scoreboard players reset @a[score_FocusedSince_min=0] FocusedSince
scoreboard players reset @a[score_NotFocusedSince_min=0] NotFocusedSince
scoreboard players reset @a[score_FreezedSince_min=1] FreezedSince
scoreboard players reset @a[score_TimerFreezed_min=1] TimerFreezed
scoreboard players reset @a[score_Resurrecting_min=1] Resurrecting
scoreboard players reset @e[score_Murder_min=0] Murder
scoreboard players reset @e[score_IceNumber_min=0] IceNumber
scoreboard players reset @e[name=SpecClickResult,type=armor_stand] SpecInitReset
scoreboard players tag @e[type=armor_stand,name=StartGame] remove StartInit
scoreboard players set @e[type=armor_stand,name=StartGame] StartInit 0
scoreboard players tag @e[name=Decompte,type=armor_stand] remove Decompte
scoreboard players set @e[name=Decompte,type=armor_stand] StartInit 0
execute @a[tag=Spectator] ~ ~ ~ trigger GoBackToLobby set 2
scoreboard players reset @a GoBackToLobby
execute @a[tag=Spectator] ~ ~ ~ trigger SpecClickReset set 2
scoreboard players reset @a SpecClickReset
scoreboard players set @e[type=armor_stand,name=Powerups] Powerups 0
execute @e[name=FunctionRunner,tag=RandomMap,type=armor_stand] ~ ~ ~ scoreboard players set @e[name=Map,type=armor_stand] Options 5