 ________________________________________________________________________
/Psylocke 1.0 for Mugen           Marvel Super Heroes/Marvel vs. Capcom 2

		    [Sunboy] Versus character series
			 -<[ Character ONE ]>-


 by Sunboy

	These sprites are driving
	me crazy.  >_<
	-Sunboy (ALPHA)

	Wahoo!
	-Sunboy (BETA)

	Spiral's Dancing Swords
	are evil, very evil...
	-_-;
	-Sunboy (0.5)

	PsiMaelstrom!  Hehe.
	-Sunboy (0.6)

	PsiThrust!  Ow.  ._.
	-Sunboy (0.65)

	Push Guarding is your
	daddy.
	-Sunboy (0.675)

	Ugh, stupid butterflies
	-Sunboy (0.7)

	So much to do, so much to
	do~...
	-Sunboy (0.8a)

	Gems are cool.
	-Sunboy (0.8b)

	Super Armor?!  o_O?!
	-Sunboy (0.8g)

	Reality Gem...  -_-;
	-Sunboy (0.8)

	Limited AI!  Um, YAY!!
	-Sunboy (0.9g)

	Egh.  It's 5:30am.  :/
	-Sunboy (1.0a)

	^_^
	-Sunboy (1.0)

	The only non-shitty
	Psylocke you'll ever
	find...
	-Sunboy (1.0)


 ________________________________________________________________________
/Installation
1. Put the Psylocke files in your /chars/psylocke directory.
    Psylocke00.act
    Psylocke01.act
    Psylocke02.act
    Psylocke03.act
    Psylocke04.act
    Psylocke05.act
    Psylocke.cmd
    Psylocke.cns
    Psylocke.def
    Psylocke.sff
    Psylocke.snd
    readme.txt
2. Add her to your select.def


 ________________________________________________________________________
/Movelist
 
-Extras
  Recovery Roll			4/6 x/y/z/a/b/c while falling
  Gem switch			s
  Gem activation		236 s
  Variant Strike		xb/xc/yc during guard or combo
  Chouhatsuu			2 s

-Basic Attacks
  Jab				x
  Strong			y
  Fierce			z
  Short				a
  Forward			b
  Roundhouse			c

-Basic Throws
  Rolling Throw			4/6 y/z (air)
  Launching Throw		4/6 b/c

-Basic Techniques
  Push Guard			xy/xz/yz while guarding
  Flip Kick			6 b
  Surprise Roll			Hold 6 during s. Roundhouse
  Hopback Roundhouse		4 c
  Moonsault Kick		Hold 7/8/9, c (air only)

-Special Moves
  PsiBlast			236 x/y/z (air)
  PsiBlade			236 a/b/c (air)
  Ninjitsu Teleport		63214 x/y/z/a/b/c (air)
  -PsiDrill			Any direction x/y/z/a/b/c
  Single Knife Throw		After Knife Dance, x (air)
  Upward Knife Circle		623 x (air)
  Forward Knife Circle		623 y (air)
  Downward Knife Circle		623 z (air)
  Knife Spread			623 a/b/c

-Hyper Combos
  PsiThrust			236 xy/xz/yz (air)
  PsiMaelstrom			236 ab/ac/bc
  Kochou Gakure			214 ab/ac/bc (air)
  Spiral - Knife Dance		63214 xy/xz/yz (air)

-Notes
  Psylocke can triple jump.

-Notes
  PsiBlasts can be shot in different directions.  Jab flies off at 315
   degrees, Strong is straight at zero degrees, and Fierce goes skyward
   at an angle of 45 degrees.

-Notes
  After doing Spiral's Knife Dance, six knives will appear and hover
   around Psylocke until they are used.  Just press Jab to throw a single
   one, or do the Knife Circle commands to use all that you have left.
   The knives will go away if Psylocke is hit.

-Notes
  PsiBlades can be chained.  You can do three of them in quick succession
   as long as you don't try to repeat the one that you have just used.

-Notes
  Hold the direction in which you want to attack during the start-up of
   PsiThrust to go that way.  If you do nothing, you'll home in on your
   opponent.

-Notes
  After the first PsiThrust is over, for no extra energy cost, you can
   follow up with a second PsiThrust.  To aim, just hold that direction.

