OpenShadingLanguage 1.00
# Compiled by oslc 1.5.11
shader node_normal
param	normal	Direction	0 0 0 		 %read{0,0} %write{2147483647,-1}
param	normal	NormalIn	0 0 0 		 %read{1,1} %write{2147483647,-1}
oparam	normal	NormalOut	0 0 0 		 %read{2,2} %write{0,0}
oparam	float	Dot	1 		 %read{2147483647,-1} %write{2,2}
temp	normal	$tmp1	 %read{2,2} %write{1,1}
code ___main___
# C:/dev/blender/intern/cycles/kernel/shaders/node_normal.osl:25
# 	NormalOut = normalize(Direction);
	normalize	NormalOut Direction 	%filename{"C:/dev/blender/intern/cycles/kernel/shaders/node_normal.osl"} %line{25} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_normal.osl:26
# 	Dot = dot(NormalOut, normalize(NormalIn));
	normalize	$tmp1 NormalIn 	%line{26} %argrw{"wr"}
	dot		Dot NormalOut $tmp1 	%argrw{"wrr"}
	end
