15:32:24.000 INFO   : Vagante Build 58a
15:32:24.000 INFO   : Windows 8/10
15:32:24.000 DEBUG  : SteamAPI_Init()
15:32:24.000 INFO   : No Steam detected! That's fine.
15:32:24.000 INFO   : 2018-3-6 15:32
15:32:24.000 INFO   :  
15:32:25.031 INFO   : sf::RenderWindow created.
15:32:25.031 INFO   : Initializing EJoystick...
15:32:25.031 DEBUG  : EJoystick::initialize
15:32:25.047 DEBUG  : Input::Input
15:32:25.047 DEBUG  : Input::reset(-1)
15:32:25.047 DEBUG  : Input::reset Polling connected joysticks...
15:32:25.047 DEBUG  : Input::reset Done polling connected joysticks. 0 joysticks found.
15:32:25.047 INFO   : Input initialized.
15:32:25.047 DEBUG  : Config::setLanguage Set language to EN - 0
15:32:25.078 INFO   : Config::load() ... 
15:32:25.078 WARNING: Vagante::Config old file format detected. Expected 33, got 31 instead.
15:32:25.078 WARNING: Using default config...
15:32:25.110 DEBUG  : ResourceArchive::load() - About to load data.vra
15:32:25.125 DEBUG  : ResourceArchive::load() - Successfully loaded data.vra resource indices into memory.
15:32:25.172 INFO   : Config initialized.
15:32:25.172 DEBUG  : ResourceManager::initialize Maximum texture size: 16384
15:32:27.016 INFO   : Successfully loaded VFont font/font1.png
15:32:27.016 INFO   : Successfully loaded VFont font/font_small.png
15:32:27.016 INFO   : Successfully loaded VFont font/font_small_outlined.png
15:32:27.266 DEBUG  : .
15:32:27.266 DEBUG  : ResourceManager::runTasks Finished. Elapsed time: 2092 ms.
15:32:27.266 DEBUG  : .
15:32:27.266 DEBUG  : Generating error texture from an Image...
15:32:27.266 DEBUG  : Finished generating error texture from Image.
15:32:27.266 DEBUG  : Entity::initEntityStringIdentifiers
15:32:27.266 DEBUG  : Skill::initSkillStringIdentifiers
15:32:27.266 DEBUG  : RoomDatabase::initialize Begin.
15:32:27.266 INFO   : RoomDatabase::loadRooms()
15:32:27.266 INFO   : Got room data!
15:32:27.297 INFO   : Set the room dimensions for 12 distinct acts.
15:32:27.297 INFO   : Loaded rooms.json successfully.
15:32:27.297 INFO   : RoomDatabase::loadRooms() - Total # of rooms: 747
15:32:27.297 DEBUG  : RoomDatabase::initialize End.
15:32:27.297 INFO   : Current Desktop VideoMode: (1920, 1080, 32)
15:32:27.297 DEBUG  : Initializing controller sprites...
15:32:27.297 INFO   : RenderWindow successfully created.
15:32:27.297 INFO   : ContextSettings retrieved:
15:32:27.297 INFO   : 
15:32:27.297 INFO   : ============ CONTEXT SETTINGS =============
15:32:27.297 INFO   : 	OpenGL Vendor:"Intel"
15:32:27.297 INFO   : 	OpenGL Renderer:"Intel(R) HD Graphics 530"
15:32:27.297 INFO   : 	OpenGL version: 4.4
15:32:27.297 INFO   : 	Depth bits: 0
15:32:27.297 INFO   : 	Stencil bits: 0
15:32:27.297 INFO   : 	Antialiasing level: 0
15:32:27.297 INFO   : ===========================================
15:32:27.297 INFO   : 
15:32:27.297 DEBUG  : Loading finished.
15:32:27.485 DEBUG  : Loaded input selection
15:32:27.485 DEBUG  : !usingJoystick, selecting keyboard. 0
15:32:27.485 DEBUG  : GuiTextBox::bindString()
15:32:27.500 DEBUG  : playMusic(title_theme.ogg, transition=0, restart=0
15:32:27.500 DEBUG  : Client::argc:1
15:32:27.500 DEBUG  : 	C:\Users\Administrator\Desktop\���ص�ַ\vagante.v46c\Vagante.v46c\vagante.exe
15:32:27.500 INFO   : Stats :: loading data from file.
15:32:27.500 DEBUG  : Number of entity types: 112
15:32:27.500 DEBUG  : Constructing minimapTexture...
15:32:27.516 DEBUG  : Finished constructing minimapTexture.
15:32:27.516 INFO   : Client initialized! Time spent: 2508 ms
15:32:27.531 DEBUG  : config.doResized
15:32:27.531 INFO   : Client::resized! [512,384] {1024,768}
15:32:27.578 INFO   : doPostProcessing == false
15:32:27.578 DEBUG  : Done with Client::resized()
15:33:03.203 DEBUG  : Loaded input selection
15:33:03.203 DEBUG  : !usingJoystick, selecting keyboard. 0
15:33:20.766 DEBUG  : Starting game from Main Menu.
