GET_NUM_CONSOLE_COMMAND_TOKENS
GET_CONSOLE_COMMAND_TOKEN
RESET_LATEST_CONSOLE_COMMAND
GET_LATEST_CONSOLE_COMMAND
CLEAR_TEXT_LABEL
TO_FLOAT
ROUND
CEIL
FLOOR
START_NEW_SCRIPT_WITH_ARGS
START_NEW_SCRIPT
SHIFT_RIGHT
SHIFT_LEFT
VDIST2
VDIST
VMAG2
VMAG
EXP
POW
SQRT
COS
SIN
BREAKPOINT
PRINTVECTOR
PRINTNL
PRINTINT2
PRINTINT
PRINTFLOAT2
PRINTFLOAT
PRINTSTRING
WAITUNPAUSED
WAITUNWARPED
WAIT
TIMESTEPUNWARPED
TIMESTEP
SETTIMERB
SETTIMERA
TIMERB
TIMERA
TASK_CHAR_ARREST_CHAR
GET_RID_OF_PLAYER_PROSTITUTE
CREATE_EMERGENCY_SERVICES_CAR
CREATE_EMERGENCY_SERVICES_CAR_THEN_WALK
CREATE_EMERGENCY_SERVICES_CAR_RETURN_DRIVER
GET_VEHICLE_TYPE_OF_MODEL
CREATE_MOBILE_PHONE
DESTROY_MOBILE_PHONE
SET_MOBILE_PHONE_SCALE
GET_MOBILE_PHONE_SCALE
SET_MOBILE_PHONE_ROTATION
GET_MOBILE_PHONE_ROTATION
SET_MOBILE_PHONE_POSITION
GET_MOBILE_PHONE_POSITION
SCRIPT_IS_USING_MOBILE_PHONE
CODE_WANTS_MOBILE_PHONE_REMOVED
CODE_WANTS_MOBILE_PHONE_REMOVED_FOR_WEAPON_SWITCHING
SCRIPT_IS_MOVING_MOBILE_PHONE_OFFSCREEN
CAN_PHONE_BE_SEEN_ON_SCREEN
CELL_CAM_ACTIVATE
CELL_CAM_IS_CHAR_VISIBLE
CELL_CAM_IS_CHAR_VISIBLE_NO_FACE_CHECK
CELL_CAM_SET_ZOOM
CELL_CAM_SET_CENTRE_POS
CELL_CAM_SET_COLOUR_BRIGHTNESS
DRAW_SPRITE_PHOTO
DRAW_SPRITE_FRONT_BUFF
GET_MOBILE_PHONE_RENDER_ID
GET_SCRIPT_RENDERTARGET_RENDER_ID
ALLOW_EMERGENCY_SERVICES
GET_NUMBER_OF_INJURED_PEDS_IN_RANGE
FLASH_WEAPON_ICON
WANTED_STARS_ARE_FLASHING
INIT_FRONTEND_HELPER_TEXT
DRAW_FRONTEND_HELPER_TEXT
SET_OBJECT_USED_IN_POOL_GAME
HAS_POOL_OBJECT_COLLIDED_WITH_OBJECT
HAS_POOL_OBJECT_COLLIDED_WITH_CUSHION
SET_USE_POOL_GAME_PHYSICS_SETTINGS
CREATE_HTML_VIEWPORT
LOAD_WEB_PAGE
RELOAD_WEB_PAGE
DOES_WEB_PAGE_EXIST
GET_WEB_PAGE_HEIGHT
SET_WEB_PAGE_SCROLL
GET_NUMBER_OF_WEB_PAGE_LINKS
GET_WEB_PAGE_LINK_HREF
GET_WEB_PAGE_LINK_POSN
GET_WEB_PAGE_LINK_AT_POSN
SET_WEB_PAGE_LINK_ACTIVE
CREATE_HTML_SCRIPT_OBJECT
DELETE_HTML_SCRIPT_OBJECT
DELETE_ALL_HTML_SCRIPT_OBJECTS
ADD_TO_HTML_SCRIPT_OBJECT
LINE
DRAW_CORONA
DRAW_LIGHT_WITH_RANGE
DRAW_SPHERE
DRAW_DEBUG_SPHERE
ADD_SPHERE
REMOVE_SPHERE
CREATE_USER_3D_MARKER
REMOVE_USER_3D_MARKER
DRAW_COLOURED_CYLINDER
CREATE_CHECKPOINT
DELETE_CHECKPOINT
DRAW_CHECKPOINT
DRAW_CHECKPOINT_WITH_ALPHA
LOAD_TXD
REMOVE_TXD
GET_TXD
GET_TEXTURE
RELEASE_TEXTURE
REQUEST_STREAMED_TXD
HAS_STREAMED_TXD_LOADED
MARK_STREAMED_TXD_AS_NO_LONGER_NEEDED
GET_TEXTURE_FROM_STREAMED_TXD
USE_MASK
SET_MASK
DRAW_RECT
SET_SPRITES_DRAW_BEFORE_FADE
SET_SPRITE_HDR_MULTIPLIER
DRAW_SPRITE
DRAW_SPRITE_WITH_UV
SET_CURRENT_MOVIE
PLAY_MOVIE
STOP_MOVIE
RELEASE_MOVIE
DRAW_MOVIE
SET_MOVIE_TIME
SET_MOVIE_VOLUME
DRAW_WINDOW
DRAW_CURVED_WINDOW
ENABLE_SHADOWS
ENABLE_FANCY_WATER
ENABLE_DEFERRED_LIGHTING
SET_GLOBAL_RENDER_FLAGS
GET_SCREEN_RESOLUTION
GET_TEXTURE_RESOLUTION
GET_IS_WIDESCREEN
GET_IS_HIDEF
FORCE_LOADING_SCREEN
TRIGGER_PTFX
TRIGGER_PTFX_ON_PED
TRIGGER_PTFX_ON_PED_BONE
TRIGGER_PTFX_ON_VEH
TRIGGER_PTFX_ON_OBJ
TRIGGER_PTFX_ON_OBJ_BONE
START_PTFX
START_PTFX_ON_PED
START_PTFX_ON_PED_BONE
START_PTFX_ON_VEH
START_PTFX_ON_OBJ
START_PTFX_ON_OBJ_BONE
STOP_PTFX
UPDATE_PTFX_OFFSETS
EVOLVE_PTFX
SET_PTFX_CAM_INSIDE_VEHICLE
REMOVE_PTFX_FROM_VEHICLE
REMOVE_PTFX_FROM_PED
WASH_VEHICLE_TEXTURES
SET_TIMECYCLE_MODIFIER
CLEAR_TIMECYCLE_MODIFIER
GET_WATER_HEIGHT
GET_WATER_HEIGHT_NO_WAVES
SYNCH_RECORDING_WITH_WATER
IS_PLACE_CAR_BOMB_ACTIVE
GET_PLAYER_TO_PLACE_BOMB_IN_CAR
GET_TASK_PLACE_CAR_BOMB_UNSUCCESSFUL
GET_IS_DEPOSIT_ANIM_RUNNING
ALLOCATE_SCRIPT_TO_RANDOM_PED
ALLOCATE_SCRIPT_TO_OBJECT
SWITCH_OBJECT_BRAINS
IS_OBJECT_WITHIN_BRAIN_ACTIVATION_RANGE
REGISTER_WORLD_POINT_SCRIPT_BRAIN
IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGE
ADD_NETWORK_RESTART
REMOVE_ALL_NETWORK_RESTART_POINTS
TELEPORT_NETWORK_PLAYER
RESURRECT_NETWORK_PLAYER
HOW_LONG_HAS_NETWORK_PLAYER_BEEN_DEAD_FOR
AWARD_NETWORK_POINTS
IS_NETWORK_PLAYER_ACTIVE
FIND_NETWORK_RESTART_POINT
NETWORK_PLAYER_HAS_DIED_RECENTLY
FIND_NETWORK_KILLER_OF_PLAYER
GET_DESTROYER_OF_NETWORK_ID
PLAYER_WANTS_TO_JOIN_NETWORK_GAME
TELL_NET_PLAYER_TO_START_PLAYING
LOCAL_PLAYER_IS_READY_TO_START_PLAYING
LAUNCH_LOCAL_PLAYER_IN_NETWORK_GAME
HAS_PLAYER_COLLECTED_PICKUP
IS_CHAR_ON_PLAYER_MACHINE
IS_VEHICLE_ON_PLAYER_MACHINE
IS_OBJECT_ON_PLAYER_MACHINE
IS_THIS_MACHINE_THE_SERVER
REGISTER_HOST_BROADCAST_VARIABLES
REGISTER_CLIENT_BROADCAST_VARIABLES
IS_NETWORK_CONNECTED
IS_NETWORK_GAME_RUNNING
IS_NETWORK_GAME_PENDING
IS_RUNNING_NETWORK_SCRIPT
GET_NETWORK_ID_FROM_PED
GET_NETWORK_ID_FROM_VEHICLE
GET_NETWORK_ID_FROM_OBJECT
GET_PED_FROM_NETWORK_ID
GET_VEHICLE_FROM_NETWORK_ID
GET_OBJECT_FROM_NETWORK_ID
GET_CAMERA_FROM_NETWORK_ID
DOES_PED_EXIST_WITH_NETWORK_ID
DOES_VEHICLE_EXIST_WITH_NETWORK_ID
DOES_OBJECT_EXIST_WITH_NETWORK_ID
DOES_CAMERA_EXIST_WITH_NETWORK_ID
GIVE_CONTROL_OF_NETWORK_ID_TO_CLIENT
REQUEST_CONTROL_OF_NETWORK_ID
RETURN_CONTROL_OF_NETWORK_ID_TO_SERVER
HAS_CONTROL_OF_NETWORK_ID
DOES_PLAYER_HAVE_CONTROL_OF_NETWORK_ID
HAS_NETWORK_PLAYER_LEFT_GAME
SET_NETWORK_PLAYER_AS_VIP
SET_TEAM_COLOUR
GET_TEAM_COLOUR
GET_TEAM_RGB_COLOUR
NETWORK_IS_LINK_CONNECTED
NETWORK_IS_COMMON_EPISODE
NETWORK_GET_FRIEND_COUNT
NETWORK_GET_FRIEND_NAME
NETWORK_IS_FRIEND_ONLINE
NETWORK_IS_FRIEND_IN_SAME_TITLE
NETWORK_SHOW_FRIEND_PROFILE_UI
NETWORK_SHOW_PLAYER_PROFILE_UI
NETWORK_SHOW_PLAYER_FEEDBACK_UI
NETWORK_GET_NUM_PLAYERS_MET
NETWORK_GET_MET_PLAYER_NAME
NETWORK_SHOW_MET_PLAYER_PROFILE_UI
NETWORK_SHOW_MET_PLAYER_FEEDBACK_UI
NETWORK_IS_SESSION_INVITABLE
NETWORK_INVITE_FRIEND
NETWORK_DID_INVITE_FRIEND
NETWORK_CHECK_INVITE_ARRIVAL
NETWORK_CLEAR_INVITE_ARRIVAL
NETWORK_GET_NUM_UNACCEPTED_INVITES
NETWORK_GET_UNACCEPTED_INVITER_NAME
NETWORK_GET_UNACCEPTED_INVITE_EPISODE
NETWORK_GET_UNACCEPTED_INVITE_GAME_MODE
NETWORK_ACCEPT_INVITE
NETWORK_HAVE_ACCEPTED_INVITE
NETWORK_IS_INVITEE_ONLINE
NETWORK_HAVE_SUMMONS
NETWORK_CLEAR_SUMMONS
GET_EPISODE_INDEX_FROM_SUMMONS
NETWORK_IS_PLAYER_TALKING
NETWORK_PLAYER_HAS_HEADSET
NETWORK_SET_PLAYER_MUTED
NETWORK_IS_PLAYER_MUTED_BY_ME
NETWORK_AM_I_MUTED_BY_PLAYER
NETWORK_IS_PLAYER_BLOCKED_BY_ME
NETWORK_AM_I_BLOCKED_BY_PLAYER
NETWORK_SET_TALKER_FOCUS
NETWORK_SET_TALKER_PROXIMITY
NETWORK_SET_TEAM_ONLY_CHAT
NETWORK_HAVE_ONLINE_PRIVILEGES
NETWORK_FIND_GAME
NETWORK_FIND_GAME_PENDING
NETWORK_GET_NUMBER_OF_GAMES
NETWORK_HOST_GAME
NETWORK_HOST_RENDEZVOUS
NETWORK_IS_OPERATION_PENDING
NETWORK_HOST_GAME_PENDING
NETWORK_HOST_GAME_SUCCEEDED
NETWORK_START_SESSION
NETWORK_IS_SESSION_STARTED
NETWORK_START_SESSION_PENDING
NETWORK_START_SESSION_SUCCEEDED
NETWORK_END_SESSION
NETWORK_END_SESSION_PENDING
NETWORK_JOIN_GAME
NETWORK_JOIN_SUMMONS
NETWORK_JOIN_GAME_PENDING
NETWORK_JOIN_GAME_SUCCEEDED
NETWORK_LEAVE_GAME
NETWORK_LEAVE_GAME_PENDING
NETWORK_IS_RENDEZVOUS_HOST
NETWORK_GET_RENDEZVOUS_HOST_PLAYER_ID
NETWORK_RETURN_TO_RENDEZVOUS
NETWORK_RETURN_TO_RENDEZVOUS_PENDING
NETWORK_RETURN_TO_RENDEZVOUS_SUCCEEDED
NETWORK_GET_NUM_PARTY_MEMBERS
NETWORK_ALL_PARTY_MEMBERS_PRESENT
NETWORK_KICK_PLAYER
NETWORK_GET_NUM_UNFILLED_RESERVATIONS
NETWORK_STORE_SINGLE_PLAYER_GAME
SHUTDOWN_AND_LAUNCH_SINGLE_PLAYER_GAME
SHUTDOWN_AND_LAUNCH_NETWORK_GAME
IS_NETWORK_SESSION
NETWORK_CHANGE_GAME_MODE
NETWORK_CHANGE_GAME_MODE_PENDING
NETWORK_CHANGE_GAME_MODE_SUCCEEDED
NETWORK_GET_GAME_MODE
NETWORK_GET_MAX_SLOTS
NETWORK_GET_MAX_PRIVATE_SLOTS
NETWORK_SET_FRIENDLY_FIRE_OPTION
NETWORK_GET_FRIENDLY_FIRE_OPTION
NETWORK_SET_HEALTH_RETICULE_OPTION
NETWORK_GET_HEALTH_RETICULE_OPTION
NETWORK_GET_TEAM_OPTION
NETWORK_IS_GAME_RANKED
NETWORK_IS_RENDEZVOUS
NETWORK_IS_TVT
NETWORK_ADVERTISE_SESSION
NETWORK_IS_SESSION_ADVERTISED
NETWORK_STORE_GAME_CONFIG
NETWORK_RESTORE_GAME_CONFIG
STORE_SCRIPT_VALUES_FOR_NETWORK_GAME
RESTORE_SCRIPT_VALUES_FOR_NETWORK_GAME
GET_HOST_ID
SET_NETWORK_ID_CAN_MIGRATE
SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES
SET_NETWORK_ID_STOP_SYNCING
SET_NETWORK_ID_STOP_CLONING
SET_NETWORK_ID_STOP_CLONING_FOR_ENEMIES
SET_CAR_STOP_CLONING
SET_PED_STOP_CLONING
SET_OBJECT_STOP_CLONING
IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID
ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID
STORE_DAMAGE_TRACKER_FOR_NETWORK_PLAYER
SET_THIS_MACHINE_RUNNING_SERVER_SCRIPT
IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE
HAS_NET_ID_BEEN_CLONED
RESERVE_NETWORK_MISSION_OBJECTS
RESERVE_NETWORK_MISSION_PEDS
RESERVE_NETWORK_MISSION_VEHICLES
RESERVE_NETWORK_MISSION_OBJECTS_FOR_HOST
RESERVE_NETWORK_MISSION_PEDS_FOR_HOST
RESERVE_NETWORK_MISSION_VEHICLES_FOR_HOST
CAN_REGISTER_MISSION_OBJECT
CAN_REGISTER_MISSION_PED
CAN_REGISTER_MISSION_VEHICLE
CAN_REGISTER_MISSION_ENTITIES
SET_IGNORE_SERVER_UPDATE
SET_CAR_EXISTS_ON_ALL_MACHINES
SET_PED_EXISTS_ON_ALL_MACHINES
SET_OBJECT_EXISTS_ON_ALL_MACHINES
GET_NETWORK_TIMER
SET_SYNC_WEATHER_AND_GAME_TIME
SET_RICH_PRESENCE
SET_RICH_PRESENCE_TEMPLATESP1
SET_RICH_PRESENCE_TEMPLATESP2
SET_RICH_PRESENCE_TEMPLATEMP1
SET_RICH_PRESENCE_TEMPLATEMP2
SET_RICH_PRESENCE_TEMPLATEMP3
