[TEXT]
Name PlayerReady
The Mage
[TEXT]
Name PlayerDistraught
The Mage
[TEXT]
Name Bandit1
Hollowed Bandit
[TEXT]
Name Bandit2
Twisted Bandit
[TEXT]
Name Bandit3
Haunted Bandit
[TEXT]
Name Bandit4
Cursed Bandit
[TEXT]
Name Boar1
Fungal Boar
[TEXT]
Name Boar2
Bloated Boar
[TEXT]
Name Boar3
Blighted Boar
[TEXT]
Name Golem1
Charcoal Golem
[TEXT]
Name Golem2
Ember Golem
[TEXT]
Name Yeth1
Vile Yeth Hound
[TEXT]
Name Yeth2
Greater Yeth Hound
[TEXT]
Name Sewn1
Sewn Walker
[TEXT]
Name Sewn2
Sewn Defender
[TEXT]
Name Fey1
Fey Armiger
[TEXT]
Name Fey2
Fey Optimate
[TEXT]
Name Harrowed1
Harrowed Wife
[TEXT]
Name Harrowed2
Harrowed Betrayer
[TEXT]
Name FungalKnight
Colonised Lieutenant
[TEXT]
Name Skeletal
Fated Colonel
[TEXT]
Name ShadowMage
Shadow Mage
[TEXT]
Name AncientEnemy
The Ancient Enemy
[TEXT]
Chapter 1
Awakening
[TEXT]
Chapter 2
Paths Of Recall
[TEXT]
Chapter 3
The Tortured Pass
[TEXT]
Chapter 4
Longstep Swales
[TEXT]
Chapter 5
Distant Towers
[TEXT]
Chapter 6
Bewilderment Harrow
[TEXT]
Chapter 7
The Tower
[TEXT]
Chapter 8
The Descent
[TEXT]
Chapter 9
Empyric Depth
[TEXT]
Chapter 10
The Despond
[TEXT]
Chapter 11
Citadel Of The Past
[TEXT]
Spellbook
Spellbook
[TEXT]
Closed
Unavailable
[TEXT]
Attack Bonus
Combo Bonus
[TEXT]
Overkill Particle
Overkill
[TEXT]
Resist
Resist!
[TEXT]
Deflect
Deflect!
[TEXT]
Counter
Counter!
[TEXT]
Stun
Stun!
[TEXT]
Pierce
Pierce
[TEXT]
Bleed
Bleed
[TEXT]
Poison
Poison
[TEXT]
Debuff
Debuff
[TEXT]
Slow
Slow
[TEXT]
Level
Level
[TEXT]
Level1
The Unearthed Mage
[TEXT]
Level2
A Sorcerer Restored
[TEXT]
Level3
The Empowered Geomancer
[TEXT]
Attribute Points to Spend
Skill Points to Spend:
[TEXT]
Resistances
Resistances
[TEXT]
Stat Resist Fire
Fire
[TEXT]
Stat Resist Ice
Ice
[TEXT]
Stat Resist Lightning
Lightning
[TEXT]
Stat Resist Dark
Dark
[TEXT]
Stat Resist Magic Damage
Magic Damage
[TEXT]
Stat Resist Physical Damage
Physical Damage
[TEXT]
Stat Resist Bleed
Bleed
[TEXT]
Stat Resist Poison
Poison
[TEXT]
Stat Resist Pierce
Pierce
[TEXT]
Stat Resist Stun
Stun
[TEXT]
Stat Resist Slow
Slow
[TEXT]
Stat Resist Fungal Spores
Fungal Spores
[TEXT]
Tooltip Skill1
Vigour
Boost maximum health by 2 when you spend a skill point.
[TEXT]
Tooltip Skill2
Counter Attack
10% chance to counter attack if health is above 50%.
[TEXT]
Tooltip Skill3
Counter Attack II
20% chance to counter attack if health is above 50%.
Requires Counter Attack skill.
[TEXT]
Tooltip Skill4
Vengeance
Deal 1 extra damage if health is below 50%.
[TEXT]
Tooltip Skill5
Vengeance II
Deal 2 extra damage if health is below 50%.
Requires Vengeance skill.
[TEXT]
Tooltip Skill6
Enhanced Combo
Combo Bonus starts at 30%.
[TEXT]
Tooltip Skill7
Enhanced Combo II
Combo Bonus starts at 50%.
Requires Enhanced Combo skill.
[TEXT]
Tooltip Skill8
Potency
Healing elixirs restore an extra 15% of maximum health.
[TEXT]
Tooltip Skill9
Convalescence
Recover 1 health after each fight.
[TEXT]
Tooltip Skill10
Honed Blade
Deal 1 extra damage with your dagger.
[TEXT]
Tooltip Skill11
Reaping
Drawing stock cards now charges your actions.
[TEXT]
Tooltip Skill12
Sorcery
Magic attacks deal 1 extra damage.
[TEXT]
Tooltip Skill13
Warding
Defensive spells generate 1 extra defense.
[TEXT]
Tooltip Skill14
Reinforcement
Gain 1 extra temporary defense from Dual Defense cards.
[TEXT]
Tooltip Skill15
Necromancy
Spawn an additional skull card each hand.
[TEXT]
Tooltip Skill16
Tabula Nova
Gain an extra turn after the tableau is refreshed.
[TEXT]
Copyright
© 2020 Grey Alien Games and Jim Rossignol
[TEXT]
Button More Games
More Games
[TEXT]
Button Newsletter
Newsletter
[TEXT]
Header More Games
More Games
[TEXT]
Welcome
Welcome
[TEXT]
Paused
Paused
[TEXT]
Button OK
Ok
[TEXT]
Button Cancel
Cancel
[TEXT]
Button Create
Create
[TEXT]
Button Delete
Delete
[TEXT]
Button Yes
Yes
[TEXT]
Button No