15:33:20.781 DEBUG  : Client::newGame() - About to cleanUp...
15:33:20.781 DEBUG  : Client::newGame() - Cleaned up.
15:33:20.781 INFO   :  
15:33:20.781 INFO   : |----------|
15:33:20.781 INFO   : | NEW GAME | Seed: 1026023295
15:33:20.781 INFO   : |----------|
15:33:20.781 INFO   :  
15:33:20.797 DEBUG  : LevelGenerator::generateIntermissionLevel: intermissionType=4
15:33:20.797 DEBUG  : Level::setDimensions Setting dimensions: (32, 24)
15:33:20.797 INFO   : Gen: Generating collision flags...
15:33:20.797 INFO   : Gen: Generating display indices...
15:33:20.797 ERROR  : Room::createEntities - Unknown entity name: Doodad
15:33:20.797 DEBUG  : LevelGenerator::generateIntermissionLevel: intermissionType=9
15:33:20.797 DEBUG  : Level::setDimensions Setting dimensions: (32, 24)
15:33:20.797 INFO   : Gen: Generating collision flags...
15:33:20.797 INFO   : Gen: Generating display indices...
15:33:20.797 ERROR  : Room::createEntities - Unknown entity name: Doodad
15:33:20.797 INFO   : Checking for existing players...
15:33:20.797 INFO   : Client::newGame(...) complete.
15:33:20.797 DEBUG  : Client::newGame: setting cumulativeCombatTextDamage=0
15:33:20.797 DEBUG  : Client::loadGameSaveData { 
15:33:20.797 ERROR  : Client::loadGameSaveData: could not open the "./gamesaves" directory!
15:33:20.797 DEBUG  : Client::loadGameSaveData } game save count: 0
15:33:20.797 DEBUG  : LoadSavePoint::loadGameSaveData: m_gameSaveData size: 0
15:33:20.797 DEBUG  : playMusic(ambience/char_select_ambience.ogg, transition=1, restart=0
15:33:24.641 DEBUG  : PlayerCustomizeMenu::addPlayer(0, 0, 0)
15:33:24.641 DEBUG  : 无背景
15:33:24.641 DEBUG  : 你没有什么特别的地方.
15:33:24.641 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:9
15:33:24.641 DEBUG  : 	recordedFloors: 0, survivedWithMortalAttribute=0
15:33:24.641 DEBUG  : 无背景
15:33:24.641 DEBUG  : 你没有什么特别的地方.
15:33:24.656 DEBUG  : Item::equip: 铜剑
15:33:24.656 DEBUG  : PlayerCustomizeMenu::added new player at (157.946, 238)
15:33:25.016 DEBUG  : Inventory::destroyAll
15:33:25.016 DEBUG  : Inventory::unequipAll()
15:33:25.016 DEBUG  : Inventory::unequipAll: nullifying currRangeItem!
15:33:25.016 DEBUG  : Inventory::destroyInventorySlot: nullifying items[0][0]铜剑
15:33:25.016 DEBUG  : PlayerCustomizeMenu: Removed and deleted player id: 0
15:33:31.797 DEBUG  : PlayerCustomizeMenu::addPlayer(0, 2, 0)
15:33:31.797 DEBUG  : 无背景
15:33:31.797 DEBUG  : 你没有什么特别的地方.
15:33:31.797 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:9
15:33:31.797 DEBUG  : 	recordedFloors: 0, survivedWithMortalAttribute=0
15:33:31.797 DEBUG  : 无背景
15:33:31.797 DEBUG  : 你没有什么特别的地方.
15:33:31.797 DEBUG  : Item::equip: 魔法之杖
15:33:31.797 DEBUG  : PlayerCustomizeMenu::added new player at (94.9458, 238)
15:33:33.485 DEBUG  : Inventory::destroyAll
15:33:33.485 DEBUG  : Inventory::unequipAll()
15:33:33.485 DEBUG  : Inventory::unequipAll: nullifying currRangeItem!
15:33:33.485 DEBUG  : Inventory::destroyInventorySlot: nullifying items[0][0]魔法之杖
15:33:33.485 DEBUG  : PlayerCustomizeMenu: Removed and deleted player id: 0
15:33:37.500 DEBUG  : PlayerCustomizeMenu::addPlayer(0, 1, 0)
15:33:37.500 DEBUG  : 无背景
15:33:37.500 DEBUG  : 你没有什么特别的地方.
15:33:37.500 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:9
15:33:37.500 DEBUG  : 	recordedFloors: 0, survivedWithMortalAttribute=0
15:33:37.500 DEBUG  : 无背景
15:33:37.500 DEBUG  : 你没有什么特别的地方.
