[补丁信息来源]：https://www.pathofexile.com/forum/view-forum/patch-notes


机翻：

3.2.0b Hotfix 补丁说明
重新启用了今天早些时候被禁用的三种Beastcrafting食谱。 将两个物品换成两个物品的配方已经变得更加困难了。
分裂两个物品的配方不再适用于迷宫附魔mod的物品。 它故意仍然会复制套接字/链接，这就是为什么现在要稍微难一些。
修正了一个错误，其中用于分割两个物品的配方可用于形状物品，老物品和损坏物品。

您需要重新启动游戏客户端并输入新的Menagerie才能看到并使用这些配方。


3.2.0b Hotfix
Re-enabled the three Beastcrafting recipes that were disabled earlier today. The recipe for splitting an item in two has been made a little more difficult by swapping out two of the beasts for rarer ones.
The recipe for splitting an item in two no longer works on items with Labyrinth Enchant mods. It intentionally will still copy sockets/links and this is why it is somewhat harder to achieve now.
Fixed a bug where the recipe for splitting an item in two would work on Shaped Items, Elder Items and Corrupted Items.

You will need to restart your game client and enter a new Menagerie to be able to see and use these recipes.


机翻：

3.2.0b补丁说明

增加了“Necromancy Nets”，这是一个相对罕见的网络，可以使野兽复活，并在过程中捕捉它们。这对于在动物死亡之前难以捕捉野兽的人物很有用，但它的稀有性意味着它不能作为捕捉这些角色的唯一方法。 （这个补丁不包括对恢复已被破坏，爆炸或以其他方式移除其尸体的怪兽的支持，我们正在研究这个）。
野兽加工食谱，使一个不明身份的稀有物品或具有特定MOD的稀有物品现在需要少一个稀有野兽。
修复了之前无法获得的四种高端兽牧制作食谱。
野兽加工战斗结束后，烧瓶现在重新填充。
在杀戮支持上召唤幻影不再支持清单舞蹈的苦行僧。
强大的绳网和简单的铁网现在花费门户卷轴而不是转化球。
钢筋网和强大的铁网现在花费了嬗变的宝珠，而不是变身宝珠。
Putrid Flight Bestiary mod怪物现在更频繁地使用他们的秃鹫轰炸技能。
修复了在您的Atlas上解锁额外Cartographer的Sextants需要完成独特地图的错误。
修正了灼热之光图腾没有将其伤害与其他灼热之光图腾正确叠加的错误。
修正了一个可以在烧瓶和珠宝上制作神话般的看点技能的错误。
修正了一些地区无法产生传奇野兽的错误。
修正了在Oba的Cursed Trove独特地图中捕获野兽后，下一个地区的楼梯无法打开的问题。
修正了一个错误，那就是漫画制造者在圣地独一无二的地图中，如果巴拉公爵被抓获，他的免疫buff不会失去。
修正了蜥蜴被捕获后雕像无法复活的问题。
修正了Vilenta能逃离她的舞台的错误。留Vilenta，留下。
修正了灰烬先驱术的“x％更多法术火焰伤害”不适用于技能（如灼热之光）施加的时空伤害效果的错误。
修正了一些预言，如果你捕获了目标，而不是杀死目标，那么一些预言就没有完成。
修复了社交面板中滚动速度比预期慢的错误。
修正了在武器交换时武器交换按钮在视觉上不会改变的错误。
修正了死亡召唤幻影中的“召唤幻影”在舞蹈邪恶中被塞进时可能发生的客户端崩溃。
修正了第10幕最终老板及其最终游戏地图对手使用其火焰呼吸技能时可能发生的罕见客户端崩溃。此技能在之前的补丁中已被禁用，以防止这种情况发生。它将在此补丁中重新启用。
修复了各种实例崩溃。


3.2.0b Patch Notes

Added "Necromancy Nets", a relatively rare net that can revive beasts, capturing them in the process. This is useful for characters that have difficulty capturing beasts before they die, but its rarity means that it can't be relied upon as the sole method of capture for these characters. (This patch doesn't include support for reviving monsters that have been shattered, exploded or otherwise had their corpse removed. We're working on this.)
Beastcrafting recipes that make an unidentified rare item or a rare item with a specific mod now require one fewer rare beast.
Fixed four high-end Beastcrafting recipes that were previously unobtainable.
Flasks now refill after a Beastcrafting fight ends.
Summon Phantasm on Kill Support no longer supports Manifest Dancing Dervish.
Strong Rope Nets and Simple Iron Nets now cost Portal Scrolls rather than Orbs of Transmutation.
Reinforced Iron Nets and Strong Iron Nets now cost Orbs of Transmutation, rather than Orbs of Alteration.
Monsters with the Putrid Flight Bestiary mod now use their Vulture Bombing skill more frequently.
Fixed a bug where unlocking additional Cartographer's Sextants on your Atlas required unique Maps to be completed.
Fixed a bug where Scorching Ray totems did not stack their damage correctly with other Scorching Ray totems.
Fixed a bug where Bestiary Aspect skills could be crafted onto Flasks and Jewels.
Fixed a bug where some areas were unable to spawn Legendary Beasts.
Fixed a bug where Stairs to the next area would not open if a beast was captured in the Oba's Cursed Trove unique map.
Fixed a bug where Maker of Mires in the Hallowed Ground unique map would not lose his immunity buff if Balah, Duke was captured.
Fixed a bug where statues were unable to come to life if the Basilisk was captured.
Fixed a bug where Vilenta was able to escape her arena. Stay Vilenta, stay.
Fixed a bug where the "x% more Spell Fire Damage" from Herald of Ash was not applying to Damage over Time effects applied by skills such as Scorching Ray.
Fixed a bug where some Prophecies did not complete if you captured, rather than killed, the target.
Fixed a bug where scroll speed in the Social Panel was slower than intended.
Fixed a bug where the weapon swap buttons would not visually change when swapping between weapons.
Fixed a client crash that could occur while Summon Phantasm on Kill was socketed in The Dancing Dervish.
Fixed a rare client crash that could occur when the final boss of Act 10 and its Endgame Map counterpart used its Flame Breath skill. This skill had been disabled in a previous patch to prevent this from happening. It will be re-enabled in this patch.
Fixed various instance crashes.



机翻：

3.2.0修补程序8
修正了大师们没有放弃战利品的错误。
修正了两个“在一个物品上制作一个看点技能”给出了错误的Aspect技能的错误。
修复了Scorching Ray的客户端崩溃问题。


3.2.0 Hotfix 8 Notes
Fixed a bug where Grandmasters did not drop loot.
Fixed a bug where two "Craft an Aspect Skill onto an Item" gave the wrong Aspect skill.
Fixed a client crash with Scorching Ray.



机翻：

3.2.0修补程序7注释
修复了导致CPU使用率增加的错误。
修正了一个错误，如果你捕捉到预言怪物，预言就不会完成。
修复了导致玩家名字不会在党员门户上显示的错误。
固定显示问题，当重新进入Fenumus，夜间boss战斗时发生。
修复了在第二阶段或第三阶段重新进入老年监护人boss战时发生的客户端崩溃。
修复了登录屏幕上可能发生的罕见客户端崩溃。
修复了Vilenta boss战中发生的实例崩溃。

3.2.0 Hotfix 7 Notes
Fixed a bug that caused increased CPU usage.
Fixed a bug causing prophecies to not complete if you captured the prophecy monster.
Fixed a bug causing player names to not display on party members' portals.
Fixed display issues that occurred when re-entering the Fenumus, First of the Night boss fight.
Fixed a client crash that occurred when re-entering the Elder Guardian boss fights during the second or third phase.
Fixed a rare client crash that could occur on the login screen.
Fixed an instance crash that occurred in the Vilenta boss fight.

3.2.0 Hotfix 6
Fixed the most common instance crash. This crash could occur in many areas but was commonly encountered in late Act 10 and Endgame Maps.
Fixed a bug where the Life Regeneration bonus granted by the Ascendant's Guardian ascendancy passive skill wasn't working.

3.2.0 Hotfix 5
When you throw a net on a monster, the capture window is now always three seconds, if the net is of appropriate level for that monster. This allows a much larger window for damaging the monster once it has been netted.

3.2.0 Hotfix 4
Temporarily disabled one of the abilities from the final boss of Act 10 and its Endgame Map counterpart. This will mitigate the common crash occurring during this encounter until we can deploy a more permanent solution.

3.2.0 Hotfix 3
Made it easier to capture Legendary Beasts.
Added an option to suppress Recipe notifications.
You can now click-through the Recipe Unlocked notification. The "Close all panels" hotkey will suppress all queued Recipe notifications.
Added an error message when trying to capture enraged Beasts.
Fixed a bug causing attack speed to appear too high while wielding a shield.
Fixed a bug causing the Giant Crabs plaque in the Menagerie to not display the correct name.
Fixed a bug causing the "Gain up to Five New Prophecies" Beastcrafting recipe to consume Silver Coins.
Fixed a bug causing some areas to not generate Legendary Beasts.
Fixed various issues with Dynamic Resolution scaling.
Fixed various client crashes.

3.2.0 Hotfix 2
Fixed a bug which prevented some Zana missions from being completed.
Fixed a bug causing Spectral Shield Throw to be able to drop earlier than intended.
Fixed a bug causing Reliquarian's and Chaos Sentinels to only spawn as Rare.
Fixed various issues with the Rage mechanic causing Rage to decay earlier than intended.
Fixed a client crash when entering a PvP match.
Fixed various instance crashes.

3.2.0 Hotfix
Temporarily disabled Low Water Detail Level in order to fix some graphical issues. We will re-enable this once we have fixed the problem properly.
Fixed an issue where plaques in the Menagerie displayed "????????" rather than the correct names.
Fixed an issue where the "You need to bind the following actions to an input" popup occurred in every area.




【台服翻译文本】

3.2.0 兽猎寓言改版内容


一次天赋树重置机会：

	3.2.0 版本针对天赋树做了平衡与调整，因此流亡者所有角色皆可获得一次「天赋重置」的机会，你的「升华天赋」将一并重置。
	进入天赋树，在画面上方点击「重置所有天赋点数」即可重置所有天赋并退回天赋点数。 
	请勿在选择「重置所有天赋点数」之前配置或重置天赋，否则「重置所有天赋点数」的选项将会消失。

兽猎挑战联盟：

	挑战联盟是个重新开始的大好机会，有着新的经济体。你的全部角色和物品都会保留至标准和专家联盟。还是鼓励各位流亡者可以参加新的联盟，完成挑战成就和走出自己属于自己的流亡黯道喔！
	在 3.2.0 版本将推出「兽猎挑战联盟」和「兽猎（专家）挑战联盟」，以上联盟都有自力模式。以上挑战联盟将有着相同的核心机制和物品。
	兽猎联盟中，流亡者在埃哈弗尔的帮助下可以兽猎上百种散布在瓦尔克拉斯上的凶猛野兽，并且透过献祭来打造全新的物品。
	瞄准并按下 [V] 键发射补兽网来兽猎野兽。当你兽猎失败时，会激怒目标使其变得更加危险。削减野兽的生命值可以增加兽猎的成功率。
	补兽网可以透过掉落或是跟埃哈交易取得。品质越好的补兽网可以增加兽猎更高难度野兽时的成功率。
	每一种野兽成功兽猎后，都会被记录在一本只属于个人的、充满图片与资讯的兽猎寓言中。
	当流亡者成功兽猎足够的野兽后，与埃哈对话将可以进入自己的兽园之中，所有兽猎成功的野兽都将被豢养在你的兽园中。
	通过兽园中的祭坛献祭你兽猎而来的野兽来开始野兽献祭，与献祭的野兽战斗并取得胜利以打造新物品或是赋予物品新的效果。为了完成更加强大的野兽献祭配方，建议流亡者尽可能的兽猎任何遭遇的稀有野兽
	流亡者将可以挑战四只不同的神灵幻兽，牠们将掉落四套全新的限定传奇道具。若你拥有足够的实力也可以跳战捕获牠们，成功捕获的神灵幻兽将可以用于野兽献祭。
	兽猎挑战联盟中有 40 项全新挑战成就。流亡者完成 12 项挑战时可获得头部外观：兽猎寓言。完成 24 项时可获得背饰：妖羽幻翼。完成 36 项时可获得时空之门．兽猎寓言。这些奖励都是属于「兽猎挑战联盟」限定品。
	流亡者在完成 19 项挑战成就时，接着每完成 3 项挑战，可获得兽猎挑战联盟图腾柱做为藏身处的装饰。此图腾将永久展示你在兽猎挑战联盟中完成的挑战数量。

主要新内容与功能：

	新增 2 颗主动技能与 1 颗辅助技能：
	新增 1 颗以敏捷 / 智慧为基底的技能宝石 - 盾灵投掷：使用念能力复制你的盾牌并当作投射物，但无法穿透，造成副手增强盾牌防御伤害。当它碰触到东西时会粉碎，并对各方向发射小碎片投射物。有额外投射物的词缀会增加碎片数量，而不是盾牌。
	新增 1 颗以力量为基底的技能宝石 - 破体之击：用你的武器猛击地面，释放炽热的裂缝。如果你有耐力球，会消耗 1 颗耐力球使技能从主要裂缝释放更多条炽热裂缝。限定锤、剑、斧、长杖或空手。
	新增 1 颗以智慧为基底的辅助宝石 - 击杀召唤幻影辅助：辅助能击中敌人或创造召唤物的技能。当技能或召唤物击杀敌人时，有机会召唤幻影召唤物，并使用穿透投射法术造成物理伤害。
	新增深渊为游戏核心机制。更多关于深渊改动资讯与释出的功能请参考下方深渊相关项目。
	终极异界尊师隆重登场。这场终极之战将会是流亡黯道至今最困难的一战，祝好运流亡者！
	新增尊师玉，搜集所有塑界者的记忆碎片后将可获得。尊师玉可以将舆图上的任何一张地图提升为 16 阶。
	新增 27 件全新传奇物品，其中 16 件为兽猎挑战联盟限定。
	新增 27 个全新命定传奇相关寓言。
	新增 1 个任务 - 范尼达的复仇：范尼达自甘堕落与奇塔弗同流合污，需要有人挺身而出。在第十章中找到并击败她，天赋点数将会是奖励。已完成前置任务（特索塔地图）的现存角色将可以直接获得天赋点数并且可以直接获取特索塔地图任务的相关奖励
	新增 1 个新区域到第十章：镇压地带。这会是范尼达的藏身之处吗？
	新增 10 张由流亡者设计的全新命运卡。
	启用了之前提到将要新增的盗贼流亡者。
	新增数个商人交易配方。
	元帅殿堂新增 6 位元帅，取代了 5 位现有的元帅。

次要新内容与功能：

	女巫在完成大门口的敌人后将可以选择低阶中毒辅助作为奖励。
	暗影刺客完成大门口的敌人的任务后，元素扩散辅助将取代低阶中毒辅助作为奖励选项（因为在绝望岩滩就会获得了）。
	区域限定的传奇物品（例如生贽之尖、塑者之界或是裂痕领域）在掉落时将分配给该区域的拥有者。这项改动同样会套用在所有裂痕领主掉落的祝福上。
	新增 狄恩的挽歌 的 3D 美术。
	竞赛期间内删除角色将可以继续保留天梯排名与奖励。
	改善札娜任务流程 - 特别针对于塑界者与异界尊师的排序。
	完成札娜的舆图任务将会给予大师经验值。如此一来与之前相比可以更快的达到等级 8。
	当你打开仓库时，仓库会真的打开来，就好像你在现场亲手打开它一般。
	大幅降低启动器在处理更新作业时有关 "分配空间" 部份的写入次数。
	增新数个商人交易配方，当所有交易的装备都是塑者或是尊师装备时，交易出来的装备也会是塑者或是尊师装备。
	改善成就系统检查功能，以防无法连上成就伺服器时的情形。
	减化札娜的 "领取塑界玉" 对话选项，现在同一个选项可以一次领取所有可领取的塑界玉。
	神谕石与地平石现在可以作用在最新的地图中了。
	增进金属材质的表现。
	更多的技能可以拿来烧草了。
	异界．净化 获得 1 个新的技能特效。
	冰川之刺的效果调整为淡出，而不会直接消失。
	现在幻化狂舞德尔维希会正确的显示装备在狂舞德尔维希上的特效了。
	优化元帅殿堂的效能。
	增加舆图中未完成的地图在异界尊师影响范围中的能见度。
	圣殿实验室中的地图装置有了个帅气的新启动特效。
	优化故事碎片（例如：位于监狱宿舍中玛拉凯写给薛朗的指引信）的视觉特效，使其更容易被发现。
	每秒伤害的计算现在会将是否能使用特定武器加入计算条件中（例如当双持两种不同武器类型时，其中一种武器不能使用的技能）。这并不会改变实际造成的伤害输出，仅是调整以提供更准确的数值显示。
	改善破碎传承者与武器特效互动的效果。
	新增文字说明风暴屏障辅助不支援召唤物技能。
	提示面板中增加新的提示页面。
	持续优化音效、美术、特效和环境效果。