SET_RICH_PRESENCE_TEMPLATEMP4
SET_RICH_PRESENCE_TEMPLATEMP5
SET_RICH_PRESENCE_TEMPLATEMP6
SET_RICH_PRESENCE_TEMPLATELOBBY
SET_RICH_PRESENCE_TEMPLATEPARTY
SET_IN_SPECTATOR_MODE
IS_IN_SPECTATOR_MODE
SET_IN_MP_TUTORIAL
IS_IN_MP_TUTORIAL
DISPLAY_PLAYER_NAMES
GET_SAFE_LOCAL_RESTART_COORDS
SET_NETWORK_VEHICLE_RESPOT_TIMER
GET_PLAYER_RANK_LEVEL_DURING_MP
GET_LOCAL_GAMERLEVEL_FROM_PROFILESETTINGS
SET_MSG_FOR_LOADING_SCREEN
REGISTER_KILL_IN_MULTIPLAYER_GAME
IS_OBJECT_REASSIGNMENT_IN_PROGRESS
DOES_GAME_CODE_WANT_TO_LEAVE_NETWORK_SESSION
SAVE_SCRIPT_ARRAY_IN_SCRATCHPAD
RESTORE_SCRIPT_ARRAY_FROM_SCRATCHPAD
CLEAR_SCRIPT_ARRAY_FROM_SCRATCHPAD
USE_PLAYER_COLOUR_INSTEAD_OF_TEAM_COLOUR
SET_TIME_ONE_DAY_FORWARD
SET_TIME_ONE_DAY_BACK
GET_TIME_OF_DAY
GET_HOURS_OF_DAY
GET_MINUTES_OF_DAY
SET_TIME_OF_DAY
FORWARD_TO_TIME_OF_DAY
GET_MINUTES_TO_TIME_OF_DAY
GET_CURRENT_DAY_OF_WEEK
GET_CURRENT_DATE
SET_TIME_OF_NEXT_APPOINTMENT
COMPARE_TWO_DATES
FORCE_TIME_OF_DAY
RELEASE_TIME_OF_DAY
START_CUTSCENE_NOW
START_CUTSCENE
INIT_CUTSCENE
STREAM_CUTSCENE
STOP_CUTSCENE
GET_CUTSCENE_TIME
WAS_CUTSCENE_SKIPPED
HAS_CUTSCENE_FINISHED
CLEAR_CUTSCENE
CLEAR_NAMED_CUTSCENE
HAS_CUTSCENE_LOADED
GET_CUTSCENE_SECTION_PLAYING
GET_CUTSCENE_PED_POSITION
SET_CUTSCENE_EXTRA_ROOM_POS
SET_CREATE_RANDOM_GANG_MEMBERS
SET_ONLY_CREATE_RANDOM_GANG_MEMBERS
SET_GANG_WEAPONS
SET_ZONE_POPULATION_TYPE
GET_CURRENT_POPULATION_ZONE_TYPE
SET_ZONE_SCUMMINESS
GET_CURRENT_ZONE_SCUMMINESS
GET_NAME_OF_ZONE
GET_NAME_OF_INFO_ZONE
SET_ZONE_NO_COPS
GET_MAP_AREA_FROM_COORDS
ACTIVATE_SCRIPT_POPULATION_ZONE
DEACTIVATE_SCRIPT_POPULATION_ZONE
SPECIFY_SCRIPT_POPULATION_ZONE_AREA
SPECIFY_SCRIPT_POPULATION_ZONE_NUM_PEDS
SPECIFY_SCRIPT_POPULATION_ZONE_NUM_SCENARIO_PEDS
SPECIFY_SCRIPT_POPULATION_ZONE_NUM_CARS
SPECIFY_SCRIPT_POPULATION_ZONE_NUM_PARKED_CARS
SPECIFY_SCRIPT_POPULATION_ZONE_PERCENTAGE_COPS
SPECIFY_SCRIPT_POPULATION_ZONE_GROUPS
FIND_PRIMARY_POPULATION_ZONE_GROUP
START_SCRIPT_FIRE
IS_SCRIPT_FIRE_EXTINGUISHED
REMOVE_SCRIPT_FIRE
REMOVE_ALL_SCRIPT_FIRES
START_CAR_FIRE
START_CHAR_FIRE
EXTINGUISH_CHAR_FIRE
IS_CHAR_ON_FIRE
START_OBJECT_FIRE
EXTINGUISH_OBJECT_FIRE
IS_OBJECT_ON_FIRE
SET_SCRIPT_FIRE_AUDIO
GET_NUMBER_OF_FIRES_IN_RANGE
GET_NUMBER_OF_FIRES_IN_AREA
GET_SCRIPT_FIRE_COORDS
SET_MAX_FIRE_GENERATIONS
DOES_SCRIPT_FIRE_EXIST
EXTINGUISH_FIRE_AT_POINT
CLEAR_ALL_SCRIPT_FIRE_FLAGS
ADD_EXPLOSION
IS_EXPLOSION_IN_AREA
IS_EXPLOSION_IN_SPHERE
GET_WEAPONTYPE_MODEL
GET_WEAPONTYPE_SLOT
SET_CURRENT_CHAR_WEAPON
GET_CURRENT_CHAR_WEAPON
IS_CHAR_ARMED
HAS_CHAR_GOT_WEAPON
GET_AMMO_IN_CHAR_WEAPON
GET_CHAR_WEAPON_IN_SLOT
SET_CHAR_WEAPON_SKILL
ADD_AMMO_TO_CHAR
SET_CHAR_AMMO
GIVE_WEAPON_TO_CHAR
GIVE_DELAYED_WEAPON_TO_CHAR
REMOVE_ALL_CHAR_WEAPONS
REMOVE_WEAPON_FROM_CHAR
HIDE_CHAR_WEAPON_FOR_SCRIPTED_CUTSCENE
SET_CHAR_CURRENT_WEAPON_VISIBLE
SET_CHAR_DROPS_WEAPONS_WHEN_DEAD
SET_DEATH_WEAPONS_PERSIST
HAS_CHAR_BEEN_DAMAGED_BY_WEAPON
CLEAR_CHAR_LAST_WEAPON_DAMAGE
HAS_CAR_BEEN_DAMAGED_BY_WEAPON
CLEAR_CAR_LAST_WEAPON_DAMAGE
SELECT_WEAPONS_FOR_VEHICLE
HAS_OBJECT_BEEN_DAMAGED_BY_WEAPON
CLEAR_OBJECT_LAST_WEAPON_DAMAGE
FORCE_CHAR_TO_DROP_WEAPON
GET_MAX_AMMO_IN_CLIP
GET_AMMO_IN_CLIP
SET_AMMO_IN_CLIP
GET_MAX_AMMO
ENABLE_MAX_AMMO_CAP
SWITCH_ROADS_ON
SWITCH_ROADS_OFF
SWITCH_PED_PATHS_ON
SWITCH_PED_PATHS_OFF
DEFINE_PED_GENERATION_CONSTRAINT_AREA
DESTROY_PED_GENERATION_CONSTRAINT_AREA
GET_SAFE_POSITION_FOR_CHAR
GET_CLOSEST_CAR_NODE
GET_CLOSEST_MAJOR_CAR_NODE
GET_CLOSEST_CAR_NODE_WITH_HEADING
GET_NTH_CLOSEST_CAR_NODE
GET_NTH_CLOSEST_CAR_NODE_WITH_HEADING
GET_NTH_CLOSEST_CAR_NODE_WITH_HEADING_ON_ISLAND
GET_NEXT_CLOSEST_CAR_NODE
GET_NEXT_CLOSEST_CAR_NODE_WITH_HEADING
GET_NEXT_CLOSEST_CAR_NODE_WITH_HEADING_ON_ISLAND
GET_CLOSEST_CAR_NODE_FAVOUR_DIRECTION
GET_NTH_CLOSEST_CAR_NODE_FAVOUR_DIRECTION
GET_NEXT_CLOSEST_CAR_NODE_FAVOUR_DIRECTION
GET_CLOSEST_STRAIGHT_ROAD
GET_CLOSEST_ROAD
LOAD_PATH_NODES_IN_AREA
RELEASE_PATH_NODES
HAVE_REQUESTED_PATH_NODES_BEEN_LOADED
LOAD_ALL_PATH_NODES
GET_PARKING_NODE_IN_AREA
SWITCH_ROADS_BACK_TO_ORIGINAL
SWITCH_PED_ROADS_BACK_TO_ORIGINAL
MARK_ROAD_NODE_AS_DONT_WANDER
UNMARK_ALL_ROAD_NODES_AS_DONT_WANDER
CALCULATE_TRAVEL_DISTANCE_BETWEEN_NODES
GET_CLOSEST_NETWORK_RESTART_NODE
GET_RANDOM_NETWORK_RESTART_NODE
GET_RANDOM_NETWORK_RESTART_NODE_OF_GROUP
GET_RANDOM_NETWORK_RESTART_NODE_EXCLUDING_GROUP
GET_RANDOM_NETWORK_RESTART_NODE_USING_GROUP_LIST
GET_SORTED_NETWORK_RESTART_NODE
GET_SORTED_NETWORK_RESTART_NODE_OF_GROUP
GET_SORTED_NETWORK_RESTART_NODE_EXCLUDING_GROUP
GET_SORTED_NETWORK_RESTART_NODE_USING_GROUP_LIST
CALCULATE_FURTHEST_NETWORK_RESTART_NODES
GET_FURTHEST_NETWORK_RESTART_NODE
CLEAR_NETWORK_RESTART_NODE_GROUP_LIST
ADD_GROUP_TO_NETWORK_RESTART_NODE_GROUP_LIST
REGISTER_PLAYER_RESPAWN_COORDS
FLUSH_ALL_PLAYER_RESPAWN_COORDS
ADD_SPAWN_BLOCKING_AREA
FLUSH_ALL_SPAWN_BLOCKING_AREAS
GET_COORDINATES_FOR_NETWORK_RESTART_NODE
GET_RANDOM_CAR_NODE
GET_SPAWN_COORDINATES_FOR_CAR_NODE
FIND_STREET_NAME_AT_POSITION
ADD_NAVMESH_REQUIRED_REGION
REMOVE_NAVMESH_REQUIRED_REGION
ARE_ALL_NAVMESH_REGIONS_LOADED
GENERATE_DIRECTIONS
LOAD_ALL_OBJECTS_NOW
LOAD_SCENE
START_LOAD_SCENE
UPDATE_LOAD_SCENE
LOAD_SCENE_FOR_ROOM_BY_KEY
ACTIVATE_INTERIOR
REQUEST_MODEL
HAS_MODEL_LOADED
REQUEST_INTERIOR_MODELS
MARK_MODEL_AS_NO_LONGER_NEEDED
IS_MODEL_IN_CDIMAGE
GET_PED_MODEL_FROM_INDEX
GET_VEHICLE_MODEL_FROM_INDEX
IS_THIS_MODEL_A_PED
IS_THIS_MODEL_A_VEHICLE
REQUEST_COLLISION_AT_POSN
REQUEST_COLLISION_FOR_MODEL
HAS_COLLISION_FOR_MODEL_LOADED
REQUEST_ANIMS
HAVE_ANIMS_LOADED
REMOVE_ANIMS
ATTACH_ANIMS_TO_MODEL
REQUEST_IPL
REMOVE_IPL
REMOVE_IPL_DISCREETLY
PRIORITIZE_STREAMING_REQUEST
SWITCH_STREAMING
ENABLE_SCENE_STREAMING
ADD_NEEDED_AT_POSN
ALLOW_GAME_TO_PAUSE_FOR_STREAMING
START_STREAMING_REQUEST_LIST
SET_STREAMING_REQUEST_LIST_TIME
FINISH_STREAMING_REQUEST_LIST
ALLOW_NETWORK_POPULATION_GROUP_CYCLING
SET_REDUCE_PED_MODEL_BUDGET
SET_REDUCE_VEHICLE_MODEL_BUDGET
SET_DITCH_POLICE_MODELS
GET_NUM_STREAMING_REQUESTS
IS_STREAMING_PRIORITY_REQUESTS
REGISTER_MISSION_GIVEN
REGISTER_MISSION_PASSED
ARE_MEASUREMENTS_IN_METRES
CONVERT_METRES_TO_FEET
SET_TOTAL_NUMBER_OF_MISSIONS
CONVERT_METRES_TO_FEET_INT
REGISTER_FASTEST_TIME
ARE_ANY_CAR_CHEATS_ACTIVATED
SET_ALL_TAXIS_HAVE_NITRO
SET_PLAYER_IS_IN_STADIUM
REGISTER_BEST_POSITION
GET_PROGRESS_PERCENTAGE
REGISTER_ODDJOB_MISSION_PASSED
INCREMENT_INT_STAT
INCREMENT_FLOAT_STAT
DECREMENT_INT_STAT
DECREMENT_FLOAT_STAT
REGISTER_INT_STAT
REGISTER_FLOAT_STAT
SET_INT_STAT
SET_FLOAT_STAT
GET_INT_STAT
GET_FLOAT_STAT
SHOW_UPDATE_STATS
FIND_MAX_NUMBER_OF_GROUP_MEMBERS
SET_MISSION_RESPECT_TOTAL
AWARD_PLAYER_MISSION_RESPECT
INCREMENT_INT_STAT_NO_MESSAGE
INCREMENT_FLOAT_STAT_NO_MESSAGE
REGISTER_NETWORK_BEST_GAME_SCORES
UPDATE_NETWORK_STATISTICS
UPDATE_NETWORK_RELATIVE_SCORE
GET_GAMER_NETWORK_SCORE
REGISTER_TRACK_NUMBER
REGISTER_STRING_FOR_FRONTEND_STAT
CAN_THE_STAT_HAVE_STRING
GET_TOTAL_NUMBER_OF_STATS
GET_STAT_FRONTEND_VISIBILITY
SET_STAT_FRONTEND_VISIBILITY
SET_STAT_FRONTEND_ALWAYS_VISIBLE
SET_STAT_FRONTEND_NEVER_VISIBLE
SET_STAT_FRONTEND_VISIBLE_AFTER_INCREMENTED
SET_STAT_FRONTEND_DISPLAY_TYPE
GET_STAT_FRONTEND_DISPLAY_TYPE
PLAYSTATS_MISSION_STARTED
PLAYSTATS_MISSION_PASSED
PLAYSTATS_MISSION_FAILED
PLAYSTATS_MISSION_CANCELLED
PLAYSTATS_INT
PLAYSTATS_INT_INT
PLAYSTATS_FLOAT
PLAYSTATS_INT_FLOAT
PLAYSTATS_CHEAT
REGISTER_MULTIPLAYER_GAME_WIN
REQUEST_SCRIPT
MARK_SCRIPT_AS_NO_LONGER_NEEDED
HAS_SCRIPT_LOADED
DOES_SCRIPT_EXIST
DESTROY_THREAD
IS_THREAD_ACTIVE
GET_ID_OF_THIS_THREAD
TERMINATE_THIS_SCRIPT
GET_NUMBER_OF_INSTANCES_OF_STREAMED_SCRIPT
CREATE_OBJECT
CREATE_OBJECT_NO_OFFSET
DELETE_OBJECT
GET_OBJECT_HEADING
SET_OBJECT_HEADING
GET_OBJECT_COORDINATES
SET_OBJECT_COORDINATES
MARK_OBJECT_AS_NO_LONGER_NEEDED
DONT_REMOVE_OBJECT
GET_SAFE_PICKUP_COORDS
CREATE_PICKUP
CREATE_PICKUP_ROTATE
REMOVE_ALL_PICKUPS_OF_TYPE
COUNT_PICKUPS_OF_TYPE
RENDER_WEAPON_PICKUPS_BIGGER
SET_DEAD_PEDS_DROP_WEAPONS
SET_PLAYERS_DROP_MONEY_IN_NETWORK_GAME
SET_WEAPON_PICKUP_NETWORK_REGEN_TIME
RESET_WEAPON_PICKUP_NETWORK_REGEN_TIME
SET_HEALTH_PICKUP_NETWORK_REGEN_TIME
RESET_HEALTH_PICKUP_NETWORK_REGEN_TIME
SET_ARMOUR_PICKUP_NETWORK_REGEN_TIME
RESET_ARMOUR_PICKUP_NETWORK_REGEN_TIME
SET_MONEY_PICKUP_NETWORK_REGEN_TIME
RESET_MONEY_PICKUP_NETWORK_REGEN_TIME
SET_HOT_WEAPON_SWAP
SET_ALWAYS_DISPLAY_WEAPON_PICKUP_MESSAGE
SET_PICKUPS_FIX_CARS
SET_PLAYER_CAN_DROP_WEAPONS_IN_CAR
HAS_PICKUP_BEEN_COLLECTED
REMOVE_PICKUP
SET_PICKUP_COLLECTABLE_BY_CAR
SET_ALL_PICKUPS_OF_TYPE_COLLECTABLE_BY_CAR
SET_DO_NOT_SPAWN_PARKED_CARS_ON_TOP
CREATE_TEMPORARY_RADAR_BLIPS_FOR_PICKUPS_IN_AREA
REMOVE_TEMPORARY_RADAR_BLIPS_FOR_PICKUPS
PLAYER_IS_NEAR_FIRST_PIGEON
IS_OBJECT_ON_SCREEN
CREATE_MONEY_PICKUP
SET_COLLECTABLE1_TOTAL
CREATE_PICKUP_WITH_AMMO
ROTATE_OBJECT
SLIDE_OBJECT
PLACE_OBJECT_RELATIVE_TO_CAR
MAKE_OBJECT_TARGETTABLE
SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE
