mender's Wellspring/g,"cn":"其中 1 个增加的天赋为【弥补之源】"},
{"en":/1 Added Passive Skill is Precise Retaliation/g,"cn":"其中 1 个增加的天赋为【睚眦必报】"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage per Level/g,"cn":"每级的法术伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Ignite Duration on you/g,"cn":"你被点燃的持续时间缩短 #%"},
{"en":/Power Siphon fires an additional Projectile/g,"cn":"【力量抽取】可以额外发射 1 个投射物"},
{"en":/\-(\d+|(\d+\.\d+)) Maximum Energy Shield per Level/g,"cn":"每级 +# 最大能量护盾"},
{"en":/\+(\d+|(\d+\.\d+)) Maximum Energy Shield per Level/g,"cn":"每级 +# 最大能量护盾"},
{"en":/1 Added Passive Skill is Arcane Pyrotechnics/g,"cn":"其中 1 个增加的天赋为【奥术烟花】"},
{"en":/Attacks always Maim on Hit against Poisoned Enemies/g,"cn":"击中中毒的敌人使其瘫痪"},
{"en":/Arrows Pierce (\d+|(\d+\.\d+)) additional Targets/g,"cn":"箭矢会穿透 # 个额外目标"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance/g,"cn":"该装备的攻击暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Freeze Duration on you/g,"cn":"你被冰冻的持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Ethereal Knives Damage/g,"cn":"【虚空匕首】的伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum number of Flame Walls/g,"cn":"烈焰之墙数量上限 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum number of Flame Walls/g,"cn":"烈焰之墙数量上限 +#"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Shield Skills/g,"cn":"护盾技能伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Charged Dash Damage/g,"cn":"【蓄力疾风闪】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Shield Charge Damage/g,"cn":"【重盾冲锋】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Essence Drain Damage/g,"cn":"【灵魂吸取】的伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of all Fire Skill Gems/g,"cn":"所有火焰技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of all Fire Skill Gems/g,"cn":"所有火焰技能石等级 +#"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed with Axes/g,"cn":"斧类攻击的攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% more raising of Alert Level/g,"cn":"警报等级提升的总速度额外加快 #%"},
{"en":/(\d+|(\d+\.\d+))% less raising of Alert Level/g,"cn":"警报等级提升的总速度额外减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage with Claws/g,"cn":"爪类攻击的冰霜伤害降低 #%"},
{"en":/1 Added Passive Skill is Disorienting Wounds/g,"cn":"其中 1 个增加的天赋为【累累伤痕】"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Items found/g,"cn":"物品掉落数量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Infernal Blow Damage/g,"cn":"【炼狱之击】的伤害提高 #%"},
{"en":/Cursed Enemies grant a Frenzy Charge when Hit/g,"cn":"被诅咒的敌人被击中时提供一个狂怒球"},
{"en":/Area contains an additional Clutching Talisman/g,"cn":"该区域会额外出现 1 个咒箍魔符"},
{"en":/1 Added Passive Skill is Inspired Oppression/g,"cn":"其中 1 个增加的天赋为【绝妙镇压】"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Agony Crawler/g,"cn":"最多召唤 # 个【苦痛爬行者】"},
{"en":/Perforate deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【凿击】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Caustic Arrow Damage/g,"cn":"【腐蚀箭矢】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance for Projectiles to Return/g,"cn":"投射物有 #% 几率返回"},
{"en":/(\d+|(\d+\.\d+))% increased Herald of Ice Damage/g,"cn":"【寒冰之捷】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Herald of Ash Damage/g,"cn":"【灰烬之捷】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Dark Pact Cast Speed/g,"cn":"【暗夜血契】的施法速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum Life per 10 Levels/g,"cn":"每 10 级 +# 最大生命"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum Life per 10 Levels/g,"cn":"每 10 级 +# 最大生命"},
{"en":/Gain a Power Charge when you Kill a Shocked Enemy/g,"cn":"击败感电的敌人时获得暴击球"},
{"en":/50% chance to cause Bleeding on Critical Strike/g,"cn":"暴击时有 50% 几率造成流血"},
{"en":/(\d+|(\d+\.\d+))% reduced Frostbite Curse Effect/g,"cn":"【冻伤】的诅咒效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced raising of Alert Level/g,"cn":"警报等级提升的速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Reflected Damage taken/g,"cn":"受到的反射伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Power Charge Duration/g,"cn":"暴击球的持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken from Demons/g,"cn":"承受恶魔的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Rampage Streak Duration/g,"cn":"暴走持续时间延长 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) extra Harbingers/g,"cn":"该区域会出现 # 个额外先驱者"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of all Cold Skill Gems/g,"cn":"所有冰霜技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of all Cold Skill Gems/g,"cn":"所有冰霜技能石等级 +#"},
{"en":/(\d+|(\d+\.\d+))% increased Cremation Cast Speed/g,"cn":"【火葬】的施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Smoke Mine Duration/g,"cn":"【烟雾地雷】持续时间延长 #%"},
{"en":/1 Added Passive Skill is Tempered Arrowheads/g,"cn":"其中 1 个增加的天赋为【淬火箭头】"},
{"en":/Gain a Power Charge when you use a Vaal Skill/g,"cn":"你使用瓦尔技能时获得 1 个暴击球"},
{"en":/(\d+|(\d+\.\d+))% increased Double Strike Damage/g,"cn":"【双重打击】的伤害提高 #%"},
{"en":/Vaal Skills deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"瓦尔技能伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage with Claws/g,"cn":"爪类攻击的火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage with Wands/g,"cn":"法杖攻击的火焰伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum number of Bladestorms/g,"cn":"+# 剑刃风暴数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum number of Bladestorms/g,"cn":"+# 剑刃风暴数量上限"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Chilled Ground/g,"cn":"冰缓地面的效果降低 #%"},
{"en":/Area contains an additional Legion Encounter/g,"cn":"该区域会额外出现 1 个战乱之殇事件"},
{"en":/(\d+|(\d+\.\d+))% increased Galvanic Arrow Damage/g,"cn":"【电光箭】的伤害提高 #%"},
{"en":/You have Onslaught during Soul Gain Prevention/g,"cn":"当你拥有阻灵术时获得【猛攻】状态"},
{"en":/(\d+|(\d+\.\d+))% increased Burning Arrow Damage/g,"cn":"【燃烧箭矢】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Brand Attachment range/g,"cn":"烙印的附着范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed with Bows/g,"cn":"弓类攻击的攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Volatile Dead Damage/g,"cn":"【灵体火球】的伤害提高 #%"},
{"en":/Incinerate has \-(\d+|(\d+\.\d+)) to maximum stages/g,"cn":"【烧毁】最多 +# 阶"},
{"en":/Incinerate has \+(\d+|(\d+\.\d+)) to maximum stages/g,"cn":"【烧毁】最多 +# 阶"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Cold Ailments/g,"cn":"冰霜异常状态效果降低 #%"},
{"en":/Unique Bosses are possessed by Tormented Warlord/g,"cn":"传奇首领被【罪魂：督军】附身"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Cold Skills/g,"cn":"冰霜技能伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage taken/g,"cn":"受到的元素伤害提高 #%"},
{"en":/Glows while in an Area containing a Unique Fish/g,"cn":"在有传奇鱼出没的区域会发出光芒"},
{"en":/Lose (\d+|(\d+\.\d+)) Fragile Regrowth each second /g,"cn":"每秒失去 # 脆弱重生"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Damage taken/g,"cn":"承受的闪电伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Evasion Rating and Armour/g,"cn":"闪避值与护甲降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to cause Bleeding on Hit/g,"cn":"击中时 #% 几率造成流血"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Items found/g,"cn":"物品掉落数量提高 #%"},
{"en":/Monsters grant (\d+|(\d+\.\d+))% reduced Experience/g,"cn":"怪物的经验值降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken from Ghosts/g,"cn":"受到鬼魂的伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Accuracy Rating with Daggers/g,"cn":"匕首攻击 +# 点命中值"},
{"en":/\+(\d+|(\d+\.\d+)) to Accuracy Rating with Daggers/g,"cn":"匕首攻击 +# 点命中值"},
{"en":/Gain (\d+|(\d+\.\d+)) Mana per Grand Spectrum/g,"cn":"每 1 个聚光之石可使魔力提高 #"},
{"en":/(\d+|(\d+\.\d+))% reduced Vigilant Strike Damage/g,"cn":"【戒备打击】的伤害降低 #%"},
{"en":/1 Added Passive Skill is Gladiatorial Combat/g,"cn":"其中 1 个增加的天赋为【角斗战法】"},
{"en":/(\d+|(\d+\.\d+))% reduced Ice Shot Area of Effect/g,"cn":"【冰霜射击】范围缩小 #%"},
{"en":/Shocks you when you reach Maximum Power Charges/g,"cn":"暴击球达到最大数量时，你被感电"},
{"en":/(\d+|(\d+\.\d+))% reduced Spark Projectile Speed/g,"cn":"【电球】投射物速度降低 #%"},
{"en":/Attack Projectiles Return to you at end of flight/g,"cn":"攻击投射物在飞行结束后返回"},
{"en":/Soulrend deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【裂魂术】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Earthquake Area of Effect/g,"cn":"【震地】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Ignite Duration on you/g,"cn":"你被点燃的持续时间缩短 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Chance/g,"cn":"附加 +#% 攻击和法术基础暴击率"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Chance/g,"cn":"附加 +#% 攻击和法术基础暴击率"},
{"en":/Gain a Void Charge every (\d+|(\d+\.\d+)) seconds/g,"cn":"每 # 秒获得一个虚空之矢"},
{"en":/You have Fungal Ground around you while stationary/g,"cn":"站定时，脚下产生真菌地表"},
{"en":/(\d+|(\d+\.\d+))% reduced Glacial Cascade Damage/g,"cn":"【冰川之刺】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Arrow Damage/g,"cn":"【闪电箭矢】的伤害降低 #%"},
{"en":/Frost SHield has \-(\d+|(\d+\.\d+)) Cooldown Uses/g,"cn":"冰霜护盾冷却时间次数 +#"},
{"en":/Frost SHield has \+(\d+|(\d+\.\d+)) Cooldown Uses/g,"cn":"冰霜护盾冷却时间次数 +#"},
{"en":/Area contains an additional Blight Encounter/g,"cn":"该区域会出现一个额外的【枯疫遭遇战】"},
{"en":/Stormbind deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【缚雷之纹】的伤害降低 #%"},
{"en":/Wild Strike's Beam Chains an additional time/g,"cn":"【野性打击】的射线会额外连锁弹射一次"},
{"en":/Consumes (\d+|(\d+\.\d+)) Endurance Charges on use/g,"cn":"使用时消耗 # 个耐力球"},
{"en":/Gain a Flask Charge when you deal a Critical Strike/g,"cn":"暴击时获得 1 点充能"},
{"en":/(\d+|(\d+\.\d+))% increased Frenzy Charge Duration/g,"cn":"狂怒球持续时间延长 #%"},
{"en":/You have Phasing if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则进入【迷踪】状态"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Physical Damage/g,"cn":"攻击造成的物理伤害降低 #%"},
{"en":/Area contains an additional Three Rat Talisman/g,"cn":"该区域会额外出现 1 个三鼠魔符"},
{"en":/Magma Orb deals (\d+|(\d+\.\d+))% more Damage/g,"cn":"【熔岩之核】的总伤害额外提高 #%"},
{"en":/Magma Orb deals (\d+|(\d+\.\d+))% less Damage/g,"cn":"【熔岩之核】的总伤害额外降低 #%"},
{"en":/Removes Elemental Ailments when you use a Flask/g,"cn":"药剂持续期间，驱散元素异常状态"},
{"en":/(\d+|(\d+\.\d+))% increased Skill Effect Duration/g,"cn":"技能效果持续时间延长 #%"},
{"en":/1 Added Passive Skill is Overwhelming Malice/g,"cn":"其中 1 个增加的天赋为【罪恶滔天】"},
{"en":/(\d+|(\d+\.\d+))% reduced Blade Vortex Duration/g,"cn":"【飞刃风暴】持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage per 10 Levels/g,"cn":"每 10 级，伤害提高 #%"},
{"en":/Golems have (\d+|(\d+\.\d+))% reduced Maximum Life/g,"cn":"魔像的最大生命降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Conductivity Duration/g,"cn":"【导电】持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Storm Call Duration/g,"cn":"【风暴呼唤】持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Experience Gain of Gems/g,"cn":"技能石经验值获取降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Unearth Cast Speed/g,"cn":"【亵渎之矛】的施放速度提高 #%"},
{"en":/1 Added Passive Skill is One with the Shield/g,"cn":"其中 1 个增加的天赋为【顽强壁垒】"},
{"en":/(\d+|(\d+\.\d+))% reduced Ice Nova Area of Effect/g,"cn":"【冰霜新星】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken from Hits/g,"cn":"被击中时承受的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced effect of Hinder on you/g,"cn":"你受到的干扰效果降低 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) Tormented Spirits/g,"cn":"该区域会出现 # 个【罪魂】"},
{"en":/(\d+|(\d+\.\d+))% reduced Ice Trap Area of Effect/g,"cn":"【冰冻陷阱】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Scorching Ray Damage/g,"cn":"【灼热光线】的伤害提高 #%"},
{"en":/Your Hits can't be Evaded by Blinded Enemies/g,"cn":"你的攻击和法术无法被致盲的敌人所闪避"},
{"en":/Unique Bosses are possessed by Tormented Forger/g,"cn":"传奇首领被【罪魂：伪造者】附身"},
{"en":/(\d+|(\d+\.\d+))% increased Orb of Storms Damage/g,"cn":"【风暴漩涡】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Kinetic Blast Damage/g,"cn":"【力量爆破】的伤害提高 #%"},
{"en":/Adds 1 Small Passive Skill which grants nothing/g,"cn":"增加 1 个无特殊效果的小天赋"},
{"en":/(\d+|(\d+\.\d+))% increased Flammability Duration/g,"cn":"【易燃】持续时间延长 #%"},
{"en":/Talismans found in this Area are 1 Tier higher/g,"cn":"该区域找到的魔符等阶提高 1 阶"},
{"en":/(\d+|(\d+\.\d+))% increased Chaos Damage per Level/g,"cn":"每级提高 #% 混沌伤害"},
{"en":/Hatred has (\d+|(\d+\.\d+))% reduced Aura Effect/g,"cn":"【憎恨】的光环效果降低 #%"},
{"en":/Area contains an additional Chrysalis Talisman/g,"cn":"该区域会额外出现 1 個虫蛹魔符"},
{"en":/(\d+|(\d+\.\d+))% increased Molten Strike Damage/g,"cn":"【熔岩之击】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Energy Shield Lost per minute/g,"cn":"每分钟能量护盾损失 #%"},
{"en":/Icicle Mine deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"冰锥地雷的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Blind Enemies on hit/g,"cn":"击中时有 #% 几率致盲敌人"},
{"en":/Monsters drop items (\d+|(\d+\.\d+)) Level higher/g,"cn":"怪物掉落物品的等级提高 #"},
{"en":/(\d+|(\d+\.\d+))% increased Minion Accuracy Rating/g,"cn":"召唤生物命中值提高 #%"},
{"en":/Area contains an additional Perandus Treasury/g,"cn":"该区域会出现 1 个普兰德斯藏宝箱"},
{"en":/Enemies Taunted by your Warcries are Unnerved/g,"cn":"被你的战吼嘲讽的敌人同时被【恐惧】"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage with Wands/g,"cn":"法杖攻击的冰霜伤害降低 #%"},
{"en":/Chests have (\d+|(\d+\.\d+))% reduced Item Rarity/g,"cn":"箱子的物品稀有度降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Melee Strike Range with Axes/g,"cn":"斧类 +# 近战打击范围"},
{"en":/\+(\d+|(\d+\.\d+)) to Melee Strike Range with Axes/g,"cn":"斧类 +# 近战打击范围"},
{"en":/(\d+|(\d+\.\d+))% reduced Dominating Blow Damage/g,"cn":"【霸气之击】的伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Monster Mana Leech Resistance/g,"cn":"怪物 +#% 魔力偷取抗性"},
{"en":/\+(\d+|(\d+\.\d+))% Monster Mana Leech Resistance/g,"cn":"怪物 +#% 魔力偷取抗性"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Illusory Warp Skill/g,"cn":"获得 # 级的【幻象传送】"},
{"en":/Guards have (\d+|(\d+\.\d+))% chance to be Magic/g,"cn":"守卫有 #% 几率是魔法怪物"},
{"en":/Discharge deals Damage without removing Charges/g,"cn":"【解放】造成伤害时不消耗能量球"},
{"en":/(\d+|(\d+\.\d+))% increased Cyclone Attack Speed/g,"cn":"【旋风斩】攻击速度提高 #%"},
{"en":/Labyrinth Traps are disabled in the Aspirant's Trial/g,"cn":"帝王迷宫陷阱已经失效"},
{"en":/Ice Golems deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【寒冰魔像】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage over Time/g,"cn":"火焰持续伤害效果提高 #%"},
{"en":/You gain (\d+|(\d+\.\d+)) Endurance Charges on use/g,"cn":"使用时获得 # 个耐力球"},
{"en":/(\d+|(\d+\.\d+))% reduced Rallying Cry Duration/g,"cn":"【激励战吼】持续时间缩短 #%"},
{"en":/1 Added Passive Skill is Confident Combatant/g,"cn":"其中 1 个增加的天赋为【自信斗士】"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Fire Skills/g,"cn":"火焰技能伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage over Time/g,"cn":"冰霜持续伤害效果提高 #%"},
{"en":/1 Added Passive Skill is Vile Reinvigoration/g,"cn":"其中 1 个增加的天赋为【邪恶复兴】"},
{"en":/(\d+|(\d+\.\d+))% increased Ball Lightning Damage/g,"cn":"【天雷之珠】伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Curses on you/g,"cn":"你受到的诅咒效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Static Strike Damage/g,"cn":"【充能打击】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Whirling Blades Damage/g,"cn":"【回旋之刃】的伤害降低 #%"},
{"en":/Flasks apply to your Raised Zombies and Spectres/g,"cn":"药剂效果套用于魔卫复苏和灵体"},
{"en":/(\d+|(\d+\.\d+))% increased Frostbolt Cast Speed/g,"cn":"【寒冰弹】施法速度提高 #%"},
{"en":/Life Leech effects are not removed at Full Life/g,"cn":"生命回满时不会取消生命偷取效果"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum number of Golems/g,"cn":"最多可同时召唤额外 +# 个魔像"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum number of Golems/g,"cn":"最多可同时召唤额外 +# 个魔像"},
{"en":/(\d+|(\d+\.\d+))% reduced Viper Strike Duration/g,"cn":"【毒蛇打击】持续时间缩短 #%"},
{"en":/Lightning Spire Trap strikes an additional area/g,"cn":"【电塔陷阱】会攻击一片额外区域"},
{"en":/Area contains additional waves of Raging Spirits/g,"cn":"该区域会额外出现多波愤怒狂灵"},
{"en":/Call of Steel (\d+|(\d+\.\d+))% reduced Use Speed/g,"cn":"钢铁呼唤使用速度减慢 #%"},
{"en":/1 Added Passive Skill is Cold-Blooded Killer/g,"cn":"其中 1 个增加的天赋为【冷血杀手】"},
{"en":/Synthesised Monsters drop a Currency Shard/g,"cn":"虚空忆境的稀有怪物会掉落 1 个通货碎片"},
{"en":/(\d+|(\d+\.\d+))% reduced Freeze Duration on you/g,"cn":"你被冰冻的持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage when on Full Life/g,"cn":"满血时伤害提高 #%"},
{"en":/Wither has (\d+|(\d+\.\d+))% increased Duration/g,"cn":"【死亡凋零】持续时间延长 #%"},
{"en":/You have Phasing while you have Cat's Stealth/g,"cn":"拥有【猫之隐匿】时获得【迷踪】状态"},
{"en":/\-(\d+|(\d+\.\d+))% Monster Life Leech Resistance/g,"cn":"怪物 +#% 生命偷取抗性"},
{"en":/\+(\d+|(\d+\.\d+))% Monster Life Leech Resistance/g,"cn":"怪物 +#% 生命偷取抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Shockwave Totem Damage/g,"cn":"【震波图腾】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Impale on Spell Hit/g,"cn":"法术击中有 #% 几率穿刺敌人"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Elemental Damage/g,"cn":"法术的元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% more raising of Alert Level/g,"cn":"警报等级提升的总速度额外加快 #%"},
{"en":/(\d+|(\d+\.\d+))% less raising of Alert Level/g,"cn":"警报等级提升的总速度额外减慢 #%"},
{"en":/Ravens have (\d+|(\d+\.\d+))% reduced maximum Life/g,"cn":"乌鸦的最大生命降低 #%"},
{"en":/Warcries Exert (\d+|(\d+\.\d+)) additional Attacks/g,"cn":"战吼增助 # 次额外攻击"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance/g,"cn":"攻击和法术暴击率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage when on Low Life/g,"cn":"低血时伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Consecrated Ground Area/g,"cn":"奉献地面的区域缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed/g,"cn":"攻击和施法速度加快 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+))% chance to Freeze/g,"cn":"增益效果有 #% 几率导致冻结"},
{"en":/Cursed Enemies grant a Power Charge when Hit/g,"cn":"被诅咒的敌人被击中时提供一个暴击球"},
{"en":/Minions' Attacks always Impale Enemies on Hit/g,"cn":"召唤生物的攻击击中时总是穿刺敌人"},
{"en":/Minions have (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"召唤生物的持续时间缩短 #%"},
{"en":/Grants Minions (\d+|(\d+\.\d+))% increased Damage/g,"cn":"召唤生物的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Critical Strike Chance/g,"cn":"攻击与法术暴击率降低 #%"},
{"en":/Skills Repeat an additional (\d+|(\d+\.\d+)) Times/g,"cn":"技能可重复施放 # 次"},
{"en":/Shrapnel Ballista Pierces an additional Target/g,"cn":"【散射弩炮】穿透一个额外的目标"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage with Axes/g,"cn":"斧类攻击的冰霜伤害降低 #%"},
{"en":/1 Added Passive Skill is Peace Amidst Chaos/g,"cn":"其中 1 个增加的天赋为【乱中有静】"},
{"en":/\-(\d+|(\d+\.\d+))% to maximum Lightning Resistance/g,"cn":"+#% 闪电抗性上限"},
{"en":/\+(\d+|(\d+\.\d+))% to maximum Lightning Resistance/g,"cn":"+#% 闪电抗性上限"},
{"en":/Recover Full Life at the end of the Flask Effect/g,"cn":"药剂效果结束时回复全部生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage with Axes/g,"cn":"斧类攻击的火焰伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Energy Shield gained on Kill/g,"cn":"击败敌人回复 +# 能量护盾"},
{"en":/\+(\d+|(\d+\.\d+)) Energy Shield gained on Kill/g,"cn":"击败敌人回复 +# 能量护盾"},
{"en":/(\d+|(\d+\.\d+))% reduced Contagion Area of Effect/g,"cn":"【瘟疫】范围缩小 #%"},
{"en":/Gain (\d+|(\d+\.\d+)) Life when you Stun an Enemy/g,"cn":"晕眩敌人时获得 # 生命"},
{"en":/1 Added Passive Skill is Enduring Composure/g,"cn":"其中 1 个增加的天赋为【持久冷静】"},
{"en":/Heist Chests Duplicate contained Legion Splinters/g,"cn":"珍宝箱复制其中的军团裂片"},
{"en":/Curse Enemies with Socketed Hex Curse Gem on Hit/g,"cn":"击中时用插入的魔蛊诅咒敌人"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Trap Damage/g,"cn":"闪电陷阱的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Shock Duration on you/g,"cn":"你被感电的持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spectral Throw Damage/g,"cn":"【灵体投掷】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Quality of Items Found/g,"cn":"物品掉落品质提高 #%"},
{"en":/Unique Bosses are possessed by Tormented Martyr/g,"cn":"传奇首领被【罪魂：烈士】附身"},
{"en":/(\d+|(\d+\.\d+))% increased Cooldown Recovery Rate/g,"cn":"冷却回复速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Firestorm Duration/g,"cn":"【烈炎风暴】持续时间延长 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"+#% 攻击暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"+#% 攻击暴击伤害加成"},
{"en":/1 Added Passive Skill is Scintillating Idea/g,"cn":"其中 1 个增加的天赋为【闪光理念】"},
{"en":/(\d+|(\d+\.\d+))% reduced Chill Duration on you/g,"cn":"你被冰缓的持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Chill on you/g,"cn":"你受到的冰缓效果降低 #%"},
{"en":/Grace has (\d+|(\d+\.\d+))% reduced Aura Effect/g,"cn":"【优雅】的光环效果降低 #%"},
{"en":/1 Added Passive Skill is Lasting Impression/g,"cn":"其中 1 个增加的天赋为【持久印象】"},
{"en":/Your Lightning Damage can Freeze but not Shock/g,"cn":"你的闪电伤害可以冰冻但无法感电"},
{"en":/(\d+|(\d+\.\d+))% reduced Leap Slam Attack Speed/g,"cn":"【跃击】攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance of Defusing Trapped Chests/g,"cn":"#% 几率破解陷阱箱"},
{"en":/(\d+|(\d+\.\d+))% chance of Defusing Trapped Chests/g,"cn":"#% 几率破解陷阱箱"},
{"en":/(\d+|(\d+\.\d+))% reduced Vulnerability Duration/g,"cn":"【脆弱】持续时间缩短 #%"},
{"en":/Gain Rampage while at Maximum Endurance Charges/g,"cn":"耐力球达到上限时进入暴走状态"},
{"en":/1 Added Passive Skill is Corrosive Elements/g,"cn":"其中 1 个增加的天赋为【腐蚀元素】"},
{"en":/1 Added Passive Skill is Grounded Commander/g,"cn":"其中 1 个增加的天赋为【理智都统】"},
{"en":/1 Added Passive Skill is Vengeful Commander/g,"cn":"其中 1 个增加的天赋为【血仇必报】"},
{"en":/Gain (\d+|(\d+\.\d+)) Rage when you Kill an Enemy/g,"cn":"击败敌人时获得 # 怒火"},
{"en":/(\d+|(\d+\.\d+))% reduced Glacial Hammer Damage/g,"cn":"【冰霜之锤】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Lacerate Area of Effect/g,"cn":"【破空斩】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Nova Mine Damage/g,"cn":"【火焰新星】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Viper Strike Damage/g,"cn":"【毒蛇打击】的伤害提高 #%"},
{"en":/Non-Chilled Enemies you Poison are Chilled/g,"cn":"你造成中毒的敌人若没有冰缓，则受到冰缓"},
{"en":/Remove Bleeding when you use a Life Flask/g,"cn":"你在使用【生命药剂】时，移除【流血】效果"},
{"en":/(\d+|(\d+\.\d+))% reduced Fishing Pool Consumption/g,"cn":"钓鱼池消耗量降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Infernal Cry Damage/g,"cn":"【炼狱战吼】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Creeping Frost Damage/g,"cn":"【电光寒霜】的伤害降低 #%"},
{"en":/Toxic Rain deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【毒雨】的伤害降低 #%"},
{"en":/Area is Overgrown with Parasitic Caustic Plants/g,"cn":"该区域肆虐着寄生的腐蚀性植物"},
{"en":/(\d+|(\d+\.\d+))% reduced Blueprint Revealing Cost/g,"cn":"破解宏图花费降低 #%"},
{"en":/Projectiles move at (\d+|(\d+\.\d+))% reduced Speed/g,"cn":"投射物速度降低 #%"},
{"en":/Players have \-(\d+|(\d+\.\d+))% to All Resistances/g,"cn":"玩家的全抗性 +#%"},
{"en":/Players have \+(\d+|(\d+\.\d+))% to All Resistances/g,"cn":"玩家的全抗性 +#%"},
{"en":/Ethereal Knives Pierces an additional Target /g,"cn":"【虚空匕首】穿透 1 个额外目标"},
{"en":/(\d+|(\d+\.\d+))% increased Molten Shell Damage/g,"cn":"【熔岩护盾】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Rain of Arrows Damage/g,"cn":"【箭雨】的伤害提高 #%"},
{"en":/1 Added Passive Skill is Brewed for Potency/g,"cn":"其中 1 个增加的天赋为【力量萃取】"},
{"en":/(\d+|(\d+\.\d+))% reduced Shock Duration on you/g,"cn":"你被感电的持续时间缩短 #%"},
{"en":/Area contains an additional Perandus Archive/g,"cn":"该区域会出现 1 个普兰德斯藏书箱"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Regeneration Rate/g,"cn":"魔力回复速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Leap Slam Area of Effect/g,"cn":"【跃击】范围缩小 #%"},
{"en":/Adds (\d+|(\d+\.\d+)) Jewel Socket Passive Skills/g,"cn":"增加 # 个珠宝插槽天赋"},
{"en":/(\d+|(\d+\.\d+))% increased Intelligence Requirement/g,"cn":"智慧需求提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage when on Low Life/g,"cn":"低血时伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Enfeeble Curse Effect/g,"cn":"【衰弱】的诅咒效果降低 #%"},
{"en":/1 Added Passive Skill is Prismatic Carapace/g,"cn":"其中 1 个增加的天赋为【棱光之壳】"},
{"en":/Grant a Frenzy Charge to nearby Allies on Hit/g,"cn":"击中时给予周围友军 1 个狂怒球"},
{"en":/Wrath has (\d+|(\d+\.\d+))% reduced Aura Effect/g,"cn":"【雷霆】的光环效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Bodyswap Cast Speed/g,"cn":"【灵体转换】的施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Abyssal Cry Duration/g,"cn":"【深渊战吼】持续时间缩短 #%"},
{"en":/Unnerve nearby Enemies for (\d+|(\d+\.\d+)) seconds/g,"cn":"恐惧周围敌人 # 秒"},
{"en":/Split Arrow fires an additional Projectile/g,"cn":"【分裂箭矢】可以额外发射 1 个投射物"},
{"en":/Life and Mana Recovery from Flasks are instant/g,"cn":"来自药剂的生命和魔力会立即回复"},
{"en":/1 Added Passive Skill is Graceful Execution/g,"cn":"其中 1 个增加的天赋为【优雅处刑】"},
{"en":/Gain a Flask Charge when you deal a Critical Strike/g,"cn":"暴击时获得 1 充能"},
{"en":/(\d+|(\d+\.\d+))% reduced Chill Duration on you/g,"cn":"你被冰缓的持续时间缩短 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Frostblink Skill/g,"cn":"获得 # 级的【冰霜闪现】技能"},
{"en":/(\d+|(\d+\.\d+))% reduced Flask Effect Duration/g,"cn":"药剂效果的持续时间缩短 #%"},
{"en":/1 Added Passive Skill is Molten One's Mark/g,"cn":"其中 1 个增加的天赋为【熔岩者印记】"},
{"en":/Fireball has \-(\d+|(\d+\.\d+))% chance to Ignite/g,"cn":"火球有 +#% 几率点燃"},
{"en":/Fireball has \+(\d+|(\d+\.\d+))% chance to Ignite/g,"cn":"火球有 +#% 几率点燃"},
{"en":/1 Added Passive Skill is Energy From Naught/g,"cn":"其中 1 个增加的天赋为【无中生有】"},
{"en":/Storm Burst fires an additional Projectile/g,"cn":"【裂风雷球】可以额外发射 1 个投射物"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Spell Damage/g,"cn":"+#% 格挡法术伤害几率 "},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Spell Damage/g,"cn":"+#% 格挡法术伤害几率 "},
{"en":/(\d+|(\d+\.\d+))% reduced Righteous Fire Damage/g,"cn":"【正义之火】的伤害降低 #%"},
{"en":/1 Added Passive Skill is Doryani's Lesson/g,"cn":"其中 1 个增加的天赋为【多利亚尼之训】"},
{"en":/Create Consecrated Ground when you Kill an Enemy/g,"cn":"当你击败敌人时制造奉献地面"},
{"en":/1 Added Passive Skill is Ancestral Guidance/g,"cn":"其中 1 个增加的天赋为【先祖指引】"},
{"en":/Your Seismic Towers have an additional Cascade/g,"cn":"你的震地之塔获得一个额外的地刺"},
{"en":/Frost Shield has \-(\d+|(\d+\.\d+)) Cooldown Use/g,"cn":"冰霜护盾冷却时间次数 +#"},
{"en":/Frost Shield has \+(\d+|(\d+\.\d+)) Cooldown Use/g,"cn":"冰霜护盾冷却时间次数 +#"},
{"en":/Synthesised Monsters drop a Currency Item/g,"cn":"虚空忆境的稀有怪物会掉落 1 个通货物品"},
{"en":/(\d+|(\d+\.\d+))% increased Searing Bond Damage/g,"cn":"【灼热连接】的伤害提高 #%"},
{"en":/Monsters remove (\d+|(\d+\.\d+))% of Mana on hit/g,"cn":"怪物击中时移除 #% 魔力"},
{"en":/(\d+|(\d+\.\d+))% reduced Flicker Strike Damage/g,"cn":"【闪现打击】的伤害降低 #%"},
{"en":/Spend Energy Shield before Mana for Skill Costs/g,"cn":"优先使用能量护盾代替魔力消耗"},
{"en":/(\d+|(\d+\.\d+))% increased Projectile Fork angle/g,"cn":"投射物分裂角度扩大 #%"},
{"en":/Minions take (\d+|(\d+\.\d+))% increased Damage/g,"cn":"召唤生物受到的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Tornado Shot Damage/g,"cn":"【龙卷射击】的伤害提高 #%"},
{"en":/Totems gain +(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"图腾 +#% 混沌抗性"},
{"en":/Totems lose -(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"图腾 -#% 混沌抗性"},
{"en":/Arc Chains an additional (\d+|(\d+\.\d+)) times/g,"cn":"【电弧】额外连锁弹射 # 次"},
{"en":/Impales you inflict last 1 additional Hit/g,"cn":"你施加的【穿刺】效果持续 1 次额外击中"},
{"en":/1 Added Passive Skill is First Among Equals/g,"cn":"其中 1 个增加的天赋为【鹤立鸡群】"},
{"en":/Natural inhabitants of this area have been removed/g,"cn":"该区域的普通生物被移除"},
{"en":/You have Onslaught while you have Cat's Agility/g,"cn":"你有猫之敏捷时，具有猛攻效果"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage with Bows/g,"cn":"弓类攻击的冰霜伤害降低 #%"},
{"en":/1 Added Passive Skill is Surefooted Striker/g,"cn":"其中 1 个增加的天赋为【好整以暇】"},
{"en":/1 Added Passive Skill is Prodigious Defence/g,"cn":"其中 1 个增加的天赋为【恢宏壁垒】"},
{"en":/(\d+|(\d+\.\d+))% increased Power Siphon Damage/g,"cn":"【力量抽取】的伤害提高 #%"},
{"en":/Lightning Arrow hits an additional Enemy/g,"cn":"【闪电箭矢】可以击中目标周围的一名额外敌人"},
{"en":/1 Added Passive Skill is Wasting Affliction/g,"cn":"其中 1 个增加的天赋为【凌虐酷刑】"},
{"en":/Lose (\d+|(\d+\.\d+))% of Energy Shield on Kill/g,"cn":"击败敌人失去 #% 能量护盾"},
{"en":/Divine Ire deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【圣怨】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Armour while stationary/g,"cn":"静止时护甲提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage with Bows/g,"cn":"弓类攻击的火焰伤害降低 #%"},
{"en":/First Stage deals (\d+|(\d+\.\d+))% more Damage/g,"cn":"第一层的总伤害额外提高 #%"},
{"en":/First Stage deals (\d+|(\d+\.\d+))% less Damage/g,"cn":"第一层的总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% more Critical Strike Chance/g,"cn":"攻击和法术总暴击率额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Critical Strike Chance/g,"cn":"攻击和法术总暴击率额外降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block Attack Damage/g,"cn":"+#% 攻击伤害格挡几率"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block Attack Damage/g,"cn":"+#% 攻击伤害格挡几率"},
{"en":/Dash travels (\d+|(\d+\.\d+))% increased distance/g,"cn":"冲刺的移动距离提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Damage per Level/g,"cn":"每级的攻击伤害降低 #%"},
{"en":/1 Added Passive Skill is Clarity of Purpose/g,"cn":"其中 1 个增加的天赋为【心意已决】"},
{"en":/Heist Chests Duplicate contained Breach Splinters/g,"cn":"珍宝箱复制其中的裂隙碎片"},
{"en":/Minions have \-(\d+|(\d+\.\d+)) to Accuracy Rating/g,"cn":"召唤生物 +# 命中值"},
{"en":/Minions have \+(\d+|(\d+\.\d+)) to Accuracy Rating/g,"cn":"召唤生物 +# 命中值"},
{"en":/Spells Repeat an additional (\d+|(\d+\.\d+)) Times/g,"cn":"法术可重复施放 # 次"},
{"en":/1 Added Passive Skill is Stalwart Commander/g,"cn":"其中 1 个增加的天赋为【沉着应战】"},
{"en":/1 Added Passive Skill is Sleepless Sentries/g,"cn":"其中 1 个增加的天赋为【不眠哨卫】"},
{"en":/Gain a Flask Charge when you deal a Critical Strike/g,"cn":"暴击时获得 1 充能"},
{"en":/(\d+|(\d+\.\d+))% increased Frost Blades Damage/g,"cn":"【冰霜之刃】的伤害提高 #%"},
{"en":/Mana Reservation of Herald Skills is always 45%/g,"cn":"捷光环的魔力保留总是 45%"},
{"en":/Skeletons deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【魔侍造成】的伤害降低 #%"},
{"en":/Life Leech effects Recover Energy Shield instead/g,"cn":"生命偷取会影响能量护盾恢复"},
{"en":/Lightning Strike pierces an additional Target/g,"cn":"【闪电打击】穿透 1 个额外目标"},
