OpenShadingLanguage 1.00
# Compiled by oslc 1.5.11
shader node_absorption_volume
param	color	Color	0.80000001 0.80000001 0.80000001 		 %read{1,1} %write{2147483647,-1}
param	float	Density	1 		 %read{2,2} %write{2147483647,-1}
oparam	closure color	Volume			 %read{2147483647,-1} %write{4,4}
temp	closure color	$tmp1	 %read{4,4} %write{0,0}
const	string	$const1	"absorption"		 %read{0,0} %write{2147483647,-1}
const	color	$const2	1 1 1		 %read{1,1} %write{2147483647,-1}
temp	color	$tmp3	 %read{3,3} %write{1,1}
temp	float	$tmp4	 %read{3,3} %write{2,2}
const	float	$const3	0		 %read{2,2} %write{2147483647,-1}
temp	color	$tmp5	 %read{4,4} %write{3,3}
code ___main___
# C:/dev/blender/intern/cycles/kernel/shaders/node_absorption_volume.osl:24
# 	Volume = ((color(1.0, 1.0, 1.0) - Color) * max(Density, 0.0)) * absorption();
	closure		$tmp1 $const1 	%filename{"C:/dev/blender/intern/cycles/kernel/shaders/node_absorption_volume.osl"} %line{24} %argrw{"wr"}
	sub		$tmp3 $const2 Color 	%argrw{"wrr"}
	max		$tmp4 Density $const3 	%argrw{"wrr"}
	mul		$tmp5 $tmp3 $tmp4 	%argrw{"wrr"}
	mul		Volume $tmp1 $tmp5 	%argrw{"wrr"}
	end