HAS_OBJECT_BEEN_DAMAGED
SET_OBJECT_INITIAL_VELOCITY
SET_OBJECT_COLLISION
SET_OBJECT_DYNAMIC
DOES_OBJECT_EXIST
GET_OFFSET_FROM_OBJECT_IN_WORLD_COORDS
SET_OBJECT_DRAW_LAST
SET_OBJECT_ROTATION
IS_ANY_PICKUP_AT_COORDS
CREATE_PROTECTION_PICKUP
SET_OBJECT_RECORDS_COLLISIONS
HAS_OBJECT_COLLIDED_WITH_ANYTHING
IS_OBJECT_TOUCHING_OBJECT
LOCATE_OBJECT_2D
LOCATE_OBJECT_3D
IS_OBJECT_IN_WATER
IS_OBJECT_IN_AREA_2D
IS_OBJECT_IN_AREA_3D
CREATE_LOCKED_PROPERTY_PICKUP
CREATE_FORSALE_PROPERTY_PICKUP
FREEZE_OBJECT_POSITION
GET_OBJECT_VELOCITY
SET_OBJECT_INITIAL_ROTATION_VELOCITY
IS_OBJECT_STATIC
GET_OBJECT_ROTATION_VELOCITY
GET_OBJECT_SPEED
SET_OBJECT_RENDER_SCORCHED
GET_PICKUP_COORDINATES
ATTACH_OBJECT_TO_CAR
ATTACH_OBJECT_TO_CAR_PHYSICALLY
ATTACH_OBJECT_TO_OBJECT
ATTACH_OBJECT_TO_OBJECT_PHYSICALLY
ATTACH_OBJECT_TO_PED
ATTACH_OBJECT_TO_PED_PHYSICALLY
DETACH_OBJECT
IS_OBJECT_ATTACHED
GET_CAR_OBJECT_IS_ATTACHED_TO
GET_PED_OBJECT_IS_ATTACHED_TO
IS_CLOSEST_OBJECT_OF_TYPE_SMASHED_OR_DAMAGED
GET_OBJECT_HEALTH
SET_OBJECT_HEALTH
SET_OBJECT_VISIBLE
PLAY_OBJECT_ANIM
GET_OBJECT_ANIM_TOTAL_TIME
GET_OBJECT_ANIM_CURRENT_TIME
SET_OBJECT_ANIM_CURRENT_TIME
SET_OBJECT_ANIM_SPEED
IS_OBJECT_PLAYING_ANIM
SET_OBJECT_ANIM_PLAYING_FLAG
GET_ROPE_HEIGHT_FOR_OBJECT
SET_ROPE_HEIGHT_FOR_OBJECT
GRAB_ENTITY_ON_ROPE_FOR_OBJECT
RELEASE_ENTITY_FROM_ROPE_FOR_OBJECT
GET_OBJECT_QUATERNION
SET_OBJECT_QUATERNION
GET_LEVEL_DESIGN_COORDS_FOR_OBJECT
CONNECT_LODS
HAS_OBJECT_BEEN_PHOTOGRAPHED
GET_CLOSEST_STEALABLE_OBJECT
SET_OBJECT_ONLY_DAMAGED_BY_PLAYER
SET_USES_COLLISION_OF_CLOSEST_OBJECT_OF_TYPE
FREEZE_POSITION_OF_CLOSEST_OBJECT_OF_TYPE
SET_HEADING_OF_CLOSEST_OBJECT_OF_TYPE
SET_LOCK_STATE_OF_CLOSEST_OBJECT_OF_TYPE
SET_STATE_OF_CLOSEST_DOOR_OF_TYPE
GET_STATE_OF_CLOSEST_DOOR_OF_TYPE
SET_DOOR_STATE
GET_DOOR_STATE
DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS
SET_OBJECT_SCALE
IS_OBJECT_IN_ANGLED_AREA_2D
IS_OBJECT_IN_ANGLED_AREA_3D
SET_OBJECT_AS_STEALABLE
LOCK_DOOR
GET_OBJECT_MASS
GET_OBJECT_TURN_MASS
WINCH_CAN_PICK_OBJECT_UP
UPDATE_PICKUP_MONEY_PER_DAY
HAS_OBJECT_BEEN_UPROOTED
GET_OBJECT_MODEL
SET_OBJECT_PROOFS
DOES_OBJECT_HAVE_THIS_MODEL
DOES_PICKUP_EXIST
IS_MONEY_PICKUP_AT_COORDS
ENABLE_DISABLED_ATTRACTORS_ON_OBJECT
FIND_NEAREST_ENTITIES_WITH_SPECIAL_ATTRIBUTE
FIND_NEAREST_COLLECTABLE_BIN_BAGS
LOOK_AT_NEARBY_ENTITY_WITH_SPECIAL_ATTRIBUTE
SET_VISIBILITY_OF_NEARBY_ENTITY_WITH_SPECIAL_ATTRIBUTE
GRAB_NEARBY_OBJECT_WITH_SPECIAL_ATTRIBUTE
SWAP_NEAREST_BUILDING_MODEL
GET_INTERIOR_AT_COORDS
ADD_OBJECT_TO_INTERIOR_ROOM_BY_NAME
ADD_OBJECT_TO_INTERIOR_ROOM_BY_KEY
CLEAR_ROOM_FOR_OBJECT
GET_ROOM_KEY_FROM_OBJECT
ADD_PICKUP_TO_INTERIOR_ROOM_BY_NAME
ADD_PICKUP_TO_INTERIOR_ROOM_BY_KEY
GET_ROOM_KEY_FROM_PICKUP
APPLY_FORCE_TO_OBJECT
IS_OBJECT_UPRIGHT
SET_OBJECT_PHYSICS_PARAMS
SET_OBJECT_CCD
GET_OBJECT_FRAGMENT_DAMAGE_HEALTH
GET_FRAGMENT_DAMAGE_HEALTH_OF_CLOSEST_OBJECT_OF_TYPE
HAS_OBJECT_FRAGMENT_ROOT_BEEN_DAMAGED
HAS_FRAGMENT_ROOT_OF_CLOSEST_OBJECT_OF_TYPE_BEEN_DAMAGED
HAS_OBJECT_BEEN_DAMAGED_BY_CHAR
HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_DAMAGED_BY_CHAR
HAS_OBJECT_BEEN_DAMAGED_BY_CAR
HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_DAMAGED_BY_CAR
CLEAR_OBJECT_LAST_DAMAGE_ENTITY
FREEZE_OBJECT_POSITION_AND_DONT_LOAD_COLLISION
SET_LOAD_COLLISION_FOR_OBJECT_FLAG
SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN
SET_OBJECT_INVINCIBLE
SMASH_GLASS_ON_OBJECT
IS_NON_FRAG_OBJECT_SMASHED
REMOVE_PROJTEX_FROM_OBJECT
SET_OBJECT_LIGHTS
SET_OBJECT_ALPHA
ALLOW_MULTIPLE_DRIVEBY_PICKUPS
PICKUPS_PASS_TIME
SWITCH_ARROW_ABOVE_BLIPPED_PICKUPS
ANCHOR_OBJECT
DOES_OBJECT_HAVE_PHYSICS
CREATE_CAR
DELETE_CAR
TAKE_CAR_OUT_OF_PARKED_CARS_BUDGET
SET_CAR_IN_CUTSCENE
GET_CAR_COORDINATES
GET_DEAD_CAR_COORDINATES
SET_CAR_COORDINATES
IS_CAR_IN_AREA_2D
IS_CAR_IN_AREA_3D
IS_CAR_DEAD
IS_CAR_MODEL
CREATE_CAR_GENERATOR
DELETE_CAR_GENERATOR
SWITCH_CAR_GENERATOR
SET_CAR_GENERATORS_ACTIVE_IN_AREA
SET_ALL_CAR_GENERATORS_BACK_TO_ACTIVE
DISABLE_CAR_GENERATORS
DISABLE_CAR_GENERATORS_WITH_HELI
CREATE_CAR_GENERATOR_WITH_PLATE
GET_CAR_HEADING
SET_CAR_HEADING
SET_CAR_ON_GROUND_PROPERLY
IS_CAR_HEALTH_GREATER
IS_CAR_STUCK_ON_ROOF
ADD_UPSIDEDOWN_CAR_CHECK
REMOVE_UPSIDEDOWN_CAR_CHECK
IS_CAR_STOPPED_IN_AREA_2D
LOCATE_CAR_2D
LOCATE_CAR_3D
LOCATE_DEAD_CAR_3D
IS_CAR_STOPPED
MARK_CAR_AS_NO_LONGER_NEEDED
GET_NUMBER_OF_PASSENGERS
GET_MAXIMUM_NUMBER_OF_PASSENGERS
SET_CAR_DENSITY_MULTIPLIER
SET_RANDOM_CAR_DENSITY_MULTIPLIER
SET_PARKED_CAR_DENSITY_MULTIPLIER
OVERRIDE_NUMBER_OF_PARKED_CARS
SET_CAR_HEAVY
IS_CAR_IN_AIR_PROPER
IS_CAR_UPSIDEDOWN
LOCK_CAR_DOORS
EXPLODE_CAR
IS_CAR_UPRIGHT
SET_TAXI_LIGHTS
ARE_TAXI_LIGHTS_ON
SET_TARGET_CAR_FOR_MISSION_GARAGE
IS_CAR_IN_GARAGE_AREA
SET_CAR_HEALTH
GET_CAR_HEALTH
CHANGE_CAR_COLOUR
SET_CAN_RESPRAY_CAR
SET_CAR_ONLY_DAMAGED_BY_PLAYER
SET_CAR_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP
SET_CAR_NOT_DAMAGED_BY_RELATIONSHIP_GROUP
SET_CAR_PROOFS
IS_CAR_IN_WATER
IS_CAR_ON_SCREEN
GET_CAR_SPEED
GET_CAR_FORWARD_X
GET_CAR_FORWARD_Y
CHANGE_GARAGE_TYPE
SET_GARAGE_LEAVE_CAMERA_ALONE
ANCHOR_BOAT
GET_RANDOM_CAR_OF_TYPE_IN_AREA
SET_CAR_VISIBLE
OPEN_GARAGE
CLOSE_GARAGE
SWITCH_CAR_SIREN
GET_CAR_SIREN_HEALTH
IS_CAR_SIREN_ON
SET_CAR_WATERTIGHT
TURN_CAR_TO_FACE_COORD
SET_CAR_STRONG
IS_GARAGE_OPEN
IS_GARAGE_CLOSED
CREATE_RANDOM_CAR_FOR_CAR_PARK
IS_CAR_VISIBLY_DAMAGED
ADD_STUCK_CAR_CHECK
REMOVE_STUCK_CAR_CHECK
IS_CAR_STUCK
SET_UPSIDEDOWN_CAR_NOT_DAMAGED
GET_CAR_COLOURS
SET_ALL_CARS_CAN_BE_DAMAGED
SET_CAR_CAN_BE_DAMAGED
GET_OFFSET_FROM_CAR_IN_WORLD_COORDS
GET_OFFSET_FROM_CAR_GIVEN_WORLD_COORDS
SET_CAR_TRACTION
IS_CAR_PASSENGER_SEAT_FREE
GET_CHAR_IN_CAR_PASSENGER_SEAT
GET_CAR_MODEL
SET_CAR_STAY_IN_FAST_LANE
GET_DRIVER_OF_CAR
SET_ENABLE_RC_DETONATE
SET_CAR_RANDOM_ROUTE_SEED
SET_CAR_LANE_SHIFT
IS_CAR_ON_FIRE
EXTINGUISH_CAR_FIRE
IS_CAR_TYRE_BURST
SET_CAR_FORWARD_SPEED
MARK_CAR_AS_CONVOY_CAR
HAND_VEHICLE_CONTROL_BACK_TO_PLAYER
SET_ENABLE_RC_DETONATE_ON_CONTACT
SET_HELI_STABILISER
POP_CAR_BOOT
IS_CAR_WAITING_FOR_WORLD_COLLISION
BURST_CAR_TYRE
CLOSE_ALL_CAR_DOORS
FREEZE_CAR_POSITION
HAS_CAR_BEEN_DAMAGED_BY_CHAR
HAS_CAR_BEEN_DAMAGED_BY_CAR
GET_RANDOM_CAR_OF_TYPE_IN_AREA_NO_SAVE
SET_CAN_BURST_CAR_TYRES
CLEAR_CAR_LAST_DAMAGE_ENTITY
DOES_VEHICLE_EXIST
FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION
HAS_CAR_BEEN_DROPPED_OFF
SET_LOAD_COLLISION_FOR_CAR_FLAG
START_RECORDING_CAR
STOP_RECORDING_CARS
START_PLAYBACK_RECORDED_CAR
STOP_PLAYBACK_RECORDED_CAR
PAUSE_PLAYBACK_RECORDED_CAR
UNPAUSE_PLAYBACK_RECORDED_CAR
IS_PLAYBACK_GOING_ON_FOR_CAR
GET_CURRENT_PLAYBACK_NUMBER_FOR_CAR
OPEN_CAR_DOOR
REMOVE_CAR_WINDOW
SMASH_CAR_WINDOW
FORCE_CAR_LIGHTS
SET_VEH_ALARM
TRIGGER_VEH_ALARM
SET_VEH_HAZARDLIGHTS
SET_VEH_INDICATORLIGHTS
SET_VEH_INTERIORLIGHT
SET_CAR_DISTANCE_AHEAD_MULTIPLIER
SET_CAR_LIGHT_MULTIPLIER
ATTACH_CAR_TO_CAR
ATTACH_CAR_TO_CAR_PHYSICALLY
ATTACH_CAR_TO_OBJECT
ATTACH_CAR_TO_OBJECT_PHYSICALLY
DETACH_CAR
IS_CAR_ATTACHED
FIX_CAR_TYRE
GET_CAR_SPEED_VECTOR
GET_CAR_FORWARD_VECTOR
GET_CAR_MASS
IS_RECORDING_GOING_ON_FOR_CAR
GET_CAR_ROLL
SKIP_TO_END_AND_STOP_PLAYBACK_RECORDED_CAR
SWITCH_RANDOM_TRAINS
CREATE_MISSION_TRAIN
DELETE_MISSION_TRAINS
MARK_MISSION_TRAINS_AS_NO_LONGER_NEEDED
DELETE_ALL_TRAINS
SET_TRAIN_SPEED
SET_TRAIN_CRUISE_SPEED
GET_TRAIN_CABOOSE
SET_TRAIN_STOPS_FOR_STATIONS
SET_TRAIN_IS_STOPPED_AT_STATION
TRAIN_LEAVE_STATION
SWITCH_RANDOM_BOATS
SWITCH_GARBAGE_TRUCKS
DOES_CAR_HAVE_STUCK_CAR_CHECK
SET_PLAYBACK_SPEED
START_PLAYBACK_RECORDED_CAR_USING_AI
SKIP_IN_PLAYBACK_RECORDED_CAR
SKIP_TIME_IN_PLAYBACK_RECORDED_CAR
FIND_POSITION_IN_RECORDING
FIND_TIME_POSITION_IN_RECORDING
SET_RECORDING_TO_POINT_NEAREST_TO_COORS
FIND_TIME_POSITION_IN_RECORDED_RECORDING
EXPLODE_CAR_IN_CUTSCENE
SET_CAR_STAY_IN_SLOW_LANE
ADD_STUCK_CAR_CHECK_WITH_WARP
SUPPRESS_CAR_MODEL
DONT_SUPPRESS_CAR_MODEL
DONT_SUPPRESS_ANY_CAR_MODELS
SET_CAR_CAN_GO_AGAINST_TRAFFIC
GET_RANDOM_CAR_IN_SPHERE_NO_SAVE
GET_RANDOM_CAR_FRONT_BUMPER_IN_SPHERE_NO_SAVE
GET_RANDOM_CAR_IN_SPHERE
GET_RANDOM_CAR_BACK_BUMPER_IN_SPHERE
GET_CLOSEST_CAR
SET_PLANE_THROTTLE
PLANE_STARTS_IN_AIR
STOP_RECORDING_CAR
SET_CAR_AS_MISSION_CAR
GET_CAR_PITCH
GET_TRAIN_CARRIAGE
ACTIVATE_HELI_SPEED_CHEAT
DELETE_MISSION_TRAIN
MARK_MISSION_TRAIN_AS_NO_LONGER_NEEDED
REQUEST_CAR_RECORDING
HAS_CAR_RECORDING_BEEN_LOADED
DISPLAY_PLAYBACK_RECORDED_CAR
GET_VEHICLE_QUATERNION
SET_VEHICLE_QUATERNION
SET_MISSION_TRAIN_COORDINATES
APPLY_FORCE_TO_CAR
SET_CAR_ALWAYS_CREATE_SKIDS
SET_CAR_HYDRAULICS
DOES_CAR_HAVE_HYDRAULICS
IS_THIS_MODEL_A_BOAT
IS_THIS_MODEL_A_PLANE
IS_THIS_MODEL_A_HELI
IS_THIS_MODEL_A_CAR
IS_THIS_MODEL_A_TRAIN
IS_THIS_MODEL_A_BIKE
SET_HELI_BLADES_FULL_SPEED
GET_CAR_UPRIGHT_VALUE
SET_VEHICLE_AREA_VISIBLE
SET_VEHICLE_CAN_BE_TARGETTED
SET_CAR_CAN_BE_VISIBLY_DAMAGED
START_PLAYBACK_RECORDED_CAR_LOOPED
REMOVE_CAR_RECORDING