15:33:37.500 DEBUG  : Item::equip: 短弓
15:33:37.500 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
15:33:37.500 DEBUG  : Item::equip: 匕首
15:33:37.500 DEBUG  : PlayerCustomizeMenu::added new player at (94.9458, 238)
15:33:39.094 DEBUG  : Inventory::destroyAll
15:33:39.094 DEBUG  : Inventory::unequipAll()
15:33:39.094 DEBUG  : Inventory::unequipAll: nullifying currRangeItem!
15:33:39.094 DEBUG  : Inventory::destroyInventorySlot: nullifying items[0][0]短弓
15:33:39.094 DEBUG  : Inventory::destroyInventorySlot: nullifying items[1][0]箭头
15:33:39.094 DEBUG  : Inventory::destroyInventorySlot: nullifying items[2][0]匕首
15:33:39.094 DEBUG  : PlayerCustomizeMenu: Removed and deleted player id: 0
15:33:41.016 DEBUG  : PlayerCustomizeMenu::addPlayer(0, 1, 0)
15:33:41.016 DEBUG  : 无背景
15:33:41.016 DEBUG  : 你没有什么特别的地方.
15:33:41.016 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:9
15:33:41.016 DEBUG  : 	recordedFloors: 0, survivedWithMortalAttribute=0
15:33:41.016 DEBUG  : 无背景
15:33:41.016 DEBUG  : 你没有什么特别的地方.
15:33:41.016 DEBUG  : Item::equip: 短弓
15:33:42.016 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
15:33:42.016 DEBUG  : Item::equip: 匕首
15:33:42.016 DEBUG  : PlayerCustomizeMenu::added new player at (94.9458, 238)
15:33:51.438 CLIENT : 
15:33:51.438 CLIENT : Client::loadNextLevel
15:33:51.438 CLIENT : 
15:33:51.438 INFO   : GameEngine::loadNextLevel..............
15:33:51.438 INFO   : GameEngine::loadNextLevelplayerCustomizeMenu.exitLevel()
15:33:51.438 INFO   : GameEngine::loadNextLevelCleared entities map.
15:33:51.438 DEBUG  : GameEngine::loadNextLevel: Deleting old Level:暂停 1
15:33:51.438 INFO   : Level::~Level Start destructor: 暂停 1
15:33:51.438 INFO   : Level::~Level Finished destructor: 暂停 1
15:33:51.438 DEBUG  : GameEngine::loadNextLevel: Successfully deleted: 暂停 1
15:33:51.438 INFO   : GameEngine::loadNextLevel: Loading floor...
15:33:51.438 INFO   : GameEngine::loadNextLevel: :::::::::::::::: generateFloor SEED=760439935
15:33:51.438 DEBUG  : Level::setDimensions Setting dimensions: (80, 40)
15:33:51.438 INFO   :  
15:33:51.438 INFO   : |======================================================
15:33:51.438 INFO   : | Generating Level: 暗黑洞穴 1 [0,0, 1410825692]
15:33:51.438 INFO   : |======================================================
15:33:51.438 INFO   : Gen: Main path...
15:33:51.438 INFO   : Gen: Side rooms...
15:33:51.438 INFO   : numRooms: 9
15:33:51.438 INFO   : maxRooms: 12
15:33:51.438 INFO   : Tried these links: 3,5,4,2
15:33:51.438 INFO   : Gen: Shop room(s)...
15:33:51.438 INFO   : Gen: Treasure room(s)...
15:33:51.438 INFO   : unlinkedRooms = 7
15:33:51.438 INFO   : Gen: added treasure room @1,3!
15:33:51.438 INFO   : Gen: added spellbook room 1 of 1 @2,2!
15:33:51.438 INFO   : Gen: added 1 secret rooms!
15:33:51.438 INFO   : Gen: RoomDatabase randomization...
15:33:51.438 INFO   : Gen: Initializing rooms...
15:33:51.438 INFO   : Gen: Node cleanup...
15:33:51.438 INFO   : Gen: Generating collision flags...
15:33:51.438 INFO   : Gen: Generating display indices...
15:33:51.438 INFO   : Gen: Sealing off secret rooms...
15:33:51.438 DEBUG  : LevelGenerator::sealOffSecretRooms(...): level w:8 h:5  roomW:10 roomH:8
15:33:51.438 DEBUG  : LevelGenerator::sealOffSecretRooms(...): room [5,3] x:50 y:24 tileCount:80
15:33:51.438 DEBUG  : LevelGenerator::sealOffSecretRooms(...): roomLinks <0010>
15:33:51.438 DEBUG  : LevelGenerator::sealOffSecretRooms(...): roomLinks <0010>
15:33:51.438 INFO   : Secret rooms sealed!