-Notes
  Dizzying: Psylocke has a maximum capacity of 15000 dizzy points.  When
   she gets hit with a light attack, she gains 300, medium is 400, hard
   is 500, knockdown is 600.  Every second, she also loses 300 dizzy
   points as well.  Once she reaches her max, she is dizzy.  Any combo
   done on her at this point will not result in a re-dizzy.


 ________________________________________________________________________
/Gems

There are six different gems: Mind, Power, Reality, Soul, Space, and
 Time.  Mind adds to your power meter and Power makes you stronger.
 Reality creates objects out of nothing, Soul replenishes the life guage,
 Space will give you super armor, and Time will allow you to move faster.

If you hit your enemy with a special or hyper combo, you will see a Gem
 pop out of them.  Only one free gem can be on the field at one time.
 Your enemy can pick up ones that are dropped to keep you from getting
 them, so you'd better rush after those things.  Occasionally, you won't
 get a gem at all.  Call it a stroke of bad luck.  :P

Press Start to see your current gems.  Press Start while the gems are
 being displayed to switch to the next one.

The Gems:

Name		Color		Effect			Duration
 Mind		 Blue		 Regain power		 Eight seconds
 Power		 Pink		 Stronger hits		 Six seconds
 Reality	 Orange		 Added projectiles	 Five seconds
 Soul		 Green		 Regain life		 Seven seconds
 Space		 Purple		 Super Armor		 Eight seconds
 Time		 Red		 Move faster		 Six seconds


 ________________________________________________________________________
/Variant Strikes

Variant Strikes are (generally) quick attacks that affect the opponent in
 an abnormal way and be used as a buffer to cancel into any basic attack,
 special move, or Hyper Combo.  They can only be executed during a combo
 or while guarding.  As a guard counter, Variant Strikes get a SuperPause
 and 1/4 second of invincibility.

Psylocke's Variant Strikes

Standing: s. Roundhouse
 Hits the opponent hard, they are turned backwards.

Crouching: c. Fierce
 A very fast launcher.  It hits on a different frame than the normal
  c. Fierce.

Jumping: j. Forward
 This kick will smash the opponent against the wall behind him or her.


 ________________________________________________________________________
/Versus Series Changes

This will be a new section for my Versus characters, describing what I
 have changed.  Some are intentional changes for the better.  Some are
 Mugen limitations.  Some are me just being dumb or lazy (ugh.)

Ninjitsu Teleport: Because of some Mugen weirdness, I couldn't reproduce
                    this move 100% faithfully.

PsiThrust: It's a lot more comboable.  Psylocke is invincible during the
            start-up of the second PsiThrust.

PsiMaelstrom: This move now snaps the enemy to a specific position, rela-
               tive to Psylocke, so all hits are made after the initial
               one.  :)

Spiral: Knife Circle: The size of the circle is different.  The veloci-
                        ties are my own.

Spiral: Knife Spread: The velocities are different.

Gems: Gems last a very long time.

Power Gem: Bugs up when Psylocke is thrown.  This is a limitation of
            the Mugen engine.

Dizzy: The system is different.


 ________________________________________________________________________
/Credits

-Big Eli King			For some Psylocke sounds.
-Capcom				For bringing Psylocke to CotA, MSH and
				 MvC2.
-Dave				For Finalburn (Urk.)
-Deux				Who just wants the sprites. :D
-[E]dgar			The excellent palettes and the circular
				 motion for helpers code!  This guy knows
				 math.  >o<
-KoYoTae			For making more palettes!!  :D
-Limited Moon			For the new, high-quality .SND file.
				For a fantastic AI.
-Sander X			For Lucky's basketball contact code.
				Also for the AI.
-Shadow Watcher			For telling me about PlayerPush.
-Sorrow Edge			MAD-crazy Super Armor code to the max! :P
-Sunboy				For being me (which isn't always a good
				 thing.  :P)
-Warpticon			For some fixed axes.


 ________________________________________________________________________
/Contacts

-Sunboy
  Website			http://mrev.infara.net/
  E-mail			mustardgas@thevortex.com
  IRC channels			Sorcery.NET: #MRev

Psylocke... drool.