OpenShadingLanguage 1.00
# Compiled by oslc 1.5.11
shader node_musgrave_texture
param	int	use_mapping	0 		 %read{8,8} %write{2147483647,-1}
param	matrix	mapping	0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0		 %read{9,9} %write{2147483647,-1}
param	string	Type	"fBM" 		 %read{11,245} %write{2147483647,-1}
param	float	Dimension	2 		 %read{1,1} %write{2147483647,-1}
param	float	Lacunarity	1 		 %read{5,5} %write{2147483647,-1}
param	float	Detail	2 		 %read{3,3} %write{2147483647,-1}
param	float	Offset	0 		 %read{131,305} %write{2147483647,-1}
param	float	Gain	1 		 %read{132,218} %write{2147483647,-1}
param	float	Scale	5 		 %read{10,10} %write{2147483647,-1}
param	point	Vector	0 0 0 		 %read{7,7} %write{0,0}
oparam	float	Fac	0 		 %read{312,312} %write{62,311}
oparam	color	Color	0 0 0 		 %read{2147483647,-1} %write{312,312}
global	point	P	 %read{0,0} %write{2147483647,-1}
local	float	___648_f	 %read{18,304} %write{18,298}
local	float	___655_rmd	 %read{94,108} %write{93,93}
local	float	___655_value	 %read{70,111} %write{66,110}
local	float	___655_pwr	 %read{70,109} %write{67,91}
local	float	___655_pwHL	 %read{88,88} %write{69,69}
local	int	___655_i	 %read{70,91} %write{70,91}
local	float	___658_rmd	 %read{43,45} %write{42,42}
local	float	___658_value	 %read{18,61} %write{14,60}
local	float	___658_pwr	 %read{18,45} %write{15,40}
local	float	___658_pwHL	 %read{37,37} %write{17,17}
local	int	___658_i	 %read{18,40} %write{18,40}
local	float	___661_value	 %read{265,310} %write{263,309}
local	float	___661_increment	 %read{265,308} %write{265,307}
local	float	___661_rmd	 %read{291,308} %write{290,290}
local	float	___661_pwHL	 %read{250,285} %write{249,249}
local	float	___661_pwr	 %read{265,306} %write{250,288}
local	int	___661_i	 %read{265,288} %write{265,288}
local	float	___665_result	 %read{132,188} %write{131,187}
local	float	___665_signal	 %read{134,167} %write{134,167}
local	float	___665_weight	 %read{134,167} %write{132,167}
local	float	___665_rmd	 %read{170,186} %write{169,169}
local	float	___665_pwHL	 %read{118,160} %write{117,117}
local	float	___665_pwr	 %read{134,185} %write{118,167}
local	int	___665_i	 %read{134,167} %write{134,167}
local	float	___668_result	 %read{213,243} %write{211,242}
local	float	___668_signal	 %read{210,242} %write{209,242}
local	float	___668_weight	 %read{213,242} %write{212,242}
local	float	___668_pwHL	 %read{195,240} %write{194,194}
local	float	___668_pwr	 %read{213,242} %write{195,242}
local	int	___668_i	 %read{213,242} %write{213,242}
local	float	dimension	 %read{16,248} %write{1,1}
local	float	octaves	 %read{20,290} %write{4,4}
local	float	lacunarity	 %read{17,286} %write{5,5}
local	float	intensity	 %read{62,311} %write{6,6}
local	point	p	 %read{9,298} %write{7,288}
const	float	$const1	9.9999997e-006		 %read{1,5} %write{2147483647,-1}
const	float	$const2	0		 %read{4,294} %write{2147483647,-1}
const	float	$const3	16		 %read{3,3} %write{2147483647,-1}
const	string	$const4	"clamp"		 %read{2,219} %write{2147483647,-1}
temp	float	$tmp1	 %read{4,4} %write{3,3}
const	float	$const5	1		 %read{6,220} %write{2147483647,-1}
const	string	$const6	"Multifractal"		 %read{11,11} %write{2147483647,-1}
temp	int	$tmp2	 %read{12,12} %write{11,11}
temp	float	$tmp3	 %read{62,62} %write{61,61}
const	string	$const7	"noise_musgrave_multi_fractal"		 %read{13,13} %write{2147483647,-1}
temp	float	$tmp4	 %read{17,17} %write{16,16}
const	int	$const8	0		 %read{19,300} %write{2147483647,-1}
temp	int	$tmp5	 %read{21,21} %write{20,20}
temp	int	$tmp6	 %read{18,40} %write{18,40}
temp	float	$tmp7	 %read{34,34} %write{31,33}
const	string	$const9	"signed"		 %read{24,295} %write{2147483647,-1}
const	string	$const10	"safe_noise"		 %read{22,293} %write{2147483647,-1}
temp	int	$tmp8	 %read{25,25} %write{24,24}
const	string	$const11	"perlin"		 %read{26,297} %write{2147483647,-1}
temp	int	$tmp9	 %read{29,29} %write{28,28}
temp	int	$tmp10	 %read{30,30} %write{29,29}
const	float	$const12	0.5		 %read{31,302} %write{2147483647,-1}
temp	float	$tmp11	 %read{35,35} %write{34,34}
temp	float	$tmp12	 %read{36,36} %write{35,35}
const	int	$const13	1		 %read{40,288} %write{2147483647,-1}
temp	int	$tmp13	 %read{2147483647,-1} %write{39,39}
temp	float	$tmp14	 %read{42,42} %write{41,41}
temp	int	$tmp15	 %read{44,44} %write{43,43}
temp	float	$tmp16	 %read{58,58} %write{45,45}
temp	float	$tmp17	 %read{58,58} %write{55,57}
temp	int	$tmp18	 %read{49,49} %write{48,48}
temp	int	$tmp19	 %read{53,53} %write{52,52}
temp	int	$tmp20	 %read{54,54} %write{53,53}
temp	float	$tmp21	 %read{59,59} %write{58,58}
temp	float	$tmp22	 %read{60,60} %write{59,59}
const	string	$const14	"fBM"		 %read{63,63} %write{2147483647,-1}
temp	int	$tmp23	 %read{64,64} %write{63,63}
temp	float	$tmp24	 %read{112,112} %write{111,111}
const	string	$const15	"noise_musgrave_fBm"		 %read{65,65} %write{2147483647,-1}
temp	float	$tmp25	 %read{69,69} %write{68,68}
temp	int	$tmp26	 %read{73,73} %write{72,72}
temp	int	$tmp27	 %read{70,91} %write{70,91}
temp	float	$tmp28	 %read{86,86} %write{83,85}
temp	int	$tmp29	 %read{77,77} %write{76,76}
temp	int	$tmp30	 %read{81,81} %write{80,80}
temp	int	$tmp31	 %read{82,82} %write{81,81}
temp	float	$tmp32	 %read{87,87} %write{86,86}