{"en":/(\d+|(\d+\.\d+))% increased Detonate Dead Damage/g,"cn":"【爆灵术】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Freezing Pulse Damage/g,"cn":"【冰霜脉冲】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Warp Damage/g,"cn":"【闪电传送】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Snap Area of Effect/g,"cn":"【霜暴】范围缩小 #%"},
{"en":/Flame Wall deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"烈焰之墙的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Tempest Shield Damage/g,"cn":"【暴风之盾】的伤害降低 #%"},
{"en":/Area contains an additional Mandible Talisman/g,"cn":"该区域会额外出现 1 个巨颚魔符"},
{"en":/Arrows fired from the second firing points Fork/g,"cn":"第二个发射点发射的箭矢会分裂"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Zealotry Skill/g,"cn":"获得 # 级的主动技能【奋锐光环】"},
{"en":/Ethereal Knives fires Projectiles in a circle/g,"cn":"【虚空匕首】以环状方式发射投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Monster Movement Speed/g,"cn":"怪物移动速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Skeleton Movement Speed/g,"cn":"魔侍的移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Hiring Fee of Rogues/g,"cn":"赏金猎人招募费用提高 #%"},
{"en":/Hexblast deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"魔蛊爆炸的伤害提高 #%"},
{"en":/Anger has (\d+|(\d+\.\d+))% increased Aura Effect/g,"cn":"愤怒光环的效果提高 #%"},
{"en":/1 Added Passive Skill is Liquid Inspiration/g,"cn":"其中 1 个增加的天赋为【液化启迪】"},
{"en":/(\d+|(\d+\.\d+))% increased Skeleton Attack Speed/g,"cn":"魔侍的攻击速度提高 #%"},
{"en":/1 Added Passive Skill is Misery Everlasting/g,"cn":"其中 1 个增加的天赋为【苦痛永存】"},
{"en":/1 Added Passive Skill is Rote Reinforcement/g,"cn":"其中 1 个增加的天赋为【刻板援军】"},
{"en":/Guards have (\d+|(\d+\.\d+))% chance to be Rare/g,"cn":"守卫有 #% 几率是稀有怪物"},
{"en":/(\d+|(\d+\.\d+))% reduced Animate Weapon Duration/g,"cn":"降低 #% 幻化武器时间"},
{"en":/(\d+|(\d+\.\d+))% increased Phase Run Duration/g,"cn":"【暗影迷踪】持续时间延长 #%"},
{"en":/Cannot be Stunned if you've Killed Recently/g,"cn":"近期内你若有击败敌人，则获得免疫晕眩"},
{"en":/(\d+|(\d+\.\d+))% increased Barrage Attack Speed/g,"cn":"【弹幕】攻击速度提高 #%"},
{"en":/Cursed Enemies grant a Power Charge when Hit/g,"cn":"被诅咒的敌人被击中时提供一个暴击球"},
{"en":/(\d+|(\d+\.\d+))% increased Trap Disarmament speed/g,"cn":"解除陷阱速度加快 #%"},
{"en":/Socketed Gems fire Projectiles in a circle/g,"cn":"插槽内的技能石的投射物会以环状方式发射"},
{"en":/\-(\d+|(\d+\.\d+)) to Accuracy Rating with Swords/g,"cn":"剑类攻击 +# 点命中值"},
{"en":/\+(\d+|(\d+\.\d+)) to Accuracy Rating with Swords/g,"cn":"剑类攻击 +# 点命中值"},
{"en":/Minions are Created with maximum Frenzy Charges/g,"cn":"召唤生物产生时具有最大狂怒球"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage taken/g,"cn":"受到的物理伤害提高 #%"},
{"en":/Pride has (\d+|(\d+\.\d+))% reduced Aura Effect/g,"cn":"【尊严】的光环效果降低 #%"},
{"en":/(\d+|(\d+\.\d+)) to Maximum Life per Red Socket/g,"cn":"每个红色插槽 +# 最大生命"},
{"en":/\-(\d+|(\d+\.\d+)) to Accuracy Rating with Staves/g,"cn":"长杖攻击 +# 点命中值"},
{"en":/\+(\d+|(\d+\.\d+)) to Accuracy Rating with Staves/g,"cn":"长杖攻击 +# 点命中值"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of your Curses/g,"cn":"你所施放诅咒的效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Shock on you/g,"cn":"你受到的感电效果降低 #%"},
{"en":/Warcries Exert (\d+|(\d+\.\d+)) additional Attack/g,"cn":"战吼增助 # 次额外攻击"},
{"en":/(\d+|(\d+\.\d+))% increased Attack and Cast Speed/g,"cn":"攻击与施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Skill Effect Duration/g,"cn":"技能效果持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Physical Damage/g,"cn":"近战物理伤害提高 #%"},
{"en":/Summons a Ballista Totem which uses this Skill/g,"cn":"召唤一个使用该技能的弩炮图腾"},
{"en":/\-(\d+|(\d+\.\d+))% to Damage over Time Multiplier/g,"cn":"+#% 持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Damage over Time Multiplier/g,"cn":"+#% 持续伤害加成"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Ailments/g,"cn":"异常状态的伤害提高 #%"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Raging Spirits/g,"cn":"最多召唤 # 个愤怒狂灵"},
{"en":/(\d+|(\d+\.\d+))% reduced Enemy Block Chance/g,"cn":"敌人的攻击和法术格挡率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage when on Full Life/g,"cn":"满血时伤害降低 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Life over 1 second/g,"cn":"在 1 秒内再生 # 点生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Damage taken/g,"cn":"承受的闪电伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect of Curses/g,"cn":"诅咒范围扩大#%"},
{"en":/This Attack and Minions deal no Chaos Damage/g,"cn":"此攻击和召唤生物无法造成混沌伤害"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Raging Spirits/g,"cn":"最多召唤 # 个愤怒狂灵"},
{"en":/(\d+|(\d+\.\d+))% increased Trap and Mine Damage/g,"cn":"陷阱和地雷伤害提高 #%"},
{"en":/1 Added Passive Skill is Whispers of Death/g,"cn":"其中 1 个增加的天赋为【死亡私语】"},
{"en":/(\d+|(\d+\.\d+))% increased Armour and Evasion/g,"cn":"该装备的护甲与闪避提高 #%"},
{"en":/Projectiles deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"投射物的总伤害额外提高 #%"},
{"en":/Projectiles deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"投射物的总伤害额外降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Spell Critical Strike Chance/g,"cn":"法术暴击率 +#%"},
{"en":/\+(\d+|(\d+\.\d+))% to Spell Critical Strike Chance/g,"cn":"法术暴击率 +#%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage per Level/g,"cn":"每级的法术伤害降低 #%"},
{"en":/Area contains additional waves of Ravager Maws/g,"cn":"该区域会额外出现多波劫掠之喉"},
{"en":/(\d+|(\d+\.\d+))% increased Fireball Cast Speed/g,"cn":"【火球】施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Frost Wall Duration/g,"cn":"【冰墙】持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Charged Dash Damage/g,"cn":"【蓄力疾风闪】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Shield Charge Damage/g,"cn":"【重盾冲锋】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Essence Drain Damage/g,"cn":"【灵魂吸取】的伤害降低 #%"},
{"en":/1 Added Passive Skill is Wound Aggravation/g,"cn":"其中 1 个增加的天赋为【恶化创伤】"},
{"en":/(\d+|(\d+\.\d+))% increased maximum Energy Shield/g,"cn":"最大能量护盾提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Blight Area of Effect/g,"cn":"【枯萎】范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Storm Burst Damage/g,"cn":"【裂风雷球】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Quantity of Items found/g,"cn":"物品掉落数量降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Earthquake Duration/g,"cn":"【震地】持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Fish Caught/g,"cn":"钓鱼数量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Infernal Blow Damage/g,"cn":"【炼狱之击】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Split Arrow Damage/g,"cn":"【分裂箭矢】的伤害提高 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) Rogue Exiles/g,"cn":"该区域会出现 # 个【盗贼流放者】"},
{"en":/\-(\d+|(\d+\.\d+)) Mana gained when you are Hit/g,"cn":"被击中时会回复 +# 魔力"},
{"en":/\+(\d+|(\d+\.\d+)) Mana gained when you are Hit/g,"cn":"被击中时会回复 +# 魔力"},
{"en":/(\d+|(\d+\.\d+))% more Lightning Damage taken/g,"cn":"受到的闪电总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Lightning Damage taken/g,"cn":"受到的闪电总伤害额外降低 #%"},
{"en":/Earthshatter creates \-(\d+|(\d+\.\d+)) fissures/g,"cn":"【尖刺战吼】+# 道裂缝"},
{"en":/Earthshatter creates \+(\d+|(\d+\.\d+)) fissures/g,"cn":"【尖刺战吼】+# 道裂缝"},
{"en":/Earthshatter creates \-(\d+|(\d+\.\d+)) fissures/g,"cn":"【尖刺战吼】+# 道裂缝"},
{"en":/Earthshatter creates \+(\d+|(\d+\.\d+)) fissures/g,"cn":"【尖刺战吼】+# 道裂缝"},
{"en":/Perforate deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【凿击】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Caustic Arrow Damage/g,"cn":"【腐蚀箭矢】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Vortex Area of Effect/g,"cn":"【旋涡】范围扩大 #%"},
{"en":/Trigger Commandment of Inferno on Critical Strike/g,"cn":"暴击时触发【炼狱之诫】"},
{"en":/Inherent loss of Rage is (\d+|(\d+\.\d+))% faster/g,"cn":"怒火固有损耗加快 #%"},
{"en":/1 Added Passive Skill is Unspeakable Gifts/g,"cn":"其中 1 个增加的天赋为【莫名之赐】"},
{"en":/(\d+|(\d+\.\d+))% reduced Herald of Ice Damage/g,"cn":"【寒冰之捷】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Herald of Ash Damage/g,"cn":"【灰烬之捷】的伤害降低 #%"},
{"en":/Area contains an additional Perandus Locker/g,"cn":"该区域会出现 1 个普兰德斯密封箱"},
{"en":/1 Added Passive Skill is Surprise Sabotage/g,"cn":"其中 1 个增加的天赋为【惊奇破坏】"},
{"en":/You can apply (\d+|(\d+\.\d+)) additional Curses/g,"cn":"你能施加 # 个额外诅咒"},
{"en":/Area has a Monster that drops a Silver Coin/g,"cn":"该区域会出现 1 个持有银币的怪物"},
{"en":/(\d+|(\d+\.\d+))% reduced Reflected Damage taken/g,"cn":"受到的反射伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Power Charge Duration/g,"cn":"暴击球的持续时间缩短 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Accuracy Rating with Wands/g,"cn":"法杖攻击 +# 点命中值"},
{"en":/\+(\d+|(\d+\.\d+)) to Accuracy Rating with Wands/g,"cn":"法杖攻击 +# 点命中值"},
{"en":/(\d+|(\d+\.\d+))% reduced Rampage Streak Duration/g,"cn":"暴走持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cremation Cast Speed/g,"cn":"【火葬】的施法速度降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Bone Armour Skill/g,"cn":"获得 # 级的【骨制战甲】"},
{"en":/(\d+|(\d+\.\d+))% reduced Smoke Mine Duration/g,"cn":"【烟雾地雷】持续时间缩短 #%"},
{"en":/Reflects (\d+|(\d+\.\d+)) Chaos Damage when Hit/g,"cn":"被击中时反射 # 混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Double Strike Damage/g,"cn":"【双重打击】的伤害降低 #%"},
{"en":/Vaal Skills deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"瓦尔技能伤害降低 #%"},
{"en":/Fires Projectiles every (\d+|(\d+\.\d+)) seconds/g,"cn":"投射物每 # 秒发射一次"},
{"en":/1 Added Passive Skill is Eternal Suffering/g,"cn":"其中 1 个增加的天赋为【永恒苦难】"},
{"en":/(\d+|(\d+\.\d+))% reduced Galvanic Arrow Damage/g,"cn":"【电光箭】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Flame Surge Damage/g,"cn":"【怒焰奔腾】的伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Cold Damage taken from Hits/g,"cn":"被击中时承受 +# 冰霜伤害"},
{"en":/\+(\d+|(\d+\.\d+)) Cold Damage taken from Hits/g,"cn":"被击中时承受 +# 冰霜伤害"},
{"en":/Gain (\d+|(\d+\.\d+)) Rage when you use a Warcry/g,"cn":"使用战吼时获得 # 怒火"},
{"en":/(\d+|(\d+\.\d+))% reduced Burning Arrow Damage/g,"cn":"【燃烧箭矢】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Brand Attachment range/g,"cn":"烙印的附着范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Volatile Dead Damage/g,"cn":"【灵体火球】的伤害降低 #%"},
{"en":/1 Added Passive Skill is Unwaveringly Evil/g,"cn":"其中 1 个增加的天赋为【不动之恶】"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Cold Skills/g,"cn":"冰霜技能伤害降低 #%"},
{"en":/Area contains an additional Fangjaw Talisman/g,"cn":"该区域会额外出现 1 个齿鲨魔符"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage taken/g,"cn":"受到的元素伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Damage taken/g,"cn":"承受的闪电伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Quantity of Items found/g,"cn":"物品掉落数量降低 #%"},
{"en":/Items in Heists drop with Shaper Influence/g,"cn":"夺宝冒险中掉落的物品有塑界者影响效果"},
{"en":/Spells in this item Repeat an additional time/g,"cn":"此物品上的法术重复施放 1 次"},
{"en":/Inherent effects from having Rage are Tripled/g,"cn":"【怒火】带来的固定效果变成三倍"},
{"en":/Trigger a Socketed Spell when you Use a Skill/g,"cn":"使用技能时触发一个插槽内的法术"},
{"en":/1 Added Passive Skill is Precise Commander/g,"cn":"其中 1 个增加的天赋为【如臂使指】"},
{"en":/(\d+|(\d+\.\d+))% more Lightning Damage taken/g,"cn":"受到的闪电总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Lightning Damage taken/g,"cn":"受到的闪电总伤害额外降低 #%"},
{"en":/Soulrend deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【裂魂术】的伤害降低 #%"},
{"en":/Area contains an additional Perandus Coffer/g,"cn":"该区域会出现 1 个普兰德斯藏金盒"},
{"en":/(\d+|(\d+\.\d+))% reduced Enemy Block Chance/g,"cn":"敌人的攻击和法术格挡率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Freeze Mine Damage/g,"cn":"【冰冻地雷】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Dual Strike Damage/g,"cn":"【双持打击】的伤害提高 #%"},
{"en":/Heist Chests Duplicate contained Divination Cards/g,"cn":"珍宝箱复制其中的命运卡"},
{"en":/\-(\d+|(\d+\.\d+)) Fire Damage taken from Hits/g,"cn":"被击中时承受 +# 火焰伤害"},
{"en":/\+(\d+|(\d+\.\d+)) Fire Damage taken from Hits/g,"cn":"被击中时承受 +# 火焰伤害"},
{"en":/Area contains (\d+|(\d+\.\d+)) Invasion Bosses/g,"cn":"该区域会出现 # 个侵略首领"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Physical Damage/g,"cn":"近战物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Punishment Duration/g,"cn":"【惩戒】持续时间延长 #%"},
{"en":/1 Added Passive Skill is Vicious Skewering/g,"cn":"其中 1 个增加的天赋为【恶毒穿刺】"},
{"en":/(\d+|(\d+\.\d+))% reduced Despair Curse Effect/g,"cn":"【绝望】的诅咒效果降低 #%"},
{"en":/Armour is increased by Uncapped Fire Resistance/g,"cn":"护甲将随绝对火焰抗性而提高"},
{"en":/Freezing Pulse fires an additional Projectile/g,"cn":"【冰霜脉冲】增加 1 个抛射物"},
{"en":/(\d+|(\d+\.\d+))% increased Ice Shot Duration/g,"cn":"【冰霜射击】持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Frenzy Charge Duration/g,"cn":"狂怒球持续时间缩短 #%"},
{"en":/Minions have +30% to all Elemental Resistances/g,"cn":"召唤生物 +30% 元素抗性"},
{"en":/1 Added Passive Skill is Savour the Moment/g,"cn":"其中 1 个增加的天赋为【品味片刻】"},
{"en":/(\d+|(\d+\.\d+))% reduced Skill Effect Duration/g,"cn":"技能效果持续时间缩短 #%"},
{"en":/Unique Boss has (\d+|(\d+\.\d+))% increased Life/g,"cn":"传奇首领的生命提高 #%"},
{"en":/Your Temporal Towers also grant Stun Immunity/g,"cn":"你的【时间之塔】还提供眩晕免疫"},
{"en":/1 Added Passive Skill is Darting Movements/g,"cn":"其中 1 个增加的天赋为【突进时刻】"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage per 10 Levels/g,"cn":"每 10 级，伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Stun Duration on you/g,"cn":"你被晕眩的时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Conductivity Duration/g,"cn":"【导电】持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Storm Call Duration/g,"cn":"【风暴呼唤】持续时间缩短 #%"},
{"en":/Remove a Curse after Channelling for 2 seconds/g,"cn":"持续吟唱 2秒则移除一个诅咒"},
{"en":/(\d+|(\d+\.\d+))% reduced Unearth Cast Speed/g,"cn":"【亵渎之矛】的施放速度降低 #%"},
{"en":/1 Added Passive Skill is Spiked Concoction/g,"cn":"其中 1 个增加的天赋为【钉刺调和】"},
{"en":/Gain up to maximum Fragile Regrowth when Hit/g,"cn":"被击中时，获得脆弱重生并达到上限"},
{"en":/(\d+|(\d+\.\d+))% increased Onslaught duration/g,"cn":"【猛攻】的持续时间延长 #%"},
{"en":/Strongboxes in Area are at least Unique Rarity/g,"cn":"该区域的保险箱至少为传奇等级"},
{"en":/(\d+|(\d+\.\d+))% reduced Scorching Ray Damage/g,"cn":"【灼热光线】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Desecrate Duration/g,"cn":"【亵渎】的持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Orb of Storms Damage/g,"cn":"【风暴漩涡】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Kinetic Blast Damage/g,"cn":"【力量爆破】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Flammability Duration/g,"cn":"【易燃】持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Ground Slam Damage/g,"cn":"【裂地之击】的伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Cold and Chaos Resistances/g,"cn":"+#% 冰霜与混沌抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Cold and Chaos Resistances/g,"cn":"+#% 冰霜与混沌抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Chaos Damage per Level/g,"cn":"每级降低 #% 混沌伤害"},
{"en":/Remove Ignite and Burning when you use a Flask/g,"cn":"使用药剂时移除点燃和燃烧状态"},
{"en":/Enemies Poisoned by you cannot Regenerate Life/g,"cn":"因你而中毒的敌人无法再生生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Molten Strike Damage/g,"cn":"【熔岩之击】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Fire Damage/g,"cn":"攻击造成的火焰伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Minion Accuracy Rating/g,"cn":"召唤生物命中值降低 #%"},
{"en":/Your Critical Strikes with Attacks Maim Enemies/g,"cn":"你的攻击暴击时会使敌人瘫痪"},
{"en":/(\d+|(\d+\.\d+))% increased Cleave Area of Effect/g,"cn":"【劈砍】范围扩大 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Damage over Time Multiplier/g,"cn":"+#% 持续伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Damage over Time Multiplier/g,"cn":"+#% 持续伤害加成"},
{"en":/(\d+|(\d+\.\d+))% increased Fish Bite Sensitivity/g,"cn":"鱼咬的灵敏度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Life Regeneration rate/g,"cn":"生命再生率提高 #%"},
{"en":/Weapons you Animate create an additional copy/g,"cn":"你幻化的武器将额外复制 1 把"},
{"en":/(\d+|(\d+\.\d+))% increased Wild Strike Damage/g,"cn":"【野性打击】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Blade Flurry Damage/g,"cn":"【刀刃乱舞】伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Visibility to Enemies/g,"cn":"敌人视野范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cyclone Attack Speed/g,"cn":"【旋风斩】攻击速度降低 #%"},
{"en":/Vaal Vessel contains an additional Vaal Orb/g,"cn":"瓦尔容器里有一个额外的【瓦尔宝珠】"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage over Time/g,"cn":"火焰持续伤害效果降低 #%"},
{"en":/Synthesised Monsters drop a Divination Card/g,"cn":"虚空忆境的怪物会掉落 1 个命运卡"},
{"en":/Unique Bosses are possessed by Tormented Thief/g,"cn":"传奇首领被【罪魂：窃贼】附身"},
{"en":/1 Added Passive Skill is Insatiable Killer/g,"cn":"其中 1 个增加的天赋为【无尽杀戮】"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Fire Skills/g,"cn":"火焰技能伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Burning Damage taken/g,"cn":"受到的燃烧伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage over Time/g,"cn":"冰霜持续伤害效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Ball Lightning Damage/g,"cn":"【天雷之珠】伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Cold Damage/g,"cn":"攻击造成的冰霜伤害提高 #%"},
{"en":/1 Added Passive Skill is Master of Command/g,"cn":"其中 1 个增加的天赋为【统御之主】"},
{"en":/(\d+|(\d+\.\d+))% reduced Static Strike Damage/g,"cn":"【充能打击】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Frostbolt Cast Speed/g,"cn":"【寒冰弹】施法速度降低 #%"},
{"en":/Area contains an additional Perandus Chest/g,"cn":"该区域会出现额外 1 个普兰德斯宝箱"},
{"en":/(\d+|(\d+\.\d+))% increased Totem Placement speed/g,"cn":"图腾放置速度提高 #%"},
{"en":/Hits that Stun Enemies have Culling Strike/g,"cn":"造成敌人晕眩的攻击和法术带有终结效果"},
{"en":/Attacks Chain (\d+|(\d+\.\d+)) additional times/g,"cn":"攻击有额外 # 次连锁弹射"},
{"en":/(\d+|(\d+\.\d+))% increased Totem Placement range/g,"cn":"图腾放置范围扩大 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Fire and Chaos Resistances/g,"cn":"+#% 火焰与混沌抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Fire and Chaos Resistances/g,"cn":"+#% 火焰与混沌抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage when on Full Life/g,"cn":"满血时伤害降低 #%"},
{"en":/Warcries count total Power of Enemies in Range/g,"cn":"战吼计入范围内敌人的总威力值"},
{"en":/Wither has (\d+|(\d+\.\d+))% reduced Duration/g,"cn":"【死亡凋零】持续时间缩短 #%"},
{"en":/1 Added Passive Skill is Circling Oblivion/g,"cn":"其中 1 个增加的天赋为【循环湮灭】"},
{"en":/\-(\d+|(\d+\.\d+)) to Global Armour while moving/g,"cn":"移动时 +# 点最大护甲"},
{"en":/\+(\d+|(\d+\.\d+)) to Global Armour while moving/g,"cn":"移动时 +# 点最大护甲"},
{"en":/(\d+|(\d+\.\d+))% increased Despair Duration/g,"cn":"【绝望】的诅咒持续时间延长 #%"},
{"en":/1 Added Passive Skill is Chilling Presence/g,"cn":"其中 1 个增加的天赋为【惊寒降临】"},
{"en":/Unique Bosses are possessed by Tormented Rogue/g,"cn":"传奇首领被【罪魂：盗贼】附身"},
{"en":/Monsters convert all Physical Damage to Fire/g,"cn":"怪物的所有物理伤害转换成火焰伤害"},
{"en":/\-(\d+|(\d+\.\d+)) to Accuracy Rating with Claws/g,"cn":"爪类攻击 +# 点命中值"},
{"en":/\+(\d+|(\d+\.\d+)) to Accuracy Rating with Claws/g,"cn":"爪类攻击 +# 点命中值"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Raging Spirit/g,"cn":"最多召唤 # 个愤怒狂灵"},
{"en":/\-(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"+#% 暴击伤害加成"},
{"en":/\+(\d+|(\d+\.\d+))% to Critical Strike Multiplier/g,"cn":"+#% 暴击伤害加成"},
{"en":/(\d+|(\d+\.\d+))% reduced Enemy chance to Dodge/g,"cn":"敌人的躲避几率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage when on Low Life/g,"cn":"低血时伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Cost/g,"cn":"技能魔耗提高 #% （不包括魔力保留类技能）"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed/g,"cn":"攻击和施法速度减慢 #%"},
{"en":/Your and nearby allies' Skills Cost no Mana/g,"cn":"你与周围友军施放技能时不消耗魔力"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect of Curses/g,"cn":"诅咒范围缩小 #%"},
{"en":/Secondary Debuff Lasts (\d+|(\d+\.\d+)) seconds/g,"cn":"额外减益效果持续 # 秒"},
{"en":/This Attack and Minions cannot cause Bleeding/g,"cn":"此攻击和召唤生物无法造成流血"},
{"en":/This Attack and Minions have Culling Strike/g,"cn":"此攻击与召唤生物带有【终结】效果"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"召唤生物造成的总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"召唤生物造成的总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"召唤生物造成的总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"召唤生物造成的总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"召唤生物造成的总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"召唤生物造成的总伤害额外降低 #%"},
{"en":/Minions gain a Power Charge on Critical Strike/g,"cn":"召唤生物暴击时会获得暴击球"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Raging Spirit/g,"cn":"最多召唤 # 个愤怒狂灵"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Spectral Wolves/g,"cn":"最多召唤 # 个幽狼"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"召唤生物造成的总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"召唤生物造成的总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"召唤生物的伤害提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"召唤生物造成的总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"召唤生物造成的总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"召唤生物造成的总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"召唤生物造成的总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"召唤生物造成的总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"召唤生物造成的总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"召唤生物造成的总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"召唤生物造成的总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"召唤生物造成的总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"召唤生物造成的总伤害额外降低 #%"},
{"en":/Grants Minions (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"召唤生物的伤害降低 #%"},
{"en":/Items in Heists drop with Elder Influence/g,"cn":"夺宝冒险中掉落的物品有裂界者影响效果"},
{"en":/Enemies Shocked by your Hits are Chilled/g,"cn":"因你的击中而感电的敌人同时陷入【冰缓】"},
{"en":/1 Added Passive Skill is Careful Handling/g,"cn":"其中 1 个增加的天赋为【谨慎操纵】"},
{"en":/Enemies Chilled by your Hits are Shocked/g,"cn":"因你的击中而冰缓的敌人同时陷入【感电】"},
{"en":/Gain a Siphoning Charge when you use a Skill/g,"cn":"你使用技能时获得 1 个轮回球"},
{"en":/Always Poison on Hit during any Flask Effect/g,"cn":"药剂持续期间，击中时使敌人中毒"},
{"en":/Monsters cannot be affected by Elemental Ailments/g,"cn":"怪物免疫元素异常状态"},
{"en":/(\d+|(\d+\.\d+))% increased Monster Attack Speed/g,"cn":"怪物攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Trap Damage/g,"cn":"闪电陷阱的伤害降低 #%"},
{"en":/Bleeding Enemies you Kill with Hits Shatter/g,"cn":"被你的击中所击败的流血敌人会破碎"},
{"en":/(\d+|(\d+\.\d+))% reduced Quality of Items Found/g,"cn":"物品掉落品质降低 #%"},
{"en":/1 Added Passive Skill is Assert Dominance/g,"cn":"其中 1 个增加的天赋为【独断宣言】"},
{"en":/\-(\d+|(\d+\.\d+))% chance to Dodge Attack Hits/g,"cn":"+#% 几率躲避攻击击中"},
{"en":/\+(\d+|(\d+\.\d+))% chance to Dodge Attack Hits/g,"cn":"+#% 几率躲避攻击击中"},
{"en":/(\d+|(\d+\.\d+))% reduced Cooldown Recovery Rate/g,"cn":"冷却回复速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Firestorm Duration/g,"cn":"【烈炎风暴】持续时间缩短 #%"},
{"en":/1 Added Passive Skill is Brush with Death/g,"cn":"其中 1 个增加的天赋为【梳洗之刑】"},
{"en":/1 Added Passive Skill is Exploit Weakness/g,"cn":"其中 1 个增加的天赋为【开发要害】"},
{"en":/Lightning Trap pierces an additional Target/g,"cn":"【闪电陷阱】穿透 1 个额外目标"},
{"en":/Unique Boss drops an additional Currency Item/g,"cn":"传奇首领掉落一个额外通货物品"},
{"en":/1 Added Passive Skill is Burden Projection/g,"cn":"其中 1 个增加的天赋为【掷象功】"},
{"en":/1 Added Passive Skill is Winter Commander/g,"cn":"其中 1 个增加的天赋为【冬日都统】"},
{"en":/Imprisoned Monsters have an additional Essence/g,"cn":"精华怪额外持有 1 个精华"},
{"en":/1 Added Passive Skill is Student of Decay/g,"cn":"其中 1 个增加的天赋为【腐朽学徒】"},
{"en":/1 Added Passive Skill is Practiced Caster/g,"cn":"其中 1 个增加的天赋为【施法熟手】"},
{"en":/(\d+|(\d+\.\d+))% increased Attribute Requirements/g,"cn":"属性需求提高 #%"},
{"en":/Recover (\d+|(\d+\.\d+))% of Life when you Block/g,"cn":"格挡时回复 #% 生命"},
{"en":/1 Added Passive Skill is Raze and Pillage/g,"cn":"其中 1 个增加的天赋为【寸草不生】"},
{"en":/Items dropped by Rogue Exiles are Mirrored/g,"cn":"【盗贼流放者】掉落的物品为镜像物品"},
{"en":/(\d+|(\d+\.\d+))% reduced Viper Strike Damage/g,"cn":"【毒蛇打击】的伤害降低 #%"},
{"en":/You have Culling Strike against Cursed Enemies/g,"cn":"你可以【终结】被诅咒的敌人"},
{"en":/(\d+|(\d+\.\d+))% reduced Infernal Cry Damage/g,"cn":"【炼狱战吼】的伤害降低 #%"},
{"en":/1 Added Passive Skill is Unwavering Focus/g,"cn":"其中 1 个增加的天赋为【不动专注】"},
{"en":/(\d+|(\d+\.\d+))% increased Skeleton Cast Speed/g,"cn":"魔侍的施法速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Fire and Cold Resistances/g,"cn":"+#% 火焰与冰霜抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Fire and Cold Resistances/g,"cn":"+#% 火焰与冰霜抗性"},
{"en":/(\d+|(\d+\.\d+))% increased Flame Dash Damage/g,"cn":"【烈焰冲刺】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Cold Damage/g,"cn":"法术造成的冰霜伤害提高 #%"},
{"en":/Breaches contain a Breachlord's Clasped Hand/g,"cn":"裂隙会出现裂隙君王们的抑制之宝"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while Leeching/g,"cn":"偷取时伤害提高 #%"},
{"en":/Pyroclast Mine fires an additional Projectile/g,"cn":"火屑地雷发射一个额外的投射物"},
{"en":/Share Endurance Charges with nearby party members/g,"cn":"与周围玩家分享耐力球"},
{"en":/\-(\d+|(\d+\.\d+)) to Accuracy Rating with Axes/g,"cn":"斧类攻击 +# 点命中值"},
{"en":/\+(\d+|(\d+\.\d+)) to Accuracy Rating with Axes/g,"cn":"斧类攻击 +# 点命中值"},
{"en":/(\d+|(\d+\.\d+))% reduced Molten Shell Damage/g,"cn":"【熔岩护盾】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Rain of Arrows Damage/g,"cn":"【箭雨】的伤害降低 #%"},
{"en":/1 Added Passive Skill is Force Multiplier/g,"cn":"其中 1 个增加的天赋为【力量倍增】"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Regeneration Rate/g,"cn":"魔力回复速度降低 #%"},
{"en":/Gain a Power Charge on Killing a Frozen Enemy/g,"cn":"击败被冰冻的敌人时获得暴击球"},
{"en":/1 Added Passive Skill is Cold to the Core/g,"cn":"其中 1 个增加的天赋为【冻彻心扉】"},
{"en":/(\d+|(\d+\.\d+))% reduced Intelligence Requirement/g,"cn":"智慧需求降低 #%"},
{"en":/Gain a Frenzy Charge on Hit while Bleeding/g,"cn":"流血时击中敌人将获得 1 个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage when on Low Life/g,"cn":"低血时伤害降低 #%"},
{"en":/Artillery Ballista fires an additional Arrow/g,"cn":"【火力弩炮】发射一支额外的箭矢"},
{"en":/1 Added Passive Skill is Skeletal Atrophy/g,"cn":"其中 1 个增加的天赋为【魔侍凋零】"},
{"en":/(\d+|(\d+\.\d+))% increased Damage if Corrupted/g,"cn":"若腐化，则伤害提高 #%"},
{"en":/1 Added Passive Skill is Martial Momentum/g,"cn":"其中 1 个增加的天赋为【技如长虹】"},
{"en":/(\d+|(\d+\.\d+))% more Power Charge Duration/g,"cn":"暴击球总持续时间额外延长 #%"},
{"en":/(\d+|(\d+\.\d+))% less Power Charge Duration/g,"cn":"暴击球总持续时间额外缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while Ignited/g,"cn":"被点燃时伤害提高 #%"},
{"en":/Sunder has (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【大地震击】的伤害提高 #%"},
{"en":/Your Critical Strikes do not deal extra Damage/g,"cn":"你的暴击不造成额外暴击伤害"},
{"en":/Bane deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【混沌之毒】的伤害提高 #%"},
{"en":/Ignited Enemies you hit are destroyed on Kill/g,"cn":"你击败的被点燃敌人将会被歼灭"},
{"en":/Players convert all Physical Damage to Fire/g,"cn":"玩家的所有物理伤害转换成火焰伤害"},
{"en":/Gain an Inspiration Charge when you Spend Mana/g,"cn":"当你消耗魔力时，获得激励球"},
{"en":/Reflects (\d+|(\d+\.\d+)) Fire Damage when Hit/g,"cn":"被击中时反射 # 火焰伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Searing Bond Damage/g,"cn":"【灼热连接】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Heavy Strike Damage/g,"cn":"【重击】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Projectile Fork angle/g,"cn":"投射物分裂角度缩小 #%"},
{"en":/Minions take (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"召唤生物受到的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Armour while Bleeding/g,"cn":"流血时护甲提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Tornado Shot Damage/g,"cn":"【龙卷射击】的伤害降低 #%"},
{"en":/Areas contain additional Metamorph monsters/g,"cn":"这些区域会出现额外的【灾变怪物】"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items found/g,"cn":"物品稀有度提高 #%"},
{"en":/1 Added Passive Skill is Sublime Sensation/g,"cn":"其中 1 个增加的天赋为【崇高感】"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Items found/g,"cn":"物品稀有度提高 #%"},
{"en":/Reflects (\d+|(\d+\.\d+)) Cold Damage when Hit/g,"cn":"被击中时反射 # 冰霜伤害"},
{"en":/Area contains Immortal Syndicate activity/g,"cn":"该区域会出现不朽辛迪加组织的活动迹象"},
{"en":/Area contains (\d+|(\d+\.\d+)) extra Shrines/g,"cn":"区域内会出现 # 个额外的神殿"},
{"en":/Your Meteor Towers drop an additional Meteor/g,"cn":"你的陨星之塔降下一个额外的流星"},
{"en":/Your Critical Strikes Knock Back Shocked Enemies/g,"cn":"暴击会击退被感电的敌人"},
{"en":/(\d+|(\d+\.\d+))% increased Totem Energy Shield/g,"cn":"图腾的能量护盾提高 #%"},
{"en":/Invasion Bosses drop an additional Vaal Orb/g,"cn":"侵略首领掉落额外 1 个瓦尔宝珠"},
{"en":/(\d+|(\d+\.\d+))% reduced Power Siphon Damage/g,"cn":"【力量抽取】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to avoid being Impaled/g,"cn":"有 #% 几率避免被穿刺"},
{"en":/Tormented Spirits drop 1 additional Rare Item/g,"cn":"【罪魂】掉落额外 1 件物品"},
{"en":/Ignore all Movement Penalties from Armour/g,"cn":"无视穿着护甲所带来的移动速度降低效果"},
{"en":/Grant Unholy Might to nearby Enemies on Kill/g,"cn":"击败敌人时给予周围敌人不洁之力"},
{"en":/Players in Area are (\d+|(\d+\.\d+))% Delirious/g,"cn":"区域里的玩家 #% 亢奋"},
{"en":/(\d+|(\d+\.\d+))% reduced Armour while stationary/g,"cn":"静止时护甲降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Ailments/g,"cn":"异常状态伤害提高 #%"},
{"en":/Strongboxes in Area are at least Magic Rarity/g,"cn":"该区域的保险箱至少为魔法等级"},
{"en":/(\d+|(\d+\.\d+))% chance to deal Triple Damage/g,"cn":"有 #% 几率造成三倍伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Flameblast Damage/g,"cn":"【烈焰爆破】的伤害提高 #%"},
{"en":/Dash travels (\d+|(\d+\.\d+))% reduced distance/g,"cn":"冲刺的移动距离缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Fire Damage/g,"cn":"法术造成的火焰伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Monster Responsiveness/g,"cn":"怪物速度提高 #%"},
{"en":/Poisoned Enemies you Kill with Hits Shatter/g,"cn":"被你的击中所击败的中毒敌人会破碎"},
{"en":/(\d+|(\d+\.\d+))% increased Fishing Line Strength/g,"cn":"钓鱼线强度提高 #%"},
{"en":/1 Added Passive Skill is Wrapped in Flame/g,"cn":"其中 1 个增加的天赋为【火焰缠身】"},
