<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:sys="clr-namespace:System;assembly=mscorlib">
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_Title">Xear Surround Headphone</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_EnableXearSurroundEffect">Habilitar Xear Surround</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_Headphone">Xear Surround Headphone</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_RoomSize">Room Size</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_RoomSizeS">Small Room</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_RoomSizeM">Medium Room</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_RoomSizeL">Large Room</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_RoomSizeA">Anechoic Room</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_ChannelRequirement">O efeito surround Xear apenas suporta estéreo (2 canais)</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_ChannelsSetting">Definição de Canais</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_ChannelCopySF">Surround Max</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_MusicMode">Modo de Música</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_MovieMode">Modo de Filme</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_GamingMode">Modo de Jogo</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_MusicGamingMode">Modo de Música/Jogo</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_ModeSelection">Selecção do modo</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_FPSMode">Modo de FPS</sys:String>
  <sys:String x:Key="ml_SpeakerXearSurroundHeadPhone_MOBAMode">Modo de MOBA</sys:String>
</ResourceDictionary>