temp	int	$tmp33	 %read{2147483647,-1} %write{90,90}
temp	float	$tmp34	 %read{93,93} %write{92,92}
temp	int	$tmp35	 %read{95,95} %write{94,94}
temp	float	$tmp36	 %read{108,108} %write{105,107}
temp	int	$tmp37	 %read{99,99} %write{98,98}
temp	int	$tmp38	 %read{103,103} %write{102,102}
temp	int	$tmp39	 %read{104,104} %write{103,103}
temp	float	$tmp40	 %read{109,109} %write{108,108}
temp	float	$tmp41	 %read{110,110} %write{109,109}
const	string	$const16	"Hybrid Multifractal"		 %read{113,113} %write{2147483647,-1}
temp	int	$tmp42	 %read{114,114} %write{113,113}
temp	float	$tmp43	 %read{189,189} %write{188,188}
const	string	$const17	"noise_musgrave_hybrid_multi_fractal"		 %read{115,115} %write{2147483647,-1}
temp	float	$tmp44	 %read{117,117} %write{116,116}
temp	float	$tmp45	 %read{131,131} %write{128,130}
temp	int	$tmp46	 %read{122,122} %write{121,121}
temp	int	$tmp47	 %read{126,126} %write{125,125}
temp	int	$tmp48	 %read{127,127} %write{126,126}
const	float	$const18	0.001		 %read{136,136} %write{2147483647,-1}
temp	int	$tmp49	 %read{137,137} %write{136,136}
temp	int	$tmp50	 %read{134,167} %write{134,167}
temp	int	$tmp51	 %read{140,140} %write{139,139}
temp	int	$tmp52	 %read{141,141} %write{140,140}
temp	int	$tmp53	 %read{142,142} %write{141,141}
temp	int	$tmp54	 %read{144,144} %write{143,143}
temp	float	$tmp55	 %read{158,158} %write{155,157}
temp	int	$tmp56	 %read{149,149} %write{148,148}
temp	int	$tmp57	 %read{153,153} %write{152,152}
temp	int	$tmp58	 %read{154,154} %write{153,153}
temp	float	$tmp59	 %read{159,159} %write{158,158}
temp	float	$tmp60	 %read{162,162} %write{161,161}
temp	float	$tmp61	 %read{164,164} %write{163,163}
temp	int	$tmp62	 %read{2147483647,-1} %write{166,166}
temp	float	$tmp63	 %read{169,169} %write{168,168}
temp	int	$tmp64	 %read{171,171} %write{170,170}
temp	float	$tmp65	 %read{184,184} %write{181,183}
temp	int	$tmp66	 %read{175,175} %write{174,174}
temp	int	$tmp67	 %read{179,179} %write{178,178}
temp	int	$tmp68	 %read{180,180} %write{179,179}
temp	float	$tmp69	 %read{185,185} %write{184,184}
temp	float	$tmp70	 %read{186,186} %write{185,185}
temp	float	$tmp71	 %read{187,187} %write{186,186}
const	string	$const19	"Ridged Multifractal"		 %read{190,190} %write{2147483647,-1}
temp	int	$tmp72	 %read{191,191} %write{190,190}
temp	float	$tmp73	 %read{244,244} %write{243,243}
const	string	$const20	"noise_musgrave_ridged_multi_fractal"		 %read{192,192} %write{2147483647,-1}
temp	float	$tmp74	 %read{194,194} %write{193,193}
temp	float	$tmp75	 %read{209,209} %write{208,208}
temp	float	$tmp76	 %read{208,208} %write{205,207}
temp	int	$tmp77	 %read{199,199} %write{198,198}
temp	int	$tmp78	 %read{203,203} %write{202,202}
temp	int	$tmp79	 %read{204,204} %write{203,203}
temp	int	$tmp80	 %read{216,216} %write{215,215}
temp	int	$tmp81	 %read{213,242} %write{213,242}
temp	float	$tmp82	 %read{220,220} %write{218,218}
temp	float	$tmp83	 %read{221,221} %write{220,220}
temp	float	$tmp84	 %read{235,235} %write{234,234}
temp	float	$tmp85	 %read{234,234} %write{231,233}
temp	int	$tmp86	 %read{225,225} %write{224,224}
temp	int	$tmp87	 %read{229,229} %write{228,228}
temp	int	$tmp88	 %read{230,230} %write{229,229}
temp	float	$tmp89	 %read{239,239} %write{238,238}
temp	int	$tmp90	 %read{2147483647,-1} %write{241,241}
const	string	$const21	"Hetero Terrain"		 %read{245,245} %write{2147483647,-1}
temp	int	$tmp91	 %read{246,246} %write{245,245}
temp	float	$tmp92	 %read{311,311} %write{310,310}
const	string	$const22	"noise_musgrave_hetero_terrain"		 %read{247,247} %write{2147483647,-1}
temp	float	$tmp93	 %read{249,249} %write{248,248}
temp	float	$tmp94	 %read{263,263} %write{260,262}
temp	int	$tmp95	 %read{254,254} %write{253,253}
temp	int	$tmp96	 %read{258,258} %write{257,257}
temp	int	$tmp97	 %read{259,259} %write{258,258}
temp	int	$tmp98	 %read{268,268} %write{267,267}
temp	int	$tmp99	 %read{265,288} %write{265,288}
temp	float	$tmp100	 %read{281,281} %write{278,280}
temp	int	$tmp101	 %read{272,272} %write{271,271}
temp	int	$tmp102	 %read{276,276} %write{275,275}
temp	int	$tmp103	 %read{277,277} %write{276,276}
temp	float	$tmp104	 %read{282,282} %write{281,281}
temp	float	$tmp105	 %read{283,283} %write{282,282}
temp	int	$tmp106	 %read{2147483647,-1} %write{287,287}
temp	float	$tmp107	 %read{290,290} %write{289,289}
temp	int	$tmp108	 %read{292,292} %write{291,291}
temp	float	$tmp109	 %read{305,305} %write{302,304}
temp	int	$tmp110	 %read{296,296} %write{295,295}
temp	int	$tmp111	 %read{300,300} %write{299,299}
temp	int	$tmp112	 %read{301,301} %write{300,300}
temp	float	$tmp113	 %read{306,306} %write{305,305}
temp	float	$tmp114	 %read{307,307} %write{306,306}
temp	float	$tmp115	 %read{309,309} %write{308,308}
code Vector
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:197
# 	point Vector = P,
	assign		Vector P 	%filename{"C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl"} %line{197} %argrw{"wr"}
code ___main___
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:201
# 	float dimension = max(Dimension, 1e-5);
	max		dimension Dimension $const1 	%filename{"C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl"} %line{201} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:202
