execute @e[name=MurderSelector,type=armor_stand,score_Options_min=1] ~ ~ ~ scoreboard players set @e[tag=Starting] MurderSelector 1
execute @e[name=MurderSelector,type=armor_stand,score_Options_min=1] ~ ~ ~ /execute @e[name=CanBeMurder,type=armor_stand,score_Options_min=0,score_Options=0] ~ ~ ~ scoreboard players tag @r[type=player,tag=!MurderInit,score_MurderSelector_min=1] add MurderInit
execute @e[name=MurderSelector,type=armor_stand,score_Options_min=1] ~ ~ ~ /execute @e[name=CanBeMurder,type=armor_stand,score_Options_min=1,score_Options=1] ~ ~ ~ scoreboard players tag @r[type=!Lightning_bolt,tag=!MurderInit,score_MurderSelector_min=1] add MurderInit
execute @e[name=MurderSelector,type=armor_stand,score_Options_min=1] ~ ~ ~ /execute @e[name=CanBeMurder,type=armor_stand,score_Options_min=2,score_Options=2] ~ ~ ~ scoreboard players tag @r[type=villager,tag=!MurderInit,score_MurderSelector_min=1] add MurderInit
execute @e[name=MurderSelector,type=armor_stand,score_Options_min=1] ~ ~ ~ scoreboard players reset @e[score_MurderSelector_min=1] MurderSelector
scoreboard players remove @e[name=MurderSelector,type=armor_stand,score_Options_min=1] Options 1