15:33:51.500 ERROR  : Room::createEntities - Unknown entity name: Spikes
15:33:51.500 ERROR  : Room::createEntities - Unknown entity name: Chest
15:33:51.500 ERROR  : Room::createEntities - Unknown entity name: Chest
15:33:51.500 ERROR  : Room::createEntities - Unknown entity name: Chest
15:33:51.500 ERROR  : Room::createEntities - Unknown entity name: Doodad
15:33:51.500 ERROR  : Room::createEntities - Unknown entity name: Doodad
15:33:51.500 ERROR  : Room::createEntities - Unknown entity name: Chest
15:33:51.500 ERROR  : Room::createEntities - Unknown entity name: Chest
15:33:51.500 ERROR  : Room::createEntities - Unknown entity name: Chest
15:33:51.500 ERROR  : Room::createEntities - Unknown entity name: Chest
15:33:51.500 ERROR  : Room::createEntities - Unknown entity name: Chest
15:33:51.500 ERROR  : Room::createEntities - Unknown entity name: Chest
15:33:51.500 ERROR  : Room::createEntities - Unknown entity name: Chest
15:33:51.500 INFO   : Gen: Enemies...
15:33:51.500 INFO   : Adding boss..
15:33:51.500 INFO   : -------------------------------
15:33:51.500 INFO   : Boss Spawned: Boss龙15:33:51.500 INFO   : -------------------------------
15:33:51.500 INFO   : LevelGenerator::addRandomEnemies - Setting enemy starting stats...
15:33:51.500 INFO   : LevelGenerator::addRandomEnemies - Complete.
15:33:51.500 INFO   : LevelGenerator::addTileEntities() - Start.
15:33:51.516 INFO   : LevelGenerator::addTileEntities() - Complete.
15:33:51.516 INFO   : LevelGenerator::generateShrines(...) - Start
15:33:51.516 DEBUG  : shrineLocations.size() = 13
15:33:51.516 INFO   : Placed 1 shrines.
15:33:51.516 INFO   : LevelGenerator::generateShrines(...) - End
15:33:51.516 INFO   : LevelGenerator::generateTreasure(...) - Start.
15:33:51.516 INFO   : Found 0 treasure locations
15:33:51.516 INFO   : Removed 0 treasure locations
15:33:51.516 INFO   : Created 0 mimics!
15:33:51.516 INFO   : Generating crates and barrels...
15:33:51.516 INFO   : LevelGenerator::generateTreasure(...) - Complete.
15:33:51.516 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:0
15:33:51.516 INFO   : |======================================================
15:33:51.516 INFO   : | Finished Generating: 暗黑洞穴 1
15:33:51.516 INFO   : |======================================================
15:33:51.516 INFO   :  
15:33:51.516 INFO   : GameEngine::loadNextLevel: Floor generated.
15:33:51.516 DEBUG  : GameEngine::loadNextLevel: Level Dimensions: 80, 40
15:33:51.516 INFO   : GameEngine::loadNextLevel: Everything seems good so far.
15:33:51.516 INFO   : GameEngine::loadNextLevel: Level created. Binding references... currLevel=08D111C8 nextLevel=00000000
15:33:51.516 DEBUG  : GameEngine::loadNextLevel: finished.
                      
                      A fresh start.
                      Now entering 暗黑洞穴 1
                      Our lone adventurer:
                      A Level 1 游侠. 背景: 无背景
                      生命: 80/80 力量: 1 敏捷: 3 活力: 3 智力: 3 幸运: 1
                      
15:33:51.516 DEBUG  : GameEngine::loadNextLevel: 0. 0 .0
15:33:51.516 DEBUG  : Client::loadNextLevel: setting cumulativeCombatTextDamage=0
15:33:51.516 DEBUG  : playMusic(caves_theme.ogg, transition=1, restart=0
15:34:26.563 DEBUG  : sf::Event::Resized
15:34:26.563 INFO   : Client::resized! [599.415,384] {1024,656}
15:34:26.563 INFO   : doPostProcessing == false
15:34:26.563 DEBUG  : Done with Client::resized()
15:34:30.360 DEBUG  : Player::step: wall meat search attempt = 0
15:34:37.203 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
15:34:38.078 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
15:34:38.078 DEBUG  : Inventory::unequipItem
15:34:38.078 DEBUG  : Inventory::unequipItem: equipped item found! meleeWeapons.size()=2 rangedWeapons.size()=1
15:34:38.078 DEBUG  : Inventory::unequipItem: erased!
15:34:39.438 DEBUG  : Loaded input selection
15:34:39.438 DEBUG  : !usingJoystick, selecting keyboard. 0
                      蝙 打击 Player 0 for 2 damage.
                      蝙 打击 Player 0 for 2 damage.
                      Player 0 打击 蝙 for 4 damage.
                      Player 0 打击 蝙 for 4 damage.
                      Player 0 打击 蝙 for 5 damage.
                      蝙 is slain.
                      Player 0 打击 蝙 for 4 damage.
                      蝙 is slain.
                      Player 0 打击 圆筒 for 4 damage.
                      圆筒 is destroyed.