GET_VEHICLE_DIRT_LEVEL
SET_VEHICLE_DIRT_LEVEL
SET_CAR_COORDINATES_NO_OFFSET
IS_VEHICLE_TOUCHING_OBJECT
IS_CAR_DOOR_FULLY_OPEN
EXPLODE_CAR_IN_CUTSCENE_SHAKE_AND_BIT
SET_PLANE_UNDERCARRIAGE_UP
GET_VEHICLE_CLASS
VEHICLE_CAN_BE_TARGETTED_BY_HS_MISSILE
SET_FREEBIES_IN_VEHICLE
SET_ROCKET_LAUNCHER_FREEBIE_IN_HELI
SET_CAR_ENGINE_ON
SET_CAR_LIGHTS_ON
GET_PLANE_UNDERCARRIAGE_POSITION
SWITCH_AMBIENT_PLANES
SET_FREE_RESPRAYS
VEHICLE_DOES_PROVIDE_COVER
CONTROL_CAR_DOOR
SET_CAR_DOOR_LATCHED
GET_DOOR_ANGLE_RATIO
SHUT_CAR_DOOR
BREAK_CAR_DOOR
STOP_CAR_BREAKING
DOES_CAR_HAVE_ROOF
IS_BIG_VEHICLE
SWITCH_POLICE_HELIS
IS_CAR_LOW_RIDER
IS_CAR_STREET_RACER
IS_EMERGENCY_SERVICES_VEHICLE
GET_NUM_CAR_COLOURS
SET_CAR_COLOUR_COMBINATION
HAS_TRAIN_DERAILED
GET_CAR_BLOCKING_CAR
SET_CAR_COLLISION
CHANGE_PLAYBACK_TO_USE_AI
SET_VEHICLE_IS_CONSIDERED_BY_PLAYER
GET_RANDOM_CAR_MODEL_IN_MEMORY
GET_CURRENT_BASIC_POLICE_CAR_MODEL
GET_CURRENT_POLICE_CAR_MODEL
GET_CURRENT_TAXI_CAR_MODEL
GET_CAR_DOOR_LOCK_STATUS
IS_CAR_DOOR_DAMAGED
FORCE_RANDOM_CAR_MODEL
GET_RANDOM_CAR_OF_TYPE_IN_ANGLED_AREA_NO_SAVE
IS_COP_VEHICLE_IN_AREA_3D_NO_SAVE
SET_PETROL_TANK_WEAKPOINT
IS_CAR_TOUCHING_CAR
SET_TRAIN_FORCED_TO_SLOW_DOWN
IS_VEHICLE_ON_ALL_WHEELS
GET_CAR_MODEL_VALUE
FIND_TRAIN_DIRECTION
IS_NEXT_STATION_ALLOWED
SKIP_TO_NEXT_ALLOWED_STATION
GET_NEXT_STATION_FOR_TRAIN
GET_CURRENT_STATION_FOR_TRAIN
GET_TIME_TIL_NEXT_STATION
SET_RENDER_TRAIN_AS_DERAILED
GET_STATION_NAME
SET_EXTRA_CAR_COLOURS
GET_EXTRA_CAR_COLOURS
SET_NO_RESPRAYS
ABORT_ALL_GARAGE_ACTIVITY
HAS_CAR_BEEN_RESPRAYED
IS_PAY_N_SPRAY_ACTIVE
PLAYER_IS_INTERACTING_WITH_GARAGE
HAS_RESPRAY_HAPPENED
SET_HAS_BEEN_OWNED_FOR_CAR_GENERATOR
IMPROVE_CAR_BY_CHEATING
FIX_CAR
FORCE_ALL_VEHICLE_LIGHTS_OFF
SET_RAILTRACK_RESISTANCE_MULT
SET_ROOM_FOR_CAR_BY_NAME
SET_ROOM_FOR_CAR_BY_KEY
CLEAR_ROOM_FOR_CAR
GET_KEY_FOR_CAR_IN_ROOM
GET_INTERIOR_FROM_CAR
SET_CAR_HAS_BEEN_CREATED_IN_INTERIOR
GET_HEIGHT_OF_VEHICLE
SWITCH_MAD_DRIVERS
CREATE_CARS_ON_GENERATORS_IN_AREA
REMOVE_CARS_FROM_GENERATORS_IN_AREA
FAST_FORWARD_TO_NEXT_BUS_STOP
SET_VEHICLE_STEER_BIAS
HAS_CAR_STOPPED_BECAUSE_OF_LIGHT
TELEPORT_PLAYER_NEAR_BUS
PLAY_CAR_ANIM
GET_CAR_ANIM_TOTAL_TIME
GET_CAR_ANIM_CURRENT_TIME
SET_CAR_ANIM_CURRENT_TIME
SET_CAR_ANIM_SPEED
IS_CAR_PLAYING_ANIM
GET_POSITION_OF_CAR_RECORDING_AT_TIME
GET_TOTAL_DURATION_OF_CAR_RECORDING
IS_VEHICLE_EXTRA_TURNED_ON
TURN_OFF_VEHICLE_EXTRA
SET_CONVERTIBLE_ROOF
SET_GANG_CAR
IS_CAR_STOPPED_AT_TRAFFIC_LIGHTS
DAMAGE_CAR
GET_ENGINE_HEALTH
SET_ENGINE_HEALTH
GET_PETROL_TANK_HEALTH
SET_PETROL_TANK_HEALTH
IS_CAR_A_MISSION_CAR
IS_VEH_STUCK
CHECK_STUCK_TIMER
RESET_STUCK_TIMER
IS_VEH_DRIVEABLE
SET_HAS_BEEN_OWNED_BY_PLAYER
SET_NEEDS_TO_BE_HOTWIRED
SET_BLIP_THROTTLE_RANDOMLY
SET_POLICE_FOCUS_WILL_TRACK_CAR
SOUND_CAR_HORN
SET_VEH_HAS_STRONG_AXLES
GET_DISPLAY_NAME_FROM_VEHICLE_MODEL
FORCE_AIR_DRAG_MULT
GET_CAR_DEFORMATION_AT_POS
ADD_CAR_TO_MISSION_DELETION_LIST
SET_VEHICLE_ALPHA
GET_NUM_CAR_LIVERIES
SET_CAR_LIVERY
GET_CAR_LIVERY
IS_VEH_WINDOW_INTACT
RESET_CAR_WHEELS
FORCE_HIGH_LOD
IS_HELI_PART_BROKEN
GET_NEAREST_CABLE_CAR
TASK_PAUSE
TASK_STAND_STILL
TASK_FALL_AND_GET_UP
TASK_JUMP
TASK_TIRED
TASK_DIE
TASK_SAY
TASK_SHAKE_FIST
TASK_COWER
TASK_HANDS_UP
TASK_DUCK
TASK_SCRATCH_HEAD
TASK_LOOK_ABOUT
TASK_ENTER_CAR_AS_PASSENGER
TASK_OPEN_PASSENGER_DOOR
TASK_ENTER_CAR_AS_DRIVER
TASK_OPEN_DRIVER_DOOR
TASK_LEAVE_CAR
TASK_LEAVE_CAR_DONT_CLOSE_DOOR
TASK_LEAVE_CAR_IN_DIRECTION
TASK_GET_OFF_BOAT
TASK_LEAVE_CAR_AND_FLEE
TASK_CAR_DRIVE_TO_COORD
TASK_CAR_DRIVE_TO_COORD_NOT_AGAINST_TRAFFIC
TASK_CAR_DRIVE_WANDER
TASK_GO_STRAIGHT_TO_COORD
TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_CAR
TASK_SPACE_SHIP_GO_TO_COORD
TASK_ACHIEVE_HEADING
TASK_FLUSH_ROUTE
TASK_EXTEND_ROUTE
TASK_FOLLOW_POINT_ROUTE
TASK_GO_TO_CHAR
TASK_FLEE_POINT
TASK_FLEE_CHAR
TASK_SMART_FLEE_POINT
TASK_SMART_FLEE_POINT_PREFERRING_PAVEMENTS
TASK_SMART_FLEE_CHAR
TASK_SMART_FLEE_CHAR_PREFERRING_PAVEMENTS
TASK_WANDER_STANDARD
TASK_FOLLOW_NAV_MESH_TO_COORD
TASK_FOLLOW_NAV_MESH_TO_COORD_NO_STOP
TASK_FOLLOW_NAV_MESH_AND_SLIDE_TO_COORD
SET_PED_PATH_MAY_USE_CLIMBOVERS
GET_PED_PATH_MAY_USE_CLIMBOVERS
SET_PED_PATH_MAY_USE_LADDERS
GET_PED_PATH_MAY_USE_LADDERS
SET_PED_PATH_MAY_DROP_FROM_HEIGHT
GET_PED_PATH_MAY_DROP_FROM_HEIGHT
SET_PED_PATH_WILL_AVOID_DYNAMIC_OBJECTS
GET_PED_PATH_WILL_AVOID_DYNAMIC_OBJECTS
GET_NAVMESH_ROUTE_RESULT
TASK_GO_TO_COORD_ANY_MEANS
TASK_PLAY_ANIM
TASK_PLAY_ANIM_UPPER_BODY
TASK_PLAY_ANIM_FACIAL
TASK_PLAY_ANIM_NON_INTERRUPTABLE
TASK_PLAY_ANIM_SECONDARY
TASK_PLAY_ANIM_SECONDARY_UPPER_BODY
TASK_PLAY_ANIM_SECONDARY_IN_CAR
TASK_PLAY_ANIM_SECONDARY_NO_INTERRUPT
TASK_PLAY_ANIM_WITH_ADVANCED_FLAGS
TASK_PLAY_ANIM_WITH_FLAGS
TASK_PLAY_ANIM_READY_TO_BE_EXECUTED
TASK_LOOK_AT_COORD
TASK_LOOK_AT_CHAR
TASK_LOOK_AT_VEHICLE
TASK_LOOK_AT_OBJECT
TASK_CLEAR_LOOK_AT
OPEN_SEQUENCE_TASK
CLOSE_SEQUENCE_TASK
TASK_PERFORM_SEQUENCE
TASK_PERFORM_SEQUENCE_LOCALLY
CLEAR_SEQUENCE_TASK
SET_SEQUENCE_TO_REPEAT
GET_SEQUENCE_PROGRESS
ADD_PED_QUEUE
REMOVE_PED_QUEUE
GET_PED_AT_HEAD_OF_QUEUE
SET_ALTERNATIVE_HEAD_FOR_PED_QUEUE
SET_PED_QUEUE_MEMBERSHIP_LIST
BEGIN_PED_QUEUE_MEMBERSHIP_LIST
END_PED_QUEUE_MEMBERSHIP_LIST
PED_QUEUE_CONSIDER_PEDS_WITH_FLAG_TRUE
PED_QUEUE_CONSIDER_PEDS_WITH_FLAG_FALSE
PED_QUEUE_REJECT_PEDS_WITH_FLAG_TRUE
PED_QUEUE_REJECT_PEDS_WITH_FLAG_FALSE
TASK_LEAVE_CAR_IMMEDIATELY
GET_SCRIPT_TASK_STATUS
TASK_LEAVE_ANY_CAR
TASK_AIM_GUN_AT_CHAR
TASK_GO_TO_COORD_WHILE_SHOOTING
TASK_TURN_CHAR_TO_FACE_CHAR
TASK_AIM_GUN_AT_COORD
TASK_SHOOT_AT_COORD
TASK_DESTROY_CAR
TASK_DIVE_AND_GET_UP
TASK_SHUFFLE_TO_NEXT_CAR_SEAT
TASK_CHAT_WITH_CHAR
CLEAR_CHAR_TASKS
CLEAR_CHAR_SECONDARY_TASK
TASK_TOGGLE_PED_THREAT_SCANNER
TASK_EVERYONE_LEAVE_CAR
TASK_DIVE_FROM_ATTACHMENT_AND_GET_UP
TASK_GOTO_CHAR_OFFSET
TASK_SIT_DOWN
TASK_SIT_DOWN_PLAY_ANIM
TASK_SIT_DOWN_ON_SEAT
TASK_SIT_DOWN_INSTANTLY
TASK_SIT_DOWN_ON_OBJECT
IS_CHAR_SITTING_IDLE
CHANGE_CHAR_SIT_IDLE_ANIM
HAS_OVERRIDEN_SIT_IDLE_ANIM_FINISHED
IS_SITTING_OBJECT_NEAR
TASK_SIT_DOWN_ON_NEAREST_OBJECT
TASK_TURN_CHAR_TO_FACE_COORD
TASK_DRIVE_POINT_ROUTE
TASK_GO_TO_COORD_WHILE_AIMING
TASK_CAR_TEMP_ACTION
TASK_CAR_MISSION
TASK_CAR_MISSION_NOT_AGAINST_TRAFFIC
TASK_CAR_MISSION_PED_TARGET
TASK_CAR_MISSION_PED_TARGET_NOT_AGAINST_TRAFFIC
TASK_CAR_MISSION_COORS_TARGET
TASK_CAR_MISSION_COORS_TARGET_NOT_AGAINST_TRAFFIC
TASK_HELI_MISSION
TASK_GO_TO_OBJECT
TASK_WEAPON_ROLL
TASK_HOLD_OBJECT
TASK_PICKUP_AND_CARRY_OBJECT
DROP_OBJECT
TASK_DRIVE_BY
TASK_USE_MOBILE_PHONE
TASK_USE_MOBILE_PHONE_TIMED
ADD_FOLLOW_NAVMESH_TO_PHONE_TASK
GET_MOBILE_PHONE_TASK_SUB_TASK
TASK_WARP_CHAR_INTO_CAR_AS_DRIVER
TASK_WARP_CHAR_INTO_CAR_AS_PASSENGER
TASK_SHOOT_AT_CHAR
TASK_FLEE_CHAR_ANY_MEANS
FLUSH_PATROL_ROUTE
EXTEND_PATROL_ROUTE
TASK_DEAD
TASK_GOTO_CAR
TASK_CLIMB
TASK_CLIMB_LADDER
TASK_SHIMMY
GET_PED_CLIMB_STATE
CAN_PED_DO_SHIMMY_HERE
CAN_PED_SHIMMY_IN_DIRECTION
TASK_SHIMMY_IN_DIRECTION
TASK_SHIMMY_LET_GO
TASK_SHIMMY_CLIMB_UP
ATTACH_PED_TO_SHIMMY_EDGE
CLEAR_CHAR_TASKS_IMMEDIATELY
TASK_PERFORM_SEQUENCE_FROM_PROGRESS
SET_NEXT_DESIRED_MOVE_STATE
MODIFY_CHAR_MOVE_STATE
MODIFY_CHAR_MOVE_BLEND_RATIO
TASK_GOTO_CHAR_AIMING
GET_SEQUENCE_PROGRESS_RECURSIVE
TASK_JETPACK
TASK_SET_CHAR_DECISION_MAKER
TASK_COMPLEX_PICKUP_OBJECT
TASK_CHAR_SLIDE_TO_COORD
TASK_CHAR_SLIDE_TO_COORD_AND_PLAY_ANIM
TASK_CHAR_SLIDE_TO_COORD_HDG_RATE
TASK_CHAR_SLIDE_TO_COORD_AND_PLAY_ANIM_HDG_RATE
TASK_SWIM_TO_COORD
TASK_DRIVE_POINT_ROUTE_ADVANCED
TASK_FOLLOW_PATROL_ROUTE
TASK_GREET_PARTNER
TASK_FOLLOW_FOOTSTEPS
GET_SOUND_LEVEL_AT_COORDS
TASK_WALK_ALONGSIDE_CHAR
SET_MELEE_ACTION_SENSE_RANGE_FOR_RIOT2
SET_GUNSHOT_SENSE_RANGE_FOR_RIOT2
TASK_SET_IGNORE_WEAPON_RANGE_FLAG
IS_CHAR_USING_MAP_ATTRACTOR
TASK_HAND_GESTURE
SET_EVENT_PRECEDENCE
CLEAR_EVENT_PRECEDENCE
ADD_COVER_POINT
REMOVE_COVER_POINT
TASK_COMBAT
TASK_COMBAT_TIMED
TASK_SEEK_COVER_FROM_POS
TASK_SEEK_COVER_FROM_PED
TASK_SEEK_COVER_TO_COVER_POINT
TASK_SEEK_COVER_TO_OBJECT
TASK_SEEK_COVER_TO_COORDS
TASK_PUT_CHAR_DIRECTLY_INTO_COVER
TASK_SET_COMBAT_DECISION_MAKER
TASK_TOGGLE_DUCK
TASK_GUARD_CURRENT_POSITION
TASK_GUARD_ASSIGNED_DEFENSIVE_AREA
TASK_GUARD_ANGLED_DEFENSIVE_AREA
TASK_GUARD_SPHERE_DEFENSIVE_AREA
TASK_STAND_GUARD
SET_DRIVE_TASK_CRUISE_SPEED
ADD_COVER_BLOCKING_AREA
FLUSH_COVER_BLOCKING_AREAS
TASK_START_SCENARIO_IN_PLACE
TASK_START_SCENARIO_AT_POSITION
TASK_USE_NEAREST_SCENARIO_TO_POS
TASK_USE_NEAREST_SCENARIO_TO_POS_WARP
DOES_SCENARIO_EXIST_IN_AREA
TASK_LEAVE_GROUP
TASK_COMBAT_HATED_TARGETS_IN_AREA
TASK_COMBAT_HATED_TARGETS_AROUND_CHAR
TASK_COMBAT_HATED_TARGETS_AROUND_CHAR_TIMED
TASK_HOLSTERING_WEAPON
TASK_SWAP_WEAPON
TASK_COMBAT_ROLL
TASK_MOBILE_CONVERSATION
IS_CHAR_GETTING_UP
CREATE_PLAYER
GET_PLAYER_CHAR
CHANGE_PLAYER_MODEL
PLAYER_HAS_CHAR
GET_PLAYER_COLOUR
GET_PLAYER_RGB_COLOUR
GET_PLAYER_POINTS
GET_NUMBER_OF_PLAYERS
GET_PLAYER_TEAM