# 	float octaves = clamp(Detail, 0.0, 16.0);
	functioncall	$const4 5 	%line{202} %argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\stdosl.h:144
# float  clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); }
	min		$tmp1 Detail $const3 	%filename{"C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\stdosl.h"} %line{144} %argrw{"wrr"}
	max		octaves $tmp1 $const2 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:203
# 	float rmd;
	max		lacunarity Lacunarity $const1 	%filename{"C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl"} %line{203} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:204
# 	float value = 1.0;
	assign		intensity $const5 	%line{204} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:206
# 	float pwHL = pow(lacunarity, -H);
	assign		p Vector 	%line{206} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:208
# 
	if		use_mapping 10 10 	%line{208} %argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:209
# 	for (i = 0; i < (int)octaves; i++) {
	transform	p mapping p 	%line{209} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:211
# 		pwr *= pwHL;
	mul		p p Scale 	%line{211} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:213
# 	}
	eq		$tmp2 Type $const6 	%line{213} %argrw{"wrr"}
	if		$tmp2 63 312 	%argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:214
# 
	functioncall	$const7 62 	%line{214} %argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:60
# 	float value = 1.0;
	assign		___658_value $const5 	%line{60} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:61
# 	float pwr = 1.0;
	assign		___658_pwr $const5 	%line{61} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:62
# 	float pwHL = pow(lacunarity, -H);
	neg		$tmp4 dimension 	%line{62} %argrw{"wr"}
	pow		___658_pwHL lacunarity $tmp4 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:65
# 	for (i = 0; i < (int)octaves; i++) {
	for		$tmp6 20 22 39 41 	%line{65} %argrw{"r"}
	assign		___658_i $const8 	%argrw{"wr"}
	assign		$tmp5 octaves 	%argrw{"wr"}
	lt		$tmp6 ___658_i $tmp5 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:66
# 		value *= (pwr * safe_noise(p, "signed") + 1.0);
	functioncall	$const10 34 	%line{66} %argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:92
# }
	assign		___648_f $const2 	%filename{"C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h"} %line{92} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:95
# {
	eq		$tmp8 $const9 $const9 	%line{95} %argrw{"wrr"}
	if		$tmp8 27 28 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:96
# 	/* returns distances in da and point coords in pa */
	noise		___648_f $const11 p 	%line{96} %argrw{"wrr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:100
# 	yi = (int)floor(p[1]);
	noise		___648_f p 	%line{100} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:103
# 	da[0] = 1e10;
	isfinite	$tmp9 ___648_f 	%line{103} %argrw{"wr"}
	eq		$tmp10 $tmp9 $const8 	%argrw{"wrr"}
	if		$tmp10 33 33 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:104
# 	da[1] = 1e10;
	assign		$tmp7 $const12 	%line{104} %argrw{"wr"}
	return
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:106
# 	da[3] = 1e10;
	assign		$tmp7 ___648_f 	%line{106} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:66
# 		value *= (pwr * safe_noise(p, "signed") + 1.0);
	mul		$tmp11 ___658_pwr $tmp7 	%filename{"C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl"} %line{66} %argrw{"wrr"}
	add		$tmp12 $tmp11 $const5 	%argrw{"wrr"}
	mul		___658_value ___658_value $tmp12 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:67
# 		pwr *= pwHL;
	mul		___658_pwr ___658_pwr ___658_pwHL 	%line{67} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:68
# 		p *= lacunarity;
	mul		p p lacunarity 	%line{68} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:65
# 	for (i = 0; i < (int)octaves; i++) {
	assign		$tmp13 ___658_i 	%line{65} %argrw{"wr"}
	add		___658_i ___658_i $const13 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:71
# 	rmd = octaves - floor(octaves);
	floor		$tmp14 octaves 	%line{71} %argrw{"wr"}
	sub		___658_rmd octaves $tmp14 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:72
# 	if (rmd != 0.0)
	neq		$tmp15 ___658_rmd $const2 	%line{72} %argrw{"wrr"}
	if		$tmp15 61 61 	%argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:73
# 		value *= (rmd * pwr * safe_noise(p, "signed") + 1.0); /* correct? */
	mul		$tmp16 ___658_rmd ___658_pwr 	%line{73} %argrw{"wrr"}
	functioncall	$const10 58 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:92
# color cellnoise_color(point p)
	assign		___648_f $const2 	%filename{"C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h"} %line{92} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:95
# 	float g = cellnoise(point(p[1], p[0], p[2]));
	eq		$tmp18 $const9 $const9 	%line{95} %argrw{"wrr"}
	if		$tmp18 51 52 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:96
# 	float b = cellnoise(point(p[1], p[2], p[0]));
	noise		___648_f $const11 p 	%line{96} %argrw{"wrr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:100
# 
	noise		___648_f p 	%line{100} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:103
# 	/* returns distances in da and point coords in pa */
	isfinite	$tmp19 ___648_f 	%line{103} %argrw{"wr"}