15:35:00.953 DEBUG  : Inventory::pickUp: empty item slot found @ [3,0]
                      Player 0 found new item: 紫色卷轴 (unidentified)
15:35:02.203 DEBUG  : Player::step: wall meat search attempt = 1
                      Player 0 打击 史� for 3 damage.
                      Player 0 打击 史� for 4 damage.
                      Player 0 打击 史� for 4 damage.
                      史� is destroyed.
                      Player 0 打击 史� for 5 damage.
                      Player 0 打击 史� for 3 damage.
                      Player 0 暴击 史� for 6 damage.
                      史� is destroyed.
15:35:17.953 DEBUG  : Player::step: wall meat search attempt = 2
15:35:18.344 DEBUG  : playMusic(shop_theme.ogg, transition=1, restart=0
                      Player 0 打击 店主                      Player 0 打击 门                      Player 0 打击 店主                      Player 0 打击 门                      Player 0 打击 店主                      Player 0 打击 门                      Player 0 打击 店主                      Player 0 打击 门                      Player 0 打击 店主                      Player 0 打击 门                      店主15:35:21.672 DEBUG  : Shifting projectiles attached to player.
15:35:21.969 DEBUG  : Shifting projectiles attached to player.
                      Player 0 暴击 店主                      Player 0 打击 店主                      店主                      Player 0 打击 店主15:35:23.719 DEBUG  : playMusic(caves_theme.ogg, transition=1, restart=0
                      店主15:35:24.516 DEBUG  : playMusic(shop_theme.ogg, transition=1, restart=0
                      店主15:35:25.313 DEBUG  : playMusic(caves_theme.ogg, transition=1, restart=0
                      店主15:35:27.641 DEBUG  : playMusic(shop_theme.ogg, transition=1, restart=0
                      店主                      店主                      门                      店主                      店主                      物品支架 is destroyed.
                      店主                      Player 0 is slain.
15:35:31.328 DEBUG  : Game Over, player #0
ankhReincarnation: 0
holyReincarnation: 0
reincarnating: 0
15:35:31.328 DEBUG  : Inventory Printout: 
[ 0][ 1][ 2][ 3][  ][  ]
[  ][  ][  ][  ][  ][  ]
[  ][  ][  ][  ][  ][  ]
[  ][  ][  ][  ][  ][  ]
[  ][  ][  ][  ][  ][  ]
[0]:箭头

[1]:匕首
1-3 伤害
超快 攻击速度

[2]:短弓
3-8 伤害
非常慢 攻击速度

[3]:紫色卷轴
无法辨识


15:35:31.328 INFO   : 
15:35:31.328 INFO   : |-----------|
15:35:31.328 INFO   : | GAME OVER |
15:35:31.328 INFO   : |   Client  |
15:35:31.328 INFO   : |-----------|
15:35:31.328 INFO   : 
15:35:31.328 INFO   : GameEngine::recordGameStats Floor: 0
15:35:31.328 INFO   : Player 1 died to 店主15:35:31.328 DEBUG  : GameEngine::recordGameStats Saving stats...
15:35:31.328 INFO   : Stats::save() - Saving data...
15:35:31.328 DEBUG  : GameEngine::recordGameStats Finished.
15:35:31.328 DEBUG  : GameEngine::netSendGameStats
15:35:31.360 DEBUG  : Shifting projectiles attached to player.
15:35:33.781 DEBUG  : RunStatistics::sendThread成功向服务器发送运行数据!
15:35:33.828 DEBUG  : playMusic(ambience/game_over.ogg, transition=0, restart=1
15:35:35.344 DEBUG  : 自动打开菜单；
15:35:43.078 DEBUG  : Loaded input selection
15:35:43.078 DEBUG  : !usingJoystick, selecting keyboard. 0
15:35:46.313 DEBUG  : Client::newGame() - About to cleanUp...
15:35:46.313 DEBUG  : GameEngine::cleanUpDeleting currLevel...
15:35:46.313 INFO   : Level::~Level Start destructor: 暗黑洞穴 1
15:35:46.313 INFO   : Level::~Level Finished destructor: 暗黑洞穴 1
15:35:46.313 DEBUG  : GameEngine::cleanUpDeleting altLevels[0]...
15:35:46.313 INFO   : Level::~Level Start destructor: 暂停 1
15:35:46.313 INFO   : Level::~Level Finished destructor: 暂停 1
15:35:46.313 DEBUG  : GameEngine::cleanUpFinished cleaning up altLevels.
15:35:46.313 DEBUG  : Client::newGame() - Cleaned up.
15:35:46.313 INFO   :  
15:35:46.313 INFO   : |----------|
15:35:46.313 INFO   : | NEW GAME | Seed: 1010201249
15:35:46.313 INFO   : |----------|
15:35:46.313 INFO   :  
15:35:46.344 DEBUG  : LevelGenerator::generateIntermissionLevel: intermissionType=4
15:35:46.344 DEBUG  : Level::setDimensions Setting dimensions: (32, 24)
15:35:46.344 INFO   : Gen: Generating collision flags...
