scoreboard players set @e[name=TestConditions,type=armor_stand] TestConditions 0
execute @e[tag=MurderInit] ~ ~ ~ scoreboard players add @e[name=TestConditions,type=armor_stand] TestConditions 1
scoreboard players set @e[name=TestConditions2,type=armor_stand] TestConditions 0
execute @e[tag=Starting] ~ ~ ~ execute @s[tag=!MurderInit] ~ ~ ~ scoreboard players add @e[name=TestConditions2,type=armor_stand] TestConditions 1


execute @e[name=TestConditions,type=armor_stand,score_TestConditions=0] ~ ~ ~ tellraw @a[tag=Starting] ["",{"text":"Freezun","color":"aqua","bold":"true"},{"text":" » ","color":"dark_gray"},{"text":" Error: The map does not find the random selected Hunter, the latter might have disconnected.","color":"aqua"}]
execute @e[name=TestConditions2,type=armor_stand,score_TestConditions=0] ~ ~ ~ tellraw @a[tag=Starting] ["",{"text":"Freezun","color":"aqua","bold":"true"},{"text":" » ","color":"dark_gray"},{"text":" Error: The map does not find the Innocent, the latter might have disconnected.","color":"aqua"}]
function main:reset/manualreset if @e[name=TestConditions,type=armor_stand,score_TestConditions=0]
function main:reset/manualreset if @e[name=TestConditions2,type=armor_stand,score_TestConditions=0]