{"en":/1 Added Passive Skill is Fearsome Warrior/g,"cn":"其中 1 个增加的天赋为【凶骇武士】"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"召唤生物的伤害提高 #%"},
{"en":/Unique Bosses are possessed by Tormented Thug/g,"cn":"传奇首领被【罪魂：狂徒】附身"},
{"en":/(\d+|(\d+\.\d+))% reduced Frost Blades Damage/g,"cn":"【冰霜之刃】的伤害降低 #%"},
{"en":/Area contains additional waves of Bone Rhoas/g,"cn":"该区域会额外出现多波枯骨恐喙鸟"},
{"en":/(\d+|(\d+\.\d+))% increased Enemy Stun Threshold/g,"cn":"敌人晕眩门槛提高 #%"},
{"en":/1 Added Passive Skill is Powerful Assault/g,"cn":"其中 1 个增加的天赋为【横扫千军】"},
{"en":/1 Added Passive Skill is Touch of Cruelty/g,"cn":"其中 1 个增加的天赋为【残酷之触】"},
{"en":/1 Added Passive Skill is Surging Vitality/g,"cn":"其中 1 个增加的天赋为【活力振奋】"},
{"en":/(\d+|(\d+\.\d+))% reduced Detonate Dead Damage/g,"cn":"【爆灵术】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Contagion Duration/g,"cn":"【瘟疫】持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Flask Recovery rate/g,"cn":"药剂的回复速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased time before Lockdown/g,"cn":"封锁前的时间增加 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Flask Charges gained/g,"cn":"药剂充能获取提高 #%"},
{"en":/Armour received from Body Armour is doubled/g,"cn":"从身体护甲获得的护甲提高 1 倍"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Gems/g,"cn":"此物品上装备的技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Gems/g,"cn":"此物品上装备的技能石等级 +#"},
{"en":/Synthesised Rare Monsters drop a Talisman/g,"cn":"虚空忆境的稀有怪物会掉落 1 个魔符"},
{"en":/1 Added Passive Skill is Eye of the Storm/g,"cn":"其中 1 个增加的天赋为【风暴之眼】"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Brandsurge Skill/g,"cn":"获得 # 级的【烙印喷涌】"},
{"en":/(\d+|(\d+\.\d+))% reduced Monster Movement Speed/g,"cn":"怪物移动速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Frostbite Duration/g,"cn":"【冻伤】持续时间延长 #%"},
{"en":/You can Cast (\d+|(\d+\.\d+)) additional Brands/g,"cn":"可以施放 # 个额外烙印"},
{"en":/(\d+|(\d+\.\d+))% reduced Hiring Fee of Rogues/g,"cn":"赏金猎人招募费用降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Storm Call Damage/g,"cn":"【风暴呼唤】的伤害提高 #%"},
{"en":/1 Added Passive Skill is Exposure Therapy/g,"cn":"其中 1 个增加的天赋为【解剖疗法】"},
{"en":/You gain (\d+|(\d+\.\d+)) Frenzy Charges on use/g,"cn":"使用时获得 # 个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Resistances /g,"cn":"元素抗性提高 #%"},
{"en":/(\d+|(\d+\.\d+))% decreased Elemental Resistances /g,"cn":"元素抗性减少 #%"},
{"en":/1 Added Passive Skill is Quick and Deadly/g,"cn":"其中 1 个增加的天赋为【又快又狠】"},
{"en":/Magma Orb fires an additional Projectile/g,"cn":"【熔岩之核】可以额外发射 1 个投射物"},
{"en":/Synthesised Rare Monsters drop an Essence/g,"cn":"虚空忆境的稀有怪物会掉落 1 个精华"},
{"en":/(\d+|(\d+\.\d+))% increased Shock Nova Damage/g,"cn":"【闪电新星】的伤害提高 #%"},
{"en":/Winter Orb has +(\d+|(\d+\.\d+)) Maximum Stages/g,"cn":"寒冬宝珠的最大等阶 +#"},
{"en":/Hexblast deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"魔蛊爆炸的伤害降低 #%"},
{"en":/Anger has (\d+|(\d+\.\d+))% reduced Aura Effect/g,"cn":"愤怒光环的效果降低 #%"},
{"en":/1 Added Passive Skill is Veteran Defender/g,"cn":"其中 1 个增加的天赋为【防御老手】"},
{"en":/Grants Perfect Agony during Flask effect/g,"cn":"药剂持续期间，获得 完美苦痛 天赋效果"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Sniper's Mark Skill/g,"cn":"提供 # 级狙击之印"},
{"en":/Modifiers to Minion Damage also affect you/g,"cn":"召唤生物伤害的加成同时套用于你身上"},
{"en":/(\d+|(\d+\.\d+))% reduced Skeleton Attack Speed/g,"cn":"魔侍的攻击速度降低 #%"},
{"en":/1 Added Passive Skill is Stubborn Student/g,"cn":"其中 1 个增加的天赋为【倔强学徒】"},
{"en":/1 Added Passive Skill is Summer Commander/g,"cn":"其中 1 个增加的天赋为【夏日都统】"},
{"en":/(\d+|(\d+\.\d+))% more Main Hand attack speed/g,"cn":"主手总攻击速度额外加快 #%"},
{"en":/(\d+|(\d+\.\d+))% less Main Hand attack speed/g,"cn":"主手总攻击速度额外减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Phase Run Duration/g,"cn":"【暗影迷踪】持续时间降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Barrage Attack Speed/g,"cn":"【弹幕】攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Trap Disarmament speed/g,"cn":"解除陷阱速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Sweep Area of Effect/g,"cn":"【横扫】范围扩大 #%"},
{"en":/Area contains an additional Writhing Talisman/g,"cn":"该区域会出现 1 个狂颠魔符"},
{"en":/(\d+|(\d+\.\d+))% increased Rarity of Fish Caught/g,"cn":"钓鱼稀有度提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"召唤生物的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage taken/g,"cn":"受到的物理伤害降低 #%"},
{"en":/Consumes (\d+|(\d+\.\d+)) Frenzy Charges on use/g,"cn":"使用时消耗 # 个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% increased Global Physical Damage/g,"cn":"物理伤害提高 #%"},
{"en":/An additional Map drops on Completing Area/g,"cn":"完成该区域时会额外掉落 1 张地图"},
{"en":/\-(\d+|(\d+\.\d+)) to Accuracy Rating with Bows/g,"cn":"弓类攻击 +# 点命中值"},
{"en":/\+(\d+|(\d+\.\d+)) to Accuracy Rating with Bows/g,"cn":"弓类攻击 +# 点命中值"},
{"en":/(\d+|(\d+\.\d+))% chance to deal Double Damage/g,"cn":"有 #% 几率造成双倍伤害"},
{"en":/\-(\d+|(\d+\.\d+)) to Total Mana Cost of Skills/g,"cn":"技能的总魔力消耗 +# "},
{"en":/\+(\d+|(\d+\.\d+)) to Total Mana Cost of Skills/g,"cn":"技能的总魔力消耗 +# "},
{"en":/(\d+|(\d+\.\d+))% reduced Attack and Cast Speed/g,"cn":"攻击与施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% more Skill Effect Duration/g,"cn":"总技能持续时间额外延长 #%"},
{"en":/(\d+|(\d+\.\d+))% less Skill Effect Duration/g,"cn":"总技能持续时间额外缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Physical Damage/g,"cn":"近战物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mine Throwing Speed/g,"cn":"地雷投掷速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Ailments/g,"cn":"异常状态的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Shock/g,"cn":"闪电伤害击中时有 #% 几率使敌人受到感电效果影响"},
{"en":/(\d+|(\d+\.\d+))% increased Aura Area of Effect/g,"cn":"光环范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Trap Throwing Speed/g,"cn":"陷阱投掷速度提高 #%"},
{"en":/Strikes an Enemy every (\d+|(\d+\.\d+)) seconds/g,"cn":"每 # 秒攻击敌人一次"},
{"en":/Penetrates (\d+|(\d+\.\d+))% Lightning Resistance/g,"cn":"#% 闪电抗性穿透"},
{"en":/Buff grants (\d+|(\d+\.\d+))% increased Damage/g,"cn":"增益效果使伤害提高 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+))% increased Armour/g,"cn":"增益效果使护甲提高 #%"},
{"en":/This Attack and Minions have Point Blank/g,"cn":"此攻击与召唤生物带有【零点射击】效果"},
{"en":/(\d+|(\d+\.\d+))% increased Mine Throwing Speed/g,"cn":"地雷投掷速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Trap Throwing Speed/g,"cn":"陷阱投掷速度提高 #%"},
{"en":/No path found to your Class' starting location/g,"cn":"无法通向你职业的出发位置"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum number of Skeletons/g,"cn":"+# 魔侍数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum number of Skeletons/g,"cn":"+# 魔侍数量上限"},
{"en":/(\d+|(\d+\.\d+))% reduced Trap and Mine Damage/g,"cn":"陷阱和地雷伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Armour and Evasion/g,"cn":"该装备的护甲与闪避降低 #%"},
{"en":/1 Added Passive Skill is Special Reserve/g,"cn":"其中 1 个增加的天赋为【特别预备】"},
{"en":/Critical Strikes with Daggers Poison the Enemy/g,"cn":"匕首攻击的暴击使敌人中毒"},
{"en":/Rare Monsters drop an additional Rare Item/g,"cn":"稀有怪物额外掉落 1 个稀有物品"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Death Aura Skill/g,"cn":"获得 # 级【死神光环】"},
{"en":/Vaal Vessel contains an additional Prophecy/g,"cn":"瓦尔容器里有一个额外的【预言】"},
{"en":/Chaos Damage can Ignite, Chill and Shock/g,"cn":"混沌伤害可以造成点燃、冰缓和感电效果"},
{"en":/Unique Boss drops an additional Vaal Item/g,"cn":"传奇首领会掉落额外 1 件瓦尔物品"},
{"en":/(\d+|(\d+\.\d+))% reduced Fireball Cast Speed/g,"cn":"【火球】施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Frost Wall Duration/g,"cn":"【冰墙】持续时间缩短 #%"},
{"en":/Synthesised Magic Monsters drop a Fossil/g,"cn":"虚空忆境的魔法怪物会掉落 1 个化石"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Active Skills/g,"cn":"被辅助的主动技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Active Skills/g,"cn":"被辅助的主动技能石等级 +#"},
{"en":/1 Added Passive Skill is Explosive Force/g,"cn":"其中 1 个增加的天赋为【混元震天】"},
{"en":/Invasion Bosses are guarded by a Magic Pack/g,"cn":"侵略首领被 1 群魔法怪物守护"},
{"en":/Strongboxes are guarded by ambushing monsters/g,"cn":"保险箱会有伏击的怪物守卫着"},
{"en":/Immune to Elemental Ailments while Phasing/g,"cn":"在【迷踪】状态时免疫元素异常状态"},
{"en":/1 Added Passive Skill is Snaring Spirits/g,"cn":"其中 1 个增加的天赋为【激荡狂灵】"},
{"en":/(\d+|(\d+\.\d+))% reduced maximum Energy Shield/g,"cn":"最大能量护盾降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Blight Area of Effect/g,"cn":"【枯萎】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Storm Burst Damage/g,"cn":"【裂风雷球】的伤害降低 #%"},
{"en":/Grants Level 20 Summon Bestial Rhoa Skill/g,"cn":"获得 20 级的【召唤兽化恐喙鸟】"},
{"en":/Grants Level 20 Summon Bestial Snake Skill/g,"cn":"获得 20 级的【召唤兽化巨蛇】"},
{"en":/(\d+|(\d+\.\d+))% increased Firestorm Damage/g,"cn":"【烈炎风暴】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Earthquake Duration/g,"cn":"【震地】持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Quantity of Fish Caught/g,"cn":"钓鱼数量降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Split Arrow Damage/g,"cn":"【分裂箭矢】的伤害降低 #%"},
{"en":/1 Added Passive Skill is Towering Threat/g,"cn":"其中 1 个增加的天赋为【胁迫如山】"},
{"en":/Synthesised Monsters drop an Elder Item/g,"cn":"虚空忆境的怪物会掉落 1 个裂界者物品"},
{"en":/Attacks Maim on Hit against Bleeding Enemies/g,"cn":"攻击击中流血的敌人时瘫痪敌人"},
{"en":/1 Added Passive Skill is Smoking Remains/g,"cn":"其中 1 个增加的天赋为【燃烬之烟】"},
{"en":/(\d+|(\d+\.\d+))% reduced Vortex Area of Effect/g,"cn":"【旋涡】范围缩小 #%"},
{"en":/Minions always Freeze, Shock and Ignite/g,"cn":"召唤生物总是使敌人受到冰冻，感电与点燃"},
{"en":/Gain Alchemist's Genius when you use a Flask/g,"cn":"你使用药剂时获得【炼金奇才】"},
{"en":/(\d+|(\d+\.\d+))% increased Mine Throwing Speed/g,"cn":"地雷投掷速度提高 #%"},
{"en":/1 Added Passive Skill is Forbidden Words/g,"cn":"其中 1 个增加的天赋为【禁断之言】"},
{"en":/1 Added Passive Skill is Holistic Health/g,"cn":"其中 1 个增加的天赋为【天人化生】"},
{"en":/1 Added Passive Skill is Pressure Points/g,"cn":"其中 1 个增加的天赋为【直攻要害】"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Swords/g,"cn":"剑类攻击的伤害提高 #%"},
{"en":/Shrapnel Ballista fires an additional Arrow/g,"cn":"【散射弩炮】发射一支额外的箭矢"},
{"en":/1 Added Passive Skill is Expert Sabotage/g,"cn":"其中 1 个增加的天赋为【破坏专家】"},
{"en":/(\d+|(\d+\.\d+))% increased Cleave Attack Speed/g,"cn":"劈砍攻击速度提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to all Elemental Resistances/g,"cn":"+#% 所有元素抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to all Elemental Resistances/g,"cn":"+#% 所有元素抗性"},
{"en":/(\d+|(\d+\.\d+))% increased Dark Pact Damage/g,"cn":"【暗夜血契】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Trap Throwing Speed/g,"cn":"陷阱投掷速度提高 #%"},
{"en":/Discharge deals (\d+|(\d+\.\d+))% more Damage/g,"cn":"解放的总伤害额外提高 #%"},
{"en":/Discharge deals (\d+|(\d+\.\d+))% less Damage/g,"cn":"解放的总伤害额外降低 #%"},
{"en":/1 Added Passive Skill is Blessed Rebirth/g,"cn":"其中 1 个增加的天赋为【受福重生】"},
{"en":/Curse Enemies with Temporal Chains on Hit/g,"cn":"击中敌人时，用【时空锁链】诅咒敌人"},
{"en":/(\d+|(\d+\.\d+))% chance to Shock/g,"cn":"闪电伤害击中时有 #% 几率使敌人受到感电效果影响"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while Shocked/g,"cn":"感电时伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Flame Surge Damage/g,"cn":"【怒焰奔腾】的伤害降低 #%"},
{"en":/Critical Strikes with Daggers Poison the Enemy/g,"cn":"匕首攻击的暴击使敌人中毒"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum number of Skeletons/g,"cn":"+# 魔侍数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum number of Skeletons/g,"cn":"+# 魔侍数量上限"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Cost of Skills/g,"cn":"技能魔力消耗提高 #%"},
{"en":/Guards take (\d+|(\d+\.\d+))% increased Damage/g,"cn":"守卫承受的伤害提高 #%"},
{"en":/1 Added Passive Skill is Weight Advantage/g,"cn":"其中 1 个增加的天赋为【千斤坠】"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Staves/g,"cn":"长杖攻击的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Puncture Duration/g,"cn":"【放血】持续时间延长 #%"},
{"en":/1 Added Passive Skill is Cold Conduction/g,"cn":"其中 1 个增加的天赋为【寒冰导体】"},
{"en":/1 Added Passive Skill is Deadly Repartee/g,"cn":"其中 1 个增加的天赋为【疾雨摧花】"},
{"en":/Energy Shield protects Mana instead of Life/g,"cn":"能量护盾从生命护盾变成魔力护盾"},
{"en":/1 Added Passive Skill is Guerilla Tactics/g,"cn":"其中 1 个增加的天赋为【游击战】"},
{"en":/1 Added Passive Skill is Blizzard Caller/g,"cn":"其中 1 个增加的天赋为【呼风唤雪】"},
{"en":/1 Added Passive Skill is Life from Death/g,"cn":"其中 1 个增加的天赋为【由死复生】"},
{"en":/Consumes (\d+|(\d+\.\d+)) Power Charges on use/g,"cn":"使用时消耗 # 个暴击球"},
{"en":/1 Added Passive Skill is Shrieking Bolts/g,"cn":"其中 1 个增加的天赋为【呼啸飞箭】"},
{"en":/(\d+|(\d+\.\d+))% increased Bladefall Damage/g,"cn":"【虚空刀雨】的伤害提高 #%"},
{"en":/Grant Onslaught to nearby Enemies on Kill/g,"cn":"击败敌人时给予周围敌人【猛攻】状态"},
{"en":/Heist Chests Duplicate contained Map Fragments/g,"cn":"珍宝箱复制其中的地图碎片"},
{"en":/\-(\d+|(\d+\.\d+))% chance to Evade Attack Hits/g,"cn":"+#% 闪避攻击击中率"},
{"en":/\+(\d+|(\d+\.\d+))% chance to Evade Attack Hits/g,"cn":"+#% 闪避攻击击中率"},
{"en":/Take no Extra Damage from Critical Strikes/g,"cn":"不会受到暴击所造成的额外暴击伤害"},
{"en":/1 Added Passive Skill is Martial Prowess/g,"cn":"其中 1 个增加的天赋为【武艺精湛】"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Challenger Charges/g,"cn":"+# 挑战球数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Challenger Charges/g,"cn":"+# 挑战球数量上限"},
{"en":/(\d+|(\d+\.\d+))% increased Global Accuracy Rating/g,"cn":"命中值提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Freeze Mine Damage/g,"cn":"【冰冻地雷】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Dual Strike Damage/g,"cn":"【双持打击】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Chaos Damage taken/g,"cn":"受到的混沌伤害提高 #%"},
{"en":/Items dropped by Rogue Exiles are Corrupted/g,"cn":"【盗贼流放者】掉落的物品已腐化"},
{"en":/Socketed Gems have Elemental Equilibrium/g,"cn":"此物品上的技能石额外获得【元素之相】"},
{"en":/1 Added Passive Skill is Rattling Bellow/g,"cn":"其中 1 个增加的天赋为【野蛮嚎叫】"},
{"en":/(\d+|(\d+\.\d+))% reduced Heavy Strike  Speed/g,"cn":"【重击】攻击速度降低 #%"},
{"en":/1 Added Passive Skill is Flexible Sentry/g,"cn":"其中 1 个增加的天赋为【灵活哨兵】"},
{"en":/You cannot increase the Quantity of Items found/g,"cn":"你无法提高物品掉落数量"},
{"en":/Remove Chill and Freeze when you use a Flask/g,"cn":"使用药剂时移除冰缓和冰冻状态"},
{"en":/You gain (\d+|(\d+\.\d+)) Power Charges on use/g,"cn":"使用时获得 # 个暴击球"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Physical Damage/g,"cn":"近战物理伤害降低 #%"},
{"en":/1 Added Passive Skill is Feasting Fiends/g,"cn":"其中 1 个增加的天赋为【饕餮群魔】"},
{"en":/(\d+|(\d+\.\d+))% reduced Punishment Duration/g,"cn":"【惩戒】持续时间缩短 #%"},
{"en":/1 Added Passive Skill is Martial Mastery/g,"cn":"其中 1 个增加的天赋为【武艺专精】"},
{"en":/(\d+|(\d+\.\d+))% reduced Ice Shot Duration/g,"cn":"【冰霜射击】持续时间缩短 #%"},
{"en":/1 Added Passive Skill is Battle-Hardened/g,"cn":"其中 1 个增加的天赋为【坚守战场】"},
{"en":/Your Critical Strikes do not deal extra Damage/g,"cn":"你的暴击不会造成额外伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Dexterity Requirement/g,"cn":"敏捷需求提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Frost Bomb Damage/g,"cn":"【寒霜爆】的伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum number of Skeletons/g,"cn":"+# 魔侍数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum number of Skeletons/g,"cn":"+# 魔侍数量上限"},
{"en":/Synthesised Monsters drop a Shaper Item/g,"cn":"虚空忆境的怪物会掉落 1 个塑界者物品"},
{"en":/Unique Boss has (\d+|(\d+\.\d+))% reduced Life/g,"cn":"传奇首领的生命降低 #%"},
{"en":/You count as on Low Life while not on Full Life/g,"cn":"非满血时被视作低血状态"},
{"en":/Gain Onslaught for 10 seconds on Kill/g,"cn":"击败敌人时获得【猛攻】状态，持续 10 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Stun Duration on you/g,"cn":"你被晕眩的时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Bear Trap Damage/g,"cn":"【捕熊陷阱】的伤害提高 #%"},
{"en":/1 Added Passive Skill is Furious Assault/g,"cn":"其中 1 个增加的天赋为【狂风扫荡】"},
{"en":/1 Added Passive Skill is Ancestral Might/g,"cn":"其中 1 个增加的天赋为【先祖之力】"},
{"en":/(\d+|(\d+\.\d+))% more maximum Energy Shield/g,"cn":"总最大能量护盾额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less maximum Energy Shield/g,"cn":"总最大能量护盾额外降低 #%"},
{"en":/1 Added Passive Skill is Lead By Example/g,"cn":"其中 1 个增加的天赋为【按图索骥】"},
{"en":/Strongboxes in Area are at least Rare Rarity/g,"cn":"该区域的保险箱至少为稀有等级"},
{"en":/(\d+|(\d+\.\d+))% increased Warcry Buff Effect/g,"cn":"战吼的增益效果提高 #%"},
{"en":/1 Added Passive Skill is Savage Response/g,"cn":"其中 1 个增加的天赋为【凶蛮回荡】"},
{"en":/Unique Bosses are possessed by Tormented Spy/g,"cn":"传奇首领被【罪魂：间谍】附身"},
{"en":/(\d+|(\d+\.\d+))% reduced Desecrate Duration/g,"cn":"【亵渎】的持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Ground Slam Damage/g,"cn":"【裂地之击】的伤害降低 #%"},
{"en":/Ignited Enemies Burn (\d+|(\d+\.\d+))% slower/g,"cn":"被点燃敌人的燃烧减缓 #%"},
{"en":/You are Immune to Damage during Flask Effect/g,"cn":"药剂持续期间，你免疫所有伤害"},
{"en":/1 Added Passive Skill is Empowered Envoy/g,"cn":"其中 1 个增加的天赋为【赋能使者】"},
{"en":/(\d+|(\d+\.\d+))% increased Enfeeble Duration/g,"cn":"【衰弱】持续时间延长 #%"},
{"en":/1 Added Passive Skill is Expansive Might/g,"cn":"其中 1 个增加的天赋为【万象之力】"},
{"en":/(\d+|(\d+\.\d+))% increased Ice Crash Damage/g,"cn":"【寒冰冲击】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Fire Damage/g,"cn":"攻击造成的火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Magma Orb Damage/g,"cn":"【熔岩之核】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cleave Area of Effect/g,"cn":"【劈砍】范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Life Regeneration rate/g,"cn":"生命再生率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Wild Strike Damage/g,"cn":"【野性打击】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Blade Flurry Damage/g,"cn":"【刀刃乱舞】伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Visibility to Enemies/g,"cn":"敌人视野范围缩小 #%"},
{"en":/1 Added Passive Skill is Compound Injury/g,"cn":"其中 1 个增加的天赋为【老痕新伤】"},
{"en":/(\d+|(\d+\.\d+))% reduced Burning Damage taken/g,"cn":"受到的燃烧伤害降低 #%"},
{"en":/Spectres have (\d+|(\d+\.\d+))% increased Damage/g,"cn":"灵体的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Cold Damage/g,"cn":"攻击造成的冰霜伤害降低 #%"},
{"en":/Lose all Endurance Charges when Rampage ends/g,"cn":"暴走状态结束时失去所有耐力球"},
{"en":/Arc has \-(\d+|(\d+\.\d+))% chance to Shock/g,"cn":"【电弧】有 +#% 的几率感电"},
{"en":/Arc has \+(\d+|(\d+\.\d+))% chance to Shock/g,"cn":"【电弧】有 +#% 的几率感电"},
{"en":/(\d+|(\d+\.\d+))% increased Flask Charges used/g,"cn":"药剂充能使用提高 #% "},
{"en":/Intelligence provides no bonus to Maximum Mana/g,"cn":"智慧不对最大魔力提供加成"},
{"en":/1 Added Passive Skill is Primordial Bond/g,"cn":"其中 1 个增加的天赋为【原初之缚】"},
{"en":/(\d+|(\d+\.\d+))% reduced Totem Placement range/g,"cn":"图腾放置范围缩小 #%"},
{"en":/1 Added Passive Skill is Hulking Corpses/g,"cn":"其中 1 个增加的天赋为【肿胀灵枢】"},
{"en":/1 Added Passive Skill is Shifting Shadow/g,"cn":"其中 1 个增加的天赋为【变换之影】"},
{"en":/(\d+|(\d+\.\d+))% more Maps found in Area/g,"cn":"区域可找到的异界地图数量提高 #%"},
{"en":/1 Added Passive Skill is Ancestral Reach/g,"cn":"其中 1 个增加的天赋为【先祖降临】"},
{"en":/Cannot Be Stunned while you have Energy Shield/g,"cn":"拥有能量护盾时无法被晕眩"},
{"en":/Gain Unholy Might on block for 3 seconds/g,"cn":"格挡时获得【不洁之力】，持续 3 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Despair Duration/g,"cn":"【绝望】的诅咒持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Trap Damage/g,"cn":"【火焰陷阱】的伤害提高 #%"},
{"en":/Smite deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"【惩击】的伤害提高 #%"},
{"en":/1 Added Passive Skill is Prismatic Heart/g,"cn":"其中 1 个增加的天赋为【棱光之心】"},
{"en":/1 Added Passive Skill is Tempt the Storm/g,"cn":"其中 1 个增加的天赋为【风暴之诱】"},
{"en":/1 Added Passive Skill is Prismatic Dance/g,"cn":"其中 1 个增加的天赋为【棱光之舞】"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Bear Trap Skill/g,"cn":"获得 # 级的【捕熊陷阱】"},
{"en":/Hits Enemies every (\d+|(\d+\.\d+)) Seconds/g,"cn":"每 # 秒对敌人造成一次伤害"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Mana/g,"cn":"伤害的 #% 转化为魔力偷取"},
{"en":/Fires (\d+|(\d+\.\d+)) secondary Projectiles/g,"cn":"额外发射 # 个附属投射物"},
{"en":/Deals (\d+|(\d+\.\d+))% of Base Attack Damage/g,"cn":"造成 #% 基础攻击伤害"},
{"en":/Throw up to (\d+|(\d+\.\d+)) additional Traps/g,"cn":"额外投掷最多 # 个陷阱"},
{"en":/(\d+|(\d+\.\d+))% increased Secondary Duration/g,"cn":"次要持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Life/g,"cn":"伤害的 #% 转化为生命偷取"},
{"en":/(\d+|(\d+\.\d+))% more Damage with Ailments/g,"cn":"异常状态总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage with Ailments/g,"cn":"异常状态总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fortify duration/g,"cn":"护体效果持续时间延长 #%"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Holy Relics/g,"cn":"最多召唤 # 个【圣物】"},
{"en":/Strikes an Enemy every (\d+|(\d+\.\d+)) second/g,"cn":"每 # 秒攻击敌人一次"},
{"en":/(\d+|(\d+\.\d+))% increased Activation frequency/g,"cn":"激活频率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage taken/g,"cn":"受到的火焰伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage taken/g,"cn":"承受的冰霜伤害提高 #%"},
{"en":/Minion's Spells Repeat an additional time/g,"cn":"召唤生物的法术可额外重复 1 次"},
{"en":/Minions lose (\d+|(\d+\.\d+)) Accuracy Rating/g,"cn":"召唤生物的命中值降低 #"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Spectral Wolf/g,"cn":"最多召唤 # 个幽狼"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"召唤生物的总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"召唤生物的总伤害额外降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"召唤生物的伤害降低 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"召唤生物的总伤害额外提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"召唤生物的总伤害额外降低 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Mana per second/g,"cn":"每秒回复 #% 魔力"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Endurance Charges/g,"cn":"+# 耐力球数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Endurance Charges/g,"cn":"+# 耐力球数量上限"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum number of Spectres/g,"cn":"+# 灵体数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum number of Spectres/g,"cn":"+# 灵体数量上限"},
{"en":/Converts all Physical Damage to Fire Damage/g,"cn":"将所有物理伤害转换为火焰伤害"},
{"en":/Counts as all One Handed Melee Weapon Types/g,"cn":"可视为所有类型的单手近战武器"},
{"en":/1 Added Passive Skill is Fuel the Fight/g,"cn":"其中 1 个增加的天赋为【充能备战】"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Bleeding/g,"cn":"流血伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% Chance to Block Spell Damage/g,"cn":"#% 法术伤害格挡几率"},
{"en":/Items cannot be sold to or purchased from NPCs/g,"cn":"不能在NPC处买卖物品"},
{"en":/(\d+|(\d+\.\d+))% increased Incinerate Damage/g,"cn":"【烧毁】的伤害提高 #%"},
{"en":/1 Added Passive Skill is Dark Messenger/g,"cn":"其中 1 个增加的天赋为【黑暗使者】"},
{"en":/1 Added Passive Skill is Ancestral Echo/g,"cn":"其中 1 个增加的天赋为【先祖回音】"},
{"en":/Grants Level 20 Summon Bestial Ursa Skill/g,"cn":"获得 20 级的【召唤兽化之爪】"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Stunned/g,"cn":"#% 几率避免被晕眩"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Infusion/g,"cn":"【灌注】效果提高 #%"},
{"en":/Summoned Golems are Immune to Elemental Damage/g,"cn":"召唤的魔像免疫元素伤害"},
{"en":/1 Added Passive Skill is Basics of Pain/g,"cn":"其中 1 个增加的天赋为【苦难根基】"},
{"en":/1 Added Passive Skill is Winter Prowler/g,"cn":"其中 1 个增加的天赋为【深冬潜者】"},
{"en":/Taking Lightning Damage instead heals you/g,"cn":"你承受的治疗会转化为承受闪电伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Monster Cast Speed/g,"cn":"怪物施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Attack Speed/g,"cn":"近战攻击速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Ice Nova Damage/g,"cn":"【冰霜新星】的伤害提高 #%"},
{"en":/50% increased Global Critical Strike Chance/g,"cn":"攻击和法术暴击率提高 50%"},
{"en":/1 Added Passive Skill is Wall of Muscle/g,"cn":"其中 1 个增加的天赋为【肌肉之墙】"},
{"en":/1 Added Passive Skill is Rapid Infusion/g,"cn":"其中 1 个增加的天赋为【猛烈灌注】"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage taken/g,"cn":"承受的冰霜伤害提高 #%"},
{"en":/Gain Accuracy Rating equal to your Strength/g,"cn":"获得等同于你力量数值的命中值"},
{"en":/Split Arrow fires an additional arrow/g,"cn":"【分裂箭矢】可额外发射的箭矢数量提高 1"},
{"en":/(\d+|(\d+\.\d+))% reduced Attribute Requirements/g,"cn":"属性需求降低 #%"},
{"en":/1 Added Passive Skill is Arcane Heroism/g,"cn":"其中 1 个增加的天赋为【奥术英姿】"},
{"en":/(\d+|(\d+\.\d+))% Monster Elemental Resistance/g,"cn":"+#% 怪物的元素抗性"},
{"en":/(\d+|(\d+\.\d+))% increased Ice Shot Damage/g,"cn":"【冰霜射击】的伤害提高 #%"},
{"en":/You have Phasing while affected by Haste/g,"cn":"受到【迅捷】影响时获得【迷踪】状态"},
{"en":/(\d+|(\d+\.\d+))% increased Ice Trap Damage/g,"cn":"【冰冻陷阱】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Strength Requirement/g,"cn":"力量需求提高 #%"},
{"en":/Synthesised Rare Monsters drop a Fossil/g,"cn":"虚空忆境的稀有怪物会掉落 1 个化石"},
{"en":/(\d+|(\d+\.\d+))% Chance to Block Attack Damage/g,"cn":"#% 攻击伤害格挡率"},
{"en":/(\d+|(\d+\.\d+))% reduced Skeleton Cast Speed/g,"cn":"魔侍的施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Flame Dash Damage/g,"cn":"【烈焰冲刺】的伤害降低 #%"},
{"en":/30% increased Global Critical Strike Chance/g,"cn":"攻击和法术暴击率提高 30%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Cold Damage/g,"cn":"法术造成的冰霜伤害降低 #%"},
{"en":/Soulrend fires an additional Projectile/g,"cn":"【裂魂术】可以额外发射 1 个投射物"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while Leeching/g,"cn":"偷取时伤害降低 #%"},
{"en":/Unique Boss drops additional Currency Shards/g,"cn":"传奇头目掉落额外的通货碎片"},
{"en":/(\d+|(\d+\.\d+))% increased Raised Zombie Size/g,"cn":"魔卫复苏体型增大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Earthquake Damage/g,"cn":"【震地】的伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Endurance Charges/g,"cn":"+# 耐力球数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Endurance Charges/g,"cn":"+# 耐力球数量上限"},
{"en":/40% increased Global Critical Strike Chance/g,"cn":"攻击和法术暴击率提高 40%"},
{"en":/1 Added Passive Skill is Burning Bright/g,"cn":"其中 1 个增加的天赋为【熊熊燃烧】"},
{"en":/You gain a Power Charge when you Throw a Trap/g,"cn":"投掷陷阱时获得一个暴击球"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Life/g,"cn":"伤害的 #% 转化为生命偷取"},
{"en":/You can't deal Damage with your Skills yourself/g,"cn":"你的技能无法造成伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage if Corrupted/g,"cn":"若腐化，则伤害降低 #%"},
{"en":/1 Added Passive Skill is Natural Vigour/g,"cn":"其中 1 个增加的天赋为【万物滋生】"},
{"en":/Area contains an additional Unique Talisman/g,"cn":"该区域会出现 1 个传奇魔符"},
{"en":/1 Added Passive Skill is Master of Fire/g,"cn":"其中 1 个增加的天赋为【火焰之主】"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage taken/g,"cn":"受到的火焰伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while Ignited/g,"cn":"被点燃时伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Armour per Summoned Totem/g,"cn":"每个召唤的图腾 +# 护甲"},
{"en":/\+(\d+|(\d+\.\d+)) Armour per Summoned Totem/g,"cn":"每个召唤的图腾 +# 护甲"},
{"en":/1 Added Passive Skill is Wish for Death/g,"cn":"其中 1 个增加的天赋为【死亡之愿】"},
{"en":/(\d+|(\d+\.\d+))% more Animate Weapon Duration/g,"cn":"#% 更多幻化武器时间"},
{"en":/(\d+|(\d+\.\d+))% less Animate Weapon Duration/g,"cn":"#% 较少幻化武器时间"},
{"en":/Sunder has (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【大地震击】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Stunned/g,"cn":"#% 几率避免被晕眩"},
{"en":/1 Added Passive Skill is Uncompromising/g,"cn":"其中 1 个增加的天赋为【决不妥协】"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Resistance/g,"cn":"闪电抗性提高 #%"},
{"en":/Area contains an extra Resonating Shrine/g,"cn":"该区域会出现 1 个额外的共鸣神殿"},
{"en":/Bane deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【混沌之毒】的伤害降低 #%"},
{"en":/Chaos Damage is taken from Mana before Life/g,"cn":"承受的混沌伤害优先从魔力扣除"},
{"en":/Essences found in this Area are a higher level/g,"cn":"该区域可以找到高阶精华"},
{"en":/1 Added Passive Skill is Haunting Shout/g,"cn":"其中 1 个增加的天赋为【恶灵之嚎】"},
{"en":/1 Added Passive Skill is Titanic Swings/g,"cn":"其中 1 个增加的天赋为【翻天横扫】"},
{"en":/1 Added Passive Skill is Steady Torment/g,"cn":"其中 1 个增加的天赋为【缓慢折磨】"},
{"en":/(\d+|(\d+\.\d+))% reduced Heavy Strike Damage/g,"cn":"【重击】的伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum number of Spectres/g,"cn":"+# 灵体数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum number of Spectres/g,"cn":"+# 灵体数量上限"},
{"en":/Minions' Hits can only Kill Ignited Enemies/g,"cn":"召唤生物只能击败被点燃的敌人"},
{"en":/Fire Trap throws up to 1 additional Trap/g,"cn":"火焰陷阱会扔出最多额外 1 个陷阱"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Ignited/g,"cn":"#% 几率避免被点燃"},
{"en":/Cannot be Stunned while you have Ghost Shrouds/g,"cn":"拥有鬼影缠身时免疫晕眩"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items found/g,"cn":"物品稀有度降低 #%"},
{"en":/Totems have (\d+|(\d+\.\d+))% of your Armour/g,"cn":"图腾获得你 #% 的护甲值"},
{"en":/Loses all Charges when you enter a new area/g,"cn":"进入新区域时失去所有药剂充能"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Items found/g,"cn":"物品稀有度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Frost Wall Damage/g,"cn":"【冰墙】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% of Recovery applied Instantly/g,"cn":"立即回复#% 回复量"},
{"en":/(\d+|(\d+\.\d+))% increased Socket Connectivity/g,"cn":"插槽的连线提高 #%"},
{"en":/Hexes you inflict have \-(\d+|(\d+\.\d+)) Doom/g,"cn":"你施加魔蛊的灭能 +#"},
{"en":/Hexes you inflict have \+(\d+|(\d+\.\d+)) Doom/g,"cn":"你施加魔蛊的灭能 +#"},
{"en":/Taking Elemental Damage instead heals you/g,"cn":"你承受的治疗会转化为承受元素伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Vortex Duration/g,"cn":"【寒冰弹】持续时间延长 #%"},
{"en":/1 Added Passive Skill is Fire Attunement/g,"cn":"其中 1 个增加的天赋为【火冥功】"},
{"en":/(\d+|(\d+\.\d+))% reduced Totem Energy Shield/g,"cn":"图腾的能量护盾降低 #%"},
{"en":/(\d+|(\d+\.\d+)) Chaos Damage taken per second/g,"cn":"每秒受到 # 混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Chilled/g,"cn":"#% 几率避免被冰缓"},
{"en":/(\d+|(\d+\.\d+))% more Mana Cost of Skills/g,"cn":"技能的总魔力消耗额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Mana Cost of Skills/g,"cn":"技能的总魔力消耗额外降低 #%"},
{"en":/1 Added Passive Skill is Set and Forget/g,"cn":"其中 1 个增加的天赋为【高枕无忧】"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Ailments/g,"cn":"异常状态伤害降低 #%"},
{"en":/Remove a Curse when you use a Mana Flask/g,"cn":"使用魔力药剂时也会移除 1 个诅咒"},