深渊改动：

	深渊加入游戏核心机制中。流亡者从第六张开始会在地图区域内遭遇深渊隙缝。每个区域大约会有 10% 的机率出现深渊。
	绝望深渊将不再出现于等级低于 70 的区域。
	冥河腰带调整为绝望深渊区域限定掉落。
	各项深渊珠宝基底将只会由绝望深渊的怪物群或是深渊保险箱中获得。相较于深渊联盟，稀有物品等级的深渊珠宝出现率将会降低。
	新增六分仪词缀使区域含有额外的深渊。

角色平衡：

	玩家的陷阱将在持续时间结束之后自动触发。捕熊陷阱与迷魅陷阱除外，这两个陷阱在持续时间结束后依旧会被破坏。
	
	技能平衡
	下列陷阱技能基本持续时间将从 16 秒缩短为 4 秒：火焰陷阱、冰冻陷阱、闪电陷阱、瓦尔．闪电陷阱、陷阱辅助。上述陷阱类技能在持续时间结束时都将自动触发。
	下列陷阱技能基本持续时间将从 16 秒缩短为 8 秒：捕熊陷阱、迷魅陷阱。
	调整召唤物伤害，所有召唤物类型（愤怒狂灵除外）的攻击都将更加快速，但造成较少的基础伤害。这解决了一个长期存在的 "增加伤害只套用于部分召唤物" 的问题，也因此许多的召唤物在获得额外伤害时将会获得最多 50% 更多伤害的增幅。并且增加攻击速度将会更加正确地作用在召唤物上。
	复苏殭尸的重击攻击将无法被回避。
	齐射与投射物新星可以相互作用了！现在投射物将会根据投射物总数量分散到玩家两侧再以新星的方式发射。
	流星射击现在转换 50% 物理伤害为闪电伤害（原先为 40%）。
	灰烬之捷现在也提供增加更多火焰法术伤害，并且法术也能触发溢出伤害的燃烧效果。

物品平衡：

	调整大部份命运卡的掉落权重与地区。你可以在奥瑞亚的殒落版本推出的区域中找到更好的命运卡。部分地图中的高价值命运卡将移到其他地图中。
	消逝之怒不再提供最高等级低于 20 等的技能宝石或瓦尔技能宝石作为奖励。
	带有 "施展" 标签的技能宝石现在全部都替换为 "法术" 标签。法术类型技能但无法适用 "法术伤害增减" 的技能将会在技能描述中说明。这项改动不会影响任何原本的游戏体验。

传奇物品平衡：

	重制调整传奇保险箱 怪桶。它一样不会包含成群的怪物，但如果它开始蠢动，那些群体会出现得更加快速。
	将不再会掉落拥有 2 个深渊插槽的 晦暗的尸布。
	光明猎盗者的灵体暴爆破投射物将不再永远穿透并且将有 50% 更慢的投射物速度，这将影响投射物的飞行距离。并且投射物伤害被降低 25%。此改动影响所有版本物品。
	泽佛伊的终息 回复生命不再立即回复，改为在 4 秒内恢复。回复量由 800% 消耗魔力调整为 (450 - 600) % 消耗魔力。可以使用神圣石改变现有物品。
	毕斯寇的项圈 现在增加 35% 至 50% 的普通怪物击杀时的物品掉落数量（原先为 50% 至 100%） 。已存在的物品将成为遗产，可以使用神圣石改变现有物品。
	多里亚尼之拳 新增说明：空手时攻击附加闪电伤害只会作用在空手攻击（任何手上没有拿任何东西的攻击）。这表示附加闪电伤害并不会作用在盾灵投掷上，基于这个技能实际上是 "拿着盾牌" 的。
	西拉气流杀 的掉落机率将会比原先要低很多，真的很多。
	日炎不再使陷阱在持续时间结束时触发，基于这项效果将被改为几乎所有陷阱的基本效果。

怪物平衡：

	来自怪物稀有阶级的伤害增幅（魔法、传奇..等）已经可以正确的与其他伤害增减互乘。这表示地图词缀中的 "传奇头目伤害增加" 将比以往更加 "亮眼"。虽然并不是全部，但大多数的伤害增加来源（如特定怪物或地图词缀）都已经作出相应的调整。在与传奇头目对战时还请流亡者加倍小心，尤其是在挑战词缀满满的地图时。
	下列怪物将不再免疫嘲讽，仅管牠们不一定会因为受到嘲讽而转移目标，这主要是为了冠军升华职业的新天赋效果而改动：塑界者、异界尊师、凤凰守护者、牛头人守护者、九头蛇守护者、奇美拉守护者、异界．奴役、异界．根除、异界．干扰与异界．净化。
	马雷葛萝与阿莉亚，以及其在异界地图中的其他版本，学会了新的尸体爆破：在短暂的延迟后，引爆范围中所有尸体！
	复仇者伊尔莉斯现在拥有 20% 更多的血量。
	持有西拉气流杀的西拉克获得了更多的血量、更多的伤害，并且牠已经学会更多把戏等着流亡者的到来。
	女幽灵被目击到携着男伴在奥瑞亚的闹鬼大厅中漫步。男幽灵的伤害与攻击速度受到调整。
	德瑞索在场上召唤的剑刃在出现与消失时将会有特效，使它们更容易被察觉。
	奇塔弗之心与异界尊师的不稳定阶段将不再能被缓速到低于基本速度。使其不再有动画与动作不同步的问题。
	在兽腹中的派蒂的近战攻击造成 33% 更少伤害。些微增加她的劈砍伤害。
	调整牧金牛人的大地震击类型技能的冷却时间，并且调整为攻击，而不是法术。
	黑暗深渊巴曼斯使用瓦尔．尸体爆破时会有更明显的提示。该技能被调整为向外扩散一定范围，而不是与目标相连的所有尸体。
	混血猎犬（在第 8 章中）可以被亵渎正确的召唤出尸体来了。同时牠们被改名为毁灭地狱犬。
	下列怪物的基础生命值受到明显的增加：浑沌魔像、极地巨石、寒冰魔像、小型寒冰魔像、小型烈焰魔像与异界之骨。
	神主与其异界地图中的同胞们将有较少机率跳过语音直接施放天谴之拳与神圣之光。

异界尊师战平衡：

	当异界尊师成功被击败时，札娜会出现在更近的距离。如此一来应该能够更轻易的接近札娜。札娜的对话将会出现在聊天室窗中。
	传送门阶段与之前相比将会更短但是更加困难，异界尊师将会在更短的时间内召唤更多的怪物并且更频繁的使用技能。在传送门阶段召唤出来的怪物将会更具侵略性的瞄准塑界者。
	异界尊师在不稳定阶段将会更加困难，并且在成功完成时会掉落更多尊师限定物品。看守之眼将只会在完成不稳定阶段后掉落。
	不稳定阶段的异界尊师所施放的环型扩张技能所造成的伤害与前面的其他阶段相同。这是个错误的设定。现在这个技能在不稳定阶段将造成 70% 更多伤害。
	札娜出现时将移除异界尊师逐渐扩大的「末日圆环」能力。

异界地图和舆图平衡：

	舆图上启用的六分仪将有上限。基础上限为 1 个，完成札娜的任务以增加上限，最大上限为 5 个。新增超过最大上限的六分仪，将会移除最旧的六分仪。现存的舆图将会保留目前的六分仪，当使用新的六分仪时将会取代最旧的六分仪。舆图上将会显示最旧的六分仪。
	现在有两倍机率获得还没有完成的地图。这将有助于独行玩家完成他们的舆图。
	调整异界尊师与其守护者达成出场条件时挑选地图的机制。与之前相比，异界尊师将会有更高的机率占领较高阶级的地图。
	异界尊师存在的地图不再包含额外怪物。异界尊师以外的怪物将不再掉落稀有尊师物品。
	怪物伤害现在会依据怪物稀有度增加伤害的相关改动（如上所述）将影响 "野蛮人的" 与 "霸主的" 地图词缀效果，并且同样作用于 "亡者之财"。此调整可以使用神圣石改变。
	调整了多数地图的怪物群数量，使各地图间的总怪物数量更加相近。
	现在塑界者的终极浑沌（弹幕地狱）技能对召唤物造成 70% 较少伤害。
	传奇地图亡者之财头目的近战攻击将造成更少伤害，这应该可以显著的降低牠在变身后将你一拳秒杀的机会。
	魔金宝库中的传奇头目与决斗场中的宝藏堆将掉落较少的物品。传奇头目将会更频繁的使用消耗宝藏堆的技能。魔金宝库的传奇头目将与其它同阶级地图的传奇头目掉落较为相近的物品数量。
	挑战者普鲁那施放技能时的提示将更为明显。
	异界．奴役的猛击技能所造成的伤害中，物理伤害将会比火焰伤害还要更多一些，并且必定造成点燃。
	硫磺荒漠的头目战的追逐阶段，新增两只独特蝎子敌人。这个阶段现在会有一些细颈瓶可以被玩家打破。击败头目后将开启传送门让玩家可以进出决斗场。
	改善了墓影书坊与挖掘场的地图布局。之后应该会较少出现死路与空白区域。
	军械库地图将更为线性，并且应该会更少出现死路。
	如履危墙的怪物将会离入口处更远一点。
	缩小热林冢墓的地图大小。
	阿兹里区域中的瓦尔圣器双王在启动后将不再会马上潜入地底，除非你离牠们太远。
	重新设计密林果园的决斗场并加入了迷宫陷阱，正义之眼将会把你传送到陷阱上头。
	密林果园与广场决斗场中的迷宫陷阱将在传奇头目被击败后停止运作。决斗场中的怪物群将被移动到决斗场外。
	元帅殿堂中的元帅流亡者每 5 秒获得 1 瓦尔灵魂充能将提升为每 5 秒获得 2 瓦尔灵魂充能。

天赋树平衡：

	关键天赋移形换影现在提供 30% 更少能量护盾 (原 50%)。这可以使能量护盾和闪避的角色在配置移形换影更有效。
	增加长杖或法杖造成的物理伤害、法杖造成的伤害的天赋，现在也会增加这些武器造成的异常状态伤害。这改动使它们和其他武器天赋一致。

升华天赋调整：

	全部 19 个升华天赋都重新检视并有大规模的改动。因为这些改动，现有的升华天赋和天赋树都会被重置。

暗影刺客 － 刺客：

	淬毒打击：不再提供机率造成流血，或若你近期击杀瘫痪的敌人增加技能效果持续时间。现在提供击中 40% 机率造成中毒，近期每层中毒增加 5% 中毒持续时间，对敌人造成每层中毒 +0.1% 暴击率，至多 +2%。
	毒物走私：不再提供对瘫痪敌人增加流血伤害。现在提供对中毒的敌人有 20% 物理伤害的额外混沌伤害 (不再是流血)，你击杀每个中毒的敌人回复 0.5% 你的最大生命。
	伏击：与刺杀融合为伏击与刺杀。
	不稳定化身：现在提供非暴击时有 20% 机率获得 1 颗暴击球 (原10%)，增加 10% 暴击获得 1 颗暴击球。
	新增 1 点节点 － 投机：若你近期有击杀增加 20% 移动速度，当你附近只有一个敌人增加 100% 伤害，你的暴击伤害无法被反射，当你附近只有一个敌人你不会受到暴击的额外伤害。
	致命专注还是一样。

暗影刺客 － 诈欺师：

	以太行者：与奇异织者融合。
	奇异织者：不再获得增加 50% 魔力回复速度。现在消耗 200 点魔力后获得 6% 伤害减免 (原8%)。
	幽灵舞步完全重制。现在若近期能量护盾开始回复增加 40% 攻击和施放速度，满能量护盾时有 20% 更多闪避机率，当你有能量护盾时有 10% 机率躲避攻击和法术伤害，当你有能量护盾时增加 10% 移动速度。
	暗影姿态移除并改为逃脱大师，提供：头盔的每 1 点最大能量护盾 +5 闪避率，胸甲的每 6 点闪避率 +1 最大能量护盾，若你近期没有被击中则无法被晕眩，若你近期没有被击中有 8% 伤害减免。
	新增 1 点节点 － 虚空行者：提供你的攻击有 25% 机率获得 25% 非混沌伤害的额外混沌伤害，15% 机率获得 50% 非混沌伤害的额外混沌伤害，5% 机率获得 100% 非混沌伤害的额外混沌伤害
	新增 1 点与有耐心的死神相连的节点 － 精痛：提供增加 20% 技能效果持续时间，增加 20% 中毒持续时间，15% 更多持续伤害，10% 承受持续伤害减免。
	有耐心的死神：现在增加持续伤害 50% (原30%)，使你击杀时回复 2% 最大生命、2% 能量护盾和 4% 最大魔力。
	敏捷杀手：现在每颗狂怒球增加 5% 伤害和每颗暴击球增加 5% 伤害 (不再是持续伤害)。

暗影刺客 － 破坏者：

	爆破专家：不再获得 10% 物理伤害的额外火焰伤害。现在增加 20% 范围效果和增加 20% 范围伤害。
	生在影中：不再需要致盲突击 (因为它已经被移除了)。不在获得增加 50% 致盲持续时间。现在获得无法被致盲，减少承受来自致盲敌人的 10% 伤害 (原6%)，击中有 25% 机率致盲敌人，附近的敌人被致盲。
	炸弹专家：连结此天赋的小天赋不再获得增加 8% 陷阱投掷速度。此节点不再提供每个陷阱增加伤害和每个地雷增加范围效果。也不再获得陷阱有机率额外触发一次。现在若你近期有引爆地雷获得增加 20% 地雷放置速度，若你近期有引爆地雷增加 40% 伤害。
	爆破天才：连结此天赋的小天赋不再获得增加 8% 陷阱投掷速度。此节点不再提近期若你有引爆地雷增加地雷放置速度或地雷伤害。现在每个地雷增加 8% 范围效果。
	新增 1 点节点 － 完美犯罪：增加 20% 投掷陷阱冷却回复时间，每个陷阱增加 8% 伤害，陷阱有 20% 机率额外触发一次。
	连锁反应：不再需要炸弹专家，改为需要完美犯罪。现在增加 30% 陷阱伤害 (原20%)，和增加 30% 陷阱投掷冷却回复时间 (原40%)。
	新增 1 点节点 － 纵火狂：获得免疫感电和点燃，近期你每个引爆的地雷每秒回复 1% 生命，至多 20%，近期你每个触发的陷阱每秒回复 1% 生命，至多 20%，减少 25% 放置地雷或投掷陷阱技能的魔力消耗。

游侠 － 追猎者：

	自然的恩赐：现在每 3 秒获得 3 点药剂充能 (原每3秒1充能)。现在减少承受 6% 元素伤害 (原8%)。

游侠 － 侠客：

	石英化身：连结此天赋的小天赋增加 3% 移动速度 (原4%)。
	面纱女神：连结此天赋的小天赋增加 3% 移动速度 (原4%)。现在迷踪状态时增加 10% 移动速度 (原20%)。
	极速进攻：现在击杀时获得 10 秒猛攻 (原4秒)，当你击中稀有或传奇敌人时有 10% 机率获得 10 秒猛攻。
	追猎使徒：现在猛攻时有 25% 更多机率闪避投射物攻击 (原15%)。

游侠 － 锐眼：

	断裂：击中流血的敌人时回复 30 生命。
	极致准心：攻击投射物不再回到你身边。现再投射物会穿透 3 个额外目标。
	弹射：现在需要先配置狙击而不是致命速度。投射物每次连锁有 10% 更多伤害。
	狙击：现在增加 30% 投射物速度。
	致命速度：不再获得增加 30% 投射物速度。现在加倍你的命中率，增加 100% 闪现射击和魅影的冷却回复速度。
	新增 1 点节点 － 集风：使你和附近友军获得流顺之风光环。此光环增加 1000 点闪避，增加 10% 行动速度，你近期每个使用的技能增加 10% 流顺之风效果，至多 100%。

