<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:sys="clr-namespace:System;assembly=mscorlib">
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_Title">Xear Surround Headphone</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_EnableXearSurroundEffect">Attiva Xear Surround</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_Headphone">Xear Surround Headphone</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_RoomSize">Dimensione stanza</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_RoomSizeS">Stanza piccola</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_RoomSizeM">Stanza media</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_RoomSizeL">Stanza grande</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_RoomSizeA">Stanza anecoica</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_ChannelRequirement">L'effetto surround Xear supporta solo stereo (2 canali)</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_ChannelsSetting">Impostazione canali</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_ChannelCopySF">Surround Max</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_MusicMode">Modalità musica</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_MovieMode">Modalità filmato</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_GamingMode">Modalità gioco</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_MusicGamingMode">Modalità musica/gioco</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_ModeSelection">Modalità DI SELEZIONE</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_FPSMode">Modalità FPS</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_MOBAMode">Modalità MOBA</sys:String>
</ResourceDictionary>