SET_PLAYER_TEAM
GET_NO_OF_PLAYERS_IN_TEAM
GET_PLAYER_NAME
SET_PLAYER_COLOUR
ADD_SCORE
IS_SCORE_GREATER
STORE_SCORE
ALTER_WANTED_LEVEL
ALTER_WANTED_LEVEL_NO_DROP
APPLY_WANTED_LEVEL_CHANGE_NOW
PLAYER_HAS_FLASHING_STAR_AFTER_OFFENCE
PLAYER_HAS_FLASHING_STARS_ABOUT_TO_DROP
MAINTAIN_FLASHING_STAR_AFTER_OFFENCE
PLAYER_HAS_GREYED_OUT_STARS
DONT_DISPATCH_COPS_FOR_PLAYER
IS_WANTED_LEVEL_GREATER
CLEAR_WANTED_LEVEL
IS_PLAYER_DEAD
IS_PLAYER_PRESSING_HORN
SET_PLAYER_CONTROL
SET_PLAYER_CONTROL_ADVANCED
SET_PLAYER_CONTROL_FOR_AMBIENT_SCRIPT
SET_PLAYER_CONTROL_FOR_NETWORK
STORE_WANTED_LEVEL
SET_MAX_WANTED_LEVEL
SET_POLICE_RADAR_BLIPS
SET_POLICE_IGNORE_PLAYER
IS_PLAYER_IN_REMOTE_MODE
IS_PLAYER_PLAYING
RESET_NUM_OF_MODELS_KILLED_BY_PLAYER
GET_NUM_OF_MODELS_KILLED_BY_PLAYER
GET_TOTAL_NUMBER_OF_PEDS_KILLED_BY_PLAYER
SET_PLAYER_NEVER_GETS_TIRED
SET_PLAYER_FAST_RELOAD
SET_EVERYONE_IGNORE_PLAYER
SET_ALL_RANDOM_PEDS_FLEE
SET_IGNORE_LOW_PRIORITY_SHOCKING_EVENTS
SET_WANTED_MULTIPLIER
START_FIRING_AMNESTY
CAN_PLAYER_START_MISSION
MAKE_PLAYER_SAFE_FOR_CUTSCENE
IS_PLAYER_READY_FOR_CUTSCENE
SET_FREE_HEALTH_CARE
IS_PLAYER_TARGETTING_CHAR
IS_PLAYER_FREE_AIMING_AT_CHAR
IS_PLAYER_TARGETTING_OBJECT
SET_PLAYER_CAN_DO_DRIVE_BY
SET_PLAYER_CAN_BE_HASSLED_BY_GANGS
SET_PLAYER_CAN_USE_COVER
GET_MAX_WANTED_LEVEL
MAKE_PLAYER_FIRE_PROOF
INCREASE_PLAYER_MAX_HEALTH
INCREASE_PLAYER_MAX_ARMOUR
ENSURE_PLAYER_HAS_DRIVE_BY_WEAPON
IS_PLAYER_IN_INFO_ZONE
IS_PLAYER_IN_SHORTCUT_TAXI
IS_PLAYER_TARGETTING_ANYTHING
DISABLE_PLAYER_SPRINT
DELETE_PLAYER
LIMIT_TWO_PLAYER_DISTANCE
RELEASE_TWO_PLAYER_DISTANCE
SET_PLAYER_PLAYER_TARGETTING
SET_PLAYERS_CAN_BE_IN_SEPARATE_CARS
GET_PLAYER_GROUP
SET_PLAYER_GROUP_RECRUITMENT
IS_PLAYER_PERFORMING_WHEELIE
IS_PLAYER_PERFORMING_STOPPIE
IS_2PLAYER_GAME_GOING_ON
SET_HEADING_FOR_ATTACHED_PLAYER
IS_ATTACHED_PLAYER_HEADING_ACHIEVED
SET_SCRIPT_LIMIT_TO_GANG_SIZE
MAKE_PLAYER_GANG_DISAPPEAR
MAKE_PLAYER_GANG_REAPPEAR
MAKE_ROOM_IN_PLAYER_GANG_FOR_MISSION_PEDS
GET_PLAYER_MAX_ARMOUR
CLEAR_WANTED_LEVEL_IN_GARAGE
FORCE_INTERIOR_LIGHTING_FOR_PLAYER
USE_DETONATOR
IS_PLAYER_CONTROL_ON
IS_PLAYER_SCRIPT_CONTROL_ON
DO_WEAPON_STUFF_AT_START_OF_2P_GAME
IS_PLAYER_USING_JETPACK
SET_PLAYER_GROUP_TO_FOLLOW_ALWAYS
IS_PLAYER_CLIMBING
SET_PLAYER_GROUP_TO_FOLLOW_NEVER
GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER
GET_REMOTE_CONTROLLED_CAR
GET_PLAYERS_LAST_CAR_NO_SAVE
REMOVE_RC_BUGGY
TAKE_REMOTE_CONTROL_OF_CAR
GET_PLAYER_ID
CONVERT_INT_TO_PLAYERINDEX
GET_TIME_SINCE_PLAYER_HIT_CAR
GET_TIME_SINCE_PLAYER_HIT_PED
GET_TIME_SINCE_PLAYER_HIT_BUILDING
GET_TIME_SINCE_PLAYER_HIT_OBJECT
GET_TIME_SINCE_PLAYER_DROVE_ON_PAVEMENT
GET_TIME_SINCE_PLAYER_RAN_LIGHT
GET_TIME_SINCE_PLAYER_DROVE_AGAINST_TRAFFIC
IS_PLAYER_FREE_FOR_AMBIENT_TASK
HAS_DEATHARREST_EXECUTED
FAKE_DEATHARREST
FORCE_NET_PLAYER_INVISIBLE
PLAYER_IS_PISSED_OFF
SET_PLAYER_MOOD_NORMAL
SET_PLAYER_MOOD_PISSED_OFF
SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE
AWARD_ACHIEVEMENT
HAS_ACHIEVEMENT_BEEN_PASSED
IS_PLAYER_SIGNED_IN_LOCALLY
IS_PLAYER_ONLINE
IS_PLAYER_LOGGING_IN_NP
IS_PLAYER_ONLINE_NP
IS_PLAYER_ONLINE_GAMESPY
SHOW_SIGNIN_UI
IS_SYSTEM_UI_SHOWING
SET_PLAYER_KEEPS_WEAPONS_WHEN_RESPAWNED
SET_PLAYER_INVINCIBLE
GET_PLAYERSETTINGS_MODEL_CHOICE
SET_PLAYERSETTINGS_MODEL_VARIATIONS_CHOICE
HAS_GAMER_CHANGED_NETWORK_MODEL_SETTINGS
IS_IN_PLAYER_SETTINGS_MENU
ALLOW_PLAYER_TO_CARRY_NON_MISSION_OBJECTS
GIVE_PLAYER_HELMET
REMOVE_PLAYER_HELMET
GIVE_PLAYER_RAGDOLL_CONTROL
CHANGE_PLAYER_PHONE_MODEL
CHANGE_PLAYER_PHONE_MODEL_OFFSETS
DISABLE_PLAYER_LOCKON
ALLOW_LOCKON_TO_RANDOM_PEDS
ALLOW_LOCKON_TO_FRIENDLY_PLAYERS
SET_USE_LEG_IK
WHAT_WILL_PLAYER_PICKUP
CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED
CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_VEHICLE
HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED
HAS_PLAYER_DAMAGED_AT_LEAST_ONE_VEHICLE
FORCE_AIR_DRAG_MULT_FOR_PLAYERS_CAR
HAS_PLAYER_RANK_BEEN_UPGRADED
GET_TIME_SINCE_LAST_ARREST
GET_TIME_SINCE_LAST_DEATH
GET_LOCAL_PLAYER_MP_CASH
GET_LEFT_PLAYER_CASH_TO_REACH_LEVEL
GET_NEEDED_PLAYER_CASH_FOR_LEVEL
GET_VEHICLE_PLAYER_WOULD_ENTER
GET_TRAIN_PLAYER_WOULD_ENTER
SET_DRAW_PLAYER_COMPONENT
CREATE_CHAR
DELETE_CHAR
CREATE_DUMMY_CHAR
DELETE_DUMMY_CHAR
GET_CHAR_COORDINATES
SET_CHAR_COORDINATES
SET_DEAD_CHAR_COORDINATES
IS_CHAR_IN_AREA_2D
IS_CHAR_IN_AREA_3D
STORE_CAR_CHAR_IS_IN
IS_CHAR_IN_CAR
IS_CHAR_IN_MODEL
IS_CHAR_IN_ANY_CAR
WARP_CHAR_FROM_CAR_TO_CAR
LOCATE_CHAR_ANY_MEANS_2D
LOCATE_CHAR_ON_FOOT_2D
LOCATE_CHAR_IN_CAR_2D
LOCATE_CHAR_ANY_MEANS_CHAR_2D
LOCATE_CHAR_ON_FOOT_CHAR_2D
LOCATE_CHAR_IN_CAR_CHAR_2D
LOCATE_CHAR_ANY_MEANS_CAR_2D
LOCATE_CHAR_ON_FOOT_CAR_2D
LOCATE_CHAR_IN_CAR_CAR_2D
LOCATE_CHAR_ANY_MEANS_OBJECT_2D
LOCATE_CHAR_ON_FOOT_OBJECT_2D
LOCATE_CHAR_IN_CAR_OBJECT_2D
LOCATE_CHAR_ANY_MEANS_3D
LOCATE_CHAR_ON_FOOT_3D
LOCATE_CHAR_IN_CAR_3D
LOCATE_CHAR_ANY_MEANS_CHAR_3D
LOCATE_CHAR_ON_FOOT_CHAR_3D
LOCATE_CHAR_IN_CAR_CHAR_3D
LOCATE_CHAR_ANY_MEANS_CAR_3D
LOCATE_CHAR_ON_FOOT_CAR_3D
LOCATE_CHAR_IN_CAR_CAR_3D
LOCATE_CHAR_ANY_MEANS_OBJECT_3D
LOCATE_CHAR_ON_FOOT_OBJECT_3D
LOCATE_CHAR_IN_CAR_OBJECT_3D
IS_CHAR_DEAD
IS_CHAR_INJURED
IS_CHAR_FATALLY_INJURED
IS_PLAYER_BEING_ARRESTED
CREATE_CHAR_INSIDE_CAR
IS_CHAR_IN_ZONE
GET_CHAR_HEADING
SET_CHAR_HEADING
SET_CHAR_DESIRED_HEADING
IS_CHAR_FACING_CHAR
IS_CHAR_TOUCHING_OBJECT
IS_CHAR_HEALTH_GREATER
IS_CHAR_IN_MELEE_COMBAT
IS_CHAR_IN_AREA_ON_FOOT_2D
MARK_CHAR_AS_NO_LONGER_NEEDED
DONT_REMOVE_CHAR
CREATE_CHAR_AS_PASSENGER
SET_CHAR_HEALTH
GET_CHAR_HEALTH
IS_CHAR_TOUCHING_OBJECT_ON_FOOT
IS_CHAR_STOPPED
SET_CHAR_ONLY_DAMAGED_BY_PLAYER
SET_CHAR_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP
SET_CHAR_NOT_DAMAGED_BY_RELATIONSHIP_GROUP
SET_CHAR_PROOFS
IS_CHAR_ON_SCREEN
IS_CHAR_SHOOTING_IN_AREA
IS_ANY_CHAR_SHOOTING_IN_AREA
IS_CHAR_SHOOTING
SET_CHAR_ACCURACY
IS_CHAR_MODEL
EXPLODE_CHAR_HEAD
SET_CHAR_BLEEDING
SET_CHAR_VISIBLE
IS_CHAR_VISIBLE
REMOVE_CHAR_ELEGANTLY
ADD_ARMOUR_TO_CHAR
WARP_CHAR_FROM_CAR_TO_COORD
HAS_CHAR_SPOTTED_CHAR
WARP_CHAR_INTO_CAR
CAN_CREATE_RANDOM_CHAR
CREATE_RANDOM_CHAR
CREATE_RANDOM_MALE_CHAR
CREATE_RANDOM_FEMALE_CHAR
CREATE_RANDOM_CHAR_AS_DRIVER
CREATE_RANDOM_CHAR_AS_PASSENGER
SET_CHAR_ANIM_SPEED
SET_CHAR_ALL_ANIMS_SPEED
SET_CHAR_MOVE_ANIM_SPEED_MULTIPLIER
GET_CHAR_MOVE_ANIM_SPEED_MULTIPLIER
BLEND_OUT_CHAR_MOVE_ANIMS
SET_CHAR_CANT_BE_DRAGGED_OUT
IS_CHAR_MALE
STORE_CAR_CHAR_IS_IN_NO_SAVE
SET_PED_DENSITY_MULTIPLIER
SET_SCENARIO_PED_DENSITY_MULTIPLIER
FORCE_RANDOM_PED_TYPE
GET_CURRENT_BASIC_COP_MODEL
GET_CURRENT_COP_MODEL
SET_SCRIPTED_CONVERSION_CENTRE
CLEAR_SCRIPTED_CONVERSION_CENTRE
SET_PED_NON_REMOVAL_AREA
CLEAR_PED_NON_REMOVAL_AREA
SET_PED_NON_CREATION_AREA
CLEAR_PED_NON_CREATION_AREA
SET_CHAR_MONEY
GET_CHAR_MONEY
SET_MONEY_CARRIED_BY_ALL_NEW_PEDS
WARP_CHAR_INTO_CAR_AS_PASSENGER
SET_CHAR_SUFFERS_CRITICAL_HITS
SET_CHAR_READY_TO_BE_STUNNED
GET_CHAR_READY_TO_BE_STUNNED
SET_CHAR_READY_TO_BE_EXECUTED
GET_CHAR_READY_TO_BE_EXECUTED
SET_CHAR_MELEE_ACTION_FLAG0
GET_CHAR_MELEE_ACTION_FLAG0
SET_CHAR_MELEE_ACTION_FLAG1
GET_CHAR_MELEE_ACTION_FLAG1
SET_CHAR_MELEE_ACTION_FLAG2
GET_CHAR_MELEE_ACTION_FLAG2
SET_CHAR_MELEE_MOVEMENT_CONSTAINT_BOX
UNSET_CHAR_MELEE_MOVEMENT_CONSTAINT_BOX
IS_CHAR_SITTING_IN_CAR
IS_CHAR_SITTING_IN_ANY_CAR
IS_CHAR_ON_FOOT
GET_NUMBER_OF_FOLLOWERS
IS_CHAR_ON_ANY_BIKE
CAN_CHAR_SEE_DEAD_CHAR
GET_DEAD_CHAR_PICKUP_COORDS
IS_CHAR_IN_ANY_BOAT
IS_CHAR_IN_ANY_HELI
IS_CHAR_IN_ANY_PLANE
IS_CHAR_IN_WATER
GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS
HAS_CHAR_BEEN_PHOTOGRAPHED
IS_CHAR_IN_FLYING_VEHICLE
FREEZE_CHAR_POSITION
SET_CHAR_DROWNS_IN_WATER
SET_CHAR_DROWNS_IN_SINKING_VEHICLE
GET_CHAR_ARMOUR
IS_CHAR_WAITING_FOR_WORLD_COLLISION
HAS_CHAR_BEEN_DAMAGED_BY_CHAR
HAS_CHAR_BEEN_DAMAGED_BY_CAR
SET_CHAR_STAY_IN_CAR_WHEN_JACKED
IS_CHAR_TOUCHING_VEHICLE
SET_CHAR_CAN_BE_SHOT_IN_VEHICLE
CLEAR_CHAR_LAST_DAMAGE_ENTITY
GET_CHAR_LAST_DAMAGE_BONE
CLEAR_CHAR_LAST_DAMAGE_BONE
SET_CHAR_NEVER_TARGETTED
IS_CHAR_IN_ANY_POLICE_VEHICLE
DOES_CHAR_EXIST
FREEZE_CHAR_POSITION_AND_DONT_LOAD_COLLISION
SET_LOAD_COLLISION_FOR_CHAR_FLAG
TOGGLE_CHAR_DUCKING
SET_CHAR_DUCKING
SET_CHAR_DUCKING_TIMED
IS_CHAR_DUCKING
IS_CHAR_IN_ANGLED_AREA_2D
IS_CHAR_IN_ANGLED_AREA_3D
IS_CHAR_IN_TAXI
SET_SENSE_RANGE
IS_CHAR_PLAYING_ANIM
HAS_CHAR_ANIM_FINISHED
SET_CHAR_ANIM_PLAYING_FLAG
GET_CHAR_ANIM_CURRENT_TIME
SET_CHAR_ANIM_CURRENT_TIME
SET_CHAR_COLLISION
GET_CHAR_ANIM_TOTAL_TIME
GET_CHAR_ANIM_IS_EVENT
GET_CHAR_ANIM_EVENT_TIME
CREATE_GROUP
SET_GROUP_LEADER
SET_GROUP_MEMBER
REMOVE_GROUP
REMOVE_DECISION_MAKER
GET_CHAR_MODEL
GET_CHAR_SPEED
REMOVE_CHAR_FROM_GROUP
IS_GROUP_MEMBER
IS_GROUP_LEADER
SET_GROUP_SEPARATION_RANGE
ARE_ANY_CHARS_NEAR_CHAR
CLEAR_CHAR_DECISION_MAKER_EVENT_RESPONSE
ADD_CHAR_DECISION_MAKER_EVENT_RESPONSE
CLEAR_COMBAT_DECISION_MAKER_EVENT_RESPONSE
ADD_COMBAT_DECISION_MAKER_EVENT_RESPONSE
