execute @e[tag=InGame] ~ ~ ~ execute @e[name=InnocentLeft,type=armor_stand,score_InnocentLeft=0] ~ ~ ~ scoreboard players tag @e[type=armor_stand,name=ResetGame] add Reset
execute @e[tag=InGame] ~ ~ ~ execute @e[name=InnocentLeft,type=armor_stand,score_InnocentLeft=0] ~ ~ ~ summon area_effect_cloud 0 102 0 {CustomName:"Reset",Duration:100}
execute @e[tag=InGame] ~ ~ ~ execute @e[name=MurderLeft,type=armor_stand,score_MurderLeft=0] ~ ~ ~ scoreboard players tag @e[type=armor_stand,name=ResetGame] add Reset
execute @e[tag=InGame] ~ ~ ~ execute @e[name=MurderLeft,type=armor_stand,score_MurderLeft=0] ~ ~ ~ summon area_effect_cloud 0 102 0 {CustomName:"Reset",Duration:100}
execute @e[tag=InGame] ~ ~ ~ execute @e[name=MurderTimeSec,score_MurderTime=0] ~ ~ ~ scoreboard players tag @e[type=armor_stand,name=ResetGame] add Reset
execute @e[tag=InGame] ~ ~ ~ execute @e[name=MurderTimeSec,score_MurderTime=0] ~ ~ ~ summon area_effect_cloud 0 102 0 {CustomName:"Reset",Duration:100}
execute @e[tag=InGame] ~ ~ ~ execute @e[name=SpecClickResult,type=armor_stand,score_SpecInitReset=0] ~ ~ ~ scoreboard players tag @e[type=armor_stand,name=ResetGame] add Reset
execute @e[tag=InGame] ~ ~ ~ execute @e[name=SpecClickResult,type=armor_stand,score_SpecInitReset=0] ~ ~ ~ summon area_effect_cloud 0 102 0 {CustomName:"Reset",Duration:100}