No
[TEXT]
Button Start Game
Start Game
[TEXT]
Button Play
Play
[TEXT]
Button Back
Exit
[TEXT]
Button Menu
Menu
[TEXT]
Button Change Player
Change Player
[TEXT]
Button Quit Hand
Quit Hand
[TEXT]
Button Exit To Desktop
Exit To Desktop
[TEXT]
Button Shop
Inventory
[TEXT]
Button Buy
Buy
[TEXT]
Button Resume
Resume
[TEXT]
Button Restart
Restart Hand
[TEXT]
Button Options
Options
[TEXT]
Button Credits
Credits
[TEXT]
Button End Combo
End
Combo
[TEXT]
Button End Hand
End
Hand
[TEXT]
Button End Turn
End
Turn
[TEXT]
Button Duel
Fight
[TEXT]
Button Equip
Equip
[TEXT]
Button Skip Story
Skip Story
[TEXT]
Button Next
Next
[TEXT]
Button Loot
Loot
[TEXT]
Button Retry
Retry
[TEXT]
Button Restart Chapter
Restart Chapter
[TEXT]
Button Retry Hand
Retry Hand
[TEXT]
Button Skip
Skip
[TEXT]
Tab Inventory
Inventory
[TEXT]
Tab Character
Character
[TEXT]
Tab Actions
Actions
[TEXT]
Tab Gear
Gear
[TEXT]
Tab Abilities
Abilities
[TEXT]
Continue
Continue
[TEXT]
Full
Full
[TEXT]
Lucky
Lucky!
[TEXT]
Doubled
Doubled!
[TEXT]
Combo
Combo
[TEXT]
Hand XX Complete
Hand XX Complete
[TEXT]
Hand XX Won
Hand XX Won
[TEXT]
Hand XX Lost
Hand XX Lost
[TEXT]
Hand
Hand
[TEXT]
Stars
Stars
[TEXT]
Gold
Power
[TEXT]
Best Combo Lower Case
best combo
[TEXT]
Cards Left
Cards Left
[TEXT]
Great
Great
[TEXT]
Good
Good
[TEXT]
Lost
lost
[TEXT]
Gained
gained
[TEXT]
Enemy Loot
(Enemy Loot)
[TEXT]
Hand Total
Hand Total
[TEXT]
Chapter Total
Chapter Total
[TEXT]
Record Combo
Record Combo
[TEXT]
Record Overkill
Record Overkill
[TEXT]
Map Header
Select Chapter
[TEXT]
Player Manager Header
Choose a Player
[TEXT]
Enter Your Name
Enter Your Name
[TEXT]
Options Header
Options
[TEXT]
Options Music
Music
[TEXT]
Options Ambient
Ambient Sound
[TEXT]
Options Sound
Sound Effects
[TEXT]
Options Screenshake
Screenshake
[TEXT]
Options Full Screen
Full Screen
[TEXT]
Options Borderless Window
Borderless Window
[TEXT]
Options Show Tips
Show Tutorial
[TEXT]
Options Show Blood
Show Blood
[TEXT]
Options Custom Cursor
Custom Cursor
[TEXT]
Confirm
Confirm!
[TEXT]
Error
Error!
[TEXT]
Choose Difficulty
Choose Mode
[TEXT]
Choose Difficulty Dialog
Please choose a difficulty.
You can change this later.
[TEXT]
Mode Relaxed
Adventure and enjoy the story.
Fights are skippable.
Health is restored after fights.
[TEXT]
Mode Normal
A challenging path.
Fights are mandatory.
Health persists within chapters.
[TEXT]
Mode Hard
Prepare to die.
Fights are mandatory.
Permadeath within chapters.
Enemies are tougher.
[TEXT]
Button Relaxed
Relaxed
[TEXT]
Button Normal
Normal
[TEXT]
Button Hard
Nightmare
[TEXT]
Actions Header
Equipped Actions
[TEXT]
Gear Header
Equipped Gear
[TEXT]
Active Abilities Header
Active Abilities
[TEXT]
Passive Abilities Header
Passive Abilities
[TEXT]
Item Drop Header
Loot!
[TEXT]
Game Exit Header
Exit Game?
[TEXT]
Game Exit
Real life isn't as fun!
Are you sure you want to leave?
[TEXT]
Cannot Create
You cannot create any more players!
[TEXT]
Cannot Delete
The list must contain at least one player!
[TEXT]
Confirm Delete
Are you sure you want to delete this player?
[TEXT]
Profile Exists
A player with this name already exists!
[TEXT]
Abort Chapter Header
Abort Chapter?
[TEXT]
Abort Chapter
If you change to this chapter now you will lose progress on the current chapter. Are you sure you want to proceed?
[TEXT]
Restart Hand Message
Do you really want to restart? Your progress on this hand will be lost.
[TEXT]
Quit Hand Message
Do you really want to quit? Your progress on this hand will be lost.
[TEXT]
Exit To Desktop Message
Do you really want to exit to Desktop? Your progress on this hand will be lost.
[TEXT]
Restart Chapter Body
Are you sure you want to restart the chapter?
[TEXT]
Retry Hand Header
Retry Hand Button
[TEXT]
Retry Hand Body
In Normal difficulty, health persists within chapters.

