Silver Samurai (Xmen:COTA/Marvel vs. Capcom 2) 
version 3/24/07


By Corntortillas (aka Koyotae)

Introduction:
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It seems that no one has made a decent version of him, so
I decided to convert him to Mugen, being as Silver Samurai
is my favorite Xmen:COTA character.

What's New: 
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3/24/07
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More fixed to play like MvC2
6 New palettes
Touki powers

2/17/07 (meh)
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Tons of fixes
Too lazy to list details..
Generally, fixes to play more like MvC2

Raimenken still sux... >_<

2/23/06 (Version 4.75)
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Scales added to Shuriken
Scales added to Inferno Spiral
Roll velocity fixed
Hyaku Sakuchi received a smaller clsn1
Damage increased to Raimenken
Chou Shuriken made faster
Fixes I Forgot

(Version 4.5)
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Hyaku Sakuchi hits more accurate (Bounce)
fix some timings

12/16 (Version 4)
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Air Chou Shuriken 
Chou Shuriken's made faster
Hyper Hyaku Sakuchi modified/fixed
Glacial Spike
Inferno Spiral
Command for Raimenken changed
Added push 2 or more kick super jump
Recovery Roll
A lot more combos =Ŝ
Fixes

11/29 (Version 3.5)
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Raimenken made wider/faster
back dash ctrl = 0

11/27 (Version 3)
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Hyper Hyaku Sakuchi
Air Teleport
Chou Shuriken Changestate, trigger1 frontedgedist 
Raimenken more Violent (wip)
Standing Rhouse cancel w/ Shuriken
added all required sprites (5070-5072)
Huge sff reduction
Poweradds
throw commands changed
jumping attack hit sparks adjusted

11/15 (Version 2)
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Throws
Adjusted Shuriken Positions and Velocities
Shuriken Control
Chou Shuriken with Control
Raimenken
Super Jump
MvC2 Combos (I guess...)
Portraits
Palletes! (Slight problem with Shared Colors, but I tried)

To Do:
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Fixes here and there
Fix Raimenken 
Fix Palettes
Elements for hyakusakuchi and hyper hyakusakuchi
Add correct explods for elements
Change throws to MvC2 style
 
Basics:
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Throw1:                 ~Hold Forward/Back + Hard Punch
Throw2:                 ~Hold Forward/Back + Hard kick
Recovery Roll:          ~Hold back or Hold forward when getting up

Super Jump:             ~D,U or push 2 or more kicks at the same time


Specials Arts:
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Hyaku Sakuchi:          ~F,DF,F + Punch or Press any punch button repeatedly (Opt FF)

Shuriken:               ~D,DF,F + any punch (Steer w/ Up or Down)

Teleport:               ~D,DF,F + any kick

Touki Powers:
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Ice:  			~D,DB,B + a
lightning:  		~D,DB,B + b
fire:  			~D,DB,B + c

Hyper Arts:
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Chou Shuriken (Ground):    ~D,DF,F + any two punch buttons (Steer w/ Up or Down)
**For air version, lightning must be activated**

Hyper Hyaku Sakuchi:           ~Hard Punch + Hard Kick

Raimenken :            	       ~D,DF,F + any two kick buttons 

Glacial Spike:                 ~D,DF,F + any two kick buttons
**Ice must be activated**

Inferno Spiral:                ~D,DF,F + any two kick buttons
**Fire must be activated**

Special Thanks:
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Capcom
Marvel
Elecbyte
El Semi for Nebula and Jukebox
Gamefaqs.com
sfgalleries for Silver Samurai Portrait
Ragnorok for MEE
Kitsune Sniper for MEE Templates
Sés for MCM
MHz for his tools
Kung Fu Man for sprites
The Dreamslayer for webspace
The Necromancer for his super jump and Recovery Roll code 
AngelMyst for her custom vs hit bounce code 
Maximilianjenus for tips/circular code 
Onosatsu for tips/circular code
Beximus for miscellaneous MvC2 sounds
Kamek for MvC2 Hyper sounds
Byakko for tips
Sepp for tips
Cloudius for directing me to a MvC2 video and bug reports
Whoever I missed, Je suis Desole.