	eq		$tmp20 $tmp19 $const8 	%argrw{"wrr"}
	if		$tmp20 57 57 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:104
# 	int xx, yy, zz, xi, yi, zi;
	assign		$tmp17 $const12 	%line{104} %argrw{"wr"}
	return
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:106
# 	xi = (int)floor(p[0]);
	assign		$tmp17 ___648_f 	%line{106} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:73
# 		value *= (rmd * pwr * safe_noise(p, "signed") + 1.0); /* correct? */
	mul		$tmp21 $tmp16 $tmp17 	%filename{"C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl"} %line{73} %argrw{"wrr"}
	add		$tmp22 $tmp21 $const5 	%argrw{"wrr"}
	mul		___658_value ___658_value $tmp22 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:75
# 	return value;
	assign		$tmp3 ___658_value 	%line{75} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:214
# 		Fac = intensity * noise_musgrave_multi_fractal(p, dimension, lacunarity, octaves);
	mul		Fac intensity $tmp3 	%line{214} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:215
# 	else if (Type == "fBM")
	eq		$tmp23 Type $const14 	%line{215} %argrw{"wrr"}
	if		$tmp23 113 312 	%argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:216
# 		Fac = intensity * noise_musgrave_fBm(p, dimension, lacunarity, octaves);
	functioncall	$const15 112 	%line{216} %argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:32
# 	float value = 0.0;
	assign		___655_value $const2 	%line{32} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:33
# 	float pwr = 1.0;
	assign		___655_pwr $const5 	%line{33} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:34
# 	float pwHL = pow(lacunarity, -H);
	neg		$tmp25 dimension 	%line{34} %argrw{"wr"}
	pow		___655_pwHL lacunarity $tmp25 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:37
# 	for (i = 0; i < (int)octaves; i++) {
	for		$tmp27 72 74 90 92 	%line{37} %argrw{"r"}
	assign		___655_i $const8 	%argrw{"wr"}
	assign		$tmp26 octaves 	%argrw{"wr"}
	lt		$tmp27 ___655_i $tmp26 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:38
# 		value += safe_noise(p, "signed") * pwr;
	functioncall	$const10 86 	%line{38} %argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:92
# 					da[2] = da[1];
	assign		___648_f $const2 	%filename{"C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h"} %line{92} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:95
# 
	eq		$tmp29 $const9 $const9 	%line{95} %argrw{"wrr"}
	if		$tmp29 79 80 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:96
# 					pa[3] = pa[2];
	noise		___648_f $const11 p 	%line{96} %argrw{"wrr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:100
# 				}
	noise		___648_f p 	%line{100} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:103
# 					da[2] = da[1];
	isfinite	$tmp30 ___648_f 	%line{103} %argrw{"wr"}
	eq		$tmp31 $tmp30 $const8 	%argrw{"wrr"}
	if		$tmp31 85 85 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:104
# 					da[1] = d;
	assign		$tmp28 $const12 	%line{104} %argrw{"wr"}
	return
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:106
# 					pa[3] = pa[2];
	assign		$tmp28 ___648_f 	%line{106} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:38
# 		value += safe_noise(p, "signed") * pwr;
	mul		$tmp32 $tmp28 ___655_pwr 	%filename{"C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl"} %line{38} %argrw{"wrr"}
	add		___655_value ___655_value $tmp32 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:39
# 		pwr *= pwHL;
	mul		___655_pwr ___655_pwr ___655_pwHL 	%line{39} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:40
# 		p *= lacunarity;
	mul		p p lacunarity 	%line{40} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:37
# 	for (i = 0; i < (int)octaves; i++) {
	assign		$tmp33 ___655_i 	%line{37} %argrw{"wr"}
	add		___655_i ___655_i $const13 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:43
# 	rmd = octaves - floor(octaves);
	floor		$tmp34 octaves 	%line{43} %argrw{"wr"}
	sub		___655_rmd octaves $tmp34 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:44
# 	if (rmd != 0.0)
	neq		$tmp35 ___655_rmd $const2 	%line{44} %argrw{"wrr"}
	if		$tmp35 111 111 	%argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:45
# 		value += rmd * safe_noise(p, "signed") * pwr;
	functioncall	$const10 108 	%line{45} %argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:92
# 				point pd = p - (vp + ip);
	assign		___648_f $const2 	%filename{"C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h"} %line{92} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:95
# 				vp += point(xx, yy, zz);
	eq		$tmp37 $const9 $const9 	%line{95} %argrw{"wrr"}
	if		$tmp37 101 102 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:96
# 
	noise		___648_f $const11 p 	%line{96} %argrw{"wrr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:100
# 					da[1] = da[0];
	noise		___648_f p 	%line{100} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:103
# 					pa[3] = pa[2];
	isfinite	$tmp38 ___648_f 	%line{103} %argrw{"wr"}
	eq		$tmp39 $tmp38 $const8 	%argrw{"wrr"}
	if		$tmp39 107 107 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:104
# 					pa[2] = pa[1];
	assign		$tmp36 $const12 	%line{104} %argrw{"wr"}