{"en":/Cannot be Blinded while affected by Precision/g,"cn":"受【精准】影响时免疫致盲"},
{"en":/(\d+|(\d+\.\d+))% reduced Flameblast Damage/g,"cn":"【烈焰爆破】的伤害降低 #%"},
{"en":/1 additional maximum Blade Flurry stages/g,"cn":"【刀刃乱舞】的蓄力层数提高 1 层"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Fire Damage/g,"cn":"法术造成的火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Monster Responsiveness/g,"cn":"怪物速度降低 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Mana per second/g,"cn":"每秒回复 #% 魔力"},
{"en":/1 Added Passive Skill is Master of Fear/g,"cn":"其中 1 个增加的天赋为【恐惧之主】"},
{"en":/Recover (\d+|(\d+\.\d+))% of Life on Rampage/g,"cn":"暴走状态时回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Fishing Line Strength/g,"cn":"钓鱼线强度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Poisoned/g,"cn":"#% 几率免疫中毒"},
{"en":/Areas contain deposits of Voltaxic Sulphite/g,"cn":"该区域会出现【魔暴亚硫酸】矿"},
{"en":/Area contains a Cartographer's Strongbox/g,"cn":"该区域会出现 1 个制图师的保险箱"},
{"en":/Blazing Salvo fires an additional Projectile/g,"cn":"怒炎穿心发射一枚额外投射物"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"召唤生物的伤害降低 #%"},
{"en":/Create Chilled Ground when Hit with an Attack/g,"cn":"被攻击击中时制造冰缓地面"},
{"en":/(\d+|(\d+\.\d+))% increased Secondary Duration/g,"cn":"次要持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Skeleton Duration/g,"cn":"魔侍的持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Shocked/g,"cn":"#% 几率避免被感电"},
{"en":/(\d+|(\d+\.\d+))% reduced Enemy Stun Threshold/g,"cn":"敌人晕眩门槛降低 #%"},
{"en":/Gain a Frenzy Charge on Kill with Main Hand/g,"cn":"主手武器击败敌人时获得狂怒球"},
{"en":/(\d+|(\d+\.\d+))% reduced Contagion Duration/g,"cn":"【瘟疫】持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Ignited/g,"cn":"#% 几率避免被点燃"},
{"en":/(\d+|(\d+\.\d+))% reduced time before Lockdown/g,"cn":"封锁前的时间减少 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Flask Charges gained/g,"cn":"药剂充能获取降低 #%"},
{"en":/1 Added Passive Skill is Pure Commander/g,"cn":"其中 1 个增加的天赋为【心无旁骛】"},
{"en":/(\d+|(\d+\.\d+))% increased Fortify duration/g,"cn":"护体效果持续时间延长 #%"},
{"en":/Izaro deals (\d+|(\d+\.\d+))% increased Damage/g,"cn":"伊泽洛的伤害提高 #%"},
{"en":/Izaro deals (\d+|(\d+\.\d+))% decreased Damage/g,"cn":"伊泽洛的伤害降低 #%"},
{"en":/1 Added Passive Skill is Enduring Focus/g,"cn":"其中 1 个增加的天赋为【持久专注】"},
{"en":/1 Added Passive Skill is Numbing Elixir/g,"cn":"其中 1 个增加的天赋为【僵化灵药】"},
{"en":/1 Added Passive Skill is Dark Discourse/g,"cn":"其中 1 个增加的天赋为【黑暗篇章】"},
{"en":/(\d+|(\d+\.\d+))% reduced Frostbite Duration/g,"cn":"【冻伤】持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Storm Call Damage/g,"cn":"【风暴呼唤】的伤害降低 #%"},
{"en":/Lancing Steel fires an additional Projectile/g,"cn":"断金之刃发射一枚额外投射物"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Chilled/g,"cn":"#% 几率避免被冰缓"},
{"en":/1 Added Passive Skill is Fan the Flames/g,"cn":"其中 1 个增加的天赋为【煽风点火】"},
{"en":/(\d+|(\d+\.\d+))% reduced Shock Nova Damage/g,"cn":"【闪电新星】的伤害降低 #%"},
{"en":/All Physical Damage Converted to Fire Damage/g,"cn":"所有物理伤害转换为火焰伤害"},
{"en":/1 Added Passive Skill is Blanketed Snow/g,"cn":"其中 1 个增加的天赋为【大雪漫天】"},
{"en":/1 Added Passive Skill is Disease Vector/g,"cn":"其中 1 个增加的天赋为【疫病弥漫】"},
{"en":/1 Added Passive Skill is Feast of Flesh/g,"cn":"其中 1 个增加的天赋为【血肉盛宴】"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Shocked/g,"cn":"#% 几率避免被感电"},
{"en":/\-(\d+|(\d+\.\d+))% to maximum Chaos Resistance/g,"cn":"+#% 混沌抗性上限"},
{"en":/\+(\d+|(\d+\.\d+))% to maximum Chaos Resistance/g,"cn":"+#% 混沌抗性上限"},
{"en":/(\d+|(\d+\.\d+))% reduced Sweep Area of Effect/g,"cn":"【横扫】范围缩小 #%"},
{"en":/Precision has 50% less Mana Reservation/g,"cn":"【精准】使总魔力保留额外降低 50%"},
{"en":/(\d+|(\d+\.\d+))% of Damage Leeched as Mana/g,"cn":"伤害的 #% 转化为魔力偷取"},
{"en":/(\d+|(\d+\.\d+))% reduced Rarity of Fish Caught/g,"cn":"钓鱼稀有度降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Minimum Endurance Charges/g,"cn":"+# 耐力球数量下限"},
{"en":/\+(\d+|(\d+\.\d+)) to Minimum Endurance Charges/g,"cn":"+# 耐力球数量下限"},
{"en":/Minions deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"召唤生物的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Global Physical Damage/g,"cn":"物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Wands/g,"cn":"法杖攻击的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Bodyswap Damage/g,"cn":"【灵体转换】的伤害提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+))% of Life per second/g,"cn":"每秒回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% more Critical Strike Chance/g,"cn":"总暴击率额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Critical Strike Chance/g,"cn":"总暴击率额外降低 #%"},
{"en":/Fires (\d+|(\d+\.\d+)) secondary Projectile/g,"cn":"额外发射 1 个附属投射物"},
{"en":/Fires (\d+|(\d+\.\d+)) additional Projectiles/g,"cn":"额外发射 # 个投射物"},
{"en":/(\d+|(\d+\.\d+))% reduced Mine Throwing Speed/g,"cn":"地雷投掷速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Bleeding Duration/g,"cn":"流血持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Aura Area of Effect/g,"cn":"光环范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Blinding duration/g,"cn":"致盲持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Trap Throwing Speed/g,"cn":"陷阱投掷速度降低 #%"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Holy Relic/g,"cn":"最多召唤 # 个【圣物】"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost/g,"cn":"技能魔耗降低 #%（不包括魔力保留类技能）"},
{"en":/(\d+|(\d+\.\d+))% Chance to Dodge Attack Hits/g,"cn":"#% 几率躲避攻击击中"},
{"en":/Buff grants (\d+|(\d+\.\d+))% more Armour/g,"cn":"增益效果使总护甲额外提高 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"增益效果使伤害降低 #%"},
{"en":/Buff grants (\d+|(\d+\.\d+))% reduced Armour/g,"cn":"增益效果使护甲降低 #%"},
{"en":/Curse gains (\d+|(\d+\.\d+)) Doom per second/g,"cn":"诅咒每秒获得 # 点灭能"},
{"en":/(\d+|(\d+\.\d+))% reduced Mine Throwing Speed/g,"cn":"地雷投掷速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Trap Throwing Speed/g,"cn":"陷阱投掷速度降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Dexterity and Intelligence/g,"cn":"+# 敏捷和智慧"},
{"en":/\+(\d+|(\d+\.\d+)) to Dexterity and Intelligence/g,"cn":"+# 敏捷和智慧"},
{"en":/1 Added Passive Skill is Enduring Ward/g,"cn":"其中 1 个增加的天赋为【持久结界】"},
{"en":/Vaal Vessel contains an additional Fossil/g,"cn":"瓦尔容器里有一个额外的【化石】"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Fire Damage/g,"cn":"近战火焰伤害提高 #%"},
{"en":/Synthesised Rare Monsters drop a Jewel/g,"cn":"虚空忆境的稀有怪物会掉落 1 个珠宝"},
{"en":/Gain Unholy Might for 10 seconds on Kill/g,"cn":"击败敌人时获得不洁之力 10 秒"},
{"en":/Magic Monster Packs each have a Bloodline Mod/g,"cn":"魔法怪物群皆有血族属性"},
{"en":/1 Added Passive Skill is Brand Loyalty/g,"cn":"其中 1 个增加的天赋为【忠诚钢印】"},
{"en":/(\d+|(\d+\.\d+))% increased Minion Duration/g,"cn":"召唤生物持续时间延长 #%"},
{"en":/1 Added Passive Skill is Conjured Wall/g,"cn":"其中 1 个增加的天赋为【咒法之墙】"},
{"en":/(\d+|(\d+\.\d+))% increased Reckoning Damage/g,"cn":"【清算】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Firestorm Damage/g,"cn":"【烈炎风暴】的伤害降低 #%"},
{"en":/Area is Overgrown with Large Caustic Plants/g,"cn":"该区域肆虐着大型腐蚀性植物"},
{"en":/(\d+|(\d+\.\d+))% increased Quantity of Sockets/g,"cn":"插槽数量提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Daggers/g,"cn":"匕首伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Cold Damage/g,"cn":"近战冰霜伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Blight Duration/g,"cn":"【枯萎】持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mine Arming Speed/g,"cn":"地雷冷却速度提高 #%"},
{"en":/1 Added Passive Skill is Combat Rhythm/g,"cn":"其中 1 个增加的天赋为【韵律战法】"},
{"en":/(\d+|(\d+\.\d+))% reduced Mine Throwing Speed/g,"cn":"地雷投掷速度降低 #%"},
{"en":/Always Poison on Hit against Bleeding Enemies/g,"cn":"击中流血敌人时使其中毒"},
{"en":/(\d+|(\d+\.\d+))% increased Discharge Radius/g,"cn":"【解放】的范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Vengeance Damage/g,"cn":"【复仇】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Swords/g,"cn":"剑类攻击的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cleave Attack Speed/g,"cn":"劈砍攻击速度降低 #%"},
{"en":/Your Minions use your Flasks when summoned/g,"cn":"召唤生物在召唤时使用你的药剂"},
{"en":/(\d+|(\d+\.\d+))% reduced Dark Pact Damage/g,"cn":"【暗夜血契】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Trap Throwing Speed/g,"cn":"陷阱投掷速度降低 #%"},
{"en":/1 Added Passive Skill is Dark Ideation/g,"cn":"其中 1 个增加的天赋为【黑暗构想】"},
{"en":/1 Added Passive Skill is Smite the Weak/g,"cn":"其中 1 个增加的天赋为【截心击】"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while Shocked/g,"cn":"感电时伤害降低 #%"},
{"en":/1 Added Passive Skill is Fan of Blades/g,"cn":"其中 1 个增加的天赋为【回风之剑】"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Axes/g,"cn":"斧类攻击的伤害提高 #%"},
{"en":/1 Added Passive Skill is Advance Guard/g,"cn":"其中 1 个增加的天赋为【先遣卫士】"},
{"en":/Guards add additional Alert Level on Death/g,"cn":"守卫被击败时额外增加警报等级"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost of Skills/g,"cn":"技能魔力消耗降低 #%"},
{"en":/Guards take (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"守卫承受的伤害降低 #%"},
{"en":/Share Frenzy Charges with nearby party members/g,"cn":"与周围玩家分享狂怒球"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Staves/g,"cn":"长杖攻击的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Puncture Duration/g,"cn":"【放血】持续时间缩短 #%"},
{"en":/Ignites you cause are reflected back to you/g,"cn":"你造成的点燃会被反射回自身"},
{"en":/1 Added Passive Skill is Precise Focus/g,"cn":"其中 1 个增加的天赋为【精确专注】"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Claws/g,"cn":"爪类攻击伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to maximum Fire Resistance/g,"cn":"+#% 火焰抗性上限"},
{"en":/\+(\d+|(\d+\.\d+))% to maximum Fire Resistance/g,"cn":"+#% 火焰抗性上限"},
{"en":/(\d+|(\d+\.\d+))% increased Frostbolt Damage/g,"cn":"【寒冰弹】伤害提高 #%"},
{"en":/1 Added Passive Skill is a Jewel Socket/g,"cn":"其中 1 个增加的天赋为【珠宝槽】"},
{"en":/1 Added Passive Skill is Mob Mentality/g,"cn":"其中 1 个增加的天赋为【暴民思维】"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Pride Skill/g,"cn":"获得 # 级的主动技能【尊严】"},
{"en":/(\d+|(\d+\.\d+))% reduced Bladefall Damage/g,"cn":"【虚空刀雨】的伤害降低 #%"},
{"en":/1 Added Passive Skill is Feed the Fury/g,"cn":"其中 1 个增加的天赋为【怒火盛宴】"},
{"en":/Summoned Raging Spirits' Hits always Ignite/g,"cn":"愤怒狂灵击中后必定造成点燃"},
{"en":/(\d+|(\d+\.\d+))% increased Leap Slam Damage/g,"cn":"【跃击】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Global Accuracy Rating/g,"cn":"命中值降低 #%"},
{"en":/Players have Onslaught while using Flasks/g,"cn":"玩家使用药剂时获得【猛攻】效果"},
{"en":/Contains an additional Pirate Unique item/g,"cn":"内含 1 个额外的海盗传奇物品"},
{"en":/1 Added Passive Skill is Quick Getaway/g,"cn":"其中 1 个增加的天赋为【逃之夭夭】"},
{"en":/(\d+|(\d+\.\d+))% reduced Chaos Damage taken/g,"cn":"受到的混沌伤害降低 #%"},
{"en":/Always Poison on Hit against Cursed Enemies/g,"cn":"已被诅咒的敌人被击中后中毒"},
{"en":/Your Fire Damage can Shock but not Ignite/g,"cn":"你的火焰伤害可以感电但无法点燃"},
{"en":/(\d+|(\d+\.\d+))% Monster Lightning Resistance/g,"cn":"+#% 怪物闪电抗性"},
{"en":/(\d+|(\d+\.\d+))% increased Unearth Damage/g,"cn":"【亵渎之矛】的伤害提高 #%"},
{"en":/1 Added Passive Skill is Victim Maker/g,"cn":"其中 1 个增加的天赋为【牺牲制造者】"},
{"en":/Mirage Archer lasts (\d+|(\d+\.\d+)) seconds/g,"cn":"【幻影弓手】持续 # 秒"},
{"en":/1 Added Passive Skill is Powerful Ward/g,"cn":"其中 1 个增加的天赋为【威力结界】"},
{"en":/\-(\d+|(\d+\.\d+)) to Armour and Evasion Rating/g,"cn":"+# 护甲和闪避值"},
{"en":/\+(\d+|(\d+\.\d+)) to Armour and Evasion Rating/g,"cn":"+# 护甲和闪避值"},
{"en":/Your Maximum Resistances are (\d+|(\d+\.\d+))%/g,"cn":"你的最大抗性为 #%"},
{"en":/Ice Spear fires an additional Projectile/g,"cn":"【冰矛】会发射 1 个额外投射物"},
{"en":/(\d+|(\d+\.\d+))% reduced Dexterity Requirement/g,"cn":"敏捷需求降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Frost Bomb Damage/g,"cn":"【寒霜爆】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cremation Damage/g,"cn":"【火葬】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Contagion Damage/g,"cn":"【瘟疫】的伤害提高 #%"},
{"en":/1 Added Passive Skill is Thunderstruck/g,"cn":"其中 1 个增加的天赋为【天雷轰顶】"},
{"en":/1 Added Passive Skill is Mystical Ward/g,"cn":"其中 1 个增加的天赋为【秘法结界】"},
{"en":/1 Added Passive Skill is Holy Conquest/g,"cn":"其中 1 个增加的天赋为【神圣征服】"},
{"en":/\-(\d+|(\d+\.\d+)) to Dexterity and Intelligence/g,"cn":"+# 敏捷与智慧"},
{"en":/\+(\d+|(\d+\.\d+)) to Dexterity and Intelligence/g,"cn":"+# 敏捷与智慧"},
{"en":/Guards deal (\d+|(\d+\.\d+))% increased Damage/g,"cn":"守卫的伤害提高 #%"},
{"en":/1 Added Passive Skill is Vicious Guard/g,"cn":"其中 1 个增加的天赋为【恶毒守卫】"},
{"en":/(\d+|(\d+\.\d+))% reduced Bear Trap Damage/g,"cn":"【捕熊陷阱】的伤害降低 #%"},
{"en":/You are Unaffected by Bleeding while Leeching/g,"cn":"偷取时不受【流血】影响"},
{"en":/(\d+|(\d+\.\d+))% increased Desecrate Damage/g,"cn":"【亵渎】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Onslaught duration/g,"cn":"猛攻的持续时间缩短 #%"},
{"en":/1 Added Passive Skill is Pure Aptitude/g,"cn":"其中 1 个增加的天赋为【天赋禀异】"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Frozen/g,"cn":"#% 几率避免被冰冻"},
{"en":/(\d+|(\d+\.\d+))% reduced Warcry Buff Effect/g,"cn":"战吼的增益效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Poison on Hit/g,"cn":"击中时有 #% 几率使目标中毒"},
{"en":/\-(\d+|(\d+\.\d+)) Mana gained when you Block/g,"cn":"格挡时回复 +# 魔力"},
{"en":/\+(\d+|(\d+\.\d+)) Mana gained when you Block/g,"cn":"格挡时回复 +# 魔力"},
{"en":/You have Onslaught while you have Fortify/g,"cn":"当你拥有护体时获得【猛攻】状态"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Vengeance Skill/g,"cn":"获得 # 级的【复仇】"},
{"en":/1 Added Passive Skill is Strike Leader/g,"cn":"其中 1 个增加的天赋为【领军之将】"},
{"en":/(\d+|(\d+\.\d+))% increased Ice Spear Damage/g,"cn":"【冰矛】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Bleeding Duration/g,"cn":"流血持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Life Recovery rate/g,"cn":"生命回复率提高 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Wintertide Brand/g,"cn":"提供 # 级冬潮烙印"},
{"en":/(\d+|(\d+\.\d+))% reduced Enfeeble Duration/g,"cn":"【衰弱】持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Ice Crash Damage/g,"cn":"【寒冰冲击】的伤害降低 #%"},
{"en":/1 Added Passive Skill is Brutal Infamy/g,"cn":"其中 1 个增加的天赋为【恶名昭著】"},
{"en":/(\d+|(\d+\.\d+))% reduced Magma Orb Damage/g,"cn":"【熔岩之核】的伤害降低 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Smite Skill/g,"cn":"获得 # 级的主动技能【惩击】"},
{"en":/(\d+|(\d+\.\d+))% increased Damage while Dead/g,"cn":"死亡时，伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Life gained when you Block/g,"cn":"格挡时回复 +# 生命"},
{"en":/\+(\d+|(\d+\.\d+)) Life gained when you Block/g,"cn":"格挡时回复 +# 生命"},
{"en":/Enemies Taunted by you cannot Evade Attacks/g,"cn":"被你嘲讽的敌人无法躲避攻击"},
{"en":/1 Added Passive Skill is Rot-Resistant/g,"cn":"其中 1 个增加的天赋为【腐烂抗力】"},
{"en":/Area contains up to (\d+|(\d+\.\d+)) Shrines/g,"cn":"该区域会出现 # 个神殿"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Snap Damage/g,"cn":"【霜暴】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased effect of Offerings/g,"cn":"奉献效果提高 #%"},
{"en":/Spectres have (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"灵体的伤害降低 #%"},
{"en":/Gain a Power Charge when a Minion Dies/g,"cn":"你的召唤生物死亡时获得 1 个暴击球"},
{"en":/(\d+|(\d+\.\d+))% increased Discharge Damage/g,"cn":"【解放】的伤害提高 #%"},
{"en":/Flamethrower Trap has an additional Flame/g,"cn":"【掷火陷阱】会额外喷出一道烈焰"},
{"en":/(\d+|(\d+\.\d+))% chance to Poison on Hit/g,"cn":"击中时有 #% 几率使目标中毒"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Attack Hits/g,"cn":"#% 几率躲避攻击击中"},
{"en":/1 Added Passive Skill is Born of Chaos/g,"cn":"其中 1 个增加的天赋为【混沌降生】"},
{"en":/1 Added Passive Skill is Non-Flammable/g,"cn":"其中 1 个增加的天赋为【不可燃烧】"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid being Frozen/g,"cn":"#% 几率避免被冰冻"},
{"en":/\-(\d+|(\d+\.\d+))% to all maximum Resistances/g,"cn":"+#% 全部抗性上限"},
{"en":/\+(\d+|(\d+\.\d+))% to all maximum Resistances/g,"cn":"+#% 全部抗性上限"},
{"en":/\-(\d+|(\d+\.\d+))% to maximum Cold Resistance/g,"cn":"+#% 冰霜抗性上限"},
{"en":/\+(\d+|(\d+\.\d+))% to maximum Cold Resistance/g,"cn":"+#% 冰霜抗性上限"},
{"en":/You lose Virulence (\d+|(\d+\.\d+))% faster/g,"cn":"你的【毒力】消退加快 #%"},
{"en":/You lose Virulence (\d+|(\d+\.\d+))% slower/g,"cn":"你的【毒力】消退减缓 #%"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Death Wish Skill/g,"cn":"提供 # 级死亡之愿"},
{"en":/Perforate creates \-(\d+|(\d+\.\d+)) Spikes/g,"cn":"【凿击】创造 +# 根尖刺"},
{"en":/Perforate creates \+(\d+|(\d+\.\d+)) Spikes/g,"cn":"【凿击】创造 +# 根尖刺"},
{"en":/(\d+|(\d+\.\d+))% maximum Critical Strike Chance/g,"cn":"#% 暴击率上限"},
{"en":/1 Added Passive Skill is Dragon Hunter/g,"cn":"其中 1 个增加的天赋为【屠龙猎手】"},
{"en":/Minions created Recently cannot be Damaged/g,"cn":"近期内创造的召唤生物不会受伤"},
{"en":/Seismic Trap releases an additional Wave/g,"cn":"【震波陷阱】会额外释放一股震荡波"},
{"en":/(\d+|(\d+\.\d+))% increased Spark Duration/g,"cn":"【电球】的持续时间延长 #%"},
{"en":/Unique Boss is augmented by Player choices/g,"cn":"传奇首领将随着玩家的选择变强"},
{"en":/Create Chilled Ground when you Freeze an Enemy/g,"cn":"击碎敌人制造冰缓地面"},
{"en":/Gain Arcane Surge when you Summon a Totem/g,"cn":"你召唤图腾时，获得【秘术增强】"},
{"en":/(\d+|(\d+\.\d+))% increased Decoy Totem Life/g,"cn":"诱饵图腾的生命提高 #%"},
{"en":/1 Added Passive Skill is Heart of Iron/g,"cn":"其中 1 个增加的天赋为【钢铁之心】"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Trap Damage/g,"cn":"【火焰陷阱】的伤害降低 #%"},
{"en":/Smite deals (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"【惩击】的伤害降低 #%"},
{"en":/1 Added Passive Skill is Lord of Drought/g,"cn":"其中 1 个增加的天赋为【旱魃】"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Recovery rate/g,"cn":"魔力回复率提高 #%"},
{"en":/(\d+|(\d+\.\d+))% more Damage if Triggered/g,"cn":"被触发时总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage if Triggered/g,"cn":"被触发时总伤害额外降低 #%"},
{"en":/1 Added Passive Skill is Storm Drinker/g,"cn":"其中 1 个增加的天赋为【风暴痛饮】"},
{"en":/Cannot Block while you have no Energy Shield/g,"cn":"你没有能量护盾时无法格挡"},
{"en":/(\d+|(\d+\.\d+))% increased Projectile Damage/g,"cn":"投射物伤害提高 #%"},
{"en":/Penetrates (\d+|(\d+\.\d+))% Chaos Resistance/g,"cn":"穿透 #% 混沌抗性"},
{"en":/Maximum of (\d+|(\d+\.\d+)) Geysers at a time/g,"cn":"最多制造 # 个火泉"},
{"en":/(\d+|(\d+\.\d+))% reduced Secondary Duration/g,"cn":"次要持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Damage over Time/g,"cn":"持续伤害效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Knockback Distance/g,"cn":"击退距离延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fortify duration/g,"cn":"护体效果持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Activation frequency/g,"cn":"激活频率降低 #%"},
{"en":/(\d+|(\d+\.\d+))% Chance to Dodge Spell Hits/g,"cn":"#% 几率躲避法术击中"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage taken/g,"cn":"受到的火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage taken/g,"cn":"承受的冰霜伤害降低 #%"},
{"en":/Minions have (\d+|(\d+\.\d+)) maximum Life/g,"cn":"召唤生物拥有 # 最大生命"},
{"en":/Minions cannot inflict Elemental Ailments/g,"cn":"召唤生物无法造成元素异常状态"},
{"en":/\-(\d+|(\d+\.\d+)) to Strength and Intelligence/g,"cn":"+# 力量和智慧"},
{"en":/\+(\d+|(\d+\.\d+)) to Strength and Intelligence/g,"cn":"+# 力量和智慧"},
{"en":/(\d+|(\d+\.\d+))% increased Lockpicking speed/g,"cn":"解密术速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Dodge Spell Hits/g,"cn":"#% 几率躲避法术击中"},
{"en":/(\d+|(\d+\.\d+))% chance to avoid Projectiles/g,"cn":"#% 几率免疫投射物"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Bleeding/g,"cn":"流血伤害降低 #%"},
{"en":/1 Added Passive Skill is Seeker Runes/g,"cn":"其中 1 个增加的天赋为【探索符文】"},
{"en":/(\d+|(\d+\.\d+))% reduced Incinerate Damage/g,"cn":"【烧毁】的伤害降低 #%"},
{"en":/You cannot Recharge or Regenerate Energy Shield/g,"cn":"不能再生能量护盾"},
{"en":/1 Added Passive Skill is Blast-Freeze/g,"cn":"其中 1 个增加的天赋为【千里冰封】"},
{"en":/Scorch Enemies when you Block their Damage/g,"cn":"你格挡敌人的伤害时灼烧敌人"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Infusion/g,"cn":"【灌注】效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Magic Pack Size/g,"cn":"魔法怪物群大小提高 #%"},
{"en":/(\d+|(\d+\.\d+))% Chance to Block Spell Damage/g,"cn":"#% 法术格挡几率"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Attack Speed/g,"cn":"近战攻击速度降低 #%"},
{"en":/Raised Zombies Cover Enemies in Ash on Hit/g,"cn":"复苏的魔卫击中施加灰烬缠身"},
{"en":/(\d+|(\d+\.\d+))% reduced Ice Nova Damage/g,"cn":"【冰霜新星】的伤害降低 #%"},
{"en":/1 Added Passive Skill is Arcane Adept/g,"cn":"其中 1 个增加的天赋为【奥术专家】"},
{"en":/\-(\d+|(\d+\.\d+)) to Strength and Intelligence/g,"cn":"+# 力量和智慧"},
{"en":/\+(\d+|(\d+\.\d+)) to Strength and Intelligence/g,"cn":"+# 力量和智慧"},
{"en":/(\d+|(\d+\.\d+))% more Damage with Bleeding/g,"cn":"流血总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage with Bleeding/g,"cn":"流血总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage taken/g,"cn":"承受的冰霜伤害降低 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) Strongboxes/g,"cn":"该区域会出现 # 个保险箱"},
{"en":/Towers deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"防御塔的总伤害额外提高 #%"},
{"en":/Towers deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"防御塔的总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% more Fire Damage taken/g,"cn":"受到的火焰总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Fire Damage taken/g,"cn":"受到的火焰总伤害额外降低 #%"},
{"en":/Sap Enemies when you Block their Damage/g,"cn":"你格挡敌人的伤害时使它们精疲力尽"},
{"en":/(\d+|(\d+\.\d+))% reduced Ice Shot Damage/g,"cn":"【冰霜射击】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Ice Trap Damage/g,"cn":"【冰冻陷阱】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Strength Requirement/g,"cn":"力量需求降低 #%"},
{"en":/1 Added Passive Skill is Sublime Form/g,"cn":"其中 1 个增加的天赋为【崇高之形】"},
{"en":/(\d+|(\d+\.\d+))% increased Damage over Time/g,"cn":"持续伤害效果提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) reduced Level Requirement/g,"cn":"升级所需经验降低 +#"},
{"en":/\+(\d+|(\d+\.\d+)) reduced Level Requirement/g,"cn":"升级所需经验降低 +#"},
{"en":/(\d+|(\d+\.\d+))% reduced Raised Zombie Size/g,"cn":"魔卫复苏体型缩小 #%"},
{"en":/Area contains (\d+|(\d+\.\d+)) Silver Coins/g,"cn":"该区域会出现 # 枚银币"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Withered/g,"cn":"枯萎效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Earthquake Damage/g,"cn":"【震地】的伤害降低 #%"},
{"en":/1 Added Passive Skill is Essence Rush/g,"cn":"其中 1 个增加的天赋为【精华疾攻】"},
{"en":/1 Added Passive Skill is Skullbreaker/g,"cn":"其中 1 个增加的天赋为【碎颅斗士】"},
{"en":/(\d+|(\d+\.\d+))% increased Total Heist Fee/g,"cn":"夺宝冒险总费用提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Onslaught Effect/g,"cn":"【猛攻】效果提高 #%"},
{"en":/Enemies Cannot Leech Energy Shield From you/g,"cn":"敌人无法偷取你的能量护盾"},
{"en":/(\d+|(\d+\.\d+))% increased Projectile Damage/g,"cn":"投射物伤害提高 #%"},
{"en":/An additional Curse can be applied to you/g,"cn":"你可以受到 1 个额外的诅咒"},
{"en":/Barrage fires an additional Projectile/g,"cn":"【弹幕】可以额外发射 1 个投射物"},
{"en":/Knocks Back Enemies if you get a Critical Strike/g,"cn":"暴击时击退敌人"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage taken/g,"cn":"受到的火焰伤害降低 #%"},
{"en":/1 Added Passive Skill is Low Tolerance/g,"cn":"其中 1 个增加的天赋为【低容忍】"},
{"en":/1 Added Passive Skill is No Witnesses/g,"cn":"其中 1 个增加的天赋为【神出鬼没】"},
{"en":/Split Arrow fires Projectiles in Parallel/g,"cn":"【分裂箭矢】会平行射出投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Fortify Effect/g,"cn":"护体效果持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Resistance/g,"cn":"闪电抗性降低 #%"},
{"en":/1 Added Passive Skill is Grand Design/g,"cn":"其中 1 个增加的天赋为【宏伟计划】"},
{"en":/1 Added Passive Skill is Unholy Grace/g,"cn":"其中 1 个增加的天赋为【渎神雅量】"},
{"en":/Critical Strikes with Bows Poison the Enemy/g,"cn":"弓类攻击暴击时使敌人中毒"},
{"en":/Minions have (\d+|(\d+\.\d+)) maximum Life/g,"cn":"召唤生物拥有 # 最大生命"},
{"en":/Share Power Charges with nearby party members/g,"cn":"与周围玩家分享暴击球"},
{"en":/(\d+|(\d+\.\d+))% increased Lacerate Damage/g,"cn":"【破空斩】伤害提高 #%"},
{"en":/The Ring's Cut increased by (\d+|(\d+\.\d+))%/g,"cn":"秘环抽成提高至 #%"},
{"en":/1 Added Passive Skill is Daring Ideas/g,"cn":"其中 1 个增加的天赋为【激进理念】"},
{"en":/(\d+|(\d+\.\d+))% reduced Frost Wall Damage/g,"cn":"【冰墙】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Socket Connectivity/g,"cn":"插槽的连线降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fireball Damage/g,"cn":"【火球】的伤害提高 #%"},
{"en":/Area contains additional waves of Phantasms/g,"cn":"该区域会额外出现多波幻灵"},
{"en":/(\d+|(\d+\.\d+)) fewer Portals to Area/g,"cn":"该区域可用传送门的数量降低 # 扇"},
{"en":/You are Immune to Bleeding while Leeching/g,"cn":"你偷取生命或魔力时，免疫流血"},
{"en":/1 Added Passive Skill is Iron Breaker/g,"cn":"其中 1 个增加的天赋为【钢铁斗士】"},
{"en":/(\d+|(\d+\.\d+))% increased Cyclone Damage/g,"cn":"【旋风斩】的伤害提高 #%"},
{"en":/1 Added Passive Skill is Elegant Form/g,"cn":"其中 1 个增加的天赋为【优雅形体】"},
{"en":/1 Added Passive Skill is Follow-Through/g,"cn":"其中 1 个增加的天赋为【追随】"},
{"en":/(\d+|(\d+\.\d+))% reduced Secondary Duration/g,"cn":"次要持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Skeleton Duration/g,"cn":"魔侍的持续时间缩短 #%"},
{"en":/Right ring slot: You cannot Regenerate Mana/g,"cn":"右戒指栏位：不能再生魔力"},
{"en":/Skills which throw Traps have Blood Magic/g,"cn":"投掷陷阱的技能受到血魔法辅助"},
{"en":/(\d+|(\d+\.\d+))% more Fire Damage taken/g,"cn":"受到的火焰总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Fire Damage taken/g,"cn":"受到的火焰总伤害额外降低 #%"},
{"en":/Heist Chests contain twice as many Uniques/g,"cn":"珍宝箱使其中的传奇物品翻倍"},
{"en":/Your Imbuing Towers also grant Onslaught/g,"cn":"你的【灌注之塔】还提供【猛攻】"},
{"en":/(\d+|(\d+\.\d+))% reduced Fortify duration/g,"cn":"护体效果持续时间缩短 #%"},
{"en":/Gain an Endurance Charge on Critical Strike/g,"cn":"暴击时获得 1 个耐力球"},
{"en":/\-(\d+|(\d+\.\d+)) to Level of Socketed Gems/g,"cn":"插入的技能石等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Level of Socketed Gems/g,"cn":"插入的技能石等级 +#"},
{"en":/1 Added Passive Skill is Rotten Claws/g,"cn":"其中 1 个增加的天赋为【腐烂之爪】"},
{"en":/Socketed Movement Skills have no Mana Cost/g,"cn":"插槽内的移动技能不消耗魔力"},
{"en":/Rare Monsters drop a Rare Prismatic Ring/g,"cn":"稀有怪物会掉落 1 个三相戒指"},
{"en":/(\d+|(\d+\.\d+))% maximum Player Resistances/g,"cn":"玩家的抗性上限 #% "},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Poison/g,"cn":"中毒伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Flask Charges used/g,"cn":"药剂充能使用降低 #%"},
{"en":/Players and Monsters have Resolute Technique/g,"cn":"玩家和怪物拥有坚毅之心"},
{"en":/(\d+|(\d+\.\d+))% increased Puncture Damage/g,"cn":"【放血】的伤害提高 #%"},
{"en":/Bleeding you inflict is Reflected to you/g,"cn":"你造成的流血效果将作用到你身上"},
{"en":/Perforate creates \-(\d+|(\d+\.\d+)) Spike/g,"cn":"【凿击】创造 +# 根尖刺"},
{"en":/Perforate creates \+(\d+|(\d+\.\d+)) Spike/g,"cn":"【凿击】创造 +# 根尖刺"},
{"en":/Contains additional waves of Undead Monsters/g,"cn":"会额外出现多波亡灵怪物"},
{"en":/Attacks with this Weapon deal Double Damage/g,"cn":"此武器的攻击造成双倍伤害"},
{"en":/Players have (\d+|(\d+\.\d+))% more Armour/g,"cn":"玩家的总护甲额外提高 #%"},
{"en":/Players have (\d+|(\d+\.\d+))% less Armour/g,"cn":"玩家的总护甲额外降低 #%"},
{"en":/Nearby Allies' Damage with Hits is Lucky/g,"cn":"周围敌人击中造成的伤害特别幸运"},
{"en":/1 Added Passive Skill is Riot Queller/g,"cn":"其中 1 个增加的天赋为【骚乱平息】"},
{"en":/1 Added Passive Skill is Vicious Bite/g,"cn":"其中 1 个增加的天赋为【恶毒撕咬】"},
{"en":/1 Added Passive Skill is Aerodynamics/g,"cn":"其中 1 个增加的天赋为【空气力学】"},
{"en":/(\d+|(\d+\.\d+))% increased Knockback Distance/g,"cn":"击退距离延长 #%"},
{"en":/1 Added Passive Skill is Storm's Hand/g,"cn":"其中 1 个增加的天赋为【风暴之手】"},
{"en":/You cannot increase the Rarity of Items found/g,"cn":"你无法提高物品稀有度"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Wands/g,"cn":"法杖攻击的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Bodyswap Damage/g,"cn":"【灵体转换】的伤害降低 #%"},
{"en":/1 Added Passive Skill is Warning Call/g,"cn":"其中 1 个增加的天赋为【警戒之号】"},
{"en":/Areas Have the Same Layout for all Players/g,"cn":"所有角色都有相同的区域布局"},
{"en":/Fires Projectiles (\d+|(\d+\.\d+))% faster/g,"cn":"投射物发射速度加快 #%"},
{"en":/Fires Projectiles (\d+|(\d+\.\d+))% slower/g,"cn":"投射物发射速度减慢 #%"},
{"en":/Deals (\d+|(\d+\.\d+))% of Physical Damage/g,"cn":"造成 #% 基础物理伤害"},
{"en":/Projectiles Return to you from final Target/g,"cn":"投射物从最后的目标返回"},
{"en":/Projectiles Return to you from final Target/g,"cn":"投射物从最后的目标返回"},
{"en":/(\d+|(\d+\.\d+))% reduced Bleeding Duration/g,"cn":"流血持续时间缩短 #%"},
{"en":/Releases waves every (\d+|(\d+\.\d+)) seconds/g,"cn":"每 # 秒释放一次"},
{"en":/\-(\d+|(\d+\.\d+)) seconds to Base duration/g,"cn":"基础持续时间 +# 秒"},
{"en":/\+(\d+|(\d+\.\d+)) seconds to Base duration/g,"cn":"基础持续时间 +# 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Poison Duration/g,"cn":"中毒持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Blinding duration/g,"cn":"致盲持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Projectile Speed/g,"cn":"投射物速度提高 #%"},
{"en":/Minions deal (\d+|(\d+\.\d+))% of Damage/g,"cn":"召唤生物造成 #% 基础伤害"},
{"en":/Minions throw up to 1 additional Trap/g,"cn":"召唤生物可投掷最多 1 个额外陷阱"},
{"en":/Minions always target the Prey if possible/g,"cn":"召唤生物始终以猎物为目标"},
{"en":/30% more Spell Damage when on Low Life/g,"cn":"低血时法术总伤害额外提高 30%"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Frenzy Charges/g,"cn":"+# 狂怒球数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Frenzy Charges/g,"cn":"+# 狂怒球数量上限"},
{"en":/Heist Chests contain more valuable Uniques/g,"cn":"珍宝箱有更宝贵的传奇物品"},
{"en":/Dash has \-(\d+|(\d+\.\d+)) Cooldown Uses/g,"cn":"【冲刺】+# 冷却时间次数"},
{"en":/Dash has \+(\d+|(\d+\.\d+)) Cooldown Uses/g,"cn":"【冲刺】+# 冷却时间次数"},
{"en":/1 Added Passive Skill is Hex Breaker/g,"cn":"其中 1 个增加的天赋为【蛊灵斗士】"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Fire Damage/g,"cn":"近战火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Barrage Damage/g,"cn":"【弹幕】的伤害提高 #%"},
{"en":/1 additional Lightning Trap Projectile/g,"cn":"闪电陷阱的投射物额外增加 1 个"},
{"en":/Creates Consecrated Ground on Critical Strike/g,"cn":"暴击时制造奉献地面"},
{"en":/Monsters Duplicate dropped Rogue's Marker/g,"cn":"怪物复制掉落的赏金猎人印记"},
{"en":/Projectiles Return to you from final Target/g,"cn":"投射物从最后的目标返回"},
{"en":/Projectiles Return to you from final Target/g,"cn":"投射物从最后的目标返回"},
{"en":/1 Added Passive Skill is Expendability/g,"cn":"其中 1 个增加的天赋为【扩张】"},
