scoreboard teams join MurderAI @e[tag=MurderInit,type=!armor_stand]
scoreboard players set @e[tag=MurderInit,type=!armor_stand] Murder 0
scoreboard players add @e[tag=MurderInit,c=2,type=!armor_stand] Murder 1
scoreboard players add @e[tag=MurderInit,c=1,score_Murder_min=1,type=!armor_stand] Murder 1
execute @e[tag=MurderInit,score_Murder=0,score_Murder_min=0,type=player] ~ ~ ~ summon zombie ~ ~ ~ {Tags:["FollowerPlayer0"],Silent:1,Team:"MurderAI",PersistenceRequired:1,IsBaby:1b}
execute @e[tag=MurderInit,score_Murder=1,score_Murder_min=1,type=player] ~ ~ ~ summon zombie ~ ~ ~ {Tags:["FollowerPlayer1"],Silent:1,Team:"MurderAI",PersistenceRequired:1,IsBaby:1b}
execute @e[tag=MurderInit,score_Murder=2,score_Murder_min=2,type=player] ~ ~ ~ summon zombie ~ ~ ~ {Tags:["FollowerPlayer2"],Silent:1,Team:"MurderAI",PersistenceRequired:1,IsBaby:1b}
scoreboard players tag @a[tag=MurderInit] add Murder
execute @e[tag=MurderInit,type=villager,score_Murder_min=0,score_Murder=0] ~ ~ ~ summon zombie ~ ~ ~ {Tags:["Murder"],Silent:1,Team:"MurderAI",PersistenceRequired:1,CustomName:"MurderAI0",Attributes:[{Name:generic.followRange,Base:100}]}
execute @e[tag=MurderInit,type=villager,score_Murder_min=1,score_Murder=1] ~ ~ ~ summon zombie ~ ~ ~ {Tags:["Murder"],Silent:1,Team:"MurderAI",PersistenceRequired:1,CustomName:"MurderAI1",Attributes:[{Name:generic.followRange,Base:100}]}
execute @e[tag=MurderInit,type=villager,score_Murder_min=2,score_Murder=2] ~ ~ ~ summon zombie ~ ~ ~ {Tags:["Murder"],Silent:1,Team:"MurderAI",PersistenceRequired:1,CustomName:"MurderAI2",Attributes:[{Name:generic.followRange,Base:100}]}
entitydata @e[tag=MurderInit,type=villager] {NoAI:1b}
scoreboard players tag @e[tag=MurderInit] remove MurderInit