15:35:46.344 INFO   : Gen: Generating display indices...
15:35:46.344 ERROR  : Room::createEntities - Unknown entity name: Doodad
15:35:46.344 DEBUG  : LevelGenerator::generateIntermissionLevel: intermissionType=9
15:35:46.344 DEBUG  : Level::setDimensions Setting dimensions: (32, 24)
15:35:46.344 INFO   : Gen: Generating collision flags...
15:35:46.344 INFO   : Gen: Generating display indices...
15:35:46.344 ERROR  : Room::createEntities - Unknown entity name: Doodad
15:35:46.344 INFO   : Checking for existing players...
15:35:46.344 INFO   : Valid class for index 0 . class 1
15:35:46.344 DEBUG  : GameEngine::newGame Player background: 0
15:35:46.344 DEBUG  : 无背景
15:35:46.344 DEBUG  : 你没有什么特别的地方.
15:35:46.344 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:9
15:35:46.344 DEBUG  : 	recordedFloors: 0, survivedWithMortalAttribute=0
15:35:46.344 DEBUG  : 无背景
15:35:46.344 DEBUG  : 你没有什么特别的地方.
15:35:46.344 DEBUG  : Item::equip: 短弓
15:35:46.344 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
15:35:46.344 DEBUG  : Item::equip: 匕首
15:35:46.344 INFO   : Client::newGame(...) complete.
15:35:46.344 DEBUG  : Client::newGame: setting cumulativeCombatTextDamage=0
15:35:46.344 DEBUG  : Client::loadGameSaveData { 
15:35:46.344 ERROR  : Client::loadGameSaveData: could not open the "./gamesaves" directory!
15:35:46.344 DEBUG  : Client::loadGameSaveData } game save count: 0
15:35:46.344 DEBUG  : LoadSavePoint::loadGameSaveData: m_gameSaveData size: 0
15:35:46.344 DEBUG  : playMusic(ambience/char_select_ambience.ogg, transition=1, restart=0
15:35:48.328 DEBUG  : Inventory::destroyAll
15:35:48.328 DEBUG  : Inventory::unequipAll()
15:35:48.328 DEBUG  : Inventory::unequipAll: nullifying currRangeItem!
15:35:48.328 DEBUG  : Inventory::destroyInventorySlot: nullifying items[0][0]短弓
15:35:48.328 DEBUG  : Inventory::destroyInventorySlot: nullifying items[1][0]箭头
15:35:48.328 DEBUG  : Inventory::destroyInventorySlot: nullifying items[2][0]匕首
15:35:48.328 DEBUG  : PlayerCustomizeMenu: Removed and deleted player id: 0
15:35:53.078 DEBUG  : PlayerCustomizeMenu::addPlayer(0, 2, 0)
15:35:53.078 DEBUG  : 无背景
15:35:53.078 DEBUG  : 你没有什么特别的地方.
15:35:53.078 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:9
15:35:53.078 DEBUG  : 	recordedFloors: 0, survivedWithMortalAttribute=0
15:35:53.078 DEBUG  : 无背景
15:35:53.078 DEBUG  : 你没有什么特别的地方.
15:35:53.078 DEBUG  : Item::equip: 魔法之杖
15:35:53.078 DEBUG  : PlayerCustomizeMenu::added new player at (94.9458, 238)
15:35:59.047 CLIENT : 
15:35:59.047 CLIENT : Client::loadNextLevel
15:35:59.047 CLIENT : 
15:35:59.047 INFO   : GameEngine::loadNextLevel..............
15:35:59.047 INFO   : GameEngine::loadNextLevelplayerCustomizeMenu.exitLevel()
15:35:59.047 INFO   : GameEngine::loadNextLevelCleared entities map.
15:35:59.047 DEBUG  : GameEngine::loadNextLevel: Deleting old Level:暂停 1
15:35:59.047 INFO   : Level::~Level Start destructor: 暂停 1
15:35:59.047 INFO   : Level::~Level Finished destructor: 暂停 1
15:35:59.047 DEBUG  : GameEngine::loadNextLevel: Successfully deleted: 暂停 1
15:35:59.047 INFO   : GameEngine::loadNextLevel: Loading floor...
15:35:59.047 INFO   : GameEngine::loadNextLevel: :::::::::::::::: generateFloor SEED=773260063
15:35:59.047 DEBUG  : Level::setDimensions Setting dimensions: (80, 40)
15:35:59.047 INFO   :  
15:35:59.047 INFO   : |======================================================
15:35:59.047 INFO   : | Generating Level: 暗黑洞穴 1 [0,0, 1158370951]
15:35:59.047 INFO   : |======================================================
15:35:59.047 INFO   : Gen: Main path...
15:35:59.047 INFO   : Gen: Side rooms...
