//
// Generated Tue Feb 17 2015 15:30:30 GMT+0600
//

//
//==================== Off ==============
//
function Off() {
  // Hide
  function step1(enabled, withDialog) {
    if (enabled != undefined && !enabled)
      return;
    var dialogMode = (withDialog ? DialogModes.ALL : DialogModes.NO);
    var desc1 = new ActionDescriptor();
    var list1 = new ActionList();
    var ref1 = new ActionReference();
    ref1.putName(PSClass.Layer, "Texture_Boost");
    list1.putReference(ref1);
    desc1.putList(PSString.Null, list1);
    executeAction(PSEvent.Hide, desc1, dialogMode);
  };

  step1();      // Hide
};



cTID = function(s) { return app.charIDToTypeID(s); };
sTID = function(s) { return app.stringIDToTypeID(s); };

//
// Off.loadSymbols
//   Loading up the symbol definitions like this makes it possible
//   to include several of these generated files in one master file
//   provided a prefix is specified other than the default. It also
//   skips the definitions if PSConstants has already been loaded.
//
Off.loadSymbols = function() {
  var dbgLevel = $.level;
  $.level = 0;
  try {
    PSConstants;
    return; // only if PSConstants is defined
  } catch (e) {
  } finally {
    $.level = dbgLevel;
  }
  var needDefs = true;
  $.level = 0;
  try {
    PSClass;
    needDefs = false;
  } catch (e) {
  } finally {
    $.level = dbgLevel;
  }
  if (needDefs) {
    PSClass = function() {};
    PSEnum = function() {};
    PSEvent = function() {};
    PSForm = function() {};
    PSKey = function() {};
    PSType = function() {};
    PSUnit = function() {};
    PSString = function() {};
  }

  // We may still end up duplicating some of the following definitions
  // but at least we don't redefine PSClass, etc... and wipe out others
  PSClass.AdjustmentLayer = cTID('AdjL');
  PSClass.Calculation = cTID('Clcl');
  PSClass.Channel = cTID('Chnl');
  PSClass.Curves = cTID('Crvs');
  PSClass.CurvesAdjustment = cTID('CrvA');
  PSClass.Layer = cTID('Lyr ');
  PSClass.Point = cTID('Pnt ');
  PSEnum.Blue = cTID('Bl  ');
  PSEnum.Composite = cTID('Cmps');
  PSEnum.Merged = cTID('Mrgd');
  PSEnum.Normal = cTID('Nrml');
  PSEnum.RGB = cTID('RGB ');
  PSEnum.Subtract = cTID('Sbtr');
  PSEnum.Target = cTID('Trgt');
  PSEvent.Delete = cTID('Dlt ');
  PSEvent.Hide = cTID('Hd  ');
  PSEvent.Make = cTID('Mk  ');
  PSEvent.Select = cTID('slct');
  PSEvent.Set = cTID('setd');
  PSEvent.Show = cTID('Shw ');
  PSKey.Adjustment = cTID('Adjs');
  PSKey.Color = cTID('Clr ');
  PSKey.Curve = cTID('Crv ');
  PSKey.From = cTID('From');
  PSKey.Horizontal = cTID('Hrzn');
  PSKey.MakeVisible = cTID('MkVs');
  PSKey.Mode = cTID('Md  ');
  PSKey.Name = cTID('Nm  ');
  PSKey.Offset = cTID('Ofst');
  PSKey.Radius = cTID('Rds ');
  PSKey.Scale = cTID('Scl ');
  PSKey.To = cTID('T   ');
  PSKey.Type = cTID('Type');
  PSKey.Using = cTID('Usng');
  PSKey.Vertical = cTID('Vrtc');
  PSKey.With = cTID('With');
  PSString.Null = sTID('null');
  PSString.addToSelectionContinuous = sTID('addToSelectionContinuous');
  PSString.layerGroup = sTID('layerSection');
  PSString.linearLight = sTID('linearLight');
  PSString.presetKind = sTID('presetKind');
  PSString.presetKindCustom = sTID('presetKindCustom');
  PSString.presetKindDefault = sTID('presetKindDefault');
  PSString.presetKindType = sTID('presetKindType');
  PSString.selectionModifier = sTID('selectionModifier');
  PSString.selectionModifierType = sTID('selectionModifierType');
  PSType.BlendMode = cTID('BlnM');
  PSType.Calculation = cTID('Clcn');
  PSType.Ordinal = cTID('Ordn');
  PSUnit.Pixels = cTID('#Pxl');
};

Off.loadSymbols(); // load up our symbols



//=========================================
//                    Off.main
//=========================================
//

Off.main = function () {
  Off();
};

Off.main();

// EOF