If you lose too much health in a fight, click Retry Hand.
[TEXT]
Purchase item header
Learn Spell
[TEXT]
Purchase item text
Do you want to learn this spell for YYY Power
[TEXT]
Arm yourself
Arm yourself!
[TEXT]
Arm Melee Text
Please arm yourself with a melee weapon before continuing.
[TEXT]
Arm Magic Text
Please equip a magic attack spell before continuing.
[TEXT]
Arm Defense Text
Please equip a defense spell before continuing.
[TEXT]
Level Up Confirmation Text
Are you sure you want to exit without levelling up?
[TEXT]
Can Equip Consumable Text
You have unused gear slots!

Are you sure you want to exit?
[TEXT]
Can Equip Ability Text
You have unused ability slots!

Are you sure you want to exit?
[TEXT]
Buy Shuffle Text
It is highly recommended that you purchase the Will o' the wisp ability now.

Are you sure you want to exit?
[TEXT]
Combo Started Header
Combo Started
[TEXT]
Combo Started Body
You started a Combo by playing 6 cards in a row. Combos earn you more power, so keep them going as long as possible!

Click "End Combo" when you need to draw a new card from the stock pile.
[TEXT]
Attack Bonus Header
Combo Bonus Started
[TEXT]
Attack Bonus Body
You started a Combo Bonus by playing 6 cards in a row. Combos boost your attack damage and defense spells.

Try to keep going to build up an even bigger Combo Bonus!
[TEXT]
Refresh Button Header
Refresh Button
[TEXT]
Refresh Button Body
Click Refresh to deal new cards at any time.
(This ends your turn.)
[TEXT]
End Turn Header
End Turn?
[TEXT]
End Turn Body
You have a charged attack ready to use.
Do you really want to end your turn?
[TEXT]
Wrong Defense Header
Ineffective Defense!
[TEXT]
Wrong Defense Body
You have an ineffective defense equipped for this enemy.

Are you sure you want to continue?
[TEXT]
Card Not Charged Header
Card Not Charged
[TEXT]
Card Not Charged Body
This card isn't charged yet. Keep playing cards until it's ready!
[TEXT]
Ability Not Charged Header
Ability Not Charged
[TEXT]
Ability Not Charged Body
This card isn't charged. It will recharge on the next hand, or if you find a recharge card.
[TEXT]
Hint Stock Header
Draw a Stock Card
[TEXT]
Hint Stock Body
There are no more playable cards so you need to draw a new card from the stock pile.
[TEXT]
Hint Zero Header
Zeros and Nines
[TEXT]
Hint Zero Body
A zero can go on a nine
and vice versa.
[TEXT]
Hint Undo Header
Undo Button
[TEXT]
Hint Undo Body
Oops! You missed a card. Click the Undo button and try again.
[TEXT]
No Undos Left Header
No Undos Left
[TEXT]
No Undos Left Body
You don't have any undos left. They will recharge on the next hand. You can start with more undos per hand by equipping certain Passive Ability cards.
[TEXT]
No Refreshes Left Header
No Refreshes Left
[TEXT]
No Refreshes Left Body
You don't have any refreshes left. They will recharge on the next hand. You can start with more refreshes per hand by acquiring a specific skill.
[TEXT]
Hint Attack Header
Melee Attack Ready!
[TEXT]
Hint Attack Body
Your melee attack is charged.
Click to attack OR keep playing to build a combo bonus.
[TEXT]
Hint Defend Header
Defense Ready!
[TEXT]
Hint Defend Body
Your defense is charged.
Click to defend OR keep playing to build a combo bonus.
[TEXT]
Hint Joker Header
You found a Wyrm card!
[TEXT]
Hint Joker Mouse Over Header
Wyrm card
[TEXT]
Hint Joker Body
This Wyrm card is "wild". You can play it at any time and place any card on top of it.
[TEXT]
Hint Key Header
Key
[TEXT]
Hint Lantern Header
Eye of Light
[TEXT]
Hint Torch Header
Dragon Talisman
[TEXT]
Hint Pickup Special Card Body
Click this special card to pick it up.
[TEXT]
Hint Lock Header
Lock
[TEXT]
Hint Lock Body
This is a lock. Find a key!
[TEXT]
Hint Dark Card Header
Dark Card
[TEXT]
Hint Dark Card Body
This is a dark card. Remove it with an Eye of Light!
[TEXT]
Hint Gunpowder Barrel Header
Dragon Statue
[TEXT]
Hint Gunpowder Barrel Body
This is a Dragon Statue. Ignite it with a Dragon Talisman!
[TEXT]
Hint Skull Card Header
Skull Card
[TEXT]
Hint Skull Card Body
Click this skull card to instantly damage an enemy.
[TEXT]
Hint Shield Card Header
Dual Defense Card
[TEXT]
Hint Shield Card Body
Click this card to gain some temporary defense.
[TEXT]
Hint Recharge Card Header
Recharge Card
[TEXT]
Hint Recharge Card Body
Click this card to recharge a random active ability.
[TEXT]
Hint Suit Lock Header
Suit Lock
[TEXT]
Hint Suit Lock Body
To unlock, play cards matching the suit shown on the lock until the counter reaches zero.
[TEXT]
Hint Stats Header
Enemy Resistances
[TEXT]
Hint Stats Body
Click this button to see the enemy's resistances. Then equip an effective magic attack spell before starting the duel.
[TEXT]
Hint Equip Header
Equip Button
[TEXT]
Hint Equip Defense Body
This enemy deals magic damage so you should equip a suitable magic defense.
[TEXT]
Hint 1-1 Header
The Basics
[TEXT]
Hint 1-1 Body
Click on a card one number
HIGHER or LOWER
than the card at the bottom of the screen.
[TEXT]
Hint 2-1 Header
Screaming Skull
[TEXT]
Hint 2-1 Body
Use this Active Ability to remove a targeted playable card.
[TEXT]
Hint 3-2 Header
Suit Lock
[TEXT]
Hint 3-2 Body
To unlock this suit lock, play matching suit cards until the counter reaches zero.
[TEXT]
Hint 3-7 Header
Knotted Cards
[TEXT]
Hint 3-7 Body
Knotted cards need to be played twice to remove them.
[TEXT]
Tooltip Stock Cards Left
Stock Cards Remaining
[TEXT]
Tooltip Undo Button
Undo last action
[TEXT]
Tooltip Refresh Button
Refresh tableau cards
and End Turn
[TEXT]
Tooltip Menu Button
Menu/Options
[TEXT]
Tooltip Help Button
Help
[TEXT]
Tooltip Passive Abilities Button
Show Passive Abilities
[TEXT]
Tooltip Info Button
Show Enemy Resistances
[TEXT]
Tooltip Info Close Button
Hide Enemy Resistances
[TEXT]
Tooltip Close Inventory Button
Close Inventory
[TEXT]
Tooltip Total Gold
Power available to spend
[TEXT]
Tooltip Hand Gold
Power gathered this hand
[TEXT]
Tooltip Health
Health
[TEXT]
Tooltip Defense
Defense
[TEXT]
Tooltip Physical Defense
Physical Defense
[TEXT]
Tooltip Magic Defense
Magic Defense
[TEXT]
Tooltip Haste
Haste
[TEXT]
Tooltip Stun
Stun
[TEXT]
Tooltip Bleed
Bleed
[TEXT]
Tooltip Poison
Poison
[TEXT]
Tooltip Generic Damage
Damage
[TEXT]
Tooltip Action Charge
Action Charge
[TEXT]
Tooltip Dodge
Dodge Thrown Items
[TEXT]
Tooltip Ashweave Barrier
Ashweave Barrier
[TEXT]
Tooltip Alchemist's Stone
Alchemists's Stone
[TEXT]
Tooltip Combo Start
Combo Start
[TEXT]
Tooltip Vengeance
Vengeance Damage
[TEXT]
Tooltip Turn Capitalised
Turn
[TEXT]
Tooltip Turn
turn
[TEXT]
Tooltip Turns
turns
[TEXT]
Tooltip Turns Taken
Turns Taken
[TEXT]
Tooltip Action
action
[TEXT]
Tooltip Actions
actions
[TEXT]
Tooltip Damage
damage
[TEXT]
StoryMessageHeader0
Tutorial
[TEXT]
StoryMessageText0
Try to remove as many cards as possible.
[TEXT]
StoryMessageHeader1
Turn-based Combat
[TEXT]
StoryMessageText1
Charge your actions by removing cards with the corresponding suit.
[TEXT]
StoryMessageHeader1b
Turn-based Combat
[TEXT]
StoryMessageText1b
Pay attention to the enemy's next action and attack or defend accordingly.