决斗者 － 冠军：

	不败英雄：当你有护体时不再增加护甲和闪避值。现在当你有护体时 +1000 护甲和闪避，且无法被晕眩。连结此天赋的小天赋现在增加近战武器的攻击技能异常状态伤害。
	坚毅：连结此天赋的小天赋现在也会增加近战武器的攻击技能异常状态伤害。
	嗜战如命：连结此天赋的小天赋现在增加 14% 近战伤害，而不是增加 5% 攻击速度。现在当你在贫血时没有肾上腺素时获得肾上腺素 20 秒，获得肾上腺素时移除异常状态和燃烧效果。肾上腺素增加 100% 伤害，增加 25% 攻击、施放和移动速度，减少承受 10% 额外物理伤害。
	启发：现在你和附近友军增加 12% 移动速度 (原8%)。
	征服者：击中时 100% 嘲讽 (原25%)，若你近期有嘲讽敌人每秒回复 2% 生命 (原1%)，被你嘲讽的敌人对其他目标造成 10% 更少击中和异常状态伤害。
	可敬的对手：不再使被你嘲讽的敌人对其他目标造成 10% 更少击中和异常状态伤害。现在被你嘲讽的敌人无法闪避攻击。

决斗者 － 卫士：

	血之眼：和免费暴力对换位置。对流血的敌人不再有 6% 伤害减免。现在对流血的敌人攻击造成瘫痪 (原30%)，被你瘫痪的敌人增加承受 10% 物理伤害，击中流血的敌人有 10% 机率致盲。
	免费暴力：现在需要血之眼。现在流血有 25% 更多伤害。
	痛苦铸造：现在你的反击有两倍的伤害。你格挡的攻击无法晕眩你。
	暴力复仇：不再有你近期的每个格挡增加移动速度。现在过去 10 秒每个你格挡的攻击增加 8% 物理伤害 (不再是近期)，过去 10 秒若你有格挡传奇敌人的攻击增加 80% 物理伤害 (不再是近期)，过去 10 秒每个你格挡的攻击有 1% 额外格挡率，+4% 最大格挡率。

决斗者 － 处刑者：

	猎头者：不再减少承受反射物理伤害 50%。现在你不会受到反射物理伤害。现在获得增加 20% 范围效果 (原15%)。与猎头者杀戮传奇对换位置。
	猎头者杀戮传奇：现在需要先配置猎头者。
	影响：不再减少对敌人的扩散伤害。
	镇压：现在对敌人增加 100% 晕眩持续时间 (不再依据生命)。现在无法被晕眩。
	无尽饥饿：不再有生命回满时不会取消生命偷取效果。现在在偷取时免疫流血。
	残暴热情：不再获得当偷取时无法被晕眩或当偷取时免疫流血。现在当偷取时增加 30% 伤害，且生命回满时不会取消生命偷取效果。

野蛮人 － 酋长：

	森林之力．塔赫亚：连结此天赋的小天赋现在增加 15% 耐力球持续时间，而不是 +20 力量。此节点完全重制：现在每秒每颗耐力球回复 0.5% 最大生命，当你或你的图腾击杀燃烧的敌人，有 20% 机率使你和你的图腾获得 1 颗耐力球，每颗耐力球增加 6% 火焰伤害。
	日光．拉马库：不再需要先配置火徒．拿玛乎，而是森林之力．塔赫亚。连结此天赋的小天赋现在不再增加 15% 火焰伤害，而是增加 15% 耐力球持续时间。此节点完全重制：现在 +100% 火焰抗性，每秒回复 1% 生命，10% 承受的物理伤害视为火焰伤害，若近期受到火焰伤害每秒回复 2% 生命，不被点燃影响。
	火徒．拿玛乎完全重制：现在 50% 物理伤害转化为火焰伤害，伤害穿透 10% 火焰抗性，每 10 秒获得 70% 物理伤害的额外火焰伤害，持续 3 秒。
	死之狂怒．悉妮蔻拉：不再有伤害穿透 10% 火焰抗性，不再有若近期你或你的图腾有击杀获得 20% 物理伤害的额外火焰伤害。现在增加 10% 力量，有 10% 机率击中稀有或传奇敌人时使他们被余烬缠身持续 10 秒。

野蛮人 － 勇士：

	势不可挡：现在也有无法被晕眩。
	不可置疑：现在也有获得等同于你力量的命中率，若你过去 8 秒有造成暴击增加 30% 命中率，若你过去 8 秒有造成暴击增加 30% 伤害。
	永不动摇：连结此天赋的小天赋现在增加 18% 耐力球持续时间，而不是增加 12% 攻击伤害。此节点现在有 25% 机率在你获得耐力球时，使你获得你的最大耐力球数量，若你近期有被击中每秒获得 1 颗耐力球。
	屹立不摇：现在需要先配置永不动摇。连结此天赋的小天赋现在增加 20% 晕眩持续时间，而不是每秒回复 0.5% 生命。此节点完全重制：每颗耐力球增加 5% 伤害，每颗耐力球增加 5% 范围效果，当你晕眩敌人时有 25% 机率获得 1 颗耐力球，每颗耐力球增加 10% 敌人晕眩时间。
	杀无赦：不再有每颗耐力球增加 6% 伤害或25% 机率在你获得耐力球时，使你获得你的最大耐力球数量。现在每颗耐力球 +4% 混沌伤害，每颗耐力球有 1% 额外物理减伤。
	坚不可破：不再有无法被晕眩。现在每秒回复 2% 生命，减少 5% 承受伤害，每秒回复近期 10 秒内所避免 1.5% 伤害量的生命。

野蛮人 － 暴徒：

	新增一个机制 － 盛怒：最大上限数量为 50。若你近期没有被击中或获得盛怒，每 0.5 秒失去 1 层盛怒。每 1 层盛怒增加 1% 攻击伤害，每 2 层盛怒增加 1% 攻击速度，每 5 层盛怒增加 1% 移动速度，每秒每 1 层盛怒使你失去 0.1% 最大生命。
	战争使者：现在有当你使用战吼时获得 5 层盛怒。
	屠戮之欲完全重制：现在当你击杀敌人时获得 1 层盛怒，当你击中稀有或传奇敌人时有 10% 机率获得 1 层盛怒。
	毁灭仪式：现在需要先配置屠戮之欲。连结此天赋的小天赋现在增加 6% 攻击速度，而不是增加 14% 护甲。此节点完全重制：现在从盛怒获得的效果加倍，当你至少有 25 层盛怒时无法被晕眩。
	血肉之章：不在需要先配置屠戮之欲。

圣堂武僧 － 判官：

	圣洁之力：现在击中稀有或传奇敌人有 10% 机率制造奉献地面，持续 8 秒。此奉献地面制造于你的脚下。
	廉简之途：现在当你战在奉献地面上时免疫元素异常状态 (不再是无法被元素异常状态影响)。

圣堂武僧 － 守护者：

	和谐之源：现在击中时有 10% 机率获得 1 颗暴击球、狂怒球或耐力球。
	希望壁垒：不再获得 5% 额外格挡率。现在每 5 秒获得 50% 额外格挡率 2 秒，若过去 10 秒你有格挡 (不再是近期)，你和附近友军无法被晕眩。若近期你和友军友攻击则有 10% 机率格挡攻击，若你近期有施放法术则有 10% 机率格挡法术。

圣堂武僧 － 圣宗：

	意识圣殿：现在有 10% 更少技能魔力保留。
	无上奉献：连结此天赋的小天赋现在增加 10% 法术伤害，而不是范围伤害。此节点完全重制：现在当你有秘能波动增加 25% 范围效果，当你有秘能波动时 0.5% 法术伤害偷取生命，当你有秘能波动时增加 40% 法术伤害。
	新增 1 点节点 － 秘能庇护：当你或你的图腾用法术击中敌人获得秘能波动，当你有秘能波动时免疫元素异常状态。此天赋获得的秘能波动有 10% 更多法术伤害、增加 10% 施放速度和每秒回复 0.5% 最大魔力持续 4 秒。
	力量定罪：现在当你放置图腾有 50% 机率获得 1 颗暴击球，当你有暴击球时有减少 5% 承受元素伤害，当你有暴击球时伤害穿透 5% 元素伤害。
	信念之诉：现在增加 100% 图腾持续时间，同时至多可以召唤 1 个额外图腾。
	升华仪式：不再有每个图腾造成 7% 较少伤害。现在同时至多可以召唤 1 个额外图腾 (原2个)，增加 50% 图腾放置速度。每秒每个图腾回复 0.5% 你的最大魔力，每秒每个图腾你和你的图腾回复 1% 生命。

女巫 － 秘术家：

	禁忌力量：连结此天赋的小天赋现在增加不再增加 20% 暴击率，现在增加 18% 暴击球持续时间。此节点现在没有暴击时有 10% 机率获得暴击球。现在每颗暴击球增加 5% 范围效果，每颗暴击球增加 5% 法术伤害，+1 最大暴击球上限数量，在你消耗 200 点魔力时获得 1 颗暴击球。
	秽言亡语：连结此天赋的小天赋现在不再增加 15% 诅咒持续时间，而是增加 5% 你的诅咒效果。此节点不再使你诅咒的怪物增加 10% 承受伤害。现在你的诅咒可以作用在无咒的敌人上，你击杀被诅咒的敌人有 25% 爆炸 (原20%) 并造成他们最大生命四分之一的混沌伤害。
	恶语术：连结此天赋的小天赋现在不在增加 15% 诅咒持续时间，而是增加 5% 你的诅咒效果。此节点现在增加 15% 你的诅咒效果，使你诅咒的敌人获得恶语术。受到恶语术的敌人减少 10% 伤害并增加 10% 承受伤害。当你击杀敌人时，敌人身上每个诅咒给予等同 8% 非混沌伤害的额外混沌伤害 (原4%)，持续 4 秒。
	虚无之塔：现在使附近敌人减少 100% 生命回复速度。
	残劣壁垒：现在 +150 最大能量护盾，近期你或你的召唤物击杀时每秒回复 1% 能量护盾 (原0.5%)，至多 30% (原无上限)。现在你有能量护盾时无法被晕眩 (不再需要满能量护盾)。

女巫 － 死灵师：

	新增 1 点节点 － 亡灵之使：增加 20% 召唤物移动速度，增加 30% 召唤物持续时间，若你或你的召唤物近期有击杀增加你的召唤物 12% 攻击和施放速度，若你近期有使用召唤物技能增加 30% 召唤物伤害。
	腐化之塔移除并被新节点取代 － 祈祷者：增加 20% 你的召唤物最大生命，增加 20% 伤害，每秒回复 2% 生命，增加 50% 号召冷却回复速度。
	血肉画师：现在需要先配置祈祷者。你的殭尸复苏死亡时会扩散腐蚀毒云，每秒造成 50% 他们最大生命的混沌伤害。使你殭尸复苏的重击增加 100% 范围效果和增加 100% 冷却回复速度。使你可以额外召唤 2 格额外殭尸。
	灵魂织者：不再需要先配置血肉画师，现在需要先配置祈祷者。
	灵魂嗜者移除并被新节点取代 － 骨刻家：使你的骷髅增加 40% 伤害。增加 100% 骷髅移动速度，+2 最大骷髅上限数量，使你的召唤骷髅召唤 2 个额外骷髅战士，你的骷髅攻击无法被闪避。
	奉献女魔：现在使你的奉献技能对你减少 50% 效果。若你近期有消耗尸体增加 40% 伤害，近期每个消耗的尸体增加 2% 攻击和施放速度。

女巫 － 元素使：

	毁灭之钟：不再每 10 秒同时获得增加 100% 元素伤害和增加 25% 范围效果 4 秒。现在不间断依序获得 75% 范围效果和增加 75% 元素伤害 5 秒。
	混沌天才完全重制：现在被冰霜之捷影响时使你穿透 25% 冰冷抗性，被灰烬之捷影响时穿透 25% 火焰抗性，被闪电之捷影响时穿透 25% 闪电抗性。同时增加你身上捷光环 25% 效果，减少 25% 他们的魔力保留。
	悲伤织者：连结此天赋的小天赋现在有 5% 机率造成冰冻、感电和点燃 (原3%)。
	毁灭光炮塔：连结此天赋的小天赋现在有 5% 机率造成冰冻、感电和点燃 (原3%)。现在此节点你的攻击造成的冰缓至少都会缓速 10%，你的攻击造成的感电至少都会增加 20% 承受伤害。
	先祖诸王：不再依据你的魔像增加 40% 对应的伤害种类，或增加 100% 你的魔像给予的增益效果。现在每个召唤的魔像增加 20% 伤害，每个召唤的魔像增加 25% 他们提供的增益效果。
	新增 1 点节点 － 元能者：每个你召唤的魔像增加 20% 魔像伤害，当你召唤寒冰魔像则无法被冰缓或冰冻，当你召唤烈焰魔像则无法被点燃，当你召唤闪电魔像则无法被感电。罪托可同时拥有额外 1 个魔像。
	模范灾难：不再减少 50% 承受元素反射伤害。现在你不会受到元素反射伤害，同时获得 0.5% 元素伤害偷取生命。

贵族 － 升华使徒：

	死灵师：不再给予你和你的召唤物 4% 物理伤害减免。你和友军被你的光环影响时不再获得增加 30% 伤害或 +20% 混沌抗性。现在给予你 30%召唤物伤害。你的奉献技能同时影响你但是降低 50% 效果。你施放的光环增加 3% 你和周围友方的攻击和施放速度。
	秘术家：不再给与增加 20% 最大能量护盾或是近期若有击杀敌人增加 20% 伤害。不再给予受到你诅咒效果影响的敌人降低 15% 混沌抗性。现在给予每秒回复 1.5% 能量护盾（原先为 1%），增加 10% 你的诅咒效果，当你拥有能量护盾时无法被晕眩，可以对敌人施放额外 1 个诅咒。
	元素使：不再给予减少 50% 元素反射伤害、击杀稀有或独特怪物时获得 6 秒元素汇流。现在让你不会承受反射的元素伤害。使你的伤害穿透敌人 10% 元素抗性（原先为 6%），并且你造成的感电效果一定至少增加 10% 的承受伤害。增加你身上捷光环 40% 效果。最多可同时拥有额外 1 个魔像。
	刺客：不再给予对满血敌人增加 40% 暴击加成、击中满血敌人 20% 机率获得暴击球、你的攻击暴击时造成瘫痪。现在给予 +1% 暴击机率（原先为 1.5%）、暴击时 10% 机率获得暴击球、击中时 40% 机率使目标中毒、增加 10% 移动速度并且使你的暴击伤害无法被反射。
	破坏者：完全重制。现在给予增加 30% 范围效果、伤害穿透敌人 8% 元素抗性、近期你每个引爆的地雷获得每秒回复 1% 生命，至多 20%、近期你每个被触发的陷阱获得每秒回复 1% 生命，至多 20%、击中敌人时有 25% 机率致盲。
	诈欺者：不再给予能量护盾全满时 20% 更多闪避机率与能量护盾没有全满时增加 20% 伤害。现在击杀时有 15% 机率获得一颗狂怒球和一颗暴击球、你的攻击有 15% 机率获得 50% 非混沌伤害的额外混沌伤害、并且近期若你没有被击中则无法被晕眩。
	追猎者：不再给予暴击时 50% 机率获得 1 点药剂充能或是药剂效果持续时间内增加 30% 伤害。现在在任何药剂效果持续时间内增加 10% 攻击速度、并且有 15% 机率使用药剂时不消耗充能（原先为 10%）、使你的药剂每 3 秒获得 3 个充能、伤害穿透敌人 6% 的元素抗性。
	锐眼：不再给予增加 30% 投射物速度。现在给予增加 100% 命中和流血状态下移动不再承受额外的伤害。
	侠客：新增增加 20% 攻击伤害。
	冠军：不再给予当你有护体时，你和周围友军增加 30% 伤害，并且不再给予减少 5%来自受嘲讽的敌人的伤害。现在给予近战击中时，10%机率获得护体（原先为 20%）、击中时 25%机率嘲讽敌人（原先为20%）、使你和附近友军增加 8% 移动速度、击中满血敌人将使它们永久受到威吓、并且受到你嘲讽的敌人将增加 10% 承受伤害。
	卫士：不再给予 5% 额外格挡率、近期若有击杀流血中的敌人增加 30% 伤害。现在给予 +3% 最大格挡率、击中流血敌人时有 10% 机率致盲、流血有 15%更多伤害、你的攻击有 25% 机率造成流血（原先为20%）、并且有 50% 格挡率套用到法术格挡（原先为 30%）。
	处刑者：不再给予减少 50% 物理反射伤害、击中稀有或独特敌人时增加 40% 伤害、或击中满血敌人时必定造成晕眩。现在给予扑杀、偷取时增加 20%伤害、若你近期有击杀，增加 20% 范围效果、并且不会受到物理反射伤害。
	勇士：不再给予增加 30%护甲、被击中时有 20% 机率获得耐力球、耐力球达上限时免疫晕眩。现在给予增加 1,000 命中值、每个耐力球增加 5% 伤害、若你近期内有被击中，每秒获得一个耐力球、并且使你不会被晕眩（不再取决于持有耐力球数量）。
	酋长：完全重制。现在给予每秒回复 2% 生命、增加 10% 力量、你偷取图腾造成的 1%伤害为生命、并且当你击中稀有或传奇敌人时有 10% 机率使他们余烬缠身 10 秒。
	暴徒：不再给予若你近期有击杀，1% 伤害偷取生命、若近期受到残暴打击增加 20% 攻击施放移动速度。现在给予若你近期有击杀，2% 攻击伤害偷取生命和魔力、当你每击杀 1 个敌人时获得 1 层盛怒、当你至少有 25 层盛怒时无法被晕眩。关于盛怒，请参考上方暴徒的相关说明。
	圣宗：不再给予头盔上的技能增加 1 个额外图腾数量上限。不再给予获得等同 10%魔力的额外能量护盾、当你放置图腾时有 50%机率获得一个暴击球。现在给予增加 1 个图腾数量上限（不再限制头盔上的技能）、当你或你的图腾使用法术击中敌人时获得秘能波动、当你有秘能波动时增加 20% 法术伤害、并且生命值所受的 8% 伤害先由魔力扣取。
	守护者：不再给予你的光环对你和友军增加10%攻击施放移动速度与额外 5%格挡率。现在给予增加 10% 非诅咒类光环的效果、你施放的光环增加 +1% 你和周围友方的物理伤害减免、并且每 5 秒在 1 秒内回复 20% 最大生命。
	判官：完全重制。现在给予对元素异常状态敌人有 +30% 暴击加成、你击中稀有或传奇敌人时有 10% 机率制造奉献地面，持续 8 秒、站在奉献地面时免疫元素异常状态、伤害穿透敌人 6% 的元素抗性、并且使附近敌人增加 10% 承受元素伤害。