15:35:59.047 INFO   : numRooms: 11
15:35:59.047 INFO   : maxRooms: 12
15:35:59.047 INFO   : Tried these links: 7,2,2,5
15:35:59.047 INFO   : Gen: Shop room(s)...
15:35:59.047 INFO   : Gen: Treasure room(s)...
15:35:59.047 INFO   : unlinkedRooms = 7
15:35:59.047 INFO   : Gen: added treasure room @1,1!
15:35:59.047 INFO   : Gen: added spellbook room 1 of 1 @1,0!
15:35:59.047 INFO   : Gen: added 0 secret rooms!
15:35:59.047 INFO   : Gen: RoomDatabase randomization...
15:35:59.047 DEBUG  : Rerolling a room that doesn't fit(try 0) at 2, 2. Room Type: 14
15:35:59.047 INFO   : Gen: Initializing rooms...
15:35:59.047 INFO   : Gen: Node cleanup...
15:35:59.047 INFO   : Gen: Generating collision flags...
15:35:59.047 INFO   : Gen: Generating display indices...
15:35:59.063 INFO   : Gen: Sealing off secret rooms...
15:35:59.063 DEBUG  : LevelGenerator::sealOffSecretRooms(...): level w:8 h:5  roomW:10 roomH:8
15:35:59.063 INFO   : Secret rooms sealed!
15:35:59.125 ERROR  : Room::createEntities - Unknown entity name: Doodad
15:35:59.125 ERROR  : Room::createEntities - Unknown entity name: Spikes
15:35:59.125 ERROR  : Room::createEntities - Unknown entity name: Chest
15:35:59.125 ERROR  : Room::createEntities - Unknown entity name: Chest
15:35:59.125 ERROR  : Room::createEntities - Unknown entity name: Chest
15:35:59.125 ERROR  : Room::createEntities - Unknown entity name: Chest
15:35:59.125 ERROR  : Room::createEntities - Unknown entity name: Chest
15:35:59.125 ERROR  : Room::createEntities - Unknown entity name: Doodad
15:35:59.125 ERROR  : Room::createEntities - Unknown entity name: Chest
15:35:59.125 ERROR  : Room::createEntities - Unknown entity name: Chest
15:35:59.141 ERROR  : Room::createEntities - Unknown entity name: Chest
15:35:59.141 ERROR  : Room::createEntities - Unknown entity name: Chest
15:35:59.141 ERROR  : Room::createEntities - Unknown entity name: Chest
15:35:59.141 ERROR  : Room::createEntities - Unknown entity name: Chest
15:35:59.141 INFO   : Gen: Enemies...
15:35:59.141 INFO   : Adding boss..
15:35:59.141 INFO   : -------------------------------
15:35:59.141 INFO   : Boss Spawned: Boss哥布
15:35:59.141 INFO   : -------------------------------
15:35:59.141 INFO   : LevelGenerator::addRandomEnemies - Setting enemy starting stats...
15:35:59.141 INFO   : LevelGenerator::addRandomEnemies - Complete.
15:35:59.141 INFO   : LevelGenerator::addTileEntities() - Start.
15:35:59.141 INFO   : LevelGenerator::addTileEntities() - Complete.
15:35:59.141 INFO   : LevelGenerator::generateShrines(...) - Start
15:35:59.141 DEBUG  : shrineLocations.size() = 8
15:35:59.141 INFO   : Placed 2 shrines.
15:35:59.141 INFO   : LevelGenerator::generateShrines(...) - End
15:35:59.141 INFO   : LevelGenerator::generateTreasure(...) - Start.
15:35:59.141 INFO   : Found 0 treasure locations
15:35:59.141 INFO   : Removed 0 treasure locations
15:35:59.141 INFO   : Created 0 mimics!
15:35:59.141 INFO   : Generating crates and barrels...
15:35:59.141 INFO   : LevelGenerator::generateTreasure(...) - Complete.
15:35:59.141 DEBUG  : Player::setLevel: NEW FLOOR:0 NEW ACT:0
15:35:59.141 INFO   : |======================================================
15:35:59.141 INFO   : | Finished Generating: 暗黑洞穴 1
15:35:59.141 INFO   : |======================================================
15:35:59.141 INFO   :  
15:35:59.141 INFO   : GameEngine::loadNextLevel: Floor generated.
15:35:59.141 DEBUG  : GameEngine::loadNextLevel: Level Dimensions: 80, 40
15:35:59.141 INFO   : GameEngine::loadNextLevel: Everything seems good so far.
15:35:59.141 INFO   : GameEngine::loadNextLevel: Level created. Binding references... currLevel=08CB9EE0 nextLevel=00000000
15:35:59.141 DEBUG  : GameEngine::loadNextLevel: finished.
                      
                      A fresh start.