	return
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:106
# 					pa[0] = vp;
	assign		$tmp36 ___648_f 	%line{106} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:45
# 		value += rmd * safe_noise(p, "signed") * pwr;
	mul		$tmp40 ___655_rmd $tmp36 	%filename{"C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl"} %line{45} %argrw{"wrr"}
	mul		$tmp41 $tmp40 ___655_pwr 	%argrw{"wrr"}
	add		___655_value ___655_value $tmp41 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:47
# 	return value;
	assign		$tmp24 ___655_value 	%line{47} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:216
# 		Fac = intensity * noise_musgrave_fBm(p, dimension, lacunarity, octaves);
	mul		Fac intensity $tmp24 	%line{216} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:217
# 	else if (Type == "Hybrid Multifractal")
	eq		$tmp42 Type $const16 	%line{217} %argrw{"wrr"}
	if		$tmp42 190 312 	%argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:218
# 		Fac = intensity * noise_musgrave_hybrid_multi_fractal(p, dimension, lacunarity, octaves, Offset, Gain);
	functioncall	$const17 189 	%line{218} %argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:125
# 	float pwHL = pow(lacunarity, -H);
	neg		$tmp44 dimension 	%line{125} %argrw{"wr"}
	pow		___665_pwHL lacunarity $tmp44 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:126
# 	float pwr = pwHL;
	assign		___665_pwr ___665_pwHL 	%line{126} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:129
# 	result = safe_noise(p, "signed") + offset;
	functioncall	$const10 131 	%line{129} %argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:92
# 	float f = 0.0;
	assign		___648_f $const2 	%filename{"C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h"} %line{92} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:95
# 	if (type == "signed")
	eq		$tmp46 $const9 $const9 	%line{95} %argrw{"wrr"}
	if		$tmp46 124 125 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:96
# 		f = noise("perlin", p);
	noise		___648_f $const11 p 	%line{96} %argrw{"wrr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:100
# 		f = noise(p);
	noise		___648_f p 	%line{100} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:103
# 	if (!isfinite(f))
	isfinite	$tmp47 ___648_f 	%line{103} %argrw{"wr"}
	eq		$tmp48 $tmp47 $const8 	%argrw{"wrr"}
	if		$tmp48 130 130 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:104
# 		return 0.5;
	assign		$tmp45 $const12 	%line{104} %argrw{"wr"}
	return
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:106
# 	return f;
	assign		$tmp45 ___648_f 	%line{106} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:129
#  * lacunarity: gap between successive frequencies
	add		___665_result $tmp45 Offset 	%filename{"C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl"} %line{129} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:130
#  * octaves: number of frequencies in the fBm
	mul		___665_weight Gain ___665_result 	%line{130} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:131
#  *
	mul		p p lacunarity 	%line{131} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:133
#  */
	for		$tmp50 136 143 166 168 	%line{133} %argrw{"r"}
	assign		___665_i $const13 	%argrw{"wr"}
	gt		$tmp49 ___665_weight $const18 	%argrw{"wrr"}
	neq		$tmp50 $tmp49 $const8 	%argrw{"wrr"}
	if		$tmp50 143 143 	%argrw{"r"}
	assign		$tmp51 octaves 	%argrw{"wr"}
	lt		$tmp52 ___665_i $tmp51 	%argrw{"wrr"}
	neq		$tmp53 $tmp52 $const8 	%argrw{"wrr"}
	assign		$tmp50 $tmp53 	%argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:134
# 
	gt		$tmp54 ___665_weight $const5 	%line{134} %argrw{"wrr"}
	if		$tmp54 146 146 	%argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:135
# float noise_musgrave_fBm(point p, float H, float lacunarity, float octaves)
	assign		___665_weight $const5 	%line{135} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:137
# 	float rmd;
	functioncall	$const10 158 	%line{137} %argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:92
# 	float f = 0.0;
	assign		___648_f $const2 	%filename{"C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h"} %line{92} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:95
# 	if (type == "signed")
	eq		$tmp56 $const9 $const9 	%line{95} %argrw{"wrr"}
	if		$tmp56 151 152 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:96
# 		f = noise("perlin", p);
	noise		___648_f $const11 p 	%line{96} %argrw{"wrr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:100
# 		f = noise(p);
	noise		___648_f p 	%line{100} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:103
# 	if (!isfinite(f))
	isfinite	$tmp57 ___648_f 	%line{103} %argrw{"wr"}
	eq		$tmp58 $tmp57 $const8 	%argrw{"wrr"}
	if		$tmp58 157 157 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:104
# 		return 0.5;
	assign		$tmp55 $const12 	%line{104} %argrw{"wr"}
	return
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:106
# 	return f;
	assign		$tmp55 ___648_f 	%line{106} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:137
# 	float rmd;
	add		$tmp59 $tmp55 Offset 	%filename{"C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl"} %line{137} %argrw{"wrr"}
	mul		___665_signal $tmp59 ___665_pwr 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:138