COPY_CHAR_DECISION_MAKER
COPY_COMBAT_DECISION_MAKER
COPY_GROUP_CHAR_DECISION_MAKER
COPY_GROUP_COMBAT_DECISION_MAKER
LOAD_CHAR_DECISION_MAKER
LOAD_COMBAT_DECISION_MAKER
LOAD_GROUP_DECISION_MAKER
SET_CHAR_DECISION_MAKER
SET_CHAR_DECISION_MAKER_TO_DEFAULT
SET_GROUP_DECISION_MAKER
SET_COMBAT_DECISION_MAKER
SET_GROUP_CHAR_DECISION_MAKER
SET_GROUP_COMBAT_DECISION_MAKER
SET_ADVANCED_BOOL_IN_DECISION_MAKER
SET_DECISION_MAKER_ATTRIBUTE_TARGET_LOSS_RESPONSE
SET_DECISION_MAKER_ATTRIBUTE_CAN_CHANGE_TARGET
SET_DECISION_MAKER_ATTRIBUTE_FIRE_RATE
SET_DECISION_MAKER_ATTRIBUTE_CAUTION
SET_DECISION_MAKER_ATTRIBUTE_LOW_HEALTH
SET_DECISION_MAKER_ATTRIBUTE_MOVEMENT_STYLE
SET_DECISION_MAKER_ATTRIBUTE_STANDING_STYLE
SET_DECISION_MAKER_ATTRIBUTE_NAVIGATION_STYLE
SET_DECISION_MAKER_ATTRIBUTE_RETREATING_BEHAVIOUR
SET_DECISION_MAKER_ATTRIBUTE_TEAMWORK
SET_DECISION_MAKER_ATTRIBUTE_TARGET_INJURED_REACTION
SET_DECISION_MAKER_ATTRIBUTE_WEAPON_ACCURACY
SET_DECISION_MAKER_ATTRIBUTE_SIGHT_RANGE
IS_PED_IN_COMBAT
IS_PED_DOING_DRIVEBY
IS_PED_JACKING
IS_PED_BEING_JACKED
IS_PED_RETREATING
IS_PED_FLEEING
IS_PED_IN_COVER
IS_PED_PINNED_DOWN
FORCE_PED_PINNED_DOWN
START_SETTING_UP_CONVERSATION
FINISH_SETTING_UP_CONVERSATION
IS_CONVERSATION_AT_NODE
IS_CHAR_HOLDING_OBJECT
GET_OBJECT_PED_IS_HOLDING
GET_MODEL_PED_IS_HOLDING
GIVE_PED_AMBIENT_OBJECT
GIVE_PED_PICKUP_OBJECT
IS_PED_HOLDING_AN_OBJECT
HAS_CHAR_BEEN_ARRESTED
SET_CHAR_RELATIONSHIP_GROUP
ALLOW_GANG_RELATIONSHIPS_TO_BE_CHANGED_BY_NEXT_COMMAND
SET_RELATIONSHIP
CLEAR_RELATIONSHIP
SET_CHAR_RELATIONSHIP
CLEAR_CHAR_RELATIONSHIP
CLEAR_ALL_CHAR_RELATIONSHIPS
SET_CAN_TARGET_CHAR_WITHOUT_LOS
CLEAR_GROUP_DECISION_MAKER_EVENT_RESPONSE
ADD_GROUP_DECISION_MAKER_EVENT_RESPONSE
SET_INFORM_RESPECTED_FRIENDS
IS_CHAR_RESPONDING_TO_EVENT
IS_CHAR_RESPONDING_TO_ANY_EVENT
SET_CHAR_IS_TARGET_PRIORITY
SET_GROUP_DEFAULT_TASK_ALLOCATOR
LISTEN_TO_PLAYER_GROUP_COMMANDS
SET_CHAR_SHOOT_RATE
IS_RELATIONSHIP_SET
GET_GROUP_SIZE
DOES_GROUP_EXIST
GET_PED_GROUP_INDEX
IS_PED_IN_GROUP
GET_GROUP_FORMATION
SET_GROUP_FORMATION
GET_GROUP_FORMATION_SPACING
SET_GROUP_FORMATION_SPACING
GIVE_MELEE_ATTACK_TO_CHAR
GET_CHAR_HIGHEST_PRIORITY_EVENT
GET_CAR_CHAR_IS_USING
IS_CHAR_IN_AIR
GET_CHAR_HEIGHT_ABOVE_GROUND
SET_CHAR_GRAVITY
GET_CHAR_GRAVITY
SET_CHAR_VELOCITY
GET_CHAR_VELOCITY
SET_CHAR_ROTATION
DAMAGE_CHAR
SET_CHAR_ALLOWED_TO_DUCK
SET_CHAR_NEVER_LEAVES_GROUP
GET_DEAD_CHAR_COORDINATES
IS_PLAYER_IN_POSITION_FOR_CONVERSATION
ENABLE_CONVERSATION
GET_PED_TYPE
SET_CHAR_MAX_HEALTH
SET_CHAR_MAX_TIME_IN_WATER
SET_CHAR_MAX_TIME_UNDERWATER
GET_GROUP_CHAR_DUCKS_WHEN_AIMED_AT
SET_GROUP_CHAR_DUCKS_WHEN_AIMED_AT
SET_CHAR_CAN_BE_KNOCKED_OFF_BIKE
KNOCK_PED_OFF_BIKE
SET_CHAR_COORDINATES_DONT_WARP_GANG
CLEAR_CONVERSATION_FOR_CHAR
GET_GROUP_MEMBER
GET_NTH_GROUP_MEMBER
GET_GROUP_LEADER
SET_CHAR_BULLETPROOF_VEST
SET_CHAR_FIRE_DAMAGE_MULTIPLIER
SET_GROUP_FOLLOW_STATUS
SET_CHAR_USES_UPPERBODY_DAMAGE_ANIMS_ONLY
IS_CHAR_STUCK_UNDER_CAR
SET_CHAR_KEEP_TASK
IS_CHAR_SWIMMING
GET_CHAR_SWIM_STATE
START_CHAR_FACIAL_TALK
STOP_CHAR_FACIAL_TALK
SET_CHAR_COORDINATES_NO_OFFSET
COPY_SHARED_CHAR_DECISION_MAKER
COPY_SHARED_COMBAT_DECISION_MAKER
SET_CHAR_FORCE_DIE_IN_CAR
SET_CREATE_RANDOM_COPS
GET_CREATE_RANDOM_COPS
SET_CHAR_DRUGGED_UP
SET_CHAR_IN_CUTSCENE
SET_CHAR_AS_ENEMY
SET_CHAR_CAN_SMASH_GLASS
IS_CHAR_HEAD_MISSING
SET_UP_CONVERSATION_END_NODE_WITH_SPEECH
SET_UP_CONVERSATION_NODE_WITH_SCRIPTED_SPEECH
SET_UP_CONVERSATION_END_NODE_WITH_SCRIPTED_SPEECH
FINISH_SETTING_UP_CONVERSATION_NO_SUBTITLES
IS_CHAR_IN_ANY_TRAIN
SET_CHAR_SIGNAL_AFTER_KILL
SET_CHAR_WANTED_BY_POLICE
SET_CHAR_COORDINATES_DONT_WARP_GANG_NO_OFFSET
REMOVE_CHAR_FROM_CAR_MAINTAIN_POSITION
IS_CHAR_GETTING_IN_TO_A_CAR
IS_CHAR_TRYING_TO_ENTER_A_LOCKED_CAR
GET_CHAR_AREA_VISIBLE
HAS_CHAR_SPOTTED_CHAR_IN_FRONT
DOES_DECISION_MAKER_EXIST
SET_CHAR_GET_OUT_UPSIDE_DOWN_CAR
SET_CHAR_WILL_REMAIN_ON_BOAT_AFTER_MISSION_ENDS
IS_CHAR_TOUCHING_CHAR
SET_SWIM_SPEED
SET_DEFAULT_TARGET_SCORING_FUNCTION
SET_ANIM_GROUP_FOR_CHAR
GET_ANIM_GROUP_FROM_CHAR
SET_CHAR_USES_DEAFULT_ANIM_GROUP_WHEN_FLEEING
SET_CHAR_GESTURE_GROUP
COPY_ANIMATIONS
GET_CHAR_DRAWABLE_VARIATION
GET_NUMBER_OF_CHAR_DRAWABLE_VARIATIONS
GET_CHAR_TEXTURE_VARIATION
GET_NUMBER_OF_CHAR_TEXTURE_VARIATIONS
SET_CHAR_COMPONENT_VARIATION
SET_CHAR_RANDOM_COMPONENT_VARIATION
SET_CHAR_DEFAULT_COMPONENT_VARIATION
GET_CHAR_PROP_INDEX
SET_CHAR_PROP_INDEX
CLEAR_CHAR_PROP
CLEAR_ALL_CHAR_PROPS
SET_BLOCKING_OF_NON_TEMPORARY_EVENTS
SET_CHAR_PROVIDE_COVERING_FIRE
REGISTER_TARGET
REGISTER_HATED_TARGETS_IN_AREA
REGISTER_HATED_TARGETS_AROUND_PED
SET_CHAR_HAS_BEEN_CREATED_IN_INTERIOR
SET_ROOM_FOR_CHAR_BY_NAME
SET_ROOM_FOR_CHAR_BY_KEY
CLEAR_ROOM_FOR_CHAR
GET_KEY_FOR_CHAR_IN_ROOM
GET_INTERIOR_FROM_CHAR
SET_ROOM_FOR_DUMMY_CHAR_BY_NAME
SET_ROOM_FOR_DUMMY_CHAR_BY_KEY
CLEAR_ROOM_FOR_DUMMY_CHAR
GET_KEY_FOR_DUMMY_CHAR_IN_ROOM
GET_INTERIOR_FROM_DUMMY_CHAR
GET_RANDOM_CHAR_IN_AREA_OFFSET_NO_SAVE
GET_CLOSEST_CHAR
BEGIN_CHAR_SEARCH_CRITERIA
END_CHAR_SEARCH_CRITERIA
SEARCH_CRITERIA_CONSIDER_PEDS_WITH_FLAG_TRUE
SEARCH_CRITERIA_CONSIDER_PEDS_WITH_FLAG_FALSE
SEARCH_CRITERIA_REJECT_PEDS_WITH_FLAG_TRUE
SEARCH_CRITERIA_REJECT_PEDS_WITH_FLAG_FALSE
ALLOW_SCENARIO_PEDS_TO_BE_RETURNED_BY_NEXT_COMMAND
APPLY_FORCE_TO_PED
SWITCH_PED_TO_RAGDOLL
SWITCH_PED_TO_RAGDOLL_WITH_FALL
SWITCH_PED_TO_ANIMATED
IS_PED_RAGDOLL
UNLOCK_RAGDOLL
SET_CHAR_AS_MISSION_CHAR
RESTRICT_CHAR_PROPS
ALLOW_ALL_CHAR_PROPS
SET_CHAR_WILL_USE_COVER
SET_CHAR_WILL_USE_CARS_IN_COMBAT
SET_CHAR_WILL_DO_DRIVEBYS
SET_CHAR_WILL_LEAVE_CAR_IN_COMBAT
SET_CHAR_WILL_COWER_INSTEAD_OF_FLEEING
GET_CHAR_WILL_COWER_INSTEAD_OF_FLEEING
SET_CHAR_ANGLED_DEFENSIVE_AREA
SET_CHAR_SPHERE_DEFENSIVE_AREA
SET_CHAR_DEFENSIVE_AREA_ATTACHED_TO_PED
SET_CHAR_DEFENSIVE_AREA_ATTACHED_TO_CAR
REMOVE_CHAR_DEFENSIVE_AREA
SET_CHAR_WILL_MOVE_WHEN_INJURED
REVIVE_INJURED_PED
SET_CHAR_NAME_DEBUG
GET_CHAR_EXTRACTED_VELOCITY
GET_CHAR_EXTRACTED_DISPLACEMENT
SET_CHAR_WATCH_MELEE
SET_PED_DIES_WHEN_INJURED
ATTACH_PED_TO_CAR
ATTACH_PED_TO_CAR_PHYSICALLY
ATTACH_PED_TO_OBJECT
ATTACH_PED_TO_OBJECT_PHYSICALLY
ATTACH_PED_TO_WORLD_PHYSICALLY
UPDATE_PED_PHYSICAL_ATTACHMENT_POSITION
DETACH_PED
DETACH_PED_FROM_WITHIN_CAR
SET_HEADING_LIMIT_FOR_ATTACHED_PED
SET_ROTATION_FOR_ATTACHED_PED
IS_PED_ATTACHED_TO_ANY_CAR
IS_PED_ATTACHED_TO_OBJECT
IS_PED_A_MISSION_PED
DAMAGE_PED_BODY_PART
GET_DAMAGE_TO_PED_BODY_PART
RESET_VISIBLE_PED_DAMAGE
GET_PED_BONE_POSITION
CREATE_NM_MESSAGE
SEND_NM_MESSAGE
SET_NM_MESSAGE_FLOAT
SET_NM_MESSAGE_INT
SET_NM_MESSAGE_BOOL
SET_NM_MESSAGE_VEC3
SET_NM_MESSAGE_INSTANCE_INDEX
SET_NM_MESSAGE_STRING
SET_NM_ANIM_POSE
BLEND_FROM_NM_WITH_ANIM
CHECK_NM_FEEDBACK
ADD_SCENARIO_BLOCKING_AREA
FLUSH_SCENARIO_BLOCKING_AREAS
FORCE_SPAWN_SCENARIO_PEDS_IN_AREA
IS_CHAR_USING_SCENARIO
IS_CHAR_USING_ANY_SCENARIO
SET_PED_WITH_BRAIN_CAN_BE_CONVERTED_TO_DUMMY_PED
IS_CHAR_GESTURING
BLOCK_CHAR_HEAD_IK
BLOCK_CHAR_GESTURE_ANIMS
BLOCK_CHAR_VISEME_ANIMS
BLOCK_CHAR_AMBIENT_ANIMS
ALLOW_REACTION_ANIMS
ALLOW_AUTO_CONVERSATION_LOOKATS
IS_PED_LOOKING_AT_PED
IS_PED_LOOKING_AT_CAR
IS_PED_LOOKING_AT_OBJECT
SET_CHAR_INVINCIBLE
SET_CHAR_WILL_FLY_THROUGH_WINDSCREEN
SET_PED_DONT_USE_VEHICLE_SPECIFIC_ANIMS
SET_SPECIFIC_PASSENGER_INDEX_TO_USE_IN_GROUPS
SET_CHAR_WILL_ONLY_FIRE_WITH_CLEAR_LOS
SET_PED_DONT_DO_EVASIVE_DIVES
FIRE_PED_WEAPON
SUPPRESS_PED_MODEL
DONT_SUPPRESS_PED_MODEL
DONT_SUPPRESS_ANY_PED_MODELS
ALLOW_TARGET_WHEN_INJURED
SET_PED_GENERATES_DEAD_BODY_EVENTS
SET_PED_WONT_ATTACK_PLAYER_WITHOUT_WANTED_LEVEL
SET_DONT_ACTIVATE_RAGDOLL_FROM_PLAYER_IMPACT
GIVE_PED_HELMET
GIVE_PED_HELMET_WITH_OPTS
REMOVE_PED_HELMET
SET_PED_HELMET_TEXTURE_INDEX
ENABLE_PED_HELMET
ENABLE_ALL_PED_HELMETS
FORCE_PED_TO_LOAD_COVER
FORCE_PED_TO_FLEE_WHILST_DRIVING_VEHICLE
BLOCK_COWERING_IN_COVER
BLOCK_PEEKING_IN_COVER
SET_ALLOW_DUMMY_CONVERSIONS
ALWAYS_USE_HEAD_ON_HORN_ANIM_WHEN_DEAD_IN_CAR
SET_PED_HEEDS_THE_EVERYONE_IGNORE_PLAYER_FLAG
SET_PED_ENABLE_LEG_IK
GIVE_PED_FAKE_NETWORK_NAME
REMOVE_FAKE_NETWORK_NAME_FROM_PED
ADD_PED_TO_MISSION_DELETION_LIST
SET_PED_ALPHA
IS_PEDS_VEHICLE_HOT
BLOCK_PED_WEAPON_SWITCHING
SET_CHAR_DIES_INSTANTLY_IN_WATER
SET_CHAR_CLIMB_ANIM_RATE
ARE_ENEMY_PEDS_IN_AREA
STOP_PED_WEAPON_FIRING_WHEN_DROPPED
STOP_PED_DOING_FALL_OFF_TESTS_WHEN_SHOT
SET_SCRIPTED_ANIM_SEAT_OFFSET
IS_PED_CLIMBING
IS_BUTTON_PRESSED
IS_BUTTON_JUST_PRESSED
IS_CONTROL_PRESSED
IS_CONTROL_JUST_PRESSED
GET_CONTROL_VALUE
GET_ACCEPT_BUTTON
GET_PAD_STATE
GET_POSITION_OF_ANALOGUE_STICKS
IS_KEYBOARD_KEY_PRESSED
IS_KEYBOARD_KEY_JUST_PRESSED
IS_GAME_KEYBOARD_KEY_PRESSED
IS_GAME_KEYBOARD_KEY_JUST_PRESSED
IS_PC_USING_JOYPAD
SHAKE_PAD
IS_MOUSE_USING_VERTICAL_INVERSION
IS_LOOK_INVERTED
IS_IN_CAR_FIRE_BUTTON_PRESSED
IS_AUTO_AIMING_ON
SHAKE_PLAYERPAD_WHEN_CONTROLLER_DISABLED
CLEAR_SHAKE_PLAYERPAD_WHEN_CONTROLLER_DISABLED