                      Now entering 暗黑洞穴 1
                      Our lone adventurer:
                      A Level 1 法师. 背景: 无背景
                      生命: 60/60 力量: 0 敏捷: 2 活力: 1 智力: 10 幸运: 0
                      
15:35:59.141 DEBUG  : GameEngine::loadNextLevel: 0. 0 .0
15:35:59.141 DEBUG  : Client::loadNextLevel: setting cumulativeCombatTextDamage=0
15:35:59.141 DEBUG  : playMusic(caves_theme.ogg, transition=1, restart=0
15:36:02.016 DEBUG  : Player::step: wall meat search attempt = 0
                      Player 0 打击 圆筒 for 1 damage.
                      Player 0 打击 圆筒 for 2 damage.
                      圆筒 is destroyed.
15:36:06.235 DEBUG  : Inventory::pickUp: empty item slot found @ [1,0]
                      Player 0 found new item: 蓝色卷轴 (unidentified)
                      Player 0 打击 哥布 for 1 damage.
                      Player 0 打击 哥布 for 1 damage.
                      Player 0 打击 哥布 for 1 damage.
                      史� 打击 Player 0 for 4 damage.
                      哥布 打击 Player 0 for 7 damage.
15:36:11.813 DEBUG  : Shifting projectiles attached to player.
                      史� 打击 Player 0 for 3 damage.
                      Player 0 打击 哥布 for 1 damage.
                      Player 0 打击 史� for 1 damage.
                      Player 0 打击 哥布 for 2 damage.
                      Player 0 打击 史� for 2 damage.
                      Player 0 打击 史� for 2 damage.
                      Player 0 打击 史� for 1 damage.
                      Player 0 打击 史� for 2 damage.
                      Player 0 打击 哥布 for 2 damage.
                      Player 0 打击 史� for 2 damage.
                      史� is destroyed.
                      Player 0 打击 哥布 for 2 damage.
                      Player 0 打击 哥布 for 2 damage.
                      哥布 打击 Player 0 for 9 damage.
                      哥布 打击 Player 0 for 6 damage.
                      哥布 打击 Player 0 for 7 damage.
                      Player 0 打击 哥布 for 1 damage.
                      哥布 打击 Player 0 for 9 damage.
                      Player 0 打击 哥布 for 1 damage.
                      哥布 打击 Player 0 for 7 damage.
                      Player 0 打击 哥布 for 2 damage.
                      哥布 is slain.
15:36:31.985 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
15:36:31.985 CLIENT : Item::use 蓝色卷轴
                      Player 0 使用 a魔法地图卷轴
15:36:31.985 DEBUG  : Item::use::<lambda_9540d945f1eb61be8184463ebf7a7508>::operator (): ITEM COUNT IS NOW=0
15:36:32.063 DEBUG  : Item::drop: isPickedUp()=1 die=1
15:36:32.063 DEBUG  : Item::drop: item is already dropped, or dead! returning...
15:36:32.063 DEBUG  : Inventory::destroyInventorySlot: nullifying items[1][0]魔法地图卷轴
15:36:34.344 DEBUG  : Inventory::useSelected: clientSideAttempt=0 useOnInventory=0
15:36:34.344 DEBUG  : Inventory::unequipItem
15:36:34.344 DEBUG  : Inventory::unequipItem: equipped item found! meleeWeapons.size()=2 rangedWeapons.size()=0
15:36:34.344 DEBUG  : Item::equip: 没有持有武器
15:36:39.188 DEBUG  : Inventory::dropItemAt: item not found! x,y=(0,0)
15:36:41.735 DEBUG  : Loaded input selection
15:36:41.735 DEBUG  : !usingJoystick, selecting keyboard. 0
15:36:44.328 DEBUG  : Inventory::pickUp: empty item slot found @ [0,0]
15:41:07.531 DEBUG  : Loaded input selection
15:41:07.531 DEBUG  : !usingJoystick, selecting keyboard. 0
15:45:53.016 DEBUG  : 玩家0夷为平地附魔术等级1
15:46:06.813 DEBUG  : Loaded input selection
15:46:06.813 DEBUG  : !usingJoystick, selecting keyboard. 0
15:46:21.985 DEBUG  : Client::~Game - done!
15:46:21.985 DEBUG  : GameEngine::cleanUpDeleting currLevel...
15:46:21.985 INFO   : Level::~Level Start destructor: 暗黑洞穴 1
15:46:21.985 INFO   : Level::~Level Finished destructor: 暗黑洞穴 1
15:46:21.985 DEBUG  : GameEngine::cleanUpDeleting altLevels[0]...
15:46:21.985 INFO   : Level::~Level Start destructor: 暂停 1
15:46:21.985 INFO   : Level::~Level Finished destructor: 暂停 1
15:46:21.985 DEBUG  : GameEngine::cleanUpFinished cleaning up altLevels.
15:46:21.985 DEBUG  : GameEngine::~GameEngine() - Deleted currLevel.
15:46:22.047 INFO   : Cleanup complete!

