# Configuration file

arrow {
    # Amount (in mB) of Energized Glowstone to create Arrow
    I:ArrowLiquidAmount=250

    # Amount of energy (RF) required to make Arrow
    I:ArrowTransposeEnergy=1000
}


bow {
    # Amount (in mB) of Energized Glowstone to create Bow
    I:BowLiquidAmount=2000
    B:BowTakesDamage=true

    # Amount of energy (RF) required to make Bow
    I:BowTransposeEnergy=8000
}


general {
    # Chance for bonemeal to work (1 in n)
    I:BoneMealChance=3

    # If true, Illumination Cleanser takes damage when used
    B:CleanserTakesDamage=true

    # True = Illuminated Saplings drop from leaves. False = Oak Saplings drop from leaves
    B:IlluminatingSaplingDrop=true

    # Chance that an illumination block will drop glowstone. Additional illuminated sides increase the chance. Math is as follows, the result being the amount of glowstone dropped:
    #  floor(chance * sideCount) + an additional one if rand.nextFloat() < (chance - floor(chance))
    #  [range: 0.0 ~ 2.0, default: 0.3334]
    S:glowstoneChancePerSide=0.3334
}


integration {
    # Thermal Expansion Compatability
    B:ThermalExpansion=false
}


planks {
    # Chance of getting glowstone dust from Sawmilling Illuminated Planks
    I:GlowstoneChance=4

    # Amount of energy (RF) required to Sawmill Illuminated Planks
    I:SawmillEnergyAmount=1000
}


sapling {
    # Amount (in mB) of Energized Glowstone to create Sapling
    I:SaplingLiquidAmount=500

    # Amount of energy (RF) required to make Sapling
    I:SaplingTransposeEnergy=1000
}


thaumcraft {
    B:enable=true

    # Magical Illuminations spawn particles
    B:illuminateParticles=true

    # Amount of Aer to consume per magical cast
    S:illuminatingFocusAerCost=0.5

    # Amount of Aer to consume per magical cast
    S:illuminatingFocusFireCost=0.5
}