USING_STANDARD_CONTROLS
GET_MOTION_SENSOR_VALUES
GET_PAD_ORIENTATION
GET_PAD_PITCH_ROLL
GET_MOTION_CONTROLS_ENABLED
HAS_RELOADED_WITH_MOTION_CONTROL
SET_ALL_MOTION_CONTROL_PREFERENCES_ON_OFF
GET_MOTION_CONTROL_PREFERENCE
SET_RANDOM_SEED
GENERATE_RANDOM_FLOAT
GENERATE_RANDOM_INT
SET_TIME_SCALE
SET_MISSION_FLAG
GET_MISSION_FLAG
FORCE_WEATHER
FORCE_WEATHER_NOW
PICK_RANDOM_WEATHER
RELEASE_WEATHER
GET_CURRENT_WEATHER
GET_CURRENT_WEATHER_FULL
FORCE_WIND
GET_GAME_TIMER
GET_FRAME_TIME
GENERATE_RANDOM_FLOAT_IN_RANGE
GENERATE_RANDOM_INT_IN_RANGE
GET_GROUND_Z_FOR_3D_COORD
ASIN
ACOS
TAN
ATAN
ATAN2
IS_AREA_OCCUPIED
IS_POINT_OBSCURED_BY_A_MISSION_ENTITY
CLEAR_AREA
CLEAR_AREA_OF_CARS
CLEAR_ANGLED_AREA_OF_CARS
CLEAR_AREA_OF_OBJECTS
CLEAR_AREA_OF_CHARS
CLEAR_AREA_OF_COPS
ACTIVATE_SAVE_MENU
DID_SAVE_COMPLETE_SUCCESSFULLY
ACTIVATE_NETWORK_SETTINGS_MENU
DEACTIVATE_NETWORK_SETTINGS_MENU
START_CREDITS
STOP_CREDITS
ARE_CREDITS_FINISHED
SET_CREDITS_TO_RENDER_BEFORE_FADE
TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME
TERMINATE_ALL_SCRIPTS_FOR_NETWORK_GAME
THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME
FLUSH_ALL_OUT_OF_DATE_RADAR_BLIPS_FROM_MISSION_CLEANUP_LIST
THIS_SCRIPT_SHOULD_BE_SAVED
SET_PLAYER_CONTROL_ON_IN_MISSION_CLEANUP
ALLOW_ONE_TIME_ONLY_COMMANDS_TO_RUN
GET_DISTANCE_BETWEEN_COORDS_2D
GET_DISTANCE_BETWEEN_COORDS_3D
GET_ANGLE_BETWEEN_2D_VECTORS
GET_HEADING_FROM_VECTOR_2D
SET_UP_TRIP_SKIP
CLEAR_UP_TRIP_SKIP
SET_UP_TRIP_SKIP_AFTER_MISSION
SET_UP_TRIP_SKIP_FOR_SPECIFIC_VEHICLE
SET_UP_TRIP_SKIP_TO_BE_FINISHED_BY_SCRIPT
SET_UP_TRIP_SKIP_FOR_VEHICLE_FINISHED_BY_SCRIPT
IS_TRIP_SKIP_WAITING_FOR_SCRIPT_TO_FADE_IN
ADD_HOSPITAL_RESTART
ADD_POLICE_RESTART
OVERRIDE_NEXT_RESTART
CANCEL_OVERRIDE_RESTART
SET_EXTRA_HOSPITAL_RESTART_POINT
SET_EXTRA_POLICE_STATION_RESTART_POINT
SUPPRESS_FADE_IN_AFTER_DEATH_ARREST
REGISTER_SAVE_HOUSE
ENABLE_SAVE_HOUSE
DO_AUTO_SAVE
IS_AUTO_SAVE_IN_PROGRESS
CAN_START_MISSION_PASSED_TUNE
IS_MEMORY_CARD_IN_USE
SET_FADE_IN_AFTER_LOAD
FIRE_SINGLE_BULLET
GET_MODEL_DIMENSIONS
SET_FAKE_WANTED_LEVEL
SET_FAKE_WANTED_CIRCLE
START_KILL_FRENZY
READ_KILL_FRENZY_STATUS
FAIL_KILL_FRENZY
IS_BIT_SET
SET_BIT
CLEAR_BIT
GET_HASH_KEY
SET_MINIGAME_IN_PROGRESS
IS_MINIGAME_IN_PROGRESS
IS_THIS_A_MINIGAME_SCRIPT
IS_SNIPER_INVERTED
GET_CURRENT_LANGUAGE
GET_PROFILE_SETTING
GET_LINE_HEIGHT
GET_STRING_WIDTH
GET_WIDTH_OF_LITERAL_STRING
GET_STRING_WIDTH_WITH_NUMBER
GET_STRING_WIDTH_WITH_STRING
COMPARE_STRING
ABSI
ABSF
IS_SNIPER_BULLET_IN_AREA
IS_PROJECTILE_IN_AREA
IS_BULLET_IN_AREA
IS_BULLET_IN_BOX
LIMIT_ANGLE
SET_GRAVITY_OFF
IS_XBOX360_VERSION
IS_JAPANESE_VERSION
IS_GERMAN_VERSION
IS_AUSSIE_VERSION
GET_OFFSET_FROM_INTERIOR_IN_WORLD_COORDS
GET_INTERIOR_HEADING
IS_STRING_NULL
STRING_TO_INT
SET_PHONE_HUD_ITEM
SET_OVERRIDE_NO_SPRINTING_ON_PHONE_IN_MULTIPLAYER
GET_OVERRIDE_NO_SPRINTING_ON_PHONE_IN_MULTIPLAYER
SET_MESSAGES_WAITING
SET_SLEEP_MODE_ACTIVE
SET_BITS_IN_RANGE
GET_BITS_IN_RANGE
ADD_STUNT_JUMP
ALLOW_STUNT_JUMPS_TO_TRIGGER
PAUSE_GAME
UNPAUSE_GAME
ALLOW_THIS_SCRIPT_TO_BE_PAUSED
SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT
FORCE_POPULATION_INIT
CLEAR_NEWS_SCROLLBAR
ADD_STRING_TO_NEWS_SCROLLBAR
IS_IN_ATTRACT_MODE
ACTIVATE_CHEAT
CHEAT_HAPPENED_RECENTLY
SET_CLEAR_MANIFOLDS
OVERRIDE_FREEZE_FLAGS
SET_GLOBAL_INSTANCE_PRIORITY
SET_DEFAULT_GLOBAL_INSTANCE_PRIORITY
ENABLE_XBOX_SCREEN_SAVER
PROCESS_MISSION_DELETION_LIST
SET_PHYS_CCD_HANDLES_ROTATION
IS_FRONTEND_FADING
IS_INTERIOR_SCENE
IMPROVE_LOW_PERFORMANCE_MISSION_PER_FRAME_FLAG
POPULATE_NOW
GET_CURRENT_EPISODE
IS_EPISODE_AVAILABLE
GET_EPISODE_NAME
PRINT_BIG
PRINT
PRINT_NOW
CLEAR_PRINTS
CLEAR_BRIEF
PRINT_BIG_Q
PRINT_WITH_NUMBER_BIG
PRINT_WITH_2_NUMBERS_BIG
PRINT_WITH_NUMBER
PRINT_WITH_NUMBER_NOW
PRINT_WITH_2_NUMBERS
PRINT_WITH_2_NUMBERS_NOW
PRINT_WITH_3_NUMBERS
PRINT_WITH_3_NUMBERS_NOW
PRINT_WITH_4_NUMBERS
PRINT_WITH_4_NUMBERS_NOW
PRINT_WITH_5_NUMBERS
PRINT_WITH_5_NUMBERS_NOW
PRINT_WITH_6_NUMBERS
PRINT_WITH_6_NUMBERS_NOW
PRINT_STRING_IN_STRING
PRINT_STRING_IN_STRING_NOW
PRINT_STRING_WITH_LITERAL_STRING
PRINT_STRING_WITH_LITERAL_STRING_NOW
PRINT_STRING_WITH_TWO_LITERAL_STRINGS
PRINT_STRING_WITH_TWO_LITERAL_STRINGS_NOW
CLEAR_THIS_PRINT
CLEAR_THIS_BIG_PRINT
CLEAR_THIS_PRINT_BIG_NOW
CLEAR_SMALL_PRINTS
IS_THIS_PRINT_BEING_DISPLAYED
LOAD_ADDITIONAL_TEXT
REQUEST_ADDITIONAL_TEXT
HAS_ADDITIONAL_TEXT_LOADED
CLEAR_ADDITIONAL_TEXT
IS_STREAMING_ADDITIONAL_TEXT
HAS_THIS_ADDITIONAL_TEXT_LOADED
IS_STREAMING_THIS_ADDITIONAL_TEXT
IS_MESSAGE_BEING_DISPLAYED
DOES_TEXT_LABEL_EXIST
GET_STRING_FROM_TEXT_FILE
GET_FIRST_N_CHARACTERS_OF_STRING
GET_FIRST_N_CHARACTERS_OF_LITERAL_STRING
GET_LENGTH_OF_STRING_WITH_THIS_TEXT_LABEL
GET_STRING_FROM_STRING
GET_LENGTH_OF_LITERAL_STRING
GET_STRING_FROM_HASH_KEY
GET_NTH_INTEGER_IN_STRING
IS_HUD_PREFERENCE_SWITCHED_ON
IS_HUD_RETICULE_COMPLEX
DISPLAY_HUD
DISPLAY_RADAR
DISABLE_PAUSE_MENU
FLASH_RADAR
FLASH_ROUTE
SET_ROUTE
SET_MESSAGE_FORMATTING
ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS
SET_AREA_NAME
SET_RADAR_ZOOM
GET_HUD_COLOUR
GET_CORRECTED_COLOUR
ACTIVATE_FRONTEND
DEACTIVATE_FRONTEND
IS_PAUSE_MENU_ACTIVE
USE_PREVIOUS_FONT_SETTINGS
GET_NUMBER_LINES
GET_NUMBER_LINES_WITH_SUBSTRINGS
GET_NUMBER_LINES_WITH_LITERAL_STRINGS
DISPLAY_TEXT
SET_TEXT_SCALE
SET_TEXT_LINE_DISPLAY
SET_TEXT_COLOUR
SET_TEXT_JUSTIFY
SET_TEXT_CENTRE
SET_TEXT_TO_USE_TEXT_FILE_COLOURS
SET_TEXT_LINE_HEIGHT_MULT
SET_TEXT_WRAP
SET_TEXT_WRAPX
SET_TEXT_CENTRE_WRAPX
SET_TEXT_BACKGROUND
SET_TEXT_USE_UNDERSCORE
SET_TEXT_PROPORTIONAL
LOAD_TEXT_FONT
UNLOAD_TEXT_FONT
CAN_FONT_BE_LOADED
IS_FONT_LOADED
SET_TEXT_FONT
SET_TEXT_DRAW_BEFORE_FADE
SET_TEXT_RIGHT_JUSTIFY
DISPLAY_TEXT_WITH_NUMBER
DISPLAY_TEXT_WITH_2_NUMBERS
DISPLAY_TEXT_WITH_3_NUMBERS
SET_TEXT_DROPSHADOW
DISPLAY_TEXT_WITH_FLOAT
DISPLAY_TEXT_WITH_LITERAL_STRING
DISPLAY_TEXT_WITH_TWO_LITERAL_STRINGS
DISPLAY_TEXT_WITH_STRING
DISPLAY_TEXT_WITH_TWO_STRINGS
SET_TEXT_EDGE
SET_TEXT_VIEWPORT_ID
SET_TEXT_RENDER_ID
PRINT_HELP
PRINT_HELP_OVER_FRONTEND
PRINT_HELP_WITH_NUMBER
PRINT_HELP_WITH_STRING
PRINT_HELP_WITH_STRING_NO_SOUND
CLEAR_HELP
PRINT_HELP_FOREVER
PRINT_HELP_FOREVER_WITH_NUMBER
PRINT_HELP_FOREVER_WITH_STRING
PRINT_HELP_FOREVER_WITH_STRING_NO_SOUND
IS_HELP_MESSAGE_BEING_DISPLAYED
SET_HELP_MESSAGE_BOX_SIZE
GET_HELP_MESSAGE_BOX_SIZE
IS_THIS_HELP_MESSAGE_BEING_DISPLAYED
IS_THIS_HELP_MESSAGE_WITH_NUMBER_BEING_DISPLAYED
IS_THIS_HELP_MESSAGE_WITH_STRING_BEING_DISPLAYED
DISPLAY_NON_MINIGAME_HELP_MESSAGES
DOES_THIS_MINIGAME_SCRIPT_ALLOW_NON_MINIGAME_HELP_MESSAGES
SET_CLEAR_HELP_IN_MISSION_CLEANUP
ADD_TO_PREVIOUS_BRIEF
ADD_TO_PREVIOUS_BRIEF_WITH_UNDERSCORE
DRAW_WINDOW_TEXT
DRAW_CURVED_WINDOW_TEXT
DRAW_CURVED_WINDOW_NOTEXT
CREATE_MENU
SET_MENU_COLUMN_ORIENTATION
GET_MENU_ITEM_SELECTED
GET_MENU_ITEM_ACCEPTED
ACTIVATE_MENU_ITEM
DELETE_MENU
SET_SELECTED_MENU_ITEM
GET_MENU_POSITION
SET_MENU_COLUMN_WIDTH
HIGHLIGHT_MENU_ITEM
SET_MENU_COLUMN
SET_MENU_ITEM_WITH_NUMBER
SET_MENU_ITEM_WITH_2_NUMBERS
GET_SIMPLE_BLIP_ID
GET_NEXT_BLIP_INFO_ID
GET_FIRST_BLIP_INFO_ID
GET_BLIP_INFO_ID_POSITION
GET_BLIP_INFO_ID_DISPLAY
GET_BLIP_INFO_ID_TYPE
GET_BLIP_INFO_ID_CAR_INDEX
GET_BLIP_INFO_ID_PED_INDEX
GET_BLIP_INFO_ID_OBJECT_INDEX
GET_BLIP_INFO_ID_PICKUP_INDEX
ADD_BLIP_FOR_CAR
ADD_BLIP_FOR_CHAR
ADD_BLIP_FOR_OBJECT
ADD_BLIP_FOR_PICKUP
ADD_SIMPLE_BLIP_FOR_PICKUP
ADD_BLIP_FOR_COORD
ADD_BLIP_FOR_WEAPON
GET_BLIP_COORDS
ADD_BLIP_FOR_CONTACT
GET_BLIP_SPRITE
GET_BLIP_NAME
CHANGE_BLIP_NAME_FROM_TEXT_FILE
CHANGE_BLIP_NAME_FROM_ASCII
CHANGE_BLIP_ALPHA
GET_BLIP_ALPHA
CHANGE_BLIP_COLOUR
GET_BLIP_COLOUR
IS_BLIP_SHORT_RANGE
SET_BLIP_MARKER_LONG_DISTANCE
FLASH_BLIP
FLASH_BLIP_ALT
SET_BLIP_AS_SHORT_RANGE
CHANGE_BLIP_SCALE
CHANGE_BLIP_PRIORITY
CHANGE_BLIP_DISPLAY
CHANGE_BLIP_SPRITE
REMOVE_BLIP
SET_BLIP_AS_FRIENDLY
DOES_BLIP_EXIST
SWITCH_OFF_WAYPOINT
DIM_BLIP
CHANGE_BLIP_TEAM_RELEVANCE
DISPLAY_ONSCREEN_TIMER_WITH_STRING
CLEAR_ONSCREEN_TIMER
SET_TIMER_BEEP_COUNTDOWN_TIME
FREEZE_ONSCREEN_TIMER
DONT_DISPLAY_LOADING_ON_FADE_THIS_FRAME
DISPLAY_LOADING_THIS_FRAME_WITH_SCRIPT_SPRITES
SET_RADAR_AS_INTERIOR_THIS_FRAME
DISPLAY_NTH_ONSCREEN_COUNTER_WITH_STRING
CLEAR_ONSCREEN_COUNTER
SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED
SET_WIDESCREEN_FORMAT
DISPLAY_AREA_NAME
DISPLAY_CASH
DISPLAY_AMMO
DISPLAY_SNIPER_SCOPE_THIS_FRAME
DISPLAY_FRONTEND_MAP_BLIPS
HIDE_HUD_AND_RADAR_THIS_FRAME
SET_MULTIPLAYER_HUD_TIME
SET_MULTIPLAYER_HUD_CASH
SET_MISSION_PASSED_CASH
HIDE_HELP_TEXT_THIS_FRAME
DISPLAY_HELP_TEXT_THIS_FRAME
START_GPS_RACE_TRACK
ADD_POINT_TO_GPS_RACE_TRACK
RENDER_RACE_TRACK
RENDER_LOADING_CLOCK
RENDER_RADIOHUD_SPRITE_IN_MOBILE_PHONE
CAN_RENDER_RADIOHUD_SPRITE_IN_MOBILE_PHONE
RENDER_RADIOHUD_SPRITE_IN_LOBBY
TURN_ON_RADIOHUD_IN_LOBBY
TURN_OFF_RADIOHUD_IN_LOBBY
GET_FRONTEND_DESIGN_VALUE
SET_PLAYER_ICON_COLOUR
SET_MULTIPLAYER_BRIEF
CHANGE_PICKUP_BLIP_SCALE