Enemy actions gain 1 charge per turn.
[TEXT]
StoryMessageHeader2
Hidden Items
[TEXT]
StoryMessageText2
Uncover useful items hidden under cards to aid you on your journey.
[TEXT]
StoryMessageHeader3
Combat Stars
[TEXT]
StoryMessageText3
Defeat enemies faster to earn more stars.
[TEXT]
StoryItemFoundHeader100
Flaming Ichor
[TEXT]
StoryItemFoundText100
You can throw this bomb in duels!

Try it out on the next enemy.
[TEXT]
StoryItemFoundHeader1
Passive Ability
[TEXT]
StoryItemFoundText1
You discovered a passive ability.

Don't forget to equip it at the start of the next hand.
[TEXT]
StoryItemFoundText2
You discovered a passive ability.
[TEXT]
ShopMessage1Header
Inventory
[TEXT]
ShopMessage1
Drag the Pyre spell to the empty magic attack slot to equip it.
[TEXT]
ShopMessage2
I have gathered so much strength, and absorbed the wisdom of the land. But which fundamental truths will I unlock?
[TEXT]
ShopMessage3
The path ahead is fraught with peril and injury. Perhaps I can find a way to weave defences and protections?
[TEXT]
ShopMessage4
As much as nature protects and nurtures us, it also offers the power of its poisons. No mage can ignore that potency.
[TEXT]
ShopMessage5
Hexes, curses, and evocations now form in my mind like nebulous weather on the horizon. Which powers shall emerge?
[TEXT]
ShopMessage6
The storm of these energies now swirls within me, unstoppable. I will find a way to direct this new-found power!
[TEXT]
ShopMessage7
The elements and the celestials combine in me to unlock a potential that I knew before my slumber. Will it be enough?
[TEXT]
ShopMessage8
As I gather strength I become more connected to the universe. I begin to feel that fate itself could bend to my will.
[TEXT]
ShopMessage9
The slump in my shoulders has vanished as I remember what this world can be. This journey has ignited my soul once more!
[TEXT]
ShopMessage10
I have thrown off the shackles of my time in the tomb and, finally, my deepest arcane strengths have returned to me!
[TEXT]
Melee Attack Label
Melee Attack
[TEXT]
Magic Attack Label
Magic Attack 
[TEXT]
Magic Defense Label
Defense
[TEXT]
Bomb Label
Throwable Item
[TEXT]
Potion Label
Consumable
[TEXT]
Active Ability Label
Active Ability
[TEXT]
Passive Ability Label
Passive Ability
[TEXT]
Magic Attack Label
Magic Attack
[TEXT]
Charge Label
Charge
[TEXT]
Damage Label
Damage
[TEXT]
Defense Label
Defense
[TEXT]
Quantity Label
Quantity
[TEXT]
weaponArt_meleeAttack
Dagger
[TEXT]
weaponArt_club
Bandit's Club
[TEXT]
weaponArt_charge
Charge
[TEXT]
weaponArt_cleaver
Cleaver
[TEXT]
weaponArt_sword
Sword
[TEXT]
weaponArt_sword4
Heavy Sword
[TEXT]
weaponArt_mace
Mace
[TEXT]
weaponArt_pickaxe
Pickaxe
[TEXT]
weaponArt_claw
Claw
[TEXT]
weaponArt_magicAttack_arrows
Magic Arrows
[TEXT]
weaponArt_magicAttack_chaos
Chaotic Blast
[TEXT]
weaponArt_magicAttack_curse
Curse
[TEXT]
weaponArt_magicAttack_darkOrb
Dark Orb
[TEXT]
weaponArt_magicAttack_earth
Earthquake
[TEXT]
weaponArt_magicAttack_fireball
Fireball
[TEXT]
weaponArt_magicAttack_flame
Pyre
[TEXT]
weaponArt_magicAttack_iceBlast
Frostbite
[TEXT]
weaponArt_magicAttack_leechHealth
Exsanguinate
[TEXT]
weaponArt_magicAttack_lightning
Lightning
[TEXT]
weaponArt_magicAttack_poison
Toxic Strike
[TEXT]
weaponArt_magicAttack_temporality
Temporal Shock
[TEXT]
weaponArt_magicDefense_chaos
Chaotic Sanctum
[TEXT]
weaponArt_magicDefense_combined
Sun and Moon
[TEXT]
weaponArt_magicDefense_convertEnergy
Alchemist's Stone
[TEXT]
weaponArt_magicDefense_Dodge
Dodge
[TEXT]
weaponArt_magicDefense_heal
Ashweave Barrier
[TEXT]
weaponArt_magicDefense_physical
Iron Skin
[TEXT]
weaponArt_magicDefense_temporality
Temporal Shield
[TEXT]
weaponArt_magicDefense_tree
Aspen Mirage
[TEXT]
weaponArt_magicDefense_EnemyPhysical
Physical Defense
[TEXT]
weaponArt_magicDefense_EnemyMagic
Magic Defense
[TEXT]
weaponArt_magicDefense_EnemyCombined
Combined Defense
[TEXT]
bombArt_blightflowerSap
Blightflower Sap
[TEXT]
bombArt_blindingDust
Blinding Dust
[TEXT]
bombArt_flamingIchor
Flaming Ichor
[TEXT]
bombArt_fungalSpores
Fungal Spores
[TEXT]
bombArt_jarOfLeeches
Jar of Leeches
[TEXT]
bombArt_marshGas
Marsh Gas
[TEXT]
bombArt_throwingKnife
Throwing Knife
[TEXT]
consumableArt_clarity
Clarity
[TEXT]
consumableArt_clearspringwater
Clear Spring Water
[TEXT]
consumableArt_defensiveBrew
Defensive Brew
[TEXT]
consumableArt_dexterousDraught
Dexterous Salve
[TEXT]
consumableArt_greaterHealingElixir
Greater Healing Elixir
[TEXT]
consumableArt_healingElixir
Healing Elixir
[TEXT]
consumableArt_potionOfHaste
Potion Of Haste
[TEXT]
consumableArt_poultice
Poultice
[TEXT]
consumableArt_recharge_purple
Recharge Abilities
[TEXT]
consumableArt_strength
Strength Tonic
[TEXT]
activeAbilityArt_castle
The Castle
[TEXT]
activeAbilityArt_druidicrunes
Druidic Runes
[TEXT]
activeAbilityArt_fallingrocks
Rockfall
[TEXT]
activeAbilityArt_glowingeyes
Glowing Eyes
[TEXT]
activeAbilityArt_hammerofthegods
Hammer Of The Gods
[TEXT]
activeAbilityArt_handofpower
Hand Of Power
[TEXT]
activeAbilityArt_northerngale
Northern Gale
[TEXT]
activeAbilityArt_sameSuit