兽猎寓言札娜词缀：

	等级 2：猛袭 ( 消耗 2 混沌石 )：怪物增加 20% 攻击和施放速度，增加 20% 此区域物品数量。
	等级 3：血族 ( 消耗 3 混沌石 )：魔法怪物群皆有血族属性，魔法怪物多 25%，增加 20% 此区域物品数量。
	等级 4：罪魂 ( 消耗 3 混沌石 )：区域内有 3 个额外罪魂，增加 20% 此区域物品数量。
	等级 4：天佑勇者 ( 消耗 4 混沌石 )：随机选取一个制图装置上的选项，包含尚未解锁的也可使用。
	等级 5：复仇 ( 消耗 4 混沌石 )：稀有怪物多 50%，每个稀有怪物都有复仇词缀，增加 20% 此区域物品数量。
	等级 6：超越 ( 消耗 4 混沌石 )：击杀聚集的敌人可能吸引来自超越联盟的怪物，增加 20% 此区域物品数量。
	等级 7：普兰德斯 ( 消耗 5 混沌石 )：区域内有 3 个额外普兰德斯宝箱，且有机率有迪卡罗。
	等级 8：猛攻 ( 消耗 6 混沌石 )：区域内有 3 个额外神谕。

世界平衡：

	你现在可以进入第 10 章的镇压地带。
	第 2 章织网者头目房现在更小了。现在更难躲避孵化的蜘蛛。
	第 4 章的育灵之室重制。现在死路更少了。
	第 7 章所有的静谧陵墓现在都有传奇怪物悲痛之集。
	取消点击威廉的船会从海洋王堡礁回到绝望烽塔的功能。你还是可以与威连交谈来回到绝望烽塔。这样可以避免意外旅行的状况。
	深山猎犬和深山猎犬幻兽重新命名为深山地狱犬和深山地狱犬幻兽。
	混血猎犬重新命名为毁灭地狱犬。
	黏稠寄生虫重新命名为残暴寄生虫，如同牠们一样坚强。
	一些有着相同名字但行为不同的野兽现在重新命名，避免造成在兽猎寓言上混淆。
	有触手的羊人、恐喙鸟、地狱犬、丛林反刍鸟和眼镜蛇现在叫「尊师宠召的」来与非触手版本的区别。同样的规则套用在尊师控制地图的触手生物上。
	会产生耐力球的羊人现在叫重踏羊人。
	有寄生虫的地狱犬现在叫奴役地狱犬。
	不会造成冰冷伤害的狙影沙蟹现在叫喷石爪蟹。
	会咻咻尾击的狙影沙蟹现在叫迅掷沙蟹。
	会造成冰冷伤害的洞穴甲蟹现在叫深潭甲蟹。
	会闪现打击的深穴巨蛛现在叫地穴潜伏者。
	跃影龙蜥现在叫幻想冥蛙。现在所有其他长的像青蛙的龙蜥都是青蛙的变种。
	不会跃击的沙地突跃兽现在叫沙地掠蛛。
	会毒蛇打击的恶魔公鸡现在叫邪灵公鸡。
	与奇美拉守护者对战时的传奇野兽已经重新命名来与兽猎传奇物品给予的技能作为区别。
	第 9 章罪所在的腐败之核现在叫黑灵核心。
	磨难密所 ( 瓦尔地区 ) 现在看起来更像绯红神殿。

预言：

	新增 27 个新命定传奇的预言。这些预言没有语音。
	地图头目被异界尊师或他的守护者击杀时，预言「致命双胞胎」不会被消耗。
	奇术史 II 的说明会指出只能在第 2 章触发。

PvP 平衡：

	降低炽灼奔流的 T 覆盖至 1.5 秒 (原4秒)。此调整也会影响元帅殿堂。
	萎灭的 T 覆盖也降至 1.5 秒。

Bug 修正：

	修正塑界者与札娜对话文字与语音不符的状况。
	修正增强地图头目词缀即使地图没有头目也会套用至尊师守护者和尊师地图的状况。
	修正六分仪词缀保证会有一位大师在尊师或是尊师守护者的地图，但大师不会出现的状况。
	成就「新手运」的叙述不会再提到一般难度。
	修正伊泽洛的诅咒塔在残酷帝王迷宫会在死亡时增强诅咒但实际上没有的状况。
	修正伊泽洛的诅咒塔在施放增强的脆弱时，还是使用旧版脆弱的状况。
	修正秘能暴发无法辅助惩戒诅咒的状况。
	修正违禁掘坑的寓意文文字和语音不符的状况。
	修正魔影墓场地图头目的减益效果骨骼震荡被误陈列于增益效果中的状况。
	修正陷阱或图腾串有风暴呼唤且技能持续时间点少至 0 时可能会造成崩溃的状况。
	修正一些被塑界者控制的地图头目可以在触发塑界者事件前就进行战斗，导致头目行为异常的状况。
	修正费尔在对话时会攻击你的状况。
	修正在 DX9 将萤幕最大化时可能会使游戏崩溃的状况。
	修正普兰德斯庄园在舆图仓库页陈列错误的状况。
	修正将地图从舆图仓库页移除并更换页面至新的系列时，你移除地图的次仓库页仍会显示但无法使用。
	修正取消对话时间戳记会使先前的对话视窗文字变白的状况。
	修正当你关闭后在重新开启对话视窗，在对话中传奇物品连结的寓意文斜体字会失效的状况。
	修正若混合药剂的魔力或生命回复其中一个提前结束时，药剂的持续时间显示会提前结束的状况。
	修正当你的图腾技能配置在武器时，更换辅助宝石会使图腾死亡的状况。
	修正捷光环在传奇胸甲灾难临头快照下会使捷光环技能魔力保留异常的状况。
	修正瓦尔．箭雨和捕熊陷阱会使有移动速度无法低于基础词缀的玩家无法行动的状况。
	修正你的幽魂会在 PvP 结束后消失的状况。
	修正贵族在跑过水面时不像其他角色那么频繁的溅起水波的状况。
	修正幻影射手实体可以嘲讽敌人的状况。
	修正旱木林地地图的头目房可能会产生于地图边界外地方的状况。
	修正尊师可能会在札娜出现后生成更多召唤物的状况。
	修正深渊的冥河之尖可能会生成过少怪物的状况。
	修正有一个深渊妖巫在开启门时使用其他视觉效果的状况。
	修正你在铁锈工厂使用位移技能时可能会不小心卡住的状况。
	修正预言尖刺耳语 V 会使地区的光线变得诡异的状况。
	修正与尊师对战时，塑界者的生命也会随着额外的团队成员增加的状况。
	修正玩家的光环可以影响尊师对战中塑界者的状况。
	修正赤贫居所的头目房可能会在没有位移技能下变成无法到达的状况。
	修正些地图产生的异常，使必须要 180 度转身进入头目房。
	修正使用任何碎片 (包括塑界者碎片) 都可以和商人交换瓦尔宝珠的状况。
	修正当双持武器计算 DPS 时，两者计算攻击速度为平均，而不是使用攻击时间。当两个武器的攻击速度相差太大时，可能会使计算失败的状况。
	修正你的舆图仓库页可能会变成无法使用的状况。
	修正当你的对话视窗和社交页面开启时，你要更改注解会有重迭显示的状况。
	修正当你引导施放时晕眩，可能会使你永久获得风暴屏障的状况。
	修正尊师的触手会随着玩家距离他们的远近而改变颜色的状况。
	修正瓦尔古城内通往艾尔卡莉的神殿会无法到达的状况。
	修正海风高原的头目有时不会升级的状况。
	修正女巫和暗影刺客装备葛鲁斯寇真皮时会变的像个太妃糖的状况。
	修正一些技能在你离开并重新进入头目战后会残存的状况。
	修正第 7 章的北方密林有时会出现你无法进入的瓦尔区域的状况。
	修正物品和技能宝石上叙述不准确、不一致和有歧义的状况。
	修正一个崩溃的状况。



【翻译：有图文建议打开网址看 转自(http://bbs.17173.com/thread-10826364-1-1.html)】

3.2 狩猎联盟


就跟上次的挑战联盟一样SC/HC/SSF版本的联盟内容将会完全一样, 会有同样的联盟机制以及掉落物内容.

在POE狩猎联盟中你会遇到数百种致命的野兽, 拾荒猎人爱因赫福雷会教导你如何狩猎, 捕捉, 牺牲野兽来打造强大的物品.

捕捉怪物时, 用鼠标选定怪物, 按下V来投掷捕捉网. 每次捕捉失败, 都会激怒逃脱捕捉网的怪物. 野兽的生命值越低, 越容易捕捉.

捕兽网可从NPC爱因赫福雷买, 或是从怪物中掉落. 阶级越高的捕捉网在捕捉高难度的野兽时成功率较高.

当你捕捉了野兽, 每只的种类详细资料都会显现在你的野兽寓言集中.

被你捕捉的野兽都会被送往你的兽栏, 当你捕捉足够数量野兽后, 你可以跟NPC爱因赫福雷对话进入兽栏.

你可以使用兽栏中的血坛来施展野兽练成野兽打造术:击败并牺牲你捕捉的野兽方式来强化物品.有些野兽打造术配方十分强大,所以我们建议你捕捉这些最稀有的野兽们.

你也可以寻找传说中的四灵兽, 他们会掉落四种对应的套装装备. 若你运气好成功捕捉他们, 他们也可以用来进行野兽打造.

新挑战联盟有40项挑战, 当你完成12项时奖励野兽头盔MTX, 当你完成24项时奖励野兽翅膀MTX, 当你完成36项时奖励野兽传送门MTX. 这些只能从这个联盟中取得.

当你完成19项挑战后, 每完成3项挑战都会让你的野兽寓言集联盟图腾装饰高一层.


更多有关于狩猎联盟：(从各GGG回覆中找的)
十种阶级的网子分别是
(简单绳网)Simple Rope Net - 4
(强化绳网)Reinforced Rope Net - 7
(强壮绳网)Strong Rope Net - 15
(简单铁网)Simple Iron Net - 25
(强化铁网)Reinforced Iron Net - 37
(强壮铁网)Strong Iron Net - 48
(简单钢铁网)Simple Steel Net - 58
(强化钢铁网)Reinforced Steel Net - 60
(强壮钢铁网)Strong Steel Net - 64
(奇术网) Thaumaturgical Net - 68
后面的数字代表他们会掉落的等级.

另外捕捉到的野兽可以交易　
需要去跟爱因赫福雷买兽寓石(Bestiary Orbs)一颗一个点金石(要涨价了吗?)(

兽寓石是颗尚未保存野兽的石头 这就是你的精灵球
铭印兽寓石是有只野兽在里面的石头.



主要新增内容/特色

-新增2颗新主动技能宝石, 一颗新辅助宝石.

-新增灵体盾牌投掷技能宝石:

丢持一个你盾牌的灵体投射物, 此投射物无法穿透, 造成的伤害为副手伤害,且随着盾牌的防御提升. 投射物碰撞到物体后会破碎, 向四面八方投射碎片投射物. 改变投射物的数量不会增加盾牌灵体的数量, 只会影响碎片的投射物数量.

-新增板块打击技能宝石:

用武器槌击地面, 释放出大量的裂缝, 造成范围伤害. 并且从初始的裂缝向外延伸更小的裂缝. 若你有耐力球, 可以消耗一颗, 最大化延伸裂缝的数量. 可使用的武器: 槌子,剑, 斧, 长杖, 以及空手

-新增击杀招唤幻灵辅助宝石:

辅助可以击中敌人或招唤招唤物的技能宝石. 当这些被辅助的技能或是招唤物击杀, 有机率招唤幻灵. 幻灵会使用穿透物理投射物的法术.

-新增终极尊师王战, 这个游戏后期挑战绝对是目前POE最难击败的王. 祝你好运.

-新增尊师之石, 搜集所有塑界者的记忆碎片后就可以获得. 尊师之石可以让舆图上任何一张地图阶级提升到T16

-新增27样新独特装备, 其中16样是野兽寓言集联盟专属的.

-新增27个装备宿命寓言

-新增任务: 范尼达的复仇. 范尼达决定效忠奇塔弗, 你必须去解决她. 在第十章找到她并且打败她, 奖励为一个天赋点数. 现有角色若已经完成前置任务"特索塔地图", 你将保留奖励的天赋点数, 并且可以去领新的特索塔地图任务奖励. (简单来说就是特索塔地图原先的奖励移置范尼达的复仇,然后特索塔地图会有新的奖励)

-新增第十章地区镇压地带, 难道这段期间范尼达一直都躲藏在这里?

-新增10张赞助者设计的命运卡

-启动上次我们说要新增的盗贼流亡者, 这次我们是认真的, 是吧?

-新增"大概"两种商店配方

-新增两位元帅, 同时更新或替换原先的五位.

次要新内容/特色



-女巫在一开始抵达狮眼守望时可以选择低阶中毒辅助作为任务奖励.

-暗影则移除抵达狮眼守望奖励选项的低阶中毒辅助(因为在路上就已经捡到了). 换以元素扩散辅助宝石作为选择奖励.

-独特装备在一些特殊地区掉落时(例如红,绿门女王,塑界者之域, 裂痕之界), 王的掉落物会先分配给开图的人. 这些装备包括裂痕王的祝福

-新增狄恩的挽歌3D造型

-在活动中(像是竞赛)删除的角色会在排行榜上继续留名,并可领取奖励.

-优化宅娜的任务顺序,特别是塑界者以及尊师的.

-完成宅娜的舆图任务同时也会获得宅娜的大师经验, 所以会更容易达到8级.

-优化成就检察系统

-优化宅娜拿取塑界玉的对话, 现在有个选项可以一次拿走所有的塑界玉.

-新增神谕石以及地平石对新增地图的支援.

-改良游戏中所有的金属外观

-有更多技能会让地上的草烧起来~

-异界．净化获得了一招创剑式技能

-冰川之刺的技能效果现在会慢慢地消失, 而不是突然不见.

-狂舞德尔维希在触发自己幻化时会带有所有已经在剑上的MTX.

-原先用Steam创造帐户的玩家可以去POE官网绑定你要的Email了.

-稍微改善电脑在跑元帅殿堂时的表现

-改善舆图上被尊者势力影响的未完成地图的清晰度.

-在圣堂实验室的地图机有了很帅的特效

-许多剧情中可互动的书籍物品有了视觉上的改善, 现在你较容易看到他们了

-现在版面上DPS会算你实际上技能会不会使用到主副武器. 像是用一个不能使用单手槌的技能然后双持匕首与单手槌:>

-优化武器外观对破碎传承者的影响

-风暴屏障将清楚的标示对招换物技能无效

-新增更多教学页面

-继续优化音效, 美术, 效果, 以及环境.