# 	float value = 0.0;
	mul		___665_pwr ___665_pwr ___665_pwHL 	%line{138} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:139
# 	float pwr = 1.0;
	mul		$tmp60 ___665_weight ___665_signal 	%line{139} %argrw{"wrr"}
	add		___665_result ___665_result $tmp60 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:140
# 	float pwHL = pow(lacunarity, -H);
	mul		$tmp61 Gain ___665_signal 	%line{140} %argrw{"wrr"}
	mul		___665_weight ___665_weight $tmp61 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:141
# 	int i;
	mul		p p lacunarity 	%line{141} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:133
# 	for (i = 1; (weight > 0.001) && (i < (int)octaves); i++) {
	assign		$tmp62 ___665_i 	%line{133} %argrw{"wr"}
	add		___665_i ___665_i $const13 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:144
# 	rmd = octaves - floor(octaves);
	floor		$tmp63 octaves 	%line{144} %argrw{"wr"}
	sub		___665_rmd octaves $tmp63 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:145
# 	if (rmd != 0.0)
	neq		$tmp64 ___665_rmd $const2 	%line{145} %argrw{"wrr"}
	if		$tmp64 188 188 	%argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:146
# 		result += rmd * ((safe_noise(p, "signed") + offset) * pwr);
	functioncall	$const10 184 	%line{146} %argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:92
# 	float f = 0.0;
	assign		___648_f $const2 	%filename{"C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h"} %line{92} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:95
# 	if (type == "signed")
	eq		$tmp66 $const9 $const9 	%line{95} %argrw{"wrr"}
	if		$tmp66 177 178 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:96
# 		f = noise("perlin", p);
	noise		___648_f $const11 p 	%line{96} %argrw{"wrr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:100
# 		f = noise(p);
	noise		___648_f p 	%line{100} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:103
# 	if (!isfinite(f))
	isfinite	$tmp67 ___648_f 	%line{103} %argrw{"wr"}
	eq		$tmp68 $tmp67 $const8 	%argrw{"wrr"}
	if		$tmp68 183 183 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:104
# 		return 0.5;
	assign		$tmp65 $const12 	%line{104} %argrw{"wr"}
	return
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:106
# 	return f;
	assign		$tmp65 ___648_f 	%line{106} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:146
# 		p *= lacunarity;
	add		$tmp69 $tmp65 Offset 	%filename{"C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl"} %line{146} %argrw{"wrr"}
	mul		$tmp70 $tmp69 ___665_pwr 	%argrw{"wrr"}
	mul		$tmp71 ___665_rmd $tmp70 	%argrw{"wrr"}
	add		___665_result ___665_result $tmp71 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:148
# 
	assign		$tmp43 ___665_result 	%line{148} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:218
# 
	mul		Fac intensity $tmp43 	%line{218} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:219
# /* Hybrid Additive/Multiplicative Multifractal Terrain
	eq		$tmp72 Type $const19 	%line{219} %argrw{"wrr"}
	if		$tmp72 245 312 	%argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:220
#  *
	functioncall	$const20 244 	%line{220} %argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:163
# 	float pwHL = pow(lacunarity, -H);
	neg		$tmp74 dimension 	%line{163} %argrw{"wr"}
	pow		___668_pwHL lacunarity $tmp74 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:164
# 	float pwr = pwHL;
	assign		___668_pwr ___668_pwHL 	%line{164} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:167
# 	signal = offset - fabs(safe_noise(p, "signed"));
	functioncall	$const10 208 	%line{167} %argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:92
# 	float f = 0.0;
	assign		___648_f $const2 	%filename{"C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h"} %line{92} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:95
# 	if (type == "signed")
	eq		$tmp77 $const9 $const9 	%line{95} %argrw{"wrr"}
	if		$tmp77 201 202 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:96
# 		f = noise("perlin", p);
	noise		___648_f $const11 p 	%line{96} %argrw{"wrr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:100
# 		f = noise(p);
	noise		___648_f p 	%line{100} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:103
# 	if (!isfinite(f))
	isfinite	$tmp78 ___648_f 	%line{103} %argrw{"wr"}
	eq		$tmp79 $tmp78 $const8 	%argrw{"wrr"}
	if		$tmp79 207 207 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:104
# 		return 0.5;
	assign		$tmp76 $const12 	%line{104} %argrw{"wr"}
	return
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:106
# 	return f;
	assign		$tmp76 ___648_f 	%line{106} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:167
# 	float pwr = 1.0;
	fabs		$tmp75 $tmp76 	%filename{"C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl"} %line{167} %argrw{"wr"}
	sub		___668_signal Offset $tmp75 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:168
# 	float pwHL = pow(lacunarity, -H);
	mul		___668_signal ___668_signal ___668_signal 	%line{168} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:169
# 	int i;
	assign		___668_result ___668_signal 	%line{169} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:170
