function main:disconnect/maindisconnect if @a[score_Disconnect_min=1]
function main:mainlobby
function main:mainstart if @e[name=Starting,type=area_effect_cloud,c=1]
function main:maingame if @e[name=FunctionRunner,type=armor_stand,tag=InGame,c=1]
function main:mainreset if @e[name=Reset,type=area_effect_cloud,c=1]
scoreboard objectives add Wins dummy §bWins