深渊联盟改动

-深渊机制移至核心游戏中. 现在你会在剧情第二部后开时找到深渊, 出现机率大约为每区域10%.

- 绝望深渊只可能会在地区等级高于70等出现

-冥河腰带只会在完成绝望深渊时奖励

-深渊珠宝现在只能在绝望深渊中的怪物身上取得, 或是完成深渊裂缝的宝箱中取得. 降低出现稀有(黄)深渊珠宝的机率

-新增一个六分仪词缀, 地区有额外一个深渊

角色平衡

-玩家的陷阱会在持续时间结束后触发他们的技能. 唯一的例外是捕熊陷阱跟迷魅陷阱, 他们就单纯的被破坏.

技能平衡

-以下技能的基础持续时间(以陷阱状态存在的时间)从16秒改为4秒:火焰陷阱,冰冻陷阱,闪电陷阱,瓦尔闪电陷阱,陷阱辅助.玩家的陷阱会在持续时间结束后触发他们的技能

- 以下技能的基础持续时间(以陷阱状态存在的时间)从16秒改为8秒: 捕熊陷阱,迷魅陷阱.

-招唤物伤害改动: 所有类型的招换物(除了火灵)攻击速度变快, 伤害降低. 这让很多招换物在受到增加点伤的增幅时, 实际点伤增幅受益比以前超过50 %.



"Bex额外说明:

这版之前, 所有的招换物都有不同的伤害以及攻速的隐藏Mod(类似攻击技能的附加伤害效用), 这会造成所有增加的点伤跟攻速都会比预期的少. 例如,增加20 -30火伤, 30%攻速, 但实际上可能只有15-25火伤, 20%攻速. 现在改动后, 增加的伤害跟攻速就会是100%效益,不多也不少. 至于对攻速提升,伤害下降的改动, 单纯这个是不会改变你招换物DPS的. 法术不在此改变中.

"


-招换僵尸的重击(砸击)不可被闪避

-齐射辅助跟投射物新星现在会以散布在施放者旁, 并且以每个发射点再以新星式发射.

[url=][/url]

-流星射击的40%物理伤害转换成闪电伤害提升到50%.

-灰烬之捷现在给予更多法术火焰伤害,并且可以由法术触发过量击杀造成范围燃烧效果.



paul7322000（小澪）翻译区域从物品平衡至地图及舆图平衡


物品平衡
- 许多的命运卡调整掉落率和掉落地点，现在命运卡掉落会在奥瑞亚的殒落新增的地区有更好的多样性。一些地图有高价值的命运卡被移去其他地方。
- 消逝之怒不会再给满等低于20等的宝石或瓦尔宝石(例如:启蒙)。
-之前有"施放"标签的技能现在也会有"法术"标签，如果技能不会被增加法术伤害作用会在技能介绍里特别说明，这不会影响游戏体验。


独特装备平衡
-怪桶的遭遇被重制，现在依然没有一些让人头皮发麻的虫群，但是如果有，虫群会更快的产生。
-不会再掉落两个深渊珠宝洞的晦暗的尸布
-光明猎盗者的投射物不再永远穿透，投射物移动减慢50%，也会影响到投射物飞行的距离。伤害减少25%，会影响所有版本的光明盗猎者(没有遗产)
-泽佛伊的终息从立即回血改为4秒内回复，回复量从800% 魔力消耗下降到(450-600)%。使用神圣石重新骰词缀会让他变成现在的版本。
-毕斯寇的项圈增加(50-100)%普通怪物击杀时物品掉落数量下降到(35-50)%。现版会保留(有绝版品)使用神圣石会更新到新板数值.
-多里亚尼之拳现在阐明增加闪电伤害特定套用在空手伤害(手上没有持有物品的任何攻击)，这意味着不支援灵盾投掷，因为技能用有持盾的那一只手。
- 查兰之剑调整掉落率，"调整"代表降低，而且降低很多。
-日炎不再有陷阱持续时间结束时触发，这个是现在几乎所有陷阱的基本特性。


怪物平衡
-怪物的稀有度对于增加怪物伤害跟其他伤害词缀改用乘法，例如地图词缀的增加头目伤害会更明显。大部分的增加伤害来源(像是特定的怪或地图词缀)会有数值调整作为补偿。对抗独特怪物时要特别小心，尤其是在很多词缀的地图
-以下的怪物不再免疫嘲讽，他们被嘲讽的时候不一定会转换目标，这主要是为了冠军新的升华天赋。怪物清单:朔界者、长老、凤凰、九头蛇、牛头人、奇美拉、异界．根除、异界．奴役、异界．净化、异界．干扰
-马雷葛罗跟阿莉亚和地图里的相同的王，现在会用新版本的尸体爆破，在一小段延迟之后爆破所有的尸体。
-复仇者伊尔莉斯现在有20%更多生命。
-查兰之剑版本的希拉克会有更多生命，造成更多伤害，而且学习了新的技能。
-漫游在奥瑞亚的鬼魂大厅的女性鬼魂和男性鬼魂会成对出现，调整男性鬼魂的伤害和攻击速度。
-德瑞所的回旋刀刃在出现和消失的时候有新特效，让他更容易被看见。
-奇塔佛之心和长老在不能被攻击的阶段不会再被缓速到基础移动以下。(这会导致一些问题因为动作和动画不同步)
-派蒂在兽腹时近战攻击更少33%伤害，劈砍伤害被小幅度提高。
-牧金牛人调整大地震击的冷却，他现在被视为攻击而不是法术。
-黑暗深渊巴曼斯在他使用瓦尔尸体爆破的时候会更明显，现在这个技能有一个范围而不是连锁所有的尸体。
-混血猎犬(在第八章)可以亵渎叫出来，另外他们被重新命名为Ruin Hellions。
-以下怪物的基础生命被明显的提高:混沌魔像、极地魔像、寒冰魔像、小型烈焰魔像、小型寒冰魔像、挖掘的骷髅
-神主和地图里相同的王现在会更少的跳过Touch of God 和Light of Divinity 的语音.


异界尊师的遭遇平衡
-当异界尊师被击败时札娜会把保护盾放在靠近长老的位置，这样应该会比较难错过札那，札纳的对话会显示在聊天室窗。
-传送门的阶段会变短，但是难度会提升，在短时间内会产生更多的召唤物和用更多的技能。在这个阶段的召唤物会对朔界者更有侵略性。
-异界尊师的不稳定的阶段难度会变高，完成后会掉落更多的长老物品，现在这是看守之眼唯一取得方式。
-异界尊师的不稳定的阶段展开的圆圈会造成跟战斗一开始阶段等量的伤害，这是我们的疏忽，就结果而言这个技能在不稳定的阶段比之前多了70%的伤害。
-尊师的毁灭之圆在札娜出现的时候会消失

地图和舆图平衡
-现在舆图上的六分仪会有最大限制，基础的最大值是1，完成札娜的任务会增加上限，最高增加到5。增加新的六分仪会移除最旧的六分仪，存在的舆图会保留六分仪，增加新的六分仪依然会移除最旧的。可以透过把六分仪移动到舆图上查看最旧的六分仪。
-现在有两倍的机率找到你还没有完成的地图，这项主要帮助那些自力完成舆图的玩家。
-选择作为异界尊师和他的守卫出现的地图做了改动，结果而言异界尊师和他的守卫会比较容易出现在高阶地图
-有异界尊师的地图不再有额外的怪物，避免怪物掉落的尊师物品比异界尊师多。
-这个改动是关于怪物的稀有度影响伤害增加(看上面)，有改动到的前缀"残暴的"和"霸主的"和亡者之财，现有物品可以用神圣石骰出这些改动。
-许多地图修改怪物密集度让他们彼此更为靠近在一条线上
-朔界者个终极浑沌(弹幕)现在对召唤物造成更少70%伤害
-亡者之财的独特王普通攻击减少伤害，应该明显的降低变身后一击杀的现象。
-魔金宝库的宝藏堆和头目会掉落较少的物品，头目会更长的使用消耗宝藏堆的技能，平均来说魔金宝库现在物品数量会跟其他相同阶级的地图相似。
-挑战者普鲁那使用技能时会更加明显。
-异界．奴役的重击技能会造成更多的物理伤害和一定比例的火焰伤害，一定造成点燃。
-硫磺荒漠现在会有两支独特的蝎子敌人出现在追击的阶段，在这个阶段会有瓶子给玩家破坏。击败头目后会有传送门可以进出头目房间。
-改善墓影书坊和挖掘场的地图配置，现在应该会有较少的死路和空的空间。
-军械库现在较为直线化而且会有较少的死路。
-把如履危墙的怪物移动到离起始点较远地方。
-热林冢墓降低地图大小。
-女王图的瓦尔圣器(一王)不会在启动后马上缩进地面除非你离他很远。
-密林果园的头目房间重新设计，现在会有迷宫的陷阱在里面，正义之眼会试着把你传送到陷阱上。
-密林果园和广场的头目死亡后会让所有陷阱失效，头目旁边的魔法怪物群被移动到头目房间外。
-元帅殿堂的元帅从每5秒产生一个瓦尔灵魂提高到每秒会产生两个瓦尔灵魂。




天赋树平衡

-移形换影基石效果现在只会有30%更少能量护盾(之前是50%更少) 这是让一些能量护盾混闪避的角色有机会可以用到这个天赋.

-所有增加长杖以及魔杖物理伤害的点同时也都增加对异常状态的伤害.

升华重新平衡

所有19个升华职业都经过复审, 以及重大的改动. 所以许多现有的升华点数以及天赋树都会被重置.

( 虽然之前有把公布的先翻译过一次但是很多又有改动所以我尽量把再次改动的部分拿出来讲 )



贵族- 升华使徒

(跟昨天公布后的改动是:

刺客现在直接给你10%跑速, 不需要击杀了

破坏者移除伤害穿透6%元素抗性

死灵师的增加20%技能持续时间随着本身死灵师的也被砍掉, 消失了

)

[url=][/url]





女巫
女巫-死灵师
跟前几天的版本比12奉献女魔的增加20%技能持续时间被拔掉了
[url=][/url]




女巫-秘术家
禁忌力量前的小点增加20%暴击机率改为+18%暴击球持续时间
秽言亡语前的小点增加15%诅咒持续时间改为+5%你的诅咒效果
恶语术前的小点增加15%诅咒持续时间改为+5%你的诅咒效果
[url=][/url]


女巫-元素使
悲伤织者以及毁灭光炮塔前的小点从原本3%造成冰冻点燃感电上调至5%.
[url=][/url]






圣堂

圣堂-圣宗

之前的奥术崇拜改名为奥术祝福

无上奉献前的小点从原本的+10%范围伤害改成+10%伤害

[url=][/url]



圣堂-守护者

[url=][/url]

判官改动很少所以只标出有改的地方

要注意的是8新增的10%击中产生奉献地板, 这个地板是产生在你脚下的.(即使你用远距离技能击中)

[url=][/url]



野蛮人

野蛮人-勇士

永不动摇前的小点从原来的+12%攻击伤害改成增加18%耐力球持续时间.

屹立不摇前的小点从原来的+0.5%最大生命秒回改成+20%晕眩时间

[url=][/url]





野蛮人-暴徒

毁灭仪式前的小点从原本的+14%护甲改为增加6%攻击速度

[url=][/url]





野蛮人-酋长

日光拉马库前的小点从增加10%火伤改成增加15%耐力球持续时间.

森林之力塔赫雅前的小点从增加20力量改为增加15%耐力球持续时间.

[url=][/url]









决斗者

决斗者-冠军

坚毅前的小点现在也给予当持近战武器,增加异常状态攻击.

嗜战如命前的小点从原本的增加5%攻速改为增加14%近战伤害

[url=][/url]



决斗者-卫士

[url=][/url]



决斗者- 处刑者

[url=][/url]





游侠

游侠-锐眼

聚集风的效果变成给予顺风光环. 近期内每次使用技能则增强此光环10%效果, 最高至100%.

[url=][/url]


游侠-侠客

石英化身以及面纱女神前的小点给予的增加4% 移动速度下改为增加3 % 移动速度

[url=][/url]





游侠-追猎者

原先药剂每3秒获得1个充能提高至药剂每3秒获得三个充能.
原先减少8%承受的元素伤害下调至减少6%承受的元素伤害.




暗影

暗影-破坏者

4炸弹专家以及6爆破天才前的小点不再给予8%增加陷阱投掷速度.

[url=][/url]
[url=][/url]



暗影-诈欺师

大家最议论纷纷的掌握虚空被大砍, 期望值从至少45%更多下改到18.75%更多.

不过, 相信刻意要转伤的还是可以拿到大量的混沌伤害.

[url=][/url]



宅娜3.2联盟提供的词缀
- 2等猛袭联盟2c , 怪物增加20%攻击施法速度, +20%地图掉落物数量.
- 3等血族联盟3c, 魔法怪物带有血族词缀, +25%更多魔法怪, +20%地图掉落物数量.
- 4等苦痛联盟3c, 地区有3个额外的罪魂, +20%地图掉落物数量.
- 4等天佑勇者4c,从7个宅娜有的词缀中随机选一使用.包括还未解锁的.
- 5等复仇联盟4c, 稀有怪物带有复仇词缀, +50%更多稀有怪, +20%地图掉落物数量.
- 6等超越联盟4c, 击杀敌人将会吸引更强大的怪物登场, +20%地图掉落物数量.
- 7等普兰德斯联盟5c, 有机率出现卡迪罗普兰德斯区域有额外3个普兰德斯宝箱.
- 8等神谕联盟6c, 地区有3个额外神谕者.

世界改动
-现在可以从第十章进入镇压地带.
-织网者巢穴王房变得更小了, 会比较困难躲避生出的小蜘蛛
-重做育灵之室的路线设计, 现在死路较少了
-所有第七章的静谧陵墓都会出现一只悲痛之集独特怪兽
-在海洋王堡礁停用点击威廉的船可以回绝望烽塔的功能, 避免你不小心按到. 你若要回到绝望烽塔
你还是可以跟威廉对话
-深山猎犬跟头．深山猎犬改名为深山地狱犬, 头．深山地狱犬
-混血猎犬改名为遗迹地狱犬
-黏稠寄生虫改名为剧毒的寄生虫, 因为他们看起来其实很结实(不黏稠).
-更改了许多相同野兽名但不同行为的名称, 以免在搜集他们时搞混了.
-所有"触手种"的野兽, 现在会在他们原本名子前有个"尊者祝福的"词缀.
-会产生耐力球的羊人改名为羊人践踏者
-被寄生虫影响的地狱犬改名为被奴役的地狱犬
-不会造成冰冷攻击的甲蟹改名为岩甲蟹
-会尾部边甩尾边喷射攻击的甲蟹改名为甲蟹投掷者
-会冰冷攻击的洞穴甲蟹改名为深处甲蟹
-会闪现攻击你的地穴编织者改名为地穴伏击者
-跃影龙蜥现在叫做跃影呱鱼(Croaker), 所有的龙蜥都改名为呱鱼(Croaker)种.
-不会跃击的沙地突跃者改名为沙地滑行者
-会毒蛇打击的公鸡恶魔改名为公鸡恶灵
-奇美拉小怪阶段的怪物改名.
-跟第九章罪待的腐败之核改名为黑暗之核
预言
-新增27种宿命独特装备预言. 这些预言还没有音效.
-若尊者或它的守护者已经将地图的王给杀了, 致命双胞胎预言不会触发
-标明奇术史II只会在第二章触发

杏




Path of Exile 3.2.0 - Bestiary League

The Bestiary Challenge League
Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
With 3.2.0, there are Standard and Hardcore, and Solo Self-Found Standard and Hardcore, variations of the Bestiary challenge league available. They have the same core mechanics and items.
Path of Exile: Bestiary lets you hunt and capture hundreds of deadly beasts across Wraeclast and then craft valuable new items with the help of the NPC Einhar Frey.
To capture a monster, highlight it and press V to throw a net. If the capture fails, the beast will enrage and become more dangerous. The lower life a beast has, the easier it is to capture.
Nets can be found in the world or purchased from Einhar. Better nets make capturing harder beasts easier.
Once captured, each beast is tracked in your very own Bestiary, a tome full of information and pictures.
Each captured beast is kept in your Menagerie, which you can visit by talking to Einhar once enough beasts have been captured.
You can use the Blood Altar in your Menagerie to perform Beastcrafting: sacrificing your captured beasts in combat to create and augment items. There are some very strong Beastcrafting recipes available, so we recommend capturing most rare beasts that you encounter.
You can also hunt four elusive Spirit Beasts, who drop pieces of four new unique item sets. If you somehow manage to capture one, these Spirit Beasts can be used in Beastcrafting.
The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Bestiary Helmet. At 24, you will receive the Bestiary Wings. When you complete your 36th challenge, you will receive the Bestiary Portal Effect. These microtransactions are only obtainable in this league.
From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Bestiary Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Bestiary challenges you completed during the league.