Pillars of Order
[TEXT]
activeAbilityArt_screamingskull
Screaming Skull
[TEXT]
activeAbilityArt_treeoffate
Tree Of Fate
[TEXT]
activeAbilityArt_willowwisp
Will o' the wisp
[TEXT]
passiveAbilityArt_axe
The Axe
[TEXT]
passiveAbilityArt_crow
The Crow
[TEXT]
passiveAbilityArt_eyeonhand
Thief's Hand
[TEXT]
passiveAbilityArt_hare
The Hare
[TEXT]
passiveAbilityArt_insight
Oracle's Eye
[TEXT]
passiveAbilityArt_jokerchance
Lucky Torc
[TEXT]
passiveAbilityArt_powermagnifier
Power Magnifier
[TEXT]
passiveAbilityArt_rabbitfoot
Rabbit Foot
[TEXT]
passiveAbilityArt_wolf
The Wolf
[TEXT]
weaponArt_meleeAttack_Text
Slash for *D* physical damage.
[TEXT]
weaponArt_meleeAttack_Text
Slash for *D* physical damage.
[TEXT]
weaponArt_meleeAttack_Lore
Nothing is more honest than a knife.
[TEXT]
weaponArt_club_Text
Bludgeon for *D* physical damage.
[TEXT]
weaponArt_club_Lore
Talk softly. Carry a big stick.
[TEXT]
weaponArt_charge_Text
Slam for *D* physical damage. Starts fully charged.
[TEXT]
weaponArt_charge_Lore
The legend of the wild hogs is remembered even now.
[TEXT]
weaponArt_cleaver_Text
Chop for *D* physical damage.
[TEXT]
weaponArt_cleaver_Lore
The great blades of old have all been remade to suit another purpose.
[TEXT]
weaponArt_sword_Text
Thrust for *D* physical damage.
[TEXT]
weaponArt_sword_Lore
Swords like this litter the landscape, sharp amid the bones.
[TEXT]
weaponArt_sword4_Text
Slice for *D* physical damage.
[TEXT]
weaponArt_sword4_Lore
Weighty, begrimed. A burdensome weapon lethal in monstrous hands.
[TEXT]
weaponArt_mace_Text
Smash for *D* physical damage.
[TEXT]
weaponArt_mace_Lore
The heavy mace crushes even the thickest of skulls.
[TEXT]
weaponArt_pickaxe_Text
Hack for *D* physical damage.
[TEXT]
weaponArt_pickaxe_Lore
How quickly the honest tools of the land can be turned to war.
[TEXT]
weaponArt_claw_Text
Rend for *D* physical damage. Starts fully charged.
[TEXT]
weaponArt_claw_Lore
Nature's designs humble even the most eminent of weapon-smiths.
[TEXT]
weaponArt_magicAttack_arrows_Text
Delivers *D* physical damage and *D* magic damage.
[TEXT]
weaponArt_magicAttack_arrows_Lore
The singing missiles find their way home, torn sinew, shattered bone.
[TEXT]
weaponArt_magicAttack_chaos_Text
Disrupt for 1-*D* magic damage. Instantly recharge if combo *X*.
[TEXT]
weaponArt_magicAttack_chaos_enemy_Text
Disrupt for 1-*D* magic damage.
[TEXT]
weaponArt_magicAttack_chaos_Lore
Beneath it all, there is the truth of chaos.
[TEXT]
weaponArt_magicAttack_curse_Text
Torment for *D* dark magic damage and increase power of skull cards.
[TEXT]
weaponArt_magicAttack_curse_enemy_Text
Torment for *D* dark magic damage. Starts fully charged.
[TEXT]
weaponArt_magicAttack_curse_Lore
A few sharp words to bind their fall.
[TEXT]
weaponArt_magicAttack_darkOrb_Text
Wither for *D* dark magic damage. Debuff enemy attack and defense if combo *X*.
[TEXT]
weaponArt_magicAttack_darkOrb_enemy_Text
Wither for *D* dark magic damage. Starts Fully Charged.
[TEXT]
weaponArt_magicAttack_darkOrb_enemy2_Text
Wither for *D* dark magic damage.
[TEXT]
weaponArt_magicAttack_darkOrb_Lore
A perfect globe of the abyss.
[TEXT]
weaponArt_magicAttack_earth_Text
Shake for *D* physical damage. Debuff enemy attack if combo *X*.
[TEXT]
weaponArt_magicAttack_earth_enemy_Text
Shake for *D* physical damage.
[TEXT]
weaponArt_magicAttack_earth_Lore
There is no reply to the Earth beneath your feet, nor means of flight. 
[TEXT]
weaponArt_magicAttack_fireball_Text
Blast for *D* fire magic damage. Stun if combo *X*.
[TEXT]
weaponArt_magicAttack_fireball_Lore
Summoned from a realm of perpetual incineration.
[TEXT]
weaponArt_magicAttack_fireball_golem_Text
Blast for *D* fire magic damage. Starts fully charged.
[TEXT]
weaponArt_magicAttack_flame_Text
Roast for *D* fire magic damage.
[TEXT]
weaponArt_magicAttack_flame_Lore
Let the infernal fires serve you. They are a loyal mouth which will always feed.
[TEXT]
weaponArt_magicAttack_flame_golem_Text
Roast for *D* fire magic damage. Starts fully Charged
[TEXT]
weaponArt_magicAttack_iceBlast_Text
Chill for *D* ice magic damage. Slow if combo *X*.
[TEXT]
weaponArt_magicAttack_iceBlast_enemy_Text
Chill for *D* ice magic damage.
[TEXT]
weaponArt_magicAttack_iceBlast_Lore
What is cold but ultimate negation? Welcome the ice and snow.
[TEXT]
weaponArt_magicAttack_leechHealth_Text
Deal *D* physical damage and leach 1 health. Causes bleeding if combo *X*.
[TEXT]
weaponArt_magicAttack_leechHealth_enemy_Text
Deal *D* physical damage and leach 1 health.
[TEXT]
weaponArt_magicAttack_leechHealth_Lore
An horrific power reaches, grimly, into the blood of those around us.
[TEXT]
weaponArt_magicAttack_lightning_Text
Shock for *D* lightning damage. Debuff enemy attack if combo *X*.
[TEXT]
weaponArt_magicAttack_lightning_enemy_Text
Shock for *D* lightning damage.
[TEXT]
weaponArt_magicAttack_lightning_Lore
When the sky can be tamed, all is lost.
[TEXT]
weaponArt_magicAttack_poison_Text
Wilt for *D* damage. Poison if combo *X*.
[TEXT]
weaponArt_magicAttack_poison_enemy_Text