# 
	assign		___668_weight $const5 	%line{170} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:172
# 		value *= (pwr * safe_noise(p, "signed") + 1.0);
	for		$tmp81 215 217 241 243 	%line{172} %argrw{"r"}
	assign		___668_i $const13 	%argrw{"wr"}
	assign		$tmp80 octaves 	%argrw{"wr"}
	lt		$tmp81 ___668_i $tmp80 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:173
# 		pwr *= pwHL;
	mul		p p lacunarity 	%line{173} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:174
# 		p *= lacunarity;
	mul		$tmp82 ___668_signal Gain 	%line{174} %argrw{"wrr"}
	functioncall	$const4 222 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\stdosl.h:144
# float  clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); }
	min		$tmp83 $tmp82 $const5 	%filename{"C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\stdosl.h"} %line{144} %argrw{"wrr"}
	max		___668_weight $tmp83 $const2 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:175
# 	float rmd;
	functioncall	$const10 234 	%filename{"C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl"} %line{175} %argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:92
# 	float f = 0.0;
	assign		___648_f $const2 	%filename{"C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h"} %line{92} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:95
# 	if (type == "signed")
	eq		$tmp86 $const9 $const9 	%line{95} %argrw{"wrr"}
	if		$tmp86 227 228 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:96
# 		f = noise("perlin", p);
	noise		___648_f $const11 p 	%line{96} %argrw{"wrr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:100
# 		f = noise(p);
	noise		___648_f p 	%line{100} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:103
# 	if (!isfinite(f))
	isfinite	$tmp87 ___648_f 	%line{103} %argrw{"wr"}
	eq		$tmp88 $tmp87 $const8 	%argrw{"wrr"}
	if		$tmp88 233 233 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:104
# 		return 0.5;
	assign		$tmp85 $const12 	%line{104} %argrw{"wr"}
	return
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:106
# 	return f;
	assign		$tmp85 ___648_f 	%line{106} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:175
# 	}
	fabs		$tmp84 $tmp85 	%filename{"C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl"} %line{175} %argrw{"wr"}
	sub		___668_signal Offset $tmp84 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:176
# 
	mul		___668_signal ___668_signal ___668_signal 	%line{176} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:177
# 	rmd = octaves - floor(octaves);
	mul		___668_signal ___668_signal ___668_weight 	%line{177} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:178
# 	if (rmd != 0.0)
	mul		$tmp89 ___668_signal ___668_pwr 	%line{178} %argrw{"wrr"}
	add		___668_result ___668_result $tmp89 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:179
# 		value *= (rmd * pwr * safe_noise(p, "signed") + 1.0); /* correct? */
	mul		___668_pwr ___668_pwr ___668_pwHL 	%line{179} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:172
# 	for (i = 1; i < (int)octaves; i++) {
	assign		$tmp90 ___668_i 	%line{172} %argrw{"wr"}
	add		___668_i ___668_i $const13 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:182
# 	return result;
	assign		$tmp73 ___668_result 	%line{182} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:220
# 		Fac = intensity * noise_musgrave_ridged_multi_fractal(p, dimension, lacunarity, octaves, Offset, Gain);
	mul		Fac intensity $tmp73 	%line{220} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:221
# 	else if (Type == "Hetero Terrain")
	eq		$tmp91 Type $const21 	%line{221} %argrw{"wrr"}
	if		$tmp91 312 312 	%argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:222
# 		Fac = intensity * noise_musgrave_hetero_terrain(p, dimension, lacunarity, octaves, Offset);
	functioncall	$const22 311 	%line{222} %argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:89
# 	float pwHL = pow(lacunarity, -H);
	neg		$tmp93 dimension 	%line{89} %argrw{"wr"}
	pow		___661_pwHL lacunarity $tmp93 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:90
# 	float pwr = pwHL;
	assign		___661_pwr ___661_pwHL 	%line{90} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:94
# 	value = offset + safe_noise(p, "signed");
	functioncall	$const10 263 	%line{94} %argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:92
# 	float f = 0.0;
	assign		___648_f $const2 	%filename{"C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h"} %line{92} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:95
# 	if (type == "signed")
	eq		$tmp95 $const9 $const9 	%line{95} %argrw{"wrr"}
	if		$tmp95 256 257 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:96
# 		f = noise("perlin", p);
	noise		___648_f $const11 p 	%line{96} %argrw{"wrr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:100
# 		f = noise(p);
	noise		___648_f p 	%line{100} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:103
# 	if (!isfinite(f))
	isfinite	$tmp96 ___648_f 	%line{103} %argrw{"wr"}
	eq		$tmp97 $tmp96 $const8 	%argrw{"wrr"}
	if		$tmp97 262 262 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:104
# 		return 0.5;
	assign		$tmp94 $const12 	%line{104} %argrw{"wr"}
	return
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:106