Major New Content and Features:
Added 2 new Active Skill Gems and 1 new Support Gem:
Added a new Dexterity/Strength Skill Gem - Spectral Shield Throw: Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
Added a new Strength Skill Gem - Tectonic Slam: Slam the ground with your weapon, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. If you have Endurance Charges, one will be consumed, maximising the number of fissures. Requires a Mace, Sword, Axe, Staff, or Unarmed.
Added a new Support Gem - Summon Phantasm on Kill: Causes supported skills or minions created by supported skills to summon a Phantasm minion on landing a killing blow.
Added Abyss to the core game. For information on changes made to the Abysses and related features, see the Abyss section below.
Introduced the final Elder encounter. This endgame encounter is the single most difficult challenge Path of Exile currently has to offer. Good luck!
Added the Elder Orb, obtainable after collecting all of the Shaper's Memory Fragments. The Elder Orb can upgrade any map on your Atlas to Tier 16.
Added 27 new unique items, 16 of which are exclusive to the Bestiary Challenge League.
Added 27 new Fated Unique prophecies.
Added a new quest - Vilenta's Vengeance: Vilenta has sided with Kitava and must be dealt with. Seek her out in Act Ten, and defeat her for a skill point. Existing characters who have completed the prerequisite quest (Map to Tsoatha) will already have the skill point and can instead collect the new reward for the Tear of Tsoatha quest.
Added a new Act Ten area: The Control Blocks. Could this be where Vilenta has been hiding out this whole time?
Added 10 new Divination Cards designed by our supporters.
Enabled that Rogue Exile we said we added last time, but this time we really mean it. Or do we...?
Added two-ish new vendor recipes.
Added 6 new Grandmasters and updated or replaced 5 others.

Minor New Content and Features:
The Witch can now select Lesser Poison Support as a quest reward upon reaching Lioneye's Watch.
The Shadow is no longer offered Lesser Poison Support as a quest reward for reaching Lioneye's Watch (since he should already have it), and is offered Elemental Proliferation instead.
Unique items dropped by bosses in special areas such as the Apex of Sacrifice, the Shaper's Realm, and Breach Domains are now allocated to the area's creator. This also applies to Blessings dropped by Breachlords.
Added 3D art for Debeon's Dirge.
Characters deleted during an event (such as a race) are no longer removed from the ladder and can still be awarded prizes.
Made improvements to Zana's Atlas questline - in particular to the sequences featuring the Shaper and Elder.
Completing Zana's Atlas quests now grants Zana Experience. It's easier to reach level 8 with her now.
When you use your Stash, the in-game chest now opens. It's like you're really there!
The patcher now does significantly fewer writes during the "Allocating Space" part of the patching process.
Updated several vendor recipes to now output Shaped or Elder items if all the input items were also Shaped or Elder.
Improved Achievement-checking functionality in cases where the Achievement server can't be reached.
Streamlined Zana's 'Take Shaper's Orb' dialogue options. Now the one option handles all available orbs.
Added support for using Harbinger's Orbs and Horizon Orbs on the most recent map series.
Improved the appearance of metal throughout the game.
More skills can now burn the grass.
The Purifier has received new skill effects for its sword-creating projectile skills.
Glacial Cascade's effect now fades out, rather than popping out.
The Dancing Dervish now carries across any cosmetic affects applied to it when it is Manifested.
Players with accounts created through Steam can now associate an email address to the account through the Path of Exile website. To do this, go to Manage Account, and then Change Email.
Slightly improved performance in the Hall of Grandmasters.
Improved the visibility on the Atlas of uncompleted maps that are under the Elder's influence.
The Map Device in the Templar Laboratory now has an awesome new effect.
Many story glyphs (such as Malachai's letter to Shavronne in The Warden's Chambers) have had their visuals updated to be slightly more eye-catching.
DPS calculations now take whether or not a particular weapon will actually be used (such as when dual-wielding two different weapon types, one of which cannot be used by the skill you are using) into consideration. This doesn't change your actual damage at all, but does now provide a more accurate tooltip.
Improved the way Sire of Shards works with weapon effects.
Storm Barrier now clearly states that it does not support Minion skills.
Added new Help Panel pages.
Continued to incrementally improve the sound, art, effects and environments.

Abyss Changes
Abyss has been rolled into the core game! You can now encounter Abysses in the world from Part II onwards. Each area has approximately a 10% chance to spawn an Abyss.
Abyssal Depths can no longer appear in areas below level 70.
Stygian Vice belts can now only be found by completing an Abyssal Depths area.
The various Abyss Jewel basetypes can now only be found from Hoards in the Abyssal Depths and Abyss Troves from completing an Abyss. You are less likely to find rare Abyss jewels.
A new Sextant mod has been added which grants an additional Abyss.

Character Balance
Player traps now explode at the end of their duration, triggering their skills. The exceptions to this are Bear Trap and Conversion Trap, which still break at the end of their duration.

Skill Balance
The following Trap skills have had their base duration lowered to 4 seconds (from 16): Fire Trap, Ice Trap, Lightning Trap, Vaal Lightning Trap, Trap Support. Each of these traps will now trigger at the end of its duration.
The following Trap skills have had their base duration lowered to 8 seconds (from 16): Bear Trap, Conversion Trap.
Minion damage has been adjusted, and all minion types (except Raging Spirits) will now attack more quickly, but deal less base damage. This also fixes a long-standing issue where added damage would only apply in-part to most minions, so many minions will also get up to 50% more damage from sources of added damage. Sources of increased attack speed for your minions will now be correctly multiplicative with their base attack speed.
The Slam skill used by Raised Zombies can no longer be evaded.
Volley and Projectiles Nova now interact by creating projectile sources to either side of the player based on the number of projectiles, dividing those projectiles among those sources, and then each of those sources firing their projectiles in a nova.
Shrapnel Shot now converts 50% of Physical Damage to Lightning Damage (up from 40%).
Herald of Ash now also provides more Spell Fire Damage, and can trigger the overkill burn from spells.

Item Balance
Many Divination Cards have had their drop weightings and locations adjusted. You should now find a better variety of cards throughout areas introduced in The Fall of Oriath. Some maps which had several high-value cards have had some of those cards moved elsewhere.
The Dying Anguish Divination Card can no longer reward gems with a maximum level lower than 20 or Vaal gems.
Skill gems which previously had the "Cast" tag now have the "Spell" tag. Skills which are spells but do not benefit from increases to spell damage now explicitly say so in the skill description. This has no impact on gameplay.

Unique Item Balance
The Strange Barrel unique strongbox encounter has been reworked. It still doesn't contain swarms of things, but if it did, those swarms would spawn more quickly.
Shroud of the Lightless can no longer drop with 2 Abyssal sockets.
Projectiles from the Lightpoacher helmet's triggered skill Spirit Burst no longer always pierce. They travel 50% slower, which also affects the distance they travel. Their damage has been reduced by 25%. This affects all versions of Lightpoacher.
Zerphi's Last Breath now recovers life over 4 seconds instead of instantly. It now heals you for 450-600% of the mana cost, down from 800%. Divining existing versions of Zerphi's Last Breath will set it to these values.
Bisco's Collar now grants 35 to 50% increased Quantity of Items found from Slain Normal Enemies, down from 50 to 100%. Existing versions will become legacy. Using a Divine Orb will set existing versions to the new values. We'll add this to the patch notes now.
Doryani's Fist now clarifies that the added lightning damage specifically applies to Unarmed attacks (any attack with a hand that is not holding an item.) This means it will not apply to Spectral Shield Throw, as that skill uses a hand that has to be holding a shield.
Oni-Goroshi's drop chance has been adjusted. And by 'adjusted', we mean lowered. A lot.
Sunblast no longer causes traps to trigger when they expire, as that is now a base property of (almost) all traps.

Monster Balance
The Damage increase from a monster's rarity (Magic, Unique etc) has been made multiplicative with other Damage modifiers. This means, for example, that a map mod that increases a boss's damage will be significantly more noticeable. Most but not all sources of increased damage (such as specific monster or map mods) have had their values adjusted to compensate. Be careful when fighting unique monsters, especially in mod-heavy maps.
The following monsters are no longer immune to Taunt, though they may not retarget based on being taunted. This is primarily to enable new Ascendancy passive skills in the Champion Ascendancy: The Shaper, The Elder, Guardian of the Phoenix, Guardian of the Minotaur, Guardian of the Hydra, Guardian of the Chimera, The Eradicator, The Enslaver, The Purifier and The Constrictor.
Maligaro and his Map equivalents, as well as Alira's map equivalents, now use a new version of Detonate Dead which explodes all corpses in an area after a delay.
Avarius, Reassembled now has 20% more Life.
The Oni-Goroshi version of Hillock has more life, deals more damage, and has learned a new trick.
Female ghosts have been seen roaming the haunted halls of Oriath alongside their male counterparts. The damage and attack speed of the male ghosts has been adjusted.
Daresso's spinning swords now play an effect when they appear and disappear, making it easier to see them.
Kitava's Heart and The Elder in his Unstable phase can no longer be slowed below their base speed. This was causing issues with animations playing out of sync with their actions.
Piety now deals 33% less damage with her Melee attack in Belly of the Beast. Her Cleave damage has been increased slightly.
Adjusted the cooldown on the Grazing Taurus sunder-esque skill. It is now considered an attack, rather than a spell, for mitigation purposes.
Bameth, Shifting Darkness now better signals when he is using his Vaal Detonate Dead skill. This skill now radiates outwards for a set distance, rather than along all corpses connected to his target.
Mongrels (found in Act 8) can now be desecrated. They have also been renamed to Ruin Hellions.
The following monsters have had their base life significantly increased: Chaos Golem, Arctic Golem, Ice Golem, Lesser Flame Golem, Lesser Ice Golem and Unearthly Skeleton.
Dominus and his map variants are now less likely to skip their audio cues for Touch of God and Light of Divinity.

The Elder Encounter Balance:
Zana now appears to provide protection much closer to The Elder upon defeating it. It should be much harder to miss her now. Her dialogue is now shown in the chat window.
The Portal phase is now significantly shorter but more difficult, spawning more minions in a shorter period of time and using more skills. The minions spawned during this phase target the Shaper more aggressively.
The Elder's Unstable phase is now more difficult, and can drop more Elder items if successfully completed. This is now the only way to obtain the Watcher's Eye unique jewel.
The Elder's Expanding Circles during his Unstable phase now deal the same amount of damage as the ones in the earlier phase of the fight. This was an oversight. As a result, this skill deals 70% more damage than previously during the Unstable phase.
The Elder's growing "Doom Circle" ability is now removed when Zana appears.

Map and Atlas Balance
There is now a limit to the number of Sextants you can apply to your Atlas. The base maximum is 1, but this limit is increased by completing bonus objectives and Zana's quests, up to an absolute maximum of 5. Adding Sextants above this limit removes the oldest one. Existing Atlases will keep their Sextants, though applying new Sextants will still remove the oldest one. You can see which Map has the oldest Sextant by hovering over the new Sextant display on your Atlas.
You are now twice as likely to obtain maps you have not yet completed on the Atlas as maps you have. This is intended to help players who choose to play solo complete their Atlas.
Made changes to how map selection occurs when choosing which maps contain The Elder and his Guardians. As a result of this change, it will be easier on average to encounter The Elder on higher tier maps.
Maps that contain The Elder no longer contain additional monsters or provide Elder rare items from monsters other than The Elder.
The change in how monster rarity affects damage increases (see above) has resulted in changes to the Savage and Overlord's map prefixes, as well as the Death and Taxes map mods. These changes can be obained on existing items by using a Divine Orb.
Many maps have undergone monster density changes to bring them closer in-line with each other.
The Shaper's Ultimate Chaos (bullet hell) skill now deals 70% less damage to minions.
The boss in the Death and Taxes unique map deals less damage with its melee attack, and should be significantly less likely to one-shot you after transforming.
The treasure piles in the Vault map boss encounter, and the boss itself, now drop fewer items. The boss will also use skills that consume treasure piles slightly more often. On average, a Vault boss run should now drop a quantity of items similar to other maps of the same tier, whereas previously it was significantly more.
Puruna, the Challenger now signals when it is casting a skill more clearly.
The Enslaver's Slam ability now deals more Physical Damage relative to Fire Damage, and always applies Ignite.
The boss encounter in the Desert Spring map now has two unique scorpion enemies during the pursuit phase of the encounter. This phase also now has amphoras for players to bust open. Defeating the boss now enables portals into and out of the boss room.
Improved the layouts of the Scriptorium and Excavation maps. There should be fewer dead ends and empty spaces now.
The Armoury map is now more linear, and should contain fewer dead ends as well.
Moved monsters a little further away from the entry point of the Lookouts map.
Decreased the size of the Barrows map.
The Vessel of the Vaal sub-bosses in the Atziri areas can no longer submerge immediately upon activating unless you are very far away.
The Orchard map boss room has been redesigned and now has Labyrinth traps in it, which the Vision of Justice will try to teleport you onto.
The Orchard and Plaza map bosses now disable all the traps in their rooms when they die. Their magic packs have been moved to outside the boss room.
Grandmasters in the Hall of Grandmasters now generate 2 Vaal Souls per second, up from 1 soul per 5 seconds.

Passive Skill Tree Balance
The Acrobatics Keystone now grants 30% less Energy Shield, down from 50% less Energy Shield. This is to better enable hybrid Energy Shield/Evasion characters, for whom Acrobatics should be a valid choice.
Passive skills which increase Physical Damage dealt by Staves or Wands, or Damage dealt by Wands, now also increase the damage of Ailments caused by those weapons as well. This brings them in line with all the other weapon passives.

Ascendancy Rebalance
All 19 Ascendancies have been reviewed and undergone extensive changes. As a result of these changes, many existing Ascendancy and Passive Skill trees will be reset.

Shadow - Assassin
Noxious Strike: No longer grants a chance to cause bleeding, or increased Skill Effect Duration if you've killed a Maimed Enemy Recently. Instead it now grants 40% chance to Poison on Hit, 5% increased Poison Duration per Poison applied Recently, and +0.1% to Critical Strike Chance per Poison affecting the Enemy, up to a maxium of +2%.
Toxic Delivery: No longer grants increased Bleeding damage against Maimed enemies. Instead it now grants 20% of Physical damage added as Chaos against Poisoned enemies (rather than Bleeding), and Recover 0.5% of your maximum Life per Poison affecting Enemies you Kill.
Ambush: Merged with Assassinate to create Ambush and Assassinate.
Unstable Infusion: Now grants 20% chance to gain a Power Charge on non-Critical Strike (up from 10%), and 10% chance to gain a Power Charge on Critical Strike.
Added a new notable - Opportunistic: Grants 20% increased Movement Speed if you've Killed Recently, 100% increased Damage while there is only one nearby Enemy, Damage from your Critical Strikes cannot be Reflected, and you take no Extra Damage from Critical Strikes while there is only one nearby Enemy.
Deadly Infusion is unchanged.

Shadow - Trickster
Walk the Aether: Merged with Weave the Arcane.
Weave the Arcane: No longer grants 50% increased Mana Regeneration Rate. Now grants 6% reduced Damage taken for 4 seconds after Spending 200 Mana (down from 8%).
Ghost Dance has been completely reworked. It now grants 40% increased Attack and Cast Speed if Energy Shield Recharge has started Recently, 20% more chance to Evade while on full Energy Shield, 10% chance to Dodge Attacks and Spell Damage while you have Energy Shield, and 10% increased Movement Speed while you have Energy Shield.
Shade Form no longer exists and has been replaced by Escape Artist, which grants: +5 to Evasion Rating per 1 Maximum Energy Shield on Helmet, +1 to Maximum Energy Shield per 6 Evasion Rating on Body Armour, Cannot be Stunned if you haven't been Hit Recently, and 8% reduced Damage taken if you haven't been Hit Recently.
Added a new notable - Harness the Void: Grants your hits a 25% chance to gain 25% of Non-Chaos Damage as Extra Chaos Damage, 15% chance to gain 50% of Non-Chaos Damage as Extra Chaos Damage and 5% chance to gain 100% of Non-Chaos Damage as Extra Chaos Damage.
Added a new notable connected to Patient Reaper - Prolonged Pain: Grants 20% increased Skill Effect Duration, 20% increased Poison Duration, 15% more Damage over Time, and 10% reduced Damage taken from Damage over Time.
Patient Reaper: Now increases Damage over Time by 50% (up from 30%), and causes you to recover 2% of Maximum Life, 2% of Energy Shield and 4% of Maximum Mana on Kill.
Swift Killer: Now grants 5% increased Damage per Frenzy Charge and 5% increased Damage per Power Charge (rather than Damage over Time).