{"en":/Gain a Power Charge on Melee Critical Strike/g,"cn":"近战暴击时获得暴击球"},
{"en":/(\d+|(\d+\.\d+))% reduced Minion Duration/g,"cn":"召唤生物持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Reckoning Damage/g,"cn":"【清算】的伤害降低 #%"},
{"en":/Gain Armour equal to your Reserved Mana/g,"cn":"获得等同于你魔力保留数值的护甲"},
{"en":/(\d+|(\d+\.\d+))% reduced Quantity of Sockets/g,"cn":"插槽数量降低 #%"},
{"en":/1 Added Passive Skill is Stoic Focus/g,"cn":"其中 1 个增加的天赋为【忍耐专注】"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Daggers/g,"cn":"匕首伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Cold Damage/g,"cn":"近战冰霜伤害降低 #%"},
{"en":/Gain Unholy Might for 4 seconds on Kill/g,"cn":"击败敌人时获得不洁之力 4 秒"},
{"en":/Rogue Exiles drop an additional Jewel/g,"cn":"【盗贼流放者】额外掉落 1 个珠宝"},
{"en":/(\d+|(\d+\.\d+))% reduced Blight Duration/g,"cn":"【枯萎】持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mine Arming Speed/g,"cn":"地雷冷却速度降低 #%"},
{"en":/Area contains a Remnant of Corruption/g,"cn":"该区域会出现 1 个遗忘的腐化器皿"},
{"en":/Base Off Hand Critical Strike Chance is 5%/g,"cn":"基础副手暴击几率为 5%"},
{"en":/(\d+|(\d+\.\d+))% reduced Discharge Radius/g,"cn":"【解放】的范围降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Energy Shield/g,"cn":"该装备的能量护盾提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Taunt on Hit/g,"cn":"击中时有 #% 几率嘲讽敌人"},
{"en":/(\d+|(\d+\.\d+))% reduced Vengeance Damage/g,"cn":"【复仇】的伤害降低 #%"},
{"en":/1 Added Passive Skill is Hit and Run/g,"cn":"其中 1 个增加的天赋为【连打带跑】"},
{"en":/(\d+|(\d+\.\d+))% increased Projectile Speed/g,"cn":"投射物速度提高 #%"},
{"en":/1 Added Passive Skill is Streamlined/g,"cn":"其中 1 个增加的天赋为【流线作业】"},
{"en":/1 Added Passive Skill is Spring Back/g,"cn":"其中 1 个增加的天赋为【折回冲刺】"},
{"en":/1 Added Passive Skill is Peak Vigour/g,"cn":"其中 1 个增加的天赋为【巅峰状态】"},
{"en":/(\d+|(\d+\.\d+))% increased Impale Duration/g,"cn":"穿刺持续时间延长 #%"},
{"en":/Area contains an Arcanist's Strongbox/g,"cn":"该区域会出现 1 个奥术师的保险箱"},
{"en":/Harbingers drop additional Currency Shards/g,"cn":"先驱者掉落额外的通货碎片"},
{"en":/(\d+|(\d+\.\d+)) to Counter-Thaumaturgy Level/g,"cn":"逆向奇术等级 +#"},
{"en":/(\d+|(\d+\.\d+))% increased Riposte Damage/g,"cn":"【击刃】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Axes/g,"cn":"斧类攻击的伤害降低 #%"},
{"en":/Trigger Commandment of Reflection when Hit/g,"cn":"被击中时触发【倒影之诫】"},
{"en":/1 Added Passive Skill is Heavy Hitter/g,"cn":"其中 1 个增加的天赋为【金刚拳】"},
{"en":/1 Added Passive Skill is Cult-Leader/g,"cn":"其中 1 个增加的天赋为【祭仪领袖】"},
{"en":/Gain a Power Charge on Hit while Poisoned/g,"cn":"中毒时，击中获得一个暴击球"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Claws/g,"cn":"爪类攻击伤害降低 #%"},
{"en":/Warcry Skills' Cooldown Time is 4 seconds/g,"cn":"战吼技能的冷却时间为 4秒"},
{"en":/Recover (\d+|(\d+\.\d+)) Life when you Block/g,"cn":"格挡时回复 # 生命"},
{"en":/Synthesised Rare Monsters drop a Map/g,"cn":"虚空忆境的稀有怪物会掉落 1 张地图"},
{"en":/Enemy Hits inflict Temporal Chains on you/g,"cn":"敌人的击中给你施加时空锁链"},
{"en":/1 Added Passive Skill is Mage Hunter/g,"cn":"其中 1 个增加的天赋为【法师猎人】"},
{"en":/(\d+|(\d+\.\d+))% reduced Leap Slam Damage/g,"cn":"【跃击】的伤害降低 #%"},
{"en":/Minions Maim Enemies on Hit with Attacks/g,"cn":"召唤生物的攻击击中时瘫痪敌人"},
{"en":/(\d+|(\d+\.\d+))% increased Warcry Duration/g,"cn":"战吼持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Poison Duration/g,"cn":"中毒持续时间延长 #%"},
{"en":/1 Added Passive Skill is Wicked Pall/g,"cn":"其中 1 个增加的天赋为【邪恶烟云】"},
{"en":/Area has (\d+|(\d+\.\d+)) waves of monsters/g,"cn":"区域会出现 # 波怪物"},
{"en":/Some Monsters guarding Shrines are Rare/g,"cn":"下个区域的神殿受到稀有怪物守护"},
{"en":/Golems Deal (\d+|(\d+\.\d+))% more Damage/g,"cn":"魔像的总伤害额外提高 #%"},
{"en":/Golems Deal (\d+|(\d+\.\d+))% less Damage/g,"cn":"魔像的总伤害额外降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Minimum Frenzy Charges/g,"cn":"+# 狂怒球数量下限"},
{"en":/\+(\d+|(\d+\.\d+)) to Minimum Frenzy Charges/g,"cn":"+# 狂怒球数量下限"},
{"en":/(\d+|(\d+\.\d+))% reduced Unearth Damage/g,"cn":"【亵渎之矛】的伤害降低 #%"},
{"en":/Corrupted Blood cannot be inflicted on you/g,"cn":"【腐化之血】无法施加于你"},
{"en":/Nearby Enemies cannot deal Critical Strikes/g,"cn":"周围的敌人无法造成暴击"},
{"en":/(\d+|(\d+\.\d+))% reduced Cremation Damage/g,"cn":"【火葬】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Contagion Damage/g,"cn":"【瘟疫】的伤害降低 #%"},
{"en":/1 Added Passive Skill is Vital Focus/g,"cn":"其中 1 个增加的天赋为【活力专注】"},
{"en":/Guards deal (\d+|(\d+\.\d+))% reduced Damage/g,"cn":"守卫的伤害降低 #%"},
{"en":/Blight Chests drop an additional Reward/g,"cn":"枯疫宝箱掉落一个额外的任务奖励"},
{"en":/Player's and Monster's Hexes are Reflected/g,"cn":"玩家和怪物的魔蛊都会反射"},
{"en":/1 Added Passive Skill is Dread March/g,"cn":"其中 1 个增加的天赋为【致命行军】"},
{"en":/Mines can be Detonated an additional time/g,"cn":"地雷可以被额外触发 1 次"},
{"en":/Area contains an additional Leaguestone/g,"cn":"该区域会出现额外 1 个赛季石"},
{"en":/(\d+|(\d+\.\d+))% reduced Desecrate Damage/g,"cn":"【亵渎】的伤害降低 #%"},
{"en":/Gain Onslaught for 3 seconds when Hit/g,"cn":"被击中时获得 3 秒的【猛攻】状态"},
{"en":/Your Minions inflict Malediction on Hit/g,"cn":"你的召唤生物击中施加【恶语术】"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Frenzy Charges/g,"cn":"+# 狂怒球数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Frenzy Charges/g,"cn":"+# 狂怒球数量上限"},
{"en":/1 Added Passive Skill is Second Skin/g,"cn":"其中 1 个增加的天赋为【天衣无缝】"},
{"en":/(\d+|(\d+\.\d+))% increased Ignite Duration/g,"cn":"点燃持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Ice Spear Damage/g,"cn":"【冰矛】的伤害降低 #%"},
{"en":/Area contains a Tormented Vaal Cultist/g,"cn":"该区域会出现【罪魂】: 瓦尔信徒"},
{"en":/(\d+|(\d+\.\d+))% increased Taunt Duration/g,"cn":"嘲讽持续时间延长 #% "},
{"en":/(\d+|(\d+\.\d+))% reduced Bleeding Duration/g,"cn":"流血持续时间缩短 #%"},
{"en":/Recover (\d+|(\d+\.\d+))% of Life on Kill/g,"cn":"击败敌人时回复 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% reduced Life Recovery rate/g,"cn":"生命回复率降低 #%"},
{"en":/1 Added Passive Skill is Septic Spells/g,"cn":"其中 1 个增加的天赋为【降蛊】"},
{"en":/Gain Unholy Might for 3 seconds on Kill/g,"cn":"击败敌人时获得不洁之力 3 秒"},
{"en":/You have no Armour or Maximum Energy Shield/g,"cn":"解除护甲和最大能量护盾"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage while Dead/g,"cn":"死亡时，伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Monster Level of Area/g,"cn":"该区域的怪物等级 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Monster Level of Area/g,"cn":"该区域的怪物等级 +#"},
{"en":/1 Added Passive Skill is Run Through/g,"cn":"其中 1 个增加的天赋为【飘雪穿云】"},
{"en":/1 Added Passive Skill is Thaumophage/g,"cn":"其中 1 个增加的天赋为【奥法蠕虫】"},
{"en":/Area is inhabited by Cultists of Kitava/g,"cn":"该区域会出现许多奇塔弗的狂信者"},
{"en":/(\d+|(\d+\.\d+))% more Spell Fire Damage/g,"cn":"法术火焰总伤害额外提高 #%"},
{"en":/Armour also applies to Chaos Damage taken/g,"cn":"受到混沌伤害时也套用护甲值"},
{"en":/1 Added Passive Skill is Seal Mender/g,"cn":"其中 1 个增加的天赋为【弥补之印】"},
{"en":/Heist Chests Duplicated contained Catalysts/g,"cn":"珍宝箱复制其中的催化剂"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Snap Damage/g,"cn":"【霜暴】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced effect of Offerings/g,"cn":"奉献效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Discharge Damage/g,"cn":"【解放】的伤害降低 #%"},
{"en":/Lose a Power Charge when you gain Elusive/g,"cn":"获得【灵巧】失去一个暴击球"},
{"en":/1 Added Passive Skill is Supercharge/g,"cn":"其中 1 个增加的天赋为【超级聚能】"},
{"en":/(\d+|(\d+\.\d+))% increased Totem Duration/g,"cn":"图腾的持续时间延长 #%"},
{"en":/Arrows Pierce all Targets after Chaining/g,"cn":"箭矢在连锁弹射后贯穿所有目标"},
{"en":/Recover (\d+|(\d+\.\d+))% of Mana on Kill/g,"cn":"击败敌人会回复 #% 魔力"},
{"en":/Strength provides no bonus to Maximum Life/g,"cn":"力量不对最大生命提供加成"},
{"en":/(\d+|(\d+\.\d+))% reduced Spark Duration/g,"cn":"【电球】的持续时间缩短 #%"},
{"en":/Recover (\d+|(\d+\.\d+))% of Mana on Kill/g,"cn":"击败敌人时回复 #% 魔力"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Bows/g,"cn":"弓类的伤害提高 #%"},
{"en":/Tempest Shield chains an additional time/g,"cn":"【暴风之盾】额外连锁弹射一次"},
{"en":/1 Added Passive Skill is Untouchable/g,"cn":"其中 1 个增加的天赋为【不可触及】"},
{"en":/(\d+|(\d+\.\d+))% reduced Decoy Totem Life/g,"cn":"诱饵图腾的生命降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Blind duration/g,"cn":"致盲的持续时间延长 #%"},
{"en":/Area contains a Gemcutter's Strongbox/g,"cn":"该区域会出现 1 个珠宝师的保险箱"},
{"en":/Chaos Damage does not bypass Energy Shield/g,"cn":"混沌伤害不能穿透能量护盾"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Recovery rate/g,"cn":"魔力回复率降低 #%"},
{"en":/All Monster Damage from Hits always Ignites/g,"cn":"怪物的所有伤害必定点燃"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Snipe Skill/g,"cn":"获得 # 级的【狙击】技能"},
{"en":/Gain Arcane Surge when you Kill an Enemy/g,"cn":"你击败敌人时获得【秘术增强】"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits/g,"cn":"击中伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Projectile Damage/g,"cn":"投射物伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Activation range/g,"cn":"激活射程延长 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Freeze/g,"cn":"冰霜伤害击中时有 #% 的几率冰冻敌人"},
{"en":/Projectiles Return to you at end of flight/g,"cn":"投射物在飞行结束后返回"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage/g,"cn":"元素伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Damage/g,"cn":"闪电伤害提高 #%"},
{"en":/Grants Phasing for (\d+|(\d+\.\d+)) seconds/g,"cn":"提供 # 秒迷踪状态"},
{"en":/Penetrates (\d+|(\d+\.\d+))% Cold Resistance/g,"cn":"#% 冰霜抗性穿透"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage over Time/g,"cn":"持续伤害效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Knockback Distance/g,"cn":"击退距离缩短 #%"},
{"en":/Maximum of (\d+|(\d+\.\d+)) Orbs at a time/g,"cn":"最多同时有 # 个宝珠"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Skeletons/g,"cn":"最多召唤 # 个魔侍"},
{"en":/Penetrates (\d+|(\d+\.\d+))% Fire Resistance/g,"cn":"#% 火焰抗性穿透"},
{"en":/(\d+|(\d+\.\d+))% increased Curse Duration/g,"cn":"诅咒持续时间延长 #%"},
{"en":/Projectiles Pierce an additional Target/g,"cn":"投射物会穿透 1 个额外目标"},
{"en":/This Attack and Minions cause Bleeding/g,"cn":"此攻击和召唤生物击中时造成流血"},
{"en":/This Attack and Minions cause Bleeding/g,"cn":"此攻击和召唤生物击中时造成流血"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Power Charges/g,"cn":"+# 暴击球数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Power Charges/g,"cn":"+# 暴击球数量上限"},
{"en":/(\d+|(\d+\.\d+))% reduced Lockpicking speed/g,"cn":"解密术速度减慢 #%"},
{"en":/Gain Onslaught for 4 seconds on Kill/g,"cn":"击败敌人时获得 4 秒【猛攻】状态"},
{"en":/Dash has \-(\d+|(\d+\.\d+)) Cooldown Use/g,"cn":"【冲刺】+# 冷却时间次数"},
{"en":/Dash has \+(\d+|(\d+\.\d+)) Cooldown Use/g,"cn":"【冲刺】+# 冷却时间次数"},
{"en":/Currency drops in Heists are Duplicated/g,"cn":"夺宝冒险中复制掉落的通货物品"},
{"en":/(\d+|(\d+\.\d+))% more Cold Damage taken/g,"cn":"承受的冰霜总伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Cold Damage taken/g,"cn":"承受的冰霜总伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Blitz Charges/g,"cn":"+# 疾电球数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Blitz Charges/g,"cn":"+# 疾电球数量上限"},
{"en":/1 Added Passive Skill is Stormrider/g,"cn":"其中 1 个增加的天赋为【风暴骑手】"},
{"en":/Heist Chests Duplicate contained Currency/g,"cn":"珍宝箱复制其中的通货物品"},
{"en":/Projectiles Return to you at end of flight/g,"cn":"投射物在飞行结束后返回"},
{"en":/Chaos Skills ignore interruption from Stuns/g,"cn":"混沌技能无视眩晕打断"},
{"en":/(\d+|(\d+\.\d+))% more Damage with Ignite/g,"cn":"点燃总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage with Ignite/g,"cn":"点燃总伤害额外降低 #%"},
{"en":/Flasks gain a Charge every 3 seconds/g,"cn":"药剂每 3 秒获得 1 次使用机会"},
{"en":/1 Added Passive Skill is Vivid Hues/g,"cn":"其中 1 个增加的天赋为【多彩之色】"},
{"en":/(\d+|(\d+\.\d+))% reduced Magic Pack Size/g,"cn":"魔法怪物群大小降低 #%"},
{"en":/Traps Trigger at the end of their Duration/g,"cn":"陷阱持续时间结束时触发"},
{"en":/Sweep grants an Endurance Charge on Hit/g,"cn":"【横扫】击中时获得一个耐力球"},
{"en":/Rogue Exiles each have a Rogue Exile ally/g,"cn":"【盗贼流放者】会成对出现"},
{"en":/\-(\d+|(\d+\.\d+)) to Minimum Power Charges/g,"cn":"+# 暴击球数量下限"},
{"en":/\+(\d+|(\d+\.\d+)) to Minimum Power Charges/g,"cn":"+# 暴击球数量下限"},
{"en":/ Spell Hits against you to inflict Poison/g,"cn":" 对你的法术击中施加中毒"},
{"en":/Gain a Power Charge on Non-Critical Strike/g,"cn":"非暴击时获得一个暴击球"},
{"en":/1 Added Passive Skill is Pure Might/g,"cn":"其中 1 个增加的天赋为【纯粹之力】"},
{"en":/1 Added Passive Skill is Arcing Shot/g,"cn":"其中 1 个增加的天赋为【弧光箭】"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage over Time/g,"cn":"持续伤害效果降低 #%"},
{"en":/1 Added Passive Skill is Antifreeze/g,"cn":"其中 1 个增加的天赋为【防护冻结】"},
{"en":/(\d+|(\d+\.\d+))% increased Curse Duration/g,"cn":"诅咒持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Withered/g,"cn":"枯萎效果降低 #%"},
{"en":/Area contains additional waves of Zombies/g,"cn":"该区域会额外出现多波魔卫"},
{"en":/(\d+|(\d+\.\d+))% reduced Total Heist Fee/g,"cn":"夺宝冒险总费用降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Onslaught Effect/g,"cn":"【猛攻】效果降低 #%"},
{"en":/1 Added Passive Skill is Sap Psyche/g,"cn":"其中 1 个增加的天赋为【心灵枯竭】"},
{"en":/(\d+|(\d+\.\d+))% reduced Projectile Damage/g,"cn":"投射物伤害降低 #%"},
{"en":/Essences found in this Area are Corrupted/g,"cn":"该区域找到的精华已被腐化"},
{"en":/1 Added Passive Skill is Adrenaline/g,"cn":"其中 1 个增加的天赋为【肾上腺素】"},
{"en":/Spark fires an additional Projectile/g,"cn":"【电球】可以额外发射 1 个投射物"},
{"en":/(\d+|(\d+\.\d+))% reduced Fortify Effect/g,"cn":"护体效果持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Experience gain/g,"cn":"经验值加成提高 #%"},
{"en":/Projectiles Pierce an additional Target/g,"cn":"投射物会穿透 1 个额外目标"},
{"en":/Gain Onslaught for 4 seconds on Kill/g,"cn":"击败敌人时获得 4 秒【猛攻】状态"},
{"en":/You lose all Endurance Charges when Hit/g,"cn":"被击中时，你失去所有的耐力球"},
{"en":/1 Added Passive Skill is Pure Guile/g,"cn":"其中 1 个增加的天赋为【天生狡诈】"},
{"en":/Gain a Power Charge on Non-Critical Strike/g,"cn":"非暴击时获得一个暴击球"},
{"en":/1 Added Passive Skill is Haemorrhage/g,"cn":"其中 1 个增加的天赋为【大出血】"},
{"en":/(\d+|(\d+\.\d+))% increased Frenzy Damage/g,"cn":"【狂怒】的伤害提高 #%"},
{"en":/Always Sap Enemies in Chilling Areas/g,"cn":"始终使冰缓区域中的敌人【精疲力尽】"},
{"en":/(\d+|(\d+\.\d+))% reduced Lacerate Damage/g,"cn":"【破空斩】伤害降低 #%"},
{"en":/The Ring's Cut reduced by (\d+|(\d+\.\d+))%/g,"cn":"秘环抽成降低至 #%"},
{"en":/(\d+|(\d+\.\d+))% Monster Chaos Resistance/g,"cn":"+#% 怪物的混沌抗性"},
{"en":/1 Added Passive Skill is Eye to Eye/g,"cn":"其中 1 个增加的天赋为【以眼还眼】"},
{"en":/(\d+|(\d+\.\d+))% increased Damage with Hits/g,"cn":"击中伤害提高 #%"},
{"en":/1 Added Passive Skill is Cooked Alive/g,"cn":"其中 1 个增加的天赋为【汤镬】"},
{"en":/Glacial Cascade has an additional Burst/g,"cn":"【冰川之刺】额外爆炸 1 次"},
{"en":/Projectiles Pierce an additional Target/g,"cn":"投射物会穿透 1 个额外目标"},
{"en":/Area contains additional Normal Monsters/g,"cn":"该区域会额外出现一些普通怪"},
{"en":/(\d+|(\d+\.\d+))% increased Experience gain/g,"cn":"经验值获取提高 #%"},
{"en":/1 Added Passive Skill is Endbringer/g,"cn":"其中 1 个增加的天赋为【末日使者】"},
{"en":/1 Added Passive Skill is Bloodscent/g,"cn":"其中 1 个增加的天赋为【鲜血之腥】"},
{"en":/(\d+|(\d+\.\d+))% reduced Vortex Duration/g,"cn":"寒冰弹持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fireball Damage/g,"cn":"【火球】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Charge Recovery/g,"cn":"提高 #% 充能回复"},
{"en":/(\d+|(\d+\.\d+))% chance to Maim on Hit/g,"cn":"击中时有 #% 几率造成瘫痪"},
{"en":/(\d+|(\d+\.\d+))% increased Demolition speed/g,"cn":"爆破速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Blight Damage/g,"cn":"【枯萎】的伤害提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Power Charges/g,"cn":"+# 暴击球数量上限"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Power Charges/g,"cn":"+# 暴击球数量上限"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Scorch/g,"cn":"灼烧效果提高 #%"},
{"en":/1 Added Passive Skill is Militarism/g,"cn":"其中 1 个增加的天赋为【穷兵黩武】"},
{"en":/(\d+|(\d+\.\d+))% increased Cleave Damage/g,"cn":"【劈砍】的伤害提高 #%"},
{"en":/Your Critical Strike Multiplier is 300%/g,"cn":"你的暴击伤害加成为 300%"},
{"en":/(\d+|(\d+\.\d+))% increased Lightning Damage/g,"cn":"闪电伤害提高 #%"},
{"en":/1 Added Passive Skill is Pure Agony/g,"cn":"其中 1 个增加的天赋为【纯粹苦痛】"},
{"en":/(\d+|(\d+\.\d+))% increased Skill Cooldown/g,"cn":"技能冷却时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cyclone Damage/g,"cn":"【旋风斩】的伤害降低 #%"},
{"en":/Cover Enemies in Ash when they Hit you/g,"cn":"被击中时让敌人受到【灰烬缠身】"},
{"en":/1 Added Passive Skill is Remarkable/g,"cn":"其中 1 个增加的天赋为【非凡瞩目】"},
{"en":/1 Added Passive Skill is Self-Control/g,"cn":"其中 1 个增加的天赋为【自制】"},
{"en":/(\d+|(\d+\.\d+))% increased Reave Damage/g,"cn":"【冲击波】的伤害提高 #%"},
{"en":/Minions have \-(\d+|(\d+\.\d+)) to Armour/g,"cn":"召唤生物有 +# 点护甲"},
{"en":/Minions have \+(\d+|(\d+\.\d+)) to Armour/g,"cn":"召唤生物有 +# 点护甲"},
{"en":/(\d+|(\d+\.\d+))% more Cold Damage taken/g,"cn":"承受的冰霜总伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Cold Damage taken/g,"cn":"承受的冰霜总伤害降低 #%"},
{"en":/1 Added Passive Skill is Vast Power/g,"cn":"其中 1 个增加的天赋为【无垠之力】"},
{"en":/Projectiles Pierce an additional Target/g,"cn":"投射物会穿透 1 个额外目标"},
{"en":/1 Added Passive Skill is Will Shaper/g,"cn":"其中 1 个增加的天赋为【勇毅者】"},
{"en":/(\d+|(\d+\.\d+))% less Spell Fire Damage/g,"cn":"法术火焰总伤害额外降低#%"},
{"en":/The Labyrinth's rewards have been enriched/g,"cn":"帝王迷宫的奖励被丰富了"},
{"en":/Discharge Cooldown is (\d+|(\d+\.\d+)) ms/g,"cn":"解放冷却时间为 # 毫秒"},
{"en":/Travel Skills other than Dash are Disabled/g,"cn":"禁用除冲刺外的旅行技能"},
{"en":/Grants Level (\d+|(\d+\.\d+)) Dash Skill/g,"cn":"获得 # 级的【冲刺】技能"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Poison/g,"cn":"中毒伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Puncture Damage/g,"cn":"【放血】的伤害降低 #%"},
{"en":/Chance to Block Spell Damage is Unlucky/g,"cn":"格挡法术伤害的几率会特别不幸"},
{"en":/(\d+|(\d+\.\d+))% increased Elemental Damage/g,"cn":"元素伤害提高 #%"},
{"en":/Desecrate Spawns an additional corpse/g,"cn":"【亵渎】可以生成 1 个额外灵柩"},
{"en":/Curse Enemies with Vulnerability on Hit/g,"cn":"击中时对目标施放【脆弱】诅咒"},
{"en":/Summoned Skeletons' hits can't be Evaded/g,"cn":"【召唤魔侍】的击中无法闪避"},
{"en":/(\d+|(\d+\.\d+))% reduced Knockback Distance/g,"cn":"击退距离缩短 #%"},
{"en":/Maximum (\d+|(\d+\.\d+)) Fragile Regrowth/g,"cn":"最多 # 次【脆弱重生】"},
{"en":/1 Added Passive Skill is Flow of Life/g,"cn":"其中 1 个增加的天赋为【放血】"},
{"en":/1 Added Passive Skill is Improvisor/g,"cn":"其中 1 个增加的天赋为【即兴演出】"},
{"en":/(\d+|(\d+\.\d+))% increased Mine duration/g,"cn":"地雷持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% more Poison Duration/g,"cn":"中毒总持续时间额外延长 #%"},
{"en":/(\d+|(\d+\.\d+))% less Poison Duration/g,"cn":"中毒总持续时间额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Trap duration/g,"cn":"陷阱持续时间延长 #%"},
{"en":/Maximum (\d+|(\d+\.\d+)) Animated Weapons/g,"cn":"最多幻化# 个幻灵武器"},
{"en":/Base duration is (\d+|(\d+\.\d+)) seconds/g,"cn":"基础持续时间为 # 秒"},
{"en":/Deals (\d+|(\d+\.\d+))% of Attack Damage/g,"cn":"造成 #% 基础攻击伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Poison Duration/g,"cn":"中毒持续时间缩短 #%"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Skeleton/g,"cn":"最多召唤 # 个魔侍"},
{"en":/(\d+|(\d+\.\d+))% reduced Projectile Speed/g,"cn":"投射物速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage/g,"cn":"物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Ignite/g,"cn":"火焰伤害击中时有 #% 几率点燃敌人"},
{"en":/You and nearby allies are Immune to Freeze/g,"cn":"你和周围友军免疫冻结"},
{"en":/You and nearby allies are Immune to Ignite/g,"cn":"你和周围友军免疫点燃"},
{"en":/You and nearby allies are Immune to Curses/g,"cn":"你和周围友军免疫诅咒"},
{"en":/Summons (\d+|(\d+\.\d+)) Skeleton Generals/g,"cn":"召唤 # 个魔侍将军"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Skeleton/g,"cn":"最多召唤 # 个魔侍"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Skeleton/g,"cn":"最多召唤 # 个魔侍"},
{"en":/Summons (\d+|(\d+\.\d+)) Skeleton Archers/g,"cn":"召唤 # 个魔侍弓箭手"},
{"en":/Minions throw up to 1 additional Mine/g,"cn":"召唤生物可投掷 1 个额外地雷"},
{"en":/Minions gain Fortify on Melee hit/g,"cn":"召唤生物的近战攻击击中时会获得护体效果"},
{"en":/Summons (\d+|(\d+\.\d+)) Skeleton Warriors/g,"cn":"召唤 # 个魔侍战士"},
{"en":/Maximum (\d+|(\d+\.\d+)) Animated Weapons/g,"cn":"最多幻化# 个幻灵武器"},
{"en":/\-(\d+|(\d+\.\d+)) to Strength and Dexterity/g,"cn":"+# 力量和敏捷"},
{"en":/\+(\d+|(\d+\.\d+)) to Strength and Dexterity/g,"cn":"+# 力量和敏捷"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Shock/g,"cn":"感电效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage/g,"cn":"物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Chill/g,"cn":"冰缓效果提高 #%"},
{"en":/Golems have (\d+|(\d+\.\d+))% more Life/g,"cn":"魔像的总生命额外提高 #%"},
{"en":/Golems have (\d+|(\d+\.\d+))% less Life/g,"cn":"魔像的总生命额外降低 #%"},
{"en":/Gain (\d+|(\d+\.\d+)) Vaal Souls on use/g,"cn":"使用时获得 # 个瓦尔之灵"},
{"en":/(\d+|(\d+\.\d+))% reduced Barrage Damage/g,"cn":"【弹幕】的伤害降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Life per 4 Dexterity/g,"cn":"每 4 点敏捷 +# 生命"},
{"en":/\+(\d+|(\d+\.\d+)) Life per 4 Dexterity/g,"cn":"每 4 点敏捷 +# 生命"},
{"en":/(\d+|(\d+\.\d+))% increased Reave Radius/g,"cn":"【冲击波】范围扩大 #%"},
{"en":/Projectiles Pierce 2 additional Targets/g,"cn":"投射物贯穿 2 个额外目标"},
{"en":/Players have no Life or Mana Regeneration/g,"cn":"玩家不会回复生命或魔力"},
{"en":/Area is inhabited by Brinerot Warbands/g,"cn":"该区域被【布琳洛特军团】守卫"},
{"en":/You gain an Endurance Charge on Kill/g,"cn":"击败敌人时，你获得 1 颗耐力球"},
{"en":/Spark fires an additional Projectile/g,"cn":"【电球】会发射 1 个额外投射物"},
{"en":/Inflict Withered for 2 seconds on Hit/g,"cn":"击中施加【枯萎】，持续 2 秒"},
{"en":/Taking Fire Damage instead heals you/g,"cn":"你承受的治疗会转化为承受火焰伤害"},
{"en":/Lightning Arrow Hits an additional Enemy/g,"cn":"闪电箭矢击中一个额外目标"},
{"en":/(\d+|(\d+\.\d+))% reduced Energy Shield/g,"cn":"该装备的能量护盾降低 #%"},
{"en":/Prevent Projectiles Chaining to or from you/g,"cn":"避免投射物连锁到你"},
{"en":/Implicit Modifier magnitudes are doubled/g,"cn":"固定基底词缀两倍效果加成"},
{"en":/Implicit Modifier magnitudes are tripled/g,"cn":"固定基底词缀三倍效果加成"},
{"en":/(\d+|(\d+\.\d+))% reduced Projectile Speed/g,"cn":"投射物速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Impale Duration/g,"cn":"穿刺持续时间缩短 #%"},
{"en":/1 Added Passive Skill is Overshock/g,"cn":"其中 1 个增加的天赋为【霹雳雷震】"},
{"en":/(\d+|(\d+\.\d+))% more Ignite Duration/g,"cn":"总点燃持续时间额外延长 #%"},
{"en":/(\d+|(\d+\.\d+))% less Ignite Duration/g,"cn":"总点燃持续时间额外缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Global Defences/g,"cn":"全局防御提高 #%"},
{"en":/Cannot be Shocked or Ignited while moving/g,"cn":"移动时无法被感电或点燃"},
{"en":/Map Boss is surrounded by Tormented Spirits/g,"cn":"地图首领被罪魂环绕"},
{"en":/(\d+|(\d+\.\d+))% reduced Riposte Damage/g,"cn":"【击刃】的伤害降低 #%"},
{"en":/1 Added Passive Skill is Grim Oath/g,"cn":"其中 1 个增加的天赋为【阴冷誓言】"},
{"en":/Attacks fire an additional Projectile/g,"cn":"攻击可以额外发射 1 个投射物"},
{"en":/(\d+|(\d+\.\d+))% reduced Frostbolt Damage/g,"cn":"寒冰弹伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Freeze/g,"cn":"#% 几率使用冰霜伤害击中时冰冻敌人"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum Energy Shield/g,"cn":"+# 最大能量护盾"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum Energy Shield/g,"cn":"+# 最大能量护盾"},
{"en":/Area contains additional waves of Ghosts/g,"cn":"该区域会额外出现多波鬼魂"},
{"en":/(\d+|(\d+\.\d+))% increased Mine Duration/g,"cn":"地雷持续时间延长 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Warcry Duration/g,"cn":"战吼持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Poison Duration/g,"cn":"中毒持续时间缩短 #%"},
{"en":/Exerted Attacks Knock Enemies Back on Hit/g,"cn":"增助攻击击中时击退敌人"},
{"en":/Taking Cold Damage instead heals you/g,"cn":"你承受的治疗会转化为承受冰霜伤害"},
{"en":/1 Added Passive Skill is Provocateur/g,"cn":"其中 1 个增加的天赋为【内奸】"},
{"en":/1 Added Passive Skill is Antivenom/g,"cn":"其中 1 个增加的天赋为【防护毒素】"},
{"en":/1 Added Passive Skill is Aerialist/g,"cn":"其中 1 个增加的天赋为【高空钢丝】"},
{"en":/(\d+|(\d+\.\d+))% more Poison Duration/g,"cn":"中毒持续总时间额外延长 #%"},
{"en":/(\d+|(\d+\.\d+))% less Poison Duration/g,"cn":"中毒持续总时间额外降低 #%"},
{"en":/1 Added Passive Skill is Alchemist/g,"cn":"其中 1 个增加的天赋为【炼金术士】"},
{"en":/(\d+|(\d+\.\d+))% more Damage over Time/g,"cn":"持续性总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage over Time/g,"cn":"持续性总伤害额外降低 #%"},
{"en":/Area contains an extra Gloom Shrine/g,"cn":"该区域会出现 1 个额外的隐忍神殿"},
{"en":/\-(\d+|(\d+\.\d+)) to Strength and Dexterity/g,"cn":"+# 力量和敏捷"},
{"en":/\+(\d+|(\d+\.\d+)) to Strength and Dexterity/g,"cn":"+# 力量和敏捷"},
{"en":/You are Immune to Ailments while Focussed/g,"cn":"你在专注时免疫异常状态"},
{"en":/(\d+|(\d+\.\d+))% increased Vortex Damage/g,"cn":"【旋涡】伤害提高 #%"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Mana per second/g,"cn":"每秒回复 # 魔力"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Chill/g,"cn":"冰缓效果提高 #%"},
{"en":/1 Added Passive Skill is Readiness/g,"cn":"其中 1 个增加的天赋为【准备就绪】"},
{"en":/Area can contain Mysterious Harbingers/g,"cn":"该区域会出现【神秘的先驱者】"},
{"en":/Shocks you cause are reflected back to you/g,"cn":"感电会反射回自己身上"},
{"en":/(\d+|(\d+\.\d+))% increased Physical Damage/g,"cn":"物理伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Ignite Duration/g,"cn":"点燃持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spark Damage/g,"cn":"【电球】的伤害提高 #%"},
{"en":/1 Added Passive Skill is Hibernator/g,"cn":"其中 1 个增加的天赋为【冬眠者】"},
{"en":/1 Added Passive Skill is Devastator/g,"cn":"其中 1 个增加的天赋为【破坏者】"},
{"en":/(\d+|(\d+\.\d+))% increased Amount Recovered/g,"cn":"回复量提高 #%"},
{"en":/1 Added Passive Skill is Mindfulness/g,"cn":"其中 1 个增加的天赋为【正念】"},
{"en":/Synthesised Monsters drop a Fossil/g,"cn":"虚空忆境的稀有怪物会掉落 1 个化石"},
{"en":/(\d+|(\d+\.\d+))% increased Trap Duration/g,"cn":"陷阱持续时间延长 #%"},
{"en":/Trigger Commandment of the Tempest on Hit/g,"cn":"击中时触发【风暴之诫】"},
{"en":/Heist Chests duplicate contained Sextants/g,"cn":"珍宝箱复制其中的六分仪"},
{"en":/Area contains a Tormented Seditionist/g,"cn":"该区域会出现【罪魂】: 煽动者"},
{"en":/Projectiles Pierce 3 additional Targets/g,"cn":"投射物贯穿 3 个额外目标"},
{"en":/(\d+|(\d+\.\d+))% increased Sweep Damage/g,"cn":"【横扫】的伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Shock/g,"cn":"感电效果提高 #%"},
{"en":/Projectiles Pierce an additional Target/g,"cn":"投射物贯穿 1 个额外目标"},
{"en":/A Strongbox in this Area is Corrupted/g,"cn":"该区域中的 1 个保险箱已腐化"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Resistance/g,"cn":"冰霜抗性提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to inflict Brittle/g,"cn":"#% 几率造成脆弱"},
{"en":/(\d+|(\d+\.\d+))% reduced Totem Duration/g,"cn":"图腾的持续时间缩短 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum Energy Shield/g,"cn":"+# 最大能量护盾"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum Energy Shield/g,"cn":"+# 最大能量护盾"},
{"en":/Critical Strikes with Bows Poison the Enemy/g,"cn":"弓类暴击使敌人中毒"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Bows/g,"cn":"弓类的伤害降低 #%"},
{"en":/Returning Projectiles Pierce all Targets/g,"cn":"返回的投射物贯穿所有目标"},
{"en":/(\d+|(\d+\.\d+))% reduced Blind duration/g,"cn":"致盲的持续时间降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Resistance/g,"cn":"火焰抗性提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum Divine Charges/g,"cn":"+# 最大神圣球"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum Divine Charges/g,"cn":"+# 最大神圣球"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits/g,"cn":"击中伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Accuracy Rating/g,"cn":"命中值提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fortify Effect/g,"cn":"护体效果提高 #%"},
{"en":/Spawns corpses with Level (\d+|(\d+\.\d+))/g,"cn":"生成 # 级的灵柩"},
{"en":/(\d+|(\d+\.\d+))% reduced Activation range/g,"cn":"激活射程缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Maim/g,"cn":"瘫痪效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage/g,"cn":"元素伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Burning Damage/g,"cn":"燃烧伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Damage/g,"cn":"闪电伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"范围效果扩大 #%"},
{"en":/Maximum (\d+|(\d+\.\d+)) Animated Weapon/g,"cn":"最多幻化# 个幻灵武器"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"范围效果扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Curse Duration/g,"cn":"诅咒持续时间缩短 #%"},
{"en":/You and nearby allies are Immune to Shock/g,"cn":"你和周围友军免疫感电"},
{"en":/You and nearby allies are Immune to Chill/g,"cn":"你和周围友军免疫冰缓"},
{"en":/Summons (\d+|(\d+\.\d+)) Skeleton General/g,"cn":"召唤 # 个魔侍将军"},
{"en":/Summons (\d+|(\d+\.\d+)) Skeleton Archer/g,"cn":"召唤 # 个魔侍弓箭手"},
{"en":/Summons (\d+|(\d+\.\d+)) Skeleton Warrior/g,"cn":"召唤 # 个魔侍战士"},
{"en":/Maximum (\d+|(\d+\.\d+)) Animated Weapon/g,"cn":"最多幻化# 个幻灵武器"},
{"en":/Skills fire an additional Projectile/g,"cn":"技能可以额外发射 1 个投射物"},
{"en":/Socketed Gems have Secrets of Suffering/g,"cn":"插入的技能石具有苦难秘辛"},
{"en":/Magma Orb Chains an additional time/g,"cn":"【熔岩之核】额外连锁弹射 1 次"},
{"en":/(\d+|(\d+\.\d+))% chance to avoid Bleeding/g,"cn":"#% 几率免疫流血"},
{"en":/(\d+|(\d+\.\d+))% increased Impale Effect/g,"cn":"穿刺的效果提高 #%"},
{"en":/Trigger Commandment of Thunder on Kill/g,"cn":"击败敌人时触发【雷电之诫】"},
{"en":/(\d+|(\d+\.\d+))% reduced Reave Radius/g,"cn":"【冲击波】的范围缩小 #%"},
{"en":/1 Added Passive Skill is Snowstorm/g,"cn":"其中 1 个增加的天赋为【暴风雪】"},
{"en":/Shrines drop a Currency Item when used/g,"cn":"神殿使用后掉落 1 个通货"},
{"en":/(\d+|(\d+\.\d+))% increased Accuracy Rating/g,"cn":"命中值提高 #%"},
{"en":/1 Added Passive Skill is Magnifier/g,"cn":"其中 1 个增加的天赋为【放大器】"},
{"en":/1 Added Passive Skill is Capacitor/g,"cn":"其中 1 个增加的天赋为【充能器】"},
{"en":/\-(\d+|(\d+\.\d+)) Prefix Modifiers allowed/g,"cn":"允许的前缀 +#"},
{"en":/\+(\d+|(\d+\.\d+)) Prefix Modifiers allowed/g,"cn":"允许的前缀 +#"},
{"en":/Blast Rain fires an additional Arrow/g,"cn":"【爆裂箭雨】发射一支额外的箭矢"},
{"en":/{:d}% chance to Cause Monsters to Flee/g,"cn":"{:d}% 几率使敌人逃跑"},
{"en":/(\d+|(\d+\.\d+))% increased Monster Damage/g,"cn":"怪物伤害提高 #%"},
{"en":/Lose all Power Charges on Critical Strike/g,"cn":"暴击时失去所有暴击球"},
{"en":/(\d+|(\d+\.\d+))% increased Chaining range/g,"cn":"连锁范围扩大 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Armour while Frozen/g,"cn":"冰冻时 +# 点护甲"},
{"en":/\+(\d+|(\d+\.\d+)) to Armour while Frozen/g,"cn":"冰冻时 +# 点护甲"},