# 	return f;
	assign		$tmp94 ___648_f 	%line{106} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:94
# 	value = offset + safe_noise(p, "signed");
	add		___661_value Offset $tmp94 	%filename{"C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl"} %line{94} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:95
# 	p *= lacunarity;
	mul		p p lacunarity 	%line{95} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:97
# 	for (i = 1; i < (int)octaves; i++) {
	for		$tmp99 267 269 287 289 	%line{97} %argrw{"r"}
	assign		___661_i $const13 	%argrw{"wr"}
	assign		$tmp98 octaves 	%argrw{"wr"}
	lt		$tmp99 ___661_i $tmp98 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:98
# 		increment = (safe_noise(p, "signed") + offset) * pwr * value;
	functioncall	$const10 281 	%line{98} %argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:92
# 	float f = 0.0;
	assign		___648_f $const2 	%filename{"C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h"} %line{92} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:95
# 	if (type == "signed")
	eq		$tmp101 $const9 $const9 	%line{95} %argrw{"wrr"}
	if		$tmp101 274 275 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:96
# 		f = noise("perlin", p);
	noise		___648_f $const11 p 	%line{96} %argrw{"wrr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:100
# 		f = noise(p);
	noise		___648_f p 	%line{100} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:103
# 	if (!isfinite(f))
	isfinite	$tmp102 ___648_f 	%line{103} %argrw{"wr"}
	eq		$tmp103 $tmp102 $const8 	%argrw{"wrr"}
	if		$tmp103 280 280 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:104
# 		return 0.5;
	assign		$tmp100 $const12 	%line{104} %argrw{"wr"}
	return
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:106
# 	return f;
	assign		$tmp100 ___648_f 	%line{106} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:98
# 		increment = (safe_noise(p, "signed") + offset) * pwr * value;
	add		$tmp104 $tmp100 Offset 	%filename{"C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl"} %line{98} %argrw{"wrr"}
	mul		$tmp105 $tmp104 ___661_pwr 	%argrw{"wrr"}
	mul		___661_increment $tmp105 ___661_value 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:99
# 		value += increment;
	add		___661_value ___661_value ___661_increment 	%line{99} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:100
# 		pwr *= pwHL;
	mul		___661_pwr ___661_pwr ___661_pwHL 	%line{100} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:101
# 		p *= lacunarity;
	mul		p p lacunarity 	%line{101} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:97
# 	for (i = 1; i < (int)octaves; i++) {
	assign		$tmp106 ___661_i 	%line{97} %argrw{"wr"}
	add		___661_i ___661_i $const13 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:104
# 	rmd = octaves - floor(octaves);
	floor		$tmp107 octaves 	%line{104} %argrw{"wr"}
	sub		___661_rmd octaves $tmp107 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:105
# 	if (rmd != 0.0) {
	neq		$tmp108 ___661_rmd $const2 	%line{105} %argrw{"wrr"}
	if		$tmp108 310 310 	%argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:106
# 		increment = (safe_noise(p, "signed") + offset) * pwr * value;
	functioncall	$const10 305 	%line{106} %argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:92
# 	float f = 0.0;
	assign		___648_f $const2 	%filename{"C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h"} %line{92} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:95
# 	if (type == "signed")
	eq		$tmp110 $const9 $const9 	%line{95} %argrw{"wrr"}
	if		$tmp110 298 299 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:96
# 		f = noise("perlin", p);
	noise		___648_f $const11 p 	%line{96} %argrw{"wrr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:100
# 		f = noise(p);
	noise		___648_f p 	%line{100} %argrw{"wr"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:103
# 	if (!isfinite(f))
	isfinite	$tmp111 ___648_f 	%line{103} %argrw{"wr"}
	eq		$tmp112 $tmp111 $const8 	%argrw{"wrr"}
	if		$tmp112 304 304 	%argrw{"r"}
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:104
# 		return 0.5;
	assign		$tmp109 $const12 	%line{104} %argrw{"wr"}
	return
# C:/dev\\blender\\intern\\cycles\\kernel\\shaders\\node_texture.h:106
# 	return f;
	assign		$tmp109 ___648_f 	%line{106} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:106
# 	return f;
	add		$tmp113 $tmp109 Offset 	%filename{"C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl"} %argrw{"wrr"}
	mul		$tmp114 $tmp113 ___661_pwr 	%argrw{"wrr"}
	mul		___661_increment $tmp114 ___661_value 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:107
# /*
	mul		$tmp115 ___661_rmd ___661_increment 	%line{107} %argrw{"wrr"}
	add		___661_value ___661_value $tmp115 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:110
#  * Licensed under the Apache License, Version 2.0 (the "License");
	assign		$tmp92 ___661_value 	%line{110} %argrw{"wr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:222
#  * lacunarity: gap between successive frequencies
	mul		Fac intensity $tmp92 	%line{222} %argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_musgrave_texture.osl:224
#  * offset: raises the terrain from `sea level'
	color		Color Fac Fac Fac 	%line{224} %argrw{"wrrr"}
	end