Shadow - Saboteur
Explosives Expert: No longer grants 10% of Physical Damage as Extra Fire Damage. It now grants 20% increased Area of Effect and 20% increased Area Damage.
Born in the Shadows: No longer requires Blinding Assault (since it doesn't exist anymore). No longer grants 50% increased Blind duration. Now grants Cannot be Blinded, 10% reduced Damage taken from Blinded Enemies (up from 6%), 25% chance to Blind enemies on Hit, and Nearby Enemies are Blinded.
Bomb Specialist: The small passive leading to the notable no longer grants 8% increased Trap Throwing Speed. The notable no longer grants increased Damage for each Trap and increased Area of Effect for each Mine. It also no longer grants a chance for Traps to Trigger an additional time. It now grants 20% increased Mine Laying Speed if you Detonated Mines Recently, and 40% increased Damage if you Detonated Mines Recently.
Demolitions Specialist: The small passive leading to the notable no longer grants 8% increased Trap Throwing Speed. The notable no longer grants increased Mine Laying Speed or Mine Damage if you Detonated Mines Recently. It now grants 8% increased Area of Effect for each Mine.
Added a new notable - Pefect Crime, which grants 20% increased Cooldown Recovery Speed for throwing Traps, 8% increased Damage for each Trap, and 20% chance for Traps to Trigger an additional time.
Chain Reaction: No longe requires Bomb Specialist, and instead requires Perfect Crime. Now grants 30% increased Trap Damage (up from 20%) and 30% increased Cooldown Recovery Speed for throwing Traps (down from 40%).
Added a new notable - Pyromaniac: Grants Immunity to Shock, Immunity to Ignite, 1% Life Regenerated per second for each of your Mines Detonated Recently, up to 20%, 1% Life Regenerated per second for each of your Traps Triggered Recently, up to 20%, and 25% reduced Mana Cost of Skills that lay Mines or throw Traps.

Ranger - Pathfinder
Nature's Boon: Now grants flasks 3 charges every 3 seconds (up from 1 charge every 3 seconds). Now reduces Elemental Damage taken by 6% (down from 8%).

Ranger - Raider
Quartz Infusion: Small passive leading up to the notable now grants 3% increased Movement Speed (down from 4%).
Avatar of the Veil: Small passive leading up to the notable now grants 3% increased Movement Speed (down from 4%). Avatar of the Veil now increases movement speed by 10% while Phasing (down from 20%).
Rapid Assault: Now grants Onslaught for 10 seconds on Kill (up from 4 seconds) and 10% chance to gain Onslaught for 10 seconds when you hit a Rare or Unique Enemy.
Avatar of the Chase: now grants 25% more chance to Evade Projectile Attacks during Onslaught (up from 15%).

Ranger - Deadeye
Rupture: Now grants 30 Life gained on Hit against Bleeding Enemies.
Powerful Precision: No longer causes attack projectiles to return to you. Instead, Projectiles now Pierce 3 additional Targets.
Ricochet: Now requires Far Shot, rather than Fast and Deadly. Now grants 10% more damage with Projectiles for each remaining Chain.
Far Shot: Now grants 30% increased Projectile speed.
Fast and Deadly: No longer grants 30% increased Projectile speed. Now doubles your Accuracy Rating, and grants 100% increased Blink Arrow and Mirror Arrow Cooldown Recovery Speed.
Added a new notable - Gathering Winds: Grants the Tailwind aura to you and nearby Allies. This aura grants 1000 Evasion, 10% increased action speed, and 10% increased effect of Tailwind for each skill you've used recently, up to 100%.

Duelist - Champion
Unstoppable Hero: No longer grants increased Armour and Evasion Rating while you have Fortify. Instead grants +1000 Armour and Evasion Rating while you have Fortify and Cannot Be Stunned while you have Fortify. The small passive leading to Unstoppable Hero now also increases Ailment Damage from Attack Skills while wielding a Melee weapon.
Fortitude: The small passive leading to Fortitude now also increases Ailment Damage from Attack Skills while wielding a Melee weapon.
First to Strike, Last to Fall: The small passive leading to First to Strike, Last to Fall now grants 14% increased Melee Damage, rather than 5% increased Attack Speed. First to Strike, Last to Fall now also grants Adrenaline for 20 seconds when you reach Low Life if you don't already have Adrenaline, and removes Ailments and Burning when you gain Adrenaline. Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed, and 10% additional Physical Damage Reduction.
Inspirational: Now grants you and nearby Allies 12% increased Movement Speed (up from 8%).
Conqueror: Now grants 100% chance to Taunt on Hit (up from 25%), 2% of Life Regenerated per second if you've Taunted an Enemy Recently (up from 1%), and Enemies Taunted by you deal 10% less Damage with Hits and Ailments against other targets.
Worthy Foe: No longer causes Enemies Taunted by you to deal 10% less Damage with Hits and Ailments to other targets. Now prevents Enemies taunted by you from Evading Attacks.

Duelist - Gladiator
Blood in the Eyes: Swapped places with Gratuitous Violence. No longer reduces damage taken from bleeding Enemies by 6%. Now causes Attacks to Maim on Hit against Bleeding Enemies (Up from 30% chance), Enemies you Maim take 10% increased Physical Damage, and 10% chance to inflict Blind on Bleeding Enemies you hit.
Gratuitous Violence: Now requires Blood in the Eyes. Now grants 25% more Damage with Bleeding.
Painforged: Now causes your Counterattacks to deal Double Damage. You also Cannot be Stunned by Hits you Block.
Violent Retaliation: No longer grants increased Movement Speed for each Hit you've Blocked recently. Now grants 8% increased Physical Damage for each Hit you've blocked in the past 10 seconds (rather than Recently), 80% increased Physical damage if you've Blocked a Hit from a Unique Enemy in the past 10 seconds (rather than recently), 1% additional Block Chance for each Hit you've Blocked in the past 10 seconds, and grants +4% to Maximum Block Chance.

Duelist - Slayer
Headsman: No longer reduced Reflected Physical Damage Taken by 50%. Instead, you cannot take Reflected Physical Damage. Now grants 20% increased Area of Effect (up from 15%). Location swapped with Bane of Legends.
Bane of Legends: Now requires that you take Headsman.
Impact: No longer penalises the damage on Enemies hit by the Splash.
Overwhelm: Now increases Stun Duration against all enemies (regardless of life) by 100%. Grants Cannot be Stunned.
Endless Hunger: No longer prevents Life Leech effects from being removed when you reach Full Life. Instead grants Immune to Bleeding while Leeching.
Brutal Fervour: No longer grants Cannot be Stunned while Leeching or Immune to Bleeding while Leeching. Instead grants 30% increased Damage while Leeching, and Life Leech effects are not removed at Full Life.

Marauder - Chieftain
Tawhoa, Forest's Strength: Small passive leading to the notable now grants 15% increased Endurance Charge duration, rather than +20 Strength. The notable has been completely reworked, and now grants: 0.5% of maximum Life Regenerated per second per Endurance Charge, When you or your Totems Kill a Burning Enemy, 20% chance for you and your Totems to each gain an Endurance Charge, and 6% increased Fire Damage per Endurance Charge.
Ramako, Sun's Light: No longer requires that you take Ngamahu, Flame's Advance. Instead requires Tawhoa, Forest's Strength. The small passive leading to the notable no longer grants 10% increased Fire Damage, and instead grants 15% increased Endurance Charge duration. The notable has been completely reworked, and now grants: +100% Fire Resistance, 1% of Life Regenerated per second, 10% of Physical Damage from Hits taken as Fire Damage, 2% of Life Regenerated per second if you've taken Fire Damage from a Hit Recently, Unaffected by Ignite.
Ngamahu, Flame's Advance has been completely reworked. It now grants: 50% of Physical Damage converted to Fire Damage, Damage Penetrates 10% Fire Resistance, and every 10 seconds, gain 70% of Physical Damage as Extra Fire Damage for 3 seconds.
Hinekora, Death's Fury: No longer causes Damage to penetrate 10% Fire Resistance, no longer grants 20% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently. Now grants 10% increased Strength, and 10% chance to cover Rare or Unique Enemies in Ash for 10 seconds on Hit.

Marauder - Juggernaut
Unstoppable: Now also grants Cannot be Stunned.
Undeniable: Now also grants Accuracy Rating equal to your Strength, 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds, and 30% increased Damage if you've dealt a Critical Strike in the past 8 Seconds.
Unflinching: The small passive leading to the notable now grants 18% increased Endurance Charge duration, rather than 12% increased Attack Damage. The notable now also grants a 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges, and Gain an Endurance Charge every second if you've been Hit Recently.
Unyielding: Now requires Unflinching. The small passive leading to the notable now grants 20% increased Stun Duration, rather than 0.5% of Life regerated per second. The notable has been completely reworked and now grants 5% increased Damage per Endurance Charge, 5% increased Area of Effect per Endurance Charge, 25% chance to gain an Endurance charge when you Stun an Enemy, and 10% increased Stun Duration on Enemies per Endurance Charge.
Unrelenting: No longer grants 6% increased Damage per Endurance Charge or 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges. It now grants +4% Chaos Resistance per Endurance Charge, and 1% additional Physical Damage Reduction per Endurance Charge.
Unbreakable: No longer grants Cannot be Stunned. It now grants 2% of Life Regenerated per second, 5% reduced Damage taken, and 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.

Marauder - Berserker
Added a new mechanic - Rage: Maximum Rage is 50. You lose 1 Rage every 0.5 seconds if you have not been Hit or gained Rage Recently. You gain 1% increased Attack Damage per 1 Rage, 1% increased Attack Speed per 2 Rage, and 1% increased Movement Speed per 5 Rage. Lose 0.1% of your maximum Life per second per 1 Rage.
War Bringer: Now also grants 5 Rage when you use a Warcry.
Crave the Slaughter has been completely reworked. It now grants 1 Rage when you kill an Enemy, and 10% chance to gain 1 Rage when you Hit a Rare or Unique Enemy.
Rite of Ruin: Now requires Crave the Slaughter. The small passive leading to the notable now grants 6% increased Attack Speed rather than 14% increased Armour. The notable has been completely reworked, and now doubles the effects granted by having Rage, and you cannot be Stunned while you have at least 25 Rage.
Aspect of Carnage: No longer requires Crave the Slaughter.

Templar - Inquisitor
Sanctify: Now grants a 10% chance to create Consecrated Ground when you hit a Rare or Unique Enemy, lasting 8 seconds. This Consecrated Ground is created under you.
Pious Path: Now makes you Immune to Elemental Ailments while on Consecrated Ground (rather than Cannot be affected by Elemental Ailments).

Templar - Guardian
Harmony of Purpose: Now grants 10% chance to gain a Power, Frenzy or Endurance Charge on Hit.
Bastion of Hope: No longer grants 5% additional Block Chance. Now grants 50% additional Block Chance for 2 seconds (up from 1) every 5 seconds, and if you've blocked in the past 10 seconds (as opposed to Recently), you and Nearby Allies cannot be Stunned. Also grants you and nearby Allies 10% chance to Block Attacks if you've Attacked Recently, and 10% chance to Block Spells if you've Cast a Spell recently.

Templar - Hierophant
Sanctuary of Thought: Now grants 10% less Mana reservation of Skills.
Illuminated Devotion: The small passive leading to the notable now grants 10% increased Spell Damage, rather than Area Damage. The Notable has been completely reworked and now grants: 25% increased Area of Effect while you have Arcane Surge, 0.5% of Spell Damage Leeched as Life while you have Arcane Surge, and 40% increased Spell Damage while you have Arcane Surge.
Added a new notable - Arcane Blessing: Grants Arcane Surge when you or your Totems hit an Enemy with a Spell, and causes you to be Immune to Elemental Ailments while you have Arcane Surge. Arcane Surge gained this way grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second for 4 seconds.
Conviction of Power: Now grants 50% chance to gain a Power Charge when you place a Totem, 5% reduced Elemental Damage taken while you have an Endurance Charge, and Damage Penetrates 5% Elemental Resistances while you have a Power Charge.
Pursuit of Faith: Now grants 100% increased Totem Duration, and can have up to 1 additional Totem summoned at a time.
Ritual of Awakening: No longer causes you to deal 7% less Damage per Totem. Now allows you to summon 1 additional totem at a time (down from 2), and grants 50% increased Totem Placement speed. Causes you to regenerate 0.5% of your Mana per second per Totem, and you and your Totems to Regenerate 1% of Life per second per Totem.

Witch - Occultist
Forbidden Power: The small passive leading to the notable no longer grants 20% increased Critical Strike Chance, and now provides 18% increased Power Charge duration instead. The notable no longer grants 10% chance to gain a Power Charge on Critical Strike. It now grants 5% increased Area of Effect per Power Charge, 5% increased Spell Damage per Power Charge, +1 to Maximum Power Charges, and grants you a Power Charge after you spend a total of 200 Mana.
Profane Bloom: The small passive leading to the notable no longer grants 15% increased Curse Duration and instead grants 5% increased Effect of your Curses. The notable no longer causes Enemies you Curse to take 10% increased Damage. Instead, your Curses can apply to Hexproof Enemies, and Cursed Enemies you Kill have a 25% chance to explode (up from 20%), dealing a quarter of their maximum Life as Chaos Damage.
Malediction: The small passive leading to the notable no longer grants 15% increased Curse Duration and instead grants 5% increased Effect of your Curses. The notable now grants 15% increased Effect of your Curses, and causes Enemies you curse to have Malediction. Enemies with Malediction deal 10% reduced Damage and take 10% increased Damage. When you kill an Enemy, the notable now also grants 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds for each Curse on that enemy (up from 4%).
Void Beacon: Now causes Nearby Enemies to have 100% reduced Life Regeneration Rate.
Vile Bastion: Now grants +150 to maximum Energy Shield, and 1% Energy Shield Regenerated per second (up from 0.5%) for each Enemy you or your Minions killed recently, up to 30% (previously no limit). You now cannot be Stunned while you have Energy Shield (as opposed to Full Energy Shield).

Witch - Necromancer
Added a new notable - Puppet Master. It grants you 20% increased Minion Movement Speed, 30% increased Minion Duration, 12% increased Attack and Cast Speed for your Minions if you or your Minions have Killed Recently, and 30% increased Minion Damage if you've used a Minion Skill Recently.
Beacon of Corruption has been removed and replaced by a new notable - Invoker: grants your minions 20% increased maximum Life, 20% increased Damage, 2% Life regenerated per second and grants you 50% increased Convocation Cooldown Recovery Speed.
Flesh Binder: Now requires Invoker. Causes your Raised Zombies to spread Caustic Cloud on Death, dealing 50% of their Maximum Life as Chaos Damage per second. Gives your Raised Zombies' Slam Attack 100% increased Area of Effect, and 100% increased Cooldown Recovery Speed. Allows you to raise up to 2 additional Zombies.
Soul Weaver: No longer requires Flesh Binder. Now requires Invoker.
Spirit Eater has been removed and replaced by Bone Sculptor, which causes your Skeletons to deal 40% increased Damage. It also grants 100% increased Skeleton Movement Speed, +2 to Maximum number of Skeletons, causes you to summon 2 additional Skeleton Warriors with Summon Skeleton, and causes your Skeletons' hits to not be Evaded.
Mistress of Sacrifice: Now causes your Offerings to have 50% reduced Effect on you. Now grants 40% increased Damage if you have consumed a corpse Recently, and 2% increased Attack and Cast Speed for each corpse consumed recently.

