scoreboard players set @e[name=GamePlayerN,type=armor_stand] DisconnectGTest 0
execute @a[tag=Innocent] ~ ~ ~ scoreboard players add @e[name=GamePlayerN,type=armor_stand] DisconnectGTest 1
execute @a[tag=Murder] ~ ~ ~ scoreboard players add @e[name=GamePlayerN,type=armor_stand] DisconnectGTest 1
execute @a[tag=Freezed] ~ ~ ~ scoreboard players add @e[name=GamePlayerN,type=armor_stand] DisconnectGTest 1

scoreboard players operation @e[name=GamePlayerB,type=armor_stand] DisconnectGTest -= @e[name=GamePlayerN] DisconnectGTest
function main:game/gamefunctions/testfreezed if @e[name=GamePlayerB,score_DisconnectGTest_min=1,type=armor_stand]
execute @e[name=GamePlayerB,score_DisconnectGTest_min=1,type=armor_stand] ~ ~ ~ tellraw @a[tag=InGame] ["",{"text":"Freezun","color":"aqua","bold":"true"},{"text":" » ","color":"dark_gray"},{"text":"A player disconnected while playing and has been eliminated.","color":"aqua"}]
execute @e[name=GamePlayerB,score_DisconnectGTest_min=1,type=armor_stand] ~ ~ ~ scoreboard players add @e[name=CurrentlyEliminated,type=armor_stand] FreezunGameCount 1
function main:scoreboard/game if @e[name=GamePlayerB,score_DisconnectGTest_min=1,type=armor_stand]
scoreboard players operation @e[name=GamePlayerB,type=armor_stand] DisconnectGTest = @e[name=GamePlayerN,type=armor_stand] DisconnectGTest