Wilt for *D* damage.
[TEXT]
weaponArt_magicAttack_poison_Lore
Nature has long known the recipes for pain and punishment.
[TEXT]
weaponArt_magicAttack_temporality_Text
Inflict magic damage based on the last playing card's number.
[TEXT]
weaponArt_magicAttack_temporality_Lore
History is there, in all its power, if you can simply grasp it.
[TEXT]
weaponArt_magicDefense_chaos_Text
Block 1-*D* magic damage. Starts fully charged.
[TEXT]
weaponArt_magicDefense_chaos_Lore
Summon protection through a collapse in natural order.
[TEXT]
weaponArt_magicDefense_combined_Text
Block *D* physical damage and *D* magic damage and increase power of dual defense cards.
[TEXT]
weaponArt_magicDefense_combined_enemy_Text
Block *D* physical damage and *D* magic damage.
[TEXT]
weaponArt_magicDefense_combined_Lore
Draw upon darkness, draw upon light. Find balance in all things.
[TEXT]
weaponArt_magicDefense_convertEnergy_Text
Block *D* magic damage. Blocked damage is converted into physical defense next turn.
[TEXT]
weaponArt_magicDefense_convertEnergy_Lore
Manipulation of the forces of the unseen are a sorcerer's salvation.
[TEXT]
weaponArt_magicDefense_Dodge_Text
Block *D* physical damage or dodge thrown item. Starts fully charged.
[TEXT]
weaponArt_magicDefense_Dodge_Lore
Sometimes you just have to get out of the way.
[TEXT]
weaponArt_magicDefense_heal_Text
Block *D* physical damage. If damage is blocked, increase strength next turn.
[TEXT]
weaponArt_magicDefense_heal_Lore
The wise transform the brute physical into ethereal might.
[TEXT]
weaponArt_magicDefense_physical_Text
Block *D* physical damage for 1 turn.
[TEXT]
weaponArt_magicDefense_physical_Lore
The purpose of a mage is to change the world. But first he must survive.
[TEXT]
weaponArt_magicDefense_temporality_Text
Block magic damage based on the last playing card's number.
[TEXT]
weaponArt_magicDefense_temporality_Lore
Fate weaves a special protection for those who can hear its song.
[TEXT]
weaponArt_magicDefense_tree_Text
Block *D* magic damage for 1 turn.
[TEXT]
weaponArt_magicDefense_tree_Lore
Wrap the natural world around you, mage, and nothing will be impossible.
[TEXT]
weaponArt_magicDefense_EnemyPhysical_Text
Block *D* physical damage for 1 turn.
[TEXT]
weaponArt_magicDefense_EnemyPhysical_Lore
Even the corrupt and the malign have their protections.
[TEXT]
weaponArt_magicDefense_EnemyMagic_Text
Block *D* magic damage for 1 turn.
[TEXT]
weaponArt_magicDefense_EnemyMagic_Lore
Servants of the Enemy fashion shields from shadows, built with magic hewn from the abyss.
[TEXT]
weaponArt_magicDefense_EnemyCombined_Text
Block *D* physical damage and *D* magic damage.
[TEXT]
weaponArt_magicDefense_EnemyCombined_Lore
The combined elements of material and ethereal realms will defend us.
[TEXT]
bombArt_blightflowerSap_Text
Slow enemy's action card charging for *T* turns.
[TEXT]
bombArt_blightflowerSap_Lore
Few plants can be said to have had as much effect on the flow of history...
[TEXT]
bombArt_blindingDust_Text
Stun enemy for *T* turns.
[TEXT]
bombArt_blindingDust_Lore
Sometimes you just need to fight dirty. Blind the wretches!
[TEXT]
bombArt_flamingIchor_Text
Scorch enemy for *D* physical damage + combo bonus.
[TEXT]
bombArt_flamingIchor_Lore
Never under-estimate the extraordinary power of the cleansing flame.
[TEXT]
bombArt_fungalSpores_Text
Weaken enemy's attack and defense for *T* turns.
[TEXT]
bombArt_fungalSpores_Lore
The fungus is neither plant nor animal, and yet it knows how to deal with both.
[TEXT]
bombArt_jarOfLeeches_Text
Inflict bleeding on enemy for *T* turns. Cure poisoning.
[TEXT]
bombArt_jarOfLeeches_Lore
The leech wants your blood, but it might also take with it the blight.
[TEXT]
bombArt_marshGas_Text
Poison enemy for *T* turns.
[TEXT]
bombArt_marshGas_Lore
Yes, the smell isn't pleasant, but holding your nose is better than death.
[TEXT]
bombArt_throwingKnife_Text
Deal *D* piercing physical damage + combo bonus.
[TEXT]
bombArt_throwingKnife_Lore
A balanced blade, perfect for stinging at range. Keep it close...
[TEXT]
consumableArt_clarity_Text
Two cards fewer needed to start combo. Lasts for duration of fight.
[TEXT]
consumableArt_clarity_Lore
Knowing the extent of your powers is the first step to mastering them.
[TEXT]
consumableArt_clearspringwater_Text
Remove all negative effects except for bleeding.
[TEXT]
consumableArt_clearspringwater_Lore
Cool, clear water, resonating with the spirit of deep-Earth sanctity.
[TEXT]
consumableArt_defensiveBrew_Text
Boost defense by *X*% for *T* turns.
[TEXT]
consumableArt_defensiveBrew_Lore
Warriors consumed this supernatural brew to steady their shields. Use it sparingly.
[TEXT]
consumableArt_dexterousDraught_Text
Action cards require less charge for *T* turns.
[TEXT]
consumableArt_dexterousDraught_Lore
Used by rogues and thieves. Sleight of hand hastens rewards.
[TEXT]
consumableArt_greaterHealingElixir_Text
Replenish *D*% of maximum health.
[TEXT]
consumableArt_greaterHealingElixir_Lore
Drink deeply on this draught of the blessed, so that even the fatal wounds may reverse.
