OpenShadingLanguage 1.00
# Compiled by oslc 1.5.11
shader node_uv_map
param	int	from_dupli	0 		 %read{0,14} %write{2147483647,-1}
param	string	name	"" 		 %read{2,5} %write{2147483647,-1} %derivs
param	string	bump_offset	"center" 		 %read{6,12} %write{2147483647,-1}
oparam	point	UV	0 0 0 		 %read{10,17} %write{1,17} %derivs
temp	int	$tmp1	 %read{2147483647,-1} %write{1,1}
const	string	$const1	"geom:dupli_uv"		 %read{1,1} %write{2147483647,-1}
const	string	$const2	""		 %read{2,2} %write{2147483647,-1}
temp	int	$tmp2	 %read{3,3} %write{2,2}
temp	int	$tmp3	 %read{2147483647,-1} %write{4,4}
const	string	$const3	"geom:uv"		 %read{4,4} %write{2147483647,-1}
temp	int	$tmp4	 %read{2147483647,-1} %write{5,5}
const	string	$const4	"dx"		 %read{6,6} %write{2147483647,-1}
temp	int	$tmp5	 %read{7,7} %write{6,6}
temp	int	$tmp6	 %read{9,9} %write{8,8}
const	int	$const5	0		 %read{8,14} %write{2147483647,-1}
temp	vector	$tmp7	 %read{11,11} %write{10,10} %derivs
const	string	$const6	"dy"		 %read{12,12} %write{2147483647,-1}
temp	int	$tmp8	 %read{13,13} %write{12,12}
temp	int	$tmp9	 %read{15,15} %write{14,14}
temp	vector	$tmp10	 %read{17,17} %write{16,16} %derivs
code ___main___
# C:/dev/blender/intern/cycles/kernel/shaders/node_uv_map.osl:25
# 	if (from_dupli) {
	if		from_dupli 2 6 	%filename{"C:/dev/blender/intern/cycles/kernel/shaders/node_uv_map.osl"} %line{25} %argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_uv_map.osl:26
# 		getattribute("geom:dupli_uv", UV);
	getattribute	$tmp1 $const1 UV 	%line{26} %argrw{"wrw"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_uv_map.osl:29
# 		if (name == "")
	eq		$tmp2 name $const2 	%line{29} %argrw{"wrr"}
	if		$tmp2 5 6 	%argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_uv_map.osl:30
# 			getattribute("geom:uv", UV);
	getattribute	$tmp3 $const3 UV 	%line{30} %argrw{"wrw"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_uv_map.osl:32
# 			getattribute(name, UV);
	getattribute	$tmp4 name UV 	%line{32} %argrw{"wrw"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_uv_map.osl:35
# 	if (bump_offset == "dx") {
	eq		$tmp5 bump_offset $const4 	%line{35} %argrw{"wrr"}
	if		$tmp5 12 18 	%argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_uv_map.osl:36
# 		if (!from_dupli) {
	eq		$tmp6 from_dupli $const5 	%line{36} %argrw{"wrr"}
	if		$tmp6 12 12 	%argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_uv_map.osl:37
# 			UV += Dx(UV);
	Dx		$tmp7 UV 	%line{37} %argrw{"wr"} %argderivs{1}
	add		UV UV $tmp7 	%argrw{"wrr"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_uv_map.osl:40
# 	else if (bump_offset == "dy") {
	eq		$tmp8 bump_offset $const6 	%line{40} %argrw{"wrr"}
	if		$tmp8 18 18 	%argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_uv_map.osl:41
# 		if (!from_dupli) {
	eq		$tmp9 from_dupli $const5 	%line{41} %argrw{"wrr"}
	if		$tmp9 18 18 	%argrw{"r"}
# C:/dev/blender/intern/cycles/kernel/shaders/node_uv_map.osl:42
# 			UV += Dy(UV);
	Dy		$tmp10 UV 	%line{42} %argrw{"wr"} %argderivs{1}
	add		UV UV $tmp10 	%argrw{"wrr"}
	end