{"en":/Skills fire an additional Projectile/g,"cn":"技能可以额外发射 1 个投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Warcry Speed/g,"cn":"战吼施法速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Movement Speed/g,"cn":"移动速度提高 #%"},
{"en":/Ice Shot Pierces an additional Target/g,"cn":"冰霜射击穿透 1 个额外目标"},
{"en":/\-(\d+|(\d+\.\d+)) Maximum Life per Level/g,"cn":"每级 +# 最大生命"},
{"en":/\+(\d+|(\d+\.\d+)) Maximum Life per Level/g,"cn":"每级 +# 最大生命"},
{"en":/Trigger Commandment of Inferno on Kill/g,"cn":"击败敌人时触发【炼狱之诫】"},
{"en":/Spells fire an additional Projectile/g,"cn":"法术可以额外发射 1 个投射物"},
{"en":/(\d+|(\d+\.\d+))% increased Stun Threshold/g,"cn":"晕眩门槛提高 #%"},
{"en":/Monsters gain an Endurance Charge on Hit/g,"cn":"怪物在击中时获得耐力球"},
{"en":/Unique Monsters drop Corrupted Items/g,"cn":"该区域内的传奇怪物掉落腐化物品"},
{"en":/All Attack Damage Chills when you Stun/g,"cn":"晕眩时所有攻击伤害造成冰缓"},
{"en":/Curse Enemies with Flammability on Hit/g,"cn":"击中受诅咒的敌人时造成易燃"},
{"en":/(\d+|(\d+\.\d+))% increased Effect of Maim/g,"cn":"瘫痪效果提高 #%"},
{"en":/Heist Chests Duplicate contained Essences/g,"cn":"珍宝箱复制其中的精华"},
{"en":/Recover (\d+|(\d+\.\d+))% of Life on use/g,"cn":"使用时回复 #% 生命"},
{"en":/Your Hexes can affect Hexproof Enemies/g,"cn":"你的魔蛊可以影响无咒的敌人"},
{"en":/(\d+|(\d+\.\d+))% increased Burning Damage/g,"cn":"燃烧伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+)) to Trap Disarmament Level/g,"cn":"解除陷阱等级 +#"},
{"en":/(\d+|(\d+\.\d+))% reduced Curse Duration/g,"cn":"诅咒持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Scorch Enemies/g,"cn":"#% 几率烧灼敌人"},
{"en":/1 Added Passive Skill is Blacksmith/g,"cn":"其中 1 个增加的天赋为【铁匠】"},
{"en":/Immune to Freeze and Chill while Ignited/g,"cn":"被点燃时免疫冰冻和冰缓"},
{"en":/Gain Phasing for 4 seconds on Kill/g,"cn":"击败敌人时获得 4 秒【迷踪】状态"},
{"en":/Lose (\d+|(\d+\.\d+))% of Mana per Second/g,"cn":"每秒失去 #% 魔力"},
{"en":/(\d+|(\d+\.\d+))% reduced Frenzy Damage/g,"cn":"【狂怒】的伤害降低 #%"},
{"en":/Enemies you Curse have Malediction/g,"cn":"被你诅咒的敌人会遭受【恶语术】影响"},
{"en":/Area contains (\d+|(\d+\.\d+)) Breaches/g,"cn":"该区域会出现 # 个裂隙"},
{"en":/\-(\d+|(\d+\.\d+)) Mana per 4 Strength/g,"cn":"每 4 点力量 +# 魔力"},
{"en":/\+(\d+|(\d+\.\d+)) Mana per 4 Strength/g,"cn":"每 4 点力量 +# 魔力"},
{"en":/(\d+|(\d+\.\d+))% increased Life Recovered/g,"cn":"生命回复提高 #%"},
{"en":/1 Added Passive Skill is Cry Wolf/g,"cn":"其中 1 个增加的天赋为【恶狼哭号】"},
{"en":/Cobra Lash Chains an additional time/g,"cn":"【毒蛇鞭击】有额外一次连锁弹射"},
{"en":/Arrows Pierce all Targets after Forking/g,"cn":"箭矢在分裂后贯穿所有目标"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage with Hits/g,"cn":"击中伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% Monster Cold Resistance/g,"cn":"+#% 怪物冰霜抗性"},
{"en":/1 Added Passive Skill is Wizardry/g,"cn":"其中 1 个增加的天赋为【非凡才能】"},
{"en":/Desecrate Spawns an additional corpse/g,"cn":"腐化地面可以制造一个额外灵柩"},
{"en":/(\d+|(\d+\.\d+))% more Elemental Damage/g,"cn":"元素总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Elemental Damage/g,"cn":"元素总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Experience gain/g,"cn":"经验值获取降低 #%"},
{"en":/Bow Attacks fire an additional Arrow/g,"cn":"用弓攻击时额外发射 1 根箭矢"},
{"en":/1 Added Passive Skill is Deep Chill/g,"cn":"其中 1 个增加的天赋为【深寒】"},
{"en":/Memories at this location do not collapse/g,"cn":"此区域的回忆不会消逝"},
{"en":/Shock Attackers for 4 seconds on Block/g,"cn":"格挡时使攻击者感电 4 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Demolition speed/g,"cn":"爆破速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Blight Damage/g,"cn":"【枯萎】的伤害降低 #%"},
{"en":/Ice Shot Pierces an additional Target/g,"cn":"冰霜射击穿透 1 个额外目标"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Scorch/g,"cn":"灼烧效果降低 #%"},
{"en":/Cannot Leech Energy Shield from Monsters/g,"cn":"无法偷取怪物的能量护盾"},
{"en":/Cannot be Chilled or Frozen while moving/g,"cn":"移动时无法被冰缓或冻结"},
{"en":/You take no damage from hits you Block/g,"cn":"被格挡的击中不对你造成伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Cleave Damage/g,"cn":"【劈砍】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Lightning Damage/g,"cn":"闪电伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Elusive Effect/g,"cn":"灵巧效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Skill Cooldown/g,"cn":"技能冷却时间缩短 #%"},
{"en":/1 Added Passive Skill is Broadside/g,"cn":"其中 1 个增加的天赋为【侧舷炮】"},
{"en":/(\d+|(\d+\.\d+))% increased Block Recovery/g,"cn":"格挡回复提高 #%"},
{"en":/Gain an Endurance Charge on Critical Strike/g,"cn":"暴击时获得耐力球"},
{"en":/Movement Skills deal no Physical Damage/g,"cn":"位移技能无法造成物理伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Taunt Duration/g,"cn":"嘲讽持续时间缩短 #%"},
{"en":/Skills Chain \-(\d+|(\d+\.\d+)) times/g,"cn":"投射物可以连锁弹射 +# 次"},
{"en":/Skills Chain \+(\d+|(\d+\.\d+)) times/g,"cn":"投射物可以连锁弹射 +# 次"},
{"en":/Critical Strikes do not inherently Freeze/g,"cn":"暴击不会天然造成冰冻"},
{"en":/{:d}% chance to Cause Monsters to Flee/g,"cn":"{:d}% 几率使敌人逃跑"},
{"en":/(\d+|(\d+\.\d+))% more Elemental Damage/g,"cn":"元素总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Elemental Damage/g,"cn":"元素总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Reave Damage/g,"cn":"【冲击波】的伤害降低 #%"},
{"en":/Trigger Level 20 Shade Form when Hit/g,"cn":"被击中时触发 20 级暗影姿态"},
{"en":/(\d+|(\d+\.\d+))% increased Area of Effect/g,"cn":"范围效果扩大 #%"},
{"en":/\-(\d+|(\d+\.\d+))% Sweep Knockback Chance/g,"cn":"+#% 横扫击退率"},
{"en":/\+(\d+|(\d+\.\d+))% Sweep Knockback Chance/g,"cn":"+#% 横扫击退率"},
{"en":/Area contains at least 1 Warband Pack/g,"cn":"该区域会出现至少 1 个军团"},
{"en":/\-(\d+|(\d+\.\d+)) to Spectre maximum Life/g,"cn":"+# 灵体最大生命"},
{"en":/\+(\d+|(\d+\.\d+)) to Spectre maximum Life/g,"cn":"+# 灵体最大生命"},
{"en":/Kinetic Blast has an additional explosion/g,"cn":"力量爆破增加一次爆破"},
{"en":/(\d+|(\d+\.\d+))% increased Character Size/g,"cn":"角色体型增大 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Suffix Modifiers allowed/g,"cn":"允许的后缀 +#"},
{"en":/\+(\d+|(\d+\.\d+)) Suffix Modifiers allowed/g,"cn":"允许的后缀 +#"},
{"en":/Regenerate (\d+|(\d+\.\d+)) Life per second/g,"cn":"# 每秒生命回复"},
{"en":/\-(\d+|(\d+\.\d+)) Armour while stationary/g,"cn":"静止时 +# 护甲"},
{"en":/\+(\d+|(\d+\.\d+)) Armour while stationary/g,"cn":"静止时 +# 护甲"},
{"en":/(\d+|(\d+\.\d+))% Monster Fire Resistance/g,"cn":"+#% 怪物火焰抗性"},
{"en":/\-(\d+|(\d+\.\d+))% to Lightning Resistance/g,"cn":"+#% 闪电抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Lightning Resistance/g,"cn":"+#% 闪电抗性"},
{"en":/1 Added Passive Skill is Evil Eye/g,"cn":"其中 1 个增加的天赋为【邪恶之眼】"},
{"en":/Warcries Debilitate Enemies for 1 second/g,"cn":"战吼使敌人【疲惫】1秒"},
{"en":/1 Added Passive Skill is Calamitous/g,"cn":"其中 1 个增加的天赋为【灾殃】"},
{"en":/1 Added Passive Skill is Bodyguards/g,"cn":"其中 1 个增加的天赋为【保镖】"},
{"en":/Chance to Block Spell Damage is Lucky/g,"cn":"格挡法术伤害的几率会特别幸运"},
{"en":/Heist Chests Duplicate contained Scarabs/g,"cn":"珍宝箱复制其中的圣甲虫"},
{"en":/(\d+|(\d+\.\d+))% reduced Elemental Damage/g,"cn":"元素伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Recovered/g,"cn":"魔力回复提高 #%"},
{"en":/You have Phasing during Onslaught/g,"cn":"在【猛攻】状态期间，得到【迷踪】状态"},
{"en":/\-(\d+|(\d+\.\d+)) Maximum Mana per Level/g,"cn":"每级 +# 最大魔力"},
{"en":/\+(\d+|(\d+\.\d+)) Maximum Mana per Level/g,"cn":"每级 +# 最大魔力"},
{"en":/Summoned Skeletons have Avatar of Fire/g,"cn":"召唤拥有【火之化身】的魔侍"},
{"en":/Gain Soul Eater during any Flask Effect/g,"cn":"药剂持续期间，获得噬魂者"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Reserved/g,"cn":"魔力保留提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Mine duration/g,"cn":"地雷持续时间缩短 #%"},
{"en":/Fires (\d+|(\d+\.\d+)) additional Arrows/g,"cn":"额外获得 # 个箭矢"},
{"en":/(\d+|(\d+\.\d+))% reduced Trap duration/g,"cn":"陷阱持续时间缩短 #%"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Golems/g,"cn":"最多召唤 # 个魔像"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage/g,"cn":"物理伤害降低 #%"},
{"en":/Maximum (\d+|(\d+\.\d+)) Raised Spectres/g,"cn":"最多召唤 # 个灵体"},
{"en":/You and nearby Allies Cannot be Stunned/g,"cn":"你和周围友军不能被眩晕"},
{"en":/Buff grants \-(\d+|(\d+\.\d+)) to Armour/g,"cn":"增益效果 +# 护甲"},
{"en":/Buff grants \+(\d+|(\d+\.\d+)) to Armour/g,"cn":"增益效果 +# 护甲"},
{"en":/(\d+|(\d+\.\d+))% increased Debuff Effect/g,"cn":"减益效果提高 #%"},
{"en":/Maximum (\d+|(\d+\.\d+)) Raised Spectres/g,"cn":"最多召唤 # 个灵体"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Golems/g,"cn":"最多召唤 # 个魔像"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Shock/g,"cn":"感电效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage/g,"cn":"物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Chill/g,"cn":"冰缓效果降低 #%"},
{"en":/Quality does not increase Physical Damage/g,"cn":"品质不提高物理伤害"},
{"en":/Talismans found in this Area are Rare/g,"cn":"该区域找到的魔符均为稀有级"},
{"en":/Properties are doubled while in a Breach/g,"cn":"属性在裂隙内得到加倍"},
{"en":/Area is inhabited by Redblade Warbands/g,"cn":"该区域被【红刃军团】守卫"},
{"en":/Area is inhabited by Mutewind Warbands/g,"cn":"该区域被【哑风军团】守卫"},
{"en":/Area is inhabited by Renegade Warbands/g,"cn":"该区域被【混沌军团】守卫"},
{"en":/Your Hex Curse Spells are Cast as Auras/g,"cn":"你的魔蛊以光环形式施放"},
{"en":/(\d+|(\d+\.\d+)) Blight Chests are Lucky/g,"cn":"# 个枯疫宝箱为幸运"},
{"en":/\-(\d+|(\d+\.\d+)) Prefix Modifier allowed/g,"cn":"允许的前缀 +#"},
{"en":/\+(\d+|(\d+\.\d+)) Prefix Modifier allowed/g,"cn":"允许的前缀 +#"},
{"en":/Area contains an Essence of Hysteria/g,"cn":"该区域会出现 1 个浮夸精华"},
{"en":/Area contains an Essence of Insanity/g,"cn":"该区域会出现 1 个错乱精华"},
{"en":/Area contains an Essence of Delirium/g,"cn":"该区域会出现 1 个谵妄精华"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Damage/g,"cn":"攻击伤害提高 #%"},
{"en":/Area contains unbridged gaps to cross/g,"cn":"该区域会出现难以逾越的鸿沟"},
{"en":/Cannot be Stunned by Hits you Block/g,"cn":"你格挡的攻击和法术无法将你晕眩"},
{"en":/1 Added Passive Skill is Paralysis/g,"cn":"其中 1 个增加的天赋为【瘫痪】"},
{"en":/Chill Attackers for 4 seconds on Block/g,"cn":"格挡时冰缓攻击者 4 秒"},
{"en":/1 Added Passive Skill is Cremator/g,"cn":"其中 1 个增加的天赋为【焚化炉】"},
{"en":/(\d+|(\d+\.\d+))% reduced Global Defences/g,"cn":"全局防御降低 #%"},
{"en":/(\d+|(\d+\.\d+))% more Magic Monsters/g,"cn":"魔法怪物数量额外增加 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Life gained on Kill/g,"cn":"击败敌人回复 +# 生命"},
{"en":/\+(\d+|(\d+\.\d+)) Life gained on Kill/g,"cn":"击败敌人回复 +# 生命"},
{"en":/(\d+|(\d+\.\d+))% increased Fishing Range/g,"cn":"钓鱼范围扩大 #%"},
{"en":/Area contains an Avatar of Domination/g,"cn":"该区域会出现支配赛季的人物"},
{"en":/1 Added Passive Skill is Heraldry/g,"cn":"其中 1 个增加的天赋为【传令者】"},
{"en":/1 Added Passive Skill is Wind-up/g,"cn":"其中 1 个增加的天赋为【螺旋之风】"},
{"en":/\-(\d+|(\d+\.\d+)) Mana gained on Kill/g,"cn":"击败敌人回复 +# 魔力"},
{"en":/\+(\d+|(\d+\.\d+)) Mana gained on Kill/g,"cn":"击败敌人回复 +# 魔力"},
{"en":/(\d+|(\d+\.\d+))% increased Evasion Rating/g,"cn":"闪避值提高 #%"},
{"en":/Blind you inflict is Reflected to you/g,"cn":"你施加的目盲反作用到你身上"},
{"en":/(\d+|(\d+\.\d+))% more Monster Damage/g,"cn":"怪物的总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Sap Enemies/g,"cn":"#% 几率造成精疲力尽"},
{"en":/Blast Rain fires an additional Arrow/g,"cn":"【爆裂箭雨】发射一支额外箭矢"},
{"en":/Area contains an Avatar of Perandus/g,"cn":"该区域会出现普兰德斯赛季的人物"},
{"en":/Socketed Gems Do Not Gain Experience/g,"cn":"此物品上的技能石不会获得经验"},
{"en":/(\d+|(\d+\.\d+))% reduced Mine Duration/g,"cn":"地雷持续时间缩短 #%"},
{"en":/1 Added Passive Skill is Intensity/g,"cn":"其中 1 个增加的天赋为【凝聚】"},
{"en":/1 Added Passive Skill is Insulated/g,"cn":"其中 1 个增加的天赋为【绝缘】"},
{"en":/Monsters guarding Shrines are Magic/g,"cn":"下个区域的神殿受到魔法怪物守护"},
{"en":/Gain an Endurance Charge when you are Hit/g,"cn":"被击中时获得耐力球"},
{"en":/Duplicate (\d+|(\d+\.\d+)) Rare Monsters/g,"cn":"复制 # 的稀有怪物"},
{"en":/(\d+|(\d+\.\d+))% increased Global Damage/g,"cn":"全局伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Recovery rate/g,"cn":"回复速度提高 #%"},
{"en":/Area contains an Avatar of Bloodlines/g,"cn":"该区域会出现血族赛季的人物"},
{"en":/Blind does not affect your Light Radius/g,"cn":"目盲不影响你的照亮范围"},
{"en":/25% chance to cause Bleeding on Hit/g,"cn":"击中时有 25% 几率造成流血"},
{"en":/(\d+|(\d+\.\d+))% reduced Vortex Damage/g,"cn":"【旋涡】伤害降低 #%"},
{"en":/1 Added Passive Skill is Deep Cuts/g,"cn":"其中 1 个增加的天赋为【凌迟】"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Chill/g,"cn":"冰缓效果降低 #%"},
{"en":/Cannot Ignite, Chill, Freeze or Shock/g,"cn":"无法点燃、冰缓、冻结、感电"},
{"en":/(\d+|(\d+\.\d+))% increased Mana Reserved/g,"cn":"魔力保留提高 #%"},
{"en":/Blast Rain fires an additional Arrow/g,"cn":"【爆裂箭雨】发射一支额外箭矢"},
{"en":/Gain Unholy Might during Flask Effect/g,"cn":"药剂持续期间，获得不洁之力"},
{"en":/(\d+|(\d+\.\d+))% increased Totem Range/g,"cn":"图腾的范围扩大 #% "},
{"en":/(\d+|(\d+\.\d+))% reduced Physical Damage/g,"cn":"物理伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Evasion Rating/g,"cn":"闪避值提高 #%"},
{"en":/Always Critically Strike Shocked Enemies/g,"cn":"对感电的敌人必定暴击"},
{"en":/(\d+|(\d+\.\d+))% reduced Spark Damage/g,"cn":"【电球】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Amount Recovered/g,"cn":"回复量降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Trap Duration/g,"cn":"陷阱持续时间缩短 #%"},
{"en":/Blind does not affect your Chance to Hit/g,"cn":"目盲不影响你的击中率"},
{"en":/1 Added Passive Skill is Chip Away/g,"cn":"其中 1 个增加的天赋为【开凿】"},
{"en":/Remove (\d+|(\d+\.\d+))% of Mana on hit/g,"cn":"击中时移除 #% 魔力"},
{"en":/(\d+|(\d+\.\d+))% reduced Sweep Damage/g,"cn":"【横扫】的伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Shock/g,"cn":"感电效果降低 #%"},
{"en":/1 Added Passive Skill is Mage Bane/g,"cn":"其中 1 个增加的天赋为【破法】"},
{"en":/Spreads Tar when you take a Critical Strike/g,"cn":"暴击时喷洒焦油"},
{"en":/Attacks with this Weapon Maim on hit/g,"cn":"使用此武器攻击击中时造成瘫痪"},
{"en":/\-(\d+|(\d+\.\d+)) Suffix Modifier allowed/g,"cn":"允许的后缀 +#"},
{"en":/\+(\d+|(\d+\.\d+)) Suffix Modifier allowed/g,"cn":"允许的后缀 +#"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Resistance/g,"cn":"冰霜抗性降低 #%"},
{"en":/Projectiles Pierce all nearby Targets/g,"cn":"投射物可以贯穿所有周围目标"},
{"en":/1 Added Passive Skill is Disciples/g,"cn":"其中 1 个增加的天赋为【门徒】"},
{"en":/Area contains a Tormented Embezzler/g,"cn":"该区域会出现【罪魂】: 盗用者"},
{"en":/Enemies Become Chilled as they Unfreeze/g,"cn":"敌人解冻后受到冰缓效果"},
{"en":/\-(\d+|(\d+\.\d+)) Intelligence Requirement/g,"cn":"+# 智慧需求"},
{"en":/\+(\d+|(\d+\.\d+)) Intelligence Requirement/g,"cn":"+# 智慧需求"},
{"en":/Lose (\d+|(\d+\.\d+))% of Life on Kill/g,"cn":"击败敌人失去 #% 生命"},
{"en":/(\d+|(\d+\.\d+))% increased Arc Damage/g,"cn":"【电弧】的伤害提高 #%"},
{"en":/You have Onslaught while not on Low Mana/g,"cn":"非低魔时获得【猛攻】"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Resistance/g,"cn":"火焰抗性降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Accuracy Rating/g,"cn":"命中值降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fortify Effect/g,"cn":"护体效果降低 #%"},
{"en":/Summons a Totem which uses this Skill/g,"cn":"召唤一个使用该技能的图腾"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Maim/g,"cn":"瘫痪效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Warcry Speed/g,"cn":"战吼速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"攻击速度提高 #%"},
{"en":/Consumes up to (\d+|(\d+\.\d+)) corpses/g,"cn":"摧毁最多 # 个灵柩"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Damage/g,"cn":"近战伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Burning Damage/g,"cn":"燃烧伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Chaos Damage/g,"cn":"混沌伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"范围效果缩小 #%"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Golem/g,"cn":"最多召唤 # 个魔像"},
{"en":/Maximum (\d+|(\d+\.\d+)) Raised Zombies/g,"cn":"最多召唤 # 个魔卫"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"范围效果缩小 #%"},
{"en":/\-(\d+|(\d+\.\d+)) seconds to Attack Time/g,"cn":"+# 秒攻击间隔"},
{"en":/\+(\d+|(\d+\.\d+)) seconds to Attack Time/g,"cn":"+# 秒攻击间隔"},
{"en":/Maximum (\d+|(\d+\.\d+)) Raised Spectre/g,"cn":"最多召唤 # 个灵体"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage/g,"cn":"法术伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"攻击速度提高 #%"},
{"en":/Trigger Doom Blast when Curse ends/g,"cn":"诅咒结束时触发末日爆炸末日爆炸"},
{"en":/Maximum (\d+|(\d+\.\d+)) Raised Spectre/g,"cn":"最多召唤 # 个灵体"},
{"en":/Summons (\d+|(\d+\.\d+)) Skeleton Mages/g,"cn":"召唤 # 个魔侍法师"},
{"en":/Maximum (\d+|(\d+\.\d+)) Summoned Golem/g,"cn":"最多召唤 # 个魔像"},
{"en":/Maximum (\d+|(\d+\.\d+)) Raised Spiders/g,"cn":"最多召唤 # 个蜘蛛"},
{"en":/Maximum (\d+|(\d+\.\d+)) Raised Spiders/g,"cn":"最多召唤 # 个蜘蛛"},
{"en":/Maximum (\d+|(\d+\.\d+)) Raised Zombies/g,"cn":"最多召唤 # 个魔卫"},
{"en":/Trigger Commandment of Frost on Kill/g,"cn":"击败敌人时触发【寒冰之诫】"},
{"en":/1 Added Passive Skill is Blowback/g,"cn":"其中 1 个增加的天赋为【还击】"},
{"en":/Randomly dropped Items cannot be Unique/g,"cn":"不会随机掉落传奇物品"},
{"en":/Melee Critical Strikes Poison the Enemy/g,"cn":"近战暴击会使敌人中毒"},
{"en":/Trigger Socketed Spells when you Focus/g,"cn":"专注时触发插槽内的法术"},
{"en":/(\d+|(\d+\.\d+))% increased maximum Life/g,"cn":"最大生命提高 #%"},
{"en":/\-(\d+|(\d+\.\d+))% chance to be Poisoned/g,"cn":"+#% 几率中毒"},
{"en":/\+(\d+|(\d+\.\d+))% chance to be Poisoned/g,"cn":"+#% 几率中毒"},
{"en":/Debilitate Enemies for 1 second on Hit/g,"cn":"击中使敌人疲惫 1 秒"},
{"en":/(\d+|(\d+\.\d+))% reduced Impale Effect/g,"cn":"穿刺的效果降低 #%"},
{"en":/Trigger Commandment of Spite when Hit/g,"cn":"被击中时触发【怨恨之诫】"},
{"en":/(\d+|(\d+\.\d+))% more Burning Damage/g,"cn":"燃烧总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Burning Damage/g,"cn":"燃烧总伤害额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Accuracy Rating/g,"cn":"命中值降低 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Melee Strike Range/g,"cn":"+# 近战打击范围"},
{"en":/\+(\d+|(\d+\.\d+)) to Melee Strike Range/g,"cn":"+# 近战打击范围"},
{"en":/(\d+|(\d+\.\d+))% increased Damage taken/g,"cn":"承受伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Chaining range/g,"cn":"连锁范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Warcry Speed/g,"cn":"战吼施法速度降低 #%"},
{"en":/Added Small Passive Skills grant Nothing/g,"cn":"增加的小天赋无效果"},
{"en":/Alert Level increases every ten seconds/g,"cn":"每隔十秒提高警报等级"},
{"en":/Enemies you hit are destroyed on Kill/g,"cn":"你所击败的敌人将会被歼灭"},
{"en":/(\d+|(\d+\.\d+))% reduced Movement Speed/g,"cn":"移动速度降低 #%"},
{"en":/You can have an Offering of each type/g,"cn":"你可以拥有每种奉献各一个"},
{"en":/(\d+|(\d+\.\d+))% reduced Stun Threshold/g,"cn":"晕眩门槛降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% chance to be Ignited/g,"cn":"+#% 几率被点燃"},
{"en":/\+(\d+|(\d+\.\d+))% chance to be Ignited/g,"cn":"+#% 几率被点燃"},
{"en":/(\d+|(\d+\.\d+))% reduced Effect of Maim/g,"cn":"瘫痪效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Brand Damage/g,"cn":"烙印伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Burning Damage/g,"cn":"燃烧伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Light Radius/g,"cn":"照亮范围扩大 #%"},
{"en":/Discharge has \-(\d+|(\d+\.\d+)) to Radius/g,"cn":"解放范围 +#"},
{"en":/Discharge has \+(\d+|(\d+\.\d+)) to Radius/g,"cn":"解放范围 +#"},
{"en":/Bladefall has an additional Volley/g,"cn":"【虚空刀雨】会额外发射一波飞刃"},
{"en":/Unique Boss drops an additional Map/g,"cn":"传奇首领掉落 1 个额外地图"},
{"en":/Trigger Commandment of Winter when Hit/g,"cn":"被击中时触发【冬之诫】"},
{"en":/Unique Boss is accompanied by Bodyguards/g,"cn":"传奇首领由守卫守护"},
{"en":/(\d+|(\d+\.\d+))% increased Charges used/g,"cn":"充能次数增加 #%"},
{"en":/50% chance to cause Bleeding on Hit/g,"cn":"击中有 50% 几率造成流血"},
{"en":/You cannot have non-Animated Minions/g,"cn":"你无法拥有非幻化类召唤生物"},
{"en":/Monsters drop Burning Ground on death/g,"cn":"怪物死亡后会造成燃烧地面"},
{"en":/\-(\d+|(\d+\.\d+))% chance to be Shocked/g,"cn":"+#% 几率被感电"},
{"en":/\+(\d+|(\d+\.\d+))% chance to be Shocked/g,"cn":"+#% 几率被感电"},
{"en":/Throw (\d+|(\d+\.\d+)) additional Mines/g,"cn":"额外投掷 # 个地雷"},
{"en":/(\d+|(\d+\.\d+))% reduced Life Recovered/g,"cn":"生命回复降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Melee Damage/g,"cn":"近战伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"攻击速度提高 #%"},
{"en":/Only affects Passives in Very Large Ring/g,"cn":"只影响巨环内的天赋"},
{"en":/Gain Arcane Surge on Hit with Spells/g,"cn":"法术击中时获得【秘术增强】"},
{"en":/Cannot take Reflected Elemental Damage/g,"cn":"不会承受反射的元素伤害"},
{"en":/Gain 1 Fragile Regrowth each second/g,"cn":"每秒获得 1 次【脆弱重生】"},
{"en":/Map is occupied by The Constrictor/g,"cn":"该地图被【裂界守卫：约束】占据"},
{"en":/1 Added Passive Skill is Repeater/g,"cn":"其中 1 个增加的天赋为【连发】"},
{"en":/(\d+|(\d+\.\d+))% increased Light Radius/g,"cn":"照亮范围扩大 #%"},
{"en":/(\d+|(\d+\.\d+))% more Rare Monsters/g,"cn":"稀有怪物数量额外增加 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Elusive Effect/g,"cn":"灵巧效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Block Recovery/g,"cn":"格挡回复降低 #%"},
{"en":/Summoned Sentinels use Crusade Slam/g,"cn":"召唤的哨兵会使用【圣战猛击】"},
{"en":/(\d+|(\d+\.\d+))% more Movement Speed/g,"cn":"总移动速度额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Movement Speed/g,"cn":"总移动速度额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% more Burning Damage/g,"cn":"燃烧总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Burning Damage/g,"cn":"燃烧总伤害额外降低 #%"},
{"en":/Hits ignore Enemy Lightning Resistance/g,"cn":"击中无视敌人的闪电抗性"},
{"en":/(\d+|(\d+\.\d+))% reduced Area of Effect/g,"cn":"范围效果缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Avoid Blind/g,"cn":"#% 几率避免被致盲"},
{"en":/(\d+|(\d+\.\d+))% increased Totem Damage/g,"cn":"图腾伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Spell Damage/g,"cn":"法术伤害提高 #%"},
{"en":/Trigger Decree of Reflection when Hit/g,"cn":"被击中时触发【倒影之令】"},
{"en":/Your Hits can only Kill Frozen Enemies/g,"cn":"你只能击败被冰冻的敌人"},
{"en":/(\d+|(\d+\.\d+))% reduced Character Size/g,"cn":"角色体型缩小 #%"},
{"en":/Area contains an additional Essence/g,"cn":"该区域会出现额外 1 个精华"},
{"en":/Golems have \-(\d+|(\d+\.\d+)) to Armour/g,"cn":"魔像 +# 护甲值"},
{"en":/Golems have \+(\d+|(\d+\.\d+)) to Armour/g,"cn":"魔像 +# 护甲值"},
{"en":/Causes Bleeding on Melee Critical Strike/g,"cn":"近战暴击会造成流血"},
{"en":/Heist Chests Duplicate contained Jewels/g,"cn":"珍宝箱复制其中的珠宝"},
{"en":/Each Legion is accompanied by a General/g,"cn":"每个军团都有一名将军"},
{"en":/Tormented Spirits haunt Wraeclast/g,"cn":"痛苦灵魂徘徊在瓦尔克拉斯的大地上"},
{"en":/(\d+|(\d+\.\d+))% increased Attack Speed/g,"cn":"攻击速度提高 #%"},
{"en":/1 Added Passive Skill is Overlord/g,"cn":"其中 1 个增加的天赋为【霸主】"},
{"en":/1 Added Passive Skill is Openness/g,"cn":"其中 1 个增加的天赋为【坦率】"},
{"en":/(\d+|(\d+\.\d+))% increased maximum Mana/g,"cn":"最大魔力提高 #%"},
{"en":/Increases wall length by (\d+|(\d+\.\d+))/g,"cn":"墙的长度延长 #"},
{"en":/(\d+|(\d+\.\d+))% increased Chaos Damage/g,"cn":"混沌伤害提高 #%"},
{"en":/Spark fires Projectiles in a circle/g,"cn":"【电球】以环状方式发射投射物"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Recovered/g,"cn":"魔力回复降低 #%"},
{"en":/Area contains an Avatar of Onslaught/g,"cn":"该区域会出现猛攻赛季的人物"},
{"en":/Cannot be Stunned while you have Fortify/g,"cn":"拥有护体时免疫晕眩"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Reserved/g,"cn":"魔力保留降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Aura effect/g,"cn":"光环效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% more Area Damage/g,"cn":"范围攻击总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Area Damage/g,"cn":"范围攻击总伤害额外降低 #%"},
{"en":/Deals (\d+|(\d+\.\d+))% of Base Damage/g,"cn":"造成 #% 基础伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Area Damage/g,"cn":"范围伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Buff Effect/g,"cn":"增益效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Buff Effect/g,"cn":"增益效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Aura effect/g,"cn":"光环效果提高 #%"},
{"en":/Creates (\d+|(\d+\.\d+)) fewer Spikes/g,"cn":"产生的尖刺减少 # 个"},
{"en":/Maximum (\d+|(\d+\.\d+)) Raised Zombie/g,"cn":"最多召唤 # 个魔卫"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage/g,"cn":"冰霜伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Trap Damage/g,"cn":"陷阱伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage/g,"cn":"火焰伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Buff Effect/g,"cn":"增益效果提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Debuff Effect/g,"cn":"减益效果降低 #%"},
{"en":/Summons (\d+|(\d+\.\d+)) Skeleton Mage/g,"cn":"召唤 # 个魔侍法师"},
{"en":/Minions inflict Withered on Hit/g,"cn":"召唤生物击中敌人后造成【死亡凋零】"},
{"en":/Minions Attacks always Maim on Hit/g,"cn":"召唤生物的攻击必定使敌人瘫痪"},
{"en":/Maximum (\d+|(\d+\.\d+)) Raised Zombie/g,"cn":"最多召唤 # 个魔卫"},
{"en":/(\d+|(\d+\.\d+))% more Mana Reserved/g,"cn":"总魔力保留额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Mana Reserved/g,"cn":"总魔力保留额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Arrow Speed/g,"cn":"箭矢速度提高 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Mine Damage/g,"cn":"地雷伤害提高 #%"},
{"en":/Avoid Projectiles that have Chained/g,"cn":"避免被连锁弹射的投射物击中"},
{"en":/Heist Chests Duplicated contained Oils/g,"cn":"珍宝箱复制其中的圣油"},
{"en":/\-(\d+|(\d+\.\d+))% Chance to Block/g,"cn":"该装备 +#% 攻击格挡率"},
{"en":/\+(\d+|(\d+\.\d+))% Chance to Block/g,"cn":"该装备 +#% 攻击格挡率"},
{"en":/(\d+|(\d+\.\d+))% more maximum Life/g,"cn":"最大生命总值额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less maximum Life/g,"cn":"最大生命总值额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% Critical Strike Chance/g,"cn":"#% 法术暴击率"},
{"en":/Area contains an Avatar of Prophecy/g,"cn":"该区域会出现预言赛季的人物"},
{"en":/You have Vaal Pact while Focussed/g,"cn":"你在专注时获得【瓦尔冥约】状态"},
{"en":/The Effect of Chill on you is reversed/g,"cn":"你身上的冰缓效果颠倒"},
{"en":/Final Boss drops higher Level Items/g,"cn":"最终首领掉落更高等级的物品"},
{"en":/Area contains an Essence of Horror/g,"cn":"该区域会出现 1 个极恐精华"},
{"en":/Warcries have a minimum of 10 Power/g,"cn":"战吼至少有 10 点威力值"},
{"en":/(\d+|(\d+\.\d+))% increased Trap Damage/g,"cn":"陷阱伤害提高 #%"},
{"en":/Cannot be Chilled during Flask effect/g,"cn":"药剂持续期间无法被冰缓"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Damage/g,"cn":"攻击伤害降低 #%"},
{"en":/Lose all Fragile Regrowth when Hit/g,"cn":"被击中时失去所有【脆弱重生】"},
{"en":/Permanently Intimidate Enemies on Block/g,"cn":"格挡时永久恐吓敌人"},
{"en":/Monsters inflict a random Hex on Hit/g,"cn":"怪物击中施加一种随机魔蛊"},
{"en":/Delirium Reward Type: (\d+|(\d+\.\d+))/g,"cn":"惊悸迷雾奖励类型：#"},
{"en":/Delirium Reward Type: (\d+|(\d+\.\d+))/g,"cn":"惊悸迷雾奖励类型：#"},
{"en":/Delirium Reward Type: (\d+|(\d+\.\d+))/g,"cn":"惊悸迷雾奖励类型：#"},
{"en":/Delirium Reward Type: (\d+|(\d+\.\d+))/g,"cn":"惊悸迷雾奖励类型：#"},
{"en":/Delirium Reward Type: (\d+|(\d+\.\d+))/g,"cn":"惊悸迷雾奖励类型：#"},
{"en":/1 Added Passive Skill is Sadist/g,"cn":"其中 1 个增加的天赋为【狂虐者】"},
{"en":/Heist Chests Duplicate their contents/g,"cn":"珍宝箱会复制其中的物品"},
{"en":/Your Offering Skills also affect you/g,"cn":"你的奉献技能会同时影响你"},
{"en":/Can have up to 3 Crafted Modifiers/g,"cn":"可以最多拥有 3 个工艺属性"},
{"en":/Trigger Edict of Reflection when Hit/g,"cn":"被击中时触发【倒影之律】"},
{"en":/Area is Overgrown with Caustic Plants/g,"cn":"区域长满了腐蚀性的植物"},
{"en":/Area contains an additional Breach/g,"cn":"该区域会出现额外 1 个裂隙"},
{"en":/Can have a second Enchantment Modifier/g,"cn":"可附加第二种附魔词缀"},
{"en":/(\d+|(\d+\.\d+))% reduced Fishing Range/g,"cn":"钓鱼范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% more Monster Life/g,"cn":"怪物的总生命额外提高 #%"},
{"en":/Your Counterattacks deal Double Damage/g,"cn":"你的反击造成双倍伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Area Damage/g,"cn":"范围伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Evasion Rating/g,"cn":"闪避值降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cold Damage/g,"cn":"冰霜伤害提高 #%"},
{"en":/Area is controlled by a Warband Boss/g,"cn":"该区域受到军团首领的控制"},
{"en":/Cannot be Chilled during Onslaught/g,"cn":"在【猛攻】状态期间无法被冰缓"},
{"en":/Remove an Ailment when you Warcry/g,"cn":"你使用战吼时，移除一个异常状态"},
{"en":/Monsters are Revived as Allies on Kill/g,"cn":"怪物被击败后变为友军"},
{"en":/Eldritch Battery during Flask effect/g,"cn":"药剂持续期间具有异能魔力"},
{"en":/(\d+|(\d+\.\d+))% reduced Global Damage/g,"cn":"全局伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Recovery rate/g,"cn":"回复速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Skill Range/g,"cn":"范围效果扩大 #%"},
{"en":/Items in Heists drop fully linked/g,"cn":"夺宝冒险中掉落的物品有完整连接"},
{"en":/1 Added Passive Skill is Blessed/g,"cn":"其中 1 个增加的天赋为【受福】"},
{"en":/Lightning Resistance is (\d+|(\d+\.\d+))%/g,"cn":"闪电抗性 #%"},
{"en":/Gain a Frenzy Charge when you Block/g,"cn":"你格挡时获得 1 个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Reserved/g,"cn":"魔力保留降低 #%"},
{"en":/Enemies you Curse are Intimidated/g,"cn":"被你诅咒的敌人同时被被【恐吓】"},
{"en":/(\d+|(\d+\.\d+))% more maximum Life/g,"cn":"最大生命总值额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less maximum Life/g,"cn":"最大生命总值额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Totem Life/g,"cn":"图腾的生命提高 #%"},
{"en":/1 Added Passive Skill is Renewal/g,"cn":"其中 1 个增加的天赋为【复兴】"},
{"en":/(\d+|(\d+\.\d+))% reduced Evasion Rating/g,"cn":"闪避值降低 #%"},
{"en":/Map is occupied by The Eradicator/g,"cn":"该地图被【裂界守卫：寂灭】占据"},
{"en":/Projectiles from Socketed Gems Fork/g,"cn":"插槽内技能石的投射物会分叉"},
{"en":/(\d+|(\d+\.\d+))% more Monster Life/g,"cn":"怪物的总生命额外提高 #%"},
{"en":/Area contains an Avatar of Talisman/g,"cn":"该区域会出现魔符赛季的人物"},
{"en":/Cannot be Stunned while holding a Shield/g,"cn":"持盾时，免疫晕眩"},
{"en":/1 Added Passive Skill is Fasting/g,"cn":"其中 1 个增加的天赋为【斋戒】"},
{"en":/Removes Elemental Ailments on Rampage/g,"cn":"暴走时驱散元素异常状态"},
{"en":/(\d+|(\d+\.\d+))% increased Totem Mana/g,"cn":"图腾的魔力提高 #%"},
{"en":/Area contains a Grandmaster Ally/g,"cn":"该区域会出现 1 个神一般的友军"},
{"en":/Lose all Power Charges when you Block/g,"cn":"你格挡时失去所有暴击球"},
{"en":/Area becomes fatal after some time/g,"cn":"一段时间后该区域将会变得致命"},
{"en":/Area's inhabitants are lying in ambush/g,"cn":"该区域的居民会伏击你"},
{"en":/Removes Bleeding when you use a Flask/g,"cn":"使用药剂时移除流血状态"},
{"en":/Area contains an extra Strongbox/g,"cn":"该区域会出现 1 个额外的保险箱"},
{"en":/Cannot take Reflected Physical Damage/g,"cn":"不会承受反射的物理伤害"},
{"en":/Knocks Enemies Back when Hit by a Staff/g,"cn":"长杖击中会击退敌人"},
{"en":/Area contains an Avatar of Invasion/g,"cn":"该区域会出现侵略赛季的人物"},
{"en":/(\d+|(\d+\.\d+))% reduced Arc Damage/g,"cn":"【电弧】的伤害降低 #%"},