Witch - Elementalist
Pendulum of Destruction: No longer grants both 100% increased Elemental Damage and 25% increased Area of Effect simultaneously for 4 seconds every 10 seconds, and instead grants 75% increased Area of Effect followed by 75% increased Elemental Damage, each for 5 seconds, consecutively, with no downtime.
Mastermind of Discord has been completely reworked. It now causes you to penetrate 25% Cold Resistance while affected by Herald of Ice, 25% Fire Resistance while affected by Herald of Ash, and 25% Lightning Resistance while affected by Herald of Thunder. It also increases the effect of Heralds on you by 25%, and reduces the mana they reserve by 25%.
Shaper of Desolation: The small passive leading to the notable now grants 5% chance to Freeze, Shock and Ignite (up from 3%).
Beacon of Ruin: The small passive leading to the notable now grants 5% chance to Freeze, Shock and Ignite (up from 3%). The notable now causes Chills from your Hits to always Slow by at least 10%, and Shocks from your Hits to always increase Damage taken by at least 20%.
Liege of the Primordial: No longer grants 40% increased Damage of each Damage Type for which you have a matching Golem, or 100% increased Effect of Buffs granted by your Elemental Golems. It now grants 20% increased Damage for each Summoned Golem, and 25% increased Effect of Buffs granted by your Golems for each Summoned Golem.
Added a new notable - Elemancer, which grants 20% increased Golem damage for each Golem you have Summoned, and prevents you from being Chilled or Frozen while you have an Ice Golem summoned, Ignited while you have a Flame Golem summoned, and Shocked while you have a Lightning Golem summoned. It also allows you to summon up to 1 additional Golem at a time.
Paragon of Calamity: No longer reduces Reflected Elemental Damage taken by 50%. Instead, you Cannot take Reflected Elemental Damage. It also grants 0.5% of Elemental Damage leeched as Life.

Scion - Ascendant
Necromancer: No longer grants you and your Minions 4% Physical Damage Reduction. No longer grants you and Allies 30% increased Damage or +20% to Chaos Resistance while affected by Auras you Cast. Now grants your minions 30% increased Damage. Causes your Offering Skills to also affect you at 50% reduced Effect, and causes Auras you Cast to grant 3% increased Attack ad Cast Speed to you and Allies.
Occultist: No longer grants 20% increased maximum Energy Shield or 20% increased Damage if you've Killed an Enemy Recently. No longer causes enemies you Curse to have -15% Chaos Resistance. Now grants 1.5% Energy Shield Regeneration per second (up from 1%), 10% increased Effect of your Curses, Cannot be Stunned while you have Energy Shield, and Enemies can have 1 additional Curse.
Elementalist: No longer grants 50% reduced Reflected Elemental Damage taken, or Elemental Conflux for 6 seconds when you Kill a Rare or Unique Enemy. Now makes you unable to take Reflected Elemental Damage. Causes your Damage to Penetrate 10% of Enemy Elemental Resitances (up from 6%), and causes Shocks from your Hits to always increase Damage taken by at least 10%. Also grants 40% increased Effect of Heralds on you, and allows you to Summon up to 1 additional Golem at a time.
Assassin: No longer grants +40% to Critical Strike Multiplier against Enemies that are on Full Life, 20% Chance to gain a Power Charge on Hit against Enemies that are on Full Life, or causes your Critical Strikes with Attacks to Maim Enemies. Now grants +1% to Critical Strike Chance (down from 1.5%), 10% chance to Gain a Power Charge on Critical Strike, 40% chance to Poison on Hit, 10% increased Movement Speed, and causes Damage from your Critical Strikes to not be Reflected.
Saboteur has been completely reworked, and now grants 30% increased Area of Effect, 1% Life regenerated per second for each of your Mines Detonated Recently, up to 20%, 1% Life regenerated per second for each of your Traps Triggered Recently, up to 20%, and 25% chance to Blind Enemies on Hit.
Trickster: No longer grants 20% more chance to Evade and 20% increased Damage while not on full Energy Shield. Now grants 15% chance to gain a Frenzy Charge and a Power Charge on Kill. Also causes your Hits to have a 15% chance to gain 50% of Non-Chaos Damage as Extra Chaos Damage, and prevents you from being Stunned if you haven't been Hit Recently.
Pathfinder: No longer grants 50% chance to gain a Flask Charge when you deal a Critical Strike, or 30% increased Damage during any Flask Effect. Now grants 10% increased Attack Speed during any Flask Effect, and 15% chance for your Flasks to not consume Charges (up from 10%). Causes your Flasks to gain 3 Charges every 3 seconds, and causes your Damage to Penetrate 6% of Enemy Elemental Resistances.
Deadeye: No longer grants 30% increased Projectile Speed. Now grants 100% increased Accuracy Rating and prevents you from taking extra Damage when Moving while Bleeding.
Raider: Now also increases Attack Damage by 20%.
Champion: No longer causes you and Nearby Allies to deal 30% increased Damage while you have Fortify, and no longer reduces Damage taken from Taunted Enemies by 5%. Now grants a 10% chance to Fortify on Melee Hit (down from 20%), and 25% chance to Taunt on Hit (up from 20%). Causes You and nearby Allies to have 8% increased Movement Speed, your Hits to permanently Intimidate Enemies that are on Full Life, and causes Enemies you Taunt to take 10% increased Damage.
Gladiator: No longer grants 5% additional Block Chance, or 30% increased Damage if you've killed a Bleeding Enemy Recently. Now grants +3% to maximum Block Chance, 10% chance to Blind with Hits against Bleeding Enemies, and 15% more Damage with Bleeding. Causes your Attacks to have a 25% chance to cause Bleeding (up from 20%), and 50% of your Block Chance to apply to Spells (up from 30%).
Slayer: No longer grants 50% reduced Reflected Physical Damage taken, 40% increased Damage with Hits against Rare and Unique Enemies, or causes your Damaging Hits to always Stun Enemies that are on Full Life. Now grants Culling Strike, 20% increased Damage while Leeching, 20% increased Area of Effect if you've Killed Recently, and prevents you from taking Reflected Physical Damage.
Juggernaut: No longer grants 30% increased Armour, or 20% chance to gain an Endurance Charge when you are Hit. No longer prevents you from being Stunned while at maximum Endurance Charges. Now grants +1000 to Accuracy Rating, 5% increased Damage per Endurance Charge, an Endurance Charge every second if you've been Hit Recently, and prevents you from being Stunned (regardless of how many Endurance Charges you have).
Chieftain has been completely reworked and now grants 2% of Life Regenerated per second, 10% increased Strength, 1% of damage dealt by your Totems Leeched to you as Life, and 10% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit.
Berserker: No longer grants 1% of Damage Leeched as Life if you've Killed Recently, or 20% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently. Now grants 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently, 1 Rage when you Kill an Enemy, and prevents you from being Stunned while you have at least 25 Rage. For more information on Rage, see the Berserker Ascendancy Class changes above.
Hierophant: No longer allows Skills in your Helm to be able to have up to 1 additional Totem summoned at a time. No longer grants 10% of Maximum Mana as Extra Maximum Energy Shield, or 50% chance to gain a Power Charge when you place a Totem. Now allows you to have up to 1 additional Totem summoned at a time (regardless of Skill Gem location!). Grants Arcane Surge when you or your Totems Hit an Enemy with a Spell, and 20% increased Spell Damage while you have Arcane Surge. Causes 8% of Damage to be taken from Mana before Life.
Guardian: No longer grants you and Allies affected by your Auras to have 5% additional Block Chance and 10% increased Attack, Cast and Movement Speed. Now grants 10% increased effect of Non-Curse Auras you Cast. Causes Auras you Cast to grant 1% Physical Damage Reduction to you and Allies , and every 5 seconds, you Regenerate 20% of maximum Life over one second.
Inquisitor has been completely reworked and now grants +30% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments, 10% chance to create Consecrated Ground (which lasts 8 seconds) when you Hit a Rare or Unique Enemy, and immunity to Elemental Ailments while on Consecrated Ground. Causes your Damage to Penetrate 6% of Enemy Elemental Resistances, and causes Nearby Enemies to take 10% increased Elemental Damage.

Zana League Mods Available During 3.2.0:
Level 2: Onslaught (costs 2 Chaos Orbs): Monsters have 20% increased attack and cast speed, 20% increased quantity of items found.
Level 3: Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodline mod, 25% more Magic monsters, 20% increased quantity of items found.
Level 4: Torment (costs 3 Chaos Orbs): Area is haunted by 3 additional Torment Spirits, 20% increased quantity of items found.
Level 4: Fortune Favours the Brave: One of these options will be applied at random, including those you have not yet unlocked. (costs 4 Chaos Orbs)
Level 5: Nemesis (costs 4 Chaos Orbs): 50% more Rare monsters, Rare monsters each have a nemesis mod, 20% increased quantity of items found.
Level 6: Beyond (costs 4 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.
Level 7: Perandus (costs 5 Chaos Orbs): Area contains 3 additional Perandus chests, and has a chance to contain Cadiro.
Level 8: Harbinger (costs 6 Chaos Orbs): Areas contain 3 extra Harbingers.

World Changes:
You can now enter The Control Blocks in Act 10.
The Weaver's boss room in Act 2 is now smaller. It is now more difficult to avoid spawning spiders.
Reworked the layout of The Harvest in Act 4. It now has fewer dead-ends.
All versions of The Crypt in Act 7 now contain the Bundle of Woe unique monster.
Disabled the ability to click on Weylam's ship from The Brine King's Reef to travel back to The Beacon. You can still talk to Weylam to return to The Beacon. This was to prevent accidental back-travel.
The Mountain Hounds and Mountain Hound Alphas have been renamed Mountain Hellions and Mountain Hellion Alphas.
The Mongrels have been renamed Ruins Hellions.
The Viscous Parasites have been renamed Vicious Parasites, as they are actually pretty solid.
Several beasts with the same names as other beasts but different behaviours have been renamed to make Bestiary collecting less confusing:
The tentacled versions of Goatmen, Rhoas, Hellions, Avian Retchs and Cobras are now called "Elder-Blessed" to differentiate them from their un-tentacled forms. The same goes for the rest of the tentacled creatures that come from Elder-Influenced maps.
Goatmen that generate Endurance Charges are now called Goatman Stompers.
Hellions with parasites are now called Enslaved Hellions.
Crustacean Snipers that don't deal Cold Damage are now called Rock Spitters.
Crustacean Snipers that do the swishy tail-shoot skill are now called Crustacean Pelters.
Cave Crustaceans that deal Cold Damage are now called Deep Crustaceans.
Crypt Weavers that can Flicker Strike onto you are now called Crypt Ambushers.
Croaking Chimerals are now called Chimeric Croakers. All other frog-like Chimerals are also now some variant of Croaker.
Sand Leapers that don't leap-slam are now called Sand Skitterers.
Rooster Demons that can Viper Strike are now called Rooster Fiends.
The unique beasts in the Chimera Guardian fight have been renamed to differentiate them from skills granted by Bestiary unique items.
The area in Act 9's Rotting Core with Sin is now called The Black Core.
The Twisted Inquisitorium (Vaal side area) now resembles the Crimson Temple map visually.

Prophecies:
Added 27 new Prophecies for Fated Uniques. These Prophecies have no voice acting.
The "Deadly Twins" prophecy will no longer be consumed by Maps whose bosses have been slain by The Elder or his Guardians.
Clarified the description of Thaumaturgical History II, indicating it only triggers in Act 2.

PvP Balance
Lowered the T override (used to determine damage) of Scorching Ray to 1.5 seconds (down from 4 seconds). Note that this affects the Hall of Grandmasters, as that takes PvP scaling into account.

Bug Fixes
Fixed instances of mismatched text and audio between the Shaper and Zana.
Fixed a bug where mods which augmented a map boss would apply to Elder Guardian and Elder maps, despite there being no boss.
Fixed a bug where Sextants that guarantee a Forsaken Master would be consumed on Elder and Elder Guardian maps even though no master could appear.
The "Beginner's Luck" Achievement description no longer references Normal difficulty.
Fixed a bug where Izaro's curse pylons would say they cast an empowered curse on death in the Cruel Labyrinth when they would not.
Fixed a bug where Izaro's curse pylons would still use the old Vulnerability curse when casting their Empowered Vulnerability.
Fixed a bug which prevented Spell Cascade from properly supporting the Punishment curse.
Fixed a typo between the flavour text for the Dig map as spoken and as written.
Fixed a bug where the Bone Roil debuff from the Necropolis map boss was mistakenly displayed as a buff.
Fixed a bug where placing a trap or totem linked with Storm Call which has had its skill duration reduced to zero would cause a client crash.
Fixed a bug where some bosses in Shaper-influenced maps could be fought before triggering the Shaper's event, resulting in weird behaviour.
Fixed a bug where Fairgraves would attack you during his dialogue.
Fixed a bug on DX9 clients where dragging a maximised windowed client would cause the client to crash.
Fixed a bug where the Perandus Manor would display incorrectly in the Map Stash Tab.
Fixed a bug where when removing maps from the Map Stash Tab and swapping the tab to a new series, the sub-stashes you just removed maps from would be visible but unusable.
Fixed a bug where disabling chat timestamps would cause previous chat window text to turn white.
Fixed a bug where unique items linked in chat would lose the italics on their flavour text if you closed and then reopened the chat window.
Fixed a bug where flask timer displays for Hybrid flasks could disappear too early if either the Mana or Life Recovery part ended prematurely.
Fixed a bug where changing your support gems linked to a totem skill in a weapon while a totem was active would kill the totem.
Fixed a bug where the unique body armour The Coming Calamity was incorrectly snapshotting the reservation costs of Herald skills.
Fixed a bug where Vaal Rain of Arrows and Bear Trap were able to stop players with the "Movement Speed cannot be modified to below base value" stat.
Fixed a bug where your spectres could vanish after a PvP battle.
Fixed a bug which caused the Scion to not splash as frequently as other characters as she ran through water.
Fixed a bug where the Mirage Archer entity could taunt enemies.
Fixed a bug where the boss room for the Ashen Wood map could generate outside of the boundaries of the area.
Fixed a bug where the Elder could spawn more minions after Zana had appeared.
Fixed a bug where the Stygian Spires could spawn too few monsters from the abysses they create.
Fixed a bug where one of the Abyss liches was using the visual effect of the other when opening doors.
Fixed a bug where you could accidentally get yourself stuck in the Factory boss room with movement skills.
Fixed a bug where the Unbearable Whispers V prophecy would change an area's lighting under weird conditions.
Fixed a bug where The Shaper's life in The Elder encounter would scale with extra party members.
Fixed a bug where player auras could affect The Shaper in The Elder encounter.
Fixed a bug where it could become impossible to access the boss room in the Ghetto map without a movement skill.
Fixed a couple of map-generation bugs that could result in weird 180 degree turns to get into the boss room.
Fixed a bug where you could use any sort of fragment (including Shaper Guardian fragments) for the Vaal Orb vendor recipe, rather than just the Vaal fragments as intended.
Fixed a bug where, for the sake of DPS calculations when dual-wielding, the two attack speeds were averaged, as opposed to using the attack duration. This would throw the calculation off especially in cases where the two weapons had wildly different attack speeds.
Fixed a bug which could cause your Map Stash to become unusable.
Fixed an overlapping display issue when your chat window and social pages were both open and you attempted to edit a note.
Fixed a bug where you could permanently benefit from the Storm Barrier buff if you were stunned while channelling.
Fixed a bug which caused the Elder's tentacles to change colour based on the player's proximity to them.
Fixed a bug where the Shrine to Arakaali in Vaal City could be inaccessible.
Fixed a bug where the bosses of the Plateau map would sometimes not "level up" correctly.
Fixed a bug where Witches and Shadows wearing Gruthkul's Pelt would basically turn to stretchy, nightmarish, living taffy.
Fixed a bug where some skill effects in boss fights would linger if you had left and re-entered the instance.
Fixed a bug where the Northern Forest in Act 7 could sometimes contain a Vaal Side Area that you couldn't interact with.
Fixed up many inconsistencies, inaccuracies and ambiguities in item and skill gem descriptions.
Fixed an instance crash.

We hope you enjoy the Bestiary League and Content Update 3.2.0! Thank you so much for your support. 

Recent Changes
Ranger - Deadeye
Ricochet: Now requires Far Shot, rather than Fast and Deadly. Now grants 10% more damage with Projectiles for each remaining Chain.

Zana League Mods Available During 3.2.0:
Level 4: Fortune Favours the Brave: One of these options will be applied at random, including those you have not yet unlocked. (costs 4 Chaos Orbs)

Witch - Necromancer
Mistress of Sacrifice: Now causes your Offerings to have 50% reduced Effect on you. Now grants 40% increased Damage if you have consumed a corpse Recently, and 2% increased Attack and Cast Speed for each corpse consumed recently.

Witch - Occultist
Malediction: The small passive leading to the notable no longer grants 15% increased Curse Duration and instead grants 5% increased Effect of your Curses. The notable now grants 15% increased Effect of your Curses, and causes Enemies you curse to have Malediction. Enemies with Malediction deal 10% reduced Damage and take 10% increased Damage. When you kill an Enemy, the notable now also grants 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds for each Curse on that enemy (up from 4%).

Unique Item Balance
Bisco's Collar now grants 35 to 50% increased Quantity of Items found from Slain Normal Enemies, down from 50 to 100%. Existing versions will become legacy. Using a Divine Orb will set existing versions to the new values. We'll add this to the patch notes now.