[TEXT]
consumableArt_healingElixir_Text
Replenish *D*% of maximum health.
[TEXT]
consumableArt_healingElixir_Lore
A bitter restorative from the hands of battlefield healers. Eases suffering.
[TEXT]
consumableArt_potionOfHaste_Text
Grants two extra actions next turn.
[TEXT]
consumableArt_potionOfHaste_Lore
The right blend of metal salts will quicken the blood, revivify the action.
[TEXT]
consumableArt_poultice_Text
Halts bleeding.
[TEXT]
consumableArt_poultice_Lore
The simple poultice commands a wound - heal thyself.
[TEXT]
consumableArt_recharge_purple_Text
Recharge Active Abilities.
[TEXT]
consumableArt_recharge_purple_Lore
Each bottle from the alchemist's store brings with it his diligence.
[TEXT]
consumableArt_strength_Text
Increase attack damage by *X*% for *T* turns.
[TEXT]
consumableArt_strength_Lore
Learning which draughts make us stronger is a holy art.
[TEXT]
activeAbilityArt_castle_Text
Removes 4 random playable cards from the playfield.
[TEXT]
activeAbilityArt_castle_Lore
The time for rebuilding is past, the present is filled with ruins.
[TEXT]
activeAbilityArt_fallingrocks_Text
Removes targeted playable card and up to two more beneath it.
[TEXT]
activeAbilityArt_fallingrocks_Lore
It does not take much will to dislodge the first precarious boulder.
[TEXT]
activeAbilityArt_treeoffate_Text
Removes all playable cards with the same suit as the targeted playable card.
[TEXT]
activeAbilityArt_treeoffate_Lore
The tree stands ineffable, inexorable.
[TEXT]
activeAbilityArt_sameSuit_Text
Changes the suit of all playable cards to match the targeted playable card.
[TEXT]
activeAbilityArt_sameSuit_Lore
Significant stones stand together. And together they may fall.
[TEXT]
activeAbilityArt_northerngale_Text
Removes two random playable cards from the playfield.
[TEXT]
activeAbilityArt_northerngale_Lore
The north wind blows dark and grim. Hear its rending cry.
[TEXT]
activeAbilityArt_screamingskull_Text
Removes a targeted playable card.
[TEXT]
activeAbilityArt_screamingskull_Lore
We stand upon a landscape of bones, and their rage echoes through it.
[TEXT]
activeAbilityArt_willowwisp_Text
Shuffles playfield cards.
[TEXT]
activeAbilityArt_willowwisp_Lore
The perfidious faerie-light of the swamp serves any who dare to master it.
[TEXT]
activeAbilityArt_druidicrunes_Text
Changes targeted playable card to your advantage.
[TEXT]
activeAbilityArt_druidicrunes_Lore
The druids etched their wisdom into the stones of the Earth. Unleash it now.
[TEXT]
activeAbilityArt_handofpower_Text
Turns targeted playable card into power!
[TEXT]
activeAbilityArt_handofpower_Lore
Reach out and turn dull matter into scintillations of will.
[TEXT]
activeAbilityArt_hammerofthegods_Text
Removes targeted playable card and up to 2 nearby random playable cards.
[TEXT]
activeAbilityArt_hammerofthegods_Lore
The power of sleeping gods.
[TEXT]
activeAbilityArt_glowingeyes_Text
Changes targeted playable card to a Wyrm card.
[TEXT]
activeAbilityArt_glowingeyes_Lore
A man sees what he sees, and a mage sees what he can change.
[TEXT]
passiveAbilityArt_axe_Text
Removes two normal playable cards at the start of each hand.
[TEXT]
passiveAbilityArt_axe_Lore
Our singular responsibility to the axe is to keep it sharp.
[TEXT]
passiveAbilityArt_hare_Text
+1 Undo. Adds extra undo when combined with The Wolf.
[TEXT]
passiveAbilityArt_hare_Lore
The lord of the fields must die if we are to dine tonight.
[TEXT]
passiveAbilityArt_wolf_Text
+1 Undo. Adds extra undo when combined with The Hare.
[TEXT]
passiveAbilityArt_wolf_Lore
A hungry wolf is all the more daring. All the more cunning.
[TEXT]
passiveAbilityArt_crow_Text
Start each hand with a minimum of 1 Wyrm card.
[TEXT]
passiveAbilityArt_crow_Lore
The crow's song is crude, but its plans are intricate.
[TEXT]
passiveAbilityArt_eyeonhand_Text
One card fewer needed to start combo.
[TEXT]
passiveAbilityArt_eyeonhand_Lore
He no longer needs it, so let us steal their trickery.
[TEXT]
passiveAbilityArt_rabbitfoot_Text
Sometimes removes an extra playable card.
[TEXT]
passiveAbilityArt_rabbitfoot_Lore
Charms like this aren't reliable, but frown not on the work of witches.
[TEXT]
passiveAbilityArt_jokerchance_Text
Increases chance of finding Wyrm cards.
[TEXT]
passiveAbilityArt_jokerchance_Lore
The creature which made this is gone into the dark. Remember them.
[TEXT]
passiveAbilityArt_insight_Text
50% of face down cards start face up.
[TEXT]
passiveAbilityArt_insight_Lore
A mage must peer through the veil. Do not fear what you discover.
[TEXT]
passiveAbilityArt_powermagnifier_Text
Sometimes doubles power found under cards.
[TEXT]
passiveAbilityArt_powermagnifier_Lore
You are granted sudden access to unknown multiplicities. 
[TEXT]
End Game Header
Congratulations!
[TEXT]
End Game Text
You have defeated The Ancient Enemy and allowed The Mage to be freed to embark on his final journey! His powers continued to grow, and he was eventually able to heal the world, restoring mankind and making amends for the cycle of destruction that had gone before.