{"en":/Area contains an Avatar of Warbands/g,"cn":"该区域会出现军团赛季的人物"},
{"en":/Raise Zombie does not require a corpse/g,"cn":"魔卫复苏不再需要灵枢"},
{"en":/(\d+|(\d+\.\d+))% increased Fire Damage/g,"cn":"火焰伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Warcry Speed/g,"cn":"战吼速度减慢 #%"},
{"en":/Strikes every (\d+|(\d+\.\d+)) seconds/g,"cn":"每 # 秒攻击一次"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"施法速度提高 #%"},
{"en":/Strikes every (\d+|(\d+\.\d+)) seconds/g,"cn":"每 # 秒攻击一次"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Damage/g,"cn":"近战伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Chaos Damage/g,"cn":"混沌伤害降低 #%"},
{"en":/Lose (\d+|(\d+\.\d+)) Rage per second/g,"cn":"每秒失去 # 点怒火"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage/g,"cn":"法术伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"攻击速度降低 #%"},
{"en":/Debuff Lasts (\d+|(\d+\.\d+)) seconds/g,"cn":"减益效果持续 # 秒"},
{"en":/Debuff Lasts (\d+|(\d+\.\d+)) seconds/g,"cn":"减益效果持续 # 秒"},
{"en":/(\d+|(\d+\.\d+))% increased Intelligence/g,"cn":"智慧提高 #%"},
{"en":/Cannot be Frozen during Flask effect/g,"cn":"药剂持续期间无法被冰冻"},
{"en":/(\d+|(\d+\.\d+))% reduced maximum Life/g,"cn":"最大生命降低 #%"},
{"en":/Trigger Commandment of Blades on Hit/g,"cn":"击中时触发【刀锋之诫】"},
{"en":/Arrows Pierce an additional Target/g,"cn":"箭矢会穿透 1 个额外目标"},
{"en":/Gain a Frenzy Charge on Critical Strike/g,"cn":"暴击时获得狂怒球"},
{"en":/Knocks Enemies Back when Hit by a Wand/g,"cn":"法杖击中会击退敌人"},
{"en":/Trigger Commandment of Ire when Hit/g,"cn":"被击中时触发【雷霆之诫】"},
{"en":/(\d+|(\d+\.\d+))% more Attack Speed/g,"cn":"总攻击速度额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Attack Speed/g,"cn":"总攻击速度额外降低 #%"},
{"en":/\-(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"+#% 混沌抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Chaos Resistance/g,"cn":"+#% 混沌抗性"},
{"en":/Socketed Gems have Blood Magic/g,"cn":"此物品上的技能石受到 血魔法 辅助"},
{"en":/Removes Burning when you use a Flask/g,"cn":"药剂持续期间，驱散燃烧"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage taken/g,"cn":"承受伤害降低 #%"},
{"en":/Area contains a Perandus Chest/g,"cn":"该区域会出现 1 个普兰德斯宝物箱"},
{"en":/All Metamorph Monsters have Rewards/g,"cn":"所有【灾变怪物】都有奖励"},
{"en":/Cannot be Stunned during Flask Effect/g,"cn":"药剂持续期间免疫晕眩"},
{"en":/Alert Level reduces every ten seconds/g,"cn":"每隔十秒降低警报等级"},
{"en":/Projectiles from Spells cannot Pierce/g,"cn":"法术的投射物无法穿刺"},
{"en":/Area contains an extra Harbinger/g,"cn":"该区域会出现 1 个额外先驱者"},
{"en":/Your Aura Buffs do not affect allies/g,"cn":"光环效果对友军没有作用"},
{"en":/Monsters Hinder on Hit with Spells/g,"cn":"怪物的法术击中施加【缓速】"},
{"en":/(\d+|(\d+\.\d+))% reduced Brand Damage/g,"cn":"烙印伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Light Radius/g,"cn":"照亮范围缩小 #%"},
{"en":/Unnerve Enemies for 4 seconds on Hit/g,"cn":"击中时恐惧敌人 4 秒"},
{"en":/Heist Chests Duplicate contained Maps/g,"cn":"珍宝箱复制其中的地图"},
{"en":/Leech Energy Shield instead of Life/g,"cn":"生命偷取会套用于能量护盾"},
{"en":/(\d+|(\d+\.\d+))% reduced Charges used/g,"cn":"充能次数减少 #%"},
{"en":/(\d+|(\d+\.\d+))% more Attack Speed/g,"cn":"总攻击速度额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Attack Speed/g,"cn":"总攻击速度额外降低 #%"},
{"en":/Area contains an Avatar of Anarchy/g,"cn":"该区域会出现混乱赛季的人物"},
{"en":/Area contains an Avatar of Torment/g,"cn":"该区域会出现苦痛赛季的人物"},
{"en":/Area contains an Avatar of Rampage/g,"cn":"该区域会出现暴走赛季的人物"},
{"en":/1 Added Passive Skill is Genius/g,"cn":"其中 1 个增加的天赋为【天才】"},
{"en":/Adds Knockback during Flask effect/g,"cn":"药剂持续期间，附加击退效果"},
{"en":/(\d+|(\d+\.\d+))% more Attack Speed/g,"cn":"总攻击速度额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Attack Speed/g,"cn":"总攻击速度额外降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Golem Size/g,"cn":"魔像体型增大 #%"},
{"en":/Trigger Commandment of Flames on Hit/g,"cn":"击中时触发【烈火之诫】"},
{"en":/Monsters gain a Frenzy Charge on Hit/g,"cn":"怪物在击中时获得狂怒球"},
{"en":/Purity of Lightning Reserves no Mana/g,"cn":"【闪电净化】不保留魔力"},
{"en":/1 Added Passive Skill is Fettle/g,"cn":"其中 1 个增加的天赋为【整顿】"},
{"en":/(\d+|(\d+\.\d+))% reduced Melee Damage/g,"cn":"近战伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Cast Speed/g,"cn":"施法速度提高 #%"},
{"en":/Zealot's Oath during Flask effect/g,"cn":"药剂持续期间获得【狂热誓言】"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"攻击速度降低 #%"},
{"en":/Area contains an Avatar of Essence/g,"cn":"该区域会出现精华赛季的人物"},
{"en":/(\d+|(\d+\.\d+))% chance to avoid Maim/g,"cn":"#% 几率避免瘫痪"},
{"en":/Gain an Endurance Charge when you Block/g,"cn":"格挡时获得耐力球"},
{"en":/Area is inhabited by Abominations/g,"cn":"该区域会出现大量被创造的生物"},
{"en":/Shard Projectiles Pierce all Targets/g,"cn":"碎片投射物贯穿所有目标"},
{"en":/Area contains an additional Abyss/g,"cn":"该区域会出现 1 个额外深渊"},
{"en":/(\d+|(\d+\.\d+))% reduced Totem Range/g,"cn":"图腾的范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% more Spell Damage/g,"cn":"法术总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Spell Damage/g,"cn":"法术总伤害额外降低 #%"},
{"en":/Area is inhabited by Solaris fanatics/g,"cn":"该区域被日耀女神占领"},
{"en":/Area is inhabited by Solaris fanatics/g,"cn":"该区域被日耀女神占领"},
{"en":/Blind nearby Enemies on being Ignited/g,"cn":"被点燃时致盲周围敌人"},
{"en":/Monsters cannot be affected by Ailments/g,"cn":"怪物免疫异常状态"},
{"en":/(\d+|(\d+\.\d+))% reduced Light Radius/g,"cn":"照亮范围缩小 #%"},
{"en":/(\d+|(\d+\.\d+)) Maximum Void Charges/g,"cn":"# 最大虚空之矢数量"},
{"en":/Gain a Frenzy Charge on Critical Strike/g,"cn":"暴击时获得狂怒球"},
{"en":/Area is inhabited by Lunaris fanatics/g,"cn":"该区域被月影女神占领"},
{"en":/(\d+|(\d+\.\d+))% increased Attributes/g,"cn":"所有属性提高 #%"},
{"en":/Area contains an Avatar of Nemesis/g,"cn":"该区域会出现复仇赛季的人物"},
{"en":/Map areas have Warlord's Influence/g,"cn":"地图区域有【督军】影响效果"},
{"en":/(\d+|(\d+\.\d+))% reduced Totem Damage/g,"cn":"图腾伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Spell Damage/g,"cn":"法术伤害降低 #%"},
{"en":/Area contains an Avatar of Tempest/g,"cn":"该区域会出现风暴赛季的人物"},
{"en":/Breaches each contain a Breachlord/g,"cn":"每个裂隙会出现一位裂隙君王"},
{"en":/(\d+|(\d+\.\d+))% increased Travel Fee/g,"cn":"旅行报酬提高 #%"},
{"en":/You gain an Endurance Charge on use/g,"cn":"使用时获得 1 个耐力球"},
{"en":/Removes Bleeding when you use a Warcry/g,"cn":"战吼时移除流血状态"},
{"en":/Area contains a Unique Strongbox/g,"cn":"该区域会出现 1 个传奇保险箱"},
{"en":/Cannot be used with Chaos Inoculation/g,"cn":"不能搭配【异灵之体】"},
{"en":/Area is inhabited by Lunaris fanatics/g,"cn":"该区域被月影女神占领"},
{"en":/Trigger Decree of the Tempest on Hit/g,"cn":"击中时触发【风暴之令】"},
{"en":/\-(\d+|(\d+\.\d+)) Dexterity Requirement/g,"cn":"+# 敏捷需求"},
{"en":/\+(\d+|(\d+\.\d+)) Dexterity Requirement/g,"cn":"+# 敏捷需求"},
{"en":/(\d+|(\d+\.\d+))% reduced Attack Speed/g,"cn":"攻击速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Intelligence/g,"cn":"智慧提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) Chaos Damage taken/g,"cn":"+# 承受的混沌伤害"},
{"en":/\+(\d+|(\d+\.\d+)) Chaos Damage taken/g,"cn":"+# 承受的混沌伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced maximum Mana/g,"cn":"最大魔力降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Chaos Damage/g,"cn":"混沌伤害降低 #%"},
{"en":/Minions Taunt on Hit with Attacks/g,"cn":"攻击击中时，召唤生物嘲讽敌人"},
{"en":/You are Chilled while you are Bleeding/g,"cn":"你流血时也会被冰缓"},
{"en":/Cannot be Stunned during Flask Effect/g,"cn":"药剂持续期间免疫晕眩"},
{"en":/Trigger Word of Reflection when Hit/g,"cn":"被击中时触发【倒影之誓】"},
{"en":/\-(\d+|(\d+\.\d+)) to Armour per Level/g,"cn":"每级 +# 点护甲"},
{"en":/\+(\d+|(\d+\.\d+)) to Armour per Level/g,"cn":"每级 +# 点护甲"},
{"en":/Minions Blind on Hit with Attacks/g,"cn":"攻击击中时，召唤生物致盲敌人"},
{"en":/Warcries cannot Exert Travel Skills/g,"cn":"战吼技能不能增助旅行技能"},
{"en":/(\d+|(\d+\.\d+))% reduced Aura effect/g,"cn":"光环效果降低 #%"},
{"en":/Spell Repeats (\d+|(\d+\.\d+)) times/g,"cn":"重复施放法术 # 次"},
{"en":/Pulses every (\d+|(\d+\.\d+)) seconds/g,"cn":"每 # 秒发射脉冲"},
{"en":/(\d+|(\d+\.\d+))% more Trap Damage/g,"cn":"陷阱总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Trap Damage/g,"cn":"陷阱总伤害额外降低 #%"},
{"en":/Strikes every (\d+|(\d+\.\d+)) second/g,"cn":"每 # 秒攻击一次"},
{"en":/(\d+|(\d+\.\d+))% reduced Area Damage/g,"cn":"范围伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Buff Effect/g,"cn":"增益效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Buff Effect/g,"cn":"增益效果降低 #%"},
{"en":/Fires an additional sequence of arrows/g,"cn":"额外发射一串箭矢"},
{"en":/(\d+|(\d+\.\d+))% reduced Aura effect/g,"cn":"光环效果降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage/g,"cn":"冰霜伤害降低 #%"},
{"en":/Spread when affected Enemy is Hit /g,"cn":"受影响的敌人被击中时扩散"},
{"en":/(\d+|(\d+\.\d+))% reduced Trap Damage/g,"cn":"陷阱伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage/g,"cn":"火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Buff Effect/g,"cn":"增益效果降低 #%"},
{"en":/Your Physical Damage cannot Poison/g,"cn":"你的物理伤害无法造成中毒"},
{"en":/(\d+|(\d+\.\d+))% reduced Arrow Speed/g,"cn":"箭矢速度降低 #%"},
{"en":/Melee Critical Strikes cause Bleeding/g,"cn":"近战暴击会造成流血"},
{"en":/Your Raised Zombies count as corpses/g,"cn":"你的魔卫复苏视为灵枢"},
{"en":/(\d+|(\d+\.\d+))% reduced Mine Damage/g,"cn":"地雷伤害降低 #%"},
{"en":/Gain a Blitz Charge on Critical Strike/g,"cn":"暴击时获得疾电球"},
{"en":/Map areas are +(\d+|(\d+\.\d+)) Tier/g,"cn":"地图区域为 +# 阶"},
{"en":/Players cannot gain Endurance Charges/g,"cn":"玩家无法获得耐力球"},
{"en":/Deal no Damage when not on Low Life/g,"cn":"非低血状态时不造成伤害"},
{"en":/Always Freeze, Shock and Ignite/g,"cn":"总是使敌人受到冰冻，感电与点燃"},
{"en":/Summoned Phantasms have no Duration/g,"cn":"召唤的幻灵没有持续时间"},
{"en":/Trigger Commandment of Force on Hit/g,"cn":"击中时触发【原力之诫】"},
{"en":/Ghost Reaver during Flask effect/g,"cn":"药剂持续期间获得【灵能护体】"},
{"en":/Gain a Power Charge when you Block/g,"cn":"格挡时获得 1 个暴击球"},
{"en":/Trigger Decree of Thunder on Kill/g,"cn":"击败敌人时触发【雷电之令】"},
{"en":/(\d+|(\d+\.\d+))% reduced Trap Damage/g,"cn":"陷阱伤害降低 #%"},
{"en":/Enemy hits on you roll low Damage/g,"cn":"敌人击中你时，皆为最小伤害"},
{"en":/Spread when affected Enemy is Hit /g,"cn":"受影响的敌人被击中时扩散"},
{"en":/Guards remove Alert Level on Death/g,"cn":"守卫被击败时移除警报等级"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Virulence/g,"cn":"+# 最大毒力"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Virulence/g,"cn":"+# 最大毒力"},
{"en":/Gain a Power Charge on Critical Strike/g,"cn":"暴击时获得暴击球"},
{"en":/(\d+|(\d+\.\d+))% reduced Area Damage/g,"cn":"范围伤害降低 #%"},
{"en":/Areas contain a mirror of Delirium/g,"cn":"区域中有一个惊悸迷雾之镜"},
{"en":/(\d+|(\d+\.\d+))% reduced Cold Damage/g,"cn":"冰霜伤害降低 #%"},
{"en":/Monsters inflict Impale with Attacks/g,"cn":"怪物攻击施加【穿刺】"},
{"en":/(\d+|(\d+\.\d+))% more Mine Damage/g,"cn":"地雷总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Mine Damage/g,"cn":"地雷总伤害额外降低 #%"},
{"en":/Area contains an Avatar of Breach/g,"cn":"该区域会出现裂隙赛季的人物"},
{"en":/Allies' Aura Buffs do not affect you/g,"cn":"无法获得友军光环效果"},
{"en":/\-(\d+|(\d+\.\d+))% to Cold Resistance/g,"cn":"+#% 冰霜抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Cold Resistance/g,"cn":"+#% 冰霜抗性"},
{"en":/\-(\d+|(\d+\.\d+))% to Fire Resistance/g,"cn":"+#% 火焰抗性"},
{"en":/\+(\d+|(\d+\.\d+))% to Fire Resistance/g,"cn":"+#% 火焰抗性"},
{"en":/You cannot have non-Golem Minions/g,"cn":"你无法拥有非魔像类召唤生物"},
{"en":/(\d+|(\d+\.\d+))% reduced Skill Range/g,"cn":"范围效果缩小 #%"},
{"en":/Knocks Enemies Back when Hit by a Bow/g,"cn":"弓类击中会击退敌人"},
{"en":/\-(\d+|(\d+\.\d+)) Strength Requirement/g,"cn":"+# 力量需求"},
{"en":/\+(\d+|(\d+\.\d+)) Strength Requirement/g,"cn":"+# 力量需求"},
{"en":/Consumes 1 Endurance Charge on use/g,"cn":"使用时消耗 1 个耐力球"},
{"en":/Area contains an Avatar of Ambush/g,"cn":"该区域会出现伏击赛季的人物"},
{"en":/Area is inhabited by ranged monsters/g,"cn":"区域内有许多远程怪物"},
{"en":/(\d+|(\d+\.\d+))% reduced Totem Life/g,"cn":"图腾的生命降低 #%"},
{"en":/Area contains a Tormented Spirit/g,"cn":"该区域会出现 1 个【罪魂】"},
{"en":/Map is occupied by The Enslaver/g,"cn":"该地图被【裂界守卫：奴役】占据"},
{"en":/Map is occupied by The Purifier/g,"cn":"该地图被【裂界守卫：净世】占据"},
{"en":/Monsters gain a Power Charge on Hit/g,"cn":"怪物在击中时获得暴击球"},
{"en":/Gain a Power Charge on Critical Strike/g,"cn":"暴击时获得暴击球"},
{"en":/Monsters Maim on Hit with Attacks/g,"cn":"怪物的攻击击中施加【瘫痪】"},
{"en":/Unique Boss drops Corrupted Items/g,"cn":"传奇首领掉落的物品已被腐化"},
{"en":/Adds (\d+|(\d+\.\d+)) Passive Skills/g,"cn":"增加 # 个天赋技能"},
{"en":/Monsters cannot be Chilled or Frozen/g,"cn":"怪物无法被冰缓或冰冻"},
{"en":/Lose (\d+|(\d+\.\d+)) Mana per Second/g,"cn":"每秒失去 # 魔力"},
{"en":/(\d+|(\d+\.\d+))% reduced Totem Mana/g,"cn":"图腾的魔力降低 #%"},
{"en":/Kills count twice for Rampage/g,"cn":"击败敌人时计算两次【暴走能量】层数"},
{"en":/Avoid Ailments from Critical Strikes/g,"cn":"被暴击时免疫异常状态"},
{"en":/You are Chilled when you are Poisoned/g,"cn":"你中毒时也会被冰缓"},
{"en":/Trigger Decree of Inferno on Kill/g,"cn":"击败敌人时触发【炼狱之令】"},
{"en":/\-(\d+|(\d+\.\d+)) seconds of Recovery/g,"cn":"+# 秒回复时间"},
{"en":/\+(\d+|(\d+\.\d+)) seconds of Recovery/g,"cn":"+# 秒回复时间"},
{"en":/Area contains an Avatar of Beyond/g,"cn":"该区域会出现超越赛季的人物"},
{"en":/You have Lesser Massive Shrine Buff/g,"cn":"你具有次级威猛神龛效果"},
{"en":/Culling Strike against Burning Enemies/g,"cn":"终结燃烧中的敌人"},
{"en":/(\d+|(\d+\.\d+)) to Brute Force Level/g,"cn":"凶蛮之力等级 +#"},
{"en":/Purity of Elements Reserves no Mana/g,"cn":"【元素净化】不保留魔力"},
{"en":/Has (\d+|(\d+\.\d+)) Abyssal Sockets/g,"cn":"拥有 # 个深渊插槽"},
{"en":/Trigger Edict of the Tempest on Hit/g,"cn":"击中时触发【风暴之律】"},
{"en":/Found Items drop Identified in Area/g,"cn":"该区域掉落的物品已鉴定"},
{"en":/(\d+|(\d+\.\d+))% increased Job speed/g,"cn":"任务速度加快 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Fire Damage/g,"cn":"火焰伤害降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Duration /g,"cn":"持续时间延长 #%"},
{"en":/Pulses every (\d+|(\d+\.\d+)) second/g,"cn":"每 # 秒发射脉冲"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"施法速度降低 #%"},
{"en":/(\d+|(\d+\.\d+))% chance to Scorch/g,"cn":"有 #% 几率导致灼烧"},
{"en":/(\d+|(\d+\.\d+)) maximum Beam Targets/g,"cn":"# 最多光束目标"},
{"en":/You cannot Cast this Spell directly/g,"cn":"你不能直接施放该法术"},
{"en":/Trigger Doom Blast when Curse ends/g,"cn":"诅咒结束时触发末日爆炸"},
{"en":/Projectiles Pierce Cursed Enemies/g,"cn":"投射物会贯穿被诅咒的敌人"},
{"en":/Minions knock Enemies Back on Hit/g,"cn":"召唤生物击中时会击退敌人"},
{"en":/Minion's Projectiles Return to you/g,"cn":"召唤生物的投射物会返回"},
{"en":/(\d+|(\d+\.\d+))% reduced Intelligence/g,"cn":"智慧降低 #%"},
{"en":/(\d+|(\d+\.\d+))% increased Armour/g,"cn":"该装备的护甲提高 #%"},
{"en":/Raised Zombies have Avatar of Fire/g,"cn":"复苏的魔卫具有火之化身"},
{"en":/Cannot Leech Life from Critical Strikes/g,"cn":"暴击无法吸血"},
{"en":/(\d+|(\d+\.\d+)) to Lockpicking Level/g,"cn":"解密术等级 +#"},
{"en":/Rare Monsters each have a Nemesis Mod/g,"cn":"稀有怪有特别属性"},
{"en":/Items cannot drop as Magic or Rare/g,"cn":"不会掉落魔法和稀有物品"},
{"en":/You cannot Regenerate Energy Shield/g,"cn":"无法自动再生能量护盾"},
{"en":/Area has patches of desecrated ground/g,"cn":"区域内有腐化地面"},
{"en":/Strongboxes in Area are Corrupted/g,"cn":"该区域内的保险箱已被腐化"},
{"en":/Your Energy Shield starts at zero/g,"cn":"你的能量护盾从 0 开始"},
{"en":/Trigger Word of the Tempest on Hit/g,"cn":"击中时触发【风暴之誓】"},
{"en":/1 Added Passive Skill is Sage/g,"cn":"其中 1 个增加的天赋为【贤者】"},
{"en":/Adds 1 Jewel Socket Passive Skill/g,"cn":"增加 1 个珠宝插槽天赋"},
{"en":/Trigger Edict of Thunder on Kill/g,"cn":"击败敌人时触发【雷电之律】"},
{"en":/gain Onslaught for 4 seconds on Hit/g,"cn":"击中获得 4 秒猛攻"},
{"en":/Cannot receive Elemental Ailments/g,"cn":"无法受到元素异常状态影响"},
{"en":/Socketed Gems have Iron Will/g,"cn":"此物品上的技能石有【钢铁意志】效果"},
{"en":/Your Chaos Damage Poisons Enemies/g,"cn":"你的混沌伤害可使敌人中毒"},
{"en":/You have Onslaught while on Low Life/g,"cn":"低血时获得【猛攻】"},
{"en":/Area contains a Chayula Breach/g,"cn":"该区域会出现 1 个夏乌拉裂隙"},
{"en":/(\d+|(\d+\.\d+))% reduced Golem Size/g,"cn":"魔像体型缩小 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Cast Speed/g,"cn":"施法速度降低 #%"},
{"en":/Nearby Allies have Culling Strike/g,"cn":"周围友军获得【终结】效果"},
{"en":/Only affects Passives in Medium Ring/g,"cn":"只影响中环内的天赋"},
{"en":/Area has patches of desecrated ground/g,"cn":"区域内有腐化地面"},
{"en":/Your Chaos Damage Poisons Enemies/g,"cn":"你的混沌伤害会使敌人中毒"},
{"en":/Area is infested with Fungal Growths/g,"cn":"该区域被枯疫菌寄生"},
{"en":/(\d+|(\d+\.\d+))% increased Duration/g,"cn":"持续时间延长 #%"},
{"en":/Aspect of the Cat Reserves no Mana/g,"cn":"【猫之势】不保留魔力值"},
{"en":/Area has increased monster variety/g,"cn":"区域内的怪物种类增加了"},
{"en":/Arrows Pierce 1 additional Target/g,"cn":"箭矢贯穿 1 个额外目标"},
{"en":/(\d+|(\d+\.\d+))% reduced Attributes/g,"cn":"所有属性降低 #%"},
{"en":/Trigger Edict of Inferno on Kill/g,"cn":"击败敌人时触发【炼狱之律】"},
{"en":/(\d+|(\d+\.\d+)) to Engineering Level/g,"cn":"工程学等级 +#"},
{"en":/Trigger Commandment of Fury on Hit/g,"cn":"击中时触发【狂怒之诫】"},
{"en":/(\d+|(\d+\.\d+))% reduced Travel Fee/g,"cn":"旅行报酬降低 #%"},
{"en":/Each Legion contains a War Hoard/g,"cn":"每个军团都有一个战争秘术箱"},
{"en":/Area contains an Uul-Netol Breach/g,"cn":"该区域会出现乌尔尼多裂隙"},
{"en":/You have Lesser Brutal Shrine Buff/g,"cn":"你具有次级狂击神龛效果"},
{"en":/Trigger Commandment of War on Kill/g,"cn":"击败时触发【战争之诫】"},
{"en":/(\d+|(\d+\.\d+))% reduced Intelligence/g,"cn":"智慧降低 #%"},
{"en":/1 Added Passive Skill is Rend/g,"cn":"其中 1 个增加的天赋为【撕裂】"},
{"en":/\-(\d+|(\d+\.\d+))% to maximum Armour/g,"cn":"+#% 最大护甲"},
{"en":/\+(\d+|(\d+\.\d+))% to maximum Armour/g,"cn":"+#% 最大护甲"},
{"en":/Area contains many Sentinel Traps/g,"cn":"该区域会出现许多卫士陷阱"},
{"en":/Converted Enemies Taunt on Hit /g,"cn":"被转化的敌人击中时嘲讽敌人"},
{"en":/Curse lasts (\d+|(\d+\.\d+)) seconds/g,"cn":"诅咒持续 # 秒"},
{"en":/Minions' Attacks cause Bleeding/g,"cn":"召唤生物的攻击会使敌人流血"},
{"en":/Minions' Attacks cause Bleeding/g,"cn":"召唤生物的攻击会使敌人流血"},
{"en":/Minions deal no Elemental Damage/g,"cn":"召唤生物无法造成元素伤害"},
{"en":/(\d+|(\d+\.\d+))% increased Dexterity/g,"cn":"敏捷提高 #%"},
{"en":/Found Magic Items drop Identified/g,"cn":"掉落的魔法物品会被鉴定"},
{"en":/Cannot be Stunned while Channelling/g,"cn":"持续吟唱时免疫晕眩"},
{"en":/(\d+|(\d+\.\d+))% increased Lifeforce/g,"cn":"命能增加 #%"},
{"en":/Area contains a Rogue Exile/g,"cn":"该区域会出现 1 个【盗贼流放者】"},
{"en":/Area has patches of Burning Ground/g,"cn":"区域内有【燃烧地面】"},
{"en":/Maximum 1 Summoned Mirage Archer/g,"cn":"最多召唤 1 个幻影弓手"},
{"en":/Chill Nearby Enemies when you Block/g,"cn":"格挡时冰缓周围敌人"},
{"en":/Chill Nearby Enemies when you Block/g,"cn":"格挡时冰缓周围敌人"},
{"en":/Hits ignore Enemy Fire Resistance/g,"cn":"击中无视敌人的火焰抗性"},
{"en":/Implicit Modifiers Cannot Be Changed/g,"cn":"基底词缀不能改变"},
{"en":/Area has patches of Chilled Ground/g,"cn":"区域内有【冰缓地面】"},
{"en":/Animate Weapon can Animate Wands/g,"cn":"能对法杖使用【幻化武器】"},
{"en":/Items in Heists drop Identified/g,"cn":"夺宝冒险中掉落的物品被鉴定"},
{"en":/Area is inhabited by Blackguards/g,"cn":"该区域会出现许多乌旗守卫"},
{"en":/Area has patches of Burning Ground/g,"cn":"区域内有【燃烧地面】"},
{"en":/Cannot gain Life during effect/g,"cn":"药剂持续期间，你无法获得生命"},
{"en":/Arrows which Pierce also Return/g,"cn":"贯穿目标的箭矢还会返回己方"},
{"en":/Monsters near Shrines are Chilled/g,"cn":"神殿周围的怪物受到冰缓"},
{"en":/Area contains an Invasion Boss/g,"cn":"该区域会出现 1 个侵略首领"},
{"en":/Trigger Decree of Spite when Hit/g,"cn":"被击中时触发【怨恨之令】"},
{"en":/200% increased Knockback Distance/g,"cn":"击退距离扩大 200%"},
{"en":/Area has patches of Burning Ground/g,"cn":"区域内有【燃烧地面】"},
{"en":/Prevents Death during Flask effect/g,"cn":"药剂持续期间不会死亡"},
{"en":/Non-Critical Strikes deal no Damage/g,"cn":"非暴击无法造成伤害"},
{"en":/Your Critical Strike Chance is Unlucky/g,"cn":"不幸的暴击率"},
{"en":/Enemies Cannot Leech Life From you/g,"cn":"敌人无法偷取你的生命"},
{"en":/Your Lightning Damage can Poison/g,"cn":"你的闪电伤害会使敌人中毒"},
{"en":/Only affects Passives in Small Ring/g,"cn":"只影响小环内的天赋"},
{"en":/Only affects Passives in Large Ring/g,"cn":"只影响大环内的天赋"},
{"en":/Area contains an extra Shrine/g,"cn":"区域内会出现 1 个额外的神殿"},
{"en":/Trigger Word of Thunder on Kill/g,"cn":"击败敌人时触发【雷电之誓】"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Charges/g,"cn":"+# 充能上限"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Charges/g,"cn":"+# 充能上限"},
{"en":/Area has patches of Chilled Ground/g,"cn":"区域内有【冰缓地面】"},
{"en":/Converted Enemies Taunt on Hit /g,"cn":"被转化的敌人击中时嘲讽敌人"},
{"en":/Trigger Word of Inferno on Kill/g,"cn":"击败敌人时触发【炼狱之誓】"},
{"en":/Critical Strikes have Culling Strike/g,"cn":"暴击拥有终结能力"},
{"en":/Area has patches of Shocked Ground/g,"cn":"区域内有【感电地面】"},
{"en":/Players have Elemental Equilibrium/g,"cn":"玩家具有【元素之相】"},
{"en":/Area contains Metamorph Monsters/g,"cn":"该区域会出现【灾变怪物】"},
{"en":/Enemies you Curse are Unnerved/g,"cn":"被你诅咒的敌人同时被【恐惧】"},
{"en":/Beams Chain (\d+|(\d+\.\d+)) Times/g,"cn":"射线连锁弹跳 # 次"},
{"en":/Enemies Cannot Leech Mana From you/g,"cn":"敌人无法偷取你的魔力"},
{"en":/(\d+|(\d+\.\d+))% increased Dexterity/g,"cn":"敏捷提高 #%"},
{"en":/50% more Global Accuracy Rating/g,"cn":"全局命中值额外提高 50%"},
{"en":/Map has (\d+|(\d+\.\d+))% Quality/g,"cn":"该地图的品质为  #%"},
{"en":/Skills Cost no Mana while Focussed/g,"cn":"专注时技能不消耗魔力"},
{"en":/Area has patches of Shocked Ground/g,"cn":"区域内有【感电地面】"},
{"en":/Your Lightning Damage cannot Shock/g,"cn":"你的闪电伤害无法感电"},
{"en":/Area is inhabited by wild Animals/g,"cn":"该区域被野生动物所占据"},
{"en":/Area contains Cadiro Perandus/g,"cn":"该区域会出现【卡迪罗普兰德斯】"},
{"en":/You cannot be Shocked while Frozen/g,"cn":"你被冰冻时不会被感电"},
{"en":/Area contains Yama the Generous/g,"cn":"该区域会出现慷慨的玛雅小白"},
{"en":/(\d+|(\d+\.\d+))% reduced Mana Cost/g,"cn":"魔力消耗降低 #%"},
{"en":/You can Cast an additional Brand/g,"cn":"可以施放 1 个额外烙印"},
{"en":/Trigger Decree of Frost on Kill/g,"cn":"击败敌人时触发【寒冰之令】"},
{"en":/Hits ignore Enemy Cold Resistance/g,"cn":"击中无视敌人的冰霜抗性"},
{"en":/Trigger Decree of Winter when Hit/g,"cn":"被击中时触发【冬之令】"},
{"en":/Area has patches of Chilled Ground/g,"cn":"区域内有【冰缓地面】"},
{"en":/Your Lightning Damage can Ignite/g,"cn":"你的闪电伤害可以造成点燃"},
{"en":/Your Lightning Damage can Ignite/g,"cn":"你的闪电伤害可以造成点燃"},
{"en":/Remove Shock when you use a Flask/g,"cn":"使用药剂时移除感电状态"},
{"en":/(\d+|(\d+\.\d+))% reduced Job speed/g,"cn":"任务速度减慢 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Duration /g,"cn":"持续时间缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% more Duration /g,"cn":"总持续时间额外延长 #%"},
{"en":/(\d+|(\d+\.\d+))% less Duration /g,"cn":"总持续时间额外缩短 #%"},
{"en":/(\d+|(\d+\.\d+))% more Duration /g,"cn":"总持续时间额外延长 #%"},
{"en":/(\d+|(\d+\.\d+))% less Duration /g,"cn":"总持续时间额外缩短 #%"},
{"en":/Chains \-(\d+|(\d+\.\d+)) Times/g,"cn":"投射物连锁弹射 +# 次"},
{"en":/Chains \+(\d+|(\d+\.\d+)) Times/g,"cn":"投射物连锁弹射 +# 次"},
{"en":/\-(\d+|(\d+\.\d+)) to Accuracy Rating/g,"cn":"+# 命中值"},
{"en":/\+(\d+|(\d+\.\d+)) to Accuracy Rating/g,"cn":"+# 命中值"},
{"en":/Deals (\d+|(\d+\.\d+))% of Damage/g,"cn":"造成 #% 基础伤害"},
{"en":/Sends beam to the Branded Enemy/g,"cn":"向带有烙印的敌人发射光线"},
{"en":/Minions Poison Enemies on Hit/g,"cn":"召唤生物击中敌人时会使其中毒"},
{"en":/Minions always Poison on Hit/g,"cn":"召唤生物在击中时必定使敌人中毒"},
{"en":/Your Energy Shield starts at zero/g,"cn":"你的能量护盾初始为零"},
{"en":/(\d+|(\d+\.\d+))% increased Strength/g,"cn":"力量提高 #%"},
{"en":/Skills Repeat an additional Time/g,"cn":"技能可重复施放 1 次"},
{"en":/(\d+|(\d+\.\d+))% reduced Armour/g,"cn":"该装备的护甲降低 #%"},
{"en":/Your Elemental Damage can Shock/g,"cn":"你的元素伤害可以造成感电"},
{"en":/Impale Enemies on Hit with Attacks/g,"cn":"攻击击中时穿刺敌人"},
{"en":/Areas contain Temporal Incursions/g,"cn":"该区域会出现时空入侵"},
{"en":/Trigger Edict of Spite when Hit/g,"cn":"被击中时触发【怨恨之律】"},
{"en":/(\d+|(\d+\.\d+)) to Demolition Level/g,"cn":"爆破等级 +#"},
{"en":/\-(\d+|(\d+\.\d+)) to Evasion Rating/g,"cn":"+# 点闪避值"},
{"en":/\+(\d+|(\d+\.\d+)) to Evasion Rating/g,"cn":"+# 点闪避值"},
{"en":/Players cannot gain Frenzy Charges/g,"cn":"玩家无法获得狂怒球"},
{"en":/Impale Enemies on Hit with Attacks/g,"cn":"攻击击中时穿刺敌人"},
{"en":/Quality does not increase Defences/g,"cn":"品质不提高防御属性"},
{"en":/(\d+|(\d+\.\d+))% increased Charges/g,"cn":"#% 额外补充量"},
{"en":/Cold Resistance is (\d+|(\d+\.\d+))%/g,"cn":"冰霜抗性 #%"},
{"en":/You can apply an additional Curse/g,"cn":"你能施加一个额外诅咒"},
{"en":/\-(\d+|(\d+\.\d+)) to Life Recovered/g,"cn":"+# 生命回复"},
{"en":/\+(\d+|(\d+\.\d+)) to Life Recovered/g,"cn":"+# 生命回复"},
{"en":/(\d+|(\d+\.\d+))% increased Strength/g,"cn":"力量提高 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Accuracy Rating/g,"cn":"+# 命中值"},
{"en":/\+(\d+|(\d+\.\d+)) to Accuracy Rating/g,"cn":"+# 命中值"},
{"en":/\-(\d+|(\d+\.\d+)) to Evasion Rating/g,"cn":"+# 点闪避值"},
{"en":/\+(\d+|(\d+\.\d+)) to Evasion Rating/g,"cn":"+# 点闪避值"},
{"en":/Fire Resistance is (\d+|(\d+\.\d+))%/g,"cn":"火焰抗性 #%"},
{"en":/Player chance to Dodge is Unlucky/g,"cn":"玩家躲避的几率很不幸"},
{"en":/\-(\d+|(\d+\.\d+)) to Accuracy Rating/g,"cn":"+# 命中值"},
{"en":/\+(\d+|(\d+\.\d+)) to Accuracy Rating/g,"cn":"+# 命中值"},
{"en":/Cannot inflict Elemental Ailments/g,"cn":"无法造成元素异常状态"},
{"en":/Has (\d+|(\d+\.\d+)) White Sockets/g,"cn":"有 # 个白色插槽"},
{"en":/Socketed Skills deal Double Damage/g,"cn":"插入的技能伤害翻倍"},
{"en":/Unique Boss drops divination cards/g,"cn":"传奇首领掉落命运卡"},
{"en":/Your Physical Damage can Freeze/g,"cn":"你的物理伤害可以造成冰冻"},
{"en":/Your Chaos Damage cannot Poison/g,"cn":"你的混乱伤害无法造成中毒"},
{"en":/Consumes Endurance Charges on use/g,"cn":"使用时消耗所有耐力球"},
{"en":/Creates a Smoke Cloud on Rampage/g,"cn":"暴走状态时创造一团烟雾"},
{"en":/Area contains hunted traitors/g,"cn":"该区域会出现一些被悬赏的叛徒"},
{"en":/Arc Chains an additional time/g,"cn":"【电弧】额外连锁弹射 1 次"},
{"en":/Gain (\d+|(\d+\.\d+)) Rage on Hit/g,"cn":"击中获得 # 点怒火"},
{"en":/(\d+|(\d+\.\d+))% chance to Ignite/g,"cn":"有 #% 几率点燃"},
{"en":/You always Ignite while Burning/g,"cn":"你正在燃烧时总能点燃敌人"},
{"en":/(\d+|(\d+\.\d+))% reduced Duration/g,"cn":"持续时间缩短 #%"},
{"en":/\-(\d+|(\d+\.\d+)) to Mana Recovered/g,"cn":"+# 魔力回复"},
{"en":/\+(\d+|(\d+\.\d+)) to Mana Recovered/g,"cn":"+# 魔力回复"},
{"en":/Immune to Curses while Channelling/g,"cn":"吟唱时免疫【诅咒】"},
{"en":/Beams Chain (\d+|(\d+\.\d+)) Time/g,"cn":"射线连锁弹跳 # 次"},
{"en":/Spells Repeat an additional Time/g,"cn":"法术可重复施放 1 次"},
{"en":/Trigger Edict of Frost on Kill/g,"cn":"击败敌人时触发【寒冰之律】"},
{"en":/Items in Heists drop Corrupted/g,"cn":"夺宝冒险中掉落的物品被腐化"},
{"en":/Culling Strike against Marked Enemy/g,"cn":"终结被标记的敌人"},
{"en":/Your Spells have Culling Strike/g,"cn":"你的法术拥有【终结】效果"},
{"en":/You gain a Frenzy Charge on use/g,"cn":"使用时获得 1 个狂怒球"},
{"en":/Always Poison on Hit with Attacks/g,"cn":"攻击击中时使目标中毒"},
{"en":/Trigger Edict of Winter when Hit/g,"cn":"被击中时触发【冬之律】"},
{"en":/Cannot be Ignited while on Low Life/g,"cn":"低血时不会被点燃"},
{"en":/(\d+|(\d+\.\d+)) to Perception Level/g,"cn":"洞察等级 +#"},
{"en":/Attacks Chain an additional time/g,"cn":"攻击有额外一次连锁弹射"},
{"en":/Has an additional Implicit Mod/g,"cn":"拥有 1 个额外的固有词缀"},
{"en":/Arrows that Pierce cause Bleeding/g,"cn":"贯穿后的箭矢造成流血"},
{"en":/Your Lightning Damage can Chill/g,"cn":"你的闪电伤害可以造成冰缓"},
{"en":/Consumes 1 Frenzy Charge on use/g,"cn":"使用时消耗 1 个狂怒球"},
{"en":/(\d+|(\d+\.\d+))% reduced Dexterity/g,"cn":"敏捷降低 #%"},
{"en":/30% Chance to Dodge Spell Hits/g,"cn":"30% 几率躲避法术击中"},
{"en":/Cannot gain Mana during effect/g,"cn":"药剂持续期间无法获得魔力"},
{"en":/Socketed Gems Reserve No Mana/g,"cn":"此物品上的技能石无魔力保留"},
{"en":/(\d+|(\d+\.\d+))% increased Stealth/g,"cn":"潜行提高 #%"},
{"en":/Traps and Mines Poison on Hit/g,"cn":"陷阱和地雷击中时使敌人中毒"},
{"en":/Curses you Cast never expire/g,"cn":"你施放的诅咒不会因时间而消失"},
{"en":/Creates Consecrated Ground on Use/g,"cn":"使用时制造奉献地面"},
{"en":/Gain an Endurance Charge on Kill/g,"cn":"击败敌人时获得耐力球"},
{"en":/Avoid Lightning Damage from Hits/g,"cn":"被击中时避免闪电伤害"},
{"en":/Trigger Word of Spite when Hit/g,"cn":"被击中时触发【怨恨之誓】"},
{"en":/\-(\d+|(\d+\.\d+)) to all Attributes/g,"cn":"+# 全属性"},
{"en":/\+(\d+|(\d+\.\d+)) to all Attributes/g,"cn":"+# 全属性"},
{"en":/Reserves (\d+|(\d+\.\d+))% of Life/g,"cn":"保留 #% 生命"},
{"en":/Inflict Lightning Exposure on Hit/g,"cn":"击中时施加闪电曝露"},
{"en":/Item sells for much more to vendors/g,"cn":"物品卖的钱更多"},
{"en":/Areas can contain Essences/g,"cn":"该区域会出现被精华力量封印的怪物"},
{"en":/Trigger Decree of Flames on Hit/g,"cn":"击中时触发【烈火之令】"},
{"en":/Trigger Decree of Ire when Hit/g,"cn":"被击中时触发【雷霆之令】"},
{"en":/Consumes 1 Power Charge on use/g,"cn":"使用时消耗 1 个暴击球"},
{"en":/Players cannot gain Power Charges/g,"cn":"玩家无法获得暴击球"},
{"en":/Trigger Decree of Blades on Hit/g,"cn":"击中时触发【刀锋之令】"},
{"en":/Nearby Enemies have Fire Exposure/g,"cn":"周围敌人有【畏火】"},
{"en":/You gain a Power Charge on use/g,"cn":"使用时获得 1 个暴击球"},
{"en":/Monsters deal extra Chaos Damage/g,"cn":"怪物造成额外混沌伤害"},
{"en":/Trigger Word of Winter when Hit/g,"cn":"被击中时触发【冬之誓】"},
{"en":/Your Critical Strike Chance is Lucky/g,"cn":"幸运的暴击率"},
{"en":/Bow Knockback at Close Range/g,"cn":"近距离时，弓类攻击会击退敌人"},
{"en":/Cannot Leech or Regenerate Mana/g,"cn":"无法偷取或自然再生魔力"},
{"en":/Always Ignite while Ignited/g,"cn":"被点燃时，攻击必定造成敌方点燃"},
{"en":/Your Lightning Damage can Freeze/g,"cn":"你的闪电伤害可以冰冻"},
{"en":/Purity of Fire Reserves no Mana/g,"cn":"【火焰净化】不保留魔力"},
{"en":/Consumes Maximum Charges to use/g,"cn":"使用会消耗最大使用次数"},
{"en":/Your Meteor Towers always Stun/g,"cn":"你的陨星之塔总是眩晕敌人"},
{"en":/Animate Weapon can Animate Bows/g,"cn":"能对弓使用【幻化武器】"},
{"en":/Deal Double Damage while Focussed/g,"cn":"专注时造成双倍伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Dexterity/g,"cn":"敏捷降低 #%"},
{"en":/Gain a Spirit Charge every second/g,"cn":"每秒获得一个精神球"},
{"en":/(\d+|(\d+\.\d+)) additional targets/g,"cn":"# 个额外目标"},
{"en":/(\d+|(\d+\.\d+)) to maximum Sockets/g,"cn":"最大插槽 +#"},
{"en":/Area is inhabited by Humanoids/g,"cn":"区域内有许多【人型生物】"},
{"en":/Cannot roll Attack Modifiers/g,"cn":"不能附加武器攻击相关属性修正"},
{"en":/(\d+|(\d+\.\d+)) to Deception Level/g,"cn":"欺诈等级 +#"},
{"en":/Trigger Word of Frost on Kill/g,"cn":"击败敌人时触发【寒冰之誓】"},
{"en":/Fires an additional Projectile/g,"cn":"额外发射 1 个投射物"},
{"en":/Throw up to 1 additional Trap/g,"cn":"额外投掷最多 1 个陷阱"},
{"en":/(\d+|(\d+\.\d+)) to maximum Stages/g,"cn":"+# 最大层数"},
{"en":/\-(\d+|(\d+\.\d+)) Cooldown Uses/g,"cn":"+# 冷却时间次数"},
{"en":/\+(\d+|(\d+\.\d+)) Cooldown Uses/g,"cn":"+# 冷却时间次数"},
{"en":/(\d+|(\d+\.\d+))% increased Damage/g,"cn":"伤害提高 #%"},