CHANGE_PICKUP_BLIP_PRIORITY
CHANGE_PICKUP_BLIP_DISPLAY
CHANGE_PICKUP_BLIP_SPRITE
CHANGE_PICKUP_BLIP_COLOUR
DEBUG_ON
DEBUG_OFF
SET_DEBUG_TEXT_VISIBLE
SCRIPT_ASSERT
OPEN_DEBUG_FILE
CLOSE_DEBUG_FILE
SAVE_INT_TO_DEBUG_FILE
SAVE_FLOAT_TO_DEBUG_FILE
SAVE_NEWLINE_TO_DEBUG_FILE
SAVE_STRING_TO_DEBUG_FILE
GET_MODEL_NAME_OF_CAR_FOR_DEBUG_ONLY
GET_MODEL_NAME_FOR_DEBUG
GET_ROOM_NAME_FROM_CHAR_DEBUG
INIT_DEBUG_WIDGETS
CREATE_WIDGET_GROUP
END_WIDGET_GROUP
ADD_WIDGET_SLIDER
ADD_WIDGET_FLOAT_SLIDER
ADD_WIDGET_READ_ONLY
ADD_WIDGET_FLOAT_READ_ONLY
ADD_WIDGET_TOGGLE
ADD_WIDGET_STRING
DELETE_WIDGET_GROUP
DELETE_WIDGET
DOES_WIDGET_GROUP_EXIST
GET_CONSOLE_COMMAND
RESET_CONSOLE_COMMAND
START_NEW_WIDGET_COMBO
ADD_TO_WIDGET_COMBO
FINISH_WIDGET_COMBO
ADD_TEXT_WIDGET
GET_CONTENTS_OF_TEXT_WIDGET
SET_CONTENTS_OF_TEXT_WIDGET
ACTIVATE_VECTOR_MAP
SET_PLAYER_INVISIBLE_TO_AI
SET_ALL_PEDS_SPAWNED_ARE_COPS
GET_NETWORK_RESTART_NODE_DEBUG
TAKE_SCREEN_SHOT
DISABLE_DEBUG_CAM_AND_PLAYER_WARPING
PRINT_MISSION_DESCRIPTION
GET_NAME_OF_SCRIPT_TO_AUTOMATICALLY_START
GET_FRAME_COUNT
BEGIN_CAM_COMMANDS
END_CAM_COMMANDS
ACTIVATE_SCRIPTED_CAMS
SET_INTERP_FROM_GAME_TO_SCRIPT
SET_INTERP_FROM_SCRIPT_TO_GAME
SET_CAM_NAME
SET_CAM_POS
SET_CAM_ROT
SET_CAM_FOV
SET_CAM_NEAR_CLIP
SET_CAM_FAR_CLIP
SET_CAM_NEAR_DOF
SET_CAM_FAR_DOF
SET_CAM_DOF_FOCUSPOINT
SET_USE_HIGHDOF
SET_CAM_MOTION_BLUR
GET_CAM_POS
GET_CAM_ROT
GET_CAM_FOV
GET_CAM_NEAR_CLIP
GET_CAM_FAR_CLIP
GET_CAM_NEAR_DOF
GET_CAM_FAR_DOF
GET_CAM_MOTION_BLUR
SET_CAM_ROLL
SET_CAM_INHERIT_ROLL_VEHICLE
SET_CAM_INHERIT_ROLL_PED
SET_CAM_INHERIT_ROLL_OBJECT
UNINHERIT_CAM_ROLL
ATTACH_CAM_TO_PED
ATTACH_CAM_TO_VEHICLE
ATTACH_CAM_TO_OBJECT
SET_CAM_ATTACH_OFFSET
SET_CAM_ATTACH_OFFSET_IS_RELATIVE
POINT_CAM_AT_COORD
POINT_CAM_AT_PED
POINT_CAM_AT_VEHICLE
POINT_CAM_AT_OBJECT
POINT_CAM_AT_CAM
SET_CAM_POINT_OFFSET
SET_CAM_POINT_OFFSET_IS_RELATIVE
CREATE_CAM
DESTROY_CAM
DESTROY_ALL_CAMS
IS_CAM_COLLIDING
SET_CAM_COMPONENT_SHAKE
SET_CAM_SHAKE
CLONE_CAM
SET_CAM_STATE
GET_CAM_STATE
SET_CAM_ACTIVE
SET_CAM_PROPAGATE
ADD_CAM_SPLINE_NODE
SET_CAM_SPLINE_DURATION
SET_CAM_SPLINE_SPEED_GRAPH
SET_CAM_SPLINE_PROGRESS
SET_CAM_SPLINE_SPEED_CONSTANT
RESET_CAM_INTERP_CUSTOM_SPEED_GRAPH
SET_CAM_INTERP_CUSTOM_SPEED_GRAPH
SET_CAM_INTERP_STYLE_CORE
SET_CAM_INTERP_STYLE_DETAILED
SET_CAM_INTERP_DETAIL_ROT_STYLE_ANGLES
SET_CAM_INTERP_DETAIL_ROT_STYLE_QUATS
CAM_SET_DOLLY_ZOOM_LOCK
IS_SPECIFIC_CAM_INTERPOLATING
CREATE_VIEWPORT
DESTROY_VIEWPORT
SET_VIEWPORT
SET_VIEWPORT_DESTINATION
ACTIVATE_VIEWPORT
ATTACH_CAM_TO_VIEWPORT
DETACH_CAM_FROM_VIEWPORT
SET_VIEWPORT_PRIORITY
SET_VIEWPORT_SHAPE
SET_VIEWPORT_MIRRORED
ADD_PED_TO_CINEMATOGRAPHY_AI
SET_SCREEN_FADE
GET_ROOT_CAM
GET_GAME_CAM
GET_SCRIPT_CAM
GET_SCRIPT_DRAW_CAM
GET_DEBUG_CAM
GET_FREE_CAM
GET_GAME_CAM_CHILD
GET_CINEMATIC_CAM
CAM_SEQUENCE_OPEN
CAM_SEQUENCE_WAIT
CAM_SEQUENCE_START
CAM_SEQUENCE_STOP
IS_CAM_SEQUENCE_COMPLETE
CAM_SEQUENCE_GET_PROGRESS
CAM_SEQUENCE_REMOVE
CAM_SEQUENCE_CLOSE
CAM_IS_SPHERE_VISIBLE
PROPAGATE_CAM_TO_NET_PLAYER
STOP_PROPAGATING_CAM_TO_NET_PLAYER
SET_ROOM_FOR_VIEWPORT_BY_NAME
SET_ROOM_FOR_VIEWPORT_BY_KEY
CLEAR_ROOM_FOR_VIEWPORT
GET_KEY_FOR_VIEWPORT_IN_ROOM
HINT_CAM
IS_HINT_RUNNING
SET_WIDESCREEN_BORDERS
SET_INSTANT_WIDESCREEN_BORDERS
ARE_WIDESCREEN_BORDERS_ACTIVE
IS_SCREEN_FADING
IS_SCREEN_FADED_OUT
IS_SCREEN_FADED_IN
IS_SCREEN_FADING_OUT
IS_SCREEN_FADING_IN
DOES_VIEWPORT_EXIST
UNATTACH_CAM
UNPOINT_CAM
IS_CAM_INTERPOLATING
DO_SCREEN_FADE_IN
DO_SCREEN_FADE_OUT
DO_SCREEN_FADE_IN_UNHACKED
DO_SCREEN_FADE_OUT_UNHACKED
SET_CAM_BEHIND_PED
SET_CAM_IN_FRONT_OF_PED
GET_GAME_VIEWPORT_ID
GET_SCREEN_VIEWPORT_ID
GET_RADAR_VIEWPORT_ID
CAM_SET_INTERP_STATE_SRC
CAM_SET_INTERP_STATE_DST
CAM_SET_INTERP_GRAPH_ROT
CAM_SET_INTERP_GRAPH_POS
IS_CAM_ACTIVE
IS_CAM_PROPAGATING
IS_VIEWPORT_ACTIVE
DESTROY_ALL_SCRIPT_VIEWPORTS
COUNT_SCRIPT_CAMS
COUNT_SCRIPT_CAMS_BY_TYPE_AND_OR_STATE
DOES_CAM_EXIST
GET_VIEWPORT_POS_AND_SIZE
SET_CAMERA_STATE
SET_CAMERA_BEGIN_CAM_COMMANDS_REQUIRED
SET_CAMERA_AUTO_SCRIPT_ACTIVATION
SET_GAME_CAMERA_CONTROLS_ACTIVE
IS_DEBUG_CAMERA_ON
ENABLE_DEBUG_CAM
SET_SNIPER_ZOOM_FACTOR
SET_GAME_CAM_HEADING
SET_GAME_CAM_PITCH
m
SET_FOLLOW_PED_PITCH_LIMIT_UP
SET_FOLLOW_PED_PITCH_LIMIT_DOWN
SET_ROT_ORDER
ENABLE_CAM_COLLISION
SNAPSHOT_CAM
CAM_PROCESS
GET_VIEWPORT_POSITION_OF_COORD
SET_FOLLOW_VEHICLE_CAM_OFFSET
SET_FOLLOW_VEHICLE_CAM_SUBMODE
GET_FOLLOW_VEHICLE_CAM_SUBMODE
IS_FOLLOW_VEHICLE_CAM_OFFSET_ACTIVE
FORCE_GAME_TELESCOPE_CAM
SET_TELESCOPE_CAM_ANGLE_LIMITS
GET_SCREEN_FADE_ALPHA
SET_CAMERA_CONTROLS_DISABLED_WITH_PLAYER_CONTROLS
SET_DRUNK_CAM
SET_HINT_TIMES
SET_HINT_TIMES_DEFAULT
SET_HINT_FOV
SET_HINT_MOVE_IN_DIST
SET_HINT_MOVE_IN_DIST_DEFAULT
SET_CAM_TARGET_PED
IS_CAM_HAPPY
RESET_CAM_SPLINE_CUSTOM_SPEED_GRAPH
SET_CAM_SPLINE_CUSTOM_SPEED_GRAPH
PROSTITUTE_CAM_ACTIVATE
FORCE_NO_CAM_PAUSE
SET_CINEMATIC_BUTTON_ENABLED
SET_COLLIDE_WITH_PEDS
SET_INTERP_IN_OUT_VEHICLE_ENABLED_THIS_FRAME
SET_ENABLE_NEAR_CLIP_SCAN
IS_CAM_SHAKING
CAM_RESTORE
CAM_RESTORE_JUMPCUT
SET_FIXED_CAM_POS
POINT_FIXED_CAM_AT_POS
POINT_FIXED_CAM
POINT_FIXED_CAM_AT_VEHICLE
POINT_FIXED_CAM_AT_PED
POINT_FIXED_CAM_AT_OBJ
CAM_SET_INTERPOLATION_DETAILS
CAM_SET_CINEMATIC
START_MOBILE_PHONE_RINGING
START_CUSTOM_MOBILE_PHONE_RINGING
START_MOBILE_PHONE_CALLING
STOP_MOBILE_PHONE_RINGING
SET_MOBILE_RING_TYPE
PREVIEW_RINGTONE
STOP_PREVIEW_RINGTONE
START_PED_MOBILE_RINGING
STOP_PED_MOBILE_RINGING
SET_PED_MOBILE_RING_TYPE
NEW_MOBILE_PHONE_CALL
ADD_LINE_TO_MOBILE_PHONE_CALL
START_MOBILE_PHONE_CALL
IS_MOBILE_PHONE_CALL_ONGOING
NEW_SCRIPTED_CONVERSATION
ADD_LINE_TO_SCRIPTED_CONVERSATION
ADD_LINE_TO_CONVERSATION
ADD_NEW_CONVERSATION_SPEAKER
ADD_NEW_FRONTEND_CONVERSATION_SPEAKER
START_SCRIPTED_CONVERSATION
START_SCRIPT_CONVERSATION
IS_SCRIPTED_CONVERSATION_ONGOING
GET_CURRENT_SCRIPTED_CONVERSATION_LINE
PAUSE_SCRIPTED_CONVERSATION
RESTART_SCRIPTED_CONVERSATION
ABORT_SCRIPTED_CONVERSATION
SKIP_TO_NEXT_SCRIPTED_CONVERSATION_LINE
GET_SPEECH_FOR_EMERGENCY_SERVICE_CALL
PLAY_AUDIO_EVENT
PLAY_AUDIO_EVENT_FROM_PED
PLAY_AUDIO_EVENT_FROM_VEHICLE
PLAY_AUDIO_EVENT_FROM_OBJECT
REGISTER_SCRIPT_WITH_AUDIO
UNREGISTER_SCRIPT_WITH_AUDIO
REQUEST_MISSION_AUDIO_BANK
REQUEST_AMBIENT_AUDIO_BANK
MISSION_AUDIO_BANK_NO_LONGER_NEEDED
AMBIENT_AUDIO_BANK_NO_LONGER_NEEDED
GET_SOUND_ID
RELEASE_SOUND_ID
PLAY_SOUND
PLAY_SOUND_FRONTEND
PLAY_SOUND_FROM_PED
PLAY_SOUND_FROM_VEHICLE
PLAY_SOUND_FROM_POSITION
PLAY_FIRE_SOUND_FROM_POSITION
PLAY_SOUND_FROM_OBJECT
STOP_SOUND
SET_VARIABLE_ON_SOUND
HAS_SOUND_FINISHED
SAY_AMBIENT_SPEECH
SAY_AMBIENT_SPEECH_WITH_VOICE
SET_AMBIENT_VOICE_NAME
FORCE_FULL_VOICE
SET_VOICE_ID_FROM_HEAD_COMPONENT
CANCEL_CURRENTLY_PLAYING_AMBIENT_SPEECH
IS_AMBIENT_SPEECH_PLAYING
IS_SCRIPTED_SPEECH_PLAYING
IS_PAIN_PLAYING
IS_ANY_SPEECH_PLAYING
PANIC_SCREAM
ON_FIRE_SCREAM
HIGH_FALL_SCREAM
SET_LOCAL_PLAYER_VOICE
SET_LOCAL_PLAYER_PAIN_VOICE
SET_PLAYER_PAIN_ROOT_BANK_NAME
SET_PED_IS_DRUNK
SET_PED_IS_BLIND_RAGING
HANDLE_AUDIO_ANIM_EVENT
IS_MOBILE_PHONE_RADIO_ACTIVE
SET_MOBILE_PHONE_RADIO_STATE
GET_PLAYER_RADIO_STATION_INDEX
GET_PLAYER_RADIO_STATION_NAME
IS_RADIO_RETUNING
RETUNE_RADIO_UP
RETUNE_RADIO_DOWN
RETUNE_RADIO_TO_STATION_NAME
RETUNE_RADIO_TO_STATION_INDEX
DISABLE_FRONTEND_RADIO
ENABLE_FRONTEND_RADIO
UNLOCK_MISSION_NEWS_STORY
UNLOCK_GENERIC_NEWS_STORY
UNLOCK_LAZLOW_STATION
LOCK_LAZLOW_STATION
IS_LAZLOW_STATION_LOCKED
GET_AUDIBLE_MUSIC_TRACK_TEXT_ID
REPORT_TAGGED_RADIO_TRACK
START_END_CREDITS_MUSIC
STOP_END_CREDITS_MUSIC
TRIGGER_LOADING_MUSIC_ON_NEXT_FADE
SKIP_RADIO_FORWARD
GET_CUTSCENE_AUDIO_TIME_MS
UNPAUSE_RADIO
FREEZE_RADIO_STATION
UNFREEZE_RADIO_STATION
FORCE_INITIAL_PLAYER_STATION
FORCE_RADIO_TRACK
TRIGGER_POLICE_REPORT
DISABLE_POLICE_SCANNER
ENABLE_POLICE_SCANNER
TRIGGER_VIGILANTE_CRIME
GET_RADIO_NAME
ENABLE_SCRIPT_CONTROLLED_MICROPHONE
RELEASE_SCRIPT_CONTROLLED_MICROPHONE
CLOSE_MIC_PED
REMOVE_CLOSE_MIC_PED
FIX_SCRIPT_MIC_TO_CURRENT_POSISITION
SET_SCRIPT_MIC_POSITION
SET_SCRIPT_MIC_LOOK_AT
REMOVE_SCRIPT_MIC
FIX_AMBIENCE_ORIENTATION
PLAY_SCRIPTED_CONVERSATION_FRONTEND
ENABLE_CHASE_AUDIO
MUTE_GAMEWORLD_AUDIO
MUTE_POSITIONED_RADIO
MUTE_GAMEWORLD_AND_POSITIONED_RADIO_FOR_TV
DONT_ABORT_CAR_CONVERSATIONS
SET_TRAIN_AUDIO_ROLLOFF
CAN_BE_DESCRIBED_AS_A_CAR
PRELOAD_STREAM
PRELOAD_STREAM_WITH_START_OFFSET
PLAY_STREAM_FROM_PED
PLAY_STREAM_FROM_OBJECT
PLAY_STREAM_FRONTEND
STOP_STREAM
STOP_PED_SPEAKING
IS_AMBIENT_SPEECH_DISABLED
SET_SIREN_WITH_NO_DRIVER
HELI_AUDIO_SHOULD_SKIP_STARTUP
IS_GAME_IN_CONTROL_OF_MUSIC
DISABLE_END_CREDITS_FADE
ENABLE_END_CREDITS_FADE
ENABLE_GPS_IN_VEHICLE
SET_GPS_VOICE_FOR_VEHICLE
DISABLE_GPS
TRIGGER_MISSION_COMPLETE_AUDIO
IS_MISSION_COMPLETE_PLAYING
SET_TAXI_GARAGE_RADIO_STATE
SET_LOUD_VEHICLE_RADIO
SET_ROMANS_MOOD
SET_BRIANS_MOOD
SET_MISSION_PICKUP_SOUND
SET_LOBBY_MUTE_OVERRIDE
SET_MOBILE_RADIO_ENABLED_DURING_GAMEPLAY