Back in our own world, we would all like to thank you for buying our game. Ancient Enemy was made by independent artists and developers based in the UK. Grey Alien Games is a husband and wife team, and your support in purchasing our games supports our family. If you enjoyed this game then please do take a look at our other games including Regency Solitaire and Shadowhand.

You have also helped to make the next game possible.

Thanks again,

Grey Alien Games & The Ancient Enemy Team
[TEXT]
Credits
*Ancient Enemy
(c) 2019 Grey Alien Games and Jim Rossignol
Supported by Bithell Games

*Producer
Jake Birkett

*Design
Jake Birkett
Jim Rossignol
Helen Carmichael

*Writing
Jim Rossignol

*Editing
Helen Carmichael

*Programming
Jake Birkett

*Art
Jen Pattison
Dan Emmerson
Jake Birkett

*Composer
Charles Higgins

*Audio Design 
Jim Rossignol
Jake Birkett
CS_TBL

*Level Design
Helen Carmichael
Jake Birkett

*Testers
Jake Birkett
Helen Carmichael
Justin Topham
Jen Pattison
Cliff Harris
Conan Birkett
Callum Birkett
Kieran Balazs
Jim Rossignol
Amanda Rossignol
Matt Gambell
Ichiro Lambe
Dan Emmerson
Ginny Saunders
Marc Morrison
Nenad Ristic @Nenad
Christopher McLaughlin
Scott Plaumann a.k.a FarNiche
Víctor Enrique (@vikepic)
Andrew J Smith
Charlie Edwards
Yik-Sian James Seow
Celso Riva
Farbs
Puppygames
Georg Backer
Richard East
Neil Yates
Danny Baranowsky
Zach Inglis
Bane Williams

*Special Thanks to our Patrons
Chris DeLeon
Kyungjoon Lee
George Chachanidze
Sam Rayment

*Check out our other games
Shadowhand
Regency Solitaire
Spooky Bonus
Spring Bonus

*Information
Shadowhand was made in Dorset, UK and was programmed in BlitzMax using BLIde and the Grey Alien Framework.

RIP Tim Fisher (Indiepath)

Some sound files were from Freesound.org
See data/sound folder for more details.

*Thanks for playing!