{"en":/(\d+|(\d+\.\d+))% reduced Strength/g,"cn":"力量降低 #%"},
{"en":/Area contains two Unique Bosses/g,"cn":"区域内有两个传奇首领"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum Mana/g,"cn":"+# 最大魔力"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum Mana/g,"cn":"+# 最大魔力"},
{"en":/Socketed Gems always Ignite/g,"cn":"此物品上的技能石必定触发点燃"},
{"en":/Totems are Immune to Chaos Damage/g,"cn":"图腾免疫混沌伤害"},
{"en":/Cleave grants Fortify on Hit/g,"cn":"【劈砍】击中时获得护体效果"},
{"en":/Piercing Attacks cause Bleeding/g,"cn":"穿透的攻击会造成流血"},
{"en":/Area contains Creeping Agony/g,"cn":"该区域带有 持续苦痛 效果"},
{"en":/Area contains a Forsaken Master/g,"cn":"该区域会出现一位大师"},
{"en":/(\d+|(\d+\.\d+))% reduced Strength/g,"cn":"力量降低 #%"},
{"en":/Area is inhabited by the Vaal/g,"cn":"区域内有许多【瓦尔生物】"},
{"en":/Area is influenced by The Shaper/g,"cn":"该区域被塑界者影响"},
{"en":/Gain a Spirit Charge on Kill/g,"cn":"击败敌人获得 1 个精神球"},
{"en":/Avoid Physical Damage from Hits/g,"cn":"被击中时避免物理伤害"},
{"en":/Trigger Edict of Flames on Hit/g,"cn":"击中时触发【烈火之律】"},
{"en":/Taunt Enemies on Hit with Attacks/g,"cn":"攻击击中嘲讽敌人"},
{"en":/You cannot Recharge Energy Shield/g,"cn":"无法充能能量护盾"},
{"en":/Player chance to Dodge is Lucky/g,"cn":"玩家躲避的几率很幸运"},
{"en":/(\d+|(\d+\.\d+))% increased Armour/g,"cn":"护甲提高 #%"},
{"en":/Gain a Void Charge every second/g,"cn":"每秒获得一个虚空之矢"},
{"en":/(\d+|(\d+\.\d+))% increased Damage/g,"cn":"伤害提高 #%"},
{"en":/Blind Enemies on Hit with Attacks/g,"cn":"攻击击中致盲敌人"},
{"en":/Critical Strikes Poison the Enemy/g,"cn":"暴击时使敌人中毒"},
{"en":/\-(\d+|(\d+\.\d+)) to Weapon Range/g,"cn":"+# 武器范围"},
{"en":/\+(\d+|(\d+\.\d+)) to Weapon Range/g,"cn":"+# 武器范围"},
{"en":/\-(\d+|(\d+\.\d+)) to maximum Life/g,"cn":"+# 最大生命"},
{"en":/\+(\d+|(\d+\.\d+)) to maximum Life/g,"cn":"+# 最大生命"},
{"en":/Trigger Decree of Force on Hit/g,"cn":"击中时触发【原力之令】"},
{"en":/Trigger Edict of Ire when Hit/g,"cn":"被击中时触发【雷霆之律】"},
{"en":/Trigger Edict of Blades on Hit/g,"cn":"击中时触发【刀锋之律】"},
{"en":/(\d+|(\d+\.\d+)) additional target/g,"cn":"# 个额外目标"},
{"en":/Cannot be Stunned when on Low Life/g,"cn":"低血时免疫晕眩"},
{"en":/Summoned Golems are Aggressive/g,"cn":"召唤的魔像转为【侵略】"},
{"en":/\-(\d+|(\d+\.\d+)) to Maximum Rage/g,"cn":"+# 最大怒火"},
{"en":/\+(\d+|(\d+\.\d+)) to Maximum Rage/g,"cn":"+# 最大怒火"},
{"en":/(\d+|(\d+\.\d+))% increased effect/g,"cn":"效果提高 #%"},
{"en":/Lose a Power Charge when Hit/g,"cn":"被击中时失去 1 个暴击球"},
{"en":/(\d+|(\d+\.\d+)) to maximum Sockets/g,"cn":"最大插槽 #"},
{"en":/Cannot be Stunned while Leeching/g,"cn":"生命偷取时免疫晕眩"},
{"en":/Players are Poisoned while moving/g,"cn":"玩家移动时会中毒"},
{"en":/Purity of Ice Reserves no Mana/g,"cn":"【冰霜净化】不保留魔力"},
{"en":/Minions Poison Enemies on Hit/g,"cn":"召唤生物击中时使目标中毒"},
{"en":/Shrines are corrupted by Darkness/g,"cn":"神殿被黑影所腐化"},
{"en":/The Divine Font may bless belts/g,"cn":"神圣之泉可以祝福腰带"},
{"en":/Poison Cursed Enemies on hit/g,"cn":"击中被诅咒的敌人时造成中毒"},
{"en":/\-(\d+|(\d+\.\d+)) Cooldown Use/g,"cn":"+# 冷却时间次数"},
{"en":/\+(\d+|(\d+\.\d+)) Cooldown Use/g,"cn":"+# 冷却时间次数"},
{"en":/Minions deal no Chaos Damage/g,"cn":"召唤生物无法造成混沌伤害"},
{"en":/Your Physical Damage can Shock/g,"cn":"你的物理伤害造成感电"},
{"en":/(\d+|(\d+\.\d+))% reduced Stealth/g,"cn":"潜行降低 #%"},
{"en":/Your Physical Damage can Chill/g,"cn":"物理伤害可以造成冰缓"},
{"en":/Banner Skills Reserve no Mana/g,"cn":"【旗帜技能】不保留魔力"},
{"en":/Trigger Decree of War on Kill/g,"cn":"击败时触发【战争之令】"},
{"en":/Area is influenced by The Elder/g,"cn":"该区域被裂界者影响"},
{"en":/Can be modified while Corrupted/g,"cn":"可在腐化时添加词缀"},
{"en":/Trigger Word of Flames on Hit/g,"cn":"击中时触发【烈火之誓】"},
{"en":/Strongbox Monsters are Enraged/g,"cn":"保险箱里的怪物已暴怒"},
{"en":/Traps Trigger an additional time/g,"cn":"陷阱额外触发一次"},
{"en":/Areas contain Memory Fragments/g,"cn":"该区域会出现记忆碎片"},
{"en":/Cannot roll Caster Modifiers/g,"cn":"不能附加法术相关属性修正"},
{"en":/Your hits inflict Malediction/g,"cn":"你的击中施加【恶语术】"},
{"en":/Projectiles from Attacks Fork/g,"cn":"来自攻击的投射物会分叉"},
{"en":/(\d+|(\d+\.\d+)) to Agility Level/g,"cn":"灵敏等级 +#"},
{"en":/Trigger Word of Ire when Hit/g,"cn":"被击中时触发【雷霆之誓】"},
{"en":/Attack Projectiles Return to you/g,"cn":"攻击投射物会返回"},
{"en":/Instant Recovery when on Low Life/g,"cn":"低血时立即回复"},
{"en":/Trigger Edict of Force on Hit/g,"cn":"击中时触发【原力之律】"},
{"en":/Strongbox Monsters are Enraged/g,"cn":"保险箱里的怪物已暴怒"},
{"en":/Blind Chilled Enemies on Hit/g,"cn":"击中冰缓的敌人时使其致盲"},
{"en":/Your Fire Damage cannot Ignite/g,"cn":"你的火焰伤害无法点燃"},
{"en":/Removes Frozen and Chilled on use/g,"cn":"驱散冰冻与冰缓"},
{"en":/Attacks deal no Physical Damage/g,"cn":"攻击不造成物理伤害"},
{"en":/Minions cannot Taunt Enemies/g,"cn":"召唤生物无法无法嘲讽敌人"},
{"en":/Trigger Word of Blades on Hit/g,"cn":"击中时触发【刀锋之誓】"},
{"en":/Trigger Decree of Fury on Hit/g,"cn":"击中时触发【狂怒之令】"},
{"en":/Area contains a Stone Circle/g,"cn":"该区域会出现 1 个石阵"},
{"en":/Cause Bleeding on Critical Strike/g,"cn":"暴击时造成流血"},
{"en":/Buffs affect your Party members/g,"cn":"你的增益会影响玩家"},
{"en":/Cannot be Shocked while Chilled/g,"cn":"被冰缓时不会被感电"},
{"en":/Players have Chaos Inoculation/g,"cn":"玩家具有【异灵之体】"},
{"en":/Area contains up to 1 Shrine/g,"cn":"该区域会出现 1 个神殿"},
{"en":/Areas contain Beasts to hunt/g,"cn":"该区域会出现可猎杀的野兽"},
{"en":/Your Chaos Damage can Freeze/g,"cn":"你的混乱伤害可以造成冰冻"},
{"en":/Your Chaos Damage can Ignite/g,"cn":"你的混沌伤害可以点燃敌人"},
{"en":/Strongbox contents are Mirrored/g,"cn":"保险箱内是镜像物品"},
{"en":/Trigger Word of War on Kill/g,"cn":"击败敌人时触发【战争之誓】"},
{"en":/Create Shocked Ground when Hit/g,"cn":"被击中时制造感电地面"},
{"en":/Totems are Immune to Fire Damage/g,"cn":"图腾免疫火焰伤害"},
{"en":/\-(\d+|(\d+\.\d+)) to Bow range/g,"cn":"弓箭射程提高 +#"},
{"en":/\+(\d+|(\d+\.\d+)) to Bow range/g,"cn":"弓箭射程提高 +#"},
{"en":/Consumes Frenzy Charges on use/g,"cn":"使用时消耗所有狂怒球"},
{"en":/Area is inhabited by Skeletons/g,"cn":"区域内有许多【魔侍】"},
{"en":/Your Cold Damage cannot Freeze/g,"cn":"你的冰霜伤害无法冰冻"},
{"en":/Spend Life instead of Mana/g,"cn":"施放技能消耗生命，而非魔力"},
{"en":/Creates (\d+|(\d+\.\d+)) Spikes/g,"cn":"产生 # 个尖刺"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage/g,"cn":"伤害降低 #%"},
{"en":/Minions always Freeze Enemies/g,"cn":"召唤生物必定冰冻敌人"},
{"en":/Minions always Freeze Enemies/g,"cn":"召唤生物必定冰冻敌人"},
{"en":/Maximum 1 Summoned Harbinger/g,"cn":"最多召唤 1 个先驱者"},
{"en":/Minions cannot cause Bleeding/g,"cn":"召唤生物无法造成流血"},
{"en":/Minions have Culling Strike/g,"cn":"召唤生物带有【终结】效果"},
{"en":/\-(\d+|(\d+\.\d+)) to Intelligence/g,"cn":"+# 智慧"},
{"en":/\+(\d+|(\d+\.\d+)) to Intelligence/g,"cn":"+# 智慧"},
{"en":/(\d+|(\d+\.\d+))% more Damage/g,"cn":"总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage/g,"cn":"总伤害额外降低 #%"},
{"en":/Does not consume Sextant Uses/g,"cn":"不消耗六分仪使用次数"},
{"en":/Area is (\d+|(\d+\.\d+))% larger/g,"cn":"区域扩大 #%"},
{"en":/Determination Reserves no Mana/g,"cn":"【坚定】不保留魔力"},
{"en":/Bleeding cannot be inflicted on you/g,"cn":"免疫流血"},
{"en":/Has no Attribute Requirements/g,"cn":"穿戴对人物属性无需求"},
{"en":/Can't use Flask in Fifth Slot/g,"cn":"不能使用第五栏的药剂"},
{"en":/Cannot be Chilled while Burning/g,"cn":"燃烧时无法被冰缓"},
{"en":/Cannot inflict Freeze or Chill/g,"cn":"无法造成冻结或冰缓"},
{"en":/You can apply one fewer Curse/g,"cn":"你施加的诅咒减少一个"},
{"en":/Damaged Monsters do not Heal/g,"cn":"受伤的敌人无法回复生命"},
{"en":/\-(\d+|(\d+\.\d+)) to Intelligence/g,"cn":"+# 智慧"},
{"en":/\+(\d+|(\d+\.\d+)) to Intelligence/g,"cn":"+# 智慧"},
{"en":/Always Ignite when in Main Hand/g,"cn":"在主手时总是点燃"},
{"en":/Area contains a Silver Coin/g,"cn":"该区域会出现 1 枚银币"},
{"en":/Nearby Enemies are Intimidated/g,"cn":"周围的敌人会被恐吓"},
{"en":/Your Fire Damage can Poison/g,"cn":"你的火焰伤害会使敌人中毒"},
{"en":/Gain Elusive on Critical Strike/g,"cn":"暴击获得【灵巧】"},
{"en":/You cannot be Cursed with Silence/g,"cn":"免疫沉默诅咒"},
{"en":/Has one socket of each colour/g,"cn":"各色插槽均有 1 个"},
{"en":/Consumes Power Charges on use/g,"cn":"使用时消耗所有暴击球"},
{"en":/Unaffected by Desecrated Ground/g,"cn":"不受腐化地面影响"},
{"en":/Provides Immunity to Chaos Damage/g,"cn":"免疫混沌伤害"},
{"en":/Trigger Edict of Fury on Hit/g,"cn":"击中时触发【狂怒之律】"},
{"en":/(\d+|(\d+\.\d+))% reduced Armour/g,"cn":"护甲降低 #%"},
{"en":/Your Cold Damage cannot Chill/g,"cn":"你的冰霜伤害无法冰缓"},
{"en":/Your Chaos Damage can Chill/g,"cn":"你的混沌伤害可以造成冰缓"},
{"en":/Critical Strikes deal no Damage/g,"cn":"暴击无法造成伤害"},
{"en":/(\d+|(\d+\.\d+))% reduced Damage/g,"cn":"伤害降低 #%"},
{"en":/Iron Reflexes while stationary/g,"cn":"静止时获得【霸体】"},
{"en":/Your Fire Damage can Freeze/g,"cn":"你的火焰伤害可以造成冰冻"},
{"en":/Trigger Word of Force on Hit/g,"cn":"击中时触发【原力之誓】"},
{"en":/Bleeding cannot be inflicted on you/g,"cn":"免疫流血"},
{"en":/Projectiles Pierce all Targets/g,"cn":"投射物贯穿所有目标"},
{"en":/(\d+|(\d+\.\d+))% more Damage/g,"cn":"总伤害额外提高 #%"},
{"en":/(\d+|(\d+\.\d+))% less Damage/g,"cn":"总伤害额外降低 #%"},
{"en":/Cannot Leech Mana from Monsters/g,"cn":"无法偷取怪物魔力"},
{"en":/Create a Smoke Cloud when Hit/g,"cn":"被击中时制造一团烟雾"},
{"en":/(\d+|(\d+\.\d+))% reduced effect/g,"cn":"效果降低 #%"},
{"en":/Trigger Edict of War on Kill/g,"cn":"击败时触发【战争之律】"},
{"en":/Your Cold Damage can Poison/g,"cn":"你的冰霜伤害会使敌人中毒"},
{"en":/Cannot Leech Life from Monsters/g,"cn":"无法偷取怪物生命"},
{"en":/Malevolence Reserves no Mana/g,"cn":"【怨毒光环】不保留魔力"},
{"en":/Your Attacks do not cost Mana/g,"cn":"你的攻击不会消耗魔力"},
{"en":/Always Freezes Enemies on Hit/g,"cn":"击中时必定冰冻敌人"},
{"en":/Grants Fortify on Melee hit/g,"cn":"近战击中时获得护体效果"},
{"en":/Minions have Point Blank/g,"cn":"召唤生物带有【零点射击】效果"},
{"en":/Minions cannot Taunt Enemies/g,"cn":"召唤生物无法嘲讽敌人"},
{"en":/Gain a Frenzy Charge on Kill/g,"cn":"击败敌人后获得狂怒球"},
{"en":/Players have Corrupting Blood/g,"cn":"流放者拥有腐化之血"},
{"en":/Nearby Allies have Fortify/g,"cn":"周围友军获得【护体】效果"},
{"en":/Cause Poison on Critical Strike/g,"cn":"暴击时造成中毒"},
{"en":/Creates Chilled Ground on Use/g,"cn":"使用时制造冰缓地面"},
{"en":/Area contains a Strongbox/g,"cn":"该区域会出现 1 个保险箱"},
{"en":/Enemy Projectiles Pierce you/g,"cn":"敌人的投射物会贯穿你"},
{"en":/Area is inhabited by Goatmen/g,"cn":"区域内有许多【羊男】"},
{"en":/Area is inhabited by Bandits/g,"cn":"区域内有许多【强盗】"},
{"en":/Invasion Bosses are Duplicated/g,"cn":"侵略首领成双出现"},
{"en":/Melee Attacks Poison on Hit/g,"cn":"近战攻击击中后造成中毒"},
{"en":/Avoid Chaos Damage from Hits/g,"cn":"被击中时避免混沌伤害"},
{"en":/Petrified during Flask Effect/g,"cn":"药剂持续期间被石化"},
{"en":/Trigger Word of Fury on Hit/g,"cn":"击中时触发【狂怒之誓】"},
{"en":/All your Damage can Freeze/g,"cn":"你的所有伤害均可造成冰冻"},
{"en":/Grants Fortify on Melee hit/g,"cn":"近战击中时获得护体效果"},
{"en":/Area is inhabited by Spiders/g,"cn":"该区域会出现许多蜘蛛"},
{"en":/Melee Attacks Poison on Hit/g,"cn":"近战攻击击中会造成中毒"},
{"en":/All Attacks are Critical Strikes/g,"cn":"攻击永远暴击"},
{"en":/Always Ignites Enemies on Hit/g,"cn":"击中时必定点燃敌人"},
{"en":/Your Cold Damage can Shock/g,"cn":"你的冰霜伤害可以造成感电"},
{"en":/Area contains Yama the White/g,"cn":"该区域会出现玛雅小白"},
{"en":/Your Fire Damage can Chill/g,"cn":"你的火焰伤害可以造成冰缓"},
{"en":/Burning Arrow Always Ignites/g,"cn":"【燃烧箭矢】必定点燃"},
{"en":/Creates a Smoke Cloud on Use/g,"cn":"使用时制造一团烟雾"},
{"en":/You cannot Cast Curse Spells/g,"cn":"你不能施放诅咒法术"},
{"en":/Always Shocks Enemies on Hit/g,"cn":"击中时必定感电敌人"},
{"en":/Knockback direction is reversed/g,"cn":"击退方向颠倒"},
{"en":/Deal no Non-Elemental Damage/g,"cn":"无法造成非元素伤害"},
{"en":/Melee Attacks cause Bleeding/g,"cn":"近战攻击会造成流血"},
{"en":/Rogue Exiles roam Wraeclast/g,"cn":"地图有【盗贼流放者】"},
{"en":/Always Freezes Enemies on Hit/g,"cn":"击中必定冰冻敌人"},
{"en":/Dropped Items cannot be Magic/g,"cn":"不会掉落魔法物品"},
{"en":/Area is inhabited by Demons/g,"cn":"区域内有许多【恶魔】"},
{"en":/Spell Skills deal no Damage/g,"cn":"法术技能无法造成伤害"},
{"en":/Unaffected by Temporal Chains/g,"cn":"不受时空锁链影响"},
{"en":/Movement Skills cost no Mana/g,"cn":"移动技能不消耗魔力"},
{"en":/Minions grant Onslaught/g,"cn":"召唤生物使你获得【猛攻】状态"},
{"en":/Avoid Cold Damage from Hits/g,"cn":"被击中时避免冰霜伤害"},
{"en":/Enemies you kill are Shocked/g,"cn":"你击败的敌人会感电"},
{"en":/Your hits can't be Evaded/g,"cn":"你的攻击和法术无法被闪避"},
{"en":/Your Chaos Damage can Shock/g,"cn":"混沌伤害可以造成感电"},
{"en":/Attacks cannot cause Bleeding/g,"cn":"攻击不能导致流血"},
{"en":/Your Cold Damage can Ignite/g,"cn":"你的冰霜伤害可以点燃"},
{"en":/Cannot deal non-Chaos Damage/g,"cn":"不能造成非混沌伤害"},
{"en":/Your Cold Damage can Ignite/g,"cn":"你的冰霜伤害可以点燃"},
{"en":/Avoid Fire Damage from Hits/g,"cn":"被击中时避免火焰伤害"},
{"en":/Area is inhabited by Undead/g,"cn":"区域内有许多不死生物"},
{"en":/Glacial Hammer Always Freezes/g,"cn":"冰霜之锤必定冰冻"},
{"en":/Monster Level: (\d+|(\d+\.\d+))/g,"cn":"怪物等级：#"},
{"en":/Minion's Projectiles Fork/g,"cn":"召唤生物的投射物会分叉"},
{"en":/\-(\d+|(\d+\.\d+)) to Dexterity/g,"cn":"+# 敏捷"},
{"en":/\+(\d+|(\d+\.\d+)) to Dexterity/g,"cn":"+# 敏捷"},
{"en":/Cannot Leech when on Low Life/g,"cn":"低血时不能偷取"},
{"en":/Area is inhabited by Animals/g,"cn":"区域内有许多动物"},
{"en":/Your Fire Damage can Shock/g,"cn":"你的火焰伤害可以感电"},
{"en":/Immune to Curses if Corrupted/g,"cn":"腐化后免疫诅咒"},
{"en":/You can catch Corrupted Fish/g,"cn":"你可以捕获腐化鱼"},
{"en":/\-(\d+|(\d+\.\d+))% to Quality/g,"cn":"+#% 品质"},
{"en":/\+(\d+|(\d+\.\d+))% to Quality/g,"cn":"+#% 品质"},
{"en":/Always Stuns Enemies on Hit/g,"cn":"击中时必定晕眩敌人"},
{"en":/Causes Bleeding when you Stun/g,"cn":"晕眩时造成流血"},
{"en":/Unaffected by Shocked Ground/g,"cn":"不受感电地面影响"},
{"en":/Deal no Non-Lightning Damage/g,"cn":"不造成非闪电伤害"},
{"en":/Unaffected by Burning Ground/g,"cn":"不受燃烧地面影响"},
{"en":/Zealotry Reserves no Mana/g,"cn":"【奋锐光环】不保留魔力"},
{"en":/Elemental Resistances are Zero/g,"cn":"元素抗性为零"},
{"en":/Deal no Non-Fire Damage/g,"cn":"除火焰伤害外不造成其他伤害"},
{"en":/\-(\d+|(\d+\.\d+)) to Dexterity/g,"cn":"+# 敏捷"},
{"en":/\+(\d+|(\d+\.\d+)) to Dexterity/g,"cn":"+# 敏捷"},
{"en":/Unaffected by Chilled Ground/g,"cn":"不受冰缓地面影响"},
{"en":/Maximum Power Charges is 0/g,"cn":"最大暴击球数量为 0"},
{"en":/Area contains a Large Chest/g,"cn":"区域内会出现大宝箱"},
{"en":/Area can contain Breaches/g,"cn":"该区域内可能会出现裂隙"},
{"en":/Cannot gain Endurance Charges/g,"cn":"无法获得耐力球"},
{"en":/Warcries have infinite Power/g,"cn":"战吼的威力值无限"},
{"en":/Attacks have Blood Magic/g,"cn":"所有攻击都受到血魔法辅助"},
{"en":/Discipline Reserves no Mana/g,"cn":"【纪律】不保留魔力"},
{"en":/Dropped Items cannot be Rare/g,"cn":"不会掉落稀有物品"},
{"en":/Fires an additional Arrow/g,"cn":"额外获得 1 个箭矢"},
{"en":/\-(\d+|(\d+\.\d+)) to Strength/g,"cn":"+# 力量"},
{"en":/\+(\d+|(\d+\.\d+)) to Strength/g,"cn":"+# 力量"},
{"en":/\-(\d+|(\d+\.\d+)) to Devotion/g,"cn":"+# 奉献"},
{"en":/\+(\d+|(\d+\.\d+)) to Devotion/g,"cn":"+# 奉献"},
{"en":/Nearby Enemies are Chilled/g,"cn":"周围敌人被【冰缓】"},
{"en":/Can roll Minion Modifiers/g,"cn":"可以附着召唤生物属性"},
{"en":/Gain a Divine Charge on Hit/g,"cn":"击中时获得神圣球"},
{"en":/Has (\d+|(\d+\.\d+)) Sockets/g,"cn":"有 # 个插槽"},
{"en":/Bow Attacks cause Bleeding/g,"cn":"弓类攻击会造成流血"},
{"en":/Areas can contain Abysses/g,"cn":"该区域可能会出现深渊"},
{"en":/You have no Mana Regeneration/g,"cn":"无法回复魔力"},
{"en":/Monsters are Immune to Curses/g,"cn":"怪物免疫诅咒"},
{"en":/\-(\d+|(\d+\.\d+)) to Strength/g,"cn":"+# 力量"},
{"en":/\+(\d+|(\d+\.\d+)) to Strength/g,"cn":"+# 力量"},
{"en":/Area contains Slipstreams/g,"cn":"该区域会出现迅捷之域"},
{"en":/You have no Life Regeneration/g,"cn":"无法回复生命"},
{"en":/Duplicates your other ring/g,"cn":"复制你的另一只戒指"},
{"en":/Area is inhabited by Ghosts/g,"cn":"该区域会出现鬼魂"},
{"en":/Precision Reserves no Mana/g,"cn":"【精准】不保留魔力"},
{"en":/Inflict Cold Exposure on Hit/g,"cn":"击中时施加畏寒"},
{"en":/Inflict Fire Exposure on Hit/g,"cn":"击中时施加畏火"},
{"en":/Flasks do not apply to you/g,"cn":"不会获得药剂的效果"},
{"en":/Vitality Reserves no Mana/g,"cn":"【活力】不保留魔力"},
{"en":/Spells Deal Double Damage/g,"cn":"法术会造成双倍伤害"},
{"en":/Map Portals do not expire/g,"cn":"地图传送门不会消失"},
{"en":/Monsters have Onslaught/g,"cn":"地图中怪物带有【猛攻】"},
{"en":/Adds Hollow Palm Technique/g,"cn":"增加【空明之掌】"},
{"en":/Players have Point Blank/g,"cn":"玩家拥有【零点射击】"},
{"en":/Area contains a Breach/g,"cn":"该区域会出现 1 个裂隙"},
{"en":/Cannot Evade Enemy Attacks/g,"cn":"无法闪避敌人攻击"},
{"en":/Cannot Leech Energy Shield/g,"cn":"无法偷取能量护盾"},
{"en":/Chill and Freeze Reflection/g,"cn":"反射冰缓和冰冻"},
{"en":/You can catch Exotic Fish/g,"cn":"你可以捕获外来鱼种"},
{"en":/Attacks always Maim on Hit/g,"cn":"攻击击中造成瘫痪"},
{"en":/Consumes up to 1 corpse/g,"cn":"摧毁最多 1 个灵柩"},
{"en":/Traps are thrown randomly/g,"cn":"陷阱投掷至随机处"},
{"en":/Nearby Enemies are Blinded/g,"cn":"周围敌人被致盲"},
{"en":/Cannot gain Energy Shield/g,"cn":"无法获得能量护盾"},
{"en":/Projectiles always Ignite/g,"cn":"投射物会点燃敌人"},
{"en":/Monsters inflict Sapped/g,"cn":"怪物施加【精疲力尽】"},
{"en":/Immune to Ignite and Shock/g,"cn":"免疫点燃和感电"},
{"en":/Never deal Critical Strikes/g,"cn":"无法造成暴击"},
{"en":/Area has Damaging Totems/g,"cn":"区域内有攻击性图腾"},
{"en":/Spreads Tar when you Block/g,"cn":"格挡时喷洒焦油"},
{"en":/\-(\d+|(\d+\.\d+)) to Armour/g,"cn":"+# 护甲"},
{"en":/\+(\d+|(\d+\.\d+)) to Armour/g,"cn":"+# 护甲"},
{"en":/Recover Full Life on use/g,"cn":"使用时回复全部生命"},
{"en":/Chaos Resistance is doubled/g,"cn":"混沌抗性翻倍"},
{"en":/Adds Secrets of Suffering/g,"cn":"增加【苦难秘辛】"},
{"en":/Prefixes Cannot Be Changed/g,"cn":"前缀无法被改变"},
{"en":/Detonating Mines is Instant/g,"cn":"即时引爆地雷"},
{"en":/Knocks Enemies Back on Hit/g,"cn":"击中时击退敌人"},
{"en":/Nearby Enemies are Blinded/g,"cn":"周围敌人被致盲"},
{"en":/Arrows Pierce all Targets/g,"cn":"箭矢贯穿所有目标"},
{"en":/Players have Blood Magic/g,"cn":"玩家受到血魔法辅助"},
{"en":/Contains waves of Monsters/g,"cn":"会出现多波怪物"},
{"en":/Frostbolt Always Freezes/g,"cn":"【寒冰弹】必定冰冻"},
{"en":/Clarity Reserves no Mana/g,"cn":"【清晰】不保留魔力"},
{"en":/Sockets cannot be modified/g,"cn":"插槽无法被调整"},
{"en":/Minions cannot be Blinded/g,"cn":"召唤生物免疫致盲"},
{"en":/Projectiles do not Chain/g,"cn":"投射物不会连锁弹射"},
{"en":/Monsters cannot be Shocked/g,"cn":"怪物无法被感电"},
{"en":/Suffixes Cannot Be Changed/g,"cn":"后缀无法被改变"},
{"en":/Removes all Energy Shield/g,"cn":"移除所有能量护盾"},
{"en":/Projectiles always Freeze/g,"cn":"投射物会造成冰冻"},
{"en":/Area contains many Totems/g,"cn":"区域内有许多图腾"},
{"en":/\-(\d+|(\d+\.\d+)) to Armour/g,"cn":"+# 护甲"},
{"en":/\+(\d+|(\d+\.\d+)) to Armour/g,"cn":"+# 护甲"},
{"en":/Monsters cannot be Ignited/g,"cn":"怪物无法被点燃"},
{"en":/Knocks Enemies Back on Hit/g,"cn":"击中时击退敌人"},
{"en":/All hits are Critical Strikes/g,"cn":"永远暴击"},
{"en":/Magic Monsters are Maimed/g,"cn":"魔法怪物会被瘫痪"},
{"en":/Monsters cannot be Taunted/g,"cn":"怪物无法被嘲讽"},
{"en":/Always Shock/g,"cn":"闪电伤害击中时必定使敌人受到感电效果影响"},
{"en":/Area contains no monsters/g,"cn":"区域内没有怪物"},
{"en":/Minions are Aggressive/g,"cn":"召唤生物转为【侵略】"},
{"en":/Monsters inflict Brittle/g,"cn":"怪物施加【脆弱】"},
{"en":/Adds Veteran's Awareness/g,"cn":"增加【百战老兵】"},
{"en":/Area contains Einhar/g,"cn":"该区域会出现【伊恩哈尔】"},
{"en":/Area contains Einhar/g,"cn":"该区域会出现【伊恩哈尔】"},
{"en":/{:+d}% to Maximum Quality/g,"cn":"最大品质 #%"},
{"en":/{:+d}% to Maximum Quality/g,"cn":"最大品质 #%"},
{"en":/Always Shock/g,"cn":"闪电伤害击中时必定使敌人受到感电效果影响"},
{"en":/Adds Disciple of Kitava/g,"cn":"增加【奇塔弗门徒】"},
{"en":/Immune to lightning Damage/g,"cn":"免疫闪电伤害"},
{"en":/No Intelligence Requirement/g,"cn":"无智慧需求"},
{"en":/Map has a Vaal Side Area/g,"cn":"地图中有腐化区域"},
{"en":/Your Spells are disabled/g,"cn":"你的法术被禁用了"},
{"en":/Cannot gain Power Charges/g,"cn":"无法获得暴击球"},
{"en":/Throw an additional Mine/g,"cn":"额外投掷一个地雷"},
{"en":/Hatred Reserves no Mana/g,"cn":"【憎恨】不保留魔力"},
{"en":/Deal no Elemental Damage/g,"cn":"无法造成元素伤害"},
{"en":/Monsters cannot be Stunned/g,"cn":"怪物免疫晕眩"},
{"en":/Projectiles always Shock/g,"cn":"投射物会造成感电"},
{"en":/Projectiles Return to you/g,"cn":"投射物会返回"},
{"en":/Buff grants Phasing/g,"cn":"增益效果获得【迷踪】状态"},
{"en":/Projectiles Return to you/g,"cn":"投射物会返回"},
{"en":/Grace Reserves no Mana/g,"cn":"【优雅】不保留魔力"},
{"en":/Totems cannot be Stunned/g,"cn":"图腾无法被击晕"},
{"en":/Area has patches of tar/g,"cn":"区域内有焦油地面"},
{"en":/Cannot Knock Enemies Back/g,"cn":"无法击退敌人"},
{"en":/Area has patches of tar/g,"cn":"区域内有焦油地面"},
{"en":/Monsters inflict Scorch/g,"cn":"怪物施加【灼烧】"},
{"en":/Haste Reserves no Mana/g,"cn":"【迅捷】不保留魔力"},
{"en":/Ice Nova Always Freezes/g,"cn":"冰霜新星必定冰冻"},
{"en":/Cannot Resist Cold Damage/g,"cn":"冰霜抗性失效"},
{"en":/Anger Reserves no Mana/g,"cn":"【愤怒】不保留魔力"},
{"en":/Wrath Reserves no Mana/g,"cn":"【雷霆】不保留魔力"},
{"en":/Pride Reserves no Mana/g,"cn":"【尊严】不保留魔力"},
{"en":/Using Warcries is Instant/g,"cn":"战吼立即施放"},
{"en":/All Sockets are White/g,"cn":"所有插槽都是白色的"},
{"en":/Gain Elusive on Kill/g,"cn":"击败敌人获得【灵巧】"},
{"en":/Allocates (\d+|(\d+\.\d+))/g,"cn":"配置 #"},
{"en":/Fireball cannot Ignite/g,"cn":"【火球】无法点燃"},
{"en":/Monsters drop no items/g,"cn":"怪物不会掉落物品"},
{"en":/Allocates (\d+|(\d+\.\d+))/g,"cn":"配置 #"},
{"en":/Attacks always Ignite/g,"cn":"火焰伤害会点燃敌人"},
{"en":/Envy Reserves no Mana/g,"cn":"【妒火】不保留魔力"},
{"en":/You are Immune to Bleeding/g,"cn":"免疫流血"},
{"en":/Hits can't be Evaded/g,"cn":"攻击和法术无法被闪避"},
{"en":/Adds 1 Passive Skill/g,"cn":"增加 1 个天赋技能"},
{"en":/Adds Nature's Patience/g,"cn":"增加【造化自然】"},
{"en":/Grants Fortify on hit/g,"cn":"击中后获得护体效果"},
{"en":/Has 1 Abyssal Socket/g,"cn":"拥有 1 个深渊插槽"},
{"en":/Monsters Poison on Hit/g,"cn":"被怪物击中时中毒"},
{"en":/(\d+|(\d+\.\d+)) Volleys/g,"cn":"# 波飞刃"},
{"en":/Life Leech is instant/g,"cn":"立即获得生命偷取"},
{"en":/Can't use other Rings/g,"cn":"不能使用其他戒指"},
{"en":/All Sockets are Green/g,"cn":"所有插槽都是绿色"},
{"en":/Deal no Physical Damage/g,"cn":"没有物理伤害"},
{"en":/Area contains Alva/g,"cn":"该区域会出现【阿尔瓦】"},
{"en":/Area contains Alva/g,"cn":"该区域会出现【阿尔瓦】"},
{"en":/Has Consumed 1 Gem/g,"cn":"已吞噬 1 个辅助宝石"},
{"en":/Fireball Always Ignites/g,"cn":"火球必定点燃"},
{"en":/No Dexterity Requirement/g,"cn":"无敏捷需求"},
{"en":/Causes Bleeding on Hit/g,"cn":"击中时造成流血"},
{"en":/You have no Intelligence/g,"cn":"你没有智慧"},
{"en":/Focus has +1 Cooldown/g,"cn":"专注的冷却 +1"},
{"en":/Stashes cannot be used/g,"cn":"无法使用仓库页"},
{"en":/Counts as Dual Wielding/g,"cn":"视作双持武器"},
{"en":/Spell Repeats once/g,"cn":"重复施放法术 1 次"},
{"en":/Blind Enemies on Hit/g,"cn":"击中后使敌人致盲"},
{"en":/Strongboxes are Magic/g,"cn":"保险箱皆为魔法"},
{"en":/You cannot be Hindered/g,"cn":"你无法被缓速"},
{"en":/Can't use Chest armour/g,"cn":"不能使用胸甲"},
{"en":/Area contains Niko/g,"cn":"该区域会出现【尼克】"},
{"en":/Area contains Zana/g,"cn":"该区域会出现【札娜】"},
{"en":/No Strength Requirement/g,"cn":"无力量需求"},
{"en":/Impale Enemies on Hit /g,"cn":"击中穿刺敌人"},
{"en":/Deal no Chaos Damage/g,"cn":"无法造成混沌伤害"},
{"en":/Always Poison on Hit/g,"cn":"击中时使目标中毒"},
{"en":/All Sockets are Blue/g,"cn":"所有插槽都是蓝色"},
{"en":/Attacks cause Bleeding/g,"cn":"攻击导致流血"},
{"en":/Attacks cause Bleeding/g,"cn":"攻击导致流血"},
{"en":/Celestial Footprints/g,"cn":"绚丽众星行走特效"},
{"en":/Always Poison on Hit/g,"cn":"击中时使目标中毒"},
{"en":/Monsters Reflect Hexes/g,"cn":"怪物反射魔蛊"},
{"en":/Always inflict Brittle/g,"cn":"必定造成脆弱"},
{"en":/Uses both hand slots/g,"cn":"占用所有武器栏位"},
{"en":/Warcries cost no Mana/g,"cn":"战吼不消耗魔力"},
{"en":/Strongboxes are Rare/g,"cn":"保险箱皆为稀有"},
{"en":/Cannot inflict Ignite/g,"cn":"无法造成点燃"},
{"en":/Transfiguration of Soul/g,"cn":"灵魂幻化"},
{"en":/Cannot inflict Freeze/g,"cn":"无法造成冻结"},
{"en":/Always Scorch Enemies/g,"cn":"必定烧灼敌人"},
{"en":/Immune to Fire Damage/g,"cn":"免疫火焰伤害"},
{"en":/All Sockets are Red/g,"cn":"所有插槽都是红色"},
{"en":/Transfiguration of Body/g,"cn":"身体幻化"},
{"en":/Has 1 White Socket/g,"cn":"有 1 个白色插槽"},
{"en":/Monsters are Hexproof/g,"cn":"怪物免疫诅咒"},
{"en":/Cannot be Knocked Back/g,"cn":"无法被击退"},
{"en":/Transfiguration of Mind/g,"cn":"心灵幻化"},
{"en":/Cannot be Knocked Back/g,"cn":"无法被击退"},
{"en":/Immune to Cold Damage/g,"cn":"免疫冰霜伤害"},
{"en":/Adds Lone Messenger/g,"cn":"增加【独行使者】"},
{"en":/Always Freeze/g,"cn":"冰霜伤害击中时必定冰冻敌人"},
{"en":/{}% more Damage/g,"cn":"总伤害额外提高 {}%"},
{"en":/{}% less Damage/g,"cn":"总伤害额外降低 {}%"},
{"en":/Always Ignite/g,"cn":"火焰伤害击中时必定点燃敌人"},
{"en":/Cannot Block Attacks/g,"cn":"无法格挡攻击"},
{"en":/Area contains Jun/g,"cn":"该区域会出现【琼】"},
{"en":/Has no Green Sockets/g,"cn":"没有绿色插槽"},
{"en":/Deal no Cold Damage/g,"cn":"不造成冰霜伤害"},
{"en":/Always Freeze/g,"cn":"冰霜伤害击中时必定冰冻敌人"},
{"en":/Always Sap Enemies/g,"cn":"必定造成精疲力尽"},
{"en":/Removes Burning on use/g,"cn":"驱散燃烧"},
{"en":/Cannot inflict Shock/g,"cn":"无法造成感电"},
{"en":/The Ring takes no Cut/g,"cn":"秘环不抽成"},
{"en":/Unaffected by Poison/g,"cn":"不受中毒影响"},
{"en":/You cannot be Maimed/g,"cn":"你无法被瘫痪"},
{"en":/Unaffected by Ignite/g,"cn":"不受点燃影响"},
{"en":/Unaffected by Curses/g,"cn":"不受诅咒影响"},
{"en":/Unaffected by Shock/g,"cn":"不受感电影响"},
{"en":/Hollow Palm Technique/g,"cn":"空明之掌"},
{"en":/Has no Blue Sockets/g,"cn":"没有蓝色插槽"},
{"en":/Elemental Equilibrium/g,"cn":"元素之相"},
{"en":/Emits a golden glow/g,"cn":"发出金色光芒"},
{"en":/Minimap is Revealed/g,"cn":"迷你地图全开"},
{"en":/Arc Always Shocks/g,"cn":"【电弧】必定感电"},
{"en":/Cannot Block Spells/g,"cn":"无法格挡法术"},
{"en":/Has maximum Quality/g,"cn":"具有最大品质"},
{"en":/Removes all Armour/g,"cn":"移除所有护甲"},
{"en":/Cannot Cast Spells/g,"cn":"无法施放法术"},
{"en":/Item drops on death/g,"cn":"死亡时掉落"},
{"en":/All Sockets Linked/g,"cn":"连接所有插槽"},
{"en":/Rhoa Feather Lure/g,"cn":"恐喙鸟羽毛鱼饵"},
{"en":/Ezomyte Shell Hook/g,"cn":"艾泽麦壳鱼钩"},
{"en":/Has no Red Sockets/g,"cn":"没有红色插槽"},
{"en":/Cannot Taunt Enemies/g,"cn":"无法嘲讽"},
{"en":/No Physical Damage/g,"cn":"没有物理伤害"},
{"en":/No Physical Damage/g,"cn":"没有物理伤害"},
{"en":/No Physical Damage/g,"cn":"没有物理伤害"},
{"en":/Deal Triple Damage/g,"cn":"造成三倍伤害"},
{"en":/Necrotic Footprints /g,"cn":"幽魂之息"},
{"en":/Secrets of Suffering/g,"cn":"苦难秘辛"},
{"en":/Poisonous Hit/g,"cn":"攻击击中时使敌人中毒"},
{"en":/Adds Pitfighter/g,"cn":"增加【深渊斗士】"},
{"en":/Cannot Leech Mana/g,"cn":"不能偷取魔力"},
{"en":/Thaumaturgical Lure/g,"cn":"奇术鱼饵"},
{"en":/Adds Kineticism/g,"cn":"增加【万物皆动】"},
{"en":/Cannot Leech Life/g,"cn":"不能偷取生命"},
{"en":/Area is a large Maze/g,"cn":"大迷宫"},
{"en":/Atziri's Influence/g,"cn":"阿兹里之息"},
{"en":/No Chance to Block/g,"cn":"没有格档率"},
{"en":/Projectiles Fork/g,"cn":"投射物会分裂"},
{"en":/You have Fortify/g,"cn":"获得护体效果"},
{"en":/Cannot be Poisoned/g,"cn":"不会中毒"},
{"en":/Mortal Conviction/g,"cn":"凡人的信念"},
{"en":/Demigod Footprints/g,"cn":"半神爪印"},
{"en":/Avoid Projectiles/g,"cn":"免疫投射物"},
{"en":/Mercury Footprints/g,"cn":"水银爪印"},
{"en":/Elemental Overload/g,"cn":"元素超载"},
{"en":/Totemic Wood Lure/g,"cn":"图腾木鱼饵"},
{"en":/Eternal Iron Hook/g,"cn":"永恒铁鱼钩"},
{"en":/Burning Hoofprints/g,"cn":"燃烧蹄印"},
{"en":/Resolute Technique/g,"cn":"坚毅之心"},
{"en":/Projectiles Fork/g,"cn":"投射物会分裂"},
{"en":/Removes all Mana/g,"cn":"移除所有魔力"},
{"en":/Minion Instability/g,"cn":"复仇之灵"},
{"en":/Cannot be Poisoned/g,"cn":"免疫中毒"},
{"en":/Cannot be Blinded/g,"cn":"不会被致盲"},
{"en":/Cannot be Damaged/g,"cn":"无法被伤害"},
{"en":/Cannot be Stunned/g,"cn":"免疫晕眩"},
{"en":/Chaos Inoculation/g,"cn":"异灵之体"},
{"en":/Monsters Fracture/g,"cn":"怪物分裂"},
{"en":/Immortal Ambition/g,"cn":"不朽野望"},
{"en":/Defences are Zero/g,"cn":"防御为零"},
{"en":/Karui Stone Hook/g,"cn":"卡鲁石鱼钩"},
{"en":/Cannot be Stunned/g,"cn":"免疫晕眩"},
{"en":/Cannot be Ignited/g,"cn":"免疫点燃"},
{"en":/Poison on Hit/g,"cn":"击中时使目标中毒"},
{"en":/Cannot be Blinded/g,"cn":"免疫致盲"},
{"en":/Cannot be Chilled/g,"cn":"免疫冰缓"},
{"en":/Cannot be Shocked/g,"cn":"免疫感电"},
{"en":/Cannot be Ignited/g,"cn":"免疫点燃"},
{"en":/Cannot be Chilled/g,"cn":"免疫冰缓"},
{"en":/Cannot be Stunned/g,"cn":"免疫晕眩"},
{"en":/Cannot be Stunned/g,"cn":"免疫晕眩"},
{"en":/Cannot be Shocked/g,"cn":"免疫感电"},
{"en":/Unwavering Stance/g,"cn":"烈士意志"},
{"en":/Phase Acrobatics/g,"cn":"移灵换影"},
{"en":/Immune to Ignite/g,"cn":"免疫点燃"},
{"en":/Shock Reflection/g,"cn":"反射感电"},
{"en":/Glancing Blows/g,"cn":"【斗转星移】"},
{"en":/Transmogrification/g,"cn":"化形"},
{"en":/Imbalanced Guard/g,"cn":"失衡卫士"},
{"en":/Siren Worm Bait/g,"cn":"海妖虫鱼饵"},
{"en":/Vaal Soul Hook/g,"cn":"瓦尔之灵鱼钩"},
{"en":/Mind Over Matter/g,"cn":"心灵升华"},
{"en":/Eldritch Battery/g,"cn":"异能魔力"},
{"en":/Instant Recovery/g,"cn":"立即回复"},
{"en":/Cannot be Frozen/g,"cn":"免疫冰冻"},
{"en":/Shared Suffering/g,"cn":"苦痛共享"},
{"en":/Immune to Poison/g,"cn":"免疫中毒"},
{"en":/Inner Conviction/g,"cn":"内在信念"},
{"en":/Cannot be Frozen/g,"cn":"免疫冰冻"},
{"en":/Instant Recovery/g,"cn":"立即回复"},
{"en":/Always Scorch/g,"cn":"始终导致灼烧"},
{"en":/Corrupted Soul/g,"cn":"腐化的灵魂"},
{"en":/Has 1 Socket/g,"cn":"有 1 个插槽"},
{"en":/No Travel Cost/g,"cn":"无旅行费用"},
{"en":/Immune to Shock/g,"cn":"免疫感电"},
{"en":/Golden Radiance/g,"cn":"金阳之音"},
{"en":/Immune to Chill/g,"cn":"免疫冰缓"},
{"en":/Crimson Dance/g,"cn":"【玫红之舞】"},
{"en":/Pain Attunement/g,"cn":"苦痛灵曲"},
{"en":/Gore Footprints/g,"cn":"瘀血爪印"},
{"en":/Has no Sockets/g,"cn":"没有插槽"},
{"en":/Arrow Dancing/g,"cn":"投射物闪避"},
{"en":/Avatar of Fire/g,"cn":"火之化身"},
{"en":/Ancestral Bond/g,"cn":"先祖魂约"},
{"en":/Maim on Hit/g,"cn":"击中时造成瘫痪"},
{"en":/Hex Reflection/g,"cn":"魔蛊反射"},
{"en":/Area is a Maze/g,"cn":"迷宫区域"},
{"en":/Extra gore/g,"cn":"更明显打击效果"},
{"en":/(\d+|(\d+\.\d+))/g,"cn":"#"},
{"en":/Restless Dead/g,"cn":"无限复生"},
{"en":/Living Weapons/g,"cn":"自走者"},
{"en":/Always Ignite/g,"cn":"必定点燃"},
{"en":/Eternal Youth/g,"cn":"靑春永驻"},
{"en":/Zealot's Oath/g,"cn":"狂热誓言"},
{"en":/Perfect Agony/g,"cn":"完美苦痛"},
{"en":/Call to Arms/g,"cn":"召集部队"},
{"en":/Ghost Reaver/g,"cn":"灵能护体"},
{"en":/Extra Socket/g,"cn":"额外插槽"},
{"en":/Cannot Block/g,"cn":"无法格档"},
{"en":/Unholy Might/g,"cn":"不洁之力"},
{"en":/Culling Strike/g,"cn":"终结"},
{"en":/Cannot Leech/g,"cn":"无法偷取"},
{"en":/Iron Reflexes/g,"cn":"霸体"},
{"en":/Runebinder/g,"cn":"符文绑定者"},
{"en":/Wicked Ward/g,"cn":"恶毒结界"},
{"en":/Point Blank/g,"cn":"零点射击"},
{"en":/Supreme Ego/g,"cn":"无上自我"},
{"en":/The Agnostic/g,"cn":"惘信者"},
{"en":/Acrobatics/g,"cn":"移形换影"},
{"en":/Blood Magic/g,"cn":"血魔法"},
{"en":/The Impaler/g,"cn":"穿刺者"},
{"en":/Wind Dancer/g,"cn":"风舞者"},
{"en":/Blood Magic/g,"cn":"血魔法"},
{"en":/Primordial/g,"cn":"起源珠宝"},
{"en":/1 Volley/g,"cn":"1 波飞刃"},
{"en":/Phasing/g,"cn":"【迷踪】状态"},
{"en":/Vaal Pact/g,"cn":"瓦尔冥约"},
{"en":/Iron Will/g,"cn":"钢铁意志"},
{"en":/Vaal Pact/g,"cn":"瓦尔冥约"},
{"en":/Iron Grip/g,"cn":"钢铁之握"},
{"en":/Doomsday/g,"cn":"灭亡之日"},
{"en":/Hindered/g,"cn":"被干扰"},
{"en":/Conduit/g,"cn":"能量连接"},
{"en":/Petrified/g,"cn":"石化"},
{"en":/Onslaught/g,"cn":"猛攻"},
{"en":/Historic/g,"cn":"史实"},
{"en":/Far Shot/g,"cn":"远射"},
{"en":/Historic/g,"cn":"史实"},
{"en":/Rampage/g,"cn":"暴走"},
{"en":/Fortify/g,"cn":"护体"},
];